Dream Cancel Forum

King of Fighters XIII => General Discussion => Topic started by: nilcam on November 02, 2011, 07:47:58 PM

Title: KOFXIII console tournament standard
Post by: nilcam on November 02, 2011, 07:47:58 PM
As I was looking at the player listings in the KOFXIII, I noticed that our community seems to be slightly more PS3 rather than 360. Which system should be the tournament standard?
Title: Re: KOFXIII console tournament standard
Post by: Saitsuofleaves on November 02, 2011, 07:54:29 PM
Personally, I'd do the 360...because that's the system I own and it would save me time having to dual mod my stick (which I'll have to anyway for NEC if I end up going, which is seeming less likely by the day).

But just go with whichever is more convenient for TO's.
Title: Re: KOFXIII console tournament standard
Post by: nilcam on November 02, 2011, 07:55:56 PM
I use a PS2 Neo Geo stick and have converters for PS3 and 360, so it doesn't really matter to me.
Title: Re: KOFXIII console tournament standard
Post by: LouisCipher on November 02, 2011, 07:56:53 PM
Yeah, so long as you guys have 360/PS3 converters it doesn't matter. Hopefully there won't be input delay between the two versions.
Title: Re: KOFXIII console tournament standard
Post by: Diavle on November 02, 2011, 08:04:19 PM
Only have a PS3 so...
Title: Re: KOFXIII console tournament standard
Post by: Rex Dart on November 02, 2011, 08:14:23 PM
I only have a 360. Is this poll aimed more at people who have both systems?
Title: Re: KOFXIII console tournament standard
Post by: MUSOLINI on November 02, 2011, 08:29:28 PM
PS3
Title: Re: KOFXIII console tournament standard
Post by: nilcam on November 02, 2011, 08:57:34 PM
I only have a 360. Is this poll aimed more at people who have both systems?

I'm working with a TO who is running a tournament which is using 360 for Capcom games and PS3 for Tekken 6 and some other games. He asked which console should XIII be run on.
Title: Re: KOFXIII console tournament standard
Post by: DarKaoZ on November 02, 2011, 10:40:19 PM
PS3 because I could use the Sega Saturn controller (if I manage to fix it). Also because if not I can use the PS3 controller, which is better for fighters IMO.

Also, don't PS3/360 converters cause lag?
Title: Re: KOFXIII console tournament standard
Post by: nilcam on November 02, 2011, 11:22:06 PM
Not all of them. The InPin PS2-PS3 is great as is the Xtokki360.
Title: Re: KOFXIII console tournament standard
Post by: Saitsuofleaves on November 02, 2011, 11:41:47 PM
I only have a 360. Is this poll aimed more at people who have both systems?

I'm working with a TO who is running a tournament which is using 360 for Capcom games and PS3 for Tekken 6 and some other games. He asked which console should XIII be run on.

Uh, why do they do that?  Only game that seems to have a preference on systems is MvC3 and I still wonder how legitimate that is.  Seems inefficient to run two systems.
Title: Re: KOFXIII console tournament standard
Post by: nilcam on November 03, 2011, 01:05:34 AM
SFIV is more arcade accurate on 360, so I think the goal is to provide the best experience for each game.
Title: Re: KOFXIII console tournament standard
Post by: Mazinkaiser on November 03, 2011, 02:53:57 AM
PS3 because I could use the Sega Saturn controller (if I manage to fix it).

Explain this please o.o,
Title: Re: KOFXIII console tournament standard
Post by: Grokbu on November 03, 2011, 03:23:30 AM
I personally own both consoles and have a dual-modded stick. But PS3 is going to be my main console.

I'd have to wait and see if there are any real differences between the two versions.
Title: Re: KOFXIII console tournament standard
Post by: Zabel on November 03, 2011, 05:42:55 PM
I only have a 360. Is this poll aimed more at people who have both systems?

