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Other Fighting Games => General Fighting Game Discussion => Topic started by: baccano1932 on July 23, 2011, 08:38:09 PM

Title: The Tekken Tag 2 Thread
Post by: baccano1932 on July 23, 2011, 08:38:09 PM
Okay well i'm pretty excited about the game but no one has really talked about it since E3 even though they've been holding tournaments through comic con and I was just wondering what other peoples impressions of it were.
Title: Re: Tekken Tag 2 Comic Con
Post by: Zabel on July 23, 2011, 11:57:16 PM
Very impressed, loving the roster, music, and slight system changes.
Title: Re: Tekken Tag 2 Comic Con
Post by: baccano1932 on July 24, 2011, 06:39:58 PM
I agree the system changes are rather intriguing especially since it opens up so many different setups in terms of juggles and okizeme. As well it seems the better teams aren't as restrictive as in Tekken Tag 1 ie: a Mishima doesn't need to be paired with another Mishima to do special team throws, do tag combos etc.
Title: Re: Tekken Tag 2 Comic Con
Post by: Dark Geese on July 25, 2011, 04:40:34 AM
I'm digging it a lot, watching the replay from the stream right now:
http://www.twitch.tv/leveluplive/b/290711050 (http://www.twitch.tv/leveluplive/b/290711050)

Also yes, I can see a bunch of Mishima teams in the future, Jinpachi/Kazuya,  Devil Jin/Jinpachi Devil Jin/Kazuya

and of course as we all know, with Kazuya being able to morph to Devil that changes everything xD.

I know one thing- I'm certainly going to play this game! If I have to make a few tricks to old Lubbock, Texas, trust me I will but I am going to play this!

Steve looks really good in this version of the game..
Title: Re: Tekken Tag 2 Comic Con
Post by: Zabel on July 25, 2011, 05:46:01 AM
Steve looks really good in this version of the game..
Man that's never happened in a Tekken before.
Title: Re: Tekken Tag 2 Comic Con
Post by: Dark Geese on July 25, 2011, 02:30:54 PM
Steve looks really good in this version of the game..
Man that's never happened in a Tekken before.

I know right like all of them...lol...but especially 5.0 hahahaha.
Title: Re: Tekken Tag 2 Comic Con
Post by: baccano1932 on July 25, 2011, 11:02:52 PM
Yeah Steve is still strong but the lower tier characters have been buffed and some of the higher tier characters have been nerfed, as well all the nerfs and buffs seem justified and I think is proof that you don't need to patch a game every month or two. Also as a side note after watching the southtown ranbats whenever I see Paul do a death fist I just hear Hotpockets doing his trademark ungh! grunt.
Title: Re: Tekken Tag 2 Comic Con
Post by: Xxenace on December 11, 2011, 03:50:31 AM
tekken tag 2 coming out on console holiday of next year


http://www.joystiq.com/2011/12/10/tekken-tag-tournament-2-coming-to-consoles-holiday-2012/ (http://www.joystiq.com/2011/12/10/tekken-tag-tournament-2-coming-to-consoles-holiday-2012/)
Title: Re: Tekken Tag 2 Comic Con
Post by: Saitsuofleaves on December 11, 2011, 05:30:00 AM
Well, as if we didn't already know, guess that officially strikes TTT2 out of EVO12.
Title: Re: Tekken Tag 2 Comic Con
Post by: Xxenace on December 11, 2011, 05:53:16 AM
Well, as if we didn't already know, guess that officially strikes TTT2 out of EVO12.
well honestly i didn't expect it to be out anytime soon anyway since it just came out in arcades and they need to give arcade owners a bit of time to make some coin on it
Title: Re: Tekken Tag 2 Comic Con
Post by: Delta on December 11, 2011, 06:44:07 AM
That was an awful trailer if anyone asks me (not that anyone did).
After T6 i lost all interest in the series, and i don't think TTT2 is doing anything to change that, gameplaywise :\
Title: Re: Tekken Tag 2 Comic Con
Post by: baccano1932 on December 11, 2011, 07:40:38 AM
.After T6 i lost all interest in the series, and i don't think TTT2 is doing anything to change that, gameplaywise :\
Well what exactly is it that you dislike about the series? as your comment is pretty vague.
It's nice to know though that TTT2 won't take as long as T6 to come to console.Also can only mods change the topic name? since now the comic con bit should probably be dropped.
Title: Re: Tekken Tag 2 Comic Con
Post by: Delta on December 11, 2011, 07:59:10 AM
Well, i've been a Tekken player since the first one, and i feel T6 didn't improve that much in the gameplay, basically it added the rage and B! (Bound? Bounce? Can't remember the name), and since that the series basically turned into a juggle fest even more than before.

I don't know, i don't feel the same excitement i used to feel when they announce a new Tekken game.
Title: Re: Tekken Tag 2 Comic Con
Post by: solidshark on December 12, 2011, 05:56:37 AM
Well, i've been a Tekken player since the first one, and i feel T6 didn't improve that much in the gameplay, basically it added the rage and B! (Bound? Bounce? Can't remember the name), and since that the series basically turned into a juggle fest even more than before.

I don't know, i don't feel the same excitement i used to feel when they announce a new Tekken game.

I kind of feel you there. Not too many big changes, outside of the story. And the changes added like weapons brought even less change than when they added weapons to MK4 (totally explains why weapons weren't often used). After TTT2, they'll probably take T7 in a really different direction. I was hoping to see more changes as big as the ones between T3 & T4, and then T5 felt like going back to being much more like T3, which wasn't such a bad thing, except if you get too uncomfortable with that style.
Title: Re: The Tekken Tag 2 Thread
Post by: sibarraz on December 14, 2011, 05:58:24 AM
I put a generic name baccano, if you want another one, just tell me
Title: Re: The Tekken Tag 2 Thread
Post by: baccano1932 on December 15, 2011, 03:01:16 AM
Well I think you could argue that Bind was an uneccesary addition and that they could have expanded the gameplay more in other areas more, however the way bind is used can vary greatly from situation to situation and mainly only  high level players are able to fully utilize it so it's not like it was just a quick and easy way to get extra damage and in my opinion added a layer of depth to juggles since bind can greatly change your combo.
 
I put a generic name baccano, if you want another one, just tell me
The name is fine and I don't mind that it's generic
Title: Re: The Tekken Tag 2 Thread
Post by: Saitsuofleaves on December 31, 2011, 06:53:37 AM
Idk why, but I suddenly have the intense urge to learn Tekken.  So freaking random.
Title: Re: The Tekken Tag 2 Thread
Post by: Proto Cloud on December 31, 2011, 07:08:57 AM
Don't do it. Save yourself the grind.

I kid, but being competitive in Tekken is some serious work though.  :(
Title: Re: The Tekken Tag 2 Thread
Post by: Saitsuofleaves on December 31, 2011, 07:11:10 AM
Don't do it. Save yourself the grind.

I kid, but being competitive in Tekken is some serious work though.  :(

Meh, I'm not afraid.  Besides...not like I have to REALLY hit it hard until Tekken Tag 2 comes out since T6 has died down, and TTT2 doesn't hit here until next holiday season.  I got plenty of time to digest.
Title: Re: The Tekken Tag 2 Thread
Post by: baccano1932 on January 01, 2012, 12:09:38 AM
Meh, I'm not afraid.  Besides...not like I have to REALLY hit it hard until Tekken Tag 2 comes out since T6 has died down, and TTT2 doesn't hit here until next holiday season.  I got plenty of time to digest.

Well i'd still suggest you get on it pronto since as it's been pointed out learning Tekken is a daunting task and most people quit fairly early on, whether it's the insanely long move lists, timing intensive combos,stage specific/postion specific combos and so many other little deatils that seperate the average player from the real good players i'd say that you absolutely must a)be willing to spend many hours learning situtional and character specific details b)join Tekken specific sites to help learn from more experienced players and c)perhaps most important is the fact that the online is god awful and you likely won't be able to get in any decent matches unless you have people to play with offline.
Title: Re: The Tekken Tag 2 Thread
Post by: Saitsuofleaves on January 01, 2012, 12:11:31 AM
Well that last part might screw me.
Title: Re: The Tekken Tag 2 Thread
Post by: baccano1932 on January 01, 2012, 12:28:50 AM
Well that last part might screw me.

yeah a many people have tried T6 online and a many people have left with broken items including but not limited to controllers, chairs and bones(i'm not kidding I know a guy who punched a wall and broke a small bone in his hand) and if you ever watch the show "Bogus Journeys" on Level Up Your Game you'll know why everyone hates the online so much and the online much like in KOF 13 is the major flaw thats driven away a lot of people that would otherwise play it seriously.
Title: Re: The Tekken Tag 2 Thread
Post by: Proto Cloud on January 01, 2012, 05:54:42 AM
Yeah, that lag ruined the online game because of how time sensitive everything and speedy the game is.

Why can't they steal Sega's VF5O netcode. Seriously?
Title: Re: The Tekken Tag 2 Thread
Post by: Saitsuofleaves on January 01, 2012, 06:16:51 AM
You can say that for all Fighting Games I guess.

Regardless, without an offline scene, guess I'm better off without bothering.  Oh well.
Title: Re: The Tekken Tag 2 Thread
Post by: baccano1932 on January 01, 2012, 08:13:16 AM
Regardless, without an offline scene, guess I'm better off without bothering.  Oh well.
Well I would say that you're never better off not trying since as its been pointed out Tekken isn't exactly a pick up and play type game there are still many things you can still learn/experience.In addition to this if you're genuinely interested in the game why wouldn't you want to learn more about it simply to be more informed about the game so when Tag2 comes you're already a step ahead, not to mention the fact that you'd still be able to appreciate the game in tournament settings and could watch streams and understand what exactly is happening or when uninformed idiots espouse nonsense like "Bob is broken because 4 people playing him made top 8 at Evo and only 2 Yuns did so he must be broken." you'd be able to tell this kind of bullshit from the truth.
Title: Re: The Tekken Tag 2 Thread
Post by: Saitsuofleaves on January 01, 2012, 09:16:10 AM
I could already tell the BS from the truth, even with barebones knowledge of Tekken 6.  But I'm not in the business of just learning a game just so I can understand it better when I watch other people play it.  It's the effort that Tekken requires that makes me nervous, not so much because of the fact that it takes effort.  I like putting effort in something and learning, especially when I have people helping along the way.  But it'd be like taking 2 courses of Calculus, and then taking a custodial position.  Yeah, I won't look like a moron when people talk about it, but if I can't put what I learned to actual use then what did I learn it for in the first place?

I guess, it comes down to if I can trust if TTT2 will have a good netcode or not...and I don't trust any game in this day in age...or ever, FG wise to have a good netcode.

Now if EC, in particular Philly and NYC have a decent Tekken scene, then I can feel better looking into it, or if I can actually trust TTT2's netcode to not suck.
Title: Re: The Tekken Tag 2 Thread
Post by: baccano1932 on January 02, 2012, 12:10:32 AM
But it'd be like taking 2 courses of Calculus, and then taking a custodial position.  Yeah, I won't look like a moron when people talk about it, but if I can't put what I learned to actual use then what did I learn it for in the first place?

I guess, it comes down to if I can trust if TTT2 will have a good netcode or not...and I don't trust any game in this day in age...or ever, FG wise to have a good netcode.

Now if EC, in particular Philly and NYC have a decent Tekken scene, then I can feel better looking into it, or if I can actually trust TTT2's netcode to not suck.

i see what you mean where you want some sort of practical use for what you learned and I understand that feeling completely. When it comes down to the netcode everyone in the Tekken community is probably just as nervous as everyone here was regarding 13's online where it could end up making or breaking the games success. Also NYC has a stronger Tekken community than most other parts of North America.
Title: Re: The Tekken Tag 2 Thread
Post by: Saitsuofleaves on January 02, 2012, 12:18:06 AM
Hmm, in that case, then I guess I can learn, but I won't get many locals in considering it's about a 4-5 hour drive give or take.
Title: Re: The Tekken Tag 2 Thread
Post by: jinxhand on January 02, 2012, 04:56:45 AM
Well i'd still suggest you get on it pronto since as it's been pointed out learning Tekken is a daunting task and most people quit fairly early on, whether it's the insanely long move lists, timing intensive combos,stage specific/postion specific combos and so many other little deatils that seperate the average player from the real good players i'd say that you absolutely must a)be willing to spend many hours learning situtional and character specific details b)join Tekken specific sites to help learn from more experienced players and c)perhaps most important is the fact that the online is god awful and you likely won't be able to get in any decent matches unless you have people to play with offline.

You sound like you're talking about VF more so than Tekken...

From my experience, those that learn Tekken who quit do so because of how strong Steve is vs the rest of the cast. Some quit because of how sketchy throws are in that game, where you can beat out some moves with a throw. Some quit because they can't get past breaking throws...

Either way, it's not that bad... Just learn defense, breaking throws, stair-stepping, and you should be good for starters. Look out for those lows and throws. Oh yeah, don't just sidestep, sidewalking does wonders also.
Title: Re: The Tekken Tag 2 Thread
Post by: baccano1932 on January 02, 2012, 05:41:29 AM
Well i'd still suggest you get on it pronto since as it's been pointed out learning Tekken is a daunting task and most people quit fairly early on, whether it's the insanely long move lists, timing intensive combos,stage specific/postion specific combos and so many other little deatils that seperate the average player from the real good players i'd say that you absolutely must a)be willing to spend many hours learning situtional and character specific details b)join Tekken specific sites to help learn from more experienced players and c)perhaps most important is the fact that the online is god awful and you likely won't be able to get in any decent matches unless you have people to play with offline.

You sound like you're talking about VF more so than Tekken...

From my experience, those that learn Tekken who quit do so because of how strong Steve is vs the rest of the cast. Some quit because of how sketchy throws are in that game, where you can beat out some moves with a throw. Some quit because they can't get past breaking throws...

Either way, it's not that bad... Just learn defense, breaking throws, stair-stepping, and you should be good for starters. Look out for those lows and throws. Oh yeah, don't just sidestep, sidewalking does wonders also.

I don't really see how what I said leans more towards VF? Personally i've never heard of anyone quitting Tekken because of a specific character outside of T4 Jin and maybe one or two people in TTT because of the Ogres. Throws beating out certain moves isn't exactly a big deal in my opinion all things considered and given the number of options you have and that outright avoiding throws isn't very hard as long as you use your movement tools properly.Well the thing that most people tend to have trouble with is recognising and reacting to the different kinds of throws, for example depending on what arm is extended forward you need to break it using the corresponding button opposed to just one basic input that breaks all throws, in addition to this certain characters like King also have ground throws and things of that nature that many people find hard to adjust to. Also I would argue that Stair stepping isn't as important or as good as Korean Back Dash is in T6 or in TTT2.
Title: Re: The Tekken Tag 2 Thread
Post by: Saitsuofleaves on January 02, 2012, 07:33:09 AM
Ah T4 Jin.  Even as a Tekken Scrub, I've seen and heard the horror stories.  I'd object more if he wasn't so damn badass in his hoodie.

But all I need is a trainer to help me absorb the knowledge better.
Title: Re: The Tekken Tag 2 Thread
Post by: baccano1932 on January 02, 2012, 11:41:05 PM
Well who wants to set the over under on how long til unblockables get nerfed?
http://www.avoidingthepuddle.com/news/2012/1/2/ttt2-killing-hawk-combosetup-cross-counter.html (http://www.avoidingthepuddle.com/news/2012/1/2/ttt2-killing-hawk-combosetup-cross-counter.html)
Title: Re: The Tekken Tag 2 Thread
Post by: Saitsuofleaves on January 03, 2012, 12:56:51 AM
Uh, pardon my ignorance on the subject but, other than that dirty Unblockable Crossup setup, I don't really see why the fear is necessary.  Outside of the Crossup setup, which was used like twice in the 10 minutes of video, biggest damage I saw was 50% with the Wall, which seems...quite normal for TTT2. 

Help me out on here to see why this setup seems so...detrimental to the health of the game.
Title: Re: The Tekken Tag 2 Thread
Post by: baccano1932 on January 03, 2012, 01:37:30 AM
Uh, pardon my ignorance on the subject but, other than that dirty Unblockable Crossup setup, I don't really see why the fear is necessary.  Outside of the Crossup setup, which was used like twice in the 10 minutes of video, biggest damage I saw was 50% with the Wall, which seems...quite normal for TTT2. 

Help me out on here to see why this setup seems so...detrimental to the health of the game.

Well for starters some of the combos actually did like 75% damage(the very first combo in the video does) second of all the entire video is just Hwoarang and Bryan meaning that other character combinations are still capable of doing things not shown in the video in addition to this people will always fear the unknown since it's still possible that there are even more powerful combinations of characters that just haven't been discovered yet.
Title: Re: The Tekken Tag 2 Thread
Post by: Saitsuofleaves on January 03, 2012, 01:50:25 AM
Uh, pardon my ignorance on the subject but, other than that dirty Unblockable Crossup setup, I don't really see why the fear is necessary.  Outside of the Crossup setup, which was used like twice in the 10 minutes of video, biggest damage I saw was 50% with the Wall, which seems...quite normal for TTT2. 

Help me out on here to see why this setup seems so...detrimental to the health of the game.

Well for starters some of the combos actually did like 75% damage(the very first combo in the video does) second of all the entire video is just Hwoarang and Bryan meaning that other character combinations are still capable of doing things not shown in the video in addition to this people will always fear the unknown since it's still possible that there are even more powerful combinations of characters that just haven't been discovered yet.

Well rewatching some of the video, I don't think that combo was repeated, so maybe it's situational.  And yeah, character combinations could change everything, but it's a lot better to wait and see on that front.  They have until the next holiday season to tweak this out for the console release, best not to accidently neuter too much before then.
Title: Re: The Tekken Tag 2 Thread
Post by: FataCon on January 03, 2012, 02:08:15 AM
┻━┻ ︵ヽ(`Д´)ノ︵ ┻━┻
Title: Re: The Tekken Tag 2 Thread
Post by: Saitsuofleaves on January 03, 2012, 02:10:14 AM
Of course...I am a Tekken noob and I'm probably completely wrong...

EDIT: Post 1000...god damn.
Title: Re: The Tekken Tag 2 Thread
Post by: jinxhand on January 03, 2012, 02:45:49 AM
Well i'd still suggest you get on it pronto since as it's been pointed out learning Tekken is a daunting task and most people quit fairly early on, whether it's the insanely long move lists, timing intensive combos,stage specific/postion specific combos and so many other little deatils that seperate the average player from the real good players i'd say that you absolutely must a)be willing to spend many hours learning situtional and character specific details b)join Tekken specific sites to help learn from more experienced players and c)perhaps most important is the fact that the online is god awful and you likely won't be able to get in any decent matches unless you have people to play with offline.

You sound like you're talking about VF more so than Tekken...

From my experience, those that learn Tekken who quit do so because of how strong Steve is vs the rest of the cast. Some quit because of how sketchy throws are in that game, where you can beat out some moves with a throw. Some quit because they can't get past breaking throws...

Either way, it's not that bad... Just learn defense, breaking throws, stair-stepping, and you should be good for starters. Look out for those lows and throws. Oh yeah, don't just sidestep, sidewalking does wonders also.

