Dream Cancel Forum

King of Fighters XIII => General Discussion => Topic started by: choysauce on July 25, 2012, 08:33:56 PM

Title: KOF Community Growth and Outreach
Post by: choysauce on July 25, 2012, 08:33:56 PM
I wanted to make this thread to discuss strats about helping to grow the KOF scene locally and globally.

With EVO 2k12 and how much hype was shown at the KOF finals, (easily the hypest finals this year) now is the time to push the game even harder since it's there is so much momentum for it.

These are some things off the top of my head that we need to ACTIVELY do in order to get more people to play this game.

1. Exposure

We need to keep streaming, talking about the game, having tournaments. Anything to put the game into the public eye. People will eventually think, "let's give it a try" or "this game looks awesome!".
With this exposure also it will give more opportunities for hype moments that can reel people in. The daigo parry probably has brought in tons of players, so we need to have more opportunities to make those kinds of moments

2. Positive reinforcement

Like we've been doing so far, we need to keep saying how good the game is, how balanced it is, how it helps you grow as a player, how FUN it is. This will help with people who are on the fence about picking it up, they will agree and realize they are making a good decision by picking up this game. We also need to mention more that this game isn't as hard as people make it out to be. (Although the game is difficult, it's not the hardest game in the world)

3. Educate

We need to teach people about this game in easy and accessible ways, so people don't feel like it's impossible to improve. Also we need to sacrifice some of our session time to teach/guide new players. As much as we'd like to constantly play good high level matches to improve, spending time with newcomers is important to make them feel welcome and also to give them the feeling that they can succeed with our help. (Eventually these guys can come up to your own level and increase the competitive pool size)

4. Accessibility

We need to provide players with places/sessions to play. If you can even only have 3 people at your house at max, do it! bring in someone new if you can. band together, find a venue you can all split a cost for or something. people need to PLAY the game with the community to get into it.
(People like superfx on the WC opens his house up to let anyone who wants to play come. DJ Houshen on the EC holding it down with sessions in his own apartment as well)

5. Everyone/Anyone can contribute

Nobody in the community is too small to contribute. Ranging from streaming, providing setups/sticks, even just being there. Figure out something you're willing and able to sacrifice to help the community grow. No matter how small it may be, it makes a difference.


All these things are EXTRA WORK for all of us. But I believe if we can follow through, we can become the best subsect of all the FGC and a shining example for other communities to follow. We do this for the love of the game and the community!

Please join in the discussion, give us more ideas we can use. Or tell us what you can contribute to your local scene (Posting it here can help you to GET UP AND ACTUALLY DO IT). Feel free to ask questions on how to grow your local scene or start one.
Title: Re: KOF Community Growth and Outreach
Post by: selfReg on July 25, 2012, 09:33:10 PM
yup.
Title: Re: KOF Community Growth and Outreach
Post by: desmond_kof on July 25, 2012, 10:10:39 PM
Great thread. I think one thing we need to do more is spotlight and help other USA scenes outside of SoCal, even places that are struggling a bit to give them exposure to other players that are probably lurking locally that play.
Title: Re: KOF Community Growth and Outreach
Post by: choysauce on July 25, 2012, 10:35:34 PM
Great thread. I think one thing we need to do more is spotlight and help other USA scenes outside of SoCal, even places that are struggling a bit to give them exposure to other players that are probably lurking locally that play.

yeah that's def important with today's dynamics for the fgc. there is definitely an incentive to getting your name out there. and with that there is more incentive to start playing if you can get more exposure while playing in your own area.

but HOW? is the real question.

I think a small thing we can do is give shoutouts from our respective livestreams/casts. maybe have people submit some photos of their players so that we can recognize their faces.
maybe we'll see them at the next major tourney and be like "HEY! you were on this show!"

Title: Re: KOF Community Growth and Outreach
Post by: Kane317 on July 25, 2012, 10:58:08 PM
Great thread. I think one thing we need to do more is spotlight and help other USA scenes outside of SoCal, even places that are struggling a bit to give them exposure to other players that are probably lurking locally that play.

I agree too, as long as ppl let us know about a stream, or some event we'll help get the word out by posting it up.
Title: Re: KOF Community Growth and Outreach
Post by: solidshark on July 26, 2012, 01:39:41 AM
Great thread. I think one thing we need to do more is spotlight and help other USA scenes outside of SoCal, even places that are struggling a bit to give them exposure to other players that are probably lurking locally that play.

Most definitely.

And choysauce said it in really specific and useful ways (Exposure and Positive Reinforcement), but I think most of us just need to be more vocal, or continue being vocal. A large AND talkative community can be very attractive.

Gotta emphasize Accessibility too. Online AND offline. Try to be online daily (or as much as possible) for a little bit, and keep up with whatever the locals are doing. KOF is showing up in more places, and more people showing up will keep it there. And if you can't make the engagements, maybe just let other players know what's up, online DC KOF 13 tournaments, whatever running locallly on the weekend, streams, etc.

All obvious stuff, but the key is doing it.
Title: Re: KOF Community Growth and Outreach
Post by: Ghaleon on July 26, 2012, 07:41:26 AM
Hi guys, we aren't well known in KOF but my name is Chris Hatala, and my co-director, Harmon Tam, and I run Season's Beatings. Long story short, KOF got us back into actually competing at fighters (I play 3s, MvC2 and ST at high level but do not actually enjoy SF4/MvC3) and not just running a large tournament, so we really respect the game and are trying to do what we can to make it sucessful.

Also lol I'm posting the DC thread soon -- I'd like to have a couple key KOF announcements confirmed before we do but I will post it in the next few days.

Bala and MadKOF's grand finals really were a gift to the scene. They were the talk of EVO to attendants AND stream watchers, and it proved that not only is KOF a great game, it's a fantastic, fast-paced spectator sport as well.

I think KOF has a great chance to be a solid tournament game across the country for years (hopefully until KOF14 comes out and KOF blows up even bigger!), and I saw this thread on twitter and wanted to hopefully help with some thoughts and advice.

Positive reinforcement IS the main key IMO, great point. This starts at the top. Communities have been ruined because its top players/leaders were jerks -- elitist, unreliable, unfriendly, unsharing, and shit-talk crossing the line to childish feuds and total disrespect.

KOF seems to have a great community and strong leadership. If you're a leader on DC, in your local community, or a running KOF at majors, your behavior sets an example to your own players and also players from other game communities. Stay positive, support your game, encourage new players, and please don't shittalk other games. I really am impressed with the community and hope to count us apart of it after what we're trying to pull off at SB. I've seen a number of good games fall out of favor since 2004 when I started traveling to majors, and these were the main factors.

You guys seem to be doing that and as long as people love the game, it will continue to get supported at majors, which sustains the community. Keep going the extra mile to rep your game and travel for it! Trust me that major TOs will run whatever gets bodies to his event. So keep traveling and encouraging players of all skill levels to compete in person!

And yeah, keep streaming it and bug your local or major events to give it strong support on the main stream. Organize long sets or even MMs if you're down with that so people can watch and get hype and see strong players going at it.
Title: Re: KOF Community Growth and Outreach
Post by: solidshark on July 26, 2012, 08:53:15 AM
Thanks for your words Ghaleon, or Chris. KOF at something as big as Season's Beatings is a big deal for the community. I agree with you on a lot of what you said, and hope KOF can keep getting bigger at every tournament it's featured at.

Can wait to hear your news in a few days.
Title: Re: KOF Community Growth and Outreach
Post by: choysauce on July 26, 2012, 08:02:10 PM
Thanks for sharing ghaleon! I really hope to see the scene grow on the east coast! Please keep up the good work to keep this scene blossoming
Title: Re: KOF Community Growth and Outreach
Post by: davidkong07 on July 27, 2012, 12:41:32 AM
In regards to putting the spotlight on up and coming communities outside of California, this is something I've been thinking about for a little while. I was thinking of maybe doing a "Scene Spotlight" article series on the front page of DC where we can give exposure to growing local scenes, like Las Vegas, New York or North Carolina. Maybe we can also have some of these scene's representatives as guests on the Dream Cancel Podcast. I dunno if there would be interest for this though...
Title: Re: KOF Community Growth and Outreach
Post by: solidshark on July 27, 2012, 02:51:07 AM
In regards to putting the spotlight on up and coming communities outside of California, this is something I've been thinking about for a little while. I was thinking of maybe doing a "Scene Spotlight" article series on the front page of DC where we can give exposure to growing local scenes, like Las Vegas, New York or North Carolina. Maybe we can also have some of these scene's representatives as guests on the Dream Cancel Podcast. I dunno if there would be interest for this though...

"Scene Spotlight" is an excellent idea David. I'd keep up with and support this in any way possible.
Title: Re: KOF Community Growth and Outreach
Post by: Ghaleon on July 27, 2012, 05:36:35 AM
Also, anime cons and the like aren't my thing, but bringing KOF to different venues like that is a good idea. If you go to cons or casual game nights in your area, KOF looks and sounds beautiful and IMO is pretty attractive even to the 3-D generation. You might be able to get casual players into the game on a basic level by teaching them some basic and cool stuff.
Title: Re: KOF Community Growth and Outreach
Post by: choysauce on July 27, 2012, 05:59:37 PM
Also, anime cons and the like aren't my thing, but bringing KOF to different venues like that is a good idea. If you go to cons or casual game nights in your area, KOF looks and sounds beautiful and IMO is pretty attractive even to the 3-D generation. You might be able to get casual players into the game on a basic level by teaching them some basic and cool stuff.

branching out to different niches is definitely a good idea to reel in new players. esp with the advent of p4a, we can tell them "you should play KOF too! look how awesome it is!"

also I think we should see who in the marvel/street fighter communities may be interested but don't know where to start. simply ask them why they aren't playing it. if they say they were thinking about it, tell them you'll help them learn!

Wentinel from the marvel scene said he was interested in learning and asked me to sit in training mode with him to teach him. i'm gonna goto his place sometime soon to support his kof endeavors.

and to David, i think we should ask levelup if we can do a short community spotlight segment on TRB? cuz that'll really give the KOF small scenes alot of exposure and make it seem alot bigger than it ONLY BEING IN SOCAL.

maybe ask people for a short info blurb (short enough to do between a match, maybe slight delay) you can read and let ppl know that there are players all over the place. it could help with bringing members to their own communities that might not have known that it is near them.
it could be a precursor to advertise for a drive cancel radio show that will have them on or something or you could talk about them post DC podcast interview.

just throwing out a bunch of ideas lol
Title: Re: KOF Community Growth and Outreach
Post by: zerotrigger on July 27, 2012, 08:03:57 PM
Please don't flame me for this because it was just a thought and I admit I didn't think it thoroughly but I was thinking during the podcasts, that there would be a newbie kof segment. In which tactics and strategies that appeal to the new players are discussed by a panel of seasoned players.   
Title: Re: KOF Community Growth and Outreach
Post by: desmond_kof on July 27, 2012, 08:11:14 PM
I think one thing we can do is try posting and publishing regional tournament results on the front page (Top 8) which can spotlight that tournament and its region.

Maybe we can also ask people to do maybe local FT10s either casual or money matches if they don't have a lot of people, post the results, post a match video or two (it can be a direct feed or just a handheld one) and we will post it on the front page and highlight the members and where they are from. It doesn't have to be a super high level match either, just showing people that they are playing and want the learn should be enough.

And I also second DC podcast interviews for exposing peoples communities, and even some written ones, similar to SRK's "whats on your mind" if any of you guys remember that. I remember I had an interview, talked about Minnesota and it actually brought out 1 or 2 people to play with us that didn't even know we had a fighting game scene. One of those guys is actually a really strong SSF4 player that got out of his pool at EVO.

