Category Archives: Community

KOF XIV e-Sports Support Program

SNK has announced a new program of support to for tournament organizers hosting KOF XIV events. They are offering assistance in advertising, prize money and prizes. The program extends into August of 2017, but events hosted before January 29th have the opportunity to offer a qualifying spot to the KOF World Championship happening at the end of this coming January. If you happen to know TO’s that are planning to host KOF XIV be sure to forward them this information.

SNK’s post detailing the support and requirement.

KOF Interest Survey 2016 Results

The KOF Interest Survey that Fatacon and Reiki-Kito created a month ago is now closed and complete!

Here is a quote from Reiki-Kito:

This data is being shared with the hope that responsible and eager members of the community can make a change. We also hope tournaments and events that cater to our community use this information to see further growth.

The survey is complete and we will do a follow up in mid 2017. The follow up will see how perceptions have changed.
The Spanish, Korean, and Japanese surveys will be up till December.

Here is a public copy: https://docs.google.com/spreadsheets/d/1x-IMB2tk5VP1hAQ6y6BPdJ6v4bgSkf63oEhT0__xVUw/edit#gid=236739004

Tell us what you think of these results in our comment section below!

KOF Interest Survey 2016

Fatacon and Reiki-Kito has set up a interest survey to further understand what players and viewers (like yourself) want out of KOFXIV events. This survey is intended to help understand and shape KOF communities around the world. Results will be shared with community leaders and organizers to create a growing and positive community!

If you play and/or watch KOF, you NEED to fill this survey out:
https://goo.gl/forms/gumgCHW2YcRjolLq2

Mian Proof of Concept Combos by Spooty Whiteboy

Forum poster Spooty Whiteboy posted an eye-opener Proof of Concept Mian video, make sure you read his notes below :

Here’s a Mian combo collection I made. Trying to show off some of her less obvious interactions.

1. Jump Over, qcb+B, A divekick, cl.Ax4
I wanted to start off with a standing combo out of her divekick. I figured it was a good place to throw in her mash-A combo because you won’t get to see those animations very often in competitive play. Just so no one is confused, the qcb+B is done towards the opponent.

2. st.D, cr.D
Classic two-hit combo. The st.D can link into cr.D at very specific ranges. In the corner, you can also link st.D with cl.C.

3. C+D, qcf+D, D divekick, dp+D
Here I got to include a whiffed divekick in the middle of a combo. As far as I know, this is Mian’s max meterless damage from a mid-screen blowback.

4. st.C, hcbx2+AC
Max range st.C into a Climax. St.C isn’t really a great combo move, so I wanted to show it some love. I could have cancelled it into Max mode, but there’s plenty of Max mode cancels out there already.

5. f+B, qcf+B, D divekick, qcf+D, C divekick
Midscreen meterless divekick combo. Not sure you’d ever want to do this in a real match, but divekick combos are rad.

6. cl.D, st.A, qcfx2+K
Shows off her cl.D into st.A link (her only heavy link). It’s also an easy hit confirm into super.

7. cl.C, f+B, Max, C+D, dp+BD, dpB+D, qcfhcb+AC
It turns out that the first hit of Mian’s dp+BD is what triggers the inability to repeat that move in the same combo. Using the distance/invulnerability of a character hit by a blowback, you can cause the first hit of dp+BD to whiff. This is how I use the move twice in one combo. Interestingly, whiffing the first hit of dp+BD also allows you to juggle with a sweep (instead of doing the second dp+BD).

8. C+D, Max, qcb+C, qcb+A, qcf+B, B Divekick, qcf+BD, B Divekick, dp+BD, C
This combo shows two things. First, it’s possible to get three wallbounces in a combo from the middle of the stage. Secondly, juggling with an EX divekick after a regular divekick allows you to continue your combo the same as if you had used 2 EX divekicks in your juggle instead (just costs less of your max meter). Also ends with a reset.

