Dream Cancel Forum

King of Fighters XIII => Character Discussion => Leona Heidern => Topic started by: nilcam on December 06, 2011, 06:35:08 AM

Title: Leona Heidern (Console)
Post by: nilcam on December 06, 2011, 06:35:08 AM
(http://i1005.photobucket.com/albums/af171/dreamcancel/kofxiii/leona.gif)

Notation
;a = Light Punch
;b = Light Kick
;c = Strong Punch
;d = Strong Kick

* = EX version possible

Command Normals
Strike Arch - ;fd + ;b

Special Moves
Moon Slasher - (charge) ;dn, ;up + ;a / ;c *

Baltic Launcher - (charge) ;bk,  ;fd +  ;a / ;c *

Earring Bakuden - ;qcb ;b / ;d *

Grand Sabre Run - (charge) ;bk, ;fd + ;b / ;d *

X-Calibur - ;qcb ;a/  ;c (in air) *

Desperation Moves
V-Slasher - ;qcf ;hcb ;a / ;c (in air) *

Slash Sabre - ;qcb ;hcf ;b / ;d

Neomax
Leona Blade - ;qcb ;hcf  ;a + ;c

Leona's Wiki entry (http://dreamcancel.com/wiki/index.php?title=Leona_Heidern_(XIII)).

Console changes:
* Voltec Launcher chips less guard meter
- Strike Arch (directon move) comes out faster
* Fierce V-Slasher has different angle; weak travels short, fierce goes far. EX version is the same as the arcade.
- Ground Saber has longer recovery when blocked. About even when fierce version gets blocked.
- Moon Slasher has less hitback when blocked. All of them (weak, fierce, EX) are easier to get punished than the arcade.
- EX X-Caliber comes out faster. Still can’t be comboed from a normal or direction attack.

Producer Yamamoto says: Moves such as the Ground Saber and Moon Slasher are easier to get punished so be careful. We’ve balanced her so that she can do things such as attack strings with her EX X-Calibur, or break into the opponent with her Strike Arch. Her Fierce V slasher has been buffed, and she’s a character that’s good in various occasions such as air-to-air combat or against projectiles.
Title: Re: Leona Heidern (Console)
Post by: nilcam on December 06, 2011, 06:35:25 AM
Juicy Bits - KOF13 Character Basics: Leona (http://www.youtube.com/watch?v=rL0ae93IMa4#ws)
Title: Re: Leona Heidern (Console)
Post by: nilcam on December 06, 2011, 06:35:36 AM
Reserved
Title: Re: Leona Heidern (Console)
Post by: SAB-CA on December 07, 2011, 10:22:23 PM
Ok, any way we can get some concrete info on her Grand Saber recovery speed? I can tell you my anecdotal evidence, but it's not 100% backed by frame data XD (Reposting from my GAF Post):

For me, Grand Saber feels like this:

Weak: Fast enough startup to combo off Close C (Making Close C, Weak GS, Slash Saber DM very nice), but recovery is horrible on block. Probably about as bad as a whiffed Moon slasher?

Strong: I believe this gets frame advantage. I use it as a trap all the time (Strong Grand Saber from a distance on wakeup (blocked) -> Crouch B, Crouch A, C Moon Slasher), and while I have gotten thrown after such things, it seems to be because my B was slightly off time, rather than her being open.

When they mentioned in the blog translations, that Strong Grand Saber was "About the same", I figured that was more "It's about the same as arcade", rather than "Both opponents recover at about the same time.".

Generally, I move in with confidence with it.

----

Anyone with more arcade experience with her feel any more differences with her on console, than were stated in SNKP Blogs?

----

I love being able to use her CD to stick people into Blockstun, and then follow up with D Grand Saber. Even better if the CD landed a counter hit, and the Grand Saber lands as followup, perfect time to land Slash Saber!

Personally, I'm slightly annoyed Slash Saber has to be Super canceled off Grand Saber so tightly; It makes it a little less reliable than I'd wish, but Leona is all about extremly accurate execution... I also wish there was some difference to each button press of Slash Saber, but I've mentioned this before. I love the DM in general, though!

Oh, and does anyone else feel like Close D might leave her at small frame advantage? Since she's considered to be in some awkward half-airborn stage with the move, she can't combo anything like grand saber A off it, but it's not aerial enough to do any of her air moves without going into Strike Arch...

Hop C is such a weird crossup. Hop and Jump B is a fantastic air-to-air, and I even like using it for ground pressure myself, as it allows her to hit deep, so the enemey sticks in blockstun, and it starts up pretty fast. Hop A seems to be her best jump-in to me, as it hits deep enough to get her back to the ground for combos, starts up faster than C or D jump attacks, and can be combo into A X Calibur of V slasher.

As great as her jump CD is, it has a lot of startup (compared to, say, Hwa and Mature's CDs), so I normally depend on B and D while in the air.

Lastly, I do think I much appreciate the faster Strike Arch and EX X Calibur, now. A great little mixup with the command normal, and EX-X is a great thing to make twitchy opponenets eat big damage, or just give Leona enough time to move back in, and start her pressure.
Title: Re: Leona Heidern (Console)
Post by: Sharnt on December 07, 2011, 11:32:15 PM
Little trick on corner :

d.B,s.B,f.B,qcb.C,d.C (210 Dmg) (d.B,s.B,f.B,qcb.C,d~u.C (202 Dmg)) and then cancel the d.C into b~f.A, then old 3 and do BBBBBBBBBB  ;).

It deals more than the d~u.C ending (And it's dealing chipping damage), it can surprise your opponent.

If your opponent rolls between the d.C and b~f.A your positive, not enough to punish with d.B.
If he tries to jump or to do any normal moves the b~f.A hits.
Well your opponent can do a reversal invincible move between d.C and b~f.A., but it's risky because he must do it ASAP and he can't do it on reaction on your b~f.A. Here your losing clearly if the dp lands. So after the first time you can feint it.
If he guards you have a free pressing in corner without the reversal temptation on the okizeme. If he breaks roll you're even if not positive, if he breaks CD you guard it (And then punish).

By the way if it lands go for another loop :trollface:



Ok, any way we can get some concrete info on her Grand Saber recovery speed? I can tell you my anecdotal evidence, but it's not 100% backed by frame data XD (Reposting from my GAF Post):
D is 0 or +1 or more on block, a 1 frame throw can't punish it (i didn't succeed at least).
B is -4 or more, s.B punish
Title: Re: Leona Heidern (Console)
Post by: SAB-CA on December 07, 2011, 11:57:52 PM
Baltic Launcher Setups are always great XD. Nice way to pressure someone like Takuma or Mai, who have no natural DP-like skills to punish you with.

Reminds me of the random note that AC Baltic can be followed up by C Baltic (probably only in corner). The amount of damage scaling kills followups to death, but it's a nice tool to have in your arsenal.
Title: Re: Leona Heidern (Console)
Post by: Sharnt on December 08, 2011, 12:58:24 AM
Yeah sure but you didn't have a lot of ways to use it efficiently, here it's a nice setup which leads for heavier damage than the usual one. So why not?  ;)
Title: Re: Leona Heidern (Console)
Post by: Mienaikage on December 08, 2011, 02:03:40 AM
As far as I can tell ;d Grand Saber is 0 frames on block, completely neutral.
Title: Re: Leona Heidern (Console)
Post by: Blue! on December 10, 2011, 05:31:15 AM
I've accidentally combo'ed off an X-calibur into a V-slasher twice now, but I can't seem to replicate it, nor did I use the same style of inputs each time.  Is there a way to do this consistently?
Title: Re: Leona Heidern (Console)
Post by: Sharnt on December 10, 2011, 01:09:54 PM
Do you mean X-Calibur super cancel V slasher?

If it's this just do qcb.P qcf hcb.P, there is no shortcut or whatever else, just a bit of training.
Title: Re: Leona Heidern (Console)
Post by: SAB-CA on December 10, 2011, 08:21:05 PM
Hmm, so I was totally Wrong on not being able to do grounded actions off close ;d, lol. You can do Slash Saber or ;b Grand Saber out of it, it just has awkward timing to some small degree.

On cancelling X Calibut into V-Slasher, my best tip for it is to just start the motion as early as possible. KoF has a fairly generous move buffer built in, So if you do Hop ;a , X-Calibur, V-Slasher, you should be starting up the V-Slash motion right after you've entered X-Calibur into the queue.

Ok, and another random note: You can actually combo EX X-Calibur after a ;c Excalibur in corner. Do it before you hit the ground (of course), and they'll bounce for 2 hits off the projectile. Might be useful for a "Cool" combo somewhere, but itdoes not seem to have too much use otherwise....
Title: Re: Leona Heidern (Console)
Post by: sociald on December 10, 2011, 10:34:37 PM
Hmm, so I was totally Wrong on not being able to do grounded actions off close ;d, lol. You can do Slash Saber or ;b Grabd Saber out of it, it just has awkward timing to some small degree.

On cancelling X Calibut into V-Slasher, my best tip for it is to just start the motion as early as possible. KoF has a fairly generous move buffer built in, So if you do Hop ;a , X-Calibur, V-Slasher, you should be starting up the V-Slash motion right after you've entered X-Calibur into the queue.

Ok, and another random note: You can actually combo EX X-Calibur after a ;c Excalibur in corner. Do it before you hit the ground (of course), and they'll bounce for 2 hits off the projectile. Might be useful for a "Cool" combo somewhere, but itdoes not seem to have too much use otherwise....

isnt better a moonslasher after close D ? especcially if u have bars ?
Title: Re: Leona Heidern (Console)
Post by: SAB-CA on December 10, 2011, 11:38:38 PM
isnt better a moonslasher after close D ? especcially if u have bars ?

Maybe. (Don't have the numbers or anything in front of me ATM), but the whole part I like about it is that going into Slash Saber, for example, doesn't need a charge. Also makes a straightforward way to get into Slash Saber -> MC -> Leona Blade without too many places to mess up, if you'd rather just get the damage swiftly and assuredly.
Title: Re: Leona Heidern (Console)
Post by: sociald on December 10, 2011, 11:59:47 PM
isnt better a moonslasher after close D ? especcially if u have bars ?

Maybe. (Don't have the numbers or anything in front of me ATM), but the whole part I like about it is that going into Slash Saber, for example, doesn't need a charge. Also makes a straightforward way to get into Slash Saber -> MC -> Leona Blade without too many places to mess up, if you'd rather just get the damage swiftly and assuredly.

thats true but considering u have all the time to charge while the close D animation is finished it shouldnt be a problem.
anyway for the combo u said it means 4 bars. well it is nice there r many options after a close D anyway. maybe with some damage added for both options it ll be easier to make the right choice ofr every situation.
i was wondering why all this complaining about leona console version ? is she really so bad as lots of statements r saying ? for sure i can say the % rate of leona picked up in a team is very low than the arcade version
Title: Re: Leona Heidern (Console)
Post by: Sharnt on December 11, 2011, 12:20:50 AM
Personally i'm more the kind of guy who does a f.B every time after each move with Leona if i'm not going into HD mode.

No bar : X calibur (d.B,s.B,f.B,qcb.A 154 Dmg)
1 Bar : V-Slasher (d.B,s.B,f.B,V-Slasher 290 Dmg)
2 Bars : Ex V-Slaher (d.B,s.B,f.B,Ex V-Slasher 392 Dmg)

I keep my drive for HDs.

Srly i'm using charge moves in combo only for HD.
Title: Re: Leona Heidern (Console)
Post by: Blue! on December 11, 2011, 03:58:24 AM
Do you mean X-Calibur super cancel V slasher?

If it's this just do qcb.P qcf hcb.P, there is no shortcut or whatever else, just a bit of training.

I did it with something like TK LP(IOH), hcb but only to down-back + LP, back + LP.  That's what the inputs looked like the first time.  And it combo'ed into instant overhead j.A, X-Calibur, V-Slasher.

I'll play with it some more, I figure it's either a) some weird shortcut that I need to figure out, or b) I gained enough meter for V-Slasher after X-Calibur hit that the Super just fired off.
Title: Re: Leona Heidern (Console)
Post by: sociald on December 11, 2011, 04:40:42 AM
personally i use meter only for hd too but if in corner i go in with a xcalibur C i consider to use them for moonslasher grand saber x2 and dm.it was just a consideration from the close D openings which of course can lead to hd activation or some bypass hd activation too
Title: Re: Leona Heidern (Console)
Post by: Sharnt on December 11, 2011, 11:05:55 AM
b) I gained enough meter for V-Slasher after X-Calibur hit that the Super just fired off.
I think it was just that.
Title: Re: Leona Heidern (Console)
Post by: luminair on December 13, 2011, 03:49:38 AM
The straight up jump  ;d is really good. I think its the only move that has like no start up frames. You can instant overhead with it the only problem is that it has very small horizontal reach, so its use is limited outside of the corner or of a very good read. I don't know if there are any hard knockdowns in this game where your opponent isn't able to choose okizeme options, so if there is please let me know.

You can instant overhead (  ;up ;d )> hitconfirm into V-Slasher which is a really strong tool because of the damage and inability to react to it. The only thing is that its pretty hard to perform, the commands need to be exact
 ;dn ;df ;fd ;up ;d ;fd ;df ;dn ;db ;bk ;c

Their is leniency though, you can actually press  ;uf  ;up before leaving the ground and you will still jump straight up as long as you did it fast enough
Title: Re: Leona Heidern (Console)
Post by: SAB-CA on December 13, 2011, 04:07:18 AM
To me, the IA ;d to V-Slasher is easier in this game than ever before. ANd I believe qcf x2, Up ;d, qcb+P also works for this.

I also love the fact it can hitconfirm ;a X-Calibur.
Title: Re: Leona Heidern (Console)
Post by: Gelohk on December 14, 2011, 03:19:22 AM
Sorry if this is a very noobish question, but how do you time standing normals before Moon Slasher?  I know this is an old SF technique but I never played much Guile. :)
Title: Re: Leona Heidern (Console)
Post by: SAB-CA on December 14, 2011, 06:28:46 PM
Basically, in the time it takes you to go from "down" to "up", during that neutral period, you need to chain a hit in. I often do it by mistake with Leona's Standing A while doing moon slashers from crouch B, A. Since I do "Up-back" for basically all moonslashers now, sometimes I stop at "back" on the way to upback for a split second, and that gets me a standing normal.
Title: Re: Leona Heidern (Console)
Post by: Gelohk on December 17, 2011, 07:48:09 AM
Ok, I will have to give it some more practice to try to feel when to hit that button in between down back and up back.  Thanks for the reply will work on it some more.
Title: Re: Leona Heidern (Console)
Post by: Ryujin on December 20, 2011, 11:07:04 PM
Just got some practice down yesterday with HD bypassed EX V-Slasher (with ABC) to Neomax. Wow, this feels like an absolute godsend. For 4 bars and a full HD meter you can basically threaten to zap 80% of an opponent's life for doing a punishable ground move. It doesn't seem like you can do this air-to-air as well though, unless they're pretty low to the ground on the V-Slasher contact.
Title: Re: Leona Heidern (Console)
Post by: SAB-CA on December 22, 2011, 01:35:49 AM
That's a pretty good tactic Ryujin, somehow I didn't even think about it after all this time, haha. It also doesn't even scale at all, so it does comparable damage to complicated HD combos. Thanks for the discovery! Should be added to her list of potential combos on the Wiki.

Hmmm, I haven't tried it myself, but Maybe she can also Instant Over Head with Neutral Jump D into EX DM into Neomax? Hmmmm...

