Dream Cancel Forum
Other Fighting Games => Classic King of Fighters => King of Fighters XI => Topic started by: Cibernetico on August 23, 2010, 04:46:06 PM
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I've heard it's a love it or hate it thing with Arrange Mode because there are a lot of changes from the Arcade Mode. Does anyone know of any site that has a complete list of all changes that were made for Arrange Mode?
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eliz can't combo the uppercut-dm after the uppercut
momoko is better in arrange mode (for ex. after the qcfx2+P she can connect 3 f.A , really not bad)
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screw arrange mode... arcade mode is the way to go...
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i too agree, but i was wondering whats the changes were about ,so i tried it a little bit
and if u'r a momoko user, go for this mode eheh
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a quick summary could be:
1)Removed the anywhere system, completely,
2)A lot of chain didn't work (pushback increased) like duck king bnb,
3)General balance (ozzie ace didn't took huge amount of life anymore, and i don't remember the other).
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i don't why to see the darker side..
some good thing i discover it when i was beginner so if one expert he would find more and deeper things
ozzi ;df ;a unblock able doesn't work
whip has more invisibility and damage in her qcb.hcf+p or bo i don't remember exactly which one
iroi's qcfx2 p has more invisibility and his ldm is more faster so you can combo it from d+c ((but loss it's overhead probity))
you can combo terry's C.BO. to specials and supers.
while kyo lose his ;c ;fd ;b combo(( which doesn't matter so much cuz he has ;c ;df ;d )) but his dp+C had invisibility against low attacks make the dummy knock him down then spamming ;dn ;b then try his ;cdp in both modes.
k (( I realy hate this one)) ;df ;d if u cancel into it ..like ;c ;df ;d on even in bock it's still an over head. :(