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Sakazaki Dojo => Training Room => Topic started by: nilcam on January 10, 2012, 05:29:45 PM

Title: Gameplay video critiques
Post by: nilcam on January 10, 2012, 05:29:45 PM
Post up your gameplay videos and have them critiqued by other members. The idea is that both the poster and other members will be able to learn from these videos, both what to do and what not to do as well as brainstorm ideas based on situations and reactions.

A few ground rules:
1. In order for this to work, criticism has to be constructive and offer advice to help the poster imprvoe.
2. Flaming/trolling will NOT be tolerated. First offense results in a warning; second is a monthly ban; third = goodbye!
Title: Re: Gameplay video critiques
Post by: Kokujindayo on January 10, 2012, 07:04:46 PM
Guess I will start off posting in this.

This match is between me and a friend who is relatively new to the game. From watching it I can see two major flaws. I need to work on my spacing for when its safe to throw fireballs, and also I need to stop backing myself into the corner.

I also remembered last night that Athena has a relatively safe block string where she can do s. c x psycho ball

KoF 13: Kokujindayo (Athena/Mai/Yuri) vs friend (http://www.youtube.com/watch?v=XgQGvaG8Prc#ws)
Title: Re: Gameplay video critiques
Post by: YasakaniX on January 10, 2012, 10:28:04 PM
Guess I will start off posting in this.

This match is between me and a friend who is relatively new to the game. From watching it I can see two major flaws. I need to work on my spacing for when its safe to throw fireballs, and also I need to stop backing myself into the corner.

I also remembered last night that Athena has a relatively safe block string where she can do s. c x psycho ball

KoF 13: Kokujindayo (Athena/Mai/Yuri) vs friend (http://www.youtube.com/watch?v=XgQGvaG8Prc#ws)


If you could play a good keep away with Athena you're good.  Try to experiment more with her to see if she has normal combos that would work for ya. I only played alittle with her, but she does look like a good keep way chara.

In other cases for everyone that are Kim Kap fans! I've started out the first episode of Let's Fight Series showing basics and some normal combo routines he has. I hope this helps you!

"Let's Fight" King of Fighters Episode 1 Kim Kaphwan (Normal Combo Follow-ups) (http://www.youtube.com/watch?v=dl2FdeTKSIc#ws)
Title: Re: Gameplay video critiques
Post by: bigvador on January 11, 2012, 07:03:40 AM
Guess I will start off posting in this.

This match is between me and a friend who is relatively new to the game. From watching it I can see two major flaws. I need to work on my spacing for when its safe to throw fireballs, and also I need to stop backing myself into the corner.

I also remembered last night that Athena has a relatively safe block string where she can do s. c x psycho ball

KoF 13: Kokujindayo (Athena/Mai/Yuri) vs friend (http://www.youtube.com/watch?v=XgQGvaG8Prc#ws)

when it comes to spacing ur fireballs u need to really remember the jump hyper jump also know how fast the character (ur athena for ex) recovers from there fireball the best way to go bout this is to pick other fireball characters and compare the distance and speed of the fire balls.

theres nothing wrong wit backin urself into the corner i do it all the time on purpose but if u cant put the fear into people then u cant just go back into a corner. what i mean about puttin fear in people i mean with athena fo example u can spam her reflector or the dp and once u see people kinda changin the way they play or playing it safe or being to defensive then u can start openin up ur opponent somethin like this takes alot of time because u dont know if some one catches on quick or there testing u or it may take a while for them to notice what ur doing

i saw some of ur other videos and ur athena is really good and she really only lacks mix ups but also i noticed when u play against dp characters u back off pretty fast which is good because athenas presser game is a lil weak to me which includes her firball but at the same time u also should try to bait out dps so as soon as u knock em down then just jump and see what happens that way u can figure out more options also with ur athena when u empty jump into throw u should hop or whiff and move in the air i saw u do a full jump into her throw but i really think it is, is the fact that ur friend already knows ur play style

not really sure what to say about mai cause i dont use her but i have played some good mais and all i can really say is that she is real defensive so u dont really have to worry about jump ins and u shouldnt always try to do big combos so shes more like billy learn her normal and the u can really get in some set ups

with yuri i would say mix up ur dive kicks i believe with her she has more then 1 way to set up then just using dive kicks

i cant really say much with the characters u use cause i dont touch them  :)
Title: Re: Gameplay video critiques
Post by: Ufgt on January 11, 2012, 10:19:23 AM
Guess I will start off posting in this.

This match is between me and a friend who is relatively new to the game. From watching it I can see two major flaws. I need to work on my spacing for when its safe to throw fireballs, and also I need to stop backing myself into the corner.

I also remembered last night that Athena has a relatively safe block string where she can do s. c x psycho ball

KoF 13: Kokujindayo (Athena/Mai/Yuri) vs friend (http://www.youtube.com/watch?v=XgQGvaG8Prc#ws)

Heyo, check out this link:

http://www.twitch.tv/gameoverdamage/b/304571741 (http://www.twitch.tv/gameoverdamage/b/304571741)

I start playing at 35 minutes, Athena/Yuri/Takuma. You might be able to pick some stuff up. Also, I would like any critique you guys have of my play.
Title: Re: Gameplay video critiques
Post by: Kokujindayo on January 12, 2012, 01:15:16 AM
Guess I will start off posting in this.

This match is between me and a friend who is relatively new to the game. From watching it I can see two major flaws. I need to work on my spacing for when its safe to throw fireballs, and also I need to stop backing myself into the corner.

I also remembered last night that Athena has a relatively safe block string where she can do s. c x psycho ball

KoF 13: Kokujindayo (Athena/Mai/Yuri) vs friend (http://www.youtube.com/watch?v=XgQGvaG8Prc#ws)

snip

Hey thanks for the detailed response, one thing I've learned is throw fireballs then bait with a st. a because this usually causes them to jump which leads to a EX DM for a good chunk of damage. I guess another thing I hsould start doing with Athena is to stop being so afraid to rush in. To me (excluding her  ;dn ;db ;bk ;a) she doesn't really have any good air to air options so I usually just use  ;c ;d

I've also learned that Mai isn't really about big combos (they are nice if you happen to have them in the corner and the HD meter however). She is about capitalizing on mistakes and baiting to punish with Neomax.

I still think my Yuri needs a lot of work, I really do need to start mixing it up with cross up dive kicks, fireballs, anti air saifa, etc... A lot of people say she is definitely the strongest on my team, but I think with some hard work and training I can make my other two characters just as big of a threat.

Guess I will start off posting in this.

This match is between me and a friend who is relatively new to the game. From watching it I can see two major flaws. I need to work on my spacing for when its safe to throw fireballs, and also I need to stop backing myself into the corner.

I also remembered last night that Athena has a relatively safe block string where she can do s. c x psycho ball

KoF 13: Kokujindayo (Athena/Mai/Yuri) vs friend (http://www.youtube.com/watch?v=XgQGvaG8Prc#ws)

Heyo, check out this link:

http://www.twitch.tv/gameoverdamage/b/304571741 (http://www.twitch.tv/gameoverdamage/b/304571741)

I start playing at 35 minutes, Athena/Yuri/Takuma. You might be able to pick some stuff up. Also, I would like any critique you guys have of my play.

Your Athena was very solid and I definitely learned a lot from this vid. Watching some of your matches, if you want more dmg maybe instead of reflector you could do st. h, f+ ;b,  ;dn ;db ;bk ;d, DC EX psycho ball,  ;a version psycho ball,  ;a version psycho ball, shoryu, DC teleport, jump up,  ;fd+ ;b,  ;dn ;db ;bk ;d, ;fd ;df ;dn ;db ;bk ;fd ;df ;dn ;db ;bk ;a ;b

Does 575 dmg which is nice
Title: Re: Gameplay video critiques
Post by: bigvador on January 13, 2012, 04:28:57 AM
UTGT
its kinda hard 2 give any advice when ur fighting some 1 whos not around ur level and i dont use any characters that u use but i will say is that u should work on ur combos
Title: Re: Gameplay video critiques
Post by: Zeromurasame on February 15, 2012, 02:19:39 AM
Don't know if we're still doing this or not but here is a first to three set between a friend on mine and myself.
King of Fighters XIII First to 3 (http://www.youtube.com/watch?v=zJ_cs8DkZAY#)

I'm playing my standard team of Terry, King, and Yuri. He plays Kyo, Mai, and Athena.

Feel free to pick it apart.
Title: video postings
Post by: B1gblack on February 28, 2012, 10:51:38 PM
i have started posting up my fights in KoF 13 hoping that people can help me out with some tips and advice on what NOT to do in a fight they are on youtube just type in MrGinjiAmano in the search bar. from there you should see my name "B1gblack" appear thanks for your help if anyone decides on helping  me out
Title: Re: Gameplay video critiques
Post by: Kokujindayo on March 07, 2012, 07:49:06 PM
Oh god, duo lon is definitely my biggest problem so far. Any tips on what to do with my team for this matchup? I know The Answer was saying I should have put athena first, but he didn`t tell me this till after the match lol

Anyways, any type of help is appreciated. Thanks

Final Round XV KOFXIII HYPE - BLOWED UP! (http://www.youtube.com/watch?v=6NXVwi2WzjI#ws)
Title: Re: Gameplay video critiques
Post by: solidshark on March 08, 2012, 06:14:04 PM
Oh god, duo lon is definitely my biggest problem so far. Any tips on what to do with my team for this matchup? I know The Answer was saying I should have put athena first, but he didn`t tell me this till after the match lol

Anyways, any type of help is appreciated. Thanks

Hope this helps. If you always use Yuri, Mai, and Athena, I'd definitely go with Athena first to combat Duo Lon. Her projectiles can keep away his rekkas, and she's got aerial options so his across-the-screen footsies don't hinder her that much. Same for Mai, but she's more aerial and less projectile friendly. Just remember Duo is usually a poke/zone/rekka character who's rushing you down usually, or getting you to come at him with the Gemnu Kyaku (f.B) a lot.

Also, I'd get more practice in to maximize your comboing. You missed a few opportunities to land significant damage, especially with Athena's aerial juggling. I'm trying to lock down combos myself with my characters. You did well in your matches, just keep improving.
Title: Re: Gameplay video critiques
Post by: solidshark on March 08, 2012, 06:26:33 PM
i have started posting up my fights in KoF 13 hoping that people can help me out with some tips and advice on what NOT to do in a fight they are on youtube just type in MrGinjiAmano in the search bar. from there you should see my name "B1gblack" appear thanks for your help if anyone decides on helping  me out

-Your Shen seems solid at first glance, but keep up the short/hyper hop CDs to control spacing more.

-With Terry, try never to rushdown with a strong or EX Burn Knuckle. The weak is your safest bet. And from experience, wait till you're very sure Rising Tackle will connect.

-Andy, use Zanenken more (db~f.B) and Kuhadan (hcf.B) a little more. The light versions of those are recommended for now. Eventually Zanenken can double as a dash-forward move, and Kuhadan strong can be across the screen travel.