Leona's so great in this game. Even when she's not on my team, I have other characters colored to look like her, so I don't miss her TOO much... XD
Title: Re: Leona Heidern (Console)
Post by: Ryujin on December 22, 2011, 05:15:44 PM
That's a pretty good tactic Ryujin, somehow I didn't even think about it after all this time, haha. It also doesn't even scale at all, so it does comparable damage to complicated HD combos. Thanks for the discovery! Should be added to her list of potential combos on the Wiki.

Hmmm, I haven't tried it myself, but Maybe she can also Instant Over Head with Neutral Jump D into EX DM into Neomax? Hmmmm...

Leona's so great in this game. Even when she's not on my team, I have other characters colored to look like her, so I don't miss her TOO much... XD

Hey thanks, I can't take full credit for that though - the idea was already in the wiki, I just thought "hey what if I could activate the HD at the same time?!? whoaaaaa"

And yeah, I think you could do this off of either the j.A or j.D as well. IIRC j.A gets you about the same damage as blank EX-V-Slasher to Neomax, j.D to the same does around 820.
Title: Re: Leona Heidern (Console)
Post by: sociald on December 22, 2011, 05:20:30 PM
im not sure u can neomax cancel an EX v-slasher in combo. by my experience it doesnt bypass the HD (example if u do c.B f.B ex v-slasher pressing abc u dont bypass the HD and cant neomax cancel)  it must be just a ex v-slasher so i think just as a punishemnt of normals or fireballs or anything who keeps the other close to the ground.dunno if instant overhead is an exception didnt try it
hope im wrong cause this would be huge ! just think being close to the other doing a c.B buffering  ;dn ;df ;fd and then instant overhead into a ex v-slasher ABC and neomax
Title: Re: Leona Heidern (Console)
Post by: HalfEmpty on December 22, 2011, 06:43:16 PM
leona makes me think of this, just another thing I'm trying to feel out about the game... does XIII have any kind of a partitioning system on charges? I was thinking about it when I read you guys posting about delayed moon slashers. it brings me back to sneaking a jab or a short in before a rising flash with Remy in 3S.
Title: Re: Leona Heidern (Console)
Post by: Ryujin on December 22, 2011, 06:58:44 PM
im not sure u can neomax cancel an EX v-slasher in combo. by my experience it doesnt bypass the HD (example if u do c.B f.B ex v-slasher pressing abc u dont bypass the HD and cant neomax cancel)  it must be just a ex v-slasher so i think just as a punishemnt of normals or fireballs or anything who keeps the other close to the ground.dunno if instant overhead is an exception didnt try it
hope im wrong cause this would be huge ! just think being close to the other doing a c.B buffering  ;dn ;df ;fd and then instant overhead into a ex v-slasher ABC and neomax


Hm, ok. I didn't try it off of the cr.B - I'll check the jump-ins again. I might've just been doing the j.A/j.D with HD already activated or something.
Title: Re: Leona Heidern (Console)
Post by: sociald on December 22, 2011, 07:49:47 PM
im not sure u can neomax cancel an EX v-slasher in combo. by my experience it doesnt bypass the HD (example if u do c.B f.B ex v-slasher pressing abc u dont bypass the HD and cant neomax cancel)  it must be just a ex v-slasher so i think just as a punishemnt of normals or fireballs or anything who keeps the other close to the ground.dunno if instant overhead is an exception didnt try it
hope im wrong cause this would be huge ! just think being close to the other doing a c.B buffering  ;dn ;df ;fd and then instant overhead into a ex v-slasher ABC and neomax


Hm, ok. I didn't try it off of the cr.B - I'll check the jump-ins again. I might've just been doing the j.A/j.D with HD already activated or something.

just tried now u can only bypass hd on a simple EX v-slasher. on combo or instant overhead it doesnt bypass (i dont understand why ?). ex v-slasher hd neomax 790 damage
please correct me and say it is possible ;)

Title: Re: Leona Heidern (Console)
Post by: kotokot on December 23, 2011, 02:49:35 PM
i think you can't cancel aerial attacks into hd? tried this with K' for doing j.D into j.214D>j.214BD
i don't see why you can't do it in combo, will test at home, and i think it's good only for do after earring
Title: Re: Leona Heidern (Console)
Post by: Mienaikage on December 24, 2011, 05:29:50 AM
Some HD instant overhead stuff. You can also combo from the moves used for blockstun on hit:

The King of Fighters XIII: Leona - Fun with HD Instant Overheads (http://www.youtube.com/watch?v=0JJ4vj9PP-M#ws)
Title: Re: Leona Heidern (Console)
Post by: Kazuhiro on December 24, 2011, 07:08:07 AM
Put something together for my current anchor!

KOF XIII: Leona BnBs & Practical Combos (http://www.youtube.com/watch?v=fcqoPJ_rccM#ws)
Title: Re: Leona Heidern (Console)
Post by: Reiki.Kito on December 25, 2011, 07:37:41 AM
So, figured I'd play around with Leona and figure out a few of her neutral stuffs. I don't think it's listed in the wiki or not, but there are a couple of guaranteed cross-up set-ups that Leona has that seem pretty easy to get.

Off of any knockdown like her earrings, orb, or a sweep, you can quickly super jump and do j.C

Doing it deep will cross them up on wake-up. I couldn't even DP when I made the computer do this set-up. The jump looks ambiguous like SAB-CA said earlier in this thread so it's hard to tell if it's going to cross up or not, especially on wake up. I think scoring a hit and following up with a crossup is good too.

You can apply hop pressure by throwing out low Bs. d.B x2, hyper hop C or D can be a cross up as well. A regular hop will go over a crouching opponent. It's not a discovery, but atleast knowing how to get in some way with Leona with examples would help.
Title: Re: Leona Heidern (Console)
Post by: FataCon on December 25, 2011, 12:38:46 PM
I don't think it's listed in the wiki or not, but there are a couple of guaranteed cross-up set-ups that Leona has that seem pretty easy to get.

Turn [Passive Move] on. Be careful saying "guaranteed set-ups" for wake up situations that don't come from hard/untechable knockdowns.

Also, her only hard knockdown is her f+B. Strike Arch has variable range (won't always hit from the same distance/dependent on your spacing), so it's not guaranteed either. Even at point blank, the only real way to get a cross-up from that is to take a half-step backwards before doing the j.C, which is pretty obvious. If you take into the consideration of the changes to crossing up coupled with the hitstun on jump-ins, it's pretty difficult to land a useful cross-up j.C on a mindful opponent in console vs arcade.
Title: Re: Leona Heidern (Console)
Post by: kotokot on December 25, 2011, 01:14:38 PM
safejumps after f.B and f.B 214C in corner.
Title: Re: Leona Heidern (Console)
Post by: p___a__i__n on December 25, 2011, 11:05:59 PM
A friend of mines told me to post my CV for Leona I recently made for her
its not the best in the world but it has some useful stuff I hope every1 enjoys it

KOF XIII Leona Combo Video (http://www.youtube.com/watch?v=q56GGhAnoHA#ws)
Title: Re: Leona Heidern (Console)
Post by: HalfEmpty on December 27, 2011, 08:54:40 PM
so... how well could somebody break down the timing and execution on those charged Drive Cancels on the forum here? I went into training with her recently and could not for the life of me figure out how to properly slam out those  ;bk- ;fd ;d  to  ;dn- ;up ;c cancels repeatedly. I could get one after another and then I was completely LOST on the execution, the rhythm... everything.

I'm considering using her. I have Mature as an anchor on one of my teams but I dunno if she's the best way to go, so I'm thinking of poppin Betty or Leona at the bottom of one of those teams.
Title: Re: Leona Heidern (Console)
Post by: BigToughMcGruff on December 27, 2011, 10:52:41 PM
 
so... how well could somebody break down the timing and execution on those charged Drive Cancels on the forum here? I went into training with her recently and could not for the life of me figure out how to properly slam out those  ;bk- ;fd ;d  to  ;dn- ;up ;c cancels repeatedly. I could get one after another and then I was completely LOST on the execution, the rhythm... everything.

I'm considering using her. I have Mature as an anchor on one of my teams but I dunno if she's the best way to go, so I'm thinking of poppin Betty or Leona at the bottom of one of those teams.
I would think doing ;bk ;fd ;d immediately moving to ;df to charge down then ;up ;c would work, since corners charge both directions.
Title: Re: Leona Heidern (Console)
Post by: FataCon on December 28, 2011, 12:37:30 AM
I would think doing ;bk ;fd ;d immediately moving to ;df to charge down then ;up ;c would work, since corners charge both directions.

Remember to always use  ;db or  ;ub, as storing a forward charge does nothing.

In the corner you can do MS (DC) GS, MS (DC) GS, etc., but mid-screen you have to do MS (DC) GS (DC) MS (DC) GS, etc. So, the timing is a bit more difficult mid-screen. Generally, I feel like the loop isn't worth it mid-screen unless you're in HD for the free cancels.
Title: Re: Leona Heidern (Console)
Post by: Ryujin on December 28, 2011, 06:02:41 AM
Finally getting down the Moon Slasher -> Grand Sabre cancels down consistently - at least in the corner ([d~u+C, b~f+D] x 5). It helped me to aim for up-back to up-forward during the Grand Sabre portions, that way I could hit either up-forward or forward and get it to work, instead of hitting down-forward on accident and making the loop fail.

Mienaikage, I caught your other video for full kill combos off 4 bars from virtually full screen - awesome stuff, will have to practice that next. I saw one portion where you were doing EX MS -> GS -> MS -> GS all from HD cancels - any special commands for that? I figured EX GS gave you enough time to get a charge for MS without a cancel but I didn't think you'd have enough time for the d~u charge after a regular GS.
Title: Re: Leona Heidern (Console)
Post by: BigToughMcGruff on December 28, 2011, 06:13:41 AM
I would think doing ;bk ;fd ;d immediately moving to ;df to charge down then ;up ;c would work, since corners charge both directions.

Remember to always use  ;db or  ;ub, as storing a forward charge does nothing.

In the corner you can do MS (DC) GS, MS (DC) GS, etc., but mid-screen you have to do MS (DC) GS (DC) MS (DC) GS, etc. So, the timing is a bit more difficult mid-screen. Generally, I feel like the loop isn't worth it mid-screen unless you're in HD for the free cancels.
Yeah, but in this particular instance we're not looking to use another  ;bk charge, until possibly after the  ;up ;c, in which case you'd just move to ;ub immediately after to charge  ;bk for another  ;bk ;fd ;d Outside a pre-thought out combo though, yeah, charging  ;fd would be rather silly.
Title: Re: Leona Heidern (Console)
Post by: SixMachine on December 28, 2011, 08:05:29 AM
Some HD instant overhead stuff. You can also combo from the moves used for blockstun on hit:

The King of Fighters XIII: Leona - Fun with HD Instant Overheads (http://www.youtube.com/watch?v=0JJ4vj9PP-M#ws)

Really cool. In your experience, how difficult is that to pull that off in a real match? Do you think you have enough time to confirm from the far C (or even close D) if they are crouching or not to decide on a followup in the pace of a regular match?

Also is trial 5 suppose to be that hard to get in a corner? I was taking like 2 hours to land it, until my brother was said,"Maybe it's a midscreen combo?" and I managed to nail it much easier. In the corner it seems like I'm way too slow to get the cancel, but midscreen it so easy to do.
Title: Re: Leona Heidern (Console)
Post by: Mienaikage on December 29, 2011, 02:01:35 AM
Some HD instant overhead stuff. You can also combo from the moves used for blockstun on hit:

The King of Fighters XIII: Leona - Fun with HD Instant Overheads (http://www.youtube.com/watch?v=0JJ4vj9PP-M#ws)

Really cool. In your experience, how difficult is that to pull that off in a real match? Do you think you have enough time to confirm from the far C (or even close D) if they are crouching or not to decide on a followup in the pace of a regular match?

I haven't been playing many matches because I've pretty much abandoned online, but I would say doing it off far ;c is more for the surprise element because far ;c + HD closes the gap really fast. Close ;d however will give you a lot more time to confirm, especially if you start with a jump in.

There's always the possibility that an advanced player will go from crouching to standing, which is why starting the combo with low moves should also be a consideration. You're at a massive advantage because blockstun means they can't do anything but block high or low, unless they ;c + ;d your ;c / ;d

It's still possible to hit jumping ;a as an instant overhead after using crouching ;b s, so going low is the safer option. You need to commit to a special if you want to land something from the overhead however.
Title: Re: Leona Heidern (Console)
Post by: Mienaikage on January 03, 2012, 03:59:37 AM
So I've come across some interesting tricks with Leona, but unfortunately my PC is borked and I can't capture anything at the moment.

Give this a go while standing next to your opponent:
;dn ;df ;fd ;uf, ;a + ;c

Press the buttons when you're above their head.

Have fun!

EDIT: Did some capturing using an Ubuntu live USB, capturing was a little slow due to the provided software crashing every time I stopped recording, but I got there in the end and should have a video with some interesting stuff up later today.
Title: Re: Leona Heidern (Console)
Post by: Mienaikage on January 05, 2012, 02:05:12 AM
And here is the video I promised:
The King of Fighters XIII: Leona's X-Calibur Crossup Shenanigans (http://www.youtube.com/watch?v=_GFTSDBa8Lk#ws)
Title: Re: Leona Heidern (Console)
Post by: BigToughMcGruff on January 05, 2012, 01:25:02 PM
Somebody moved this vid over to an SRK thread, just got done watching it. Came here to say good stuff man, likin this trick.
Title: Re: Leona Heidern (Console)
Post by: Reiki.Kito on January 05, 2012, 01:53:52 PM
My apologies, Fatacon, didn't mean to toot my own horn. With her ability to cross-up and overhead multiple times, I'm finding Leona to be a hard person to block. I was facing off against a local player who mains Leona and a majority of the time I was being hit with a set-up that was just so simple. He'd land in a deep hop D, land, then instead of doing any lows, he'd go for another overhead or her F+B. If you got hit with f+B, it meant another overhead mixup.

I can see a real big aggressive push with Leona, and that's just scary
Title: Re: Leona Heidern (Console)
Post by: Mienaikage on January 05, 2012, 05:27:26 PM
Oh yeah, interesting tip. Did you guys know that if you hold forwards you charge for the opposite direction? So for example, if you're holding forwards and you and your opponent switch sides you can immediately perform a charge move. If this is an old KoF mechanic then don't mind me as I'm new to the series. Worth noting that it might be a good idea to hold ;df if you're going for a crossup though.

Another thing I've noticed is that ;bk ;fd ;a will completely lock down your opponent. Training dummy was set to Guard Cancel and I would block before the ;c + ;d could hit me (This was vs Iori, maybe different characters have different speeds). If they don't Guard Cancel then you are free to use another move which will connect before they're out of blockstun. Standing ;d will lock them in, crouching ;b or instant overhead with ;a / ;d seem to be good options here as well though. Although it's not a true blockstring (if it was it would be an infinite), ;bk ;fd ;a, ;d (1 hit) xx ;bk ;fd ;a seems to be a great way to keep your opponent still.

Yet another tip, Leona's running animation for ;fd ;fd and ;bk ;fd ;b / ;d appear to be very similar, if not identical (except for the few frames at the very start) Might be worth practising a running grab. Best way to do that so far I've found is ;fd ;fd until you're next to the opponent, then neutral ;c / ;d almost instantly followed by ;bk
Title: Re: Leona Heidern (Console)
Post by: Mienaikage on January 06, 2012, 11:12:08 AM
Combo video coming up later today similar to the Andy one I made, has a few interesting tricks. For example, Leona can guarantee a Guard Crush if the opponent's stock is empty. Also modified the 'Dirty Double Crossup' from my last video a little.