Title: Re: KOF Community Growth and Outreach
Post by: Tyrant292 on July 27, 2012, 08:55:18 PM


Nice thread Choysauce, thanks. There are a number of great Ideas that should be put to use here and the sooner the better.
Title: Re: KOF Community Growth and Outreach
Post by: LouisCipher on July 27, 2012, 10:17:41 PM
We gotta' set up some kind of Excellent Adventures for KOF and other SNKP games.
Title: Re: KOF Community Growth and Outreach
Post by: choysauce on July 27, 2012, 10:44:48 PM
Please don't flame me for this because it was just a thought and I admit I didn't think it thoroughly but I was thinking during the podcasts, that there would be a newbie kof segment. In which tactics and strategies that appeal to the new players are discussed by a panel of seasoned players.   

don't be so timid man lol, we aren't mean here
maybe it could be like a QA sort of thing. cuz there's alot of info out there for newcomers to KOF, but everyone has their own needs and different ways they need to be taught.

also maybe on DC we can have a page with "resources" (unless there is something like that)
citing videos, articles, casts

guys like Ultrachen, the answer, dandyj could be listed for easy access
Title: Re: KOF Community Growth and Outreach
Post by: choysauce on July 27, 2012, 10:49:22 PM
I think one thing we can do is try posting and publishing regional tournament results on the front page (Top 8) which can spotlight that tournament and its region.

Maybe we can also ask people to do maybe local FT10s either casual or money matches if they don't have a lot of people, post the results, post a match video or two (it can be a direct feed or just a handheld one) and we will post it on the front page and highlight the members and where they are from. It doesn't have to be a super high level match either, just showing people that they are playing and want the learn should be enough.

And I also second DC podcast interviews for exposing peoples communities, and even some written ones, similar to SRK's "whats on your mind" if any of you guys remember that. I remember I had an interview, talked about Minnesota and it actually brought out 1 or 2 people to play with us that didn't even know we had a fighting game scene. One of those guys is actually a really strong SSF4 player that got out of his pool at EVO.



i think making a thread for lining up people that want their communities in the spotlight is in order, so you know who wants to talk about their scene,

i like the local tourney results idea, i think asking people to record some notable matches/grand finals would go along nicely with it.
Title: Re: KOF Community Growth and Outreach
Post by: Malik on July 28, 2012, 10:30:43 PM
I think one thing we can do is try posting and publishing regional tournament results on the front page (Top 8) which can spotlight that tournament and its region.

Maybe we can also ask people to do maybe local FT10s either casual or money matches if they don't have a lot of people, post the results, post a match video or two (it can be a direct feed or just a handheld one) and we will post it on the front page and highlight the members and where they are from. It doesn't have to be a super high level match either, just showing people that they are playing and want the learn should be enough.

And I also second DC podcast interviews for exposing peoples communities, and even some written ones, similar to SRK's "whats on your mind" if any of you guys remember that. I remember I had an interview, talked about Minnesota and it actually brought out 1 or 2 people to play with us that didn't even know we had a fighting game scene. One of those guys is actually a really strong SSF4 player that got out of his pool at EVO.



i think making a thread for lining up people that want their communities in the spotlight is in order, so you know who wants to talk about their scene,

i like the local tourney results idea, i think asking people to record some notable matches/grand finals would go along nicely with it.

I think this is a good idea as well & as far as the East Coast (NY/NJ/PA/CT) part of North America is concerned, there needs to be more unity because there I know there are a ton of players lurking but none seem to post on here too much nor make much of an effort to meet with others. For example, one of New York's premiere tournaments last night "The Kumate" series occured & people were uncertain if there was going to be a stream, it wasn't hyped as it should have & I don't like for that to be the case because Next Level Arcade is a hotspot for the EC, if not "THE" place to be at for all FG. There's just something missing & there's only so much you can do if people aren't motivated, so I can only try & play with people that do want to play & promote events if that even helps much.
Title: Re: KOF Community Growth and Outreach
Post by: Crountine on July 28, 2012, 10:31:30 PM
I see that many people want to take a n00b-friendly approach when teaching about the game, but to be honest, I don't think they should be our priority. Instead take a Street-Fighter-Player-friendly approach, those are the guys that are a little sick of playing SF4 for so long and really only have UMvC3 as an option, they should be our target.

So when doing tutorials or when doing Q&As taking an approach of teaching KOF to players that already know fighting games, specifically SF, therefore try and draw parallels between the two, or teaching KOF techniques by comparing them to homologous techniques in Street Fighter 4. I think that would attract more people because many Capcom fans feel rejection from the SNK camp, IMO.
Title: Re: KOF Community Growth and Outreach
Post by: souf on July 28, 2012, 11:22:56 PM
here in chicago, theres only a good 15 (give or take a few) who play the game seriously...but at least half of us play ONLY this game so i always try to humbly boast about that fact when talking to curious guys at the arcade. saying that its the only game for us...always insisting "yes, juri is fun and i love AE...but kof is hands down my favorite and thats all i want to make time for".

so many times kof will accidentally get trolled on the popular streams. ultradavid, james chen, and etc will insist "this is such a hard game that takes so much work" DONT BE SO NEGATIVE! the correct way to say it is "this is such a good game, all i want to do is work at it and you should too"

in our generation of marvel style "dial-a-combo" games that are just so easily accessible, we cant scare people away! its not "hard", its "challenging". its not "strict", its "fair". word usage can seem arbitrary but is very important in my opinion, we need to put an end to this subtle/accidental trolling that kof is a victim of on streams.

for the record, thats not exactly trolling, i know, but i call it trolling just because its always somebody who DOESNT play the game that makes those comments and rambles for 10 minutes how the game is "so tough and honest and time consuming". dont let non kof players discourage potential future kof players from joining us! if theres kof on your local stream and you know more about the game than the current commentator, get on the mic! or even if theres not a stream...if its just casuals, speak up. acknowledge the details and bits of gameplay that other fighting game fans that are watching might miss.

something i try to do when playing people who are clearly struggling is strategic mixtures of sandbagging and being flashy when it counts. sometimes a mutual friend will host gatherings at the bowling alley. nobody who goes really plays kof, but a good amount of them are interested...so i spend a majority of the matches talking them through it and playing slow to show them just how easy it can be to get the hang of the basics, but if i ever feel them drifting off or if they almost take one of my characters, a flashy HD combo should keep them entertained and show them how easily you can lose 900+ in a matter of seconds

right now we are the science nerds trying to compete with the football jocks for the homecoming queen. we may not have the looks or the numbers that marvel does, but we have so much more depth! be smart about the game you spit and we'll all get laid tonight!

sorry for writing a novel. just my $0.02
Title: Re: KOF Community Growth and Outreach
Post by: Loona on July 28, 2012, 11:37:22 PM
So when doing tutorials or when doing Q&As taking an approach of teaching KOF to players that already know fighting games, specifically SF, therefore try and draw parallels between the two, or teaching KOF techniques by comparing them to homologous techniques in Street Fighter 4. I think that would attract more people because many Capcom fans feel rejection from the SNK camp, IMO.

This reminded me of how some Capcom FG fans have some fondness for the Jojo's Bizarre Adventure FG by Capcom (general comment about it being fun and every character being broken ends up making the whole thing fair are common when the game comes up in conversation) - I checked out a system tutorial for that (http://www.youtube.com/watch?v=R-o7SLn6aoQ#ws) recently, and it was interesting to see that a lot of movement options are actually quite similar to KoF's, so it's a point of familiarity some players can use as a reference.


One little thing I try to do, which may not sit well with some, is that nowadays, when I sign up for a tournament that covers several games with when of them being KoF, i sign up only for KoF - I may have other games at home and dabble on them, but if there's an entry fee per game, I'd rather make sure only KoF is rewarded with cash for being part of the lineup, instead of encouraging the TOs to think that SF4 or whatever is the safe bet, with entries for less famous games like Kof being considered a result of people entering for Capcom's bahamoths and everything else being a "why not". I'd rahter try and keep my KoF bleeps in the radar strong on their own.
Title: Re: KOF Community Growth and Outreach
Post by: desmond_kof on July 28, 2012, 11:45:37 PM

So when doing tutorials or when doing Q&As taking an approach of teaching KOF to players that already know fighting games, specifically SF, therefore try and draw parallels between the two, or teaching KOF techniques by comparing them to homologous techniques in Street Fighter 4. I think that would attract more people because many Capcom fans feel rejection from the SNK camp, IMO.

That kinda made me think of this:

Drive Cancel -- An Introduction to KoFXIII (http://www.youtube.com/watch?v=F5s2kfth_cQ#ws)

I attended this event but I couldn't check this out because I had a match. I'm just starting to watch through this. Anyone think this is a good way to help SF players into KOF?
Title: Re: KOF Community Growth and Outreach
Post by: Loona on July 28, 2012, 11:55:25 PM
I attended this event but I couldn't check this out because I had a match. I'm just starting to watch through this. Anyone think this is a good way to help SF players into KOF?

An hour-long tutorial might be too long for an SF player with a passing interest in KoF to sit through though... the way some may see is, at least half that time could be spent in SF's training mode getting better at that game.


Maybe something to appeal to CvS2 players, as that may feel like more of a "bridge" game from SF to KoF principles?
(especially with rolls being in 2 of the Capcom grooves in that...)
I don't know, showing how a SF character would do things in his own game, showing what other KoF-ish options it had in CvS2, showing a KoF character that's in XIII putting them to use in CvS2, then having that character making even better use of them in XIII?...
Title: Re: KOF Community Growth and Outreach
Post by: Crountine on July 29, 2012, 12:57:51 AM
Juicebox is a great example of what I meant. He streams KOF primarily now and I see how fans of the stream that only knew SF are becoming interested in XIII. One of the didactic tools Juice uses is to always make a SF reference to context the KOF technique he's teaching at the time.
For example, if he's teaching something in KOF, he'd always add a 'Kindda like Ryu in SF' or 'This can't be done in SF'. compares EX reversals between games, frametraps, etc.
By doing that he makes KOF more accessible and appealing to SF players, which, I think, is the best way to grow our community right now.

In 2011 I started to feel that KOF was becoming big, not because of BALA or Reynald, but when I started to see players like Combofiend, Bananaken and juicebox show interest. That's when I thought, hey, we may have a shot.
Title: Re: KOF Community Growth and Outreach
Post by: HIGGS_CLARK on July 29, 2012, 04:09:21 AM
I agree on the subject of having the right words to say when you introduce KOF to someone that is potentially interested, if all someone keeps saying is that the execution is hard and the inputs are ridiculous then that is going to scare people away from the game, I myself am starting to host workshops at our gatherings to get people interested in the game by introducing them to the basics and working up from that.

In my opinion i believe that KOF is just like futbol, not as popular in the U.S. but popular worldwide, if that is a fair comparison, but as long as people keep pushing for publicity and spotlight for this game then its guaranteed to grow, I know this for a fact since im a community leader myself here in the city of Wichita,KS.

As for the shout outs on stream i say go for it, if that helps bring one or more players to the community then that has helped out tremendously, you never know what your gonna find unless you actually try.
Title: Re: KOF Community Growth and Outreach
Post by: JuiceboxAbel on July 29, 2012, 07:37:17 AM
Just wanted to say, I am still committed to the growth and education of the KOF scene.

Just today there was a local tournament for various fighting games in Arizona, and I won KOF but didn't enter anything else. I did my best to try and show off flashy combos in casuals and try to educate the people who said they might try the game.

