Dream Cancel Forum

King of Fighters XIII => Character Discussion => Yuri Sakazaki => Topic started by: nilcam on December 06, 2011, 06:02:37 AM

Title: Yuri Sakazaki (Console)
Post by: nilcam on December 06, 2011, 06:02:37 AM
(http://i1005.photobucket.com/albums/af171/dreamcancel/kofxiii/yuri.gif)

Notation
;a = Light Punch
;b = Light Kick
;c = Strong Punch
;d = Strong Kick

* = EX version possible

Throws
Oni Harite - ;bk/ ;fd+ ;c/ ;d close

Tsubame Otoshi - ;bk/ ;dn/ ;fd+ ;c/ ;d close in air

Command Normals
Yuri Raijin Kyaku - ;df+ ;b in air

Tsubame Tsubasa - ;fd+ ;a

Special Moves
Saiha - ;dn ;db ;bk+ ;a/ ;c *

Yuri Chou Upper - ;fd ;dn ;df+ ;a/ ;c *

Raiouken - ;dn ;df ;fd+ ;c/ ;d (also in air) *

Ko Ou Ken - ;dn ;df ;fd+ ;a/ ;c *

Hyakuretsu Binta - ;fd ;df ;dn ;db ;bk+ ;b/ ;d *

Houyoku - ;fd ;dn ;df+ ;b/ ;d *
 ∟ Nage ;a/ ;c, Yuri Raijin Kyaku  ;b/ ;d, Dageki  ;a ;c

Desperation Moves
Haoh Shou Kou Ken - ;fd ;bk ;db ;dn ;df ;fd+ ;a/ ;c

Hien Hou'ou Kyaku -  ;dn ;df ;fd ;df ;dn ;db ;bk+ ;b/ ;d

Neomax
Haoh Raiouken - ;dn ;db ;bk ;dn ;db ;bk+ ;a ;c also in air

Yuri's Wiki entry (http://dreamcancel.com/wiki/index.php?title=Yuri_Sakazaki_(XIII)).

Console changes:
Yuri
*The distance travelled on her dp as well as the angle of descent has been adjusted
*Her air throw coming off of dp.K has special follow up properties
(special follow up properties –ie- versus normal situations where an opponents in an air status that cannot be followed up on with subsequent attacks)
-s.B is faster
*j.A can be cancelled with her dive kick
-Movement limits on Yuri’s dive kick have been relaxed
*Her hcb.B is now a 1 frame cmd throw
-The invincibility after attack frames on EX hcb.K has been shortened
-Recovery on haoh-shokoken improved

Producer Yamamoto says: Depending on which buttons get pressed on hcb.K, a 1 frame throw, a running throw, an invincible attack, the properties of the move change dramatically so it will be necessary to use the variations according to the situation. This will be a versatile weapon in her arsenal so please give the move a try in depth. The real spectacle here is her air throw from dp.K which is now a hit-anything move. Try racking up on damage in various situations!
Title: Re: Yuri Sakazaki (Console)
Post by: nilcam on December 06, 2011, 06:02:50 AM
Reserved
Title: Re: Yuri Sakazaki (Console)
Post by: nilcam on December 06, 2011, 06:02:56 AM
Reserved
Title: Re: Yuri Sakazaki (Console)
Post by: HalfEmpty on December 20, 2011, 06:27:33 PM
YURI; THE AKUMA YOU PLAY IF YOU DON'T LIKE AKUMA.

 ;)
Title: Re: Yuri Sakazaki (Console)
Post by: Saitsuofleaves on December 28, 2011, 09:50:40 PM
KoF XIII Yuri 100% Combos (http://www.youtube.com/watch?v=37HS057OmwI#ws)

Yuri 100% combo in the corner.  The weirdest thing about this combo?  NOT ONE HD CANCEL (outside of the NeoMax itself) in the entire combo.  Just massive loopage until nuke.
Title: Re: Yuri Sakazaki (Console)
Post by: Ufgt on December 28, 2011, 10:41:36 PM
Look at how much bar it builds for your opponent =(.

Still good to know if you hit their anchor with it though.
Title: Re: Yuri Sakazaki (Console)
Post by: Saitsuofleaves on December 28, 2011, 10:44:35 PM
Look at how much bar it builds for your opponent =(.

Still good to know if you hit their anchor with it though.

Well, usually I see Yuri's as anchors anyway.  At that point, not even worrying about it.  I'm not a Yuri main...or dabbler though so meh, my opinion might be moot, I just wanted to get this video here since...it seems like I'm doing this sort of thing for half the forums.
Title: Re: Yuri Sakazaki (Console)
Post by: Ufgt on December 28, 2011, 10:49:50 PM
I'm a Yuri main and I play her second. This will definitely go into my bag of tricks since I usually fight the opposing teams anchor with my second haha.

I wonder how much damage this does off a c.B or a dive kick... I rarely land a j.C/D in the corner lol.
Title: Re: Yuri Sakazaki (Console)
Post by: Saitsuofleaves on December 28, 2011, 10:51:15 PM
I'm a Yuri main and I play her second. This will definitely go into my bag of tricks since I usually fight the opposing teams anchor with my second haha.

I wonder how much damage this does off a c.B or a dive kick... I rarely land a j.C/D in the corner lol.

Uh, well I'm no wizard with Yuri, but I can try to see if I can land this crap and get back to you on that.