EDIT: Finished my video, managed to repair my PC in the end so editing went smoother than expected luckily!
The King of Fighters XIII: Leona Combo Video (http://www.youtube.com/watch?v=9OGG-rurDtU#ws)
Title: Re: Leona Heidern (Console)
Post by: FataCon on January 07, 2012, 02:55:38 AM
Pretty fun and inventive video, Mienai. Thanks for putting it together and sharing it.
Title: Re: Leona Heidern (Console)
Post by: Saitsuofleaves on January 07, 2012, 03:01:40 AM
Oh yeah, interesting tip. Did you guys know that if you hold forwards you charge for the opposite direction? So for example, if you're holding forwards and you and your opponent switch sides you can immediately perform a charge move. If this is an old KoF mechanic then don't mind me as I'm new to the series. Worth noting that it might be a good idea to hold ;df if you're going for a crossup though.


It's sort of the ways Inputs work in this game and I believe they've been the same through out.  Unlike in SF (SF4 particularly) say when you're gonna DP your opponent jumping in and they cross you up but the game holds the input in the direction you want briefly so you get an auto-correct DP.  In this game, there's nothing like that.  Take Kensou for example and you're on the P1 side.  Say you do QCB or 214+P to do his Fireball, but before you input your P, your opponent crossed you up.  Now your input is still there as 214, but because your opponent is on the other side, it's now a QCF motion, and instead of FB, you get Rekkas.

Leona has the same philosophy.  You're holding forward and have the charge for that (but in KOF...and most FG's, there are no Charge Forward moves).  But if your opponent crosses you up, now the game reads you as having the charge for holding back, thus enabling an immediate charge move.
Title: Re: Leona Heidern (Console)
Post by: Broken_Angel on January 08, 2012, 02:44:11 PM
wdf with d~uP scaling?
j.qcb+HP - 60 dmg
dD - 70 dmg
d~uP - 80 dmg
1)j.qcb+HP,dD - 2hit, 126 dmg(normal 5% scaling)
2)j.qcb+HP, d~uP - 2hit, 117 dmg(why?)
Title: Re: Leona Heidern (Console)
Post by: Mienaikage on January 09, 2012, 04:19:30 AM
wdf with d~uP scaling?
j.qcb+HP - 60 dmg
dD - 70 dmg
d~uP - 80 dmg
1)j.qcb+HP,dD - 2hit, 126 dmg(normal 5% scaling)
2)j.qcb+HP, d~uP - 2hit, 117 dmg(why?)

2 different hitboxes I believe, ;dn ;up ;c on a standing opponent does 80 if they're standing/jumping, 60 when they're crouching.
Title: Re: Leona Heidern (Console)
Post by: Ryujin on January 11, 2012, 11:16:11 PM
video[/url]

That guard crush potential is real scary. Quick question, are using normal Moon Slashers -> Grand Sabers in that combo pretty frame tight? I imagine some instant / 1-frame moves could stop it but I may want to save some bar against people who don't have a reliable means to punish it.
Title: Re: Leona Heidern (Console)
Post by: Qpunch on January 22, 2012, 05:59:51 AM
Can anyone give me tips on drive cancelling charge special?
Title: Re: Leona Heidern (Console)
Post by: sociald on January 23, 2012, 02:17:59 PM
did u try if the blockstun of the guard crash combo is enough to freeze the opponent ? cause i dont know if it is the lag and online issue but someone could throw me in the frames of b,f D while in the rush and first the hit comes out.of course this must have been a panic situation for him and i can imagine he pushing buttons and stick like a crazy and the throw came out but since u can get throw in the rush of the sabre the block stun should be tested
Title: Re: Leona Heidern (Console)
Post by: p___a__i__n on January 25, 2012, 04:04:17 PM
More awesome stuff with Leona,Leonas so fun always fighting neat stuff with her

HD BYPASS VSLASHER LEONA COMBOS (http://www.youtube.com/watch?v=7GslFgdz1Rw#ws)
Title: Re: Leona Heidern (Console)
Post by: Ryujin on January 25, 2012, 11:36:53 PM
Awesome combos pain, especially capitalizing on those air-to-air hits under the opponent and the counter-hit CD.
Title: Re: Leona Heidern (Console)
Post by: Mienaikage on January 26, 2012, 12:28:09 AM
More awesome stuff with Leona,Leonas so fun always fighting neat stuff with her

HD BYPASS VSLASHER LEONA COMBOS

Dude the fact that you hopped in your highest damage combo was killing me! Came up with a variant 3 bar kill combo plus added a full jump to your 1186 damage one and credited you. Totals up to 1198, now the hunting begins for 1200!

The King of Fighters XIII: Leona 3 Stock Death Combo + 1198 Damage HD Combo (http://www.youtube.com/watch?v=P-oo_o6TuIg#ws)
Title: Re: Leona Heidern (Console)
Post by: p___a__i__n on January 26, 2012, 12:57:32 AM
Awesome combos pain, especially capitalizing on those air-to-air hits under the opponent and the counter-hit CD.
Thx bro glad u enjoyed it
had to share more stuff for us Leonas =3
Title: Re: Leona Heidern (Console)
Post by: p___a__i__n on January 26, 2012, 01:03:50 AM
More awesome stuff with Leona,Leonas so fun always fighting neat stuff with her

HD BYPASS VSLASHER LEONA COMBOS

Dude the fact that you hopped in your highest damage combo was killing me! Came up with a variant 3 bar kill combo plus added a full jump to your 1186 damage one and credited you. Totals up to 1198, now the hunting begins for 1200!

The King of Fighters XIII: Leona 3 Stock Death Combo + 1198 Damage HD Combo (http://www.youtube.com/watch?v=P-oo_o6TuIg#ws)
Yea the moment I found this out I had to share it with u and the other Leonas so I posted it here.
It the least I could do since ur mainly the 1 finding out all of this new tech with Leona haha,I hope u can find out more stuff with her and GS on making it 1198,1200 seems pretty hard to do atm but im sure u or me will figure it out 1 of these days
Title: Re: Leona Heidern (Console)
Post by: Mienaikage on January 26, 2012, 02:37:50 AM
And done. 1226 damage. Surprisingly simple apart from the final motion.

The King of Fighters XIII: Leona - You Are Already Dead (1226 Damage) (http://www.youtube.com/watch?v=Qjomsu6_9ag#ws)
Title: Re: Leona Heidern (Console)
Post by: p___a__i__n on January 26, 2012, 02:55:32 AM
And done. 1226 damage. Surprisingly simple apart from the final motion.

The King of Fighters XIII: Leona - You Are Already Dead (1226 Damage) (http://www.youtube.com/watch?v=Qjomsu6_9ag#ws)
Congratz bro u found out how to do it haha.
I nvr knew u could do that so I just learned sumn new from you once again :D
Title: Re: Leona Heidern (Console)
Post by: choysauce on January 28, 2012, 02:41:03 AM
what do you guys feel are her best/practical midscreen combos that have a good meter/damage ratio?

some i can think of off the top of my head are
1. cr.B, cr.B, st.B, f.B, v-slasher
2. cr.B, cr.A (or cr.C), moon slasher, [DC], EX grand sabre, slash sabre

any other ones that are notable?
Title: Re: Leona Heidern (Console)
Post by: seyu on February 10, 2012, 03:49:34 PM
Quote
2. cr.B, cr.A (or cr.C), moon slasher, [DC], EX grand sabre, slash sabre

on this one:
If you start or go into c.C you can save yourself the moonslasher and go right into grand sabre. This way you save yourself one drice meter. I still wouldnt trade it for the v-slasher combo though.

Also:

I wondered if you guys could halp me a little. Ive been experimenting with leonas HD-Combos, starting from lows, but im not quite sure which would be the best way.

Ive seen someone do it from 3x c.B into moonslasher HD-bypass. Its kinda hard and only works in the corner, since youre to far away after the first MSxxGS to follow it up midscreen.

Then theres 2x c.B into late HD-activation(so a c.C comes out) into MSXXGS. The timing for the late HD-activation is kinda tricky and sometimes youre to fare away so the c.C wont hit.

Also i tried 2X c.B into HD-bypass Moonslasher, but the charge time you get while doing the two crouching Bs is not quite enough to charge the Moonshlasher...youd have to hold down during a empty hop or crouch there before doing the c.Bs, but thats not really reliable.

So any ideas about this?
Title: Re: Leona Heidern (Console)
Post by: sociald on February 10, 2012, 09:08:15 PM
Quote
2. cr.B, cr.A (or cr.C), moon slasher, [DC], EX grand sabre, slash sabre

on this one:
If you start or go into c.C you can save yourself the moonslasher and go right into grand sabre. This way you save yourself one drice meter. I still wouldnt trade it for the v-slasher combo though.

Also:

I wondered if you guys could halp me a little. Ive been experimenting with leonas HD-Combos, starting from lows, but im not quite sure which would be the best way.

Ive seen someone do it from 3x c.B into moonslasher HD-bypass. Its kinda hard and only works in the corner, since youre to far away after the first MSxxGS to follow it up midscreen.

Then theres 2x c.B into late HD-activation(so a c.C comes out) into MSXXGS. The timing for the late HD-activation is kinda tricky and sometimes youre to fare away so the c.C wont hit.

Also i tried 2X c.B into HD-bypass Moonslasher, but the charge time you get while doing the two crouching Bs is not quite enough to charge the Moonshlasher...youd have to hold down during a empty hop or crouch there before doing the c.Bs, but thats not really reliable.

So any ideas about this?

u have all the time to start hd combos from c.B x 2 or 3 in ms bypass and it works full screen, actually doing c.C or c.B x n is the same even for a wall carry, just 2 different ways to start it.the tip is if u r on the other side of the screen or 3/4 do an ex gs after the first ms bypass (this makes it a little more easier to do the next ms since ms , gs .... has a stricht time) oh and if u r doing the wall carry remember the 3rd ms must be ex (if u r half screen u dont need a 3rd ms u can do directly another gs and keep goin on with the usual stuffs after the 2nd ms).
remember with the ms hd bypass u shouldnt have charge problems. keep in mind she is a charge character so maybe u should practice more to keep frequently a d,b guard even in neutral times of the match. i tell u this cause for example u can punish even starting from just a c.B (1) ms hd bypass
Title: Re: Leona Heidern (Console)
Post by: seyu on February 11, 2012, 01:21:01 PM
Hm if you say so. Ill try a little more and hope ill get it down. its kinda annoying if you can only go into HD from a c.C punish. And thaqnks for the tip with the EX ms or gs. I already knew it, but i was kinda neglecting it for combos where i didnt go for max damage.
Oh and also: I tested some cookie cutter HD-combos. Using 2 power meters and the HD-bar as my limitations. These are without bypass.

Midscreen or a little more:
j.C,c.C HDA c.C, MSxxGSxxMSxxGS, [MSxxGS] x3,Neomax /// 808 Damage

Corner(you can save yourself the one GSxxMS cancel and can do one more of the loop):
j.C,c.C HDA c.C, [MSxxGS] x6, Neomax /// 848 Damage

also the standart corner combo:
j.C,c.C HDA c.C,f.B, qcb.C, [MSxxGS] x6, Neomax /// 829 Damage

This is pretty nice damage for only 2 meters. Most other chars cant do that much.
Just in case people wanted to know:)
Title: Re: Leona Heidern (Console)
Post by: sociald on February 11, 2012, 05:58:35 PM
Hm if you say so. Ill try a little more and hope ill get it down. its kinda annoying if you can only go into HD from a c.C punish. And thaqnks for the tip with the EX ms or gs. I already knew it, but i was kinda neglecting it for combos where i didnt go for max damage.
Oh and also: I tested some cookie cutter HD-combos. Using 2 power meters and the HD-bar as my limitations. These are without bypass.

Midscreen or a little more:
j.C,c.C HDA c.C, MSxxGSxxMSxxGS, [MSxxGS] x3,Neomax /// 808 Damage

Corner(you can save yourself the one GSxxMS cancel and can do one more of the loop):
j.C,c.C HDA c.C, [MSxxGS] x6, Neomax /// 848 Damage

also the standart corner combo:
j.C,c.C HDA c.C,f.B, qcb.C, [MSxxGS] x6, Neomax /// 829 Damage

This is pretty nice damage for only 2 meters. Most other chars cant do that much.
Just in case people wanted to know:)

well the great chance to fuck opponents minds with low/high guards cause of her instant overheads will let u be more dangerous once u will get used to start hd from lows plus dont forget s.C is hella fast and good range for punishemnt too and there is still s.D ( even if i think i never used it till now ).
those r for starting a combo or when u hitconfirm but remember the good videos of mienaikage, referring to the hd activation and then mixups with instant overheads. they could be risky but very effective

Title: Re: Leona Heidern (Console)
Post by: Dr.Faust on March 09, 2012, 03:40:42 AM
does anyone have any advice on doing d~uC>(DC)b~fK
Title: Re: Leona Heidern (Console)
Post by: Matt Alder on March 09, 2012, 05:49:27 PM
does anyone have any advice on doing d~uC>(DC)b~fK
down/back,up/back+C, forward+D.
Title: Re: Leona Heidern (Console)
Post by: marchefelix on March 12, 2012, 09:24:02 PM
Most Leona HD combos I see are mostly Moon Slasher and Grand Sabre Run. Is Baltic Launcher bad for HD combos or something?
Title: Re: Leona Heidern (Console)
Post by: Shaman on March 13, 2012, 12:06:57 AM
It is doing too much hits so the damage gets scaled very quickly
Title: Re: Leona Heidern (Console)
Post by: Mr.Nannie on April 01, 2012, 07:35:48 PM
Good day all,
Just getting my feet wet with KOF13.
Been playing FGs since Karate Champ but I never got into the KOF series.
Im using Robert, Leona, Takuma in that order.

I like the way Leona feels, but I havent had much luck finding videos of high level leona play.
Do you guys have any links you'd like to share.

I already went through the issues of doing  ;dn ;up ;c dc  ;bk ;fd ;d ,  ;df was killing me, haha
But I read through this thread, and Im still looking for more gameplay.

Help me out homies, time to hit the Dojo
Title: Re: Leona Heidern (Console)
Post by: sociald on April 02, 2012, 10:25:48 AM
Good day all,
Just getting my feet wet with KOF13.
Been playing FGs since Karate Champ but I never got into the KOF series.
Im using Robert, Leona, Takuma in that order.

I like the way Leona feels, but I havent had much luck finding videos of high level leona play.
Do you guys have any links you'd like to share.

I already went through the issues of doing  ;dn ;up ;c dc  ;bk ;fd ;d ,  ;df was killing me, haha
But I read through this thread, and Im still looking for more gameplay.

Help me out homies, time to hit the Dojo


unfortunately high level gameplay about leona in console edition r rare , u probably ll have to find some gameplay videos in the smoai2010 channel on youtube but those r about the arcade edition.it doesnt happens often to see leona anymore since the console ed. has been released but u can get an idea to how use her in that channel
Title: Re: Leona Heidern (Console)
Post by: Mr.Nannie on April 02, 2012, 06:06:07 PM
Why has everyone abandoned her... did she get nerfed hard.
Anyway she is just one of the few chars Ive used so far. Maybe I should switch her out??

thanks for the tips though, Ill watch arcade edition matches and see what I can come up with .

