Dream Cancel Forum

Other Fighting Games => Classic King of Fighters => King of Fighters 2k2/UM => Topic started by: Gravelneed on November 03, 2010, 08:53:34 AM

Title: KOF 2002 UM - Xiangfei
Post by: Gravelneed on November 03, 2010, 08:53:34 AM
Li Xiangfei

Fighting Style : All Varieties of Chinese Boxing
Birthdate : 25th May
Nationality : American (Chinese descent)
Blood Group : B
Height : 160 cm
Weight : 45 kg
B/W/H (cm) : 77/54/79
Likes: Napping
Favorite Food  : Shrimp-filled Chinese dumplings
Strong Sports  : Sprints
Important Things  : Her friends
Disliked Things : Etiquette

Throws

Kadoma -  ;bk/ ;fd+ ;c close
Xiangfei does a double palm thrust.

Ryokuchi Kouen -  ;bk/ ;fd+ ;d close
Xiangfei spins around opponent and elbow with both arms.

Command Moves

Sou Shouda -  ;fd+ ;a
Xiangfei leans sideways and does a quick double fist overhead punch.
Kyuupo Gosentai -  ;fd+ ;b
A fakeout of the overhead move that ends in a low kick.
Fukupo Gosentai -  ;df+ ;d
Xiangfei turns around a kicks backwards with a low kick.

Special Moves

Zen Chuoh Shin Saiha -  ;dn ;df ;fd+ ;d
Xiangfei jumps and rolls foward, grabs opponent then spin them around for a jumping headbutt.
Tenpohzan(SC) -  ;fd ;dn ;df+ ;b/ ;d
Xiangfei jumps upward hitting with her shoulder
Nanpa -  ;dn ;df ;fd+ ;a/ ;c
Xiangfei spins foward then creates an energy blast.

Ei Sake (Tai Kuuchuu Kogeki) - During opponents jumping attack: ;a • ;up
Xiangfei uses Drunken Fist hitting with her backhand upwards then mimics sipping sake.
Ei Sake (Tai Tachi Kougeki)(SC) - During opponents high attack: ;a • ;fd
Xiangfei uses Drunken Fist hitting with her backhand fowards then mimics sipping sake.
Ei Sake (Tai Shagami Kougeki)(SC) - During opponents low attack: ;a • ;dn
Xiangfei uses Drunken Fist hitting with a low kick then mimics sipping sake.

*Note: The counters will NOT actually come out unles opponent is attacking.

Zen Chuoh -  ;dn ;df ;fd+ ;b
┗Kanku: Zen Chuoh -  ;dn ;df ;fd+ ;b
Xiangfei jumps then rolls grabbing the opponent then elbows. Follow-up has her jumping for a heel drop.

Banhaku Ato Unage -  ;fd ;df ;dn ;db ;bk ;fd+ ;a/ ;c
┗Ekisupo: Banhaku Ato Unage(SC) -  ;dn ;db ;bk+ ;a/ ;c
Xiangfei grabs opponent, turns them around and pushes opponent. Follow-up has Xiangfei quickly shoulder ramming opponent.

Desparation Moves(DM)

Hirotoshi Kami -  ;dn ;df ;fd ;df ;dn ;db ;bk+ ;b/ ;d
Xiangfei stomps the ground rocketing her toward opponent.
Maijinga(W) - ;fd ;df ;dn ;db ;bk x2+ ;b/ ;d
Xiangfei grabs opponent then violently channels energy through opponents body.

Chou Pairon -  ;a+ ;c  
┗ ;bk ;df+ ;c  
>┗ ;bk+ ;c
Xiangfei does a palm strike, then a double palm thrust, then a should ram. Last hit of this DM will always wire.

Super Desparation Moves(SDM)

Hirotoshi Kami -  ;dn ;df ;fd ;df ;dn ;db ;bk+ ;b ;d
Stonger version of Xiangfei stomping the ground rocketing her toward opponent.

Maijinga -  ;fd ;df ;dn ;db ;bk x2+ ;b ;d
Stronger version of Xiangfei grabbing opponent then violently channeling energy through opponents body.

