Atlus press release announces KOFXIII demo and netcode patch in development
I just received a press release from Atlus, and what a release it is. While news of the demo is good news, the more important news is that a netcode patch is in development.
Here is the text from the press release:
THE KING OF FIGHTERS XIII DEMO NOW AVAILABLE ON XBOX LIVE, COMING 12/13 TO PLAYSTATION NETWORK; DEVELOPER ALREADY AT WORK ON NETCODE PATCH
Demo features six playable characters, two stages, and supports online play!IRVINE, CALIFORNIA — DECEMBER 8, 2011 — ATLUS and SNK PLAYMORE today announced the availability of a demo for THE KING OF FIGHTERS XIII, the latest entry in the legendary fighting franchise, for PlayStation®3 computer entertainment system (PS3™) and Xbox 360® video game and entertainment system from Microsoft.
The demo, which is now available on Xbox LIVE Marketplace (initially only for Gold members) and will release for PlayStation Network on 12/13, offers fans two teams–Team K’ (K’, Kula, Maxima) and Team Fatal Fury (Terry, Andy, Joe)–and two stages (London, Airship), showing off the game’s breathtaking artwork and providing ample proof that KOF XIII is the best playing game in the 15-plus year history of the series. In addition to its generous roster, the demo also offers online play, giving fans an opportunity to try the demo with friends around the country.
Also today, ATLUS and developer SNK PLAYMORE confirmed that work is already underway on a patch that will further improve the game’s online functionality. Details regarding the update’s content and release timing are not yet available, but additional information will be released as soon as possible.
THE KING OF FIGHTERS XIII is out now in North America for PlayStation 3 and Xbox 360 systems. For more info, visit http://www.atlus.com/kofxiii.
I’m happy that Atlus was able to come through and convince SNKP to work on that net code. If there has been any doubt about what KOF means for the success of there company, I hope it was wiped away at NEC XII.
Thank you!
Thank you!
great news!
Smoother online play would definitely help but SNK ABSOLUTELY needs to realize that we need a way to walk away from matches that don’t give us good connections.
I agree its something I keep forgetting to mention. I’d create a room where it was supposed to be 3 bars or higher and would end up being challenged only to find out it was 2bars. Hopefully that gets addressed as well.
Swift response! Very awesome!
thanks!
SNK and Atlus listening to their fans, NICE!
Hm, this is good news. I guess we’ll see how much they can really improve upon it though. Just “fixing” a netcode isn’t the easiest thing.