Dream Cancel Forum

King of Fighters XIII => Character Discussion => Kim Kaphwan => Topic started by: nilcam on December 06, 2011, 05:16:42 AM

Title: Kim Kaphwan (Console)
Post by: nilcam on December 06, 2011, 05:16:42 AM
(http://i1005.photobucket.com/albums/af171/dreamcancel/kofxiii/kim.gif)

Notation
;a = Light Punch
;b = Light Kick
;c = Strong Punch
;d = Strong Kick

* = EX version possible

Throws
Sakkyaku Nage - ;bk / ;fd+ ;c / ;d

Command Normals
Nerichagi - ;fd + ;b

Yopuchagi - ;fd ;fd + ;a

Special Moves
Hangetsuzan - ;qcb + ;b / ;d *

Kuchugetsuzan - ;qcb + ;b / ;d (in air) *

Hishokyaku - ;qcf + ;b / ;d (in air) *

Hienzan - (charge)  ;dn ;up + ;b / ;d
  ∟ ;dn + ;d (for knockdown in D variant)

Desperation Moves
Hououkyaku - ;qcb ;hcf + ;b / ;d (ground or air) *

Hououhitenkyaku - ;qcf ;qcf + ;b / ;d

Neomax
Rei Shiki Hououkyaku - ;qcb ;hcf + ;a ;c

Kim's Wiki entry (http://dreamcancel.com/wiki/index.php?title=Kim_Kaphwan_(XIII)).

Console changes:

*Recovery on EX Hishoukyaku improved. Follow-ups possible.
*ff.A has been improved to hit crouching opponents who are in hit stun.
-Recovery on hangetsuzan lengthened
*Air hangetsuzan hits crouching opponents who are in hit stun. However, upwards hitbox has been reduced.
*EX hangetsuzan has better recovery when blocked
-Properties of fbx2.K have changed. Both versions below have extended recovery on a whiff
Weak ver: Invincible, blows back opponent horizontally
Strong ver: No invincibility, launches straight up
-Weak Hienzan has less invincible frames. Also note well that invincibility is upper body only.
*EX Air phoenix kick added. There are a few frames of invincibility on the initial attack frames.

Producer Yamamoto says: Hangetsuzan isn’t safe on guard so be careful. On the other hand is ff.A can hit crouching opponents in hit stun and EX hangetsuzan can be followed by ff.A in the middle of the screen so regardless of the opponent’s status or distance there will always be combo options available to Kim. So a little bit of a change, let’s use various moves to rush the opponent down without giving them a break!
Title: Re: Kim Kaphwan (Console)
Post by: nilcam on December 06, 2011, 05:16:57 AM
Reserved
Title: Re: Kim Kaphwan (Console)
Post by: nilcam on December 06, 2011, 05:17:04 AM
Reserved
Title: Re: Kim Kaphwan (Console)
Post by: Sharnt on December 07, 2011, 09:02:27 PM
This character is just lacking a good cross up. But HE'S SO AWESOME <3
/fanboy

Kim "I'll Kick your ass" Kaphwan

(http://taekwondo-bd.webs.com/photos/Cartoons/11571-Kim_Kaphwan_large.jpg)
Title: Re: Kim Kaphwan (Console)
Post by: Running Wild on December 07, 2011, 09:05:59 PM
This character is just lacking a good cross up

I'm pretty sure j.A can cross up.
Title: Re: Kim Kaphwan (Console)
Post by: desmond_kof on December 07, 2011, 10:36:25 PM
This character is just lacking a good cross up

I'm pretty sure j.A can cross up.

Yeah, I was about to say the same thing...it isn't as great as past games, but it's still there...
Title: Re: Kim Kaphwan (Console)
Post by: Sharnt on December 07, 2011, 11:05:07 PM
Oh yeah j.A can cross up easily.

But on a medium sized opponent if he's standing and you do your crossup you can't link a d.B after that.

 :(
Title: Re: Kim Kaphwan (Console)
Post by: Sharnt on December 12, 2011, 02:24:25 PM
A well timed air qcb.D is 0 or + on block (by example after a backdash if you time it well you'll get a free safe overhead). A bit slow though.
The B version is -3 at best.

Though they reduce the range for the s.D FUCK YEAH. More far D \o/
Title: Re: Kim Kaphwan (Console)
Post by: Kapwan on December 13, 2011, 08:23:45 AM
I like the changes they made to Kim for console.  I think more people will pick him up as more tournament videos come out.
Title: Re: Kim Kaphwan (Console)
Post by: seekritdude on December 18, 2011, 08:52:35 PM
I made a video that has some console only kim combos.. shrug...

KOF XIII more console idea scraps/left overs... Iori, Kim, Kyo, K' Combo video (http://www.youtube.com/watch?v=2gjXrROQ-XA#)
Title: Re: Kim Kaphwan (Console)
Post by: HalfEmpty on December 20, 2011, 06:26:10 PM
I liked watching Kim play in the early console days. I think I mighta seen TheAnswer or Bala or HorseHead or somebody running him at EVO 2011, the players were a blur @ the time cuz I didn't know who was who yet. except for HorseHead. of course.

