Dream Cancel Forum

King of Fighters XIV => General Discussion => Topic started by: desmond_kof on September 15, 2015, 04:32:14 PM

Title: KOFXIV Announced for 2016
Post by: desmond_kof on September 15, 2015, 04:32:14 PM
(http://dreamcancel.com/wiki/images/d/d6/KOFXIV.png)

https://www.youtube.com/watch?v=Q1anpA7ZTvQ (https://www.youtube.com/watch?v=Q1anpA7ZTvQ)

This is just the teaser trailer so far, so more will come soon. Post your thoughts and what you will like to see in KOFXIV!
Title: Re: KOFXIV Announced for 2016
Post by: BodyOrgan on September 15, 2015, 04:49:45 PM
2D
Title: Re: KOFXIV Announced for 2016
Post by: marchefelix on September 15, 2015, 06:44:06 PM
I screamed like a maniac when I heard about this! I am super hyped!
Title: Re: KOFXIV Announced for 2016
Post by: KLSADAKO on September 15, 2015, 08:18:12 PM
I think the game looks pretty good, I can't wait to see more  :)
Title: Re: KOFXIV Announced for 2016
Post by: Geese Pants on September 15, 2015, 09:33:46 PM
Glad to see the new owners keeping the series going for the fighting game community..........
Title: Re: KOFXIV Announced for 2016
Post by: Leopold on September 16, 2015, 04:13:00 AM
hopefully is easier and more accessible to everybody.
Title: Re: KOFXIV Announced for 2016
Post by: buckweet on September 16, 2015, 05:10:05 AM
Trying to stay optimistic on the graphics. SFIV looked awful too in its first clips of the 3D art style. Hoping it will clean up nicely, but in the end its the game play that will make it or break it. Would be sad to see the PS4's beefy specs not taken full advantage of though.

Really hoping for a PC release within ~3 months of the PS4 release.
Title: Re: KOFXIV Announced for 2016
Post by: Shinra Shiranui on September 16, 2015, 07:37:47 AM
I am looking forward to this installment. It hurt really bad when I had to step away from XIII because of college, and now that I am done, this couldn't have been announced at a better time!
Title: Re: KOFXIV Announced for 2016
Post by: solidshark on September 16, 2015, 07:51:50 AM
Woah. Glad SNK finally revealed this. If exclusive, I guess it's time to get a PS4.

We have Kyo, Iori (in the musician outfit finally), Leona, and Terry so far. Is that right?
Title: Re: KOFXIV Announced for 2016
Post by: EXWildWolf on September 16, 2015, 08:40:00 AM
I'm pretty sure those are the only ones revealed, yeah. But anyways, I'm actually really hype! I don't care if the game looks like an MMD project, I wanna play it and finally have at least something new for me to play.
Title: Re: KOFXIV Announced for 2016
Post by: Leopold on September 16, 2015, 12:34:36 PM
Leona and Terry are in? I didn't saw them on the trailer.
Title: Re: KOFXIV Announced for 2016
Post by: EXWildWolf on September 16, 2015, 08:12:05 PM
There are some flyers for their 3D models for those two flying, so they should be in there along with their respective team mates. 
Title: Re: KOFXIV Announced for 2016
Post by: E2 on September 16, 2015, 08:26:04 PM
I'm trying to stay positive I been watching the trailer over and over and the more I watch it I find my self with mix feelings TBH the trailer is crap,now I don't want people to take me wrong I love SNK games specially Kof even if the graphics stay the way they are in the trailer I would still buy the game but it won't be able to stand against GG and SFV. Hopefully that's not the case.
Title: Re: KOFXIV Announced for 2016
Post by: EXWildWolf on September 16, 2015, 08:31:09 PM
Do you guys feel that system wise they should go back to HD and rebalance it to tone down the damage like they did with damage scaling in 02UM when you entered Max Mode? Or do you think they should just go back to basic Super Bar with Super Cancel?
Title: Re: KOFXIV Announced for 2016
Post by: The Fluke on September 16, 2015, 08:56:58 PM
I have a love/hate relationship with kof 13. Great as it is in some ways, it's also straigth up silly sometimes.

I think they should either drop both hd and drive, or perhaps let you build up for only one drive cancel. Ex moves are great and they share meter with supers and drive so they add more to the overall game as you have to manage those bars.

The problem with hd is that it makes some things go by too quickly and makes it so a losing player can win in a moment. player 1 makes two or three good calls, player 2 scores one hit and flips the round right on its head. Add hd combos off of grabs and anywhere juggle and we have a game that is often more about combos than actual choices.

I do enjoy combos and options around drive and hd, but it would be nice to not have to bother with them and having two new, good and relatively different kof games would make playing either more fun, or so i think.
Title: Re: KOFXIV Announced for 2016
Post by: marchefelix on September 16, 2015, 10:16:59 PM
A lot of people already have a negative view of this game. The new graphical style really turned off even some of the biggest fans and some are even declaring it a flop. Are the justified in thinking this or are they just jumping the gun?
Title: Re: KOFXIV Announced for 2016
Post by: AmedÝ310 on September 17, 2015, 12:36:26 AM
I just want the option to change outfits, tbh. Also, it would be nice for Kyo's hair color to go back to dark brownish. That's it for now. I'll wait for actual gameplay to make more suggestions.
Title: Re: KOFXIV Announced for 2016
Post by: solidshark on September 17, 2015, 04:23:32 AM
Leona and Terry are in? I didn't saw them on the trailer.

I heard speculation of Terry, and saw a 3D model of Leona some months back, so those are my assumptions that they're in. Those two usually don't get left out of KOF anyway.

Do you guys feel that system wise they should go back to HD and rebalance it to tone down the damage like they did with damage scaling in 02UM when you entered Max Mode? Or do you think they should just go back to basic Super Bar with Super Cancel?

Probably best to go "back to basic" with an entirely new look. I'm sure we'd see something HD-esque in a future iteration.

A lot of people already have a negative view of this game. The new graphical style really turned off even some of the biggest fans and some are even declaring it a flop. Are the justified in thinking this or are they just jumping the gun?

