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King of Fighters XIII => Character Discussion => Raiden => Topic started by: nilcam on December 06, 2011, 05:18:07 AM

Title: Raiden (Console)
Post by: nilcam on December 06, 2011, 05:18:07 AM
(http://i1005.photobucket.com/albums/af171/dreamcancel/kofxiii/raiden.gif)

Notation
;a = Light Punch
;b = Light Kick
;c = Strong Punch
;d = Strong Kick

* = EX version possible

Special Moves
Poison Mist - ;qcb + ;a / ;c *

Raiden Bomb - ;dp + ;a / ;c

Head Crusher - ;hcf + ;b / ;d (Close) *

Giant Bomb - (charge) ;db, ;fd + ;a / ;c
    ∟ ;a ;b (for feint)

DropKick - (charge) ;b / ;d ,release

Desperation Moves
Super Raiden Drop - ;hcb x2 + ;a / ;c (close)

Crazy Train Lariatoooo - ;qcf ;qcf + ;a / ;c

Neomax
Raiden Bomber - ;qcf ;qcf + ;b ;d

Raiden's Wiki entry (http://dreamcancel.com/wiki/index.php?title=Raiden_(XIII)).

Console changes:
- (shown in video) Weak Poison Breath has less lag. When it hits you can followup with his command throw
- Adjustments to Super Drop Kick (lol)
* Charge times have been increased.
* Invincibility removed
* Guard crush ability has been reduced
* Can no longer be connected after a guard cancel attack
* Knocks the opponent away.
- Jump D’s hitbox has been strengthened to hit downwards. It should whiff less often on short opponents
- (shown in video) Giant Bomb (feint) has less recovery
- EX Raiden Bomb’s forward travel distance has been reduced.
- (shown in video) Raiden Bomber now has complete invincibility.

Producer Yamamoto says: Although Super Dropkick has been weakened, shorter recovery on Giant Bomb Feint allows him to be played more trickily. With the improvement to his jump HK {j.D}, he has reliable attacks from the air leading to greater attack possibilities. Worthy of special mention, complete invincibility on Raiden Bomber means no more awkward looking trades.
Title: Re: Raiden (Console)
Post by: nilcam on December 06, 2011, 05:18:18 AM
Reserved
Title: Re: Raiden (Console)
Post by: nilcam on December 06, 2011, 05:18:25 AM
Reserved
Title: Re: Raiden (Console)
Post by: Tofu Warrior on December 08, 2011, 08:51:31 AM
Which button configuration do most of you prefer? I find charging the D Drop kick, while leaving the rest of my fingers free, to be very awkward with the standard config.
Title: Re: Raiden (Console)
Post by: CCVengeance on December 09, 2011, 01:04:55 AM
Which button configuration do most of you prefer? I find charging the D Drop kick, while leaving the rest of my fingers free, to be very awkward with the standard config.
I use standard because it feels pretty natural.
anyway, where can I find Raiden console combos?
Title: Re: Raiden (Console)
Post by: sociald on December 10, 2011, 10:40:10 PM
hints to do giant bomb into ex giant bomb ? i cant get the time :(
Title: Re: Raiden (Console)
Post by: Tofu Warrior on December 10, 2011, 11:15:59 PM
This is my HD Mode BnB, it does 807 damage for only 2 bars. The best part about it is you don't need to have already charged Drop Kicks to perform it. Most importantly, whenever you do a Drop Kick during this combo, release the button and hold it again immediately to begin charging another one.

J.;d (hold), cl.;c,  ;b ;c (hold B), cl.;c xx EX Poison Breath, EX Giant Bomb, ;d-Drop Kick, DC, ;c-Giant Bomb, ;b-Drop Kick, DC, ;c-Giant Bomb, DC, ;c-Poison Breath, ;a-Giant Bomb, ;d-Drop Kick, DC, ;c-Giant Bomb, ;b-Drop Kick, DC, ;c-Poison Breath,  ;fd ;dn ;df + ;c

Instead of going for the Raiden Bomb ender, you can reset them with a jab, then go for a mix up. I like to charge a ;b-Drop Kick, then when they land, do cl.;d xx Drop Kick.

hints to do giant bomb into ex giant bomb ? i cant get the time :(

You have to use a technique called charge buffering. Charge ;db, then go to ;fd, then quickly snap to ;db and press ;a or ;c. If you do it properly, you'll see Raiden perform his Giant Bomb while you're holding down back. The point where you can drive cancel Giant Bomb is fairly late in the move, so just wait a second, then do  ;fd+  ;a ;c. In order to do the HD Mode combo I posted above, you need to charge buffer every Giant Bomb.
Title: Re: Raiden (Console)
Post by: SoundlessADVIII on December 11, 2011, 12:00:56 AM
I was wondering about the giant bomb into the ex giant bomb as well but I see my question has been answered.
Title: Re: Raiden (Console)
Post by: sociald on December 11, 2011, 12:03:47 AM
This is my HD Mode BnB, it does 807 damage for only 2 bars. The best part about it is you don't need to have already charged Drop Kicks to perform it. Most importantly, whenever you do a Drop Kick during this combo, release the button and hold it again immediately to begin charging another one.