So far I try to stop far jump ins with my electric orb.
For Deep/wake-up AA I use  ;dn ;up ;c .
 trying to zone with my grenades and run in behind it for a mix-up.
 The Bnb Im working on is:
 ;dn ;b ;b ;fd ;b  ;dn ;db ;bk ;c ;dn ;up ;c ;bk ;fd ;d ;dn ;df ;fd ;df ;dn ;db ;bk ;ub ;c

does that suond like a decent base...
Also does she have any moves with inv on started, cant tell if  ;dn ;up ;a ;c is inv on startup or not?
Title: Re: Leona Heidern (Console)
Post by: Mr.Nannie on April 02, 2012, 09:12:25 PM
I went to smoai2010's page and his kof13 matches wen't in there own seperate playlist. From what I could tell they were just mixed in, and without discription of the teams who were facing off. haah.
oh well. I saw a video posting thread in the general discussion, but would anyoone be opposed to me creating a Leona video thread for KOf13 here in the Kof /Char Disc/ Leona section?
I just dont know all of the protocol fro DreamCancel forums.
Title: Re: Leona Heidern (Console)
Post by: desmond_kof on April 02, 2012, 10:17:11 PM
I saw a video posting thread in the general discussion, but would anyoone be opposed to me creating a Leona video thread for KOf13 here in the Kof /Char Disc/ Leona section?
I just dont know all of the protocol fro DreamCancel forums.

Please feel free to make a video thread for her character section. Along with another other character specific threads on topics you feel will make good discussion or find more insight on. Go ahead. :)
Title: Re: Leona Heidern (Console)
Post by: sociald on April 03, 2012, 11:31:53 AM
Why has everyone abandoned her... did she get nerfed hard.
Anyway she is just one of the few chars Ive used so far. Maybe I should switch her out??

thanks for the tips though, Ill watch arcade edition matches and see what I can come up with .

So far I try to stop far jump ins with my electric orb.
For Deep/wake-up AA I use  ;dn ;up ;c .
 trying to zone with my grenades and run in behind it for a mix-up.
 The Bnb Im working on is:
 ;dn ;b ;b ;fd ;b  ;dn ;db ;bk ;c ;dn ;up ;c ;bk ;fd ;d ;dn ;df ;fd ;df ;dn ;db ;bk ;ub ;c

does that suond like a decent base...
Also does she have any moves with inv on started, cant tell if  ;dn ;up ;a ;c is inv on startup or not?

ex moonslasher is inv so it could be an option on wake up and in most cases it blocks cross ups too.
it seems she got huge nerfs from the arcade edition (which i cant tell cause i didnt play it) like damage nerfs in HD combos and more punishable after special moves.but few important buffs too like v-slasher C trajectory, hop A used for instant overheads, fB faster and i dont remember what else. to me is not that bad at all and not so low tier but if i can suggest u, dont drop her just cause maybe she is not so strong.if u like the character keep it goin on and u make her a top tier training a lot and kicking ass with her.
about the channel smoai2010 unfortunately it is hard to make a research cause they dont call the team and characters used u have to watch them but i can tell u most of the leona u ll find there r pretty nice !!
Title: Re: Leona Heidern (Console)
Post by: Mr.Nannie on April 04, 2012, 02:52:53 AM
right on thanks...
*note- you said that ex moonslasher would 'block' cross-ups, im sure you meant to say it would trade and/or punish with cross-ups ;)

You know what im not using at all yet, is footies, in Kof.
Anyone here have some fav footies tools with Leona.

Being so new still, IDK if I should focus on (Air to Air or Ground to Air) or (Ground to Ground or Air to Ground), you know... haha
Title: Re: Leona Heidern (Console)
Post by: choysauce on April 04, 2012, 06:15:47 PM
her corner game is great to just crush people mentally with the instant high/low mixups,

but it seems they can guess and try "chicken blocking" and take a hit of the instant overhead > vslasher and avoid the super for a full punish.

i know i can just do meaty cr.B, but if i decide to wait on their wakeup and they jump, what would be the best punish w/ or w/o meter?
Title: Re: Leona Heidern (Console)
Post by: sociald on April 05, 2012, 08:08:58 AM
right on thanks...
*note- you said that ex moonslasher would 'block' cross-ups, im sure you meant to say it would trade and/or punish with cross-ups ;)

You know what im not using at all yet, is footies, in Kof.
Anyone here have some fav footies tools with Leona.

Being so new still, IDK if I should focus on (Air to Air or Ground to Air) or (Ground to Ground or Air to Ground), you know... haha


yea i meant ex moonslash wins on crossups :)
Title: Re: Leona Heidern (Console)
Post by: Mr.Nannie on April 05, 2012, 06:21:03 PM
Sweet thanks.

Something that if been using as a zoming tool for Leona is;
 Kara CD xx Baltic Launcher

if you get a counter then you get a full combo into Super.
This tool has had limited success for me, but some success none the less.
another tool for corner pressure if tried using is;
Baltic Launcer, tk EX Excaliber, dash in for high/low mix-up (if they block) or combo if you connect.
Title: Re: Leona Heidern (Console)
Post by: Woo on April 06, 2012, 07:38:04 AM
Just getting serious with this game, and I'm trying to figure out how to reliably cancel the moon slasher into grand slasher continuously. 
Title: Re: Leona Heidern (Console)
Post by: solidshark on April 06, 2012, 09:01:21 AM
Just getting serious with this game, and I'm trying to figure out how to reliably cancel the moon slasher into grand slasher continuously. 

Welcome Woo. Speaking from limited experience, outside of HD activation, best place to drive cancel moon slasher into grand slasher more than once is in the corner. This vid of Leona's BnBs (http://www.youtube.com/watch?v=fcqoPJ_rccM#ws) can show a little of when to pull them off. @0:35, you'll see her pulling it off mid-screen. @1:17 you'll see the HD comboing, and you'll notice the canceling from moon slasher has to come out quicker than usual.

When I've tried it, I always held db for the best reference. It feels like a second or less difference from db~u to db~f.
Title: Re: Leona Heidern (Console)
Post by: sociald on April 06, 2012, 10:50:26 AM
Sweet thanks.

Something that if been using as a zoming tool for Leona is;
 Kara CD xx Baltic Launcher

if you get a counter then you get a full combo into Super.
This tool has had limited success for me, but some success none the less.
another tool for corner pressure if tried using is;
Baltic Launcer, tk EX Excaliber, dash in for high/low mix-up (if they block) or combo if you connect.


mmm never found kara baltic launcher usefull. i mean it is a tool for zoning of course so u want to use it after a earring or expeting a jump wich means u r already perfectly placed in the right spot and i dont even know if a kara baltic launcher would win against a jump in cause of the start up
Title: Re: Leona Heidern (Console)
Post by: p___a__i__n on April 06, 2012, 06:08:31 PM
Sweet thanks.

Something that if been using as a zoming tool for Leona is;
 Kara CD xx Baltic Launcher

if you get a counter then you get a full combo into Super.
This tool has had limited success for me, but some success none the less.
another tool for corner pressure if tried using is;
Baltic Launcer, tk EX Excaliber, dash in for high/low mix-up (if they block) or combo if you connect.


mmm never found kara baltic launcher usefull. i mean it is a tool for zoning of course so u want to use it after a earring or expeting a jump wich means u r already perfectly placed in the right spot and i dont even know if a kara baltic launcher would win against a jump in cause of the start up
Yea I used to use Kara CD xx Baltic Launcher but it didn't do anything that useful for me in my matches at tournies,jump ins usually stuff it if there within range or it'll trade.

Title: Re: Leona Heidern (Console)
Post by: Mr.Nannie on April 06, 2012, 11:22:19 PM
THANKS FOR THE INPUT GUYS...
YEAH THE LIMITED SUCCESS i HAD WITH THIS WAS DEF AGAINST GROUNDED OPPS. TYPICALL IF THEY WERE LOOKING TO DASH IN FOR A COMMAND THROW OR A CR ;b.

Damn caps.

the increased range it was giving me was probably one of the greater benefits this tech provides. (gaining ground while putting up a defense barrier.
Also I would seem that Leona's CD is pretty nice, I havent used alot of the cast yet but it seems like a good normal.

Title: Re: Leona Heidern (Console)
Post by: Iyokuu on April 24, 2012, 02:40:47 AM
How do you Neo MAx cancel with Leona?!
Title: Re: Leona Heidern (Console)
Post by: LAB Falken on April 24, 2012, 07:45:53 AM
neomax cancel with her off EX V slasher or her other super, regular V slasher does not max cancel to neomax. I'm not sure what exactly you're asking, is the timing giving you trouble?
Title: Re: Leona Heidern (Console)
Post by: Iyokuu on April 24, 2012, 03:29:07 PM
From her I don't remember the name, but her DM with her slashing back and forth. It's the most common Max cancel I've seen online. In fact it's the only one. I don't know the timing or how to Max cancel in the first place.
Title: Re: Leona Heidern (Console)
Post by: Ryujin on April 24, 2012, 04:00:40 PM
You want to do it when the last hit (the explosion) of the DM connects. Also if you're midscreen you'll probably end up on the opposite side of where you started, so remember to input the Neomax command based on that side.
Title: Re: Leona Heidern (Console)
Post by: Sephiroth73003 on April 30, 2012, 09:32:58 AM
So I picked up leona a few days ago and have to say I'm more impressed than I thought I'd be.

High metered damage, easy confirms, solid mixup, and good frame advantage. HD combo is really amazing. 2 meters can easily net you 850.

Things I've been messing with. f. C -> HD -> cl.D -> HD Combo. Easy way to setup her hd combo from a distance. Reasonably hit confirmable to boot.

After a jump in you can do cr. C -> back-forward AC in the corner then get whatever mixup you want in addition to stealing over half their guard bar.


Downside seems to be that her mixup isn't easily hit confirmable so if they guess overhead they can hurt you pretty bad.

Thing that really is bothering me is her lack of hard knockdowns : / anyone have a decent crossup setup for her? I can't find stuff that works well since they can tech roll everything. Can't even jump in after her throw without getting guaranteed uppercutted.
Title: Re: Leona Heidern (Console)
Post by: Sharnt on April 30, 2012, 12:56:22 PM
Her overhead does a hard kd.
And it's more about high/low mixups.
Title: Re: Leona Heidern (Console)
Post by: Blackout2021 on May 01, 2012, 03:07:42 AM
So I decided to finally go back to my roots and start playing my girl Leona again. The main problem I am having right now is instant overhead into super. I'm aware that I have to qcf~u ;d but most of the time all I end up getting is jump forward  ;d. Are there any particular tricks to pulling this off?
Title: Re: Leona Heidern (Console)
Post by: Sharnt on May 01, 2012, 01:48:15 PM
You have two choices :
do 23698 + K or 2368 + K, with the first one, you must wait to be really on the 8 if you do it too early you will end with a j forward.
You must do the move really fast with the stick then wait a little and push D, the timing is more loose than you think but you 're doing it too fast imo.  You must complete the move by 63214+P but if you have did it well you can start to input before pushing the D ...

Train train train as always.
Title: Re: Leona Heidern (Console)
Post by: Shaman on May 01, 2012, 04:28:56 PM
If youre doing the overhead after a d.B, you can buffer the qcf when she's doing the kick then do u.D qcb+A, i find it easier to do like this.
Title: Re: Leona Heidern (Console)
Post by: Blackout2021 on May 03, 2012, 02:53:46 AM
Ok so after almost 3 days of practicing this I can get it pretty consistently from the player 2 side. But I for the life of me can't even churn out 1 on the player 1 side. This is the most infuriating thing I've ever practiced I swear.
Title: Re: Leona Heidern (Console)
Post by: xZEPPELIx on May 09, 2012, 09:38:04 PM
Ok so i'm having anti-Leona issues.  Its the fucking Baltic Launcher.  I feel like I can't do anything once this move comes out.  I play Ex Kyo, Ex Iori and Mr. Karate.  I know you can sweep the C version and jump the A version at a specific angle.  This move is giving me fits lol.  I feel like it shuts down EX Kyo and EX Iori.  HELP lol
Title: Re: Leona Heidern (Console)
Post by: Sharnt on May 09, 2012, 10:01:38 PM
You can also use your Ex sdm to punish it easily or just guard it.
Title: Re: Leona Heidern (Console)
Post by: xZEPPELIx on May 10, 2012, 12:24:25 AM
Well yea SDM but thats 2 bars.  Im looking something meterless.  Also blocking it puts her at advantage.  A situation you don't wanna be in.

After thinking about diff strats I have an idea.  Just gotta try it out tomorrow.
Title: Re: Leona Heidern (Console)
Post by: baikdizz on May 11, 2012, 01:57:55 AM
hey guy which HD combos you use for corner to corner carries wiht leona? I don't know what to do 
Only combo HD i pull off are midscreen 
Title: Re: Leona Heidern (Console)
Post by: LAB Falken on May 11, 2012, 02:12:46 AM
I believe it's her trial 8 where she does the corner carry. It's the one I use.
Title: Re: Leona Heidern (Console)
Post by: venusandeve on May 11, 2012, 11:14:21 AM
Here's a little food for thought: her qcb+HP drive cancels into her EX qcb+PP. Pretty obvious but seldom used.
Title: Re: Leona Heidern (Console)
Post by: LAB Falken on May 11, 2012, 01:18:35 PM
Neat! It combos in the corner as well (spacing dependant, probably the size of their hurtbox differentiates how many hits you can get easily also). For two bar one drive I get 50 less than the standard 1b1d bnb unfortunately (j 214C (DC) 214AC > D grand sabre > v slasher)

looks really cool though
Title: Re: Leona Heidern (Console)
Post by: venusandeve on May 12, 2012, 01:42:04 AM
It seems to be the ONLY way to actually combo into it...
Title: Re: Leona Heidern (Console)
Post by: LAB Falken on May 12, 2012, 05:12:06 AM
Hence the emphatic 'neat'. I was trying to think of a way to combo into it so I tip my hat, simple solution.
Title: Re: Leona Heidern (Console)
Post by: sociald on May 14, 2012, 11:24:07 AM
for corner carry as said trial 8 would help the time is strict it requires 1 meter for the 3rd ex moonslasher.strict time is to connect the 2nd moonslasher after the 1st sabre.train help.considering if u have meter u can start the corner carry with ex sabre which give u more time to dc in the moonslasher. this combo requires 2 bars cause u have to do the ex version of the 3rd moonslasher, by the way the corner carry is granted and it is pretty easy to do.

for instant overheads , yeah they r too difficult to hitconfirm, they r more a ' choice ' . playing using high low mixups and baiting the wrong block can open the way for an instant overhead. i find it easily to do just a qcf buffered while doing any other move and then just up and then hcfb u have all the time to do the moves not like an unique movement thanks to the buffering time of this game. or if u feel better to do an unique movement maybe try to change the D instant overhead with the A version.if u jump forward u r doing it too fast, try to work on the time of up jump and remember this game give u all the time u need
Title: Re: Leona Heidern (Console)
Post by: baikdizz on May 14, 2012, 11:53:17 AM
thanks social and lab falken
did you watch kozuka leona on the last climax japanese team battle his leona is so solid instant overhead corner carry I like it
Title: Re: Leona Heidern (Console)
Post by: sociald on May 14, 2012, 08:25:32 PM
thanks social and lab falken
did you watch kozuka leona on the last climax japanese team battle his leona is so solid instant overhead corner carry I like it

watched the video while i was at work and i turned in grrrr i want to play right nowwwww !
cant wait to see what japanes players can find out from her and how they use her . new stuffs r always welcome. i see the ex ring was used a lot for mixup games i always thought it was a move for combo exhibithion
Title: Re: Leona Heidern (Console)
Post by: baikdizz on May 14, 2012, 09:22:32 PM
ex ring come faster and erase fireballs and some exfireball with that you can run behind and apply mixup
and don't forget exring  does damage it's a lillte but still damage
instant overhead it's the why to go with her ahaha
Title: Re: Re: Leona Heidern (Console)
Post by: choysauce on May 15, 2012, 01:04:22 AM
Ex ring? As in the ball or xcalibur?

I believe alternating between the guard crush game and 50/50 mixups help her instant over head game to be more deadly. And waiting for dps/jumps/rolls

If you go for over head all the time you are asking to eat an hd combo.
Her corner game is designed to break down a player mentally and make them crack.

