Dream Cancel Forum

Sakazaki Dojo => Training Room => Topic started by: Vanilla on October 31, 2010, 10:33:33 PM

Title: How to compose a team
Post by: Vanilla on October 31, 2010, 10:33:33 PM
Just starting with KOF and I am wondering what things are important to consider when composing a team. Right now I am learning KOF2002UM and have mostly just been practicing with Leona and selecting two other random characters to just to try things out. Any suggestions for who I should try out to compliment Leona would be appreciated.
Title: Re: How to compose a team
Post by: Remxi on November 01, 2010, 01:02:57 AM
I guess the main thing to consider is meter usage. First slot should go to a character that is either good without meter, good at building meter, or good at pressuring the opponent without worrying about their defensive meter options. Last slot is for characters that need meter to be effective, whether it's through damage, defense or shutting down options.

A good example would be K' or Kula in the first position as they build good meter and don't need to use it to do decent damage. Their pressure is also much more effective when the opponent doesn't have excess stocks to guard cancel roll through things. A character you see in final position is often is Kasumi, because people want to land that HSDM and they need the stock for it.

Some chars can play any position while others excel at a specific roll. imho Leona should be a second or third character, just so you have enough meter to have V-Slasher on demand when you need it.

btw people sometimes refer to first char as "battery" and last char as "anchor".
Title: Re: How to compose a team
Post by: Judge Fudge on November 01, 2010, 01:30:05 AM
Some players put their best character as their anchor, but this isn't necessarily the best way to go.  Like Remxi said, consider meter usage.  As a Leona player, I've found that she has a harder time building meter on her own than most of the rest of the cast.  Considering that she's a somewhat meter-dependent character, placing her 2nd or 3rd would be best.  With Leona, it's all about the V-Slasher, so you should do whatever you have to to make sure she has at least one ready to go.
Title: Re: How to compose a team
Post by: Vanilla on November 01, 2010, 04:03:56 AM
Thanks for the advice, i'm working on K' right now.
Speaking of Leona, where can I find some info on her BnB's and setups? So far, I have just been getting by with ambiguous hop  C, 2A confirm into C Moon Slasher and cl. D, 4B, X-Calibur. What other ways can she combo into V-Slasher other then off a jump in or Baltic Launcher?
Title: Re: How to compose a team
Post by: Remxi on November 01, 2010, 05:01:10 AM
Her basic combos are c.B, c.B, c.A, d~u+C and j.X, s.D [1], rdp+K, s.D [2], f+B, V-Slasher. You can combo into V-Slasher from a j.CD counter hit, or supercancel it from b~f+D.f+D.
Title: Re: How to compose a team
Post by: Judge Fudge on November 01, 2010, 05:36:39 AM
She can also cancel into it off of a hh A, B, or D.  The timing is kind of tricky, but being able to do it consistently is essential.  The timing for Leona's cancels and combos is harder than most characters (at least in 98.  Not sure about 2k2), so she's probably not the best choice for a beginner, but stick with her anyway.  If you get a feel for her, then other characters should be a walk in the park for the most part IMO.
Title: Re: How to compose a team
Post by: Vanilla on November 01, 2010, 05:51:42 AM
Thanks for the info. I am a bit of a training mode rat and typically play higher execution characters so I don't mind taking the plunge.
Title: Re: How to compose a team
Post by: C 3 on November 01, 2010, 08:43:45 PM
Good advice, but can you and other experienced players make a chart or something along those lines putting the whole cast in 3 categories:

point
2nd
anchor (something along those lines)

please and thank you!
Title: Re: How to compose a team
Post by: sibarraz on November 02, 2010, 12:04:55 AM
I guess that a list like that should based more on how do you feel using each character, according on how much do you need the gauge for each character
Title: Re: How to compose a team
Post by: C 3 on November 02, 2010, 01:29:14 AM
True, but in the first post for example he mentioned that K' and Kula are good suggestions for point characters.  I'm looking for that kind of advice, except for the whole cast.
Title: Re: How to compose a team
Post by: JeremyH on November 04, 2010, 02:56:12 AM
One other thing you may want to take into account as well, it can be helpful to have team alternates who excel at different types of gameplay.  For example, you don't want all of your character to be ineffective against zoning characters or grapplers, so it can be nice to keep your options open.  It sounds like you already have an idea of who/what you are looking for, but just for anyone else wondering
Title: Re: How to compose a team
Post by: Judge Fudge on November 04, 2010, 05:57:04 AM
A list like that would be very hard to compile seeing as it changes from game to game.  Also, there are some characters who are extremely versatile and can be effective in any position, so they don't really fit in any particular category.
Title: Re: How to compose a team
Post by: OCV|Gilgamesh on July 14, 2011, 11:16:42 PM
kupo !

What do you think about :

Team 1 - 1.Chin / 2.King / 3.Takuma
Team 2 - 1.Kensou / 2.Andy / 3.Joe

Title: Re: How to compose a team
Post by: Ryudo on July 19, 2011, 06:53:25 AM
Trying to compose a Team myself. Thinking somewhere down the lines in OG 2K2.
Team 1: Ralf, Terry, Kyo
Team 2: K', Ryo, Kyo
Team 3: Benimaru, Andy, Kyo

Tell me what you guys think of these teams?
Title: Re: How to compose a team
Post by: Remzi on July 20, 2011, 08:38:09 AM
Ryudo, not bad. Terry has less use for meter than Ralf, so you might want to swap them up though.
Title: Re: How to compose a team
Post by: Custle on July 20, 2011, 08:54:01 AM
I have always problems with teams. Here are few variations of mine from 2003.

1. King (L), Tizoc, Ralf
2. Ralf (L), Robert, Joe
3. Terry (L), Ash, Tizoc

XI teams:

1. Terry (L), Kyo, Ryo
2. Ryo (L), King, Yuri
3. Iori (L), Kyo, Shingo
4. Athena (L), Ash, Kensou
Title: Re: How to compose a team
Post by: Ryudo on July 22, 2011, 10:50:50 PM
Ryudo, not bad. Terry has less use for meter than Ralf, so you might want to swap them up though.

Thankx Remzi I'm definetely going to practice with those 2 when i go to the arcade either today (friday) or saturday. Since the cab is usually empty i should get alot of practice in besides its only a quarter ^^.
Title: Re: How to compose a team
Post by: Kane317 on July 23, 2011, 12:34:55 PM
kupo !

What do you think about :

Team 1 - 1.Chin / 2.King / 3.Takuma

Chin is so much more effective in position 2 and 3 due to meter+drive.  Otherwise you gotta drink to compensate for damage.
Title: Re: How to compose a team
Post by: Remzi on July 24, 2011, 03:36:54 AM
kupo !

What do you think about :

Team 1 - 1.Chin / 2.King / 3.Takuma

Chin is so much more effective in position 2 and 3 due to meter+drive.  Otherwise you gotta drink to compensate for damage.
Pretty much. Drinking seems to be somewhat suicidal though.
Title: Re: How to compose a team
Post by: OCV|Gilgamesh on July 24, 2011, 09:53:34 AM
There are some setups for "drink" like jump  ;c ;d or  ;dn ;db ;bk ;a so it's pretty safe and a lot of character don't have tools to punish on reaction a chin who is drinking, the thing is just don't do it against Raiden a 44s ^0^

Title: Re: How to compose a team
Post by: ZeWickedOreo on August 02, 2011, 07:56:07 AM
Hello I'm new here! :D But I have teams what do you guys think: (regarding meter management and stuff)

1.) Shen woo, benimaru, Hwa Jai.
2.)Ryo, Elisabeth, Shen Woo.
3.)Shen Woo, Benimaru, Kim. :D

Title: Re: How to compose a team
Post by: Gamerboy15 on August 06, 2011, 06:56:16 AM
Hi guys, I just joined DreamCancel a couple of days ago and I've been using my main team from the past couples of KOF and other KoF-related fighting games and now still using them for KOFXIII. here is my team I'm using.

KOF2002-KOFXIII:

1) Kim, Terry, Kyo
2) Kim, Ryo, Kyo
3) Kim, Iori, Kyo

What are your thoughts on these team?
Title: Re: How to compose a team
Post by: AzureTAG on August 09, 2011, 03:26:19 AM
Hello I'm new here! :D But I have teams what do you guys think: (regarding meter management and stuff)

1.) Shen woo, benimaru, Hwa Jai.
2.)Ryo, Elisabeth, Shen Woo.
3.)Shen Woo, Benimaru, Kim. :D



I would recommend putting Shen 2nd or 3rd, Shen's combos with Meter or HD is too good.
Title: Re: How to compose a team
Post by: ZeWickedOreo on August 09, 2011, 04:36:13 PM
I'll try it out! :D thank youuu! :D
Title: Moved from: Leona Heidern
Post by: sociald on September 02, 2011, 01:05:20 PM
For what it's worth, 4leaf reported that Leona's HD combos in the console version was only a tiny bit weaker, not a huge nerf.

even better ;)
oh and i see u have vice in ur team :) 1s or 3rd in my king leona vice team ? where would u put her ?
mmm after ur answer i think  i ll stop to talk about this dont want to go OT  :)
Title: Re: How to compose a team
Post by: Kane317 on September 03, 2011, 02:56:29 AM
For what it's worth, 4leaf reported that Leona's HD combos in the console version was only a tiny bit weaker, not a huge nerf.

even better ;)
oh and i see u have vice in ur team :) 1s or 3rd in my king leona vice team ? where would u put her ?
mmm after ur answer i think  i ll stop to talk about this dont want to go OT  :)


I would put Leona first, King second, and Vice last.  If your Leona is stronger than your Vice then put Vice first and Leona last.
Title: Re: How to compose a team
Post by: bigvador on September 03, 2011, 06:10:21 AM
For what it's worth, 4leaf reported that Leona's HD combos in the console version was only a tiny bit weaker, not a huge nerf.

even better ;)
oh and i see u have vice in ur team :) 1s or 3rd in my king leona vice team ? where would u put her ?
mmm after ur answer i think  i ll stop to talk about this dont want to go OT  :)


I would put Leona first, King second, and Vice last.  If your Leona is stronger than your Vice then put Vice first and Leona last.
i would switch leona and king with king she can work from the inside in and leona is all inside
Title: Re: How to compose a team
Post by: Femto on September 24, 2011, 08:23:52 PM
Ryo, Terry, Takuma in that order. 

They all seem pretty meter heavy in order to get the best out of them but I wanted opinions on the team order from people who know what they are talking about (i.e. not  me).  So yeah, I was thinking of swapping Ryo and Terry's place but from what I've seen having Terry with meter should make the opponent wary moreso than a Terry trying to build meter, no?
Title: Re: How to compose a team
Post by: Kane317 on September 24, 2011, 08:41:40 PM
Hi guys, I just joined DreamCancel a couple of days ago and I've been using my main team from the past couples of KOF and other KoF-related fighting games and now still using them for KOFXIII. here is my team I'm using.

KOF2002-KOFXIII:

1) Kim, Terry, Kyo
2) Kim, Ryo, Kyo
3) Kim, Iori, Kyo

What are your thoughts on these team?

I dunno how I missed this post.  All very strong characters, Kim tends to really excel with meter so he might be better suited for 2nd or third.  Kyo builds meter very well (less so in console) but he still deals good damage without it.  Terry also excels in the 2nd or third position better (however Kim takes advantage of the meter more so give priority to Kim for meter usage IMHO) as well but he's not bad at first.  Ryo is solid by himself and can play any position and so can Iori as he builds meter fairly quickly.

---

Ryo, Terry, Takuma in that order.  

They all seem pretty meter heavy in order to get the best out of them but I wanted opinions on the team order from people who know what they are talking about (i.e. not  me).  So yeah, I was thinking of swapping Ryo and Terry's place but from what I've seen having Terry with meter should make the opponent wary moreso than a Terry trying to build meter, no?

Your whole team is somewhat versatile.   Terry and Takuma could be switched or Terry and Ryo could be switched.   They all work pretty good to be honest.
Title: Re: How to compose a team
Post by: Gamerboy15 on September 25, 2011, 12:57:15 AM
Hi guys, I just joined DreamCancel a couple of days ago and I've been using my main team from the past couples of KOF and other KoF-related fighting games and now still using them for KOFXIII. here is my team I'm using.

KOF2002-KOFXIII:

1) Kim, Terry, Kyo
2) Kim, Ryo, Kyo
3) Kim, Iori, Kyo

What are your thoughts on these team?

I dunno how I missed this post.  All very strong characters, Kim tends to really excel with meter so he might be better suited for 2nd or third.  Kyo builds meter very well (less so in console) but he still deals good damage without it.  Terry also excels in the 2nd or third position better (however Kim takes advantage of the meter more so give priority to Kim for meter usage IMHO) as well but he's not bad at first.  Ryo is solid by himself and can play any position and so can Iori as he builds meter fairly quickly.

---


Sweet! I knew I had to put Kim as my 2nd order because I just realized that not was good at building meter, but also good at rushdown games as well. So my team is pretty good alright. Oh and yeah, I just picked up playing Athena because I've heard that she is good at in-the-air games is that right?
Title: Re: How to compose a team
Post by: Dr.Faust on September 26, 2011, 12:03:47 PM
What do you think i can do to improve my teams for XIII(My teams are in my Sig)  My main team is the first one
Title: Re: How to compose a team
Post by: bigvador on September 26, 2011, 05:29:18 PM
What do you think i can do to improve my teams for XIII(My teams are in my Sig)  My main team is the first one

i think for ur first team you should put woo last and ralf first or second only because when it comes to ralf i dont really think you would use alot of meter compared to woo. like my team is hwa jones and woo and i know because i put jones 2nd i can use him 2 way with meter and without meter and hes not that bad when it cames to buildin meter

same goes for leona shes good with or without meter
Title: Re: How to compose a team
Post by: Gimnbo on October 13, 2011, 07:00:41 AM
One of my objectives upon getting KOF XIII is to get Arashi no Saxophone playing as much as possible, so can someone tell me if Iori, Mature or Vice are good on point? I hear Iori eats meter for breakfast, lunch and dinner so I guess I'm looking more at Vice and Mature.
Title: Re: How to compose a team
Post by: bigvador on October 13, 2011, 07:14:27 AM
One of my objectives upon getting KOF XIII is to get Arashi no Saxophone playing as much as possible, so can someone tell me if Iori, Mature or Vice are good on point? I hear Iori eats meter for breakfast, lunch and dinner so I guess I'm looking more at Vice and Mature.

anybodys good at point its just who would u like to use at point for example i would put vice first only cause i dont kno how to play he lol then mature then iori

but on a real note i would do mature vice then iori mature cause her rekkas and projectile really can give her a advantage if you kno how to use them right but also if she has meter then shes even more dangerous but some people would use her last

with vice im not to sure but just from what i seen she needs meter not that much but she do need it. i havnt seen to many people use her without burning up meter so.....

and of course yagami IMO he is just like mature when it comes to usin up meter but at the same time he dont need it cause he has alot of poking tools as well as keepin you at some type of distance. he is your all around type character who dont have that many disadvantages IMO so he can be what ever you want him to be.

if i was to use that team i would do vice yagami then mature. i know i said mature vice then yagami but i was thinking in the best way to build meter but with vice yagami then mature you can easily pick who you want to burn that meter cause yagami and mature is 50/50 that can use it but that dont need it
Title: Re: How to compose a team
Post by: Gimnbo on October 13, 2011, 07:29:50 AM
Well the plan was to pick just one of them and put him or her on point since you only need the point character for the team theme to play. I was planning on running Iori anyway, just wondering if he's viable on point.

I think I might be the only one in the world who likes claw Iori better than flame Iori.
Title: Re: How to compose a team
Post by: bigvador on October 13, 2011, 10:05:02 AM
o sorry bout that kinda shot off at the mouth there i do think claw is better then flame i mean your able to tell from XII to XIII he was just about complete. i never did like flame to much i guess to me he was another kusanagi

i think mature is a better pick then claw only cause i think she can do more without meter
Title: Re: How to compose a team
Post by: HajinShinobi on November 23, 2011, 07:32:36 AM
Hello everyone, new to the forums, and to KOF for that matter. I've been watching alot of videos of KOF XIII lately as it's caught my eye. I've been keeping tabs on a few different characters, but I've managed to narrow things down to three that I'd like to learn.

They are Kula, Athena, and Elizabeth. I was wondering what would be a good/solid/recommended order to place them for my team?
Title: Re: How to compose a team
Post by: nightmoves on November 23, 2011, 08:11:37 AM
Hello everyone, new to the forums, and to KOF for that matter. I've been watching alot of videos of KOF XIII lately as it's caught my eye. I've been keeping tabs on a few different characters, but I've managed to narrow things down to three that I'd like to learn.

They are Kula, Athena, and Elizabeth. I was wondering what would be a good/solid/recommended order to place them for my team?

Personally I think you order should be ordered as Elisabeth/Athena/Kula.
Title: Re: How to compose a team
Post by: HajinShinobi on November 23, 2011, 10:10:37 AM
Personally I think you order should be ordered as Elisabeth/Athena/Kula.

I see.

Any reason(s) as to why you think I should order them that way? I have yet to sit down and begin studying the game, so I'm just curious.
Title: Re: How to compose a team
Post by: Mazinkaiser on November 23, 2011, 10:25:28 AM
yu-uh i got the game too (leacked, for the original copy to play online i have to wait till 2 december -.-, italy sucks).

what do you think about my first team? King, Mature, Beni.

1)King have very solid bnb meterless (thx GODLY slide with cancel) and can zooning make meter quite good, nice pokes and good control of air too... it seems really complete to me! and have boobies too this years!!!
2)Mature lack some solid poke (or... this is just my consideration, compared to far C of king) but have very good chance to combo thanks to c.B, c.A, whatever... and but for good damage output hd bars is needed to her, the very difference from king imho. She too build good meter by the way i see.
3)Benimaru give me the impression he is a solid anchor, he have anything i need for do my best... sho, command throw (it is 1f? i think yes but i don't have chance/why to confirm in training, later i test some this shit), good fireball to dominate space (to use wisely btw cover good portion of screen), and nice very long and hitconfirmable special drive cancellable too (qcf.k d-u.k) from low c.lk and last but not last all ex version is damn quite good (and make benimaru lancer usable, and of course surprise the oppo like hell in zoning). neo max too is really reliable and i like it like hell xD

For begin of course, maybe in the next month i change character thank to the wide roster... pretty unsure about king and mature position, i feel mature as a battery could do good things too and king with meter/drive deal awesome damage and take to the corner the opponent in a moment.

Suggest hint? :D
Title: Re: How to compose a team
Post by: LouisCipher on November 24, 2011, 04:16:02 AM
I'm pretty content making Clark 3rd. Just an overall beastly character that suits me very well. No other grappler does as well for me as Clark. Raiden just gets fucked up by keepaway so bad. Vice I just don't get. She just doesn't have overall good options unless you want to burn a lot of meter. Maxima and Goro are possible contenders.

Right now I'm just looking for: A good first character that does good damage and builds a lot of meter (leaning towards King or Kyo in that regard). The second character has to be able to counter runaway fireball spamming bullshit like Athena.
Title: Re: How to compose a team
Post by: darkTown2 on November 24, 2011, 04:31:09 AM
with the new changes to kof i am thinking about changing my team order

i'm thinking kyo, iori, k'

what do you guys feel is the best order?

thanks.

Title: Re: How to compose a team
Post by: steamwolf on November 24, 2011, 04:36:19 AM
This is a subject I've been contemplating on awhile due to the fact that I'm more accustomed to single character fighters like Real Bout Fatal Fury 2 and SFIV. When composing a team, is there anything wrong with default teams? Most people seem to never use them. For right now I'm just messing around with the Fatal Fury team but are they viable for any actual tournament play? I like most of the cast of KoF and I wanna stick to using Terry, but other than that I'm kind of lost on how to approach team building or if it will make a huge difference for me. I plan to at least attend one major tournament that will have KoF XIII in 2012.
Title: Re: How to compose a team
Post by: darkTown2 on November 24, 2011, 04:47:11 AM
This is a subject I've been contemplating on awhile due to the fact that I'm more accustomed to single character fighters like Real Bout Fatal Fury 2 and SFIV. When composing a team, is there anything wrong with default teams? Most people seem to never use them. For right now I'm just messing around with the Fatal Fury team but are they viable for any actual tournament play? I like most of the cast of KoF and I wanna stick to using Terry, but other than that I'm kind of lost on how to approach team building or if it will make a huge difference for me. I plan to at least attend one major tournament that will have KoF XIII in 2012.

team building can be important because certain characters just work better in certain spots depending on your team.

my advice to you is pick characters that you especially like, and see how they complement each other and take into account how they work. then place them in an order that feels most comfortable. there is nothing wrong with picking a default team; just have fun.
Title: Re: How to compose a team
Post by: steamwolf on November 24, 2011, 07:40:27 PM
Sure just having fun is fine, but I'm talking on a more serious, competitive level here. People are talking about things in this thread like "Battery" and "Anchor" and "point" style characters etc etc akin to Marvel. I want to know how the defaults stack up in comparison to other teams that are used in competitive tournament play. I also want to get some feedback on how to approach team building and what to look for, or maybe even suggestions. Just fun, casual, play is all good but not the answer I'm looking for here.

team building can be important because certain characters just work better in certain spots depending on your team.

my advice to you is pick characters that you especially like, and see how they complement each other and take into account how they work. then place them in an order that feels most comfortable. there is nothing wrong with picking a default team; just have fun.
Title: Re: How to compose a team
Post by: Diavle on November 24, 2011, 08:10:51 PM
with the new changes to kof i am thinking about changing my team order

i'm thinking kyo, iori, k'

what do you guys feel is the best order?

thanks.




