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Other Fighting Games => SNK Games => Topic started by: Eripio69 on October 21, 2010, 11:13:05 AM

Title: On which title (fighting) should SNKp work after they finish XIII?
Post by: Eripio69 on October 21, 2010, 11:13:05 AM
Vote and discuss :D

I'd like to see Maximum Impact 3.
Title: Re: On which title (fighting) should SNKp work after they finish XIII?
Post by: SAB-CA on October 21, 2010, 12:10:10 PM
Bat-Col2, since they could then cross promote with any other games they may possibly work on, and not just fighters. It's unlikely we'll ever see every SNKP series we like done in "H(igher)D", so getting to see a few from Each series, Like Hattori Hanzo, Moriya, or maybe even some chara's from MI, could be a nice consolation prize.

Another MI would make a great downloadable/full retail release, but is there any chance of that, with Falcoon gone?
Title: Re: On which title (fighting) should SNKp work after they finish XIII?
Post by: Chowdizzle on October 21, 2010, 12:28:51 PM
A MOTW 2 would be so insane. Though it's hard to say that SNK will ever make any of these games. It's sad knowing they are on the brink of bankruptcy.
Title: Re: On which title (fighting) should SNKp work after they finish XIII?
Post by: Diavle on October 21, 2010, 03:14:11 PM
XIV, they should concentrate their efforts into one series (at least for now).

Arcsys (Blazblue) and Namco (Tekken) do the same and they are constantly at the top of the Arcadia charts.

MOTW2 would be nice but MOTW was a complete failure so its very high risk, might as well put that effort into their poster child.
Title: Re: On which title (fighting) should SNKp work after they finish XIII?
Post by: Eripio69 on October 21, 2010, 03:53:59 PM
Bat-Col2, since they could then cross promote with any other games they may possibly work on, and not just fighters. It's unlikely we'll ever see every SNKP series we like done in "H(igher)D", so getting to see a few from Each series, Like Hattori Hanzo, Moriya, or maybe even some chara's from MI, could be a nice consolation prize.

Another MI would make a great downloadable/full retail release, but is there any chance of that, with Falcoon gone?

I'd die to see MI RA on XBLArcade.
Does falcoon have rights on the MI series that won't allow them to continue the series with a new artist?
Title: Re: On which title (fighting) should SNKp work after they finish XIII?
Post by: Diavle on October 21, 2010, 04:03:48 PM
Does falcoon have rights on the MI series that won't allow them to continue the series with a new artist?

How can he have rights to KOF?
Title: Re: On which title (fighting) should SNKp work after they finish XIII?
Post by: fiol on October 21, 2010, 04:05:58 PM
since i dont like MOTW, i would say KOF 14 eheh
Title: Re: On which title (fighting) should SNKp work after they finish XIII?
Post by: Rex Dart on October 21, 2010, 04:19:27 PM
SNKP should support XIII post-release with occasional DLC (preferably not new characters, though) and balance/netcode patches (if necessary, hopefully they won't be). They should also support SNK tournaments outside of Asia with some random prizes. Nothing fancy really. Also, the producers of KOF doing something as simple as putting in an appearance at a tournament to congratulate the winners would be a nice gesture.

Fans should work on playing the hell out of XIII. Discover every intricacy and detail the game has to offer. Get serious with it. Don't see XIII as a fighter that will simply tide you over until the next SNK announcement, but a fighter you'll be going back to for years and years to come. Raise the status of KOF in the eyes of other fighting game fans, and show it's worthy of the "King" in its title.

If both these things happen, then SNK can make a Kinect-controlled witch-touching game for all I care. They will have done the impossible, and I'd have no desire to make any lame fanboy requests of them.
Title: Re: On which title (fighting) should SNKp work after they finish XIII?
Post by: Eripio69 on October 21, 2010, 04:20:25 PM
Does falcoon have rights on the MI series that won't allow them to continue the series with a new artist?

How can he have rights to KOF?

I don't know m8 that's why I am asking. Maybe he has rights on Alba, Soiree, Lien etc that are characters that he created.
Title: Re: On which title (fighting) should SNKp work after they finish XIII?
Post by: THE ANSWER on October 21, 2010, 05:06:04 PM
I don't think this thread belongs in the KOF XIII forum...
Title: Re: On which title (fighting) should SNKp work after they finish XIII?
Post by: Judge Fudge on October 21, 2010, 05:22:15 PM
Especially since there's another one a lot like it elsewhere I think.
Title: Re: On which title (fighting) should SNKp work after they finish XIII?
Post by: solidshark on October 21, 2010, 06:32:49 PM
While I voted for Garou 2, or a Last Blade 3 if such a miracle could come true, Rex Dart makes a hell of a point. Building up XIII will get more people ready for SNK's next project, and with more demands, hopefully the developers will be affored even more time and money. Better to let the current vehicle do as much as it can instead of daydreaming how shiny or awesome the next one will be.

SNKP should support XIII post-release with occasional DLC (preferably not new characters, though) and balance/netcode patches (if necessary, hopefully they won't be). They should also support SNK tournaments outside of Asia with some random prizes. Nothing fancy really. Also, the producers of KOF doing something as simple as putting in an appearance at a tournament to congratulate the winners would be a nice gesture.

Fans should work on playing the hell out of XIII. Discover every intricacy and detail the game has to offer. Get serious with it. Don't see XIII as a fighter that will simply tide you over until the next SNK announcement, but a fighter you'll be going back to for years and years to come. Raise the status of KOF in the eyes of other fighting game fans, and show it's worthy of the "King" in its title.

If both these things happen, then SNK can make a Kinect-controlled witch-touching game for all I care. They will have done the impossible, and I'd have no desire to make any lame fanboy requests of them.
Title: Re: On which title (fighting) should SNKp work after they finish XIII?
Post by: MUSOLINI on October 21, 2010, 06:34:38 PM
only 2 are worthy enough, kof xiv or a new hd 2d ss game done right.
Title: Re: On which title (fighting) should SNKp work after they finish XIII?
Post by: Nagare_Ryouma on October 21, 2010, 06:35:10 PM
World Heroes 3.
Ha ha, just kidding.
I think they should work on KOF XIV.
I don´t think the company is in economic situation in wich they can revive other franchises.
Back in the days the were releasing games all the time, now the situation is different for them.
I hope KOF XIII also sells very well on consoles worldwide and we can have a KOF XIV with new arc (wich means new characters, new hero team).
Title: Re: On which title (fighting) should SNKp work after they finish XIII?
Post by: SAB-CA on October 21, 2010, 07:15:01 PM
Does falcoon have rights on the MI series that won't allow them to continue the series with a new artist?