I've considered taking him up here and there but he just doesn't fit in with my teams at all aesthetically.
Title: Re: Kim Kaphwan (Console)
Post by: Diavle on December 25, 2011, 07:21:44 PM
Been giving him some serious time online and Kim is damn solid in this game.

I run him first and the guy is a killer both with and without meter. He can pretty much convert anything into a combo and does good damage with whatever meter he has (i.e. he can deliver with not only meter+drive but with just meter and just drive as well).

Really feel like he is a very strong footsie character, great at controlling the space around him with his long limbs.

His air control is one of the best in the game imo.

QCF QCF+B seems to have a lot of invincibility, in practice mode I had Athena's fireball go straight through it.
Title: Re: Kim Kaphwan (Console)
Post by: BioBooster on December 26, 2011, 01:01:11 AM
I liked watching Kim play in the early console days. I think I mighta seen TheAnswer or Bala or HorseHead or somebody running him at EVO 2011, the players were a blur @ the time cuz I didn't know who was who yet. except for HorseHead. of course.

I've considered taking him up here and there but he just doesn't fit in with my teams at all aesthetically.

Question, which members are you running in your current team? Have a feeling I know what you mean about not fitting in.

Would you have any problem with a dojo team? eg Ryo, Kim, Goro - haha (actually may try that...)
Title: Re: Kim Kaphwan (Console)
Post by: Diavle on December 26, 2011, 03:49:25 AM
Would you have any problem with a dojo team? eg Ryo, Kim, Goro - haha (actually may try that...)

Heh, I used that team.

I turned them into Ryu, Ken and Blanka though.
Title: Re: Kim Kaphwan (Console)
Post by: BioBooster on December 26, 2011, 04:48:03 AM
^ LOL!
Title: Re: Kim Kaphwan (Console)
Post by: shiningnegro on December 30, 2011, 08:10:06 AM
I been able to do it a few times but i can't seem to replicate it consistently but...

I'm able to combo Kim's command overhead kick ( ;fd   ;b) into his  ;dn ;db ;bk   ;b
I was able to do it not as a counter hit i've been in training day after day trying to replicate it but it won't come out but sometimes in a match i can do it.

Has anyone else been able to do this or explain why it may link
Title: Re: Kim Kaphwan (Console)
Post by: Diavle on December 30, 2011, 03:07:27 PM
You can't combo into qcb+B if you just do the f+B, I believe. You can only combo it if you use f+B as part of a combo beforehand, it won't actually combo but it will let you combo after it.

One of his very good block strings is cr.B, cr.B, s.B, f+B, qcb+B

Even if the lights connect the f+B won't combo but it will let you cancel after it. On block the string does solid guard guage damage. If the opponent doesn't block the f+B in that string then qcb+B will combo.
Title: Re: Kim Kaphwan (Console)
Post by: shiningnegro on December 30, 2011, 10:25:52 PM
holy crap! thx Diavle just tried it out thats crazy my Kim is going to be more scarier now
Title: Re: Kim Kaphwan (Console)
Post by: Sharnt on January 02, 2012, 11:11:07 PM
Be careful this string is not safe at ALL

They his a hole between s.B,f.B; qcb.B isn't safe himself, on a break roll on f.B you're dead.
Title: Re: Kim Kaphwan (Console)
Post by: Diavle on January 03, 2012, 12:32:37 AM
Someone should add to the wiki that Kim owns ground fireballs for free.

holy crap! thx Diavle just tried it out thats crazy my Kim is going to be more scarier now

No prob, to be used with moderation as with all things, as shown by Sharnt above.
Title: Re: Kim Kaphwan (Console)
Post by: Sharnt on January 03, 2012, 01:35:24 AM
Someone should add to the wiki that Kim owns ground fireballs for free.

You mean the ff.A?

Well the startup is too long to be used consistently enough. I rather prefer to do air qcb hcf instead.
Title: Re: Kim Kaphwan (Console)
Post by: Diavle on January 03, 2012, 02:23:46 AM
Nope, the move is super fast so extremely reliable for ground fireballs even when far away, I completely shut down a fireball whore's game with him. He switched characters.

The move doesn't cancel/connect if Kim isn't close enough but he still goes the distance at mach speed which means he's usually in their face right after they release it and can even combo if timed right.
Title: Re: Kim Kaphwan (Console)
Post by: Sharnt on January 03, 2012, 12:52:29 PM
Well the problem i have with this is the range, at the range where a ff.A should punish a jump will punish too and be more safer and it does more damages. If you miss the right range and whiff the ff.A at best you eat a full combo, at worst you eat a Ex dp with a jump.
Title: Re: Kim Kaphwan (Console)
Post by: Diavle on January 03, 2012, 03:17:50 PM
I don't know if you are using the same ff+A I'm using but the one I'm using is superfast. Much, much faster than a jump. Its almost as fast as an ex dm at the very least, since its fast enough to combo after a qcb+BD anwhere on the screen.


