Dream Cancel Forum

King of Fighters XIII => Character Discussion => Maxima => Topic started by: nilcam on December 14, 2011, 12:42:04 AM

Title: Maxima wiki building thread
Post by: nilcam on December 14, 2011, 12:42:04 AM
http://dreamcancel.com/wiki/index.php?title=Maxima_(XIII) (http://dreamcancel.com/wiki/index.php?title=Maxima_(XIII))

Submissions, questions, comments and feedback should be posted here.
Title: Re: Maxima wiki building thread
Post by: Reiki.Kito on December 26, 2011, 09:09:44 PM
Guardpoint
So, in order to fully understand Maxima's guardpoint mechanic, I made it a separate section. Guardpoint is caused when someone attacks a person with a guardpoint move as they do said move. The start-up of the move is slowed, but the person who is being attacked takes no damage until the animation is complete. One might think of "Super Armor" in other fighting games, but the key differences are the following:




Now, for Maxima, he has 6 normal moves with guardpoint. Those are st.C and st.D (Close), st.C and st. D  (far), d.C, and CD (Blowback). His C vapor cannon has guard point on start-up. EX Air Vapor Cannon has 360 degree guardpoint as well as his EX M19 Blitz Cannon (dp+BD). His regular DM has 360 degree guardpoint. Learning when and how to use guardpoint is a very important aspect. For example, only 1 normal move (d.C) can guardpoint low moves. Far D and close D can guardpoint mid area moves like fat fireballs. Far D can guardpoint multi-hit moves like Joe's Screw Upper or Ash's Thermidor as well as C Vapor Cannon. st.C (Far or Close) can stop jump-ins and can hit confirm into DMs. You can guardpoint attack grabs like Kyo's Kototsuki You (hcb+k) and any move that requires a hit. You can't guardpoint grabs like Leona's V Slasher DM or Vice's Splash.

In console, you will be able to cancel your normal specials while in guardpoint state into specials for an easy hit confirm. This makes learning the properties and uses of guardpoint even more important!
Title: Re: Maxima wiki building thread
Post by: Reiki.Kito on January 19, 2012, 12:17:17 PM
These are from the 50% thread, combos I made and did value data on.

Maxima
All of these work anywhere.

1 stock bar, 0 drive gauge
j.C, st.D, df+C, qcb+AC, df+C, dp+B = 487 dmg

1 stock bar, 1 drive gauge
j.C, st.D, hcb+B, qcb+P, [SC] qcf x2 + P = 446 dmg

1 stock bar, 1 drive gauge
j.C, st.D, df+C, qcb+A [SC] qcf x2 + P = 506 dmg

1 stock bar, 1 drive gauge
j.C, st.D, df+C, hcb+BD, qcb + P [DC] dp+B = 433 dmg

2 stock bar, 1 drive gauge
j.C, st.D, df+C, hcb+BD, qcb + P [DC] qcb+AC, df+C, dp+B = 553 dmg

2 stock bar, 1 drive gauge
j.C, st.D, hcb+B, qcb+P, [SC] qcf x2 + AC = 578 dmg

2 stock bar, 1 drive gauge
j.C, st.D, df+C, qcb+A [SC] qcf x2 + AC = 638 dmg

Corner only
2 stock bar, 0 drive gauge
hop.C, qcf+AC, st.D, df+C, qcb+AC, df+C (the other way), dp+K= 553 dmg

3 stock bar, 1 drive gauge
hop C, qcb+AC (in air), st.D, df+C, qcb+A, [SC] qcf+ACx2 = 714 dmg
Title: Re: Maxima wiki building thread
Post by: Reiki.Kito on April 06, 2012, 02:28:06 AM
Added in the Gameplay Notes, Pros, and Cons. Gonna work on his normal descriptions and uses next.
Title: Re: Maxima wiki building thread
Post by: Reiki.Kito on April 08, 2012, 04:53:00 AM
I've added in descriptions all normals, command normals, specials, DMs, and his Neomax. Just the strategy discussion and Maxima's wiki is done!
Title: Re: Maxima wiki building thread
Post by: desmond_kof on April 08, 2012, 06:00:14 AM
Good job man. Just remember, wiki's are never really 100% done, information may change through time and experience.