I don't really see how what I said leans more towards VF? Personally i've never heard of anyone quitting Tekken because of a specific character outside of T4 Jin and maybe one or two people in TTT because of the Ogres. Throws beating out certain moves isn't exactly a big deal in my opinion all things considered and given the number of options you have and that outright avoiding throws isn't very hard as long as you use your movement tools properly.Well the thing that most people tend to have trouble with is recognising and reacting to the different kinds of throws, for example depending on what arm is extended forward you need to break it using the corresponding button opposed to just one basic input that breaks all throws, in addition to this certain characters like King also have ground throws and things of that nature that many people find hard to adjust to. Also I would argue that Stair stepping isn't as important or as good as Korean Back Dash is in T6 or in TTT2.

insanely long move lists - They're pretty long, especially when you look at characters like Pai, Shun, and Aoi
timing intensive combos - You can't mash out combos in VF, and its now even longer in FS
stage specific/postion specific combos - Wall combos, and situations galore
and so many other little deatils that seperate the average player from the real good players - Same with VF, I think its harder though...

I believe the first 3 points are what made me think that...

Yeah I also meant KBD not stair-stepping... I have a bad habit of calling them the same thing when I know they're not...

Of course...I am a Tekken noob and I'm probably completely wrong...

EDIT: Post 1000...god damn.

lol
Title: Re: The Tekken Tag 2 Thread
Post by: Proto Cloud on January 03, 2012, 06:22:48 AM
Game is still gonna be the crack, but yeah, I after seeing that I remember why I ain't competitive in it.
Title: Re: The Tekken Tag 2 Thread
Post by: baccano1932 on January 08, 2012, 01:10:11 AM
Well rewatching some of the video, I don't think that combo was repeated, so maybe it's situational.  And yeah, character combinations could change everything, but it's a lot better to wait and see on that front.  They have until the next holiday season to tweak this out for the console release, best not to accidently neuter too much before then.

Well thoose kinds of 75-80% damage combos aren't really situational(for Hwoarang at least) as well some other characters such as Lars who also can do a tonne of damage easier than other chaarcters which is also an issue since in the case of Hwoarang it takes much less effort to do more damage than other characters during juggles.Also they(Harada and Namco) are open to patching the arcade version of the game and have already released a patch although no one has been able to figure out what the patch was for, so we may not have to wait until console for changes to be made.


insanely long move lists - They're pretty long, especially when you look at characters like Pai, Shun, and Aoi
timing intensive combos - You can't mash out combos in VF, and its now even longer in FS
stage specific/postion specific combos - Wall combos, and situations galore
and so many other little deatils that seperate the average player from the real good players - Same with VF, I think its harder though...

I believe the first 3 points are what made me think that...


Yes thoose things are most closely associated with VF however I find people overblow just how deep it is as many people whom i've talked to over the years as well as myself believe that Tekken and SC don't really get as much credit as VF even though they are equals in different aspects and that VF has sort of attained this "sacred cow" status and many people who don't follow these games sort of overlook just how deep they are.
Title: Re: The Tekken Tag 2 Thread
Post by: jinxhand on January 11, 2012, 04:11:46 AM
I believe VF, Tekken, and SC are all in the same category as having solid and deep gameplay, it's just different aspects of depth-- people don't like to accept that fact however, and continue to enable "FG prejudice".

For instance, you don't have to worry much about lows and throws in VF as you do in Tekken, but in VF you have more options in many cases regardless of frames, but frames still hold more value in VF than in SC or Tekken. But at the same time, there's things like "nitaku"(two-choice or forced option select) and "ETEG"(evading throw escape guard) that aren't in Tekken or SC. SC has a block button with plenty of options from that more so than having options from attacks, and your position in the stage can have more of a serious effect than in VF or Tekken (VF's taking more of this approach with hybrid stages, though) since you can nullify some potentially strong combos by moving in the air, at the risk of a ringout, or a setup leading to that.

Movement I think is more important in Tekken because while you can't get ringed out, having poor movement can get you locked to the wall, or because your hitbox is slightly closer than it should be, that df+2 now just launched you leading to a 45%-70% combo.

To me, VF is great, it's not the "holier than thou" of a fighter most say. I strongly believe it was the packaging that made people think the game is deeper than the other 3d fighters. Hell, Kakuto Chojin was just as deep as VF imo, as was Last Bronx. Again, this is all my thoughts and opinions though...

Anyway, whatever with that setup. Just don't tech and take whatever damage is coming. It's not that much anyway. I don't think it deemed a nerf though.
Title: Re: The Tekken Tag 2 Thread
Post by: Proto Cloud on January 11, 2012, 06:44:57 AM
I believe VF, Tekken, and SC are all in the same category as having solid and deep gameplay, it's just different aspects of depth-- people don't like to accept that fact however, and continue to enable "FG prejudice".

I take issue with this part of your argument, other than that, learning VF and Tekken is like learning rocket science compared to KOF and SF.
Title: Re: The Tekken Tag 2 Thread
Post by: jinxhand on January 11, 2012, 09:08:56 PM
I believe VF, Tekken, and SC are all in the same category as having solid and deep gameplay, it's just different aspects of depth-- people don't like to accept that fact however, and continue to enable "FG prejudice".

I take issue with this part of your argument, other than that, learning VF and Tekken is like learning rocket science compared to KOF and SF.

VF and Tekken aren't that bad. The stigma with VF is that there's so many options and things to do, but you have to know the frames, and know the hit types (and flashes) to be able to figure out what to do. Whatever with that!!! I can say I'm a pretty decent Jeffry, and after not playing for awhile, I can still hold it down without necessarily knowing all of that. Even in FS Sega's making it easier so people don't really have to worry about frame counting, 'cause most cats don't sweat themselves crunching the numbers. You just know from your gut what to do and when. Simple.

The stigma with Tekken is "OMG I can't break throws". There's also the "there's so many characters and I have to know all block strings to counter properly". It's not that ridiculous imo. The more you play, the easier it gets. You don't have to carry a small notebook with all the character data to be a solid player. I remember at one point during the TTT days people were crying about not being able to chicken. Just like throw breaks, just practice that joint and get in there and apply it. It's not rocket science.

As for SC, it's easy to get into, but I still feel that it's deep just in a different way. Situational awareness is far more important in this game. There's no Korean Backdashing, Taiwan Stepping, but there's wavedashing for some. Range plays an important part of the game. Not too much zoning can be done in VF or Tekken, but it can be done in SC. Knowing options off of a successful parry based on the parry type plays a role also. It's not just a successful evade, or a successful low parry with 1-2 options or a 50% combo.

As for KOF, some people still can't get past learning the jump types or inputs even after learning about shortcuts. I'll just stop there with that. SF-- well there's the 1-frame links which takes time. Knowing what to counter with what (not counterpicking) plays more of a role. I think SF4 is easier to learn though. 3S is more like what you're talking about. Well, not to derail any futher, let's get back on TTT2.

I'm like how they brought back the netsu system, I'm not liking the whole like/hate system. I don't remember it being in the first one, I just know that certain teams had tag specific moves or combos.

I'm wondering how my Feng/Paul team will play out...
Title: Re: The Tekken Tag 2 Thread
Post by: baccano1932 on January 12, 2012, 01:52:12 AM
The stigma with Tekken is "OMG I can't break throws". There's also the "there's so many characters and I have to know all block strings to counter properly". It's not that ridiculous imo. The more you play, the easier it gets. You don't have to carry a small notebook with all the character data to be a solid player. I remember at one point during the TTT days people were crying about not being able to chicken. Just like throw breaks, just practice that joint and get in there and apply it. It's not rocket science.

I'm like how they brought back the netsu system, I'm not liking the whole like/hate system. I don't remember it being in the first one, I just know that certain teams had tag specific moves or combos.

Well in regards to turtling or "chickening" i'd say that movement through things like KBD(especially back when they didn't have walls and i'm glad to see larger stages in TTT2 than in T6 but thats a different discussion altogether) and side stepping while constantly moving is the best way to turtle since it does much more to limit your opponents offensive options,can be used to bait certain moves and is more effective than simply trying to block things or waiting for your opponent to get frustrated or impatient and overall turtling requires you take different types of actions compared to other games.

There also was a sort of like hate system in TTT it's just that generally speaking it was the same for each character whereas for the most part now most characters have a lot of variation from partner to partner.
Title: Re: The Tekken Tag 2 Thread
Post by: jinxhand on January 12, 2012, 06:53:52 AM
The stigma with Tekken is "OMG I can't break throws". There's also the "there's so many characters and I have to know all block strings to counter properly". It's not that ridiculous imo. The more you play, the easier it gets. You don't have to carry a small notebook with all the character data to be a solid player. I remember at one point during the TTT days people were crying about not being able to chicken. Just like throw breaks, just practice that joint and get in there and apply it. It's not rocket science.

I'm like how they brought back the netsu system, I'm not liking the whole like/hate system. I don't remember it being in the first one, I just know that certain teams had tag specific moves or combos.

Well in regards to turtling or "chickening" i'd say that movement through things like KBD(especially back when they didn't have walls and i'm glad to see larger stages in TTT2 than in T6 but thats a different discussion altogether) and side stepping while constantly moving is the best way to turtle since it does much more to limit your opponents offensive options,can be used to bait certain moves and is more effective than simply trying to block things or waiting for your opponent to get frustrated or impatient and overall turtling requires you take different types of actions compared to other games.

There also was a sort of like hate system in TTT it's just that generally speaking it was the same for each character whereas for the most part now most characters have a lot of variation from partner to partner.


Oh my bad, I was referring to the option select aspect of chickening, where you'd hold a button while doing a move to quickly chicken if an opponent were to do a reversal (i.e. - doing Kazuya's wgf while holding 2 to be ready for a f+2+4 input if you were reversed).

As for the netsu, there's just too much hate all around... Maybe it's their way of "balancing" it...
Title: Re: The Tekken Tag 2 Thread
Post by: Proto Cloud on January 12, 2012, 10:02:09 AM
VF and Tekken aren't that bad. The stigma with VF is that there's so many options and things to do, but you have to know the frames, and know the hit types (and flashes) to be able to figure out what to do. Whatever with that!!! I can say I'm a pretty decent Jeffry, and after not playing for awhile, I can still hold it down without necessarily knowing all of that. Even in FS Sega's making it easier so people don't really have to worry about frame counting, 'cause most cats don't sweat themselves crunching the numbers. You just know from your gut what to do and when. Simple.

The stigma with Tekken is "OMG I can't break throws". There's also the "there's so many characters and I have to know all block strings to counter properly". It's not that ridiculous imo. The more you play, the easier it gets. You don't have to carry a small notebook with all the character data to be a solid player. I remember at one point during the TTT days people were crying about not being able to chicken. Just like throw breaks, just practice that joint and get in there and apply it. It's not rocket science.

As for SC, it's easy to get into, but I still feel that it's deep just in a different way. Situational awareness is far more important in this game. There's no Korean Backdashing, Taiwan Stepping, but there's wavedashing for some. Range plays an important part of the game. Not too much zoning can be done in VF or Tekken, but it can be done in SC. Knowing options off of a successful parry based on the parry type plays a role also. It's not just a successful evade, or a successful low parry with 1-2 options or a 50% combo.

I didn't mean literally like Rocket Science, but it's far and away a lot more knowledge to take in than 2D fighters. Anybody who's anybody has told me the sheer amount of information you need in order to get good at VF and Tekken. (I'll sidestep on SC, because I will say I'm biased because I'm truly not a big fan of it and it's only gotten worse since 1.)

Now if you're pointing out 1-frame links and different jump types compared to Tekken and VF's demanding list of trails, you've got to be joking. It's really nothing compared to it. Most people shy away from Tekken and VF for a reason and it isn't just because of "OMG throws!1!" or something like that. They truly are way too technical for their own good. When I see Tekken players whip out notebooks full of frame data, when there's no such thing anywhere else, when top players can consistently mess up their characters combos because they're way too strict for their own good and the such, there is a problem. You say that it's something that comes with play, but that can be literally applied to EVERYTHING from chess, baseball, go, Fighter's History and you name it.

The fact is that both VF and TK are both brutal and unforgiving in high level play and there's a very real reason why they don't enjoy the same competitive community that SF, KOF and Marvel have, even though in Tekken's case it sells better than all those combined. You are literally the only person that has told me otherwise. I don't want to sound rude, but this stuff ain't no joke.
Title: Re: The Tekken Tag 2 Thread
Post by: baccano1932 on January 12, 2012, 09:25:35 PM
Oh my bad, I was referring to the option select aspect of chickening, where you'd hold a button while doing a move to quickly chicken if an opponent were to do a reversal (i.e. - doing Kazuya's wgf while holding 2 to be ready for a f+2+4 input if you were reversed).

As for the netsu, there's just too much hate all around... Maybe it's their way of "balancing" it...

Okay gotcha I have a bad tendency to sometimes forget about each specific term and I forgot all about that so it's more my bad. As for the netsu I think they wanted it to have an impact on team selection so they implemented it in a way that your less likely to just pick Lars and Bruce cause they can do high damage easier than most characters.

I didn't mean literally like Rocket Science, but it's far and away a lot more knowledge to take in than 2D fighters. Anybody who's anybody has told me the sheer amount of information you need in order to get good at VF and Tekken. (I'll sidestep on SC, because I will say I'm biased because I'm truly not a big fan of it and it's only gotten worse since 1.)

Now if you're pointing out 1-frame links and different jump types compared to Tekken and VF's demanding list of trails, you've got to be joking. It's really nothing compared to it. Most people shy away from Tekken and VF for a reason and it isn't just because of "OMG throws!1!" or something like that. They truly are way too technical for their own good. When I see Tekken players whip out notebooks full of frame data, when there's no such thing anywhere else, when top players can consistently mess up their characters combos because they're way too strict for their own good and the such, there is a problem. You say that it's something that comes with play, but that can be literally applied to EVERYTHING from chess, baseball, go, Fighter's History and you name it.

The fact is that both VF and TK are both brutal and unforgiving in high level play and there's a very real reason why they don't enjoy the same competitive community that SF, KOF and Marvel have, even though in Tekken's case it sells better than all those combined. You are literally the only person that has told me otherwise. I don't want to sound rude, but this stuff ain't no joke.

When you talk about Tekken players carrying around notebooks a)it's not like every player does this and only a very small subset of players do this and b)the players who do this like JustFrameJames for example have said in interviews that they don't do it because the game is so damn complex they have to do it it's because they find that it helps to have reminders and that a lot of it is more how they're opponent plays or what they did last time they played against each other and stuff like that. Also when someone consistently drops combos it's not like it's the games fault that someones having a bad day since anyone who is a top level player rarely drops their combos consistently and I don't know where you got this idea from. In addition to this VF and Tekken both have very strong competetive scenes is several countries moreso Tekken but still to say that a game like Tekken which is the most popular fighting game competively in Korea the land of professional gamers(it even has a competitive cable television program called Tekken Crash)yet you say it doesn't have a good competitve scene and it makes it hard for me to understand the rational in your arguement.
Title: Re: The Tekken Tag 2 Thread
Post by: baccano1932 on February 08, 2012, 10:01:52 PM
Sorry for back to back posts but theres new news regarding an updated version that will debut at AOU so I figured i'd bring it up anyways.
http://www.avoidingthepuddle.com/news/2012/2/8/new-version-of-ttt2-to-be-revealed-at-aou.html (http://www.avoidingthepuddle.com/news/2012/2/8/new-version-of-ttt2-to-be-revealed-at-aou.html)
Title: Re: The Tekken Tag 2 Thread
Post by: Saitsuofleaves on February 17, 2012, 05:17:49 AM
So...there's a Tekken Unlimited Tag Tournament 2...and it has a 1v1 mode.

So...why?
Title: Re: The Tekken Tag 2 Thread
Post by: Xxenace on February 17, 2012, 05:41:09 AM
So...there's a Tekken Unlimited Tag Tournament 2...and it has a 1v1 mode.

So...why?
cause people want it
Title: Re: The Tekken Tag 2 Thread
Post by: Saitsuofleaves on February 17, 2012, 06:17:20 AM
...Again...why?  Why would you want a 1v1 mode for a Tekken Tag game?
Title: Re: The Tekken Tag 2 Thread
Post by: Delta on February 17, 2012, 06:41:14 AM
Boring, i think Namco came with this idea in 5 minutes. With the info so far i still don't see this as a necessary update.
Title: Re: The Tekken Tag 2 Thread
Post by: Running Wild on February 17, 2012, 06:45:42 AM
I think it's a cool addition, like the CvS games where you could choose to fight with 1-3 fighters depending on ratio.

KOFXI also had a singles mode.
Title: Re: The Tekken Tag 2 Thread
Post by: sibarraz on February 17, 2012, 06:51:25 AM
better an option that nothing even though I don't know if it will divide the comunity on japanese arcades
Title: Re: The Tekken Tag 2 Thread
Post by: jinxhand on February 17, 2012, 08:11:12 AM
So...there's a Tekken Unlimited Tag Tournament 2...and it has a 1v1 mode.

So...why?
cause people want it

Believe it or not, there are some people who are so dedicated to that one character they've been playing for so long, they can't take the time out to learn another character... This kinda plagues KOF when it comes to SFers (more specifically youngbloods in the FGC) trying to learn the game...

I do remember people saying they're only good with this one character and are forced to learn someone else... Matter o' fact, my homeboy picked up Xiaoyu because he didn't have another strong character to play with other than Bryan, so he learned quick, and translated that info over to T4 and has been using her, and other characters as well...

I think it's a good idea honestly... DOA has had singles and tag for the longest, it's about time Namco did the same... Besides, with this specific game engine, any character can pose a threat as a single entry, so there's no need for a team, unless you want more setup options, but even then, some characters excel at that by themselves...
Title: Re: The Tekken Tag 2 Thread
Post by: Saitsuofleaves on February 17, 2012, 08:17:19 AM
It's just that...if you're gonna make a game with BOTH options, then completely get rid of the Tekken Tag entries and just make it Tekken 7.  Or just say Tekken Dream Match or something if you just want no plot or want to bring back dead characters like Jun Kazama (unless we're making Unknown canon).
Title: Re: The Tekken Tag 2 Thread
Post by: jinxhand on February 17, 2012, 08:48:39 AM
It's just that...if you're gonna make a game with BOTH options, then completely get rid of the Tekken Tag entries and just make it Tekken 7.  Or just say Tekken Dream Match or something if you just want no plot or want to bring back dead characters like Jun Kazama (unless we're making Unknown canon).

Speaking of bringing back, they need to bring back Kunimitsu, Doctor B, and make a balanced version of T4 Jin... That would be straight up ill!!!
Title: Re: The Tekken Tag 2 Thread
Post by: Saitsuofleaves on February 17, 2012, 09:05:53 AM
Balanced T4 Jin?  Impossible, the next thing you'll tell me is it's possible to make a time machine out of a DeLorean.
Title: Re: The Tekken Tag 2 Thread
Post by: hiltzy85 on February 17, 2012, 09:16:46 PM
Balanced T4 Jin?  Impossible, the next thing you'll tell me is it's possible to make a time machine out of a DeLorean.

also T5.0 Steve wasn't that good, either
Title: Re: The Tekken Tag 2 Thread
Post by: jinxhand on February 17, 2012, 09:44:58 PM
Balanced T4 Jin?  Impossible, the next thing you'll tell me is it's possible to make a time machine out of a DeLorean.