It also travels a very respectable distance. If it doesn't hit you still end up right in their face (which puts a damper on their zoning plans). Do it a couple of times and it scares ppl, believe me.

You can opt not use it if you want but I'm very confident in this move for this application. Between this and the air qcb+D Kim has ample tools to trouble fireballers.
Title: Re: Kim Kaphwan (Console)
Post by: Ironreaver on January 03, 2012, 06:49:23 PM
i was just gonna come here and post about Kims Fwd+B (nagitaki) and how you can only combo in to hangetsuzan only if u put a move in front of Nagitaki....just doing nagitaki alone wont work...anyway glad some other ppl figured this out too.
Title: Re: Kim Kaphwan (Console)
Post by: YasakaniX on January 09, 2012, 06:43:16 PM
i was just gonna come here and post about Kims Fwd+B (nagitaki) and how you can only combo in to hangetsuzan only if u put a move in front of Nagitaki....just doing nagitaki alone wont work...anyway glad some other ppl figured this out too.

Actually, (not sure anyone mention it yet) but you could follow-up when you use Nagitaki to a Hangetsuzan but it has to be a H Hangetsuzan. I did it before and I have videos to show ya if anything.
Title: Re: Kim Kaphwan (Console)
Post by: Diavle on January 16, 2012, 06:40:51 PM
Did a little experimenting with his far standing D for going over ground fireballs and it looks like you gotta initiate it early. If you do it at point blank or a foot or so away then it will hit Kim, so you actually gotta do it suprisingly early. Once done right Kim seems to just have a huge window of low invincbility and just dances over them.

Think of it as rolling through low fireballs while attacking.
Title: Re: Kim Kaphwan (Console)
Post by: BioBooster on March 28, 2012, 07:01:58 AM
Vice frames up:
http://dreamcancel.com/wiki/index.php?title=Kim_Kaphwan_(XIII)#Move_Metadata (http://dreamcancel.com/wiki/index.php?title=Kim_Kaphwan_(XIII)#Move_Metadata)
Title: Re: Kim Kaphwan (Console)
Post by: Ky0 on April 08, 2012, 05:20:50 PM
Any tip (shortcut maybe), to DC consistently his d~u.B into qcfx2.K ??
I get allways a DC Hishokyaku... :/
Title: Re: Kim Kaphwan (Console)
Post by: Diavle on April 08, 2012, 05:31:04 PM
Any tip (shortcut maybe), to DC consistently his d~u.B into qcfx2.K ??
I get allways a DC Hishokyaku... :/

Charge down then circle your way up for the first part, the motion looks like this:

 ;dn ;df ;fd ;uf ;up  ;dn ;df ;fd  K
Title: Re: Kim Kaphwan (Console)
Post by: Ky0 on April 08, 2012, 05:51:45 PM
Thks dude, thats what I'm doing, but still not succeeding... :/
Get allways that Hishokyaku DC! Damn!
I think I must to be faster...
Title: Re: Kim Kaphwan (Console)
Post by: Sharnt on April 08, 2012, 10:29:10 PM
In fact you must complete the second qcf before Kim goes into the air, so you have a very short timing.

Btw the combo using this cancels are starting with s.D, and I think it's too rare for working on it.
Title: Re: Kim Kaphwan (Console)
Post by: Diavle on April 09, 2012, 01:42:45 AM
Thks dude, thats what I'm doing, but still not succeeding... :/
Get allways that Hishokyaku DC! Damn!
I think I must to be faster...

Can you do the B Hienzan into D Hangetsuzan hyper drive loop? Its not much different than that.

If you keep getting Hishokyaku then maybe you aren't inputing the first motion properly so the first qcf is not registering.
Title: Re: Kim Kaphwan (Console)
Post by: Ky0 on April 13, 2012, 06:27:51 PM
Thks dude, thats what I'm doing, but still not succeeding... :/
Get allways that Hishokyaku DC! Damn!
I think I must to be faster...

Can you do the B Hienzan into D Hangetsuzan hyper drive loop? Its not much different than that.

If you keep getting Hishokyaku then maybe you aren't inputing the first motion properly so the first qcf is not registering.
Yes, I can! And yes, that was exactly what you said, was not prob. of speed! lol
Input was not registered properly... my bad! lol  Sankyou! :p ^^
Title: Re: Kim Kaphwan (Console)
Post by: venusandeve on May 17, 2012, 11:57:51 PM
Can't u do hcu+K, qcf+K?
Title: Re: Kim Kaphwan (Console)
Post by: Ky0 on May 20, 2012, 11:15:44 AM
LOL, thk, read my last post just above! This is ok now! :p
Title: Re: Kim Kaphwan (Console)
Post by: Jon Slayton on June 08, 2012, 03:06:32 PM
Whats the go-to HD combo you guys use with Kim?
Title: Re: Kim Kaphwan (Console)
Post by: desmond_kof on June 08, 2012, 05:19:25 PM
Whats the go-to HD combo you guys use with Kim?