It could be both. The first impression has been negative; I believe it can be improved, and they might have plans to or respond to the first impressions. It's the "will they" and "how" that I don't know about.
Title: Re: KOFXIV Announced for 2016
Post by: desmond_kof on September 17, 2015, 04:46:39 AM
I think a lot of people are more disappointed with the visual direction that the teaser is displaying to everyone...especially coming from a company that promised to stick to their guns when it came to 2D pixel art graphics for fighting games.
Title: Re: KOFXIV Announced for 2016
Post by: ottomatic on September 17, 2015, 09:09:22 AM
I'm not too disappointed with the visual direction as that's about what I expected from the recruitment ads. Let's hope things look better if the camera isn't zoomed and rotating (And that the zoom/rotation is only for supers or the like.). The issue looks to be that they spent more time on the clothing than other character features (look in the stills at Kyo's and Iori's clothes, there are wrinkles in spots you'd think they would end up [in the trailer it's difficult to tell if it's dynamic], but on the other hand no skin imperfections which ends up looking unnatural).
I think I'm personally more disappointed by the aural choice. The music in the background does not get me hype. This is unfortunate as I love a lot of KOF music, maybe they'll have tracks I like better later but if that is the main theme I'm rushing through menus faster than any other KOF game.
But all this is still early so let's all just hope for a good game when all is said and done.
Title: Re: KOFXIV Announced for 2016
Post by: solidshark on September 17, 2015, 09:22:48 AM
Iori looked good in his musician's outfit, and that makes me wonder what everyone's default appearance will be. Probably Garou Terry, and a few more updated styles. And now to wonder if some of the previous roster rumors are true.

I think I'm personally more disappointed by the aural choice. The music in the background does not get me hype. This is unfortunate as I love a lot of KOF music, maybe they'll have tracks I like better later but if that is the main theme I'm rushing through menus faster than any other KOF game.
But all this is still early so let's all just hope for a good game when all is said and done.

Yeah, wasn't feeling the music much either. Unfortunately, seemed more like what I'd expect from a pachinko game. Definitely hoping the music choices are based on teams (like XIII) and not based on locations (like XII).
Title: Re: KOFXIV Announced for 2016
Post by: Mrkarate23 on September 17, 2015, 05:35:52 PM
My old username was Shapiralingblood


So much questions that need to be answered from SNKP and the silence from them is not a good look. It does not ensue confidence in the product from neither fans perspective or the company's.

Boy oh boy does this need work to look decent and the thing about  it being 3d is that some of the issues can.be addressed in a timely manner depending on the skills of the programmers. It does not feel like this was in active development for 3 years because you would have expected to see more than what was currently shown. That 3 year time span they where still looking for 3d programmers. Is this alpha footage or what. Another thing is why arent they using the 3d models from kof xii and xiii. They had to pose all them frame by frame then draw over them. I am in disbelief that we are not seeing thkse models because and that engine would have been the perfect start for 3d kof and still maintain the identity of kof. That does not make sense for me when you have the source code and yet decide to start over. Is this proof of concept, because as a fan I am disappointed.

I want to know if this is a new saga, because both kyo and iori have new clothing. How many characters, what new move sets, wgat new characters. I hope we more info soon.


Here is a team suggestion
Billy Kain
Oswald
Yamazaki are the outlaw team.

Heres a link found from r kappa
http://webm.host/a1822/ (http://webm.host/a1822/)
Looks like terry who knows the deal
Title: Re: KOFXIV Announced for 2016
Post by: marchefelix on September 17, 2015, 06:25:32 PM
Apparently, this game has a January 2016 release date.
Title: Re: KOFXIV Announced for 2016
Post by: desmond_kof on September 17, 2015, 06:49:11 PM
Another thing is why arent they using the 3d models from kof xii and xiii. They had to pose all them frame by frame then draw over them. I am in disbelief that we are not seeing thkse models because and that engine would have been the perfect start for 3d kof and still maintain the identity of kof.

Yeah, I was wondering that as well. They could've just cel-shaded them Xrd style and improved on them more...

The January 2016 release date isn't true: http://www.orochinagi.com/2015/09/kofxiv-the-first-day (http://www.orochinagi.com/2015/09/kofxiv-the-first-day)
Title: Re: KOFXIV Announced for 2016
Post by: ottomatic on September 18, 2015, 01:36:33 AM
I just realized the problem in the animations. They appear to be direct rips of the frames you would expect from the attacks in 2d. Kyo's QCF + A looks like they took the individual frames you'd expect to see in an older KOF and set them to a 3d model, and the missing animation from the leg raise to the step in is not implied at with so much as a blur, it's missing the parts that make 3d games look fluid. They could add blur which would probably make it feel like another MI, or they could add animation frames which could potentially slow the actual action (Think about how they improved xiii's speed from xii by removing some frames here and there). I can deal with the character models, they may even grow on me like SF4's did for so many others, but the animations need to have something added to them to make the game look fluid (and it can't be ink trails lest they be chastised by every SF player).
Title: Re: KOFXIV Announced for 2016
Post by: The Fluke on September 18, 2015, 01:54:17 AM
@MrKarate23: Well, maybe it's pachinko terry in that gif, who knows.. Looks good though.
Title: Re: KOFXIV Announced for 2016
Post by: Mr Bakaboy on September 18, 2015, 03:16:36 AM
A lot of people already have a negative view of this game. The new graphical style really turned off even some of the biggest fans and some are even declaring it a flop. Are the justified in thinking this or are they just jumping the gun?

I think when a company has to close down the comments section on their video and make a second trailer not showing the game it is a failure as a trailer to hype the public for the new game. Now jumping the gun and saying the game will suck, yeah, it's a bit too soon.

I will say the animation style wasn't what disappointed me the most. When Kyo threw out a shoulder attack it looked extremely stiff and awkward. If if they increased the animation and smoothed things out the way they made the move just doesn't look right to me. That had me more worried then anything.
Title: Re: KOFXIV Announced for 2016
Post by: Mrkarate23 on September 18, 2015, 03:30:53 AM
@MrKarate23: Well, maybe it's pachinko terry in that gif, who knows.. Looks good though.

The last fatal fury pachinko they had was fatal fury premium which showed mark of the wolves terry, this could be from the kof pachinko. Who knows it look interesting. I hope we hear some news soon, I want to see the development process occur from the beginning to the end. Unless this get cancelled.
Title: Re: KOFXIV Announced for 2016
Post by: solidshark on September 18, 2015, 07:28:28 AM
@MrKarate23: Well, maybe it's pachinko terry in that gif, who knows.. Looks good though.

I was thinking that was also pachinko. If they had CG looking that nice, I'm surprised that wasn't in the reveal trailer.

I think when a company has to close down the comments section on their video and make a second trailer not showing the game it is a failure as a trailer to hype the public for the new game. Now jumping the gun and saying the game will suck, yeah, it's a bit too soon.

They actually did that? I missed that. I'm glad that they've reacted in some way though.
Title: Re: KOFXIV Announced for 2016
Post by: Mr Bakaboy on September 18, 2015, 08:04:28 AM
Maximilian talked about the youtube thing on his channel. I saw the other trailer on neo-geo.com forums. I also saw the SRK article where they threw around static pics saying it looked a little better. So at least they recognize the community is pissed.
Title: Re: KOFXIV Announced for 2016
Post by: marchefelix on September 18, 2015, 11:22:11 PM
Thank goodness the game won't be released that early, especially when it's in the state it is.