The General idea seems to be that The MI series died with Falcoons departure. Plans for MI3 were scrapped, and I think they had a port for MI2 announced for 360 early on as well?

The females still appear in their Cellphone games, however, so they don't seem entirely deleted.

SNKP should support XIII post-release with occasional DLC (preferably not new characters, though) and balance/netcode patches (if necessary, hopefully they won't be). They should also support SNK tournaments outside of Asia with some random prizes. Nothing fancy really. Also, the producers of KOF doing something as simple as putting in an appearance at a tournament to congratulate the winners would be a nice gesture.

What could be worthy DLC for XIII that'd actually draw attention, though, that's not a character? I guess awesome bonus Palettes like Masked Takuma and Big Bear/Raiden... but I really think "Characters & Stage" Combo packs would be a worthy addition. If they handle the idea similiar to how Aksys is handeling the BBCS DLC + Arcade Sequel release + that Arcade live net update stuff they're mentioned partnering with, then it could be good for everyone; tourney players, new fans, and SNKP.

Anywho, much agree with the support idea. It'd be great if they even did small, relativately inexpensive things like send a few SNKP employees with Xbox360 to big anime conventions (Aksys tried this with BBCT, correct?)

Fans should work on playing the hell out of XIII. Discover every intricacy and detail the game has to offer. Get serious with it. Don't see XIII as a fighter that will simply tide you over until the next SNK announcement, but a fighter you'll be going back to for years and years to come. Raise the status of KOF in the eyes of other fighting game fans, and show it's worthy of the "King" in its title.

Alot of this should happen automatically, when everyone has the game in their hands. I wouldn't worry too much about these wishlist kinda topics... they're just an ok way to pass the time while waiting for 2k2UM XBLA and XIII Console releases.

If both these things happen, then SNK can make a Kinect-controlled witch-touching game for all I care. They will have done the impossible, and I'd have no desire to make any lame fanboy requests of them.

Personally, I hope they suppliment serious support of XIII on consoles with downloadable side projects. Capcom did a good job with this in the early years of this console generation, and it's a good testing ground for Genre interest, netcode, old series revivals, and experimental game ideas. Today's official announcement of Trouble Witches NEO + SNK Playmore XBLA on Facebook suggest that they agree.
Title: Re: On which title (fighting) should SNKp work after they finish XIII?
Post by: jinxhand on October 21, 2010, 07:35:03 PM
World Heroes 3.
Ha ha, just kidding.
I think they should work on KOF XIV.
I don´t think the company is in economic situation in wich they can revive other franchises.
Back in the days the were releasing games all the time, now the situation is different for them.
I hope KOF XIII also sells very well on consoles worldwide and we can have a KOF XIV with new arc (wich means new characters, new hero team).


Man, WHP was great... I wouldn't mind seeing another addon to the series... I remembering watching the Japanese tutorial videos they had online (I think they're on YouTube now)...

I personally voted for NGBC2, although I was also thinking about MOTW2... I remember way back there was some talk about it, but nothing else really happened... I like MOTW as it was the best alternate to 3S imo... My only wish would be for a few more characters (some returning characters would be good, too)...
Title: Re: On which title (fighting) should SNKp work after they finish XIII?
Post by: Violent Ryo on October 21, 2010, 09:52:11 PM
Even though a Garou 2 or Art of Fighting 4 (either game should have MR. Karate Ryo as hidden secret boss like past FF games hehe), i really want a second chane with SvC Chaos.

There is just something very epic, charming, cool about a SNK/Capcom crossover, its like the ultimate rivalry.  Not silly forced make no sense crossovers like Marvel vs Capcom.

SNK vs Capcom:  Chaos 2 is my pick.
Title: Re: On which title (fighting) should SNKp work after they finish XIII?
Post by: jinxhand on October 21, 2010, 10:14:57 PM
If they were to make a SvC2, it needs to be either like KOF (3v3) or NGBC (2v2), with the typical KOF game mechanics... What made CvS2 so good was that you were given an option to use either a Capcom or SNK groove, and each one had their system intact... So if you were a KOF devout and only used KOF characters and systems, you could do just that... Plus a majority of the SNK characters were playable, and not broken (except for that Kim C-groove infinite)...

It would be good to see this come out though... I'd like to see the options of having SF links and KOF links and some of the other sub systems available...
Title: Re: On which title (fighting) should SNKp work after they finish XIII?
Post by: Chlorophylle on October 21, 2010, 10:47:27 PM
SNKP need to let KOF breathe a little bit. 90% of what they do is KOF related, the KOF dependance is killing them ( see the catasthrophe only one game brought on them ) and killing the IP ( people are getting sick of seeing KOF everywhere ).

Nobody care about Samsho anymore. Metal Slug is dead.

MOTW is their ONLY IP besides KOF that is more or less famous. Yes, even though the first episode didn't sell much. It's like Third Strike, people shit on the game at the beiginning and then, by... " miracle " everyone love it because it's the best game ever blahblahblah...

They should make another MOTW game. They must release another game that isn't KOF. Get the chance to not let the compagny depend on only one game. Again.
Title: Re: On which title (fighting) should SNKp work after they finish XIII?
Post by: Dechimo on October 22, 2010, 12:17:28 AM
They should work on Mark of the wolves 2 for now and take their time to make a new kof
Title: Re: On which title (fighting) should SNKp work after they finish XIII?
Post by: sibarraz on October 22, 2010, 03:18:06 AM
The lack of Last Blade disturb me

SNKP could try to make LB2 a game more like Guilty Gear, or Melty Blood maybe
Title: Re: On which title (fighting) should SNKp work after they finish XIII?
Post by: Remxi on October 22, 2010, 08:26:56 AM
Either SvC2 or MI3 with a new engine.
Title: Re: On which title (fighting) should SNKp work after they finish XIII?
Post by: MUSOLINI on October 22, 2010, 11:45:39 PM
wft are people talking bout, motw popular? their 2 most famous series are kof and ss, to a lesser degree ff (as a series, not motw).
Title: Re: On which title (fighting) should SNKp work after they finish XIII?
Post by: sibarraz on October 23, 2010, 12:05:04 AM
Garou is like shenmue