Hidden Super Desparation Moves(HSDM)

Tenshinzan Kuzure Kiba -  ;dn ;db ;bk ;db ;dn ;df ;fd+ ;a ;c or  ;b ;d
In an homage to the Real Bout Fatal Fury games, Xiangfei dips into the background slightly, then hits opponent. Once she connects, Xiangfei does a backflip kick, then flies up for a shoulder ram.

*Note: This HSDM is very practical in a real match. Not only is Xiangfei invincible once she enters the background but she auto homes in on the opponent. Also this HSDM is a pseudo unblockable. Using the  ;a/ ;c version makes Xiangfei do a sliding hand strike which acts as an overhead. The  ;b/ ;d version makes Xiangfei do a sliding kick that has to be blocked low.

Training Video
http://zoome.jp/LKH/diary/19/
Title: Re: KOF 2002 UM - Xiangfei
Post by: Gravelneed on November 03, 2010, 09:07:53 AM
- Builds meter fairly quickly
- lots of speed. Especially with back dash
- Meaty fireball
- Almost guaranteed extra damage after Chou Pairon. Preferably by using Hirotoshi Kami
- Very useful HSDM
- Random chance of extra damage(20%) off of her SDM(2002 hits!)

0 stock
- j.C, c.C, dp+B
- j.C, cr.A, st.A, f+A, qcf+A
- j.C, c.C, qcf+A, f.D(corner)

1 stock
- j.C, cr.A, st.Ax2, Maijinga, c.D
- j.C, cr.A, st.A, f+A, Maijinga, dp+B
- cross-up j.B, c.C, qcf, hcb+B/D
- cross-up j.B, cr.Ax2, st.Ax2, hcbx2+B/D

2 stocks
- cross-up j.B, c.C, dp+D, SC, Maijinga, run foward, dp+B
- j.C, cr.A, st.A, f+A, A+C, b, df+C, f+C, A+C(whiff), b, df+C(whiff), f+C, run foward, dp+B
- j.C, c.C, A+C(whiff), b, df+C(whiff), f+C, qcf, hcb+B/D

3 Stocks
- Cross-up j.B, cr.Ax2, st.A, f+A, hcbx2+BD
Title: Re: KOF 2002 UM - Xiangfei
Post by: jinxhand on November 03, 2010, 04:43:14 PM
I know if you catch your opponent with  ;dn ;df ;fd ;a in the corner, you can do  ;fd ;dn ;df ;b for an extra hit... There's a few other things you can do as well, but I believe this is the best option. I tried connecting her K super and it won't connect...

Another combo I found that does a little more damage is  ;c , ;b ;c ~ ;fd ;d , ;dn ;df ;fd ;a . It requires a bit of practice, as hitting  ;b ;c and  ;fd ;d at the wrong time will result in a close standing  ;d . It's not as strict as linking  ;a to  ;fd ;a .

Is there anything guaranteed off of the counters??? I haven't seen those moves used ever...

Correction, the small combo would be ;dn ;df ;fd ;c in the corner, then ;fd ;dn ;df ;b for the extra hit... You could do a standing ;a or crouching ;c and it would hit, but that would be for mixup - like doing a ;dn ;c after ;dn ;df ;fd ;c to setup for another ;dn ;df ;fd ;c or command throw (but the timing is tricky)...
Title: Re: KOF 2002 UM - Xiangfei
Post by: Fersh on November 03, 2010, 07:42:50 PM
I don't understand her "Ei Sake" moves. What's the difference between  ;fd ;a and  ;a ;fd?
Title: Re: KOF 2002 UM - Xiangfei
Post by: jinxhand on November 03, 2010, 07:53:49 PM
I don't understand her "Ei Sake" moves. What's the difference between  ;fd ;a and  ;a ;fd?