A lot of people already have a negative view of this game. The new graphical style really turned off even some of the biggest fans and some are even declaring it a flop. Are the justified in thinking this or are they just jumping the gun?

I think when a company has to close down the comments section on their video and make a second trailer not showing the game it is a failure as a trailer to hype the public for the new game. Now jumping the gun and saying the game will suck, yeah, it's a bit too soon.

I will say the animation style wasn't what disappointed me the most. When Kyo threw out a shoulder attack it looked extremely stiff and awkward. If if they increased the animation and smoothed things out the way they made the move just doesn't look right to me. That had me more worried then anything.

They disabled their comments some time ago when people reacted negatively to them showing off a pachinko game. KOF XIV had nothing to do with that.
Title: Re: KOFXIV Announced for 2016
Post by: Mrkarate23 on September 19, 2015, 01:34:09 AM
There is plenty of game engines in use today that are available to different size development teams. Cry engine, Unreal 3 and 4, and Unity, they are worth their price and weight based on the utility they provided. Capcom is making a resident evil game on unity,  arc system is using Unreal 3 to make guilty gear. Making this game ps4 only is a dumb decision when there are tools that allow for easier process to develop a pc counter part.

New saga mean new characters to the series, I wonder what they have plan.

Found a link could mean something or nothing http://vinereport.com/article/king.of.fighters.new.game.slated.for.release.june.2016.snk.launches.first.trailer.on.website/3158.htm (http://vinereport.com/article/king.of.fighters.new.game.slated.for.release.june.2016.snk.launches.first.trailer.on.website/3158.htm)
Title: Re: KOFXIV Announced for 2016
Post by: solidshark on September 19, 2015, 06:56:57 AM
After all they've tried cultivating on Steam, and with how many fighting franchises are heading to PC, I'd be surprised if there wasn't a PC port in the future, planned or not.

I assume XIV will be a dream match and experiment in part for their transition into 3D. XV should be the beginning of a new saga. I wonder if that's going to be the "dragon spirit" (if I'm remembering that right) saga, or something else.

And for MrKarate23/Shapiralingblood, welcome back.
Title: Re: KOFXIV Announced for 2016
Post by: Mrkarate23 on September 19, 2015, 04:05:29 PM
Glad to be back
Dragon spirit, I wonder if they will bring back ash for this arc. Wierd by not having ash, kyo, and iori not be in a team.I want to see the characters from the game boy advance games back. It will give kyo and iori team mates we have not seen in a while.

Im expecting the roster to be modest, atmost 35 to 40  characters and not the 50 plus the dream match are known for. Characters mostly from the ash saga, sub bosess aldehied and shion and different tier  final boss like
Like mukai, magaki, and saiki.

If they are going back to basic with the fighting system it will be a good way to introduce new players to kof. The latter kofs take time to get use to.  Kof 98 is like the defacto game to introduce players. Hard for me to see snkp mess up that fighting system, better play it safe before going crazy.
Title: Re: KOFXIV Announced for 2016
Post by: solidshark on September 20, 2015, 02:55:58 AM
To be honest, it wouldn't upset me if Ash didn't return in this, or XV if XIV is a dream match. The GBA KOF characters....as long as they're made nice enough, sure. I expect Rugal, but would rather have Adelheid. And most past rumors of XIV pointed to '98 style, so SNKP probably had the same idea.
Title: Re: KOFXIV Announced for 2016
Post by: EXWildWolf on September 21, 2015, 02:23:30 AM
I'll I've gotta say is this... we don't know anything about this game, nor do we know about the possible future of this game at all, because remember, somewhere down the line, XII was gonna be in 3D like MI if I recall. So what if we don't come back to this game maybe 8 months down the line? What if it goes into development hell? We don't know at all! The website could go down tomorrow and we may never anything about XIV until sometime later next year... so until then when we have info on it, we just have to see! Which sucks, and is an old business model that might've worked back then, but it doesn't work now because if you don't show anything after a month or so, it just becomes a public outcry of you not caring to hear people out on this game. That's my opinion.
Title: Re: KOFXIV Announced for 2016
Post by: Mrkarate23 on September 21, 2015, 04:11:16 AM
Next trailer is scheduled for next year, so snkp would have plenty of time to work and show the game at a desirable state.  What I am hoping for is to hear more.about the game through interviews with famitsu or information from their social media. The game is alpha base on what we have seen, its pretty unclear to what we should expect. The one positive is they have working models with moves, that need plenty of tweaking. I would be more worried if we did not see something in the form of concept arts when the game was fisrt revealed.
Title: Re: KOFXIV Announced for 2016
Post by: solidshark on September 21, 2015, 05:41:31 AM
Yeah, I hope the second impression given alleviates a lot of complaints or fears, though I'm not sure. I wouldn't be upset at all if XIV happens to get delayed, like nearly every KOF before it, especially if it gives them more time to improve things. The inbetween now and then should be interesting.
Title: Re: KOFXIV Announced for 2016
Post by: a11111357 on September 21, 2015, 10:05:46 PM
Yeah, I hope the second impression given alleviates a lot of complaints or fears, though I'm not sure. I wouldn't be upset at all if XIV happens to get delayed, like nearly every KOF before it, especially if it gives them more time to improve things. The inbetween now and then should be interesting.
Yes, I don't care about how much time it takes. I can keep playing kof02um and kof13 before XIV released. Don't rustle out another XII.

We can send SNK our thoughts when they still have time to fix it.

snk usa mail address:  info-usa@snkplaymore.co.jp
Title: Re: KOFXIV Announced for 2016
Post by: Mrkarate23 on September 21, 2015, 11:22:43 PM
^
I don't think snkp look at the emails sent to them or they would have made a public statement regarding the game.
Another XII would not be good at all, so I agree they should take their sweet time. SNKP whole fighting game library is available in the japan psn store, you can never have to much kof.
Title: Re: KOFXIV Announced for 2016
Post by: a11111357 on September 21, 2015, 11:49:48 PM
^
People sent emails complaining about netcode of kof2002um and kof13, and they released netcode patches after the feedback.
I think complaining in email is more effective than complaining on forum.
Title: Re: KOFXIV Announced for 2016
Post by: Mr Bakaboy on September 22, 2015, 01:13:28 AM
SNKP whole fighting game library is available in the japan psn store, you can never have to much kof.

Wait What?!?! The whole fighting game library in Japan PSN and all we got is the Neo Geo Station with 16 titles? Anybody confirm? Been waiting for titles like Real Bout Fatal Fury Special or SVC Chaos SNK vs Capcom to be released
Title: Re: KOFXIV Announced for 2016
Post by: Mrkarate23 on September 22, 2015, 01:27:28 AM
SNKP whole fighting game library is available in the japan psn store, you can never have to much kof.

