The Lore in a Minute series of videos attempts brief and funny explanations of the story settings of several games and series – this time they did so with King of Fighters, but considering the series’ age and volume of story content, they have focused on the earlier games (for now?):
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After SNK Playmore’s tweet from today featuring a giant hand that many suspected to be Tung Fu Rue’s, the official PlayStation Youtube channel released the new teaser trailer featuing not only Tung, but also Choi Bounge and Chin Gentsai:
The next playable demo of KoF XIV will be in the PlayStation Arena event in South Korea on March 20th.
A new video was just release showing not new footage of previously revealed characters, but also showing for the first time KoF XIV’s versions of Terry, Clark, Maxima, as well as the new(?) King of Dinosaurs:
Additionally, Yasuyuki Oda posted some information about the new reveals as well as the new stages, on the PlayStation blog: http://blog.eu.playstation.com/2016/02/17/new-characters-confirmed-for-the-king-of-fighters-xiv/
Recently the Twitter Trademark Bot account reported trademark renewals on a number of SNK titles:
- Art of Fighting
- Baseball Stars
- Garou Mark of the Wolves
- King of the Monsters
- Neo Turf Masters
- Shock Troopers
- Twinkle Star Sprites
Curiously, some of these titles match discoveries on SteamDB a few months ago, hinting at possible ports in the future:
The Humble Bundle site is currently running a NeoGeo 25th anniversary bundle covering several NeoGeo titles, and additional extras at high enough tiers. This covers the applicable titles already available on Steam, and several others as DRM-free downloads which can also be played on a browser. Notably, on of the available titles is Samurai Shodown V Special, which has never been ported outside the NeoGeo.
The tier breakdown is as follows.
Pay what you want:
- Art of Fighting 2
- Baseball Stars 2
- Fatal Fury Special
- King of the Monsters
- Metal Slug 2
- Samurai Shodown II
- Sengoku 3
- The King of Fighters 2000
Above average – all of the above plus:
- Metal Slug (Steam available)
- Metal Slug 3 (Steam available)
- NeoGeo 25th Anniversary Soundtrack (Art of Fighting 2, Fatal Fury Special, Metal Slug 3, Samurai Shodown II)
- Neo Turf Masters
- Shock Troopers
- The King of Fighters ’98 Ultimate Match Final Edition (Steam only)
- The Last Blade
- Twinkle Star Sprites
$10 or more – all of the above plus:
- Garou: Mark of the Wolves
- Metal Slug X (Steam available)
- Samurai Shodown V Special
- Shock Troopers: 2nd Squad
- The King of Fighters 2002 Unlimited Match (Steam only)
$40 or more – all of the above plus a Metal Slug t-shirt.
We only expected to see anything new about KoF XIV, but SNKP released something new before that – a new trailer:
Andy is now confirmed in the cast, with a slightly revised look like everyone else so far, and other visual tweaks can also been seen – namely, Kyo now has brown hair instead of the black he had in previous trailers.
Who knows what else we can find out in the event itself with the playable demo?
The PlayStation Experience 2015 event takes place on December 5th and 6th.
Last year SNK Playmore took legal against Square Enix, filing a criminal complaint due to the fact that SE’s publishing branch did not consult them about using content from their games in the “High Score Girl” manga (which heavily covered arcade games from the 90s), and some time after Square Enix took legal against against SNKP in retaliation. As a result, the manga in question also ceased to be published.
Today both companies announced that they have reached an agreement on the issue, in which Ledo Millenium, SNKP’s new major stockholder, has played a part:
As a result, the legal processes initiated by both companies will cease, and the “High Score Girl” manga will resume publication.
SNK Playmore just announced through their Japanese Twitter account that they’ve updated their recruitment page – it now lists two new planner positions, one for a planner to work on a KoF title, and another for mobile titles. Experience and Japanese fluency are expected
Additionally, it displays the picture above, hinting that Leona is a likely addition to the next KoF title, along with Kyo and Iori, who were depicted in previous versions of the banner.