I'm working with a TO who is running a tournament which is using 360 for Capcom games and PS3 for Tekken 6 and some other games. He asked which console should XIII be run on.

Uh, why do they do that?  Only game that seems to have a preference on systems is MvC3 and I still wonder how legitimate that is.  Seems inefficient to run two systems.
Tekken 6 runs pretty bad on the 360.

And I say wait till the game comes out till any decision are made, one version may be inferior.
Title: Re: KOFXIII console tournament standard
Post by: DarKaoZ on November 03, 2011, 10:11:16 PM
Not all of them. The InPin PS2-PS3 is great as is the Xtokki360.

Ohhh, didn't know about that one. I will need to check them.

Explain this please o.o,

Sega released PC USB Sega Saturn controllers, they work on the PS3 with no problem. Just plug the controller to the PS3 USB port and it will work. Unfortunately it doesn't work on the 360. =/
Title: Re: KOFXIII console tournament standard
Post by: Rex Dart on November 03, 2011, 10:36:39 PM
If you do a search on eBay, you'll have no problem finding TONS of bootleg versions from China. They're apparently as good as the real thing (produced by the same factory, I've heard). And the average asking price is about $10.

So if you have a PS3, liked the Saturn controller, and wouldn't mind buying a Chinese bootleg, there's no reason not to pick it up!
Title: Re: KOFXIII console tournament standard
Post by: LouisCipher on November 04, 2011, 08:30:44 AM
Don't buy those PC Saturn controllers from China. I got one of those about 3 years ago and the D-pad snapped off in about a month.
Title: Re: KOFXIII console tournament standard
Post by: Xxenace on November 04, 2011, 09:10:38 AM
If you do a search on eBay, you'll have no problem finding TONS of bootleg versions from China. They're apparently as good as the real thing (produced by the same factory, I've heard). And the average asking price is about $10.

So if you have a PS3, liked the Saturn controller, and wouldn't mind buying a Chinese bootleg, there's no reason not to pick it up!
why would you buy a bootleg of anything..............
Title: Re: KOFXIII console tournament standard
Post by: EDDR on November 04, 2011, 11:14:38 AM
Capcom fighters tend to suck on ps3 in terms of accuracy. Other fighters such as BB and Tekken run better.
Title: Re: KOFXIII console tournament standard
Post by: MUSOLINI on November 04, 2011, 08:48:46 PM
thats because crapcom sucks, fuck them hoe's. seems im not the only 1 voting ps3, good to see the other 20ish people showing up.
Title: Re: KOFXIII console tournament standard
Post by: Rex Dart on November 04, 2011, 09:03:58 PM
why would you buy a bootleg of anything..............

Usually some combination of price and availability. Sega no longer manufactures their USB Saturn controllers, so they've risen in price ($60 vs the original $30). And they're still hard to find.

I'm not saying anyone should buy a bootleg. But I have heard a lot of positive reviews of these.
Title: Re: KOFXIII console tournament standard
Post by: arstal on November 06, 2011, 08:13:58 PM
Is the input lag issue on SF/Marvel on PS3 compared to 360 something that is across the board, or unique to Capcom games?

Title: Re: KOFXIII console tournament standard
Post by: nilcam on November 06, 2011, 08:53:36 PM
Is the input lag issue on SF/Marvel on PS3 compared to 360 something that is across the board, or unique to Capcom games?

It's unique to Capcom games. Most other games run equally or better on PS3. A BB player I know tells me that it's much better on PS3 than on 360.
Title: Re: KOFXIII console tournament standard
Post by: darkTown2 on November 06, 2011, 09:47:54 PM
Is the input lag issue on SF/Marvel on PS3 compared to 360 something that is across the board, or unique to Capcom games?


(just so you have another person to tell you)
it is unique to capcom games.

so it looks like most people are getting it on ps3, lucky me since my xbox broke  :)
Title: Re: KOFXIII console tournament standard
Post by: Nagare_Ryouma on November 06, 2011, 10:40:56 PM
I'm on PS3 also.