Wait What?!?! The whole fighting game library in Japan PSN and all we got is the Neo Geo Station with 16 titles? Anybody confirm? Been waiting for titles like Real Bout Fatal Fury Special or SVC Chaos SNK vs Capcom to be released

Yes all the kof's are in there, and its pretty easy to make a japanese psn account. It has all the maximum impact games including regulation A, all the kof (orochi saga collection, nest  saga collection, 2003, xi, real bout fatal fury, the remake of 94, ngbc, samsho 5. No svc chaos. Take a look at the link

https://en.wikipedia.org/wiki/List_of_PlayStation_2_Classics

They are about 10 dollars a piece or more, but you need a japanese psn card.
I made self a jp account on the ps3 and I was pleasantly surprise by amount of snk fighters available.
Title: Re: KOFXIV Announced for 2016
Post by: EXWildWolf on September 22, 2015, 08:26:14 AM
I'll tweet the e-mail address out. Atleast people can't complain SNK Won't listen.
Title: Re: KOFXIV Announced for 2016
Post by: marchefelix on September 24, 2015, 06:01:40 AM
I hope this time they add new characters.

I didn't mind when they didn't do it in KOF XIII. This time around, they have no reason not to.
Title: Re: KOFXIV Announced for 2016
Post by: a11111357 on September 24, 2015, 06:20:21 AM
I hope this time they add new characters.

I didn't mind when they didn't do it in KOF XIII. This time around, they have no reason not to.
I heard that KOF XIV was once cancelled. I doubt whether SNKP has put enough time and manpower into the project or not. Even though 1st PV had been released, SNKp is still recruiting game developers for kof.

Title: Re: KOFXIV Announced for 2016
Post by: a11111357 on September 24, 2015, 03:50:17 PM
Heres a link found from r kappa
http://webm.host/a1822/ (http://webm.host/a1822/)
Looks like terry who knows the deal
Well,it's the footage of a pachinko game.
https://youtu.be/rKcUFpmce1M?t=4m5s
Title: Re: KOFXIV Announced for 2016
Post by: Mrkarate23 on September 24, 2015, 06:28:42 PM
^
I should have known better because I ended up wasting an hour of my Sunday afternoon looking for the source. I wish kof xiv had a similar art style. The kof challenge mode are really good single player content especially it lets you learn the game and provide unique ideas with the base engine. I hope to see it again in this installment.

About the cancellation I saw a blog that spoke about.
Title: Re: KOFXIV Announced for 2016
Post by: EXWildWolf on September 25, 2015, 02:07:18 AM
I hope this time they add new characters.

I didn't mind when they didn't do it in KOF XIII. This time around, they have no reason not to.

No, that's not really something they'd do. They have A LOT of characters to choose from other games, so I don't see the point in them doing that.

We have:
Rick Strowd
Franco Bash
Kevin Rian
Kain R. Heinlein
Marco Rodriguez
Laurence Blood
Etc.

There is no need for new characters.
Title: Re: KOFXIV Announced for 2016
Post by: a11111357 on September 25, 2015, 02:41:13 AM
^
I hope that they make a sequel of Garou "with graphics better than XIV".
Title: Re: KOFXIV Announced for 2016
Post by: EXWildWolf on September 25, 2015, 06:15:14 AM
I wish for a new Garou, but atleast give us those characters. Those dudes should be there.
Title: Re: KOFXIV Announced for 2016
Post by: a11111357 on September 25, 2015, 07:01:18 PM
https://twitter.com/frionel26/status/643698537268572164
Title: Re: KOFXIV Announced for 2016
Post by: EXWildWolf on September 27, 2015, 05:40:44 AM
So any updates on XIV or is it just dead silent as usual at the SNK office?
Title: Re: KOFXIV Announced for 2016
Post by: marchefelix on September 28, 2015, 11:05:29 PM
I hope this time they add new characters.

I didn't mind when they didn't do it in KOF XIII. This time around, they have no reason not to.

No, that's not really something they'd do. They have A LOT of characters to choose from other games, so I don't see the point in them doing that.

We have:
Rick Strowd
Franco Bash
Kevin Rian
Kain R. Heinlein
Marco Rodriguez
Laurence Blood
Etc.

There is no need for new characters.

So you'd much rather have them reuse characters they already have instead of having them try and come up with something new? Lame.

One of the biggest criticisms of KOF XIII was the roster. It played it too safe using characters we all know. Having one old character (Hwa Jai) make a return didn't help make the roster all that exciting.

You say there's no point in adding new characters. There's actually a big point. It shows that they are able to evolve. Evolution is needed if you want to keep your idea dynamic as opposed to static. If anything, there's no point in adding old characters. Most of the time, they're added just for the sake of being added. And when old characters that are wanted are added, they don't actually make that much of a difference. Look at SFV. No one really wanted Birdie. Instead of developing him, time could have been spent on a new character. And at this point, it looks like SFV needs them. The roster is starting to look like a new Street Fighter Alpha game and the two new characters are not enough to keep it an interesting roster. Some are even not hyped about the return of Katin and R. Mika, the two most requested characters that had yet to return. Let's not have KOF go down that path.

Adding new ideas always adds interest in a game. Pandering to nostalgia can only take you so far.



Just imagine if fans from other franchises said, "We don't want new things. Just keep giving us what we're familiar with."
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on September 29, 2015, 02:11:46 AM
I hope this time they add new characters.

I didn't mind when they didn't do it in KOF XIII. This time around, they have no reason not to.

As far as i can remember this was the reason for making it in 3D, so they could implicate characters they couldn't in 3D or some such.
Title: Re: KOFXIV Announced for 2016
Post by: EXWildWolf on September 29, 2015, 06:47:23 AM
I hope this time they add new characters.

I didn't mind when they didn't do it in KOF XIII. This time around, they have no reason not to.

No, that's not really something they'd do. They have A LOT of characters to choose from other games, so I don't see the point in them doing that.

We have:
Rick Strowd
Franco Bash
Kevin Rian
Kain R. Heinlein
Marco Rodriguez
Laurence Blood
Etc.

There is no need for new characters.

So you'd much rather have them reuse characters they already have instead of having them try and come up with something new? Lame.

One of the biggest criticisms of KOF XIII was the roster. It played it too safe using characters we all know. Having one old character (Hwa Jai) make a return didn't help make the roster all that exciting.

You say there's no point in adding new characters. There's actually a big point. It shows that they are able to evolve. Evolution is needed if you want to keep your idea dynamic as opposed to static. If anything, there's no point in adding old characters. Most of the time, they're added just for the sake of being added. And when old characters that are wanted are added, they don't actually make that much of a difference. Look at SFV. No one really wanted Birdie. Instead of developing him, time could have been spent on a new character. And at this point, it looks like SFV needs them. The roster is starting to look like a new Street Fighter Alpha game and the two new characters are not enough to keep it an interesting roster. Some are even not hyped about the return of Katin and R. Mika, the two most requested characters that had yet to return. Let's not have KOF go down that path.

