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Other Fighting Games => Classic King of Fighters => Topic started by: marchefelix on February 21, 2012, 11:17:51 PM

Title: King of Fighters: Maximum Impact Thread
Post by: marchefelix on February 21, 2012, 11:17:51 PM
A thread to discuss all KOF:MI games.

I recognize that these games are very hit or miss: you'll either love them or hate them. There seems to be no middle ground when it comes to this :P

I fell in love with the first MI game when I was in Mexico for this last Christmas break. I came to love the combo system in this game (kinda made me feel like a pro :P). And while not all the new characters had really great designs, I will say this: dat Mignon.  ;)

When I get the chance, I will definitely try out MI2.
Title: Re: King of Fighters: Maximum Impact Thread
Post by: marchefelix on February 27, 2012, 08:28:26 PM
No love for MI, eh? What if I posted that MI2 "skirtless mod" video?  ;)
Title: Re: King of Fighters: Maximum Impact Thread
Post by: Delta on February 27, 2012, 09:45:13 PM
Did anyone said "Skirtless mod" video? Because i heard someone saying something about a "Skirtless mode" video.

Seriously, i like MI mainly for the "media stuff", and i'm talking about stuff like Alt outfits, intros, endings, videos, artworks, etc. It was nice to see characters having a little bit of development and having them in other kind of setting.
Title: Re: King of Fighters: Maximum Impact Thread
Post by: FataCon on February 27, 2012, 11:15:39 PM
Ninon > Mignon
Title: Re: King of Fighters: Maximum Impact Thread
Post by: marchefelix on February 28, 2012, 06:37:42 PM
Ninon > Mignon

HELL. NO.
Title: Re: King of Fighters: Maximum Impact Thread
Post by: Running Wild on February 28, 2012, 07:15:34 PM
(http://i1137.photobucket.com/albums/n504/RunningWild1984/Fighting%20Game%20Gals/SNK59.jpg)

/thread
Title: Re: King of Fighters: Maximum Impact Thread
Post by: Aenthin on February 28, 2012, 07:48:31 PM
I remember someone once saying Alba Meira is a really cheap bastard with his three fireballs and whatnot. Then Ash appeared.
Title: Re: King of Fighters: Maximum Impact Thread
Post by: marchefelix on February 28, 2012, 09:03:41 PM
(http://i1137.photobucket.com/albums/n504/RunningWild1984/Fighting%20Game%20Gals/SNK59.jpg)

/thread

It'll take more than a mannish-looking woman to / mah thread!

But yeah... Alba is quite troublesome. I guess Falcoon wasn't kidding when he said he wanted to make Alba "almighty".
Title: Re: King of Fighters: Maximum Impact Thread
Post by: Running Wild on February 28, 2012, 09:37:28 PM
Alba is just Falcoon's Gary Stu.
Title: Re: King of Fighters: Maximum Impact Thread
Post by: Proto Cloud on February 29, 2012, 08:10:33 PM
Wish they'd make a sequel with more ridiculous bouncing boobies in HIGH DEFINITION!
Title: Re: King of Fighters: Maximum Impact Thread
Post by: Running Wild on February 29, 2012, 08:55:15 PM
I remember there was a GameShark/Action Replay code for the game to increase the bust proportions to ridiculous levels.

From what I played of MIRA on my PS2 emulator, this is one of the best KOF versions of Mary ever, and Mizoguichi is awesome.
Title: Re: King of Fighters: Maximum Impact Thread
Post by: Proto Cloud on February 29, 2012, 09:57:36 PM
I've been meaning to check that out, but I haven't got my friend to burn it yet because he works and studies for hours on end.

I would love to try out Mizoguchi so bad.