And how the hell do I have 921 Posts already?
Title: Re: Yuri Sakazaki (Console)
Post by: Tone on December 28, 2011, 10:59:33 PM
I wonder how much damage this does off a c.B or a dive kick... I rarely land a j.C/D in the corner lol.

divekick is 100% dmg, not sure about c.B

if you dont want to burn meter, you can end with a command throw or something for 800 or so dmg
Title: Re: Yuri Sakazaki (Console)
Post by: Ufgt on December 28, 2011, 11:26:54 PM
A couple reps of that butt loop are going into my super secret yuri combo of flash. lol.
Title: Re: Yuri Sakazaki (Console)
Post by: milesw on December 29, 2011, 12:06:44 AM
I will prepare my anus.




sorry had to say it...
Title: Re: Yuri Sakazaki (Console)
Post by: konkrete on December 29, 2011, 07:13:48 PM
Man, butt loop is harder than it looks.
Title: Re: Yuri Sakazaki (Console)
Post by: Ufgt on December 29, 2011, 07:15:24 PM
Gonna give it a shot tonight. Doesn't look too hard...
Title: Re: Yuri Sakazaki (Console)
Post by: Saitsuofleaves on December 29, 2011, 07:25:57 PM
Actually, it's not TOO hard, the hardest part is the repetition.  You have to do it NINE TIMES in a row before canceling into NeoMax.  Doing something that many times in a row will get tedious and you will get sloppy.

But the actual loop itself isn't that bad and I don't even play Yuri.  Just have to cancel f.A as late as possible in order to stay close to keep the loop going and it's not as hard as it sounds.
Title: Re: Yuri Sakazaki (Console)
Post by: Tone on December 30, 2011, 04:58:20 AM
i dunno.

i have more trouble with the starter than the loop itself :<
Title: Re: Yuri Sakazaki (Console)
Post by: t3h mAsTarOth...! on January 03, 2012, 12:50:59 PM
wow... that is insanity... and here i was super happy getting 760 dmg with 3 meter and 1 drive...
Title: Re: Re: Re: Yuri Sakazaki (Console)
Post by: konkrete on January 03, 2012, 06:03:57 PM
Just have to cancel f.A as late as possible
This is truth. I get it most of the time now.

Now we need to find ways to corner carry without knockdown. Overhead to ex air fireball looped works, but you have to dash before you repeat. I know it combos i just haven't put enough practice into it.
Title: Re: Yuri Sakazaki (Console)
Post by: GO4PRO on January 03, 2012, 11:42:33 PM
Made a banner inspired by this ridiculous loop.

(http://img703.imageshack.us/img703/3329/assty.png)
Title: Re: Yuri Sakazaki (Console)
Post by: Saitsuofleaves on January 03, 2012, 11:45:57 PM
Wow, that's a nice banner.

Can you make a EX Kyo/Kensou/Terry banner or something?
Title: Re: Yuri Sakazaki (Console)
Post by: Kazuhiro on January 05, 2012, 04:22:17 AM
So did anyone tried landing that loop mid-match? I saw that video a while ago, but never took the time to actually practice it since I figured it would be impractical during matches. Re-watching it though, I have to say it doesn't look that hard to pull off so I'm gonna try it out in practice mode and in casuals. Before I jump into practice mode though, does anyone know if it can be started off a cr.B?

Also, I like that banner. Dat f.A  ;)
Title: Re: Yuri Sakazaki (Console)
Post by: Saitsuofleaves on January 05, 2012, 06:16:29 AM
As long as you have the corner, you can start it off of anything you'd start a HD combo with, but you have to make sure that the normal you start with afterwards is cl.C into f.A obviously.  Other than that, all you need is the corner.

Though, I'd suggest only using it against either the opponent's anchor, or when they're fully stocked on bar already.
Title: Re: Yuri Sakazaki (Console)
Post by: GO4PRO on January 05, 2012, 08:37:57 AM
So did anyone tried landing that loop mid-match? I saw that video a while ago, but never took the time to actually practice it since I figured it would be impractical during matches. Re-watching it though, I have to say it doesn't look that hard to pull off so I'm gonna try it out in practice mode and in casuals. Before I jump into practice mode though, does anyone know if it can be started off a cr.B?

Also, I like that banner. Dat f.A  ;)

cr.BxN, df.B+C, f.A

cr.B, cl.C, BC, cl.C, f.A
Title: Re: Yuri Sakazaki (Console)
Post by: Kazuhiro on January 06, 2012, 06:32:33 AM
Tried doing the loop in training mode today and managed to get it off pretty consistently once I got the timing down. It's a little weird at first because you have to do everything fast except for the part where you have to cancel the f.A into Raiouken.

You can start the loop off st.C, so as a hit confirm I used cr.B, cr.B, st.B (HD) st.C xx (f.A loop) which was easier for me to confirm.
Title: Re: Yuri Sakazaki (Console)
Post by: Anthony Gonsalves on January 08, 2012, 05:04:44 AM
Im having trouble with Yuri's trial number 7. The first Raiouken in the demo is done very close to the ground, so I figured that it needs to be done by doing a Tiger Knee motion, but its not consistent. Anyone know how to do the Raiouken so that Yuri does it very close to the ground?

Secondly, in the same trial there is part where you have to HD bypass a Raiouken. Is there a trick to HD bypassing a special consistently? Because when I try to do it I either get Yuri activating HD normally or sometimes I get the proper HD bypass of the special. I went to training mode and looked at the inputs but I did not find any consistency with the inputs.