OFF Topic:
Nilcam, I might ask you some advice in the near future regarding my connection.
Title: Re: KOFXIII console tournament standard
Post by: DarKaoZ on November 07, 2011, 10:26:52 AM
Is the input lag issue on SF/Marvel on PS3 compared to 360 something that is across the board, or unique to Capcom games?

SSF4 and MvC3 issues on the PS3 are different for my understanding.

SSF4 on the PS3 runs with 1 or 2 frames of delay. That means the game runs at 59 or 58 frames per second. Well is not like it really runs at that speed, it just "feels" like it does, if that makes sense. In reality it doesn't affect the game hugely, it's noticeable ones you jump from 360 to PS3 or viceversa. But you get used to it fast and is easy to just focus on the strict frame links combos when you start doing it. But in the end the 360 version runs always at 60fps and by default it's considerate "closer" to the arcade release, but that doesn't mean it's perfect.

In MvC3 is different, both games run exactly at the same speed. The only thing is that the PS3 has V-Sync and it causes the game to drop frames when there is a lot of chaos on the screen. Meanwhile the 360 version doesn't use V-sync, so there is no frame drops, but you will see screen tearing when there is a lot of chaos. I don't see MvC3 frame drops affecting the gameplay at all, because it only happens when you are doing Hypers and not while doing combos. So you won't see frame drops while pulling out frame specific combos, hence not affecting the gameplay.

But the PS3 versions of both games are 100% playable and is just a small nitpick that can be easily solved by adapting. Besides in a tournament there is a HUGE chance you will be dropping combos, but not because of the system you play, but because of the pressure you feel during the tournament and I bet that will happen in either PS3 or 360.
Title: Re: KOFXIII console tournament standard
Post by: Greenwood on November 07, 2011, 06:17:59 PM
SSF4 on the PS3 runs with 1 or 2 frames of delay. That means the game runs at 59 or 58 frames per second. Well is not like it really runs at that speed, it just "feels" like it does, if that makes sense. In reality it doesn't affect the game hugely, it's noticeable ones you jump from 360 to PS3 or viceversa. But you get used to it fast and is easy to just focus on the strict frame links combos when you start doing it. But in the end the 360 version runs always at 60fps and by default it's considerate "closer" to the arcade release, but that doesn't mean it's perfect.

It is not really that. I don't know if it is the truth, but someone explained to me the issue. In fact, on Xbox 360, you don't care if you are in 720p or 1080p. But on PS3, when you upscale SFIV to 1080p to have fullscreen on 1080p monitors or TV, you gain 2 frames of input lag. If you play on a 1080p but with the 720p setting, you won't have the 2 frames bonus, but you won't have a fullscreen game. There is not less frames on PS3.

In MvC3 is different, both games run exactly at the same speed. The only thing is that the PS3 has V-Sync and it causes the game to drop frames when there is a lot of chaos on the screen. Meanwhile the 360 version doesn't use V-sync, so there is no frame drops, but you will see screen tearing when there is a lot of chaos. I don't see MvC3 frame drops affecting the gameplay at all, because it only happens when you are doing Hypers and not while doing combos. So you won't see frame drops while pulling out frame specific combos, hence not affecting the gameplay.

For MVC3, I've only heard about the game slowing down when there is a lot of activity on screen.
Title: Re: KOFXIII console tournament standard
Post by: MUSOLINI on November 07, 2011, 06:40:57 PM
lets just keep it at shitty programming on crapcums part. but who cares, even with shitty programming it'll still sell cause you know or don't know why.
Title: Re: KOFXIII console tournament standard
Post by: ChiNum on November 09, 2011, 02:33:12 PM
Is the input lag issue on SF/Marvel on PS3 compared to 360 something that is across the board, or unique to Capcom games?


http://blog.livedoor.jp/ps360/archives/51638829.html (http://blog.livedoor.jp/ps360/archives/51638829.html)
http://blog.livedoor.jp/ps360/archives/51702282.html (http://blog.livedoor.jp/ps360/archives/51702282.html)

Basically
All games have at least 4 frames of input lag to begin with.