J.;d (hold), cl.;c,  ;b ;c (hold B), cl.;c xx EX Poison Breath, EX Giant Bomb, ;d-Drop Kick, DC, ;c-Giant Bomb, ;b-Drop Kick, DC, ;c-Giant Bomb, DC, ;c-Poison Breath, ;a-Giant Bomb, ;d-Drop Kick, DC, ;c-Giant Bomb, ;b-Drop Kick, DC, ;c-Poison Breath,  ;fd ;dn ;df + ;c

Instead of going for the Raiden Bomb ender, you can reset them with a jab, then go for a mix up. I like to charge a ;b-Drop Kick, then when they land, do cl.;d xx Drop Kick.

hints to do giant bomb into ex giant bomb ? i cant get the time :(

You have to use a technique called charge buffering. Charge ;db, then go to ;fd, then quickly snap to ;db and press ;a or ;c. If you do it properly, you'll see Raiden perform his Giant Bomb while you're holding down back. The point where you can drive cancel Giant Bomb is fairly late in the move, so just wait a second, then do  ;fd+  ;a ;c. In order to do the HD Mode combo I posted above, you need to charge buffer every Giant Bomb.

this has sense. thanks for the hint tofu ;)
Title: Re: Raiden (Console)
Post by: SoundlessADVIII on December 11, 2011, 08:20:45 AM
I'm able to do it with no problems now. Just having a hard time doing it after the ex poison mist in trial mode.
Title: Re: Raiden (Console)
Post by: lindseyboi on December 22, 2011, 04:07:39 PM
Raiden combo, similar to the one in trial mode
kof 13 raiden 953dmg combo (http://www.youtube.com/watch?v=0oj7eRhT2PI#ws)

kof 13 raiden 865dmg combo (http://www.youtube.com/watch?v=_mvxiKgHclY#ws)
I tried your combo Tofu , but it was too mind boggling getting the right button press and releases in order. I came up with a simpler combo, it does a little more damage but yours is definitely a better looking combo.
Title: Re: Raiden (Console)
Post by: Tofu Warrior on December 23, 2011, 09:14:48 AM
Your combos are ridiculously awesome Lindseyboi, thank you for posting them! :D Raiden needed practical and economical HD combos in the corner and now he has them. For an easier hit confirm after the cross up splash, you could replace cr.;c, HD, cr.;c with cr.;b x2, HD, cr.;b, but you'd lose out on damage.

The combo I posted a few weeks ago doesn't work if you're too far away from a corner; I have a new one that carries to the wall a lot better, I'll transcribe it quickly:

J. D, cl.C, HD, cl. C xx EX Mist, A-Giant Bomb, D-Drop Kick (DC) C-Giant Bomb, B-Drop Kick (DC) EX Giant Bomb, A-Giant Bomb, D-Drop Kick (DC) C-Giant Bomb, B-Drop Kick (DC) C-Giant Bomb (DC) C-Poison Mist, C-Air Grab


Also here's my corner combo for one meter + half drive, it does 518. You don't need to start in the corner, but the EX Giant Bomb has to take you there for it to work. You can start this combo off cr. B, cr. A, but you need to have a Drop Kick already charged for it to work.

J.D, cr. B, cr. A xx EX Giant Bomb (DC) C-Poison Mist, A-Giant Bomb, D-Drop Kick, C-Air Grab.
Title: Re: Raiden (Console)
Post by: lindseyboi on December 23, 2011, 12:59:28 PM
nice Tofu. I can only do 3 loops of his , 4 is just beyond my reach lol.

I tried to do cr C, charge feint, cr C. I dont know if this would connect or am I  just slow , because if it could , it would increase Raiden's output damage by a whole lot.
Title: Re: Raiden (Console)
Post by: Tofu Warrior on December 23, 2011, 07:38:40 PM
Unfortunately it doesn't combo, but it's a really good frame trap/pressure string.