EDIT: Do you plan to add that guardpoint section you posted early in this thread, and those 50% combos to his combo section?
Title: Re: Maxima wiki building thread
Post by: Reiki.Kito on April 08, 2012, 06:37:58 AM
Good job man. Just remember, wiki's are never really 100% done, information may change through time and experience.

EDIT: Do you plan to add that guardpoint section you posted early in this thread, and those 50% combos to his combo section?

You're right, but atleast it'll be a little more complete than before. I will add them in, just figured I'd save them for when all the sections were filled up.
Title: Re: Maxima wiki building thread
Post by: Saitsuofleaves on April 08, 2012, 09:43:04 PM
Well I read the wiki again, it really is excellent Reiki.  Actually, it inspired me to want to take on Maxima as a character myself.  You did a wonderful job on it.
Title: Re: Maxima wiki building thread
Post by: Reiki.Kito on April 08, 2012, 09:48:11 PM
Thanks! I really appreciate it!
Title: Re: Maxima wiki building thread
Post by: Mr.Minionman on April 10, 2012, 07:51:38 PM
wow I'm lucky. start playing the game right when someone fills in the maxima page :o

This will be very helpful indeed
Title: Re: Maxima wiki building thread
Post by: Reiki.Kito on April 10, 2012, 09:07:14 PM
Happy you find it useful! Keep pushing to improve and hopefully what I say gets you where you want to be with Maxima and the game in general.
Title: Re: Maxima wiki building thread
Post by: desmond_kof on April 10, 2012, 09:50:27 PM
I found these, have you seen them? I will probably add them to his wiki.

KOFXIII Master Class 036 Maxima (http://www.youtube.com/watch?v=co2bwJd3jTg#ws)

KOFXIII Master Class 037 Maxima (Part 2) (http://www.youtube.com/watch?v=Iqno2iDhaIc#ws)

Also, Reiki, feel free to add any videos that you feel are helpful.
Title: Re: Maxima wiki building thread
Post by: Crimson_King15 on March 09, 2013, 06:00:14 AM
Any maxima frame data floating around we can add to the wiki?
Title: Re: Maxima wiki building thread
Post by: Reiki.Kito on March 09, 2013, 07:10:52 AM
【Maxima】
[W] Maxima Press(1),EX Double Vapor Cannon(3),cr. A(5), c. C(6)
EX Maxima Press(9),Double Vapor Cannon(12)


This is the frame data I got from arcade. It's exactly the same in console. You can also test his far normals, but they're pretty slow.
Title: Re: Maxima wiki building thread
Post by: Amedø310 on May 27, 2013, 03:28:59 PM
Added the following:

In the Combo section, under 2 Stock, No Drive Gauge:

st. B to(link), qcf(x2)+AC = 362 dmg

In Tips section:

Frame Traps

1.) st. B, st. A

2.) st. B, cr. A
Title: Re: Maxima wiki building thread
Post by: Reiki.Kito on May 28, 2013, 01:44:18 PM
Wow, that's not entirely surprising, but that is something I never thought to try. Good job! ing
Title: Re: Maxima wiki building thread
Post by: Reiki.Kito on December 05, 2013, 07:32:54 AM
Added information about d.C and uses to the wiki.
Title: Re: Maxima wiki building thread
Post by: desmond_kof on December 06, 2013, 02:34:46 AM
Good job, Reiki!

I do want to let you know a month or so back I found and fixed up some typos and mistakes in the combo section. So feel free to make sure things are good and neat there.

-Desmond
Title: Re: Maxima wiki building thread
Post by: Reiki.Kito on December 06, 2013, 09:20:53 AM
Good job, Reiki!

I do want to let you know a month or so back I found and fixed up some typos and mistakes in the combo section. So feel free to make sure things are good and neat there.

-Desmond

I did notice a bit cleaner section in the combo area. I appreciate that. I combed over it to look for changes and noticed a few typos I made that are still there so I'll take the time to address them.