Even if you play KoF mostly for the competitive side of things and don’t really care about the game’s story, you must have at least spent some time in XIII’s Arcade mode to unlock Billy and Saiki. In the process, you may have read or skipped all the pre-match exchanges between every pair of characters that meets in the game’s Arcade mode.
Some of those conversations reference story elements from previous games, and not just from the KoF series, so new players might not be familiar with some of the referenced names and events. Since the stories and characters SNK has developed over the years are among the strongest aspects of their body of work, it’s worth trying to clarify some of them.
She doesn’t have a major role in KoF XIII’s primary story, but as a famous character she was heavily requested during XII’s release. Mai was therefore given considerable focus in XIII’s promotional materials, so she seems like an interesting character to start with.
In her match with Takuma, he mentions someone called Hanzo:
While KoF has inspired a lot of competitive play over the years, its fighting mechanics aren’t the only thing that has appealed to fans all over the world. During its 20 years it also developed a number of appealing characters and stories.
While the game mechanics have inspired some great players to delived exciting performances in competitive events, the other aspects of KoF and other SNK series have also inspired a number or artists in their chosen craft.
Today we try to start giving some of these artists some focus, and we’re starting by interviewing Victor Lozada, an artist from Mexico.
DC: How did you get started with illustration?
VL: Well, I started with digital illustration like three years ago, I did a couple of drawings before these three years but I was not serious about learning and was not committed at all with practice so I don’t consider my previous drawings as experience ’cause I did one or two a year, and you can see this on my DeviantArt page, where I opened an account without even posting anything for like 4 years.
The interest for getting better came all of a sudden, I was doing graphic design for video games, it was more… adapting and resizing assets than really creating from scratch. And then I got some spare time every once in a while at work and started practicing cause I wanted to, one day, make a video game cover, I wanted to be in the creative team, not only in the production line. Once I started admitting I knew nothing, I started learning with a fresh point of view, and here I am, still learning and hopefully getting better.
DC: Is it more of a hobby, or do you have some paid work experience or specific aspirations?
VL: Currently it is more a hobby since I haven’t gotten paid yet for any of my illustrations, and I don’t want to spend a lot of time promoting myself without being really good. I rather spend that time practicing and improving my portfolio. But I do want to work doing this. I still am in the graphic design production line.
Yes, I have worked in the game industry for five years now, though I haven’t made it to the creative field yet. I still work adapting assets that are already made. Recently, a friend and I made a little, very simple, game for Android in our spare time just for fun. It was more of a test and we learned a lot in the whole process. We made some mistakes, we rushed to publish it before it was totally ready and it was not successful at all, but we learned a lot and we are planning to do something a bit more complex and more polished visually. Here´s the link to it: https://play.google.com/store/apps/details?id=com.Lemurian.KipusFlight&hl=en
DC: I noticed your gallery covers many different subjects, like nature, comics, movies, TV and games – what was it about KoF and Samurai Shodown that got your attention to draw their characters?
VL: I have always liked SNK characters since my childhood, me and my brother used to hit the arcades so often in order to play those games, he was way better at playing. I, on the other hand liked to spend more time looking at the art of those games in general, good times.
DC: What are your favorite games in the KoF and SS series, and why?
VL: My favorite characters from KoF were Terry Bogard, Iori Yagami, K´, Joe Higashi and Ryo Sakazaki, I always chose those. From Samurai Shodown I liked Genjuro a lot, like his bad ass personality and so skilled with his sword. I also liked Haohmaru and Ukyo a lot as they were very well thought, very well designed characters.
DC: You’ve done some pretty good illustrations of Vanessa, Mary and Genjuro – any other favorite SNK character you’d like to illustrate some day?
VL: Thank you, yes. I want to do a lot more SNK fan art, I don’t get tired of those characters, I don’t think I ever will and I have been asked to do Mai Shiranui a lot so maybe I will do that one next, hopefully soon. I’ll let you know. :)
You can find more of Victor’s work at http://victter-le-fou.deviantart.com/