-Overall (from just a few videos), tighten your combos (especially Terry's cr.A~cr.C~Power Wave/Burn Knuckle/etc) try to control the space of attacks as much as possible.
Title: Re: Gameplay video critiques
Post by: TrulyAmiracle on April 09, 2012, 10:16:24 AM
hmm this thread seems somewhat dead but I guess it wont hurt to try.

Here's some footage of my gameplay from a tourney this last weekend.

I Start at 2:19 for 2 sets, then I'm back at 3:22

http://www.twitch.tv/teamkhaos/b/314292210 (http://www.twitch.tv/teamkhaos/b/314292210)

Ignore my Shen coz I'm still a total fraud with that dude, just wanted to try him out in a tourney setting. My real team is Ralf/King/Vice.

Thanks =)
Title: Re: Gameplay video critiques
Post by: solidshark on April 09, 2012, 12:06:46 PM
hmm this thread seems somewhat dead but I guess it wont hurt to try.

Here's some footage of my gameplay from a tourney this last weekend.

I Start at 2:19 for 2 sets, then I'm back at 3:22

http://www.twitch.tv/teamkhaos/b/314292210 (http://www.twitch.tv/teamkhaos/b/314292210)

Ignore my Shen coz I'm still a total fraud with that dude, just wanted to try him out in a tourney setting. My real team is Ralf/King/Vice.

Thanks =)

Overall, good stuff Blaze. Was a little confused at first, thought you meant 2min and 19sec. Once I found your match, good work with Ralf and Vice.

Love how you were almost out-grabbing LordBBH's Clark with Vice.

Your Ralf is one of the most solid ones I've seen. For EX Kyo, or either Kyo probably, I'd suggest more of Ralf's normals to keep him at bay, and maybe more j.C instead of j.D to counter in the air.

Your King feels like the weakest, but I think it's just a little lack of strategy there. Definitely tighten up your combos with her (like cr.B, cr.A, df.D, qcf+K), and don't be afraid to be aggressive. After a while spamming Venom Strikes is just going to be evasion practice for your opponent; there are more spamming King players than non, so take advantage of the non. And I haven't tried this match-up yet, but if you're up against Clark, and you have meter with King, bait his strong command grab and EX Trap Shoot. Try it in practice though, not on a whim at a tourney.

Hope this helps
Title: Re: Gameplay video critiques
Post by: Zeromurasame on April 09, 2012, 01:24:09 PM
http://youtu.be/LW-H4eejEbs (http://youtu.be/LW-H4eejEbs)

http://youtu.be/Jxg_boIdkIs (http://youtu.be/Jxg_boIdkIs)

Recent footage of me in a local tournament. I'm playing King/Kyo/Terry in that order. A couple of factors played into how I did though. One I had just picked up Ex Kyo, and two, this is the first time I had ever made it this high into the brackets(winners and losers finals respectively) so I got incredibly nervous and jittery. But feel free to pick it apart. Any criticism is beneficial.
Title: Re: Gameplay video critiques
Post by: solidshark on April 09, 2012, 08:21:09 PM
http://youtu.be/LW-H4eejEbs (http://youtu.be/LW-H4eejEbs)

http://youtu.be/Jxg_boIdkIs (http://youtu.be/Jxg_boIdkIs)

Recent footage of me in a local tournament. I'm playing King/Kyo/Terry in that order. A couple of factors played into how I did though. One I had just picked up Ex Kyo, and two, this is the first time I had ever made it this high into the brackets(winners and losers finals respectively) so I got incredibly nervous and jittery. But feel free to pick it apart. Any criticism is beneficial.

I think you did pretty good Zero. Your pressure game is awesome, especially with EX Kyo. When it came to Terry vs Fernando's Kyo, I might've gone more for a EX/Crack Shoot instead of EX Power Wave, as you've got to be sure he's going to be grounded. Or better yet, as much as the other Kyo liked jumping, you could've baited with EX Power Geyser, really making him think twice about jumping so much.

Prinny's Mr. Karate looked really tough to beat, but probably the best way to to deal with him is to rush him down the same way he was rushing you down on the ground. Mostly I'd leave EX Kyo and his chains to do that. Any aerial stuff to keep him grounded too would've been EX R.E.D., Venom Strike in the air (maybe), and EX Power Geyser definitely.

I do doubt this'll be the last time you place high with that team though. Just keep up the good effort.
Title: Re: Gameplay video critiques
Post by: TrulyAmiracle on April 10, 2012, 07:09:10 AM
Overall, good stuff Blaze. Was a little confused at first, thought you meant 2min and 19sec. Once I found your match, good work with Ralf and Vice.

Love how you were almost out-grabbing LordBBH's Clark with Vice.

Your Ralf is one of the most solid ones I've seen. For EX Kyo, or either Kyo probably, I'd suggest more of Ralf's normals to keep him at bay, and maybe more j.C instead of j.D to counter in the air.

Your King feels like the weakest, but I think it's just a little lack of strategy there. Definitely tighten up your combos with her (like cr.B, cr.A, df.D, qcf+K), and don't be afraid to be aggressive. After a while spamming Venom Strikes is just going to be evasion practice for your opponent; there are more spamming King players than non, so take advantage of the non. And I haven't tried this match-up yet, but if you're up against Clark, and you have meter with King, bait his strong command grab and EX Trap Shoot. Try it in practice though, not on a whim at a tourney.

Hope this helps

Thanks for the reply (and the Ralf comments).
Idk if was obvious through my gameplay but I fuckin hate Clark, he's so mindless that it makes me rage even if I'm winning when Im fighting him. Thats why I try to always stay fullscreen away (or at least max distance possible).
King is definitely my weak link, which is why I'm trying to pick up Shen, but as you can see he's worse than my King XD.
Usually my King is not that sloppy, i was just mad coz i had to fight like 4 Clarks in the tourney and imo thats a really bad MU for King so I played pretty badly.
the EX trapshot trick sounds neat but no one here uses the strong grab, its mostly the gay armor one or the EX lol. I'll keep it in mind though =P

for Ralf vs EX Kyo, i dont like throwing out limbs in this matchup coz usually the guardpoint would beat it and I'll eat a rekka to the face. I usually only sweep or hop against him.

Title: Re: Gameplay video critiques
Post by: desmond_kof on April 10, 2012, 07:46:44 AM
http://youtu.be/LW-H4eejEbs (http://youtu.be/LW-H4eejEbs)

Recent footage of me in a local tournament. I'm playing King/Kyo/Terry in that order. A couple of factors played into how I did though. One I had just picked up Ex Kyo, and two, this is the first time I had ever made it this high into the brackets(winners and losers finals respectively) so I got incredibly nervous and jittery. But feel free to pick it apart. Any criticism is beneficial.

Hey man, I just watched this match for the time being...

It seems that King is the character you are most comfortable with. I can tell by the way you move with her, the pressure you exert, the combos you pull off and the way you control space with her Venom Strikes.

That guy's Athena was pretty cool but you should try to find some ways to punish her f.B on block if you can because he was doing that alot. I did see you manage to pop him with EX Kyo's qcf+AC, so I figured you were catching on a bit.

Your Ex Kyo wasn't bad but you seemed very afraid to anti-air your opponent most of the time. He was hopping around and jumping over you that entire set you weren't doing anything about it...I didn't see any jabs to stop his hyper hops and no cr.C's or dp+A against his jumps at all. There were times you had him on the defense in the corner, and he would just freely jump over you. You did have some pretty cool combos in the corner, but I felt that your defense should have been a bit more assertive.

His Mai play I felt was solid, but you could have exerted a bit more pressure against him, and also zone him out with j.D since he was jumping around with her a lot.

Your Terry vs his Kyo was really heartbreaking to watch. I could understand you were probably very nervous but it kind of almost seemed like you sort of believed that he was going to make a comeback on you, and it happened, and you lost control of the match. You didn't throw out any kind of normals to keep him away or to make him think twice, and as Solidshark mentioned, you depended WAYYYY too much on that qcf+AC, which allowed him to just simply jump over them and attack you. You also need to hit confirm better with Terry, which lead him to nail you and regain the control after you safejumped his neomax and you failed to punish him to win the match.

So yeah, I did think you choked quite a bit during the end of those matches. Just keep playing and try your best to relax and focus when you play.
Title: Re: Gameplay video critiques
Post by: Zeromurasame on April 10, 2012, 08:51:02 AM
A lot of it was lack of preparation on my part. I was too afraid to anti air because I didn't want my anti air to whiff or eat a CD trade. I was trying to bait a jump with Terry's EX power wave so I could anti air with burn knuckle(A setup I saw from the STA ranbats) but that proved to be gimmicky. Like I said I had just picked up Ex Kyo, so I wasn't too familiar with his toolset. Fernando is my primary training partner so he knew what my weakness's were from the get go. As for Prinny, I just choked pretty hard. But all in all thanks the the pointers, guys.
Title: Re: Gameplay video critiques
Post by: lindseyboi on April 17, 2012, 08:51:31 PM
Howsit peeps, played a first to 2 with a friend on saturday. Please give me some tips on how to be more defensive, i get hit too much.

Im on the right with the yellow team outfits.

Weekend Session at Lumi's 14Apr2012 King of Fighters XIII Part 7 (http://www.youtube.com/watch?v=9CkkqwXkYzw#ws)

Weekend Session at Lumi's 14Apr2012 King of Fighters XIII Part 8 (http://www.youtube.com/watch?v=rIfhYDGICW0#ws)
Title: KoFXIII Set Critique
Post by: NeoTrinity on April 22, 2012, 10:00:03 PM
Me and my friend finally sat down and got to record an extended set against each other and feedback/critiques would be welcomed.  We both consider ourselves to be upper intermediate to advanced so tips on how to up our game would be nice. 

[HATE] DJ D-Money $ vs [HATE]Karumucho (KoFXIII Set) (http://www.youtube.com/watch?v=kU8hrZcE2u0#ws)
Title: Re: KoFXIII Set Critique
Post by: nightmoves on April 22, 2012, 11:24:16 PM
I have 2 points I'd like to make:

1. There's actually a thread in the Training Room where you can post videos and get feedback.
http://dreamcancel.com/forum/index.php?topic=1931.0 (http://dreamcancel.com/forum/index.php?topic=1931.0)

2. Now I've only seen half of the video so far, but I've come up with this mush so far. Player one has a pretty good rushdown game which is important, and their Leona seems to be their strongest character. Player two, while doing pretty well in the second and third matches, seemed a bit too reckless with their attacks and needs a bit more work on their defensive game. But on a positive note, their Yuri did pretty well with that almost comeback in match three.

That's all I have so far, but I'll post more once I finish the video.
Title: Re: Gameplay video critiques
Post by: NeoTrinity on April 23, 2012, 12:01:20 AM
Me and my friend(Kokujindayo) finally sat down and got to record an extended set against each other and feedback/critiques would be welcomed.  We both consider ourselves to be upper intermediate to advanced so tips on how to up our game would be nice.  

