Category Archives: Tutorial

KOFXIV: Translated Frame Data Tables of K’, Athena, Love Heart, Nakoruru, Terry, Robert

Check out this google doc of frame data tables translated from this Japanese blog:

The blog appears to belong to this person’s twitter account:

Currently we don’t know who translated it from Japanese to English (or from Japanese to whatever language, translated to English), if anyone has information, please share that with everyone, and give that person thanks!

So far, it’s just start-up frames and frames on block for characters K’, Athena, Love Heart, Nakoruru, Terry, and Robert!

Source: Tip Submitted via Facebook

UPDATE: The person that translated the data from the blog is ! Follow him, and give thanks!

King of Fighters XIV: Frame Data (Kyo, Iori, Nelson, Shun’ei) By TSS|Atma

While playing King of Fighters XIII, there were many different players submitting their findings for frame data. TSS|Atma has been the most consistent and accurate of all the players, and the most organized as well.

Now, TSS|Atma is busy at work compiling frame data from characters featured in the King of Fighters XIV Demo! So far he has finished data for Kyo, Iori, Nelson and Shun’ei!

We will inform you soon when more characters are completed!

KOF 2002UM Frame Data Alpha Version



The Frame Data for KOF 2002UM is now available. The frame data for most moves are translated into English with inputs. It is Alpha Ver. due to missing some moves and data in chart. Most of moves are done by using practice mode with command option. If you know about your characters and willing to help on frame data of 2002UM, please post comments on following forum link.


KOF 2002UM Alpha Ver: Frame Data


Source : [email protected]

Hitbox viewer for KOF 98UMFE and 02UM by Odabugs


Following the hitbox viewer for KOFXIII, Odabugs has released a hitbox viewer for the Steam versions of KOF 98UMFE and KOF 2002UM.

There are still a few minor kinks to work out, but you can download the viewer now to check out the various hitboxes in the two games.

To be able to analyze how the hitboxes of different moves interact with each other will no doubt raise the level of play over time, so go ahead and download the hitbox viewer here.



KOFXIII frame data for the entire cast


Previously, the frame data for KOF XIII has been missing for a few of the cast.  If you play one of those characters, today is a day to celebrate!  TSS Atma has just completed the frame data for the entire cast.  Check it out over at the link below, and send him some feedback.

If you are into frame data, you might also want to check out our hitbox videos for the entire cast:


Persona combo-maker releases KOF XIII Duo Lon combo video

He’s really out-done himself this time, good luck trying to follow this effort:

The King of Fighters XIII combo video showcasing what Duo Lon is capable of, be that old, new, practical or impractical.

If you thought KoF XIII combos were difficult, Duo Lon makes every other character look like easy mode. Even with the help of tool assist, Duo Lon was five times more difficult than any other character I did, even by hand. Without the help of tool assistance, this video would never come to existence. There’s mainly three main reasons why Duo Lon is much more difficult than any other character:

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