The only thing that was bad was the fact that his jf laser scraper had an unblockable last hit that came out ridiculously fast... Just take out the unblockable, and/or make the jf version of the last hit safe, but harder to execute... He'd be missing any moves that Jin had from T5 and on, but he'd still be fairly good imo...

T5 Steve was just as bad as T4 Steve... Real talk, the only time he felt like a regular character was in T5.1, and everybody basically jumped ship except for Nin and his fanbase...
Title: Re: The Tekken Tag 2 Thread
Post by: Saitsuofleaves on February 17, 2012, 09:50:45 PM
But the T4 Hoodie makes him auto S-Tier.  Who can stand up to that hoodie?
Title: Re: The Tekken Tag 2 Thread
Post by: hiltzy85 on February 17, 2012, 09:56:35 PM
is the hoodie not one of his customize outfits that you can give him?  Or is he too cool and grown up for that, now?
Title: Re: The Tekken Tag 2 Thread
Post by: Delta on February 17, 2012, 11:32:54 PM
He had a lower tier hoodie in T5, as for a a custom hoodie, i never tried him that much in T5 or T6 so don't know if you can add such outfit.
Title: Re: The Tekken Tag 2 Thread
Post by: jinxhand on February 18, 2012, 02:38:03 AM
But the T4 Hoodie makes him auto S-Tier.  Who can stand up to that hoodie?

Bryan Fury's jacket in T4...
Title: Re: The Tekken Tag 2 Thread
Post by: Saitsuofleaves on February 18, 2012, 02:39:36 AM
...Maybe...I think it still loses the matchup though.
Title: Re: The Tekken Tag 2 Thread
Post by: jinxhand on February 18, 2012, 03:45:51 AM
Fans of Bryan got that jacket back in T5DR, Jin didn't get anything great imo other than angel wings...

As far as naming goes, they can't just name it Tekken 7, it would be too soon... Keeping it as Tekken Tag 2 is fine... I just hope they keep the tag option in future games...

Pair play was a great add-in... Everytime I played with 3 other friends, we took shots everytime someone dropped a tag combo, and every combo that was done had to be a tag combo... Then we took it down a notch, and it ended up being whoever dropped a combo period had to take a shot... Fun times...

I need regular Ogre back though...
Title: Re: The Tekken Tag 2 Thread
Post by: baccano1932 on February 18, 2012, 04:05:00 AM
Quite frankly I don't get all this talk about Tekken 7 like come on people it's obvious that the 1v1,2v1 and pair play are not going to be central to the game and are meant to flesh out the game more for casual play and hopefully draw in new players. They can't just move on to T7 but they've likely gotten feedback from people that 1v1 and other things like that are important to them which could be why they've decided to do these things.
Title: Re: The Tekken Tag 2 Thread
Post by: jinxhand on February 18, 2012, 06:05:00 AM
Quite frankly I don't get all this talk about Tekken 7 like come on people it's obvious that the 1v1,2v1 and pair play are not going to be central to the game and are meant to flesh out the game more for casual play and hopefully draw in new players. They can't just move on to T7 but they've likely gotten feedback from people that 1v1 and other things like that are important to them which could be why they've decided to do these things.

People are too anxious, and because there were too many changes to this game, people are crying saying it should just be called T7 already... We know why they did what they did, it's obvious... It's also obvious that T7 isn't coming out for awhile... We also gotta realize that there's alot of new heads getting into the game, and they're talking like they've been in for so long, but they don't know how things work with Namco... It's like young cats already crying about getting KOF XIV and XIII is still kicking mad strong...
Title: Re: The Tekken Tag 2 Thread
Post by: Saitsuofleaves on February 18, 2012, 07:12:29 AM
It's not that.  I know T7 isn't coming out any time soon, if anything it won't be out until Next Gen consoles due to how long it will take to get TTT2 on consoles, and then of course TxSF and its entire development.  I'm saying that it seems pointless to have TTT2 have both options.  If anything, it's just essentially the Tekken version of KOF98 and 02.

But honestly, my gripe is aesthetic and meaningless more than anything.  It's the equivalent of me being annoyed by UMvC3 when in reality Marvel games have been hit by yearly updates too, only taking the form of a different name.  It's just my belief that, at least after TTT2, there should be no more TTT games since you might as well just assimilate it into your main Tekken games instead of only allowing the tag option every decade.
Title: Re: The Tekken Tag 2 Thread
Post by: jinxhand on February 18, 2012, 08:08:26 AM
I'm pretty sure they might still keep the tradition of 3 games, then a tag game...
Title: Re: The Tekken Tag 2 Thread
Post by: Saitsuofleaves on February 18, 2012, 08:53:03 AM
I just don't see the point.  If you're gonna put the singles part in the tag game, then you might as well do it vice-versa.  And then instead just make the game you would've used as the Tag Game as a full blown Dream Match and bring back EVERYONE from the dead and such.  I mean, it follows the same formula as the KOF games (3 games, then DM), so you might as well go all the way in that regard.
Title: Re: The Tekken Tag 2 Thread
Post by: jinxhand on February 18, 2012, 09:19:31 AM
I thought they did 4 games then a Dream Match??? 94-97, and 99-2001 were regular KoFs, then 98 and 02 were Dream Matches...

Title: Re: The Tekken Tag 2 Thread
Post by: baccano1932 on February 18, 2012, 11:29:47 AM
Well for starters the tag mechanic isn't meant to be just some sort of gimmick that they just throw in for the hell of it or that it's the new cool trend to have assists and tag gameplay or anything like that, rather they built the game around these concepts and again they're likely only doing this 1v1 stuff because when it comes down to it casuals are going to look at it and say to themselves "how many modes does this game have" or "how many options do I have when playing". and will have no effect whatsoever on competitive or serious players. While maybe they will experiment more in the future blurring the line between dedicated tag and singles games but for the time being it doesn't seem all that likely. Also it really annoys me when people say that they should just bring back everyone completely disregarding any possible issues involving balance, time, money the fact that a lot of people already complain that there are too many characters as is and at the end of the day it just doesn't add up.
Title: Re: The Tekken Tag 2 Thread
Post by: Saitsuofleaves on February 18, 2012, 05:12:52 PM
Alright, fine, I'm stupid and I don't know shit about Tekken so honestly, I shouldn't talk about it.  I apologize for taking it as far as I did.
Title: Re: The Tekken Tag 2 Thread
Post by: jinxhand on February 18, 2012, 09:39:10 PM
Well for starters the tag mechanic isn't meant to be just some sort of gimmick that they just throw in for the hell of it or that it's the new cool trend to have assists and tag gameplay or anything like that, rather they built the game around these concepts and again they're likely only doing this 1v1 stuff because when it comes down to it casuals are going to look at it and say to themselves "how many modes does this game have" or "how many options do I have when playing".

I'm pretty sure we're all well aware of that...

Quote
...and will have no effect whatsoever on competitive or serious players.

It depends. In terms of balance, if the rage boost affects a character who is already considered ridiculously strong, then yeah of course someone's gonna blow the whistle on that and say something, and that in turn may affect how tourneys run this game...

Quote
Also it really annoys me when people say that they should just bring back everyone completely disregarding any possible issues involving balance, time, money the fact that a lot of people already complain that there are too many characters as is and at the end of the day it just doesn't add up.

Well, for starters, people have been crying about Eddy and Christie being separate characters, and it happened... People wanted classic Jin style to return, and Devil Jin was truly born... There's only about 5 characters missing from the Tekken universe; I'm sure there's no big issue in adding them in... And 40 characters in a 3d fighting game isn't a big, when in SC3 you had damn near 40+ when you count special guest characters... If they were to make another one several years down the road and add all the characters in the SC universe, it would definitely go past 40...

2D fighting fans are always crying for more characters (*cough* *cough* MVC3OMG *cough*)... Sure, it's a 2D game, but compare the balance of that game vs T6... Compare the balancing of the first MvC3 and T6-- T6 had more characters at that point, and was more balanced than MvC3 was... 2D vs 3D doesn't matter at this point either...
Title: Re: The Tekken Tag 2 Thread
Post by: Proto Cloud on February 22, 2012, 12:04:19 AM
For the love of God Namco, put in Kunimitsu!
Title: Re: The Tekken Tag 2 Thread
Post by: hiltzy85 on February 24, 2012, 11:06:46 PM
Compare the balancing of the first MvC3 and T6-- T6 had more characters at that point, and was more balanced than MvC3 was...

To be fair, I think Namco actually has SOME interest in making games that are at least slightly balanced, unlike capcom.  Capcom apparently makes characters who they intend to be borderline unplayable, and characters who they want to be borderline overpowered.  How many 7-3 or 8-2 match ups are there in recent tekken games compared to in SSFIV:AE2012?
Title: Re: The Tekken Tag 2 Thread
Post by: Proto Cloud on February 25, 2012, 01:45:40 AM
That's a bit unfair when 3D fighters are generally easier to balance than their 2D counterparts. 3D fighters tend to have more focus on few concepts on combat compared to 2D fighters.
Title: Re: The Tekken Tag 2 Thread
Post by: Saitsuofleaves on March 28, 2012, 03:25:19 AM
http://www.eventhubs.com/news/2012/mar/27/tekken-tag-tournament-2-unlimited-release-earlier-today-list-changes/ (http://www.eventhubs.com/news/2012/mar/27/tekken-tag-tournament-2-unlimited-release-earlier-today-list-changes/)

Unlimted is out now, along with changes that I have no idea of the implications.
Title: Re: The Tekken Tag 2 Thread
Post by: Proto Cloud on March 28, 2012, 02:34:26 PM
I still don't understand the necessity of a whole new cab just do add 2v1 and 1v1. I thought they were going to add something else to make it worthwhile, like Kunimitsu for example. With what they're doing, they could've done a patch instead.
Title: Re: The Tekken Tag 2 Thread
Post by: baccano1932 on March 28, 2012, 08:48:24 PM
A more complete change list with the characters missing from the previous link. However it uses google translate so some of it doesn't make much sense unfortunatly.
http://translate.google.com/translate?hl=en&prev=/search%3Fq%3Dtekken%2Bnet%2Benglish%26hl%3Den%26safe%3Doff%26client%3Dfirefox-a%26hs%3Dg2V%26rls%3Dorg.mozilla:en-US:official%26prmd%3Dimvns&rurl=translate.google.com&sl=ja&twu=1&u=http://web.tekken-net.jp/tag2/campaign/unlimited/top.html (http://translate.google.com/translate?hl=en&prev=/search%3Fq%3Dtekken%2Bnet%2Benglish%26hl%3Den%26safe%3Doff%26client%3Dfirefox-a%26hs%3Dg2V%26rls%3Dorg.mozilla:en-US:official%26prmd%3Dimvns&rurl=translate.google.com&sl=ja&twu=1&u=http://web.tekken-net.jp/tag2/campaign/unlimited/top.html)

I still don't understand the necessity of a whole new cab just do add 2v1 and 1v1. I thought they were going to add something else to make it worthwhile, like Kunimitsu for example. With what they're doing, they could've done a patch instead.

I've yet to see anyone give an explanation as to why it's a whole new release and the only I can possibly fathom is that they want them to be seperate games? which wouldn't really make much sense because Harada has said in the past that he didn't want people play different versions of the same game.

Also I just can't stand it when people constantly harp on a character(s) not being in a game, especially in a game that already has the vast majority of the characters in the universe and brought back quite a few fan favorites that haven't been around in a while.
Title: Re: The Tekken Tag 2 Thread
Post by: Proto Cloud on March 28, 2012, 08:52:01 PM
Because she was in TTT1?
Title: Re: The Tekken Tag 2 Thread
Post by: Delta on March 28, 2012, 10:14:34 PM
I still don't understand the necessity of a whole new cab just do add 2v1 and 1v1. I thought they were going to add something else to make it worthwhile, like Kunimitsu for example. With what they're doing, they could've done a patch instead.

Probably for the $$$$$
Title: Re: The Tekken Tag 2 Thread
Post by: PureYeti on March 28, 2012, 11:13:56 PM
Beginner and intermediate level players were complaining to Harada that they have trouble learning 2 characters. There was an interview somewhere where he mentioned it.
Title: Re: The Tekken Tag 2 Thread
Post by: baccano1932 on March 28, 2012, 11:50:56 PM
Because she was in TTT1?

Still they're two completly different games and she's not the only character from the original not in TTT2 and I don't see you saying they should've also brought them back so to me it ends up sounding like your just another person who wants one of their favorites that didn't get brought back,without really regarding any other factors. 

Beginner and intermediate level players were complaining to Harada that they have trouble learning 2 characters. There was an interview somewhere where he mentioned it.

This fact has been mentioned previously in older posts and I don't think anyone else here feels like this was a very significant upgrade and in the end since the original version of TTT2 could be updated through patches the majority seems to feel that it should've just been patched in instead of releasing brand new cabinets and everything.
Title: Re: The Tekken Tag 2 Thread
Post by: Proto Cloud on March 29, 2012, 01:55:37 AM
Except those that aren't in TTT2 are either clones, boss characters, intentionally broken characters or clone boss characters.

She's literally the only legit new character they need to add in and they're golden.
Title: Re: The Tekken Tag 2 Thread
Post by: baccano1932 on April 11, 2012, 10:19:23 PM
Well Proto you just might get your wish after all. Plus new "fight lab" mode for beginners and some challenges for advanced players.
http://iplaywinner.com/news/2012/4/11/ttt2-console-release-slated-for-september-exclusive-characte.html (http://iplaywinner.com/news/2012/4/11/ttt2-console-release-slated-for-september-exclusive-characte.html)
Title: Re: The Tekken Tag 2 Thread
Post by: Proto Cloud on April 12, 2012, 03:40:52 AM
SEPTEMBER AND KUNIMITSU!?!

Namco can have all my money now!
Title: Re: The Tekken Tag 2 Thread
Post by: baccano1932 on April 17, 2012, 09:22:23 PM
SEPTEMBER AND KUNIMITSU!?!

Namco can have all my money now!

They can take mine too, and it won't be going to DLC characters and the like YAY!
http://www.nowgamer.com/features/1325820/tekken_tag_tournament_2_harada_talks_netcode_dlc_controversy_character_list.html (http://www.nowgamer.com/features/1325820/tekken_tag_tournament_2_harada_talks_netcode_dlc_controversy_character_list.html)
Title: Re: The Tekken Tag 2 Thread
Post by: Proto Cloud on April 17, 2012, 10:06:22 PM
http://www.siliconera.com/2012/04/17/tekken-director-if-tekken-tag-tournament-2-has-dlc-fighters-they-will-be-free/ (http://www.siliconera.com/2012/04/17/tekken-director-if-tekken-tag-tournament-2-has-dlc-fighters-they-will-be-free/)

FREE DLC?!? Yes please!
Title: Re: The Tekken Tag 2 Thread
Post by: KarnF91 on April 17, 2012, 11:21:29 PM
The more and more I hear about this game, the more I want it.  Free DLC is always nice, I'm just thinking what characters could they have for DLC though?  They are around 50 now I can't think of who they'd have in DLC.

I understand why Capcom did what they did on SFxT, but I think it's bad business in the end.  If they have them on the disc all ready, they were planned out far enough before the release that they should be unlocked all ready.  But if you are going to have them as DLC, they should be free.

But along the line of having them on the disc to reduce load times and the such.  Wouldn't they be able to achieve the same result with a patch?  It'd get the character data onto the HDD. 
Title: Re: The Tekken Tag 2 Thread
Post by: Xxenace on April 17, 2012, 11:28:38 PM
The more and more I hear about this game, the more I want it.  Free DLC is always nice, I'm just thinking what characters could they have for DLC though?  They are around 50 now I can't think of who they'd have in DLC.

I understand why Capcom did what they did on SFxT, but I think it's bad business in the end.  If they have them on the disc all ready, they were planned out far enough before the release that they should be unlocked all ready.  But if you are going to have them as DLC, they should be free.

But along the line of having them on the disc to reduce load times and the such.  Wouldn't they be able to achieve the same result with a patch?  It'd get the character data onto the HDD. 
dont use logic when talking about capcom
Title: Re: The Tekken Tag 2 Thread
Post by: Proto Cloud on April 18, 2012, 01:11:00 AM
The more and more I hear about this game, the more I want it.  Free DLC is always nice, I'm just thinking what characters could they have for DLC though?  They are around 50 now I can't think of who they'd have in DLC.

I understand why Capcom did what they did on SFxT, but I think it's bad business in the end.  If they have them on the disc all ready, they were planned out far enough before the release that they should be unlocked all ready.  But if you are going to have them as DLC, they should be free.

But along the line of having them on the disc to reduce load times and the such.  Wouldn't they be able to achieve the same result with a patch?  It'd get the character data onto the HDD. 

Basically, the gist of it is that from the beginning they wanted to have all the extra content on disc to make everything as a convenience from the get go. Saves on memory limits, load times, hard drive space, etc. They thought that with the amount of content from startup was good enough to justify the 60 dollar price. Which it kind of does, because it has a decent, sizeable roster. The problem is that keeping it on disc is stupid because someone is invariably going to crack it open and turn it into a PR nightmare. (My biggest issue is that the game itself sucks ass)

The thing that makes Capcom stupid is that they never quite factor in that having more content usually leads to more sales, better customer feedback/loyalty/appreciation and a longer shelf life. And if they did plan on doing DLC anyway, that as inconvenient as it would've been, people wouldn't have made as much of an issue if it was real DLC.

Honestly, Namco is smart on playing their game like this and showing Capcom how it's done. I hope their sales of TTT2 crush SFxT so Capcom gets the hint.
Title: Re: The Tekken Tag 2 Thread
Post by: Saitsuofleaves on April 18, 2012, 01:21:09 AM
The PR nightmare can be somewhat avoided though if they...you know, at least tell everyone their intentions from the start.  Everyone got over Jill/Shuma pretty quick, and I think they wouldn't have been AS killed for it if they at least were forthcoming with their plans.

Namco is damn smart for going at Capcom like this, but they better deliver.  Especially when they're promising "superior" netcode.  They seem to be piggybacking off of SCV's netcode, so I'm a bit...nervous even though I've heard good things about it.

It won't crush SFxT's sales unless everyone rallies around TTT2 specifically to get back at Capcom, which I doubt since it's a completely different genre essentially.  Capcom would be more likely to get the hint if TxSF beats them down, as it would be more direct in being opposition.
Title: Re: The Tekken Tag 2 Thread
Post by: Proto Cloud on April 18, 2012, 01:47:22 AM
What are you talking about? IT'S FUCKING TEKKEN! Of course it'll sell better. Since when did Capcom own the fighting game market? Last time I checked Tekken, Mortal Kombat and Super Smash Bros have all easily beat Capcom by millions. Many times over.