I was practicing your 2 bar HD combo and I managed to squeeze a little bit more damage out of it:

J.D, cr. C, HD, cr.C xx EX Giant Bomb (DC) C-Mist, A-Giant Bomb, D-Drop Kick (DC) C-Giant Bomb, B-Drop Kick (DC) C-Giant Bomb (DC) EX Giant Bomb, A-Giant Bomb, D-Drop Kick (DC) C-Giant Bomb, B-Drop Kick, C-Airgrab

It does 876, but it involves 4 drop kicks.
Title: Re: Raiden (Console)
Post by: Shaman on December 29, 2011, 01:55:23 PM
How do you manage to do trial 5 with Raiden ? I have troubles doing  ;db ~ ;fd ;a DC  ;db ~  ;fd EX, not enough time to charge the EX version. Is there a trick to use the same charge for both moves ? Like sometimes i get a moon slasher A DC moon slasher EX with Leona.
Title: Re: Raiden (Console)
Post by: Ufgt on December 29, 2011, 04:59:01 PM
I didn't really use a "trick". What I did for trial 5 was d/b~f~d/b+A, ~f+AC. Essentially, I did it like I would do shoulder loops with Urien in 3S. I was charging the second d/b before the first shoulder even came out.

Hold d/b, go to forward, immediately go to d/b and hit A (the shoulder should now come out), and DC the second shoulder at the latest possible moment.
Title: Re: Raiden (Console)
Post by: b.a.l.a. on January 06, 2012, 11:48:03 AM
sup.. i just make some combos hope u can use it...
Raiden 1068 Damage by bala (http://www.youtube.com/watch?v=gYa9ysfV_JQ#)

Raiden Combo 5 Dropkicks (http://www.youtube.com/watch?v=0R9wzCi35U4#)
Title: Re: Raiden (Console)
Post by: LouisCipher on February 12, 2012, 12:09:17 AM
Okay, how safe are his Giang Bomb charge moves? Both of them seem really, really safe.

Any advice against Takuma/Mr Karate and King?
Title: Re: Raiden (Console)
Post by: lindseyboi on February 19, 2012, 07:10:18 AM
Saw this from the kof japanese tutorial. 100% combo ftw

@LouisCipher, i dunno about mr karate but King is definitely one of the stronger characters in kof. She is very annoying to fight against.
Title: Re: Raiden (Console)
Post by: BioBooster on February 28, 2012, 02:07:28 PM
http://dreamcancel.com/wiki/index.php?title=Raiden_(XIII)#Move_Metadata (http://dreamcancel.com/wiki/index.php?title=Raiden_(XIII)#Move_Metadata)

Raiden wiki is now bursting with flava
Title: Re: Raiden (Console)
Post by: Blackout2021 on March 28, 2012, 12:10:00 AM
So what is the preferred was of charging Raiden's drop kick? I'm trying to find a comfortable way to do it and still be able to maneuver reliably when I'm fighting. Also what's the preferred button to charge? If I charge ;b I lose rolling and if I charge  ;d then I lose amazing jump  ;d
Title: Re: Raiden (Console)
Post by: BioBooster on March 28, 2012, 04:01:02 AM
That's a tough trade-off. B is hard to give up for low combos as well. Charge D (although you give up that nice j.CD too) or charge only during HD?
Title: Re: Raiden (Console)
Post by: Saitsuofleaves on March 28, 2012, 04:02:12 AM
From what I can tell from seeing a decent amount of Raiden matches these days (though they're freaking scarce), most Raiden mains seemed to have abandoned the Dropkicks altogether outside of HD combos.
Title: Re: Raiden (Console)
Post by: Blackout2021 on March 29, 2012, 06:28:23 PM
I never use it and still have not properly developed my Raiden HD combos since I play him on point. But I felt like I was missing out on an integral part of his game by not using it. Then in a match when I remember to use it I feel so gimped. Even worse when I mess up the timing of release and it doesn't come out, so all that charge time was for nothing.
Title: Re: Raiden (Console)
Post by: marchefelix on April 09, 2012, 08:42:45 PM
Drop Kick vid:

KoF XIII : Super Drop Kick Combo Compilation (http://www.youtube.com/watch?v=hVTJlkNUL78#ws)
Title: Re: Raiden (Console)
Post by: marchefelix on April 19, 2012, 08:55:16 PM
More Drop Kick madness:

KoF XIII : Super Drop Kick Combo Compilation (2) (http://www.youtube.com/watch?v=7NS10Be72DA#ws)
Title: Re: Raiden (Console)
Post by: Diavle on July 02, 2012, 12:42:20 AM
My old team had good measures to punish Raiden's tackles on block but was using K' this time and the guy has no meterless options to punish on block so I decided to grow some balls and face the man head on.

Turns out once Raiden actually releases the tackle the dang thing has like no priority even though it looks like it hits like a truck. I stood there and waited, he did the tackle and I was able to hit him out of it easily each time on reaction with a single standing jab. Felt all sorts of badass lol.

