Category Archives: Combo Video

KOFXIV: Billy Kane Combo Video by Persona Entertainment

PersonaEntertainment shows us some crazy combos using King of Fighters XIV’s Billy Kane in this video!

Notes from Persona:

Billy has very low combo potential but some of his moves are very good in terms of practical uses. If you can get the opponent maybe just a few frames higher than normal, his combo potential increases quite a lot which is why you tend to see me do combos on opponents who are jumping. Hopefully a future patch makes some of his specials have faster startup so we can do the combos without any sort of air setup.

KOFXIV: Love Heart Combo Video By ON|Dark Chaotix

Check out this really cool Love Heart combo video created by Orochinagi’s Dark Chaotix!

Notes from Dark Chaotix:

I love me some Love Heart! She has some pretty easy combos which are damaging. Correct spacing and timing and you can get decent damage off 1 or 2 bars. She doesn’t have too much in variety in the wake of max mode combos so some combos may look the same. I tried very hard to link something off qcfx2+B/D DM
but just couldn’t get anything and since it has hard knockdown properties, you probably couldn’t anyways.

Source: Dark Chaotix Youtube Channel

KOFXIV: Terry Bogard Combo Video by Persona Entertainment

PersonaEntertainment shows us some crazy combos using King of Fighters XIV’s Terry Bogard in this video!

Notes from Persona:

Terry is pretty straightforward while doing solid damage and not needing very much execution meaning even though I generally don’t aim for practical combos, with a few adjustments you can be landing most of these in an actual match with ease.

King of Fighters XIV: Sylvie Paula Paula Combo Video by Persona Entertainment

PersonaEntertainment shared with us a Sylvie combo video that he performed while using the demo version. Now he’s showing us whats capable (or the same) in the full version!

Notes from Persona:

Not much has changed for her from the demo but those few changes does make quite a big difference in terms of how her combos now work. She can’t restand the opponent from a CD and she can only connect close D after her qcf AC if it hits late (stand C still works as normal). With how many times I’ve analyzed her combos, I hope this would eventually turn into a “final version” in the future without me having to add or change anything.

Sylvie’s wiki page: http://dreamcancel.com/wiki/index.php?title=Sylvie_Paula_Paula_(XIV)
Source: PersonaEntertaiment

Mian Proof of Concept Combos by Spooty Whiteboy

Forum poster Spooty Whiteboy posted an eye-opener Proof of Concept Mian video, make sure you read his notes below :

Here’s a Mian combo collection I made. Trying to show off some of her less obvious interactions.

1. Jump Over, qcb+B, A divekick, cl.Ax4
I wanted to start off with a standing combo out of her divekick. I figured it was a good place to throw in her mash-A combo because you won’t get to see those animations very often in competitive play. Just so no one is confused, the qcb+B is done towards the opponent.

2. st.D, cr.D
Classic two-hit combo. The st.D can link into cr.D at very specific ranges. In the corner, you can also link st.D with cl.C.

3. C+D, qcf+D, D divekick, dp+D
Here I got to include a whiffed divekick in the middle of a combo. As far as I know, this is Mian’s max meterless damage from a mid-screen blowback.

4. st.C, hcbx2+AC
Max range st.C into a Climax. St.C isn’t really a great combo move, so I wanted to show it some love. I could have cancelled it into Max mode, but there’s plenty of Max mode cancels out there already.

5. f+B, qcf+B, D divekick, qcf+D, C divekick
Midscreen meterless divekick combo. Not sure you’d ever want to do this in a real match, but divekick combos are rad.

6. cl.D, st.A, qcfx2+K
Shows off her cl.D into st.A link (her only heavy link). It’s also an easy hit confirm into super.

7. cl.C, f+B, Max, C+D, dp+BD, dpB+D, qcfhcb+AC
It turns out that the first hit of Mian’s dp+BD is what triggers the inability to repeat that move in the same combo. Using the distance/invulnerability of a character hit by a blowback, you can cause the first hit of dp+BD to whiff. This is how I use the move twice in one combo. Interestingly, whiffing the first hit of dp+BD also allows you to juggle with a sweep (instead of doing the second dp+BD).

8. C+D, Max, qcb+C, qcb+A, qcf+B, B Divekick, qcf+BD, B Divekick, dp+BD, C
This combo shows two things. First, it’s possible to get three wallbounces in a combo from the middle of the stage. Secondly, juggling with an EX divekick after a regular divekick allows you to continue your combo the same as if you had used 2 EX divekicks in your juggle instead (just costs less of your max meter). Also ends with a reset.