[HATE] DJ D-Money $ vs [HATE]Karumucho (KoFXIII Set) (http://www.youtube.com/watch?v=kU8hrZcE2u0#ws)
Title: Re: Gameplay video critiques
Post by: bigvador on April 23, 2012, 03:20:32 AM
Howsit peeps, played a first to 2 with a friend on saturday. Please give me some tips on how to be more defensive, i get hit too much.

Im on the right with the yellow team outfits.

Weekend Session at Lumi's 14Apr2012 King of Fighters XIII Part 7 (http://www.youtube.com/watch?v=9CkkqwXkYzw#ws)

Weekend Session at Lumi's 14Apr2012 King of Fighters XIII Part 8 (http://www.youtube.com/watch?v=rIfhYDGICW0#ws)
just looking at the way you play you have no real type of defense so you would have to build up your defense around your offense but your offense is kinda sloppy. your yuri is real good but ur kusanagi and your takuma need a little more work. with ur nagi you should work on ur combos more u kept dropping his BnBs and also i noticed u kept gettin lost like u didnt know that his second jump  ;dn ;c would cross up after the first gets blocked so would have to learn to keep up with his speed as well as learn the distance of his moves

when it comes to takuma it looks more like you dont know how to use him when he get pressured or when someone jumps in. he has options to get people out of the air plus u b sittin on alot of meter so you can neo max any time to shut them down in the air.
Title: Re: Gameplay video critiques
Post by: solidshark on April 23, 2012, 05:21:05 PM
2. Now I've only seen half of the video so far, but I've come up with this mush so far. Player one has a pretty good rushdown game which is important, and their Leona seems to be their strongest character. Player two, while doing pretty well in the second and third matches, seemed a bit too reckless with their attacks and needs a bit more work on their defensive game. But on a positive note, their Yuri did pretty well with that almost comeback in match three.

I second all of this.
Title: Re: KoFXIII Set Critique
Post by: Kokujindayo on April 23, 2012, 07:02:16 PM


2. Now I've only seen half of the video so far, but I've come up with this mush so far. Player one has a pretty good rushdown game which is important, and their Leona seems to be their strongest character. Player two, while doing pretty well in the second and third matches, seemed a bit too reckless with their attacks and needs a bit more work on their defensive game. But on a positive note, their Yuri did pretty well with that almost comeback in match three.


I would like to point out that we play each other very often, so that is why my gameplay seems so reckless. Its gotten to the point now where we essentially try to bait everything out, so I tried to switch it up as much as possible.

Thanks for the critiques though, and when you get a chance to watch all of it, please feel free to give more feedback.

Title: Re: Gameplay video critiques
Post by: The Fluke on April 24, 2012, 12:17:24 AM
I will give ask some specific questions, i assume kokujindayo played Yuri, so i wonder. In one of the matches, you where down to her, last in order of your characters, and you had two characters to beat yet proceeded to throw away three bars on Yuri's EX command grab against the first of the two. Do you have a good reason for this or is it just a bad habbit? It doesn't do alot of damage and makes little sense to use so aggresively imo. Also, it seemed to me that if you'd use her d.B, d.B, s.B, srk+C dc srk+D ~C, d.C, srk+D ~A+C combo you'd probably get even more out of her as you sometimes seemed to have alot of drive that you just didn't get to use.
Title: Re: Gameplay video critiques
Post by: nightmoves on April 24, 2012, 08:57:50 AM
I finally watched the rest of the video, sorry it took this long, but now I can make a final analysis of your gameplay.

First I'd like to say that you both displayed great skill and knowledge of the game, and you both handled yourselves well showing a lot of confidence in your actions. But now I'll point out some things I noticed about each of you.


Player 1: I've changed my opinion on Leona being your strongest. I'd now say that Elisabeth is your strongest, displaying a "cool under fire" style that suits her. Your Leona is still good though, you know how to combo with her well. Your Vice is pretty impressive, especially with those comebacks you made. You know your stuff, and you certainly can utilize all of your characters strengths well, so I'm not sure you need to work on anything.


Player 2: Yuri is definitely your strongest character, you know how to really keep up pressure with her. Both your Mai and Athena are really good at spacing and rushdown, which is important with those characters in mind. With all your characters you did well using normals to keep your opponent in check and in the corner. What bothered me was that you seemed too eager to use EX moves, especially with Yuri. And also it seemed you tried going for elaborate combos instead of practical ones that would have done more damage. I'd say work on those points and you'd have yourself a solid team.
Title: Re: Gameplay video critiques
Post by: lindseyboi on April 24, 2012, 01:29:28 PM
Howsit peeps, played a first to 2 with a friend on saturday. Please give me some tips on how to be more defensive, i get hit too much.

Im on the right with the yellow team outfits.

Weekend Session at Lumi's 14Apr2012 King of Fighters XIII Part 7 (http://www.youtube.com/watch?v=9CkkqwXkYzw#ws)

Weekend Session at Lumi's 14Apr2012 King of Fighters XIII Part 8 (http://www.youtube.com/watch?v=rIfhYDGICW0#ws)
just looking at the way you play you have no real type of defense so you would have to build up your defense around your offense but your offense is kinda sloppy. your yuri is real good but ur kusanagi and your takuma need a little more work. with ur nagi you should work on ur combos more u kept dropping his BnBs and also i noticed u kept gettin lost like u didnt know that his second jump  ;dn ;c would cross up after the first gets blocked so would have to learn to keep up with his speed as well as learn the distance of his moves

when it comes to takuma it looks more like you dont know how to use him when he get pressured or when someone jumps in. he has options to get people out of the air plus u b sittin on alot of meter so you can neo max any time to shut them down in the air.




Thanks for the feedback I will defintely start training my ex kyo in spacing, What I dont understand , and i hope you can elaborate on this, is the options takuma has against pressure? I dont see how blowing a neomax for anti air purposes is feasible at all because he needs little meter todo big damage and if a neomax wiffs its goodbye to all your meter.



Title: Re: Gameplay video critiques
Post by: NeoTrinity on April 25, 2012, 05:22:46 PM
I finally watched the rest of the video, sorry it took this long, but now I can make a final analysis of your gameplay.

First I'd like to say that you both displayed great skill and knowledge of the game, and you both handled yourselves well showing a lot of confidence in your actions. But now I'll point out some things I noticed about each of you.


Player 1: I've changed my opinion on Leona being your strongest. I'd now say that Elisabeth is your strongest, displaying a "cool under fire" style that suits her. Your Leona is still good though, you know how to combo with her well. Your Vice is pretty impressive, especially with those comebacks you made. You know your stuff, and you certainly can utilize all of your characters strengths well, so I'm not sure you need to work on anything.


Player 2: Yuri is definitely your strongest character, you know how to really keep up pressure with her. Both your Mai and Athena are really good at spacing and rushdown, which is important with those characters in mind. With all your characters you did well using normals to keep your opponent in check and in the corner. What bothered me was that you seemed too eager to use EX moves, especially with Yuri. And also it seemed you tried going for elaborate combos instead of practical ones that would have done more damage. I'd say work on those points and you'd have yourself a solid team.

 I too feel that my Elisabeth is my strongest character as she is also my favorite.  I feel like I have to work on my Vice, however, as in the first 3 matches I was just jumping CD everywhere, and while it's a good move to spam there were a lot of times I could have got him with a CG.  Like my friend said we play each other a lot so we know how to beat the other but I tried to break away from my usual plan on fighting him in this set and try new things.  Anyways thanks for you input, I really appreciate it.
Title: Re: Gameplay video critiques
Post by: Kokujindayo on April 25, 2012, 06:00:58 PM
*snip*

I can honestly say that I use it as a panic move. Sometimes I throw it out as a read, but the majority of the time it's out of panic. After watching these vids I can say that my main problem is that I try to do flashy combos, which has always been my main problem in every fighting game I play. I think what I need to start doing is to work on just learning the basics/what move punishes what/what's safe on block/etc with all of the characters that I want to play. Although this will take a lot of time and effort (that I just don't have atm due to finals coming up), it will be something that I will focus on when I am finished with school. Till then, I guess the only thing I can do is do more research, watch match videos, actually take notes when getting in the lab, and all that good stuff



*snip*

Thanks for the feedback! As I stated above, my biggest fault for fighting games in general is trying to do fancy combos that will impress, but you are right in that I need to just start going for practical combos, and also need to stop abusing EX moves so much. I'm trying to learn other people as well, so that I can become a more well rounded player. Afterwards, I will probably work on mastering my main team of Mai, Athena and Yuri. Once again, thanks for the feedback and sorry it took me so long to reply. If you have any other suggestions, let me know  :)
Title: Re: Gameplay video critiques
Post by: Sharnt on May 01, 2012, 04:20:00 PM
I tried to do it :
http://www.elive.pro/en/watch/leIJK2irCg80 (http://www.elive.pro/en/watch/leIJK2irCg80)

Well i'm not sure whether you will understand or not what i'm saying ...
And I hope it's not irrelevant
Title: Re: Gameplay video critiques
Post by: Kokujindayo on May 02, 2012, 05:49:50 PM
I tried to do it :
http://www.elive.pro/en/watch/leIJK2irCg80 (http://www.elive.pro/en/watch/leIJK2irCg80)

Well i'm not sure whether you will understand or not what i'm saying ...
And I hope it's not irrelevant

Thanks a lot for the feedback man, I'm just now getting a chance to watch this and really appreciate the help. The main thing we were looking for was just a general criticism of our gameplay and you gave us just that.

We will probably run one more set before I graduate next week, so if you could watch it we would really appreciate it.  :)
Title: Re: Gameplay video critiques
Post by: NeoTrinity on May 02, 2012, 06:09:44 PM
I tried to do it :
http://www.elive.pro/en/watch/leIJK2irCg80 (http://www.elive.pro/en/watch/leIJK2irCg80)

Well i'm not sure whether you will understand or not what i'm saying ...
And I hope it's not irrelevant

Greatly appreciate you taking your time out and giving us critique.  As he said we will more than likely get another set recorded.  Also as far as the 99 sec thing we noticed that after this was recorded and have made the switch. Did not pay attention it at all.

But yeah all we really wanted was just feedback on our gameplay as virtually it is only us two playing the game where we live.  We are trying to get better so we want as much feedback as possible due to the lack of people in our scene.  Thanks again.
Title: Re: The King of Fighters XIII Video Thread
Post by: calibur753 on May 03, 2012, 08:50:23 AM
That Alexu CMV was one of the best CMV for a fighter I've seen in a long time

http://m.youtube.com/#/watch?v=BZXbYEdXw14 (http://m.youtube.com/#/watch?v=BZXbYEdXw14) one of my great fast fights.