With that, taking the idea of C xcalibur comboing into ex xcalibur. If you do a cross up with it dc. It will combo. Nasty cross up imo. You can land and hit D grand saber, then run slash super.

Nice thing is if they block the cross up it's relatively safe and you don't dc(I think). Only works on standing opponents though, and if you normal jump.

Sent from my R800x using Tapatalk 2
Title: Re: Leona Heidern (Console)
Post by: Saitsuofleaves on May 15, 2012, 01:29:59 AM
EX Ring I would assume is referring to EX Earring Bomb.
Title: Re: Leona Heidern (Console)
Post by: sociald on May 15, 2012, 08:49:22 AM
ops sorry yea i meant ex earring
Title: Re: Leona Heidern (Console)
Post by: p___a__i__n on June 21, 2012, 04:02:15 AM
Finished Reuploading both of my Leona CVs.

KOF XIII Leona Combo Video (http://www.youtube.com/watch?v=c6PxImk2eUc#ws)

HD BYPASS Leona Combos (http://www.youtube.com/watch?v=76NycqrKz0A#ws)
Title: Re: Leona Heidern (Console)
Post by: Mienaikage on June 24, 2012, 07:22:10 PM
Some more Leona stuff. EX Earring makes HD combos a breeze, much easier than starting with a charge move.

The King of Fighters XIII: Leona Technology (http://www.youtube.com/watch?v=pJ1MKmyTY18#ws)
Title: Re: Leona Heidern (Console)
Post by: DjWizdom on June 27, 2012, 08:00:32 AM
Some more Leona stuff. EX Earring makes HD combos a breeze, much easier than starting with a charge move.

The King of Fighters XIII: Leona Technology (http://www.youtube.com/watch?v=pJ1MKmyTY18#ws)

I saw this pop up on my youtube. Impressive shit. It encourages me to keep pushing and learning her better.
Title: Re: Re: Leona Heidern (Console)
Post by: choysauce on June 27, 2012, 08:57:19 PM
The ex earring starter probably won't work on crouchers though right? But sick tech. I will definitely be stealing it. Good shit

Sent from my R800x using Tapatalk 2
Title: Re: Re: Leona Heidern (Console)
Post by: Mienaikage on June 28, 2012, 09:58:09 PM
The ex earring starter probably won't work on crouchers though right? But sick tech. I will definitely be stealing it. Good shit

Sent from my R800x using Tapatalk 2

I can confirm it does work on crouchers. There's a certain distance where it will miss but you're highly unlikely to be in that position after cancelling into HD mode.
Title: Re: Leona Heidern (Console)
Post by: NeoTrinity on July 08, 2012, 04:17:10 PM
Quick question, how do you do the corner carry slashes?  I can hit confirm HD from Cr.  ;b's no problem but I'm having trouble getting a full screen carry.  I want to make the threat of an HD with her solid so I'm determined to get this. 

From what I've experimented with so far, I see that I probably have to drive cancel Grand Saber into Moon Slasher after the first rep but the cancel window and switching between charges so quick(atleast faster than corner HD combos) is kind of quirky with me.  I also found that doing EX Moon Slasher in that cancel pops them higher but I can't follow up.  Any tips?
Title: Re: Leona Heidern (Console)
Post by: BioBooster on July 12, 2012, 01:37:57 PM
http://dreamcancel.com/wiki/index.php?title=Leona_Heidern_(XIII)#Move_Metadata (http://dreamcancel.com/wiki/index.php?title=Leona_Heidern_(XIII)#Move_Metadata)

Leona frame data translated - enjoy!
Title: Re: Leona Heidern (Console)
Post by: bopper on July 21, 2012, 09:55:01 PM
Probably posted already but basic HD combos by bubblan:

http://youtu.be/HxWIByUpBoI (http://youtu.be/HxWIByUpBoI)

http://youtu.be/6SgHhOPEq8Y (http://youtu.be/6SgHhOPEq8Y)

http://youtu.be/4xKy3cqtkw0 (http://youtu.be/4xKy3cqtkw0)

http://youtu.be/wehO33Tn3no (http://youtu.be/wehO33Tn3no)
Title: Re: Leona Heidern (Console)
Post by: Mienaikage on July 23, 2012, 03:53:03 PM
Probably posted already but basic HD combos by bubblan

I love the 3rd one! I think the HK dash instead of LK is an odd choice though, you wouldn't happen to know why they're using it would you? (As in the combos in general, not that specific one)
Title: Re: Leona Heidern (Console)
Post by: bopper on July 23, 2012, 04:02:16 PM
No idea really, ill ask him next time I talk to him.
Title: Re: Leona Heidern (Console)
Post by: Loryuo on July 30, 2012, 07:39:39 AM
I want to learn leona, but i've never used a charge character in my life and i can't do her charge hd combos. =(
Title: Re: Leona Heidern (Console)
Post by: choysauce on July 30, 2012, 06:11:41 PM
I want to learn leona, but i've never used a charge character in my life and i can't do her charge hd combos. =(

first you have to realize you may need to make an extra effort to move the stick quicker (not super comfortably), since you need to gain charge asap (uf~db). after you just need to figure out the rhythm to do the triangle motion (db~ub+P~uf+K~db repeat)

but if the moves aren't coming out, you may be doing the motions faster than you should be.
Title: Re: Leona Heidern (Console)
Post by: Loryuo on July 31, 2012, 01:09:30 AM
yes i got it now! all you had to say was triangle motion! Leona is so fun now that i can do that  :)

only problem is i drop the hd combo near the end as the opponent rises too far in the air. Either that or i'm dropping it, but not realizing it.
Title: Re: Leona Heidern (Console)
Post by: Kane317 on July 31, 2012, 02:13:57 AM
yes i got it now! all you had to say was triangle motion! Leona is so fun now that i can do that  :)

only problem is i drop the hd combo near the end as the opponent rises too far in the air. Either that or i'm dropping it, but not realizing it.

They're popping up too high because you're using D Grand Saber, use B to keep them from juggling too high.
Title: Re: Leona Heidern (Console)
Post by: choysauce on July 31, 2012, 08:19:04 PM
yes i got it now! all you had to say was triangle motion! Leona is so fun now that i can do that  :)

only problem is i drop the hd combo near the end as the opponent rises too far in the air. Either that or i'm dropping it, but not realizing it.

you can just wait a little bit after the grand sabers to keep them from getting up too high

was messing around with CH CD combos in the corner

this was my favorite one

CH st.CD > D grand saber > TK C Xcalibur > C moonslasher > (DC) EX grand saber > run slash super (500+ dmg, 2 bars 1 drive)
Title: Re: Leona Heidern (Console)
Post by: Loryuo on July 31, 2012, 10:08:47 PM
i need to practice more then. seems like i can do it consistently if i do it in a certain pace, but if i try to pause it, i mess it up.
Title: Re: Leona Heidern (Console)
Post by: Vhunter14 on August 01, 2012, 11:18:29 PM
I'm working on her trial missions since most youtube combos i can't pull off, on a regular controller how do i pull off her moon slasher into the  ;bk  kick slash attack?
Title: Re: Leona Heidern (Console)
Post by: bopper on August 02, 2012, 09:57:58 AM
Db, ub+p, uf+k :-)
Title: Re: Re: Leona Heidern (Console)
Post by: choysauce on August 02, 2012, 07:00:54 PM
This must be the "how do I moonslasher DC grand saber" thread.

Sent from my R800x using Tapatalk 2
Title: Re: Leona Heidern (Console)
Post by: NeoTrinity on August 05, 2012, 12:20:25 AM
Leona's Trail 7....HOW? 
Title: Re: Leona Heidern (Console)
Post by: choysauce on September 28, 2012, 10:10:25 PM
where do you guys like to put leona on the team?

my favorite spot is point, sometimes 2nd.
3rd is a no no IMO.

you can go buck wild in the 1st two spots and have someone clean up if she dies.
Title: Re: Leona Heidern (Console)
Post by: Kane317 on September 28, 2012, 11:04:34 PM
where do you guys like to put leona on the team?

my favorite spot is point, sometimes 2nd.
3rd is a no no IMO.
you can go buck wild in the 1st two spots and have someone clean up if she dies.

Really?  I see her as an excellent anchor, especially in the older Japanese videos closing it out with those HD combos.  GG btw last night, Damn your Leona!
Title: Re: Leona Heidern (Console)
Post by: choysauce on September 28, 2012, 11:59:19 PM
i figure with her tool set, when the opponent doesn't have meter, they can't punish hard or have tools to deal with her space control.

so you can go nuts and not have grave consequences, and you earn your meter this way.
so next character you'll have the meter for a fat hd combo

similar to the dynamic of putting takuma on point and earning your momentum

gotta block those overheads ~_^. gg's last night though, it was fun!
Title: Re: Leona Heidern (Console)
Post by: LouisCipher on September 29, 2012, 02:35:02 AM
Wait, her full name is Leona Heidern?

I never knew that.
Title: Re: Leona Heidern (Console)
Post by: baikdizz on October 13, 2012, 10:24:34 AM
Hy Bopper how do you connect 4~6B/D right after 214+BD on this video
Leona 2 bar 1 drive st.lp starter (http://www.youtube.com/watch?v=BYxs-3YvkGo#ws)
thx
Title: Re: Leona Heidern (Console)
Post by: Malik on October 14, 2012, 08:06:37 PM
I'm sure this works in console/Climax still but I figure if anyone's having issues on combos etc., just wanted to post this
KOF XIII character combo : Leona [basic & useful combo tutorial - ver.1.1] (http://www.youtube.com/watch?v=5vOygsjdr08#ws)
Title: Re: Leona Heidern (Console)
Post by: Diavle on October 26, 2012, 03:00:11 PM
^Great vid man, I'm stealing the meter building combos.

Found something interesting with Leona while experimenting with reversals, not sure how useful it will be but a nice option to have.

You know how you tiger knee supers or special moves to get the air move out low to the ground? You have to actually be neutral or whatever and time it properly so you don't do it too early or it won't come out or you will just get the ground version (like with K'). This means that you can't do this out of block stun since you are completely grounded during the block animation.

For some odd reason Leona can do this, she can do her air super out of block stun. The timing is not even strict, you can actually buffer the super (tiger knee style) and hold punch while she is blocking (don't do it too early of course or the buffer will expire), she will just do it the moment she is able to act after recovering from block. You can use it as a reversal basically.

Not sure if any other characters can do this as well but its particularly good with Leona I think because of how much priority/invincibility her air super has.
Title: Re: Leona Heidern (Console)
Post by: Blackout2021 on November 20, 2012, 01:53:10 AM
So what's the trick to going straight into an HD combo off 2  ;dn ;bs into Moon slasher? I keep botching it horribly.
Title: Re: Leona Heidern (Console)
Post by: Kane317 on November 20, 2012, 11:35:11 AM
So what's the trick to going straight into an HD combo off 2  ;dn ;bs into Moon slasher? I keep botching it horribly.


(Hold) down B x2, up BC
Title: Re: Leona Heidern (Console)
Post by: marchefelix on November 29, 2012, 12:42:42 AM
Check out this cool combo!

KOF XIII Leona Combo ~New~ (5 Bars - Full Brive - 1010 Damage) (http://www.youtube.com/watch?v=UQ56QcxW0us#ws)
Title: Re: Leona Heidern (Console)
Post by: t3h mAsTarOth...! on December 20, 2012, 08:09:48 PM
Style points just went over 9000...!!!!
Title: Re: Leona Heidern (Console)
Post by: Inspectah Ed on December 25, 2012, 08:25:02 AM
That combo is pretty sick,I most definitely gonna have to try it out at the next casuals!! ;)
Title: Re: Leona Heidern (Console)
Post by: t3h mAsTarOth...! on January 05, 2013, 04:43:28 PM
Have you guys been using her counter hit C+D combos? She has rather strong ones...

Mid-screen -

CH C+D, b~f+D, hop V Slasher (C/EX version)

Near corner -

CH C+D, b~f+D, b~f+D, d~u+C, DC, b~f+D, TK V Slasher
Title: Re: Leona Heidern (Console)
Post by: Inspectah Ed on January 07, 2013, 03:19:48 AM
Have you guys been using her counter hit C+D combos? She has rather strong ones...

Mid-screen -

CH C+D, b~f+D, hop V Slasher (C/EX version)

Near corner -

CH C+D, b~f+D, b~f+D, d~u+C, DC, b~f+D, TK V Slasher

I've tried it a couple times,but I ended up messing up the last part of it....so I just go for the Grand Saber instead,until i can figured it.
Title: Re: Leona Heidern (Console)
Post by: t3h mAsTarOth...! on January 11, 2013, 04:00:57 PM
Oh the corner one actually works from quite far... So if you see that they going to end up near the corner then just do another b~f+D... I usually start charging anyway... Then when you see that they won't be near the corner, just do a hyper hop and buffer the first part... Then when you see her in the air around the peak of her hop, do the rest of the motion... It will connect every time...
Title: Re: Leona Heidern (Console)
Post by: Inspectah Ed on January 24, 2013, 06:42:49 PM
Oh the corner one actually works from quite far... So if you see that they going to end up near the corner then just do another b~f+D... I usually start charging anyway... Then when you see that they won't be near the corner, just do a hyper hop and buffer the first part... Then when you see her in the air around the peak of her hop, do the rest of the motion... It will connect every time...

Ok,it makes sense to me now....I wasn't sure about the hop,because I always tried to do a short hop instead of a hyper one.
Title: Re: Leona Heidern (Console)
Post by: Libix on January 24, 2013, 07:53:28 PM
I'm sorry if this have already been talked about but could not find this on the wiki.
Leonas B version of her run slasher, what is it for? cause it has really bad recovery on block
I'm thinking of picking her up so sorry for noob questions :P
Title: Re: Leona Heidern (Console)
Post by: Inspectah Ed on January 24, 2013, 11:19:15 PM
I'm sorry if this have already been talked about but could not find this on the wiki.
Leonas B version of her run slasher, what is it for? cause it has really bad recovery on block
I'm thinking of picking her up so sorry for noob questions :P


I've only seen one use of it after using Cl. ;c and then into her super,since it has a quick start up.
Title: Re: Leona Heidern (Console)
Post by: Inspectah Ed on February 02, 2013, 05:20:32 AM
After being in the lab for pass two weeks testing her cr ;d, as an anti-air....I also discover that it could be used to slide under certain projectiles. I came across it in the Saiki match-up thread that she could go under his fireball.

Character Projectiles she can go under: Saiki,Kula,Robert,Ash (I would tested out the timing with this,the tail end of it can still hit you,if it's not timed right), Andy( only the weak version of it), and King(both versions,but you have to time it).

Other characters with aerial projectiles she can't go under,due to her hitbox and the projectiles taking up too much space.

I would limited use this little trick do to fact that it could leave you wide open for a Super or NeoMax if they catch on to what your doing,but it's great way to punish an opponent who uses a fireball up close.
Title: Re: Leona Heidern (Console)
Post by: sammy5m1th on March 19, 2013, 01:27:30 PM
So, what's everyone's preferred HD starter?  After months of missing the last hit of c.B, c.B, s.B for my HD starter because my opponent is just a little bit too far away (and being unable to get an early activation for the dash up off of just c.B, s.B on reaction) I think I need a new starter.  Currently looking at c.B, c.B, c.BC bypass but, for now at least, I get c.B at the bypass instead of c.C a bit too much (accidentally tagging B before C I'd guess), and c.C at the bypass will often whiff if I'm not really close to my target. 