Adding new ideas always adds interest in a game. Pandering to nostalgia can only take you so far.



Just imagine if fans from other franchises said, "We don't want new things. Just keep giving us what we're familiar with."

What's wrong with keeping things the same and adding all your old favorites? Look at 98FE... all your favorites are there and its one of the most regarded games in the series! Why would you want new characters when we're used to all the characters we know and have. Look at Guilty Gear Xrd. Do you know how many people want their characters back and nothing else? Some people don't even play Xrd for that reason alone! Feeding off the nostalgia is what makes money, look at the Pachinko machines! They're all from 98! If you put someone new and not even well designed, people would say "who the hell is that? He doesn't look like the characters I know back then."

 I say no for new characters, SNK has A LOT of characters in KOF and A LOT of characters that aren't in KOF. I'd be more than happy with characters that haven't even been in a game yet, like the ones I listed above.  And if SNK doesn't want new characters themselves, that's fine! Why not soften the blow with the vets? It would be fine that way. Why would you need more pretty boys who more and more look like girls with some shit being related to orochi?
Title: Re: KOFXIV Announced for 2016
Post by: marchefelix on September 29, 2015, 08:27:40 AM
If you want more of the same, then stick with the old stuff. But don't expect a new installment of something to not give us anything new. That's just unreasonable.
Title: Re: KOFXIV Announced for 2016
Post by: KLSADAKO on September 29, 2015, 02:15:39 PM
The roster in King of fighters and SNK in General is huge.. so I think a mixture of old, new and characters from other SNK titles that have yet to appear in a KOF game.. is all that is needed..

Just gimme Shermie and I'll be happy ^^
Title: Re: KOFXIV Announced for 2016
Post by: EXWildWolf on September 29, 2015, 08:13:43 PM
The roster in King of fighters and SNK in General is huge.. so I think a mixture of old, new and characters from other SNK titles that have yet to appear in a KOF game.. is all that is needed..

Just gimme Shermie and I'll be happy ^^

You're more rational than the lot of us.
Title: Re: KOFXIV Announced for 2016
Post by: Mrkarate23 on September 29, 2015, 11:46:27 PM
Marchefelix we know next to nothing about the roster, nor do we know if this a new saga or a dream match. Ash's saga gave us 11 new characters to the series (Ash, Duo Lon, Shen Woo, Elisabeth, Oswald, Momoko, Mailin, Shion, Adelheid, Magaki, Mukai, Saiki) + raiden, Wha jai and kof xi on top gave us more characters from snkp large library of characters that we have not seen in a decade or from games with out sequels. They don't need to create new characters when they have plenty of properties under they own to use in this sequel. The US sport team is long due to return after not appearing in kof for more than 16 years. I do agree with you that some of teams are safe choice that we have seen forever like "art of fighting" just to name one.

Snkp as always been tinkering with the characters to make them fresh. Take Ralf in kof xii and xiii is my favorite rendition of the character the appearance along with a new move sets that  made sense and he no longer felt cookie cutter with ralf kick, tackle, argentinian back breaker. Both Duo Lon and Elisabeth lost some moves and gained new one between kof xi and xii. All I am saying even if we keep seeing the same old characters between sequels, they are bound to have something new to set them apart. Took clark long enough to have armor on his signature move or "step" to close the distance.

The next trailer is set for next year.  Hopefully they throw us some scraps from the development process while we wait. Concept art of characters and stages or interviews will do, just feed us.
Title: Re: KOFXIV Announced for 2016
Post by: YoungsterYasakani on September 30, 2015, 02:27:31 AM
If it's a dream match, cool. If not, still cool lol.

The graphic thing bothers me because people complain about it. I mean, SNK isn't exactly making big bucks. People want it in KoF XIII style although we should all know that that's gonna be hard. I'm more focused on the gameplay, but I do understand that people aren't happy with the graphics. While I'm sure that they'll update the graphics by the final release, asking for the XII-XIII sprites are too much lol.

As for characters, I feel that Oswald and Adel should definitely be added in regardless of the other characters. Mainly because Adel was supposed to be the "other hero" of the Ash Saga. The only thing I know is that Kyo, Iori, Benimaru, Terry, Ryo, Athena, Kim, K', Mai, and maybe King are (or should be) definite additions. Everyone else is probably going to be fair game, although Leona has a good chance since there was a 3D model for her.

People want Rock in, but we'll see. It'll be cool if he's in, but if he isn't, I won't be surprised. New characters however would be cool, but that'll probably happen if it's not a Dream Match.

...I want Elisabeth, Whip, New Faces Team, Ash, May Lee, and Heidern lol. Most of my wants don't really happen though lol.
Title: Re: KOFXIV Announced for 2016
Post by: marchefelix on September 30, 2015, 05:13:17 AM
I didn't really give much thought to what kind of game it could be.

If it's a dream match, then we probably won't get any new characters. But that also means that they probably won't add existing characters that have not been in KOF yet either.

I kind of want it to be a story game, if anything to undo XIII's ending. Writing a character out of existence is not cool, even if I didn't like said character that much.
Title: Re: KOFXIV Announced for 2016
Post by: YoungsterYasakani on October 01, 2015, 08:46:08 PM
Rock, Alba, Fio, Nakoruru, Hanzo, and Ninon for KoF XIV? lol