I like to use this one: d.B, d.B, s.B/s.C (HD), s.C, qcb+D (3)(HD), d~u+B (HD), qcb+D (2), qcb~hcf=AC, which gets you around 676 damage. You can extend it by looping the d~u+B and qcb+D a few times, then cancelling the d~u+B into qcf+B (which will whiff) then going into neomax which will net you more damage, but it's a little tough for me right now, and it works only in the corner. But for the time being I've been doing the above combo which works best midscreen.
Title: Re: Kim Kaphwan (Console)
Post by: Diavle on June 08, 2012, 06:31:47 PM
Whats the go-to HD combo you guys use with Kim?

I like to use this one: d.B, d.B, s.B/s.C (HD), s.C, qcb+D (3)(HD), d~u+B (HD), qcb+D (2), qcb~hcf=AC, which gets you around 676 damage. You can extend it by looping the d~u+B and qcb+D a few times, then cancelling the d~u+B into qcf+B (which will whiff) then going into neomax which will net you more damage, but it's a little tough for me right now, and it works only in the corner. But for the time being I've been doing the above combo which works best midscreen.

Yep, that's the one I'm using as well.

Should be started with a sC or cr.C or sD if going for a punish or after a jump in (does more damage than when starting with lows).

The best part about this combo is that it works anywhere on the screen, and the execution is pretty simple.

Doing the loop over and over starts working from about mid screen, you can get over 50% damage meterless.
Title: Re: Kim Kaphwan (Console)
Post by: choysauce on July 24, 2012, 06:05:27 PM
are there any full screen HD's with kim that are 800 and over (3 bars)? or is the one listed above really just the one to goto?

I've tried out some new more optimized combos (sorry if these have been posted already).

1/2 screen 3 bar 930 dmg:

j.D > cl.D > HD > cl.D > qcb+D > qcfx2+B > run up qcb+B > [d~u+B > qcb+D]x3 > d~u+B > Neomax
rolling the last flashkick cancel into neomax is a bit tricky, gotta do it slow and then hold up+B to make sure u don't get a B hangetsuzan

3/4 screen 3 bar 800+dmg:

cr.Bx2 > st.B > HD > cl.D > qcb+D > d~u+B > qcf+B > ff+A > qcb+BD > [d~u+B > qcb+D]x2 > d~u+B > Neomax


couldn't figure out a full screen one that could break 800 with 3 bars
Title: Re: Kim Kaphwan (Console)
Post by: bopper on August 04, 2012, 04:23:18 AM
Corner to corner HD, 3 bars, 880 dmg IIRC (starting with cl.D)

cl.D, HD, cl.D, qcb.D, qcf qcf.B, run qcb.D HDC d~u.B HDC qcf.D, qcb.D HDC d~u.B HDC qcf.D, qcb.D HDC neomax.

All qcb.D should hit 3 times. Saw a japanese player do this one in the last nishinippori versus (tho he dropped it midway). Very useful imo since it works anywhere on the screen and does decent damage for 3 bars ^^.
Title: Re: Kim Kaphwan (Console)
Post by: desmond_kof on August 05, 2012, 12:56:57 AM

cl.D, HD, cl.D, qcb.D, qcf qcf.B, run qcb.D HDC d~u.B HDC qcf.D, qcb.D HDC d~u.B HDC qcf.D, qcb.D HDC neomax.


This is a pretty cool looking combo. With a j.D, together the damage total was 907. Without it, the total was 878. The last qcb+D only hit twice for I can connect the neomax. It's a little tricky timing wise, so I'm not sure I will be replacing it with his much easier 2 bar 670/712+ HD combo mid-screen...
Title: Re: Kim Kaphwan (Console)
Post by: bopper on August 05, 2012, 01:49:50 AM
If you delay the last qcb.D a little you should get all 3 hits iirc. I think this is defenitly staple material. After practicing it for a bit i actually find it easier then his corner d~u.B DC qcb.D loops hehe since you do everything at a pretty slow pace. I might be able to cap it tomorrow along with some other stuff if people want a video reference.

EDIT: http://youtu.be/0M1286i3swE (http://youtu.be/0M1286i3swE) vid. You might be right, mabey you can only get 2 hits on the last qcbD. Didnt have time to test different timings when i capped. But im pretty sure i got 880 from cl.D so it should be possible ^^
Title: Re: Kim Kaphwan (Console)
Post by: Sharnt on August 06, 2012, 07:34:34 PM
It's too easy to miss it, for me at least, I think I'll stick with the classic combos.
Title: Re: Kim Kaphwan (Console)
Post by: bopper on August 06, 2012, 10:08:22 PM
I dont see why, its not harder then any of his other hd combos. You dont even have to do flashkick to neomax which is usually the hard part :-). Just grind some practice mode and you should be fine ^^
Title: Re: Kim Kaphwan (Console)
Post by: Sharnt on August 07, 2012, 09:16:43 PM
I don't know for you but me when under tournament pressure I have a hard time at doing hd combos, where I don't miss anything on casual games thus I prefer stick with simply ones to be sure to don't drop them.
Title: Re: Kim Kaphwan (Console)
Post by: desmond_kof on August 07, 2012, 11:35:21 PM
I don't know for you but me when under tournament pressure I have a hard time at doing hd combos, where I don't miss anything on casual games thus I prefer stick with simply ones to be sure to don't drop them.

