Dream Cancel Forum
King of Fighters XIII => Character Discussion => Joe Higashi => Topic started by: steamwolf on February 07, 2012, 12:26:34 PM
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Post combos. Discuss which ones are most useful or not etc etc. Please post the most useful combos in red, and the rest in black.
No Stock, No Drive Gauge
- s.A, f.B, hcf+B/(semi close) hcf+D/(close) dp+B = 145/163/169 damage
- j.D, s.C, f.B, dp+B = 272 damage
- c.B, s.A, f.B, hcf+B/(close) dp+B = 145/189 damage
- (Corner) j.D, [A] (1~3 hits) - qcb+P, dp+B, [A] (1~3 hits) - qcb+P, j.D = 311~325 damage
No Stock, 1+ Drive Gauge
- (Corner) j.D, s.C, f.B, hcf+B (DC) dp+B, [A] 1~2 - qcb+P< j.D = 420 damage
1 Stock, No Drive Gauge
- j.D, s.C, f.B, qcf,hcb+P = 364 damage
- (Corner) j.D, s.C, f.B, qcfx2+P = 411 damage
- (Corner) j.D, s.D, (delay) f.B, hcf+A, [AC], qcb+D, dp+B, [A](2~3hits), qcb+A, j.D = 465 damage
0 Stock, 1+ Drive Gauge
- j.D, s.C, f.B, hcf+B (DC) dp+B = 326 damage
- c.B, s.A, f.B, hcf+B (DC) dp+B = 243 damage
-(Corner) j.D, s.C, f.B, hcf+B (DC) dp+B, [A] 1~2 - qcb+P< j.D = 420 damage
1 Stock, 1+ Drive Gauge
-(Corner) j.D, s.C, f.B, qcf+C (DC), qcfx2+P = 462 damage
-(Corner) j.D, s.C, f.B, hcf+BD, dp+B (DC), qcb+D, dp+B, [A] 1~2 - qcb+P, j.D = 515 damage
2 Stock, No Drive Gauge
- j.D, s.C, f.B, qcfx2+AC = 479 damage
2 Stock, 1+ Drive Gauge
- j.D, s.C, f.B, hcf+B (SC), qcfx2+AC = 521 damage
-(Corner) j.D, [A] 1~3 - qcb+P, dp+B (SC), qcfx2+AC = 442 damage
-(Corner) j.D, s.C, f.B, hcf+BD, dp+B (SC) qcfx2+P = 524 damage
Hyper Drive
Corner
(1) j.D, s.C, f.B, hcf+BC (HDB), (HDC) (dp+B, qcb+D)x5, dp+B, [A] 1~2 - qcb+P, j.D = 608 damage (0 Stock)
(2) j.D, s.C, f.B, hcf+BC (HDB) (HDC) (dp+B (HDC) qcb+D)x4, dp+B (HDC), qcfx2+P = 644 damage (1 Stock)
(3) j.D, s.C, f.B, hcf+BC (HDB) (HDC) (dp+B <HDC> qcb+D)x4, dp+B (HDC) qcfx2+BD = 767 damage (2 Stock)
(4) j.D, s.C, f.B, hcf+BC (HDB) (HDC) (dp+B (HDC) qcb+D)x3, dp+B (HDC), qcfx2+P (all hits) (MC), qcfx2+BD = 840 damage (3 Stock)
(5) j.D, s.C, f.B, hcf+BC (HDB) (HDC) (dp+B (HDC) qcb+D)x3, dp+B (HDC), qcfx2+AC (MC), qcfx2+BD = 872 damage (4 Stock)
Midscreen
(1) (Midscreen only) j.D, s.C, f.B, hcf+BC (HDC)(HD), hcf+BD (HDC) (dp+B (HDC) qcb+D)x4, dp+B, [A] 1~2 - qcb+P, j.D = 647 damage (1 Stock)
(2) j.D, s.C, f.B (HD) s.C, f.B, hcf+B (MC), qcfx2+BD = 655 damage (2 Stock)
(3) j.D, s.C, f.B, hcf+BC (HDB) (HDC) (dp+B (HDC) qcb+D)x3, dp+B (HDC) qcfx2+P = 670 damage (2 Stock)
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Midscreen
HD Loop Combos:
cl. C, f+B, BC(HDA), cl. C, df+B, [hcf+D(HDC),dp+B(HDC)]x4,(NMC) qcfx2+BD (2 Stocks) 760 damage.
cl. C, f+B, BC(HDA), cl. C, df+B, [hcf+D(HDC),dp+B(HDC)]x3, qcfx2+AC(NMC), qcfx2+BD (4 Stocks) 930 damage.
From Corner to Midscreen to the same Corner
cl. C, f+B, BC(HDA), cl. C, df+B, hcf+D(HDC),dp+B(HDC),qcb+D, [hcf+B(HDC), dp+B(HDC)]x2, qcfx2+A/C(NMC), qcfx2+BD (3 Stocks) 853 damage.
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near corner meterless cr. ;b,cr. ;b, st. ;a, f+ ;b, hcf+ ;b, mash ;a x4 qcb+a, mash ;a (three bounce and on third cancel in finisher) 297 dmg 43 stun
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My HD FULLSCREEN j.C, cl.C, f+B (BC) st.C,f+B, hcf+b, (mash x 4 A, finisher, qcb+d,) x 3, st.D or j.D for reset or dp+b for followup or qcf qcf+AC for ender or j.C, cl.C, F+B (BC) st.C,f+B, hcb+b, (mash x 4 A, finisher, qcb+d,) x 2 and qcf qcf+AC, qcf qcf +BD for 815 dmg.
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near corner meterless cr. ;b,cr. ;b, st. ;a, f+ ;b, hcf+ ;b, mash ;a x4 qcb+a, mash ;a (three bounce and on third cancel in finisher) 297 dmg 43 stun
You can tack on a j.D if you do two bounces and that takes you up to 330 (I think its a little less if you cancel late instead of just as the second bounce happens).
HD combo, full screen carry:
j.C s.C f.B hd s.C [(AAA qcb.A) dc qcb.D]x2, hcf.B dc hcf.A dc qcfqcf.A dc qcfqcf.BD
3 bar, 860 damage (or thereabouts).
You have to wait whilst the qcfqcf.A does most of its 13 hits to max cancel otherwise it seems that it does less damage.