Also what are other players using as an HD corner carry right now?  I'm currently using the one in this video:  Basic Leona Combos KoF XIII (http://www.youtube.com/watch?v=2SfpaErI_aw#)
Works pretty well, a meter-less one would be better but the only one I've seen I can't do consistently yet.

Title: Re: Leona Heidern (Console)
Post by: baikdizz on March 19, 2013, 04:53:47 PM
My starter is 2B,2B,6B,HD,5D
training is the key if you feel that your 5B is to far, you have to dash manually when you activate HD it's not that hard
Title: Re: Leona Heidern (Console)
Post by: sammy5m1th on March 20, 2013, 03:22:13 AM
You mean 5.B right? 6.B is the command normal that leaves you in the air so you can't HD there.  Either way though, the problem was never that I can't get the dash up HD activation, it was that while I'm using frame traps, jump ins, or block strings I'll often be too far away for a third hit of B to ever hit unless I started the combo sitting directly on top of them (so c.B, c.B, s.B [whiff] no HD s.D).  Thanks for the reply regardless though, haven't seen any activity on this thread in a while.
Title: Re: Leona Heidern (Console)
Post by: ESB Cancel on March 20, 2013, 05:06:08 AM
^ Have you looked through the Leona Wiki page? The HD combos section has been updated numerous times recently and is still in the process for future updates, so there is a chance you might find an HD combo/starter you'll like.
Title: Re: Leona Heidern (Console)
Post by: baikdizz on March 20, 2013, 05:21:30 AM
it was 5B my bad 2B,2B,5B,HD,5D or 2C
Title: Re: Leona Heidern (Console)
Post by: desmond_kof on March 20, 2013, 05:46:01 AM
Maybe we may need to create a list of common hd starts like on Kim and Kyo's wiki?
Title: Re: Leona Heidern (Console)
Post by: ESB Cancel on March 20, 2013, 07:51:28 AM
^ I agree, having an HD starter list would be great. But also, I think that adding the description/tactics of each starters afterwards can help players alot as well.
Title: Re: Leona Heidern (Console)
Post by: desmond_kof on March 20, 2013, 04:10:24 PM
^ Ok! Sounds good.

Let's see it happen. Go. :)
Title: Re: Leona Heidern (Console)
Post by: sammy5m1th on March 21, 2013, 09:05:38 AM
KoF XIII : Leona Heidern HD combo (http://www.youtube.com/watch?v=Mfj9YXOUeiE#ws)

Not sure if anyone's familiar with the meter-less carry in that video, but I think I need some help dissecting how to make it work.  I think out of 200+ attempts in the past few days I've successfully done the thing maybe 12 times, and to do that I had to make the second run chop a light one.  Even then I'm really not sure when exactly you have to cancel each run chop or if the objective is just to do everything as fast/early as possible.

I've run into more than a few moments where a meter-less carry that does around 600 damage would have been game changing but so far this thing is looking a bit too difficulty to have as a go to, not to mention if you mess up in the beginning you get a blocked light run chop which is always bad news (you don't have a lot of time to charge either, so canceling to make it safe is pretty tough).
Title: Re: Leona Heidern (Console)
Post by: ESB Cancel on March 22, 2013, 06:20:08 AM
@sammy5m1th: ^ Not to take anything away from the first combo in that combo video, but you can just do: far.C, HD, d.C, Moonslash A Should be way easier than two far.C's in a row. Since you would have to charge for the Moonslash A just do d.C instead. Here's a combo you can try out: (2 Meter Version of Near Corner HD Combo # 8 from wiki http://dreamcancel.com/wiki/index.php?title=Leona_Heidern_%28XIII%29 (http://dreamcancel.com/wiki/index.php?title=Leona_Heidern_%28XIII%29))

NEAR CORNER 2 METERS:
 far.C, HD, d.C, (d~u+A [HDC] b~f+D) x4, d~u+P [HDC] qcb~hcf+AC = 908 dmg

NOTE: This combo doesn't have to be near corner either. (Just makes it easier) It can be also done at the starting position distance at the start of the round or the starting position everytime when you restart the training mode. Hope this helped. Good luck! ;)



Title: Re: Leona Heidern (Console)
Post by: Mienaikage on March 22, 2013, 07:16:23 PM
I've been using a meterless carry from corner to corner for a little while now, the correct charge time took some practice but I'm getting consistency these days.

2x cr.B [HD] cr.C, b~f+B [DC] d~u+C [DC] b~f+D [DC] d~u+C [DC] b~f+D, b~f+A.

From there it varies, generally you want (depending on where you started) d~u+A or C [DC] b~f+B, d~u+A [DC] b~f+C xx Neomax.

If you have more meter replace the first 2 moon slashers with EX versions.
Title: Re: Leona Heidern (Console)
Post by: The K1 Effect on March 29, 2013, 04:37:01 AM
Hey everyone. Im brand new to the KoF series and Im trying to learn Leona. Ive got a lot of fighting game knowledge, just not KoF specific. My fundamentals and execution are pretty good usually. I posted this in the general discussion but figured I would just repost here since its more Leona specific:

" I checked the Leona video thread already but theres only 1 video.....and its of a guard crush. The thing I think im having the hardest time with is knowing what buttons to use, when, and why. I understand this is a fast paced game and all, but it just seems foreign to me right now because it seems like a shit ton of this game is confirming your normals / keeping pressure up by doing a 2 or 3 hit guard string then hopping to keep pressure applied......I really dont understand how Im supposed to be able to do all that while maintaining a charge. It just seems strange to me. Also, other than Leonas cr.B and s.B, I dont know what I should really be using. Her overhead is -7 on block when not cancelled into so its pretty unsafe.....when cancelled into its -4 so its still punishable. I always find myself trying to frametrap with cr.B > cl.st.D, but I dont know if thats legit or not. According to the frame data her cl.st.D is only -2 which (as far as I know) is safe on block. I just dont really know what I should be doing with her I guess. "

If anyone could give me any insight into how to play the game in general, but more specifically Leona, I would be really appreciative.
Title: Re: Leona Heidern (Console)
Post by: ESB Cancel on March 29, 2013, 11:18:37 AM
@The K1 Effect: Have you tried to use "far. C" after a blockstring? It's the forward stepping chop. The speed is pretty good, the distance is "very" good. Since she steps forward, it keeps Leona close to the opponent for more rushdown. (Use them sparingly of course.)

Also if you're afraid you can't hold a charge but got them cornered/or you have control of stage space and they want to jump out, you can do "neutral jump. D" for air to air encounters against "some" jump attacks. It has a good vertical hitbox and should keep them in the space you want them to be.

Leona is a very momentum based character. When she has the life lead it's going to be tricky for the opponent to get it back. But if she's the one falling behind, then it'll be difficult for her.

I hope this helps.
Title: Re: Leona Heidern (Console)
Post by: Rex Dart on March 29, 2013, 05:47:53 PM
I really dont understand how Im supposed to be able to do all that while maintaining a charge.
There are lots of ways to buffer your charge time. Here are a few of the easier ways:

- whiff canceling her CD.
- close D gives you just enough time to charge b~f+B.
- in the corner, landing (air)qcb+C gives you time to charge her d~u+P.

In general, I would say that using her charge moves isn't as important to her pressure game as her normal moves are. Her charge moves are more important in combos when you actually land something. The one exception would be b~f+D, which leaves you at an advantage on block.
Title: Re: Leona Heidern (Console)
Post by: The K1 Effect on March 29, 2013, 11:32:17 PM
Thanks for the info guys. What should I be using for my pressure / confirm strings / blockstrings? Could someone give me a basic generic pressure string flowchart so I could get an idea?

Also, who are good Leona players to watch on youtube? Anyone in particular?
Title: Re: Leona Heidern (Console)
Post by: Rex Dart on March 30, 2013, 01:32:27 AM
Pikachu is the best Leona player I can ever remember seeing.

EVO 2012 KOF13 No Alias vs Pikachu (http://www.youtube.com/watch?v=MOaOnU81eNE#ws)
Title: Re: Leona Heidern (Console)
Post by: baikdizz on March 30, 2013, 05:57:06 AM
alright like red dart said you don't need to hold the charge to play leona, because off the exposure of leona her gameplay footage is very rare but every time i saw a good leona I study her gameplay here some footage of her
Sange at 40:58 and 45:18
V-1 Final KOF XIII 2ON2 Tournament Part 6 (http://www.youtube.com/watch?v=tndQo1QH-J8#ws)

Tsuyopon
KoF XIII : 1st Taito Station Tournament in Nara (http://www.youtube.com/watch?v=4MEUHLq-VlY#ws)
KoF XIII : Taito Station Team Battle [Part 2] (http://www.youtube.com/watch?v=Xj8ZCCVKHX0#ws)
KoF XIII : Taito Station Team Battle [Part 3] (http://www.youtube.com/watch?v=LalZyUofe_Q#ws)

a taiwanese player I don't know is name
20130311-KOF XIII台南實況對戰會-04 蔡渣 VS 阿勳 (http://www.youtube.com/watch?v=m4nZhfV9H_M#ws)
20130311-KOF XIII台南實況對戰會-03 蔡渣 VS 阿勳 (http://www.youtube.com/watch?v=ctrFOSwfbG8#ws)
20130311-KOF XIII台南實況對戰會-02 N.ZERO VS 蔡渣 (http://www.youtube.com/watch?v=hnIWp-LOvHg#ws)

and of course the reverse ocv Kozuka
Kof13 - 102012 VERSUS - CafeID Korea vs. Japan - Part 1 (http://www.youtube.com/watch?v=6jx4rkJjawo#)

that's all








 
Title: Re: Leona Heidern (Console)
Post by: The K1 Effect on March 30, 2013, 06:04:13 AM
Wow...thank you guys....Ill be sure to study these in depth
Title: Re: Leona Heidern (Console)
Post by: Mienaikage on April 07, 2013, 04:07:45 AM
Put together a series of HD combos from Leona from a standing position. There are other combos you can do from a CH CD but I'll put those in a future video. There are ways of getting additional damage at the start of these combos but I'll leave those for you to mess with.

The King of Fighters XIII: Leona Optimized HD Combos (http://www.youtube.com/watch?v=ufGqayONgTw#ws)
Title: Re: Leona Heidern (Console)
Post by: baikdizz on April 08, 2013, 06:47:06 PM
thanks you mineikage could you please post the counter HD combo to, I'm waiting for it
Title: Re: Leona Heidern (Console)
Post by: sammy5m1th on April 09, 2013, 09:49:32 AM
Can anyone reliably hit those meterless HD corner carries in match?  I've been grinding at them for more than a month now and can still only hit one out of every 3 or so in training, I've yet to pull it off even once in an actual match.  As I play the game more I'm noticing how tired I'm getting of grinding out the maximum damage combos and am more interested in getting the important part of the combo (in this case the meterless carry) for as little effort as possible.  Right now I'm trying to figure out how to perform the carry in such a way as to maximize how much time I get to actually charge each of the reps.  Activating with s.C and going in to B run chop off of s.C's first hit seems to help due to how long they sit in hit stun but it also completely alters the timing on everything else so I'm still trying to iron that out.
Title: Re: Leona Heidern (Console)
Post by: Mienaikage on April 10, 2013, 02:53:55 AM
Yes I can, did it on the weekend :) I do still drop them occasionally but it's just a matter of practice.

In the video I start with D but in a match it will usually be done off 2x cr.B
Title: Re: Leona Heidern (Console)
Post by: Inspectah Ed on April 12, 2013, 07:17:06 PM
Sick video Mienaikage, I had feeling there was a meterless full screen carry HD combo ,but I wasn't sure if it was possible until I saw that video... :) now I got something else to work on.
Title: Re: Leona Heidern (Console)
Post by: sammy5m1th on April 13, 2013, 07:42:25 AM
So I thought this was kind of funny.  You can do a near instant over head HD bypass j.A.  If you hop j.A like you usually would for the instant overhead and then activate HD a bit later Leona still do the bypass in mid air as opposed to staying on the ground if you activate HD at the same time as j.A.  Unfortunately it causes the j.A to come out later than normal so it doesn't work on everyone.  Characters that duck low and are narrow like Leona, Ash, King and Yuri can't be hit by it but the bigger characters like Iori, Kyo, Kim, Duo Lon, and Shen can get tagged (haven't tested everyone).  The timing's a bit picky but it's another fun little 50/50 you can break out on someone if you're sitting on 4 bars and HD.
Title: Re: Leona Heidern (Console)
Post by: Inspectah Ed on April 14, 2013, 07:51:36 PM
So I thought this was kind of funny.  You can do a near instant over head HD bypass j.A.  If you hop j.A like you usually would for the instant overhead and then activate HD a bit later Leona still do the bypass in mid air as opposed to staying on the ground if you activate HD at the same time as j.A.  Unfortunately it causes the j.A to come out later than normal so it doesn't work on everyone.  Characters that duck low and are narrow like Leona, Ash, King and Yuri can't be hit by it but the bigger characters like Iori, Kyo, Kim, Duo Lon, and Shen can get tagged (haven't tested everyone).  The timing's a bit picky but it's another fun little 50/50 you can break out on someone if you're sitting on 4 bars and HD.

Those 4 and Chin can be hit,but you have to do the j.a on downward arc of the short hop or if you're close you do quick neutral hop j.a into the instant overhead.
Title: Re: Leona Heidern (Console)
Post by: sammy5m1th on April 15, 2013, 01:25:08 AM
Yeah, i meant as the j.A is going up. It works around the top of her hop arc since it sits out there for a while.
Title: Re: Leona Heidern (Console)
Post by: Inspectah Ed on April 15, 2013, 05:02:26 PM
^ Ahhhh ok, I see what you're saying now.
Title: Re: Leona Heidern (Console)
Post by: cyberfrasier on April 16, 2013, 11:20:05 PM
Hello,

I'm having trouble comboing into V-Slasher/from Leona's overhead (fwd.b);

cr.b, cr.b, st.b, fwd.b, V-Slasher

Usually, X-Caliber (qcb-A/C) comes out instead. I've tried allowing the stick to return to neutral after the overhead but that results in X-Caliber.

I'm also struggling getting in as Leona. Am I supposed to just hop C/D?
Seems like she's terrible against King, her projectiles come out so quickly.

Any tips?

Title: Re: Leona Heidern (Console)
Post by: Persona on April 16, 2013, 11:50:21 PM
Hello,

I'm having trouble comboing into V-Slasher/from Leona's overhead (fwd.b);

cr.b, cr.b, st.b, fwd.b, V-Slasher

Usually, X-Caliber (qcb-A/C) comes out instead. I've tried allowing the stick to return to neutral after the overhead but that results in X-Caliber.

I'm also struggling getting in as Leona. Am I supposed to just hop C/D?
Seems like she's terrible against King, her projectiles come out so quickly.

Any tips?



d B, d B, B xx qcf B xx hcb P
Title: Re: Leona Heidern (Console)
Post by: cyberfrasier on April 17, 2013, 02:29:34 AM
Got it, thanks. Not sure why I didn't think of that to begin with.
Title: Re: Leona Heidern (Console)
Post by: Inspectah Ed on April 17, 2013, 06:07:19 PM
Hello,

I'm having trouble comboing into V-Slasher/from Leona's overhead (fwd.b);

cr.b, cr.b, st.b, fwd.b, V-Slasher

Usually, X-Caliber (qcb-A/C) comes out instead. I've tried allowing the stick to return to neutral after the overhead but that results in X-Caliber.

I'm also struggling getting in as Leona. Am I supposed to just hop C/D?
Seems like she's terrible against King, her projectiles come out so quickly.


Any tips?


You have to play that match up real patiently because King will throw out alot fireballs. The best way to go about getting around the fireballs,from my experience is blocking fireballs and closing the gap and if you have have meter you can use a well timed V-Slasher.