It's a shame that a sequel got dropped like a bag of bricks because of the Falcoon fiasco. It had a lot of genuinely interesting ideas around it and could've easily grown to be a real competitor.
Title: Re: King of Fighters: Maximum Impact Thread
Post by: Running Wild on February 29, 2012, 10:49:14 PM
Only thing I really disliked about the MI series was how mash friendly it was compared to 2D KOF's, although maybe that has some sort of appeal to newcomers like other 3D fighting games tend to have. MI had a pretty fluid combo system, but some of the stuff it allowed like the wall combo's and OTG's was nuts... Kim's Hishoukyaku could OTG and he could SC off it, crazy lol. Then there was like a Rising Tackle semi-infinite off the wall with Terry+Rock I believe. There was alot of crazy shit in the game, but I think it was probably one of the better hybrid fighters out there that used elements of 2D fighters with 3D fighter gameplay. If it was just polished more, it could of been really good.

Some more KOF mainstays would of been good too, Joe, King, Benimaru, Yamazaki, maybe a few other classics or recent Ash Saga characters like Shen Woo, and Vanessa would of been good too.

Also for once Billy Kane was capable of RIDICULOUS combo's. Love it.

And honestly, I don't think the game was that bad graphically either, about slightly better than DOA2:Hardcore, which was a pretty nice looking game in its own time. But I think if they could amp the visuals up to Tekken levels, it would be really good, give it a slightly more realistic art style to it. Stages could of been better too I think, too many stages felt or looked boxed in, and lacked that classic SNK appeal, or were totally empty/barren, lacking in details and animation.
Title: Re: King of Fighters: Maximum Impact Thread
Post by: Delta on March 01, 2012, 12:18:34 AM
Alba is just Falcoon's Gary Stu.

And he said Nagase is a female version of him. Creepy stuff.
Title: Re: King of Fighters: Maximum Impact Thread
Post by: solidshark on March 01, 2012, 02:36:34 AM
I remember MI2's Billy was fantastic to use, and recently bought Reg A, so can't wait to see all the boasting about Mary.
Title: Re: King of Fighters: Maximum Impact Thread
Post by: sibarraz on March 01, 2012, 03:26:09 AM
The MI games were good graphically at the time plus considering how shitty is SNKP doing 3D games, problem was that when MIRA was released, the game looked really outdated
Title: Re: King of Fighters: Maximum Impact Thread
Post by: Proto Cloud on March 01, 2012, 05:44:51 AM
Only thing I really disliked about the MI series was how mash friendly it was compared to 2D KOF's, although maybe that has some sort of appeal to newcomers like other 3D fighting games tend to have. MI had a pretty fluid combo system, but some of the stuff it allowed like the wall combo's and OTG's was nuts... Kim's Hishoukyaku could OTG and he could SC off it, crazy lol. Then there was like a Rising Tackle semi-infinite off the wall with Terry+Rock I believe. There was alot of crazy shit in the game, but I think it was probably one of the better hybrid fighters out there that used elements of 2D fighters with 3D fighter gameplay. If it was just polished more, it could of been really good.

Some more KOF mainstays would of been good too, Joe, King, Benimaru, Yamazaki, maybe a few other classics or recent Ash Saga characters like Shen Woo, and Vanessa would of been good too.

Also for once Billy Kane was capable of RIDICULOUS combo's. Love it.

And honestly, I don't think the game was that bad graphically either, about slightly better than DOA2:Hardcore, which was a pretty nice looking game in its own time. But I think if they could amp the visuals up to Tekken levels, it would be really good, give it a slightly more realistic art style to it. Stages could of been better too I think, too many stages felt or looked boxed in, and lacked that classic SNK appeal, or were totally empty/barren, lacking in details and animation.

Yeah, it was a bit mash friendly because of the style combo system, which, while cool, had issues. I think they were trying to appeal to the Tekken crowd, but I think they could've gone with a simpler target combo system that works like the stuff in the RB series.

The combos were awesome and I liked how creative you could get with them, I mean, yeah they're silly and having Kim's ranbu super being an OTG is nutty, but it's a very satisfying and allows a lot of different options. Basically, it allows everyone to have different combos for the same characters and made things fresh. I just wish that the damage scaling made more sense, because some supers did insane amounts of damage for little work.