I think that the main way we can help the scene grow is to give out free copies of the game. Of course not all of us will be capable of such a thing, but it's something I've considered doing with my stream for a long time. I imagine ATLUS would not provide for that and it would come out of my pocket, but it might be something we can try contacting them about.
Title: Re: KOF Community Growth and Outreach
Post by: solidshark on July 30, 2012, 02:00:04 AM
Whoever brought up the positive phrasing, like saying "challenging" instead of "hard" brought up a great point. Players will definitely take information a certain way depending on the words. Some peope here in Japan say "muri" which translates to impossible, and dismiss even trying to disprove it; it can be hard to convince them it's not once it's in their head too.

We also need to keep mentioning the resources available online for practicing and improving. I still talk to a lot of new players who think the trials are the best/only way to start learning about the game. It might be for some, but most players who I direct to the wiki for XIII here or on SRK are genuinely surprised at the new info (especially meterless combos to perform before tackling bigger stuff and meter management). And with that, goes without saying, but keeping the wikis themselves fresh and updated is key too.

Just wanted to say, I am still committed to the growth and education of the KOF scene.

Just today there was a local tournament for various fighting games in Arizona, and I won KOF but didn't enter anything else. I did my best to try and show off flashy combos in casuals and try to educate the people who said they might try the game.

I think that the main way we can help the scene grow is to give out free copies of the game. Of course not all of us will be capable of such a thing, but it's something I've considered doing with my stream for a long time. I imagine ATLUS would not provide for that and it would come out of my pocket, but it might be something we can try contacting them about.

Glad to hear you're committed too Abel; that means a lot to the community at large.

The free copies of the game sounds like a great idea, though I don't know how to make the best of it. Raffling once a (week/month) maybe? Hopefully Atlus isn't against that idea.
Title: Re: KOF Community Growth and Outreach
Post by: the7k on July 30, 2012, 05:34:05 AM
Rafflin'? Just don't get caught. =P

Personally, I try to hold tournaments with no entry fee that have prizes. It's really the easiest way to get people to play something they don't know anything about - especially if everyone is almost equally unfamiliar with the game.
Title: Re: KOF Community Growth and Outreach
Post by: desmond_kof on July 30, 2012, 06:25:52 AM
Regarding giving free copies, I still think $30 bucks is quite a deal for the amount of quality in the game, and Atlus and SNKP should get every penny earned.

But in my utmost humble opinion, a great way to get people in the game is to just play, enjoy and have fun learning the game. Being open to teaching others what you know, sharing things you have learned or becoming interested in finding new things is always the way to invite others is the way to go.
Title: Re: KOF Community Growth and Outreach
Post by: azunadrop on July 30, 2012, 09:10:02 AM
Quote
Regarding giving free copies, I still think $30 bucks is quite a deal for the amount of quality in the game, and Atlus and SNKP should get every penny earned.

Ditto - us folks in Sydney, Australia actually bought 3 copies of the game to sell for 30 bucks to bring at each (monthly) event so it saves player the hassle to search far and wide for a copy (importing a copy, lucking out in the games section of a store or in a games store... etc).

Edit:
Also as of last month, we do free team tournaments that anyone can enter to get into the game.

Edit2:
$30 bucks was break-even price.
Title: Re: KOF Community Growth and Outreach
Post by: choysauce on July 30, 2012, 05:30:14 PM
reply to Croutine:

That's what my cast is for =D. but yeah i think that is definitely one source to try and get new players. we need to talk to people in the other scenes to see if we can garner their interest for this game.

tell them how it's pretty much right in between marvel and street fighter
1 touch death combos
sick combos
meter management
footsies/spacing
not as broken/insane as marvel
not as slow/turtly as street fighter


Reply to souf:

we definitely need to have an inviting vocabulary when talking about KOF, so we def need to try to get people to stop saying it's hard. it's NOT THAT HARD, it's not impossible to learn. challenging yes, but definitely rewarding.


Reply to Juicebox:

I do like this idea, but it could go the way of many who say "Yeah i have the game, but it's still unopened" (not necessarily true, but more likely than not). it's a crapshoot imo
we need to point people to their local scenes, we need them to find someone to play with. then they will be motivated to go and get the game themselves. I think this would garner more lasting attention.

if anyone could be generous enough to do this, then it's definitely better than not doing it.

Great stuff with all your efforts for the kof scene, keep it up!


As for me, there was a nice turnout at the last Runback in socal. 22, despite not having most of the regulars there (alot of new faces). one thing i regret is that i didn't really talk to most of these new faces (was concentrating too much on my matches).

but i think whenever we see someone new, make an effort to get to know them so that you can share your knowledge about the game, where people gather to play, etc.
Title: Re: KOF Community Growth and Outreach
Post by: Diavle on July 30, 2012, 06:00:35 PM
We can try having online sessions for the purposes of teaching instead of casuals/tournament.

Call it the Dream Dojo or something.
Title: Re: KOF Community Growth and Outreach
Post by: Tyrant292 on July 30, 2012, 08:08:39 PM
We can try having online sessions for the purposes of teaching instead of casuals/tournament.

Call it the Dream Dojo or something.

Nice Idea Diavle. IMO I think it's much better than online casuals or tournaments; people can learn more from that.
Title: Re: KOF Community Growth and Outreach
Post by: BouncingSoul on July 30, 2012, 09:28:37 PM
I have personally been trying to get this game going over in the Inland Empire, thanks to Evo a renewed interest in the game has had more people playing or trying out the game. I make sure that their is at least one station with KOF at every casuals session I attend, and I often bring the game up in discussions whether its on facebook or when people are talking in groups at casuals. My favorite moment of Evo was sitting their in a row of marvel players, with one specifically good marvel player watching in awe when Bala was playing against MADKof in the grand finals and he turn to me and says "Why the hell do I not play this game?!" the interest is their, we just need to keep pushing this game as best we can within our own communities.
Title: Re: KOF Community Growth and Outreach
Post by: solidshark on July 31, 2012, 01:53:15 AM
We can try having online sessions for the purposes of teaching instead of casuals/tournament.

Call it the Dream Dojo or something.

You know Diavle, the Saturdays where there aren't any tournaments I try to put on the practice/ranbat stuff. Calling it the Roundtable Ranbats, but that name you came up with is too perfect, so gonna have to add or rename a few things for it. Thanks for the inspiration (you will be credited).
Title: Re: KOF Community Growth and Outreach
Post by: choysauce on July 31, 2012, 08:07:10 PM
My favorite moment of Evo was sitting their in a row of marvel players, with one specifically good marvel player watching in awe when Bala was playing against MADKof in the grand finals and he turn to me and says "Why the hell do I not play this game?!" the interest is their, we just need to keep pushing this game as best we can within our own communities.

nice! if you find anyone remotely interested, keep talking to them and help them get into the game.

and good stuff shark, keep up the good work =D
Title: Re: KOF Community Growth and Outreach
Post by: desmond_kof on July 31, 2012, 09:04:00 PM
One other thing I would like to see a bit more at tournaments, either as an official event or side event or something off after/before tournaments, is some good ole 5v5 (or more) team battles. We had one of those at Power Up 2012 (it was supposed to be an official event but had streaming problems) and it was loads of fun. We can have state or city crews against each other for they can claim to be the best in their region or coast...Any agree?

POWUP2012.KoF13.6v6.09.Humbag vs Dandy J (http://www.youtube.com/watch?v=Ds-bHtlOncA#ws)
Title: Re: KOF Community Growth and Outreach
Post by: solidshark on August 01, 2012, 04:05:10 AM
One other thing I would like to see a bit more at tournaments, either as an official event or side event or something off after/before tournaments, is some good ole 5v5 (or more) team battles. We had one of those at Power Up 2012 (it was supposed to be an official event but had streaming problems) and it was loads of fun. We can have state or city crews against each other for they can claim to be the best in their region or coast...Any agree?

Love the territorial rivalry idea. "Coast V Coast" it can be called, or something.

And by team battles, do you mean like 3-on-3 matches with one player per character? If not, that might be an interesting experiment, maybe for seeing who's the best (insert character) player in this or that area.


And I know we're eventually going to have interviews with established scenes, but time should be given also to local promoters that want to build a scene too; might have to be more scrutinizing about who, like who's serious about it, but I do whish I could've gotten site exposure like that when I was running offline stuff in MI (sorry if we've gone over that already).
Title: Re: KOF Community Growth and Outreach
Post by: desmond_kof on August 01, 2012, 04:12:50 PM

And by team battles, do you mean like 3-on-3 matches with one player per character? If not, that might be an interesting experiment, maybe for seeing who's the best (insert character) player in this or that area.


No, not one player per character, everyone has their own team like in the vid I posted.
Title: Re: KOF Community Growth and Outreach
Post by: davidkong07 on August 01, 2012, 10:46:09 PM
1 player per character is hype as shit!! Trust me, it's really really fun.
Title: Re: KOF Community Growth and Outreach
Post by: selfReg on August 01, 2012, 11:13:44 PM
at our sessions we traditionally have a few "crew battles" to cap the night off, with one character each. It really is the shit haha. The strats and team synergy have to be completely maxed out. I would be interested in seeing more of this at the highest levels, even if it's just for fun.
Title: Re: KOF Community Growth and Outreach
Post by: the7k on August 02, 2012, 10:42:45 AM
How do you guys handle button setups/controllers with 1 character team battles? Just always pause at the start of a match, or do you require everyone to use the same button setup and controllers?
Title: Re: KOF Community Growth and Outreach
Post by: choysauce on August 02, 2012, 11:09:06 AM
How do you guys handle button setups/controllers with 1 character team battles? Just always pause at the start of a match, or do you require everyone to use the same button setup and controllers?


i've been a part of one, we paused right at the start because some of us played different layouts. if u have teammates who have the same layout no need to then.

gonna goto wentinel's house this friday to teach him some kof =D. gonna try to snatch more marvel players
Title: Re: KOF Community Growth and Outreach
Post by: solidshark on August 02, 2012, 11:42:15 AM
This post is more for reflection than suggestion, but still a few things worth keeping in-mind.

http://www.twitch.tv/ultrachentv/b/326973925 (http://www.twitch.tv/ultrachentv/b/326973925)


UltraChen did an episode that touched on two things that can relate to KOF in some ways.

The Sanford Kelly thing about no one is stepping up to ChrisG's level on the EC in Marvel, I know circumstances are VERY different, but the same can still be said about SoCal versus everywhere else in America. No one is saying it now, but I hope people do say it. And since I hear some SoCal players have been taking a break since EVO, I'm hoping the scene doesn't suffer just because the biggest KOF hotspot isn't showing up to TRB (unless I heard wrong, which I hope I did).

Second thing was expanding the fighting game community (having people play more than one game/Capcom games/etc.) Chen talked about using other fighters (P4A, SG, etc.) to badmouth games like SFxT, but don't put time into the "better" games. KOF was a one point one of them and we got lucky with the EVO showing, cause no one can say KOF is dead after EVO. Chen called out people who said they want P4A and wants to hold them to their word and not drop it after a month. While we can't hold people to that, one way I think we can help ourselves  is (again) respecting other fighters. Not collectively talking trash about a game just because it isn't our main game, and admiting that we play more than just KOF (if we do, there's nothing wrong with just playing KOF) helps. More people were open to playing KOF with me when I admitted I played GG, SF, some Marvel, VF, Tekken, and CVS2, among others. Since most of the FGC is casual SF players probably, more people playing multiple fighters means more people getting into KOF.
Title: Re: KOF Community Growth and Outreach
Post by: Ghaleon on August 03, 2012, 07:12:57 AM
Speaking of KOF Team Tournaments, have any large events tried KOF team tournaments? Whether traditional (3 players per team, SBO-style) or Each team is 3 people each playing 1 character?