 ;fd ;a is her command normal, which can be comboed into (i.e.-  ;dn ;a ,  ;a,  ;fd ;a,  ;dn ;df ;fd ;a ).  ;a  ;fd is one of her counters. It has to be done as the opponent attacks.
Title: Re: KOF 2002 UM - Xiangfei
Post by: sibarraz on November 08, 2010, 06:35:42 PM
So yeah, I started to play with her for a very dumb reason, his MAX 2 is a such awesome reference to RB2 that I needed to play with her

Anyway, practing with her and with some online matches with some fellow chileans, I discovered some things

For example, in this thread his Chou Pairon is noted as

;a+ ;c
┗   ;db, ;fd+   ;c
>┗ ;fd +  ;c

When in fact is

;a+ ;c
┗   ;db, ;fd+   ;c
>┗  ;bk +  ;c

I was trying to do that thing all the day and never came out, then I thought that if I did two HCF + C after the  ;a +  ;c, I
it will came out, and it worked, but only because for error I pressed  ;c a little early after finishing the second HCF, so I looked the move list, and was listed like I said

The other thing is that you can super cancel the Ekisupo: Banhaku Ato Unage into his Chou Pairon easily, the only thing that you had to do is do the command grab motion for the Banhaku Ato Unage , and later, instead of press QCB +  ;a/ ;c you only need to press  ;a+ ;c, Xiangfei will automatically do the second part of the grab and instantly super cancel it into the chou pairon

I don't know if those will had some use, but well, I'm not a guy who always discovers thing, and I'm pretty damn sure than this must be on other site, so anyway, just to add some info into this thread

Xiangfei is really solid, has helped me as a sort of Anti K' against a friend who always cause me problem with him
Title: Re: KOF 2002 UM - Xiangfei
Post by: jinxhand on November 09, 2010, 11:44:28 PM
Quick question, assuming the ;a ;c , ;bk ;df ;c , ;fd ;c super gets blocked, and the guard is broken after that last hit, is anything guaranteed from that, or is the recovery too slow to do anything???
Title: Re: KOF 2002 UM - Xiangfei
Post by: Gravelneed on November 10, 2010, 03:18:53 AM
^The recovery is too slow to follow-up with anything after Guard Break. Although, you might be able to get and her grab DM if the opponent is too scared to try and hit you.

Also, Sibarraz, sorry for the info mistake on Xiangfei's DM. I corrected it and updated the first post.
Title: Re: KOF 2002 UM - Xiangfei
Post by: sibarraz on November 10, 2010, 04:02:39 AM
No problem bro

I was testing the chou Pairon and it's true, you can do anything after the guard crush, even if you try the grab, this will whiff, so you had to be a little patient, you could try the command grab, the dm, or maybe QCF +K, but there I don't know how will react the opponent, that will depend if he is too pasive/slow
Title: Re: KOF 2002 UM - Xiangfei
Post by: jinxhand on November 10, 2010, 04:51:11 AM
No problem bro

I was testing the chou Pairon and it's true, you can do anything after the guard crush, even if you try the grab, this will whiff, so you had to be a little patient, you could try the command grab, the dm, or maybe QCF +K, but there I don't know how will react the opponent, that will depend if he is too pasive/slow

That makes me wish she could actually dream cancel into her ;b / ;d super.... But anyway, what general block strings allow her to stay safe... I believe that  ;dn ;df ;fd ;a keeps her safe right, or is close to spammable right???
Title: Re: KOF 2002 UM - Xiangfei
Post by: Remxi on November 10, 2010, 09:26:44 AM
qcf+A leaves you at neutral, while qcf+C leaves you at good frame advantage. close s.D, c.D and the cancelled version of f+A also all give good frame advantage (about +5-6 or so). s.C and the uncanceled f+A also give advantage, but only 1 or 2 frames. Both f+B and df+D are poor on block.

