Dream Cancel Forum

King of Fighters XIII => Character Discussion => Kula Diamond => Topic started by: nilcam on July 27, 2010, 02:52:43 AM

Title: Kula Diamond (Arcade Version)
Post by: nilcam on July 27, 2010, 02:52:43 AM
(http://i1005.photobucket.com/albums/af171/dreamcancel/kofxiii/kula.gif)

Notation
;a = Light Punch
;b = Light Kick
;c = Strong Punch
;d = Strong Kick

* = EX version possible

Throws
Ice Coffin - ;bk / ;fd+ ;c / ;d

Command Moves
One Inch Punch - ;fd + ;a

Slider Shoot - ;df + ;b

Special Moves:
Crow Bites - ;dp + ;a / ;c *

Diamond Breath - ;qcf + ;a / ;c *

Counter Shell - ;qcb + ;a / ;c

Ray Spin - ;qcb + ;b / ;d
    ∟ ;fd + ;b (Standing) or ;fd + ;d (sitting) +

Desperation Moves
Diamond Edge - ;qcf ;qcf + ;a / ;c

Freeze Execution - ;hcb x2 + ;a / ;c

Neomax
Neo Freeze Execution - ;hcb x2 + ;b ;d


Kula's Wiki entry (http://dreamcancel.com/wiki/index.php?title=Kula_Diamond_(XIII)).

Console changes:

*s.B adjusted. Compared to the arcade, Kula now moves forward giving the move greater range.
-Recovery on df.B improved
-EX Ray Spin no longer invincible
*EX Ray Spin Sit recovery improved
-EX Diamond Edge is faster
*Freeze execution adjusted. Faster and follow-up hitbox improved.
-EX Counter shell has a stronger hitbox

Yamamoto:
Both supers expending 2 meters have become more powerful. Both make Kula invincible and are good for interrupting opponents or as anti-airs. Her use of meter has increased, so she has become a character that will test meter management skills. It may be fun using the wire damage on counter hit on her EX counter shell.

Although this is the last of the character change series, it certainly isn’t the end of the blog updates. We still have lots of information and movies to show you so stay tuned!
Title: Re: Kula Diamond
Post by: Anti-KDash on August 04, 2010, 10:40:39 PM
Taken from my ON post:

Found a couple combos:

http://www.youtube.com/watch?v=hE5BYqd0ZHU

@ 1:29 ;c(1 hit) -> fwd + ;a -> HD -> ;c(1 hit) ->  fwd + ;a ->  DP + ;c -> DC QCB + ;b ~ fwd + ;d -> DC  DP +  ;c(1 hit) -> DC  QCB + ;a -> DC QCB + ;b
Ray Spin at the end doesn't connect. Probably going for QCB + ;d or EX version.

http://www.youtube.com/watch?v=m7bbt95pl4o

@ 0:44 Hop ;d ->  dwn + ;b ->  dwn + ;a ->  DP + ;c(1 hit) -> DC  QCB + ;b ~ fwd + ;d -> DP + ;c
Title: Re: Kula Diamond
Post by: t3h mAsTarOth...! on August 05, 2010, 12:43:42 AM
http://www.youtube.com/watch?v=uRy-UzxYGOM#t=2m39

@ 2:39... 1 Super Meter and 1 Drive Cancel... Works anywhere on screen... Builds back more than 1 Super Meter back... 45/100 before EX qcb.K and 60/100 afterwards... Does around 45%

s.C *2 hits* xx qcb.B, f.D, dp.C *1 hit* xx DC xx qcb.B+D, f.D, qcb.D, qcb.B, f.B, dp.C
Title: Re: Kula Diamond
Post by: krazykone123 on August 05, 2010, 01:14:50 AM
-Info added to first post. Thanks!

Technical Reference
http://www.youtube.com/watch?v=9sBJCsCsBIY

- Counter Shell has an EX
- Ray Spin has an EX
- Diamond Edge has an EX
- Freeze Execution uses two stocks
Title: Re: Kula Diamond
Post by: Anti-KDash on August 05, 2010, 09:58:30 AM
Kula's new Blow Back( ;c ;d) doesn't seem too useful on its own. It's her Critical Ice ( ;df+ ;c) animation, but instead of a retractable ice stream, she hits you with an ice ball palm strike. Her Guard Cancel Blow Back is the same high kick it was in other games.
Title: Re: Kula Diamond
Post by: Blood Feast Island Man on August 05, 2010, 01:41:36 PM
I don't think I've seen it in any videos but can you cancel breath off of st.c 1 hit?
Title: Re: Kula Diamond
Post by: t3h mAsTarOth...! on August 05, 2010, 04:07:14 PM
she should be able to... since she can do s.C *1 hit* > f.A...