Any tips?
Title: Re: Yuri Sakazaki (Console)
Post by: Anthony Gonsalves on January 09, 2012, 07:22:29 AM
OK I figured it out. I was pressing BC way too fast and you just gotta wait till Yuri leaves the ground before you press BC.

Any tips on doing her Kuuga into Houyoku  (especially the loop while in HD mode)?
Title: Re: Yuri Sakazaki (Console)
Post by: Kazuhiro on January 25, 2012, 04:22:42 PM
KOF XIII: Yuri BnBs & Practical Combos (http://www.youtube.com/watch?v=Rbv4vxjv_h4#ws)
Title: Re: Yuri Sakazaki (Console)
Post by: desmond_kof on January 25, 2012, 06:23:44 PM
Nice video man!

Anyway we can use your video in her Yuri wiki? Use it as a video example for her combos? Sort of like this: http://dreamcancel.com/wiki/index.php?title=Shen_Woo_(XIII)#HyperDrive (http://dreamcancel.com/wiki/index.php?title=Shen_Woo_(XIII)#HyperDrive)

But organized better, and you will be credited. Is that okay?
Title: Re: Yuri Sakazaki (Console)
Post by: Kazuhiro on January 26, 2012, 02:32:40 AM
Nice video man!

Anyway we can use your video in her Yuri wiki? Use it as a video example for her combos? Sort of like this: http://dreamcancel.com/wiki/index.php?title=Shen_Woo_(XIII)#HyperDrive (http://dreamcancel.com/wiki/index.php?title=Shen_Woo_(XIII)#HyperDrive)

But organized better, and you will be credited. Is that okay?

No problem, man. Go ahead.  :)
Title: Re: Yuri Sakazaki (Console)
Post by: milesw on January 26, 2012, 04:56:18 AM
sweet kazu.
Helpful as always
Title: Re: Yuri Sakazaki (Console)
Post by: desmond_kof on January 26, 2012, 11:06:04 PM
Nice video man!

Anyway we can use your video in her Yuri wiki? Use it as a video example for her combos? Sort of like this: http://dreamcancel.com/wiki/index.php?title=Shen_Woo_(XIII)#HyperDrive (http://dreamcancel.com/wiki/index.php?title=Shen_Woo_(XIII)#HyperDrive)

But organized better, and you will be credited. Is that okay?

No problem, man. Go ahead.  :)

Here ya go:

http://dreamcancel.com/wiki/index.php?title=Yuri_Sakazaki_%28XIII%29#Combos (http://dreamcancel.com/wiki/index.php?title=Yuri_Sakazaki_%28XIII%29#Combos)

Your name is at the bottom of the page.

Thanks dude!
Title: Re: Yuri Sakazaki (Console)
Post by: sibarraz on January 27, 2012, 07:07:39 PM
I think that I will change yuri from anchor to battery, I think that I use her better to build some meter instead of spending tons of meters with her, with little requirements, I think that I could do more wise combos

Than being said, is that, or putting her on the middle with andy as battery

Mai will go third
Title: Re: Yuri Sakazaki (Console)
Post by: Sharnt on January 27, 2012, 09:13:55 PM
Yuri just needs meter when she hits, so it's always good to spend some with her, anyway she always produce a lot of meter too.
Her only needs maybe some Ex for hcb.BD as a near safe wake up option.
Title: Re: Yuri Sakazaki (Console)
Post by: desmond_kof on January 27, 2012, 09:47:02 PM
What are some pros and cons to her gameplay you guys feel?

http://dreamcancel.com/wiki/index.php?title=Yuri_Sakazaki_%28XIII%29#Gameplay_Overview (http://dreamcancel.com/wiki/index.php?title=Yuri_Sakazaki_%28XIII%29#Gameplay_Overview)

Anyone agree or disagree with this? Have ones to add?

And yes, I agree with you Sharnt, she can build some meter, but and she also works best with it too.
Title: Re: Yuri Sakazaki (Console)
Post by: Glenburg89 on January 29, 2012, 08:44:47 AM
Hey guys,
I was trying to see how effective Yuri can play as a point on this team:

Yuri/Mai/Shen Woo

I came to the conclusion that Mai is better coming in with meter so she can open up her reversal options.
At the same time, Yuri has a bunch of good tools to start with.

Also, how effective is Yuri's meter building on point?

Thanks!

Title: Re: Yuri Sakazaki (Console)
Post by: Zeromurasame on January 30, 2012, 04:34:37 AM
Yuri can pretty much be played on any spot of the team. Having her on point would make her an excellent battery on top of her myriad of mixups and whatnot, she can gain meter at a fast rate. However I think that Mai would be as a better buffer. She doesn't really need meter to do work and even with meter her reversal options aren't that great. But I digress Yuri is pretty much effective on any spot of the team and is a great point character.
Title: Re: Yuri Sakazaki (Console)
Post by: Glenburg89 on January 30, 2012, 10:10:57 AM
Awesome,
Thanks a lot for the info, Zero!
Yeah, Yuri is such a fun character to start with.
Title: Re: Yuri Sakazaki (Console)
Post by: marchefelix on February 03, 2012, 09:18:37 PM
Yuri combo vid with fanservice  ;):

(Somewhat NSFW)

KoF XIII : Yuri Sakazaki Combo Vid (http://www.youtube.com/watch?v=X6lS_IgiJ1c#ws)
Title: Re: Yuri Sakazaki (Console)
Post by: Zeromurasame on February 07, 2012, 10:10:25 AM
I don't know if this is the right place to ask this. But does anyone have any tips on how to cancel DP's into DP's? I'm trying to learn Yuri's HD corner carry and the Shoryu into Demon flip is a nightmare for me.
Title: Re: Yuri Sakazaki (Console)
Post by: Sharnt on February 07, 2012, 12:20:04 PM
Use the buffer :
6523+A~D~~C.

you just need to input one dp move and then hold 3.

