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King of Fighters XIII => General Discussion => Topic started by: solidshark on July 14, 2013, 11:05:17 PM

Title: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: solidshark on July 14, 2013, 11:05:17 PM
Congrats to all the KOF players and supporters @ EVO 2013, to Reynald for taking 1st place, and to everyone who watched and supported from afar. KOF EVO hype lives on!

And to those inspired by KOF @ EVO and new to this franchise or even new to fighters in-general, welcome. Feel free to interact, ask questions, and enjoy yourselves here.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Great_Dark_Hero on July 14, 2013, 11:28:48 PM
... And, to work we go!! Prepare for more KOFXIII!
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: selfReg on July 14, 2013, 11:33:33 PM
amazing tourney, ridiculously hype. 2014 let's get it.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Rex Dart on July 15, 2013, 12:01:49 AM
Congratulations to Reynald! Pretty sad to see Woo take second place after doing so well up until Grand Finals. Woo had a really cool playstyle that I love to watch. I hope he's back next year!
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: The Fluke on July 15, 2013, 12:12:10 AM
Woo looked kind of sad before the last couple of games. He did a great job getting that far and he was absolutely good enough to win so i'm sad that he seemed to lose his composure at the end but that's life.

Grats to Reynald.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Amedø310 on July 15, 2013, 03:02:23 AM
Woo's situation during GF is a good reminder of how mentality plays a large part of playing fighting games on a big stage.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: desmond_kof on July 15, 2013, 03:49:11 AM
Comebacks like that can happen a lot of times in tournaments, especially during grand finals. Sometimes you can get mentally fatigued with all that stress on your shoulders...grand finals is pretty much an endurance match to the end.

Overall, Evo finals was really hype. I would've liked to see how things would've turned out if more Mexican players showed (BALA, Koopa, Kula etc) but I guess we will know next time.

Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: meiji_99 on July 15, 2013, 04:10:23 AM
Congrats to Reynald Tacsuan for winning KOFXIII at EVO2013 & all top 8 player, 3 hour full of intense & tight match :).
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Mikel on July 15, 2013, 06:53:48 AM
Congrats to Reynald for winning EVO this year!

My favorite moment was when MadKOF lost to Reynald, therefore, Reynald's Revegeance was triggered.
Title: Re: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Grublet on July 15, 2013, 10:07:47 AM
I started to feel bad for Woo later on. He looked like he was going to have a heart attack most of GF. Nonetheless, great job to Reynald on winning KOF for America.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: JennyCage on July 15, 2013, 01:17:20 PM
Congratulations Reynald, you were SO HUNGRY and it paid off. Your confidence never seemed to falter even among a sea of killers.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Mr.Minionman on July 15, 2013, 02:38:14 PM
Much hype! ^.^ Kof always has the best showing at EVO.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Emil_kof on July 15, 2013, 06:31:25 PM
This was pretty hype, but I wouldn't really call this a win for America in the sense that there is a huge gap in skill between Reynald and everyone else in the US. The US very much so need to go "back to work" as the topic suggests.

As for the grand final, as good as Reynald played, it looked like it was the pressure and the crowd that really beat Woo...he was so mentally strong in all of his other matches but the moment Reynald made that comeback in the third match when Reynald was losing 2-0, everything turned around. Definitely looked like Woo was going to get a heart attack.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Mikel on July 15, 2013, 08:20:56 PM
KOF XIII EVO 2013 Final results!

1. AS|Reynald (EX Kyo, Benimaru, Kim | Others)
2. Hee San Woo (Ryo, Takuma, Kim | Others)
3. CafeID|MadKOF (King, Shen, Kim | Others)
4. MCZ|Tokido (EX Iori, Mr. Karate, Kim)
5. DM|Xian (EX Iori, EX Kyo, Mr. Karate | Others)
5. CafeID|Verna (Kim, Duo Lon, Mr. Karate | Others)
7. Fox (Ryo, Mr. Karate, Chin | Others)
7. AGE|Romance (King, Yuri, Benimaru)

9. Koukou
9. TC|Chris KoF
9. TC|Yoshi
9. Ren
13. ON|Haregoro
13. ET
13. TD|Ricky Diaz
13. Mr. KoF
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: nightmoves on July 15, 2013, 11:14:54 PM
If anyone has ever deserved to be an EVO champ, it was definitely Reynald. He put in the work, he made it happen. He had a difficult uphill battle, pulling off what MadKOF did last year, and even beating him!

But I think all the players did excellently, and it just makes me more excited to see KoF again at EVO next year!
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: DCLam on July 16, 2013, 03:58:13 AM
This may be the stepping stone that America needs. Maybe more Americans will start playin KOF now that they saw Reynald take home the win for our country
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: desmond_kof on July 16, 2013, 05:39:20 AM
Really nice interview:

http://www.gamespot.com/the-king-of-fighters-xiii/videos/reynald-talks-about-becoming-the-king-of-fighters-xiii-evo-champ-6411419/ (http://www.gamespot.com/the-king-of-fighters-xiii/videos/reynald-talks-about-becoming-the-king-of-fighters-xiii-evo-champ-6411419/)
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: selfReg on July 16, 2013, 08:02:00 AM
^awesome interview.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Kane317 on July 16, 2013, 10:54:26 AM
More from Reynald:
Quote
Had Kane317 and MetaAbe help me create a chart for newcomers or even people who want to pick up new characters to help in deciding just that.
-THIS IS NOT A TIER LIST-
Notes while viewing the chart:
-I decided that Flame along with Beni are not higher on the technical chart because they do not need INFINITE LOOPS to win a match.
-Joe is on top because he basically needs the STUN COMBO to win most of his matches due to the lack of tools given.
-Flame is easier to use compared to 13 Iori because 13 Iori has a more difficult time getting the damage in (still not too difficult compared to other characters hence the placing on the chart).
http://www.mmcafe.com/tiermaker/kof13/index.html?tc=ya0-trm5bkmkbvkvd4fhfratgmo14ak4etht83ozjzmc7xku8pn8gnkv2w8gffkt7qk5bchqdhnbdto182as9ulna8hseph0buk0fuccd4f85tn9i9dvhbkvbsce81hwi8f931ku5tm4dymh6ilo9b-bkc-naReynald%27s+USer+Guide (http://www.mmcafe.com/tiermaker/kof13/index.html?tc=ya0-trm5bkmkbvkvd4fhfratgmo14ak4etht83ozjzmc7xku8pn8gnkv2w8gffkt7qk5bchqdhnbdto182as9ulna8hseph0buk0fuccd4f85tn9i9dvhbkvbsce81hwi8f931ku5tm4dymh6ilo9b-bkc-naReynald%27s+USer+Guide)
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: CCVengeance on July 16, 2013, 05:58:15 PM
Congrats to Reynolds and everybody who made top 8!
Damn,this has reignated my passion for KOF!
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Killey on July 16, 2013, 06:52:59 PM
Just got back from Evo and KoF was extremely hype this year and we got a lot of stream exposure and big stage presence. Overall, the quality of pool play this year was so much better than last year with a lot of hype matches and tons of upsets. I recorded as much pool play as I could so I'll be uploading those to youtube sometime but some editing needs to be done. Personally, I liked last years top 8 better than this years but this year was extremely good as well. That being said, I think we would've had a different land scape if BALA, Koopa, and Huevo attended this year.

I think this is what I managed to record:

Tokido vs Zeroblack
Fox vs Haregoro (maybe it was Umezono I can't remember atm)
Sange Tencho (thanks to the facebook group for identifying this player for me) vs Ren
Kyabetsu vs Ren
Mr.KoF vs Cafe ID Verna
Mr.KoF vs Luffy
Reynald vs Dakou

That's all I can remember right now but I think I manage to get a few more vids than this.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Light13 on July 16, 2013, 11:34:34 PM
Sange maybe? Tokido vs Zeroblack was a good one Zero's 1st match of the day too. I really wanted to see Haregoro's Joe and ET's Clark in top 8 I think those two characters would have been hype on the big stage.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: chessmaster on July 16, 2013, 11:38:59 PM
More from Reynald:
Quote
Had Kane317 and MetaAbe help me create a chart for newcomers or even people who want to pick up new characters to help in deciding just that.
-THIS IS NOT A TIER LIST-
Notes while viewing the chart:
-I decided that Flame along with Beni are not higher on the technical chart because they do not need INFINITE LOOPS to win a match.
-Joe is on top because he basically needs the STUN COMBO to win most of his matches due to the lack of tools given.
-Flame is easier to use compared to 13 Iori because 13 Iori has a more difficult time getting the damage in (still not too difficult compared to other characters hence the placing on the chart).
http://www.mmcafe.com/tiermaker/kof13/index.html?tc=ya0-trm5bkmkbvkvd4fhfratgmo14ak4etht83ozjzmc7xku8pn8gnkv2w8gffkt7qk5bchqdhnbdto182as9ulna8hseph0buk0fuccd4f85tn9i9dvhbkvbsce81hwi8f931ku5tm4dymh6ilo9b-bkc-naReynald%27s+USer+Guide (http://www.mmcafe.com/tiermaker/kof13/index.html?tc=ya0-trm5bkmkbvkvd4fhfratgmo14ak4etht83ozjzmc7xku8pn8gnkv2w8gffkt7qk5bchqdhnbdto182as9ulna8hseph0buk0fuccd4f85tn9i9dvhbkvbsce81hwi8f931ku5tm4dymh6ilo9b-bkc-naReynald%27s+USer+Guide)
Where did you get this? And I was too busy watching injustice during kof. Will there be vids on YouTube? I can watch streams live on twitch, but can't watch the archives because I can't dl whatever is needed.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Kane317 on July 17, 2013, 09:14:41 AM
Results have been updated.  Browse around http://evo2013.s3.amazonaws.com/brackets/kof13_i52.html (http://evo2013.s3.amazonaws.com/brackets/kof13_i52.html)
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Inspectah Ed on July 19, 2013, 05:25:05 AM
This may be the stepping stone that America needs. Maybe more Americans will start playin KOF now that they saw Reynald take home the win for our country
Yeah, I hope it also brings back the players that left too. :)
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Frofighter on July 21, 2013, 08:24:29 PM
This may be the stepping stone that America needs. Maybe more Americans will start playin KOF now that they saw Reynald take home the win for our country
Yeah, I hope it also brings back the players that left too. :)

Not just America. The GCC area(That is, countries including Saudi Arabia, the UAE, Bahrain, and Qatar) have been getting back into it, too! Evo was mad hype just as it had been the year before, and I think it inspired a lot of people to try to up their game, and our local SF scene actually has a couple players interested in learning the game!

Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Tyrant292 on July 22, 2013, 07:11:14 AM

CONGRATS REYNALD!

Well deserved.

I thought the Japanese other than Hee San Woo would do much better honestly but I think they lack international competition. All they fight against is themselves, no international experience.

I feel sorry for Mr.KoF. He did put in great effort and I think he could have done much better.

Great Evo this year and I hope we'll see a better one next year.

THEY SHOULD HAVE STREAMED MORE MATCHES! I think freaking smash got more!
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: BioBooster on July 22, 2013, 08:13:55 AM
Been a while for me, but after a great evo and in terms of getting back to work - SNKP will be manning their posts too.

http://next.rikunabi.com/company/cmi2037615001/nx1_rq0009773615/?fr=cp_s00700&list_disp_no=6 (http://next.rikunabi.com/company/cmi2037615001/nx1_rq0009773615/?fr=cp_s00700&list_disp_no=6)

(try google translating to see the general gist of it)

^Job posting for dev work on the next KOF and Sam Spirits. Will be representative of a 20+ yr anniversary for both franchises so hoping this pans out well.

A very good sign that XIII has paid off on the business side enough that we should see more of the same down the pipe.

Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: LazieFreddy on July 22, 2013, 09:28:43 AM
This is awesome.  I can't wait for the next samurai spirits.  A little bit bummed that it wasn't last blade though.... ;)
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: BioBooster on July 22, 2013, 09:39:49 AM
Very much with you on that in terms of chrs and gameplay in LB.

I will however accept a KOF XIV and new SS  ;)
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: solidshark on July 22, 2013, 09:47:42 AM
Been a while Bio, nice to see you around. Sorry I've been away online. We need to have our own EVO GF soon again. My Ryo vs. your EX Kyo (one of us will bring a good Mai too).
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: BioBooster on July 22, 2013, 09:51:29 AM
Definitely keen to do that.

Shall be good to pit some new/old chrs against each other. I have at least one you may not be expecting that I'd started using (after a long break) against another friend of ours a few wks before evo ;)
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Tyrant292 on July 23, 2013, 08:25:57 AM

I am only worried that the new KoF would be in 3d or 2.5d.

I prefer old school sprites but 2.5d is more acceptable than a 3d game.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Inspectah Ed on July 23, 2013, 07:19:28 PM

I am only worried that the new KoF would be in 3d or 2.5d.

I prefer old school sprites but 2.5d is more acceptable than a 3d game.
I'm on the fence about the graphics for the new one....2.5d would be nice,but I rather have the current sprites,they are waaaaaaaaaaaaaaayyyyyyy too good to go away from it.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: desmond_kof on July 23, 2013, 08:47:38 PM
I don't care too much about how it looks, I'm more concerned about the gameplay.

Plus, I don't think SNKP would throw away those 2D sprites they worked so hard and intensively on to only work with 3D exclusively from this point on. They always re-used sprites over and over (with slight touch-ups) back in the day, so hopefully they will continue that.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: JennyCage on July 24, 2013, 01:30:00 AM
2.5D is exciting to me.  It cuts costs and development time and allows for a deep level of graphical depth and fidelity.  Don't get me wrong though, I'm a huge fan of 2D art and sprite work.  I think they'll still keep those resources for other things, too.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: PEAH8R on July 24, 2013, 07:12:37 AM

I am only worried that the new KoF would be in 3d or 2.5d.

I prefer old school sprites but 2.5d is more acceptable than a 3d game.
I agree.
For the love of god, it needs to stick to classic fighting game roots! 2D please!

I don't mean to offend anyone but street fighter 4 looks so ugly in 3D, I'm sorry!
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: SonicTempest on July 24, 2013, 08:02:35 AM
Looking at all the corners they had to cut to get XIII done in a reasonable time frame (bunch of normals missing, recycled frames of animation for a lot of characters, characters who are substantial sprite clones), I'm fine with them moving to a 2.5D game if it means a shorter dev cycle. It's already been proven many times over that you can use 3D models to mimic 2D sprites with the right techniques.

They already have rigged 3D models with animations etc for all the existing characters anyway since it's part of their sprite creation process for XII and XIII.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: desmond_kof on July 28, 2013, 05:19:42 PM
Things have been kinda quiet in the KOF world lately. Anyone have anything new to share?
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Frofighter on July 28, 2013, 05:38:19 PM
Things have been kinda quiet in the KOF world lately. Anyone have anything new to share?

Actually on the topic of the resurgence of KOF post-Evo, Saudi Arabia, Bahrain and Qatar players have been continuing a new level of commitment to the game and we're holding monthlies out here. There's been talk of a quarterly for larger attendances and we've had Cafe Id come out to Dubai before so we're hoping for some good things to happen for our scene. We've got some good talent out here and we're working on growing and leveling up!
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: BioBooster on July 29, 2013, 09:54:35 AM
That's excellent.

Great to hear that the scene is heating up.

I'm seeing the same out here in Japan based on commentary from players who broadcast. Wondering if there'll be even more momentum once/if/when XIII is up and running on steam with good netcode.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Homies Over Shotos on July 31, 2013, 02:32:52 AM
That's excellent.

Great to hear that the scene is heating up.

I'm seeing the same out here in Japan based on commentary from players who broadcast. Wondering if there'll be even more momentum once/if/when XIII is up and running on steam with good netcode.

If it comes with good Netcode, I'll triple dip.  Not practicing as much as I should, but I can still roll around with the old man.

Want a damn Vita version though.  Playing this in bed?  Now that's the life.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: LazieFreddy on July 31, 2013, 07:27:58 PM
Yeah, I want it on the vita as well.  They should at the very least port the iphone version over to vita.  That mobile version is actually pretty decent!
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Light13 on July 31, 2013, 08:36:52 PM
Anyone know where I can get the results for KCE Cup 6 that happened last weekend already translated? I know top 2 but would like to see the rest.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Homies Over Shotos on July 31, 2013, 10:55:36 PM
Yeah, I want it on the vita as well.  They should at the very least port the iphone version over to vita.  That mobile version is actually pretty decent!

Nah has to be the full game with better netcode.  I hear that the iOS version has better nutcode then the console versions.  Probably SNK spite.

The funny thing is that SNKp Ports a lot of their stuff to android, yet Vita has Playstation Mobile which is a very quick and easy port from Android to PSMobile architecture.  If they actually ported their stuff to Playstation Mobile, I'd actually buy it because it'd finally be fucking playable.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: JennyCage on August 01, 2013, 12:26:47 AM
I'm dying waiting for this on PC. Wish SNK would read a manual on community relations and make a Twitter or something, damn.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: BioBooster on August 01, 2013, 02:22:34 AM
Anyone know where I can get the results for KCE Cup 6 that happened last weekend already translated? I know top 2 but would like to see the rest.

No,

http://challonge.com/kcecup6th (http://challonge.com/kcecup6th)

google translate doesn't do a great job, but you can pretty much tell who is on the teams nevertheless. If you have any specific questions about a team/player I can help out.

Heard this was a great tourney with rare chrs stealing the limelight till the end. Just waiting eagerly to dune to load the highlight vids up to nico nico soon.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Light13 on August 01, 2013, 10:30:30 PM
Thanks for the response re watching the tourney now and I can recognize the versus guys. Dune also mentioned on his twitter he might upload to youtube if that's of any interest to anyone.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: BioBooster on August 02, 2013, 08:12:09 AM
Thanks Light, going to have to tweet-lobby the man to get that done. Have lost touch since elive went down where we chatted a few times.

Easy enough making an acct these days though since niconico started having everything in english.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: BioBooster on August 02, 2013, 08:15:15 AM
Oh hey can you post the vids to the video thread? I didn't think they were available yet.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Light13 on August 02, 2013, 07:20:28 PM
They are not up yet he said he might start uploading in a month I'm just watching the whole thing on nico http://live.nicovideo.jp/watch/lv145836201 (http://live.nicovideo.jp/watch/lv145836201)
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: desmond_kof on August 07, 2013, 10:16:02 PM
It's comin' y'all.

http://store.steampowered.com/video/2029019 (http://store.steampowered.com/video/2029019)
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Mr.Minionman on August 08, 2013, 12:23:55 AM
AHHHHHHHH YES PLEASE! <3333
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: solidshark on August 08, 2013, 06:23:22 AM
Great. Can't wait for more info.

Need to see if my stick can work on my PC.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: marchefelix on August 08, 2013, 07:49:08 AM
Hey! What's up with all the avatars? Hardly any of them show!



Anyways, the reveal of the Steam Edition for KOF XIII has got me excited. I'm one to believe that they added "Steam Edition" to the title not just because it's for Steam (that would be so "No shit Sherlock!" =P), but because this version will be different from the console/Climax version. More stages, MORE CHARACTERS! I hope that's true!

As for the new KOF, that's also good news, but I can't help but to be worried about what will happen to KOF XIII once it comes out. Say it's gameplay is amazing. Obviously it will have more content. Does this mean that the community will completely abandon XIII and start playing new KOF competitively? Will the community be willing to juggle two games? And if so, how will they determine which game to play on tournaments? The chances that they'll showcase both games in big tournaments aren't big.

Either way, things are looking good for SNKP right now! They better not screw up!
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: desmond_kof on August 08, 2013, 08:14:21 AM
Hey! What's up with all the avatars? Hardly any of them show!



We switched hosting servers last month and I don't have the info to be able to change the directories from the old server to the new. We also need to update the forum software because we are experiencing a bug with the quote feature and some other things...also I need to upload new podcast episodes too...

I hope the Steam Edition isn't a big difference between the console version. I hope it's the console/climax version with just better netplay.

Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Aenthin on August 08, 2013, 08:15:36 AM
Adelheid please

And oh my god, KoF in Steam will be a day 1 buy for me.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Xxenace on August 08, 2013, 11:55:54 AM
Hey! What's up with all the avatars? Hardly any of them show!



Anyways, the reveal of the Steam Edition for KOF XIII has got me excited. I'm one to believe that they added "Steam Edition" to the title not just because it's for Steam (that would be so "No shit Sherlock!" =P), but because this version will be different from the console/Climax version. More stages, MORE CHARACTERS! I hope that's true!

As for the new KOF, that's also good news, but I can't help but to be worried about what will happen to KOF XIII once it comes out. Say it's gameplay is amazing. Obviously it will have more content. Does this mean that the community will completely abandon XIII and start playing new KOF competitively? Will the community be willing to juggle two games? And if so, how will they determine which game to play on tournaments? The chances that they'll showcase both games in big tournaments aren't big.

Either way, things are looking good for SNKP right now! They better not screw up!
it probably wont be anything more than the console version or climax due to the fact that pc gaming isn't that popular in japan, especially since the pc market isn't that big for fighting games in both us and japan, still excited either way though
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Xxenace on August 08, 2013, 11:58:19 AM
Hey! What's up with all the avatars? Hardly any of them show!



Anyways, the reveal of the Steam Edition for KOF XIII has got me excited. I'm one to believe that they added "Steam Edition" to the title not just because it's for Steam (that would be so "No shit Sherlock!" =P), but because this version will be different from the console/Climax version. More stages, MORE CHARACTERS! I hope that's true!

As for the new KOF, that's also good news, but I can't help but to be worried about what will happen to KOF XIII once it comes out. Say it's gameplay is amazing. Obviously it will have more content. Does this mean that the community will completely abandon XIII and start playing new KOF competitively? Will the community be willing to juggle two games? And if so, how will they determine which game to play on tournaments? The chances that they'll showcase both games in big tournaments aren't big.

Either way, things are looking good for SNKP right now! They better not screw up!
it probably wont be anything more than the console version or climax due to the fact that pc gaming isn't that popular in japan, especially since the pc market isn't that big for fighting games in both us and japan, still excited either way though
also i hear the game is rumored to come with a copy of 98 or 02 not sure about the version though
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: solidshark on August 08, 2013, 05:37:59 PM
XIII SE coming with 98 or 02 does sound too good to be true.

I'm also hoping for a port with very little differences between the console/Climax edition, unless they plan to bring the additions to consoles too.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Amedø310 on August 08, 2013, 07:05:50 PM
Only thing, I see happening is a fix to Billy's invincible HD mid combo activation. Still getting the game, since it I have not brought a new one this year. If anyone wants to wait for online impressions when the game arrives on steam, I'll gladly give you one sentence rating for it.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Killey on August 08, 2013, 07:44:34 PM
Yeah, I'm waiting on the reviews of the net play before I purchase the Steam Version.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Great_Dark_Hero on August 08, 2013, 08:16:43 PM
OOOOOOOOOOOOOOOOOH DIS GON B GUD!!

Now here is something to forward to. KOFXIII Steam - Here we come!
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: The Fluke on August 08, 2013, 08:18:24 PM
tbh, for competitive play it might be better if they don't even give it the climax update in order for it to be in line with the version that is used for tournaments.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Xxenace on August 08, 2013, 10:25:36 PM
tbh, for competitive play it might be better if they don't even give it the climax update in order for it to be in line with the version that is used for tournaments.
plus im sure nobody wants to lug around a pc to a tournament
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: JennyCage on August 08, 2013, 10:47:40 PM
tbh, for competitive play it might be better if they don't even give it the climax update in order for it to be in line with the version that is used for tournaments.
plus im sure nobody wants to lug around a pc to a tournament

A laptop hooked up to a TV via HDMI would be lighter and more convenient to carry around than a 360 or PS3. This is how I'll be doing it. Can't wait!
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: LazieFreddy on August 08, 2013, 10:50:44 PM
Yeah, I agree with Jenny.  Right now I lug around my xbox to casuals because of DLC.  If I could just carry my laptop, it would make life much easier.  Also, it's much easier to practice when you're traveling.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Xxenace on August 08, 2013, 11:19:26 PM
hope you guys have good gaming laptops then at least since nobody knows the spec of steam edition yet
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: LazieFreddy on August 08, 2013, 11:21:21 PM
I assume it won't be that more demanding than the arcade rip that was leaked earlier, which even a crappy old laptop could run it.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: The Fluke on August 08, 2013, 11:40:23 PM
the specs probably won't be a problem, though as has been shown recently, the pc version of sf4 seems to be affected by the pc in more ways than expected. for example some punishes wouldn't work on some pc's while they always do on console etc. that may be the results of a poor port, but it could be a problem for kof13 aswell. hopefully it will be fine ofcourse.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: MadeManG74 on August 09, 2013, 12:25:40 AM
Guys, don't do this to yourselves, there is pretty much zero chance of any new characters or content. This is almost certainly a pure port of the console game.

Also, isn't 'Climax' just the console version ported to Arcade? AFAIK i thought we were playing the equivalent of 'Climax' on Console.

The only thing they MIGHT change IMO is the netcode, and even then it's touch and go...

Having said that, I'm still hype as fuck.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Dandy J on August 09, 2013, 12:53:17 AM
Guys, don't do this to yourselves......The only thing they MIGHT change IMO is the netcode
HA

hahahhahahhahhahaha...
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: MadeManG74 on August 09, 2013, 02:07:26 AM
Guys, don't do this to yourselves......The only thing they MIGHT change IMO is the netcode
HA

hahahhahahhahhahaha...

Dude, I happen to think KOF will make a fine Turn-based strategy game on PC...
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: solidshark on August 09, 2013, 05:39:06 AM
If nothing else, good to have the latest KOF game officially on PC. Another big player pool to be exposed too. Any additions or fixes are welcome, but now I do hope the specs are made easy for everyone, and that using controllers/sticks won't be an issue for anyone.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: The Fluke on August 09, 2013, 07:53:07 AM
Also, isn't 'Climax' just the console version ported to Arcade? AFAIK i thought we were playing the equivalent of 'Climax' on Console.

If arcade is 1.0 and console is 1.1 then climax is 1.15. It has some fixes to stuff in the console version, like EX iori's infinite i believe. The kind stuff that makes sense to fix but isn't really ruining the game so we can live with it untill kof14 comes out. Or forever, who knows.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Rex Dart on August 09, 2013, 09:02:27 AM
Both the original arcade version and the console version have been patched.

The first version got up to v1.03. Its most significant balance change was removing Mature's infinite.

The console version was patched following the release of EX Kyo and Iori. EX Iori vs Benimaru had some character freezing glitch under very specific circumstances. EX Kyo's EX R.E.D. Kick would freeze opponents if they tried to command grab him at just the right moment. Never tested how easy this was to pull off.

As far as I know, Climax removed Billy's invincibility on HD activation mid-combo.

In summary, all the game-breaking stuff has been fixed (as far as I know), and Climax doesn't have any significant changes (again, as far as I know).
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: desmond_kof on August 09, 2013, 02:49:05 PM
Someone posted this on facebook, a message from SNKPlaymore, appearently:

http://i1.ruliweb.daumcdn.net/uf/image/U01/ruliweb/52044FE94036AD0035 (http://i1.ruliweb.daumcdn.net/uf/image/U01/ruliweb/52044FE94036AD0035)
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: LazieFreddy on August 09, 2013, 09:00:12 PM
Yeah, Climax fixed a few bugs in the console ver.

Here's a partial list of changes:
http://dreamcancel.com/2012/02/09/kofxiii-climax-changes/ (http://dreamcancel.com/2012/02/09/kofxiii-climax-changes/)

There's also a complete change list (scan from arcadia magazine) posted somewhere here in this forum.

Also, in any case, a PC version should be the closest to arcade, since kofxiii board is practically a PC.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: JennyCage on August 10, 2013, 03:39:12 PM
I was hoping one of the beta testers would speak up about the netcode, but no word yet... I hope that's not a bad sign, you'd think one of them would be enthusiastic about sharing positive news. Either that or the beta testers aren't at a level to tell what's good and bad netcode. Or maybe they're not allowed to talk about it.  :(
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: desmond_kof on August 10, 2013, 06:34:10 PM
^ I'm guessing the beta testers are under some NDA...even if they did speak they probably wont be honest about it to not deter players from buying it. I guess the true test will be when the game drops...I have a feeling that it won't be good again.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: LazieFreddy on August 11, 2013, 12:19:52 AM
Or maybe the beta testers are just generic valve engineers who didn't care much about kof or fighting games in general. 
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: desmond_kof on August 11, 2013, 12:55:17 AM
LOL, yeah thinking like "input delay? this is okay!"
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Dandy J on August 11, 2013, 01:34:45 PM
Those kinds of testers just make sure the game works properly, nothing to do with the feature set of the game.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Reiki.Kito on August 12, 2013, 08:59:49 PM
http://store.steampowered.com/app/222940/ (http://store.steampowered.com/app/222940/)

Dropped
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: desmond_kof on August 12, 2013, 09:25:51 PM
^ Hell yeah!

Also, SNKPlaymore are accepting applications for closed beta testers from different regions.

http://snkplaymore.us7.list-manage.com/subscribe?u=59feef19077f110173a78d9c2&id=675e118dce (http://snkplaymore.us7.list-manage.com/subscribe?u=59feef19077f110173a78d9c2&id=675e118dce)
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: PureYeti on August 12, 2013, 10:36:45 PM
Ah so the game is coming out on Sept 13 next month
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Xxenace on August 12, 2013, 10:50:39 PM
so why haven't you nerds bought this yet
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: desmond_kof on August 12, 2013, 10:58:01 PM
I already pre-ordered. Can't beat that deal.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Running Wild on August 12, 2013, 11:05:57 PM
I really hope with KOFXIII coming, we'll be getting 98UM and 2k2UM as well since they were also on that list.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Xxenace on August 12, 2013, 11:07:09 PM
I really hope with KOFXIII coming, we'll be getting 98UM and 2k2UM as well since they were also on that list.
they should also throw in garou and sengoku 3 just cuz
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: desmond_kof on August 12, 2013, 11:41:19 PM
^ You can play Garou on PC on GGPO.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Mr.Minionman on August 13, 2013, 03:08:45 AM
Preordered and signed up for the beta. Let's hope there's some meat behind the bold, underlined "vastly improved netcode" statement :P
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: BioBooster on August 13, 2013, 09:17:57 AM
Will be playing the beta-test lottery very soon.

Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Custle on August 13, 2013, 08:02:15 PM
Few weeks ago, Finland, Kolari

"Hey, the EVO 2013 was on not long time ago. It probably was Capcom-fest, but... Hey KOF XIII was there. Apparently game is not dead yet. I wish I could play that game, it still looks so awesome. Probably should boot my PS2 again and play some KOF XI, the best 2D-fighter ever."

Last week, Finland, Kolari.

"What should I do... Hey, I'll check that Dream Cancel site. What has happened since I last visited"

"Hmh... I'll check the news on the front page and... What's this? PC version of KOF XIII rumors?! I hope this is true..."

Today, Finland, Kittilä.

"Aah, what's the daily sale on Steam today... !!!! Pre-order King of Fighters XIII Steam Edition?!"

*Pre-order's the game"

"Aaah, that felt good... Fuck Skullgirls, THIS is THE fighting for the PC right now!! Now I can talk about the game, when I can actually play it... Well few years after the console release, but still, good enough."
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Mr Bakaboy on August 16, 2013, 12:11:39 AM
Not huge news but found a list of companies at the Tokyo Game Show and SNK Playmore is on the list.  Here's hoping they talk about the next KOF game, but I doubt it. My guess is the Arcade Expo (forgot the official name) that happens I think Nov or Dec.

http://www.vg247.com/2013/06/28/tgs-2013-181-companies-confirmed-for-september-conference/ (http://www.vg247.com/2013/06/28/tgs-2013-181-companies-confirmed-for-september-conference/)
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: BioBooster on August 16, 2013, 07:42:20 AM
@Custle - a nice account indeed

@Bakaboy - Thanks for noting that, hopeful as well.

Hopefully it's not solely for talking about mobile crap or their new art of fighting pachinko/slots game. (although I do purely like the animations)
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: kin3tix on August 16, 2013, 11:29:44 AM
New announcement regarding SE:

http://steamcommunity.com/games/222940/announcements/detail/1695890246258773576 (http://steamcommunity.com/games/222940/announcements/detail/1695890246258773576)
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Aenthin on August 16, 2013, 01:18:01 PM
Come to think of it, it should be their 20th anniversary next year.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: LazieFreddy on August 16, 2013, 03:13:56 PM
I am not that hopeful in regards to TGA.  SNKP is only listed under the business meeting area.  Most likely they won't have anything to show to the public.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: desmond_kof on August 16, 2013, 04:43:24 PM
New announcement regarding SE:

http://steamcommunity.com/games/222940/announcements/detail/1695890246258773576 (http://steamcommunity.com/games/222940/announcements/detail/1695890246258773576)

I'm still skeptical about this netcode...Fixed frame rate means that it will hella choppy for people with lower PC specs? I'm guessing they are still working with input delay rather than rollback?
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Dandy J on August 16, 2013, 05:44:42 PM
it doesnt mean anything in terms of how the netcode will work, it just means that one person cannot force the game run at a slower speed for someone else in order to keep the game synchronized
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Mr.Minionman on August 17, 2013, 12:05:43 AM
I'm thinking fixed frame rate is just implying it'll cap at 60, so you don''t have people shooting over a hundred for no reason. Frame rate is more of a performance thing than a internet thing.

And unrelated, I tried Garou on GGPO the other day. Rather exciting game to play without really even knowing all of the system mechanics
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: selfReg on August 17, 2013, 12:11:58 AM
New announcement regarding SE:

http://steamcommunity.com/games/222940/announcements/detail/1695890246258773576 (http://steamcommunity.com/games/222940/announcements/detail/1695890246258773576)

bewm.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Mikel on August 17, 2013, 09:13:58 AM
Some information regarding next year's 20th anniversary KOF game have been released, but let's take these rumors with a grain of salt for now.  Information comes from Evil_Yagami at Cyberfanatix.  UPDATE:  Got my gf to read it herself and she added notes to the translation, added notes in italics -Kane317

Quote from: Evil_Yagami at Cyberfanatix
Somebody is calming that he has a source in Taito Corporation that knows some info about KOF 20th Anniversary, the info is written in Korean, I tried my best to translate them using the Online Translators, I am pretty sure that I have some mistakes, so be careful :

Quote
-내년 20주년을 맞이 하는 KOF 신작은 내년 10월경 가동을 위해 준비중이며 3~4월경 상세 정보를 공개할 예정.

- Next year is the 20th Anniversary of KOF, a new KOF game is expected to be revealed in March or April next year, also the same source mentioned October, it could be the release date of the game !  The supposed announcement of the game being released in March/April, will be in October!
  
Quote
-드림매치로 이루어질 것이며 타이틀은 연도제나 시리즈 숫자 표기가 아닌 부제 형식으로 갈지도 모른다.
The next KOF is going to be a Dream Match, also the game doesn't have a number till now !

Quote
-참전캐릭터의 수는 50명 이상이 될 예정이며 현재 36명의 라인업이 확정되었고 이미 디자인 및 도트작업에 들어가고 있다.
The number of the characters in the new KOF game will be more than 50, includes all the 36 characters from KOF XIII !

Quote
-그들은 KOF에서 나오지 않았던 깜짝놀랄만한 캐릭터의 컴백을 계획하고 있다.
I couldn't understand it ! This part is rather confusing.  They said they are making a comeback of surprising characters that were not expected.  They also said "new" surprising comeback characters which is very contradicting.  UPDATE:  According to Madman (http://www.mmcafe.com/cgi-bin/forums/bbs/messages/13411.shtml#65011), they are returning some sensational characters not seen before in the KOF series (other SNK games?).

Quote
-XIII 에서 사용했던 캐릭터의 도트를 사용하지 않고 1080p의 해상도에 모든것이 3D로 이루어 새롭게 만들어진다.(3D로 작업후 2D를 덮어씌우는 방식이 아님.)
 이는 다양한 캐릭터 등장씬과 기술에 따라 다양한 카메라 구도와 효과를 사용하기 위함이며 2D형식과 비슷한 속도감과 타격의 게임을 구현하기 위해 노력하고 있다.
The graphics of the new KOF will be in 3D, KOF XIII couldn't offer a real dot characters in 1080P, some parts couldn't understand it ! They send there are different camera angles depending on which "skill" they do.  The reason they are doing 3D is because they want to do new character introduction.

Quote
-시스템은 어느정도 윤곽은 잡혔으나 문제점이 계속 발견되어 계속 수정중에 있다.
They are facing some issues with the gameplay system, and still doing configurations and modifications on it !

Quote
-조금 더 유저들이 친근하게 다가갈 수 있도록 시스템을 XIII보다 더 쉽게 할 것이며 모드콤보를 삭제하고 98정도의 콤보로 회귀하는 방향도 검토중.
The system is more user friendly, seems more easier than KOF XIII, and the combo system will be similar to KOF 98 !

Quote
하지만 전작처럼 타이밍같은 것이 어렵지는 않을 것이다.
Like the previous work, the same thing, but the timing will not be difficult.

Quote
-역대 가장 많은 인원수와 금액으로 개발을 하고 있으며 지금도 인력을 구하고 있다. (어떤 기판을 사용하는지는 공개하지 않고 있다.)
Big number of development staffs and some others !

Those info are rumors, so keep in mind it may means nothing !!

Source of the information: http://bbs2.ruliweb.daum.net/gaia/do/ruliweb/default/ps/93/read?bbsId=G003&itemId=1&articleId=1170479 (http://bbs2.ruliweb.daum.net/gaia/do/ruliweb/default/ps/93/read?bbsId=G003&itemId=1&articleId=1170479)

On topic: The fact that KOF XIII Steam Edition is based on the Climax version is a really good touch up, considering that it will also be released on NESiCAxLive soon.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Xxenace on August 17, 2013, 11:49:53 PM
hey can anyone tell me how the netcode is for that one popular f2p fighting game in china(cant remember the name right now) i heard a rumor that snk might be using the netcode from that game
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: a11111357 on August 18, 2013, 01:27:19 AM
hey can anyone tell me how the netcode is for that one popular f2p fighting game in china(cant remember the name right now) i heard a rumor that snk might be using the netcode from that game
xdzw?
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: PureYeti on August 18, 2013, 02:14:07 AM
It's fairly positive among the players who play the game. The netcode turn out to be excellent
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: desmond_kof on August 18, 2013, 02:18:18 AM
The netcode to XDZW is great its just that the servers are only in China which gives connections outside of Asia very high pings at times...
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Kane317 on August 18, 2013, 07:57:09 AM
Added some important translation notes to the supposed rumor of the next KOF (from previous page (http://dreamcancel.com/forum/index.php?topic=2984.msg66213#msg66213)).
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: yamazaky96 on August 18, 2013, 09:24:55 AM
Quote
-조금 더 유저들이 친근하게 다가갈 수 있도록 시스템을 XIII보다 더 쉽게 할 것이며 모드콤보를 삭제하고 98정도의 콤보로 회귀하는 방향도 검토중.
The system is more user friendly, seems more easier than KOF XIII, and the combo system will be similar to KOF 98 !


easier than KOFXIII.....!!
I will stick to KOF02UM and the classics forever then...
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: pablofsi on August 18, 2013, 03:15:12 PM
XDWZ's netcode is a rollbacks no-input delay based netcode and SNKP is working along with Tencent, they should use it. Some kid at XDWZ's facebook said this:

"When XDZW connection is peer to peer (rollbacks no input delay with practically no frameskipping at a fairly high latency), it's great. Better than pretty much all of the current gen fighters. When it's server based, that's when there's problems, but not because of the netcode, it's because you're connecting to the server."

"Also, for the record, XDZW is BOTH peer to peer AND server based. When you drop enough packets in a match it will switch to server."

It's even better than GGPO... close to Tekken Revolution's netcode (which apparently gives no delay and no warping at 300ms or some shit like that, almost unreal).

They MUST use Tencent's netcode for KOF XIV or it will fail again in forming a robust community.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: desmond_kof on August 18, 2013, 04:23:45 PM

"When XDZW connection is peer to peer (rollbacks no input delay with practically no frameskipping at a fairly high latency), it's great. Better than pretty much all of the current gen fighters. When it's server based, that's when there's problems, but not because of the netcode, it's because you're connecting to the server."

"Also, for the record, XDZW is BOTH peer to peer AND server based. When you drop enough packets in a match it will switch to server."

It's even better than GGPO... close to Tekken Revolution's netcode (which apparently gives no delay and no warping at 300ms or some shit like that, almost unreal).


Yo, I forgot to mention the peer to peer experiences I had in XDZW. I thought it was really good and it felt extremely nice. The only thing is I felt that maybe it was only good on my side while it was shitty for the Chinese player on the other side, lol. Because of that I felt sort guilty whenever I got a p2p connection, plus the ping counter (which I think was exaggerating and inflated) was in the mid 50ms to 70ms. I remember trying to find out ways to bypass the server and make all p2p connections possible (opening ports) but I couldn't a way.

I do agree; if SNKP is working with input delay again, they are going to be making the same mistake as last time.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: pablofsi on August 18, 2013, 05:22:15 PM
Obviously I don't expect this game (SE) to have anything close to rollbacks.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Reiki.Kito on August 18, 2013, 05:32:31 PM
So, since it's getting close to Monday in Japan, is SNK going to reveal the beta testers? Or are they doing it based on another timezone, like America?
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: pablofsi on August 18, 2013, 08:20:36 PM
It's sunday, they don't work today.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Reiki.Kito on August 18, 2013, 09:34:33 PM
Technically, it's 4:34 AM in Tokyo right now.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Kane317 on August 18, 2013, 09:54:09 PM
They still wouldn't work that early.  ;)
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Mr Bakaboy on August 18, 2013, 10:19:49 PM
easier than KOFXIII.....!!
I will stick to KOF02UM and the classics forever then...

Actually my bet is this is what you want. Doing the combo system like KOF XIII is brutal on any kind of lag whatsoever. The idea being one false move and you get most of your life taken away. Easier probably means they will simplify the game system by dialing down the combos since the example was KOF '98. Less combos means less complaints that the netcode isn't perfect. I'm surprised they didn't mention KOF '02 or KOF XI in keeping at least some of the system intact, but I guess KOF XIII system has been too many headaches for them.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Dandy J on August 19, 2013, 12:51:13 AM
Yea it kind of depends on what they mean by easy. In a lot of ways, KOF13 is harder than any other kof, because you HAVE to learn the hard stuff (hd combos, optimal combos in general) to compete. It has this pseudo anime game feeling to it that it never really had before because of that. So even though you can look at 2k2um or original 02, where the maxmode combos are way more difficult to execute and say that they're harder, you can also play those games based on fundamentals and be much more successful than you would in kof13. There's characters that don't even really use max mode, well all know that. In kof13 as time went on, very few characters without strong or practical hd usage were relevant because of the nature of the game.

So yea, 2k2um max mode is hard, but you can play k' and just run around playing normally and only do short short trigger~spike, overhead~minute spike, and basic launch combos in the corner and win just fine. You can zone and poke with 2k2um King, do basic prox ub/attack option selects and not even do combos and be successful. So is it really harder overall? I'd say it's based more upon the neutral game than landing mixups and combo starters, whether that's easier or harder is not really explaining the entire situation. If I was to teach someone with crappy execution but good decision making and intelligence in fighting games a kof, kof13 would be the most frustrating one for them to learn, because you can't play without the combo grind. They forced it on everyone in a way they never did before. Yet a small child could play 98 ralf, oyashiro, chris, daimon, etc. on a basic level. And then depending on your point of view you could turn right around and say that kof98 is a harder game.

And don't forget, there's neanderthals out there with great execution too, and mvc3 increased their numbers by quite a lot. I've seen them! Those kinds of players would be comparatively stronger in kof13 just because they would instantly be able to convert stuff into damage, since hd combos really are not hard at all for the most part IF you have good execution. They are just made that way. Yet in an older kof (which are way harder right?), they would not even really have an outlet because the games are based almost completely on the neutral game and not on confirming into big combos. So it depends on what you mean by easier and harder.

Having parts of the game being easier (like combos), just brings out other parts of the game (neutral), which in turn changes the nature of the game. When it comes down to it, making the game more basic in terms of combos would both increase the importance of the neutral game, spacing, poking, etc., and decrease the importance of grinding combos off short short~activate or trying to land that one cross up. Harder or easier? Does it matter? The game would be both easier for new players to pick up, especially from sf4 (which is where most of the intelligent ones are anyway), and favor more experienced, intelligent players at the same time. Sounds like a win/win to me.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: pablofsi on August 19, 2013, 01:53:57 AM
Actually things haven't changed much from my point of view. 2002's combos aren't harder to pull off. The difference is that maxmode combos are to a point nerfed in XIII because of the accurate damage scaling. You could do a lot of stuff in 2002 that gave you excellent results with one or two bars. Here you have to work a lot more to pull off something like that. Thus, from my perspective XIII's combos aren't really mandatory because they are a little less powerful than before. Bnb combos work like they always have.

Yashiro in 2002 can totally rape noobs in the arcade with one bar each round. Just an example.

I play XIII offline with my group of friends just fine without lengthy combos, just bnbs.

Imo I think the problem is that with XIII, and coming from 2002 long combos have been made much more of a standard. The bar has been raised. You could see people using long combos in arcades where I live but I'd watch videos online of 2002 versus matches and I'd see almost none. It's just much more common for your average joe now (and XIII has more possibilities, so it encourages you more to learn them, or allows you to have slightly different versions of combos or choose from 2, 3 main ones and that gives more variety and thus, encourages and makes them more common).

You can see the effect in 2002 UM where max mode high damage combos now are also a pretty definitive common factor in matches.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: desmond_kof on August 19, 2013, 01:59:43 AM
Yea it kind of depends on what they mean by easy. In a lot of ways, KOF13 is harder than any other kof, because you HAVE to learn the hard stuff (hd combos, optimal combos in general) to compete.

Yeah, that's one of my main personal gripes for XIII compared to 98/02, I feel it's very execution intensive with a lack of good neutral game. You can put up a good fight in the neutral department and zone well for a while but if you slip up and let someone get in and hit you with ONE normal that's a combo starter then it's over...if that person doesn't drop their combo of course.

And for yourself, if you don't land your hd combos and optimal combos, your drastically decreasing your damage output potential.

Plus, I can't stand EX moves, no characters in any KOF had special moves with so much invulnerability or startup frames, even as their HSDM, lol...I'm exaggerating of course but it seems people just whip em out while they are on the defense so it sorta nerfs the wake-up and corner pressure game a bit, IMO...
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Mr Bakaboy on August 19, 2013, 02:28:35 AM
snip

I agree with you 100%. I tend to play footsies and always struggle with combos. It has been a uphill battle for me in XIII. That being said I am basing my opinion on which game they compared the new KOF to. The major panick is KOF turning into something like Street Fighter IV or MVC3, but my belief is the core system will never change. The producer of XIII really stressed this when XIII was in production.  Just the bells and whistles they decide to add to the game are what's up on the chopping block.

Using '98 as the comparsion tells me the combo system is REALLY getting dumbed down and we're going back to players who rely on combos will probably hate this game. It suits me just fine, but I'm extremely suprised Playmore would allow the fanbase they just got to drop off and hope the fanbase they might have lost due to the heavy combo system of XIII to come back. Personally I feel there should be a compromise.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Great_Dark_Hero on August 19, 2013, 03:00:19 AM
I was playing KOFXIII as if it were 98 for the first few months I had gotten a hold of it. I did not start putting emphasis on HD combos and the other new elements until after WGC of that year (though, I did use a lot of EX moves as well). 
How the neutral game is played on KOFXIII is quite a bit different when compared to the likes of KOF98 -
KOF98 had a bit of a... simplified approach but it still had a lot of depth as KOFXIII does - the same can easily be said for 02UM when comes to competitive game play.
Speaking of KOFXIII's neutral game, JuiceboxKing conducted tutorials on the neutral game a few days ago.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Amedø310 on August 19, 2013, 03:07:34 AM
Isn't the neutral game the core element of kof? It does not make sense to make it different between games if nearly 11 games followed a certain style of gameplay.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Reiki.Kito on August 19, 2013, 03:13:54 AM
I think the big trade-off between older KoFs and KOFXIII was the movelist and the drive cancel system. Older KoFs had a lot more moves and variations for their characters, but you couldn't cancel like you can in XIII. With more moves with the same focus on the drive system, some moves would be redundant.

I'd figure if they make it like 98', there will be a much more rich movelist for the characters to use.

However, I've grown fond of how KOFXIII plays. Kind of disappointed they're going to back-peddle gameplay.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: pablofsi on August 19, 2013, 04:32:45 AM
Well there's no other KOF game up to now where characters have more moves than 2002...
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Ky0 on August 19, 2013, 05:26:26 AM
It feels the good news...  Great!
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: yamazaky96 on August 19, 2013, 07:35:25 AM
Yea it kind of depends on what they mean by easy. In a lot of ways, KOF13 is harder than any other kof, because you HAVE to learn the hard stuff (hd combos, optimal combos in general) to compete. It has this pseudo anime game feeling to it that it never really had before because of that. So even though you can look at 2k2um or original 02, where the maxmode combos are way more difficult to execute and say that they're harder, you can also play those games based on fundamentals and be much more successful than you would in kof13. There's characters that don't even really use max mode, well all know that. In kof13 as time went on, very few characters without strong or practical hd usage were relevant because of the nature of the game.

So yea, 2k2um max mode is hard, but you can play k' and just run around playing normally and only do short short trigger~spike, overhead~minute spike, and basic launch combos in the corner and win just fine. You can zone and poke with 2k2um King, do basic prox ub/attack option selects and not even do combos and be successful. So is it really harder overall? I'd say it's based more upon the neutral game than landing mixups and combo starters, whether that's easier or harder is not really explaining the entire situation. If I was to teach someone with crappy execution but good decision making and intelligence in fighting games a kof, kof13 would be the most frustrating one for them to learn, because you can't play without the combo grind. They forced it on everyone in a way they never did before. Yet a small child could play 98 ralf, oyashiro, chris, daimon, etc. on a basic level. And then depending on your point of view you could turn right around and say that kof98 is a harder game.

And don't forget, there's neanderthals out there with great execution too, and mvc3 increased their numbers by quite a lot. I've seen them! Those kinds of players would be comparatively stronger in kof13 just because they would instantly be able to convert stuff into damage, since hd combos really are not hard at all for the most part IF you have good execution. They are just made that way. Yet in an older kof (which are way harder right?), they would not even really have an outlet because the games are based almost completely on the neutral game and not on confirming into big combos. So it depends on what you mean by easier and harder.

Having parts of the game being easier (like combos), just brings out other parts of the game (neutral), which in turn changes the nature of the game. When it comes down to it, making the game more basic in terms of combos would both increase the importance of the neutral game, spacing, poking, etc., and decrease the importance of grinding combos off short short~activate or trying to land that one cross up. Harder or easier? Does it matter? The game would be both easier for new players to pick up, especially from sf4 (which is where most of the intelligent ones are anyway), and favor more experienced, intelligent players at the same time. Sounds like a win/win to me.

what about the invincibility of most of the EX moves and the top priority combo starters for many characters
generally on classic KOF's you will never throw a random move because every single move is punishable....
whenever you are trapped in a corner you will have to find a smart way to get out while in KOFXIII you can just do an invincible attack with no recovery frames and hope for the best...!
what about the characters them self?
many of them are boring and so simple and combo dependent...
how every single match on the EVO top 8 ended?
a player drops an HD combo and the other player takes advantage of it and land his HD combo
KOFXIII is unfair


I play kofxiii and tried to push our community to play it but they just hate everything about it
forgot to mention that I will always feel bored to death after 20 or so matches on KOFXIII
I just hope next  KOF will not be more abusable than XIII
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Mr Bakaboy on August 19, 2013, 10:21:07 PM
^ Not to knock the classics (especially since I prefer the UM series to XIII when it comes down to it), but the classics had plenty of crazy non/almost unpunishable moves that players just spam at nauseum. One of the things that was praised about the new generation KOF when it first started (talking KOF XII and the beginning of XIII) was the special moves themselves seemed more balanced. Rarely do you see someone spamming a move with no thought behind it till it works. Compare Athena in this game to Athena to 2k2. 2k2 you can get away with bloody murder in her fireball game. How about Kensou in this game compared to Kensou in XI? I can rape all day in XI compared to this. The list goes on.

The downfall of XIII is the combo system makes touch of death almost or completely possible and considering KOF has NEVER been about that has alienated many of the older fans. I am just playing the game with a online system that I can stand, so I hate to say it's impossible to enjoy this game without knowing a good set of HD combos, but I can understand your frustration. Especially since the classics seemed to be pushed to the side when IMO the UM series should be played more and looked at for a sequel. KOf XI UM would be nice to see.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: pablofsi on August 20, 2013, 01:02:06 AM
So how were games like the whole NESTS saga including 2002 not infested with unfair and highly damaging stuff you could do that touched the opponent and it was practically a guaranteed 70% gone from their health bar? '98 runs away from that cuz it's too old (but there still was 50% stuff with the touch of one single hit many characters could do). XIII is the same, as are many fighting games which need cash and try to appeal to people with flashy combos, but a little more controlled and makes your life a little bit hard in order to pull off something pretty damaging.

I'd say XIII provides diversity in combo possibilities and high damage bnbs but harder to do at times. Doesn't take away the fact that it can be a combo fest, but you make it sound as if it was the first time it was like that and we should be discouraged from playing it.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: PureYeti on August 20, 2013, 10:03:33 AM
Two videos are up on steam and the emails have been sent out

http://store.steampowered.com/video/222940/2029161 (http://store.steampowered.com/video/222940/2029161)
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: a11111357 on August 20, 2013, 02:02:40 PM
screemshots of beta
http://tieba.baidu.com/p/2543437914 (http://tieba.baidu.com/p/2543437914)
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: desmond_kof on August 20, 2013, 02:17:04 PM
From the responses of the netcode that I'm reading, SNKP is using the SAME input delay netcode from KOFXIII console on to PC. LOL.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Xxenace on August 20, 2013, 02:54:46 PM
From the responses of the netcode that I'm reading, SNKP is using the SAME input delay netcode from KOFXIII console on to PC. LOL.
does this mean i wasted my money again?
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: a11111357 on August 20, 2013, 03:01:47 PM
From the responses of the netcode that I'm reading, SNKP is using the SAME input delay netcode from KOFXIII console on to PC. LOL.
It's time to send SNK a acomplaint email.
 info@snkplaymoreusa.com
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Xxenace on August 20, 2013, 03:03:14 PM
man i love how my friend got into the beta and is playing it now but i didn't >_>
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Mr Bakaboy on August 20, 2013, 03:08:10 PM
So how were games like the whole NESTS saga including 2002 not infested with unfair and highly damaging stuff you could do that touched the opponent and it was practically a guaranteed 70% gone from their health bar? '98 runs away from that cuz it's too old (but there still was 50% stuff with the touch of one single hit many characters could do). XIII is the same, as are many fighting games which need cash and try to appeal to people with flashy combos, but a little more controlled and makes your life a little bit hard in order to pull off something pretty damaging.

I'd say XIII provides diversity in combo possibilities and high damage bnbs but harder to do at times. Doesn't take away the fact that it can be a combo fest, but you make it sound as if it was the first time it was like that and we should be discouraged from playing it.

Most of the stuff you refer to don't have as easy setups as KOF XIII has. Unless you are referring to the glitches in games like '00 and the few nasty ones I see in '99 I don't see it a lot. Especially on lag if you could pull off 70% damage combo on the nests saga games my hats off to you but being on KOF games online since '04 and I RARELY see anybody pull a 70% combo like that compared to every other person who can use the easier combo characters online on XIII. Opportunity is one thing, but if there was easy 70% combos out there I'm sure the community would use them.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: PureYeti on August 20, 2013, 03:51:30 PM
I wonder if using static mode makes any difference
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Killey on August 20, 2013, 04:30:14 PM
Anyone here get selected for the beta test? I got in but I won't get home until 6pm and I have plans tonight so I'm not sure if I'll be able to get to try it out today. I'm hearing mixed reports on twitter about the online net code. 
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: pablofsi on August 20, 2013, 04:42:43 PM
Online is to a point bad to gauge almost anything. There are various examples of stuff you can pull off in previous KOFs that takes less bars and is as easy to land or more as in XIII. You know there are, so dissing XIII because it has them like in previous versions but with higher requirements isn't fair.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Reiki.Kito on August 20, 2013, 06:22:12 PM
Wow, 30,000 people signed up! That's pretty amazing; I didn't think that was even possible to pull that many numbers world wide for this game. That's good news. That did make it a 1/100 chance of getting into the beta though. Stiff odds.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Amedø310 on August 20, 2013, 06:47:18 PM
SOL, people, SOL. Time for me to jump back on GGPO and just finally accept OG KOFs for online play, lol.

Still getting steam version since I'm tired of carrying my complete set-up (for two) around. Just need a actual gaming laptop. Not going to back to the days of me carrying a desktop set-up while using public transportation. it was and is still for the birds.

I find it kinda strange that Saiki and Billy still need to be unlocked, but it's whatever.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: yamazaky96 on August 21, 2013, 12:18:04 PM
Online is to a point bad to gauge almost anything. There are various examples of stuff you can pull off in previous KOFs that takes less bars and is as easy to land or more as in XIII. You know there are, so dissing XIII because it has them like in previous versions but with higher requirements isn't fair.

what about the counter hits follow up in XIII?
Example: if you got a counter hit from a CD in XIII although it will push the opponent so far you still can dash forward and follow up another hit even if the other characters almost touched the ground
you dont have that time window on the other proper KOF games..give it a try

what about the damage scaling thing?
a lot of mid level players prefer to just cancel into NEOMAX directly to get easy guaranteed damage instead of doing a long chained combo leading to little more damage

what about juggling all day every day in KOFXIII?

what about the auto-dash on HD activation?
every random hit can be a combo starter now

what about moves that catch a falling character without  being on a counter situation  (Vice EX grab, Elizabith SDM and Takuma EX punches)?
i feel ashamed when other kof player who are trying to learn kofxiii see these broken techniques and show that "WTF" expression.
I will have to tell them: dont worry KOFXIII is good when played at a high level...but I doubt it works

what about Hwa Jai (everything about this character is broken)?

I ve been playing kof since kof96 at least three times a week
the last time i touched KOFXIII was when CafeID Madkof, Poongko and kensouzzang were here because no one is playing it in my city

I just hope the next KOF (If ever will be another one) to be more competitive  than KOFXIII
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Reiki.Kito on August 21, 2013, 12:23:12 PM
The auto dash just simplifies what running forward was for 2k2.

I'll respect your opinion, but XIII is still a competitive game. It's not perfect, but it's definitely good.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: solidshark on August 21, 2013, 02:25:58 PM
Some reports are coming in from Juicebox about the SE beta on NeoGaf. Apparently it's varied.

Okay at 3 bars, 2 bars felt unplayable, 4 bars felt just short of offline, and one 1 bar felt like a 4 bar.
I guess that's a sign of improvement already, and since it's a beta, we might have better improvements to look forward to. I'm sort of glad it's got the same make-up as the console version. If it's actually cheaper to patch the SE, they can probably find the right patch set-up to improve the console versions in one shot, instead of multiples.

http://www.neogaf.com/forum/showpost.php?p=77424685&postcount=6068 (http://www.neogaf.com/forum/showpost.php?p=77424685&postcount=6068)

http://www.neogaf.com/forum/showpost.php?p=77429285&postcount=6070 (http://www.neogaf.com/forum/showpost.php?p=77429285&postcount=6070)

And while I'm glad we'll hear about a new KOF soon, since the old XIII system is going, I'll miss it. Truth be told, I think it's better than the older KOF's though not by much, just because I've successfully played it and won without the long HD combos. Having the option to do both, even if the HD combos are encouraged, is great for me. But more than anything, as long as they can keep the same level of balance that XIII had is the most important thing the next game can have. It will be harder with more characters and more moves; I'm just going to keep my fingers crossed.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: a11111357 on August 21, 2013, 04:39:55 PM
about beta v2
http://www.twitch.tv/juiceboxabel/b/448797131 (http://www.twitch.tv/juiceboxabel/b/448797131)
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: PureYeti on August 21, 2013, 07:02:54 PM
Someone suggest SNKP to do one button configs instead of manually left and right
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Killey on August 21, 2013, 09:50:24 PM
Compile a list of features you would like to see in Steam Edition and I'll post it up on the feedback thread.

I still haven't gotten a chance to test the beta version yet but should hopefully get some game time in tonight.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Reiki.Kito on August 21, 2013, 10:02:32 PM
You're in the beta? Could you suggest a manual networking option where we can openly use 3rd party networking and matchmaking programs
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: marchefelix on August 21, 2013, 11:10:17 PM
Misinformed and biased post

So much wrong...

Quote
what about the counter hits follow up in XIII?
Example: if you got a counter hit from a CD in XIII although it will push the opponent so far you still can dash forward and follow up another hit even if the other characters almost touched the ground
you dont have that time window on the other proper KOF games..give it a try

So I'm supposed to believe that KOF XIII isn't a "proper" KOF game because of this one change in the mechanics of this game? LMAO

And what's so bad about that anyway?

Quote
what about the damage scaling thing?
a lot of mid level players prefer to just cancel into NEOMAX directly to get easy guaranteed damage instead of doing a long chained combo leading to little more damage

Stylistic choice. Some people prefer it, some don't. It's not fair to bash on those who prefer it simply because you or others don't.

Quote
what about juggling all day every day in KOFXIII?

What about it? It isn't as bad as you make it out to be, especially considering how it was worse in KOF XI. Plus, to keep juggling in KOF XIII, you always have to spend additional meter/drive to do so.

Quote
what about the auto-dash on HD activation?
every random hit can be a combo starter now

As Reiki Kito said, it's just a simplified way of running after MAX activation in '02(UM). So what if any hit can be a combo starter? It takes good reflexes to turn any "random" hit into a combo.

Quote
what about moves that catch a falling character without  being on a counter situation  (Vice EX grab, Elizabith SDM and Takuma EX punches)?
i feel ashamed when other kof player who are trying to learn kofxiii see these broken techniques and show that "WTF" expression.
I will have to tell them: dont worry KOFXIII is good when played at a high level...but I doubt it works

Oh. My. God. The sheer stupidity of this claim...

Did you or any of your friends happen to pay attention to the meter bar when you do one of these techniques? In case you haven't, let me tell you what changes: the meter bar goes down. Because those moves can't be done for free. THEY HAVE A COST. You're telling me that a whole bar of meter isn't a fair price for an all-juggle move?

Quote
what about Hwa Jai (everything about this character is broken)?

LOL NO

This right here is the red flag that tells me you don't know what the hell you're talking about.

Hwa is OP, but not broken. No character in this game is broken. Do you even know what broken means? Because I don't think you do.

Quote
I ve been playing kof since kof96 at least three times a week
the last time i touched KOFXIII was when CafeID Madkof, Poongko and kensouzzang were here because no one is playing it in my city

I just hope the next KOF (If ever will be another one) to be more competitive  than KOFXIII

Good for you. If you dislike KOF XIII so much, then just stop talking about it and stop pretending it exists. Go back to playing your beloved KOF predominantly K' mirror matches with endless qcf + P spamming 2002 UM.

I know I can't convince you that your misguided beliefs about harder execution = better and more competitive game are wrong, but I can tell you to stop bashing a great KOF game.

STOP!
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: desmond_kof on August 21, 2013, 11:31:27 PM

Good for you. If you dislike KOF XIII so much, then just stop talking about it and stop pretending it exists. Go back to playing your beloved KOF predominantly K' mirror matches with endless qcf + P spamming 2002 UM.

I know I can't convince you that your misguided beliefs about harder execution = better and more competitive game are wrong, but I can tell you to stop bashing a great KOF game.

STOP!

Dude, you REALLY need to chill and relax. Why are you getting bent out of shape from his opinion? Plus, why are you editing his post with a quote "Misinformed and biased post" while you are being misinformed and biased yourself? He's not attacking anyone, why are you attacking him?
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: marchefelix on August 22, 2013, 12:11:27 AM

Good for you. If you dislike KOF XIII so much, then just stop talking about it and stop pretending it exists. Go back to playing your beloved KOF predominantly K' mirror matches with endless qcf + P spamming 2002 UM.

I know I can't convince you that your misguided beliefs about harder execution = better and more competitive game are wrong, but I can tell you to stop bashing a great KOF game.

STOP!

Dude, you REALLY need to chill and relax. Why are you getting bent out of shape from his opinion? Plus, why are you editing his post with a quote "Misinformed and biased post" while you are being misinformed and biased yourself? He's not attacking anyone, why are you attacking him?

It's true, my post was full of passive aggressiveness, but all I really did was let him know where he was wrong.

Where am I being misinformed and biased? I at least let him know.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: PureYeti on August 22, 2013, 12:49:11 AM
You are just attacking him with no facts
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: marchefelix on August 22, 2013, 01:09:05 AM
You are just attacking him with no facts

Saying you require meter to do anywhere-juggle moves isn't a fact? Saying some people prefer a certain playstyle over another isn't a fact?

I'm starting to doubt either of you read absolutely everything I posted.

Please get past the idea that I was "attacking" him and that I just wanted to point out some wrong things, albeit in a wrong way.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: desmond_kof on August 22, 2013, 01:36:48 AM
You are just attacking him with no facts

Saying you require meter to do anywhere-juggle moves isn't a fact? Saying some people prefer a certain playstyle over another isn't a fact?

I'm starting to doubt either of you read absolutely everything I posted.

Please get past the idea that I was "attacking" him and that I just wanted to point out some wrong things, albeit in a wrong way


All you were doing was just questioning his opinion. You were just attacking and raging at him because he was expressing things in the game HE DIDN'T LIKE. Even if he is 'bashing' the game, why not just log off and do something else instead of attack him for no reason? He wasn't even really saying anything wrong or erroneous (the Hwa statement was very opinionated) he was just pointing out specific features in the game he and his crew was frustrated with in the game.

Just cool it. Bring drama elsewhere. Seriously.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: The Fluke on August 22, 2013, 06:07:25 AM
Saying you require meter to do anywhere-juggle moves isn't a fact?

No, because you are wrong on that point. K' has a meterless anywhere juggle move.

In defence of Kof13;

I'm of the opinion that easy = good. Games shouldn't be hard for the sake of being hard, you should feel like you are in control and imo that is the case in kof13.

When it comes to complicated versus simple combos and scaling etc i will argue that kof13 has great balance. Most characters can do good damage with simple enough combos and they can just combo into neomax after hitconfirming HD for 5-600 damage typically wich is good. But then again, if they do a complete HD combo they may be able to do 7-800 damage for the same amount of meter wich means that the effort of doing big combos, atleast for some characters is very much worth it. Knowing the HD options that don't require bar might allow you to get good, even great damage out of your HD combos and still leave you with great options after a reset for example. So, effort is rewarded but you're not screwed just because you don't have the execution or confidence to do big combos yet.

In my own opinion, kof13 is great and if they would just tweak some stuff, for example reduce damage slightly for takuma/mr karate/hwa jai, say by 10 damage per hien shinpuukyaku/dragon tail (possibly karate's dragon punches and fireballs aswell) and the scaling already in place will make them deal more normal damage.

If the next kof game builds on 13 and fixes the little annoying things sprinkled around and ofcourse, adds some new characters, i'm sure it would be amazing, atleast to me.

Also, i like HD but i'd be fine with seeing it go just to see the next game play out differently.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: pablofsi on August 22, 2013, 06:51:15 AM
Exceptions don't make the rule.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Reiki.Kito on August 22, 2013, 06:56:42 AM
Hwa, Raiden, Takuma have anywhere juggles for no meter if I remember correctly. Anyway, think KOF XIII is great. If someone thinks it's not, well...okay! Doesn't really matter 'cause it's the thing to do now.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Great_Dark_Hero on August 22, 2013, 08:08:20 AM
KOFXIII is a awesome game through and through - especially for this current generation of fighting games.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: selfReg on August 22, 2013, 08:16:15 AM
Takuma's only anywhere juggle is EX Zanretsuken, yo.

XIII is great and it's a fun game to explore. The only thing that they need to really address IMO is the weakness of most characters' grounded normals in the mid range footsie context. While this is KoF we're talking about, in XIII jumping attacks are relatively braindead since checking them from the ground has become a significantly weaker option. The game can also at times feel like a cr.B and EX fest. That being said, I think it's still a competitive game and is far ahead of anything else out.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: desmond_kof on August 22, 2013, 06:44:02 PM
We got codes yo.

http://dreamcancel.com/2013/08/22/dream-cancel-kofxiii-steam-edition-beta-codes-contest/ (http://dreamcancel.com/2013/08/22/dream-cancel-kofxiii-steam-edition-beta-codes-contest/)
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: The Fluke on August 22, 2013, 07:39:43 PM
Aw damn man, i don't have twitter and i don't want to get it. Ah well, really cool that you aquired some codes for the community.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: pablofsi on August 22, 2013, 08:39:21 PM
Hope to be there :p
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Mr.Minionman on August 22, 2013, 08:39:58 PM
I had to signup to twitter for this >_>
Entered!
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Running Wild on August 22, 2013, 10:33:36 PM
Quote
what about juggling all day every day in KOFXIII?

What about it? It isn't as bad as you make it out to be, especially considering how it was worse in KOF XI. Plus, to keep juggling in KOF XIII, you always have to spend additional meter/drive to do so.

I'm gonna step in and disagree here. Juggling in KOFXIII is way more more stupid than in XI. Some characters even build ridiculous amounts of meter during the combo, so it isn't even an issue.