Yeah exactly...I tend to only play fancy and flashy in casuals. I have a list in my head of tournament combos and causal ones, cause when that adrenaline starts flowing I gotta make sure my combos are on point and deal enough damage.
Title: Re: Re: Kim Kaphwan (Console)
Post by: choysauce on August 08, 2012, 12:53:37 AM
Flashy is when it's unnecessary. Push yourselves to do the more optional combos even if they are tougher! Don't be scared

Sent from my R800x using Tapatalk 2
Title: Re: Kim Kaphwan (Console)
Post by: desmond_kof on August 08, 2012, 01:33:47 AM
Optimal or optional?
Title: Re: Kim Kaphwan (Console)
Post by: bopper on August 08, 2012, 01:36:09 AM
Im pretty sure he meant opitimal :D. And yeah he is right, i mean its around 180 dmg extra compared to his 2 bar combo. Thats a pretty big difference.
Title: Re: Kim Kaphwan (Console)
Post by: Sharnt on August 08, 2012, 01:58:00 AM
If you miss the timing on the run it's 500 dmg less.

Just a matter of point of view.

Moreover, as a player of kim on point, it's very rare to have 3 Ex for a hd.
Title: Re: Re: Re: Kim Kaphwan (Console)
Post by: choysauce on August 08, 2012, 09:20:09 AM
Optimal or optional?

Lol yeah optimal, damn auto correct

Sent from my R800x using Tapatalk 2
Title: Re: Kim Kaphwan (Console)
Post by: Sharnt on August 11, 2012, 08:36:40 PM
I'm opening a new world in my Kim gameplay by starting to use d.A~s.C frametraps, spacing whiff punishing with d.B,s.B and the godlike instant air hangetsuzan (qcb~b.D), 18 startup frame overhead which leads to a hard knockdown and neutral in guard (+0 !) if done at the perfection.

Seriously I learned only recently how to do it consistently (I had exec issues at doing this move accurately), and it's soooo good, avoid lows, start very fast for a move with this range (1/3 screen LOL), hits overhead, anti air, perfect safe jump afterward or cross up setup, a very nice gap closer ... and has a quite good surprise effect.
Title: Re: Kim Kaphwan (Console)
Post by: Mr.Minionman on August 16, 2012, 10:29:13 PM
Hey, I've been practicing Kim for a couple days now, but I really can't seem to consistently get this string down: d.Bx3, s.B, ff+A, qcb+B (in air)

I can do the jump-ins fine, and I haven't had too much difficultly comboing after that point, but it's like my fingers flip out the moment the s.B hits and random inputs come out instead (or sometimes happen to come out) of the ff+A. Any tips that might make it easier? I'm mostly fine doing King's d.B, d.A, df D, qcf K. It seems to be just getting that one motion out so quickly that's killing me.

Also, is this right?: d.Bx3, d~u+D~down+D = 142 dmg 
I've only been able to get 2 d.B's in before the d~u+D~down+D, and that's been doing 173 dmg...
Title: Re: Kim Kaphwan (Console)
Post by: Sharnt on August 17, 2012, 12:26:41 AM
Well you can try to train the ff.A input, try to do d.B,d.B,s.B,qcqcf.A, or f qcf.A.

Personally I'm doing the proper input but I have more than a year of XIII Kim now ...

If you want to play the char YOU MUST know how to do this combo, the knockdown is too good for not using it (it's near garanteed pressure on your opponent wake up).
Title: Re: Kim Kaphwan (Console)
Post by: bopper on August 17, 2012, 01:08:50 AM
Try thinking of the combo as 2 segments (cr.B, cr.B and then st.B, f,f.A) and see if that helps. But yeah its his #1 bnb, must know so just keep grinding and you will get it :)
Title: Re: Kim Kaphwan (Console)
Post by: Mr.Minionman on August 17, 2012, 02:18:50 AM
Alright, thanks for the response! I was thinking cr.B, cr.B st.B then the ff.A qcb.B, but breaking the lows from the st.B (did cr.As for a bit to transition the mindset) allowed me to start repeating the chain successfully. Now I just have to spam that a few hundred times, and on the left side as well and i should have it :)

And yeah, Kim will probably be the last character I drop, he's my favorite right now. Once I get this down, I think he'll be a really rewarding character to play. He's really in league with the characters I play in other fighters.
Title: Re: Kim Kaphwan (Console)
Post by: Sharnt on August 17, 2012, 02:11:21 PM
Uh forgot it in my last post, but do the s.B only on confirm or at a really far range.
Since the move is -6 in guard, if you do d.B,d.B,s.B from close range some SDM can punish you (Kyo, Iori(s), Hwa ...)
Title: Re: Kim Kaphwan (Console)
Post by: bopper on August 17, 2012, 04:55:51 PM
Yeah you should always try to end your hitconfirms with cr.A for +3 on block. Its easy to get lazy and just go cr.B cr.B cr.B tho :)
Title: Re: Kim Kaphwan (Console)
Post by: Tyrant292 on August 30, 2012, 12:03:39 AM
If you delay the last qcb.D a little you should get all 3 hits iirc. I think this is defenitly staple material. After practicing it for a bit i actually find it easier then his corner d~u.B DC qcb.D loops hehe since you do everything at a pretty slow pace. I might be able to cap it tomorrow along with some other stuff if people want a video reference.

