This video uploaded and translated by GatoRay (which was originally posted by SNKPlaymore around a year ago) demonstrates and explains several advanced gameplay phenomena in KOFXIII. It shows a corner meaty/throw option select against rolls, damage combo scaling lock during supers, and a way to evade desperation moves and NeoMaxes during their superflash:
Choysauce recently recorded a very good and informative tutorial for beginning KOFXIII players for Cross Counter TV! This first part explains the game’s mechanics and specific quirks for new players who may be unfamiliar with the King of Fighters game engine.
“Join Henry Choi in this new tutorial series, where Henry teaches you the basics of King of Fighters XIII. With the release of the King of Fighters XIII Steam edition, Henry created these tutorials with new players to the King of Fighters franchise in mind, so they too can have a fighting chance. This episode will focus on the special mechanics in King of Fighters that are unique to the game and the series in general.”
Gato Ray recently uploaded and translated a tutorial videos for beginners explaining how meters are used in KOFXIII and the reasons for using EX moves, Super and EX Supers (Desperation Moves), and more:
Last month, Gato Ray translated and added English subtitles to a few of the SNKPlaymore produced KOFXIII system tutorial videos that were created and released a year ago.
The “Starter Guide” explains the proper usage for normal attacks in different situations and positions, along with explaining their designed roles in battle. Slightly similar to the explanation of how normals are used offensively and defensively in Dandy J’s Beginners Guide to KOF. The video also visually explains low profile anti-airs, normals that have lower body invincibility properties and how jump-in attacks can stuff grounded anti-air attacks on knocked down opponents.
The “Secret Of Systems” explains late HD activation, alternate guarding, drive guage states, hurtboxes and juggle states while Max Cancelling: