Category Archives: Combo Video

#KOFXIV: Antonov & Ryo Sakazaki Combo Video By Persona Entertainment

Persona Entertainment is back with crazy combos using King of Fighters XIV‘s Antonov & Ryo Sakazaki! Damage, high amounts of meter, and interesting setups are the motif of these combo videos!

Antonov is a character who uses brute force to deal damage. He used to be able to do a ton of silly yet very damaging loops but sadly it got nerfed but at least they gave him the ability to OTG with his super. Low combo potential and I really hoped that Antonov would have been able to juggle after his specials since with certain setups, he can put the opponent in a very high juggle state but yeah… it doesn’t reward you with anything no matter how high or low the opponent is.

Ryo’s combos are very troublesome due to multiple segments being character specific due to different hurtboxes. Ryo got a nice buff to his combos and that being his EX Zanretsuken being an anywhere juggle (I invented that term by the way. Yes, shameless plugging). While it does extend his combos, a lot of his EX moves can only be used once in a combo, still hindering his combo potential but luckily a lot of his moves put the opponent in a juggle state, still being able to dish out some cool combos… if you’re in the corner.

Source: Persona Entertainment

#KOFXIV: Iori Yagami & Hein Combo Video By Persona Entertainment

Persona Entertainment is back with crazy combos using King of Fighters XIV‘s Iori Yagami & Hein! Damage, high amounts of meter, and interesting setups are the motif of these combo videos!

There’s been two major changes to Iori ever since I’ve made the earlier video for him. He can now juggle with his EX rekkas. Although the third hit of it can only connect once, the first two will always hit making Iori’s juggle potential increase dramatically. The second change, while nothing really major for combo videos, is Iori being able to super cancel off the second hit of his dp C. No idea why they didn’t put this in since day one since it’s been a staple since forever.

The latest balance patch allowed Hein to Climax cancel during the last hit of his super (yet still can’t advance cancel it for some strange reason), allowing his damage output to increase quite dramatically. He can also special cancel his jump D now for extra damage. I decided to shorten some combos with less repetitions of his CD loops so the video doesn’t drag on for too long, only doing them for max damage.

Source: Persona Entertainment

#KOFXIV: Ryuji Yamazaki Combo Video By Persona Entertainment

Persona Entertainment is back with crazy combos using King of Fighters XIV‘s Ryuji Yamazaki! Lots of powerful, high damaging combos of different meter restrictions throughout!

Initially I wasn’t too impressed when I watched the trailers for Yamazaki but after trying him out, I felt he was well thought out for the KoF XIV system. While most of the characters would have to get into raw max mode to accomplish more, for Yamazaki he generally accomplishes more by going into the traditional max mode cancel from a normal. Height plays a very important role in his juggles because even a slight height increase opens up new juggles that normally would be too slow to connect. He does poison and it’s not calculated into the damage counter so I ignored it and followed the digits when it came to non 100% max damage combos. All his specials have a specific purpose so sadly I couldn’t fit them all into one video such as putting his projectile reflector, counter and multiple max mode activiations to use.

Source: Persona Entertainment

#KOFXIV: Rock Howard Combo Video By Persona Entertainment

It’s been a while since we’ve seen our friend Persona Entertainment bring us some crazy King of Fighters XIV combo videos! Now that it is version 2.0, he has given us some combo concepts for Rock Howard!

Rock’s pretty balanced in terms of combo potential but the main factor that seperates his combos is whether you add in his command throw juggles or not considering they’re very difficult to pull off. If you’re able to pull them off, his combo potential increases dramatically. My main complaint regarding Rock’s combo potential is that he should have been able to continue a juggle after his qcb A. It would at least be more rewarding to brake his command throw if the opponent is flying towards the corner. If SNK were to take out Rock’s throw loops (please don’t, they’re difficult enough to pull off!), I would at least want SNK to compensate by adding more juggle potential to some of his specials.

Source: Persona Entertainment

KOFXIV: Mature Combo Exhibition Video By Combonauts

Check out some crazy, possibly impractical, damaging combos by Combonauts using Mature!

Here are some notes from Combonauts regarding this video:

With the right conditions, Mature can combo almost everything into everything. This often means sacrificing how practical and damaging are the combos, but adds variety and, hopefully, entertainment value and, after all, isn´t this a combo exhibition?
Here´s a showcase of Mature´s most unorthodox combos. We hope you enjoy it!

KOFXIV: Ramon Combo Exhibition Video By Combonauts

Check out some crazy, possibly impractical, damaging combos by Combonauts using Ramon!

Here are some notes from Combonauts regarding this video:

Not all characters are meant to have lots of combo variety, and Ramon is proof of that. With his scarce combo tools, it was hard to find something new and/or interesting but, as always, we did our best.
Here´s a showcase of Ramon combos. We hope you enjoy it!

Source: Combonauts Youtube Channel

King of Fighters XIV: Vice Combo Video Ver. 1.03-1.05 By Persona Entertainment

Persona Entertainment shows us the combo limits of Vice!

I wouldn’t be surprised if Vice wins the award for least combo potential out of the entire roster. I’ve pretty much tried to think of every way possible, even with hit trades and special setups and couldn’t find anything noteworthy. I think the video speaks for itself.

Also, check out his Shun’ei combo video:

Source: Persona Entertainment

King of Fighters XIV: Hein Combo Video (Final Version) Ver. 1.03-1.04 By Persona Entertainment

The new patched version of King of Fighters XIV (version 1.04) has inspired Persona Entertainment to create a new combo video for Hein!

The latest balance patch allowed Hein to Climax cancel during the last hit of his super (yet still can’t advance cancel it for some strange reason), allowing his damage output to increase quite dramatically. Other than that there wasn’t any changes to his combo potential although I did miss out on adding a few things such as a juggle that requires very tight timing and a few optimizations here and there.

Source: Persona Entertainment

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