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Other Fighting Games => Classic King of Fighters => King of Fighters 98/UM/FE => Topic started by: desmond_kof on January 10, 2015, 09:53:29 AM

Title: KOF98UMFE - Chizuru Kagura
Post by: desmond_kof on January 10, 2015, 09:53:29 AM
(http://www.arcadequartermaster.com/kof98/pic_chizuru.png)

Throws:
Frigorific Moon:  ;bk/ ;fd: +  ;c
Revolving Heavens: ;bk/ ;fd: +  ;d

Command Moves:
Supremacy:  ;fd +  ;a
Sonority:  ;fd +  ;b
Tranquility:  ;df +  ;b

Special Moves:
Heaven's Way:  ;fd ;dn ;df +  ;a/ ;c
Oracles's Decree:  ;fd ;df ;dn ;db ;bk +  ;a/ ;b/ ;c/ ;d
Heavenly Oracle's Decree: (during Oracle's Decree)  ;dn ;db ;bk + ;a/ ;b/ ;c/ ;d
Echoing Harp:  ;dn ;df ;fd +  ;a/ ;c
Piercing Peak Punch:  ;dn,  ;dn + ;a/ ;b/ ;c/ ;d

Desperation Moves:
Rules of Zen:  ;dn ;db ;bk,  ;bk ;db ;dn ;df ;fd +  ;a/ ;c
Rustling Wind Bruiser:  ;dn ;df ;fd,  ;dn ;df ;fd +  ;b/ ;d
Title: Re: KOF98UMFE - Chizuru Kagura
Post by: solidshark on February 02, 2015, 01:38:57 PM
A few combos that've worked for me.

cl.C/D, f.A, qcf.A
                 qcf(x2).D (works better out of Max Mode)
                 qcb,hcf.A
                 d,d.P/K
                 qcb.A, (quickly) qcb.A
                 qcb.D, (quickly) qcb.D

cr.B(x2), cr.A, df.B

      
Title: Re: KOF98UMFE - Chizuru Kagura
Post by: lfrd on February 14, 2016, 01:52:39 PM
(Extra gauge; near corner) cr.B > cr.A > ABC > cr.C > f+A > hcb+A (quickly) qcb+A > qcb,hcf+A (https://www.youtube.com/watch?v=TK7A1zbviZQ)
Title: Re: KOF98UMFE - Chizuru Kagura
Post by: GarouStar on May 09, 2016, 09:52:54 PM
Anti Chiziru Strats:


Hello, this applies more for 98UM but FE is fine as well.

1.What do to against her multi-hit/ranbu type super-

Can you roll through any part of it and is she safe if you block it? I am having trouble evading/punishing this super.
If I block it, it just eats up my guard meter and then it leads top guard crush into big damage.


2. Are any of her mirror's punishable on block?

I dont know whats going on at all. Is she totally safe on all mirror option. Any help to counter this would be helpful.

3. Any normal moves/special moves that are punishable on block or interrupt?

4. What are her weaknesses?
Title: Re: KOF98UMFE - Chizuru Kagura
Post by: Emil_kof on May 26, 2016, 05:07:45 PM

Can you roll through any part of it and is she safe if you block it? I am having trouble evading/punishing this super.
If I block it, it just eats up my guard meter and then it leads top guard crush into big damage.

The point of the super is to do it when the opponent does not have meter...it not just leads to guard crushes but high and low unreactable mixups. You can't punish her but you can get out of it...with meter.


2. Are any of her mirror's punishable on block?

I dont know whats going on at all. Is she totally safe on all mirror option. Any help to counter this would be helpful.

No you can't really punish it on block...in fact, in some instances, she has frame advantage and will hit you with crouch C as you try to punish it.

3. Any normal moves/special moves that are punishable on block or interrupt?

If her slide is done deep, it can be punished. And her dp of course, is punishable if you can determine which one she did.

4. What are her weaknesses?

She has trouble against fireball zoners...she can't really keep spamming her mirrors safely.
Title: Re: KOF98UMFE - Chizuru Kagura
Post by: GarouStar on June 01, 2016, 06:19:37 PM
Thank you Emil, for your response.  I will pair her against Kensou or Takuma.


if she throws a mirror image from long range? Do they still have priority? Can I hit the image with a faster move if shes played as a turtle (far screen scenario)?