So yeah, the tackle is absolutely free to lows (including on startup since there is no low autoguard) and has very little priority once released.

Not sure if this extends to the EX tackle or not, he did it just once and K' got his face smashed it. Don't know if I mistimed the jab or the EX tackle packs an extra punch.

Title: Re: Raiden (Console)
Post by: bopper on July 02, 2012, 03:31:35 PM
Just do a dp instead of st.lp. It can be pretty hard to tell the difference between hp tackle and the feint tho, but since you usually play with lk charged its mostly towards the end of the round/when he has full hd bar you have to watch out for it ;)
Title: Re: Raiden (Console)
Post by: Diavle on July 02, 2012, 03:52:43 PM
You can add a combo after the jab so the damage will often be better than a dp. The entire cast can use this counter too since everyone has a jab. Its also way less risky then doing a DP, since you can get baited with a feint, like you said.
Title: Re: Raiden (Console)
Post by: bopper on July 02, 2012, 04:11:22 PM
If its consistant then sure go for it, but it sounds like it would be hard to time well. dp is a nobrainer, just do it :). Whatever works tho ^^
Title: Re: Raiden (Console)
Post by: Diavle on July 02, 2012, 04:18:56 PM
Try it man, its very easy. Didn't miss it once online.

EDIT: I just encountered another Raiden online and I can completely confirm that his tackle is junk once released, was using Kim this time. No matter what range I was standing at when he released it, Kim would easily stop him in his tracks with a single jab on reaction. He couldn't get through my jab a single time, timing is not tight at all.

So yeah, there is a universal anti-tackle solution for the entire cast.
Title: Re: Raiden (Console)
Post by: JennyCage on July 26, 2012, 03:23:49 PM
Been spending some time learning Raiden, what a fun character to play!  I usually charge D dropkicks because I dislike not having speed/maneuverability with AB.  Low combos seem to be a real bitch with Raiden.  Cr.B, cr.A, st.A, hcf+B will only work if you're really deep and link timing is pretty strict.  Cr.B, st.A, hcf+B seems easier but I haven't tested if it works on crouchers.

Raiden's wiki seems a little inaccurate.  No offense to those who worked on it, but why would say Raiden is a good zoner or that his j.B doesn't have enough priority to connect in combos?  Those things are just flatly untrue.
Title: Re: Raiden (Console)
Post by: bopper on July 26, 2012, 03:41:24 PM
cr.B, cr.A, hcf.B works on crouchers :).

Also, IMO you should always charge B. Pretty much all of his good normals are on D. both far D and j.CD are godlike, he has the best OH in the game with cl.D, sweep is decent and j.D is his best jumpin except for CD. The only thing charging D is nice for is having the feint on tackle vs zoners, and i guess having access to cr.B but thats not such a big deal ^^.
Title: Re: Raiden (Console)
Post by: desmond_kof on July 26, 2012, 04:49:30 PM

Raiden's wiki seems a little inaccurate.  No offense to those who worked on it, but why would say Raiden is a good zoner or that his j.B doesn't have enough priority to connect in combos?  Those things are just flatly untrue.

Yeah, his wiki page hasn't been updated in awhile, so we are waiting on someone that's interested in helping out with that.
Title: Re: Raiden (Console)
Post by: LouisCipher on August 09, 2012, 10:32:15 AM
So, how do you do those Super Drop Kick Combos? Say you charge it for 18 seconds, it hits after you do a s.D overhead, you do s.A, then how do you do the followup Super Drop Kick?

And which versions of the Super Drop Kick are invincible to projectiles?
Title: Re: Raiden (Console)
Post by: bopper on August 09, 2012, 11:16:21 AM
No version of the dropkick has enough invul to go trough projectiles from what i know. And that combo is not very good, imo you should never charge 2 dropkicks, and avoid st.A in combos :). Here are some bnbs:

j.CD starter. Also works after anti airs and air to airs. Start charging a D dropkick after the j.CD hits.
http://youtu.be/3NAN0ovrEco (http://youtu.be/3NAN0ovrEco)

cl.D starter. Works after any ground normal (far D into dropkick is an absurd confirm)
Raiden 1 bar 1 drive BnB, OH starter (http://www.youtube.com/watch?v=aoY3k__8-wk#ws)

Also, in both of these you can loop ex tackles for extra damage. Each one adds about 100 dmg.
Title: Re: Raiden (Console)
Post by: Mr.Minionman on November 06, 2012, 10:51:06 PM
So why is Raiden so rarely played? I've toyed with him every once in awhile, and he feels great to me, but the almost complete lack of information and interest for him makes me reluctant to commit to learning him. In theory, he seems great to me. He's got the instant command grab, good normals, an ambiguous and strong jump in, and does great damage in combos.