You can do the s.B,dp.C,dp.D~C,s.C,dp.D~AC midscreen combo like this too but it requires too much timing and it's easier to do two dp moves here.
Title: Re: Yuri Sakazaki (Console)
Post by: Zeromurasame on February 07, 2012, 11:04:33 PM
So I do the A DP and then hold D followed by C? Does this work from her C DP as well?
Title: Re: Yuri Sakazaki (Console)
Post by: TYRANNICAL on February 09, 2012, 07:29:52 PM
The wiki says that her A Kouoh Ken is unsafe if blocked? Really?  So her only reliable ranged pokes are far D?  I use crB/stB/far for ground pokes.  I was hoping to utilize her ground FBs after I had a set vs someone who ran Ryo and his FB is a damn pain in the ass.
Title: Re: Yuri Sakazaki (Console)
Post by: desmond_kof on February 09, 2012, 07:49:49 PM
^ Depending on the range. At point blank midscreen, your opponent recovers faster than you do, and you don't get pushed back far enough so you might get punished by a move with fast start-up. Especially in the corner, you don't receive much pushback, so you may be in danger.

But if you throw out the fireball where it hits at the very farthest, it is safe and you get pushed back away from your opponent quite a bit.

If you accompany the fireball with normal beforehand (s.C or s.D) you will get pushed back far enough where it may be difficult for someone to punish.

So basically it is unsafe on block technically but hard to punish (kinda like Andy's db~f+A). Just experiment in training mode what can punish it at certain distances.

Thanks for your question, I might add this to the wiki for clarification.
Title: Re: Yuri Sakazaki (Console)
Post by: BioBooster on February 27, 2012, 05:17:26 PM
Yuri meta data up:
http://dreamcancel.com/wiki/index.php?title=Yuri_Sakazaki_%28XIII%29#Move_Metadata (http://dreamcancel.com/wiki/index.php?title=Yuri_Sakazaki_%28XIII%29#Move_Metadata)

enjoy!
Title: Re: Yuri Sakazaki (Console)
Post by: sibarraz on March 03, 2012, 04:36:38 PM
Some interesting tech that I learned today from a friend

If you do the typical string of yuri which involves the use of d.b and s.b, you can do some interesting things with ex raioken

If you do one d.b then s.b and then ex raioken, you will land at the other side of the opponent (if he blocks)

If you do 2 d.b and then the rest of the string, it seems like yuri will land at the other side of your opponent, but some weird thing happens and she lands at the same side

If you do 3 d.b, and then the rest of the string, you will land at the other side

I don't know if this was known or not, but this could be a little surprise for the opponent who doesnt know this, so maybe risking a little with could lead to open a combo, at least the use of 2 d.b is weird since yuri LOOKS like she landed at the other side from a brief frame
Title: Re: Yuri Sakazaki (Console)
Post by: Zeromurasame on March 10, 2012, 12:33:52 PM
Some interesting tech that I learned today from a friend

If you do the typical string of yuri which involves the use of d.b and s.b, you can do some interesting things with ex raioken

If you do one d.b then s.b and then ex raioken, you will land at the other side of the opponent (if he blocks)

If you do 2 d.b and then the rest of the string, it seems like yuri will land at the other side of your opponent, but some weird thing happens and she lands at the same side

If you do 3 d.b, and then the rest of the string, you will land at the other side

I don't know if this was known or not, but this could be a little surprise for the opponent who doesnt know this, so maybe risking a little with could lead to open a combo, at least the use of 2 d.b is weird since yuri LOOKS like she landed at the other side from a brief frame
I love the potential of this set up. The EX Raiou Ken has a decent amount of plus frames on block so it functions as an excellent frame-trap/guard break set-up.
Title: Re: Re: Yuri Sakazaki (Console)
Post by: choysauce on March 16, 2012, 07:02:33 PM
I'm having trouble gaining an advantage during the neutral game with yuri. What do you guys do to get things started with her? The only thing I can think of would be to use dive kicks to bait an anti air.

Her ground game seems a bit lacking. unless there is something I'm missing. I tend to use st.D and cr.B usually. Occasionally st.C because it feels really active.

Sent from my R800x using Tapatalk
Title: Re: Yuri Sakazaki (Console)
Post by: sibarraz on March 16, 2012, 07:27:44 PM
Yuri ground game is IMO really lacking, she doesn't had anything that is really exploitable except her dive kicks, and those in some matchups are a bad idea
Title: Re: Re: Yuri Sakazaki (Console)
Post by: Zeromurasame on March 16, 2012, 09:09:13 PM
I'm having trouble gaining an advantage during the neutral game with yuri. What do you guys do to get things started with her? The only thing I can think of would be to use dive kicks to bait an anti air.

Her ground game seems a bit lacking. unless there is something I'm missing. I tend to use st.D and cr.B usually. Occasionally st.C because it feels really active.