Can't seem to view that one. Do you have another link Calibur?
yes i do http://youtu.be/8hQaymH-Af4 (http://youtu.be/8hQaymH-Af4)
Title: Re: The King of Fighters XIII Video Thread
Post by: calibur753 on May 03, 2012, 08:56:52 AM
http://youtu.be/BZXbYEdXw14 (http://youtu.be/BZXbYEdXw14) A nice fast fight of King of Fighters xiii
Title: Re: The King of Fighters XIII Video Thread
Post by: calibur753 on May 11, 2012, 02:47:21 AM
http://youtu.be/41Ek77VmskU (http://youtu.be/41Ek77VmskU) http://youtu.be/uS2xgvsFqI8 (http://youtu.be/uS2xgvsFqI8) http://youtu.be/CPRgloYCRyc (http://youtu.be/CPRgloYCRyc) pl-2 Calibur753 vs TrampyBasher is pl-1
Title: Re: The King of Fighters XIII Video Thread
Post by: calibur753 on May 11, 2012, 02:56:37 AM
http://youtu.be/8hQaymH-Af4 (http://youtu.be/8hQaymH-Af4) i fight  (MY rival) in this one
Title: Re: Gameplay video critiques
Post by: yamazaky96 on May 20, 2012, 07:06:25 AM
this is my matches in our first tournament
I lost because of my rush and wrong decisions

KOFXIII Bp Tournament: Yamazaky96 VS Alucard-XII (http://www.youtube.com/watch?v=MkTqPGqe_cE#)
Title: Re: Gameplay video critiques
Post by: calibur753 on June 11, 2012, 08:32:48 PM
http://youtu.be/c3feUkVfCVc (http://youtu.be/c3feUkVfCVc) King of Fighters xiii online match Part 1. http://youtu.be/s06LHcAuRvY (http://youtu.be/s06LHcAuRvY) King of Fighters xiii online match Part 2
Title: Re: Gameplay video critiques
Post by: calibur753 on June 11, 2012, 10:19:19 PM
High level play part 1 http://youtu.be/nIdAcCWUpyM (http://youtu.be/nIdAcCWUpyM) .High level play part 2 http://youtu.be/Ij8DolX59Gs (http://youtu.be/Ij8DolX59Gs) .High level play part 3 http://youtu.be/GwO0YDdTwNQ (http://youtu.be/GwO0YDdTwNQ)  in this video im terry king and mai
Title: Re: Gameplay video critiques
Post by: solidshark on June 15, 2012, 09:17:47 AM
this is my matches in our first tournament
I lost because of my rush and wrong decisions
KOFXIII Bp Tournament: Yamazaky96 VS Alucard-XII (http://www.youtube.com/watch?v=MkTqPGqe_cE#)

Yamazaky, were you player 1 or 2?



High level play part 1 http://youtu.be/nIdAcCWUpyM (http://youtu.be/nIdAcCWUpyM) .High level play part 2 http://youtu.be/Ij8DolX59Gs (http://youtu.be/Ij8DolX59Gs) .High level play part 3 http://youtu.be/GwO0YDdTwNQ (http://youtu.be/GwO0YDdTwNQ)  in this video im terry king and mai

Calibur, I like your King and Mai play. You've got a decent amount of aggression with King, Mai was good too though I'd try to keep her mobile more, like zoning with the short fan and cr.Bs. It's probably the online too, but connecting into Buster Wolf needs a little more work.
Title: Re: Gameplay video critiques
Post by: calibur753 on July 20, 2012, 05:43:23 PM
http://youtu.be/1rd1UXTI3Qo (http://youtu.be/1rd1UXTI3Qo) KOF XIII, player match Part 1/3 http://youtu.be/UpHaB5xAxOk (http://youtu.be/UpHaB5xAxOk)  KOF XIII, player match  Part 2/3  http://youtu.be/5A0YYWugbpo (http://youtu.be/5A0YYWugbpo) KOF XIII, player match Part 3/3 im King and Mai and terry.
Title: Re: Gameplay video critiques
Post by: Reiki.Kito on July 21, 2012, 12:57:47 AM
Mh, from what I could see from your third match you posted, you had some serious problems with Saiki playing Terry.

I would suggest that if you're in a fireball war, why don't you do C fireball. C fireball is very strong as an anti-fireball tool. It might be the delay, but I feel like you're not finishing your plate with your combos. If getting the df+C into burn knuckle is a problem, just cut it out of the equation and don't do it. Keep Saiki out from jumping with st.A or df+C. They're both equally fast and cover some serious air space.

Other than that, just work on your links.
Title: Re: Gameplay video critiques
Post by: Sharnt on August 10, 2012, 09:09:29 PM
Someone can comment my playstyle?

I'm the player with Kim/Kyo/Yuri (we were 3) :
Kx's Blog#63 - Some KOFXIII matches (Session, assimilation, exécution, ACTION !) (http://www.youtube.com/watch?v=kZuuJZnuYeo#ws)

Especially if you could point my biggest fault, most common mistakes, I noticed some but I would like to compare with your opinion.
Title: Re: Gameplay video critiques
Post by: calibur753 on August 15, 2012, 03:16:59 AM
Mh, from what I could see from your third match you posted, you had some serious problems with Saiki playing Terry.

I would suggest that if you're in a fireball war, why don't you do C fireball. C fireball is very strong as an anti-fireball tool. It might be the delay, but I feel like you're not finishing your plate with your combos. If getting the df+C into burn knuckle is a problem, just cut it out of the equation and don't do it. Keep Saiki out from jumping with st.A or df+C. They're both equally fast and cover some serious air space.

Other than that, just work on your links.
Thanks =]
Title: Re: Gameplay video critiques
Post by: AirLancer on April 30, 2013, 07:43:19 PM
A lot of footage of me playing with Jaguar and Zerpin at the latter's (gigantic) house.

Other than a lot of inexplicable execution errors on my end (hd combos, kim s.D link...sigh), can y'all give me some advice? I'm mostly seeing a lack of anti-airing and cracking under pressure...

KOF XIII House Session Part 1 (http://www.youtube.com/watch?v=9MvNy-W5PIY#ws)

Whoops, hah, forgot the link...
Title: Re: Gameplay video critiques
Post by: FM Sway on September 05, 2013, 11:30:18 PM
So I finally found the place to get my video critiqued ><

KOFXIII SE Beta Thoughts and Gameplay Analysis (http://www.twitch.tv/fm_sway/b/456839292)

So that's my channel up there, and this one links to a video I just finished recently. I was SUPPOSED to go to Youtube but I forgot to press the record button and yeah, I'm not gonna redo 2 hours again. It's basically me analyzing my gameplay along with my friend's gameplay who is new to KOF. The original video was from his archive, which I took and analyzed pretty deep.

But still, I really want some help on my general gameplay. I feel like I lose a ton of pressure and I don't know how to fix it yet, even when I review it. Also my Kim matchup experience is terrible!

Please follow my channel and help me out, guys! I'll be streaming more now that SE Beta is extended and even beyond the Beta I'll be streaming. See you!
Title: Re: Gameplay video critiques
Post by: Crazy Li on March 06, 2015, 05:05:15 AM
Is this still a thing that anyone does? Because I'd like to get some help on how to improve based on my own match footage. I have a couple of replays saved here:

https://www.youtube.com/watch?v=AxAn2BaAbAY (https://www.youtube.com/watch?v=AxAn2BaAbAY)
https://www.youtube.com/watch?v=SIOMRHMaRXw (https://www.youtube.com/watch?v=SIOMRHMaRXw)

I'm the all blue teams

I'd like to post some from 2002UM as well but without a replay mode, I'm not sure how to go about recording it :x I certainly dun wanna try taking the recording live and lagging down the netplay...
Title: Re: Gameplay video critiques
Post by: The Good Loser on March 15, 2015, 03:11:55 AM
Is this still a thing that anyone does? Because I'd like to get some help on how to improve based on my own match footage. I have a couple of replays saved here:

https://www.youtube.com/watch?v=AxAn2BaAbAY (https://www.youtube.com/watch?v=AxAn2BaAbAY)
https://www.youtube.com/watch?v=SIOMRHMaRXw (https://www.youtube.com/watch?v=SIOMRHMaRXw)

I'm the all blue teams

I'd like to post some from 2002UM as well but without a replay mode, I'm not sure how to go about recording it :x I certainly dun wanna try taking the recording live and lagging down the netplay...

I don't play Kula so i can only tell you things that i notice when playing against them and why it works. The reflection part was good, and then you went in. So far so good. But then you stayed there, letting him grab you each time. Most Kulas i play against take a step back after cornering me and I'm knocked down (anticipating either a roll or a grab from me) and do the Ice Blow thing ( ;dn ;df ;fd ;a i think?) that keeps me pretty much on guard or at least that would have helped you against Saiki.
Title: Re: Gameplay video critiques
Post by: Crazy Li on March 15, 2015, 08:23:42 PM
That probably would have helped. Those vids are also a little old, so I'm hoping to eventually get some more recordings if I can find a good opponent to use for the playing. I've been criticized for using bad players to test against xp
Title: Re: Gameplay video critiques
Post by: Emil_kof on March 16, 2015, 07:14:07 AM
Yes...bad opponents generally don't block, can't punish you when they should be punishing you and can barely execute what they want to execute. Pretty much everything going on in these videos is meaningless, nonsensical. How should I say this...there isn't a logical flow in these matches, it's random buttons being pressed without thought on the consequences.

For pretty much everything that you do, you should ask yourself "why am I doing this?" Not everything you do should be with the purpose of it hitting the opponent (sometimes you know what you're doing will get blocked, but the purpose of it might be something else, such as beginning pressure). If the purpose of something that you're doing is to hit the opponent, you need to ask yourself WHY the opponent would ever get hit by it in the first place.

Like for example, Kensou fireball into that leaping attack. You do the leaping attack in advance before the fireball connects. Yes, it will combo if the fireball hits, but there is no reason for the fireball to hit except against someone who has no concept of blocking...so this "setup" you need to abandon. When you throw a fireball, you should be chasing after it (usually, depends on matchups) while keeping in mind all of the opponent's escape options (ex moves, jumpins, rolls) and reacting to what they do. If they do neither of those escapes, then you're now close to them and can do some closeup pressure.

You need to know, with each character, what you want to do in every situation. Suppose you do for example, get an opportunity to do some close pressure...do you know what that pressure could be? While being dynamic and freestyling should be a thing, it shouldn't be TOTAL freestyle...in the sense that you should have in mind certain things that you should be doing in a given situation. Making everything up on the spot, is no good.

Knockdowns is another thing...it seems like when you get a knockdown, you kinda just jump randomly at various heights and trajectories that seem unplanned and off the mark. Certain moves only give you enough time to set up certain kinds of safejumps and only at certain trajectories. You need to look into those things beforehand, so you have some idea of what oki options to choose from. If you don't, you're just going to get reversaled because your setups are unsafe on wakeup.
Title: Re: Gameplay video critiques
Post by: Crazy Li on March 17, 2015, 08:48:43 PM
Some of the stuff you said depends upon the character I'm playing. Characters I have a weaker grasp on will result in me doing things that appear more random, unplanned, and poor execution.