And yes, if they announced their intentions at first it would've helped slightly, but their USA PR team are the worst at handling anything, much less damage control.
Title: Re: The Tekken Tag 2 Thread
Post by: Saitsuofleaves on April 18, 2012, 02:05:20 AM
What are you talking about? IT'S FUCKING TEKKEN! Of course it'll sell better. Since when did Capcom own the fighting game market? Last time I checked Tekken, Mortal Kombat and Super Smash Bros have all easily beat Capcom by millions. Many times over.

And yes, if they announced their intentions at first it would've helped slightly, but their USA PR team are the worst at handling anything, much less damage control.

But crushing it?  I doubt it.  And again, in the end, IT WON'T MATTER.  3D Fighting Games are a different market than 2D fighters, and anyone who thinks otherwise should be shot.  It's sure as hell not gonna snap Capcom straight, as Capcom has no reason to look at TTT2.  More characters that aren't DLC as a good thing?  Woopdee do, Namco as of now will be the ONLY company doing that, unfortunately they're the exception, not the rule.  After that, then what?  What will Capcom have to learn from TTT2 other than learning how to suck less at PR control?  Nothing.  Which is why I said TxSF crushing SFxT would be a bigger deal, as it would be outselling their game with their own properties.  That will be a bigger blow to the ego, and THAT will be what knocks some sense back into them.  TTT2 doing it?  You must be tripping.

And the US PR team wouldn't have to do much if they let their intentions known early.  Why's that?  There will be blowup, but as we've seen the best healer of salt is TIME (well that, and not insulting people).  As long as the PR team wouldn't say something outlandishly stupid, people would eventually get over it.  Now, people still wouldn't be too happy with the quality of game, but hey, there's only so much you can do on the PR front.
Title: Re: The Tekken Tag 2 Thread
Post by: KarnF91 on April 18, 2012, 02:38:16 AM

Basically, the gist of it is that from the beginning they wanted to have all the extra content on disc to make everything as a convenience from the get go. Saves on memory limits, load times, hard drive space, etc. They thought that with the amount of content from startup was good enough to justify the 60 dollar price. Which it kind of does, because it has a decent, sizeable roster. The problem is that keeping it on disc is stupid because someone is invariably going to crack it open and turn it into a PR nightmare. (My biggest issue is that the game itself sucks ass)

The thing that makes Capcom stupid is that they never quite factor in that having more content usually leads to more sales, better customer feedback/loyalty/appreciation and a longer shelf life. And if they did plan on doing DLC anyway, that as inconvenient as it would've been, people wouldn't have made as much of an issue if it was real DLC.

Honestly, Namco is smart on playing their game like this and showing Capcom how it's done. I hope their sales of TTT2 crush SFxT so Capcom gets the hint.

I'd get it if this was 2006 HDDs aren't that much of a problem anymore.  Load times couldn't be that bad if they introduced the content via a patch I'd imagine.  Was just a random thought to begin with, trying to make sense of all of it.

Content is great, but if the core game isn't worth playing it doesn't matter.  The only reason I would have gotten SFxT was because of the Tekken characters.  I'm not a big SF fan to begin with, I've never liked how the game feels.  After watching videos of the game I decided to not buy it.  I have hopes for TxSF though.

Back to this game.  It'll be interesting to see how this game does, but I don't think it'll have much impact on Capcom.  I have a feeling it'll sell better that SFxT, because the Tekken community has been waiting a while for it, I think they'll get a lot of newcomers too.  When TxSF comes out I have two hopes for it.  1)  It's overall a better game than SFxT.  2) Crushes SFxT in sales.  If that happens, Capcom has to take note (they won't though). This time next year I'm sure there will be Ultimate SFxT with a slight re balancing and the DLC characters.
Title: Re: The Tekken Tag 2 Thread
Post by: Saitsuofleaves on April 18, 2012, 02:45:07 AM
No, they'll take notice if TxSF crushes them.  It's one thing for other games to beat them in sales, most of the ones that do have precedence doing so, and it tends to not bother them.  However, if they get beat down by a game that has the exact same properties (roster wise, you know what I mean), and they get destroyed by someone else making a game with their own characters?  Well, whose ego WOULDN'T be affected by that?  It's almost like saying someone else can do your trademark better than you, and everyone else likes them doing it better than you doing your own work.

If Capcom somehow ignores that, I'll almost have to compliment them, because they'd be shaking off a huge kick to their balls.
Title: Re: The Tekken Tag 2 Thread
Post by: Proto Cloud on April 18, 2012, 03:14:31 AM
Boy you love sperging at all the wrong moments. All I was trying to correct was what YOU said:

Quote
It won't crush SFxT's sales unless everyone rallies around TTT2 specifically to get back at Capcom, which I doubt since it's a completely different genre essentially.

Pay attention next time to not make yourself look like an ass.

I do agree though that if TxSF crushes SFxT, it might have a better impact than TTT2 because Tekken is already a powerhouse and Capcom knows that. Always had, always will.

I just wish they knew the difference between their franchises and the reason why Tekken has reigned supreme all these years. Because if they did, I'd guarantee, SF would probably the biggest fighter out there now, but because of poor decisions on Capcom's part, it isn't.
Title: Re: The Tekken Tag 2 Thread
Post by: Saitsuofleaves on April 18, 2012, 03:23:44 AM
And again, focus on what I'm saying.  Yes TTT2 will likely beat out SFxT in sales, but it won't CRUSH them.  At least, it depends on what we each consider crushing is.

I'm seriously just going to start caps locking on key words since everyone loves to just skim.
Title: Re: The Tekken Tag 2 Thread
Post by: Running Wild on April 18, 2012, 03:45:43 AM
When has a Tekken game ever not sold well?

When you compare the Tekken series to Street Fighter, every Tekken game has sold pretty damn well, the biggest sellers in the SF franchise was the original World Warrior and Turbo (Both on SNES), and SF4/SSF4. The other countless games in between... not so much, save for like Alpha 3 on PSone? I know that one sold enough to get a re-release as a Greatest Hit at least. Every Tekken game was also a greatest hit though.
Title: Re: The Tekken Tag 2 Thread
Post by: baccano1932 on April 18, 2012, 04:06:43 AM
For those wondering about the netcode yes it is based on SCV's but it's not like they're just copy and pasting it into the game as Harada said in the interviews."Our technologists have done a great job working on data compression techniques that have also really helped". So they are working on improvements to handle the games additional on screen characters and such.

In terms of sales figures lets just remember that sucess is sucess and regardless of whether or not they "crush" capcom isn't that big of a factor in my opinion since the end user isn't all that similar, historically at least and all this talk about Capcom learning their lesson is somewhat moot unless Capcom themselves feel the effects going forward in terms of decreased sales. As a result of people either prefering Tekken as a whole or just being fed up with Capcom's DLC strategy etc. etc.
Title: Re: The Tekken Tag 2 Thread
Post by: Saitsuofleaves on April 18, 2012, 04:11:15 AM
Which won't really happen, going from Capcom games which are 2D fighters straight into Tekken is pretty brutal.

But TTT2 should be great.  I might get it, but I'm already bad at juggling games, and I can't imagine trying to add a 3D fighter to that will go well.  Plus it's out in September...idk, I'd rather be playing Anarchy Reigns.  But if I get that Tekken itch again, idk if I can stop myself from copping it.
Title: Re: The Tekken Tag 2 Thread
Post by: KarnF91 on April 18, 2012, 04:36:46 AM
If people do go from a capcom game to TTT2 how many will stay with it for long?

For me Tekken has all ways been a hard game to just play casually and enjoy it.  That's why I gave up on Tekken 6, it was hard for me to enjoy it casually.  I can enjoy KoFXIII casually, and I'm pretty sure DoA5 will be the same as well.  I hope I can enjoy TTT2 casually, but I doubt it, then it's how serious do I want to be.
Title: Re: The Tekken Tag 2 Thread
Post by: Proto Cloud on April 18, 2012, 05:17:58 AM
And again, focus on what I'm saying.  Yes TTT2 will likely beat out SFxT in sales, but it won't CRUSH them.  At least, it depends on what we each consider crushing is.

I'm seriously just going to start caps locking on key words since everyone loves to just skim.

Tekken 6 sold at least twice as many copies as SFIV in its entirety and it was one of their weaker selling games. What makes you think it won't crush Capcom again?
Title: Re: The Tekken Tag 2 Thread
Post by: Saitsuofleaves on April 18, 2012, 05:24:07 AM
Cynicism.  But you're probably right.  I honestly have nothing better to do right now than play a weak Devil's Advocate.  Agreeing with everything would be horribly boring.
Title: Re: The Tekken Tag 2 Thread
Post by: solidshark on April 18, 2012, 12:41:26 PM
No, they'll take notice if TxSF crushes them.  It's one thing for other games to beat them in sales, most of the ones that do have precedence doing so, and it tends to not bother them.  However, if they get beat down by a game that has the exact same properties (roster wise, you know what I mean), and they get destroyed by someone else making a game with their own characters?  Well, whose ego WOULDN'T be affected by that?  It's almost like saying someone else can do your trademark better than you, and everyone else likes them doing it better than you doing your own work.

If Capcom somehow ignores that, I'll almost have to compliment them, because they'd be shaking off a huge kick to their balls.

In the argument of sales vs. Capcom, pretty much this. If TxSF follows a similar formula to what TTT2 is doing (no disc-hidden DLC, SCV-strengthened netcode, etc), it'll be worth supporting just to show Capcom what people like better obviously. TTT2 is looking very much Day 1 for me, even if just to support what looks to be sound decisions with the game and gamers in-mind. Still curious about the other console characters (hoping for Kunimitsu like everyone else).
Title: Re: The Tekken Tag 2 Thread
Post by: jinxhand on April 18, 2012, 09:39:35 PM
Watch Shin Kamiya make a return even though he was never a fighter...

I've been waiting so long to have Kunimitsu make a comeback... Capcom teased us with a cameo appearance, so it's not like she's forgotten...

I'm surprised Combot is back though... Does that mean Violet will return with a separate movelist??? That would be rather interesting if that ever happened... Of course I know who he really is, but it would still be interesting to see...

Doctor B, and Gon might come back I'm sure... Gon was owned by Bandai, so now that they merged with Namco, we might be seeing them...

I'm surprised I haven't heard anyone talking about having separate Julia and Michelle characters alongside JayCee, since the tag games are basically dream matches...

Oh yeah, there's this:

TEKKEN TAG TOURNAMENT 2 - Switch Trailer (http://www.youtube.com/watch?v=cZhpvvF0xxQ#ws)



And this:



Welcome to the new Tekken Fight Lab (http://www.youtube.com/watch?v=rK3KMuCnNjE#ws)
Title: Re: The Tekken Tag 2 Thread
Post by: Proto Cloud on April 19, 2012, 04:54:45 AM
Ugh. I'd rather they not bring Shin Kamiya. Last thing I need to remember is that awful film.

But if they are going to go nuts with the character roster, I would like to at least one new character added and normal Ogre.

But man, I'm still surprised by the September release. I swear they were going to set it to release by the end of the year.
Title: Re: The Tekken Tag 2 Thread
Post by: marchefelix on April 19, 2012, 06:16:37 PM
http://www.siliconera.com/2012/04/17/tekken-director-if-tekken-tag-tournament-2-has-dlc-fighters-they-will-be-free/ (http://www.siliconera.com/2012/04/17/tekken-director-if-tekken-tag-tournament-2-has-dlc-fighters-they-will-be-free/)

FREE DLC?!? Yes please!

*slow clap*

EDIT: I read that, then come across this:

http://www.sankakucomplex.com/2010/07/19/namco-bandai-selling-full-games-is-no-good/ (http://www.sankakucomplex.com/2010/07/19/namco-bandai-selling-full-games-is-no-good/)
Title: Re: The Tekken Tag 2 Thread
Post by: Saitsuofleaves on April 19, 2012, 09:36:54 PM
It's a simple contrast.  Harada being more personal wants what's best for the players and to put out the best game.  The heads of Namco Bandai want as much money as possible and they know important DLC will be the driving force behind that.

It's pretty much the same in every company.  As much as people hate on Ono in Capcom, I doubt he was talking with his Blanka toy thinking about creative ways to make players pay more DLC (other than maybe the Gem System).
Title: Re: The Tekken Tag 2 Thread
Post by: Proto Cloud on April 19, 2012, 10:13:20 PM
You shouldn't have put that link up felix...you just gave yourself away.
Title: Re: The Tekken Tag 2 Thread
Post by: marchefelix on April 19, 2012, 11:52:56 PM
You shouldn't have put that link up felix...you just gave yourself away.

Please elaborate on what you mean by "gave myself away"
Title: Re: The Tekken Tag 2 Thread
Post by: baccano1932 on April 20, 2012, 01:45:10 AM
http://www.siliconera.com/2012/04/17/tekken-director-if-tekken-tag-tournament-2-has-dlc-fighters-they-will-be-free/ (http://www.siliconera.com/2012/04/17/tekken-director-if-tekken-tag-tournament-2-has-dlc-fighters-they-will-be-free/)

FREE DLC?!? Yes please!
*slow clap*
EDIT: I read that, then come across this:
http://www.sankakucomplex.com/2010/07/19/namco-bandai-selling-full-games-is-no-good/ (http://www.sankakucomplex.com/2010/07/19/namco-bandai-selling-full-games-is-no-good/)
                                                                                                                                                                                                                 Fair enough however I would say a) as Saitsuo pointed out this is just the CEO's opinion not an official Namco Bandai policy b) even if it was a official policy that each game had to have a certain amount of DLC Harada has said they are open to charging for new character customization pieces. C) that quote is almost 2 years old now and I can't say that Namco has turned into the DLC monster or anything like that. Also I can't presume to know what Proto means but I think it may have to do with the other content on that site because I just went to their homepage and all I have to say is woooow and that I imediately deleted it from my internet history. Note: text is improperly alligned because my phone is being a bitch and I don't have a computer in front of me right now.
Title: Re: The Tekken Tag 2 Thread
Post by: KarnF91 on April 20, 2012, 03:20:07 AM
You shouldn't have put that link up felix...you just gave yourself away.

Please elaborate on what you mean by "gave myself away"

I'm going to assume it's all of the NSFW stuff on that website.
Title: Re: The Tekken Tag 2 Thread
Post by: Proto Cloud on April 20, 2012, 06:52:17 AM
Please elaborate on what you mean by "gave myself away"
That website is...nevermind...

But yeah, the CEO is a CEO. Just like John Riticello, Bobby Kottick, Yves Guillemot and so on. They love money and would like to see more of it any way they can. It isn't the first time this has happened, THQ also said something like this, saying that they wanted to sell games for 40 bucks to lure customers and then charge them to get the full game on DLC. Kottick said that if it was possible, he'd sell his games for 70 bucks.

Nothing new here, at least they're not on the level of scummy as Bank of America is.
Title: Re: The Tekken Tag 2 Thread
Post by: baccano1932 on April 22, 2012, 08:06:13 PM
New interview W/Harada with a hinting at the return of clone type characters similar to previous Tekken games.

IG Extended - Tekken Tag Tournament 2 Interview w/ Katsuhiro Harada (http://www.youtube.com/watch?v=WlR29qbf-WY#ws)

The actual interview starts at 1:32
Title: Re: The Tekken Tag 2 Thread
Post by: Saitsuofleaves on April 22, 2012, 08:29:52 PM
Hmm...and Harada did say he wants 50+ for TTT2, and we're at 44 now.  That would give him a quick way to boost the number of characters.  And it's not a bad line of thinking, when making a tag game or a game where players are forced to play multiple characters, it doesn't hurt to have some play similarly (though the irony now being that he's deciding to do this for TTT2 AFTER already implementing a way to let players only play one character).
Title: Re: The Tekken Tag 2 Thread
Post by: Proto Cloud on April 23, 2012, 03:37:16 AM
I just hope this doesn't ruin balance. Last thing we need is T4 Jin/Steve or vanilla 6 Bob.

I'm guessing he's going to add everyone that's missing in the Tekken universe to make the ultimate Tekken game.
Title: Re: The Tekken Tag 2 Thread
Post by: Running Wild on April 23, 2012, 11:15:49 AM
I thought it was vanilla T5 Steve that was ridiculous cuz he had an infinite?
Title: Re: The Tekken Tag 2 Thread
Post by: Proto Cloud on April 23, 2012, 12:52:21 PM
I honestly don't remember because I came into 5 late when DR came out, but I did hear that he had a corner Dempsey Roll infinite.
Title: Re: The Tekken Tag 2 Thread
Post by: baccano1932 on April 23, 2012, 11:54:18 PM
I honestly don't remember because I came into 5 late when DR came out, but I did hear that he had a corner Dempsey Roll infinite.

This is correct.
Title: Re: The Tekken Tag 2 Thread
Post by: jinxhand on April 25, 2012, 01:48:31 AM
I thought it was vanilla T5 Steve that was ridiculous cuz he had an infinite?

That was only one of the main things he could do, and even that had to be done on the side after his 3~1,1 connected. This infinite is also in T4, but in the form of 3~1,1, 3~1,1, and this can be done in T5...

Anyway, T5 Steve had the best low hit punisher in the game, ws+1,2, and the best wall ender for combos (I can't remember it off the bat). If he had you on the corner, he could do b+3~1+2 and push you to the wall, guaranteeing a free 1,2,1 or something worse if I remember correctly. Steve also was able to take you to the wall with nothing more than flicker hits and f+2,1~b. Oh yeah, his 2+4 throw automatically gave a guarantee hits if moved at all on wakeup... There's a bunch of other crap that I can't remember, but this should be enough to let you see why he's ridiculous... He's been really strong in every Tekken except 5.1...
Title: Re: The Tekken Tag 2 Thread
Post by: Delta on April 25, 2012, 05:18:26 AM
Don't forget his fd+2 launcher, it didn't even need to be a counter hit to launch, and yes they fixed that in 5.1
Title: Re: The Tekken Tag 2 Thread
Post by: jinxhand on April 26, 2012, 05:10:48 AM
Don't forget his fd+2 launcher, it didn't even need to be a counter hit to launch, and yes they fixed that in 5.1

Oh yeah that friggin' thing... He had setups that revolved around that alone... Also, he could b+3~1+2 you to the wall, and if you weren't careful, df+2 was there to start the wall combo at times... His 4~2 was great too, especially after specific strings it made it the quick and easy noob killer...

Then they gave him sway~f+2 setups... So he could basically poke, and bait a high or mid to whiff, and guarantee a high launcher...

But whatever with all of that... Feng b+4'ed him all day, and had CH b+1 with followups...

So--- P.Jack in TTT2, I can't wait!!! (starts doing the P.Jack dance)
Title: Re: The Tekken Tag 2 Thread
Post by: baccano1932 on April 26, 2012, 10:49:22 PM
Hmm...and Harada did say he wants 50+ for TTT2, and we're at 44 now.  That would give him a quick way to boost the number of characters.  And it's not a bad line of thinking, when making a tag game or a game where players are forced to play multiple characters, it doesn't hurt to have some play similarly (though the irony now being that he's deciding to do this for TTT2 AFTER already implementing a way to let players only play one character).

I've been thinking about this and i'm guessing they'll make some changes to the "clone" characters so they're not as similar as they're previous versions in order to provide a bit more of variation and will also function as a sort of intermediary step between using a single character and a team so people can start out by using a similar character and get used to the team mechanics and possibly move on and learn another character sometime in the future.