Is it just the disinterest in kof grapplers in general coupled with the dropkick nerfs, or is it something else?
Title: Re: Raiden (Console)
Post by: JennyCage on November 07, 2012, 01:55:05 PM
I've been trying to half-assedly learn Raiden for a while now.  I mentioned in a previous post I liked charging D dropkicks so I could still use rolls for evasion and grab setups, but it occured to me this week if someone was feeling cheeky, they could just D throw me over and over and I'd have to release my dropkick to tech it.

I know B dropkicks are superior but it just feels so wrong being forced to eat hard knockdown after hard knockdown.  If people have an aversion to Raiden, it might be because playing him with dropkicks means you have to sacrifice fundamental tools - with D dropkicks you sacrifice throw techs, blowbacks/CDs, the crossup and overhead.  With B you sacrifice ukemi-ing, rolling/GC rolls and low combos.  Charge both dropkicks?  Forget about it, you might as well be a turtle flipped on its back for how vulnerable it feels.

My friend doesn't seem to charge any dropkicks and does a lot better than me.  Maybe dropkicks are overrated?

Right now it's hard for me to see a positive side to the situation when I could just play a character like Vice or Daimon who are just as strong without any of the downsides.  His qcfx2+P super seems trashy as well, haven't found a practical use for it.
Title: Re: Raiden (Console)
Post by: desmond_kof on November 07, 2012, 03:41:33 PM
If someone throws you with D you can tech it with C. There is no specific throw break matching system like in 02/UM.

BUTTTTT, in Raiden's case, yes, you cannot throw break/tech if you are holding down D (HK). But you can tech while holding B (LK).
Title: Re: Raiden (Console)
Post by: Splurgendii on November 08, 2012, 01:34:46 PM
Raiden's Trial #7 I believe has him using 2 fully charged drop kicks in a quick combo that leads into Neo Max...

I believe the combo was: Drop kick, lp, Drop Kick ... Neo Max

I recently learned that drop kicks have 4 different charge strengths and I was wondering on the combo potential on the other versions...
In other words, Raiden can combo a light normal after connecting a fully charged drop kick, could it work off of a level 3 drop kick?

Just wondering because 24 seconds is an awful long time to charge and I find that when drop kicks connect, they cause the screen to shake but not to the degree of a fully charged version... basically, many lvl 3 connect in battle, so I'm wondering the exact different between the two versions and the their potential rolls in combos..
Title: Re: Raiden (Console)
Post by: Diavle on November 08, 2012, 05:35:08 PM
I've been trying to half-assedly learn Raiden for a while now.  I mentioned in a previous post I liked charging D dropkicks so I could still use rolls for evasion and grab setups, but it occured to me this week if someone was feeling cheeky, they could just D throw me over and over and I'd have to release my dropkick to tech it.

I know B dropkicks are superior but it just feels so wrong being forced to eat hard knockdown after hard knockdown.  If people have an aversion to Raiden, it might be because playing him with dropkicks means you have to sacrifice fundamental tools - with D dropkicks you sacrifice throw techs, blowbacks/CDs, the crossup and overhead.  With B you sacrifice ukemi-ing, rolling/GC rolls and low combos.  Charge both dropkicks?  Forget about it, you might as well be a turtle flipped on its back for how vulnerable it feels.

My friend doesn't seem to charge any dropkicks and does a lot better than me.  Maybe dropkicks are overrated?

Right now it's hard for me to see a positive side to the situation when I could just play a character like Vice or Daimon who are just as strong without any of the downsides.  His qcfx2+P super seems trashy as well, haven't found a practical use for it.

I've been using him as well for a while and came to the conclusion that more is better when it comes to drop kicks. Yes drop kicks provide big damage and can anywhere juggle when charged a lot but that also limits your options and makes you more predictable.

Ended up using an approach where I use more drop kicks by charging them here and there and release level 1 and 2 drop kicks more instead of waiting for 3 and 4. To me the biggest advantage of drop kicks is their free cancel property which can extend the damage on any normal or tackle you connect for free and can turn it into a full combo via drive cancelling.

Its important to vary between using and not using drop kicks (as well as what button you use to charge) to throw off your opponent and make your play more varied because there is stuff that Raiden can't do depending on if he is charging or not and which button he is charging with.
Title: Re: Raiden (Console)
Post by: PureYeti on November 08, 2012, 07:25:33 PM
Raiden's Trial #7 I believe has him using 2 fully charged drop kicks in a quick combo that leads into Neo Max...

I believe the combo was: Drop kick, lp, Drop Kick ... Neo Max

I recently learned that drop kicks have 4 different charge strengths and I was wondering on the combo potential on the other versions...
In other words, Raiden can combo a light normal after connecting a fully charged drop kick, could it work off of a level 3 drop kick?