I wouldn't rely too much on using the hop C/D especially if King has meter,because you're asking to get hit with either EX Trap Shot or a Super...so I would suggest trying to bait out those moves, especially on wake-up if you get the knockdown.The whole match-up is based on waiting for the King player to make a mistake during the match and you punishing them for it.....another thing you can do is go into training mode and recreate the scenario to see what you're getting hit by and find ways to get out that situation.

Title: Re: Leona Heidern (Console)
Post by: Ryujin on April 17, 2013, 10:19:14 PM
Hello,

I'm having trouble comboing into V-Slasher/from Leona's overhead (fwd.b);

cr.b, cr.b, st.b, fwd.b, V-Slasher

Usually, X-Caliber (qcb-A/C) comes out instead. I've tried allowing the stick to return to neutral after the overhead but that results in X-Caliber.

I'm also struggling getting in as Leona. Am I supposed to just hop C/D?
Seems like she's terrible against King, her projectiles come out so quickly.


Any tips?


You have to play that match up real patiently because King will throw out alot fireballs. The best way to go about getting around the fireballs,from my experience is blocking fireballs and closing the gap and if you have have meter you can use a well timed V-Slasher.

I wouldn't rely too much on using the hop C/D especially if King has meter,because you're asking to get hit with either EX Trap Shot or a Super...so I would suggest trying to bait out those moves, especially on wake-up if you get the knockdown.The whole match-up is based on waiting for the King player to make a mistake during the match and you punishing them for it.....another thing you can do is go into training mode and recreate the scenario to see what you're getting hit by and find ways to get out that situation.

To add to the knockdown part, if you score a knockdown with the overhead f+B, you can safe jump both of those reversals by doing an immediate hop A after the overhead. Juicebox worked on this on one of his streams.

EDIT: I don't know if it's been mentioned anywhere, but it seems that throw, hyperhop A also works as a safejump setup? I might've been doing something wrong, but I couldn't even get XIII Kyo's EX Orochinagi to beat it.
Title: Re: Leona Heidern (Console)
Post by: TrulyAmiracle on April 19, 2013, 02:34:09 PM
Use Kim's EX flashkick (3 frame reversal) or Kyo's EX dp (4 frames) to test out safejumps.
Also were you holding the EX orochinagi for a bit? coz its only 2 frames if you hold it for a few frames otherwise its like 9 frames or so.
Title: Re: Leona Heidern (Console)
Post by: Ryujin on April 19, 2013, 09:01:07 PM
Yeah, I was using the fast EX Orochinagi. I tried EX Surprise Rose right before that.
Title: Re: Leona Heidern (Console)
Post by: meiji_99 on April 20, 2013, 08:46:16 AM
does anyone knows how to do moon slasher (drive cancel) to ex moon slasher? any tips? thx :)
Title: Re: Leona Heidern (Console)
Post by: Persona on April 20, 2013, 09:22:14 AM
does anyone knows how to do moon slasher (drive cancel) to ex moon slasher? any tips? thx :)

d~u P xx u AC (within about 3 frames)
Title: Re: Leona Heidern (Console)
Post by: meiji_99 on April 20, 2013, 07:07:42 PM
@persona thx for the tips, but that move is too hard for me (i want to use it as anti air).
any other tips for leona other great high damage anti air beside is her dm or sdm?
thx.
Title: Re: Leona Heidern (Console)
Post by: Persona on April 21, 2013, 12:30:49 AM
Well I cannot think of anything other than her d~u P xx d~u AC or d~u P xx b~f D. If the b~f D drags them close enough to the corner you can obviously get a free juggle. For the d~u AC, I just mash it. I get it like 4 times out of 5.
Title: Re: Leona Heidern (Console)
Post by: serious on April 23, 2013, 03:34:28 AM
@persona thx for the tips, but that move is too hard for me (i want to use it as anti air).

Just found something cool, I'm sure this is already known but it might be helpful here.  You can hold up for both inputs (so you don't need to return your stick to neutral) and the DC'ed EX moon slasher will still come out.  The timing feels kind of mashable when you don't need to worry about the joystick.
Title: Re: Leona Heidern (Console)
Post by: Inspectah Ed on April 23, 2013, 06:48:53 PM
@persona thx for the tips, but that move is too hard for me (i want to use it as anti air).

Just found something cool, I'm sure this is already known but it might be helpful here.  You can hold up for both inputs (so you don't need to return your stick to neutral) and the DC'ed EX moon slasher will still come out.  The timing feels kind of mashable when you don't need to worry about the joystick.

Yeah, it's more like a triangle motion,it takes awhile to get used to charge motions.....but once you do it becomes second nature ;).
Title: Re: Leona Heidern (Console)
Post by: sammy5m1th on May 07, 2013, 10:12:50 AM
I don't know if this is an issue for any other Leona players out there but it's driving me nuts.

Leona's HD starters feel unnecessarily hard to work with.  If I go for c.B, c.B, s.B, s.HD early confirm starter, the s.B will often be too far away to hit with unless you're standing on them, and trying for it with just c.B, s.B, s.HD will often net me the late confirm. You can't get a s.D late confirm starter so you're stuck with s.C, which is harder to charge for, the second hit (hell, sometimes the whole move) will often whiff, and it will occasionally push them too far out for flash chop to connect.  Going for the d.B, d.B, c.HD late confirm is a lot easier, but you already have to have a charge stored up to get anything.

I've frequently been in situations where a something ambiguous happens and I get a poke in, but can't go for the c.HD late starter because I've lost the charge.  Alternatively, I've also often a bit too far out for the first starter and constantly having to switch between the two isn't doing me much better.  So right now I'm trying to find the best of both worlds and the only answer I've got is to get fast enough to two hit confirm into early HD s.D first time every time.  Anyone got anything better/more practical or is this just a case of choosing a lesser evil?  Better still, does anyone have some crazy way to late confirm in s.D?

Edit:  So you can late cancel into s.D.  If you press B and D at the same time, D takes priority, and if you press B right before C when you late HD, B takes priority.  So press BD and then C and you get a late s.D.  Took me a little while to get it consistent but the range ends up being pretty much the inverse of s.C with the first hit always whiffing and the second one hitting.  Still though, you get more time to confirm with s.D so it's not completely useless, but so far all results are pointing to me needing both starters at all points in the match.
Title: Re: Leona Heidern (Console)
Post by: marchefelix on May 09, 2013, 04:21:26 AM
KOF XIII: Leona corner reset (http://www.youtube.com/watch?v=AgI_7h_ilOk#ws)
Title: Re: Leona Heidern (Console)
Post by: Inspectah Ed on May 21, 2013, 11:34:31 PM
I'm glad I saw that video,I wasn't sure if anybody else was using it in their gameplay. That corner reset really does expands her mix-up game.
Title: Re: Leona Heidern (Console)
Post by: Inspectah Ed on June 09, 2013, 02:29:11 AM
Juicebox's "quick-n-dirty" video for Leona...alot of good info for anybody who wants to pick-up Leona

Leona "Quick-N-Dirty" (http://www.youtube.com/watch?v=rL0ae93IMa4#ws)

Title: Re: Leona Heidern (Console)
Post by: Dr.Faust on June 10, 2013, 01:18:18 AM
So I switched to a Korean stick recently and I'm having some issues doing Leon's V-Slasher( along with some other stuff but that will come with practice) I'm winding if doing the qcfX2~b short cut would be good to learn to help with the circle gate or should I just practice doing the move normally( which would be my preferred method). Also is it worth using these short cuts at all?
Title: Re: Leona Heidern (Console)
Post by: Inspectah Ed on June 10, 2013, 01:15:00 PM
So I switched to a Korean stick recently and I'm having some issues doing Leon's V-Slasher( along with some other stuff but that will come with practice) I'm winding if doing the qcfX2~b short cut would be good to learn to help with the circle gate or should I just practice doing the move normally( which would be my preferred method). Also is it worth using these short cuts at all?

I would do it the normal way.....I'm not even sure if using a circle gate would be better or not,but I never knew there was a short-cut motion for the V-Slasher.
Title: Re: Leona Heidern (Console)
Post by: mechanica on June 11, 2013, 11:19:59 PM
I don't know if this is an issue for any other Leona players out there but it's driving me nuts.

Leona's HD starters

I find that the HD bypass route is SO much easier than anything else. She doesn't have much time to combo into her normals otherwise.

cr.B cr.B cr.B d~u/b+BC (then from u/b to forward or u/f+D for the HD loop). You can activate and do a special move at the same time and I find this confirm a shit ton easier than anything else for her. All you have to do is one input!

So I switched to a Korean stick recently and I'm having some issues doing Leon's V-Slasher( along with some other stuff but that will come with practice) I'm winding if doing the qcfX2~b short cut would be good to learn to help with the circle gate or should I just practice doing the move normally( which would be my preferred method). Also is it worth using these short cuts at all?
The "short"cut seems extraneous. Think about trying to hit u/f and or u/b in the motion. That helps me especially if I'm trying to do it raw as an anti-air or punish to a roll (i.e. through an earring bomb).

qcf, u/f, hcb+P gets me a jump forward V-slasher for further reach
qcf, hcb, u/b+P gets me a very low to the ground V-slasher for when I need it more quickly (i.e. they're very close to hitting me already)

I just played leona on an octo-gate the other day for the first time and V-slasher motion felt SO CRISP compared to my square gate. KOF motion supers are a little more intuitive without the corners (but I'll never switch from square gate and it helps me with her HD combo to have corners).
Title: Re: Leona Heidern (Console)
Post by: sammy5m1th on June 13, 2013, 06:51:02 PM
I've recently started to make it a point to find ways to combo into Leona's command overhead (and only hard knockdown).  I find that the thing is pretty unsafe to just throw out, even at range, since it's pretty punishable on block so comboing into would be pretty handy.  So far all I've been able to combo it in the corner after a long series of flash chops xx run chops (i.e. an HD) or after an ex earring bomb.  Unfortunately I haven't found any setups for the earring bomb one that I really like since comboing into bomb requires Leona to be either extremely close to her opponent (so one to two hits in advance) or the standard corner combo with flash chop xx ex bomb instead of run chop (thus burning a drive as well as a bar).

I've also been revisiting the ex ball reset (flash chop xx run chop, d.C xx ex ball).  I've found that if you do it all early enough and sub out d.C for s.A you can actually recover fast enough to block some of the slower reversals like Kyo's heavy DP, but I haven't been able to get it fast enough to beat out Karate's light DP, Kim's ex flash kick, or Shen's explosion (though it can recover in time to block ex bionic arm).  I'm also pretty sure it loses to every instant/invincible command grab for free unless you can walk back far enough to get out of throw range.  

As an alternative to the ex ball, I've also tried doing hop back j.A into ex xcalibur, which actually works fairly well to pin them down and keep Leona away from certain reversals that the ex ball will get tagged by.  That said just about every forward advancing reversal will catch her, and I haven't been able to sight the timing in so that if they block/get hit by ex xcalibur Leona can get a deep enough jump in to combo when she hits the ground without being left open to the faster reversals before her attack comes out.

Anyway, just figured I'd post what I've been working on in case anyone can make the ideas work better or already has working versions of them.
Title: Re: Leona Heidern (Console)
Post by: Inspectah Ed on June 15, 2013, 02:01:57 AM

As an alternative to the ex ball, I've also tried doing hop back j.A into ex xcalibur, which actually works fairly well to pin them down and keep Leona away from certain reversals that the ex ball will get tagged by.  That said just about every forward advancing reversal will catch her, and I haven't been able to sight the timing in so that if they block/get hit by ex xcalibur Leona can get a deep enough jump in to combo when she hits the ground without being left open to the faster reversals before her attack comes out.

Anyway, just figured I'd post what I've been working on in case anyone can make the ideas work better or already has working versions of them.

That's pretty interesting tech, would you do the hop back j.a after the st.a or after the slash loop?

Title: Re: Leona Heidern (Console)
Post by: sammy5m1th on June 16, 2013, 06:29:38 PM
What I was working on was either s.A to ex ball or hop back j.A to ex xcalibur.  That way you can cancel into whichever special since they both take a while to get going.
Title: Re: Leona Heidern (Console)
Post by: mechanica on June 17, 2013, 07:03:32 AM
I find myself getting cmd grabbed out of resets into Baltic launcher (ball) but I like the idea of jump back x-calibur.

I just started using backdash X-Calibur (ex is really the useful one) when I'm in a pinch and need to surprise them.
Also I like to go for backdash V-slasher purely for wtf factor. Qcf, backdash~hcb+P works.

Also I've discovered the usefulness of mixing in crouch B st.A in pressure. You can link (maybe its a late cancel but it feels like a link) into s.B f.B for normal combos. Crouch B, back+A+D gives you a back throw OS if they are trying to roll out of the corner too. Just requires a slight delay in the string.
Title: Re: Leona Heidern (Console)
Post by: Inspectah Ed on June 18, 2013, 11:26:01 PM
What I was working on was either s.A to ex ball or hop back j.A to ex xcalibur.  That way you can cancel into whichever special since they both take a while to get going.

Ok I get it after testing it out in the TR,it's pretty good on keep the pressure on the opponent if they block after j.a or if they don't, you can combo into her super or do the ground super while the ex x caliber is still hitting them.
Title: Re: Leona Heidern (Console)
Post by: mechanica on June 20, 2013, 10:46:27 AM
http://www.twitch.tv/seattlefootclan/b/419325914 (http://www.twitch.tv/seattlefootclan/b/419325914)

Some friends/newer players and I had a casual session tonight - one of 'em plays Leona, but may not have a lot of interesting stuff to see as he's still learning...

I play her too though, and bust her out about 2h30m in. I play her for a good hour or so. *shrug*
Title: Re: Leona Heidern (Console)
Post by: vandarkholme on July 30, 2013, 04:58:36 PM
Hey, couple of questions...

Why is Leona considered the worst character in the game by a lot of people?
I know she isn't that terrible, because every character is viable in kof13, but what does she lack in conparision to the rest of the cast? Last time I played against a Leona player for the first time and I got wrecked hard by her instant overheads and the earring+her super against my fireballs. Are there some do and donts specific to playing against this character?
Title: Re: Leona Heidern (Console)
Post by: desmond_kof on July 30, 2013, 05:59:57 PM
Hey, couple of questions...

Why is Leona considered the worst character in the game by a lot of people?
I know she isn't that terrible, because every character is viable in kof13, but what does she lack in conparision to the rest of the cast? Last time I played against a Leona player for the first time and I got wrecked hard by her instant overheads and the earring+her super against my fireballs. Are there some do and donts specific to playing against this character?

Around the game dropped a few notable players placed her in low tier range but she isn't low tier or the worst character at all. Honestly, coming from playing a few Leona players she can be very annoying, she has good mixups, good pressure, but I think her lack of good damage, her execution barrier for her HD combos, and that her special moves are only good in combos make her seem weaker than other characters. Hopefully some of the other Leona players can chime in on this because I don't know why she gets a lot of flack.
Title: Re: Leona Heidern (Console)
Post by: Mr.Minionman on July 30, 2013, 09:36:42 PM
Honestly that's become a rather big pet peeve of mine, Leona's just never been able to get over her initial stigma from the first impressions. I play with a rather decent Leona player quite often, and really, she has several BIG advantages that people just hardly give her credit for.

I suppose I'm no expert, so I won't be the most convincing voice, but I think she has some major advantages going for her; a fast overhead that goes over lows, a unique projectile that has amazing recovery which covers the hop arc and makes it near impossible to jump over safely (lest you risk a free V-Slasher), Several fast and forward moving pokes, fast movement speed, and almost complete control in the air to name a few.

Are there some do and donts specific to playing against this character?