I don't mind how XIII ended. It was a cool way for Ash to go. I personally always thought Ash was interesting ever since I first saw him and saw the 2003 and XI ending and everything came full-circle in the end. Although Adel should've gotten more spotlight...in fact he should've been the first character to make for consoles instead of Billy =/
Title: Re: KOFXIV Announced for 2016
Post by: Mrkarate23 on October 09, 2015, 06:39:28 PM
From mmcafe.com SNKP is leaving the pachislot business and using those team for game development. A bit of hope for some on the fence with kof xiv. There is plenty of time to improve.
Title: Re: KOFXIV Announced for 2016
Post by: a11111357 on October 10, 2015, 02:51:50 PM
According to the news from the chinese site, Chinese company overhauled the business strategy of SNKp and decided to abandon pachinko business. 2 operating directions are mentioned in the news.
1.Developing mobile, PC and TV games and continuing recruiting talented people
2.Rectifying global licensing strategy
http://news.pcgames.com.cn/562/5623604.html (http://news.pcgames.com.cn/562/5623604.html)
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on October 11, 2015, 08:55:32 AM
If they put as much effort into it as they did for the pachinko trailer then that's a pretty good decision.
Title: Re: KOFXIV Announced for 2016
Post by: videoman190 on October 22, 2015, 08:54:32 PM
KOF XIV is confirmed to be playable at the PlayStation Experience in December.
http://gematsu.com/2015/10/playstation-experience-2015-first-exhibitors-games-announced (http://gematsu.com/2015/10/playstation-experience-2015-first-exhibitors-games-announced)
Title: Re: KOFXIV Announced for 2016
Post by: Mrkarate23 on October 24, 2015, 03:31:03 PM
Unless they change the engine they are using to make the game the game, I am not expecting it to look vastly different. What I do expect is the models to improve, characters to look like their selves, some small design change, improve lighting, anti aliasing, improve effects and particles and colors because the trailer was dull. A lot of eyes will see the playstation experience and this snkp time to change perception.
Title: Re: KOFXIV Announced for 2016
Post by: a11111357 on October 27, 2015, 07:47:26 PM
Interview in Chinese with the KoF14 producer Yasuyuki Oda
http://games.qq.com/a/20151017/000037.htm (http://games.qq.com/a/20151017/000037.htm)
Title: Re: KOFXIV Announced for 2016
Post by: a11111357 on October 27, 2015, 08:01:24 PM
translation of it
http://www.orochinagi.com/2015/10/interview-with-kofxiv-producer-kofxiii-hits-top-3-sales-charts-fgc-ebook-free-pdf (http://www.orochinagi.com/2015/10/interview-with-kofxiv-producer-kofxiii-hits-top-3-sales-charts-fgc-ebook-free-pdf)
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on October 27, 2015, 08:23:55 PM
translation of it
http://www.orochinagi.com/2015/10/interview-with-kofxiv-producer-kofxiii-hits-top-3-sales-charts-fgc-ebook-free-pdf (http://www.orochinagi.com/2015/10/interview-with-kofxiv-producer-kofxiii-hits-top-3-sales-charts-fgc-ebook-free-pdf)
Thank you
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on October 27, 2015, 08:25:10 PM
"KOF XIV is another new chapter after the Ash saga", interesting.
Title: Re: KOFXIV Announced for 2016
Post by: YoungsterYasakani on October 28, 2015, 12:31:51 AM
New characters confirmed and maybe a new hero of a new saga? Or will Elizabeth or Adel be the new heroes? Find out next time on the next episode of...
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on October 28, 2015, 03:12:23 AM
New characters confirmed and maybe a new hero of a new saga? Or will Elizabeth or Adel be the new heroes? Find out next time on the next episode of...
They really did cock tease Adel in XIII, sadly he wans't that integral.
Title: Re: KOFXIV Announced for 2016
Post by: EXWildWolf on October 28, 2015, 07:40:32 PM
So apparently, XIV is going to be at Playstation Experience (PSE) in San Francisco coming December 5-6. I live near the area, and I definitely know me and a few others are going to test it out. It says XIV was listed on the list of games that are gonna be there and be playable... so pray to god that the game plays good, at least. I'm really gritting my teeth to hopefully see this game play well and it not being another Maximum Impact, and hopefully that they'll tell us it's coming waaaay later in the year 2016. I'll try to get a stream, video, article, interview, or something else after my experience with XIV. I also hope that they'll have arcade sticks for us to play, because Sony should know that nobody is playing on PS4 Dualshock... at all.
Title: Re: KOFXIV Announced for 2016
Post by: Hobojim on October 29, 2015, 07:12:40 PM
translation of it
http://www.orochinagi.com/2015/10/interview-with-kofxiv-producer-kofxiii-hits-top-3-sales-charts-fgc-ebook-free-pdf (http://www.orochinagi.com/2015/10/interview-with-kofxiv-producer-kofxiii-hits-top-3-sales-charts-fgc-ebook-free-pdf)

Thanks for this.

It leaves me somewhat concerned, though. Specifically with his answer to the first question, where he writes that he's aware of people getting upset about how it looks like a very different style, but as long as it plays the same the fans will be happy.

This sounds extremely short-sighted to me. XIII already has a very small amount of dedicated players, and most of them will probably get XIV regardless of how it looks, as long as it plays the same. The main problem I had with the trailer is that it just doesn't look good, not that it looks different. I have very little doubt that it'll be a well-made and fun game from a mechanical aspect, and I'm probably getting it regardless, but everybody saying "As long as it plays well I'll be happy, stop complaining about graphics!" are missing the bigger issue.

If the graphics look like they looked in the trailer, nobody new is going to play it. That might not bother some people, but for a lot of people, myself included, part of the fun of being able to pick up and play, say, street fighter, is an easy online experience against countless other players. Answers like the one from the interview don't bode well for the future of the game, and therefore the future of the series.
Title: Re: KOFXIV Announced for 2016
Post by: AmedÝ310 on October 30, 2015, 03:32:21 AM
translation of it
http://www.orochinagi.com/2015/10/interview-with-kofxiv-producer-kofxiii-hits-top-3-sales-charts-fgc-ebook-free-pdf (http://www.orochinagi.com/2015/10/interview-with-kofxiv-producer-kofxiii-hits-top-3-sales-charts-fgc-ebook-free-pdf)

Thanks for this.

It leaves me somewhat concerned, though. Specifically with his answer to the first question, where he writes that he's aware of people getting upset about how it looks like a very different style, but as long as it plays the same the fans will be happy.

This sounds extremely short-sighted to me. XIII already has a very small amount of dedicated players, and most of them will probably get XIV regardless of how it looks, as long as it plays the same. The main problem I had with the trailer is that it just doesn't look good, not that it looks different. I have very little doubt that it'll be a well-made and fun game from a mechanical aspect, and I'm probably getting it regardless, but everybody saying "As long as it plays well I'll be happy, stop complaining about graphics!" are missing the bigger issue.

If the graphics look like they looked in the trailer, nobody new is going to play it. That might not bother some people, but for a lot of people, myself included, part of the fun of being able to pick up and play, say, street fighter, is an easy online experience against countless other players. Answers like the one from the interview don't bode well for the future of the game, and therefore the future of the series.

I gotta agree with everything you said. The competition is too strong out in the market and KOF XIV's producer's answer to people's concern is terrible.
Title: Re: KOFXIV Announced for 2016
Post by: a11111357 on October 30, 2015, 07:27:58 AM
^
In fact, if XIV looks the same as PV , hardcore players in China, Taiwan and Hong Kong will skip it. ET, XiaoHai and Dakou started practicing XIII after 2012 because no one played it in arcades. Most hardcore kof players turned to play other series like sf or tk after the releasing of disappointing XII.
I posted a poll in Chinese forum. It seems that most XIII players there are newcomers.
http://tieba.baidu.com/p/3313141029 (http://tieba.baidu.com/p/3313141029)
Title: Re: KOFXIV Announced for 2016
Post by: AmedÝ310 on November 04, 2015, 05:45:02 AM
New Teaser for KOF 14. Chang returns. Game is 2.5. Looks better. Atleast Kyo can cancel df+D into rekkas again.

https://www.youtube.com/watch?v=Wg3hvVtpZYs (https://www.youtube.com/watch?v=Wg3hvVtpZYs)
Title: Re: KOFXIV Announced for 2016
Post by: Hobojim on November 04, 2015, 06:26:11 AM
Well, there goes any hope of the first trailer being early alpha I guess. The models don't look any better, and they're all oddly shiny. Very strange.
Title: Re: KOFXIV Announced for 2016
Post by: YoungsterYasakani on November 04, 2015, 07:58:14 AM
Oh my god.