Sent from my R800x using Tapatalk
From a neutral game I usually just poke with either St.C,St.B or her fireball. In all honesty I think Yuri's dive kick is really overrated. It's good, don't get me wrong. But she can still get anti aired out of it easily. I usually dive kick on my opponent when they've been trained to block. But Yuri has a decent arsenal of pokes and you can work your neutral game around that. Plus C fireball moves you forward.
Title: Re: Re: Yuri Sakazaki (Console)
Post by: choysauce on March 16, 2012, 10:08:38 PM
Seems like if you have meter to spare ex raioken would be the best thing to use to apply pressure to get in from a neutral position

Sent from my R800x using Tapatalk
Title: Re: Re: Yuri Sakazaki (Console)
Post by: DBarnes on March 22, 2012, 04:41:15 PM
I'm having trouble gaining an advantage during the neutral game with yuri. What do you guys do to get things started with her? The only thing I can think of would be to use dive kicks to bait an anti air.

Her ground game seems a bit lacking. unless there is something I'm missing. I tend to use st.D and cr.B usually. Occasionally st.C because it feels really active.

Sent from my R800x using Tapatalk

I tend to use st.C a lot at mid range because of it's reach and recovery after block. Yuri's st.B is also good and hit crouching opponents if your opponent is mashing. Her fireball is okay at mid to far range but don't get too predictable with it.

Her j.D is also good because it leads to an ambiguous cross up, if you hit right above your opponent. j.A > dive kick when done low to the ground also makes for a good frame trap, if you really close on some tall characters.
Title: Re: Yuri Sakazaki (Console)
Post by: desmond_kof on March 24, 2012, 04:56:59 AM
This picture shows her hop and jump heights: http://www.flickr.com/photos/76301188@N03/7009842383/# (http://www.flickr.com/photos/76301188@N03/7009842383/#)
Pretty cool, huh?
Title: Re: Yuri Sakazaki (Console)
Post by: Sharnt on April 23, 2012, 11:59:27 AM
Quote

@SharntGroMuzo OH and ex demon flip always lands in front, not in back. So that is not a good option when atempting to give them a 50/50


@SharntGroMuzo BUT if they have a vertical wakeup option you will get blown up for that.
In reply to Sharnt-Gro-Muzo

@SharntGroMuzo yes and no, when you have ther other person in the corner and air grab, you can set up a cross up demon flip on them

Quote
Quote
@RogerDodger At worste you'r close, enough time to do a cross up attempt. Ex hit 100%. Corner => crossup mixup.Avoid to press is a good idea

@RogerDodger Haha, people didn't understand they shouldn't jump on Kim FREE HIENZAN Though your Yuri lacks of demon flip throw after your cd

From https://twitter.com/SharntGroMuzo/status/194341945731059712

Yeah on charging reversal character you shouldn't try a cross up mixup anyway. They will blown you up.

What do you mean by ? :
Quote
OH and ex demon flip always lands in front, not in back. So that is not a good option when atempting to give them a 50/50

I talking about the fact he throw on Ex demon flip will catch your opponent after a cd hit anywhere on screen. So if you weren't in a situation where the normal one won't catch them its worthing it imo.
Sorry wasn't clear, it's pissing me off to shoot twits and let lose this in the constant flood of information.

If you mean the dive kick version of the Ex demon flip it's near true, you may hit them in cross up but it requires specific setups or big tall characters.
Anyway I'm using it more like an instant overhead since it hits high contrary to normal one. Plus Yuri legs are invincible in the startup so it may throw you up of low pressing or punish duo lon f.B.

Title: Re: Yuri Sakazaki (Console)
Post by: Zeromurasame on April 23, 2012, 10:06:28 PM


What do you mean by ? :
Quote
OH and ex demon flip always lands in front, not in back. So that is not a good option when atempting to give them a 50/50

I talking about the fact he throw on Ex demon flip will catch your opponent after a cd hit anywhere on screen. So if you weren't in a situation where the normal one won't catch them its worthing it imo.
Sorry wasn't clear, it's pissing me off to shoot twits and let lose this in the constant flood of information.

If you mean the dive kick version of the Ex demon flip it's near true, you may hit them in cross up but it requires specific setups or big tall characters.
Anyway I'm using it more like an instant overhead since it hits high contrary to normal one. Plus Yuri legs are invincible in the startup so it may throw you up of low pressing or punish duo lon f.B.


Ex Demon flip into Dive kick is an overhead. So I think that would really scare people who are trained to crouch block the dive kick.
Title: Re: Yuri Sakazaki (Console)
Post by: Sharnt on April 25, 2012, 10:13:32 AM
Someone else found dive kick mixup which must guarded differently whether your opponent is crouching or standing?
Title: Re: Yuri Sakazaki (Console)
Post by: sibarraz on April 25, 2012, 05:33:39 PM
Someone else found dive kick mixup which must guarded differently whether your opponent is crouching or standing?