Everybody says that's a masterpiece yet the game bombed really bad, I still think that the game was popular, but not that popular to save SNK, I don't know if they recovered the investment, but as far as I know, a sequel of MOTW will caught some attention, at least lots of friends who are not even fighting game fans (less of SNK) had talked me about garou, or fatal fury mark of the wolves if we talk of the dreamcast

Also, for some odd reason, when I always bring friends to my house who don't like fighting games, ALL OF THEM, had enjoyed garou, I had tried with 98, SF IV, and other games, which tend to get meh, to nice reactions, yet with garou, they found it the best shit ever

It helps also that the S/P Power of Hotaru is funny as hell :D it's like the first thing that I do when I play with them and then they say ''lol, let's play some more''

So yeah, Garou (or recall it fatal fury if they release it on the western) should be the next logical option behind samurai shodown, and maybe NGBC 2, even though my hopes are not that high
Title: Re: On which title (fighting) should SNKp work after they finish XIII?
Post by: krazykone123 on October 23, 2010, 02:24:44 AM
Garou: MOTW2  KOFXII graphic style then make KOF XIV on the side

 MI3 and maybe release a new IP fighter on XBLA/PSN would be good too
Title: Re: On which title (fighting) should SNKp work after they finish XIII?
Post by: jinxhand on October 26, 2010, 06:05:41 PM
SNK's got too many other games they could work on to release a new IP... They also have several projects that were put on hold, so here's hoping that with the success of KOFXIII they can revive those older projects and spruce them up for next gen gaming...
Title: Re: On which title (fighting) should SNKp work after they finish XIII?
Post by: MUSOLINI on October 27, 2010, 05:24:24 PM
im probably one of the few,but i wouldnt mind a new ssrpg.
Title: Re: On which title (fighting) should SNKp work after they finish XIII?
Post by: solidshark on October 27, 2010, 06:40:26 PM
im probably one of the few,but i wouldnt mind a new ssrpg.

Now that's a good idea. So many elements to take advantage of, and maybe borrow from.
Title: Re: On which title (fighting) should SNKp work after they finish XIII?
Post by: sibarraz on October 27, 2010, 10:49:14 PM
The thing is that, RPG are way more different than the one released 15 years ago.

Has SNKP the money to release a game that could fulfill all the requests of a modern rpg?
Title: Re: On which title (fighting) should SNKp work after they finish XIII?
Post by: MUSOLINI on October 28, 2010, 12:05:48 AM
most rpg's of the next gen look like ass. the ones that do look like a million bucks play like ass. if something would be done somewhere in the middle it would be good. a good rpg doesnt have to have squere money behind it. the og ssrpg is already one of the best looking 2d rpgs ever made imo. imagine that in hd with better animation and evetything still remaining 2d. add the modern day elements of more modern rpgs (the newer elements that dont suck ass) and you could potentially make an awesome rpg. doesnt even have to cost a lot.
in short thats what square missed imo, all their newer rpg's are ass compared to their snes masterpieces. less money for cuctscenes and more in game xtras would make all their games better. their newer titles lack sould or heart, however you wanna name it.
Title: Re: On which title (fighting) should SNKp work after they finish XIII?
Post by: jinxhand on October 28, 2010, 06:49:01 PM
If they made a new ssrpg, it would more than likely play like one from the Tales franchise... I personally wish would make one open like Saga Frontier...
Title: Re: On which title (fighting) should SNKp work after they finish XIII?
Post by: solidshark on October 28, 2010, 06:53:09 PM
Musolini makes a good point in that it would be better made more like an past-gen rpg. Wonder if making it a downloadable game would make more people happy/willing to buy it. If they ever do something like that, I'd suggest something similar to SS4. Characters all interacting around a temple at the center which is everyone's destination. Maybe it could play out similar to NamcoXCapcom, just not miniaturizing the characters.
Title: Re: On which title (fighting) should SNKp work after they finish XIII?
Post by: jinxhand on October 28, 2010, 07:29:53 PM
I'm thinking Sky Stage is the experiment to see how people react to SNK characters in different genre games...
Title: Re: On which title (fighting) should SNKp work after they finish XIII?
Post by: sibarraz on October 28, 2010, 08:13:39 PM
most rpg's of the next gen look like ass. the ones that do look like a million bucks play like ass. if something would be done somewhere in the middle it would be good. a good rpg doesnt have to have squere money behind it. the og ssrpg is already one of the best looking 2d rpgs ever made imo. imagine that in hd with better animation and evetything still remaining 2d. add the modern day elements of more modern rpgs (the newer elements that dont suck ass) and you could potentially make an awesome rpg. doesnt even have to cost a lot.
in short thats what square missed imo, all their newer rpg's are ass compared to their snes masterpieces. less money for cuctscenes and more in game xtras would make all their games better. their newer titles lack sould or heart, however you wanna name it.

The problem is, one thing is what we would love to see and other one is realistically which game could be made with the actual situation that help them make a profit, and I'm a little scared that with the launch of the 3DS, 2D rpg games will be totally dead

At least comparing with how much money versus how much units sold will had a SamSho 2d game, I will hardly call it a wise move, even though maybe will make enough units solds to work

I know that never will happen, buth an Ikari Warriors FPS could be some crazy idea if SNKP ever wanted to create one FPS, but again, little piggies will fly the day that this gonna happen

About SkyStage, I think that is more a case of SNK trying to launch shoot em ups instead of trying to tease old franchises with new concepts, I'm more sure of this with the announcement of trouble witches, SNK is primarly an arcade company, and shoot em ups are still profitable, so I'm not surprised to see them trying to gain some piece of this market dominated by cave

At least I think that SNK will still do arcades games until a long time, that's the only thing that they always knew how to do.

Well, and that Pseudo Hentai game which is still more popular that a lot of games that SNK has created
Title: Re: On which title (fighting) should SNKp work after they finish XIII?
Post by: AM2 on November 09, 2010, 11:00:32 AM
I'd like a new Fatal Fury, either Real Bout or MOTW style. And older characters being brought back would be awesome too.
Title: Re: On which title (fighting) should SNKp work after they finish XIII?
Post by: jinxhand on November 09, 2010, 08:47:14 PM
I personally think that if the original characters from FF were to come back and the system was based on MOTW, it would be a success... It would allow some of the characters to do better combos, and have better setups imo... Plus, it would increase the roster to a considerable size...
Title: Re: On which title (fighting) should SNKp work after they finish XIII?
Post by: MUSOLINI on November 09, 2010, 11:17:51 PM
nah man rb2 > motw. if its made it should be based on rb2's engine but with some motw spirinckled in it.
Title: Re: On which title (fighting) should SNKp work after they finish XIII?
Post by: Gravelneed on November 25, 2010, 01:23:59 AM
I voted NBGC 2. I really liked the game. Though I would like to have more KOF stuff or a new SS.
Title: Re: On which title (fighting) should SNKp work after they finish XIII?
Post by: Nocturnal on December 11, 2010, 12:03:15 AM
Could have sworn I posted in this thread before. I vote new FF game or even LB3 would be nice.
Title: Re: On which title (fighting) should SNKp work after they finish XIII?
Post by: Shinra Shiranui on December 11, 2010, 01:04:50 AM
I always wanted a new SS
Title: Re: On which title (fighting) should SNKp work after they finish XIII?
Post by: Nikolai VolKOF on December 30, 2010, 06:44:30 AM
MOTW 2 on mine!
Title: Re: On which title (fighting) should SNKp work after they finish XIII?
Post by: marchefelix on January 15, 2011, 04:30:08 AM
I voted KOF XIV (hehehe)
Title: Re: On which title (fighting) should SNKp work after they finish XIII?
Post by: nilcam on January 15, 2011, 05:56:23 AM
They need to expand their line up. If I were SNKP, I'd look into doing more fighters with a simpler graphical approach, maybe even the cel animation style of GG or something to generate profit while I worked on the next KOF game. I'd love to see SamSho updated with nice, cel animation.
Title: Re: On which title (fighting) should SNKp work after they finish XIII?
Post by: krazykone123 on January 15, 2011, 06:25:13 PM
They need to expand their line up. If I were SNKP, I'd look into doing more fighters with a simpler graphical approach, maybe even the cel animation style of GG or something to generate profit while I worked on the next KOF game. I'd love to see SamSho updated with nice, cel animation.

Vector art for a new SS game would be great, SS's sprites has fallen behind ever since Tenka so fresh new sprites (that don't make the game look like a high end Sega Saturn game) might actually get more people interested in it.

A new MOTW with XIII sprites would be good too.
Title: Re: On which title (fighting) should SNKp work after they finish XIII?
Post by: MUSOLINI on January 15, 2011, 09:58:37 PM
um, kk, SS has the same graphics since SS3, that game was released in 19 mf 95. its that old. and the worst part about these tenka and later SS games is that the OG SS sprites made in SS3 are WAY  better than those of SS 4 (sui, kaz), or 5/sp & tenka. same way kof xi was still using sprites of kof 96 (some of the anmimations where still from 94 btw, even in xi). my dream would be a 2d hd SS game made by kita senri (the artist who made the art for SS64 1 & 2 & and SSWR for ps1). this person has the best art that can be used for a SS game, no other artists art ios even close for making a SS game. too bad we got that utter crap BS they made on the hyper. these assholes make a new system which excels in 2d and theyve not even made 1 fucking 2d game on it. shits just too damn sad.
Title: Re: On which title (fighting) should SNKp work after they finish XIII?
Post by: jinxhand on January 24, 2011, 10:57:40 PM
If a Samsho game were to be made, they need to get that inkblot style that they used where the strokes were bold and it felt like one were looking at art moreso than a fighting game... I liked the music in Tenkaichi Kenkakuden, but bring back those heavy Taiko drums also!!!
Title: Re: On which title (fighting) should SNKp work after they finish XIII?
Post by: Lygophilia on January 27, 2011, 01:21:08 AM
I wish for Snk to continue with sequel of King of Fighters Maximum Impact. I prefer 3D games mostly for some reason, but I wouldn't want it "beginner like" in game play and to be more smooth in the animations.
Title: Re: On which title (fighting) should SNKp work after they finish XIII?
Post by: jinxhand on January 27, 2011, 11:14:53 PM
I wish for Snk to continue with sequel of King of Fighters Maximum Impact. I prefer 3D games mostly for some reason, but I wouldn't want it "beginner like" in game play and to be more smooth in the animations.

Strangely enough, alot of people wanted that series to continue, but without Falcoon (who I think was kinda heading the whole thing), the game was discontinued... Matter o' fact, I believe him mentioning that it was no longer gonna be made was the last thing done right after he mentioned MoTW being 80-something percent complete, and ultimately right before leaving the company...
Title: Re: On which title (fighting) should SNKp work after they finish XIII?
Post by: Mr Bakaboy on May 17, 2011, 12:59:09 AM
I like this topic wish I got in on it sooner. Personally I wish SNK/Playmore would tweak the titles they already have and re-release them like the UM series. SVC Chaos rebalanced (with a contract that lets Capcom do the same on their side) add a few moves and maybe even a new character or two and I would be thrilled. Sam Sho VI and KOF XI getting the same treatment (though Sam Sho VI already has a ton in it already) would be nice.
Title: Re: On which title (fighting) should SNKp work after they finish XIII?
Post by: LouisCipher on May 17, 2011, 05:11:06 AM
Assuming they're still around after KOF13 is released for consoles... Garou 2. I'd like to see a fusion between Garou and Real Bout 2's system mechanics. Line-sway meets Just Defend. After that, a new Samurai Shodown modeled after SS V SP.
Title: Re: On which title (fighting) should SNKp work after they finish XIII?
Post by: jinxhand on May 17, 2011, 07:13:24 AM
Assuming they're still around after KOF13 is released for consoles... Garou 2. I'd like to see a fusion between Garou and Real Bout 2's system mechanics. Line-sway meets Just Defend. After that, a new Samurai Shodown modeled after SS V SP.

If they do another Samsho, they need to keep Andrew... He was my favorite new character since Mina...
Title: Re: On which title (fighting) should SNKp work after they finish XIII?
Post by: MUSOLINI on May 21, 2011, 05:58:31 PM
andrew is one of the worst characters in ss imo, hes one of the ones that needs to go asap. basically ss2 cast mixed with ss4 cast, asura and shiki, mina without weird ass lil doll. i wouldnt mind seeing some of the good designs in the failed games either, like the dude from the psx version of wariors rage, the blond one with the special sword. theres more cool designs in that, also some of the designs in sss where good as well (spear chick etc). and i forgot 7 sword dude made by kenshin creator (from ss5).

2 anime/manga characters would be nice as well, manji from blood of the immortal and tessai from ninja scroll would fit perfectly in the SS world imo.

also new characters that dont suck (im looking at you andrew).

problem is that this doesnt seem realistic, new HD 2d SS would be the the hottest shit ever, especially if they dont fuck it up in the gameplay department (shit i would have made better games than the last batch of ss games from snkp). the costs would be skyhigh to make it look that good and be in 2d, which is a shame. i dont understand why they dont just make the animations themselves, and all the animations in between outsourced to some cheap korean or chinese company? if they make the most important animation in say a fb or dp, they make 3 or 4. have a cheap team do the animations in between that look a lot like the aniations before them and let them add 4 or 5 more, problem solved and the art wont suffer.

edit: me and my lil bros had an idea for snk since mid 90's or even early 90's that would have made snk square and nintendo money. and it still could do that today, and i wonder why they themselves never thought about it?

snk sports game, featuring characters from their most famous series and every characters having multiple specials in every sport in the game. characters like terry and yamazaki, fio and pulstar chick. lots of sports in arcade style, basketball, beach volleybal, tennis and what not. have terry do a real powerdunk and its all good imo. this is a guaranteed win (makes them $$) and not too costly either. let alone mad fun if handled right, add the fact that theyd make all their forgotten characters popular again to a newer generation. it should be super deformed as well.
Title: Re: On which title (fighting) should SNKp work after they finish XIII?
Post by: Mr Bakaboy on May 23, 2011, 02:12:08 AM
^ I think right now it's more realistic to just see re-releases like the UM series considering the success of them and how much they probably cost to build in the first place. I would love to see the HD treatment as well, but know it's far fetched considering the state Playmore is in. Personally I just want to see a decent Sam Sho online (with decent netcode). It's making me miss Sam Sho V.
Title: Re: On which title (fighting) should SNKp work after they finish XIII?
Post by: LouisCipher on May 23, 2011, 02:35:33 AM
I wouldn't mind if they just made UM games for the next few years to be honest. I don't think they have the staff as of now though, they have maybe 10 people in the game division? The UM games have done well, are low-cost and cater to that niche in Asia.

I've said it before, but these are the UM games I'd like to see:

Real Bout 2: They wouldn't have to do much; remove infinites, fix the lag on Sokaku's stage (I think this was fixed in the PS2 port), nerf the god tiers, add Alfred and White from Dominated Minds as playable characters but balance them out.

Either Samurai Shodown V SP or 6 UM: I could take either/or. All V SP needs is Suija to get nerfed, add tech throws, keep it gory. They could add characters from SS6. I don't think it would happen due to some internal policy over there, somehow I imagine the CEO's committing hari kari before they release V SP uncensored. As for 6; I heard it was pretty balanced, just add new backgrounds, new music... in fact just redo all the music and backgrounds, and add fatalities. They might redraw the sprites like in NGBC.

Last Blade 3: They could just cannibalize the sprites from the last 2 games, make them HD like in NGBC.Add 5 or so new characters, keep the Deflection, make it balanced. Done.

Title: Re: On which title (fighting) should SNKp work after they finish XIII?
Post by: jinxhand on May 23, 2011, 11:45:49 PM
Yeah I wouldn't be mad if they came out with a remastered Samsho Tenkaichi Kenkakuden... Have the stages for all Samsho's, and music, and tone down some characters, as well as beef up some characters (Genjyuro especially)...

I think the story with LB is complete, so technically, there couldn't be a part 3 I think...

MOTW:UM would be dope!!! No questions asked!!! Just get that hype going for it, and beef that netcode so the heads in US and EU don't write it off as garbage... Add alternate outfits that can be selected, and some returning characters, and its gold!!!
Title: Re: On which title (fighting) should SNKp work after they finish XIII?
Post by: Amedø310 on May 24, 2011, 01:29:32 AM
Bring Rage of the Dragons and KOF 98UMFE to DLC and improve the neogeo psn library.

And yeah... Garou MOTW 2 ftw!!
Title: Re: On which title (fighting) should SNKp work after they finish XIII?
Post by: MUSOLINI on May 24, 2011, 03:33:05 AM
rage of the dragons didnt look too bad, but the game was still pretty mediocre.
Title: Re: On which title (fighting) should SNKp work after they finish XIII?
Post by: Delta on May 24, 2011, 05:38:07 AM
The thing i liked the most about ROTD was the characters designs, since the game has like zero chance to get a sequel, i would like to see some of its characters in a future KOF game, ala the guests guys from KOF XI.

Only after adding the characters people request the most, of course.
Title: Re: On which title (fighting) should SNKp work after they finish XIII?
Post by: Amedø310 on May 24, 2011, 05:42:47 AM
Well half my wish granted. http://dreamcancel.com/?p=1023

Also, Matrimelee with Prince of Certain Country (Sissy's older brother) could use a home port.
Title: Re: On which title (fighting) should SNKp work after they finish XIII?
Post by: Mr Bakaboy on May 26, 2011, 08:28:16 AM
MOTW:UM would be dope!!! No questions asked!!! Just get that hype going for it, and beef that netcode so the heads in US and EU don't write it off as garbage... Add alternate outfits that can be selected, and some returning characters, and its gold!!!

I wouldn't mind it, but again far fetched (kinda like my SVC UM) especially since xbox already has it on there titles list no matter how shitty the netcode is. It pisses me off cause just a simple netcode patch and it would probably start selling again, but no one wants to invest in that.
Title: Re: On which title (fighting) should SNKp work after they finish XIII?
Post by: LouisCipher on May 26, 2011, 08:39:43 AM
rage of the dragons didnt look too bad, but the game was still pretty mediocre.