It sounds like a lot of fun but a nightmare to run in terms of time or logistics.
Title: Re: KOF Community Growth and Outreach
Post by: desmond_kof on August 03, 2012, 07:56:32 AM
Originally that was the concept Osirun planned for the 5v5 we were doing at Power Up. Instead of doing the 3v3 Team battle option, it was going to be 1v1, and have every character have a certain amount of meter to begin with. I think that open might be easier to work with instead of having people pause to switch pads/sticks and button layouts.
Title: Re: KOF Community Growth and Outreach
Post by: souf on August 04, 2012, 04:30:35 AM
More people were open to playing KOF with me when I admitted I played GG, SF, some Marvel, VF, Tekken, and CVS2, among others.

same here...i often use it as a bribe at the arcade when i get there early and its just me and an AE player before the general crowd starts arriving. "i'll play some AE with you if you play some kof with me". youd be surprised how well the classic "you show me yours and ill show you mine" trick still works.

instead of having people pause to switch pads/sticks and button layouts.

yeah, in chicago we have a pad player, a mortal kombat stick player, a rainbow button layout player, and a handful of default button layout players who all have different preferences for their R1, R2, L1, and L2. it might be a bit tedious...but at the same time i dont think the number of entrants would be high enough to make it drag or anything. doesnt hurt to try.
Title: Re: KOF Community Growth and Outreach
Post by: maddcheddah on August 04, 2012, 06:38:38 AM
We can try having online sessions for the purposes of teaching instead of casuals/tournament.

Call it the Dream Dojo or something.

Nice Idea Diavle. IMO I think it's much better than online casuals or tournaments; people can learn more from that.

I would be down for teaching sessions it will help a guy like me looking to cross over into competitive gaming. It will also build to KOF community, which I've always wanted to see.
Title: Re: Re: KOF Community Growth and Outreach
Post by: choysauce on August 04, 2012, 09:53:24 PM
Maybe someone can arrange that in the online match making forums.

And I like souf's idea to attract existing fgc members of other games

Sent from my R800x using Tapatalk 2
Title: Re: KOF Community Growth and Outreach
Post by: Terrastorm on August 09, 2012, 07:36:37 PM
I have been reading twitter out of boredom, and I really hope the KOF community doesn't start bashing Persona because of its success. Doing that is only detrimental to getting people into the game.
Title: Re: KOF Community Growth and Outreach
Post by: Chipymax on August 09, 2012, 08:21:59 PM
I have been reading twitter out of boredom, and I really hope the KOF community doesn't start bashing Persona because of its success. Doing that is only detrimental to getting people into the game.

I hope that doesn't happen... KOF is and always will be my main game, but I just got P4 and I like it. I see no problem with playing two games (FG) or more... all my friends in XBL are SNK players and many got the game (P4) or they are going to get it, all I see is love from SNK Players for P4 so far.
Title: Re: KOF Community Growth and Outreach
Post by: solidshark on August 10, 2012, 01:38:21 AM
I have been reading twitter out of boredom, and I really hope the KOF community doesn't start bashing Persona because of its success. Doing that is only detrimental to getting people into the game.

I'd think a lot of people maining XIII are trying out P4A; so far those who've spoken up really like it, so I'm hoping that keeps up.
Title: Re: KOF Community Growth and Outreach
Post by: souf on August 11, 2012, 04:57:39 AM
I have been reading twitter out of boredom, and I really hope the KOF community doesn't start bashing Persona because of its success. Doing that is only detrimental to getting people into the game.

im not gunna lie i had my fair share of bitter words for the game at last night's gathering at the arcade when i walked in to find 9 P4 set ups and only 1 kof and 1 AE...but everyone who i was bashing knew it was in good fun and that that was more so the arcana heart 3 fanboy in me being salty that the same guys who hated on me for playing AH3 are now going gaga over P4. P4 is fun, hopefully this game will help open the doors for other anime fighters to be accepted now.

speaking of P4...the horrid XBL play was patched in week 1...which brings me to why i came back to this thread. a good amount of people that i have convinced to try out kof insist that they love it and would play it if only the online was good. thats something we cant really resolve in this thread...or can we? where does the kof community go to be heard? is it too little too late to try and reach out and ask for it to be fixed for the sake of saving the evo hype while its still hype? so many people would main this game if only they could practice it with others more than once a week. petition...? barrage of emails...? twitter...? any ideas?
Title: Re: KOF Community Growth and Outreach
Post by: Tyrant292 on August 11, 2012, 06:28:26 AM
speaking of P4...the horrid XBL play was patched in week 1...which brings me to why i came back to this thread. a good amount of people that i have convinced to try out kof insist that they love it and would play it if only the online was good. thats something we cant really resolve in this thread...or can we? where does the kof community go to be heard? is it too little too late to try and reach out and ask for it to be fixed for the sake of saving the evo hype while its still hype? so many people would main this game if only they could practice it with others more than once a week. petition...? barrage of emails...? twitter...? any ideas?

Your absolutely right here especially for us who are outside the US. The only reason which AE and Marvel 3 are top FGs here is because of their online; I cant express enough how much the online means to us here and to tell you the truth, as hard as I tried to push this game the community here just refused to grow because of the online. Thankfully I have 2 people I play with, thats it and believe me we have a lot of people who play fighting games here. BB's netcode was awesome, I know that they use skipping frames or whatever but it's so good that I can play against anyone no matter the distance; even if it was as good as AE I dont mind it, it was good enough. It's a damn shame that this game gets over shadowed by other games because of it's online and it's the best FG and Game out there. They really need to do something about it in order for it to grow here.
Title: Re: KOF Community Growth and Outreach
Post by: Mikel on August 12, 2012, 07:48:39 AM
I'd think a lot of people maining XIII are trying out P4A; so far those who've spoken up really like it, so I'm hoping that keeps up.

As a former KOF XIII player, I too enjoy P4A to its full potential thanks to its smooth netcode, online features, and fast-paced gameplay. I hope P4A does get a spot as a main tournament game at EVO next year while KOF needs to become a requirement.

I'll go as far to say that I prefer it over KOF XIII; but that's just me.
Title: Re: KOF Community Growth and Outreach
Post by: Malik on August 12, 2012, 08:22:03 AM
Yeah not having netplay sucks but at this point Post-EVO, if whoever isn't play isn't then they probably aren't going to seeing as it was the best Top 8 displayed at EVO this year in many people's opinions. P4A is going to do P4A, KOFXIII IS going to make a comeback next year seeing as it broke #'s that many people were not expecting (either in the 900's or somewhere between 1,000 & 1,100) & the "shirt monsters" actually playing their matches out. We, as a KOF community worldwide should just take the players that do love the game & are interested in stepping it up & build up individual scenes from there since it's probably the most productive thing we can do & when the game gets stream time, tell friends & such to watch it when it's on since people really love watching it.
Title: Re: KOF Community Growth and Outreach
Post by: souf on August 12, 2012, 11:52:19 PM
KOFXIII IS going to make a comeback next year seeing as it broke #'s that many people were not expecting (either in the 900's or somewhere between 1,000 & 1,100)

random fun fact/"ah-ha" moment. kof had 1,072 sign ups (third most at evo), sitting right between marvel (1,248 sign ups) and sfXt (448 teams, so 896 sign ups in total)

check that math...it is exactly 176 more than sfXt and exactly 176 less than marvel. weird.
Title: Re: KOF Community Growth and Outreach
Post by: Malik on August 13, 2012, 06:14:25 PM
KOFXIII IS going to make a comeback next year seeing as it broke #'s that many people were not expecting (either in the 900's or somewhere between 1,000 & 1,100)

random fun fact/"ah-ha" moment. kof had 1,072 sign ups (third most at evo), sitting right between marvel (1,248 sign ups) and sfXt (448 teams, so 896 sign ups in total)

check that math...it is exactly 176 more than sfXt and exactly 176 less than marvel. weird.

Wow that is pretty crazy but yeah we should just stick with getting people who are genuinely interested or trying to get better in the game to play because with other games coming out, especially everyone experimenting or either completely hopping on P4A, we have to give players incentive to play the game & play with other people because that's really the best part about this game IMO, is playing with other people & discussing strategies, facts, etc. & if "newer" players can find joy in those things, then I'm confident they'll stick with it.
Title: Re: KOF Community Growth and Outreach
Post by: choysauce on August 13, 2012, 06:26:08 PM
i think we need to teach those who are more reliant on netplay, how to start building a community in their own areas.

i spoke with a dude from norcal who said he REALLY wanted to start playing kof, but the closest place where people play is STA which is an hour and a half away for him.

so this guy really needs to start something in his own backyard. so the question is:
how do we help guys like these find a more accessible group to play with?

i'm sure he's willing to hold sessions at his place, the issue is where to advertise so that people will see that this guy is holding sessions. what can we do to alleviate this problem?
Title: Re: KOF Community Growth and Outreach
Post by: desmond_kof on August 13, 2012, 08:36:35 PM
When people are really reliant on netplay that either means two things:

1.) I virtually know NO ONE in my area that plays or is interested in playing KOF

2.) I'm shy and not very social-able to try get the local scene interested or to join the local scene at all

The first reason can come from either distance or not knowing if other players exist in the area. It can be difficult if other players arent very internet saavy to try to hunt for other players locally. Sometimes groups can fall apart from players becoming busy, not motivated anymore, drama, etc.

The second reason can come from people just being shy. Anti social players who don't care about playing in person, or may not have the means to do so.

Back in the 1990s before netplay, the only way to find people to play with in fighters was to play people in your own family. Brother, nephews, cousins, or close friends. So I think for people who are having trouble starting offline communities of your own, it's best to try to start within your family, then much later reaching out to the local communities (by searching on SRK or here, etc).

It's always tough if you are in the middle of nowhere and can't find no one to play with or is interested in playing a certain game. It's sorta like that for me with Melty Blood (even tho I can count on my hand the people who HAVE played in the past), sometimes it's just tough getting people to really commit and want to travel locally and make the time to play.
Title: Re: KOF Community Growth and Outreach
Post by: Malik on August 13, 2012, 10:25:34 PM
When people are really reliant on netplay that either means two things:

1.) I virtually know NO ONE in my area that plays or is interested in playing KOF

2.) I'm shy and not very social-able to try get the local scene interested or to join the local scene at all

The first reason can come from either distance or not knowing if other players exist in the area. It can be difficult if other players arent very internet saavy to try to hunt for other players locally. Sometimes groups can fall apart from players becoming busy, not motivated anymore, drama, etc.

The second reason can come from people just being shy. Anti social players who don't care about playing in person, or may not have the means to do so.

Back in the 1990s before netplay, the only way to find people to play with in fighters was to play people in your own family. Brother, nephews, cousins, or close friends. So I think for people who are having trouble starting offline communities of your own, it's best to try to start within your family, then much later reaching out to the local communities (by searching on SRK or here, etc).

It's always tough if you are in the middle of nowhere and can't find no one to play with or is interested in playing a certain game. It's sorta like that for me with Melty Blood (even tho I can count on my hand the people who HAVE played in the past), sometimes it's just tough getting people to really commit and want to travel locally and make the time to play.