I don't understand this, could you explain it better?
Title: Re: Yuri Sakazaki (Console)
Post by: Sharnt on April 25, 2012, 09:12:25 PM
I made a video but since i record with a webcam I don't pay attention to some details, I must redo one.
Title: Re: Yuri Sakazaki (Console)
Post by: choysauce on May 10, 2012, 01:55:07 AM
i'll share my dirty mixup with ya'll (keke)

sometimes when i do a blockstring i'll just feel like activating and going directly into overhead.
since the activation puts you into a neutral state, the overhead is not part of a target combo, so it's a raw overhead.

in the corner, obv you start up the butt loop.
midscreen, you can do f.A > ex raioken > run > st.C > whatever

if you are not quite in the corner and you have meter to spare, you can use this midscreen starter to push them further until you can start up the butt loop. otherwise i just do the typical DP > Demon flip loop

with this you can mix it up with command grab, saiha, or cr.B depending on if you know ur opponent is watching out for it.

the only way for them to escape really is to GC roll knowing that you like to go for this setup.

i might regret this decision of sharing lol (i dont wanna get hit by my own setup, unless someone already posted this)
Title: Re: Re: Yuri Sakazaki (Console)
Post by: yamazaky96 on May 14, 2012, 07:50:22 AM
I'm having trouble gaining an advantage during the neutral game with yuri. What do you guys do to get things started with her? The only thing I can think of would be to use dive kicks to bait an anti air.

Her ground game seems a bit lacking. unless there is something I'm missing. I tend to use st.D and cr.B usually. Occasionally st.C because it feels really active.

Sent from my R800x using Tapatalk

use the 1 frame command grab and cancel it to supers
this will make yuri scary in the ground as well
Title: Re: Yuri Sakazaki (Console)
Post by: Sharnt on May 14, 2012, 09:48:27 AM
Someone else found dive kick mixup which must guarded differently whether your opponent is crouching or standing?

I don't understand this, could you explain it better?
Hu I fought it was specific, but it's the classis crossup on hop which is possible only if your opponent is crouching. Thus if he is standing he must guard in front of him and if he his crouching behind him.

Vidéo12 (http://www.youtube.com/watch?v=jVBY4fn91cE#)
Title: Re: Yuri Sakazaki (Console)
Post by: BierKlauMeister on June 24, 2012, 06:13:04 PM
Hey guys, just started playing yuri on point, shes a great battery :). Anyway, can someone tell me how to setup her crossup divekick constantly after a command grab and after a bnb 2b 2b 5b dpc? Ive seen romance and other guys doing it but i cant get it to crossup consistently enough, like it feels like i get "lucky" every time it crosses up :(.

A consistent setup would be great ^_^

Thx
Title: Re: Yuri Sakazaki (Console)
Post by: Sharnt on June 24, 2012, 06:19:17 PM
After the command throw run hyper hop and with time you will learn the specific timing and spacing, you can try in training though.
The dp is the same thing, just keep in mind they can fast recover after the dp and thus run to make them fear the throw and use dp.D~C to juggle them in the air.

It's just important to master both ways to use the dive kick : from jumps and from demon flip, on wakeup I think "manual" dive kick is better. And demon flip must be used only for specific setup or to cancel a normal.

Instead of doing d.B,d.B,s.B,dp.C you can also do d.B,s.B,hcb.B instead to have a better okizeme.
Title: Re: Yuri Sakazaki (Console)
Post by: BierKlauMeister on June 24, 2012, 06:52:22 PM
Thanks man, ill be practicing the timing then
Title: Re: Yuri Sakazaki (Console)
Post by: Sharnt on June 24, 2012, 08:53:59 PM
I don't know, I just know when I must jump and press B to do either kind of cross ups :/

Tomorrow i'll try to find a way to explain it, but it's that basically you run hyper hop and depending on the timing and spacing you end with a cross up or not.
Title: Re: Yuri Sakazaki (Console)
Post by: Diavle on July 01, 2012, 05:21:20 PM
Is mashing jab a viable counter to her post light kick string? When she does the whole dive kick thing.

I was playing against a Yuri using K' and just mashed sA after her sB and he beat all her demon flips clean every time. This also beats that mixup where they like to do the running grab after sB.
Title: Re: Yuri Sakazaki (Console)
Post by: desmond_kof on July 01, 2012, 05:40:17 PM
Yeah, jabs can beat her demon flips pretty well...I've also been just training myself of just superjumping backwards with normal that points diagonally down (ex King's j.C, Kyo's j.C, EX Iori j.CD).
Title: Re: Yuri Sakazaki (Console)
Post by: Diavle on July 02, 2012, 12:33:09 AM
Nice, wasn't sure if it actually works or the guy was messing up on his end.

And yeah, the counter you mention is a good one too. First saw it when Bala used Shen's sj.C against Romance at CEO, shut down his Yuri shenanigans pretty good.
Title: Re: Yuri Sakazaki (Console)
Post by: Sharnt on July 02, 2012, 10:29:56 AM
Be careful if the Yuri player knows you're going for a normal he can do the dive kick with a fast timing which will result in a frametrap leading for a free combo (Plus in this case there is an anti roll option select).
If you jump/backdash he can mind it and do the C followup and combo.
Title: Re: Yuri Sakazaki (Console)
Post by: t3h mAsTarOth...! on July 16, 2012, 02:54:03 AM
s.C+D is so amazing... s.C+D, dp+D, dive kick can't be jumped out of if done up close... It anti-airs like crazy... Mid-screen you can spend a bar for dp+BD and always guarantee a follow-up... On regular hit just throw and on counter hit do the C follow-up and combo further... If you corner them then spend 1 more drive for big damage...
Title: Re: Yuri Sakazaki (Console)
Post by: Tikok on July 20, 2012, 02:23:09 AM
I'd like to share this with my fellow Yuri players~

Her Saiha A is a pretty neat anti air and is a hard knockdown so it allows Yuri to get in for free. But for some reasons, Saiha A is only a hard knockdown on normal hit...

