Dream Cancel Forum

King of Fighters XIII => Character Discussion => Terry Bogard => Topic started by: dicky on January 20, 2012, 08:21:58 PM

Title: Help
Post by: dicky on January 20, 2012, 08:21:58 PM
I'm having huge issues trying to do Power Gyser, I know you can go  ;dn ;db ;bk ;db ;dn ;df ;fd  ;a/ ;c but when I'm doing it, I usually get a Power Wave. I understand that this all execution and I suck at it, but what tips are there that can help me with this move?

I have a square gate in my stick if that helps.

Thanks!
Title: Re: Help
Post by: Reiki.Kito on January 20, 2012, 08:25:52 PM
Are you pausing? You usually do it in one quick motion. Also, if you turn your inputs on in training mode, also see if you're going all the way to  ;bk when you do qcb before doing hcf. Lemme know if that helps!
Title: Re: Help
Post by: Diavle on January 20, 2012, 08:30:46 PM
An alternative motion is:

 ;dn ;db ;bk ;db ;fd   ;a / ;c
Title: Re: Help
Post by: hdnguyen on January 20, 2012, 08:35:05 PM
You can do QCBx2 + F.
Title: Re: Help
Post by: LazieFreddy on January 20, 2012, 08:48:41 PM
Go to training mode and turn on input display.  I noticed that sometimes when I do qcb, hcf too fast, I end up skipping the diagonals, and get  ;dn ;bk ;db ;dn ;df ;fd instead.
Title: Re: Help
Post by: dicky on January 24, 2012, 12:16:50 AM
Thanks for all the pointers.

 I ended up talking to a friend and he explained a couple things to me, I miss  ;db so that was the cause for many of my issues. Also for one of the trials where you're suppose to do a Rising Tackle into Power Geyser, he showed that you can go  ;dn ;db ;bk ;ub ;up  ;a/ ;c then  ;up ;ub ;bk ;db ;dn ;df ;fd ;a/ ;c so now I have a hit confirm for the move as well. It also seems a lot easier to do that way too for some reason :s

Thanks everyone for your help.
Title: Re: Help
Post by: steamwolf on February 05, 2012, 01:43:43 AM
You actually don't need to do the full rotation back around during Rising Tackle to SC into Geyser. Since you're buffering the qcb while doing Power Geyser as it is, the only inputs you need to hit from there is db, f + P. Believe it or not, the actual input for power geyser is not qcb hcf + P it's qcb, db, f + P so yeah make sure you're hitting that db and f after your qcb.
Title: Re: Help
Post by: keechl on July 12, 2012, 10:46:22 PM
http://www.youtube.com/embed/4pn3gkduM04#t=3m25s (http://www.youtube.com/embed/4pn3gkduM04#t=3m25s) We have this combo. So i can't hd cancel fireball in super what shortcut(input and some tips) for this cancel?
Title: Re: Help
Post by: Reiki.Kito on July 12, 2012, 11:51:43 PM
There's no trick to it. You have to do it really fast. Once you do the A fireball, you have to immediately cancel into the super and immediately do the Neomax afterwards. It's a fast motion, but with some practice, you can get it down.
Title: Re: Help
Post by: keechl on July 13, 2012, 06:47:44 PM
The problem is not in the speed, I was doing it without the HD of 10 out of 10, but with HD instead of my super comes NM :<
Title: Re: Help
Post by: Diavle on July 13, 2012, 07:36:13 PM
The problem is not in the speed, I was doing it without the HD of 10 out of 10, but with HD instead of my super comes NM :<

You're probably doing it too fast and not doing the HCB fully. Do it all the way, the motion for the fireball into Power Geyser doesn't overlap with the neomax at all.

Since you aren't doing it completely you're probably just getting the QCF which is giving you the neomax.
Title: Re: Help
Post by: keechl on July 14, 2012, 11:20:19 AM
Oh yeah. Really! Thanks a lot.