Coliflowerz is showing you the basics of Geese Howard gameplay in King of Fighters XIV! Normals, special moves, super special moves, combos and more are explained thoroughly in this tutorial video!
Geese is a fairly unique character combo wise because he can get extra damage off of OTG (off the ground) hits. It’s important to see where you can get those pick-ups, but sometimes it’s best to not go for them, as they put your opponent out of the corner. Use your best judgment!
Some of Geese’s midscreen max combos are really tricky. There are two aspects that take some time getting used to: whiffed canceled f. A, and hyper hop qcb AC. I like to think of the whiffed canceled f. A as one motion (in other words, d. D~f. A), but be sure to avoid hitting the df spot on your stick, so you don’t accidentally get a qcf. The hyper hop qcb AC doesn’t really have a trick to it, you just gotta practice.
DiamondDust132‘s tutorials shows basics of the characters in King of Fighters XIV by explaining their normals attacks, command normals, special moves, Super Special moves, best pokes, combos and general gameplan. In this tutorial video, Yuri Sakazaki is showcased and explained thoroughly:
Coliflowerz is back with a new quick combo guide, showing basics of Ryo Sakazaki gameplay in King of Fighters XIV! Normals, special moves, super special moves, and more are explained thoroughly in this tutorial video!
Ryo feels really… lacking in this game. But just like in XIII his level 2 ranbu super is absolutely monstrous, so little confirms are going to be your main goal, or those sweet corner combos with 3-5 bars.
You’ll notice he doesn’t really have any Max combos past 2 bars. That’s because, quite frankly, his Climax is terrible; really hard to combo into, and not even that worth it if you do. So… yeah not many of those. Thankfully his 1 and 2 bar MAX combos hurt a ton.
I really want to emphasize that even though I show Ryo cancelling into super with dp C in this vid, you’re probably going to be using qcf A as your special instead, so you can properly hit confirm into the super. Use dp C as a punish, that’s it.
Coliflowerz is back with a new quick combo guide, showing basics of Shun’ei gameplay in King of Fighters XIV! You will learn what each of Shun’ei moves do, along with a few easy combos to get you started!
“So when it came to Shun’ei’s MAX mode combos, trying to find optimal but also practical combos was a bit of a nightmare. If you factor in his qcb AC, then his combos get very screen-position specific, and trying to create a list of must know combos in MAX mode was an ordeal. Hopefully what I show you makes sense and helps you with your game.
Shun’ei has a couple of tricky parts in most of his combos. Cancelling his qcb P into qcfx2 K or P can be a little tricky; remember you have more time than you think. More importantly is his air qcf A; in order to be able to do the combos you see after that move, you have to cancel the f. B as late as possible, so Shun’ei lands faster. It’ll take some practice, but if you’re going to play this character, you definitely should practice it until it’s second nature.”