EDIT: http://youtu.be/0M1286i3swE (http://youtu.be/0M1286i3swE) vid. You might be right, mabey you can only get 2 hits on the last qcbD. Didnt have time to test different timings when i capped. But im pretty sure i got 880 from cl.D so it should be possible ^^

THANKS BOPPER!!! that video helped me a lot. Guys dont get intimidated by this HD combo it's fairly easy and works everywhere with great damage.
Title: Re: Kim Kaphwan (Console)
Post by: Mr.Minionman on August 30, 2012, 12:32:19 AM
It was a long time coming, but I'm finally starting to hit confirm into the finisher consistently against random guard in practice, both sides. I've gotten BnB's for Kim and King down, and a good King HD combo. So after I get a Kim HD combo down, the only character I need to practice that I want as a main is Shen.

Still feel rather inexperienced in regards to playing against actual players, but I'm not having nearly as much trouble as I had with inputs. Can't wait to start kicking some teeth in with Kim :)
Title: Re: Kim Kaphwan (Console)
Post by: choysauce on August 31, 2012, 08:40:24 PM
dunno if this was discussed, but when using st.D, the answer against it is for the opponent to use a crouching mid attack. ala cr.A, cr.C.

so just going nuts with st.D will get you killed against a good player.
but the answer against that?

i think the best ones are st.B and qcb+B.

st.B you can just throw out ff+A and hope it connects.
qcb+B you can link into D flashkick in the corner (gotta space this kinda far to not get stuffed)

Title: Re: Kim Kaphwan (Console)
Post by: Sharnt on September 02, 2012, 07:58:35 PM
I'm too lazy to make the answer this question deserve =_=
I'll try to make a long story short :
The far D is an amazing tool but you need to affraid your opponent with frame traps to use it effectively.
Title: Re: Kim Kaphwan (Console)
Post by: choysauce on September 28, 2012, 12:03:05 AM
i was thinking up of something to utilize for kim's air ex hangetsuzan.

can you guys help come up with a list of anti air's that it could beat/avoid?

obv it can beat DP's and regular normal antiairs,
but will it beat things like shen's super saiyan activation? or ash's sans coulette?

please let me know if anyone has any findings. i will try to find time to test some of these things myself.

if it can go through these instant anti air supers, kim will be considered broken lol. it'd be too easy to bait
and if it can't exactly beat/go through these supers/anti airs, i'm sure the cross up setup into doing an ex air hangetsuzan will help u get out of the way of these things and make ur opponent waste meter.
Title: Re: Kim Kaphwan (Console)
Post by: Sir Octopus (Saiki) on September 28, 2012, 01:14:41 AM
i was thinking up of something to utilize for kim's air ex hangetsuzan.

can you guys help come up with a list of anti air's that it could beat/avoid?

obv it can beat DP's and regular normal antiairs,
but will it beat things like shen's super saiyan activation? or ash's sans coulette?

please let me know if anyone has any findings. i will try to find time to test some of these things myself.

if it can go through these instant anti air supers, kim will be considered broken lol. it'd be too easy to bait
and if it can't exactly beat/go through these supers/anti airs, i'm sure the cross up setup into doing an ex air hangetsuzan will help u get out of the way of these things and make ur opponent waste meter.
Well, I don't really know about Shen's Saiyan super o Bionic arm for that matter. I've seen kKim's air EX go through Hwa's EX Dragon spear from startup, so it beats it every time, and taking this into account that Hwa's invincible frames are at startup which it's pretty much halfway the whole super and Shen's Saiyan super has bery little active frames, I'm pretty sure it'll go through. Because the invincibility on the air EX is not subjected to projectiles or physical attacks, hence it'll go through anything if in the invincibility stage.
Title: Re: Kim Kaphwan (Console)
Post by: Grublet on September 28, 2012, 08:57:46 AM
i was thinking up of something to utilize for kim's air ex hangetsuzan.

can you guys help come up with a list of anti air's that it could beat/avoid?

obv it can beat DP's and regular normal antiairs,
but will it beat things like shen's super saiyan activation? or ash's sans coulette?

please let me know if anyone has any findings. i will try to find time to test some of these things myself.

if it can go through these instant anti air supers, kim will be considered broken lol. it'd be too easy to bait
and if it can't exactly beat/go through these supers/anti airs, i'm sure the cross up setup into doing an ex air hangetsuzan will help u get out of the way of these things and make ur opponent waste meter.