I mean just look at Hwa. It's total nonsense that you can juggle for so long with the same move(s). It's painfully long, repetitive, and boring. At least in 98 or even 2k2 you can hit a 4 hit bnb and actually do reasonable damage that is over quickly. I just generally dislike how really long combo's are now the "norm" in XIII. It's not what KOF was about.

Also it's ALWAYS in the corner, I think the ability to corner carry in XIII is just way too strong. The corner itself is too strong in this game compared to some other fighters. Sometimes I think midscreen in KOFXIII doesn't exist.

I like KOFXIII and I'll support it because it supports SNK, but I think it's a severely flawed game. I'm not saying 98 or 2k2 are perfect either though, both those games are pretty stupid if you ask me, but they get basic things right that KOFXIII got wrong.

With that said...

PLAY REAL BOUT FATAL FURY 2.

Or Garou:Mark Of The Wolves.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: pablofsi on August 23, 2013, 02:55:49 AM
Those 2 are boring.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: solidshark on August 23, 2013, 03:10:02 AM
I understand your preference RW, but I really don't agree with the "This is not what KOF was about," or even "is about." The differences in every KOF I believe should be more or less celebrated. Whether it's characters, systems, etc, there's always something each game has to make it different from another year or entry. Most people will have benchmarks for KOF, like '98 or '02 being the high-points of the series, and that's fine. Extensive combos in XIII may not be what most KOFs are about, but it is a high point for XIII in my opinion.
 
For those who've come in to KOF via XIII, if they've liked the longer HD combos and the next changes things up, or even goes back to being really close to how 98 plays (which makes sense now, as most of the dream matches have reverted back to the classic style), their shouldn't be an old vs new argument going where people talk and complain about what KOF is supposed to be; it's all a matter of preference.

Also disagree with Garou or RB2 being boring, but that's me.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: marchefelix on August 23, 2013, 03:32:32 AM
It's not what KOF was about.

This little statement...

I have a huge problem with this statement. But before I explain why, let me set the record straight.

I have no problem with people having their opinions when it comes to likes and dislikes. But when you say that something is "supposed" to be a certain way, that's entirely different. A statement like that reeks of arrogance. What you're basically saying is "Don't do it like this, SNK. Do it like that, because that's how I like it."

As to the whole "it's not what KOF is about" thing, you need to understand that there is no one way that KOF is supposed to be like. KOF is like however the developers want it to be. At one point, they wanted KOF to have strikers. At another point they wanted it to be a tag battle. And now, they want it to be a game with long combos. This is what makes KOF so great: that it's dynamic as opposed to static. If it were static, it would get boring real quick (which is why I can't enjoy Call of Duty anymore).

Think of it like this: say your favorite KOF game is '98. You love everything about it. What would you prefer? KOF '98 thirteen times over? Or thirteen KOF games with one of those being '98?

What I'm really trying to say is that by all means everyone can have likes and dislikes (that's what opinions are all about). BUT! Unless you created something or helped create it, it is not your place to say how something is supposed to be. Period. (Why do you think so many parents hate it when someone else tells them how to raise their kids? Or, a different example: what if you create a robot for x reason and someone comes and tells you it's supposed to be done for y reason?)
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: desmond_kof on August 23, 2013, 03:54:10 AM
It's not what KOF was about.

This little statement...

I have a huge problem with this statement. But before I explain why, let me set the record straight.

I have no problem with people having their opinions when it comes to likes and dislikes. But when you say that something is "supposed" to be a certain way, that's entirely different. A statement like that reeks of arrogance. What you're basically saying is "Don't do it like this, SNK. Do it like that, because that's how I like it."

As to the whole "it's not what KOF is about" thing, you need to understand that there is no one way that KOF is supposed to be like. KOF is like however the developers want it to be. At one point, they wanted KOF to have strikers. At another point they wanted it to be a tag battle. And now, they want it to be a game with long combos. This is what makes KOF so great: that it's dynamic as opposed to static. If it were static, it would get boring real quick (which is why I can't enjoy Call of Duty anymore).

Think of it like this: say your favorite KOF game is '98. You love everything about it. What would you prefer? KOF '98 thirteen times over? Or thirteen KOF games with one of those being '98?

What I'm really trying to say is that by all means everyone can have likes and dislikes (that's what opinions are all about). BUT! Unless you created something or helped create it, it is not your place to say how something is supposed to be. Period. (Why do you think so many parents hate it when someone else tells them how to raise their kids? Or, a different example: what if you create a robot for x reason and someone comes and tells you it's supposed to be done for y reason?)

Now, if you would've said all of this earlier without attacking yamazaky96 (or anyone) it would've been okay. This is a right and wrong way to respond to people. Next time, do it the right way.

Also, you can always just NOT CARE what that person is saying how a certain thing is supposed to be. Just read it, disagree to yourself, and move on.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Running Wild on August 23, 2013, 04:40:23 AM
When you get right down to it, XIII doesn't really do anything new besides dumbing down old gameplay mechanics and butchering characters movesets.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: The Fluke on August 23, 2013, 05:19:37 AM
Isn't that a bit harsh? There are certainly dumb things in kof13 but overall it's well balanced and every character has clearly been designed to function well, they all have what they need to to fill their archetypes without much pointless stuff added on top.

How does kof13 butcher characters movesets? It has indeed changed some characters, but that has happened all throughout kofs existence so please be specific. Also, what mechanics have been dumbed down?
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Running Wild on August 23, 2013, 06:50:07 AM
I disagree, I don't think it's well balanced at all and some character functions leave me scratching my head.

The thing is, characters throughout KOF usually gained moves on top of retaining many of their trademark moves. Ryo is one of my favorite examples of this, just compare him from 94 to XI, he was no doubt at his peak in XI. Now he's back to being a pretty boring and vanilla Ryo, he's lost a ton of stuff that made him versatile. Then there's Ralf and Clark, those two grew alot throughout the KOF series. Looking at the duo in XIII, they've lost alot of what made them so versatile as well. I think Ralf lacking the SAB hurts him alot, while Clark lost alot of moves that made him a real threat.

Occasionally a character would do a complete 360 like Kensou and Robert in 1999/2000, or Takuma in 2002, but some of the changes and/or reversions made in XIII seem to be for the worse. In 1996 SNK wanted to lessen the effect of zoning in KOF by giving many characters short range projectiles, and while this had some mixed results, I think Andy was one of the best to benefit from this change as he gained new moves to compliment it, he went from being a SNK shoto to pure rushdown style with high/low mix-ups, plus a proximity unblockable. Now he's basically in the same boat as Ryo.

Takuma I think is a pretty decent attempt on taking a new spin on an old favorite, and although the things he is capable of now is utterly ridiculous, I like where they went with him, although I do miss the Moko Buraigan. But it's obvious they had to cut corners on him, I mean c'mon... Kyokugen Kou'ou Ken? The lack of his overhead command normal is disheartening too.

I think the character that has it the worst though is Maxima. His entire special move list is some variation of the Vapor Canon. He lost a ton of stuff. It's like all he has to compensate for it is large amounts of guard points, but even then, his normals have never been slower and his moveset anymore lacking.

Then there's characters like Duo Lon... I remember Duo Lon being a real piece of work in his debut in 2003 and in XI, but I feel like he was just cut in half. Then there's Chin... I feel like Chin is just a really gimmicky character now, he lost alot of what made him unique.

I just think for the next KOF title, it needs to be fleshed out more. XIII just leaves me feeling like it's still pretty barebones for a KOF game, and I'm not fond of the game revolving around loops like if it was some kind of anime/marvel game.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: The Fluke on August 23, 2013, 04:26:58 PM
I can't say that i've played alot of kof11, but what i played of it i did play with Ryo in my team. It's probably my lack of experience with 11 but he doesn't seem on par with his 13 version.

Ralf has good frametraps, a super fast hop with super fast attacks, great reach and very damaging combos now. His lack of a command throw isn't a problem to me, but i wouldn't mind him getting it back. Clark is a pain in the ass as he is now imo as he just consists of the one same mixup situation over and over that does get frustrating. I don't know what Duo Lon had before, but he is good now.

I'm just bad against Maxima so i can't really say how good/bad he is now. But yeah, he is certainly slow and one sided, it seems to work though. A similar example, i play goro, he's got very basic hitconfirms and just a few fancy things going for him. He's still cool though. He grabs people and he does it well. Point being, a character doesn't need alot to be good/fun.

Chin is really strong and his overhead mixups do scare me because it feels like once you react to a fake overhead being fake, the low is already out there. The weirdest thing about him now though is that he seems to be built with a "just do it" kind of mentality in mind.

Andy being a "shoto" again may be sad, especially for andy players, but the shoto's in 13 are varied, Andy/Robert/Athena for example all feel different and have different things going for them aside from fireball/dragon punch. So i feel that he does fill a function that could be missed if he was changed from how he is now.

The risk i see with adding too much stuff to the characters is that they may end up losing personality. Like Mai for example, her midscreen game pretty much revolves around getting the opponent to the corner. I honestly wouldn't mind her getting something more added to her arsenal, but if she gets too much she might end up being too much like Joe (who already is pretty similar) but with better normals and movement.

I don't mind simple HD loops tbh but i do prefer more creative combos overall. I really enjoy seeing Mr.Kof's Ash because of how long he keeps on juggling the opponent. I wouldn't enjoy it if all characters worked like that, but it's Ash's moment to shine.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: solidshark on August 23, 2013, 04:34:41 PM
Trademark moves with their own animations are great, but I think the EX moves that have different properties from the non could count as additional moves, even at the cost of meter. (XIII) Kyo gets a command grab in EX Kotokskio (hcb+BD), Benimaru gets a tracking projectile in EX Benimaru Lancer (qcb+AC), Mr. Karate gets a counter attack in EX Hakyokujin (qcb+AC); it's probably the best compromise between being barebones like XII, or having pages plenty of moves to choose from like the UM titles.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: pablofsi on August 23, 2013, 07:30:53 PM
Running Wild: I think you didn't understand the whole scale they are following regarding movesets. It has to do with "new beginning". XII = '94. XIII = '95 with HD combos ala 2002 to play safe and inflate their wallets.

Besides, you are talking as if versatility should be the objective of any character design or the ultimate trait. It's just a style. There are many usable and possible styles.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: sibarraz on August 23, 2013, 08:14:50 PM
Well, after a lot time where I decided to focus in college plus the fact that I forgot my password, I decided to return

How is the netcode doing? at least I had heard that there has been an improvent, so don't know how big has been
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Amedø310 on August 23, 2013, 08:20:05 PM
Well, so far, the netcode has gone through a few versions. It is currently at version 4.1 and the reception for it has been very positive. The netcode is much better than the console atm.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Killey on August 23, 2013, 10:00:17 PM
The net code was at it's worst with v3.0 but v4.0 was a significant improvement over it but not where it should be at. I haven't gotten a chance to test v4.1 yet since it got released while I was sleeping.

The 1-2 bar connections are significantly better than the console versions and I've only tested a 3 bar connection once and it was bad but there's variables with that. I haven't seen any 4 bar connections.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Running Wild on August 23, 2013, 10:51:03 PM
Before there was XIII Clark

Clark KOF 2001 100% Combo (http://www.youtube.com/watch?v=L9TlqzYKpqw#)
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Coliflowerz on August 24, 2013, 07:04:40 AM
So you preferred Clark when his 100% combo was a couple of Gatling Attacks? You know, there's this game called Marvel I think you'd might me interested in...

Nonetheless, I started with XIII, but I took the time to look into older KOFs to appreciate the characters I like to play now. I'm saddened, sure, that many characters lost their moves. I thought Maxima's moveset was lackluster even before I knew about his old one.

However, in the sense of movesets, I kind of understand why they toned down. There's this game out there called Tales of Arc Strife Cadenza, which is a fan made fighting game based off the Tales of series. Take a look at this command list for one character, Yuri Lowell, and you try and guess how many are useful. http://acs.wikia.com/wiki/Command_List:_Yuri_Lowell (http://acs.wikia.com/wiki/Command_List:_Yuri_Lowell)

Not counting the supers, probably 9.

I think SNK was thinking, "Everything in moderation". And what they had, they made amazing aesthetically, and gameplay wise. Every character is practical and beautifully animated. Less is more, I guess. Ultimately, they wanted something new. Would you rather have KOF be like COD?

And it doesn't "revolve" around loops. The core of KOF is still there.

But, to each their own.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: PureYeti on August 24, 2013, 08:17:42 AM
So you preferred Clark when his 100% combo was a couple of Gatling Attacks? You know, there's this game called Marvel I think you'd might me interested in...

No I think he just wanted to pointed out he had a gatling loop combo before XIII

EDIT: I challenge you runningwild in real bout 2!
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Xxenace on August 25, 2013, 05:51:13 AM
has snk said anything about letting more people test the beta? the number the have now seems pretty low to get enough reliable information from

also my avatar just went missingno on me and i cant change it
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Reiki.Kito on August 25, 2013, 05:58:24 AM
My opinion is that they're probably going to not let more people come in. It's late in the beta, if they wanted to draw in a big crowd, they probably should have cranked up the participants in the beginning.

Again, this is all assuming that the people that managed this event knew what they were doing.

It could also go the complete opposite,  letting a huge influx of people play in order to stress test their latest build. However, since it's a P2P connection model, there's nothing to stress test. No servers involved.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Inspectah Ed on August 25, 2013, 08:48:51 AM
Has anyone on here had the chance to play the beta yet?
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: STANG on August 25, 2013, 09:58:45 AM
Why is there barely any feedback from the beta?  Either the sample size is too small or people just aren't posting. there's been what ~10 people that have said anything about their beta experience.  So far the results are mixed with no distinct consensus on the quality of the online.  Some say godlike,  some say just as bad as console, some say a bit better than console.  I would like to know, and I know i'm not the only one, if this version is really worth me spending another 30$ for a console similar experience.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: JennyCage on August 25, 2013, 02:39:32 PM
Why is there barely any feedback from the beta?  Either the sample size is too small or people just aren't posting. there's been what ~10 people that have said anything about their beta experience.  So far the results are mixed with no distinct consensus on the quality of the online.  Some say godlike,  some say just as bad as console, some say a bit better than console.  I would like to know, and I know i'm not the only one, if this version is really worth me spending another 30$ for a console similar experience.

I'm keeping a log of my connection experiences here: http://steamcommunity.com/app/222940/discussions/6/864977025801351006/ (http://steamcommunity.com/app/222940/discussions/6/864977025801351006/)

LazieFred's is here: http://steamcommunity.com/app/222940/discussions/6/864977025837541186/ (http://steamcommunity.com/app/222940/discussions/6/864977025837541186/)

There a few more in the closed beta forum. You may have already read these. You're right, the sample size is too small. There are more than 300 beta testers, but only a tiny handful are active at any given time across the entire world. I haven't encountered any 3-4 bar connections yet, but I can say some 1 and 2 bars are improved over console. That doesn't really mean much though because those connections are still not high quality enough to anti-air on reaction or block some hops and crossups. I was stunned once or twice by Kyo air d.C... brings back console nightmares.

I want people to buy this game, but I have to be brutally honest - this is no rollback netcode and SNKP's refusal to adopt one means you'll probably be relegated to playing people within 1,000 miles of you. I do believe those connections will be smoother and less laggy than console. Pings of 50ms and under should theoretically play very good.

As far other aspects of the beta, it's basically just a straight port of the 360 version. No spectator mode, no real lobbies or other quality of life improvements. It seems they're focused exclusively on the netcode but it is and forever will be delay-based. Since this is still a beta the quality might improve before release, but the best we can hope for is SF4 level netcode and it's not quite there yet. If you're worried about the money/getting burned, wait until a week or two after release when we have a sense of the final product.

There's also the chance some nerds might hack in a better netcode after release.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: LoyalSol on August 25, 2013, 09:19:52 PM
Has anyone on here had the chance to play the beta yet?

I've been playing it since the first day.

So far it has been seeming pretty decent although I would like a few more people on the beta so we have a wider range of connections to try out.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Reiki.Kito on August 25, 2013, 09:29:04 PM
Got a key yesterday, only had 1 bar matches, but they're okay.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: desmond_kof on August 25, 2013, 10:04:33 PM
I don't think I will be able to test the beta anytime soon. I tried to install a new gfx card in my PC which caused my old power supply unit to power surge and fry 2 of my hard drives. Right now I'm trying to get parts to fix them both so hopefully I'll be up and running when the game releases. Sucks.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Reiki.Kito on August 26, 2013, 06:03:12 AM
So far, either by luck or for other reasons, I've not played anyone in my state. I have played people from Mexico, Washington, New York, Columbia, Japan, Mississippi, Canada, and everywhere in between. Most of the states surrounding me have been 3 bar connections. There have been slight slow downs here and there, but nothing really major.

For 3 bar connections, I've had an easier time timing combos. I'd say there's maybe a 3-4F delay there. 1 bar and 2 bar connections have a little under 10F. Being modest, I'd say atleast 7F of delay in a 1 bar connection. For a more real-world representation, if I play a 3 bar connection, you can hear the clack of the button you pressed as you see the animation of the move beginning. In a 1 bar connection, the sound is echoing through the machine, but has passed by the time an animation comes out. It's fairly noticeable. So far, I have not had problems with movement, but there have been some connections that have made it difficult to block high speed manuevers like cross up setups. But it's good enough that if you make an adjustment to the speed, you can play a normally.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Running Wild on August 26, 2013, 07:30:34 AM
I played a 3 bar match in my state, it was pretty decent. Hopefully they roll out more improvements.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Reiki.Kito on August 26, 2013, 09:43:56 PM
Fighting games are over, gentlemen. We're a MOBA now. GTFO, League of legends!

http://shoryuken.com/2013/08/26/king-of-fighters-moba-in-development-closed-thai-beta-begins-september-4/ (http://shoryuken.com/2013/08/26/king-of-fighters-moba-in-development-closed-thai-beta-begins-september-4/)

Woooow. Also, for those that don't know or don't remember, this used to be a side-scroller MMORPG a year ago.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Mr.Minionman on August 26, 2013, 10:03:21 PM
Saw this earlier today; Find it unbelievable hard to believe >_> I just don't see how they could make unique moba characters out of the kof cast, or even hope to compare to league which it seems all too comparable to. I mean they could get by with a little, but they've already fallen for the trap of line-skillshot, gapclosers, aoe ult stereotype for all of the characters they showed cept tizoc. There aren't characters that could fit the controllable summon bill, or healer, or ranged carry, or really anything that makes a moba character interesting.

Not to mention how little sense it makes in the universe
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Coliflowerz on August 27, 2013, 02:40:13 AM
Is this legit? Dood... im not sure how to feel... I wanted Maximum Impact 3... sorta
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Xxenace on August 27, 2013, 11:23:27 AM
Fighting games are over, gentlemen. We're a MOBA now. GTFO, League of legends!

http://shoryuken.com/2013/08/26/king-of-fighters-moba-in-development-closed-thai-beta-begins-september-4/ (http://shoryuken.com/2013/08/26/king-of-fighters-moba-in-development-closed-thai-beta-begins-september-4/)

Woooow. Also, for those that don't know or don't remember, this used to be a side-scroller MMORPG a year ago.
KoF needs to be an arena shooter
Title: Re: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Merkilo on August 27, 2013, 05:47:52 PM
Could have been a lot more interesting if it was a top down or 3d arena game with roll to dodge projectiles
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: MLHX on August 27, 2013, 06:29:06 PM
Actually, how could host advantage happen in a delay input based netcode? The inputs need to be synchronized in each side before they are actually executed, so if the host has less input lentancy than the guest, the game sooner or later will be unsynchronized unless there is some form of rollback mechanism in the host side.
 
I am kind of confused.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Reiki.Kito on August 27, 2013, 06:52:45 PM
I don't know...That is a good question.

Edit: Talked to mauve, he said it can happen with input delay models, it just has to equal the same latency in between.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: JennyCage on August 27, 2013, 10:52:14 PM
Played my first 3 bar match on the beta today.  Guy was in New York with average ping of 59ms. It felt really, really good. Barely any discernable input lag. I'm impressed!

As for the KOF moba... Tizoc's ulti looks soooooo cool. ;)
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Aenthin on August 28, 2013, 06:44:20 AM
Played my first 3 bar match on the beta today.  Guy was in New York with average ping of 59ms. It felt really, really good. Barely any discernable input lag. I'm impressed!

As for the KOF moba... Tizoc's ulti looks soooooo cool. ;)
It is impressive! The new update's improved the netcode by a lot, at least on my end. I'm getting speed ups rather than ultra slowdowns. Notably, I'm really only playing 1 bar matches.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: sibarraz on August 28, 2013, 04:10:06 PM
A friend told me that the game has delay in offline, is that true? or betas are only avaliable in online mode?
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Aenthin on August 28, 2013, 05:12:58 PM
There is an offline mode in Beta, that is Training Mode. It's the only offline mode there is. However, I don't experience any input delays on my end unless I have way too many programs running in the background. It's quite possible that it's also due to specs.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Killey on August 28, 2013, 06:19:17 PM
There's input delay in offline mode if you are in full screen mode. If you place it in Windowed mode the input delay is fixed.

We've brought this up with the closed beta forum boards.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Reiki.Kito on August 28, 2013, 10:16:07 PM
Apparently, everyone that pre-ordered has access to the beta now.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: sibarraz on August 28, 2013, 10:51:23 PM
http://steamcommunity.com/id/sibarraz/ (http://steamcommunity.com/id/sibarraz/)

I want to those the game against some northamericans, there is my steam id
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: SPLIPH on August 29, 2013, 02:07:36 AM
Apparently, everyone that pre-ordered has access to the beta now.
Is this ongoing, or did I snooze and lose?

I was holding off my pre-order for a bit since I'm low on cash. I'll just get it in now if I can join the beta.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Great_Dark_Hero on August 29, 2013, 02:39:34 AM
Hey guys - My twitch id for KOFXIII
http://steamcommunity.com/id/GDHKOF/ (http://steamcommunity.com/id/GDHKOF/)
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: the7k on August 29, 2013, 03:31:23 AM
Played against about three 3-bar connections today.

That input delay is really good. And by really good, I mean you can really feel it. Still unplayable. Better than console, but anything is better than console. I now really regret preordering it.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: SPLIPH on August 29, 2013, 03:53:44 AM
Haven't tried the beta yet, but I wonder if the 3-4 bars are really any better than console. Based on the feedback i've read, it doesn't sound any different. Just the 1-2 bars which would likely be unplayable regardless...

3 bar has only worked for me if it's a stable ping on both ends. All my bad experience with 3 bar have been with people that will get 2 bars sometimes when they join. That said, I can't really say a stable 3 bar is fully acceptable compared to offline.

Comparing to offline, it seems like it would be no different where only 4 bar is acceptable, if even that. On console I've only had bad experiences with 4 bar when the ping wasn't stable for both players (alternating between 3 and 4). I wish we could just see the numbers in real time instead of this color coded nonsense that only shows a reading for the moment you join the room.

Anyways, these devs in charge of the beta seem to have some decent communication. Have they said anything about rollback netcode though? A lot of people have posted about it and they seem to be dancing around that question. No matter how much they fine tune it the way things are, everyone will still be restricted to more local online play. That just isn't possible for most of the world. It's hard enough for me to play online being 3+ hours away from an offline scene.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: the7k on August 29, 2013, 04:03:09 AM
I take back what I said before. I didn't know you had to play the game windowed to not have input delay. Now that I have it in windowed, it's playable.