Chang is in.

You know what that means?

Remember who were being planned to be in XIII but didn't make it in time?
=O
Title: Re: KOFXIV Announced for 2016
Post by: AmedÝ310 on November 04, 2015, 08:10:09 AM
Oh my god.

Chang is in.

You know what that means?

Remember who were being planned to be in XIII but didn't make it in time?
=O

LOL. Momoko here we come! No way in hell Mr.  j. C is coming back.

Also, not sure what's up with Chang's right hand. Most likely at unfinished model.
Title: Re: KOFXIV Announced for 2016
Post by: solidshark on November 04, 2015, 11:07:05 AM
Interesting to see Chang back. The second reveal looks nicer than the first, but still getting used to this new graphical style. I wonder if all 4 will be playable at PSX.
Title: Re: KOFXIV Announced for 2016
Post by: marchefelix on November 04, 2015, 09:19:03 PM
Chang revealed before Terry? WTF?



Good to know the gameplay looks like the KOF we know and love.  :)
Title: Re: KOFXIV Announced for 2016
Post by: The Fluke on November 05, 2015, 12:12:12 AM
Leona looks horrible. Chang somehow looks ok, maybe even good.. It's confusing. Maybe it's because there's so little of him?

They stick to their choice of music, i don't mind. I suppose it's like snkps answer to the sf4 intro or something.

I like the derpy announcer.
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on November 05, 2015, 02:41:13 AM
Leona looks horrible. Chang somehow looks ok, maybe even good.. It's confusing. Maybe it's because there's so little of him?

They stick to their choice of music, i don't mind. I suppose it's like snkps answer to the sf4 intro or something.

I like the derpy announcer.

Was there some close up I missed from Leona or what are you basing this off of, all I saw was slashing lol
Title: Re: KOFXIV Announced for 2016
Post by: The Fluke on November 05, 2015, 04:27:59 AM
No closeup, it's just that her model and how it animates looks bad. Frankly, i'm not supposed to see her face upclose so i can live with her being "ugly". I just don't like how the characters seem to move like action figures.
Title: Re: KOFXIV Announced for 2016
Post by: solidshark on November 05, 2015, 05:57:16 AM
Chang revealed before Terry? WTF?



Good to know the gameplay looks like the KOF we know and love.  :)

Imo it's almost a sure bet that Terry is going to be in this one (but I do wonder what version they'll use); showing off Chang first might be smart as it brings interest in a returning character that hasn't been playable for years in a new game.

It does look to play like KOF thankfully, and I know that (or hope that) they're still working on the visuals, but I'd like to see more than just seconds worth of teasing per character. Maybe we'll see a full match in Dec somehow.
Title: Re: KOFXIV Announced for 2016
Post by: AmedÝ310 on November 05, 2015, 07:13:23 AM
Kyo literally animates like his XIII sprite.
Title: Re: KOFXIV Announced for 2016
Post by: marchefelix on November 05, 2015, 08:58:14 AM
This article suggests that the KOF XIV may have been leaked a while back:

http://shoryuken.com/2015/11/04/king-of-fighters-xivs-roster-may-have-leaked-months-ago/ (http://shoryuken.com/2015/11/04/king-of-fighters-xivs-roster-may-have-leaked-months-ago/)
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on November 05, 2015, 09:17:37 AM
This article suggests that the KOF XIV may have been leaked a while back:

http://shoryuken.com/2015/11/04/king-of-fighters-xivs-roster-may-have-leaked-months-ago/ (http://shoryuken.com/2015/11/04/king-of-fighters-xivs-roster-may-have-leaked-months-ago/)


If that list turns out to be true my schlong would be diamonds!!
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on November 05, 2015, 10:05:20 AM
This just dawned on me, what about Adelheid or Shion?
Title: Re: KOFXIV Announced for 2016
Post by: BodyOrgan on November 05, 2015, 04:57:16 PM
This just dawned on me, what about Adelheid or Shion?
I hope the article isn't wholly accurate. What about Chizuru Kagura, Blue Marry, and Vanessa? I just hope with the transition to 3D that they'll be able to easily slot in DLC characters which didn't make the cut for the initial game. They need to get a PC release though because I'm not buying a PS4.
Title: Re: KOFXIV Announced for 2016
Post by: solidshark on November 05, 2015, 05:28:07 PM
This article suggests that the KOF XIV may have been leaked a while back:

http://shoryuken.com/2015/11/04/king-of-fighters-xivs-roster-may-have-leaked-months-ago/ (http://shoryuken.com/2015/11/04/king-of-fighters-xivs-roster-may-have-leaked-months-ago/)

Hmmm, if this list is true, It'd be awesome to see Angel, Ramon back, as well as Kim's Master and Wife.  But if that interview that suggested XIV would continue the Ash saga, Adelheid, Shion, and a few of those potential "Those from the Past" characters should be included, I would hope. But I am surprised at how many brand-new characters or whole teams might be introduced into this title if the list is accurate.

"Non-human species" for a final boss? Trying to hold off judgement, but I'd prefer if they simply went with Rugal.
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on November 05, 2015, 08:14:01 PM
This just dawned on me, what about Adelheid or Shion?
I hope the article isn't wholly accurate. What about Chizuru Kagura, Blue Marry, and Vanessa? I just hope with the transition to 3D that they'll be able to easily slot in DLC characters which didn't make the cut for the initial game. They need to get a PC release though because I'm not buying a PS4.

you have to keep in mind how far back that is from and what could have happened since then. I dont play them but i do have fun playing against them.
Title: Re: KOFXIV Announced for 2016
Post by: EXWildWolf on November 05, 2015, 10:54:38 PM
So Chang is back with a giant ant-air, Leona has bigger breasts, Kyo's J. D C is still the sandbagger (dat Cr.B to Cl.C link tho), and Iori stays scratching people. Honestly, the one few aspects that we can review from this trailer aside from looking at the Duke Nukem Forever graphics, it's still 2D, it plays like KOF still, but it just looks really sloppy. I'm saying that my theory is when I play it, it feels like XIII or 02UM, because that's what it looks like, and with bad graphics. I will have my full opinion on here when the game is shown on PSE floor and I play it. Hopefully the line won't be too long.