If it hits counterhit, the opponent can tech. Keep that in mind when timing your jumps after anti airing with Saiha~
Title: Re: Yuri Sakazaki (Console)
Post by: Fadedsun on July 20, 2012, 03:29:15 AM
What's a good idea to do once your opponent expects a demon flip after a block string and they're going to jab you out of it? Just end the blockstring with a fireball instead to induce mindgames, then try to demonflip into divekick later?
Title: Re: Yuri Sakazaki (Console)
Post by: Tikok on July 20, 2012, 03:40:59 AM
Don't use Houyoku to end your blockstrings then.

You can try to get an opening with c.B > run > c.B or try to frame trap with c.B > c.C , tick throw with hcb D , delay c.D > dp B+D ~ B then apply more mixups.
Yuri has a lot of tools, make sure you use all of them and don't get predictable doing nothing but Houyoku > Dive kick.
Title: Re: Yuri Sakazaki (Console)
Post by: Fadedsun on July 29, 2012, 09:24:40 PM
Why is it that sometimes when I try to DC into her demon flip from an upper cut I'll get a Raioken instead of demon flip? Does anyone else have this problem?
Title: Re: Yuri Sakazaki (Console)
Post by: Tikok on July 29, 2012, 10:08:45 PM
To avoid that I just don't use shortcuts and do dp P > dp K.
Title: Re: Yuri Sakazaki (Console)
Post by: Fadedsun on July 29, 2012, 11:34:21 PM
To avoid that I just don't use shortcuts and do dp P > dp K.

Just spent some time in practice mode trying this instead of the usual shortcut that I do for DPs. It's more of a pain, but I think it ensures better execution. Thanks!
Title: Re: Yuri Sakazaki (Console)
Post by: JuiceboxAbel on July 29, 2012, 11:43:58 PM
To avoid that I just don't use shortcuts and do dp P > dp K.

Try this:

6 2 3 P K

Literally, do the motion once and stop at df. Both specials will come out if you did the motion quickly and press the 2nd button fast enough. One of the many reasons I like a square gate with KOF.
Title: Re: Yuri Sakazaki (Console)
Post by: Tikok on July 30, 2012, 12:18:43 AM
Quote
Just spent some time in practice mode trying this instead of the usual shortcut that I do for DPs. It's more of a pain, but I think it ensures better execution. Thanks!
You're welcome~!

You could also try what Juicebox told you, it works fine. But to be honest, I think it's more of a pain doing that , than doing it normally since I'm used to do the dp motion 6 2 3 6, and it seems it's the same for you, as you sometimes get Raioken.
Title: Re: Yuri Sakazaki (Console)
Post by: sibarraz on July 30, 2012, 03:10:06 AM
Is saiha A a hard knocdown?
Title: Re: Yuri Sakazaki (Console)
Post by: Fadedsun on July 30, 2012, 04:06:12 AM
Is saiha A a hard knocdown?

Yes. Good block string to go for a hard knockdown would be something like c.b c.a A.saiha.
Title: Re: Yuri Sakazaki (Console)
Post by: Tikok on July 30, 2012, 09:06:25 AM
Saiha A is only a hard knockdown on normal hit. On counterhit for some reason they can recovery roll...

But if you confirm from c.B you should go for Binta B instead. It does more damage and gives you a better hard knockdown.
Title: Re: Yuri Sakazaki (Console)
Post by: Sharnt on August 02, 2012, 08:32:20 PM
d.B,d.B,s.B, puts you a the right distance for doing s.C,dp.BC, if your opponent moves he eats far C plus an activating hd dragon to full combo (easier than activating in the void and then confirming).
Title: Re: Yuri Sakazaki (Console)
Post by: t3h mAsTarOth...! on August 03, 2012, 12:01:34 AM
Why would u randomly activate? Just confirm off of cr.B, s.B... Then late activate and dp+C or qcb+C after the auto s.C...
Title: Re: Yuri Sakazaki (Console)
Post by: Sharnt on August 03, 2012, 01:31:27 PM
You didn't understand the goal of the maneuver, it's a spacing frametrap (I wasn't very clear).

If your opponent block your d.B string, you can do this, if he does something the s.C will hit and confirm into hd, if not it will whiff and nothing happens.

It's mean to fight against rushdown opponent or happy s.D kyo/saiki etc.
Title: Re: Yuri Sakazaki (Console)
Post by: t3h mAsTarOth...! on August 03, 2012, 04:05:17 PM
Oh ok... I get it... Still too risky imo... HD is too expensive to gamble with... Rather just hit confirm... If you do wanna gamble then empty jump > activate before landing > hcb+B > HD combo is a better choice imo...
Title: Re: Yuri Sakazaki (Console)
Post by: Sharnt on August 03, 2012, 06:24:08 PM
Hu ? There is no gamble (At least with the HD).

If your opponent does nothing the s.C whiff and the HD isn't activated, still true if it trade or you are hit.

The HD is activating only if it lands, plus with this timing you opponent if he tries to jump forward is hit before leaving the ground ... (other jumps s.C whiff)

You're just wide open to sweeps, slide moves, invincible moves, high reach fast moves, or very lenient moves (You can delay for them though). Still it's a little bet on your opponent habits.
Title: Re: Yuri Sakazaki (Console)
Post by: Tikok on August 03, 2012, 09:35:39 PM
If they jump they are hit after leaving the ground and the OS leaves you wipe open (+wasted HD).