Really hope they fix that, as I'm not exactly a fan of playing games windowed, but at least it's not the netcode at fault.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: solidshark on August 29, 2013, 04:04:58 AM
For those who've got the key or did pre-order, don't forget to leave feedback

here - http://steamcommunity.com/app/222940/discussions/1/ (http://steamcommunity.com/app/222940/discussions/1/)

Or specifically for v5 feedback, here - http://steamcommunity.com/app/222940/discussions/1/864977479733804034/ (http://steamcommunity.com/app/222940/discussions/1/864977479733804034/)


And the ideal settings seem to be with ports open, static background, windowed moded. If there are more favorable settings (cause I think I'm forgetting one), list them here and/or in the Steam forums.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: sibarraz on August 29, 2013, 05:39:43 AM
anybody knows how to open ports from windows 8?
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: LoyalSol on August 29, 2013, 07:10:23 AM
Open ports from your router.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: SPLIPH on August 29, 2013, 07:20:01 AM
Anybody else having this problem with the sprites? Somebody uploaded a pic of it.
http://steamcommunity.com/profiles/76561197997563085/screenshots/?appid=222940 (http://steamcommunity.com/profiles/76561197997563085/screenshots/?appid=222940)


Is there a host advantage still going on...? I hosted a game and things felt too good to be true on my end. This guy varied from 2-4 bars and I didn't feel any lag at all. After the 2nd match it said it was 1 bar and he left. I feel like it must have been really laggy for him.

I've played 4 people so far and only felt lag with one person. It was wierd though. I didn't feel the lag much in my inputs. I've played 3 bar matches on console with more input lag. The game was just running like a slideshow so it was unplayable.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: selfReg on August 29, 2013, 09:20:00 AM
had a long set with kinetix (about 60-70 miles away; also bear in mind I'm in the valley). Initially the games were terrible for some reason but they got to be extremely playable. I felt like I didn't have to do any major adjustment for the lag. I didn't really go so far as to find out the locations of all the other guys I had smooth games with, so I'll try to look more into that. The weirdest games I had were with a guy who apparently I had consistently 3-4 bars with. They were just shitty and choppy games. They were ranked, I'm not sure if that has anything to do with it but I had other ranked games with 2 bar people that were 100x more playable.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Custle on August 29, 2013, 10:02:40 PM
Okay, downloaded the game when I noticed beta was open for everyone who pre-purchased (should've been from the start IMO) and waited 3 hours (internet was slow).

Default keyboard controls were kinda weird; kicks and punches were assinged to number keys on top of the keyboard and re-assinging didn't work (posted about this on Steam forums and you could change them by doing something else first).

Then I went to training mode to try out my favorite characters. I was disapointed about the charatcer roster two years ago already, because XI had more characters from other games (Duck King FTW!) and cool new characters (Oswald). XIII played it safe by bringing back "fan favorites" (I still can't understand appeal of Andy and the whole K' Team). At least this game has Hwa Jai and Raiden. They're good additions to the roster, but still, Duck King would've been better or Garou Team from XI. And Ramon, where are you (sitting in the cafeteria)?!

I picked King as my first character on training mode. Would've prefered XI movelist, but would've kept the NeoMax from this game.

In the end, slight disapointment. XI will still be my favorite, but I'll give my final judgement after I've played Story Mode and maybe played a bit of Online Mode.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: solidshark on August 30, 2013, 01:41:37 AM
I guess this would be a "welcome to KOF XIII Custle" reply.

If you're direct comparison to XIII is XI, movelists have been simplified moreso, but optimized thorugh EX moves for specials and supers that have different properties. You've probably already seen the changes for most characters to know how they play now, but playing them (skillfully) will feel a great deal better than just watching. And compared to the Oswald-Kula-Gato (unfair) team, you'll stand an easier chance against some of the stronger fighters like Mr. Karate or Benimaru with lesser used characters. You'll probably be able to appreciate the story and dialog for every character too (there's a lot there).
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: SPLIPH on August 30, 2013, 02:38:51 AM
Karate, Benni, Hwa/Kim sure makes for one mean ass team. If the past KoFs were really less balanced, I'm not sure how I'd feel being on the receiving ends of such teams. =o
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: sibarraz on August 30, 2013, 09:15:40 PM
Ok, I played with a chilean, a brazilian and a colombian

the chilean was at 300 miles of distance from mine and the match was PERFECT. 4 bars, cero lag

the brazilean was at 1200 and the delay fluctuated between 1- 3 bars, but in the match, it was great too, I could feel some lag, but still, I had no problems playing the match.

With the colombian I had problems, 2700 miles aprox, and it was unplayable.

Still, from the moment I could play with my friends from chile, who are a LOT (30 aprox) so from the moment, I'm glad with the netcode, but if SNKP could improve it more, I will be happy
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: SPLIPH on August 31, 2013, 02:14:59 AM
Ok, I played with a chilean, a brazilian and a colombian

the chilean was at 300 miles of distance from mine and the match was PERFECT. 4 bars, cero lag

the brazilean was at 1200 and the delay fluctuated between 1- 3 bars, but in the match, it was great too, I could feel some lag, but still, I had no problems playing the match.

With the colombian I had problems, 2700 miles aprox, and it was unplayable.

Still, from the moment I could play with my friends from chile, who are a LOT (30 aprox) so from the moment, I'm glad with the netcode, but if SNKP could improve it more, I will be happy
Hmmm... Maybe I am just paranoid about the host advantage then. Kinda upset how nobody has wanted to stay more than a match or two regardless of how smooth it felt. Idk why people would be so quick to leave if it was just as smooth on their end.

Couldn't find any matches all afternoon today. When I played late at night I had matches with 4 people one right after the other. As far as lag goes, maybe the first 3 people I played were just a fluke. Either that or the signal readings are not accurate at all. I just don't understand how I could not feel even the slightest bit of lag when the signal was constantly changing between 1-4
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Reiki.Kito on August 31, 2013, 06:39:25 AM
Hey, Spliph, lets play sometime. rockyminoma is my steam ID.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: JennyCage on August 31, 2013, 03:34:19 PM
Spliph, they leave because they don't want to get bodied. :P

I think there's some matchmaking bugs with v7. Sometimes people can't see rooms which sucks since it's the weekend and there won't be any patches (I think).

The bar indicators do seem inaccurate and generally just a poor way of displaying connectivity. Seems like 100-120ms pings have a chance of displaying as 1-2 bars, but sometimes they're very playable in an almost mysterious way... and then sometimes not. You could also ping 50ms to someone but have a terrible match due to packet loss, spikes and other things that don't display clearly with the bar indicators.

tl;dr bars suck, wish console developers wouldn't keep them in PC games.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: JennyCage on August 31, 2013, 05:41:50 PM
anybody knows how to open ports from windows 8?

This thread has full instructions:  http://dreamcancel.com/forum/index.php?topic=3026.0 (http://dreamcancel.com/forum/index.php?topic=3026.0)
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Xxenace on August 31, 2013, 10:59:44 PM
god im getting beat hard im really not used to playing this game with people still
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Reiki.Kito on August 31, 2013, 11:20:37 PM
xD Keep it up, there's a whole lot of people on nowadays so it's really good practice to get an idea of what's good and what's not.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: JennyCage on September 01, 2013, 05:20:42 PM
god im getting beat hard im really not used to playing this game with people still

I know the feeling! My old Xbox crew are at all time high levels of beast mode. Will take a long time to catch up, but regardless of winning or losing, it's always infectiously fun. In fact I think I have more fun when losing because it motivates me to improve and try new things. The new netcode opens up a lot of possibilities for on-reaction play, something I was never strong at. Time to put our noses to the grindstone. :)
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: the7k on September 04, 2013, 05:32:57 AM
Really hope they bring it back to v6 netcode, because v7 and v8 have been unplayably bad. I played some 3 bar matches just now that were worse than 3 bar matches I've had in KOFXIII on PS3.

I seriously can't believe they screwed the netcode up this bad when it was near perfect on patch 6. I hear you apparently get one chance for a refund on steam, and this just might be it if it doesn't get fixed. 3 days left and it's getting worse, not better.

EDIT: I played with a friend from California again (other side of the country for me) and it runs smooth as butter for us.

He's even on a DSL connection, so it's not like our net is ideal. However, we both have modern rigs made to run the latest games. Rigs at least higher than the minimum requirements in all areas, some areas much higher.

As such, I really hope they have a rig rating next to the connection rating in online matches a la SF4/SFxT.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Homies Over Shotos on September 04, 2013, 07:56:31 AM
My laptop runs this game like shit.  I can't play until I get a new laptop.  Muggfugga.  I even removed the graphical crap and it still runs off.  BAH.  At least when I get my new laptop, I'm going to get ready for some Foot Action.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: the7k on September 04, 2013, 08:56:40 AM
New patch, uses less resources, and I've noticed smoother matches thus far.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Mikel on September 04, 2013, 09:36:24 AM
From the staff at Osaka Kohatsu's twitter (Take this with a grain of salt):

Quote
来月辺りに新規2D格闘を発表予定

Seems that a new 2D (or rather in KOF's case, 2.5D) fighting game will be announced in October. It could or could not be KOF, but let's not go crazy and speculate just yet.

Source: http://twitter.com/machy_kohatsu/status/374866769321545728 (http://twitter.com/machy_kohatsu/status/374866769321545728)
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: L.Valjean on September 05, 2013, 05:34:57 PM
Has anybody tested v9.7 yet on steam? I havent had good online matches since v8, not sure what they did to netcode but it feels now worse than console with those random lag spikes which i didn´t have while playing with the same people.  :(
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Killey on September 05, 2013, 11:14:01 PM
They didn't make any changes to the net code since like v5. I think it's the changes they've made to address the offline issues that people were experiencing that's causing any issues you're seeing online. In any case they've extended the beta til the launch of the game so they'll be working on these issues.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Mr.Minionman on September 11, 2013, 08:31:28 PM
If the netplay doesn't improve much more, I probably won't be able to play much online :< I'm getting sketchy connections with people in the same town, and it seems to be an absolute terror against anyone outside of America.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: a11111357 on September 12, 2013, 12:52:06 AM
https://www.facebook.com/RenTime?hc_location=stream (https://www.facebook.com/RenTime?hc_location=stream)
Quote
REN TIME is starting to work with a taiwanese esport company, and I hope all my friend from all over the world will join me on the stream, I miss all of you. We will be stream KofXIII and SSF4AE,every friday at 8pm (GTM +8) please join us at http://zh-tw.twitch.tv/ttapollos/ (http://zh-tw.twitch.tv/ttapollos/)
台灣電競公司有很多間 其中之一""曜越太陽神""給了阿仁一些機會,在""曜越太陽神""的直播台直播格鬥遊戲,也是由阿仁親自跟大家線上同樂,希望你們能給阿仁和台灣的格鬥環境多一點點的支持,同時很高興能夠成為,第一個在台灣電競聯盟直播格鬥遊戲的玩家<<應該是拉 哈哈>>,你們多來收看多支持,台灣的格鬥遊戲環境一定會起飛的 星期五晚上八點 準時見面喔...http://zh-tw.twitch.tv/ttapollos/ (http://zh-tw.twitch.tv/ttapollos/)
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: selfReg on September 12, 2013, 01:11:30 AM
that's sick.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: marchefelix on September 12, 2013, 06:50:34 AM
I read the first sentence of that post as "Taiwanese escort company".

I am a horrible person....
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: a11111357 on September 12, 2013, 11:44:47 AM
http://www.siliconera.com/2013/09/11/snk-playmore-has-had-their-eye-on-the-pc-market-for-quite-some-time/ (http://www.siliconera.com/2013/09/11/snk-playmore-has-had-their-eye-on-the-pc-market-for-quite-some-time/)
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: kin3tix on September 12, 2013, 11:22:45 PM
Quote
Additional titles have already been spotted on the Steam DB – so, there’s the chance we may see those brought to Steam.

SNK pls.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: selfReg on September 13, 2013, 12:39:51 AM
get dat fray paper.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: a11111357 on September 16, 2013, 06:54:45 AM
Evo 2014 announced

http://shoryuken.com/2013/09/15/evo-2014-announced/ (http://shoryuken.com/2013/09/15/evo-2014-announced/)
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Custle on September 17, 2013, 03:03:50 PM
Have my fingers gotten slower or is it the controller I'm using, because I have tough time pulling moves? Or is the game a bit slower than XI or 2003?

Quote
Additional titles have already been spotted on the Steam DB – so, there’s the chance we may see those brought to Steam.

SNK pls.
Yes, release XI on Steam and I would be in heaven. Or Metal Slugs.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Great_Dark_Hero on September 17, 2013, 06:23:50 PM
Ah... Haven't really gotten around to playing online for real yet. Tested it with two players I knew already and I am VERY pleased so far. 
I've finished a few of the character trials already. I look forward to matching up with the other players here for the DC dojo and online casuals.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: The Fluke on September 17, 2013, 08:35:08 PM
DC dojo you say? We should test our connection on steam, perhaps it's playable.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: SPLIPH on September 18, 2013, 01:23:56 AM
Are most people happy with the netcode for 3-4 bar? I thought it was great at first, but I guess I haven't played enough matches or with enough people.

I had a really bad time trying to play on Sunday. Played about 7 or so random people at 3-4 bars and every match was very stuttery. It was unbearable. Going to try again today.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: a11111357 on September 18, 2013, 06:11:51 AM
Dakou and Xiao Hai will attend Canada Cup 2013.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: solidshark on September 18, 2013, 08:57:59 AM
Just to let people know, we've got a Steam listing up in the Netplay section here (http://dreamcancel.com/wiki/index.php/Category:Steam) and here (http://dreamcancel.com/wiki/index.php/Category:KOF_XIII_Netplay). If you want to be added, you can post your info on this thread (http://dreamcancel.com/forum/index.php?topic=3006.0).
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Killey on September 18, 2013, 04:56:47 PM
So far it looks like Dakou, Xiao Hai, Tokido, Chris G, Mad KOF, and Kensouzzang will be competing in KoF at Canada Cup this weekend. Xian can't make it this year as well. I'd really like to see a bigger US presence at this tournament for KoF because the game gets under played in Canada and we need a good KoF crowd to hype this up. Plus, as it stands grand finals looks to be Mad KOF vs Kensouzzang/Tokido.

I'm actually in town that week but leaving on the Saturday so I can only attend on the Friday. Unfortunately, Canada Cup hasn't released the schedule so I don't know whether singles starts on Friday or Saturday. I'm hesitant at pre-regging until I see the schedule. For anyone else attending please remember that the tournament is pre-reg only so there's no at the door registries.

Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: solidshark on September 18, 2013, 05:33:08 PM
I hope a lot of people don't get scared off by that line of competition coming. Good luck to Killey and anyone else lucky enough to go. I'd love the chance to face any of those guys, even in just casuals. Would also be interesting to see if people start setting up casuals on laptops for SE now.

I'd say Mad 1st, Kensouzzang 2nd, and Tokido 3rd, but we'll see.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Running Wild on September 18, 2013, 06:13:29 PM
Chris G

Who? He doesn't play "KOF" and in any case, ChrisG only places in XIII tournaments on the East Coast.

My money is on Dakou and Xiao Hai.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: selfReg on September 18, 2013, 07:01:42 PM
Tokido has what it takes to win IMO. If anything I predict a Mad vs. Tokido grand finals. I'm glad Xiaohai and Dakou are participating. I hope they have a strong showing.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: desmond_kof on September 18, 2013, 07:06:15 PM
Chris G

Who? He doesn't play "KOF" and in any case, ChrisG only places in XIII tournaments on the East Coast.

If you're placing anywhere that means you play the game. Don't discredit players if KOF isn't their main game or whatever but still know how to beat people, even if they don't always get 1st place.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Running Wild on September 18, 2013, 07:34:22 PM
Well I look forward to seeing ChrisG get bopped or even forfeit again.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Mr.Minionman on September 19, 2013, 06:26:58 PM
Hey, do you guys know if the pc kof is still lagging in fullscreen? I kinda prefer playing in fs, but...
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: The Fluke on September 19, 2013, 07:58:35 PM
no idea, i got used to windowed mode rather quickly actually and i'm happy with the easy access to steam chat.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Mr.Minionman on September 20, 2013, 07:33:25 AM
windowed fullscreen is optimal, but it without the option to change resolution, it doesn't really have that either :/ Idk, I like that the game got a steam release, but atm it seems just short of being a bad console port. I'm able to play online with a select few people at least, but I wish they'd have more modern options available
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: a11111357 on September 20, 2013, 07:05:04 PM
TRF Nakano biweekly kof13 climax nesica version tournament announced
http://trftrf.com/event.html#Wed (http://trftrf.com/event.html#Wed)
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Running Wild on September 20, 2013, 09:38:43 PM
Watched the archive of TFC KOFXIII Grand Finals.

ChrisG seems to be doing better in KOF, his Mature seems on point. I think he could try being more offensive with King. I dunno about that Benimaru though. But lordy Xian and EX Iori. For Petes sake.

I still think you can't call yourself a KOF player if you don't at least play 98 though.

It's the same with SF players. You don't play ST? You aren't a Street Fighter!

 ;)

Of course real men would play Fatal Fury Special, Garou:Mark Of The Wolves or Real Bout 2.

Or even Samurai Shodown II and Last Blade 2!
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Amedø310 on September 21, 2013, 04:02:58 AM
Hey, do you guys know if the pc kof is still lagging in fullscreen? I kinda prefer playing in fs, but...

I can only speak for myself and my experience so far. I still feel some input delay on fullscreen and windowed on my new setup. About 1-2 frames it offline.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: gazette on September 21, 2013, 05:46:34 AM
A quick one on the PC version, how's the netcode like? Is it way better than the console version? Will they be patching the netcode on and off for better performance?
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Running Wild on September 21, 2013, 05:59:55 AM
Netcode on the PC version is way better than console. They patched it alot during beta, can't say for sure if they will provide patches in the future with it being released.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: solidshark on September 22, 2013, 04:14:41 AM
SNK has put up an official KOF Facebook fan page:

https://www.facebook.com/pages/KOF-WORLD/169659893181423 (https://www.facebook.com/pages/KOF-WORLD/169659893181423)
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: marchefelix on September 22, 2013, 07:18:13 AM
I still think you can't call yourself a KOF player if you don't at least play 98 though.

This rule would disqualify a lot of Mexicans from being considered KOF players because a lot of them only play 2002 (the majority of the people in 2002 on GGPO are Mexicans; also, whenever I go there, that's all I see them play).
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: yamazaky96 on September 22, 2013, 12:13:16 PM


 ;)

Of course real men would play Fatal Fury Special, Garou:Mark Of The Wolves or Real Bout 2.

Or even Samurai Shodown II and Last Blade 2 !


OMG I'm so Manly because I play all of these (was playing Last blade 2 at the arcade last night)....!
and add to them Ninja Master's Haoh Ninpo cho :D
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: LoyalSol on September 24, 2013, 11:28:12 PM
Watched the archive of TFC KOFXIII Grand Finals.

ChrisG seems to be doing better in KOF, his Mature seems on point. I think he could try being more offensive with King. I dunno about that Benimaru though. But lordy Xian and EX Iori. For Petes sake.

I still think you can't call yourself a KOF player if you don't at least play 98 though.

It's the same with SF players. You don't play ST? You aren't a Street Fighter!

 ;)

Of course real men would play Fatal Fury Special, Garou:Mark Of The Wolves or Real Bout 2.

Or even Samurai Shodown II and Last Blade 2!


There's a difference between playing them and actually being good at them.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Running Wild on September 25, 2013, 12:17:55 AM
I still think you can't call yourself a KOF player if you don't at least play 98 though.

This rule would disqualify a lot of Mexicans from being considered KOF players because a lot of them only play 2002 (the majority of the people in 2002 on GGPO are Mexicans; also, whenever I go there, that's all I see them play).

I dunno what GGPO you were on, I see alot of Mexicans in various 98 rooms often. 2k2 I mostly see Brazilian players. With some Mexicans for good measure.

Regardless, everybody loves Angel.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: marchefelix on September 25, 2013, 03:48:12 PM
I mostly see Koreans in the 98 rooms... I guess we must go on different times of the day.

Also, I hate that annoying bitch.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: solidshark on September 25, 2013, 05:17:57 PM
Angel's a love/hate thing with me. I love her, but hate the things my opponents will do to me with her.

Also, out of curiosity, are the players on SE running into more varied teams and characters, or is it what they're used to still?

Or if you're online seriously now for the first time with XIII, are you surprised at the character make-up you're finding online?
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Mr Bakaboy on September 25, 2013, 07:52:40 PM
Actually on XBL I find a lot Mexicans on 98UM, but they have dropped off a bit in the past 6 months. I see them more in 02UM. Mostly Japanese in 98UM anymore.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: The Fluke on September 26, 2013, 07:20:10 AM
I've seen far less robert/andy/takuma and similar teams though instead i've seen more top tiers but almost no hwa jai. I think that there might be slightly better variation on steam edition than console aside from the differing favorites as it seems to have a bit more varied player base.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: LoyalSol on September 26, 2013, 08:38:31 AM
I've seen random mixes along the occasional "I'm going to play top tier and hope it wins for me" teams.

Though online Kims I'll say are freaking annoying.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Running Wild on September 26, 2013, 08:04:06 PM
Gotta miss Kim's english voice.

EX-HAAANGETSUZAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAN
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: a11111357 on September 29, 2013, 05:00:39 AM
Where can I find replays of Canada Cup 2013.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: solidshark on September 29, 2013, 02:56:29 PM
Where can I find replays of Canada Cup 2013.

First place you might be able to find them is here - http://www.twitch.tv/canadacup2/b/465713760 (http://www.twitch.tv/canadacup2/b/465713760)

Has a paywall behind it now, but should be lifted soon.


Also, for Steam players, if you didn't know, XIII SE got a resolution patch recently. Info about it is here (http://steamcommunity.com/app/222940/discussions/1/864980103795243365/).
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: a11111357 on September 29, 2013, 03:18:10 PM
Where can I find replays of Canada Cup 2013.

First place you might be able to find them is here - http://www.twitch.tv/canadacup2/b/465713760 (http://www.twitch.tv/canadacup2/b/465713760)

Has a paywall behind it now, but should be lifted soon.


Also, for Steam players, if you didn't know, XIII SE got a resolution patch recently. Info about it is here (http://steamcommunity.com/app/222940/discussions/1/864980103795243365/).
Thank you.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: marchefelix on October 04, 2013, 01:17:13 AM
Well... :(

http://www.snkplaymoreusa.com/termination-of-the-license-agreement-between-tommo-inc-and-snk-playmore-usa-corp (http://www.snkplaymoreusa.com/termination-of-the-license-agreement-between-tommo-inc-and-snk-playmore-usa-corp)
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: The Fluke on October 04, 2013, 02:12:12 AM
well that sucks. i was hoping for some more games for mine.. i actually really like my neo geo x.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: PureYeti on October 04, 2013, 04:40:04 PM
Once there was other bios and emulations involved, it went downhill here from there. I'm not surprised. Sadly volume 2 haven't came out
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Running Wild on October 08, 2013, 10:46:08 PM
God dammit.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: a11111357 on October 10, 2013, 07:44:38 AM
ChengLong( sbo'07 kof98 second place) starts playing kof13s.e..
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: baikdizz on October 10, 2013, 02:01:58 PM
can we see footage of him, does he play leona?
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Running Wild on October 10, 2013, 02:13:18 PM
ChengLong( sbo'07 kof98 second place) starts playing kof13s.e..