Edit: New information from Arcadia magazine regarding character life and a new tier list

http://www.levelupyourgame.com/2012/04/29/ttt2-unlimited-tiers-and-damages-from-arcadia/ (http://www.levelupyourgame.com/2012/04/29/ttt2-unlimited-tiers-and-damages-from-arcadia/)
Title: Re: The Tekken Tag 2 Thread
Post by: jinxhand on May 01, 2012, 05:52:19 PM
As long as P.Jack still has his uppercut launcher and his normal stance, and Kunimitsu has her unblockable moves, I have no issues with any other changes...
Title: Re: The Tekken Tag 2 Thread
Post by: Saitsuofleaves on May 07, 2012, 11:04:17 PM
New TTT2 characters announced at E3.  Start the countdown to Proto orgasming over Kunimitsu.
Title: Re: The Tekken Tag 2 Thread
Post by: Delta on May 08, 2012, 01:54:39 AM
Just hoping they keep the clones (gameplay or design-wise) to a minimun.
Title: Re: The Tekken Tag 2 Thread
Post by: baccano1932 on May 08, 2012, 02:32:36 AM
Well no surprise that E3 will be the debut for character reveals, just hope they space out the clone announcements so that there isn't a set of announcements thats just clone type characters.
Title: Re: The Tekken Tag 2 Thread
Post by: Proto Cloud on May 08, 2012, 09:39:26 AM
New TTT2 characters announced at E3.  Start the countdown to Proto orgasming over Kunimitsu.

Fuck you, you just don't...understand...
Title: Re: The Tekken Tag 2 Thread
Post by: Running Wild on May 08, 2012, 09:44:25 AM
Not so fast Proto. So. You like Kunimitsu do ya?

[spoiler](http://i1137.photobucket.com/albums/n504/RunningWild1984/Yoshimattsu25.jpg)[/spoiler]
Title: Re: The Tekken Tag 2 Thread
Post by: Proto Cloud on May 08, 2012, 07:40:48 PM
I'm not even offended seeing how terrible that drawing was.
Title: Re: The Tekken Tag 2 Thread
Post by: jinxhand on May 08, 2012, 08:34:33 PM
What about this outfit?

(http://eng.tekkenpedia.com/wiki/images/c/c9/Kunimitsu_-_Artwork_-_Bikini.jpg)
Title: Re: The Tekken Tag 2 Thread
Post by: Proto Cloud on May 08, 2012, 09:54:06 PM
Oh Japan...

Wait isn't that from the current Soul Calibur artist?
Title: Re: The Tekken Tag 2 Thread
Post by: KarnF91 on May 08, 2012, 11:39:46 PM
Some nice melons there.
Title: Re: The Tekken Tag 2 Thread
Post by: Xxenace on May 09, 2012, 01:14:03 AM
Not so fast Proto. So. You like Kunimitsu do ya?

[spoiler](http://i1137.photobucket.com/albums/n504/RunningWild1984/Yoshimattsu25.jpg)[/spoiler]
if i ever see a picture of fat lili or anna im killing someone
Title: Re: The Tekken Tag 2 Thread
Post by: Saitsuofleaves on May 09, 2012, 01:43:21 AM
Start with yourself preferably.  You know, makes it easier for you than going out to look for someone to kill.

Anyway, TTT2U is 3rd on Japan's most profitable Arcade cabs, under P4 and Gundam Extreme Vs.  Hurray.,,
Title: Re: The Tekken Tag 2 Thread
Post by: Proto Cloud on May 09, 2012, 08:38:45 AM
That's hardly a surprise. Tekken is a big fucking deal. Wonder if they're getting TTT2U cabs over here now?
Title: Re: The Tekken Tag 2 Thread
Post by: BioBooster on May 09, 2012, 08:50:07 AM
Start with yourself preferably.  You know, makes it easier for you than going out to look for someone to kill.

Anyway, TTT2U is 3rd on Japan's most profitable Arcade cabs, under P4 and Gundam Extreme Vs.  Hurray.,,

GE is a delightful game. Was checking out GE Full Burst the other day. Damn have to save up for the port...
Title: Re: The Tekken Tag 2 Thread
Post by: baccano1932 on May 12, 2012, 09:25:33 PM
Well im'm sure everyone who cares has probably seen this by now but figured is worth posting anyways as the first episode of Tekken Busters seems fairly promising.

Tekken Busters QuarterFinal Group.A part.1 Opening match. Jinpock haken verin vs Najin e-mFire.avi (http://www.youtube.com/watch?v=9akzgu0OlmU#)

Tekken Busters QuarterFinal Group.A Opening match. Unexpection no.1 vs sherbet.avi (http://www.youtube.com/watch?v=VwECKkxqqN0#)
Title: Re: The Tekken Tag 2 Thread
Post by: sibarraz on May 13, 2012, 07:58:58 AM
Gameplay wise those fights are amazing

but god, the intros for busters and the previous tekken show are so freaking corny, specially this one, I at times just want to scream THIS ARE JUST VIDEOGAMES FOR GOD'S SAKE
Title: Re: The Tekken Tag 2 Thread
Post by: Proto Cloud on May 13, 2012, 08:02:22 AM
7H15 15 35P0R75 8RUH!
Title: Re: The Tekken Tag 2 Thread
Post by: baccano1932 on May 14, 2012, 04:08:17 AM
Yeah the intros and such are pretty stupid and lame, but at least with youtube we can skip them hahaha. Looking forward to the rest of the season as the level of play should hold up throughout given the caliber of players on the teams.
Title: Re: The Tekken Tag 2 Thread
Post by: Delta on May 17, 2012, 07:34:37 PM
Quote
Katsuhiro Harada‏@Harada_TEKKEN

Gon is not our Rights.That was one-time license. Plz don't ask about that RT @ReonSanders06 I just wanted to say you should bring "Gon" back


The hell with this, i'm outta here.
Title: Re: The Tekken Tag 2 Thread
Post by: Proto Cloud on May 17, 2012, 07:53:41 PM
I thought it was common knowledge that Gon was a third party character.
Title: Re: The Tekken Tag 2 Thread
Post by: Saitsuofleaves on May 17, 2012, 07:57:05 PM
You mean how it's common knowledge that the SFEX characters were owned by Akira?

Yeah, people never remember these things.
Title: Re: The Tekken Tag 2 Thread
Post by: Delta on May 17, 2012, 08:41:53 PM
Yes i always knew Gon is not a property of Namco, and never was.

But Namco-Bandai is making a Gon game for the 3DS, and i thought he still had some chance to appear in Tag2, if they pushed the legal stuff a little harder for the license to use him in another Tekken appareance.
Title: Re: The Tekken Tag 2 Thread
Post by: jinxhand on May 17, 2012, 09:09:00 PM
Yeah the intros and such are pretty stupid and lame, but at least with youtube we can skip them hahaha.

This is the same as wrestling, and to some extent boxing and mma with their crazy intros and theme songs... At least there's some showmanship there and it's not all "too serious"...


Yes i always knew Gon is not a property of Namco, and never was.

But Namco-Bandai is making a Gon game for the 3DS, and i thought he still had some chance to appear in Tag2, if they pushed the legal stuff a little harder for the license to use him in another Tekken appareance.

I could've swore that Gon was owned by Bandai... They're now "Namco-Bandai" of course... Sure, there's a gangload of politics involved, but give the fans what they want... I honestly don't care for him though... Just gimme Doctor B...

Title: Re: The Tekken Tag 2 Thread
Post by: Delta on May 17, 2012, 11:48:40 PM
Ooh, i forgot about Doctor B. At least he is a Namco character.

We all know the "B" stands for Badass, so he should be in.

Title: Re: The Tekken Tag 2 Thread
Post by: Proto Cloud on May 18, 2012, 04:38:51 AM
You mean how it's common knowledge that the SFEX characters were owned by Akira?

Yeah, people never remember these things.

@_@ They're owned by a powerful psychic organism?
Title: Re: The Tekken Tag 2 Thread
Post by: Saitsuofleaves on May 18, 2012, 04:55:31 AM
Maybe...only someone like that could think of Doctrine Dark.
Title: Re: The Tekken Tag 2 Thread
Post by: Proto Cloud on May 18, 2012, 05:30:42 AM
On a serious note, it's not like anyone bothered with the EX series to begin with. (Even though it's better than most of what the SF series has to offer.)
Title: Re: The Tekken Tag 2 Thread
Post by: Saitsuofleaves on May 18, 2012, 05:32:55 AM
Not true...actually, the EX series still gets rep.

Anyway, back to Tekken, the E3 countdown to Kunimitsu is still on.
Title: Re: The Tekken Tag 2 Thread
Post by: Saitsuofleaves on May 18, 2012, 10:31:39 PM
Double post because Proto's Kunimitsu orgasm has come early.

http://www.eventhubs.com/news/2012/may/18/kunimitsu-angel-and-ogre-artwork-tekken-tag-tournament-2/ (http://www.eventhubs.com/news/2012/may/18/kunimitsu-angel-and-ogre-artwork-tekken-tag-tournament-2/)
Title: Re: The Tekken Tag 2 Thread
Post by: Proto Cloud on May 19, 2012, 04:28:59 AM
>:) 8========================>
Title: Re: The Tekken Tag 2 Thread
Post by: Saitsuofleaves on May 21, 2012, 05:14:09 PM
http://www.eventhubs.com/news/2012/may/21/tekken-tag-tournament-2-michelle-angel-ancient-ogre-and-kunimitsu-gameplay-trailer/ (http://www.eventhubs.com/news/2012/may/21/tekken-tag-tournament-2-michelle-angel-ancient-ogre-and-kunimitsu-gameplay-trailer/)

Time for some more Proto orgasming.

Anyway, these guys are free DLC and Pre-Order Incentives, so unless you want to wait a while for them, might as well go preorder the game now.  You'll still get them free regardless, but you know...why wait?

The funny thing is...people are bitching about FREE DLC.  It's fucking ridiculous.  Apparently, it doesn't matter how much you cost, how you were developed, or anything like that.  Apparently, if you're called DLC, you're the worst thing to happen in the history of life.
Title: Re: The Tekken Tag 2 Thread
Post by: Xxenace on May 21, 2012, 06:53:38 PM
dat michelle  also dat 60 fps
Title: Re: The Tekken Tag 2 Thread
Post by: Proto Cloud on May 21, 2012, 08:02:48 PM
Saw that earlier, but I thought there was going to be some backlash just because it said the dreaded words...DLC.

Doesn't surprise me because this is something new to Tekken fans, but still FREE! @_@ Hell, with all the game that's in, I would've gladly paid for that.
Title: Re: The Tekken Tag 2 Thread
Post by: Delta on May 21, 2012, 08:29:58 PM
Bleh, not impressed by that short video, need to see more gameplay and moves from those 4. I hope they include at least one 100% new character.

At least it's gonna be free DLC, can't complain there, but others can and will.
Title: Re: The Tekken Tag 2 Thread
Post by: PureYeti on May 21, 2012, 09:02:12 PM
The funny thing is...people are bitching about FREE DLC.  It's fucking ridiculous.  Apparently, it doesn't matter how much you cost, how you were developed, or anything like that.  Apparently, if you're called DLC, you're the worst thing to happen in the history of life.

Lol reading through the comments, only one dude is mad because he doesn't have access to xbl which is understandable.
Title: Re: The Tekken Tag 2 Thread
Post by: Saitsuofleaves on May 21, 2012, 09:12:16 PM
The funny thing is...people are bitching about FREE DLC.  It's fucking ridiculous.  Apparently, it doesn't matter how much you cost, how you were developed, or anything like that.  Apparently, if you're called DLC, you're the worst thing to happen in the history of life.

I wasn't actually referring to Eventhubs, I usually just ignore their comments, but yeah if you don't have XBL or a friend who does, then you have understandable frustration at even free DLC.

Though honestly if you have access to the internet, and money for a console but not enough for XBL...maybe you should get a PS3.  Though if I remember correctly you can still get DLC from Silver accounts.
Lol reading through the comments, only one dude is mad because he doesn't have access to xbl which is understandable.
Title: Re: The Tekken Tag 2 Thread
Post by: jinxhand on May 21, 2012, 09:13:20 PM
Saw that earlier, but I thought there was going to be some backlash just because it said the dreaded words...DLC.

Doesn't surprise me because this is something new to Tekken fans, but still FREE! @_@ Hell, with all the game that's in, I would've gladly paid for that.

On the 360 version of T6 you can get the Pre-order items for free. You just have to d/l them on the xbox website. I'm not sure about the ps3 version though-- I couldn't get the items...

I'm at work, so I can't really hear the sound. Did Angel sound like a pigeon still???

Kunimitsu!!! I'm already thinking of mixups and shenanigans...
Title: Re: The Tekken Tag 2 Thread
Post by: baccano1932 on May 21, 2012, 09:19:41 PM
http://www.eventhubs.com/news/2012/may/21/tekken-tag-tournament-2-michelle-angel-ancient-ogre-and-kunimitsu-gameplay-trailer/ (http://www.eventhubs.com/news/2012/may/21/tekken-tag-tournament-2-michelle-angel-ancient-ogre-and-kunimitsu-gameplay-trailer/)

Anyway, these guys are free DLC and Pre-Order Incentives, so unless you want to wait a while for them, might as well go preorder the game now.  You'll still get them free regardless, but you know...why wait?

The funny thing is...people are bitching about FREE DLC.  It's fucking ridiculous.  Apparently, it doesn't matter how much you cost, how you were developed, or anything like that.  Apparently, if you're called DLC, you're the worst thing to happen in the history of life.

Some people are making ridiculous claims like "Oh Harada said no DLC so he's a dirty liar, just like Capcom and it doesn't matter if it's free 'cause some people don't have access to Xbox Live or PSN" blah blah blah and bullshit like that.

As it seems to me many people didn't even read the interviews W/Harada or pay attention to what he said and just read some headlines on Shoryuken or Eventhubs and took their interpretations of Harada's words and twisted it around to whatever the hell they wanted to believe. And if you don't have access to the internet for PSN/Xbox Live then is really on you since it's not hard at all to get an internet connection for your console and makes little sense to me that this should even be a concern of developers/publishers.

In regards to the ACTUAL trailer I think the characters are looking good, particularly Angel and will be interesting to see how "Ancient" Ogre will play given how "True" Ogre is already fairly different from the original TTT.

I'm at work, so I can't really hear the sound. Did Angel sound like a pigeon still???

I couldn't really hear any of the character sounds over the music and such, and from what I was able to hear there were not any pigeonesque sounds.
Title: Re: The Tekken Tag 2 Thread
Post by: Saitsuofleaves on May 24, 2012, 10:27:47 PM
Looks like if you want all 4 DLC fighters early, you're gonna have to preorder at Gamestop.  Amazon and Best Buy only got Angel and Michelle.  Man they got hosed.
Title: Re: The Tekken Tag 2 Thread
Post by: Proto Cloud on May 25, 2012, 04:30:34 AM
Eh. They'll still get them for free at a later date. It kinda sucks they got stuck with the clones though. :/
Title: Re: The Tekken Tag 2 Thread
Post by: Saitsuofleaves on May 25, 2012, 04:50:09 AM
Yeah, I know, though it just means that if you're gonna preorder there's absolutely no reason not to do it at a Gamestop now.
Title: Re: The Tekken Tag 2 Thread
Post by: Delta on May 25, 2012, 07:40:36 AM
Not bad if someone doesn't pre-order from GS, i can live with True Ogre instead of Green Alien Ogre, and Kunimitsu can suck a dick for all i care.
Title: Re: The Tekken Tag 2 Thread
Post by: KarnF91 on May 25, 2012, 08:24:34 AM
Uh oh something is about to go down.

I'm not sure where I am with this game.  I'll get it eventually, but I'm not sure if I want it right at launch.The characters are a nice incentive to pre-order the game though.
Title: Re: The Tekken Tag 2 Thread
Post by: Proto Cloud on May 25, 2012, 08:35:17 AM
Kunimitsu can suck a dick for all i care.

You are now officially a flaming homosexual.

EDIT: I'll give you a pass this time, but it's a warning, Proto, because I'm assuming you meant it in a joking manner and not a homophobic insult. We don't mind you joking around with other members, just be mindful of the community. Keep it in mind for any comments/posts in the future. - FataCon
Title: Re: The Tekken Tag 2 Thread
Post by: baccano1932 on May 25, 2012, 08:44:45 PM
I don't think it's a major deal with DLC characters since you still get some of the bonus characters from other retailers and is not like anyone is forcing you to use thoose characters.

Also in other news a Tekken museum is now scheduled for opening.
http://andriasang.com/con165/tekken_museum/ (http://andriasang.com/con165/tekken_museum/)

Kunimitsu can suck a dick for all i care.

You are now officially a flaming homosexual.

Also what the fuck is that supposed to mean asshole?
Title: Re: The Tekken Tag 2 Thread
Post by: FataCon on May 25, 2012, 09:05:12 PM
Quote
Kunimitsu can suck a dick for all i care.

You are now officially a flaming homosexual.

Also what the fuck is that supposed to mean asshole?

I've marked Proto's post, and given him a reminder. It's likely just harmless banter, so try not to mind it and stay on topic. If you have any concerns regarding the rules of the forums or specific incidents, feel free to PM me. Until then, enjoy your Tekken Tag 2 discussion!
Title: Re: The Tekken Tag 2 Thread
Post by: Delta on May 25, 2012, 10:52:01 PM
I didn't get offended by it at all, i know he was joking and we all insult each other here.


PS.- I'm 10000% hetero by the way.
Title: Re: The Tekken Tag 2 Thread
Post by: Proto Cloud on May 26, 2012, 04:22:45 AM
Also what the fuck is that supposed to mean asshole?

You haven't been initiated in my ways yet have you?
Title: Re: The Tekken Tag 2 Thread
Post by: baccano1932 on May 27, 2012, 09:04:42 AM
Haven't really seen anyone on any sites mention this channel on youtube called  KimChanYang, has some real good match videos and has been uploading a lot lately, got good character variety and some high level players as well.
TTT2 372 (http://www.youtube.com/watch?v=5gziZcPh_gI#ws)

Also what the fuck is that supposed to mean asshole?
You haven't been initiated in my ways yet have you?
I don't see how that matters since I don't think that in any way excuses your comment, which I do find offensive and quite frankly I don't go to most other sites a lot because of comments like that where people just act however they want without a care about who's actually reading it and disregarding who they are and what they have to deal with in their life and how hearing certain things put them off and makes them not want to come back.
Title: Re: The Tekken Tag 2 Thread
Post by: Proto Cloud on May 27, 2012, 05:21:30 PM
That's okay, I ignore boring people that can't take a joke anyway.

Man, I hope most tourneys work in co-op events for this. It'd be perfect.
Title: Re: The Tekken Tag 2 Thread
Post by: Xxenace on June 06, 2012, 03:24:47 AM
snoop dogg stage in tekken.........................FUCK YES
Title: Re: The Tekken Tag 2 Thread
Post by: Proto Cloud on June 06, 2012, 04:38:55 AM
Wait...wut?
Title: Re: The Tekken Tag 2 Thread
Post by: Delta on June 06, 2012, 06:32:00 AM
http://www.joystiq.com/2012/06/05/tekken-tag-tournament-2-receiving-snoop-dogg-stage/ (http://www.joystiq.com/2012/06/05/tekken-tag-tournament-2-receiving-snoop-dogg-stage/)
Title: Re: The Tekken Tag 2 Thread
Post by: Running Wild on June 06, 2012, 07:30:21 AM
Snopp Dogg is a scumbag, why are they making a stage dedicated to him.