The game didn't look bad, but I still think that DOA, VF and Tekken still trumped it in visuals. It was decent enough for the time, but to be honest it didn't have the polish of its competition.

My only issue is that I wish the game had better jump options. Jumping just isn't essential like it is in the 2D versions.

As for their future plans with this, I don't think it'll come back. It's already been years since the last game and making a new set of HD models would be too much for SNK to compete with the like of SF and TK. And if they wait to the next generation it'd only be worse. They'd end up doing the same thing they did with KOFXII and have a weak roster with butchered movesets. Their best bet maybe the 3DS or the Vita if that's possible.
Title: Re: King of Fighters: Maximum Impact Thread
Post by: Rex Dart on March 02, 2012, 07:00:01 AM
As for their future plans with this, I don't think it'll come back. It's already been years since the last game and making a new set of HD models would be too much for SNK to compete with the like of SF and TK. And if they wait to the next generation it'd only be worse. They'd end up doing the same thing they did with KOFXII and have a weak roster with butchered movesets. Their best bet maybe the 3DS or the Vita if that's possible.

I agree that they're probably not planning to bring the series back, but I'd disagree on one point. Making an HD Maximum Impact wouldn't be nearly as much work as making XII was. The animations themselves could be ported over as-is (even if they're a bit stiff), and simply given new skins. In fact, they're already creating new 3D models for use in animating XII/XIII's sprites. So, yeah, they could just make some HD character models and copy/paste the animations.

But yes, it would still cost money. And yes, they've probably buried the series.

I loved the MI series, and it's goofy/awesome combos and goofy/awesome bonuses. I agree its dial-a-combos were a bit much, and would have loved to see it evolve into a RB-ish system.
Title: Re: King of Fighters: Maximum Impact Thread
Post by: Proto Cloud on March 02, 2012, 10:32:40 PM
Except that they have a very big roster and to even make visuals on part with Tekken isn't anything but easy.

Look at how well Samsho Sen turned out. Now add the next generation and you've got even more trouble. Not to mention how many of their staff are even well versed in the new HD generation of visuals? It's been some time since Reg. A came out and like I've said before, it wasn't exactly a stunner when it first came out.
Title: Re: King of Fighters: Maximum Impact Thread
Post by: marchefelix on March 02, 2012, 10:42:39 PM
What do you guys think about beating up your opponent after you've KO'ed him?

I only do it if the other guy doesn't have a problem with it. Personally, I don't think it's bad gamemanship to do that, unless you're uttering insults or otherwise being a dick on purpose while doing that. Then by all means you should kick his ass IRL.
Title: Re: King of Fighters: Maximum Impact Thread
Post by: Rex Dart on March 03, 2012, 03:30:20 AM
Except that they have a very big roster and to even make visuals on part with Tekken isn't anything but easy.

Look at how well Samsho Sen turned out. Now add the next generation and you've got even more trouble. Not to mention how many of their staff are even well versed in the new HD generation of visuals? It's been some time since Reg. A came out and like I've said before, it wasn't exactly a stunner when it first came out.

SamSho Sen was developed by K2, not SNKP.

If the graphics can't be Soul Calibur V or Tekken 6 quality, it doesn't mean the game is doomed. They could always release it on XBLA and PSN. I'm not saying they should or would, mind you. Just saying they could.
Title: Re: King of Fighters: Maximum Impact Thread
Post by: Proto Cloud on March 03, 2012, 07:27:19 AM
I guess that makes sense that K2 did it then.

