Category Archives: SNK

SNKPlaymore official response to Masaaki Kukino coverage

Gamespot ran a story on the recent news that Masaaki Kukino has left SNKP and that they plan on closing their gaming division. Here’s what an SNKP rep had to say:

“In response to Internet rumors from earlier this week, SNK is planning to release a full slate of games in 2011, and expects to continue publishing games worldwide for many years to come.”–An SNK Playmore representative.

Source: Gamespot

Masaaki Kukino leaves SNKPlaymore

Neithan from Bas Gros Poing is reporting that Masaaki Kukineo, producer of KOF XII and XIII, left SNKPlaymore in November. This news creates some doubt about the port of KOF XIII. Furthermore, sources within SNKP are reporting that the new president, Ryo Mizufune, wants to shut down the video game division and focus on licensing instead, such as porting old titles and creating pachinko games and figures. With the lack of news regarding the console release of XIII, the future for King of Fighters is looking bleak.

More KOF love on the Power Up podcast

Osirun keeps the KOF topic going, this time with a conversation with DeadlyRaveNeo. DeadlyRaveNeo discusses his history as a player, why SNK > Capcom fighters, SNK and Old School history and a live GGPO KOF2k2 match!

At this time, the Power Up podcast is THE podcast for KOF fans. So far, Osirun has interviewed Webster, Syxx, Desmond DELAGHETTO, me and has an upcoming interview with Dark Geese. If you’re interested in being involved in the conversation, contact Osirun via PM at SRK.

NeoGeo Station impressions

SNKP released the NeoGeo Station on the Playstation Network last night. There’s been a lot of conjecture on what exactly NeoGeo Station is. It’s not an application or anything of the sort; it’s actually just the publisher’s page on the PSN. All of the games are listed on this page as they are released. The games do share a common settings file which contains user-defined options such as graphic settings. I downloaded Samurai Shodown last night and King of Fighters 94 this morning to test them out.

Emulation
The emulation is great and has a lot of features that justify the $9 purchase price. Under the Screen Setting tab, players can define display mode, scanlines, smoothing and 1 of 4 wallpapers. Display mode offers the choice of normal and fit, which fits the height of the screen. On my 42″ television, normal mode was 410% and fit is about 500%. I prefer the normal view. Scanlines can be turned on or off with off as the default. The smoothing feature is very subtle and looks great on my HDTV. It’s not a drastic change, like the filter in KoFXI, but a slight reduction in the sharpness of the edges of the sprite. The 4 wallpapers are made up of 1 game specific and 3 general system wallpapers – a NeoGeo console, a G-Mantle image and the old school blue and yellow logo. Any preferences changed under Screen Settings will be applied to all titles in the NeoGeo Station series.

Under the Etc. tab, players can turn Quick start on/off and Game Save State can be set to on/off as well. Players can turn Original Bugs on or off here. Lots of people expressed concern over the original bugs being present but it seems SNKP has addressed this. The default setting for all 3 of these preferences is off. The region can be set to either ENG or JPN at this screen.

Each game can have 8 replays saved to it. A replay is not a single game but a session. I’ve saved a few online sessions that were 7 or 8 minutes long.

Finally, there is the Online Mode. This tab allows players to choose Quick Match, Search Matches, Create Matches or Check Invitations. There are no lobbies or ranked matches in these games. In the Search Matches menu, the player can choose search parameters such as Ping, Region and Player Side. Ping can be set as Any, 5 bars only or any range between 0 and 5 bars, i.e. 1-5, 2-5, etc. The region can be set as either JPN or ENG. Once the criteria are filled in and the search function is ready to start, the player can choose to play the game while the search is conducted. I’ve found that my games are more quickly connected through the quick matching service; still, the choice is nice.

Netcode
There seems to be mixed reviews on the netcode. I’ve played roughly 20 matches of Samurai Shodown, some via wireless but most through a wired connection and I’ve had nothing but great connections. I spent 30 minutes getting acclimated to the game again before playing any online games. So far, I’ve had 1 instance of stutter during the knock out animation at the end of a round. For comparison, my PS3 is connected via a wired connection with forwarded ports and my connection generally runs 20 down/4 up.

In closing, I find myself extremely excited about the NeoGeo Station. The NeoGeo is one of my favorite all-time game libraries and I look forward to the release of the classics – SamSho II, IV; KoF 98, 2002; Real Bout Fatal Fury 2; Garou; and others. In the press release announcing NGS, SNKP promised to release some games that have never been available outside of Japan before, so here’s hoping for SamSho V Special.

PowerUp Podcast interviews Syxx about KoF

Osirun over at the PowerUp podcast is really doling out the love when it comes to King of Fighters. A few weeks back he interviewed DigimonEmporer in a very interesting interview. The most recent episode features Syxx and should be of interest to new and veteran players alike. Syxx discusses his history with the series, offers advice on learning the game and discusses the overall KoF scene in the U.S.

The interview is available here.

Milwaukee Fight Nights: Capcom vs SNK Season 1

Forum member syxx and his group in Milwaukee are building hype for SNK games in an interesting manner. They’re holding 5 fight night ranbats through August that feature 1 Capcom and 1 SNK game. SNK games being featured are King of Fighters 98, Samurai Shodown 2, Real Bout Fatal Fury 2 and Garou: Mark of the Wolves. The last game will be determined by a vote of participants.

More information is available here.

1 7 8 9