Iori should definintely go last I think, out of those 3 he needs meter most.

Kyo and K' are both effective but due to a better zoning game and slightly less reliance on meter, which means he can build and keep meter more effectively, I would put K' first.

So K', Kyo and then Iori imo.

That being said though you also gotta take into account how good you are with them, usually I favour putting the strongest last, 2nd strongest 1st and 'weakest' 2nd. I'm not too anal about meter usage, you build it during a round afterall.
Title: Re: How to compose a team
Post by: darkTown2 on November 24, 2011, 10:01:27 PM
with the new changes to kof i am thinking about changing my team order

i'm thinking kyo, iori, k'

what do you guys feel is the best order?

thanks.

Iori should definintely go last I think, out of those 3 he needs meter most.

Kyo and K' are both effective but due to a better zoning game and slightly less reliance on meter, which means he can build and keep meter more effectively, I would put K' first.

So K', Kyo and then Iori imo.

That being said though you also gotta take into account how good you are with them, usually I favour putting the strongest last, 2nd strongest 1st and 'weakest' 2nd. I'm not too anal about meter usage, you build it during a round afterall.

that's why i wanted to put iori second because i could gain alot of meter from kyo, and play a solid game with iori using different types of mixups then i could use any meter left to do big damage with k' ( he is what i think my best so i feel confident with him on anchor).

i will however try what you mentioned and see how it feels. thanks :)
Title: Re: How to compose a team
Post by: Necrotrophic on November 25, 2011, 10:28:22 AM
What do you guys think about the team i use? Keep in mind, im very new to KOF.

Terry(Not definite, meant to build meter), Kim (middle, build more meter, maybe use some of it, hes my best character), Mature (anchor, big damage)

Im thinking about switching Terry with Kyo, K' or maybe Andy
Title: Re: How to compose a team
Post by: darkTown2 on November 25, 2011, 10:21:10 PM
What do you guys think about the team i use? Keep in mind, im very new to KOF.

Terry(Not definite, meant to build meter), Kim (middle, build more meter, maybe use some of it, hes my best character), Mature (anchor, big damage)

Im thinking about switching Terry with Kyo, K' or maybe Andy

kim is a character that can be really dangerous with meter so i agree with the second position,

for that reason i think that if you switch it would be a good move  since terry kind of temps you to use drive meter for that bnb combo, however  i wouldn't recommend k' since with console changes he actually uses up more meter than he gains.

i'm sure that terry could definitely work though
Title: Re: How to compose a team
Post by: asociale on November 29, 2011, 05:13:31 AM
i m trying to compose a team but it s not easy..i dont want something like K,K,I.. i m thinking something like
ash,duolon,iori
i m considering also king as one of the team...
the order now is not that important but ,i think, Iori will end up as my third guy...
i d like to use ash against those K' that make me damn pissed off.. :( maybe with a "turtle" like ash something can be done lol

this evening i ll try a bit of practice with those 2 (ash and duolon)...will see
Title: Re: How to compose a team
Post by: nightmoves on November 29, 2011, 07:10:02 AM
What do you guys think about the team i use? Keep in mind, im very new to KOF.

Terry(Not definite, meant to build meter), Kim (middle, build more meter, maybe use some of it, hes my best character), Mature (anchor, big damage)

Im thinking about switching Terry with Kyo, K' or maybe Andy

I wouldn't recommend using any character as a primary "meter builder", especially Terry. If you want a primary character that's great and can build meter just as good, I'd recommend you switch Terry with Andy or Kyo.

Although Kyo is a great anchor, so you may want to place him as your tertiary character.

i m trying to compose a team but it s not easy..i dont want something like K,K,I.. i m thinking something like
ash,duolon,iori
i m considering also king as one of the team...
the order now is not that important but ,i think, Iori will end up as my third guy...
i d like to use ash against those K' that make me damn pissed off.. :( maybe with a "turtle" like ash something can be done lol

this evening i ll try a bit of practice with those 2 (ash and duolon)...will see

I would definitely not recommend turtling with Ash against a K' user. Good thing is that in XIII you don't have to turtle with him; I even have friends who can be very offensive with Ash and all his charges. Remember, buffering is your friend.

Duolon is great with spacing so you might want him to be your primary, and Iori should be your tertiary since he would need meter the most(out of those three anyway).
Title: Re: How to compose a team
Post by: Blue! on November 29, 2011, 06:50:09 PM
Hello,

Still trying to build my proper team, and this is the first KoF I've gotten into seriously.  So far I have Duo Lon, Athena, and Ryo (in that order).

Duo Lon and Athena seems like they'd both be good either with no meter, or with a bit of meter, so Ive been thinking about Athena first and Duo Lon second... not sure yet.

For my third spot, I like Ryo, but are there any other characters that would be better at taking advantage of a lot of meter?  He seems like he'd be a good solid character as anchor, but I just want to make sure I'm not passing on another, possibly better choice before I learn all these characters inside out :)
Title: Re: How to compose a team
Post by: nightmoves on November 30, 2011, 05:38:54 AM
Both Duolon and Athena can hold their own against most characters without much meter, it all depends on who you consider your best. As for Ryo, he's a great anchor when he has as much meter as possible, so that's a good choice.

In my opinion your team should be Duolon/Athena/Ryo in that order.
Title: Re: How to compose a team
Post by: Blue! on November 30, 2011, 08:23:23 PM
Both Duolon and Athena can hold their own against most characters without much meter, it all depends on who you consider your best. As for Ryo, he's a great anchor when he has as much meter as possible, so that's a good choice.

In my opinion your team should be Duolon/Athena/Ryo in that order.

Thanks!  Good to know.  I'm new to this, and I still wasn't really sure how Athena played with/without meter.  Duo Lon is pretty fun on point, too.
Title: Re: How to compose a team
Post by: starkilled on December 02, 2011, 10:43:42 PM
My team so far is K, Kyo, Vice in that order. I put vice last because I want her to have a lot of meter. Any suggestions would help.
Title: Re: How to compose a team
Post by: Tropxe on December 02, 2011, 11:31:24 PM
Would it generally be fair to say that rushdown characters tend to be battery characters and charge-move characters tend to be anchor or 2nd characters? Just in case that's not the generally used term, I mean characters that have move executions like M. Bison or Guile (sorry, coming from more of a SF background here!)
Title: Re: How to compose a team
Post by: Raynex on December 04, 2011, 04:28:53 AM
Would it generally be fair to say that rushdown characters tend to be battery characters and charge-move characters tend to be anchor or 2nd characters? Just in case that's not the generally used term, I mean characters that have move executions like M. Bison or Guile (sorry, coming from more of a SF background here!)

I wouldn't say its as simple as that. Rushdown characters like Shen and Iori are two of the best anchors in the game. I don't think there are clear defined roles for EVERY character. Just different opinions on how to optimize a characters strategy based on your team's needs. I love how unrestricted the KOF system is, both technically and theoretically.
Title: Re: How to compose a team
Post by: Qpunch on December 04, 2011, 08:18:14 AM
Ok so i'm kinda new here and I recently purchased KOFXIII (fuck yeah!)

Is this team good?

Kula/Vice/Iori

in that order?
Title: Re: How to compose a team
Post by: Raynex on December 04, 2011, 09:09:18 AM
Ok so i'm kinda new here and I recently purchased KOFXIII (fuck yeah!)

Is this team good?

Kula/Vice/Iori

in that order?

Yup. Kula is amazing in any slot. Iori is one of the best anchors in the game. Vice is usually used as a meter hungry 2nd or 3rd character. The order you currently run is optimal for the characters on your team based on their strengths. Iori will do the most damage with bar out of the three of them, and with a cross-up / command grab he has the tools needed to open your opponent up to land that hit. Seeing as Vice can't compare with Iori in this regard (she needs more meter than Iori to match his damage), and can function well as a 2nd character, she's best put 2nd. Because both Vice and Iori aren't dominant point characters, that leaves 1st position open for Kula, who is arguably the most versatile character in the game. Amazing meterless combos, great metered combos, great corner carry for pressure after all of them.

You're all set!
Title: Re: How to compose a team
Post by: nightmoves on December 04, 2011, 09:23:29 PM
My team so far is K, Kyo, Vice in that order. I put vice last because I want her to have a lot of meter. Any suggestions would help.

With just those three characters in mind, I think that's a perfect order.

K' can be effective in any placement, Kyo works well as secondary, and with Vice you'll want as much meter as possible.
Title: Re: How to compose a team
Post by: Qpunch on December 09, 2011, 06:35:54 AM
Ok so i'm thinking about making a second team with leona, mai, and possibly kensou (kinda on the edge with him)

What would be the best thing to do?
Title: Re: How to compose a team
Post by: Krusiv on December 12, 2011, 04:10:36 AM
I'm also new to the KoF series. Would a team of Kula/Ash/Vice work out? I haven't looked into Ash (as far as meter use goes) but I want to use Kula to build meter for Vice's EX grab combos. Would Vice second with Ash as my anchor be better?

Ash is on the team just because he's my favorite character so far. :s Is that a bad thing? haha
Title: Re: How to compose a team
Post by: currentlemon on December 12, 2011, 07:01:29 PM
My second KOF game.  I'm thinking of creating the following team:
Kensou/Kula/Flame Iori
Back up: Athena/Terry
Thoughts?  Note I don't have the game yet, but will soon.
Title: Re: How to compose a team
Post by: m1x4h on December 13, 2011, 04:29:13 PM
Hey, so I have some questions. I'm playing KoF 13 and really only got started with KoF recently. I used to play 2k2 a bit, but it's been a long time, and I retained almost nothing from it.