I don't make every attack with the purpose of hitting, but I guess I don't do a lot of attacks with the expectation of them being blocked either. This is probably because I don't play a lot of people actually block XD

One example of a move I toss out a lot without the purpose of hitting necessarily is Yuri's qcf+A at a distance. It usually whiffs if they stay away but those who are overly aggressive will run into it. This is also a move I use after knockdowns from a safe distance to beat people who try to AA on wakeup.

But it's true I don't know what to do in many situations where I have the opportunity for close pressure. This probably means I should stick to characters who do zoning or keep-away. A character like Athena, for example, doesn't want to be close anyway. I notice I tend to struggle a lot with characters who are supposed to rushdown or otherwise keep pressure on because I don't have the slightest idea what to do to apply pressure. In your Kensou example, the answer is no. If I chase his projectile and get close, I don't have the slightest idea what I can do with him. I've kinda dropped him from my XIII team for the moment until I can figure the answer to that question out.

I'm looking to pick up King who plays well to a keep-away game with her ground and air projectiles. I feel like she's a character who can work up-close as well, but I just haven't learned how to do that yet... but at least she doesn't fail if I can't rushdown well. This gives me a viable character to use and maybe even learn how to do stuff up-close over time as I use her. The only thing I know for King thus far is to slide and if it hits, cancel it to something.

Despite Athena being in-line with my style and the fact that I use her heavily in other games, I can't seem to work her in XIII. I guess I need to go back to the basics in learning how she operates in that game. I feel very limited, not really being able to do anything but shoot Psycho Balls and back up. When I try to poke with her, I end up eating moves far too often that I feel like I'm a sitting duck who has to block, run away, and projectile. It doesn't feel like I'm actually playing her if that makes any sense.
Title: Re: Gameplay video critiques
Post by: Crazy Li on March 18, 2015, 09:51:45 PM
Ok, here's some more recent gameplay: https://www.youtube.com/watch?v=Q2AUfuasE1A (https://www.youtube.com/watch?v=Q2AUfuasE1A)

hopefully I've improved a little...
Title: Re: Gameplay video critiques
Post by: The Good Loser on March 18, 2015, 11:44:39 PM
Ok, here's some more recent gameplay: https://www.youtube.com/watch?v=Q2AUfuasE1A (https://www.youtube.com/watch?v=Q2AUfuasE1A)

hopefully I've improved a little...
you definately upped the kula game, seeing as both Kula and King took out 1 1/2 characters. It also seemed as if the second guy wasn't blocking that much though.
Title: Re: Gameplay video critiques
Post by: Crazy Li on April 11, 2015, 06:47:46 AM
This is the best I could capture for 2002UM:

https://www.youtube.com/watch?v=7L_0uxIHvN0 (https://www.youtube.com/watch?v=7L_0uxIHvN0)

but trying to record live bogged my computer and caused a lot of lag, so I couldn't actually play properly :x
Title: Re: Gameplay video critiques
Post by: Emil_kof on April 11, 2015, 06:49:55 PM
your opponents again, don't know what they are doing...

you need to play someone that repeatedly punishes for your mistakes. In fact, that way you might not even need this gameplay critique thread because you would already know your mistakes from being punished for tem. Right now to list all the questionable things in these matches(many of which both players are getting away with), it would require a long post.

Just being real.
Title: Re: Gameplay video critiques
Post by: Crazy Li on April 12, 2015, 07:48:41 AM
It's hard to find opponents that are both capable of punishing my bad play but not so overwhelmingly good that I get discouraged from not being able to land anything on them at all.

I'm trying to learn to punish other people's poor decisions at least or exploit when people get predictable in their strategies. I can't say much about my own techniques. I mostly just poke around and hope to hit things.

I don't know if getting punished for my mistakes teaches me enough though to be honest. All it does is make me not do anything. If I get punished too much in a match, I just start blocking because I honestly don't know what I CAN do that won't get punished. But of course not fighting doesn't get you anywhere. It's really tough for me to learn what's safe to use and I haven't had a lot of help in that way. At best I get told to watch tournament videos but I don't really learn anything useful from them.
Title: Re: Gameplay video critiques
Post by: BodyOrgan on April 13, 2015, 07:39:37 PM
It's hard to find opponents that are both capable of punishing my bad play but not so overwhelmingly good that I get discouraged from not being able to land anything on them at all.

I'm trying to learn to punish other people's poor decisions at least or exploit when people get predictable in their strategies. I can't say much about my own techniques. I mostly just poke around and hope to hit things.

I don't know if getting punished for my mistakes teaches me enough though to be honest. All it does is make me not do anything. If I get punished too much in a match, I just start blocking because I honestly don't know what I CAN do that won't get punished. But of course not fighting doesn't get you anywhere. It's really tough for me to learn what's safe to use and I haven't had a lot of help in that way. At best I get told to watch tournament videos but I don't really learn anything useful from them.
I'd say that's the best description of the problem I've ever read. I'm a rather aggressive player when given free reign, but when shut down I tend to turtle up. I was playing Air Lancer the other day, and he described me as passive aggressive, which a lot of other people better than me also describe me as. It all comes down to what you've said. If I'm punished for going in every time, then I'm not going to go in because I get punished, and then the other player is going to tell me I'm not aggressive enough because I don't go in.

Anyway, it boils down to experience. The first time I played Air Lancer he destroyed me. I think every win was an OCV. This last time I played him I was usually able to get at least one character off him, and managed two at one point (I think he pulled his punches). This was probably only because I've played a lot in between then with people closer to my level which allowed me to figure out what can and can't be punished.

One large reason I get destroyed as badly as I do is because I drop a lot of potential combos. There were many matches where I had the chance to take one of his characters because I landed the combo starter, but failed to capitalize on it. Air Lancer doesn't make nearly as many mistakes. I think he only dropped 3 combos out of all the matches we played. Again, experience will improve my execution.

Crazy Li, we should play. I can't really say if I'm better or worse than you without actually playing, but if our connections allow it, then I'm up for my beating or my free wins ;)
Title: Re: Gameplay video critiques
Post by: The Good Loser on April 14, 2015, 07:03:55 PM

Now this might sound a bit off coming from me who is also not that well versed but as far "If I'm being punished too much i don't know what to do anymore and just turtle" is concerned: I'd say there are three things (Or rather two major things) you need to study to avoid that, that is the universal mechanics of KoF (Guard cancels, rolls, safe jumps and other jumps etc.), character specific mechanics like how good is my character's light punch, can my character dodge a mid air projectile by sweeping, can my down+C stuff a jump in etc. / and at the same time, the characters you know you have problems against. You can be crafty and visit their Sub-Forums here and "Spy" on their tipp's and tricks ;D . (Check out Juicebox Abel's youtube (https://www.youtube.com/watch?v=RM4CcmBBV4o&list=PLZbBoZgd9o1ms5j1wwll80oTRtUTdwAnA) for some more in XIII)

And lastly, but not less important, Player habits. Mostly if they have any noticable ones you can take advantage of it after maybe the first few rounds if you haven't already played them before. I casually play with a friend from Korea and his Robert, Ralf and King and Heidern drive me nuts. I know exactly what he is going to do but i rarely find the chance to take advantage of it, say for instance with his King against my Kim, i am definately forced to play a lot safer because Kim doesn't have a lot of meterless anti-projectile options. I am forced to risk and go in after i have seen or "think" i can predict his fireball pattern, and jump in. Now the first few times i do this he usually catches me with trap shot or he mixes a double venom shot in. A few games later and i get the jist of short hopping one projectile until i can get "in reach" (not too close, but not too far) and try and wait something unsafe from him. Then there's another King player i play and he plays her way more aggressively. (I prefer this because close range is my forte) Some things vary from player to player (variable) and some things are set in stone via frame data from your and your opponents character and the game mechanics itself.

This is just my opinion.
Title: Re: Gameplay video critiques
Post by: Crazy Li on May 02, 2015, 10:10:16 PM
Latest videos if anyone cares: https://www.youtube.com/watch?v=C3c020jz8PA (https://www.youtube.com/watch?v=C3c020jz8PA)

Things I'm aware of:

-I have no ability to hit confirm... I'll keep going with my combos when initial hits are blocked, putting me in unsafe situations. This is probably something that won't improve any time soon since I just seem totally incapable of telling if something was blocked or not until it's too late to react. I do fully understand what I'm supposed to do when the initial hits are blocked versus when they connect... but the move I actually perform is often incorrect due to me just guessing since I can't tell the difference fast enough

-I'm using sweeps incorrectly. Most notably Athena's... I do a lot of deep c.D which I don't believe I should ever be doing. I imagine it's highly punishable off block. I need to re-train myself to sweep as more of an anti-air tactic than something to punish a whiff

-I present no threat in the air due to a total lack of jump-in starters. Timing jump-in hits to combo ranks among the hardest things for me to do in KoF... no matter how much I try to practice it, I can't seem to apply it to real matches. With Yuri, I need to be able to do stuff like j.C, D, DM but just can't seem to and thus never really give myself an opportunity to use her meter

Have I missed anything?

Please don't tell me not to empty Slider Shoot though. I never once did that on purpose. Also don't tell me not to empty Chou Upper. There's no way I actually wanted to randomly Chou Upper from all the way on the other side of the screen. I was going for Haou Shokouken
Title: Re: Gameplay video critiques
Post by: BodyOrgan on May 04, 2015, 06:02:22 PM
Latest videos if anyone cares: https://www.youtube.com/watch?v=C3c020jz8PA (https://www.youtube.com/watch?v=C3c020jz8PA)

Things I'm aware of:

-I have no ability to hit confirm... I'll keep going with my combos when initial hits are blocked, putting me in unsafe situations. This is probably something that won't improve any time soon since I just seem totally incapable of telling if something was blocked or not until it's too late to react. I do fully understand what I'm supposed to do when the initial hits are blocked versus when they connect... but the move I actually perform is often incorrect due to me just guessing since I can't tell the difference fast enough

-I'm using sweeps incorrectly. Most notably Athena's... I do a lot of deep c.D which I don't believe I should ever be doing. I imagine it's highly punishable off block. I need to re-train myself to sweep as more of an anti-air tactic than something to punish a whiff

-I present no threat in the air due to a total lack of jump-in starters. Timing jump-in hits to combo ranks among the hardest things for me to do in KoF... no matter how much I try to practice it, I can't seem to apply it to real matches. With Yuri, I need to be able to do stuff like j.C, D, DM but just can't seem to and thus never really give myself an opportunity to use her meter

Have I missed anything?

Please don't tell me not to empty Slider Shoot though. I never once did that on purpose. Also don't tell me not to empty Chou Upper. There's no way I actually wanted to randomly Chou Upper from all the way on the other side of the screen. I was going for Haou Shokouken

Hey Li,

These matches seem to go about the way our matches have gone. You poke, zone, and occasionally run in to attack just to change things up, but it's usually to poke a couple times to bait the opponent to come after you where you start to poke/zone again.