Much of this seems to be character specific, but I think first and foremost against a watchful Leona player is to resist the urge to jump/hop unless they are completely unsuspecting(pretend it's Street Fighter, lo), because her air gimmicks, air-to-airs, and anti-airs are numerous and they'll usually hit very hard if she has meter. Also be cautious about anti-airing her because she has multiple ways to maneuver in the air (she has some of the best air normals in the game, an air special which is punishable, but will move her out of harms way, and an air super which will chunk you for trying).

It's clear that her weakest front is the ground, where all of her specials now have clear weaknesses that are important to understand:
- Moon Slasher is extremely fast, but has an easily punishable recovery. Treat as you would a reversal.
- Baltic Launcher will destroy any jumps or hops, and is VERY plus on block, but can be low profiled easily with a cr.lk or sweep
- The earring is similarly good for controlling approaches and starting pressure (also plus on block), but there is an area when it is at the top of it's arc where you can crouch under it and punish.
- For Grand Sabre, you just need to know that the short one is punishable, and the long one is neutral, but can be easily stuffed
- X-Calibur can stuff counter-pokes after blockstrings, but is punishable, the EX has a ton of plus frames, I advise GC rolling if you start blocking it.

After knowing all the tricks associated with her specials, you can focus on beating our her pressure game at neutral. her overhead is unsafe if she ends on it, and the special she can follow it up with is even worse, but her light attacks are hell on block and very fast(+2 on block on her cr.B >_>) and the sweep recovers quickly too (and I think it's whiff cancellable, not certain). I'd advise avoiding her jump in's if you can, because it's rather difficult to get out of her pressure once it starts.
Title: Re: Leona Heidern (Console)
Post by: Inspectah Ed on August 01, 2013, 01:24:23 AM
Hey, couple of questions...

Why is Leona considered the worst character in the game by a lot of people?
I know she isn't that terrible, because every character is viable in kof13, but what does she lack in conparision to the rest of the cast? Last time I played against a Leona player for the first time and I got wrecked hard by her instant overheads and the earring+her super against my fireballs. Are there some do and donts specific to playing against this character?

Around the game dropped a few notable players placed her in low tier range but she isn't low tier or the worst character at all. Honestly, coming from playing a few Leona players she can be very annoying, she has good mixups, good pressure, but I think her lack of good damage, her execution barrier for her HD combos, and that her special moves are only good in combos make her seem weaker than other characters. Hopefully some of the other Leona players can chime in on this because I don't know why she gets a lot of flack.

One of main reasons why is that she's a "Try hard" character compared to most of the cast.If you're play her,you really have to play precise....like when to use a Earring Bomb after a knockdown( alot of people forget about this) or using the correct Grand Sabre to keep the pressure on your opponent. I think Desmond covered most of the reasons why she doesn't get seen that often on stream....she's a strong character overall but you have to work hard to get the damage.
Title: Re: Leona Heidern (Console)
Post by: The K1 Effect on August 29, 2013, 08:47:19 AM
does anyone know of any safejump setups / or practical meaty earring setups?
Title: Re: Leona Heidern (Console)
Post by: cydvis on August 29, 2013, 04:07:51 PM
does anyone know of any safejump setups / or practical meaty earring setups?
It's not much but it's what I use:

safe jump: after  ;fd ;b, hop forward + anything is a safe jump.
practical earring setup (not meaty):
 - after  ;b,  ;fd ;b,  ;dn ;db ;bk ;a midscreen, I do B ear ring. You can be punish by quick EX or super projectiles, though.
 - after anti-air moonslasher midscreen, ear ring.
Title: Re: Leona Heidern (Console)
Post by: The K1 Effect on August 29, 2013, 09:05:20 PM
thanks for the response! is that safejump safe vs things like kims EX flash? Any other safejumps that yall know of? Anything off of cr.D maybe ?  

Also, are the combos that Juicebox lists in his character primer the optimal HD combos for leona? im trying to squeeze as much out of her as possible
Title: Re: Leona Heidern (Console)
Post by: TrulyAmiracle on August 30, 2013, 10:32:25 AM
Juicebox's combos should be the optimal ones. Thats what he usually does.

as for safejumps, the one cydvis posted and hop foward j.A after a throw are the only 2 i know of.
Title: Re: Leona Heidern (Console)
Post by: cydvis on August 30, 2013, 05:11:08 PM
Also, are the combos that Juicebox lists in his character primer the optimal HD combos for leona? im trying to squeeze as much out of her as possible

Optimal HD combo for leona (from 0 to 2 bars) => The King of Fighters XIII: Leona Optimized HD Combos (http://www.youtube.com/watch?v=ufGqayONgTw#ws)

You can have a safe jump after an anti-air air super at a specific height but it's not really reliable (unless you've got hours of leona gameplay)
Title: Re: Leona Heidern (Console)
Post by: The K1 Effect on August 30, 2013, 10:10:13 PM
thanks guys <3
Title: Re: Leona Heidern (Console)
Post by: The K1 Effect on September 02, 2013, 04:24:33 AM
got another question that I would test myself, but im not at home. is cr.C xx D Grand Saber a legit blockstring, is it a good frametrap, or can people mash normals during it and hit me out? Im curious because I was thinking about doing more cr.B > cr.C xx D Grand Saber > stuff, for pressure / to keep myself in. Also, same question applies for st.CD xx D Grand Saber. Opinions?

Edit: Also, I went back and watched that vid on page 12 of Pikachu.....in the first match he was pressuring kyo in the corner with cr.A xx A Baltic Launcher......is that legit o.O ? For some reason im under the impression that the opponent can stick a normal in there and interrupt the A Ball.
Title: Re: Leona Heidern (Console)
Post by: sammy5m1th on September 05, 2013, 08:25:03 AM
It's legit in the since that A launcher hits crouches and if your opponent doesn't hit you they get to deal with it.  It's by no means a block string, although the launcher is active after Leona gets hit so if they're late on the punish it may still hit them.  I suppose you could try and do cr. B, cr. A launcher to push them back and get some space away from shorter normals, but anything that covers that gap (like any rekka) will tag her.

And I'm pretty sure nothing into D grand saber is a block string, my local players got sick of me doing stand CD into D saber and started tossing out whatever they had that was invincible when they see me doing it.  It's not fun getting counter hit by Bionic arm.  Doing cr. C into D saber is kinda the same thing.  Just poked around at it and I could do regular throws, cr. B, and stand C before the saber came out as Ex Iori.  cr. C into Ex saber is a block string though and its positive on block too.  In general though, I don't think D saber is the best tool for keeping yourself in.  A lot of characters have some pretty scary damage off of 3-frame, close C normals and Leona's fastest normal is 4 frames.  Against the characters that don't have that advantage though they've at least also got 4 frame normals so its kind of a game of chicken at that point.

Also, I've seen a few people say you can safe jump with Leona from anything other than her command normal overhead.  That's the only move she has that does an un-techable knockdown so are people just saying that you can safe jump a reversal assuming the opponent does/doesn't tech roll or what?

One more little thing i ran across.  You can do qcf, hcb, b+A/C to do V-slasher right off of the backdash. Not ground breaking by any means but it's nice in certain combos/if you really want to punish something with V-slasher for some odd reason.  
Title: Re: Leona Heidern (Console)
Post by: The K1 Effect on September 05, 2013, 09:36:02 AM
thanks for the response, much appreciated
Title: Re: Leona Heidern (Console)
Post by: cydvis on September 05, 2013, 05:40:52 PM
Also, I've seen a few people say you can safe jump with Leona from anything other than her command normal overhead.  That's the only move she has that does an un-techable knockdown so are people just saying that you can safe jump a reversal assuming the opponent does/doesn't tech roll or what?

I'm not sure I understood that question.
I said it's a safe jump because if the opponent does a 3frames-or-more reversal move you can block it and if he doesn't do a reversal the jump can hit him.
Title: Re: Leona Heidern (Console)
Post by: sammy5m1th on September 05, 2013, 11:36:33 PM
I know the command normal f.B overhead gives 3 frame reversal safe jumps, but I've also seen people claim they can safe jump off of Leona's throw, which is very tech-able and your opponent will recover long before you hit the ground if you hop at them.  I'm pretty sure Leona can only safe jump off of that overhead but I've heard people claim she has other setups, that's the stuff I'm curious about.
Title: Re: Leona Heidern (Console)
Post by: The K1 Effect on September 06, 2013, 12:23:55 AM
uhh....are you guys sure there arent any safejumps off of VSlasher? Because im almost positive I just found one and idk how it would have gone undiscovered for so long......its basically just VSlasher > immediate hyper hop j.C (delayed). It probably works with any jumping normal, but yeah. I tested it vs XIII Kyo's EX DP and Kim's EX Flash Kick. It worked vs both.

Am I really the first person to post this? Doesnt seem possible considering how simple the setup is......Anyways, yeah. Just trying to contribute.

Also, theres a safejump vs 4f reversals (tested vs XIII Kyo's EX DP) if you end a combo into light X-Calibur. Just hyper hop j.C (delayed). Can only be done in corner since they dont fly away after the XCalibur.

Also, something else I found which is kinda interesting. Its not a safejump, but its a little setup that might yield something.....or not. Idk. Basically I did (in the corner) combo > C XCalibur > Moon Slasher > instant hyper jump j.C. This is how the situations worked out:

vs XIII Kyo's light DP - Leona wins
vs XIII Kyo's heavy DP - Leona wins
vs XIII Kyo's EX DP - Kyo wins.

Also, if they try to delay their DP, or if they move away from the corner AT ALL, it crosses up. That stuff being said, it seems to be timing sensitive regarding when to push j.C. If you time it wrong, light DP will beat you. Also, this doesnt work at all vs Kim or Ash, and im assuming Saiki too.......or any character with a non traditional DP animation. This will almost certainly make Terry's Rising Tackle whiff though, so theres that. Testing should be done to see vs which characters it works and which it doesnt and all that jazz. I might get to it later today, idk.

Opinions?
Title: Re: Leona Heidern (Console)
Post by: sammy5m1th on September 06, 2013, 07:38:36 AM
Hate to say it but none of those safe jumps are real K1.

You can tech all of Leona's knockdowns except the command normal overhead.  So if they roll recover any of those setups they can beat out whatever you're trying to do with anything they want to use.  If your opponent doesn't roll recover then those things work well enough but if they do you're dead in the water.  Next time you load up training mode test out your V-slasher safe jump by having Kim tech/roll recover/quick rise the knockdown if what I'm saying isn't making sense.
Title: Re: Leona Heidern (Console)
Post by: The K1 Effect on September 06, 2013, 09:04:58 AM
Ah there it is. I had a feeling I was forgetting something. It was just too easy. Welp, there goes those setups lol
Title: Re: Leona Heidern (Console)
Post by: cydvis on September 06, 2013, 02:58:36 PM
I know the command normal f.B overhead gives 3 frame reversal safe jumps, but I've also seen people claim they can safe jump off of Leona's throw, which is very tech-able and your opponent will recover long before you hit the ground if you hop at them.  I'm pretty sure Leona can only safe jump off of that overhead but I've heard people claim she has other setups, that's the stuff I'm curious about.

I'm guessing it can be possible to have a safe jump after an anti air V slasher or Grand saber at a specific height and at specific places of the stage if the opponent tech roll (because leona have more avantage in those situations) but it's absolutely not reliable at my level, only the f.B overhead safe jump is as far as I know.
Title: Re: Leona Heidern (Console)
Post by: Inspectah Ed on October 03, 2013, 05:45:51 AM
Here's a short video of her safe jump using the F+B overheard and then the j ;a http://www.youtube.com/watch?feature=player_detailpage&v=lVi7GAEftrA#t=448 (http://www.youtube.com/watch?feature=player_detailpage&v=lVi7GAEftrA#t=448)
Title: Re: Leona Heidern (Console)
Post by: marchefelix on October 31, 2013, 06:47:38 AM
Leona combo by Great_Dark_Hero:

KOFXIII Leona Mid Screen 2 Bar HD Combo (http://www.youtube.com/watch?v=Sx6WB-1HNxI#)
Title: Re: Leona Heidern (Console)
Post by: marchefelix on November 09, 2013, 05:51:31 PM
KOF XIII : Leona Heidern tutorial part 1 : Moves properties (http://www.youtube.com/watch?v=6zn3-gTwrrE#ws)

KOF XIII : Leona Heidern tutorial part 2 : Best damages combos (http://www.youtube.com/watch?v=TlgxMHbJDRU#ws)
Title: Re: Leona Heidern (Console)
Post by: sammy5m1th on December 10, 2013, 01:12:46 PM
In my never ending quest to find an HD starter I like more than the one I'm using, I ran into one that's pretty good.  

c.B, s.B, (late HD) first hit of close C, qcb.BD

This one seems pretty good since I don't have to worry about holding charge before the HD activation and it seems to work from pretty much every range s.B can hit as long as you cancel into ex earring at the first hit of close C.  That said the combo I came up with to make it corner carry is extremely picky and inconsistent.  

From about 2/3 away from the corner it works pretty well at:

above starter, bf.B xx du.C xx bf.D, bf.B, then a regular HD ender from there.

Any further and you have to start jumping through hoops or burning a second bar on du.AC.  So, anyone got any thoughts?  I love the idea of a one bar carry that doesn't require me to be sitting on charge in advance, but so far the actually carry part of my combo is pretty bad.
Title: Re: Leona Heidern (Console)
Post by: marchefelix on February 01, 2014, 08:59:46 PM
@0:16

Is it a glitch? Looks like the damage count and the total damage count reversed their numbers.

Also, is this the only 3-meter kill combo she has?

KOF13 Leona Combo (http://www.youtube.com/watch?v=CLq6bk-tdhU#ws)
Title: Re: Leona Heidern (Console)
Post by: Persona on February 02, 2014, 10:56:52 AM


Also, is this the only 3-meter kill combo she has?

She has quite a number of 3 meter kills, without the need of counter hit setups.
Title: Re: Leona Heidern (Console)
Post by: sammy5m1th on September 09, 2014, 11:30:59 AM
So here's a question for anyone still lurking around here:  if you go from holding down-back to up-forward and punch how does the game pick between flash chop and baltic launcher?  Most of the time I get flash chop and then baltic immediately afterwards if the button is held down for too long but I'll occasionally get baltic launcher first.  I used to think that the game would prioritize the move based on how long a down or back charge was held but when I sit down and try to actually test this I'll always get flash chop first if I have any amount of down charge.  The game's window for holding charge is pretty big so i can't imagine I'm losing the down charge and not the back charge in the time it takes me to go to up-forward so I'm at a bit of a loss on this one.
Title: Re: Leona Heidern (Console)
Post by: Inspectah Ed on September 26, 2014, 05:11:34 AM
So here's a question for anyone still lurking around here:  if you go from holding down-back to up-forward and punch how does the game pick between flash chop and baltic launcher?  Most of the time I get flash chop and then baltic immediately afterwards if the button is held down for too long but I'll occasionally get baltic launcher first.  I used to think that the game would prioritize the move based on how long a down or back charge was held but when I sit down and try to actually test this I'll always get flash chop first if I have any amount of down charge.  The game's window for holding charge is pretty big so i can't imagine I'm losing the down charge and not the back charge in the time it takes me to go to up-forward so I'm at a bit of a loss on this one.

I had this same thing problem when I first started playing Leona,but to answer your question it's more based on the timing than anything.The reason I see your getting the Baltic Launcher,you're probably pressing forward somewhere in-between down-back and up forward. Try doing up-back for the Moon Slasher instead and that should help.
Title: Re: Leona Heidern (Console)
Post by: Dark Chaotix on November 07, 2015, 01:47:11 PM
! No longer available (http://www.youtube.com/watch?v=yspnHbUHNkU#)

New vid!