My favorite character in this game is Ash. I understand that he's not a very good character, but I like his playstyle overall. Right now, my team is Saiki / Ash / Terry.

I lose a lot with Terry... and I'm thinking of changing him out for Kyo. Other characters I have fun playing with are Mai, Ryo, Robert, and Kim.

That in mind, any suggestions for my team? As well as order, in mind. I tried Leona and don't really like her play style much, but since she's another charge character, I thought she might be good. I also get too wreckless with Saiki, and lose with him as well.

Thanks in advance!
Title: Re: How to compose a team
Post by: Raynex on December 13, 2011, 10:55:21 PM
Ok so i'm thinking about making a second team with leona, mai, and possibly kensou (kinda on the edge with him)

What would be the best thing to do?

In terms of meter efficiency and character potential, it would be best to run those characters in this order:

1st: Mai
2nd: Kensou
3rd: Leona

Mai: Has one of the most annoying set of normals in the game. st.D is AMAZING both as an AA and as a standard poke. She has versatile specials which are mostly safe on block. She has great combos in the corner which require very little meter. Definitely one of the best point characters in the game, and VERY effective as a battery as most of her strategy requires no bar.

Kensou: Another character that requires not that much bar. At most you should be using 2 with him, which is why he fits perfect on 2nd (he's 2nd on my team as well). His 2 Bar HD combo is simple, hit confirmable, and when combined with his NeoMax does 700+. His fireball zoning game and rekka series into corner pressure requires no bar, but you can use it to up his damage potential off throws or hit confirms in the corner. He's versatile in 2nd position because he can use the bar himself and take out whole teams with his basic, effective strategy, or save the meter for...

Leona: When she's loaded with meter it's impossible to guess. Post knockdown, you can vj.D xx (EX) V Slasher for 35%, or cr.Bx2, st.B, f+B xx (EX) V Slasher for a VERY strong high/low mix-up. She is the queen of air-to-air, and uses her buff j.normals to keep opponents at bay. She comes in on HER terms and uses the bar she has to dispatch the opponent quickly.

I'm also new to the KoF series. Would a team of Kula/Ash/Vice work out? I haven't looked into Ash (as far as meter use goes) but I want to use Kula to build meter for Vice's EX grab combos. Would Vice second with Ash as my anchor be better?

Ash is on the team just because he's my favorite character so far. :s Is that a bad thing? haha

Kula's meterless game is great, so she would probably be your best bet for a point (1st) character. Both Ash and Vice can put in work with meter, but Ash's neutral game is better. Vice has to fish for hits and whiff punishes with her long range specials, and can only work with meter given to her (she has a hard time building it herself). Ash however both use meter effective AND play keep-away to build more meter. The two are interchangeable, and its really up to you because they both work in 2nd or anchor positions. IMO, you should run Kula/Ash/Vice. If you run into problems landing hits, beating zoners, or starting offense with Vice, switch her with Ash and play a mixture of zoning/rushdown until you land your hit. Ash inherent ability to zone and AA effectively allows her to control the pace of the match better than Vice can.

My second KOF game.  I'm thinking of creating the following team:
Kensou/Kula/Flame Iori
Back up: Athena/Terry
Thoughts?  Note I don't have the game yet, but will soon.

You picked great characters! Flame Iori would be the best Anchor in that line-up, hands down. Out of the 5 you listed, he translates meter = damage much more efficiently than the others. A good anchor should not only be able to use lots of meter, but should be able to open up the opponent in order to use it. Flame Iori has an overhead, cross-up, command grab, hit-confirmable rekka series, fireballs, and a DP. He has everything you could want on an anchor. Athena/Kula/Kensou/Terry are all good in either 1st or second. Terry is a tad bit meter reliant though, she he's usually run on 2nd...but that doesn't mean you can't make it work. Start off with what characters you like/interest you most and go from there!

Hey, so I have some questions. I'm playing KoF 13 and really only got started with KoF recently. I used to play 2k2 a bit, but it's been a long time, and I retained almost nothing from it.

My favorite character in this game is Ash. I understand that he's not a very good character, but I like his playstyle overall. Right now, my team is Saiki / Ash / Terry.

I lose a lot with Terry... and I'm thinking of changing him out for Kyo. Other characters I have fun playing with are Mai, Ryo, Robert, and Kim.

That in mind, any suggestions for my team? As well as order, in mind. I tried Leona and don't really like her play style much, but since she's another charge character, I thought she might be good. I also get too wreckless with Saiki, and lose with him as well.

Thanks in advance!

Good combinations based on the characters you listed:

Mai, Ash, Kim
Ash, Terry, Robert
Terry, Ryo, Kyo
Mai, Robert, Kyo

A good general rule of thumb:

Mai = amazing 1st character
Kim/Kyo = amazing anchors
Terry/Ryo/Robert = best in 2nd position, but Terry can function well on 1st
Ash = very versatile
Saiki = I'm not sure, but top players these days run Saiki 2nd (Reynald for example)

Title: Re: How to compose a team
Post by: m1x4h on December 14, 2011, 02:58:50 AM
Thank YOU!!!!!!!!!
When I win Evolution, I'll thank you for it. ;) haha

Mai/Ash/Kim, methinks.
Title: Re: How to compose a team
Post by: Raynex on December 14, 2011, 05:44:22 AM
No problem. Just make sure you deviate a little and come up with your own game plan for team synergy. Robert for example, can function well as an anchor because of his high damage, meter intensive combos. Kyo is also an amazing point character; great battery, great meterless confirms, and great zoning tools. I'd rather you take my advice as less of guidelines for where the characters MUST be played, and more of an example of where/how.

Mai/Ash/Kim sounds like a great team. Make sure to practice those Kim combos! When he has bar he's an absolute beast.
Title: Re: How to compose a team
Post by: m1x4h on December 14, 2011, 03:14:27 PM
No problem. Just make sure you deviate a little and come up with your own game plan for team synergy. Robert for example, can function well as an anchor because of his high damage, meter intensive combos. Kyo is also an amazing point character; great battery, great meterless confirms, and great zoning tools. I'd rather you take my advice as less of guidelines for where the characters MUST be played, and more of an example of where/how.

Mai/Ash/Kim sounds like a great team. Make sure to practice those Kim combos! When he has bar he's an absolute beast.
Definitely. I've been dabbling with other characters, and Clark seems like a good anchor as well. I used to run Ash on point, but I love that Mai can conserve meter, so when it's Ash's turn, I have 2.5-3 meters to typically burn through if necessary. I think Ash and Mai are going to be staples in my team until I get a much better feel for it. They seem like easy characters (Ash, I think is easy because I'm used to charge characters)...
Now... to learn those BnB combos... Charging requires a lot less time in this game than in Street Fighter... wow.
Title: Re: How to compose a team
Post by: CrazyI505 on December 16, 2011, 03:16:42 AM
I been training with King a lot but i have been having having a hard picking two characters. Does anybody have any idea's.
Title: Re: How to compose a team
Post by: m1x4h on December 16, 2011, 03:53:31 PM
I been training with King a lot but i have been having having a hard picking two characters. Does anybody have any idea's.

A friend of mine runs King (His second KoF game), and he's super picky about the characters that he likes. He claims DuoLon and Robert complement his team very well.
Title: Re: How to compose a team
Post by: Gamegenie222 on December 16, 2011, 05:30:13 PM
A team that I'm planning to mess around in here once I get the game is Ash, Terry, Iori in that order.(haven't decided on which Iori yet but I am leaning on flame Iori.) I may swap out one of these characters for Joe later so is this a good team?
Title: Re: How to compose a team
Post by: Reight on December 17, 2011, 10:47:53 PM
Another noobie (to KoF all together) here looking for team comp feedback.

So far I like using Leona and Hwa the best. But I'm unsure on the last character I can use to compliment the team balance. I don't know if Leona or Hwa are good at zoning (at least I'm not haha) so I'm thinking of sticking a zoner in my team. The other characters I'm looking at for my main team are Joe, Ashe, Chin, Robert, and Terry. Just trying to decide which one to use... Any advice is appreciated
Title: Re: How to compose a team
Post by: Raynex on December 19, 2011, 11:07:29 AM
I been training with King a lot but i have been having having a hard picking two characters. Does anybody have any idea's.

I just happen to main King!  :)

My current team is King / Kensou / Maxima in that order. King is good in first or second position, but not so great on anchor (there are many characters than are better than her in this position imo)

Because her damage relies heavily on whether the opponent is in the corner or not, she can't get big combos easily as anchor. Characters like Iori/Shen/Kyo/Benimaru/Goro/Vice/Kim/Maxima are great at the end of a team because they can turn any hit into big damage ANYWHERE. Not to mention the first few characters I listed have either an overhead, a command grab, or both. This makes their mix-up stronger, and landing a hit easier...something King has problems with (she's primarily a zoning character).

I'd say put King either first or second, and fool around with other characters you like. Pick your favourites first and compose a team. Once you have 3 you like, you can simply rearrange them in an order that makes sense in regards to meter management and team synergy. Once you have a few in mind, post back here and we'll talk it out!

A team that I'm planning to mess around in here once I get the game is Ash, Terry, Iori in that order.(haven't decided on which Iori yet but I am leaning on flame Iori.) I may swap out one of these characters for Joe later so is this a good team?

Great team! Ash is good as a first character: great zoning game complete with projectile+amazing AA and no meter is required to run basic zoning patterns. He's perfect for testing the waters when the match starts; giving you the ability to dictate the pace of the match with a bit of defense, then switching over to rush down if you have a good read on your opponent. Terry is great second, because he doesn't need more than 2 bars to function. His 1 bar 50% drive BnB does almost 400, which is ridiculous! Terry's game is all about rushdown and pushing the guard meter to its limit, but he can definitely play it patient if need be. His best position is second because all he needs is 1 or 2 bar to run his neutral game, which leaves the rest for your anchor. Iori...lol

He's one of the best anchors in the game. Both Claw/Flame Iori can be run on anchor easily...so you're pretty much set.

Another noobie (to KoF all together) here looking for team comp feedback.

So far I like using Leona and Hwa the best. But I'm unsure on the last character I can use to compliment the team balance. I don't know if Leona or Hwa are good at zoning (at least I'm not haha) so I'm thinking of sticking a zoner in my team. The other characters I'm looking at for my main team are Joe, Ashe, Chin, Robert, and Terry. Just trying to decide which one to use... Any advice is appreciated

Leona is one of the best "air" zoners in the game. High priority jumping normals and her regular/EX V Slasher DM beats EVERYTHING in the air as well. Once she controls the skies she can push and force a knockdown, then mix-up with her instant overhead or cr.B hit confirms into 1/3 of your opponents life. She's a bit execution heavy, but a solid zoning character. Her objective is to pin the opponent down and use her strong high/low/grab mix-up game to sneak damage in...essentially its an elaborate hit&run/zoning style. She's best played second, but can be used on anchor position as well because of how much damage she can do with 3+ meter. Hwa is one of the best point (first position) characters in the game, with great meter build, safe blockstrings and high damage.