Rage of the Dragons was developed by another company independent of SNK if I'm not mistaken. I think it was Atlus.
Title: Re: On which title (fighting) should SNKp work after they finish XIII?
Post by: Running Wild on May 26, 2011, 09:20:35 AM
Real Bout Fatal Fury 3.
Title: Re: On which title (fighting) should SNKp work after they finish XIII?
Post by: The Gentleman on July 13, 2011, 02:24:41 AM
Honestly, as odd as it sounds, after KOFXIII, I'd simply love to see Garou Mark of the Wolves, and the Last Blade games released on PSN. I don't have a 360 yet, but handheld Garou would be a dream come true. Mainly, I'd like to get the NeoGeo Station filled with games I'm more familiar with.
Title: Re: On which title (fighting) should SNKp work after they finish XIII?
Post by: JoeJustice on August 12, 2011, 05:12:02 PM
Speaking of Garou I remember reading that the sequel was supposedly well into development when it was cut. I can't see why they wouldn't just dust that off and complete the damn thing. Is there any information about this floating on the net?
Title: Re: On which title (fighting) should SNKp work after they finish XIII?
Post by: MUSOLINI on August 12, 2011, 07:57:54 PM
Real Bout Fatal Fury 3.

agreed. next to a new ss in hd this is my bigfest wish. a new ff game, id like it more if it resembled rb instead of motw personally (motw is too much like kof imo, but way more boring and with just defending and universal overheads for everybody).
Title: Re: On which title (fighting) should SNKp work after they finish XIII?
Post by: Running Wild on August 12, 2011, 08:48:21 PM
Yeah, when it comes to high level play, I think MOTW is more annoying because you can't poke at all because one JD and Guard Cancel is all it takes to ruin your day. In RB2 at least Guard Cancels used meter, and your meter constantly drained when full, so you had to be quick with it's usage and make it count. But then sometimes RB2 could turn into a turtle fest because of the lack of Guard Crush, which MOTW has. On the other had, most characters can do rapid feint cancel chains or brake moves and break you quickly, it's BS.

lol I dunno.

Garou 2 or a new RB would be fine either way to me. If they did a new RB, I'd want them to add Jubei Yamada and Big Bear/Raiden, since the RB games kinda lacked a true grappler.
Title: Re: On which title (fighting) should SNKp work after they finish XIII?
Post by: LouisCipher on August 12, 2011, 09:23:19 PM
Yeah, when it comes to high level play, I think MOTW is more annoying because you can't poke at all because one JD and Guard Cancel is all it takes to ruin your day. In RB2 at least Guard Cancels used meter, and your meter constantly drained when full, so you had to be quick with it's usage and make it count. But then sometimes RB2 could turn into a turtle fest because of the lack of Guard Crush, which MOTW has. On the other had, most characters can do rapid feint cancel chains or brake moves and break you quickly, it's BS.

 

That's pretty much my complaint against MOTW too, plus it's really hard to get a regular throw in sometimes and it's impossible to get a tick throw. I remember many, many times in MOTW where I empty jump, I land and holding toward for at least 2 seconds, I'm literally pushing the other guy, and I hit C or D and I still don't get a throw but a standing C or D. That's bs.

RB2 just feels like the better game, even if Rick is broken. ;)
Title: Re: On which title (fighting) should SNKp work after they finish XIII?
Post by: MUSOLINI on August 12, 2011, 10:35:55 PM
lol if you think tickthrowing is bad in motw, wait till you try that shit in rb2. many times ive said this before and a lot of people that play the game seriously do agree, games needs tick throws and guard break.
Title: Re: On which title (fighting) should SNKp work after they finish XIII?
Post by: LouisCipher on August 13, 2011, 01:32:58 AM
I've played RB2 with the guys here. The throw system is entirely different and I accept that. The problem is that MOTW tries to model itself after KOF in some ways, but the throw system is nothing like KOF.

Not to be nasty to any fans of MOTW but I think of the game as a dumbed down 3rd Strike. I respect MOTW and it was one of those games that got me into fighters, but when you play that for a long while, then play 3S, it's pretty clear which is the better game.
Title: Re: On which title (fighting) should SNKp work after they finish XIII?
Post by: Running Wild on August 13, 2011, 05:10:28 AM
MOTW also has that notorious throw bug, which just ruins Tizoc's day. MOTW's throw system is kinda similar to KOF in concept, but I think it's a bit more loose, particularly on wake-up and empty jump ins. Too easy to get a free throw on wake up if you're opponent is anywhere near you. In Street Fighter, it was the opposite, you could easily get thrown during wake-up frames.

Honestly, I don't think RB2 needs tick throws. There are is so many mix-up tactics and tricks many characters can do to break open a turtling opponent (See Franco and Mary), the game doesn't need it. Especially characters with good kara-cancelable moves like Geese and Terry.

I will say though, if it's one thing I liked about both RB2 and Garou is the amount of kara-cancelable moves there are in the games.
Title: Re: On which title (fighting) should SNKp work after they finish XIII?
Post by: Alucard DX on August 17, 2011, 10:00:25 PM
 Neo Geo Battle Coliseum 2.
Title: Re: On which title (fighting) should SNKp work after they finish XIII?
Post by: MUSOLINI on August 17, 2011, 10:22:05 PM
MOTW also has that notorious throw bug, which just ruins Tizoc's day. MOTW's throw system is kinda similar to KOF in concept, but I think it's a bit more loose, particularly on wake-up and empty jump ins. Too easy to get a free throw on wake up if you're opponent is anywhere near you. In Street Fighter, it was the opposite, you could easily get thrown during wake-up frames.

Honestly, I don't think RB2 needs tick throws. There are is so many mix-up tactics and tricks many characters can do to break open a turtling opponent (See Franco and Mary), the game doesn't need it. Especially characters with good kara-cancelable moves like Geese and Terry.

I will say though, if it's one thing I liked about both RB2 and Garou is the amount of kara-cancelable moves there are in the games.

those tactics go only so far against a good opponent that can trutle effectivelly andf bait out your attacks and breakshot you. game is great but flawed, it needed only 2 things and thats guard break and tick throws.
Title: Re: On which title (fighting) should SNKp work after they finish XIII?
Post by: steamwolf on August 27, 2011, 08:42:00 AM
I don't think a Real Bout 3 or a Garou 2 is a good idea at this point. I mean what does the SNK community outside of Japan want to do? Bring new gamers in. We have an influx of new people due to SFIV, Blazblue, etc...and while maybe to some people, story and character development doesn't matter? It seems to matter to some people since its still present in games. That being said...Real Bout 1 is the only RB game that HAD a story, which was a continuation heavily dependent upon the story of Fatal Fury 1-3. RBS and RB2 have no story, and there's not much reason to make it "Real Bout 3" if its got a story. And most people wouldn't get why its called "Real Bout 3". it'd be a Street Fighter II situation where people didn't think there WAS a Street Fighter 1 lol.

Garou 2 would make sense, but at the same time...its been over ten years, and while the plot and setting behind the Fatal Fury series has a style that one could argue is more appealing to a western audience (American protagonists, American setting, etc...), I think Garou's heavy dependance upon the previous FF stories kind of kills it and makes it difficult for new comers to jump in. Not as many people played this series as they did with SFII, and the way the series is set up it'd be really hard to do a "SFIV" style game that can bring back the old and bring in new.