9. C, f+B, Max, C, f+B, qcf+AC, dp+B, cr.A
Hitting an airborne opponent with dp+B gives just enough height to juggle into a cr.A reset. This does not work on all characters when using qcf+AC, but it seems to be more consistent if you combo the dp+B after a wallbounce.

10. f+B, Max, qcb+AC, dp+BD, qcfx2+BD
Midscreen combo using qcb+AC. It’s not that great of a combo move, not sure anything other than a cornered wallbounce or f+B even combos into it. The dp+BD follow-up requires strict timing.

11. C+D, Max, cl.C, f+B, qcf+C
Wallbounce re-stand with cl.C. I’ve seen plenty of characters restand with light attacks in the corner, but this is a restand with a heavy attack without a corner.

12. cl.D, f+B, Max, C+D, qcb+C, qcb+A, qcf+B, B divekick, qcf+BD, B Divekick, qcfhcb+AC, hcbx2+AC
This is my attempt for a max damage combo while still showing something new. Some characters are easier to juggle into a super after divekicks, Terry is not one of those.  If you cancel the regular Divekick into an EX Divekick really late, then you can juggle into a super against Terry.

SNK launches official Twitch channel; Nemo to host KOFXIV stream this Friday

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SNK is hosting two KOF XIV streams this month.  The first one is coming up this Friday and will be hosted by Nemo and Famitsu.  The event will start on Friday 9pm (Japan time) and will be streamed on NicoNico:

http://live.nicovideo.jp/watch/lv258609893

 

Toward the end of the month, SNK is holding a KOF XIV event at the e-sports square in Akihabara.  The event will be streamed on the newly launched official SNK twitch channel:

https://www.twitch.tv/snkofficial

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The event will start on 4/25 from 6-9pm (Japan time) and will feature 24 playable characters.  The first 150 and 500 fans who arrive at the event will receive some KOF XIV merchandise.

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Lastly, there will also be a KOF XIV pre-launch tournament at KSB in SNK’s hometown Osaka.  KOF XIV will be one of the three games played on 4/30 (Saturday).

We will post the stream links when they are available.

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Final Round 19 Results

12565430_10153181711166012_332119429613616606_nTaking place in Atlanta, GA for the nineteenth year in a row, Final Round 19 hosted a ton of fighting games over the weekend, including a The King of Fighters XIII side tournament. Here are the results for the Top 3 of the event.

Entrants: 8

1. Malik (Hwa/Shen/Kyo, Duo Lon/Hwa/Kyo, Kyo/Hwa/King)
2. 482 Creole Mustard (Ryo/Takuma/Yuri)
3. HimeCut (Mr. Karate/Clark/Kim)

Videos of the tournament have been posted on SixFortyFive’s YouTube Channel in a playlist provided.

Playable Demo of KOFXIV at Taipei Game Show 2016!

Earlier this morning, SNK Playmore published news concerning the next playable demo location for King of Fighters XIV. The next demonstration location will be at the Taipei Game Show in Taiwan on Friday, January 29th, 2016 to Tuesday, February 2nd.

The Taipei Game Show (TpGS) is the only game show in the country of Taiwan and one of the first gaming show cases of the year. Over 130 companies have signed up to present at this event worldwide. TpGS is hosted at the Taipei World Trade Center: Hall 1.

There is no further information regarding new characters/updates to the game at this time. Stay tuned!

Sources: KOF WorldTaipei Game Show Guide

King Of Fighters XIII: The Highlights of 2015

To close out 2015, we present to you a highlight reel of very crazy, hype, funny, and exciting moments that happened in 2015! Enjoy!

Sources: TheSassageKing, Team Spooky After Hours (by Sabin), nannura naoki, True Challengers, Versus FightingTV, 3HitCombo, Kingsofco, KickPunchBlock, Felipe Misterin, VersusCF, Alan Francois, Dream Match, VIDEOGAMESXDTV, GAMEacho, oWarlock360o, Gato Ray, 小狼解说, desmond_kof, My JoJob

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