An Epic Sax Guy Stage would be a million times better.
Title: Re: The Tekken Tag 2 Thread
Post by: Proto Cloud on June 06, 2012, 10:00:48 AM
Scumbag? Pay some respect to the Doggfather, fool. You'll never be even half the man he is.

He's a Rap god. That's why he's in this game. Also that stage looks sick as hell. GOTY.
Title: Re: The Tekken Tag 2 Thread
Post by: desmond_kof on June 06, 2012, 10:11:25 AM
Scumbag? Pay some respect to the Doggfather, fool. You'll never be even half the man he is.

He's a Rap god. That's why he's in this game. Also that stage looks sick as hell. GOTY.

Better him than having Beiber or some other annoying pop star that's around today....
Title: Re: The Tekken Tag 2 Thread
Post by: Running Wild on June 06, 2012, 08:01:47 PM
You'll never be even half the man he is.

Snopp Dogg ain't no man. He's a burnt out whipped dog, most likely from years of drug abuse.

He's a Rap god.

lol rap god, surely you jest.

All of Snopp Dog's lyrics have ***** in them. He's scum.

Whatever happened to good, clean, rap?

Epic Sax Guy Stage would of been the most amazing thing ever.
Title: Re: The Tekken Tag 2 Thread
Post by: Proto Cloud on June 06, 2012, 09:23:56 PM
Good, clean rap? What are you? A 50=year old white man? XD

You really live up to your bad taste. Man's got hits out his ass and decades worth of his pimpness to prove his worth. Like Desmond said, it could've easily been Bieber.

Haters gonna hate.
Title: Re: The Tekken Tag 2 Thread
Post by: marchefelix on June 07, 2012, 01:13:21 AM
lol @ you using the phrase "haters gonna hate"...

Snoop is nowhere near a rap god. He pales in comparison to Wu-Tang.
Title: Re: The Tekken Tag 2 Thread
Post by: baccano1932 on June 07, 2012, 02:04:22 AM
Well in other news Aris has posted some of his intial impressions of Kunimitsu and is an interesting read.
http://www.avoidingthepuddle.com/news/2012/6/6/hands-on-ttt2-kunimitsu-impressions.html (http://www.avoidingthepuddle.com/news/2012/6/6/hands-on-ttt2-kunimitsu-impressions.html)

Also i'm kinda surprised no one has mentioned the WiiU announcement, does that mean that no one cares about this announcement?

And I guess for the sake of acknowledging the current disscusion about Snoop Dogg quite frankly they could've done better and I really dislike Snoop Dogg for the most part and would've prefered his exclusion especially since now I have to listen to his music on his stage.
Title: Re: The Tekken Tag 2 Thread
Post by: Proto Cloud on June 07, 2012, 09:05:37 AM
lol @ you using the phrase "haters gonna hate"...

Snoop is nowhere near a rap god. He pales in comparison to Wu-Tang.

Wu-Tang? Because they can't afford one decent rapper, they need get 50 hoping at least one of them works out.

They should have put in 50 Cent as a playable character with the sole purpose to get his crystal skull back from the Mishimas.
Title: Re: The Tekken Tag 2 Thread
Post by: jinxhand on June 07, 2012, 05:37:24 PM
I personally think Method Man or RZA would've been a better pick that Snoop. Plus they could've had a Wu-Tang-esque stage with better music. Just sayin'... And as far as "rap god" goes, well, Snoop isn't touching any member from Slaughterhouse, Crooked I included!!! 'Nuff said!!!

Anyway, Kunimitsu's playstyle isn't what I was expecting to some degree, but then she's still got some good moves from T2/TTT. No real UB moves aside from one slow move. I hope someone sees if she has any more, because that was one of her strong points in the past.
Title: Re: The Tekken Tag 2 Thread
Post by: marchefelix on June 07, 2012, 05:40:42 PM
Wu-Tang? Because they can't afford one decent rapper, they need get 50 hoping at least one of them works out.

You need to die via head chopping.
Title: Re: The Tekken Tag 2 Thread
Post by: Xxenace on June 07, 2012, 06:33:10 PM
namco should just make the next def jam
Title: Re: The Tekken Tag 2 Thread
Post by: baccano1932 on June 16, 2012, 09:08:42 PM
New Harada interview, what do you think of his idea about having slower and more strategic games with more of an emphasis on reading your opponent over reflexes?

http://www.computerandvideogames.com/353874/tekken-director-hints-at-the-future-of-fighting-games/ (http://www.computerandvideogames.com/353874/tekken-director-hints-at-the-future-of-fighting-games/)

and also apparently we'll be getting some new news at Japan Expo

http://www.eventhubs.com/news/2012/jun/14/tekken-x-street-fighter-and-tekken-tag-tournament-2-news-be-announced-japan-expo-july-6-8/ (http://www.eventhubs.com/news/2012/jun/14/tekken-x-street-fighter-and-tekken-tag-tournament-2-news-be-announced-japan-expo-july-6-8/)
Title: Re: The Tekken Tag 2 Thread
Post by: Xxenace on June 18, 2012, 04:37:50 AM
i wonder how tekken will work with a six button layout
Title: Re: The Tekken Tag 2 Thread
Post by: baccano1932 on July 03, 2012, 10:41:09 PM
New rumours following the new trailer so let the speculation begin, Forrest Law? Miharu? What do you guys think
http://www.avoidingthepuddle.com/news/2012/7/3/rumor-forest-law-and-miharu-return-in-ttt2-console.html (http://www.avoidingthepuddle.com/news/2012/7/3/rumor-forest-law-and-miharu-return-in-ttt2-console.html)

i wonder how tekken will work with a six button layout

It will be interesting to see, though didn't they say this was only going to be for the Street Fighter characters?

Title: Re: The Tekken Tag 2 Thread
Post by: Delta on July 07, 2012, 04:08:25 AM
So Mr. Mishima will be in PS All Stars, neat. Not interested in that game, but it's nice to see some characters we would never imagined in the same game or even in the same room.

Oh yeah, they announced other returning characters for TTT2, but they are meh.
Title: Re: The Tekken Tag 2 Thread
Post by: Xxenace on July 07, 2012, 04:44:51 AM
So Mr. Mishima will be in PS All Stars, neat. Not interested in that game, but it's nice to see some characters we would never imagined in the same game or even in the same room.

Oh yeah, they announced other returning characters for TTT2, but they are meh.
fool tiger jackson is not meh
Title: Re: The Tekken Tag 2 Thread
Post by: baccano1932 on July 08, 2012, 11:24:14 PM
Alex and P. Jack are kinda nice to see back, nothing really to get excited about though, I would really prefer they just come up with 1 or 2 new characters rather than feel beholden to do all these throwbacks, but I guess this makes people happy so whatevs.
Title: Re: The Tekken Tag 2 Thread
Post by: Terrastorm on September 05, 2012, 01:14:29 AM
So this game comes out in a week guys. WHY IS THERE NO HYPE?

https://www.youtube.com/watch?v=xHvhU7TpSW4 (https://www.youtube.com/watch?v=xHvhU7TpSW4)

Live stream, the game is pretty.
Title: Re: The Tekken Tag 2 Thread
Post by: baccano1932 on September 05, 2012, 01:34:57 AM
So this game comes out in a week guys. WHY IS THERE NO HYPE?

https://www.youtube.com/watch?v=xHvhU7TpSW4 (https://www.youtube.com/watch?v=xHvhU7TpSW4)

Live stream, the game is pretty.

Well there is quite a bit of hype that I can gauge in other places, however it seems that pretty much no one around here is hype for it.
Title: Re: The Tekken Tag 2 Thread
Post by: KarnF91 on September 05, 2012, 09:05:19 PM
Picking it up first chance I get on Tuesday since I finally pre-ordered it a few weeks back.  I'm excited for the game and I can't wait to get my hands on it.  But I wouldn't call my interest hype though. I will put a lot of time in it though, it looks better than Tekken 6 by far. 
Title: Re: The Tekken Tag 2 Thread
Post by: Mr Bakaboy on September 06, 2012, 12:53:38 PM
So this game comes out in a week guys. WHY IS THERE NO HYPE?

Personally cause the first thing people heard was the engine is based on Tekken 6. I don't think Tekken 6 was as well received as Tekken 5DR and the population is doing a wait and see on it. I could be wrong, but early on I heard a lot of grumbles about this.
Title: Re: The Tekken Tag 2 Thread
Post by: Running Wild on September 06, 2012, 06:43:01 PM
Tekken is Tekken to me.

Only things that really bothered me about T6 was the way bound combo's worked and of course, the rage, but I don't think rage is that huge a deciding factor at making comebacks compared to some other gimmicks out there.

I liked T6 for what it was, but I definitely preferred the T5/DR formula more.
Title: Re: The Tekken Tag 2 Thread
Post by: KarnF91 on September 06, 2012, 07:41:10 PM
T5/DR was very good imo.  I don't know what it was with T6 but I couldn't never get into it.  While this game looks to use the same engine as T6, fundamentally it is a very different game.  I think a lot of people are excited for the game but like myself they are not hype for it. 
Title: Re: The Tekken Tag 2 Thread
Post by: baccano1932 on September 06, 2012, 10:14:15 PM
So this game comes out in a week guys. WHY IS THERE NO HYPE?

Personally cause the first thing people heard was the engine is based on Tekken 6. I don't think Tekken 6 was as well received as Tekken 5DR and the population is doing a wait and see on it. I could be wrong, but early on I heard a lot of grumbles about this.

Even though the engine is based off of Tekken 6's it's been heavily revamped as the graphics have improved overall, the engine also had issues handling 4 characters on screen initially so they had to go back and make tweaks.

Also I heard very few complaints about the game engine and such, although while I personally didn't hear many people who were displeased with them not building a new system from the ground up, that could just be because of the sites I go to, the location I live in etc.

Tekken is Tekken to me.

Only things that really bothered me about T6 was the way bound combo's worked and of course, the rage, but I don't think rage is that huge a deciding factor at making comebacks compared to some other gimmicks out there.

I liked T6 for what it was, but I definitely preferred the T5/DR formula more.

What exactly about T5 appealed to you more? Was it just the abscence of the mechanics you mentioned or was it something else?
Title: Re: The Tekken Tag 2 Thread
Post by: Running Wild on September 07, 2012, 12:18:31 AM
I guess it's just the fact that DR is more a bit more like old school Tekken is what makes it appealing to me, especially after all the changes 4 brought about.
Title: Re: The Tekken Tag 2 Thread
Post by: Mr Bakaboy on September 07, 2012, 12:21:44 PM
Just to clarify I play Tekken 6. It's not a bad game IMO. There were problems with it one being making it easier to attack while an opponent is down is really bad on laggy matches, and it seems like the newer characters are more gimmicky with fireballs or heads rolling on the floor (to be honest though Dr. B and Gon in Tekken 3 were gimmicky as well so this isn't a new thing) it does kinda make me personally gravitate toward 5DR more often. I am a little old school as well sinceI have been playing Tekken since te 1st game came out in the arcade.

TT2 can be totally different then T6 but have someone yell out if you didn't like T6 then you probably won't like TT2 will take some of the hype train down since T6 did lose a bit of fanbase. Maybe for the problems with the netcode, maybe for other things, but I feel T6 didn't have the fan base behind it like T5DR did. Again just my opinion.
Title: Re: The Tekken Tag 2 Thread
Post by: marchefelix on September 07, 2012, 07:50:24 PM
I actually am very hype about TTT2. I often go on YT to see if there's any more footage of it.

This video in particular got me super hype!

Tekken Tag Tournament 2: 1 Hour of HD Footage with Top Players (http://www.youtube.com/watch?v=3c2a7i4Y3Xk#ws)

EDIT: MORE HYPE!!!

GosuTekken 111020 (http://www.youtube.com/watch?v=HQEXqenNxYY#ws)
Title: Re: The Tekken Tag 2 Thread
Post by: baccano1932 on September 10, 2012, 08:44:57 AM
Anyone got their team already decided? Or got their eyes on some characters? And in the news the intrigue (and potentially the cast) has thickend once again.   http://shoryuken.com/2012/09/09/rumor-additional-characters-found-hidden-on-tekken-tag-tournament-2-disc/ (http://shoryuken.com/2012/09/09/rumor-additional-characters-found-hidden-on-tekken-tag-tournament-2-disc/)                                                                                 
Title: Re: The Tekken Tag 2 Thread
Post by: Ashspiralingblood on September 10, 2012, 06:57:22 PM
yeah  Lee-Leo and Yoshimitsu-Devil Jin
Their the 4 characters out of the 10 I played with that i fell most comfortable .
Title: Re: The Tekken Tag 2 Thread
Post by: KarnF91 on September 11, 2012, 12:47:00 AM
My team will most likely have Nina in it, I'm think JC Lili maybe a Mishima.  I won't know until I get my hands on it tomorrow.  I picked up the strategy guide today, it's very well written.  It's easy to find the frame data and the character overviews are great.  It has so much info for beginning, intermediate and, advanced players.  At least I have nothing to do tomorrow, the install will take forever though :(
Title: Re: The Tekken Tag 2 Thread
Post by: baccano1932 on September 11, 2012, 04:20:16 AM
Personally i'm gonna be running a Leo/Jin team (at least at first), hope there continues to be good character variety going forward on console. Hopefully the install isn't too bad since it's apparently around 7.5 GB and i'm sill on an old 80GB drive that is getting rather full...
Title: Re: The Tekken Tag 2 Thread
Post by: KarnF91 on September 11, 2012, 05:16:32 AM
I'm on a 60GB still so this takes up about 13% of that lol.  I've got about 14GB open still once I saw the size.  I think I'll upgrade the HDD here shortly though.

I pre-ordered this from Gamestop, got an interesting call from Anna Williams saying my pre order will be ready tomorrow.  Was good for a laugh, I'd imagine some people have some explaining to do lol.
Title: Re: The Tekken Tag 2 Thread
Post by: marchefelix on September 11, 2012, 08:06:25 PM
I'm probably just neurotic, but it irritates me that the final number of playable characters in TTT2 is a prime number (59), with the new DLC characters and all. Couldn't they have just made Devil Kazuya a separate character and have it be an even 60?

Also, some of the new DLC characters are lol... Violet (Lee's alter ego) and Lili's butler are just lol
Title: Re: The Tekken Tag 2 Thread
Post by: Great_Dark_Hero on September 12, 2012, 02:10:05 AM
The team I intend to stick for now are Jin and Hwoarang at the moment.
Make sure you guys keep track of your Netsu systems; some of the characters know each other.
For a good example: Jin has a neutral relationship with Hwoarang but Hwoarang get a Netsu a lot quicker than Jin does.

Depending on the characters standpoint, you can control when you may get your Netsu.
The other characters that most people will see me play are Raven, Lee, Alisa, Nina, Feng, Lars, Christie, Lili, Kazuya, Asuka, Devil Jin, Lei, Leo, Paul, Forrest, and Jaycee. These characters should give the right variety...
Tekken Tag Tournament is going to be fun...!!
Title: Re: The Tekken Tag 2 Thread
Post by: Mazinkaiser on September 12, 2012, 04:29:37 PM
ehm >.>, Netsu means what?
Title: Re: The Tekken Tag 2 Thread
Post by: Great_Dark_Hero on September 12, 2012, 06:03:13 PM
O_0 ...Netsu is a well known yet subtle game mechanic from the first TTT. (T6 takes this aspect from TTT thus creating the rage system which is technically not present anymore as of TTT2). If the one character on your team takes a certain amount of damage then the other character gets a damage boost for moment when they tag in. Should the character you are playing get hurt, your secondary character gets Netsu = a increased damage output. The character relationships influence this as well. This should have already been made clear however:
Here
Level Up Your Game - Tekken Tag Tournament 2 Prologue - System Mechanics (http://www.youtube.com/watch?v=8GdXCcS8wnY#ws)
and here...
http://www.tekkenzaibatsu.com/wiki/Tekken_Tag_Tournament_2/System/Netsu_Relationship_Chart (http://www.tekkenzaibatsu.com/wiki/Tekken_Tag_Tournament_2/System/Netsu_Relationship_Chart)

 
Title: Re: The Tekken Tag 2 Thread
Post by: KarnF91 on September 14, 2012, 08:37:26 AM
So how has the online been for everyone so far?  I've played a few games including a person in Taiwan and it was pretty solid.  Was playing in player matches, I got owned pretty badly. Wouldn't mind trying to play some games with some of you if you're on PS3.
Title: Re: The Tekken Tag 2 Thread
Post by: baccano1932 on September 14, 2012, 10:33:34 PM
So how has the online been for everyone so far?  I've played a few games including a person in Taiwan and it was pretty solid.  Was playing in player matches, I got owned pretty badly. Wouldn't mind trying to play some games with some of you if you're on PS3.

For the most part it's pretty good as long as you and your opponent have stable connections, since i've had matches that have gone from 5 to 1 and back to 5 again in the matter of like 10 seconds so for some people on wireless or with unstable connections theres going to be major issues. So in general it should be fine so long as your connection us up to par and don't play people with unstable coonnections.

I would be up for playing you and my PSN is the same as my name here.

Also new hacked footage with DLC stages (4 in total) with some of the new DLC characters.

DLC stage 2 (http://www.youtube.com/watch?v=mbz4nNgTWJw#ws)
Title: Re: The Tekken Tag 2 Thread
Post by: Mr Bakaboy on September 14, 2012, 11:14:22 PM
On 360 the usual mixed bag. When it's going well it plays great. However I've had the will not sync no matter what and as I call it fun lag meaning something on my end added extra lag just for TT2. Played other games and it was fine. Certain games end up doing that to me from time to time. All in all better then T6.
Title: Re: The Tekken Tag 2 Thread
Post by: baccano1932 on September 15, 2012, 12:39:05 AM
On 360 the usual mixed bag. When it's going well it plays great. However I've had the will not sync no matter what and as I call it fun lag meaning something on my end added extra lag just for TT2. Played other games and it was fine. Certain games end up doing that to me from time to time. All in all better then T6.

Thats true but pretty much anything other KOF XII levels of lag would be better than Tekken 6's online. So yeah just be careful about who you play and as well from my experience your better off playing player matches since you get to pick who you want to play and for me the matching in ranked takes way longer than in other games, like almost as long as Third Strike online did.
Title: Re: The Tekken Tag 2 Thread
Post by: KarnF91 on September 15, 2012, 03:02:09 AM
My connection isn't the strongest but it is stable for the most part and I used wired connection for PS3 and 360.  My problem comes when people in my house start downloading stuff.   Wouldn't mind giving it a try, my PSN is Karn0010.  I hope to play some more games online later tonight and see how it does.  

