Look at how much bar it builds for your opponent =(.
Still good to know if you hit their anchor with it though.
I'm a Yuri main and I play her second. This will definitely go into my bag of tricks since I usually fight the opposing teams anchor with my second haha.
I wonder how much damage this does off a c.B or a dive kick... I rarely land a j.C/D in the corner lol.
I wonder how much damage this does off a c.B or a dive kick... I rarely land a j.C/D in the corner lol.
Just have to cancel f.A as late as possibleThis is truth. I get it most of the time now.
So did anyone tried landing that loop mid-match? I saw that video a while ago, but never took the time to actually practice it since I figured it would be impractical during matches. Re-watching it though, I have to say it doesn't look that hard to pull off so I'm gonna try it out in practice mode and in casuals. Before I jump into practice mode though, does anyone know if it can be started off a cr.B?cr.BxN, df.B+C, f.A
Also, I like that banner. Dat f.A ;)
Nice video man!
Anyway we can use your video in her Yuri wiki? Use it as a video example for her combos? Sort of like this: http://dreamcancel.com/wiki/index.php?title=Shen_Woo_(XIII)#HyperDrive (http://dreamcancel.com/wiki/index.php?title=Shen_Woo_(XIII)#HyperDrive)
But organized better, and you will be credited. Is that okay?
Nice video man!
Anyway we can use your video in her Yuri wiki? Use it as a video example for her combos? Sort of like this: http://dreamcancel.com/wiki/index.php?title=Shen_Woo_(XIII)#HyperDrive (http://dreamcancel.com/wiki/index.php?title=Shen_Woo_(XIII)#HyperDrive)
But organized better, and you will be credited. Is that okay?
No problem, man. Go ahead. :)
Some interesting tech that I learned today from a friendI love the potential of this set up. The EX Raiou Ken has a decent amount of plus frames on block so it functions as an excellent frame-trap/guard break set-up.
If you do the typical string of yuri which involves the use of d.b and s.b, you can do some interesting things with ex raioken
If you do one d.b then s.b and then ex raioken, you will land at the other side of the opponent (if he blocks)
If you do 2 d.b and then the rest of the string, it seems like yuri will land at the other side of your opponent, but some weird thing happens and she lands at the same side
If you do 3 d.b, and then the rest of the string, you will land at the other side
I don't know if this was known or not, but this could be a little surprise for the opponent who doesnt know this, so maybe risking a little with could lead to open a combo, at least the use of 2 d.b is weird since yuri LOOKS like she landed at the other side from a brief frame
I'm having trouble gaining an advantage during the neutral game with yuri. What do you guys do to get things started with her? The only thing I can think of would be to use dive kicks to bait an anti air.From a neutral game I usually just poke with either St.C,St.B or her fireball. In all honesty I think Yuri's dive kick is really overrated. It's good, don't get me wrong. But she can still get anti aired out of it easily. I usually dive kick on my opponent when they've been trained to block. But Yuri has a decent arsenal of pokes and you can work your neutral game around that. Plus C fireball moves you forward.
Her ground game seems a bit lacking. unless there is something I'm missing. I tend to use st.D and cr.B usually. Occasionally st.C because it feels really active.
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I'm having trouble gaining an advantage during the neutral game with yuri. What do you guys do to get things started with her? The only thing I can think of would be to use dive kicks to bait an anti air.
Her ground game seems a bit lacking. unless there is something I'm missing. I tend to use st.D and cr.B usually. Occasionally st.C because it feels really active.
Sent from my R800x using Tapatalk
@SharntGroMuzo OH and ex demon flip always lands in front, not in back. So that is not a good option when atempting to give them a 50/50
@SharntGroMuzo BUT if they have a vertical wakeup option you will get blown up for that.
In reply to Sharnt-Gro-Muzo
@SharntGroMuzo yes and no, when you have ther other person in the corner and air grab, you can set up a cross up demon flip on themQuoteQuote@RogerDodger At worste you'r close, enough time to do a cross up attempt. Ex hit 100%. Corner => crossup mixup.Avoid to press is a good idea
@RogerDodger Haha, people didn't understand they shouldn't jump on Kim FREE HIENZAN Though your Yuri lacks of demon flip throw after your cd
OH and ex demon flip always lands in front, not in back. So that is not a good option when atempting to give them a 50/50
Ex Demon flip into Dive kick is an overhead. So I think that would really scare people who are trained to crouch block the dive kick.
What do you mean by ? :QuoteOH and ex demon flip always lands in front, not in back. So that is not a good option when atempting to give them a 50/50
I talking about the fact he throw on Ex demon flip will catch your opponent after a cd hit anywhere on screen. So if you weren't in a situation where the normal one won't catch them its worthing it imo.
Sorry wasn't clear, it's pissing me off to shoot twits and let lose this in the constant flood of information.
If you mean the dive kick version of the Ex demon flip it's near true, you may hit them in cross up but it requires specific setups or big tall characters.
Anyway I'm using it more like an instant overhead since it hits high contrary to normal one. Plus Yuri legs are invincible in the startup so it may throw you up of low pressing or punish duo lon f.B.
Someone else found dive kick mixup which must guarded differently whether your opponent is crouching or standing?
I'm having trouble gaining an advantage during the neutral game with yuri. What do you guys do to get things started with her? The only thing I can think of would be to use dive kicks to bait an anti air.
Her ground game seems a bit lacking. unless there is something I'm missing. I tend to use st.D and cr.B usually. Occasionally st.C because it feels really active.
Sent from my R800x using Tapatalk
Hu I fought it was specific, but it's the classis crossup on hop which is possible only if your opponent is crouching. Thus if he is standing he must guard in front of him and if he his crouching behind him.Someone else found dive kick mixup which must guarded differently whether your opponent is crouching or standing?
I don't understand this, could you explain it better?
To avoid that I just don't use shortcuts and do dp P > dp K.
To avoid that I just don't use shortcuts and do dp P > dp K.
Just spent some time in practice mode trying this instead of the usual shortcut that I do for DPs. It's more of a pain, but I think it ensures better execution. Thanks!You're welcome~!
Is saiha A a hard knocdown?
Do people even use her hcb+D? If so, how do they use it?
Do people even use her hcb+D? If so, how do they use it?
The run makes people want to block if they are too respectful or expecting an attack then they get grabbed. Same with Mr. Karate's hcb+K. It's a little gimmicky but it's good to throw people off with it.
Do people even use her hcb+D? If so, how do they use it?
The run makes people want to block if they are too respectful or expecting an attack then they get grabbed. Same with Mr. Karate's hcb+K. It's a little gimmicky but it's good to throw people off with it.
That's how I've always used it in previous KOFs.
Is there any footage of this being used for XIII?