also referring to my last post, i think Kula for her HD combo can repeat that same combo twice from EX hcb.K onwards... so maybe something like this?

hop C, s.C *2 hits* xx HD, s.C *2 hits* xx qcb.B, f.D, dp.C *1 hit* xx HDC xx qcb.B+D, f.D, qcb.D, qcb.B, f.B, dp.C *1 hit* xx HDC xx qcb.B+D, f.D, qcb.D, qcb.B, f.B, dp.C or DM...

also can someone check if she can do qcb.B, f.D > Diamon Edge or Freeze Execution 'mid-screen'? without doing dp.C xx DC beforehand...?

also is her Freeze Execution anywhere juggle like XI? so can she s.A reset into it?
Title: Re: Kula Diamond
Post by: DagV on August 20, 2010, 01:11:33 PM
is the critical ice command normal kinda the same move as it was in kof02 ? should it be listed in the first post ? :D

im a total beginner at kof but i thought i might make a combo vid in kof2002 to get to know the combosystem a bit better. (and kula seems like a really fun charachter to practise combos with)
are any of theese possible in kof13 ?

http://www.youtube.com/watch?v=hF0sx324y7M

im only now finding out that kof12 maybe wasnt so representable for the overal kof system as i thought ..lol





Title: Re: Kula Diamond
Post by: Delta on August 20, 2010, 05:51:05 PM
She lost Critical Ice in XIII , but her  ;c+ ;d animation resembles that lost move, like Anti-KDash posted: 

Kula's new Blow Back( ;c ;d) doesn't seem too useful on its own. It's her Critical Ice ( ;df+ ;c) animation, but instead of a retractable ice stream, she hits you with an ice ball palm strike. Her Guard Cancel Blow Back is the same high kick it was in other games.

Title: Re: Kula Diamond
Post by: LainySky on August 27, 2010, 11:30:27 AM
also can someone check if she can do qcb.B, f.D > Diamon Edge or Freeze Execution 'mid-screen'? without doing dp.C xx DC beforehand...?

also is her Freeze Execution anywhere juggle like XI? so can she s.A reset into it?

Negative, negative, and negative, from what I've seen so far.
Diamond edge and freeze execution both come out super slow, and cannot be comboed off of a spin-sit juggle.
Also, freeze execution seems to have lost the anywhere juggle, unless I'm doing it wrong.
It comes out too slow for the s.A reset for me to even give that a chance, but I'll give it another shot next time I go.
Title: Re: Kula Diamond
Post by: t3h mAsTarOth...! on August 27, 2010, 01:03:50 PM
damn it... i want my XI Kula combos back... w/e > freeze execution needs to happen again... right now stupid elizabeth is enjoying this...
Title: Re: Kula Diamond
Post by: krazykone123 on October 23, 2010, 10:35:20 PM
Combos

BnB's
- st.C, qcb+B~f+D, dp+C
- cr.B×3, dp+C
- cr.B×3, qcb+BD, dp+C
- cr.B×3, qcb+BD, qcb+B~f+B, dp+C

Midscreen
- j.D, st.C, qcb+B~f+D, dp+A, (SC) qcfx2+P

Midscreen~Near Corner
- j.D, st.C, qcf+AC, qcb+BD, qcb+B~f+B, dp+C/AC

Corner
- st.C, f+A, qcf+A/AC, qcb+B~f+B, dp+C/AC
- st.C, f+A, qcf+AC, qcf+C, qcb+D, qcb+B, dp+C
- qcb+BD, qcb+B, dp+C, (DC) qcb+D, qcb+B~f+B, dp+C
- j.D, st.C, f+A, qcf+AC, qcf+C, qcb+D, qcb+B~f+B, [dp+A, (DC) qcb+D, qcb+B~f+B]x2, dp+C
- j.D, st.C, f+A, qcf+AC, qcf+C, qcb+D, qcb+B~f+B, [dp+C, (DC) qcb+BD~f+D, qcb+D, qcb+B~f+B]x2, dp+C

HD Combos
- (midscreen/near corner) st.C, (BC) st. C, dp+C, (HDC) qcb+B~f+D, [dp+A, (HDC) qcb+D~f+B]×3, hcbx2+BD

Title: Re: Kula Diamond
Post by: Delta on October 24, 2010, 06:12:12 AM
It looks like Freeze Execution is not a good combo finisher as far as i can see :(
Title: Re: Kula Diamond
Post by: AzureTAG on February 11, 2011, 06:59:23 PM
Kula STUN combo - 2 Drive 1 Bar (also 560 dmg)

http://www.youtube.com/watch?v=bjkDa6wMt0g
Title: Re: Kula Diamond
Post by: Kane317 on February 11, 2011, 10:15:15 PM
That's freaking ridiculous.  Great damage, not some crazy ass requirements, an only full drive and 1 stock?  That's why she's considered top as well...
Title: Re: Kula Diamond
Post by: AzureTAG on February 12, 2011, 02:59:32 AM
I know right? But I wouldn't say shes top though, I don't think anyone else is top tier beside K' and Raiden.
I would say she probably 5th or 6th best character(IMO better than Iori and Shen).