Starting XIII just now? Damn, pretty late into the game when we may be seeing a new KOF within the next year.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: a11111357 on October 10, 2013, 02:40:33 PM
can we see footage of him, does he play leona?
I can't find a video yet. I only know that he plays Duo Lon.
Hope SNK adds Spectator Mode.

I just saw the article and have asked for videos.
http://tieba.baidu.com/p/2638211515 (http://tieba.baidu.com/p/2638211515)
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: a11111357 on October 10, 2013, 06:21:38 PM
ET will attend Dueling the KOF.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Kane317 on October 10, 2013, 11:27:39 PM
ChengLong( sbo'07 kof98 second place) starts playing kof13s.e..

Better late than never.  His reputation is pretty crazy...can't wait.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: solidshark on October 12, 2013, 05:29:09 PM
I don't know if Steam users have been trying this at all, but I've found starting the game from Steam or the file folder work a lot better than the desktop app provided. I'd be curious to know if others can confirm this too.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: desmond_kof on October 12, 2013, 05:40:15 PM
I don't know if Steam users have been trying this at all, but I've found starting the game from Steam or the file folder work a lot better than the desktop app provided. I'd be curious to know if others can confirm this too.

Yeah that's a common fix for people.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: a11111357 on October 17, 2013, 09:56:45 AM
There will be a KOF98UMFE tournament in mainland China next month.

(http://bbs.17utt.com/data/attachment/forum/201310/17/132356tcgdgkzyeedxix0x.jpg)
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: PureYeti on October 17, 2013, 06:22:02 PM
cool i hope there is a stream for it
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: a11111357 on October 20, 2013, 08:22:57 AM
lol
(http://bbs.kofunion.com/attachment/Mon_1310/52_52577_e6dde38af6a76c9.jpg)
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Ky0 on October 21, 2013, 06:46:03 AM
lol
(http://bbs.kofunion.com/attachment/Mon_1310/52_52577_e6dde38af6a76c9.jpg)

xD  (http://img571.imageshack.us/img571/3238/oiit.png)
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: solidshark on October 22, 2013, 03:54:36 PM
For anyone looking to attend Canada Cup next year for KOF, you might have to look elsewhere for a big tournament with KOF.

http://www.eventhubs.com/news/2013/oct/20/canada-cup-2013-lost-20000-running-years-event-tournament-probably-wont-return-next-year/#comments (http://www.eventhubs.com/news/2013/oct/20/canada-cup-2013-lost-20000-running-years-event-tournament-probably-wont-return-next-year/#comments)
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: yamazaky96 on October 24, 2013, 09:20:32 AM
he must be the real King Of Fighters...!
(http://s5.postimg.org/y7gfb3whv/kof_glitch.jpg) (http://postimg.org/image/y7gfb3whv/)
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Dark Chaotix on October 26, 2013, 02:31:51 AM
Does Mai have an official nickname at all?
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: marchefelix on October 26, 2013, 06:08:42 AM
Does Mai have an official nickname at all?

I assume you're asking this because you want a title for an upcoming Mai combo video, right?

Don'tDropThatCombo calls her "The Queen of Shiranui-ryuu Ninjutsu". So if you want, you can call it "Queen Edition".

Though I'd much rather you call it "Busty Edition" xD
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Dark Chaotix on October 27, 2013, 01:54:57 AM
wow, such a harmless question i didnt think anyone would look into it like that  :)

I was going to call it "bouncy edition" but not sure if i should....
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: marchefelix on October 27, 2013, 05:10:32 AM
I''m a very attentive person.

I was going to call it "bouncy edition" but not sure if i should....

(http://2.bp.blogspot.com/-TON28f2yGis/UZEyYkISl1I/AAAAAAAALxY/4XLn7JyDpXk/s1600/do-it.gif)
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Great_Dark_Hero on October 27, 2013, 01:50:32 PM
Does Mai have an official nickname at all?
"The Dance that knows not of Flames"
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Persona on October 27, 2013, 07:29:09 PM
I''m a very attentive person.

I was going to call it "bouncy edition" but not sure if i should....

(http://2.bp.blogspot.com/-TON28f2yGis/UZEyYkISl1I/AAAAAAAALxY/4XLn7JyDpXk/s1600/do-it.gif)

+1
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: solidshark on October 28, 2013, 02:23:19 PM
"The Dance that knows not of Flames"

Sounds nice, but knows not of flames?
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Great_Dark_Hero on October 28, 2013, 02:47:10 PM
"The Dance that knows not of Flames"

Sounds nice, but knows not of flames?

I don't understand that either. That's just how it was worded on Mai's behalf...
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: solidshark on October 28, 2013, 03:04:57 PM
"The Dance that knows not of Flames"

Sounds nice, but knows not of flames?

I don't understand that either. That's just how it was worded on Mai's behalf...

Probably a mistranslation. Either way though, I've recently picked her up as part of a secondary team, and wonder why I haven't learned to play as her more from the beginning. I really underestimated how mobile and how good her normals are.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: a11111357 on October 29, 2013, 08:47:43 AM
There will be a kof13/ssf4ae2012 tournament  in GuangZhou, China on Dec. 8th, 2013.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: desmond_kof on October 30, 2013, 10:22:57 PM
Hey guys, we will doing another podcast test stream live on google hangout at 9:30pm central time/10pm eastern. I will be updating the front page with the embedded code at 9pm. We will be talking with karn from Canada, James Jr. from Chicago, CommonSense (ProfessionalLeon) from NC. I will be co-hosted by Malik. Here is the permanent link at youtube for you to share: http://www.youtube.com/user/dreamcancelsnk/live (http://www.youtube.com/user/dreamcancelsnk/live)
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: PureYeti on October 30, 2013, 10:41:51 PM
Neato I will be there for the podcast
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Persona on October 31, 2013, 02:03:31 PM
SNK Playmore is holding a combo video contest for anyone interested. Here's the advertisement I wrote:

SNK Playmore is holding a combo video contest for anyone who wants to try out their skills at combo making. The prize is a free download code for KoF XIII Steam Edition and possibly even more. For details, you can ask on their many SNK official fanpages but I would suggest KOF WORLD on Facebook. Good luck!
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: marchefelix on November 02, 2013, 08:40:32 AM
OK, this is definitely a first. I'm very interested to see how this will turn out.

Are you planning to enter this contest, Persona?
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Persona on November 02, 2013, 09:17:57 AM
OK, this is definitely a first. I'm very interested to see how this will turn out.

Are you planning to enter this contest, Persona?

Nah, I don't think I'm allowed to. I mainly just help SNK and they help me.

You can see some submissions on their Facebook fanpage right now (KOF WORLD). :D

No idea what the deadline is but I can ask them if people are curious. I assume it will close when there's enough submissions.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Coliflowerz on November 03, 2013, 01:12:09 AM
SNK Playmore is holding a combo video contest for anyone interested. Here's the advertisement I wrote:

SNK Playmore is holding a combo video contest for anyone who wants to try out their skills at combo making. The prize is a free download code for KoF XIII Steam Edition and possibly even more. For details, you can ask on their many SNK official fanpages but I would suggest KOF WORLD on Facebook. Good luck!

Sick. Are they gonna post all the videos somewhere?
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Persona on November 03, 2013, 08:30:00 PM
SNK Playmore is holding a combo video contest for anyone interested. Here's the advertisement I wrote:

SNK Playmore is holding a combo video contest for anyone who wants to try out their skills at combo making. The prize is a free download code for KoF XIII Steam Edition and possibly even more. For details, you can ask on their many SNK official fanpages but I would suggest KOF WORLD on Facebook. Good luck!

Sick. Are they gonna post all the videos somewhere?

You can see some of the submissions on their fanpage if you scroll down a bit:

https://www.facebook.com/pages/KOF-WORLD/169659893181423 (https://www.facebook.com/pages/KOF-WORLD/169659893181423)

I'm not sure if there's people who have sent them submissions through PM though, but if anyone wants to help advertise, feel free to.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: desmond_kof on November 06, 2013, 06:50:50 AM
We will doing another podcast test stream live on google hangout at 9:30pm central time/10pm eastern, TOMORROW. I will be updating the front page with the embedded code at 9pm. We will talking Q&A from the chatango page about anything KOF. We will be talking with Chris Santoso of the Rosarito Mexico KOF scene, and I will be joined by COMMONSENSE, Malik, LazieFreddy and whomever else that may be free at that time.

Let everyone know! http://www.youtube.com/user/dreamcancelsnk/live (http://www.youtube.com/user/dreamcancelsnk/live)
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: yamazaky96 on November 07, 2013, 02:00:48 PM
There will be a kof13/ssf4ae2012 tournament  in GuangZhou, China on Dec. 8th, 2013.

wanted to ask you
is there any KOF scene in Shangahai?
I will be there next week
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: a11111357 on November 09, 2013, 07:24:59 AM
There will be a kof13/ssf4ae2012 tournament  in GuangZhou, China on Dec. 8th, 2013.

wanted to ask you
is there any KOF scene in Shangahai?
I will be there next week
There is a kof13 climax cabinet in LieHuo arcade.
address of LieHuo arcade:江宁路77号4楼/4F., No.77, Jiangning Rd., Shanghai City
What day will you be there. A girl player says that she will be free on Nov. 16th.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: yamazaky96 on November 10, 2013, 02:20:11 PM

There is a kof13 climax cabinet in LieHuo arcade.
address of LieHuo arcade:江宁路77号4楼/4F., No.77, Jiangning Rd., Shanghai City
What day will you be there. A girl player says that she will be free on Nov. 16th.

great
will be there from 17th to 22 November
I hope she is free on 17th as well
PM me how to contact the players if possible
thanks
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: a11111357 on November 12, 2013, 02:11:12 PM

There is a kof13 climax cabinet in LieHuo arcade.
address of LieHuo arcade:江宁路77号4楼/4F., No.77, Jiangning Rd., Shanghai City
What day will you be there. A girl player says that she will be free on Nov. 16th.

great
will be there from 17th to 22 November
I hope she is free on 17th as well
PM me how to contact the players if possible
thanks

She has no time on Nov. 17th.
I have given Shanghai players your email address.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: marchefelix on November 16, 2013, 06:27:52 AM
KOF '97 is now available for Android and iPhone.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Homies Over Shotos on November 19, 2013, 11:55:20 PM
KOF '97 is now available for Android and iPhone.

Nobody cares.  I want it on a system that has actual controls.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: marchefelix on November 20, 2013, 02:00:44 AM
KOF '97 is now available for Android and iPhone.

Nobody cares.  I want it on a system that has actual controls.

ur a mean

even though you're probably right <_<
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: a11111357 on November 21, 2013, 02:32:52 PM

There is a kof13 climax cabinet in LieHuo arcade.
address of LieHuo arcade:江宁路77号4楼/4F., No.77, Jiangning Rd., Shanghai City
What day will you be there. A girl player says that she will be free on Nov. 16th.

great
will be there from 17th to 22 November
I hope she is free on 17th as well
PM me how to contact the players if possible
thanks

Did you meet ET?
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: desmond_kof on November 26, 2013, 05:53:02 PM
Hey guys, we will be doing our first official episode of Dream Cancel Live tomorrow. Joining us for discussion will be James Jr., COMMONSENSE, Killey, Malik, Lazie Freddy, Kane317, Josh_KOF and hopefully AGE|Romance will drop in! Show starts tomorrow at 9:30pm central time. You can watch it on the front page of the site.

Sign in the chatango chat box tomorrow night for KOF Q&A and help! Don't miss it!

-desmond
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: a11111357 on November 28, 2013, 02:01:14 PM
A Taiwanese arcade stick company KDIT plans to sponsor ftg players to attend tournament aboard next year.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: a11111357 on November 28, 2013, 02:39:16 PM
Infiltration said that Poongko is practicing KOF98UMFE for TGA kof98umfe tournament next year.
http://bbs.17utt.com/thread-771540-1-1.html (http://bbs.17utt.com/thread-771540-1-1.html)
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Asica604 on November 30, 2013, 04:38:30 PM
Hey guys wasn't sure where to ask this, so here goes:

I'm currently building my first ever KOF team. Currently the characters I feel most comfortable with are King, Ryo & Andy. Two questions:

1) Of these 3 chars, who has the easiest possible HD combo? I'm still working on my execution but would appreciate a heads up in the right direction.
2) Given answer to #1, what team order should I use? Currently I'm thinking King, Ryo, Andy, just because Andy has a sweet NeoMax. However I've had some small success in getting a HD combo going with King. Everyone just says how good a point character she is though so I kept her there.

Any input appreciated! :D
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: solidshark on December 01, 2013, 04:29:10 AM
Hey guys wasn't sure where to ask this, so here goes:

I'm currently building my first ever KOF team. Currently the characters I feel most comfortable with are King, Ryo & Andy. Two questions:

1) Of these 3 chars, who has the easiest possible HD combo? I'm still working on my execution but would appreciate a heads up in the right direction.
2) Given answer to #1, what team order should I use? Currently I'm thinking King, Ryo, Andy, just because Andy has a sweet NeoMax. However I've had some small success in getting a HD combo going with King. Everyone just says how good a point character she is though so I kept her there.

Any input appreciated! :D

1) That really depends on which character you're most comfortable with doing DC (drive cancel) combos with. With me, I might think King would be the easiest, but in maining Andy and Ryo, there are some simple ones I've used where you don't have to use a lot cancelling, but would need a lot of power stock.
2) Given my #1 answer, maybe use Ryo as the battery (1st position). If King is the only one you know to do HD with, maybe use her as an anchor (3rd position), but she would be ok in the 2nd position I think too.

Just a note, you don't have to plan heavily on using HD combos to win. While you're learning HD combos for your team, make sure you have a team formation/plan that works without it. King as a battery works really well for a lot of King players with her reach. Basically, keep your options open and be versatile if you can.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: yamazaky96 on December 05, 2013, 08:45:50 AM

There is a kof13 climax cabinet in LieHuo arcade.
address of LieHuo arcade:江宁路77号4楼/4F., No.77, Jiangning Rd., Shanghai City
What day will you be there. A girl player says that she will be free on Nov. 16th.

great
will be there from 17th to 22 November
I hope she is free on 17th as well
PM me how to contact the players if possible
thanks

Did you meet ET?

ET was there?
damn
I always wanted to challenge him at KOF02UM
turned out to be so busy during my shanghai trip
but will be going again some time soon
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: solidshark on December 17, 2013, 04:33:08 PM
http://translate.google.com/translate?hl=en&sl=zh-CN&u=http://bbs.kofunion.net/read.php%3Ftid%3D179259&prev=/search%3Fq%3Dhttp://bbs.kofunion.net/read.php%253Ftid%253D179259%26hl%3Den%26biw%3D1366%26bih%3D622 (http://translate.google.com/translate?hl=en&sl=zh-CN&u=http://bbs.kofunion.net/read.php%3Ftid%3D179259&prev=/search%3Fq%3Dhttp://bbs.kofunion.net/read.php%253Ftid%253D179259%26hl%3Den%26biw%3D1366%26bih%3D622)

https://twitter.com/CLking_FG (https://twitter.com/CLking_FG)

Looks like there'll be a CafeID tournament coming up, with ET, BALA, Infiltration and some big Japanese players coming.

Total prize looks to be $20,000 with KOF XIII being $10,000 (not sure if USD)

Thanks to the anon in chat for posting this.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Ky0 on December 18, 2013, 05:41:23 AM
March 2014!! So long!...

Anyway, good news,  thk for share.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: solidshark on December 19, 2013, 07:00:46 PM
http://www.eventhubs.com/news/2013/dec/16/poll-which-6-games-do-you-most-want-see-official-evo-2014-line/ (http://www.eventhubs.com/news/2013/dec/16/poll-which-6-games-do-you-most-want-see-official-evo-2014-line/)

A poll on Eventhubs now has KOF XIII at #4 for desired game to be at EVO 2014, in-between Smash and KI. Don't forget to vote if you want to keep it where it is, or get it higher.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Homies Over Shotos on December 21, 2013, 09:56:50 AM
http://www.eventhubs.com/news/2013/dec/16/poll-which-6-games-do-you-most-want-see-official-evo-2014-line/ (http://www.eventhubs.com/news/2013/dec/16/poll-which-6-games-do-you-most-want-see-official-evo-2014-line/)

A poll on Eventhubs now has KOF XIII at #4 for desired game to be at EVO 2014, in-between Smash and KI. Don't forget to vote if you want to keep it where it is, or get it higher.

Well Shitty Instincts is going to be there due to Microsoft footing the bill.  So lets give actual games spots.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: solidshark on December 22, 2013, 03:37:28 AM
That depends on how many spots they have for games next year.

True about MS footing the bill, but at least it's an 8 month lead versus just 4 or 5 like with SFxT and MK. Shame how many Jago there'll be though.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Homies Over Shotos on December 22, 2013, 08:41:16 AM
That depends on how many spots they have for games next year.

True about MS footing the bill, but at least it's an 8 month lead versus just 4 or 5 like with SFxT and MK. Shame how many Jago there'll be though.

At least there's a reason for that.  Nobody will willingly pay money for this game.  Might as well Street Fighter demo this shit and get that JAGO JAGO mirror match.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: CaptainGinyu on December 22, 2013, 04:01:08 PM
That depends on how many spots they have for games next year.

True about MS footing the bill, but at least it's an 8 month lead versus just 4 or 5 like with SFxT and MK. Shame how many Jago there'll be though.

I would be more worried about the amount of Sabrewulf's, he''s strong and extremely easy to use. I love watching his rushdown though, it's great.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Mr Bakaboy on December 22, 2013, 04:09:57 PM
In all honesty at a high level I see more Chief Thunder then anything. I think the game is balanced enough to at least see 5 out of the original 6 (Orchid seems to be the most challenging to play high level). I'm curious to see how balanced Spinal and Fulgore end up.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Lok N Ki on December 25, 2013, 10:27:02 AM
Excuse me for dropping in unannounced...but i'm unsure if i should ask it here or in the respective character forums.
In short, i've  been trying to get back into KoFXIII as i'm getting burned on SF. For the last month i've been trying to take it more "seriousely" but was having a bit of character crisis. Combo's are not the problem but the general flow of the game and the characters, which will come with more experience. I'm looking for some notable players for these characters:

Regular Kyo
Claw Iori
K'
Terry

Already found a few players such as Dune and Lacid.

For other characters such as King, Benimaru and Duo Lon i don't have to look far...
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Reiki.Kito on December 25, 2013, 01:25:52 PM
Here's some people to peek at for K': http://dreamcancel.com/forum/index.php?topic=1693.msg63493#msg63493 (http://dreamcancel.com/forum/index.php?topic=1693.msg63493#msg63493)
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Great_Dark_Hero on December 25, 2013, 01:27:32 PM
Happy Holidays! Fellow KOF players!
The party is just beginning...
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: CaptainGinyu on December 25, 2013, 04:58:40 PM
Excuse me for dropping in unannounced...but i'm unsure if i should ask it here or in the respective character forums.
In short, i've  been trying to get back into KoFXIII as i'm getting burned on SF. For the last month i've been trying to take it more "seriousely" but was having a bit of character crisis. Combo's are not the problem but the general flow of the game and the characters, which will come with more experience. I'm looking for some notable players for these characters:

Regular Kyo
Claw Iori
K'
Terry

Already found a few players such as Dune and Lacid.

For other characters such as King, Benimaru and Duo Lon i don't have to look far...

ZeroBlack- Terry God of the West
AGE Mario plays a great Terry
DJ Huoshen plays a decent Terry.

You can also watch matches from Norcal since almost everyone in the scene messes with Terry, look for players like Hellpockets, El Gallo Negro and Reiki.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: desmond_kof on December 25, 2013, 05:42:20 PM
Excuse me for dropping in unannounced...but i'm unsure if i should ask it here or in the respective character forums.
In short, i've  been trying to get back into KoFXIII as i'm getting burned on SF. For the last month i've been trying to take it more "seriousely" but was having a bit of character crisis. Combo's are not the problem but the general flow of the game and the characters, which will come with more experience. I'm looking for some notable players for these characters:

Regular Kyo
Claw Iori

K'
Terry

Already found a few players such as Dune and Lacid.

For other characters such as King, Benimaru and Duo Lon i don't have to look far...

Regular Kyo = ZeroBlack
Claw Iori = Chris KOF (one of my favorite players)  ;)
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Light13 on December 26, 2013, 03:41:28 AM
Regular Kyo
Claw Iori
K'
Terry

Already found a few players such as Dune and Lacid.

For other characters such as King, Benimaru and Duo Lon i don't have to look far...

Ssong and Kei both play K' and claw
Koukou uses claw
Shoki, Reynald and Kei use Benimaru
For Duo lon I can only think of Madkof and Tenkawa
Terry look up Yukichi and Zeroblack
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: solidshark on December 26, 2013, 04:10:55 AM
http://store.steampowered.com/app/222940/ (http://store.steampowered.com/app/222940/)

KOF XIII SE Flash Sale right now (last for 15 hours starting now)

66% off ($10.19)

Don't got it? Go get it
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: KLSADAKO on December 26, 2013, 06:16:09 AM
After watching a load of matches I think anyone who wants to learn a character should watch matches with these players..

Andy Bogard - Luis Cha
Ash Crimson - Mr Kof, Lacid
Athena Asamiya - Woo, Toshi
Benimaru Nikaido - Ren, Reynalds
Billy Kane - Bala, TC Beast
Chin Gentsai - Mad Kof, Reynalds, Fox, Bala
Clark Still - Bala, Huevo
Duo Lon - Mad Kof, Reynalds, Chris kof
Elisabeth - Pako
Goro Daimon - Lacid, Joel A
Hwa Jai - Ricky Diaz, James, Haregoro
Iori Yagami (Claw) - kou Kou, Chris Kof
Joe Higashi - Haregoro, Bala
K' - Bala, Ssong, Luis Cha
Kim Kaphwan - Kou Kou, Koopa, Reynalds
King - Romance, Mad kof, Kula, Kensouzzang
Kula Diamond - Kusanagi, RealKim
Kyo Kusanagi - Lacid, Kleber, Kusanagi
Leona Heidern - Sange Tencho, Pikachu
Mai Shiranui - Pako, Louffy
Mature - Ren, Mad kof
Maxima - Ricky Diaz, Reynalds
Raiden - Kane Blueriver, Kaoru
Ralf Jones - Bala
Robert Garcia - Bala
Ryo Sakazaki - Woo, Kaoru
Saiki - Misterio
Shen Woo - Ren, Yoshi, Chris kof
Sie Kensou - Toshi, Kensouzzang
Takuma Sakazaki - Bala, Woo, Ricky Diaz
Terry Bogard - ZeroBlack
Vice - Kane Blueriver, Kenzouzzang
Yuri Sakazaki - Romance, Bala
Ex Iori (Flame) - Ren, Xian
Ex Kyo - Xian, Reynalds
Mr. Karate - Ren, Tokido, Koopa


These names were chosen from the ton of matches vids i have seen, mainly from tournaments.. no combo vids..
I'm sure theres a load of names that have escaped me.. so feel free to add..
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: marchefelix on December 26, 2013, 08:00:46 AM
For Athena, Romance plays her well.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Reiki.Kito on December 26, 2013, 08:45:00 AM
Regular Kyo
Claw Iori
K'
Terry

Already found a few players such as Dune and Lacid.

For other characters such as King, Benimaru and Duo Lon i don't have to look far...