Just wondering because 24 seconds is an awful long time to charge and I find that when drop kicks connect, they cause the screen to shake but not to the degree of a fully charged version... basically, many lvl 3 connect in battle, so I'm wondering the exact different between the two versions and the their potential rolls in combos..

It didn't work when I attempt it. The second dropkick go through the opponent after the LP. I would like to test it again when I come home
Title: Re: Raiden (Console)
Post by: Diavle on November 08, 2012, 10:35:51 PM
Just wondering because 24 seconds is an awful long time to charge and I find that when drop kicks connect, they cause the screen to shake but not to the degree of a fully charged version... basically, many lvl 3 connect in battle, so I'm wondering the exact different between the two versions and the their potential rolls in combos..

Its faster, does more damage and has more invincibility. Most importantly it adds the anywhere juggle property.


It didn't work when I attempt it. The second dropkick go through the opponent after the LP. I would like to test it again when I come home

Lvl 4 gains the anywhere juggle property so it shouldn't miss after reseting in the air with a sLP, probably didn't charge long enough.
Title: Re: Raiden (Console)
Post by: Shaman on November 09, 2012, 06:19:44 PM
Just to correct the information, neither of the drop kicks have invincibility since console version, but level 4 is really quick and often interrupts slow moves before they are active or in the whiff recovery.
Title: Re: Raiden (Console)
Post by: Diavle on November 09, 2012, 06:50:41 PM
Just to correct the information, neither of the drop kicks have invincibility since console version, but level 4 is really quick and often interrupts slow moves before they are active or in the whiff recovery.

Oh yeah, that change log. Thanks.
Title: Re: Raiden (Console)
Post by: PureYeti on November 09, 2012, 07:34:26 PM
Lvl 4 gains the anywhere juggle property so it shouldn't miss after reseting in the air with a sLP, probably didn't charge long enough.

Oops I should of said I was testing the level 3 dropkick if it juggles or not
Title: Re: Raiden (Console)
Post by: PureYeti on November 16, 2012, 11:01:30 PM
Ok the level 3 lvl dropkick lp 3 lvl dropkick connects only in the corner but anywhere else the opponent is too far away
Title: Re: Raiden (Console)
Post by: Splurgendii on November 21, 2012, 03:57:57 AM
alright... I've got a question regarding Raiden's Corner HD combo...

For the past couple weeks my HD BnB has been the following:
Cr Hp xx
Ex Tackle xx Hp Spit
Ex Tackle xx Hp Spit
[Lp Tackle xx Drop Kick][ xx Hp Tackle xx Drop Kick][ xx Hp Tackle xx Hp Spit xx Air Throw]

It's recently been brought to my attention that the final Hp Spit can still be followed up by a [lp tackle xx drop kick xx Air throw] instead of just going directly into the air throw...

So I've been trying to practice this combo to make it my new BnB however there seems to be a problem reoccurring over and over and i'm not sure how to deal with it...

The final tackle leading to the final portion of the combo, [tackle xx drop kick ... air throw] seems to only connect when the final Hp spit leading up to it was proceeded by a lp tackle...

Hp tackle although it hits, comes out to slowly and causes the opponent to fall too close to the floor before cancelling into Hp spit, making it difficult/impossible to follow up with a lp tackle...
the lp tackle on the other hand being faster, makes the Hp spit strike much earlier giving a bigger juggle making the follow up much easier...

Anyway, so... what problem as I having here? Let me display the important section of the combo again and then specify where I'm having trouble:

[Lp Tackle xx Drop Kick][ xx Hp Tackle xx Drop Kick][ xx Hp Tackle xx Hp Spit xx Air Throw]



To make the BnB work the final tackle listed above needs to be changed to a lp because of the amount of juggle that it yields. However after practicing it much in training mode I find the the juggle caused by the drop kick before hand (the one listed in bold) causes to much juggle for the proceeding lp tackle to connect... it sometimes ends up whiffing underneath the opponent...

so my question is ... what can we do about it? Is there some portion of the combo before hand that we can change to help make the final part more consistent?

Because as it is right now the new BnB combo works on and off capriciously

~Thanks
Title: Re: Raiden (Console)
Post by: Splurgendii on December 19, 2012, 11:17:42 AM
well as of this point, i still haven't quite found out the answer for the problem above

But i found an interesting counter hit CD combo today, lots of damage and pretty simple to do
2 bars + 1 Drive
works off of neutral and forward jump

Counter hit CD
Ex Tackle... Ex Tackle [DC] C spit
A tackle xx B Drop Kick ... air throw

does over 600 damage iirc and pretty simple to do
Great conversion off a simple counter hit if you ask me
Title: Re: Raiden (Console)
Post by: Splurgendii on December 26, 2012, 04:26:31 AM
Drop kicks can be charged from before the beginning of the round [During the "Ready" and "Go"].
If you have a drop kick charged from this point, Raiden will have lvl 3 drop kick by the 51 seconds mark
level 4 by the 47 seconds mark.

