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King of Fighters XIII => General Discussion => Topic started by: White Rob on August 09, 2011, 09:28:14 PM

Title: Bugs in the Console Beta of KOFXIII - Report 'Em Here!
Post by: White Rob on August 09, 2011, 09:28:14 PM
Hi KOF community, I'm one of the leads for the testing team at Atlus USA, the publisher of the upcoming King of Fighters XIII on XBox 360 and PlayStation 3. As you may or may not know, we've been doing some location tests for the game. You might've seen King of Fighters XIII at EVO or Otakon and perhaps even played it. And if you noticed any bugs while play-testing, I'd love to hear about them in this thread. We want this game to be the best it can be at release, and any help from the community regarding this matter is greatly appreciated.

Please include the following information when reporting (if possible):
- Description of the bug
- Steps outlining how to reproduce the bug
- How often the bug was able to be reproduced (ie. always, sometimes, once)

Some broad categorizations of what bugs might include:
- Freezing or slowdown
- Corrupted graphics or sound
- Infinites or exploits

What does NOT classify as a bug:
- Balance issues
- Missing features
- Your opinion of the game

Thank you in advance for any assistance that you guys can provide us. If you can cite video footage of a bug, that would be incredibly helpful. I will be monitoring this thread on a regular basis, so if anyone has questions about this subject, feel free to post and I'll do my best to respond.
Title: Re: Bugs in the Console Beta of KOFXIII - Report 'Em Here!
Post by: Kane317 on August 09, 2011, 10:28:20 PM
The most obvious bug we noticed at Evo, which you most likely know already, was the slowdown that occurred when both players activated their HyperDrive; it happened every time those conditions were met.  The slowdown made the characters play like they're underwater.

Yu Namba also mentioned it maybe stage specific or it happens worse when the airship or desert stage was picked.
Title: Re: Bugs in the Console Beta of KOFXIII - Report 'Em Here!
Post by: FataCon on August 09, 2011, 10:32:25 PM
Category: Slowdown

Description: Particular stages would generally cause slowdown; particularly, the desert stage. Having both characters activate HD mode would cause slowdown. However, even a singular character in HD mode could cause temporary slowdown: Ralf in HD using qcb+C (will look for video source).

Triggers:

- certain stages
- both characters having HD mode active
- using particle heavy attacks during HD mode (conjecture)

Rate of occurrence: often

-------------------------

Category: Instability

Description: After the order select screen, (while on the black loading screen) the loading animation in the bottom right corner would play, but the game would fail to load even after several minutes.

Triggers:

- unknown, possibly a specific console unit error

Rate of occurrence: twice (same console/setup)

-------------------------

NOTE: all of the above mentioned were seen in the EVO build.

Title: Re: Bugs in the Console Beta of KOFXIII - Report 'Em Here!
Post by: THE ANSWER on August 09, 2011, 10:37:17 PM
Hi White Rob, welcome to dreamcancel. I'll be uploading videos form the KOF XIII Atlus side tourney this, maybe we can all help spot some more bugs once I upload them.
Title: Re: Bugs in the Console Beta of KOFXIII - Report 'Em Here!
Post by: SAB-CA on August 09, 2011, 10:48:08 PM
Continuing the slowdown bug issue:

2K11 EVO KOF XIII El Rosa VS ???????? (http://www.youtube.com/watch?v=u7cuGDFY5LE#ws)

In this video, when Ralf is in HD mode, his EX ground pound also causes slowdown. The Players even talk about it after that match is over.

From my experience with the game (Otakon), slowdown seemed to occur to varying degrees whenever anything complex was done in coordination with HD being active.

Once, the game froze at the loading screens for us (towards the end of the last day at Otakon), as the first match was loading. I probably had Chin, Maxima... and not sure whom else, the other guy probably had something like Kyo, Terry, and maybe Shen? Not sure which stage we were going to, but after restarting the system, we went to the same stage as the video above. I never personally saw it freeze again in the 2 days I was there.

Didn't notice any graphical errors (like flashing sprites, or dissapearing pieces or anything).

We did a LOT of Button checks when I played at Otakon, and this was slower than needed. I bring it up to ask this, however: is there suppose to be a default "Taunt" (Personal Action) Button? I could only get it to work by specifically SETTING a PA button, but you'd expect for something to do this action under default, such as the back/select buttons. Should be some way to access it, without button configuring.
Title: Re: Bugs in the Console Beta of KOFXIII - Report 'Em Here!
Post by: Atb_555 on August 10, 2011, 02:44:39 PM
Hopefully I'll report any issues at SvB this Fri - Sun. 
Title: Re: Bugs in the Console Beta of KOFXIII - Report 'Em Here!
Post by: Atb_555 on August 13, 2011, 01:13:35 AM
Note: Did not have a lot of time to time experiment because I was judging groups and even with 6 setups they were always occupied which is a good thing :D

Category: Slowdown

Description:
Basically if one player activates and the other activates soon after there is noticeable slowdown.   

Triggers:
When both players activated HD mode one after the other

---------------------

Category: Cross up bug

Description:
Still existed but not to a large extent. 

Triggers:
Mostly against crouching characters and those that are waking up.
Title: Re: Bugs in the Console Beta of KOFXIII - Report 'Em Here!
Post by: SAB-CA on August 13, 2011, 03:31:24 AM
I don't know if you could count this as a bug, but I figure it could be seen as a possible issue?

With Vice, She has a DragonPunch motion ;a / ;c move (Splash), and and HCB, F + ;a ;c move (Gore Fest).

HCB, F motions can apprently be used as a shortcut to DPs in this game, and players use it to avoid Fireball / DP mixups when doing HD combos.

However, since Vice has both these motions as 2 seperate moves, I personally found it really difficult to get my hcb, f EX move to properly come out while playing at Otakon. I know it could be chalked up to execution, of course, but if possible, I wonder if SNKP can look into changing the buffer/shortcut with Vice to make the moves work better between each other, or perhaps change the HCB, F motion to use the Kick buttons, rather than the Punches, or change the throw to F, HCF + P instead?

I never played the arcade release, so I can't say if it felt different than that particular version, but just figured I'd note it!

Title: Re: Bugs in the Console Beta of KOFXIII - Report 'Em Here!
Post by: Atb_555 on August 14, 2011, 12:58:01 AM
Noticed slowdown while playing normally on the Jungle stage twice.  No one was in HD mode or anything. 

One thing someone mentioned is that the slow loading times was due to the fact the game was running on debugged consoles which is apparently normal. 
Title: Re: Bugs in the Console Beta of KOFXIII - Report 'Em Here!
Post by: Nocturnal on August 14, 2011, 09:13:38 PM
I know this isn't the 360 version but maybe someone can replicate it.

KOF-i Ash Bug Floating.avi (http://www.youtube.com/watch?v=L0gN-KuY_lY#)
Title: Re: Bugs in the Console Beta of KOFXIII - Report 'Em Here!
Post by: Kane317 on August 14, 2011, 11:00:36 PM
With Vice, She has a DragonPunch motion ;a / ;c move (Splash), and and HCB, F + ;a ;c move (Gore Fest).

Yeah that's particularly annoying since I'm a Vice user as well, but I don't think that constitute as a bug per se, but good suggestion.  In the meantime, stick with hcb~ub~up~uf+P.
Title: Re: Bugs in the Console Beta of KOFXIII - Report 'Em Here!
Post by: DarKaoZ on August 23, 2011, 03:19:32 AM
Well I didn't assist to any of the console exhibitions or anything, but this combo video does have some bugs exhibition in the middle of it. Dunno if this bugs are still presented on the console version, but it doesn't hurt to test them out.

King Of Fighters XIII CMV - Raijin Edition (http://www.youtube.com/watch?v=ZvPyd-Xkno8#)
Title: Re: Bugs in the Console Beta of KOFXIII - Report 'Em Here!
Post by: White Rob on September 01, 2011, 06:59:20 PM
Thanks for the feedback so far guys. I have been checking whatever you guys posted in the current console build. Please note that while not all of these issues may be addressed, we are looking into each matter carefully before determining what the best course of action may be.

Oh, and the slowdown issues are pretty much nonexistent in the current build, so you guys won't have to worry about that come retail release.
Title: Re: Bugs in the Console Beta of KOFXIII - Report 'Em Here!
Post by: THE ANSWER on September 01, 2011, 07:28:00 PM
Oh, and the slowdown issues are pretty much nonexistent in the current build, so you guys won't have to worry about that come retail release.

Good shit! Honestly that was one of my concerns at EVO.

"You guys at Atlus are doing a fine job"
Title: Re: Bugs in the Console Beta of KOFXIII - Report 'Em Here!
Post by: Garydee on September 01, 2011, 07:42:23 PM
Thanks for the feedback so far guys. I have been checking whatever you guys posted in the current console build. Please note that while not all of these issues may be addressed, we are looking into each matter carefully before determining what the best course of action may be.

Oh, and the slowdown issues are pretty much nonexistent in the current build, so you guys won't have to worry about that come retail release.

I hope you guys tackle some of the AI quirkiness I saw in one of the Pax videos. Good AI is going to be important for guys like me who don't go online. 
Title: Re: Bugs in the Console Beta of KOFXIII - Report 'Em Here!
Post by: Running Wild on September 01, 2011, 08:28:40 PM
Good AI is going to be important for guys like me who don't go online. 

Nobody cares about AI.

If you can't go online, try to find some offline players.
Title: Re: Bugs in the Console Beta of KOFXIII - Report 'Em Here!
Post by: Garydee on September 01, 2011, 09:01:30 PM
Good AI is going to be important for guys like me who don't go online.  

Nobody cares about AI.

If you can't go online, try to find some offline players.

A lot of people care. Besides, I was talking to the rep. I wasn't asking for the local troll's your opinion.

Fixed -Kane317
Title: Re: Bugs in the Console Beta of KOFXIII - Report 'Em Here!
Post by: Kane317 on September 01, 2011, 09:51:51 PM
Thanks for the feedback so far guys. I have been checking whatever you guys posted in the current console build. Please note that while not all of these issues may be addressed, we are looking into each matter carefully before determining what the best course of action may be.

Oh, and the slowdown issues are pretty much nonexistent in the current build, so you guys won't have to worry about that come retail release.

Thanks for all the hard work WhiteRob! 
Title: Re: Bugs in the Console Beta of KOFXIII - Report 'Em Here!
Post by: Running Wild on September 02, 2011, 04:06:59 AM
A lot of people care.

The last thing any serious KOF player gives a damn about is the CPU.

We want a game that is gonna be competitive and people will actually play.
Title: Re: Bugs in the Console Beta of KOFXIII - Report 'Em Here!
Post by: sibarraz on September 02, 2011, 04:31:22 AM
A lot of people care.

The last thing any serious KOF player gives a damn about is the CPU.

We want a game that is gonna be competitive and people will actually play.

Casual players care for that, so is something that people will love to see

Not everything should be make on the hardcore players, you had to cather to all of them
Title: Re: Bugs in the Console Beta of KOFXIII - Report 'Em Here!
Post by: Kane317 on September 02, 2011, 04:41:26 AM
Good AI is going to be important for guys like me who don't go online. 

Nobody cares about AI.

If you can't go online, try to find some offline players.

A lot of people care. Besides, I was talking to the rep. I wasn't asking for the local troll's opinion.

Easy there, I'm sure GaryDee will want to find some offline competition eventually but until then he wants to play the AI which is his prerogative.
Title: Re: Bugs in the Console Beta of KOFXIII - Report 'Em Here!
Post by: Garydee on September 02, 2011, 04:56:16 AM
Good AI is going to be important for guys like me who don't go online.  

Nobody cares about AI.

If you can't go online, try to find some offline players.

A lot of people care. Besides, I was talking to the rep. I wasn't asking for the local troll's opinion.

Easy there, I'm sure GaryDee will want to find some offline competition eventually but until then he wants to play the AI which is his prerogative.

Exactly Kane. I seriously doubt I'll find much offline competition and since we have no idea how good online is going to be(if I go that route), AI might be my only outlet.
Title: Re: Bugs in the Console Beta of KOFXIII - Report 'Em Here!
Post by: Running Wild on September 02, 2011, 06:46:59 AM
SNK does terrible AI though. Either cheats like hell or is just really weak. And they are prone to having ways to exploit them. Hell, that is AI in literally every fighting game. You just can't have a balanced AI that is a substitute for a human opponent. They try to make up for it by having the AI be random, but it doesn't work.

Even on the hardest setting, KOF13 is a push over, save for Saiki, because his moves are retarded and make no sense. Dark Ash is just spammy, but easy.

Honestly, if you don't have anyone to play a fighting game with, it's like, why even bother. Waste of 50 bucks. The CPU gets old quick and fighters are just not fun at all playing by yourself, outside of practice mode. Fighting games are almost always lacking in single player content, because that isn't the main selling point of the game. BlazBlue had some silly story mode, but I doubt SNK is gonna put a visual novel into their game.

My point is though, CPU is the LAST thing the developers are worried about when making a versus game.
Title: Re: Bugs in the Console Beta of KOFXIII - Report 'Em Here!
Post by: Kane317 on September 02, 2011, 08:56:59 AM
My point is though, CPU is the LAST thing the developers are worried about when making a versus game.

This is too true.
Title: Re: Bugs in the Console Beta of KOFXIII - Report 'Em Here!
Post by: Amedø310 on September 02, 2011, 05:23:53 PM
There were few things that bug me about the KOF XIII arcade's training mode. Forgive for bringing this up because I never had the chance to use training mode in the console version while i played the game at otakon.

When the cpu is set to "Crouch" and "Guard", the cpu only blocks one crouch attack and stands up during the rest of a block string which is odd and annoying.

Also, when set to "1 Guard - Jump", cpu jumps even after getting hit. That is something does not normally happens in a KOF game.

I don't know if this minor complaints count as bug that need fixing, but it something i think that needs alittle bit of attention.
Title: Re: Bugs in the Console Beta of KOFXIII - Report 'Em Here!
Post by: Kane317 on September 03, 2011, 12:58:15 AM
Also, when set to "1 Guard - Jump", cpu jumps even after getting hit. That is something does not normally happens in a KOF game.

Did you mean they jump after you finish doing your combo?  I thought that's what the 1 Guard - Jump setting was designed to do: jump as soon as they can whether blocked or getting hit (although I dunno how you got them to get hit under that setting).
Title: Re: Bugs in the Console Beta of KOFXIII - Report 'Em Here!
Post by: Amedø310 on September 03, 2011, 01:13:40 AM
Also, when set to "1 Guard - Jump", cpu jumps even after getting hit. That is something does not normally happens in a KOF game.
I thought that's what the 1 Guard - Jump setting was designed to do: jump as soon as they can whether blocked or getting hit (although I dunno how you got them to get hit under that setting).

I was able to hit the cpu because they will not block mix-ups even while being set to "Crouch" and "1 Guard-Jump".

For example, if I use Kyo's cr. B, cr. A, df+C on the CPU, both crouch normals would blocked and then, when i do df+C, the cpu would think that i'm still doing a mid/ high attack and stay standing while blocking.

As for the "1Guard-Jump", you are right about the cpu having to jump as soon as they can whether blocked or got hit. The different from an older like 2k2um is that the cpu does not jump if they knocked off there feet.
Title: Re: Bugs in the Console Beta of KOFXIII - Report 'Em Here!
Post by: a11111357 on September 20, 2011, 05:21:16 PM
slow down at 2:30
Atb_555 vs Miles Group Stages 02.mpg (http://www.youtube.com/watch?v=aPSAlzSXkjU#ws)
Title: Re: Bugs in the Console Beta of KOFXIII - Report 'Em Here!
Post by: a11111357 on September 22, 2011, 12:33:03 PM
bgm stops at loading time.
Gunsmith[ON] vs Giga D[ON] QF 01.mpg (http://www.youtube.com/watch?v=p8aQppffGP8#ws)
Title: Re: Bugs in the Console Beta of KOFXIII - Report 'Em Here!
Post by: Sharnt on September 23, 2011, 12:07:40 AM
It works on arcade dunno on console :
In training mode make the bot dash forward, then with ryo do fbf+P while the few last hit are hitting do start start fast to back to the center of the ring and the bot will fly into mid air running in your direction.

I'll make a video if i have the time.
Title: Re: Bugs in the Console Beta of KOFXIII - Report 'Em Here!
Post by: Kane317 on November 17, 2011, 09:34:13 AM
Since the game is in it's distribution stage, I'm going to close this thread.  Thank you WhiteRob and you better bring your Hwa Jai to SCR =)