BTW anyone know if kula has her J.D instead overhead?
Title: Re: Kula Diamond
Post by: Demoninja on May 12, 2011, 06:00:27 AM
So I'm adding Kula back to the squad. I can do pretty much all of her combos and am pretty on point with short hop mix ups. Just gotta work on not getting too predictable with short hopping. I'm gonna work on that stun combo next.

j.D/qcf+C, st.C(2), f+A, qcf+AC, qcf+C, qcb+D, qcb+B, f+B, (dp+A, (DC) qcb+D, qcb+D, f+B)x2 dp+C

Transcript is there.
Title: Re: Kula Diamond
Post by: DJMirror949 on June 17, 2011, 12:02:07 PM
I'm new to this site but I'm not too sure if i remember this correctly but I thought I can add this


 QCF+C (C ver of the Diamond Breath), QCF+ A+C (Ex Diamond Breath), QCF+A (A ver. of the Diamond Breath) , QCB+B (Ray Spin), F.B to A ver of the Crow Bite
Title: Re: Kula Diamond
Post by: THE ANSWER on June 17, 2011, 06:59:02 PM
I'm new to this site but I'm not too sure if i remember this correctly but I thought I can add this


 QCF+C (C ver of the Diamond Breath), QCF+ A+C (Ex Diamond Breath), QCF+A (A ver. of the Diamond Breath) , QCB+B (Ray Spin), F.B to A ver of the Crow Bite

Yes you can do that in the corner only and you can do A ver or C ver of Crow Bite.
Title: Re: Kula Diamond
Post by: DJMirror949 on June 18, 2011, 04:39:47 AM
I'm new to this site but I'm not too sure if i remember this correctly but I thought I can add this


 QCF+C (C ver of the Diamond Breath), QCF+ A+C (Ex Diamond Breath), QCF+A (A ver. of the Diamond Breath) , QCB+B (Ray Spin), F.B to A ver of the Crow Bite

Yes you can do that in the corner only and you can do A ver or C ver of Crow Bite.

can I hit it with a EX Crow bite instead of a regular one or no? Can I also Super Cancel into her super as well?
Title: Re: Kula Diamond
Post by: THE ANSWER on June 18, 2011, 05:48:28 AM
yes you can do EX crow bite and cancel into her qcfx2+P super. But I don't recommend it unless it's for the kill. The damage scale makes the super worthless, save the meter for an EX move instead.
Title: Re: Kula Diamond
Post by: Demoninja on July 12, 2011, 01:40:52 AM
At the tournament yesterday the dude who won playing Kula constantly DC'd into the qcb+P move after the normal un-extended BNB. I was told it was for the high/low mix up afterwards but I always thought that just letting the DP fly gave you enough time for a short hop anyway. What are the benefits to doing that?

Edit: Also I apologize for dropping almost every single Kula combo yesterday if you were watching. I worked on it a bit earlier today and I'm getting some of these combos back.
Title: Re: Kula Diamond
Post by: DJMirror949 on September 13, 2011, 09:20:11 AM
Here something I don't get after watching this several times....How do you connect Ray Spin ver B after doing a Ray Spin Ver D but the D ver doesn't do the first or second shell...Is there like a quick cancel or something? Mr. KOF told me that I can do that but I spend like a hour on training mode and i still don't get how it's done
Title: Re: Kula Diamond
Post by: Demoninja on September 13, 2011, 05:34:12 PM
Here something I don't get after watching this several times....How do you connect Ray Spin ver B after doing a Ray Spin Ver D but the D ver doesn't do the first or second shell...Is there like a quick cancel or something? Mr. KOF told me that I can do that but I spend like a hour on training mode and i still don't get how it's done

You missed a few steps. Before you do qcb+D into qcb+B you should first combo into qcb+BD, f+D. The slide from ex tatsu will put them high enough so you can juggle both a qcb+D and qcb+B if you perform the qcb+D at the right time. It's not too difficult to do once you get some practice in.

So the full combo off a st.C will be

st.C, qcb+B, f+D, dp+C (DC) qcb+BD, f+D, qcb+D, qcb+B,f+B dp+C

You can repeat the combo from the dp+C (DC) qcb+BD if you wish.

If you get a random qcb+BD or combo into qcb+BD off cr.B and they are close enough to the corner you should do a qcb+B, f+B, then do the dp+C (DC) qcb+BD portion of the combo.

If you want a meterless combo it'll be

st.C, qcb+B, f+D, dp+C (DC) qcb+D, qcb+D, f+B dp+C.