So my proposition? Completely reboot Fatal Fury. Start over from the beginning. Completely remake Fatal Fury 1 with 3D polygons on 2D plane with the line-shift system from RB2 so there's only two planes. Implement some Real Bout mechanics and maybe even a few from Garou, maybe something new (as long as it isn't botched) and there ya go. Include a few new fighters into the mix as well. If SNKP could pull all that off ontop of heavy marketing, I think they could have a heavy contender for SFIV/SFxT. They would just need to make sure the characters feel COMPLETE this time and do thorough balance tests with real players. Balance patches of course need to be implemented in some way. And for a finishing touch, GGPO for the console version. I think that entire package right there could re-ignite SNK and Fatal Fury in the western world and really make them a viable contender in today's market (Which all SNK fans SHOULD want btw).

If not this, then I'd have to say do a new Samurai Shodown in the same style as SFIV, with bringing in mostly returning guys from the core series and a few new faces, but make it so the story is easy for old fans and new ones alike to jump into. And of course, balanced gameplay with GGPO on the console version. And 3D polygons. I love 2D games, don't get me wrong, but Seth Killian himself said it: "3D sells". Sales figures back him up here I'm afraid.
Title: Re: On which title (fighting) should SNKp work after they finish XIII?
Post by: Mr Bakaboy on September 12, 2011, 10:15:38 PM
I think the major problem with what you said is the company itself. It's a 2d fighting game company 1st and foremost. Playmore tried Samurai Shodown Sen, King of Fighters Maximum Impact, Metal Slug 3d and found limited success. I could definitely understand how 2.5d could work in the line shifting world of Fatal Fury, but Playmore kinda backed themselves in a corner with their business structure right now.

Their 3d products for the most part failed to get the sales they wanted. the future of their company is hinging upon the success of KOF XIII (the last great true 2d fighting game). If it fails then that's probably it for Playmore. Maybe they would throw out old titles, but I am pretty sure they would stop all new titles for the future. If it succeeds, you now have a demand to bring out more titles with the 2d style they have already thrown in so much money on.

Now they could start from scratch again cause as we all know the development costs for 2.5d is far less then 2d, however it wouldn't make much business sense to move away from the style they already sunk so much money into. It would make more sense to work around new titles having that same style. Maybe when they have gotten themselves out of the red, it would be a good time to venture into the 2.5d realm, but we all know Playmore is far from that.
Title: Re: On which title (fighting) should SNKp work after they finish XIII?
Post by: Reiki.Kito on September 13, 2011, 02:03:48 AM
I'd like KoF IV. I just don't know if it will ever see the light of day.
Title: Re: On which title (fighting) should SNKp work after they finish XIII?
Post by: LouisCipher on September 14, 2011, 04:26:54 PM

Their 3d products for the most part failed to get the sales they wanted. the future of their company is hinging upon the success of KOF XIII (the last great true 2d fighting game). If it fails then that's probably it for Playmore. Maybe they would throw out old titles, but I am pretty sure they would stop all new titles for the future. If it succeeds, you now have a demand to bring out more titles with the 2d style they have already thrown in so much money on.


Well, they don't have to another fighter with ultra high-res 60 FPS 2D Sprites. They could just as easily go with what Arc is doing right now. Seems to be working for them. A new Fatal Fury game with Line Shifting and Break Shots would definitely attract people looking for something different.
Title: Re: On which title (fighting) should SNKp work after they finish XIII?
Post by: ShinBlanka on October 03, 2011, 04:56:48 PM
My favorite snk games are the FATAL FURY SERIES!  Of course i'm going to say GMOTW2 even though I sucked at that game.  Fatal Fury is the ORIGINAL flagship series for SNK.
Title: Re: On which title (fighting) should SNKp work after they finish XIII?
Post by: LouisCipher on October 13, 2011, 08:19:01 PM
Here's what I think is going to happen:

KOF13 comes out, does good sales, SNKP/Atlus are going for a slow burn approach with sales and will continue to support the game with patches, possibly more DLC characters, and support the tourney scene. We'll probably see a KOF14 in 2014/15 or so. I would guess that next title will play more like KOFXI.

In between that I think they're best chances are: a New Metal Slug. Aside from KOF, Metal Slug is their most recognized franchise and I'd love to see a new one with branching paths like in the 3rd game. The problem is that the typical Metal Slug game will take about an hour to finish with a low death run and how do you charge $60 for that? If it's a downloadable title, their budget will reflect that and it probably wouldn't hi-def sprites, I wouldn't rule out completely redrawn sprites still.

I think that's being realistic.

Either that or more UM titles.
Title: Re: On which title (fighting) should SNKp work after they finish XIII?
Post by: JAVH on November 22, 2011, 01:41:22 AM
Garou, but for things like just defend they must add more frames to the chars, would be fine if they use the same technique like BB.
Title: Re: On which title (fighting) should SNKp work after they finish XIII?
Post by: nightmoves on November 22, 2011, 02:47:07 AM
Like Louis said above, realistically speaking a new Metal Slug game would be released next if anything.

If that were the case, I think all of 7/XX's cast should return(including Leona), and it should have more than just 5 or 6 missions. Graphically, Metal Slug is a game that has never had to evolve beyond it's MS1 graphics, plus it's caricature-esque  style has always been appealing and what makes Metal Slug attractive, so that's not a real issue. As far as gameplay goes, it should continue to use the same mechanics what make it so addicting and fun.

At the same time, a MOTW2 would be great, either that or add Rock as DLC in XIII.
Title: Re: On which title (fighting) should SNKp work after they finish XIII?
Post by: LouisCipher on November 25, 2011, 08:39:26 AM
I'd love to see a MOTW 2 but here's the problem: Do they reuse the KOF13 sprites or draw entirely new sprites? If they reuse the KOF13 sprites, they can't really cut corners and have the MOTW 2 sprites look less polished, and there's only so many headswaps available (and I will maintain that Rock could be added if they headswap Kyo's body). If they don't, how are the sprites going to be handled? Doubtful that they would go the HD 60 FPS route like 13, maybe go 2.5D or go with brand new sprites that are easy to make.

That's the problem in a nutshell. And let's say they add Terry (plays like his MOTW self), Kim is headswapped for his 2 sons, we get Joe's apprentice (another headswap) and an Andy, Mai, and Ryo-like characters. That still leaves 10 or so brand new characters that have to be made.