I've spent most of the time today learning how to use Jun.  I'm having a hard time finding someone to go with Nina.  Tried Anna for a while, she is okay just don't feel comfortable with her.  Tried Lili, once again I like her but just not feeling it pairing her with Nina.  Haven't fought much with Nina/Jun yet but I'm really like Jun so far.  I think I might like Asuka too, the tekkenzaibatsu Jun fourm is full of Jun/Asuka stuff.

I haven't looked much into the next DLC characters and stuff yet.  I think it's funny that all the stuff is on the disc.  Capcom had all that on the SFxT disc and that blew up on them in a hurry.  I think Namco has it right, making that stuff free.

Overall I'm impressed with the game.  First thing I noticed was how smooth everything looked graphically.  The Rage system is a bit of an annoyance to me.  Theoretically I know how to control it, and I'm starting to but it's overwhelming at times.  Especially 2v1, I'm finding it so important to make sure there is no red health after you knock them under 50%.  With more experience I don't think it'll be a problem.

EDIT 
Played quite a few matches online tonight and it was pretty smooth.  Mostly had 2-4bars, more on the 3 and 4 bars.  Fought one guy who was clearly on wireless, he'd go from 4 bars to 2 and back alot.  That had some hiccups in it, not too bad though.  I realized after I was done playing that I didn't have my router configured.  I had to restart my network earlier and forgot about it.
I want to say the online is as good if not better than VF5: FS, that has really good netplay.  I want to wait for about a month before I say for sure.

I'm really liking Jun, I never played her in T2.  I'm having problems making TA combos with her and Nina.  I can't find good TA filler for either character.  So I end up getting to the TA do the moves and I have no end move sadly.  I hope to figure that out soon. 

Title: Re: The Tekken Tag 2 Thread
Post by: Mr Bakaboy on September 15, 2012, 03:03:16 PM
On 360 the usual mixed bag. When it's going well it plays great. However I've had the will not sync no matter what and as I call it fun lag meaning something on my end added extra lag just for TT2. Played other games and it was fine. Certain games end up doing that to me from time to time. All in all better then T6.

Thats true but pretty much anything other KOF XII levels of lag would be better than Tekken 6's online. So yeah just be careful about who you play and as well from my experience your better off playing player matches since you get to pick who you want to play and for me the matching in ranked takes way longer than in other games, like almost as long as Third Strike online did.

The Ranked matches wasn't horrible for me. The only problem I see if you call it that is right now on the 360 a lot of better players are hanging on the ranked matches so if you are still learning be warned in going on ranked and stick with player. If you don't have the new tag combos down it gets like KOF XIII when you play someone who knows how to combo. One mistake and it's hard to come back from it.
Title: Re: The Tekken Tag 2 Thread
Post by: baccano1932 on September 18, 2012, 12:02:34 AM
On 360 the usual mixed bag. When it's going well it plays great. However I've had the will not sync no matter what and as I call it fun lag meaning something on my end added extra lag just for TT2. Played other games and it was fine. Certain games end up doing that to me from time to time. All in all better then T6.

Thats true but pretty much anything other KOF XII levels of lag would be better than Tekken 6's online. So yeah just be careful about who you play and as well from my experience your better off playing player matches since you get to pick who you want to play and for me the matching in ranked takes way longer than in other games, like almost as long as Third Strike online did.

The Ranked matches wasn't horrible for me. The only problem I see if you call it that is right now on the 360 a lot of better players are hanging on the ranked matches so if you are still learning be warned in going on ranked and stick with player. If you don't have the new tag combos down it gets like KOF XIII when you play someone who knows how to combo. One mistake and it's hard to come back from it.

Personally i've had some issues with quite a few people who I suspect were on wireless, however this probably more of a PS3 problem than a 360 issue, as well I haven't noticed that much of adifference in player skill level between ranked and player matches, although I do agree that it can be rather difficult to come back from a 50+% damage juggle.

Also does anyone have an opinion on the recent Kunimitsu and Ancient Ogre controversies?

TTT2 Mids Whiff on Crouching Kunimitsu (http://www.youtube.com/watch?v=7PoZmhUxGFA#ws)

Ancient Ogre Infinite Kicks... Infinite. *facepalm* (http://www.youtube.com/watch?v=8UKNUBx9AXg#)

A note to consider in the Ancient Ogre case is that the infinite only works if the 3rd hit of the string hits after the first two are blocked
Title: Re: The Tekken Tag 2 Thread
Post by: KarnF91 on September 18, 2012, 02:45:50 AM
The stuff with Kunimitsu and Ancient Orge was bound to happen.  There is only so much you can test before a games release or in this case day one DLC characters.  These things can only be found by hours of play in matches or in training mode.  I haven't watched the vids yet, but from reading, Kunimitsu only ducks under some mids.  I don't see it as much of a problem as I do the infinite.  I'll be interesting to see what Namco does, as of now it's not the big of a deal.  If we're talking about it a couple months from now, then we might have a problem.

I've only played one ranked match so I don't know about the skill levels in it.  I've had some mixed days with this game online now.  When you get someone who is on wireless I can tell.  Wired it plays smoothly for me 2-5 bars, and sometimes on 1 bar. 
Title: Re: The Tekken Tag 2 Thread
Post by: Delta on September 18, 2012, 07:25:33 AM
We can't complain because it's not a Capcom game, right?

Well, in a serious tone, it happens, it's not like vG makers can see all possible glitches and bugs in games. At least now we have patches, which still doesn't mean such patches will fix everything, they even can create other glitches.
Title: Re: The Tekken Tag 2 Thread
Post by: Mr Bakaboy on September 18, 2012, 12:22:24 PM
Just curious did anybody else's weekend matches feel like they were playing on Tekken 6 netcode again? Dunno if my internet just sucked or what but the delay on the matches this weekend was horrible. Love watching people spamming the same move over and over or hitting you while you are down and can't get back up in time for the win. Good times.
Title: Re: The Tekken Tag 2 Thread
Post by: solidshark on September 19, 2012, 12:07:55 AM
Looking at the Kuni whiff video, is it bad of me to think there isn't a problem with it since it actually looks like those should whiff? Xiaoyu looks to be in-range of the mids, and Kuni doesn't. If Kunimitsu is in the strategy guide, can anyone check to see if she's supposed to be able to whiff those?
Title: Re: The Tekken Tag 2 Thread
Post by: KarnF91 on September 19, 2012, 12:52:37 AM
The day one DLC characters are not in the guide. 

People complain about Capcom games because there is a perceived track record there, fair or not.  Namco doesn't have that so the community seems to be forgiving of it.  That and these two things don't seems to be game breaking.
Title: Re: The Tekken Tag 2 Thread
Post by: baccano1932 on September 19, 2012, 01:52:29 AM
The stuff with Kunimitsu and Ancient Orge was bound to happen.  There is only so much you can test before a games release or in this case day one DLC characters.  These things can only be found by hours of play in matches or in training mode.  I haven't watched the vids yet, but from reading, Kunimitsu only ducks under some mids.  I don't see it as much of a problem as I do the infinite.  I'll be interesting to see what Namco does, as of now it's not the big of a deal.  If we're talking about it a couple months from now, then we might have a problem.

I've only played one ranked match so I don't know about the skill levels in it.  I've had some mixed days with this game online now.  When you get someone who is on wireless I can tell.  Wired it plays smoothly for me 2-5 bars, and sometimes on 1 bar.  
Personally I feel the infinite is rather situational and isn't a huge problem, whereas with Kunimitsu now a whiffed mid that is supposed to hit can now potentially be launch punished and deal out a boatload of completly unwarranted damage.

Just curious did anybody else's weekend matches feel like they were playing on Tekken 6 netcode again? Dunno if my internet just sucked or what but the delay on the matches this weekend was horrible. Love watching people spamming the same move over and over or hitting you while you are down and can't get back up in time for the win. Good times.
Some of my matches were ridiculously bad like people were very intentionally exploiting bad lag and played in a manner that clearly sent off a bunch of red flags in my head about a large number of people who play the game online.

Looking at the Kuni whiff video, is it bad of me to think there isn't a problem with it since it actually looks like those should whiff? Xiaoyu looks to be in-range of the mids, and Kuni doesn't. If Kunimitsu is in the strategy guide, can anyone check to see if she's supposed to be able to whiff those?
The way a move animates and the level in which it hits are completly different things as there are numerous moves that look like a low hitting move that are mids, there are moves that look like high hitting moves that are mids and so on. So in other words the way moves look and act are different things. As well the fact that mids whiff on her and no one else not only violates a core mechanic of the game but also gives Kunimitsu a ridiculous advantage that no other character has.

In regards to the community reaction to these problems I think it also has to do with Harada and the way in which he has been very receptive to people and seems to have the players interests at the forefront of his descision making whereas Capcom doesn't.

Also heres a new video showing one of Steve's mids hitting a grounded Jinpachi at certain angles (at around :40), which also should be addresed in a future patch along with the previously mentioned problems.

Jinpachi Crash (http://www.youtube.com/watch?v=_TXeyr9RTxk#ws)
Title: Re: The Tekken Tag 2 Thread
Post by: marchefelix on September 20, 2012, 08:24:27 PM
So, umm... swimsuits.

What do you guys think of them?

(In this game, that is...)
Title: Re: The Tekken Tag 2 Thread
Post by: KarnF91 on September 20, 2012, 09:41:09 PM
Nothing really special about them in my opinion.

As for the game, it is a good game.  I can't think of any one thing that is wrong with the game.  But I'm all ready bored with the game.  I thought the Tag mechanics would change the game enough from T6 but it hasn't.  I think some of it is the characters to me are just boring.  I can't figure out what it is about this game and T6, they're just not fun to me.
Title: Re: The Tekken Tag 2 Thread
Post by: marchefelix on September 21, 2012, 08:52:50 PM
I thought the swimsuits were straight out disappointing.

As for the game being boring, I can't really say because I've yet to play it. But just from watching vids of people playing this I got really excited. I couldn't possibly think that this would be a game that would bore me when I played it.

Maybe you need to try out other characters or maybe... get better at it. =P
Title: Re: The Tekken Tag 2 Thread
Post by: KarnF91 on September 21, 2012, 11:55:27 PM
The problem isn't that I'm not good at it.  I don't know what it is that makes it boring, T6 did the same thing to me.  There is nothing wrong with the game that I can find.  After 100+ hours I just don't feel like playing. 
Title: Re: The Tekken Tag 2 Thread
Post by: Delta on September 22, 2012, 12:11:16 AM
What is wrong with the swimsuits? I don't have the game so i ask.
Title: Re: The Tekken Tag 2 Thread
Post by: Mr Bakaboy on September 22, 2012, 01:59:31 AM
Nothing really special about them in my opinion.

As for the game, it is a good game.  I can't think of any one thing that is wrong with the game.  But I'm all ready bored with the game.  I thought the Tag mechanics would change the game enough from T6 but it hasn't.  I think some of it is the characters to me are just boring.  I can't figure out what it is about this game and T6, they're just not fun to me.

In my opinion the difference I see in T6 and TT2 compared to a T5DR is the sheer amount of characters that are easy to spam the same crap and get away with winning. I can understand why thatt is with the push to get new blood in, but for players who played Tekken for a long time you go online and see the same crap over and over. After a while it just seems monotonous. I am aso not saying games before T6 didn't have EO characters but the more of them you throw in the more people will use them. Eventually you flood a game with them and the game gets tiring.

Again it's just my 2 cents on it but that's what I see and my reason why I only play Tekken here and there compared to what I used to.
Title: Re: The Tekken Tag 2 Thread
Post by: KarnF91 on September 22, 2012, 10:55:42 PM
A lot of the characters are very similar, they have a few wrinkles that can make them play differently though.  For me the fighting in T6 and this is just boring.  It's just disappointing because there really isn't anything wrong with the game. 

As for the swimsuits, they're just ordinary swimsuits.  Each character has one model of the swimsuit, with three different colors.  Just nothing special about them.
Title: Re: The Tekken Tag 2 Thread
Post by: baccano1932 on September 23, 2012, 12:38:23 AM
Nothing really special about them in my opinion.

As for the game, it is a good game.  I can't think of any one thing that is wrong with the game.  But I'm all ready bored with the game.  I thought the Tag mechanics would change the game enough from T6 but it hasn't.  I think some of it is the characters to me are just boring.  I can't figure out what it is about this game and T6, they're just not fun to me.

In my opinion the difference I see in T6 and TT2 compared to a T5DR is the sheer amount of characters that are easy to spam the same crap and get away with winning. I can understand why thatt is with the push to get new blood in, but for players who played Tekken for a long time you go online and see the same crap over and over. After a while it just seems monotonous. I am aso not saying games before T6 didn't have EO characters but the more of them you throw in the more people will use them. Eventually you flood a game with them and the game gets tiring.

Again it's just my 2 cents on it but that's what I see and my reason why I only play Tekken here and there compared to what I used to.

Well in the past a lot of characters did have strings like the ones the characters currently have, it's just that most characters have more of them and it requires more thinking to get around them by using movement options, interrupting them with counter hits and numerous other things that result in them being far from being a central part of a winning strategy. And yes there are too many characters but this is what happens when fans mindlessly request/demand everyone who's ever existed in the series and unlike certain other games *cough* KOF 13 *cough* they went too far with it just to try and appease everyone.

A lot of the characters are very similar, they have a few wrinkles that can make them play differently though.  For me the fighting in T6 and this is just boring.  It's just disappointing because there really isn't anything wrong with the game. 

As for the swimsuits, they're just ordinary swimsuits.  Each character has one model of the swimsuit, with three different colors.  Just nothing special about them.

Well is it a matter of playstyle, mechanics, characters or something else? Cause I don't quite see what your complaint is that makes the game boring. Plus I think the swimsuits were just something they threw in to try and get more preorders and were a bit of an afterthought as Harada himself said that quite a few people had requested them and he originally hadn't thought about outfits like that.
Title: Re: The Tekken Tag 2 Thread
Post by: Mr Bakaboy on September 23, 2012, 11:53:55 AM
I'm not saying TT2 AND T6 were not deep fighters. They are. The problem lies with the monotony online looking for easy wins with lag I guess.  If you compare it to KOF XIII it would be like going online and whether you had lag or not everybody wants to just throw fireballs to win. Can you get around it? Yes. Are you winning? Yes. Is it any fun to stop the same crap over and over?  No. When it was only a couple of stupid characters you can overlook it cause most did not feel a compulsion to play one. The original TT you had Eddy, Jun, Devil Kazuya (laser), and Baek. Now there's those characters plus LiLi, Asuka, Devil Jin (laser),  Christie, and Alisa. Out of 59 characters there are only  9 I would consider a beginner spam type (I could be missing a few but those are the main ones I see spammed). That's not that bad, but that's also close to what MVC2 ran with for high level play. So, I'm sure that's enough to where spammers get a variety and the players who want to learn, play, and have fun with the game get to sit here and beat down the same B.S. game in and game out. That's why I say it can get boring to a point to limiting how much time you spend on it. I, by all means, do not feel that this game is not worth the money or that there isn't a deep fighting system in it as well. IT's a great game just catering to beginners has it's drawbacks.
Title: Re: The Tekken Tag 2 Thread
Post by: baccano1932 on September 23, 2012, 10:31:52 PM
I'm not saying TT2 AND T6 were not deep fighters. They are. The problem lies with the monotony online looking for easy wins with lag I guess.  If you compare it to KOF XIII it would be like going online and whether you had lag or not everybody wants to just throw fireballs to win. Can you get around it? Yes. Are you winning? Yes. Is it any fun to stop the same crap over and over?  No. When it was only a couple of stupid characters you can overlook it cause most did not feel a compulsion to play one. The original TT you had Eddy, Jun, Devil Kazuya (laser), and Baek. Now there's those characters plus LiLi, Asuka, Devil Jin (laser),  Christie, and Alisa. Out of 59 characters there are only  9 I would consider a beginner spam type (I could be missing a few but those are the main ones I see spammed). That's not that bad, but that's also close to what MVC2 ran with for high level play. So, I'm sure that's enough to where spammers get a variety and the players who want to learn, play, and have fun with the game get to sit here and beat down the same B.S. game in and game out. That's why I say it can get boring to a point to limiting how much time you spend on it. I, by all means, do not feel that this game is not worth the money or that there isn't a deep fighting system in it as well. IT's a great game just catering to beginners has it's drawbacks.

But you could say this about practically every fighting game online where there really isn't all that much competition and most of the players are kinda crap. As well not very good players spam strings and specific moves in every game regardless of whether they're good or not so you can't really say this is in some way unique to the recent Tekken games.
Title: Re: The Tekken Tag 2 Thread
Post by: KarnF91 on September 24, 2012, 01:14:28 AM
Nothing really special about them in my opinion.

As for the game, it is a good game.  I can't think of any one thing that is wrong with the game.  But I'm all ready bored with the game.  I thought the Tag mechanics would change the game enough from T6 but it hasn't.  I think some of it is the characters to me are just boring.  I can't figure out what it is about this game and T6, they're just not fun to me.

In my opinion the difference I see in T6 and TT2 compared to a T5DR is the sheer amount of characters that are easy to spam the same crap and get away with winning. I can understand why thatt is with the push to get new blood in, but for players who played Tekken for a long time you go online and see the same crap over and over. After a while it just seems monotonous. I am aso not saying games before T6 didn't have EO characters but the more of them you throw in the more people will use them. Eventually you flood a game with them and the game gets tiring.

Again it's just my 2 cents on it but that's what I see and my reason why I only play Tekken here and there compared to what I used to.

Well in the past a lot of characters did have strings like the ones the characters currently have, it's just that most characters have more of them and it requires more thinking to get around them by using movement options, interrupting them with counter hits and numerous other things that result in them being far from being a central part of a winning strategy. And yes there are too many characters but this is what happens when fans mindlessly request/demand everyone who's ever existed in the series and unlike certain other games *cough* KOF 13 *cough* they went too far with it just to try and appease everyone.

A lot of the characters are very similar, they have a few wrinkles that can make them play differently though.  For me the fighting in T6 and this is just boring.  It's just disappointing because there really isn't anything wrong with the game. 

As for the swimsuits, they're just ordinary swimsuits.  Each character has one model of the swimsuit, with three different colors.  Just nothing special about them.

Well is it a matter of playstyle, mechanics, characters or something else? Cause I don't quite see what your complaint is that makes the game boring. Plus I think the swimsuits were just something they threw in to try and get more preorders and were a bit of an afterthought as Harada himself said that quite a few people had requested them and he originally hadn't thought about outfits like that.


It's not one thing with the game.  It's just a bunch of little thing that add up.  Tekken has and still fits my play style.  Mechanically the game is fine, it's nothing special but there are not any glaring problems.  I think the Rage system needs some adjustments.  I like how it is with the tag system, it adds some strategy to managing it.  As for characters, a lot of them are just clones of another character with some wrinkles to make them somewhat different.  Some are just boring (That happens in any game though.)

I don't know what it is about the game I can't really pin it on anything.  The most interesting aspect of the game to me.  Managing the rage system as a tag team isn't enough to keep me interested in the game.  Like I said it's just a lot of little things that just make the game boring to me.  What ever it is, it was like this in T6 for me as well.  I think this is what annoys me the most, the things that are wrong with the game are not a big deal.  But when I'm playing it, the game is just boring. 
Title: Re: The Tekken Tag 2 Thread
Post by: marchefelix on September 27, 2012, 11:41:13 PM
Here's a video about the swimsuits.