Here's the full comboat 6:38 performed by me. Demoninja vs Fixel - KOFXIII Southtown Arcade Ranbats (http://www.youtube.com/watch?v=0oLW4AthctE#ws) I ended it early with the qcb+A because I wasn't 100% if the height would allow me to connect the qcb+B.
Title: Re: Kula Diamond
Post by: DJMirror949 on September 14, 2011, 11:04:30 AM
Ahh I see that makes sense now. Thank you very much! I'll practice it asap when I get at the arcade tomorrow. I'll post some feedback on it!
Title: Re: Kula Diamond
Post by: Kane317 on November 03, 2011, 07:05:44 AM
First page has been updated with console changes.

---


*s.B adjusted. Compared to the arcade, Kula now moves forward giving the move greater range.
-Recovery on df.B improved
-EX Ray Spin no longer invincible
*EX Ray Spin Sit recovery improved
-EX Diamond Edge is faster
*Freeze execution adjusted. Faster and follow-up hitbox improved.
-EX Counter shell has a stronger hitbox

Yamamoto:
Both supers expending 2 meters have become more powerful. Both make Kula invincible and are good for interrupting opponents or as anti-airs. Her use of meter has increased, so she has become a character that will test meter management skills. It may be fun using the wire damage on counter hit on her EX counter shell.

Although this is the last of the character change series, it certainly isn’t the end of the blog updates. We still have lots of information and movies to show you so stay tuned!
Title: Re: Kula Diamond
Post by: Kazuhiro on November 04, 2011, 05:03:52 PM
I gotta say I'm pretty happy with these changes for Kula. I like the fact that she's a more meter orientated character and now will use those meters for her DMs and not only for EX Ray Spins. It seems to me that with those changes, she'll be more effective when placed 2nd in a team because of the meter she'll need (Which is totally fine for me since I was looking for a meter user character for my team, haha).

I also don't dislike the s.B buff. I'm all about having great normals and poking, so that's also cool.
Title: Re: Kula Diamond
Post by: MaruchanSoup on November 18, 2011, 09:21:02 PM
Are there any good combos branching out from crouching.B?
Title: Re: Kula Diamond
Post by: Rex Dart on November 18, 2011, 09:26:55 PM
Are there any good combos branching out from crouching.B?


- cr.B×3, dp+C
- cr.B×3, qcb+BD, dp+C
- cr.B×3, qcb+BD, qcb+B~f+B, dp+C

They all should work on the console version, and you can probably find lots more possibilities with enough meter.

Man, your avatar is way too fucking cute.
Title: Re: Kula Diamond
Post by: Demoninja on November 19, 2011, 10:30:10 PM
There's also comboing into d/f+B and I doubt having meter is going to change much. Kula really only has one efficient BNB and all her combos are just different ways to lead into it.
Title: Re: Kula Diamond
Post by: Delta on November 20, 2011, 12:14:18 AM
Are there any good combos branching out from crouching.B?


- cr.B×3, dp+C
- cr.B×3, qcb+BD, dp+C
- cr.B×3, qcb+BD, qcb+B~f+B, dp+C

They all should work on the console version, and you can probably find lots more possibilities with enough meter.

Man, your avatar is way too fucking cute.

I think you can do a st.B after the cr.Bx3 and before the EX Lay Spin. At least i saw that in her console changes video SNKP released some time ago.
Title: Re: Kula Diamond
Post by: Kane317 on November 20, 2011, 12:55:09 AM
Yeah they said her s.B moves her forward now so the d.B x3, s.B link works.
Title: Re: Kula Diamond
Post by: Sharnt on November 20, 2011, 01:08:00 AM
I don't like those kind of things, i think it's better to do d.B,d.B,s.B instead. Because you won't miss your combo if you are a bit lazy on your B button mashing or a bit too far.

Btw it's also because with Kim it's the same kind of things and because Yuri d.B isn't special cancelable  :(
Title: Re: Kula Diamond
Post by: pijaibros on November 27, 2011, 02:13:40 AM
i need anti-kula technology. all i face online and inperson are kula after kula after kula (of course paired with k'). but for some reason kula aggravates me because her comboes last so goddamn long, i think i'm playing blazblue.

what are some holes in kula gameplay that i should be looking for. with reflectors, incredible range on her ice spin, and a pretty darn good overhead there isn't many places for me to react to. it likely doesn't help that i tend to play against her using a grappler (anyone from clark, vice, raiden). i do not want to have to counter pick her with kensou (who i'm having great luck with since he's so good in console), but solid strategy to use.
Title: Re: Kula Diamond
Post by: oricon on November 27, 2011, 03:19:55 AM
I wanna use Kula, and i am new to the game so im stuck on what hit confirms and punishes i should learn?