For those interested in learning Angel, Coliflowerz has created a very simple tutorial that explains all of her moves in easy-to-follow detail!
My baby! Very strange things happen to Angel scaling wise when it comes to her supers; some of the oddly short combos are a result of that. As you can tell by the video length, she has a lot of combo variety, all useful in some way because of her multitude of combo starters. I apologize if this video isn’t terribly interesting because of the repetition, but I hope you learn something!
For an even more in-depth tutorial on Angel’s Unchain basics, please check out Spiidi’s video here: https://www.youtube.com/watch?v=NTeNn…
Coliflowerz has recorded and uploaded a King of Fighters XIV Ralf Jones quick tutorial that will help you learn the basic gameplay mechanics of the character! Normals, special moves, super special moves, combos and more are explained thoroughly in this tutorial video!
Ralf has the potential to do an insane amount of damage, but getting there takes a lot of precision and timing. Thankfully, his basic combos still do a decent amount of damage, but it’s a bit disappointing. I usually avoid impractical combos, but Ralf’s higher damaging combos ride the line between bread-and-butter and CMV-only, so I included both them, and less damaging, but much more practical combos.
I touched upon the two precise timings required for his advanced combos in the video briefly, but I wanted to really touch on the second one. The developers decided to make the landing frames of hcb BD cancelable into Px4 or ACx4, which is unusual for an EX move. If you cancel it as soon as possible, you’ll get a measly three hits and be unable to follow up with anything. If you don’t cancel and just juggle after the hcb BD fully recovers, then you’ll get 4 hits, but only enough room to juggle with a cl. A. You want to be able to cancel in between those two times, which is way harder than it sounds. Practice vigorously, and you’ll be rewarded with one of the most damaging combos in the game. Note that you can juggle even if you only have four hits; you just need the last portion of the attack to hit twice.
Sennen War has uploaded recently 3 very short combo videos for KOFXIV Ver 1.12, for characters Angel, Ryo Sakazaki, & Yuri Sakazaki! The combos featured start off very easy and basic, then progress to more difficult Max Mode combos & advanced setups!
Coliflowerz is showing you the basics of Geese Howard gameplay in King of Fighters XIV! Normals, special moves, super special moves, combos and more are explained thoroughly in this tutorial video!
Geese is a fairly unique character combo wise because he can get extra damage off of OTG (off the ground) hits. It’s important to see where you can get those pick-ups, but sometimes it’s best to not go for them, as they put your opponent out of the corner. Use your best judgment!
Some of Geese’s midscreen max combos are really tricky. There are two aspects that take some time getting used to: whiffed canceled f. A, and hyper hop qcb AC. I like to think of the whiffed canceled f. A as one motion (in other words, d. D~f. A), but be sure to avoid hitting the df spot on your stick, so you don’t accidentally get a qcf. The hyper hop qcb AC doesn’t really have a trick to it, you just gotta practice.
DiamondDust132‘s tutorials shows basics of the characters in King of Fighters XIV by explaining their normals attacks, command normals, special moves, Super Special moves, best pokes, combos and general gameplan. In this tutorial video, Yuri Sakazaki is showcased and explained thoroughly:
Coliflowerz is back with a new quick combo guide, showing basics of Ryo Sakazaki gameplay in King of Fighters XIV! Normals, special moves, super special moves, and more are explained thoroughly in this tutorial video!
Ryo feels really… lacking in this game. But just like in XIII his level 2 ranbu super is absolutely monstrous, so little confirms are going to be your main goal, or those sweet corner combos with 3-5 bars.
You’ll notice he doesn’t really have any Max combos past 2 bars. That’s because, quite frankly, his Climax is terrible; really hard to combo into, and not even that worth it if you do. So… yeah not many of those. Thankfully his 1 and 2 bar MAX combos hurt a ton.
I really want to emphasize that even though I show Ryo cancelling into super with dp C in this vid, you’re probably going to be using qcf A as your special instead, so you can properly hit confirm into the super. Use dp C as a punish, that’s it.
Coliflowerz is back with a new quick combo guide, showing basics of Shun’ei gameplay in King of Fighters XIV! You will learn what each of Shun’ei moves do, along with a few easy combos to get you started!
“So when it came to Shun’ei’s MAX mode combos, trying to find optimal but also practical combos was a bit of a nightmare. If you factor in his qcb AC, then his combos get very screen-position specific, and trying to create a list of must know combos in MAX mode was an ordeal. Hopefully what I show you makes sense and helps you with your game.
Shun’ei has a couple of tricky parts in most of his combos. Cancelling his qcb P into qcfx2 K or P can be a little tricky; remember you have more time than you think. More importantly is his air qcf A; in order to be able to do the combos you see after that move, you have to cancel the f. B as late as possible, so Shun’ei lands faster. It’ll take some practice, but if you’re going to play this character, you definitely should practice it until it’s second nature.”
DiamondDust132‘s tutorials shows basics of the characters in King of Fighters XIV by explaining their normals attacks, command normals, special moves, Super Special moves, best pokes, combos and general gameplan. In this tutorial video, Mature is showcased and explained thoroughly: