Dream Cancel Forum
Other Fighting Games => Classic King of Fighters => King of Fighters 98/UM/FE => Topic started by: desmond_kof on September 16, 2011, 07:12:46 PM
-
Throws:
Centipede Crunch: ;bk/ ;fd + ;c(close)
Snail Snuggle: ;bk/ ;fd + ;d (close)
Command Moves:
Elbow Thrust: ;fd + ;a
Special Moves:
Ecstasy Crunch: ;dn ;df ;fd + ;a/ ;c (also possible in the air)
Anti-Air Ecstasy Crunch: ;fd ;dn ;df + ;a/ ;c
Snow Peak Punch: ;dn ;db ;bk + ;b/ ;d
Dual-palm Bullet: ;dn ;df ;fd + ;a/ ;c,
Two-Handed Repeller: ;bk ;db ;dn ;df ;fd + ;b/ ;c,
Shell Smasher: ;dn, ;dn + ;c
Lightning Crack: ;fd ;dn ;df + ;b/ ;d
Invincible Body Blow: ;bk ;db ;dn ;df ;fd + ;b (* counters air attacks)
Fakeout Punch Kick Crunch: ;bk ;db ;dn ;df ;fd + ;d (* counters high, and mid attacks)
Hurricane Halberd Press: ;fd ;df ;dn ;db ;bk ;fd+ ;a/ ;(close)
Desperation Move:
Ultimate Ecstasy Crunch: ;dn ;df ;fd, ;dn ;df ;fd + ;a/ ;c (also possible in the air, can be held down, only on the ground)
Any thoughts on her besides that she's kinda...you know...bad? Alot of her moves have horrible startup, and long recovery on block and on hit, (especially her hcb + A/C, but dp + B/D is okay). Her qcf + A is good on block, but her dp + A/C are not at all. Her air qcf +A/C has shitty recovery on block, and her air super is just...bad. :(
http://dreamcancel.com/wiki/index.php?title=Kasumi_Todoh_%2898UM%29 (http://dreamcancel.com/wiki/index.php?title=Kasumi_Todoh_%2898UM%29)
-
She's like butter, I still can't believe soft she is in this game lol.
Combos incoming
- cr.Bx2, qcb+P~hcf+K~dd+C
- cr.B/cl.C, hcb f+P, j. qcf+P or hh.C
- hcf+B (Counter), qcb+B
Combo into DM's
- j.C (2 hits), qcfx2+A
- j.D, cr.C, qcfx2+P
- cr.B/cl.C, hcb f+P, hh. qcfx2+P
- hcf+B (Counter), qcfx2+P
- (Corner) cl.C, f+A, qcfx2+P
- (Corner) sh.C, cr.C, (MAX) qcfx2+P, qcf+A/qcfx2+P
Quick MAX Combos
Quick Evade Combos
-
I miss her counter DM's feels like something is missing
-
I miss her counter DM's feels like something is missing
Yeah, the lack of her full body counter DM makes her feel gimped, that and no decent rekka combo to help build meter.
-
- cr.B/cl.C, hcb f+P, j. qcf+P or hh.C
- cr.B/cl.C, hcb f+P, hh. qcfx2+P
- (Corner) sh.C, cr.C, (MAX) qcfx2+P, qcf+A/qcfx2+P
Hey K, I'm having trouble getting those combos to connect. What characters are you testing these on? Do you have any videos of these combos working?
The first one, I can only connect a sj. D after the hcb, f + P, her j.qcf + P is too slow, and all the hyper hops dont hit when they fall.
The second one, her air super is too slow to hit that falling opponent.
The third one, I tried in extra mode, and hit the Qmax after her cr. C, but they aren't stunned enough for that super to connect. I can do a cr.C into super without max just fine.
Let me know whats up with these.
-
I ripped those off a JP wiki, for the first one you have to tk the qcf+P or (correction) sj.C, I've yet to get the other two down though so my bad.
For the second combo you may have to tk it as well.
-
Ohhh, I thought these were combos you found yourself and tested. Yeah, maybe you should test them out and have them connect yourself before posting it up, IMO.
The tk qcf+p after the hcb, f + P works now, but I still can't get that air super from it too. The hit boxes of those waves seems too far away to hit them when they are high in the air.
-
The King Of Fighters 98 Ulitmate Match Final Edition Combo Video : Kasumi Todoh - Revenge Edition (http://www.youtube.com/watch?v=g2fQ4hwBlTw#ws)
-
What the hell is she doing to Chang most of the time?
-
Specific combo?
-
Specific combo?
Practically all of them. She hits him with what I think is a close C and then does this one move, which allows her to do that same confirm again.
-
Double-palm bullet is qcb. A/C isn't it? I just tested it, I could be wrong.
-
I assume you mean dp+B/D, where she has her hands up and spark flies from her feet.
-
Here's the move I mean:
https://www.youtube.com/watch?v=E9gj95rxXvI (https://www.youtube.com/watch?v=E9gj95rxXvI)
-
Just do the rekka man, it's not hard. It's HCF + K, then dn + C I think?
-
What I meant was that the input on the first post was wrong for double palm bullet. If you look it has qcf+a/c, when it should be qcb.