I could see this happening: They make high quality sprites for MOTW 2, headswap a few characters from 13, but make perhaps a more casual game with the Just Defend mechanic making a comeback along with Line Sways, Break Shots, and whatever else. Game comes out, is hopefully successful, they can then take the newly created MOTW 2 sprites and use them in KOF14.

Just a hypothesis.

I do support a good remake of Fatal Fury too.
Title: Re: On which title (fighting) should SNKp work after they finish XIII?
Post by: OrochiLeona on November 25, 2011, 09:35:57 AM
Howdy, Just increasing the Garou 2 love.
It's about time, word?
Title: Re: On which title (fighting) should SNKp work after they finish XIII?
Post by: Running Wild on November 25, 2011, 08:18:15 PM
SNK should just make new original sprites for a Garou 2, ones that are actually HD. KOFXIII's sprites aren't HD, and SNK has never been the type of developer to re-use sprites for their various series, Fatal Fury, KOF, Samurai Shodown, etc, all had their own sprite styles, save for the exception of cross-over type games like SvC Chaos and NGBC which re-used the KOF style.
Title: Re: On which title (fighting) should SNKp work after they finish XIII?
Post by: MC2 on November 25, 2011, 09:10:30 PM
I would have no problem with any of those games, but Garou 2 has been a LONG time coming now.  That and the original Garou is one of my favorite fighting games of all time, SNK or otherwise. 
Title: Re: On which title (fighting) should SNKp work after they finish XIII?
Post by: djdell82 on November 25, 2011, 09:57:14 PM
I actually torn between MotW 2 and NGBC 2. Some of my friends how don't play and SNK games, but plays 3rd Strike, always plays MotW over my house. Matter of fact, this morning two of my best friends want to hop on MotW for online play. They played the XBL version first, which I won't get into the netcode issues and others with that game, but the enjoyed the GGPO version better. Besides, I miss playing Rock, that's one of my favorite characters on the game. And besides, IMO, if SNK wants the balling to keep rolling off the beginning and hopefully continuing success off of KOF XIII, they should at least make it. Most 3rd Strike players I know personally loves MotW and to me, its great for tourney play, so at least that will help, along with the new players, but not the flavor of the month kind, if you get my drift.

NGBC 2 would be nice as well, but I just love that game to death. Don't remember, but I think Mr. Big and Kim was top tier in that game. I had nice matches off that game as well as tourney footage that's on steaming sites. Other than that, it's just of my favorites SNK games.

Both games I would mind seeing a sequel, with the usual tune ups(GGPO netcode?, new characters, spectate mode, trail mode, etc.) that would make the after shelf life of the game last for a long time. a nice written storyline that makes since and is nice similar to MK or KOF XIII.

just my two cents....
Title: Re: On which title (fighting) should SNKp work after they finish XIII?
Post by: nightmoves on November 28, 2011, 09:35:31 AM
Now that I think about it, it would make sense that a second MOTW would be made next. Good sales of KOFXIII would actually allow SNK to develop and release a sequel. It's been a long time coming, so that would also be why it's likely to be their next project.
Title: Re: On which title (fighting) should SNKp work after they finish XIII?
Post by: marchefelix on December 08, 2011, 08:57:29 PM
What if they were to make another handheld KOF?

Anyone remember the GBA KOF series? They should make a third part. I don't care if it's for the 3DS or for the Vita (or even for the DS or PSP, but by now, it could be too late). They should just make it.
Title: Re: On which title (fighting) should SNKp work after they finish XIII?
Post by: LouisCipher on December 10, 2011, 10:12:50 PM
They did make a handheld KOF, it was for the Iphone.  ;)
Title: Re: On which title (fighting) should SNKp work after they finish XIII?
Post by: Proto Cloud on December 11, 2011, 07:51:48 PM
I would like to see a new Samsho pretty bad. The game would look fantastic with HD sprites and there's nothing like it out there.

I also would like them to make a revision of XI for XBLA/PSN. The game was awesome and would be better with more characters and balance.

A Garou 2 would be pretty sick, but I don't think it would do too well and SNK is already in deep as it is.

Other than that it would behoove them to get their brand out there in the public eye again and get on the phone with Capcom...I think Ono will be licking his wounds after he's done partnering with Harada.
Title: Re: On which title (fighting) should SNKp work after they finish XIII?
Post by: BioBooster on December 12, 2011, 12:55:59 AM
Assuming they would be using the XIII sprites for common chrs, would love to see NGBC2 and MOTW2 in that order.
Title: Re: On which title (fighting) should SNKp work after they finish XIII?
Post by: solidshark on December 12, 2011, 06:32:45 AM
I'd think by now Garou 2 would be the most welcome SNK title to come next. Just like fans played MVC2 for years waiting and hoping for a 3 (I wish Garou got played that much), people would be ready to embrace the news of Garou 2, even without details. It would take time to develop, but compared to KOF Garou doesn't need too big a roster, so maybe, maybe we could see it in around the same time as a KOFXIV.
Title: Re: On which title (fighting) should SNKp work after they finish XIII?
Post by: Proto Cloud on December 12, 2011, 11:53:47 PM
It would take time to develop, but compared to KOF Garou doesn't need too big a roster, so maybe, maybe we could see it in around the same time as a KOFXIV.

I think that's the only reason that SNKP would work on it, because people won't bitch that there needs to be 50+ characters like KOF.

They could easily get away with a good set of 16 fighters if they focus on making the fighting system to be fantastic.
Title: Re: On which title (fighting) should SNKp work after they finish XIII?
Post by: LouisCipher on December 13, 2011, 01:15:25 AM
I think Garou 2 would do better among the casuals if they brought back the Just Defend mechanic. But I didn't expect 13 to do as well as it has so what do I know?
Title: Re: On which title (fighting) should SNKp work after they finish XIII?
Post by: BZ Choy on December 16, 2011, 11:36:16 PM
As much as I want SNKP to do a dream match of Ash Saga, I'd rather want a new 2D SamSho game with the cast of 2 and 4, Yoshitora, Iroha, Mina, Shiki, Suzu and some new characters. And support KOF XIII post-release.
Title: Re: On which title (fighting) should SNKp work after they finish XIII?
Post by: Jinzer0 on February 24, 2013, 06:04:55 AM
I voted MOTW2.

But, A Real Bout 3 would be cool too :)