Yeah, having family that plays FG definitely helps because they may know someone who plays & they'll tell them about you & that you play "X" game, thus spreading the word, the terrible netplay does affect the growth of the game, but that shouldn't stop people from try as you said, in their backyard, be willing to host in their or someone they know's place. I honestly think the biggest step now is to get people how to "deal" with their netplay issues & try to get people near them to play because I'm sure & confident that there are two people in a city in every state within a reasonable traveling distance that can connect, communicate, and share strats together, even if it's just two dedicated people to the game, I honestly think it's enough.
Title: Re: KOF Community Growth and Outreach
Post by: souf on August 13, 2012, 11:37:09 PM
I honestly think the biggest step now is to get people how to "deal" with their netplay issues

dang, nobody was into my idea about a "persona 4 got patched in week 1, what about us?" petition?

the problem isnt going to fix itself, but quite the contrary its ruining the hype evo created and forcing one of SNK's best to miss out on a growing community. shouldnt we speak up?
hell, even people who arent interested in playing kof would jump on board to speak up and support this. im sure nobody in the FGC wants a solid game to be hindered because of something that has nothing to do with gameplay/balance/engine

sorry to go on like a broken record, i just think trying this should be given a shot rather than telling new players "get used to it" and settling for a fraction of the scene that this game has the potential to build.
Title: Re: KOF Community Growth and Outreach
Post by: desmond_kof on August 14, 2012, 12:01:30 AM

dang, nobody was into my idea about a "persona 4 got patched in week 1, what about us?" petition?


It wont work.

The patch didn't even improve the latency it just made the bars more accurate.
Title: Re: KOF Community Growth and Outreach
Post by: souf on August 14, 2012, 12:07:14 AM
The patch didn't even improve the latency it just made the bars more accurate.

do you mean the P4 patch?
Title: Re: KOF Community Growth and Outreach
Post by: desmond_kof on August 14, 2012, 12:10:08 AM
The patch didn't even improve the latency it just made the bars more accurate.

do you mean the P4 patch?

The KOFXIII patch.
Title: Re: KOF Community Growth and Outreach
Post by: choysauce on August 14, 2012, 12:26:26 AM
I agree with desmond, i'm pretty sure we won't be able to get our way with a new netcode patch, I'm under the impression that snkp is not capable of making a patch that will help make it as good as p4 or street fighter (whether it be a budget issue or just simply talent/ability).

on top of that our community isn't as big as the capcom community. it's harder to make any motion for ourselves.

sorry to be a downer about this, but we can't rely on snkp/atlus to help us in this matter. we need to take action and figure out how to get past this barrier.

like desmond said, i like the idea of bringing in family/friends you already have. it definitely helps alot. i used to play with my little brother and my friends all the time.

i just got an idea, i might try to enact it myself or maybe someone could volunteer some ideas?

the idea is, i think we can help shy gamers somewhat if we can give some testimonials about people in the community that were super shy, but once they got into the community they opened up and became more social and made lots of good friends.

I, for one, am one of those people. if we could provide a platform to tell our stories, it might inspire some people to try meeting people. who knows =P
Title: Re: KOF Community Growth and Outreach
Post by: souf on August 14, 2012, 12:41:11 AM
oh okay, yeah you guys are right. i remember that patch. i went online afterward and i was like "hrmm, same shit different toilet" lol

but yeah, it was just a thought. the way i see it, even if it didnt get patched or fixed properly a petition would still show curious/new players and tournament organizers a few things: it would prove how well our scene is united, it would show just how many people desire to play the game enough to jump on board, and it would show how many non-kof players recognize this as a legit game enough to be looking out for kof's best interests despite not wanting to play it. so in a way even if the goal isnt reached it will still represent us well and may still attract more interest and keep the game alive in that aspect...? hah, i dunno just trying to think positive

but at the same time, the fact that a game needs a petition in the first place (and furthermore if the petition was unanswered) that may discourage new players...so its a bit of a catch 22.

i like the idea about encouraging shy players about opening up though...coming to the arcade definitely helped me come out of my shell. this game has introduced me to tons of people and helped me befriend some who i otherwise would have never even met
Title: Re: KOF Community Growth and Outreach
Post by: Tyrant292 on August 14, 2012, 01:23:46 AM


As I said, I play with my brother and friend only. My other family members, they like the game but they think it's hard. As hard as I tried to get them to play, it's just they dont want to invest time into it. Personally online play is Important for me because of the lack of players here.
Title: Re: KOF Community Growth and Outreach
Post by: Malik on August 14, 2012, 01:59:03 AM
I agree with desmond, i'm pretty sure we won't be able to get our way with a new netcode patch, I'm under the impression that snkp is not capable of making a patch that will help make it as good as p4 or street fighter (whether it be a budget issue or just simply talent/ability).

on top of that our community isn't as big as the capcom community. it's harder to make any motion for ourselves.

sorry to be a downer about this, but we can't rely on snkp/atlus to help us in this matter. we need to take action and figure out how to get past this barrier.

like desmond said, i like the idea of bringing in family/friends you already have. it definitely helps alot. i used to play with my little brother and my friends all the time.

i just got an idea, i might try to enact it myself or maybe someone could volunteer some ideas?

the idea is, i think we can help shy gamers somewhat if we can give some testimonials about people in the community that were super shy, but once they got into the community they opened up and became more social and made lots of good friends.

I, for one, am one of those people. if we could provide a platform to tell our stories, it might inspire some people to try meeting people. who knows =P

You're definitely onto something because the only FG's I've wanted to taken to this level of passion & seriousness were 3rd Strike, Melty Blood series, and CvS2 & I've been playing FG's seriously since 2007. I just love this game so much & everything that it's enabled me to do, become, and allow me to see, not just in game, but with my life as well & it's very special to me which is why I'm willing to do everything I can to get people to see ALL of the shades of color in this game. Although this is my first KOF I've ever played seriously, I spent a ton of time playing 95 on PSX with my cousin back in the 90's & did a ton of KOF 98 & 2K2UM research before console version was released. Anyway, my point is that I think, everyone that plays this game, as a community, we should all have some sort of video collaboration or someone record at majors & ask the people that enter quick questions such as "What made you enter the competition for this game" or "What is it that makes the game appealing to you" type of ordeal to get the message around worldwide that we really love this game & it's not just the game, it's the community, adventures you have getting to play with various people, etc.
Title: Re: KOF Community Growth and Outreach
Post by: solidshark on August 14, 2012, 02:57:39 AM
I know I'll sound baised as the guy that runs the DC online matchmaking stuff, but I think the online should be supported as much as the offline, under favorable circumstances if possible. I'd expected to be running on-and-offline KOF XIII stuff in Michigan before an overseas job offer came along; I tried to get both going from over here but right now, online is the best way I can offer to help the scene.

I doubt anyone in this thread will totally forget about using KOF XIII online as bad as it is for a lot of people, but to use it less or focus on offline only still leaves a lot of people in the dust. If no one was getting any kind of decent connection, I wouldn't support the online at all, but people should at least still try. At worst it doesn't work with who you find or you find one or two people that you can use as training partners. If I had a choice between the offline and online getting bigger and better, I'd choose offline, no question.

It is hurting us that SNKP can't improve things now, but it looks much worse when no one uses it. Like Desmond said in an older podcast (I think about MB), even a game with great online can be sacked if no one is using it. I might support an idea for submitting something as a fanbase to SNKP, at least to try, but execution is also important. As I'm learning here, there's probably a wrong way to approach a JPN company when asking for something.
Title: Re: KOF Community Growth and Outreach
Post by: desmond_kof on August 14, 2012, 03:13:41 AM
At this point of time I feel that we have reached a point where there are games which have much better netcode (P4A, VF5 FS) that people would rather play than KOFXIII. To be honest, I have even went back to playing 02 on GGPO because I'm tired of the KOFXIII latency.

The easy way to get people to play fighters is hype and education. If people are seeing others are enjoying the game and there is much excitement around it, while there is help and educational materials to help new players, they will most likely be interested in trying the game out and becoming interested in learning.
Title: Re: KOF Community Growth and Outreach
Post by: SPLIPH on August 14, 2012, 03:44:20 AM
i think we need to teach those who are more reliant on netplay, how to start building a community in their own areas.

i spoke with a dude from norcal who said he REALLY wanted to start playing kof, but the closest place where people play is STA which is an hour and a half away for him.

so this guy really needs to start something in his own backyard. so the question is:
how do we help guys like these find a more accessible group to play with?

i'm sure he's willing to hold sessions at his place, the issue is where to advertise so that people will see that this guy is holding sessions. what can we do to alleviate this problem?
this would mean a lot to me >_< im in norcal as well and i think about how i could get something going on locally just about every time i want to play some KoF... i just have no idea where to start and wonder if its even possible where i am...

its pretty much one of the situations that desmond described. im definately a shy and not very sociable person, but i dont see that as the problem and being around other gamers is probly one of the easiest things socially that i can imagine. im definately not scared to join in on anything. i just dont know of any FGC near me or even a single stray player of any FG, or even how to reach out to any if they exist.

im about 3 1/2 to 4 hours from STA and hoping to get my ass down there soon. maybe its cuz im further out and already really into KoF, but if i was just an hour and a half away i would be completely stoked! wow! that guy is in a way better situation than i am. get this guy playing asap!
Title: Re: KOF Community Growth and Outreach
Post by: LouisCipher on August 14, 2012, 04:01:53 AM
The difficulty in starting a local scene is if there's no interest. Hype-ass Evo finals didn't seem to inspire much in the way of local scene growth. The online is tolerable but yeah, SNKP really dropped the ball on that one.
Title: Re: KOF Community Growth and Outreach
Post by: desmond_kof on August 14, 2012, 06:32:30 AM
You have to be interested and enthusiastic yourself if you would like others to be. Of course it isn't going to magically make people see the holy light but at least just incase others are, the uninterested people can drop your name and forward them to you.

But a majority of the times with folks in certain areas its just a concept of the haves and the havenots. Certain places just can't have it...either it be the people there or the businesses (like arcades or game rooms)...those really structure out good fighting game communities.
Title: Re: KOF Community Growth and Outreach
Post by: solidshark on August 15, 2012, 02:05:02 AM
Discovering King of Fighters 13 with Max & Matt Part 1 (http://www.youtube.com/watch?v=axVxSwNYE88#ws)

Maximillain is getting into this game now, the vid is a part 1 of 2. Since He's a pretty good promoter for FGs, maybe we can help him with tips, tidbits, or similar things for him to get into it more, and filter out into potential players.

You have to be interested and enthusiastic yourself if you would like others to be. Of course it isn't going to magically make people see the holy light but at least just incase others are, the uninterested people can drop your name and forward them to you.

Very good point. To be enthusiastic and especially SEEN playing it helps a bunch. The happier we look the more some other might wonder what they're missing.
Title: Re: KOF Community Growth and Outreach
Post by: choysauce on August 15, 2012, 06:40:03 AM
i'm glad max is doing stuff for kof! i'm hoping he does more.

but as for those who are feeling hopeless about finding people in their area, i think it's important to not be scared of failure. all the kof players need to have more sessions and advertise that they are having them.

best example of this is david kong, he held casuals at his place and posted it on the kof group page. he had tons of people of all skill levels and the word spread.

also we need to let people know about this facebook group.

you no scare, i no scare!
Title: Re: KOF Community Growth and Outreach
Post by: souf on August 15, 2012, 01:00:49 PM
Maximillain is getting into this game now

sometimes theres no such thing as bad publicity but this video reminds me of what i was talking about in my very first post in this thread. how kof so often gets trolled by popular non kof players that the FGC and fans look up to/rely on for advice.

whether its intentional or not...between his extreme lack of knowledge (on a game hes still making a 20 min video about for some reason) and poor choice of words, he just makes kof seem more foreign and overwhelming than it already is.

im drunk and annoyed that this is still happening after evo. sorry for rambling, i just wish he got somebody who knew what they were talking about to help...or did his homework and read up on it first...or at least practiced it longer than 10 seconds before making this lol jeez.