It beats Shen's saiyan super for sure, and it can beat Ash's sans coulette. You have to do the air ex hangetsuzan around the same time that Ash activates sans coulette. It also beats some other interesting moves like Saiki's anti-air super, EX orochinagi from 13 Kyo, King's EX super, and Hwa's ex super(you have to do air ex hangetsuzan around the same time he supers). There are only a few moves that i've tested that ex air hangetsuzan will lose to. Hwa's Neomax, Mr. Karate EX Ranbu(this has a chance to go under though), and Athena's anti-air super.
Title: Re: Kim Kaphwan (Console)
Post by: Sir Octopus (Saiki) on September 28, 2012, 09:03:27 AM
Yep, athenas DM as well as EX DM will stop Kim always. What will also stop ot os Raydems fully charged drp kick, it will either stop it or go through it.
Title: Re: Kim Kaphwan (Console)
Post by: Killey on November 03, 2012, 08:42:53 PM
I'm picking up Kim and I find him a lot of fun, atm. One thing I've noticed other Kim players do is that they can run up and do his flash kick special. How exactly do you do this?
Title: Re: Kim Kaphwan (Console)
Post by: baikdizz on November 03, 2012, 09:20:39 PM
after the run  ;fd ;fd you hold  ;df to cancel the run and the charge become available, it's work from previous kof and lot of games like cvs2
Title: Re: Kim Kaphwan (Console)
Post by: marchefelix on December 04, 2012, 02:12:16 AM
Surprisingly short kill combo by Kim:

KOF XIII Kim Combo ~New~ (5 Bars - Full Drive - 1007 Damage) (http://www.youtube.com/watch?v=oayTxWBLpbg#ws)
Title: Re: Kim Kaphwan (Console)
Post by: Sir Octopus (Saiki) on December 04, 2012, 03:05:55 AM
Way too many bars though, glad it's the arcade version.
Title: Re: Kim Kaphwan (Console)
Post by: marchefelix on December 05, 2012, 12:40:14 AM
^How do you know that?
Title: Re: Kim Kaphwan (Console)
Post by: Sir Octopus (Saiki) on December 05, 2012, 12:45:40 AM
3 stock HD neomax consumption
Every time you HD cancel, the HD bar is not "cut" it just consumes at a quicker pace
Flash kick has longer recovery
DM has slower startup


And last but not least "Insert coin" on top.
Title: Re: Kim Kaphwan (Console)
Post by: marchefelix on December 05, 2012, 12:47:10 AM
And last but not least "Insert coin" on top.

Eh heh heh...

Since you think this combo's not very effective, could you tell me how it could be better in console?
Title: Re: Kim Kaphwan (Console)
Post by: Mazinkaiser on December 05, 2012, 09:22:07 PM
A more easy hint, is the window frame. On arcade training is way more small than one into console version :) give it a look.
Title: Re: Kim Kaphwan (Console)
Post by: The Fluke on May 21, 2013, 07:11:12 AM
i've found a built in option select with kim; qcb.B (hangetsuzan) can only ever be canceled on hit so you input it after for example d.B d.B s.B and buffer in a super. If it gets blocked, that's it. If the opponent jumps or gets hit for any other reason it will cancel and combo.

I don't know if this is already known, i found it a while ago and just realised that i forgot to post it. I find it usefull, especially for kim on point.
Title: Re: Kim Kaphwan (Console)
Post by: mechanica on June 18, 2013, 11:48:03 PM
Are you sure? I know qcb+D can be canceled into on block, I'm pretty sure qcb+B would be the same.

If you're talking about whiff canceling though, then yes. I frequently see good Kim players whiff crouch C outside of it's range and they OS qcb+D so that if the counter poke connects it comes out and combos. Whenever you see Reynald whiff crouch C that's what he's doing. The qcb+D can then be canceled to his launcher super for some good damage off a random counterpoke!
Title: Re: Kim Kaphwan (Console)
Post by: The Fluke on June 19, 2013, 04:15:18 PM
no you missunderstood me, B hangetsuzan can't be canceled out of on block. if you just do B hangetsuzan and buffer in a super, the super will only come out if hangetsuzan fully connects.
Title: Re: Kim Kaphwan (Console)
Post by: Sharnt on June 21, 2013, 09:15:18 PM
You can only cancel specials moves into specials (drive cancel) on hit never on block and the only interesting way to use this is by buffering the special/super while doing a reversal dp for 'hit confirming' it in another combo.

But you can super cancel on block normally ...
Title: Re: Kim Kaphwan (Console)
Post by: The Fluke on June 24, 2013, 06:51:10 AM
Try to do qcb.B hcf.K on hit and on block.
Title: Re: Kim Kaphwan (Console)
Post by: Frofighter on June 25, 2013, 07:19:33 PM
KOF XIII - Kim: Safe Jump (http://www.youtube.com/watch?v=XwA2xe6XMXo#)

I know this probably belongs in the safe jump thread, but that's been dead for a while so I figured to post it here. Gutts exhibit some of Kim's safe jumps and how to beat things like Kyo's EX command grab.