Ssong and Kei both play K' and claw
Koukou uses claw
Shoki, Reynald and Kei use Benimaru
For Duo lon I can only think of Madkof and Tenkawa
Terry look up Yukichi and Zeroblack


Totally agree, you should really check out Yukichi. His Terry is pretty solid and capitalizes on many situations.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Killey on December 26, 2013, 09:03:34 AM
Kusanagi from Mexico also plays a really good Regular Kyo and K'.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Lok N Ki on December 26, 2013, 11:44:51 AM
Overwhelming response, thanks for the suggestions, really appreciate it allot!
Time to study up! Also got a few friends who play different characters who are getting into KOFXIII so they'll benefit also from these suggestions.

Also happy holidays.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: LoyalSol on January 22, 2014, 05:24:19 PM
If you want to learn a character play Reynald, Mad KOF, or Woo on random select. :)
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Coffeeling on January 22, 2014, 07:42:28 PM
Can anyone quantify what the Mexicans are doing with the neutral game? Because whenever I watch them play KOF I feel there's something different to their movement that I don't see basically anywhere else, but can't really put a finger on what, exactly. I just know it gives me chills.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Mr Bakaboy on January 22, 2014, 09:17:18 PM
What I notice is they change speeds better then most. Most KOF gamers either play fast and offensive or very slow and defensively. Mexican players can play at a medium speed with the ability to change on a dime. It gives them enough speed to force the players to work on establishing their space and rhythm but it's slow enough to play defensively as well by not getting too caught up in your offensive game.

Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Homies Over Shotos on January 24, 2014, 08:01:06 PM
What I notice is they change speeds better then most. Most KOF gamers either play fast and offensive or very slow and defensively. Mexican players can play at a medium speed with the ability to change on a dime. It gives them enough speed to force the players to work on establishing their space and rhythm but it's slow enough to play defensively as well by not getting too caught up in your offensive game.



I'd also throw in that they're good at change ups.  So many people commit to a style and don't change it.  If they're losing, they either double down on it or give up.  Mexican people go at a slightly different pace where they can catch themselves if they ruin an offensive run and slip into defense if need be.  It's kind of like throwing a punch, realizing it won't connect then just taking a step back to get your bearings back.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: solidshark on February 06, 2014, 06:18:42 PM
Someone compiled a list of DMs from most to least damaging.

http://pastebin.com/KqtXWXnK (http://pastebin.com/KqtXWXnK)
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: solidshark on February 07, 2014, 05:53:00 AM
KOF XIII confirmed for EVO 2014, now 3 years running.

http://shoryuken.com/2014/02/06/evo-2014-lineup-revealed/ (http://shoryuken.com/2014/02/06/evo-2014-lineup-revealed/)
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: selfReg on February 07, 2014, 06:08:13 AM
awww yeahhh.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Great_Dark_Hero on February 07, 2014, 07:58:00 AM
It's on now... KOF is here again!!!!!
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Killey on February 08, 2014, 12:57:45 AM
So if KoFXIII didn't make it to Evo would in the KoF Community would step up and organize a side tournament? or would it have been a collective effort between the various communities around the world like Orochinagi and Dream Cancel?

I'm just kind of wondering about what the reaction from the KoF community would have been if KoFXIII didn't make it to Evo. I would hope that the community as a whole would step up and organize a side tournament at Evo instead of kicking and screaming like the Tekken and Smash communities have been doing.

Hell, the Skullgirls community stepped their shit up and got their donations going and did their own side tournament for the last 2 years. The community over at Dustloop always set up a Guilty Gear side tourney every year. People run 3S, CVS2, and MvC2 side tourneys as well. I don't really understand why the other communities need to make a big fuss over their game not making it in. I understand it's disappointing but if the community is there then there's nothing stopping them from setting up their own side tourney at Evo. 
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: solidshark on February 08, 2014, 03:42:22 AM
I think it was EVO 2011 where there was a community side-effort for KOF; not sure if it was a cab of 13, but I think it was. I believe we would've organized a side tournament if we didn't make it, and communities like DC and Orochinagi would be pitching in.

Probably what brought KOF XIII back twice was the varied amount of international support, and the hype and viewership the game brings to EVO. With Tekken and Smash, and SG communities, I'd also hope they'd ask to organize something to have a presence at EVO. The kicking and screaming I do understand, just because it's over who deserves to be a main game at EVO, but results and effects count too.  As good as I believe XIII is, I admit we probably got lucky, especially this year as TTT2 or Smash could've replaced XIII with the smaller # of main games. If XIII doesn't make it to 2015, side tournament is the first thing we should be aiming for, and I think we will.

But speaking of EVO, since it's a 360 tournament this year, do you guys think a lot of PS3 players worldwide could be hindered by the platform change?
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Running Wild on February 08, 2014, 04:36:45 AM
This is probably gonna be XIII's last Evo. I'm sure there will be an announcement of a new KOF later this year.

It's disappointing to see an Evo with no 3D fighting games though.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: The Fluke on February 08, 2014, 07:19:41 AM
This is probably gonna be XIII's last Evo. I'm sure there will be an announcement of a new KOF later this year.

It's disappointing to see an Evo with no 3D fighting games though.

Yeah, though as snkp seems to be hiring 3d people it's not quite safe to say if we get MI3 or Kof14 if they indeed do get a new game out. I hope for 14 though i know that there are people who want MI3.

And yeah.. I really like vf5fs and ttt2 is good aswell. They are some of my favorite games to watch on stream, kind of a booking failure in my opinion.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Coffeeling on February 08, 2014, 06:42:26 PM
This is probably gonna be XIII's last Evo. I'm sure there will be an announcement of a new KOF later this year.

It's disappointing to see an Evo with no 3D fighting games though.

Yeah, though as snkp seems to be hiring 3d people it's not quite safe to say if we get MI3 or Kof14 if they indeed do get a new game out. I hope for 14 though i know that there are people who want MI3.

And yeah.. I really like vf5fs and ttt2 is good aswell. They are some of my favorite games to watch on stream, kind of a booking failure in my opinion.

3d games are a bit hard to watch if you're not familiar with them, tbh. A lot of it runs on data and not just how things look. That said, I'd much rather watch Tekken/VF5 than KI. That game is utterly unwatchable.

As far as new KOF goes, I hope later than sooner. I want KOF13 SE to grow first. Besides which, 13 is so good that the new game is very likely to be worse.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Amedø310 on February 08, 2014, 06:45:49 PM
I'm just kind of wondering about what the reaction from the KoF community would have been if KoFXIII didn't make it to Evo. I would hope that the community as a whole would step up and organize a side tournament at Evo instead of kicking and screaming like the Tekken and Smash communities have been doing.

In my opinion, the hardcore KOF community would not care much. The spectators who only watch it, for entertainment, would make a bigger fuss.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Running Wild on February 09, 2014, 01:27:29 AM
13 is so good that the new game is very likely to be worse.

It would be pretty hard to make a KOF game as shitty as 13 is.

Then again there are so many shitty KOF games... it wouldn't be hard at all.

I'm praying we get a fighting game from SNK that isn't KOF.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Frofighter on February 09, 2014, 06:57:14 PM
13 is so good that the new game is very likely to be worse.

It would be pretty hard to make a KOF game as shitty as 13 is.

Then again there are so many shitty KOF games... it wouldn't be hard at all.

I'm praying we get a fighting game from SNK that isn't KOF.

Leaving aside your sentiments on XIII (I love it)..... NGBC 2 would be nice. Or Garou 2. Or *any awesome SNK game from the late 90's-early 2000's games that deserves a sequel*. That being said, I am really happy that KOF is back and hope we get another awesome top 8!
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Coffeeling on February 11, 2014, 04:55:10 PM
13 is so good that the new game is very likely to be worse.

It would be pretty hard to make a KOF game as shitty as 13 is.

Then again there are so many shitty KOF games... it wouldn't be hard at all.

I'm praying we get a fighting game from SNK that isn't KOF.

O_o
Can you elaborate, perhaps? Because KOF13 seems pretty amazing to me.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: marchefelix on February 11, 2014, 08:35:34 PM
^I can sum up every KOF XIII hater's dislike for the game in one statement:

It's not '98/'02 (in other words, stuck on nostalgia).

lol
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Running Wild on February 12, 2014, 03:18:43 AM
'02 (in other words, stuck on nostalgia).

02 (vanilla) is imo one of the worst KOF's.

But it's the 2nd most popular game on GGPO, so what do I know...
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Mr Bakaboy on February 12, 2014, 06:38:39 PM
If I was summing up a guess to why the KOF XIII hate it would be the push of combos in a fighting game system that never pushed it as much before. If you look at '98, KOF is mostly footsies based.

This would be like taking the Marvel vs series and making Marvel vs. Capcom 4 with ridiculously toned down combos, and high footsies priorties. The OG Mahrvel community would go nuts.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: marchefelix on February 12, 2014, 07:35:33 PM
02 (vanilla) is imo one of the worst KOF's.

Agreed.

If I was summing up a guess to why the KOF XIII hate it would be the push of combos in a fighting game system that never pushed it as much before. If you look at '98, KOF is mostly footsies based.

I never got why people like '98 so much. It's fun to play, but as you said, it's mostly footsie-based, and that IMO makes it a boring game to watch oftentimes. People should be welcoming a KOF that's more exciting to watch, which in return makes it fun to play... unless you suck at it. :P

This is why I can only sum up the reason for KOF XIII hate as nostalgia.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Coffeeling on February 12, 2014, 08:05:33 PM
If I was summing up a guess to why the KOF XIII hate it would be the push of combos in a fighting game system that never pushed it as much before. If you look at '98, KOF is mostly footsies based.

This would be like taking the Marvel vs series and making Marvel vs. Capcom 4 with ridiculously toned down combos, and high footsies priorties. The OG Mahrvel community would go nuts.

I think combos are just the easy scapegoat. Sure, some people really dislike the combos.
But compare:
KOF 98 Cafeid Madkof vs China Team (http://www.youtube.com/watch?v=UIdOfpioDUA#)
KOFXIII Exhibition - @A3Religion Vs. SS Zeal (http://www.youtube.com/watch?v=FEY3CBMhbyY#ws)

It's not really the combos that are on display in the second video. They're just playing the neutral game and trading short sequences for the most part. What's interesting is that the neutral game looks a lot different. '98 is a lot more static, measure-distance-of-pokes-to-the-pixel style, very Street Fighter -esque if you will, while 13's high horizontal movement rate compared to limb lengths lends the game a very different feel, one that's a lot more about hyperactive movement and constant vying for position. Situations don't last anywhere near as long as in '98, let alone SF. So I think combos are largely blameless - it's the movement, folks.

...and some grognards complaining that you should AA with specials instead of buttons now and how that's totally not KOF, but I guess it is inevitable :D

02 (vanilla) is imo one of the worst KOF's.

Agreed.

If I was summing up a guess to why the KOF XIII hate it would be the push of combos in a fighting game system that never pushed it as much before. If you look at '98, KOF is mostly footsies based.

I never got why people like '98 so much. It's fun to play, but as you said, it's mostly footsie-based, and that IMO makes it a boring game to watch oftentimes. People should be welcoming a KOF that's more exciting to watch, which in return makes it fun to play... unless you suck at it. :P

This is why I can only sum up the reason for KOF XIII hate as nostalgia.

A game can be an absolute riot to play and still be complete ass to watch. As a fresh example, Killer Instinct. It's just about the most unwatchable fighting game ever made, yet apparently really fun to play. SFxT suffers a bit of the same fate. So people liking KOF because playing it makes them happy is a very understandable reason to like it a ton.

Or, say, my main game MTG. Utterly, utterly unwatchable for most people, yet the game is an absolute blast to play and interesting to read about. Meanwhile I find SF4 increasingly insufferable to actually play, but it's still very fun to watch and analyze. As long as I don't have to actually play Forklift Fighter 4.

Fun factor != watchability.

That said, I still don't understand the KOF13 hate :P
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: desmond_kof on February 12, 2014, 09:07:12 PM
If I was summing up a guess to why the KOF XIII hate it would be the push of combos in a fighting game system that never pushed it as much before. If you look at '98, KOF is mostly footsies based.


I agree with this. I love playing KOFXIII but one of my main grips is that it is extremely combo focused and dominate. All you need to do in KOFXIII is just hit confirm well then not drop the HD combo. In '98/'02 it's a more spacial game, you can win just off poking, good zoning, good pressure, good mind games and bnb's....you can do a little bit of that in KOFXIII but it can all go to waste if you screw up and get hit once against someone that has a decent amount of meters. >_<
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: jinxhand on February 12, 2014, 10:09:36 PM
If I was summing up a guess to why the KOF XIII hate it would be the push of combos in a fighting game system that never pushed it as much before. If you look at '98, KOF is mostly footsies based.


I agree with this. I love playing KOFXIII but one of my main grips is that it is extremely combo focused and dominate. All you need to do in KOFXIII is just hit confirm well then not drop the HD combo. In '98/'02 it's a more spacial game, you can win just off poking, good zoning, good pressure, good mind games and bnb's....you can do a little bit of that in KOFXIII but it can all go to waste if you screw up and get hit once against someone that has a decent amount of meters. >_<

This reason is exactly why alot of the OG KOF players went back to 98/02.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Mr Bakaboy on February 13, 2014, 05:19:22 PM
If I was summing up a guess to why the KOF XIII hate it would be the push of combos in a fighting game system that never pushed it as much before. If you look at '98, KOF is mostly footsies based.

I never got why people like '98 so much. It's fun to play, but as you said, it's mostly footsie-based, and that IMO makes it a boring game to watch oftentimes. People should be welcoming a KOF that's more exciting to watch, which in return makes it fun to play... unless you suck at it. :P

This is why I can only sum up the reason for KOF XIII hate as nostalgia.

Old school KOF is really for a certain type of player. I am that type of old school type of player so I enjoy those games. That being said though I do play KOF XIII and enjoy it. If the netcode was better I would play the heck out of it.

It's not really the combos that are on display in the second video. They're just playing the neutral game and trading short sequences for the most part. What's interesting is that the neutral game looks a lot different. '98 is a lot more static, measure-distance-of-pokes-to-the-pixel style, very Street Fighter -esque if you will, while 13's high horizontal movement rate compared to limb lengths lends the game a very different feel, one that's a lot more about hyperactive movement and constant vying for position. Situations don't last anywhere near as long as in '98, let alone SF. So I think combos are largely blameless - it's the movement, folks. :D

KOF XIII can be played in different ways, yes, however the comeback mechanic is still there. What you are saying is like saying I can find a video of 3rd Strike high level players that don't parry. Are they out there, yes. Is it odd to see high level 3rd Strike players not using that mechanic at all, yes. The combos in XIII are such a huge game changer that if you are a footsies player, and I am, it's quite an uphill battle to play high level. However that doesn't mean that we hate KOF XIII. It's just a reason why people get frustrated with it. For the most part I'm playing devil's advocate here.

A game can be an absolute riot to play and still be complete ass to watch. As a fresh example, Killer Instinct. It's just about the most unwatchable fighting game ever made, yet apparently really fun to play. SFxT suffers a bit of the same fate. So people liking KOF because playing it makes them happy is a very understandable reason to like it a ton.

Well here I disagree. I find Killer Instinct a blast to watch at a high level. It's got everything I wish KOF XIII did. Ways to break long string combos is a footsies player's dream when stuck with the new crop of fighting games. All the while I see plenty of combos knocking off 80% damage. Compare that to SFxTK where a lot of the game is straight poking and that's about it. Some of it is worse then any fighting game I can recall since a few players can sit in one spot and poke (I call it fishing since it doesn't do justice to call it poking). To me SFxTK is straight unwatchable considering I love footsies that's saying a lot.

When it comes down to it it's all in what you prefer to watch and play. To me I can barely watch Marvel cause it's extremely boring watching players string a slow combo for 30+ seconds to kill one character at a time or fill the screen with a ton of fireballs. However I am the minority when it comes to that cause Mahrvel does amazing numbers.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: jinxhand on February 14, 2014, 06:56:33 PM
'02 (in other words, stuck on nostalgia).

02 (vanilla) is imo one of the worst KOF's.

Care to elaborate???
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: desmond_kof on February 14, 2014, 07:10:37 PM
'02 (in other words, stuck on nostalgia).

02 (vanilla) is imo one of the worst KOF's.

Care to elaborate???


Ehhh, I think people should care less about other peoples opinion on why they think a game is bad. Let's keep things moving forward.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: jinxhand on February 14, 2014, 07:34:47 PM
Ehhh, I think people should care less about other peoples opinion on why they think a game is bad. Let's keep things moving forward.

I'm more curious as to whether or not this is a general opinion that has grown overtime, or if this was something that was already there. I'm more open-minded and less dogmatic towards things like this, hence me asking this question... Either way, I still play the game... I prefer 02UM slightly over 02, but to each his/her own.

Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: yamazaky96 on February 16, 2014, 06:58:38 AM

I agree with this. I love playing KOFXIII but one of my main grips is that it is extremely combo focused and dominate. All you need to do in KOFXIII is just hit confirm well then not drop the HD combo. In '98/'02 it's a more spacial game, you can win just off poking, good zoning, good pressure, good mind games and bnb's....you can do a little bit of that in KOFXIII but it can all go to waste if you screw up and get hit once against someone that has a decent amount of meters. >_<

wow
I think that is the main reason I dont enjoy playing kofxiii more than 10 matches in a raw
I just feel i'm fed up with all the repetitive combos and the loops
and I never enjoy watching KOFXIII matches unless in a grand final of a major tournament or something
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Coffeeling on February 16, 2014, 08:59:04 PM
If I was summing up a guess to why the KOF XIII hate it would be the push of combos in a fighting game system that never pushed it as much before. If you look at '98, KOF is mostly footsies based.


I agree with this. I love playing KOFXIII but one of my main grips is that it is extremely combo focused and dominate. All you need to do in KOFXIII is just hit confirm well then not drop the HD combo. In '98/'02 it's a more spacial game, you can win just off poking, good zoning, good pressure, good mind games and bnb's....you can do a little bit of that in KOFXIII but it can all go to waste if you screw up and get hit once against someone that has a decent amount of meters. >_<

The "you just have to hit confirm well and not drop the HD combo" is an exaggeration and you know it. HD combos aren't a factor for the first character, and usually for either the second or the third one. The lesser emphasis on single hits still stands, though, but especially in the early rounds shorter combos can do just fine, and even later on something like button, button, EX super can do 400-500 easy, two bars no drive. If your neutral game is really superior, you can easily kill the opponent with easymode stuff.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: desmond_kof on February 16, 2014, 11:12:55 PM
If I was summing up a guess to why the KOF XIII hate it would be the push of combos in a fighting game system that never pushed it as much before. If you look at '98, KOF is mostly footsies based.


I agree with this. I love playing KOFXIII but one of my main grips is that it is extremely combo focused and dominate. All you need to do in KOFXIII is just hit confirm well then not drop the HD combo. In '98/'02 it's a more spacial game, you can win just off poking, good zoning, good pressure, good mind games and bnb's....you can do a little bit of that in KOFXIII but it can all go to waste if you screw up and get hit once against someone that has a decent amount of meters. >_<

The "you just have to hit confirm well and not drop the HD combo" is an exaggeration and you know it. HD combos aren't a factor for the first character, and usually for either the second or the third one. The lesser emphasis on single hits still stands, though, but especially in the early rounds shorter combos can do just fine, and even later on something like button, button, EX super can do 400-500 easy, two bars no drive. If your neutral game is really superior, you can easily kill the opponent with easymode stuff.

I was referring mainly to the 2nd or 3rd person of a team. The first character just builds meter and momentum. If they stick around, they can surely blow the meter to finish the match. When a character in a 2nd or 3rd position has full drive and full meters, all they need to do is land one hit into a high damaging HD combo of their choice...that's the preferred option.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Coffeeling on February 16, 2014, 11:28:19 PM
If I was summing up a guess to why the KOF XIII hate it would be the push of combos in a fighting game system that never pushed it as much before. If you look at '98, KOF is mostly footsies based.


I agree with this. I love playing KOFXIII but one of my main grips is that it is extremely combo focused and dominate. All you need to do in KOFXIII is just hit confirm well then not drop the HD combo. In '98/'02 it's a more spacial game, you can win just off poking, good zoning, good pressure, good mind games and bnb's....you can do a little bit of that in KOFXIII but it can all go to waste if you screw up and get hit once against someone that has a decent amount of meters. >_<

The "you just have to hit confirm well and not drop the HD combo" is an exaggeration and you know it. HD combos aren't a factor for the first character, and usually for either the second or the third one. The lesser emphasis on single hits still stands, though, but especially in the early rounds shorter combos can do just fine, and even later on something like button, button, EX super can do 400-500 easy, two bars no drive. If your neutral game is really superior, you can easily kill the opponent with easymode stuff.

I was referring mainly to the 2nd or 3rd person of a team. The first character just builds meter and momentum. If they stick around, they can surely blow the meter to finish the match. When a character in a 2nd or 3rd position has full drive and full meters, all they need to do is land one hit into a high damaging HD combo of their choice...that's the preferred option.

For sure. But for the most part, it's one character. 2 HD combos in one match is a pretty hard thing to score. For the other, it's more or less just normal neutral game, which is the thing I'm trying to get at. The combos dominate one round, not the whole match.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: desmond_kof on February 16, 2014, 11:32:12 PM

For sure. But for the most part, it's one character. 2 HD combos in one match is a pretty hard thing to score. For the other, it's more or less just normal neutral game, which is the thing I'm trying to get at. The combos dominate one round, not the whole match.

Hmm, I kinda have a feeling you haven't had much high level experience or have played very many good players from your replies and responses. No offense man.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Coffeeling on February 17, 2014, 03:34:54 AM

For sure. But for the most part, it's one character. 2 HD combos in one match is a pretty hard thing to score. For the other, it's more or less just normal neutral game, which is the thing I'm trying to get at. The combos dominate one round, not the whole match.

Hmm, I kinda have a feeling you haven't had much high level experience or have played very many good players from your replies and responses. No offense man.

Excellent observation: I'm indeed a beginner at KOF. That doesn't mean I lack eyes and a brain, or experience in how games and their systems tend to work from elsewhere. You're better than me at this game, by far. But would you still mind dignifying me with an actual response? Because "you're new, so I'm right" is precisely offensive. I've been corrected by better players in many areas, in discussions on many games, and you know what? It's been great. Great because those better players have told me at length why they feel I'm wrong. The argument has never been that they're right because they just know better. The argument has been they're right because [a coherent argument].
Turns out that they're right a lot of the time.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: desmond_kof on February 17, 2014, 05:24:38 AM

For sure. But for the most part, it's one character. 2 HD combos in one match is a pretty hard thing to score. For the other, it's more or less just normal neutral game, which is the thing I'm trying to get at. The combos dominate one round, not the whole match.

Hmm, I kinda have a feeling you haven't had much high level experience or have played very many good players from your replies and responses. No offense man.

Excellent observation: I'm indeed a beginner at KOF. That doesn't mean I lack eyes and a brain, or experience in how games and their systems tend to work from elsewhere. You're better than me at this game, by far. But would you still mind dignifying me with an actual response? Because "you're new, so I'm right" is precisely offensive. I've been corrected by better players in many areas, in discussions on many games, and you know what? It's been great. Great because those better players have told me at length why they feel I'm wrong. The argument has never been that they're right because they just know better. The argument has been they're right because [a coherent argument].
Turns out that they're right a lot of the time.