I'm not sure about the opponents you were fighting, but it seems like there was a good deal of input lag as punishes either didn't happen, or were too delayed to actually punish. One of the earlier matches against Andy it looked like the opponent spent the entire match trying to figure out the timing to punish you (they were always late), but weren't able to in the end.

Personally I think the reason you're not improving on hit confirms is your character choice. I say this because your description of all your problems matches all my problems to a T, and your character choice is similar if not the same as mine used to be. Right now you're using their zoning abilities as a crux.

After switching characters I've come to the conclusion King, and zoners in general aren't very useful in completely learning to play the game. What I feel like they teach is how to play keep away. Useful, especially when a characters game play revolves around this, but if you're new the game, then you will always fall back on it, and not spend any time learning to hit confirm or attack using the various jumps, etc... (this was me) because all of that is so much harder than just zoning.

Since switching to characters that either can't zone or only half a*s zone such as Flame Iori, Terry, or Kula (which you play, and you're better at hit confirming with her than your other characters IMO) I've been forced to learn how to hit confirm into a combo both from the air, and the ground. You've probably noticed in a lot of the matches we've played you've generally life lead me right up till I get the one crucial hit I need. I recommend you switch to a few half a*s zoners, and a few non-zoners such as EX Kyo, Ralf, Vice, etc... You'll also feel the input lag more with non-zoners because they rely on being able to punish unsafe moves which is really hard to do when there is input lag.

If you do end up switching characters which I hope you do for your sake, then you need to spend time in practice learning the simplest combos you can use to punish mistakes with. When I mean simple, I'm talking ultra simple such as EX Kyo's st.C, qcf.D~D, hcb.D for 262 damage, and a hard knockdown for a further mixup attempt. These can be used against the CPU in VS because the CPU makes a lot of mistakes. After getting some simple punish combos down move to working on low combo starters. Learn really easy simple ones which don't require a great deal of input, then move to jump in combos (I'd work on these last because adding the jump in is difficult for beginners - 4 jumps, spacing, etc...). Managing to execute any of these simple combos against someone online or local will really boost your moral to say .... Hey I CAN do this! It will further motivate you to improve more.

Lastly, drop Yuri (for now). I realize she can fit into the half a*s zonning category, so she's the type of character I'm telling you to play, but she's a special case. It might just be me, but IMO her BnB starters are far harder than other members of the cast, and understanding how to play her is more difficult, so I wouldn't recommend her to learn from. I was stubborn, and tried to stick with her, and the end result was I never got any better. I think she's a character you come back to after you've gained enough experience.
Title: Re: Gameplay video critiques
Post by: Cynical on June 06, 2015, 08:53:28 AM
So, here's some footage of me getting smashed:
https://www.youtube.com/watch?v=p7oltR2X_Qw&feature=youtu.be (https://www.youtube.com/watch?v=p7oltR2X_Qw&feature=youtu.be)

Training mixed in with matches.  Matches at about 4 minutes to about 20 minutes, and about 35 minutes to about 38 minutes, and about 45 minutes to the end.

There's so much going wrong that I honestly don't even know what I should be working on.  Every time I try to be "active", I get smashed, but turtling also gets me killed.  Execution is... problematic, to say the least.  

More specifically, with Billy, I can't get people respecting the threat of the A-pokes enough to set up any kind of offense (and getting that damn mash move by accident doesn't help matters); with King, every fireball I throw seems to get me killed, and I can never make any space once anyone is on me; and with Shen, I have have no idea WTF I'm doing (I've watched the Juicebox tutorial for the character, but standing back and charging rush-punches or waiting for people to jump just seems to get me killed), but I really have no idea how to fix any of these.
Title: Re: Gameplay video critiques
Post by: desmond_kof on June 08, 2015, 02:05:24 AM
Cynical, how long have you been playing KoF13? I want to know this before I share with you things I've noticed in your first two matches.
Title: Re: Gameplay video critiques
Post by: Cynical on June 08, 2015, 02:55:01 AM
About a week and a half.

I'm quite new to the game, and don't really have a handle on the basics (obviously), despite having watched several video tutorials (watching and doing/truly understanding really aren't the same thing).
Title: Re: Gameplay video critiques
Post by: desmond_kof on June 08, 2015, 03:07:48 AM
About a week and a half.

I'm quite new to the game, and don't really have a handle on the basics (obviously), despite having watched several video tutorials (watching and doing/truly understanding really aren't the same thing).

Ok...firstly, you need to change your attitude a bit about your expectations about your gameplay (calling the video Worst KOFXIII play ever or whatever) and just embrace learning through time and experience

Secondly, you might want to do a bit of research and training mode on what moves are safe/unsafe. A couple of times you didn't punish a few moves because it seemed as if you were unsure if you could punish or not.

Thirdly, you should look into what normals your characters have that can be use in different situations offensively and defensively. With King for example, you should use far C and far D to stop incoming hops at a mid-range distance. With Billy you can use crouching C (heavy punch) as a grounded anti-air, and j. A as an air-to-air attack. Shen you can use j. CD as an air-to-air or air-to-ground (be mindful that it can be low profiled), and his crouching C as an grounded anti-air.

You also gotta keep grinding those combos. They will start coming together with more practice and experience. After you get it down on a still dummy, you should turn on the CPU for you can practice on a moving target.

Title: Re: Gameplay video critiques
Post by: Cynical on June 08, 2015, 04:45:40 AM
Thirdly, you should look into what normals your characters have that can be use in different situations offensively and defensively. With King for example, you should use far C and far D to stop incoming hops at a mid-range distance. With Billy you can use crouching C (heavy punch) as a grounded anti-air, and j. A as an air-to-air attack. Shen you can use j. CD as an air-to-air or air-to-ground (be mindful that it can be low profiled), and his crouching C as an grounded anti-air.
Should I be trying to react to a "hop vs. full jump" situation from my opponent, or should I be trying to read and preempt him?  I find a lot if times I stick out a King or Shen far standing C to try to stuff an expected hop, only to have someone do a full jump instead and land right on me.  Trying to react to a hop seems tough, and it's hard to tell based on range which they'll do since hop D's and hop CDs tend to have pretty huge range.
Title: Re: Gameplay video critiques
Post by: desmond_kof on June 08, 2015, 05:09:20 AM
Thirdly, you should look into what normals your characters have that can be use in different situations offensively and defensively. With King for example, you should use far C and far D to stop incoming hops at a mid-range distance. With Billy you can use crouching C (heavy punch) as a grounded anti-air, and j. A as an air-to-air attack. Shen you can use j. CD as an air-to-air or air-to-ground (be mindful that it can be low profiled), and his crouching C as an grounded anti-air.
Should I be trying to react to a "hop vs. full jump" situation from my opponent, or should I be trying to read and preempt him?  I find a lot if times I stick out a King or Shen far standing C to try to stuff an expected hop, only to have someone do a full jump instead and land right on me.  Trying to react to a hop seems tough, and it's hard to tell based on range which they'll do since hop D's and hop CDs tend to have pretty huge range.

You're going to have to preemptively deal with hops at a mid to close range. Throwing out jabs or any kind of normal that is at shoulder height or higher can deal with incoming hops, plus if you whiff them the recoveries aren't slow. The only disadvantage to jabs is using them against opponents who aren't jumping, that can possibly sweep you.

With grounded uppercuts (Billy's cr. C, Shen's cr. C, King's cr. C) are useful against regular jumps, which can be easy to react to especially since you are just pressing a direction button down and the heavy punch button instead of doing a full special move motion (which may be needed sometimes). So take advantage of your characters normals to take up space around you and defend yourself from the opponent trying to rush you down.

Check out this tutorial if you haven't, it will help bring up some things I've mentioned with strong visual examples:

! No longer available (http://www.youtube.com/watch?v=Ye3KVgI1LvU#)
Title: Re: Gameplay video critiques
Post by: Cynical on June 08, 2015, 05:35:29 AM
Does that mean I should avoid using Shen far standing C for anti-hop usage?  I had seen it mentioned as his premier anti-hop tool, but damn that thing is out there for a year and a half if you whiff it.

(Also, I think you have the wrong link; that's a Guilty Gear finals at Final Round).
Title: Re: Gameplay video critiques
Post by: desmond_kof on June 08, 2015, 05:42:53 AM
Does that mean I should avoid using Shen far standing C for anti-hop usage?  I had seen it mentioned as his premier anti-hop tool, but damn that thing is out there for a year and a half if you whiff it.

(Also, I think you have the wrong link; that's a Guilty Gear finals at Final Round).

You have to space it properly to use it as an anti-hop tool, plus it has a small amount of auto-guard frames (armor) that might help if the opponent is trying to hop in with their own jump heavy punch, heavy kick or j. CD. Also, don't be afraid to zone with neutral hop j.A, j. D or j.CD to stop incoming hops too. Feel free to use your characters normal attacks to zone and poke with to keep opponent at bay and for you can mount your own offense.
Title: Re: Gameplay video critiques
Post by: BodyOrgan on June 08, 2015, 06:52:02 PM
I'd like to add, you need to really work on your punish combos. Out of the few matches I watched you never punished the opponent for whiffing things in front of you. For example, when EX Kyo threw the Mu Shiki super (Flaming column followed by a full body flaming punch) that you blocked, you should have punished with a combo starting with st.C into something....The same can be said when their Kim whiffed the DP in front of you, and you jumped away. Run in, and pop them with a st.C starter into some combo.

The reason you're getting blown up when using fireballs with King is your spacing. You're spacing yourself such that a simple jump from them will catch you while you're still in recovery frames. You need to be further back so that they'll need to use a super jump to reach you, and you'll be out of recovery frames. If they jump at you then, you'll want to use EX Trap Shoot (Invincible, a regular trap shoot will trade if they throw an attack) to catch them. Make sure to follow the EX Trap Shoot with a combo because you can tornado kick afterward which IIRC can be drive canceled into other stuff.

Last thing I'll mention for now is the j.C, cl.C you connected with King quite often. Finish the combo:  j.C, cl.C, df+D, qcf+BD, hcb+D (DC), qcf+B = 415 damage or j.C, cl.C, df+D, qcf+BD, hcb+D (DC), qcf+B, hcb+D = 484 damage.
Title: Re: Gameplay video critiques
Post by: Cynical on June 09, 2015, 05:00:06 AM
Ok...firstly, you need to change your attitude a bit about your expectations about your gameplay (calling the video Worst KOFXIII play ever or whatever) and just embrace learning through time and experience
So... uh, what am I supposed to think when I'm losing literally 4 out of 5 games to people who have literally 0 games played before they face me?

Because that's actually how I'm performing right now.  There's literally no room for debate that I'm the single worst player playing this game.

EDIT: Correction,  it's actually closer to I lose 9/10 against people who have literally never touched the game before, lol.  And that's after I've played about 120 games and spent over 20 hours in training mode, and have years of experience in other fighting games.  There's definitely something completely wrong with my approach, and I have literally no fucking clue what.
Title: Re: Gameplay video critiques
Post by: BodyOrgan on June 09, 2015, 05:46:14 AM
So... uh, what am I supposed to think when I'm losing literally 4 out of 5 games to people who have literally 0 games played before they face me?
You don't think I/we lose to people who have less hours in the game than us.... ha ha ha!!! Yeah, I get curb stomped sometimes by people who just get things.