9. C, f+B, Max, C, f+B, qcf+AC, dp+B, cr.A
Hitting an airborne opponent with dp+B gives just enough height to juggle into a cr.A reset. This does not work on all characters when using qcf+AC, but it seems to be more consistent if you combo the dp+B after a wallbounce.

10. f+B, Max, qcb+AC, dp+BD, qcfx2+BD
Midscreen combo using qcb+AC. It’s not that great of a combo move, not sure anything other than a cornered wallbounce or f+B even combos into it. The dp+BD follow-up requires strict timing.

11. C+D, Max, cl.C, f+B, qcf+C
Wallbounce re-stand with cl.C. I’ve seen plenty of characters restand with light attacks in the corner, but this is a restand with a heavy attack without a corner.

12. cl.D, f+B, Max, C+D, qcb+C, qcb+A, qcf+B, B divekick, qcf+BD, B Divekick, qcfhcb+AC, hcbx2+AC
This is my attempt for a max damage combo while still showing something new. Some characters are easier to juggle into a super after divekicks, Terry is not one of those.  If you cancel the regular Divekick into an EX Divekick really late, then you can juggle into a super against Terry.

King of Fighters XIV: Hein Combo Video By Persona Entertainment

Persona Entertainment has begun his King of Fighters XIV full version combo video journey by showing us what he can do so far with Hein!

Here are some notes from Persona himself:

If you’ve tried Hein out for a quick moment, you’ll quickly realize he’s not a combo heavy character and relies of mind games rather than raw damage. To push his damage even lower, his Climax can only combo on a non juggled opponent and the only way to put them back down onto the ground is to use his Queen super, which can’t even be climax canceled on the last hit which does the most damage. Most of his moves have slow startup but can be comboed after if the opponent gets hit so when building combos, it’s best to work backwards with him, If you notice in the video, Hein seems to take one path in terms of combos, so basically it just comes off to how short or long you want your combos to be in terms of pratical uses.

Source: Persona Entertainment via Submitted Tip

King of Fighters XIV Demo: Sylvie Paula Paula Combo Video by PersonaEntertainment

PersonaEntertainment has been grinding the KOFXIV demo lately, and has uploaded a combo video showing crazy damage with Sylvie Paula Paula! Here are his notes below:

Sylvie is one of the more simple characters in the demo when it comes to combo potential but just enough to be able to think out of the box since you can do a combo before her climax and a combo after it. Sadly, most of her specials (normal and EX are considered different categories) are only allowed to hit once so even if you could find a way to do some super duper setup with her climax for a long combo, you’re not going to be able to do much anyhow. Even though I could get more damage with a longer max gauge for the less power gauges, I decided to go with 1000 max gauge since I would consider that as an on point character and it would make the combo a tad bit more realistic. Some moves are considered a hard knockdown even though they fall like a soft knockdown therefore I suggest you turn on recovery when testing a character.

Source: PersonaEntertainment Youtube Channel

King Of Fighters XIV Demo – Kyo Kusanagi Combo Video by ON|Dark Chaotix

Orochinagi’s Dark Chaotix has blessed us with a KOFXIV Demo, Kyo Kusanagi combo video!

Here are his notes found in the description section:

Kyo took me a while to complete. Kept coming up with different variations so meant making updated combos. I’m sure there is still some more options but I think i covered most of them.

Linking his SDM with dp can be difficult. Holding the button on his orochinagi DM still works (as shown with the 5 hit combo, you have to hold the button). Letting go of the button at the right time will net you the right hit to extend the combo.

Source: Dark Chaotix Youtube Channel

KoF XIII: Terry Bogard Combo Video (Final Version) By Persona

This combo video recently recorded and uploaded by Persona is a revisited version of a Terry Bogard combo video he recorded a while back (found HERE).

Here are the notes from the description section on Youtube:

I’m glad that Terry combos are easy to perform in general because the most difficult part of his combos is getting the extra 4th hit of his Neo Max to hit and getting the last hit of any of his Rising Tackles to KO on the final hit because I don’t like doing “overkill” damage and the damage for each hit of his Rising Tackle does such low damage. Up to this day, I still can’t give a clear explaining on the timing to getting the 4th Neo Max hit so I just keep repeating the combo until I randomly get it. I’m glad I don’t need the extra hit for the final combo or else that would drive me crazy because I would have to restart the match after each error!

Terry Bogard’s KOFXIII wiki page

Terry Bogard’s Forum Section

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