AC, b.df+C, b+C DM is terrible on block. Even though it guard crushes the opponent recovers with plenty of time to combo you before you can block.

idk if it's known but the followup to hcb,f+P is special cancelable as well so you can do hcb,f+P, qcb+C, dp+D [1 hit] SC to either (S)DM. You also have enough time to run up and start a s.C combo.
Title: Re: KOF 2002 UM - Xiangfei
Post by: sibarraz on November 10, 2010, 02:30:02 PM
And like I said earlier, you can super cancel her hcb, f+b into his chou pairon without the need of pressing qcb + c, just need to press AC two times
Title: Re: KOF 2002 UM - Xiangfei
Post by: jinxhand on November 15, 2010, 05:06:56 PM
Yeah I find it better to use  ;a ;c after her command grab... And with two stocks, I can combo with her shoulder ram super, or if I don't have any stocks just bust out a quick  ;fd ;dn ;df ;b or jumping  ;c ;d .
Title: Re: KOF 2002 UM - Xiangfei
Post by: syxx on November 18, 2010, 11:50:04 PM
Is the command REALLY hcb, f + P for the command grab... because most  of the time i just get her qcf+P instead =P
Title: Re: KOF 2002 UM - Xiangfei
Post by: jinxhand on November 19, 2010, 12:10:48 AM
Is the command REALLY hcb, f + P for the command grab... because most  of the time i just get her qcf+P instead =P

Yes, Xiangfei's command grab is hcb, f + P... When you do the input, what side are you facing on, 1p or 2p???
Title: Re: KOF 2002 UM - Xiangfei
Post by: syxx on November 19, 2010, 11:56:14 PM
Is the command REALLY hcb, f + P for the command grab... because most  of the time i just get her qcf+P instead =P

Yes, Xiangfei's command grab is hcb, f + P... When you do the input, what side are you facing on, 1p or 2p???

either, i almost always get a fireball unless i do a full 360
Title: Re: KOF 2002 UM - Xiangfei
Post by: jinxhand on November 20, 2010, 03:18:54 AM
Are you using a pad, or stick???
Title: Re: KOF 2002 UM - Xiangfei
Post by: syxx on November 21, 2010, 10:49:56 AM
pad, and when i do it the same way for like iori and yamazaki i don't have a problem... weird huh?
Title: Re: KOF 2002 UM - Xiangfei
Post by: krazykone123 on November 21, 2010, 03:16:48 PM
Is the command REALLY hcb, f + P for the command grab... because most  of the time i just get her qcf+P instead =P

Yes, Xiangfei's command grab is hcb, f + P... When you do the input, what side are you facing on, 1p or 2p???

either, i almost always get a fireball unless i do a full 360

You can cut the 360 down to just hcb uf+P, I've had a lot more success using that input because it actually allows the move to come out consecutively instead of a random fireball being thrown out, I dunno what SNKP did to make hcb f+P input so funky tho'.
Title: Re: KOF 2002 UM - Xiangfei
Post by: Shinra Shiranui on January 13, 2011, 09:17:45 PM
http://www.youtube.com/watch?v=beX244TRKDs&feature=mfu_in_order&list=UL

Xiangfei Mature Class Tutorial
Title: Re: KOF 2002 UM - Xiangfei
Post by: sibarraz on January 20, 2011, 03:25:49 AM
crouching b plus far A is a very interesting chain, I was pwning today with that and connect it with her DM grab (and lol, I got 2002 hits today! it's cool because maybe in 10 more years I will see it again)
Title: Re: KOF 2002 UM - Xiangfei
Post by: jinxhand on January 20, 2011, 05:29:17 AM
Yeah I was wondering if there was some algorithm for that DM... I've only got the 2k hits twice since playing 2k2UM...
Title: Re: KOF 2002 UM - Xiangfei
Post by: yamazaky96 on November 11, 2012, 01:25:22 PM
that 2002 hits comes a lot actually specially if your Xiangfei have less than 10% left while the other character have 50+%


I'm planning to make a video about Xiangfei
there are many things people dont know about her
as for me she is the fastest and strongest In my team (Hinaku, Xiangfei and Bao) and I know how to abuse her tiny hit box against all characters

KOF 02UM: ON| Yamazaky96 VS Ahmadi (http://www.youtube.com/watch?v=ArIF0ebVbIw#ws)
Title: Re: KOF 2002 UM - Xiangfei
Post by: jinxhand on November 19, 2012, 06:21:54 AM
Nice gameplay there!!!

