Guard Cancel: GenesisDC

Guard Cancel is an interview series profiling KOF community members. The goal is to get to know the people behind the tags. Guard Cancel will be published every Monday. If you’d like to be featured, email or PM me in the forum.

1. How long have you played KOF? Which KOF was your first? Which is your favorite?
I’ve been playing KOF for about 15 years or so. I first played the Playstation version of KOF 95 as a youngling. It was hard to do commands, but I had fun regardless. My favorite KOF though would have to be 98. I loved the characters, the music, the presentation, and even the stray animals walking around in almost every background.

2. Why KOF over all of the other fighters?
KOF takes quite a bit of skill and execution to play, and I like challenging myself. I also think a lot of KOF characters are very unique in both design and playstyle.

3. Are you a tournament player? If so, list your tournament rankings.
In the past few years, I’ve been going to more tournaments. I used to play in KOF 2002 and Garou tournaments online, but recently I’ve been going to locals and MidWest events like PowerUp and Season’s Beatings. I never did get to play in a KOF tournament outside of locals though, I usually went for MvC3. With XIII out now I’ll be heading to a lot more tournaments.

4. Do you have a local scene or do you rely on online play?
We have a growing local scene here in Cleveland called Console Combat. Every other Sunday we meet up at a local Fox and Hound to play and stream all sorts of different games as well as host tournaments. Me and a few other dedicated players have been pushing for KOF XIII, and it’s been going very well so far. I made a post in the Ohio thread in the forums about it. Outside of that, I like to play online every so often but I don’t like relying on it.

5. Do you prefer pad or stick? Why is that your preference?
I prefer stick because ever since I first bought one, going back to pad never felt right to me. If it’s a fighting game or a shoot ’em up, I’m playing it on stick.

6. What advice do you have for new players?
Persistence is key. Everything can seem pretty overwhelming at first, but if you keep at it you will be great in no time.

7. How do you choose a character and team? How do you choose the order?
I usually pick whichever characters I like the most. For the order, I usually start with a character who doesn’t need too much meter to fight, then a good battery, then my best character.

8. Which type of character do you prefer?
I always preferred the “jack of all trades, master of none” characters. Sometimes I like rushdown or zoning characters as well, but it usually depends on the game.

9. From a purely gameplay perspective, who is your favorite character?
Either Kula or K’. They feel very natural to me and they’re fun to play, as well as being my favorite characters from a non-gameplay perspective.

10. How often do you practice or train in KOF alone?
When I have free time, I tend to put in at least a couple of hours into training mode with various characters.

11. How do you gain new techniques, strategies, setups and combos? Do you watch match videos?
I usually either learn from experience, ask other players, or study match videos then go into in training mode.

12. What do you think of KOFXIII?
I think KOF XIII is the best fighting game I’ve played in a long time. I absolutely love this game.

13. Will you continue to play older KOF games while playing KOFXIII?
Of course. While I do enjoy KOF XIII, going back to the older ones and using characters like Angel and Vanessa will always be satisfying.


  • This is a great little article and it gives one a little insight of the player or the mind behind this community. As a gamer and a fighting game enthusiast, I have a little note to those who are curious but reluctant to take the dive in KOFXIII.

    The King of Fighters XIII, in many respects, is very similar to Capcom fighters – very easy to pick up but hard to master – but if you want a little more depth in your fighter, especially a new generation fighter that is fair, then KOFXIII may be your game. It is a straight forward fighter that rewards the player that “practices” instead of the player that doesn’t.

    I will never undermine the greatness SFIV series has done to this community but compared to other fighters and other past Capcom fighters, it is not the best. Personally, I have a distaste for the simplified input systems emplaced in SFIV because although it helps the casual player it undermines the player as well. For instance, if one first fighting game was SFIV and then try out Capcom’s older games, like Street Fighter III 3rd strike then that player is going to have a difficult time performing super arts and regular dragon punches.

    Games like KOF XIII keeps your execution honest and it makes the game sessions even more appreciative especially if that opponent does a difficult combo to “earn” the win. I guess that’s one of the most important aspect of my opinion here…every match that is won is earned by the player’s skill not by novice-like systems in SFIV.

    • You make great points about the contrast between KOFXIII and SFIV but I disagree with some of your statements about SFIV. I can agree the inputs may be a lot more forgiving then SF3 but in essence players are taught to learn and practice the exact same motions so I fail to see where making the transition, especially for an individual who has really put some practice into SFIV, could have real difficulty in execution when transitioning to the older fighter.

      The fact of the matter is both games have a different way of doing things true enough the parry system in SF3 may take more time to master then the SFIV one but it doesn’t make it less viable or more of a novice-like system. You could definitely make this argument with MVSC3 but I tend to believe that SFIV still rewards the player that practices.

      I can agree that the reward for execution in KOF is definitely one of the best and if execution is what makes a fighting game honest then I’m in full agreement but I tend to believe that execution is not the only thing that keeps a fighting game honest.

  • Definitely a nice read Genesis DC. I hope this netcode really fixes things so that I can get some better matches with you.

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