Good 1st: Joe, Hwa, Ash, Terry
Good 2nd: Chin, Robert, Terry
Good 3rd: Leona, Robert, Hwa

(This is only my advice, you can mix around your teams at will and it will almost always work. That's the magic of KoF!)

Teams that could work well:

Hwa / Leona / Robert
Joe / Terry / Leona
Hwa / Terry / Leona (Imo the strongest combination)
Ash / Chin / Robert (Another strong combination)

Just go with your gut, and I'm sure you'll make the right decision. :)
Title: Re: How to compose a team
Post by: Reight on December 19, 2011, 05:51:53 PM
Another noobie (to KoF all together) here looking for team comp feedback.

So far I like using Leona and Hwa the best. But I'm unsure on the last character I can use to compliment the team balance. I don't know if Leona or Hwa are good at zoning (at least I'm not haha) so I'm thinking of sticking a zoner in my team. The other characters I'm looking at for my main team are Joe, Ashe, Chin, Robert, and Terry. Just trying to decide which one to use... Any advice is appreciated

Leona is one of the best "air" zoners in the game. High priority jumping normals and her regular/EX V Slasher DM beats EVERYTHING in the air as well. Once she controls the skies she can push and force a knockdown, then mix-up with her instant overhead or cr.B hit confirms into 1/3 of your opponents life. She's a bit execution heavy, but a solid zoning character. Her objective is to pin the opponent down and use her strong high/low/grab mix-up game to sneak damage in...essentially its an elaborate hit&run/zoning style. She's best played second, but can be used on anchor position as well because of how much damage she can do with 3+ meter. Hwa is one of the best point (first position) characters in the game, with great meter build, safe blockstrings and high damage.

Good 1st: Joe, Hwa, Ash, Terry
Good 2nd: Chin, Robert, Terry
Good 3rd: Leona, Robert, Hwa

(This is only my advice, you can mix around your teams at will and it will almost always work. That's the magic of KoF!)

Teams that could work well:

Hwa / Leona / Robert
Joe / Terry / Leona
Hwa / Terry / Leona (Imo the strongest combination)
Ash / Chin / Robert (Another strong combination)

Just go with your gut, and I'm sure you'll make the right decision. :)

This forum is awesome. Thanks a bunch for the advice Raynex.  I think I will be going to the Hwa/Terry/Leona team comp. I for sure want Hwa and Leona on my team simply because they're my favorites. I love how difficult Leona is and rewarding pulling of combos. That's not to say I'm not having trouble though. I've been playing "practice" about 1-2 hours a day getting executions/combo's down and still have trouble. But I'm progressing slowly.
With leona I'm able to cr. b, st. b, f+b, hcb+P about 4 out of 5 times. It's actually more difficult for my to X-slash than v-slash (if I have stock) due to how I use the joy stick on my controller. That's something I'm working on though. I can typically execute the v-slash in mid air as well 3 out of 5 times. But like I said, this is all in practice. Once I learn Terry better my new practice will be the net haha.
Title: Re: How to compose a team
Post by: Gamegenie222 on December 19, 2011, 11:13:47 PM
Quote
A team that I'm planning to mess around in here once I get the game is Ash, Terry, Iori in that order.(haven't decided on which Iori yet but I am leaning on flame Iori.) I may swap out one of these characters for Joe later so is this a good team?

Great team! Ash is good as a first character: great zoning game complete with projectile+amazing AA and no meter is required to run basic zoning patterns. He's perfect for testing the waters when the match starts; giving you the ability to dictate the pace of the match with a bit of defense, then switching over to rush down if you have a good read on your opponent. Terry is great second, because he doesn't need more than 2 bars to function. His 1 bar 50% drive BnB does almost 400, which is ridiculous! Terry's game is all about rushdown and pushing the guard meter to its limit, but he can definitely play it patient if need be. His best position is second because all he needs is 1 or 2 bar to run his neutral game, which leaves the rest for your anchor. Iori...lol

He's one of the best anchors in the game. Both Claw/Flame Iori can be run on anchor easily...so you're pretty much set.

Thanks for the advice I'm gonna learn these characters once I get the game and what not.
Title: Re: How to compose a team
Post by: Raynex on December 22, 2011, 05:34:51 PM
No problem guys. Glad to hear you're both optimistic about the game. Good luck!
Title: Re: How to compose a team
Post by: m1x4h on December 27, 2011, 08:20:19 PM
So after experimenting a lot, I've decided to drop Mai for Billy.
Currently, my team is Billy/Ash/Kyo, but I feel like there's something missing. I think Billy's a lot more solid than Mai, especially for my play style. I can't figure out a solid and consistent anti air with her.
Other characters that I've been toying with lately, and I really like are: Yuri, Robert, and Shen. The only person I'm willing to part with in my team is Billy at this point. Ash and Kyo are definitely fitted to the way I play fighting games, which is a semi rushdown, semi zoning style. I can do some stuff with Kim, Terry, and Takuma as well, but I don't think I like them that much. Kim's fun for rushdown though.
Title: Re: How to compose a team
Post by: Chungokusatsu on December 29, 2011, 05:31:57 PM
Ok, so im new to kof,  all of my fighting experience is in 3rd Strike, and although this game is very different. I love it so far, its really sick.   I just wanted to ask the opinion of kof vets on where you suggest I place my characters for my teams.  Mai is def. my best char and in the corner with meter she is fantastic so I have been runnin her as anchor on both teams, and I'm pretty set on that.  After experimenting with the rest of the cast in missions and watching vids and from the few matches Ive played I definitely like :   Elisabeth, Andy, Vice and Kim.  Now from what Ive seen it seems like Betty and Kim would be best as points, but Im not a 100% sure and plus my lack of knowledge with this series.  So all advice appreciated, thanks in advance guys.
Title: Re: How to compose a team
Post by: Diavle on December 30, 2011, 05:53:08 PM
I use Kim first personally and I think he does well in that position.

Elizabeth should definitely be 2nd or 3rd as she is heavily meter dependant, I see her used often in the 2nd position.

Vice is a big meter hog so first is a no go.

Andy can work well in any position I think, like Kim.
Title: Re: How to compose a team
Post by: Chungokusatsu on December 30, 2011, 07:45:41 PM
Thanks for the input man.  Played awhile last night and kim feels very versatile
Title: Re: How to compose a team
Post by: JAVH on December 31, 2011, 01:45:00 AM
I try to compose my team using a different style per character, for example: 1 grab char, 1 fireball, and 1 with fast attacks like Billy, Kim, etc.
Title: Re: How to compose a team
Post by: Haran on January 02, 2012, 04:41:08 PM
Hello boys, I have a question for you.

First excuse me for my english but I'm russian, second...

My team is Clark-Benimaru/Saiki/Claw Iori. Yeah, I've doubts about first character.

So, what do you think about this team? And of course, can you recommend me what's the best first character for this team (between Clark and Benimaru if possible) and why in your opinion?

I hope that my english results understandable.

Thank for all. :)
Title: Re: How to compose a team
Post by: lunarhostility on January 04, 2012, 11:29:55 PM
First time KOF player here. Thinking about K', Andy, and Flame Iori, in that order. What do you guys think?
Title: Re: How to compose a team
Post by: Raynex on January 05, 2012, 10:47:23 AM
Hello boys, I have a question for you.

First excuse me for my english but I'm russian, second...

My team is Clark-Benimaru/Saiki/Claw Iori. Yeah, I've doubts about first character.

So, what do you think about this team? And of course, can you recommend me what's the best first character for this team (between Clark and Benimaru if possible) and why in your opinion?

I hope that my english results understandable.

Thank for all. :)

Benimaru is known for being one of the most terrifying anchors in the game. Putting him 1st wouldn't be impossible...but you would not be using him at his full potential. Luckily Clark is actually pretty good on point. His 50/50s with SAB and fast normals keep your opponent guessing, the damage rising, and your meter building. Not to mention his knockdown game doesn't really require any meter unless you want to push the damage on punishes. Out of the characters you play, Clark would be best suited on first position.

Lunar: That team sounds really good, especially in that order.
Title: Re: How to compose a team
Post by: m1x4h on January 05, 2012, 05:00:26 PM
Yo RayNex... I decided to actually get rid of Ash, after hesitation...
Running Billy/Kyo/Yuri OR... Billy/Kyo/Benimaru.
What do you think?
Title: Re: How to compose a team
Post by: Fadedsun on January 05, 2012, 07:45:19 PM
I'm new to the KoF games.

I've been running Joe/Takuma/Yuri. Is this a good team?
Title: Re: How to compose a team
Post by: lunarhostility on January 06, 2012, 06:48:17 PM
Raynex, thanks for the response, it's really great hearing constructive feedback from long time members of Dream Cancel. I had a question, though: one of the top players in my scene recommended switching the last two characters because (1) Flames Iori doesn't do enough damage and (2) Andy has really good safe pressure and combo extensions with meter. Care to address these points? Thank you again for the welcome and feedback!
Title: Re: How to compose a team
Post by: Reiki.Kito on January 07, 2012, 12:01:11 AM
Raynex, thanks for the response, it's really great hearing constructive feedback from long time members of Dream Cancel. I had a question, though: one of the top players in my scene recommended switching the last two characters because (1) Flames Iori doesn't do enough damage and (2) Andy has really good safe pressure and combo extensions with meter. Care to address these points? Thank you again for the welcome and feedback!

If you spend enough time on Classic Iori, he'll do a lot of damage. His HD combos are a little more difficult, but he can apply zoning pressure and mixups a lot easier than claw Iori. Even if you're not doing as much damage, screwing with people has some great value too. For example, his rekka series may be punishable, but if you learn the timing, you can make someone afraid to punish it. When that happens, you can score knockdowns with your sweep after recovery.

He has the same command crossup (I recommend putting time to learn how to get it after any knockdown) and with meter, can lay someone out. Andy's good and all, but using him merely for safe pressure is not easy. Almost none of his moves are safe if you know what to punish. Unless you're very good at zoning, spacing, and you actually want to play that way, you should stick with someone you know.