I noticed you did more pokes than relying heavily on her projectile... I know over here, people have a hard time dealing with her fireball, and end up attacking in negative frames...

I liked how you used her (f+D) to connect with the fireball, even though it didn't all connect with the original hit, and instead made a 2 hit combo. I'm assuming it was an intentional delay to catch the opponent off guard???

Nice use of her normal attacks in the air. You controlled spacing with Xiangfei the majority of the match...

I was hoping to see a frame trap with Xiangfei's HSDM, but you didn't hit the red with her. Good showing!!!
Title: Re: KOF 2002 UM - Xiangfei
Post by: yamazaky96 on November 26, 2012, 02:58:46 PM
thanks :)

that was  ;fd ;b
it doesnt connect as a combo but it hits low while the starting frames seems more like  ;fd ;a so the opponent may try to stand and block.

I dont usually use the HSDM ... but doing it after an over head will give you a good chance to hit specially if u use the  ;a ;c version

I will share some of my tricks here
for frame traps
- hob  ;uf  ;b >  ;dn  ;a>  ;bk ;db ;dn ;df ;fd  ;b  > ;dn ;df ;fd  ;b will connect most of the time since  ;dn ;a give you frame advantage.

-  whiffing ;fd ;a while the opponent on the ground will make him want to punish you so  ;fd ;df ;dn ;db ;bk x2  ;b will surprise him if you did it right.

-  doing  ;a ;c >   ;bk ;df  ;c on block > then delaying   ;bk  ;c as much as you can will also hit if he tries to move and it will be safe on block since he will be far from Xiangfei, or you can walk and normal/ command/ Super  grab while he is waiting for the 3rd hit.

speaking of super grab:
you can cancel the over head  ;fd ;a into a super grab (if he is blocking low) by ;fd ;df ;dn ;db ;bk x2  ;b ;c but it will take 2 meters
same can be done with  ;fd ;b (if blocking while standing)

Title: Re: KOF 2002 UM - Xiangfei
Post by: jinxhand on January 31, 2013, 03:07:46 AM
How do you handle Xiangfei vs Nameless matchups???
Title: Re: KOF 2002 UM - Xiangfei
Post by: yamazaky96 on March 25, 2013, 10:08:22 AM
How do you handle Xiangfei vs Nameless matchups???

- avoid jumping when he have meter and keep your distance using her fire ball and hob  ;uf ;c once he leaves the ground since Nameless players always jump  ;c when they cant reach you

- stand  ;d can also stop nameless from jumping

- If you can use her counters  ;a  ;fd against nameless  ;fd ;a  and  ;a ;up against his high jump attacks it will be great, however even if you miss the medium hit counter your stand  ;a will trade hits...!

-  ;fd   ;dn ;df  ;d is invincible so use it if you are cornered but it's risky

- you can always neutral  ;up  ;b far from nameless so if he use his  ;fd ;a you will get to combo out of it

generally dont rush and try to control the space between Xiangfei and nameless....  
Title: Re: KOF 2002 UM - Xiangfei
Post by: Crazy Li on April 07, 2015, 04:06:00 AM
I've just gotta know how you're supposed to do Ei Sake... I've never been able to figure it out.

LP+direction during an attack just doesn't make any sense to me :/ do you hit the direction immediately after? What sort of timing do you need in relation to the attack coming out? It's a lot harder than regular counters that need to be done before the attack comes out... it seems every time I hit LP, she tries to do her LP and the direction press is ignored. Or at best if I try to do mid, she does her f+A command move instead of A+f >.<

How does this move work?
Title: Re: KOF 2002 UM - Xiangfei
Post by: desmond_kof on April 07, 2015, 04:19:11 AM
I've just gotta know how you're supposed to do Ei Sake... I've never been able to figure it out.

LP+direction during an attack just doesn't make any sense to me :/ do you hit the direction immediately after? What sort of timing do you need in relation to the attack coming out? It's a lot harder than regular counters that need to be done before the attack comes out... it seems every time I hit LP, she tries to do her LP and the direction press is ignored. Or at best if I try to do mid, she does her f+A command move instead of A+f >.<

How does this move work?