Here's the take home to his statement: "embrace learning through time and experience". There is no shortcut.
Title: Re: Gameplay video critiques
Post by: desmond_kof on June 09, 2015, 04:58:05 PM
Ok...firstly, you need to change your attitude a bit about your expectations about your gameplay (calling the video Worst KOFXIII play ever or whatever) and just embrace learning through time and experience
So... uh, what am I supposed to think when I'm losing literally 4 out of 5 games to people who have literally 0 games played before they face me?

Because that's actually how I'm performing right now.  There's literally no room for debate that I'm the single worst player playing this game.

EDIT: Correction,  it's actually closer to I lose 9/10 against people who have literally never touched the game before, lol.  And that's after I've played about 120 games and spent over 20 hours in training mode, and have years of experience in other fighting games.  There's definitely something completely wrong with my approach, and I have literally no fucking clue what.

Well, how do you exactly know if someone really hasn't played the game before? Are you judging from a person's online profile? Are you asking a person how many hours or games they played? Why do you care about that?

Beyond all that, you are focusing too much on just numbers, stats and the outcome when you should be focusing on the process of getting better. Be thankful of the struggle, all players go through it, even the good ones.

Just keep playing and trying to examine and fix your gameplay. Take a million losses if you can, it doesn't really say anything about who you are as a player in my opinion.
Title: Re: Gameplay video critiques
Post by: Cynical on June 09, 2015, 05:35:53 PM
Ok...firstly, you need to change your attitude a bit about your expectations about your gameplay (calling the video Worst KOFXIII play ever or whatever) and just embrace learning through time and experience
So... uh, what am I supposed to think when I'm losing literally 4 out of 5 games to people who have literally 0 games played before they face me?

Because that's actually how I'm performing right now.  There's literally no room for debate that I'm the single worst player playing this game.

EDIT: Correction,  it's actually closer to I lose 9/10 against people who have literally never touched the game before, lol.  And that's after I've played about 120 games and spent over 20 hours in training mode, and have years of experience in other fighting games.  There's definitely something completely wrong with my approach, and I have literally no fucking clue what.

Well, how do you exactly know if someone really hasn't played the game before? Are you judging from a person's online profile? Are you asking a person how many hours or games they played? Why do you care about that?
This probably falls under "judging from a person's online profile", but when someone has a 0-0 record and does "BURN KNUCKLE!  BURN KNUCKLE!  CRACK SHOOT!  BURN KNUCKLE!  CRACK SHOOT!  CRACK SHOOT!  BURN KNUCKLE!  BURN KNUCKLE!  CRACK SHOOT!  BURN KNUCKLE!" interspersed with tons of jumps that sail miles over my head and sweeps after blocked burn knuckles that are somehow counter-hitting my close Cs despite Burn Knuckle being incredibly minus on block, it's not a terribly unlikely guess.  

When I play against him over and over in the ranked match queue and see that every single one of his wins is against me and throughout the night he's racking up losses to everyone else he faces, it makes it a 100% unavoidable fact that I'm the worst KoF XIII player at least currently.

Or, if you want to make it even simpler, look at it from the other guy's perspective -- when you see a guy with a record of roughly 3 - 125 (that is to say, me), and then you OCV him in your first game ever, what would you think of your opponent?  I'm guessing something along the lines of "holy christ, what a tard."
Title: Re: Gameplay video critiques
Post by: desmond_kof on June 09, 2015, 06:10:26 PM
Ok...firstly, you need to change your attitude a bit about your expectations about your gameplay (calling the video Worst KOFXIII play ever or whatever) and just embrace learning through time and experience
So... uh, what am I supposed to think when I'm losing literally 4 out of 5 games to people who have literally 0 games played before they face me?

Because that's actually how I'm performing right now.  There's literally no room for debate that I'm the single worst player playing this game.

EDIT: Correction,  it's actually closer to I lose 9/10 against people who have literally never touched the game before, lol.  And that's after I've played about 120 games and spent over 20 hours in training mode, and have years of experience in other fighting games.  There's definitely something completely wrong with my approach, and I have literally no fucking clue what.

Well, how do you exactly know if someone really hasn't played the game before? Are you judging from a person's online profile? Are you asking a person how many hours or games they played? Why do you care about that?
This probably falls under "judging from a person's online profile", but when someone has a 0-0 record and does "BURN KNUCKLE!  BURN KNUCKLE!  CRACK SHOOT!  BURN KNUCKLE!  CRACK SHOOT!  CRACK SHOOT!  BURN KNUCKLE!  BURN KNUCKLE!  CRACK SHOOT!  BURN KNUCKLE!" interspersed with tons of jumps that sail miles over my head and sweeps after blocked burn knuckles that are somehow counter-hitting my close Cs despite Burn Knuckle being incredibly minus on block, it's not a terribly unlikely guess.  

When I play against him over and over in the ranked match queue and see that every single one of his wins is against me and throughout the night he's racking up losses to everyone else he faces, it makes it a 100% unavoidable fact that I'm the worst KoF XIII player at least currently.

Or, if you want to make it even simpler, look at it from the other guy's perspective -- when you see a guy with a record of roughly 3 - 125 (that is to say, me), and then you OCV him in your first game ever, what would you think of your opponent?  I'm guessing something along the lines of "holy christ, what a tard."

You're caring too much about what people think instead of focusing entirely on your own gameplay.
Title: Re: Gameplay video critiques
Post by: Cynical on June 09, 2015, 06:31:43 PM
My own gameplay isn't anything not worthy of being ashamed of itself.

I mean, I don't just manage to not punish blocked Burn Knuckles or DPs; I manage to get my close Cs counterhit swept after blocking them.  That's a really special brand of fail.
Title: Re: Gameplay video critiques
Post by: desmond_kof on June 09, 2015, 07:15:04 PM
My own gameplay isn't anything not worthy of being ashamed of itself.

I mean, I don't just manage to not punish blocked Burn Knuckles or DPs; I manage to get my close Cs counterhit swept after blocking them.  That's a really special brand of fail.

Do something about it then. Go into training mode, use record mode and find proper ways to dealing with moves you have trouble with. Get those combos down, find out what moves are safe and unsafe at certain distances. Just play the game, stop the negative, self-pity talk.
Title: Re: Gameplay video critiques
Post by: Cynical on June 09, 2015, 07:17:45 PM
My own gameplay isn't anything not worthy of being ashamed of itself.

I mean, I don't just manage to not punish blocked Burn Knuckles or DPs; I manage to get my close Cs counterhit swept after blocking them.  That's a really special brand of fail.

Do something about it then. Go into training mode, use record mode and find proper ways to dealing with moves you have trouble with. Get those combos down, find out what moves are safe and unsafe at certain distances. Just play the game, stop the negative, self-pity talk.
Is there any way to record without a second controller?  When I try to record in training mode, I get a message saying "press start on the controller you wish to use", and when I press start on my controller, it takes me back to the training mode options screen.
Title: Re: Gameplay video critiques
Post by: desmond_kof on June 09, 2015, 07:25:37 PM
My own gameplay isn't anything not worthy of being ashamed of itself.

I mean, I don't just manage to not punish blocked Burn Knuckles or DPs; I manage to get my close Cs counterhit swept after blocking them.  That's a really special brand of fail.

Do something about it then. Go into training mode, use record mode and find proper ways to dealing with moves you have trouble with. Get those combos down, find out what moves are safe and unsafe at certain distances. Just play the game, stop the negative, self-pity talk.
Is there any way to record without a second controller?  When I try to record in training mode, I get a message saying "press start on the controller you wish to use", and when I press start on my controller, it takes me back to the training mode options screen.

This video explains that:

! No longer available (http://www.youtube.com/watch?v=v-3OtPcl3zQ#)
Title: Re: Gameplay video critiques
Post by: BodyOrgan on June 10, 2015, 03:02:10 PM
My own gameplay isn't anything not worthy of being ashamed of itself.

I mean, I don't just manage to not punish blocked Burn Knuckles or DPs; I manage to get my close Cs counterhit swept after blocking them.  That's a really special brand of fail.
I would wager this is due to your lack of experience playing this game online. Online play can introduce significant amounts of input delay meaning the game won't register your button press till long after the punish window is gone. You're going to have to recognize the blocked Burn Knuckle sooner, and punish earlier in high latency settings.

I'm on the east coast, and play a friend on the west coast, and the latency is so high that I can't really react to fireballs, or punish whiffed/blocked moves. Everything I do has to be a read.
Title: Re: Gameplay video critiques
Post by: AirLancer on June 13, 2015, 01:20:23 AM
Man, ya gotta quit being so down on yourself and just work on making the improvements. You'll do better when you are better.
Title: Re: Gameplay video critiques
Post by: desmond_kof on June 17, 2015, 08:23:37 PM
Would anyone here be interested in doing some live video analysis gameplay critiques on Google Hangouts? There is a youtube app where people can all watch a video together and chat at the same time.

It will be private (you can invite you who want) and not recorded or streamed live. We can also have a few of the top players on the session that way you can have different perspectives and references on what you need to improve upon.

Let me know if anyone here would be interested in that. It would be sorta like live coaching/gameplay therapy, haha.
Title: Re: Gameplay video critiques
Post by: Cynical on June 19, 2015, 07:54:26 AM
https://www.youtube.com/watch?v=UHI1gnJ2G2Y&feature=youtu.be (https://www.youtube.com/watch?v=UHI1gnJ2G2Y&feature=youtu.be)

Some more footage.

Don't know if there's much to say on this one.  Lots of botched punishes (I have no idea why I'm never able to pull out Shen's close C -> f.B in a real match without getting close C -> HD cancel into something awful), lots of botched inptus all over (in particular missed reversals that come out as me holding forward and hitting whatever random button, missed TK Venom Shots that come out as jump normals, accidental Trap Shots when going for s.B -> df.D), screwed up Shen jump-ins after a soft knockdown (I know that j.C can crossup, but I always seem to fuck up the spacing and whiff entirely and get killed for it).  No throw techs, even after eating the exact same throw setup from Ex-Kyo about 50 times. 