  You should pick who you want to pick.
Title: Re: How to compose a team
Post by: Chungokusatsu on January 08, 2012, 08:46:47 PM
Say i want to add shen to my team. Would he be alright at the 2nd spot, if im already set with a cahr in 3rd? Or does he really need to be anchor to excell?
Title: Help...
Post by: Captain Soviet on February 01, 2012, 04:23:22 AM
Hey guys, I am somebody who is looking for some team order advice. I enjoy playing Elizabeth, Shen, and NETS Kyo. Is there optimal order I should play?
Title: Re: Help...
Post by: bigvador on February 01, 2012, 07:58:31 AM
Hey guys, I am somebody who is looking for some team order advice. I enjoy playing Elizabeth, Shen, and NETS Kyo. Is there optimal order I should play?
i would say nagi shen then liz
nagi is able 2 really apply more then those other 2 plus he has guard points on some of his move and his bnbs do about 200 to 300
Woo can also be first but it would be better if he had a few bars 2 burn

as 4 Liz i believe she needs more meter since her damage is a lil low but i dont use her that much so i really cant say
Title: Re: How to compose a team
Post by: Reiki.Kito on February 01, 2012, 02:56:47 PM
Well, usually Shen doesn't require meter to be pretty good and he builds meter very fast due to his high priority normals and moves. It's important to realize though that he's interchangeable with first and last. If you're not interested in doing a major HD combo, he's probably your best meter builder.

Nests Kyo is fairly good with meter. He's probably the biggest meter guzzler since he'll want to do huge combos using drive meter. I'd say he should be second or last.

Elizabeth, although great without meter, can be much better with meter and if you're just starting out, is probably better with meter anyway. Her EX reverie is completely invulnerable and gives you a free EX move to boot. It gives you a conservative second who can use meter, but effectively.

So far, I'd say you got a good set of characters that can go anywhere. Try them out! But I'd suggest if you're just starting out to put Shen first, Liz second, and Nests Kyo last.
Title: Re: How to compose a team
Post by: Titus Groan on February 05, 2012, 11:48:05 PM
Hey everyone! I've just recently picked up KOF XIII and I love the overall balance of the game, which has led to me being at a lose at who to play. Perhaps you guys can help me out?

Here are the characters I messed with and enjoy playing:

While the wiki has been great for breaking down combos and movesets, it doesn't really give general descriptions of characters for newbies to get started with. What are your thoughts on these characters and possibly teams?
Title: Re: How to compose a team
Post by: bigvador on February 06, 2012, 08:47:12 AM
@ Titus Groan
u should go 2 the Character Discussions and read for those characters i can only speak 4 WOO cause i dont use the other 1s u named
WOO is ur basic rush down character very powerful but takes work 2 get inside and open up ur opponent 2 me u have 2 be a smart player 2 use because he dont have 2 many advantages
Title: Re: How to compose a team
Post by: Titus Groan on February 10, 2012, 11:50:19 PM
@ Titus Groan
u should go 2 the Character Discussions and read for those characters i can only speak 4 WOO cause i dont use the other 1s u named
WOO is ur basic rush down character very powerful but takes work 2 get inside and open up ur opponent 2 me u have 2 be a smart player 2 use because he dont have 2 many advantages

Thanks!
Title: Re: How to compose a team
Post by: S4b1n on February 22, 2012, 11:10:50 PM
Hey guys,

I feel like I'm starting to get the fundamentals, and I think I've got a basic understanding of making a KoFXII team. The formula I've kind of concluded works the best is having a strong meterless character on point with a second character to cover the firsts bad match ups and an anchor that can abuse meter.

I've got a preference for grapplers/power characters, I tend to prefer short combos, not necessarily easy ones (I can hit hard links, I'm a Honda player) I'm just more of a poke and look for an opportunity to command throw sort of player.

The team I've got so far is

Clark / xxx / Goro

I'm uncertain about a second, I had Mr. Karate for a while (I see him a lot of stream) but he didn't do a lot for me. 
I feel Clark can be a real nuisance on point and Goro seems to be the strongest grappler in the game if he can come in and go to work.
Title: Re: How to compose a team
Post by: hiltzy85 on February 23, 2012, 07:51:18 PM
maybe consider robert for your second character.  He has a lot of tools, is ok without a lot of meter, builds it reasonably well, and gets better when he has some.  He also has a command throw, and gets decent damage out of simple combos
Title: Re: How to compose a team
Post by: ultimo on March 03, 2012, 06:52:29 PM
Hello!  With all these fighters coming out..I still want to learn KoF XIII.  Decided to make an account to post here and get more help =)

I'm really liking Mai, King and Duo Lon.  I have no clue what order to put these characters..someone help me please?
Title: Re: How to compose a team
Post by: bigvador on March 08, 2012, 11:58:26 PM
Hello!  With all these fighters coming out..I still want to learn KoF XIII.  Decided to make an account to post here and get more help =)

I'm really liking Mai, King and Duo Lon.  I have no clue what order to put these characters..someone help me please?

Thats a hard one to really put in order........ i would have it at random only because all 3 of those characters can build meter and keep people and bay but if i had 2 choose a spacific order then i would say king (to build meter) lon (mix ups r really good) then mai (make her defencive moves rush down)
Title: Re: How to compose a team
Post by: solidshark on March 09, 2012, 02:50:58 AM
Hello!  With all these fighters coming out..I still want to learn KoF XIII.  Decided to make an account to post here and get more help =)

I'm really liking Mai, King and Duo Lon.  I have no clue what order to put these characters..someone help me please?

Thats a hard one to really put in order........ i would have it at random only because all 3 of those characters can build meter and keep people and bay but if i had 2 choose a spacific order then i would say king (to build meter) lon (mix ups r really good) then mai (make her defencive moves rush down)

I second what bigvador says, except once you get really good with King, expect to spend some of that meter. In skilled hands, she'll easily take out a character-and-a-half, but it'll take meter to do so.
Duo should be better at conserving meter though.
Title: Re: How to compose a team
Post by: Kokujindayo on March 09, 2012, 07:09:09 PM
Hello everyone.

I`m going to start working on a secondary team of Kyo, Ralph, and Shen. I`m wondering what would be the best order for this team, and also what would be the best way to play them?

Thank you
Title: Re: How to compose a team
Post by: solidshark on March 09, 2012, 10:13:02 PM
Hello everyone.

I`m going to start working on a secondary team of Kyo, Ralph, and Shen. I`m wondering what would be the best order for this team, and also what would be the best way to play them?

Thank you

I'd suggest Kyo on 1st, Ralph next, and Shen to finish. You could occasionally switch Shen with Kyo for first, but that's really if you want to rushdown someone. Both Shen and Kyo build meter relatively well, and can combo without using too much.
Title: Re: How to compose a team
Post by: bigvador on March 10, 2012, 07:36:44 AM
Hello everyone.

I`m going to start working on a secondary team of Kyo, Ralph, and Shen. I`m wondering what would be the best order for this team, and also what would be the best way to play them?

Thank you

its pretty much random cause all 3 of them r easy 2 use except ralf if ur not good with ralf then he should be first then shen and of course nagi

but u would really have 2 work on ralf if u want a team like that to be good
Title: Re: How to compose a team
Post by: Nunoelectric on March 11, 2012, 03:44:06 PM
Hi, I just recently borrowed the game and it's SICK!!, one of the best KOF games for sure!.

Anyways, staying truthful to myself in KOF games I'm running the Ikari Warriors Team. I know that almost nobody in KOF run preset teams, but i just love those chars since '94 (since heidern days) and sticked with them all along. I must say than the Ikari Warriors Team in this game is a really good one!.

I run it mostly in this order (IMO the most powerful):

Clark/Ralf/Leona

Clark: Amazing on point. Almost no meter to do substancial damage, and builds it pretty well with gatlings, throws and normals. The fact that him and Ralf can hit confirm from cr.  ;b  gives them scary tools to work with. Clark can be pretty defensive and mindf**ing, especially with Light SAB "come at me bro" lol.

Ralf: Good on second position, with 1 or 2 bars can do decent combos and supercancels, even from a cr.  ;b . Good battery char as well, is good building meter. His qcf+P move can annoy people off, and his C version is easily confirmable into more damaging combos.

Leona: The meter hungry of this team. Her EX X-Caliber is a great mixup/pressure tool, easy hitconfirms into EX V-slasher (out of a cr.  ;b ) . Her rapid fire cr. B into st. B chain is really useful, great hitconfirm into damaging combos. Her HD's can be complicated but are good, also is possible to keep HD combos simple and do really good damage (st. D ---HD--- st.D, f+B, EX V-slasher ----MC---- Neomax for example). Her EX moves help her more that the other two in her game.

Alternate orders are:

Ralf/Clark/Leona

or

Clark/Leona/Ralf
Title: Re: How to compose a team
Post by: bigvador on March 11, 2012, 11:23:17 PM
iz that supposed to be a question or r u just throwin sum stuff out there
Title: Re: How to compose a team
Post by: Nunoelectric on March 13, 2012, 05:34:39 AM
Im just telling what is my main team and why :D
Title: Re: How to compose a team
Post by: solidshark on March 15, 2012, 04:31:26 AM
Im just telling what is my main team and why :D

Don't forget about Ralf's normals especially. I've been effectively locked out of range because his are some of the best in the game.
Title: Re: How to compose a team
Post by: entrerix on March 31, 2012, 12:08:33 AM
I'm brand new to KoF and am looking at the following characters:

Terry
Shen
Iori Claw
Kyo
Robert

would anyone have any recommendations as to what the best team combinations of them would be, and which should be the three i spend the most time working on?  Like I said, I'm new to KoF, but i've read through all the tutorial pages on this site, and watched the intro to KoF video (which was very well done!), so I have a simplistic understanding of the game mechanics, but not the characters and their movesets. 



Title: Re: How to compose a team
Post by: solidshark on March 31, 2012, 01:36:01 AM
I'm brand new to KoF and am looking at the following characters:

Terry
Shen
Iori Claw
Kyo
Robert

would anyone have any recommendations as to what the best team combinations of them would be, and which should be the three i spend the most time working on?  Like I said, I'm new to KoF, but i've read through all the tutorial pages on this site, and watched the intro to KoF video (which was very well done!), so I have a simplistic understanding of the game mechanics, but not the characters and their movesets. 





First off, welcome to DreamCancel enterix. I think I recognize that name from the SRK forums; regardless, thanks for joining us, and hope your loving 13 so far. And I'm guessing the "intro to KoF" was Dandy J's "SF to KoF video," which was excellent, so good start.