Actually, if they hired Arika to do it. I wouldn't mind what would happen to be honest.
Title: Re: King of Fighters: Maximum Impact Thread
Post by: Angel Shiranui on March 13, 2012, 05:57:42 AM
I am proud to say that I HAD to have some influence on SNK's Decision to put Fio in MI2 if not the Sole Reason.  I was a member of their official boards until they unfortunately closed (That place was almost a second home to me).  But anyway, yeah, I made sooo many posts Nagging them to include Fio months and months before  they finished the game.  Then when they came out with the Hidden Character Silhouettes, I INSTANTLY knew, FIOOOOO!!!!!!!!  Even though I main Mai, I seconded Kim, Mignon and Fio.
Title: Re: King of Fighters: Maximum Impact Thread
Post by: marchefelix on March 15, 2012, 05:27:51 AM
I am proud to say that I HAD to have some influence on SNK's Decision to put Fio in MI2 if not the Sole Reason.  I was a member of their official boards until they unfortunately closed (That place was almost a second home to me).  But anyway, yeah, I made sooo many posts Nagging them to include Fio months and months before  they finished the game.  Then when they came out with the Hidden Character Silhouettes, I INSTANTLY knew, FIOOOOO!!!!!!!!  Even though I main Mai, I seconded Kim, Mignon and Fio.

I hope you're not offended when I say I don't quite believe you. After all, it's a pretty bold claim to make and in your case, can't be easily backed up.

But if this is in fact true, then I'm sorry that I ever doubted you and it's refreshing to know that the common people can have some influence in things (even if it is things like this).
Title: Re: King of Fighters: Maximum Impact Thread
Post by: NoisyPanther on March 18, 2012, 05:21:33 AM
I don't think I hated the Maximum Impact games as much as I've heard other people hate on them. I always thought the graphics were OK and I loved all of the stuff you could unlock that just wasn't in the 2D games (that's one of the few things I like in 3D fighters over 2D fighters).

The voice acting was God-awful, especially in English. I remember that being one of the biggest points of complaint when the first one came out.

I've always wanted to see some of the MI-only characters in a 2D KOF, just 'cause why not?
Title: Re: King of Fighters: Maximum Impact Thread
Post by: marchefelix on May 01, 2012, 06:38:52 PM
I've always wanted to see some of the MI-only characters in a 2D KOF, just 'cause why not?

Srsly...

If they can make 2D sprites for Shiki and Asura (originally 3D characters), they can do it for MI characters.
Title: Re: King of Fighters: Maximum Impact Thread
Post by: Running Wild on May 01, 2012, 08:22:25 PM
Chae Lim is the only one worth bringing to 2D KOF.

Kim with boobs.

Aww yeah.
Title: Re: King of Fighters: Maximum Impact Thread
Post by: marchefelix on May 01, 2012, 09:28:09 PM
Chae Lim is the only one worth bringing to 2D KOF.

Kim with boobs.

Aww yeah.

It's a shame she doesn't have any moves of her own
Title: Re: King of Fighters: Maximum Impact Thread
Post by: Running Wild on May 01, 2012, 10:29:14 PM
She's classic Kim + Jhun Hoon + Dong Hwan all in one.

That's fucking awesome. She can fill the Korea Team all by herself!

Title: Re: King of Fighters: Maximum Impact Thread
Post by: Proto Cloud on May 02, 2012, 05:29:07 AM
All of the Falcoon originals sucked besides Duke and Brit boobs.
Title: Re: King of Fighters: Maximum Impact Thread
Post by: jinxhand on May 06, 2012, 10:44:55 AM
All of the Falcoon originals sucked besides Duke and Brit boobs.

What about Alba and his ridiculous hitboxes on his supers??? I thought he was great...
Title: Re: King of Fighters: Maximum Impact Thread
Post by: sibarraz on May 10, 2012, 03:39:20 PM
The only cool design from falcoon was mai's second outfit, and that's it
Title: Re: King of Fighters: Maximum Impact Thread
Post by: Running Wild on May 10, 2012, 05:45:32 PM
The only cool design from falcoon was mai's second outfit, and that's it

What about Leona's? That's basically XIII Leona, with a different color scheme.
Title: Re: King of Fighters: Maximum Impact Thread
Post by: marchefelix on May 10, 2012, 06:18:44 PM
Mignon's kitty cat costume.