SF4: 1-2 frames less input lag on 360
Marvel 3: 0-1 frames less input lag on 360
Tekken 6: 0-1 frames less input lag on PS3
Virtua Fighter 5: negligible difference between consoles

so yeah, more of a Capcom issue. Would be interesting to have numbers for other games like KoF 12 or Blazblue.

Debatable how big a deal this is and other factors like TVs are way more of a problem for input lag anyway.
Title: Re: KOFXIII console tournament standard
Post by: giga_d on November 11, 2011, 10:27:58 PM
Is the input lag issue on SF/Marvel on PS3 compared to 360 something that is across the board, or unique to Capcom games?


http://blog.livedoor.jp/ps360/archives/51638829.html (http://blog.livedoor.jp/ps360/archives/51638829.html)
http://blog.livedoor.jp/ps360/archives/51702282.html (http://blog.livedoor.jp/ps360/archives/51702282.html)

Basically
All games have at least 4 frames of input lag to begin with.

SF4: 1-2 frames less input lag on 360
Marvel 3: 0-1 frames less input lag on 360
Tekken 6: 0-1 frames less input lag on PS3
Virtua Fighter 5: negligible difference between consoles

so yeah, more of a Capcom issue. Would be interesting to have numbers for other games like KoF 12 or Blazblue.

Debatable how big a deal this is and other factors like TVs are way more of a problem for input lag anyway.
So it's fair to say "PS3's are better for fighters" is a myth so far performance wise. Hopefully there will be no differences for KOF13 so it won't matter either way, not that it does anyway going from what ppl say.
Title: Re: KOFXIII console tournament standard
Post by: MaruchanSoup on November 15, 2011, 07:26:59 PM
I own both, but i'd say PS3

If the game ever gets updated, or alot of DLC content gets released, that might be an issue on the 360.
The 360 is required to be online at all times to use the latest updates or DLC on a game. This really annoys me because whenever my local community holds a Blazblue tournament, we have to play CS1 since they can't be bothered to hook up every 360 to the internet.

The PS3 can use any downloadable content from any account in the system at all times.
Title: Re: KOFXIII console tournament standard
Post by: darkTown2 on November 15, 2011, 10:33:25 PM
I own both, but i'd say PS3

If the game ever gets updated, or alot of DLC content gets released, that might be an issue on the 360.
The 360 is required to be online at all times to use the latest updates or DLC on a game. This really annoys me because whenever my local community holds a Blazblue tournament, we have to play CS1 since they can't be bothered to hook up every 360 to the internet.

The PS3 can use any downloadable content from any account in the system at all times.

yeah but there is a small problem with this sense once you game share like 5 times ( i think it's 2 now) in order to do it again you have to delete the account on that system.
Title: Re: KOFXIII console tournament standard
Post by: MaruchanSoup on November 16, 2011, 02:00:52 AM
But even then
Lets say there is a free update for KOF, 1.2 or whatever you want to call it.

In the PS3, once you download it, you can just play it, online or not.
In the 360, you must be online to use it. Even if the update is free.
Title: Re: KOFXIII console tournament standard
Post by: giga_d on November 16, 2011, 03:58:30 AM
But even then
Lets say there is a free update for KOF, 1.2 or whatever you want to call it.

In the PS3, once you download it, you can just play it, online or not.
In the 360, you must be online to use it. Even if the update is free.

Didn't know that. So say there is a patch for SF4 you will have to be online to continue playing the game with the patch applied at a tournament?
Title: Re: KOFXIII console tournament standard
Post by: darkTown2 on November 16, 2011, 04:07:15 AM
But even then
Lets say there is a free update for KOF, 1.2 or whatever you want to call it.