...or maybe im wrong and the 2nd half of the video is great and he redeems himself...i had to stop 7 and a half minutes in cause this was killing my buzz.
Title: Re: KOF Community Growth and Outreach
Post by: choysauce on August 15, 2012, 07:43:06 PM
i think as long as he's having fun with trying to learn it, then it'll be good. we need more high profile community members like him to be seen playing the game and being genuinely interested in it.

I tweeted to him that i'm willing to help with his videos or anything kof related, i hope he read it and takes me up on it. errr i'll just dm him lol.

sad thing about most of the fgc is that they are like sheep. whatever is most popular will be played. p4 is super popular right now, so even the top players are getting into it.

we just need more visibility and show that it isn't THAT hard. that's one of the big reasons why people are turned off, there's no I WIN character/button. *cough* Mitsuru, wesker *cough*

having combofiend and juicebox helps out the kof community alot as well. we all have to keep working at it actively, we can't wait for people to come to us!
Title: Re: KOF Community Growth and Outreach
Post by: Malik on August 15, 2012, 09:35:27 PM
i think as long as he's having fun with trying to learn it, then it'll be good. we need more high profile community members like him to be seen playing the game and being genuinely interested in it.

I tweeted to him that i'm willing to help with his videos or anything kof related, i hope he read it and takes me up on it. errr i'll just dm him lol.

sad thing about most of the fgc is that they are like sheep. whatever is most popular will be played. p4 is super popular right now, so even the top players are getting into it.

we just need more visibility and show that it isn't THAT hard. that's one of the big reasons why people are turned off, there's no I WIN character/button. *cough* Mitsuru, wesker *cough*

having combofiend and juicebox helps out the kof community alot as well. we all have to keep working at it actively, we can't wait for people to come to us!

Yeah Juicebox's love for the game is really inspiring for newcomers & people who are already interested in the game, but as someone stated earlier, we should do "community videos" at majors with ALL players, not just top players because a community is only as strong as the people's love for the game. I put my love for the game visible with people that play other games not to just "advertise" it, but because I simply enjoy it that much. But yeah Max at least trying KOF will help & if he accepts guys help in Cali, that would do us wonders with people whom are really interested because that's the audience we need to grab a hold of the most.
Title: Re: KOF Community Growth and Outreach
Post by: solidshark on August 16, 2012, 03:47:40 AM
Been gauging the (online) FGC a lot lately, and with the talk of how other scenes for certain FG are doing, we might be somewhere mid-tier. Lots of talk on EVO lately with SFxT, and as I think about our success at EVO, I have to remind myself that EVO isn't the epitome of KOF/SNK success in the US/world, it's a stepping stone, but an important one. The next step has to be a strong, permanent foothold wherever fighting games are played.

Been hearing some people talking about their scene in how Capcom-exclusive it is and making contradictory exceptions for new games like P4A while they remain the only ones open to other fighters or remotely playing XIII. So here's a few suggestions I've got for scenes:

-Hold some kind of small tournament for your local scene. Make it like a $1 entry fee where the winner gets the pot, or a free tournament where the winner gets $10 or something. If you're the best XIII player, don't compete, coach players and answer questions or let everyone else who's new get into it and discover on their own. If their totally clueless about KOF but know how to play SF, just emphasize the 4 jumps, running, rolling, EX, and drive-cancelling. Other stuff can come later as they play.

-Hold weekly practice/teaching/casuals for KOF XIII. This is where you need to know the game more than anyone else. Bring your system, show off some good replays to them, and one thing that worked for me is uploading some tutorial vids I found online, like Dandy J's and showing those there. And show them the active difference between how you can play restrictively like SF, or how to take advantage of more of the systems.

-With anything you try to arrange yourself, like the examples above, don't expect overnight success. Just keep showing your love for it and bringing the game around. If people ask to use your system to play something else (especially if it's AE or Marvel and they've already got setups for it), politely say something like "sorry, but this is my system and I brought it for people to play KOF specifically. I'm trying to support this game."

-If there's a big tournament close to you that has KOF XIII, but you're short on funds, see if you can get a carpool going with a few guys. Pitch in, and as they're going for AE, MVC, etc., you go for KOF.

-Like choysauce mentioned, start up and keep a social network group going for KOF locals, facebook, twitter, something. Or keep up KOF content in the facebook group your local scene already has (Max playing KOF XIII, tournament from _________, etc.



And a question for you guys, is this a good enough place to talk about actual attempts at scenes and where they stand, or just ideas?
Title: Re: KOF Community Growth and Outreach
Post by: choysauce on August 16, 2012, 06:34:47 PM
i highly encourage anyone reading this thread to speak up and ask questions about their own scene. we're here to help.

Title: Re: KOF Community Growth and Outreach
Post by: baccano1932 on August 16, 2012, 08:39:07 PM
You have to be interested and enthusiastic yourself if you would like others to be. Of course it isn't going to magically make people see the holy light but at least just incase others are, the uninterested people can drop your name and forward them to you.

Yeah I'd say that seems to be the vibe I get as well but, also from the people i've met quite a few of them don't want to follow or hang with just anyone it's like they want a "godlike" messiah figure to follow and learn from, like they have unrealistic expectations of some people, don't know if anyone else has ever got this impression but thats the attitude quite a few people i've met over the last couple of years have had.
Title: Re: KOF Community Growth and Outreach
Post by: choysauce on August 17, 2012, 01:04:55 AM

Yeah I'd say that seems to be the vibe I get as well but, also from the people i've met quite a few of them don't want to follow or hang with just anyone it's like they want a "godlike" messiah figure to follow and learn from, like they have unrealistic expectations of some people, don't know if anyone else has ever got this impression but thats the attitude quite a few people i've met over the last couple of years have had.
[/quote]

that's a very common mentality for many who want to win and get better. if they can beat someone for free, they think "i'm just leveling down by playing this guy". understandable, but that's a scrub mentality. granted you need to play people better than you sometimes, but neglecting people that aren't quite there yet is forgoing a valuable resource.

teach them how to beat you solidly, then develop techniques to overcome that. this is how people get better amongst themselves (theoretically at least).

but as for those guys that think that way in your area. just get better and fuck them up. stay hungry
Title: Re: KOF Community Growth and Outreach
Post by: solidshark on August 17, 2012, 02:30:47 AM
just get better and fuck them up. stay hungry

Words to live by.

A friend mentioned something that might help the community. Keep in-touch with your community events and if they've got FG tournaments with no KOF representation, piggyback off of that and get it in the tournament, or get it as a side-tournament. There's probably a few people interested in KOF but are quiet and wondering why no one is doing anything for the game.
Title: Re: KOF Community Growth and Outreach
Post by: Terrastorm on August 19, 2012, 03:01:38 AM
Are a lot of people here aware of the KOF13 Tournament Players group on facebook? Maybe we can use this to network.

Btw, it is a closed group.

http://www.facebook.com/groups/247580531972394/ (http://www.facebook.com/groups/247580531972394/)
Title: Re: KOF Community Growth and Outreach
Post by: choysauce on August 20, 2012, 11:27:59 PM
Are a lot of people here aware of the KOF13 Tournament Players group on facebook? Maybe we can use this to network.

Btw, it is a closed group.

http://www.facebook.com/groups/247580531972394/ (http://www.facebook.com/groups/247580531972394/)


david kong is the admin for this group, and he's happy to add anyone that is interested in playing the game and keeping up with the community.

it's closed so that random people don't come in and just troll
Title: Re: KOF Community Growth and Outreach
Post by: 9inchsamurai on August 21, 2012, 12:32:35 AM
I feel having great online would help this game a good bit in my state. We have a strong and consistent group of 8-10 local players for this game, but every time we try to get more people into it they always say something like "the online is so bad I can't practice" or "i'm already playing too many games." We have weekly casual gatherings for this game too, but it's almost always the same people because either 1) the other people live far away, or don't have a car in the first place, and 2) they feel intimidated since most of us are pretty damn good at this game so they're somewhat afraid of getting trounced. #2 is unfortunate because I'll admit I'm at the very bottom of the skill level within our KoF group, yet I still make it out often. I think if this game had better online, then the interested people would be able to "get better" on their own time instead of showing up to our gatherings and expect to get trashed.
Title: Re: KOF Community Growth and Outreach
Post by: desmond_kof on August 21, 2012, 01:09:09 AM
I agree with 9inchsamurai, I feel that people are too hesitant to buy or even get into the game because of the shoddy netcode...I've seen new members here talk about how bad the netcode is for them and they ask if there are any other good fighters that have better netplay (P4A, VF5FS etc).
Title: Re: KOF Community Growth and Outreach
Post by: solidshark on August 21, 2012, 08:13:54 AM
Why King of Fighters XIII? #FGC (http://www.youtube.com/watch?v=-pdTV1Cr9l0#ws)

I like guys like this being outspoken on XIII and why he chose it over everything else as a main game.

Title: Re: KOF Community Growth and Outreach
Post by: Mr Bakaboy on August 21, 2012, 12:19:37 PM
I know it sounds strange but to me the community is a double edged sword. You feel obligated to play as many people as possible as long as the game is even halfway playable, but when it comes down to it most fighters (especially THIS game) promote bad habits when you play them with a lot of lag. Since the patch I feel stagnant on the progression of my skills cause of playing with lag caused me to be discombulated with what I want to do to improve.

It sucks when I play such skilled players from this community and have to quit after one match, but I realized if I ever want to improve here being picky on who I play (4 bars or arcade mode) is going to be the only way I feel I will improve.

I feel the community could improve immensely with a better netcode, but IMHO the tools to improve your game online are there. The problem is when you play fighters like Capcom titles patience for waiting for matches is too hard for new players to do when you play other games that have matches 24/7.
Title: Re: KOF Community Growth and Outreach
Post by: Malik on August 21, 2012, 04:24:32 PM
Why King of Fighters XIII? #FGC (http://www.youtube.com/watch?v=-pdTV1Cr9l0#ws)

I like guys like this being outspoken on XIII and why he chose it over everything else as a main game.



We need more videos like this from the community & especially from Majors, Summer Jam could be a great start, I'll post on the thread for it on here & on SRK to see if anyone is up to the task. I'd try to do it myself but I can't make it due to funds so hopefully someone will be willing to make a stand on it. In regards to netplay, there's no point in beating a dead horse, we all know that the community would get #'s & support beyond our imagination, but let's just work with getting together with people who live in reasonable distances & sometimes reach out to those who are really far as well. I'm sure everyone's tried to get people or friends that play UMvC3/SSFIVAE2012/etc. fighting game to try it & while at first it seems like a good idea, at this point, if they aren't interested in playing through watching others, then they more than likely won't. That's not to say that they may NOT ever be interested BUT putting in people's faces who don't want to play by self-interest is just wasting time.
Title: Re: KOF Community Growth and Outreach
Post by: desmond_kof on August 21, 2012, 05:55:02 PM
In regards to netplay, there's no point in beating a dead horse, we all know that the community would get #'s & support beyond our imagination, but let's just work with getting together with people who live in reasonable distances & sometimes reach out to those who are really far as well.

Good netplay gives games better longevity than ones that don't.

People will be playing KOF on GGPO until the wheels fall off.
Title: Re: KOF Community Growth and Outreach
Post by: Malik on August 21, 2012, 06:08:48 PM
In regards to netplay, there's no point in beating a dead horse, we all know that the community would get #'s & support beyond our imagination, but let's just work with getting together with people who live in reasonable distances & sometimes reach out to those who are really far as well.

Good netplay gives games better longevity than ones that don't.

People will be playing KOF on GGPO until the wheels fall off.