Yeah, that move is awkward. You hit the direction after the button. The counter comes out when the attack is actually in a certain range near her when you do the LP then up, forward or down.

In this video (that is linked on her wiki) shows a demonstration of the move. There is a couple of failed attempts by the player but he gets the hang of it after a while.

https://youtu.be/beX244TRKDs?t=10m5s
Title: Re: KOF 2002 UM - Xiangfei
Post by: Crazy Li on April 07, 2015, 06:24:36 AM
I've just gotta know how you're supposed to do Ei Sake... I've never been able to figure it out.

LP+direction during an attack just doesn't make any sense to me :/ do you hit the direction immediately after? What sort of timing do you need in relation to the attack coming out? It's a lot harder than regular counters that need to be done before the attack comes out... it seems every time I hit LP, she tries to do her LP and the direction press is ignored. Or at best if I try to do mid, she does her f+A command move instead of A+f >.<

How does this move work?

Yeah, that move is awkward. You hit the direction after the button. The counter comes out when the attack is actually in a certain range near her when you do the LP then up, forward or down.

In this video (that is linked on her wiki) shows a demonstration of the move. There is a couple of failed attempts by the player but he gets the hang of it after a while.

https://youtu.be/beX244TRKDs?t=10m5s

I actually watched that, but it didn't really help me understand the timing any. I was hoping someone with experience playing her could explain it (maybe if I understood Japanese, the video explained it too, but I don't :x)

If I just spam the input just outside attack range while the CPU is set to attack over and over again, it will eventually trigger, but I can't figure out how to do it on purpose... and I've never gotten it to work when close enough to be hit. I either get hit or on rare occasion do her stand A and trade hits (or interrupt the attack). It never seems to trigger the counter when actually being in range to attack. Obviously I understand nothing of the timing.
Title: Re: KOF 2002 UM - Xiangfei
Post by: yamazaky96 on April 07, 2015, 02:05:35 PM

I actually watched that, but it didn't really help me understand the timing any. I was hoping someone with experience playing her could explain it (maybe if I understood Japanese, the video explained it too, but I don't :x)

If I just spam the input just outside attack range while the CPU is set to attack over and over again, it will eventually trigger, but I can't figure out how to do it on purpose... and I've never gotten it to work when close enough to be hit. I either get hit or on rare occasion do her stand A and trade hits (or interrupt the attack). It never seems to trigger the counter when actually being in range to attack. Obviously I understand nothing of the timing.

you have to input the direction within few frames from pressing A
I have found out using  ;a +  ;fd is the hardest since the counter will happen only during the active frame of the medium attack (range doesnt matter)
you can practice by recording Yamazaki  ;dn ;db ;bk +  ;b multiple times and you will get the timing

usually I go for  ;a + ;dn (just a matter of guessing) & ;a + ;up (easy to catch jumping attacks)
I use it against all Choi jumping moves (except Max 2), Namless jump  ;c or jump  ;a and all cross jumps attempts when grounded but be careful as sometimes the counter miss the opponent

I wanted to share one more tip since very long time

instead of inputting ;dn ;db ;bk ;c after  ;fd ;df ;dn ;db ;bk ;fd ;a or ;c
simply press  ;a + ;c for the follow up attack ;)
Title: Re: KOF 2002 UM - Xiangfei
Post by: Amedø310 on July 12, 2016, 04:27:52 AM
Xiangfei's Hitboxes: https://drive.google.com/folderview?id=0B2WAxkcvfTKdTVplWnRDRW1MZW8&usp=sharing (https://drive.google.com/folderview?id=0B2WAxkcvfTKdTVplWnRDRW1MZW8&usp=sharing)

Please read this for more details: http://dreamcancel.com/forum/index.php?topic=425.msg73547#msg73547547#msg73547 (http://dreamcancel.com/forum/index.php?topic=425.msg73547#msg73547547#msg73547)

-------------------------------------------------------------------------------------------------------------------------
Note(s):

1. Xiangfei's leap super/Max 1, qcf, hcb+K/BD's hitbox will not activate until she connects to the opponent.