DiamondDust132‘s tutorials shows basics of the characters in King of Fighters XIV by explaining their normals attacks, command normals, special moves, Super Special moves, best pokes, combos and general gameplan. In this tutorial video, Yuri Sakazaki is showcased and explained thoroughly:
Coliflowerz is back with a new quick combo guide, showing basics of Ryo Sakazaki gameplay in King of Fighters XIV! Normals, special moves, super special moves, and more are explained thoroughly in this tutorial video!
Ryo feels really… lacking in this game. But just like in XIII his level 2 ranbu super is absolutely monstrous, so little confirms are going to be your main goal, or those sweet corner combos with 3-5 bars.
You’ll notice he doesn’t really have any Max combos past 2 bars. That’s because, quite frankly, his Climax is terrible; really hard to combo into, and not even that worth it if you do. So… yeah not many of those. Thankfully his 1 and 2 bar MAX combos hurt a ton.
I really want to emphasize that even though I show Ryo cancelling into super with dp C in this vid, you’re probably going to be using qcf A as your special instead, so you can properly hit confirm into the super. Use dp C as a punish, that’s it.
Coliflowerz is back with a new quick combo guide, showing basics of Shun’ei gameplay in King of Fighters XIV! You will learn what each of Shun’ei moves do, along with a few easy combos to get you started!
“So when it came to Shun’ei’s MAX mode combos, trying to find optimal but also practical combos was a bit of a nightmare. If you factor in his qcb AC, then his combos get very screen-position specific, and trying to create a list of must know combos in MAX mode was an ordeal. Hopefully what I show you makes sense and helps you with your game.
Shun’ei has a couple of tricky parts in most of his combos. Cancelling his qcb P into qcfx2 K or P can be a little tricky; remember you have more time than you think. More importantly is his air qcf A; in order to be able to do the combos you see after that move, you have to cancel the f. B as late as possible, so Shun’ei lands faster. It’ll take some practice, but if you’re going to play this character, you definitely should practice it until it’s second nature.”
DiamondDust132‘s tutorials shows basics of the characters in King of Fighters XIV by explaining their normals attacks, command normals, special moves, Super Special moves, best pokes, combos and general gameplan. In this tutorial video, Mature is showcased and explained thoroughly:
Coliflowerz is back with a new quick combo guide, showing basics of Athena Asamiya gameplay in King of Fighters XIV! This is good for players who are interested in learning Athena; both beginners and advanced players!
Athena is a very simple character to play, but her combo game is quite odd. You’re not really going to be hitconfirming into combos as much with as you are going to try to play the neutral game with fireballs or land command grabs. Really focus on the command grab combos and the MAX mode combos.
Technically Athena can combo into supers from lights by doing into dp A, but it takes a ton of dexterity and really isn’t worth it. It isn’t something I’d teach a new player.
There are a lot of intricacies to some of her command grab combos, but I tried my best to shove them all into the video. Let me know if anything is confusing.
I know a lot of players use the (air) qcb BD special as their MAX starter usually. But those combos are actually pretty terrible. So don’t lol