Yeah & everyone who's reading this knows that but why keep stressing an something that's probably too much $, take a VERY LONG TIME, and keep putting it in the company's face for an issue they have little to no concern about, since the word for this game is that the netplay held back it's maximum potential, I'm more than confident that SNKP & if Atlus publishes the next game (be it the next KOF, Garou, etc.) they'll pay special detail to the netcode & an actual good developer for it.
Title: Re: KOF Community Growth and Outreach
Post by: pandamanana on August 21, 2012, 07:23:55 PM
Quote
I like guys like this being outspoken on XIII and why he chose it over everything else as a main game.

Thanks for linking my video. Although I'm geographically impaired, I'm doing my best to introduce friends and any of my Youtube viewers to King of Fighters. If you guys have any suggestions for ways I can help the KoF community grow, I'd be glad to listen.
Title: Re: KOF Community Growth and Outreach
Post by: desmond_kof on August 21, 2012, 07:36:08 PM
Welcome to the forum, pandamanana.

You mentioned that you're in Southern Massachusetts. Do you ever travel to Boston to check out the scene there? Plus how big is the fighting game scene in your current area? Have you ever thought about traveling to NYC for the things they are doing there?

 
Title: Re: KOF Community Growth and Outreach
Post by: choysauce on August 21, 2012, 08:03:49 PM
i guess we gotta start a campaign to hound snkp for better netcode.

how would we go about this, and how far would we be willing to give if snkp needed some sort of support to follow through?
Title: Re: KOF Community Growth and Outreach
Post by: PureYeti on August 21, 2012, 08:48:53 PM
I don't know. Altus tried their best when we let them know about it
Title: Re: KOF Community Growth and Outreach
Post by: pandamanana on August 21, 2012, 09:08:30 PM
Welcome to the forum, pandamanana.

You mentioned that you're in Southern Massachusetts. Do you ever travel to Boston to check out the scene there? Plus how big is the fighting game scene in your current area? Have you ever thought about traveling to NYC for the things they are doing there?

I don't travel to Boston, but it'd be pretty easy for me to. As for my area, it's mostly Street Fighter or MK9 players, although I've been trying to get people into KoF. A few training sessions here and there.
I'd be really interested to go down to NYC and LI to play, especially at something like the Kumate. Might plan a trip next time I have some time off.
Title: Re: KOF Community Growth and Outreach
Post by: desmond_kof on August 21, 2012, 09:12:53 PM
I don't know. Altus tried their best when we let them know about it

Yeah, I think we are stuck with what we currently have...Plus, I bet Atlus right now is very busy with promoting other games that are currently out (like P4A) than to bother SNKP with another netcode patch. Publishing patches aren't free from what I have heard.
Title: Re: KOF Community Growth and Outreach
Post by: venusandeve on August 22, 2012, 12:40:05 AM
i heard it costs 20 grand to put a patch out on XBLA (got that on the skullgirls forum).
Title: Re: KOF Community Growth and Outreach
Post by: Nagato1992 on August 22, 2012, 01:26:57 AM
-Hold weekly practice/teaching/casuals for KOF XIII. This is where you need to know the game more than anyone else. Bring your system, show off some good replays to them, and one thing that worked for me is uploading some tutorial vids I found online, like Dandy J's and showing those there. And show them the active difference between how you can play restrictively like SF, or how to take advantage of more of the systems.

-If there's a big tournament close to you that has KOF XIII, but you're short on funds, see if you can get a carpool going with a few guys. Pitch in, and as they're going for AE, MVC, etc., you go for KOF.

-Like choysauce mentioned, start up and keep a social network group going for KOF locals, facebook, twitter, something. Or keep up KOF content in the facebook group your local scene already has (Max playing KOF XIII, tournament from _________, etc.

And a question for you guys, is this a good enough place to talk about actual attempts at scenes and where they stand, or just ideas?

Right now, the only practice I get is online with some upstate people.  One in North Carolina and the other is in New York iirc.  3 and 4 bar connections and they are pretty good. 

As for carpooling, I just did that not too long ago for KoF.  Both of my friends went for Marvel/VF primarily, and I went for KoF.

I have tried my best to help people/friends out here in AL, some just live too far out and we dont have good net down here so we're always lvl 2 connections(the bad 2 bars, some 2 bars are acceptable) so we never can play.  I thought about driving out to them to play, but IRL expenses really cut in to the gas money for said 45 min-hour and a half drives so I can never play with them.  Some people quit because I beat them with their own team in previous tournaments IN A WAY TO SHOW THEM WHAT THEIR CHARACTER CAN DO.  Instead of saying good stuff, one actually said "I can't keep up with you, I might as well give up."  I was like really?  Getting good is not a 1 week thing.  I grinded for weeks to get where I am and still do.  I have put in  OVER 300 hours on my console alone(one I do not bring to casuals) so that tells you how much I play KoF.  While playing these guys, they KNOW I am considered one of the better players in the Southeastern region and they dont really ask me for advice and always think I'm trolling them.  The other good guys in KoF in my state moved on to VF and Marvel because we basically scared off most people from KoF.  Now I have to expect out of state people to show up at tourneys to play anyone around here now, especially with Persona in the picture.
Title: Re: KOF Community Growth and Outreach
Post by: LouisCipher on August 22, 2012, 01:38:31 AM
Yeah, if you don't have a big local scene you're kinda' SOL and have to rely on online and practice mode.
Title: Re: KOF Community Growth and Outreach
Post by: pandamanana on August 22, 2012, 03:01:33 AM
Yeah, if you don't have a big local scene you're kinda' SOL and have to rely on online and practice mode.

That's not all bad though. I've been training mode-ing it up for months now and I love the game.
Title: Re: KOF Community Growth and Outreach
Post by: solidshark on August 22, 2012, 03:29:58 AM
i guess we gotta start a campaign to hound snkp for better netcode.

how would we go about this, and how far would we be willing to give if snkp needed some sort of support to follow through?

I've been contemplating Kickstarter or petitioning, but if nothing else constant messaging or communication directed at the company is about all we've got. I have to stress POLITE messaging too, as I wouldn't blame a company for disregarding a "this lag sux, u guys r noobs @ netcode" message. Just a message telling them how they've made a great game that they love playing, how the biggest thing holding it back from even more potential players and sales is netcode, and how maybe the position your in prevents you from other offline alternatives, and you can't get a good connection with your friends locally. I've sent (still do) messages like this around just so someone is saying something.

Speaking of which, does the community still have an official community manager on-hand? Giby, is he still doing work in that regard?


Right now, the only practice I get is online with some upstate people.  One in North Carolina and the other is in New York iirc.  3 and 4 bar connections and they are pretty good. 

As for carpooling, I just did that not too long ago for KoF.  Both of my friends went for Marvel/VF primarily, and I went for KoF.

I have tried my best to help people/friends out here in AL, some just live too far out and we dont have good net down here so we're always lvl 2 connections(the bad 2 bars, some 2 bars are acceptable) so we never can play.  I thought about driving out to them to play, but IRL expenses really cut in to the gas money for said 45 min-hour and a half drives so I can never play with them.  Some people quit because I beat them with their own team in previous tournaments IN A WAY TO SHOW THEM WHAT THEIR CHARACTER CAN DO.  Instead of saying good stuff, one actually said "I can't keep up with you, I might as well give up."  I was like really?  Getting good is not a 1 week thing.  I grinded for weeks to get where I am and still do.  I have put in  OVER 300 hours on my console alone(one I do not bring to casuals) so that tells you how much I play KoF.  While playing these guys, they KNOW I am considered one of the better players in the Southeastern region and they dont really ask me for advice and always think I'm trolling them.  The other good guys in KoF in my state moved on to VF and Marvel because we basically scared off most people from KoF.  Now I have to expect out of state people to show up at tourneys to play anyone around here now, especially with Persona in the picture.


For players getting discouraged and who think you are trolling, you might have to do a little bit of what I do. With a few other gaijin (foreigners) out here learning KOF in Japan, I get online with them and do training there. I ask him to perform the move in front of me and give him tips on how to do stuff. Sometimes I'm the training dummy, and sometimes I mirror him to show him how to do it (for timing's sake). In absence of an online training mode, this really does work. Doesn't matter to me if it lowers the win/loss ratio as that # shouldn't matter much anyway.

Don't know how you could suggest this without making it seem like trolling, and don't know about their connections, but you can always direct some people to the DC practice online stuff on Saturdays, maybe they can get some community help or encouragement.
Title: Re: KOF Community Growth and Outreach
Post by: Terrastorm on August 28, 2012, 05:28:29 AM
-Hold weekly practice/teaching/casuals for KOF XIII. This is where you need to know the game more than anyone else. Bring your system, show off some good replays to them, and one thing that worked for me is uploading some tutorial vids I found online, like Dandy J's and showing those there. And show them the active difference between how you can play restrictively like SF, or how to take advantage of more of the systems.

-If there's a big tournament close to you that has KOF XIII, but you're short on funds, see if you can get a carpool going with a few guys. Pitch in, and as they're going for AE, MVC, etc., you go for KOF.

-Like choysauce mentioned, start up and keep a social network group going for KOF locals, facebook, twitter, something. Or keep up KOF content in the facebook group your local scene already has (Max playing KOF XIII, tournament from _________, etc.

And a question for you guys, is this a good enough place to talk about actual attempts at scenes and where they stand, or just ideas?

Right now, the only practice I get is online with some upstate people.  One in North Carolina and the other is in New York iirc.  3 and 4 bar connections and they are pretty good. 

As for carpooling, I just did that not too long ago for KoF.  Both of my friends went for Marvel/VF primarily, and I went for KoF.

I have tried my best to help people/friends out here in AL, some just live too far out and we dont have good net down here so we're always lvl 2 connections(the bad 2 bars, some 2 bars are acceptable) so we never can play.  I thought about driving out to them to play, but IRL expenses really cut in to the gas money for said 45 min-hour and a half drives so I can never play with them.  Some people quit because I beat them with their own team in previous tournaments IN A WAY TO SHOW THEM WHAT THEIR CHARACTER CAN DO.  Instead of saying good stuff, one actually said "I can't keep up with you, I might as well give up."  I was like really?  Getting good is not a 1 week thing.  I grinded for weeks to get where I am and still do.  I have put in  OVER 300 hours on my console alone(one I do not bring to casuals) so that tells you how much I play KoF.  While playing these guys, they KNOW I am considered one of the better players in the Southeastern region and they dont really ask me for advice and always think I'm trolling them.  The other good guys in KoF in my state moved on to VF and Marvel because we basically scared off most people from KoF.  Now I have to expect out of state people to show up at tourneys to play anyone around here now, especially with Persona in the picture.

That's definitely not how most would see that unless you told them, I would think you were just trolling too.

You really should be the one giving them advice after they lose, especially after giving them a terrible beating, so they feel somewhat motivated to keep playing. The community isn't what it use to be. Nobody is willing to improve(unless there is some incentive to do so), and everybody is content with watching streams.
Title: Re: KOF Community Growth and Outreach
Post by: choysauce on August 31, 2012, 08:14:56 PM
i'm excited that p4a is joinin kof at TRB! i feel like this may help increase the numbers for that tournament.

how are you all faring in your own communities? anything you guys are trying differently to get sessions going?
Title: Re: KOF Community Growth and Outreach
Post by: AirLancer on September 01, 2012, 07:00:46 AM
Stuck trying to find any players at all...
Title: Re: KOF Community Growth and Outreach
Post by: solidshark on September 01, 2012, 07:04:55 AM
Stuck trying to find any players at all...

FG players or KOF players?
Title: Re: KOF Community Growth and Outreach
Post by: Tyrant292 on September 01, 2012, 06:52:41 PM
i'm excited that p4a is joinin kof at TRB! i feel like this may help increase the numbers for that tournament.

how are you all faring in your own communities? anything you guys are trying differently to get sessions going?