I'm going to let you experience what you said I was exaggerating about. Just keep playing the game.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: azunadrop on February 17, 2014, 09:08:25 AM
For sure. But for the most part, it's one character. 2 HD combos in one match is a pretty hard thing to score. For the other, it's more or less just normal neutral game, which is the thing I'm trying to get at. The combos dominate one round, not the whole match.

Whilst getting 2 HD combos in one round is certainly rare, getting 2 HD combos within two consecutive rounds from the same character isn't due to how meter gain works in KOF13. In KOF13, it seems that you generally gain meter quicker than older KOF games overall (note that I've only played 98' and 2k2UM so my KOF knowledge is relatively limited) from pressuring your opponent, blocking or the immense amount of meter you get for getting hit which all plays a significant role in how KOF13 gets played.

With the reduced requirements to do big damage with HD mode and meter gain adjustments from arcade KOF13 to console KOF13/Climax/Steam versions, it promotes conversions into big damage from normals (confirmed from either strings, jump attacks or stray hits) which further eventuates the "1st person to land a combo and do big damage" mantra as you can see here, and it is most definitely true with the numerous ways to land HD combos. Thus, it is not that far-fetched to view it as a form of compensation that is absent from previous entries in the KOF series.

However, with more meter resources to spend on and introduction of EX moves, it also makes defense options more apparent and maybe relied on depending on the type of player or/and the amount of unfavourable situations the player gets into and still have the resources to land a long damaging combo since HD uses a separate meter bar rather than say Max Mode in 2k2UM (where it uses the same meter bar to perform long combos with) in which it lends a hand in reducing opportunity cost of combos which some players may get annoyed by. Therefore, this could be also be perceived as another act of compensation by the game system.

Overall, the game can be sudden and hard hitting and one poor choice may cost everything which is something that you have to deal with in KOF13. There are different ways to play KOF13 but the points that I've mentioned before are things you'll learn to accept and adapt regardless of how well players can play the neutral game. It is just how the game is.

I hope this explains why some people generally get annoyed with KOF13 every now and then (although I didn't cover on normals and their damage/frames/hitboxes because I want to stop typing lol) or plain dislike it (though I don't speak for everyone of course), Coffeeling and I hope I make sense too. Have a good day and have fun with the game. :)
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Light13 on February 17, 2014, 09:40:42 PM
Got this annoying graphic glitch where I can't see characters in the character/order select been living with it for months but its starting to annoy me. Anyone know a fix for this? I tried some things posted on the steam forum but didn't work.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: desmond_kof on March 27, 2014, 07:06:42 PM
For those interested in watching the Global ID Tournament, here is a schedule with timezone differences and major cities with times

http://imgur.com/ARP1GOf (http://imgur.com/ARP1GOf)

The stream will be on the cafeid stream at http://www.twitch.tv/cafeid (http://www.twitch.tv/cafeid)
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: kin3tix on March 27, 2014, 09:03:17 PM
How convenient. Thanks for that link!
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: selfReg on March 28, 2014, 05:14:25 AM
this tournament is gonna be sick.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: PureYeti on March 28, 2014, 03:13:08 PM
Looks like I will be awake for sfiv teams first
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Killey on March 28, 2014, 05:13:54 PM
KoF top 8 is  going to be at 2am on Sunday for me. :(
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: selfReg on March 28, 2014, 08:59:34 PM
looks like they streamed some '98 yesterday. Oh my days.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Coffeeling on March 30, 2014, 03:34:26 PM
Holy shit Tokido. That is all. o_o
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: solidshark on April 06, 2014, 04:38:15 AM
Damn, we missed something good on April 1st.

http://www.orochinagi.com/2014/04/new-kofxiii-dlc (http://www.orochinagi.com/2014/04/new-kofxiii-dlc)

Only cosmetic (Karate masks for everyone) and only on Steam, but would've been nice. Did anyone actually get in on this?
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Frofighter on April 07, 2014, 03:13:05 PM
Holy shit Tokido. That is all. o_o

So it doesn't seem like we're having much of a reaction to the tournament or to Tokido winning it for some reason.... was his win that predictable? The man's been admittedly on a steady rise in KOF, and had already beaten MadKOF prior to the Cafe ID tourney. With Evo coming up I think Tokido has cemented his place as a contender to win the whole thing. Also, I sincerely believe he plays the most efficient and effective Mr. Karate right now.

The odd thing is that all they hype about Japanese players before went to the "pure" KOF players like Haregoro and Kaoru, but Tokido is looking so incredibly strong right now.

Another potential takeaway from the tournament was the character choice.... Every non-conventional character choice was usually ineffectual. Even ET's hyped-up Clark didn't seem to do all that well. A couple Daimon OCVs happened, sure, but it seems like most players have completely gravitated to the pantheon of top characters that have defined KOF XIII tournaments for a while now. Can't blame them, either. I guess I'll forever wish to see Terry make a KOF major top 8. :(
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: PureYeti on April 07, 2014, 03:52:13 PM
Holy shit Tokido. That is all. o_o

So it doesn't seem like we're having much of a reaction to the tournament or to Tokido winning it for some reason.... was his win that predictable?

There are a lot of reactions to the tournament and Tokido winning just somewhere else than here  ;) I guess some people didn't expect him winning because they see him as a sf background than overall FG player. I'm pretty impressed he step up a lot. Seeing Frionnel and Fox making pretty far was great. It sucks Khannibalito didn't make it to the top 8.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Ky0 on April 09, 2014, 10:57:02 PM
Results of CafeID Tournement anyone?
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: desmond_kof on April 17, 2014, 05:19:48 PM
Hey guys next week on the Dream Cancel Live podcast we will be interview Khannibalito with El Colt from Mexico City about his trip to Korea. If you guys have any questions, post them here in this thread (quote this post) we will ask them on Wednesday at 8:30pm Central time.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Frofighter on April 19, 2014, 04:21:28 PM
Hey guys next week on the Dream Cancel Live podcast we will be interview Khannibalito with El Colt from Mexico City about his trip to Korea. If you guys have any questions, post them here in this thread (quote this post) we will ask them on Wednesday at 8:30pm Central time.


1. What are the main differences between how different countries that play KOF, if any, that he saw? (In terms of playstyle, character preferences, meter usage ideals, etc.)

2. Who was the best player he faced on his trip and why?

3. What does he think of the current level of Japanese KOF players overall?

4. How does he feel about the current character selection trends in KOF, and what (if at all) does that say to him about the game's balance, especially after what he saw in Korea?

5. How does he feel about his placement in the tournament, and what does he have in mind for future tournaments based on that?



Assuming that not all the above get asked, I am most interested in hearing his answers to questions 4 and 5.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Running Wild on April 20, 2014, 02:02:30 AM
Hey guys next week on the Dream Cancel Live podcast we will be interview Khannibalito with El Colt from Mexico City about his trip to Korea. If you guys have any questions, post them here in this thread (quote this post) we will ask them on Wednesday at 8:30pm Central time.

1. What is your history with KOF?

2. What do you want to see out of a new KOF game?

3. What are your thoughts of Xuandou Zhiwang/King Of Combat?

4. If you could change anything about KOFXIII, what would you change?
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Coffeeling on April 21, 2014, 06:18:04 PM
How much do you think there's left to explore in the game? For example, in SF4 Oni and Chun have recently risen a lot in prominence.
Do you think there is a lot of unexplored potential left in the "low tiers"?
Why does Japan seem to be unusually Iori-Karate-Kim heavy?
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: PureYeti on April 23, 2014, 04:19:26 AM
Whats your training regime?

Whats your thoughts about KOF 02 UM compare to 02?

What do you think the community should be doing to increase the growth?
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: yamazaky96 on May 01, 2014, 02:26:05 PM
so QQ gets KOF02UM in addition to KOF98UM FE
can some one explain to me how does QQ works and how they generate profits?
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Coffeeling on May 01, 2014, 07:05:14 PM
Everyone probably knows already but:

Reynald vs. Tokido FT10 @ Northwest Majors

Stream: http://www.twitch.tv/teamkhaos (http://www.twitch.tv/teamkhaos)

Time:

Friday 6:30pm PST
Friday 9:30pm EST
Friday 8:30pm Mexico City
Saturday 2:30am London
Saturday 4:30am Finland
Saturday 10:30am Seoul
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: kin3tix on May 01, 2014, 07:53:34 PM
This should be an amazing set! Thanks for breaking it down for all the different timezones.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: PureYeti on May 01, 2014, 11:24:39 PM
It's been a while I haven't see a exhibition. This is going to be hype!
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: desmond_kof on May 02, 2014, 08:05:07 PM
Everyone probably knows already but:

Reynald vs. Tokido FT10 @ Northwest Majors

Stream: http://www.twitch.tv/teamkhaos (http://www.twitch.tv/teamkhaos)



Who do you guys think will win tonight? I really want Reynald to win but I don't wanna sleep on Tokido's skill. That ID Global Tournament win was a pretty big deal even though not many North American players attended.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: The Fluke on May 02, 2014, 09:13:31 PM
I'll put my bet on Reynald. Tokido is great and i will be very impressed if he can take this long set but i think Reynald will be hard to face and should have more ability to adapt during this set. If not by knowledge and experience then atleast by possible character picks because Tokido only plays four characters as far as i know. Granted those four are good enough to win anything but they, or he might have some bad matchups that can be exploited.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: KLSADAKO on May 03, 2014, 01:29:45 AM
I really dun see this as much of a problem for Reynald I think he will take it 10-4..  His Ex-Kyo and Beni would do a lot of the work..
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Running Wild on May 03, 2014, 01:35:11 AM
My money is on Tokido.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Great_Dark_Hero on May 03, 2014, 01:45:12 AM
I'm leaning towards Reynald on this one but there is no way in hell to count Tokido out. Things are about to get real on KOF...
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: KLSADAKO on May 03, 2014, 05:39:00 AM
Great set between Reynald and Tokido but in the end it was rather easy i would say for Reynald..
10-6 including 3 OCVs with Dou Lon and many games where his 3rd fighter was never needed..
nevertheless Tokido is a great player and could still win NWM..
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Coffeeling on May 03, 2014, 02:25:58 PM
Tokido looked so lost with Duo Lon. How do you schedule a big match with Reynald and not train vs. Duo Lon I don't understand though. I mean, lack of high level practice in Japan may be a thing, but he should've checked at least basic stuff about it. Not doing the homework is like going to Korea and then watching Madkof and Verna use you as a floor mop.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: PureYeti on May 03, 2014, 06:03:54 PM
I believe he is aware what Duo Lon can do but wasn't able to adjust to how Reynald played him
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Running Wild on May 05, 2014, 07:55:49 PM
Ohohoho in the end my prediction came true.

:3
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: The Fluke on May 05, 2014, 11:30:35 PM
lol, did Tokido beat Reynald in the tournament?
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Coffeeling on May 06, 2014, 02:08:08 AM
lol, did Tokido beat Reynald in the tournament?

He did, denied the reset too.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Great_Dark_Hero on May 06, 2014, 02:32:09 AM
GG's!! Kudos to Tokido!
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: The Fluke on May 06, 2014, 06:49:22 AM
He did, denied the reset too.

Nice, gotta find whatever archive that is on.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Killey on June 02, 2014, 09:45:06 AM
Seriously? No discussion on top 8 for Japonawa 2014?

http://www.twitch.tv/teamlago/b/532154077 (http://www.twitch.tv/teamlago/b/532154077)

The level of play in top 8 was insane and it sounded like the pools were stacked. Does anybody know if there was a challonge bracket for this event? I heard Koopa was in attendance and he didn't make top 8 so just interested in who peaced him out. My thoughts on top 8.

So we all know that the best team in KoFXIII is EX Iori, Mr. Karate, and Kim. There were also a lot of debates on which of these characters is the best in the game and it was usually a back and forth between Karate and Kim. After watching Japonawa top 8, I've got no doubt in my mind that EX Iori is the best character in the game but only if the player is capable of doing consistent rekka loops. EX Iori is a top tier character without them but the majority of the players in top 8 could do a few reps of the rekka loops with Violent Kain being the most consistent at doing the actual infinite. Being able to turn stray hits from CH j.CD, anti-air rekkas, or anti-air DPs into the rekka loops is insane and gives huge damage output, corner carry, meter and drive gain. Its also one of the most execution demanding infinite I've seen. I've seen some people complain about the infinite and while I can understand why, I can also respect the skill it takes to perform it.

I was really impressed with Violent Kain's play regardless of his execution consistency. His fundamental play and his hit confirms off of stray hits was ridiculous. He was making short work of strong players like Huevo who's a consistently amazing player in Mexico. I was shocked to see Violent Kain OCV Huevo multiple times.

To top this off the grand finals match between Violent Kain and Luis Char was a treat. Luis Cha is one of my favorite players since he's a fundamentals type of player. He's not an execution monster like Kain or Ren, he doesn't make over the top reads like Bala, he's just a solid fundamentals player and to see him win a tournament is really encouraging. He's a player that proves that you can win against other beasts with fundamentals. I've always questioned his team order since the optimal order should be EX Iori, Shen, and Kim but he definitely made this order work out for the best.

I think the only disappointing thing was that BALA wasn't in attendance since he won last years Japonawa beating Koopa in an extremely close set. I like watching BALA play because he's probably got the best reads but he also uses a ton of characters at such a high level. He's similar to Luis Cha in that he doesn't always use top tier but if he does it's usually in an order that you don't expect.

In any case, Violent Kain is looking like a contender to winning Evo this year if he can keep this level of play up. I'd also like to see more of the stronger Mexican players show up for Evo this year. Koopa and Huevo couldn't attend last year and I always thought they could have made top 8. Seriously, my dream top 8 for KoFXIII would be Koopa, Bala, MadKOF, Tokido, Violent Kain, Toshi, Reynald, Luis Cha, and a toss up between M'/Romance/Lacid/Pako/Javier.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Coffeeling on June 02, 2014, 08:16:43 PM
I think a lot of why people tend to rate Kim and Karate over Flame Iori and underrate Benimaru is that Kim and Karate are able to very straightforwardly bully people. Iori and Benimaru are a bit more negative style oriented, where they play a low-risk, noncommittal neutral game to goad the opponent into committing suicide. It's just a whole lot less obviously good than blowing through stuff with j.CD or bullying people with a neverending stream of buttons with high-low mixups thrown in.

Apart from the infinite, I think the big thing that makes Iori such a monster is his meterless game. Anything ever leads into rekkas (=good corner carry, high damage, useful knockdown for an okizeme monster) => oki => rekkas => oki => rekkas... basically, he's a vortex character who's kind of a mix between SF4 Akuma and Cammy in that like Akuma the oki options are all very discrete and distinct, but there's a ton of them, and like Cammy in that there's one option that has all the payoffs in one package. No choosing between damage and knockdowns or positioning. It's all just there, built in. It's what makes Iori explosive and gives him that scary "OCVs teams" feel, and why he's the best point in the game. The meterless game is just absurd.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Killey on June 02, 2014, 08:28:08 PM
EX/Iori's normals are amazing as well and I feel he embodies KoF fundamentals because all of his normals have a specific range and purpose that they should be in.

He's just as much as a bully as the other two, imo, and has similar mix up games. His oki is definitely better than the other two and rekkas lead into safe jump set ups or other kof related options.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: KLSADAKO on June 04, 2014, 04:50:41 AM
i think I heard somewhere that Koopa came to late to enter the tournament..

but yes the grand finals were insane..

but as good as Kain is at doing the infinite his current playing style still needs a few
tweaks if he is to be evo champ.. I saw a load of games with kain vs Kula and Kula
looked the stronger player his winning rate against kain was like 2 to 1..

This years Evo could be the most stacked if all top players attend..
we know bala cant make it and I think Toshi can't as well can anyone confirm?

we know Reynald will be there, so will Tokido and madkof, Kain will be there i think so will ET and Ren
and Xiaohai..
I think Misterio will be there as well, and i wont be surprised if he took the title..
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: yamazaky96 on June 04, 2014, 12:04:50 PM
Kim is the strongest character because any one can use him
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: The Fluke on June 05, 2014, 05:56:04 AM
Kim is the strongest character because any one can use him

That's like saying that noodles are the best kind of food because everyone can afford them.

Kim is strong, one of the strongest. But most of the top tiers have far higher damage with little meter and when compared to ex iori who is also based around similar mixups with hard knockdowns he has both less damage and less tools even without ex iori's infinite. Kim is incredibly reliable and that is his strength, not his ease of use.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: PureYeti on June 24, 2014, 11:14:30 PM
Go vote for KOFXIII at World eSports Championship Gaming

http://m.wecg.com (http://m.wecg.com)
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: a11111357 on June 28, 2014, 07:49:26 AM
(http://i60.tinypic.com/2ngcv7r.jpg)
https://www.facebook.com/li.zhensan?fref=nf (https://www.facebook.com/li.zhensan?fref=nf)
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: marchefelix on July 01, 2014, 08:05:42 AM
Guys...

http://www.dualshockers.com/2014/06/30/snk-trademarks-kof-is-a-new-the-king-of-fighters-incoming/ (http://www.dualshockers.com/2014/06/30/snk-trademarks-kof-is-a-new-the-king-of-fighters-incoming/)

[spoiler]Warning: copious amounts of cleavage contained in that article[/spoiler]
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: desmond_kof on July 02, 2014, 05:33:24 AM
Big show tomorrow night guys, we have a long list of players planning on talking with us tomorrow, check it out at 8:30 central, 9:30 eastern

https://plus.google.com/u/0/events/c1peclo64rbqr0agk11hvls5uuo
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: marchefelix on July 02, 2014, 05:58:54 AM
Well this sucks...

(https://scontent-a-sjc.xx.fbcdn.net/hphotos-xap1/t1.0-9/10351969_10154323348430051_1156782487653146535_n.jpg)

I hope everything turns out all right for Reynald  :(
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Running Wild on July 02, 2014, 06:59:18 PM
Shame, cuz this will probably be the last time KOFXIII is at Evo.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Dayday on July 03, 2014, 04:55:17 PM
Shame, cuz this will probably be the last time KOFXIII is at Evo.
Nooo ;-;
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: AirLancer on July 03, 2014, 05:17:15 PM
Haha, I guess Blazblue took KOF's spot this year for the "anime timeslot" on Sunday.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: marchefelix on July 11, 2014, 07:40:17 AM
With EVO so close, I just thought I'd share the news that recently SNKP put out more recruitment ads. This is the description of the job:

""Change the course of SNK's history; development on a new 3D fighting game begins! Bring about a revolution in the world of video games and pachinko slot with your designs!""

Could be more pachinko or it could be a new KOF game =/
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Homies Over Shotos on July 12, 2014, 09:10:50 AM
Haha, I guess Blazblue took KOF's spot this year for the "anime timeslot" on Sunday.


Those virgins have to get out of their house first though.  Human contact scares Blazblue gamers as they are content to sitting on their ass being anti social animu nerds talking about how superior their online games are.

(http://static.giantbomb.com/uploads/original/21/215344/2655268-original.jpg)
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: PureYeti on July 12, 2014, 04:40:19 PM
According to Juicebox, the kof pools will be stream thanks to the community for talking to the EVO staff

https://twitter.com/Juicebox_FGC/status/487962088154079232 (https://twitter.com/Juicebox_FGC/status/487962088154079232)


www.twitch.tv/kingsofco (http://www.twitch.tv/kingsofco)
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Great_Dark_Hero on July 13, 2014, 02:07:45 AM
Congratulations to Xiao Hai!! GG's to Tokido and everyone else at KOFXIII EVO2014!
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Great_Dark_Hero on July 13, 2014, 02:23:01 AM
Final KOFXIII results (According to evo2k tweet)
1. Xiaohai
2. Tokido
3. ET
4. Madkof
5. Hee San Woo, Yoshi
7. ChrisKOF, Misterio

Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: Running Wild on July 13, 2014, 03:07:42 AM
ET should of killed Tokido, but those drops...

Congrats to Xiaohai for taking it. I thought Tokido had his number when he reset it, his Chin was putting in serious work, but Xiaohai fought back pretty hard.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: yamazaky96 on July 13, 2014, 09:36:31 AM
Time to change the topic title to "Last EVO for KOF, China on Top..!"  :D
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: KLSADAKO on July 15, 2014, 12:47:52 AM
This will maybe be the last time we see KOF 13 at Evo as a main game, so what better way to end it
then to have a KOF Legend take it..

Remember Kanobilito predicted on Dream Cancel Podcast that he thought either ET or XiaoHai will win Evo..
Well one got 1st and the other got 3rd, so he really knows his stuff..

People might start saying so and so wasn't there etc..
would it have made a difference? it might have..

A week before Evo ET won a KOF Challenge Tournament in Tijuana, and that tournament had killers
that didn't attend Evo.. like Kula, Koopa, Huevo, Juan.. would they have placed into top 8?
who knows..

Would Reynalds had made any difference to the outcome? Tokido already beat him at NWM
and Misterio got the better of him on a couple of money matches.. but again who knows..

What I'm trying to say is this Evo win is legit regardless of what anyone will say..

As for the Grand finals it self I absolutely loved it, I didnt know who was going to win it
and I loved how technical it got with the little pokes and spacing..
To me this is KOF at the highest level..

people will start saying.. oh its boring they all playing Karate, Kim, EX Iori, etc..

And that is true to some extent.. but its not who u pick but how u play them..
example Tokido uses Karate different to XiaoHai, same goes with Ex Iori...


Overall I really enjoyed this Evo and would like to thank kingsofCo for streaming the Pools..

hypest Match was without doubt..

Tokido against Violent Kain..
I so wanted To see Kain in top 8.. the crowd would have gone nuts over the rekkas, lol

Another hype moment was in the match with ET against Yoshi with the Clark auto Amour on Kyo's DP...
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: obiiwan on July 15, 2014, 05:36:45 PM
I agree with the above post. I had a lot of fun watching the pool stream and the finals stream, though it wasn't that hype as the EVO 2012 stream that got my interest for KOF in the first place. People may complain that a few of the big names were not present at this EVO, but at the same time we had some great players make it to this EVO that were not present in 2012 and 2013.

I really wanted Violent Kain to win that match too. Iori mirrors were tense.
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: obiiwan on July 26, 2014, 05:24:17 PM
What happened with Cafe id Verna? Who did he lose to at EVO 2014? Haven't seen any matches (pool, casual, mm) on YT...
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: solidshark on July 31, 2014, 05:14:18 PM
There's a tournament happening in Albuquerque, NM in late September, and they're polling for the 8th, last game to be featured. KOF is in 2nd place. If you'd like to see it be included in the tournament, vote here: https://www.surveymonkey.com/s/SZLNQDZ (https://www.surveymonkey.com/s/SZLNQDZ)

Details about the tournament here: http://forums.shoryuken.com/discussion/190618/the-art-of-fighting-2014-9-26-2014-9-28-2014-albuquerque-nm (http://forums.shoryuken.com/discussion/190618/the-art-of-fighting-2014-9-26-2014-9-28-2014-albuquerque-nm)
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: desmond_kof on July 31, 2014, 07:08:00 PM
Should we make a new general discussion thread? Solidshark?
Title: Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
Post by: solidshark on August 01, 2014, 06:04:46 AM
Should we make a new general discussion thread? Solidshark?

Done - http://dreamcancel.com/forum/index.php?topic=3324.0 (http://dreamcancel.com/forum/index.php?topic=3324.0)