A new video was just release showing not new footage of previously revealed characters, but also showing for the first time KoF XIV’s versions of Terry, Clark, Maxima, as well as the new(?) King of Dinosaurs:
For those who STILL don’t have all the King of Fighters games on Steam, the KOF Triple Pack sale is back in effect – you save 80% off the original price of the pack which equals to an extremely low price of $6.99 USD. Take advantage of this sale by sharing and spreading the word as much as you can, or buy the pack for a friend who is interested in playing King of Fighters!
IndieAchievement, known for their “History of” chronological video game clip compilations, included the King of Fighters to their video series! The video begins at KOF94, then progresses throughout the series, including the crossover games, handheld games and spin-off King of Fighters titles!
Ever since the announcement of KOF XIV, SNK Playmore has been talking to the press a lot more than usual. KOF XIV Producer Yasuyuki Oda has already given a couple interviews on different occasions. Now SNK’s chief of gaming division, Yutaka Noguchi, has given an interview with Famitsu to discuss the company’s recent focus on gaming.
Professor from MM Cafe has translated the key points from the interview, where Noguchi discusses the details regarding SNK’s new found focus on gaming. Below are the keypoints:
– New Pachislot regulations are one of the main reasons why SNKP decided to switch back to gaming. New releases of Pachislot machines were going to need huge changes, and when they laid down their business plans they decided it may be better to focus their resources back to gaming
– Noguchi: “Even as of now, we’re better known as a game company than a pachislot company. People still talk about us (as a game company) when we say our name.”
– When SNKP took their IPs into consideration, they decided that going back into the gaming business and taking advantage of their IP would probably be better. Also, their smartphone and Steam stuff were doing well and it helped push things in that decision
– Noguchi’s heard from many people that they’re happy SNKP is back in gaming. He says it’s a market where they can hear the user’s voices more directly, but it’s also a harsh market that consumers will go away unless the games are actually fun even if it’s based on a popular IP. He hopes they’ll create fun games with the fans becuase that should be enjoyable for their development staffs as well.
– They’re focusing on the PS4 since it’s selling well throughout the world. They’ll be focusing on KOF at first but want to make better use of their other IPs as well and to further raise their value. They have over 200 IPs in terms of titles
– They’ve been out of the gaming scene for a while so they’re basically starting off from scratch together with returning dev members
– KOF14’s main dev members are old staffs from SNK’s golden days.
– Noguchi : “A lot of staff are coming back, saying ‘hey, if it’s a new KOF’….”.
– In addition, old game staff(s) that’ve been working in the Pachislot division have also returned
– They also have talented staff members that’ve been the fans/players of KOF, and Noguchi hopes the new and old staffs will cause a synergy effect in development
– Right now in terms of console games, SNKP is focusing on KOF14’s development. Their contact at SCEA is a fan from the NeoGeo era who’s been requesting for some hardcore titles, and so they’ve been working together which is one of the reasons why some PS4 ports are in progress.
– SNKP released the Hunble Bundle 25th anniversary set because they know their titles are well known overseas
– Noguchi predicts the Smartphone game market will still continue to grow, and SNKP will continue to focus on it. He comments that the Metal Slug series is not just popular in Japan, USA, Europe, but also Middle and South America, and southeast asia.
– Metal Slug Attack is one of the main titles they’ll be focusing on in 2016
– In the old days SNK used to develop for arcades and then port to consoles, but Noguchi realizes that times have changed. KOF14 is being developed for console. He says that personally he’d like to release titles for the arcades as well.
– They’re going to put more effort into their licensing business.
– As one of their plans, they’re going to give out licenses that’ll fit the needs of various regions. For example with Asia, they licensed KOF98 and a spinoff-app based on the game’s world view was released by a third party (KOF98OL by Tencent). They’re also hoping to license out characters, like say if Iori is popular in China and Terry is popular in North America, they’ll allow them to come out in those region’s games and whatnot
– When asked about any collaborations with Japanese companies like “Capcom vs SNK”, Noguchi laughed and commented that they’ve just restarted their game business and there’s still a far way to go.
According to an estimate by CNG, KOF 98 online generated 283 million RMB ($43.2 million USD) in November. This puts the KOF mobile game at #5 in gross revenue.
KOF 98 online launched earlier this year with much success, as the mobile game secured top spots in the App stores in China, Taiwan, and Hong Kong. A Korean version of the game was also recently launched.
It should be noted, however, that KOF 98 online is a collaboration between SNK Playmore, PlayCrab, DurPalm, and Tencent, so SNK will only see a fraction of the revenue. Regardless, this should be good news for SNK Playmore as the game is also well received in other markets so far.
The Humble Bundle site is currently running a NeoGeo 25th anniversary bundle covering several NeoGeo titles, and additional extras at high enough tiers. This covers the applicable titles already available on Steam, and several others as DRM-free downloads which can also be played on a browser. Notably, on of the available titles is Samurai Shodown V Special, which has never been ported outside the NeoGeo.
The tier breakdown is as follows.
Pay what you want:
Art of Fighting 2
Baseball Stars 2
Fatal Fury Special
King of the Monsters
Metal Slug 2
Samurai Shodown II
The King of Fighters 2000
Above average – all of the above plus:
Metal Slug (Steam available)
Metal Slug 3 (Steam available)
NeoGeo 25th Anniversary Soundtrack (Art of Fighting 2, Fatal Fury Special, Metal Slug 3, Samurai Shodown II)
Neo Turf Masters
The King of Fighters ’98 Ultimate Match Final Edition (Steam only)
The Last Blade
Twinkle Star Sprites
$10 or more – all of the above plus:
Garou: Mark of the Wolves
Metal Slug X (Steam available)
Samurai Shodown V Special
Shock Troopers: 2nd Squad
The King of Fighters 2002 Unlimited Match (Steam only)
$40 or more – all of the above plus a Metal Slug t-shirt.
We only expected to see anything new about KoF XIV, but SNKP released something new before that – a new trailer:
Andy is now confirmed in the cast, with a slightly revised look like everyone else so far, and other visual tweaks can also been seen – namely, Kyo now has brown hair instead of the black he had in previous trailers.
Who knows what else we can find out in the event itself with the playable demo?
The PlayStation Experience 2015 event takes place on December 5th and 6th.
A few weeks ago, we reported that SNK Playmore might be withdrawing from the Pachislot business. Today, the company has officially released a press statement to announce their withdrawal from the Pachislot industry.
With the Pachislot division shut down, SNK Playmore will focus on their games and licensing business. For games, the company will leverage their partnership with Ledo to create synergy in the mobile games category. The company is also focusing on console games, with the PS4 exclusive The King of Fighters XIV being the focus of development right now. The company is also expanding its games development staff.
For their licensing business, the company will continue to leverage the popular IP titles like The King of Fighters, Metal Slug, and Samurai Spirits. In particular, their recent partnerships with Ledo on “The King of Fighters 97 OL” and with OurPalm on “The King of Fighters 98 OL” have been highly sucessful. The company expects many more partnerships in China and the rest of the world in the future.
The company cites the decline of Pachinko players and also regulatory changes have created uncertainties in the Pachislot business. Due to the difficultly in forecasting the Pachislot business, the company have decided to withdraw from the industry. All the staff from the Pachislot business will be transferred to the games division.