If you begin your charge time from mid match on the other hand:
Level 3 drop kicks take 12~13 in game seconds to charge
Level 4 drop kicks take 16~17 in game seconds to charge

Beginning from the arbritary starting point of 50 seconds
Level 3 drop kick @ 38/37 seconds
Level 4 drop kick @ 34/33 seconds

They are very close together.
Title: Re: Raiden (Console)
Post by: SolidOutlaw on February 17, 2013, 09:01:43 PM
well as of this point, i still haven't quite found out the answer for the problem above

But i found an interesting counter hit CD combo today, lots of damage and pretty simple to do
2 bars + 1 Drive
works off of neutral and forward jump

Counter hit CD
Ex Tackle... Ex Tackle [DC] C spit
A tackle xx B Drop Kick ... air throw

does over 600 damage iirc and pretty simple to do
Great conversion off a simple counter hit if you ask me
Actually depending on if you wanna spend the meter and how high the CH CD landed, you can sneak in an extra A Shoulder without spending meter. Does similar damage without using the Drive for the Mist.
Title: Re: Raiden (Console)
Post by: desmond_kof on May 27, 2013, 09:53:24 PM
Raiden's Tackle Punish Guide:

https://docs.google.com/spreadsheet/ccc?key=0AkbHR6iUNvj5dDVHSXBhRjRCRnFaLXJmaFRuQmoyQmc#gid=0
Title: Re: Raiden (Console)
Post by: t3h mAsTarOth...! on June 10, 2013, 03:42:18 PM
LOL... I love how it says at the end "listen to more death metal"... Fuck yes... lol... Oh it also says "fuck marvel"
Title: Re: Raiden (Console)
Post by: t3h mAsTarOth...! on June 10, 2013, 06:35:08 PM
well as of this point, i still haven't quite found out the answer for the problem above

But i found an interesting counter hit CD combo today, lots of damage and pretty simple to do
2 bars + 1 Drive
works off of neutral and forward jump

Counter hit CD
Ex Tackle... Ex Tackle [DC] C spit
A tackle xx B Drop Kick ... air throw

does over 600 damage iirc and pretty simple to do
Great conversion off a simple counter hit if you ask me
Yes that combo can be done from full screen... You have to land the first shoulder charge pretty low... Then you can just link another ex shoulder mid-screen... The combo you posted charges SDK after the j.C+D...

However, if you have lvl3/4 B SDK charged then you can get 785 damage without spending a drive...

j.C+D, ex shoulder, ex shoulder, lvl3 B SDK, a shoulder, D SDK, air throw... (also travels full screen)
Title: Re: Raiden (Console)
Post by: t3h mAsTarOth...! on July 15, 2013, 01:14:28 PM
Hey guys... I've been using Raiden on second religiously...and so far I've raping as soon as I touch them... One cool thing that Raiden can do is beat cross-ups with shoulder charge faint and punishing with throw or DM...
Title: Re: Raiden (Console)
Post by: Splurgendii on August 10, 2013, 12:14:06 PM
Hey guys... I've been using Raiden on second religiously...and so far I've raping as soon as I touch them... One cool thing that Raiden can do is beat cross-ups with shoulder charge faint and punishing with throw or DM...

Oh! the faint has armor like the regular tackles?!?!?!
fascinating!!!
Title: Re: Raiden (Console)
Post by: Splurgendii on August 10, 2013, 12:18:26 PM
Raiden's Tackle Punish Guide:

https://docs.google.com/spreadsheet/ccc?key=0AkbHR6iUNvj5dDVHSXBhRjRCRnFaLXJmaFRuQmoyQmc#gid=0

would someone help me understand what's being said here... I'm not familiar with this style of notation.
Title: Re: Raiden (Console)
Post by: JennyCage on August 10, 2013, 03:31:31 PM
It's numberpad notation (look at the numpad on your keyboard).