EDIT:

Try to do qcb.B hcf.K on hit and on block.


I just tested this and The Fluke is right. I tried super-cancelling ground B hangetsuzan on block and it never happened and it only happened on hit. Granted B Hangetsuzan isn't the safest thing around if the opponent decides to block. Still, there might be some use for this weird property.
Title: Re: Kim Kaphwan (Console)
Post by: The Fluke on June 26, 2013, 01:24:32 AM
I just tested this and The Fluke is right. I tried super-cancelling ground B hangetsuzan on block and it never happened and it only happened on hit. Granted B Hangetsuzan isn't the safest thing around if the opponent decides to block. Still, there might be some use for this weird property.

Thank you. I've used it in matches and the two big downsides as i see it is that it's unsafe on block (although atleast online B hangetsuzan is rarely ever punished) and that kims regular super doesn't do a whole lot of damage. All the same, it is interesting and it has worked well in some matches.

I'm wondering about the video that you posted, is the point at the end that safe jumps get beaten by command throws but those command throws can inturn be beaten either by ff.A (possibly qcf.uf.K/qcb.ub.K) or invincible moves OR by just holding downback instead of doing anything? That seems weird.
Title: Re: Kim Kaphwan (Console)
Post by: Frofighter on June 26, 2013, 10:13:47 PM
I just tested this and The Fluke is right. I tried super-cancelling ground B hangetsuzan on block and it never happened and it only happened on hit. Granted B Hangetsuzan isn't the safest thing around if the opponent decides to block. Still, there might be some use for this weird property.

Thank you. I've used it in matches and the two big downsides as i see it is that it's unsafe on block (although atleast online B hangetsuzan is rarely ever punished) and that kims regular super doesn't do a whole lot of damage. All the same, it is interesting and it has worked well in some matches.

I'm wondering about the video that you posted, is the point at the end that safe jumps get beaten by command throws but those command throws can inturn be beaten either by ff.A (possibly qcf.uf.K/qcb.ub.K) or invincible moves OR by just holding downback instead of doing anything? That seems weird.

I don't quite get it yet myself. I'm gonna run tests with it when I have the chance and see what happens. I'm not sure if crouching right out of the jump causes some alternate guard-esque properties or what. The other options make sense (going airborne immediately/ going invincible/ both) but I don't get what happens with the crouch.
Title: Re: Kim Kaphwan (Console)
Post by: Sharnt on June 27, 2013, 06:46:45 PM
We did test the post safe jump anti command grab setup by extanding the unthrowable frames.

The results after hours of tests are that you can only expand those by one frame. If your safe jump lose to 3 frames moves you're able to OS the 4f invincible command grab by inputting your crouch guard at a timing near the last frame available. And so one if your doing a 4f dafe jump you're able to make whiff 5frames command grab etc.

It's very hard to perform it consistently, moreover whe didn't found any way to efficiently train it (alone I mean).
Title: Re: Kim Kaphwan (Console)
Post by: mechanica on June 27, 2013, 10:06:27 PM
Ohhh cancel on block. Interesting! Gotcha.

And even more interesting about the 1f of throw invuln extension. I have to wonder if it's character dependent since  there is variance there. Reminds me of a video I saw where a frame perfect safejump could be completely avoided by going neutral instead of blocking, making the attack whiff. Weirdness all around!
Title: Re: Kim Kaphwan (Console)
Post by: Sharnt on June 29, 2013, 09:58:19 AM
With Athena or Kula? Some characters have a wake up game a little bugged.
Title: Re: Kim Kaphwan (Console)
Post by: marchefelix on August 29, 2013, 09:32:41 AM
KOF XIII - Kim Combo Stun + HD - By MF X-Frame (http://www.youtube.com/watch?v=ozfhsUIOPi4#)

KOF XIII - Kim New Combo Stun ( 3 Stock FuLL Drive ) (http://www.youtube.com/watch?v=3riEED8WJQI#)
Title: Re: Kim Kaphwan (Console)
Post by: marchefelix on July 11, 2014, 11:08:39 AM
Awesome Kim combo by (!) 777:

https://www.youtube.com/watch?v=Gg9IkxVOT1A (http://www.youtube.com/watch?v=Gg9IkxVOT1A#ws)
Title: Re: Kim Kaphwan (Console)
Post by: Malik on November 02, 2015, 01:40:00 PM
Old but practical not being utilized stuff from XAQshinor
https://youtu.be/Cs2n2xntB7c
Title: Re: Kim Kaphwan (Console)
Post by: Malik on November 26, 2015, 05:34:34 PM
Kim players please stop being lazy & do what the video says & learn this stuff.
https://youtu.be/eOZdcF_js0M
Title: Re: Kim Kaphwan (Console)
Post by: The Good Loser on November 27, 2015, 02:41:12 PM
Kim players please stop being lazy & do what the video says & learn this stuff.
https://youtu.be/eOZdcF_js0M
catchy music X)