In the PS3, once you download it, you can just play it, online or not.
In the 360, you must be online to use it. Even if the update is free.

Didn't know that. So say there is a patch for SF4 you will have to be online to continue playing the game with the patch applied at a tournament?

i basically have giga's same question except i don't think this is how it works for AE and that is a game that had an update.
Title: Re: KOFXIII console tournament standard
Post by: sibarraz on November 16, 2011, 04:19:14 AM
I don't know where people came with that thing

You can't play an update offline if you are not using the original profile where you downloaded the game, after that, it becames part of the console

The other condition is if you use the hard drive on other console
Title: Re: KOFXIII console tournament standard
Post by: darkTown2 on November 16, 2011, 04:21:09 AM
i think he was thinking of PC since i tried looking it up, and i know that you get sent back to vanilla sf4 if you aren't online.
Title: Re: KOFXIII console tournament standard
Post by: MaruchanSoup on November 16, 2011, 07:53:00 AM
I don't know where people came with that thing

You can't play an update offline if you are not using the original profile where you downloaded the game, after that, it becames part of the console

The other condition is if you use the hard drive on other console

I forgot about that fact, I am sorry.

It's because all of my friends and I don't use the xbox we originally had, we pretty much had to recover our gamertags in new xboxes since they broke down. So yeah, we need to be online in order to use some updates... for Blazblue at least this is true.
With AE it actually works for some reason.
Title: Re: KOFXIII console tournament standard
Post by: X_Factor on November 17, 2011, 09:10:18 PM
I forgot about that fact, I am sorry.

It's because all of my friends and I don't use the xbox we originally had, we pretty much had to recover our gamertags in new xboxes since they broke down. So yeah, we need to be online in order to use some updates... for Blazblue at least this is true.
With AE it actually works for some reason.

All you have to do is go to your download history, re-download the files in your history and you can play all of them offline again.

Buying 360 since that is the console I have an arcade stick for, but PS3 standard should be the one for tournaments.  Works better for arcade stick players and pad players.
Title: Re: KOFXIII console tournament standard
Post by: IceWater on November 17, 2011, 09:38:43 PM
I forgot about that fact, I am sorry.

It's because all of my friends and I don't use the xbox we originally had, we pretty much had to recover our gamertags in new xboxes since they broke down. So yeah, we need to be online in order to use some updates... for Blazblue at least this is true.
With AE it actually works for some reason.

All you have to do is go to your download history, re-download the files in your history and you can play all of them offline again.

Buying 360 since that is the console I have an arcade stick for, but PS3 standard should be the one for tournaments.  Works better for arcade stick players and pad players.

I had to go do this http://www.xbox.com/en-US/Support/LicenseMigration/Home (http://www.xbox.com/en-US/Support/LicenseMigration/Home)
when I swapped xboxes to play offline.
Title: Re: KOFXIII console tournament standard
Post by: X_Factor on November 17, 2011, 10:08:20 PM
I had to go do this http://www.xbox.com/en-US/Support/LicenseMigration/Home (http://www.xbox.com/en-US/Support/LicenseMigration/Home)
when I swapped xboxes to play offline.

O yea, forgot about that step.  Do that first and then download your contents back.
Title: Re: KOFXIII console tournament standard
Post by: Demoninja on November 22, 2011, 09:07:14 PM
Unless there's a big difference between the two different versions of the game, this isn't for us to decide. Unless people from DC are running the KOF event at majors we really have don't have a voice. TOs are going to do whatever is convenient for them to run the tournament. And that's how it should be if it follows the current scene. AE and MvC3 get run on both 360 and PS3 while Tekken has obvious flaws on the 360  version so it's run on PS3 only. If both versions of KOF13 are comparable then it should be run on whichever system the TO chose to use for their particular major.