It seems like every time I *should* be starting an offense (hit j.CD, etc), I fail to get anything going at all; not having any pressure is obviously bad, but I'm not really sure how to go about fixing this.  Part of it is I need more consistent reversal punishes (to make people not want to do them; DPing looks really good when you're taking less damage from bad DPs than you deal from ones that hit) *and* reversal baits (I swear, over 90% of the time when I try to bait one out, I find myself taking pressure from wakeup c.lks).  Also, in neutral, I practically shut down anytime someone is closer than about half-screen, and with King, it's even further than that.  I just lock up and don't want to push buttons, and then get murdered for it.  Ugh.
Title: Re: Gameplay video critiques
Post by: desmond_kof on June 19, 2015, 04:11:47 PM
We should plan a time on google hangouts to talk and watch your video in real-time. Let me know if you're interested. Plus, you've pretty much written out all of your mistakes which is very good.
Title: Re: Gameplay video critiques
Post by: Cynical on June 19, 2015, 05:52:16 PM
I'll be home from work today at about 7:30 PM Central time.  I'll need a bit of time past that to install Google Hangouts; does 8PM Central work for you?
Title: Re: Gameplay video critiques
Post by: desmond_kof on June 19, 2015, 07:32:09 PM
I'll be home from work today at about 7:30 PM Central time.  I'll need a bit of time past that to install Google Hangouts; does 8PM Central work for you?

Lets do it.

https://www.google.com/tools/dlpage/hangoutplugin (https://www.google.com/tools/dlpage/hangoutplugin)

I will private message you the invite at 7:45pm. I may have another player join us to give his perspective and thoughts.

-desmond
Title: Re: Gameplay video critiques
Post by: Cynical on June 20, 2015, 02:46:38 AM
It's 7:45 CDT, and I am here.  Ready for a PM when you are.
Title: Re: Gameplay video critiques
Post by: Cynical on June 30, 2015, 05:45:38 AM
http://www.twitch.tv/pbacque/c/6901190 (http://www.twitch.tv/pbacque/c/6901190)

Jesus fucking christ. 

This guy has about half the number of total games played as I do, and every single one of his wins is against me.  And it's not hard to see why that is.  And I am at a total fucking loss.

You can literally just mash moves completely at random against me and win 100% of the time.

And apparently I'm too fucking retarded to actually execute the things I practice in training mode, even after spending ridiculous numbers of hours practicing them against both random guard and CPU.  And, judging from what I see from other people with few games and low rankings online, I'm the only person online too retarded to be able to do normal -> command normal -> QCB+A -> QCF+A under pressure (which really isn't surprising, that's not a thing that should take anyone any practice at all to be able to do).

Shit, it's not like I'm even getting better with time.  Note that those matches in the video are in reverse chronological order of when they happened.  That's right -- I'm actively getting worse with time and practice.  Wonderful.

WTF is wrong with me?
Title: Re: Gameplay video critiques
Post by: desmond_kof on June 30, 2015, 04:25:08 PM
I watched a little bit of your video, before I get into any specifics from what I saw, I really need you try to change your attitude about yourself and your own expectations. It's actually getting very annoying to read how negative you are towards yourself and how much importance you place on winning and the outcome instead of understanding you just started playing this game a month or so ago.

Whatever you believe and think about yourself is what you really are. I can't try to change your mind about how you feel about yourself, only you can do that.

To change your gameplay, you need to change your attitude.

Title: Re: Gameplay video critiques
Post by: Cynical on June 30, 2015, 05:20:08 PM
importance you place on winning and the outcome instead of understanding you just started playing this game a month or so ago.
What else am I supposed to be placing importance on?  In a competitive game, winning or losing is the only measure of improvement there is -- to quote David Sirlin, "The great thing about competitive, zero-sum games is that they offer an objective measure of your progress.  If you are able to win more (that is, more consistently defeat highly skilled players), then you are improving. If not, then not."
Title: Re: Gameplay video critiques
Post by: desmond_kof on June 30, 2015, 07:17:49 PM
importance you place on winning and the outcome instead of understanding you just started playing this game a month or so ago.
What else am I supposed to be placing importance on?  In a competitive game, winning or losing is the only measure of improvement there is -- to quote David Sirlin, "The great thing about competitive, zero-sum games is that they offer an objective measure of your progress.  If you are able to win more (that is, more consistently defeat highly skilled players), then you are improving. If not, then not."

Place importance on learning and how you are performing in the actual matches than just outcome. When you do that, then you'll start to win more and if you lose, you can use the experience as education for the next match.

That David Sirlin quote is good but I don't personally agree with it 100%. You can still improve by losing to highly skilled players only if you take the time & patience to find out whats going on in the actual match and using that as information for the next battle either against that player or another player.
 
Title: Re: Gameplay video critiques
Post by: Cynical on June 30, 2015, 08:13:51 PM
By that measure, there's still zero improvement in my play at all.

Look at the Shen close C conversions.  I'd say that close to half, maybe even more, of the the time I've spent in KoF 13 has been spent practicing those under various conditions -- starting with the dummy just standing there with 1-hit guard on, to random block, to practicing it off of jump-ins, to practicing it vs. CPU.  

0% success rate with it in those three games.  Lots of other random crap (close C -> jump B, close C -> HD activation, close C -> jump B with a simultaneous HD activation, close C -> Foward B -> nothing), but 0% success rate.

And you can see this everywhere.  Successful anti-airs with Billy 2C?  Zero.  Success rate on King 5B, 3Dxx236B strings?  Only slight better.  Successful 63214B Drive Cancels after Trap Shot?  Zero.  Number of successful punishes of obviously terrible blockstrings?  Yep, you guessed it -- Zero.

And that's not even really talking about the neutral, where I have no clue WTF is happening when I watch those matches.
Title: Re: Gameplay video critiques
Post by: desmond_kof on July 01, 2015, 04:51:00 AM
By that measure, there's still zero improvement in my play at all.

Look at the Shen close C conversions.  I'd say that close to half, maybe even more, of the the time I've spent in KoF 13 has been spent practicing those under various conditions -- starting with the dummy just standing there with 1-hit guard on, to random block, to practicing it off of jump-ins, to practicing it vs. CPU.  

0% success rate with it in those three games.  Lots of other random crap (close C -> jump B, close C -> HD activation, close C -> jump B with a simultaneous HD activation, close C -> Foward B -> nothing), but 0% success rate.

And you can see this everywhere.  Successful anti-airs with Billy 2C?  Zero.  Success rate on King 5B, 3Dxx236B strings?  Only slight better.  Successful 63214B Drive Cancels after Trap Shot?  Zero.  Number of successful punishes of obviously terrible blockstrings?  Yep, you guessed it -- Zero.

And that's not even really talking about the neutral, where I have no clue WTF is happening when I watch those matches.

Keep playing and keep trying. That's all I can say.
Title: Re: Gameplay video critiques
Post by: Emil_kof on August 14, 2015, 06:31:07 PM
Yes, maybe you are the worst player in existence. Work on changing that.

What you need to learn is combos. REAL COMBOS. Many people are giong to mention improving fundamentals and spacing, etc etc...the reality is that those improve as you play more matches, but combos do not. Many of the players that you are fighting against do unsafe moves. At the very least, if you block such a move (or have it whiff), you need to punish them as hard as possible. You must must must have your combos down.

Your gameplay is also not threatening...almost all the time the opponent is pressuring you and you're jumping backwards with jump CD or something similar. You are almost never pressuring them in any way. It's going to be very hard to beat someone with just stray hits here and there from a fireball or air to air. You need to impose yourself onto the opponent.

Title: Re: Gameplay video critiques
Post by: Crazy Li on December 15, 2015, 07:28:36 AM
Been a while since I posted in this thread. My older videos were a lot of me getting beat by people who used unsafe or bad tactics. I thought I'd come back with a match against a respectable player at the very least (even though I'm sure he's not playing me seriously here).

https://www.youtube.com/watch?v=KjqPNvV5EUQ (https://www.youtube.com/watch?v=KjqPNvV5EUQ)

Against the advice of many, I took a break from trying to drill combos into myself because I realized I wasn't even putting myself in positions to start combos often enough. Sure, against low level players, I can just block all day and wait for a punish opportunity... but whenever I play someone better than me, those chances are few and far between. Instead, I need to learn how to open them up myself... to go on the offensive.

So my focus in the past couple of months has been more centered around trying to figure out how to get combos started. No, I'm not doing big damage and I'm not doing anything fancy. I don't think that's measuring my success right now. I'm not trying to win matches necessarily at this point... just improve my ability to see/create openings for myself. That said, all my combos are going to be small and basic since I'm just practicing the theory behind things... if I can get myself to a point where I can get a lot of chances to break off basic combos, I can always substitute those basic ones for larger ones. Knowing the full combo ahead of time isn't important IMO... I can always grind that out at a later date once the technique is in place. If you know any given combo with your character is likely to start from the same low or jump-in normal... you can replace what comes after the initial hit with anything. But if I never get to a point where I can begin inputting the motions in the first place, I feel practicing the better/optimal combos is a waste.

Obviously, I'm nowhere near there yet. As the linked video clearly illustrates, I have glaring holes in my neutral and don't really go on the offensive at all... I'm always running and defending and need to find a way to turn the tables and begin applying pressure to the opponent instead. Once I achieve this goal, I think I'll put serious effort into increasing the damage I'm converting... but first step is to convert in the first place.

I appreciate any thoughts on the matter.
Title: Re: Gameplay video critiques
Post by: BodyOrgan on December 16, 2015, 07:41:11 PM
Just sweep.
Title: Re: Gameplay video critiques
Post by: The Good Loser on December 18, 2015, 04:59:01 AM
Just sweep.
cheeky little devil aren't you X)
Title: Re: Gameplay video critiques
Post by: BodyOrgan on December 21, 2015, 05:21:18 PM
Just sweep.
cheeky little devil aren't you X)
Na, I'm just giving the best advice you'll ever receive.
Title: Re: Gameplay video critiques
Post by: erythrocytes64 on January 08, 2016, 02:07:52 PM
https://youtu.be/8hFmwgDrxxA

First time against a good grappler player online in KoF '98 (Fightcade). There was some lag so if occasionally I do something really stupid (like Terry's f+A), that's probably it. (Plus it was my 5th game vs a living opponent overall)

I admit I don't usually use grapplers, but playing against Vice made me reconsider. My biggest avoidable mistake was not blocking low, I realized it halfway through the games. Vice can and does cancel cr.B, and that hurt me more than anything else.

But beyond that, there are certain tactics I'm not sure I know how to respond to: for the most part, the player used rolls to get behind me while I did standing attacks, then use an invincible throw. I didn't know Vice very well, so I assumed it was not invincible, but on the 10th grab it became apparent that it was (confirmed through FBA with collision boxes turned on).

It's pretty hard to react to, and I didn't use throws as much as I had to in that match. But what surprised me was how easily he could roll behind me and just do a throw—I never could hit him on the ending frames of the roll. I again checked this in FBA: the results were inconsistent, but 50% of time I could roll behind a player who mashed cr.B or cr.A and grab him with an invincible throw.

The obvious choices are to hop with/without attack, or simply move away from them. But it requires reaction, or maybe better reads. Plus, something irks me about just escaping from a grappler—I wish their actions made them eat a dip hit and a combo off it, but it just doesn't happen, plus grab whiff animations are ridiculously short. People also suggested meaties to me… but it requires a precise timing, because the character has to attack in the correct direction. With a normal grab, this isn't a problem, because you can press forward or back and the grab will still come out.

So I think like I'm in an unequal situation here… Please help!