You really shouldn't do that kind of OS in KoF, unless you're Vice and are os'ing EX Deicide off her s.B or something.
Title: Re: Yuri Sakazaki (Console)
Post by: Killey on October 25, 2012, 04:48:03 PM
Does anyone know how many active frames Yuri's j.A has? Last week at TRB, BALA was abusing early j.A xx dive kick a lot. The j.A appeared to have a lot of active frames as he was timing it early and it still managed to hit crouching characters.
Title: Re: Yuri Sakazaki (Console)
Post by: NCV on October 28, 2012, 08:00:59 PM
A lot?  I've started it on the way up on a normal jump and it was still active for a grounded opponent.
Title: Re: Yuri Sakazaki (Console)
Post by: Great_Dark_Hero on April 23, 2013, 07:51:53 PM
Just a heads up, I have a Yuri thread on SRK as well.
http://forums.shoryuken.com/discussion/166812/kofxiii-yuri-sakazaki#latest (http://forums.shoryuken.com/discussion/166812/kofxiii-yuri-sakazaki#latest)
Title: Re: Yuri Sakazaki (Console)
Post by: NCV on August 04, 2013, 07:17:20 PM
When doing a xup j.cd, you will want to to the demon flip from the same side you came from, as the knocked-down body will fly over you, putting you back on the same side.

I've been trying to work tk air ex fireball into my game. I feel like against certain characters it might be a useful whiff punish/fireball punish.
Title: Re: Yuri Sakazaki (Console)
Post by: Sharnt on November 06, 2013, 05:59:50 PM
You might have experienced while playing yuri a problem to do your setups making you miss the "reversal" dive kick on the demon flip dp.K

Here is a little trick I found to make it a guaranteed sucess using the game buffer.

The problem is if you double tap D for doing dp.D,dive you might miss the reversal window, and if you tap nothing and stay put on the first D the move is too slow to allow the buffer to be wide enough with only one press.

But you can push dp.D and stay put on B to have a guaranteed reversal dive.

Inputs will look like this on p1 side:
;b (keep pushing)
;d
;df
;dn
;fd

Moreover it is a good way to time your anti roll option select. Once you see the dive coming out just push D to make it coming out.
;dn;d
(slight delay)
;b (keep pushing)
;d
;df
;dn
;fd
Title: Re: Yuri Sakazaki (Console)
Post by: marchefelix on April 04, 2014, 09:53:44 PM
Safe meaty setup

KOF XIII // Yuri Safe Meaty 1F (http://www.youtube.com/watch?v=CBnoLH9pg6Y#ws)
Title: Re: Yuri Sakazaki (Console)
Post by: marchefelix on April 08, 2014, 11:05:49 PM
Do people even use her hcb+D? If so, how do they use it?
Title: Re: Yuri Sakazaki (Console)
Post by: desmond_kof on April 09, 2014, 08:06:38 AM
Do people even use her hcb+D? If so, how do they use it?

The run makes people want to block if they are too respectful or expecting an attack then they get grabbed. Same with Mr. Karate's hcb+K. It's a little gimmicky but it's good to throw people off with it.
Title: Re: Yuri Sakazaki (Console)
Post by: marchefelix on April 09, 2014, 09:04:57 AM
Do people even use her hcb+D? If so, how do they use it?

The run makes people want to block if they are too respectful or expecting an attack then they get grabbed. Same with Mr. Karate's hcb+K. It's a little gimmicky but it's good to throw people off with it.

That's how I've always used it in previous KOFs.

Is there any footage of this being used for XIII?
Title: Re: Yuri Sakazaki (Console)
Post by: desmond_kof on April 09, 2014, 04:16:27 PM
Do people even use her hcb+D? If so, how do they use it?

The run makes people want to block if they are too respectful or expecting an attack then they get grabbed. Same with Mr. Karate's hcb+K. It's a little gimmicky but it's good to throw people off with it.

That's how I've always used it in previous KOFs.

Is there any footage of this being used for XIII?

http://youtu.be/R2p2MkG-84Q?t=20m59s (http://youtu.be/R2p2MkG-84Q?t=20m59s)
Title: Re: Yuri Sakazaki (Console)
Post by: marchefelix on April 10, 2014, 11:43:49 PM
Stylish Yuri combos:

KOFXIII yuri stylish combo 1 (http://www.youtube.com/watch?v=PEWbi9JPB9k#ws)

KOFXIII yuri stylish 2 (http://www.youtube.com/watch?v=rj-aZDabwVM#ws)
Title: Re: Yuri Sakazaki (Console)
Post by: Malik on October 01, 2014, 12:28:27 AM
For anyone aspiring to play Yuri or is in need of what to do in match specific situations or just watch two of the best Yuri players, this pre-EVO 2014 set of Misterio & GuttsCL is one to watch & take notes of
Donation Drive Guttscl // FT10 Misterio vs Gutts (http://www.youtube.com/watch?v=JXSSSzRaYK0#ws)
Title: Re: Yuri Sakazaki (Console)
Post by: marchefelix on January 11, 2016, 07:37:58 AM
New twist in her butt loop:

https://m.youtube.com/watch?v=g-ZK_jgHTEg
Title: Re: Yuri Sakazaki (Console)
Post by: EXWildWolf on May 17, 2018, 09:43:28 PM
Godlike