Me and my friends are trying to start a community here. Hopefully tomorrow is our starting point. Wish us luck! Our skill level is not the same at the moment so what were trying to do is learn the game and level up for the moment. Hopefully I'll upload some of our gameplay when I get the chance.
Title: Re: KOF Community Growth and Outreach
Post by: Mikel on September 02, 2012, 12:51:08 AM
While I am finding KOF players in my scene in an attempt to pick up the game again, I am too surprised to see that people are playing P4A now and somewhat dropped KOF entirely... I guess Louis was right on the hype-ass EVO finals not inspiring scene growth...

It is true that the netcode was why I dropped KOF XIII, but I guess its back to Persona 4 Arena for me.
Title: Re: KOF Community Growth and Outreach
Post by: AirLancer on September 02, 2012, 03:04:49 AM
FG players or KOF players?

Let's just put it this way. If I ask if someone's played a fighting game before, the majority of the people around me will think of UFC or Smash Bros.
Title: Re: KOF Community Growth and Outreach
Post by: Terrastorm on September 02, 2012, 03:38:25 AM
FG players or KOF players?

Let's just put it this way. If I ask if someone's played a fighting game before, the majority of the people around me will think of UFC or Smash Bros.

If you live in a college town, try putting up flyers for events or gatherings around the university.
Title: Re: KOF Community Growth and Outreach
Post by: the7k on September 02, 2012, 07:33:20 AM
Ha ha... all the people in my town think fighting games either involve Dragonball Z or Naruto. Ever time I get asked about a fighter (like, most recently, Persona 4 Arena) they ask me if it plays like either Naruto or DBZ - when I tell them it's more like Street Fighter, they just snub it off as being no good.

As you can tell, my area has no taste whatsoever.
Title: Re: KOF Community Growth and Outreach
Post by: AirLancer on September 02, 2012, 08:12:21 AM
If you live in a college town, try putting up flyers for events or gatherings around the university.

Unfortunately, a Marine Corps base is far less likely to contain players (of FGs anyway, not so much FPSs)...
Title: Re: KOF Community Growth and Outreach
Post by: solidshark on September 03, 2012, 06:00:20 AM
I'm sort of surprised at the scenes that equate main fighters they play to Naruto/DBZ or Smash/UFC, and yet I'm not. It would be really satisfying to see an area like that adopting KOF before it would adopt SF though. Odd how the Japanese area I'm in (small fishing village basically) has no scene, and the closest competitive game they've got is Pokemon on their 3DS. In that sense, consider yourselves lucky.

Only possible solution to that was the first thing choysauce brought up in the thread which was exposure. The worst thing they can do is ignore it or tell you to move off so they can put a "better" game in (response to this varies, but if it's a setup I brought, including game and system, I wouldn't budge).

And while I can't tell about a scene I have now, I can tell you what I had planned for my scene back around Detroit, and a good estimate of what would've happened.

I'd planned to hold ranbats at the best area possible for most Detroit-area players, with most of the current fighters (SSF4, U/MVC3, BB, T6, etc.) and special emphasis on KOF XIII. Tried a setup of bringing my PS2 SNK fighting collections to the same place, but that barely worked. Had I still been around, I would've held the ranbats, gotten people into KOF through just showing it off, teaching aspects about it, or holding specific tournaments for it. The presence there would still be there as of now, it'd fluxuate between people moving from game-to-game, but interest would still be there. Maybe I'd be able to make it to a tournament with a few other guys for KOF, maybe. EVO would be the big push where friends would be looking to get the game and there'd be a bigger network to teach others. It's a good 70% that that's what would've went down.

The biggest proponent to keeping people into it is to have them talking about it. Which Iori has the better Yuri Ori (taco)? Best BnBs for Shen or Benimaru? What's the easiest HD combo for Kim? How effective is Yuri's dive kick on Chin? etc.
Title: Re: KOF Community Growth and Outreach
Post by: solidshark on October 02, 2012, 08:48:13 AM
http://www.eventhubs.com/news/2012/oct/01/madkof-king-fighters-scene-getting-smaller-might-give-and-go-back-real-life/ (http://www.eventhubs.com/news/2012/oct/01/madkof-king-fighters-scene-getting-smaller-might-give-and-go-back-real-life/)

On the offchance that this gets discussed here too, it's best to put it out there what the translator wasn't quoted on:

Cafeid_Koogle said 5 hours, 19 minutes ago

Hi, I did the translation on Twitch Tv chat while Mad Kof was speaking. I was typing fast and last few sentences didn't make it onto Twitch Tv chat.

Mad Kof and Lacid said "Please support KoF13 and play the game."
http://www.eventhubs.com/news/2012/oct/01/madkof-king-fighters-scene-getting-smaller-might-give-and-go-back-real-life/#c397665 (http://www.eventhubs.com/news/2012/oct/01/madkof-king-fighters-scene-getting-smaller-might-give-and-go-back-real-life/#c397665)


Also, got a question for the KOF community lately. If you've been to SB or any other big tournaments featuring XIII, what's been your impression on things, in skill-level, the players, numbers attended, etc.? And what would you suggest for improvements if you see any problems?
Title: Re: KOF Community Growth and Outreach
Post by: choysauce on November 01, 2012, 09:12:46 PM
i think having more media would be helpful so i wanted to ask if anyone would want to take over the "KOF13: A look into the mind" cast.

i've gotten way too busy with real life stuff so i effectively can't do this anymore. but i'd love to see it continue. please refer to the thread here to see what the stipulations and conditions are to make the show

http://dreamcancel.com/forum/index.php?topic=2276.0 (http://dreamcancel.com/forum/index.php?topic=2276.0)
Title: Re: KOF Community Growth and Outreach
Post by: solidshark on November 02, 2012, 06:07:02 AM
i think having more media would be helpful so i wanted to ask if anyone would want to take over the "KOF13: A look into the mind" cast.

i've gotten way too busy with real life stuff so i effectively can't do this anymore. but i'd love to see it continue. please refer to the thread here to see what the stipulations and conditions are to make the show

http://dreamcancel.com/forum/index.php?topic=2276.0 (http://dreamcancel.com/forum/index.php?topic=2276.0)

This is intriguing. Not sure if I'll be able to take this on fully, but I can certainly contribute with guys I match up with weekly. How often were you originally trying to have the cast? Weekly? Monthly?
Title: Re: KOF Community Growth and Outreach
Post by: chessmaster on June 12, 2013, 03:25:42 AM
Sorry for bringing this thread from the grave, but I have a couple questions and didn't know where to post them. Anyway, I'm really interested in kof 13 but my understanding is the online is dead and there's no big scenes in america. So if I get the game will some of you guys play online with me? if the online really is that bad, I'll still get the game for the single player content when the price drops more. but would you guys recommend I get the game despite online being dead? I'm asking if you guys will play because I will probably get very little offline action, if any. I only have a few friends into fighters and they don't play kof, mostly mk, injustice and Mvc.
Title: Re: KOF Community Growth and Outreach
Post by: desmond_kof on June 12, 2013, 05:21:19 AM
Sorry for bringing this thread from the grave, but I have a couple questions and didn't know where to post them. Anyway, I'm really interested in kof 13 but my understanding is the online is dead and there's no big scenes in america. So if I get the game will some of you guys play online with me? if the online really is that bad, I'll still get the game for the single player content when the price drops more. but would you guys recommend I get the game despite online being dead? I'm asking if you guys will play because I will probably get very little offline action, if any. I only have a few friends into fighters and they don't play kof, mostly mk, injustice and Mvc.

If you are looking to play ONLY online then you'll be disappointed. The game is playable at 4/blue bars but it still has very noticeable delay and to get those bars depends on the location of your opponent and your connections and ping to each other. Plus since not many people are online at all these days so you'll be looking forever for a match, or a good one.
Title: Re: KOF Community Growth and Outreach
Post by: chessmaster on June 12, 2013, 08:34:58 AM
thanks for your insight. i think i may get it as soon as my budget allows anyway.
Title: Re: KOF Community Growth and Outreach
Post by: desmond_kof on June 12, 2013, 05:01:28 PM
What system do you have? I believe it's around 15 bucks on PSN and it's 29.99 on XBL. It's cheap.
Title: Re: KOF Community Growth and Outreach
Post by: chessmaster on June 12, 2013, 09:29:46 PM
i have xbox 360. And yeah i think its around $30 at gamestop but i haven't been able to find it at any local gamestops. Do you know if you need a lot of memory space to download it on xbl?
Title: Re: KOF Community Growth and Outreach
Post by: desmond_kof on June 12, 2013, 09:55:45 PM
i have xbox 360. And yeah i think its around $30 at gamestop but i haven't been able to find it at any local gamestops. Do you know if you need a lot of memory space to download it on xbl?

It's just 2 gigs. And even if you don't play online often, you can try it out with the rest of your friends that play other games and see if they might mess around with it or not.
Title: Re: KOF Community Growth and Outreach
Post by: Zachary Unitedstates on June 12, 2013, 11:21:00 PM
I played a couple matches yesterday on XBL and I think it varies on time of day.
Title: Re: Re: Re: KOF Community Growth and Outreach
Post by: AlexTwo on June 13, 2013, 04:12:54 PM
Sorry for bringing this thread from the grave, but I have a couple questions and didn't know where to post them. Anyway, I'm really interested in kof 13 but my understanding is the online is dead and there's no big scenes in america. So if I get the game will some of you guys play online with me? if the online really is that bad, I'll still get the game for the single player content when the price drops more. but would you guys recommend I get the game despite online being dead? I'm asking if you guys will play because I will probably get very little offline action, if any. I only have a few friends into fighters and they don't play kof, mostly mk, injustice and Mvc.

If we find that we have a good connection, I'll play with ya when I can. It may be good since I'm also a beginner.

To everyone else though, as a beginner how can I get people interested in LEARNING KoF with me? It seems like the only people who want to learn are at Juice's stream, but I want some offline action too. I got a friend of mine to get the game based on the art/characters, but he has NO interest in actually learning or improving.

Sent from my MOTWX435KT using Tapatalk 2
Title: Re: KOF Community Growth and Outreach
Post by: desmond_kof on June 13, 2013, 04:34:33 PM

To everyone else though, as a beginner how can I get people interested in LEARNING KoF with me? It seems like the only people who want to learn are at Juice's stream, but I want some offline action too. I got a friend of mine to get the game based on the art/characters, but he has NO interest in actually learning or improving.


The way to get people to be interested in learning KOF is to not try to get them interested in all.

The interest and desire has to come solely from them. If they want to learn and want to improve they need to have that within themselves. You can't really GET anyone to become interested, they have to be inspired.

The way to inspire people is that you have to do it yourself, and make it known that it is fun and enjoyable.

I didn't try at all to get people interested in KOF in my local scene. All I did was make it known that I play, that I enjoy the game and that I want to get better. Then the truly interested people came to me (or they found me).

Just keep playing, keep practicing and letting people know that you play KOF. Don't be annoying with it on some "my game is better than yours" type stuff. You gotta be care-free with it.
Title: Re: Re: Re: KOF Community Growth and Outreach
Post by: chessmaster on June 14, 2013, 04:15:58 AM

If we find that we have a good connection, I'll play with ya when I can. It may be good since I'm also a beginner.

To everyone else though, as a beginner how can I get people interested in LEARNING KoF with me? It seems like the only people who want to learn are at Juice's stream, but I want some offline action too. I got a friend of mine to get the game based on the art/characters, but he has NO interest in actually learning or improving.

Sent from my MOTWX435KT using Tapatalk 2
Okay great. I'll let you guys know as soon as I get the game. I also have kof 2k2 um, if anybody plays it.