2 = down
4 = back
5 = neutral
6 = forward
8 = up

Diagonals are 1, 3, 7 and 9.  Mostly see this used with 3D fighters.
Title: Re: Raiden (Console)
Post by: Splurgendii on August 11, 2013, 10:16:14 AM
so, what is the spread sheet trying to tell us by saying that "Both Version" of tackle can "punish" a standing light kick from Kyo?
Title: Re: Re: Raiden (Console)
Post by: AlexTwo on August 12, 2013, 03:10:51 AM
You've got it backwards. It's saying both tackles can be punished BY Kyo's st.b

Sent from my MOTWX435KT using Tapatalk 2
Title: Re: Re: Raiden (Console)
Post by: Splurgendii on August 12, 2013, 05:13:55 AM
You've got it backwards. It's saying both tackles can be punished BY Kyo's st.b

Sent from my MOTWX435KT using Tapatalk 2

ah
good call, ty
Title: Re: Raiden (Console)
Post by: Splurgendii on August 12, 2013, 05:16:26 AM
well as of this point, i still haven't quite found out the answer for the problem above

But i found an interesting counter hit CD combo today, lots of damage and pretty simple to do
2 bars + 1 Drive
works off of neutral and forward jump

Counter hit CD
Ex Tackle... Ex Tackle [DC] C spit
A tackle xx B Drop Kick ... air throw

does over 600 damage iirc and pretty simple to do
Great conversion off a simple counter hit if you ask me
Yes that combo can be done from full screen... You have to land the first shoulder charge pretty low... Then you can just link another ex shoulder mid-screen... The combo you posted charges SDK after the j.C+D...

However, if you have lvl3/4 B SDK charged then you can get 785 damage without spending a drive...

j.C+D, ex shoulder, ex shoulder, lvl3 B SDK, a shoulder, D SDK, air throw... (also travels full screen)

Since there isn't a "like" button on this site, I'll tell you myself: Good stuff!
why not make a combo dedicated thread?
Title: Re: Raiden (Console)
Post by: t3h mAsTarOth...! on August 15, 2013, 03:38:26 PM
Oh I'm working on updating his wiki... Also working on a full combo list based on different dropkick charges... I posted up a bit of the stuff I got so far in his wiki thread... So far best combo I got without HD is...

(lvl3/4 B SDK required, works from 75% screen away) (2-3 meters + 1 drive)
CH j.C+D, j.C+D (charge D), lvl4 B SDK (charge B), (d/b~f+AC)x2-3, lvl1 D SDK, qcb+C, d/b~f+A, lvl1 B SDK, dp+A = 886-995 dmg

If you are half screen away then you can just do the same combo from ANY air-air... If you are about 35% screen away then you can do this combo from an anti-air s.A or sweep/cr.D...
Title: Re: Raiden (Console)
Post by: desmond_kof on August 16, 2013, 05:24:00 PM
I like what you wrote in the Gameplay Overview section! Much better than the crap that was there before, lol. Thanks man, keep it coming, good job!
http://dreamcancel.com/wiki/index.php/Raiden_(XIII)#Gameplay_Overview (http://dreamcancel.com/wiki/index.php/Raiden_(XIII)#Gameplay_Overview)
Title: Re: Raiden (Console)
Post by: t3h mAsTarOth...! on August 19, 2013, 09:34:49 PM
LOL thanks... Ya I believe it wasn't touched since the arcade days... I'll work on updating more of it... I'm still learning him... Didn't even know that his Crazy Train DM was invincible, recently found out while playing so i added it...
Title: Re: Raiden (Console)
Post by: Mik on February 12, 2014, 02:12:01 PM
I'm sorry to necro the thread, but it seems like the best place to ask is here. I'm having problems against Raiden, mainly fighting against his jumping  ;dn  ;d attack.
I can counter it if i jump early enough, but for the most part, especially if I'm crouching at the moment, I get hit easily, which then leads to the combo ending with head crusher. Using crouching B as anti-air doesn't work for the most part. But even when standing and blocking, I have a hard time punishing the move, it feels like it even has more priority than Kyo's jumping  ;dn ;c.
So, my question is, are there any normals that can beat the move? Or are there any tactics I can use on the ground against it? I play Terry/Leona/Takuma/Mr.Karate.
Title: Re: Raiden (Console)
Post by: obiiwan on April 07, 2014, 08:16:12 PM
I'm about to put Raiden im my team, since he's so fun to play. But I'm not willing to change my button layout heavily just for one character. I'm using a 6 face-button joypad with two shoulder buttons (and I really need my right shoulder button for the LK+HP macro). I was wondering, does anyone charge his kicks with LK+HK macro in a way that when you're about to release one of the kicks, you switch your charge from holding the macro holding both kicks each button held separately??
In a way, it sounds really weird, but if mastered, this could be a pretty nice method IMO.
Title: Re: Raiden (Console)
Post by: EXWildWolf on September 26, 2015, 09:41:19 PM
So did anything else pop up for Raiden since last year? I feel there should be a lot more discussion on him, especially with all the new stuff through videos and other misc info on the internet. Did anybody even discuss his ground neutral or what you should be doing at all?