I've just barely scratched the surface with Terry and mainly work with other characters now, but I'm going to suggest that characters like Kyo and Robert work as batteries (1st up) cause of their decent meter builds and not having to rely on meter usage so much. EX Iori works in almost any position well as his normals and combos are very good. Terry might be best in the middle. He can do damage pretty well, but a little like Leona, it's best with meter. Shen is usually an anchor when he's on a team, and with good reason. Lots of players who know how to use him and have full meter can end up with ToD HD combos. Shen is pretty much the Ken of this game, so you'll be seeing a lot of him probably.

But from someone who hasn't full embraced team/meter management yet, I will say work on the basics and intermediate stuff for all your characters; make sure you can KO a character with any character. I've seen a few upsets with what looked like "mis-management".
Title: Re: How to compose a team
Post by: entrerix on March 31, 2012, 05:07:47 AM

First off, welcome to DreamCancel enterix. I think I recognize that name from the SRK forums; regardless, thanks for joining us, and hope your loving 13 so far. And I'm guessing the "intro to KoF" was Dandy J's "SF to KoF video," which was excellent, so good start.

I've just barely scratched the surface with Terry and mainly work with other characters now, but I'm going to suggest that characters like Kyo and Robert work as batteries (1st up) cause of their decent meter builds and not having to rely on meter usage so much. EX Iori works in almost any position well as his normals and combos are very good. Terry might be best in the middle. He can do damage pretty well, but a little like Leona, it's best with meter. Shen is usually an anchor when he's on a team, and with good reason. Lots of players who know how to use him and have full meter can end up with ToD HD combos. Shen is pretty much the Ken of this game, so you'll be seeing a lot of him probably.

But from someone who hasn't full embraced team/meter management yet, I will say work on the basics and intermediate stuff for all your characters; make sure you can KO a character with any character. I've seen a few upsets with what looked like "mis-management".

thanks for the welcome, and yeah i'm from srk (getting bored with AE, SFxT is 2v2 at Evo, so I've decided to pick up KoF13 and see how it strikes me).

I've heard a few times that Shen should be placed on Anchor, I had been considering making my order Shen, Terry, Iori - but now think that might not be ideal placement.  Maybe i'll switch shen out for kyo or robert, or switch shen and iori's positions...

and yeah the vid was dandy J's - it was very very helpful for me coming from street fighter.  My only snk experience is from playing Terry for a couple months in Garou, but this game seems pretty different from Garou so far.

Title: Re: How to compose a team
Post by: bigvador on March 31, 2012, 07:54:15 AM
i say you should go with nagi terry and yagami in that order those 3 have more mix up options then the other 2 plus as basic as they are you'll b able to get the hang of the flow of the game
Title: Re: How to compose a team
Post by: Glenburg89 on April 04, 2012, 01:53:02 AM
I got a team question.
If K' and Mai is on team, who is better to put on 1st and 2nd?
So far I know that Mai is amazing on point, but could use the extra meter for more reversal options.
K' is also amazing on point and doesn't need meter to do damage, but the extra meter wouldn't hurt.
Thanks ahead of time.
Title: Re: How to compose a team
Post by: solidshark on April 04, 2012, 02:23:13 AM
I got a team question.
If K' and Mai is on team, who is better to put on 1st and 2nd?
So far I know that Mai is amazing on point, but could use the extra meter for more reversal options.
K' is also amazing on point and doesn't need meter to do damage, but the extra meter wouldn't hurt.
Thanks ahead of time.

K' on point most of the time Glen. Mai can be great on point with her normals and aerials, but building meter is what K' is famous for, among other things. Mai in the middle won't hurt a bit.

But if you feel like mixing things up from time-to-time, people probably face Mai a lot less than K', so you might have some element of surprise there.
Title: Re: How to compose a team
Post by: Glenburg89 on April 04, 2012, 02:29:21 AM
Thanks a lot, Solid!
K' does make more sense, on point, since he builds meter and is safe from the get go.
Mai comes in 2nd with better reversal and damage options.
Also I agree, They can be alternated from time to time for the element of surprise.
Title: Re: How to compose a team
Post by: Mankat on April 10, 2012, 12:41:28 AM
So I was thinking of using Joe on second and Goro on Anchor but I am having trouble figuring out my first character. I know you can make most of the cast work in almost any position but some are better in certain positions. Some of the characters that I like are Kim, Mai, all three DLC characters, Ralf, Hwa, Athena, Yuri, and Kula. Someone please help me on this decision.
Title: Re: How to compose a team
Post by: solidshark on April 10, 2012, 06:12:48 AM
I'd recommend Kim, EX Kyo, and probaby Yuri for a battery. I see those used a lot for effective batteries. Kim might be stretching it, but once you have a handle on his shorter combos and play smart with him, you'll do fine with him. EX Kyo is lots of ground/rekka connecting and j.CD attacks (maybe throw in the occasional R.E.D. kick since it's rarely used). Yuri's got great projectile, AA, and rushdown tactics, so you can play her anyway you like almost.
Title: Re: How to compose a team
Post by: Iyokuu on April 11, 2012, 12:21:12 AM
So I've been playing around for about an hour or so with K' as point, Mai on second, and Benimaru as my anchor. I didn't like Benimaru or Mai's moves at first, but I'm starting to get used to them. How does this team sound to you guys? Any suggestions?
Title: Re: How to compose a team
Post by: solidshark on April 11, 2012, 02:06:53 AM
So I've been playing around for about an hour or so with K' as point, Mai on second, and Benimaru as my anchor. I didn't like Benimaru or Mai's moves at first, but I'm starting to get used to them. How does this team sound to you guys? Any suggestions?

I see that kind of team used often, so you picked one proven to work a lot. But also, be careful with this kind of team too, not because it's bad, but because a lot of people might say it's good. I've seen players more experienced than me use K' and Benimaru and play like they don't need to do much to win compared to my mid-level team (Kim/Andy/Ryo). Get the basics down with each character, and play smart. Any character in this game can be dead game if they're not careful.
Title: Re: How to compose a team
Post by: Iyokuu on April 11, 2012, 06:22:43 PM
Thanks Shark. I didn't know it was a common team, but I definitely want to use them smart and not in a lazy manner.
Title: Re: How to compose a team
Post by: Mankat on April 14, 2012, 08:59:17 AM
So I was thinking of using Joe on second and Goro on Anchor but I am having trouble figuring out my first character. I know you can make most of the cast work in almost any position but some are better in certain positions. Some of the characters that I like are Kim, Mai, all three DLC characters, Ralf, Hwa, Athena, Yuri, and Kula. Someone please help me on this decision.

I know I am quoting my own post but it is reference for help. Anyways, after playing around for a while I came to the conclusion that Daimon may not be the character for me because I can't get the Half Circle moves in combos. So is there someone in the list of characters that I like that could be good in the anchor slot? Also, I know if I practice the motions it will click eventually but I need to start doing some heavy practice from now to EVO and I would probably be spending most of that time practicing the Half circle moves.
Title: Re: How to compose a team
Post by: solidshark on April 14, 2012, 09:47:15 AM
EX Iori, Kim, Hwa (with practice), or EX Kyo maybe? Among your list, these are some of my favorites who'll take advantage of meter.
Title: Re: How to compose a team
Post by: yamazaky96 on April 16, 2012, 07:47:27 AM
Elizabeth and Vice are superior when u have meters
Title: Re: How to compose a team
Post by: Demerson on April 16, 2012, 10:08:59 PM
So, right now I'm using King, Shen and EX Kyo in that order.  I've just recently picked up KoF13, so I've been training a lot, mostly getting the bnbs down for those three characters.  I've noticed though that while King seems really effective, I don't find her all that much fun to play.

So I'm just looking for suggestions as to who to replace her with.  My team order can easily be switched around.  I think I would prefer another heavy rushdown character unlike King who seems like she can do both zoning and rushdown.  I was actually thinking of trying either version of Iori.

Any suggestions, including those of team order, would be greatly appreciated.
Title: Re: How to compose a team
Post by: solidshark on April 17, 2012, 03:51:11 AM
So, right now I'm using King, Shen and EX Kyo in that order.  I've just recently picked up KoF13, so I've been training a lot, mostly getting the bnbs down for those three characters.  I've noticed though that while King seems really effective, I don't find her all that much fun to play.

So I'm just looking for suggestions as to who to replace her with.  My team order can easily be switched around.  I think I would prefer another heavy rushdown character unlike King who seems like she can do both zoning and rushdown.  I was actually thinking of trying either version of Iori.

Any suggestions, including those of team order, would be greatly appreciated.

Just curious but what exactly makes King less fun to play? Moveset? Damage output?

If you're looking for replacements, I'll recommend the following:

Kim - sort of rushdown dependant, but can get across the screen with ease a lot (especially with supers).

Andy - average or better rushdown, can zone like King, but less dependant on it.

Kensou - very speedy and versatile. Doesn't follow any particular trade, but can combo very well with links and rekkas.
Title: Re: How to compose a team
Post by: Demerson on April 17, 2012, 04:42:56 AM
Just curious but what exactly makes King less fun to play? Moveset? Damage output?

If you're looking for replacements, I'll recommend the following:

Kim - sort of rushdown dependant, but can get across the screen with ease a lot (especially with supers).

Andy - average or better rushdown, can zone like King, but less dependant on it.

Kensou - very speedy and versatile. Doesn't follow any particular trade, but can combo very well with links and rekkas.

I can't really pin it down to one particular thing.  Her moveset is a little limited, but it suits her I think.  My theory is that I picked her because I thought she would be effective (which she is), but compared to why I picked Shen and EX Kyo (I just like them a lot as characters), she just seems boring.  Almost as if I'm waiting for her to die so I can get to my more favorable characters.

I've been pretty curious about Kensou actually, so I think I may give him a try.  Thanks for the advice.
Title: Re: How to compose a team
Post by: BierKlauMeister on May 20, 2012, 05:31:19 PM
Hey guys!!! I just posted this over at the Mature forums but i figured this would be a good place too, specially since also Mr.Karate and Joe players roam this place ^_^. So ill just copy paste my question from the Mature forums:

Hey guys, was wondering if someone could help me with my team strategy regarding Mature.

I play Mr.Karate / Mature / Joe. And i play with the philosophy that the first character SHOULDNT be a battery, he should build AND use meter/drive, which Mr.Karate excelts at in my opinion so that aint a problem. I believe the 2nd char (in my case, Mature) should be the battery character, and i was wondering if you guys think Mature is well suited for that.