That is all.
Title: Re: King of Fighters: Maximum Impact Thread
Post by: jinxhand on May 11, 2012, 12:29:32 AM
I thought that Afro Ralf with his Shin Megami Tensei-esque tats was pretty slick...
Title: Re: King of Fighters: Maximum Impact Thread
Post by: marchefelix on May 11, 2012, 01:44:07 AM
Iori's alt costume is a disgrace. But upon seeing it again, I realized they based his XIII costume off it.

But still... it was horrible.
Title: Re: King of Fighters: Maximum Impact Thread
Post by: Delta on May 11, 2012, 07:58:31 PM
Some alts are pretty good and with minor fixes they could be good overall. One example i'm thinking is Kula's alt, make her hair not that short and it would look ok. Also Jivatma's alt is WTF, did they even mention a reason for such stuff?
Title: Re: King of Fighters: Maximum Impact Thread
Post by: Running Wild on May 11, 2012, 11:13:00 PM
I think Kula looks good with short hair.
Title: Re: King of Fighters: Maximum Impact Thread
Post by: marchefelix on May 16, 2012, 08:28:31 PM
I think Kula looks good with short hair.

First, chunky gals, and now girls with man 'dos?

(http://25.media.tumblr.com/tumblr_m21kdlgZHO1r5r6l6o1_500.gif)
Title: Re: King of Fighters: Maximum Impact Thread
Post by: Running Wild on May 16, 2012, 09:29:44 PM
I like girls with short hair.

King, Shiki, and recently Yuri's new do.

I am also a fan of 2001 Athena.
Title: Re: King of Fighters: Maximum Impact Thread
Post by: marchefelix on May 17, 2012, 06:43:50 PM
Eww! 2001 Athena! Easily the worst costume for her!
Title: Re: King of Fighters: Maximum Impact Thread
Post by: Running Wild on May 18, 2012, 12:41:22 AM
I think 2001 Athena is hella kiwi.

(http://i1137.photobucket.com/albums/n504/RunningWild1984/Fighting%20Game%20Gals/AthenaandVice.jpg)
Title: Re: King of Fighters: Maximum Impact Thread
Post by: marchefelix on May 20, 2012, 11:20:57 PM
Two questions:

1. Why does Vice look like she's stoned?

2. Why is Athena's Pepsi green?
Title: Re: King of Fighters: Maximum Impact Thread
Post by: Running Wild on May 21, 2012, 09:12:46 PM
It's Vice, she's lost in lustful lesbian erotic ecstasy.


As for #2 -
(http://www.mikesblender.com/pepsi%20shiso.jpg)
Title: Re: King of Fighters: Maximum Impact Thread
Post by: marchefelix on May 22, 2012, 02:48:24 AM
OK, so... back to KOF:MI.

This question of mine was never answered for some reason:

What do you guys think about beating up your opponent after you've KO'ed him?

I only do it if the other guy doesn't have a problem with it. Personally, I don't think it's bad gamemanship to do that, unless you're uttering insults or otherwise being a dick on purpose while doing that. Then by all means you should kick his ass IRL.
Title: Re: King of Fighters: Maximum Impact Thread
Post by: Mr Bakaboy on May 23, 2012, 12:21:01 AM
^ It's been around since X-Men vs Street Fighter. Personally it's not even as insulting as taunts. If you're bored then go right ahead, though if you don't know the guy it could be constituted as an insult I'm sure.
Title: Re: King of Fighters: Maximum Impact Thread
Post by: jinxhand on May 24, 2012, 01:21:53 AM
It depends on the game... VF player take the down attack post KO as an insult, but if they're still standing, I combo or do a crazy dance/stairstepping. Same with Tekken, I combo or do some sort of dance.

In KOFMI I think I just did Alba's super or his qcb+A which sent the guy flying anyway...

Real talk, MI's Seth should've been in the 2D KOFs... I think that version played so much better than the original...
Title: Re: King of Fighters: Maximum Impact Thread
Post by: marchefelix on May 24, 2012, 05:36:50 PM
IIRC, that feature was taken off in Tatsunoko vs. Capcom: Ultimate All-Stars because people found it offending...