You can all see for yourselves why they're so lame.

Tekken Tag Tournament 2 - Bikini Montage All The Women's Swimsuits (http://www.youtube.com/watch?v=VE9RQahnkqg#ws)
Title: Re: The Tekken Tag 2 Thread
Post by: Terrastorm on October 07, 2012, 05:47:45 PM
Nothing really special about them in my opinion.

As for the game, it is a good game.  I can't think of any one thing that is wrong with the game.  But I'm all ready bored with the game.  I thought the Tag mechanics would change the game enough from T6 but it hasn't.  I think some of it is the characters to me are just boring.  I can't figure out what it is about this game and T6, they're just not fun to me.

In my opinion the difference I see in T6 and TT2 compared to a T5DR is the sheer amount of characters that are easy to spam the same crap and get away with winning. I can understand why thatt is with the push to get new blood in, but for players who played Tekken for a long time you go online and see the same crap over and over. After a while it just seems monotonous. I am aso not saying games before T6 didn't have EO characters but the more of them you throw in the more people will use them. Eventually you flood a game with them and the game gets tiring.

Again it's just my 2 cents on it but that's what I see and my reason why I only play Tekken here and there compared to what I used to.
This isn't a very smart opinion.
Title: Re: The Tekken Tag 2 Thread
Post by: baccano1932 on October 10, 2012, 12:35:28 AM
Patch is now out, anyone download it yet? Notes already avaiable on the known changes
http://www.avoidingthepuddle.com/news/2012/10/8/ttt2-october-9th-102-patch.html (http://www.avoidingthepuddle.com/news/2012/10/8/ttt2-october-9th-102-patch.html)

Title: Re: The Tekken Tag 2 Thread
Post by: Proto Cloud on October 13, 2012, 07:35:43 PM
I'm not saying TT2 AND T6 were not deep fighters. They are. The problem lies with the monotony online looking for easy wins with lag I guess.  If you compare it to KOF XIII it would be like going online and whether you had lag or not everybody wants to just throw fireballs to win. Can you get around it? Yes. Are you winning? Yes. Is it any fun to stop the same crap over and over?  No. When it was only a couple of stupid characters you can overlook it cause most did not feel a compulsion to play one. The original TT you had Eddy, Jun, Devil Kazuya (laser), and Baek. Now there's those characters plus LiLi, Asuka, Devil Jin (laser),  Christie, and Alisa. Out of 59 characters there are only  9 I would consider a beginner spam type (I could be missing a few but those are the main ones I see spammed). That's not that bad, but that's also close to what MVC2 ran with for high level play. So, I'm sure that's enough to where spammers get a variety and the players who want to learn, play, and have fun with the game get to sit here and beat down the same B.S. game in and game out. That's why I say it can get boring to a point to limiting how much time you spend on it. I, by all means, do not feel that this game is not worth the money or that there isn't a deep fighting system in it as well. IT's a great game just catering to beginners has it's drawbacks.

If you keep falling for lasers, you fucking suck. I can easily tell you haven't learned anything about the game after seeing that comment. Dude, sidestep or duck. I can easily tell you haven't put any time into learning the system. This isn't a 2D fighter.

It's not catering to beginners. Learn to parry, learn to sidestep, learn to block low, learn to Korean backdash, learn to play the game.

This game is fucking amazing. It's the most fun I've had in a long time. I blow through scrub choices all the time, they all do the same things.

I love the changes to the system. I love the possibilities with the tag system. I love Kunimitsu. I love this netcode. I love this game.

Tekken is fun. (http://www.youtube.com/watch?v=5qm7GLbRQU4#ws)

AWWW YEAH!
Title: Re: The Tekken Tag 2 Thread
Post by: Mr Bakaboy on October 14, 2012, 03:02:02 AM
Um I wan't referring to what I know. I was referring to what the majority does that gets repetitive. Anybody can abuse lag if it drops below 5 simply by running and hitting while the opponent is down. It has nothing to do with how much you know it's simply a lag issue that is there that cannot be avoided. When the player can throw moves fast enough and the input delay is causing no room for counterattacks it's also an issue.

Now can it be avoided? Yes, in game you can play shenangins back,or move around before they do, however if you are beating the same crap over and over it can get monotenous simply because they want to use lag and you beat them trying.

Now as I said in the first sentence. This is a deep fighter and overall you are right the netcode is great. The problem simply lies in getting the right players to play. I've played plenty of them, however people trying to buck the system is just a normal problem the difference here is there isn't a whole lot of talent needed to abuse lag so it invites more morons to do what they do best.
Title: Re: The Tekken Tag 2 Thread
Post by: marchefelix on October 25, 2012, 11:47:44 PM
Anyone seen the Wii U trailer for TTT2?

Tekken Tag Tournament 2 - Wii U New York ComicCon Trailer (http://www.youtube.com/watch?v=FgnWUb4JVGU#ws)

I wanna get this version just for the awesome costumes!
Title: Re: The Tekken Tag 2 Thread
Post by: baccano1932 on October 30, 2012, 12:19:40 AM
Anyone seen the Wii U trailer for TTT2?

Tekken Tag Tournament 2 - Wii U New York ComicCon Trailer (http://www.youtube.com/watch?v=FgnWUb4JVGU#ws)

I wanna get this version just for the awesome costumes!

I remember seeing this trailer back when they first showed the costumes and was kinda impressed and laughed a bit about them  :)

Anyways this video is just so screwed up it has to be posted here
neta76(75') - secret moves? (http://www.youtube.com/watch?v=SuAPSvpvGUY#ws)
Title: Re: The Tekken Tag 2 Thread
Post by: marchefelix on November 02, 2012, 11:28:20 PM
^WTF? O_O



So... no news yet on the remaining DLC characters?
Title: Re: The Tekken Tag 2 Thread
Post by: baccano1932 on November 02, 2012, 11:46:42 PM
So... no news yet on the remaining DLC characters?

Harada has tweeted that some of them will be released some time this month. Will probably be Dr. B, Unknown and Violet.
It would be pretty disappointing if it's just the wide release of the pre-order characters.   

https://twitter.com/Harada_TEKKEN/status/263127345509040128

Title: Re: The Tekken Tag 2 Thread
Post by: marchefelix on November 14, 2012, 12:53:28 AM
Welp, it looks like we finally have the whole roster today!

http://www.shacknews.com/article/76611/tekken-tag-tournament-2-final-roster-update-today (http://www.shacknews.com/article/76611/tekken-tag-tournament-2-final-roster-update-today)
Title: Re: The Tekken Tag 2 Thread
Post by: Ashspiralingblood on November 27, 2012, 09:01:18 PM
Angel feel like a easy character to learn but i can't even connect her bound moves. Or Ogre back 4, 3, 3+4 after a bound
Game is really fun best 25 dollars I've ever spent
Title: Re: The Tekken Tag 2 Thread
Post by: Great_Dark_Hero on November 28, 2012, 06:59:40 AM
TTT2 is officially my secondary game, while KOFXIII/98/02 are my primary fighting games.

The characters I am playing as of now are Michelle, Xiaoyu/Miharu, Jin, Lee/Violet , Armor King, Anna, Angel, Raven, Kazuya, Bruce, and Nina. A very staple group of characters.

If you guys need any help please report to
avoidingthepuddle.com,
tekkenzaibatsu.com,
or you can visit http://shoryuken.com/forum/index.php?forums/tekken-tag-tournament-2.500/ (http://shoryuken.com/forum/index.php?forums/tekken-tag-tournament-2.500/)
Title: Re: The Tekken Tag 2 Thread
Post by: marchefelix on November 30, 2012, 03:07:02 AM
So what's been going on with this game now that all the character have been released?



Are people still bitching about Dr. B's butt slide?
Title: Re: The Tekken Tag 2 Thread
Post by: baccano1932 on November 30, 2012, 10:40:51 PM
So what's been going on with this game now that all the character have been released?

Are people still bitching about Dr. B's butt slide?
Dr. B's slide really has only been an issue online, since if you know what you're doing it's fairly easy to deal with, it's only when you're facing someone who's got a garbage connection and there are lag spikes that it's problematic.

Also i've been wondering if anyone around here has got their own team or is on a team?
Title: Re: The Tekken Tag 2 Thread
Post by: marchefelix on December 01, 2012, 12:00:47 AM
Dr. B's slide really has only been an issue online, since if you know what you're doing it's fairly easy to deal with, it's only when you're facing someone who's got a garbage connection and there are lag spikes that it's problematic.

I thought it would be like that. I remember someone posting an article about how problematic that move was and how it didn't even bother to offer a remedy. It pissed some people off... I'll see if I can still find it.

EDIT: Here it is.

http://www.eventhubs.com/news/2012/nov/13/tekken-tag-tournament-2s-dr-bosconovitchs-butt-slide-spam/ (http://www.eventhubs.com/news/2012/nov/13/tekken-tag-tournament-2s-dr-bosconovitchs-butt-slide-spam/)
Title: Re: The Tekken Tag 2 Thread
Post by: baccano1932 on December 07, 2012, 10:18:55 PM
http://www.eventhubs.com/news/2012/nov/13/tekken-tag-tournament-2s-dr-bosconovitchs-butt-slide-spam/ (http://www.eventhubs.com/news/2012/nov/13/tekken-tag-tournament-2s-dr-bosconovitchs-butt-slide-spam/)

It's articles like this that prove why eventhubs should never be taken seriously.

Anyways heres a nice new video showing off some nice tag assault possibilities with a general ranking of each character and their tag assault damage output.

TTT2 All Characters Combo Assist Ranking! (Heihachi EWGF over 115dmg) (http://www.youtube.com/watch?v=9o6P9frp5E4#)
Title: Re: The Tekken Tag 2 Thread
Post by: marchefelix on December 08, 2012, 12:45:25 AM
Wii U version's superiority confirmed! xD

First impressions: Tekken Tag Tournament 2: Wii U Edition Mushroom battle (http://www.youtube.com/watch?v=cVFOKxBApRk#ws)
Title: Re: The Tekken Tag 2 Thread
Post by: Mr Bakaboy on December 22, 2012, 09:54:10 AM
Just curious. Is anyone here buying the music packs and what changes to the music did you do that you are most most proud of? For me the X-Mas stage was driving me nuts. I listen to that junk all day at work so I switched it to the schoolyard stage of Tekken Tag 1 (arcade version). It suprisingly still has a wintery feel (to me at least).

I did buy all the music packs and changed a lot but wondered if somebody did a change I didn't think of.
Title: Re: The Tekken Tag 2 Thread
Post by: PureYeti on January 08, 2013, 05:58:46 AM
if you got a twitter, here is your chance to win a TTT2 arcade stick

http://www.flickr.com/photos/sdtekken/8339998608/#sizes/o/in/photostream/ (http://www.flickr.com/photos/sdtekken/8339998608/#sizes/o/in/photostream/)
Title: Re: The Tekken Tag 2 Thread
Post by: marchefelix on January 09, 2013, 12:42:27 AM
We should post more matches in this thread.

Whenever I see match replays on Youtube, they're usually on PS3 or 360. That's why it surprised me to find a replay on the Wii U Edition, and these matches are pretty good! 2P was a trooper in the first match with his team of Zafina and Lei, both characters that rely heavily on stances.

Tekken Tag Tournament 2 Wii U Edition Replay 2 (http://www.youtube.com/watch?v=egJl-2DsOUI#)
Title: Re: The Tekken Tag 2 Thread
Post by: Ashspiralingblood on April 09, 2013, 03:20:37 PM
Damn this thread is dead
I used more characters in this then I did in tekken 6, like Unknown, Jun, Asuka are pretty similar more so(unknown/jun), kunimitsu, orge, marduk defenitely are fun characters to play with.
Title: Re: The Tekken Tag 2 Thread
Post by: marchefelix on April 10, 2013, 02:14:10 AM
Damn this thread is dead

Yeah, I know. I almost feel guilty for not trying to keep it alive.

Quote
I used more characters in this then I did in tekken 6, like Unknown, Jun, Asuka are pretty similar more so(unknown/jun), kunimitsu, orge, marduk defenitely are fun characters to play with.

Seeing how there are more characters to choose from in TTT2, I think it would be obvious that you would use more characters in this game.
Title: Re: The Tekken Tag 2 Thread
Post by: PureYeti on April 10, 2013, 09:19:01 PM
Looks like Korea is picking up Tekken with a prize at least 600K USD

http://www.avoidingthepuddle.com/news/2013/4/8/new-korean-tournament-tekken-strike-to-debut-soon.html (http://www.avoidingthepuddle.com/news/2013/4/8/new-korean-tournament-tekken-strike-to-debut-soon.html)
Title: Re: The Tekken Tag 2 Thread
Post by: marchefelix on April 10, 2013, 11:02:24 PM
^Somewhat related to what you said, did anyone know that CafeID has some TTT2 players in their ranks?
Title: Re: The Tekken Tag 2 Thread
Post by: PureYeti on April 11, 2013, 03:29:11 AM
I don't know if its official but Knee, a well known tekken player, was using their tag. Some CafeID players play Tekken but they aren't strong.
Title: Re: The Tekken Tag 2 Thread
Post by: baccano1932 on April 12, 2013, 01:17:22 AM
^Somewhat related to what you said, did anyone know that CafeID has some TTT2 players in their ranks?

My understanding is that several of them play it and that they hold some sort of Ranbat style tournaments with some well known Korean Tekken players such as Knee and JDCR.

Though it still isn't that big for them I don't think, at least not compared to large parts of Korea.
Title: Re: The Tekken Tag 2 Thread
Post by: marchefelix on April 15, 2013, 08:45:52 PM
Hwoarang Uzumaki?

Tekken Tag 2 customization Naruto Uzumaki (http://www.youtube.com/watch?v=4iKYTwUiYjU#ws)
Title: Re: The Tekken Tag 2 Thread
Post by: Great_Dark_Hero on April 16, 2013, 07:34:57 PM
If anyone is interested I also post TTT2 matches periodically on my youtube channel, most of which consist of commentary:
http://www.youtube.com/user/DarkIceSaiko (http://www.youtube.com/user/DarkIceSaiko)
Title: Re: The Tekken Tag 2 Thread
Post by: marchefelix on April 17, 2013, 08:51:08 PM
If anyone is interested I also post TTT2 matches periodically on my youtube channel, most of which consist of commentary:
http://www.youtube.com/user/DarkIceSaiko (http://www.youtube.com/user/DarkIceSaiko)

Damn! Dedicated Mai fan! (Almost makes me feel unworthy to call myself one! xD)

Do you ever feel like you're a magnet that attracts douchebags on the online?
Title: Re: The Tekken Tag 2 Thread
Post by: Great_Dark_Hero on April 17, 2013, 11:22:23 PM
Every once in a while I do. Online TTT2 does get kind of... chaotic at times. I did a rather small rant on it in one of my recent videos.
Title: Re: The Tekken Tag 2 Thread
Post by: Great_Dark_Hero on April 20, 2013, 02:51:55 AM
Here's another example of why TTT2 online is so funny:
TTT2 Match - Rage Mail Alert 4 (http://www.youtube.com/watch?v=Syq3v9knQJ4#)
Title: Re: The Tekken Tag 2 Thread
Post by: Great_Dark_Hero on April 25, 2013, 11:39:50 PM
TTT2 Match Crazy Match 04/22/2013 (http://www.youtube.com/watch?v=HJAnOUraT7o#)
Title: Re: The Tekken Tag 2 Thread
Post by: marchefelix on May 27, 2013, 03:54:49 AM
Awesome gameplay of the bears:

Tekken Tag Tournament 2 Kuma / Panda vs Devil Jin / Bruce / Hwoarang #2 5/25 (http://www.youtube.com/watch?v=JbpIrcCSycU#ws)

Speaking of bears, what if Musubi from Sekirei was a guest character in Tekken?
Title: Re: The Tekken Tag 2 Thread
Post by: Running Wild on May 27, 2013, 03:58:49 AM
Speaking of bears, what if Musubi from Sekirei was a guest character in Tekken?

Hell no.
Title: Re: The Tekken Tag 2 Thread
Post by: marchefelix on May 27, 2013, 04:03:45 AM
lololololol

[spoiler]I wouldn't like it either. I just wanted someone to say "Don't we have enough fanservice?"[/spoiler]
Title: Re: The Tekken Tag 2 Thread
Post by: Great_Dark_Hero on June 12, 2013, 01:50:49 AM
#Bufflars (You guys will never look at Lars's uf3 the same way ever again). This what really happens every time you get hit by uf3
#BUFFLARS
[spoiler] ShutUp Gabe.jpeg (http://www.youtube.com/watch?v=TjipeLLwUbE#) [/spoiler]
Title: Re: The Tekken Tag 2 Thread
Post by: marchefelix on September 25, 2013, 03:56:47 PM
Wow, this thread died.

So I'll post this:

TTT2: 50 minutes of Lei and Zafina (1) (http://www.youtube.com/watch?v=oulQHKlBQSg#)

And this silly thing:

Fast And Furious 6 Tekken Tag Tournament 2 (http://www.youtube.com/watch?v=P8M34ysaEjU#)
Title: Re: Tekken Tag 2 Comic Con
Post by: Serhov on October 17, 2013, 03:38:58 PM
Very impressed, loving the roster, music, and slight system changes.

I impressed too , it's really cool game , I like it .
Title: Re: The Tekken Tag 2 Thread
Post by: marchefelix on November 03, 2013, 06:51:25 PM
Someday, I'm gonna watch all of this:

『 TTT2 』 Tekken Global Championship'13 (part 1) (http://www.youtube.com/watch?v=Jdodr1mCpYA#)

『 TTT2 』 Tekken Global ChampionShip'13 (part 2) (http://www.youtube.com/watch?v=-LHL8I8NOZ0#)

Someday
Title: Re: The Tekken Tag 2 Thread
Post by: marchefelix on December 13, 2013, 08:30:42 AM
So... Tekken Revolution. (Didn't want to make a thread just for that)

New character... yeah.

『鉄拳レボリューション』新キャラクター「エリザ」紹介映像 (http://www.youtube.com/watch?v=QZ_Gu4iokJE#ws)
Title: Re: The Tekken Tag 2 Thread
Post by: Great_Dark_Hero on December 30, 2013, 10:39:13 PM
Eliza has a AWFUL lot of KOF-like tendencies. And, I love it.
My battle buddy, Ocelotlikespie, created a tutorial video on the said character! Here you go! 
Tekken Revolution - Eliza Character Guide (http://www.youtube.com/watch?v=t8_0Djn4ftE#ws)
Title: Re: The Tekken Tag 2 Thread
Post by: marchefelix on December 31, 2013, 07:28:18 AM
Eliza has a AWFUL lot of KOF-like tendencies.

lol yeah

REPPUKEN! :P



I recall hearing from someone somewhere that Tekken Revolution looks like "a beta test for TxSF" or something along those lines. I'm not too sure what he meant by that....
Title: Re: The Tekken Tag 2 Thread
Post by: nggeman on March 21, 2015, 07:13:47 PM
This game is really good !!!!!!