I mean i think she builds up meter pretty fast thanks to her rekkas, but i must say im by no means a good Mature player, ive been focusing mainly on Mr.Karate so i was hoping you guys could tell me if Mature can be played effectively that way or if im just wasting my time playing her on that spot. My strategy with Mature is to build as much meter as possible while damaging my opponent, but the main idea is to go into Joe having full HD and 4 meters, so i can easily confirm any hit into Max Cancel -> kill with his ridiculuous max cancel damage.

Sry for the wall of text, hoping some1 can give me some pointers :)
Title: Re: How to compose a team
Post by: nightmoves on May 20, 2012, 11:04:27 PM
@BierKlauMeister:

Having Mature to build up meter is a good idea, but to have her in that position and trying not to use meter? Not so much. Mature works well at point because she can build up so much meter, but not as a middle(for your case any way) since her damage output isn't very good without meter. I understand you don't want your first character to play meter builder, but having your second character play that role is a bit dangerous, even with Joe as your anchor. I'd recommend you either put Mature on point, or switch her out for someone that can ideally play both roles, for example K', Kyo, Terry, Iori, etc.

Remember that the aspect of effective team building is to place your characters in a way that effectively builds on their strengths and downplays their weaknesses to create a solid team structure.
Title: Re: How to compose a team
Post by: BioBooster on May 21, 2012, 02:24:57 AM
I use Mature as well and almost always run her on point. Like nightmoves says, here dmg output is not great bc of how she scales. Those multiple hit specials she has plus d.B, s.B starts add to the scaling issue. That said, she's pretty darn good against meterless opponents and decent at building.

You don't have to use her as a battery per se, feel free to use the meter she generates as she's effective on point.
Title: Re: How to compose a team
Post by: SPLIPH on May 23, 2012, 07:48:29 AM
I believe the 2nd char (in my case, Mature) should be the battery character, and i was wondering if you guys think Mature is well suited for that.

i think thats sort of on the right track. its great to know how to use your 2nd character as a battery, but its more of a last resort thing. doing damage with your meter should have much more focus with your 2nd. its just that when the odds are against you and things arent looking good, you dont want to blow all your meter and have your anchor come out with nothing (which im thinking is what you had in mind).

EDIT: on the subject of your team, i think swapping karate and matures placement may treat you well. especially if you like using mature as battery. i dont play him, but i think karate has some really versatile HD combos... and he seems to build it back pretty nicely. ive had my ass kicked many a time where mr karate HD comboed me twice in a match. x_x
Title: Re: How to compose a team
Post by: bloodknight_24 on May 23, 2012, 10:01:29 PM
Hey I have two teams but I only want to use one. Which one is an overall better stronger team?

Team 1 - Duo Lon, Terry, Shen

Team 2 - Kyo, Robert, Shen
Title: Re: How to compose a team
Post by: Stone Drum on May 26, 2012, 06:15:54 AM
one couldn't really say which team is better, because your ordering on both teams is sound.  Shen is an amazing anchor.  Kyo and duo lon both are great batteries for different reasons.  Duo lon is good at spacing, and kyo is solid and has good matchups with little meter.  terry and robert both are great middlemen who do well when you dip into meter a bit.  So just pick the team that is more fun to you.

My team is kensou/andy/ryo, which I think has all the workings of a solid team if I have been studying character strengths correctly
Title: Re: How to compose a team
Post by: solidshark on May 27, 2012, 01:13:03 AM
Hey I have two teams but I only want to use one. Which one is an overall better stronger team?

Team 1 - Duo Lon, Terry, Shen

Team 2 - Kyo, Robert, Shen

First off, welcome to the site bloodknight.

You can make arguments for either team honestly. You might see team 2 moreso than one in tournament and online play, but Duo Lon and Terry being less utlilized in play doesn't make them any less dangerous. It's a matter of style to me.

one couldn't really say which team is better, because your ordering on both teams is sound.  Shen is an amazing anchor.  Kyo and duo lon both are great batteries for different reasons.  Duo lon is good at spacing, and kyo is solid and has good matchups with little meter.  terry and robert both are great middlemen who do well when you dip into meter a bit.  So just pick the team that is more fun to you.

These are good descriptions of the characters.

I'd ask you which characters you feel more comfortable with bloodknight, cause that's probably the answer to your question. Keep up both teams if you can. Team 2 altogether is pretty solid on damage, but team 1 has the advantage of being seen less, and if you're willing to up your abilities there, opponents will know how to handle things less.
Title: Re: How to compose a team
Post by: bloodknight_24 on May 27, 2012, 01:42:40 AM
Hey I have two teams but I only want to use one. Which one is an overall better stronger team?

Team 1 - Duo Lon, Terry, Shen

Team 2 - Kyo, Robert, Shen

First off, welcome to the site bloodknight.

You can make arguments for either team honestly. You might see team 2 moreso than one in tournament and online play, but Duo Lon and Terry being less utlilized in play doesn't make them any less dangerous. It's a matter of style to me.

one couldn't really say which team is better, because your ordering on both teams is sound.  Shen is an amazing anchor.  Kyo and duo lon both are great batteries for different reasons.  Duo lon is good at spacing, and kyo is solid and has good matchups with little meter.  terry and robert both are great middlemen who do well when you dip into meter a bit.  So just pick the team that is more fun to you.

These are good descriptions of the characters.

I'd ask you which characters you feel more comfortable with bloodknight, cause that's probably the answer to your question. Keep up both teams if you can. Team 2 altogether is pretty solid on damage, but team 1 has the advantage of being seen less, and if you're willing to up your abilities there, opponents will know how to handle things less.

Yeah my Team 2 does a lot of damage and Kyo's combos are pretty great without meter but Team 1 made me finish 9th/32 in a major Tournament in Toronto(Toryuken) because no one is really use to fighting Duo Lon and Terry cause no one uses em. So i'm thinking of having 2 teams. Thanks for the advice.
Title: Re: How to compose a team
Post by: McNasty on June 12, 2012, 06:10:49 AM
Hey guys just picked up 13 looking to get started learning the ins and outs but I want to get a team set in stone. I know the characters I like just not sure about the order. All suggestions are welcome any tips ideas or reasons why encouraged.

EX kyo, Andy, Joe, Kula, Shen, Saiki or Yuri

My instincts tell me: Andy, EX kyo, Shen


Thoughts? Keep in mind this is day 1 lol.
Title: Re: How to compose a team
Post by: R3N on June 12, 2012, 07:09:19 AM
Hey everyone, I need your opinion on my team choice. I feel it's not really allowing me to win on a more frequent basis. I been playing for a while now but still have no set team really the two people I play the most right now is Clark and Ash so I really need help finding the third to fit well and finding the right order for my team. The characters I tend to rotate in third are Terry, Kim ,Shen, Joe, and claw Iori. Any advice is greatly appreciated thanks. 
Title: Re: How to compose a team
Post by: solidshark on June 12, 2012, 09:21:17 AM
Hey everyone, I need your opinion on my team choice. I feel it's not really allowing me to win on a more frequent basis. I been playing for a while now but still have no set team really the two people I play the most right now is Clark and Ash so I really need help finding the third to fit well and finding the right order for my team. The characters I tend to rotate in third are Terry, Kim ,Shen, Joe, and claw Iori. Any advice is greatly appreciated thanks. 

Hey R3N. I'm guessing your prone to charge characters, or those that maybe don't require as much momentum as others; it's interesting, and probably smart that your 3rd choices are more momentum-based. I use Kim the most out of all the 3rd place rotations you've got, but I'm curious which one gets you the most wins.

Right now, I'd want to say Iori or Kim, as having more rushdown characters can really even out your playstyle (assuming you're not rushing down with Clark and Ash a lot). Kim I think can be placed in any position on a team and be a good asset. Iori, more 2nd or anchor for maximum effect.

What's your playstyle like usually? Aggressive, patient, based on who you're fighting?
Title: Re: How to compose a team
Post by: Sharnt on June 12, 2012, 11:21:16 AM
Shen and Claw Iori are the best anchor in the game for me.
Amazing come back ability because of they're very high damage and powerful SDM.
If you must kill 2 char they have the ability to kill one with ex and then one combo is often enough to kill the second one with the HD. Plus they have really good pressure game and some stupid  way to win. They're the best char to steal a match imo.

I guess you're playing Ash 1 and Clark 2. But keep in mind since Clark is all about mixup once you have get in he can whether win by itself or just completly useless.
Title: Re: How to compose a team
Post by: R3N on June 12, 2012, 03:18:58 PM

Hey R3N. I'm guessing your prone to charge characters, or those that maybe don't require as much momentum as others; it's interesting, and probably smart that your 3rd choices are more momentum-based. I use Kim the most out of all the 3rd place rotations you've got, but I'm curious which one gets you the most wins.

Right now, I'd want to say Iori or Kim, as having more rushdown characters can really even out your playstyle (assuming you're not rushing down with Clark and Ash a lot). Kim I think can be placed in any position on a team and be a good asset. Iori, more 2nd or anchor for maximum effect.

What's your playstyle like usually? Aggressive, patient, based on who you're fighting?


I'm very prone to charge characters there not who I intended to actually play with to start with. Right now I'm  tending to get more wins with Kim, Iori, shen, in this order. I can't really get some of (claw) Iori and Shen's links/combo right when I have the opportunity. As far as my playstyle I would probably say I'm aggresive until UI'm up against a good zoner then I'm patient. Most of the time when I play clark I never use supers with him, my sceen here everyone uses zoning characters or someone that's normally faster then him.
Title: Re: How to compose a team
Post by: R3N on June 12, 2012, 03:29:50 PM
Shen and Claw Iori are the best anchor in the game for me.
Amazing come back ability because of they're very high damage and powerful SDM.
If you must kill 2 char they have the ability to kill one with ex and then one combo is often enough to kill the second one with the HD. Plus they have really good pressure game and some stupid  way to win. They're the best char to steal a match imo.

I guess you're playing Ash 1 and Clark 2. But keep in mind since Clark is all about mixup once you have get in he can whether win by itself or just completly useless.

I was told by someone that ASh needed meter so Ive been having him in second and rotating Clark and the third character in first or third depending on who I'm playing. I understand exactly with Clark winning or loosing it.
Title: Re: How to compose a team
Post by: Sharnt on June 12, 2012, 04:21:12 PM
Well Ash ABCD is the best anti air of the game thus your opponent can't jump on you if you have it. And if both you and your opponent doesn't have meter (in first so) your hadotrap is really powerful.

It's just two different style of the char, playing him in first position rely less on the ABCD (And the following setups) so it's easier to start with this style.