I also feel that this is a tactic to alienate people on the floor so the real KOF players can playmore, typo intended.  It's a hunch, but I wouldn't expect anything else from SNK.
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on November 06, 2015, 02:26:16 AM
those all sound like good points to me lol
Title: Re: KOFXIV Announced for 2016
Post by: marchefelix on November 06, 2015, 04:30:23 AM
Leona has bigger breasts

Leona's breasts are the same size as last time IMO (so still pretty big) >_>



Also, Iori has his flame powers. They just accent his scratches too.
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on November 06, 2015, 12:25:54 PM
You guys might wanna check this out

https://www.youtube.com/watch?v=gNkGxgMkcBE (https://www.youtube.com/watch?v=gNkGxgMkcBE)

XIII to XIV comparison. Pretty cool.
Title: Re: KOFXIV Announced for 2016
Post by: a11111357 on November 06, 2015, 05:48:08 PM
It's interesting.Thank you.
Title: Re: KOFXIV Announced for 2016
Post by: AmedÝ310 on November 06, 2015, 07:35:01 PM
KOF14 website classified the new teaser as the second trailer. So what is in January?
Title: Re: KOFXIV Announced for 2016
Post by: marchefelix on November 07, 2015, 01:01:48 AM
KOF14 website classified the new teaser as the second trailer. So what is in January?

The month people mistakenly thought KOF XIV would be released. That's it to my knowledge.
Title: Re: KOFXIV Announced for 2016
Post by: ottomatic on November 07, 2015, 01:10:11 AM
Still not liking the music but the announcer is alright. The game speed looks alright. I like the second stage shown more than the first one, probably cause the characters don't look all shiny there.

I'm still fine with however they want to make the game look as long as they give the game the personality we've come to expect from SNK, IE Chris moonwalking for his hold back walk cycle, the music of XIII (seriously, any song in that game), or K putting on his shades like he's in CSI Miami when he hits with chain drive.

Interesting to see Chang there, but this honestly made me think about Birdie's reveal for SFV. Do you guy's think Chang will have his move set be changed up like XIII Ralf, Chin, and Iori?

Also so far we've seen a standard super in Orochinagi, and something that indicates a MAX2, NEOMAX type big super, but will we see a return of EX moves? Will there be a form of cancel system? If there is will it use it's own meter (ala XIII) or take up super meter (ala SFIV or NEOWAVE)?
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on November 07, 2015, 07:08:34 PM
@Ottomanic: In the recent Podcast there was talk about it, and that for some parts of Kof a new system was brought up entirely, so maybe this could be the case as well. (or revert to older ones a.E. 98)
Title: Re: KOFXIV Announced for 2016
Post by: ottomatic on November 08, 2015, 03:12:48 AM
While true there have been a large variety of system changes, there are a few we can expect to stay. Since the beginning there have been blow back attacks (except 2003), after 96 we got hops and running instead of quicksteps, and each game had a form of dodge mechanic; sidesteps, rolls, and whatever they called 99's movement. I expect the game to feel somewhat familiar despite whatever meter changes they implement. I'll be pretty happy so long as this KOF feels like I'm playing KOF (if that makes sense).
Title: Re: KOFXIV Announced for 2016
Post by: a11111357 on November 09, 2015, 10:08:26 AM
98umol tv commercials in Taiwan. 3 million views on youtube
https://www.youtube.com/watch?v=RWwlHITx8z4 (https://www.youtube.com/watch?v=RWwlHITx8z4)
https://www.youtube.com/watch?v=Gqwl__8dLSo (https://www.youtube.com/watch?v=Gqwl__8dLSo)
Title: Re: KOFXIV Announced for 2016
Post by: a11111357 on November 11, 2015, 07:17:50 PM
(http://i.imgur.com/D8II3dF.jpg)
Title: Re: KOFXIV Announced for 2016
Post by: Mrkarate23 on November 12, 2015, 12:28:11 AM
Snkp is having a small sale on jp psn for old kof games: kof 94 re-bout, kof 98 um, OG kof 2002, and KOF MIRA for 50% off til November 24 its to celebrate the announcement of kof xiv

https://www.jp.playstation.com/blog/detail/1819/20151111-kofxiv-sale.html (https://www.jp.playstation.com/blog/detail/1819/20151111-kofxiv-sale.html)
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on November 13, 2015, 02:13:29 AM
(http://i.imgur.com/D8II3dF.jpg)

What am i looking at here, a V-Slasher in a V-Slasher? Illuminati?  ;)
Title: Re: KOFXIV Announced for 2016
Post by: Micky Kusanagi on November 20, 2015, 07:27:11 PM
I seriously love how Dream Cancel's approach to KOFXIV was less destructive of any other gaming community -KOF focused or not- I've been taking news from.

As for the gameplay, we can only guess SNKP is striving to keep as faithful to KOFXIII as possible, but there isn't enough material to be sure about how it's gonna play.

Roster? The newest teaser analysis seems to hint at the leaked 48+2 characters roster, but I'm more inclined to think there will be 30 or so chars.

I understand the graphics are PS2 tier, but hey, why wasn't there such fierce negative criticism when KOF was brought to Atomiswave and it could get Guilty Gear-like visuals? Unless Ledo is helping SNKP directly (ie. giving them lots and lots of $$$) in the development of this game, we can't ask for anything much better than the graphics shown in the second teaser. Kyo's new appearance looks heavily inspired by Japanese and Korean male pop idols...does SNKP want today's young girls to have the hots for him? xD

The main theme sounds to me like current era pop-rock specifically crafted to lure younger audiences in. I have a strong tendency not to like such songs, but this theme is an exception, it actually gets me hyped...maybe I'm too much of a fanboy x'D Voice actors should be the same, but I'm having a hard time recognizing Kyo's voice...too much noise when he's speaking xD
Title: Re: KOFXIV Announced for 2016
Post by: Arisal on November 20, 2015, 11:15:49 PM
I seriously love how Dream Cancel's approach to KOFXIV was less destructive of any other gaming community -KOF focused or not- I've been taking news from.

As for the gameplay, we can only guess SNKP is striving to keep as faithful to KOFXIII as possible, but there isn't enough material to be sure about how it's gonna play.

Roster? The newest teaser analysis seems to hint at the leaked 48+2 characters roster, but I'm more inclined to think there will be 30 or so chars.

I understand the graphics are PS2 tier, but hey, why wasn't there such fierce negative criticism when KOF was brought to Atomiswave and it could get Guilty Gear-like visuals? Unless Ledo is helping SNKP directly (ie. giving them lots and lots of $$$) in the development of this game, we can't ask for anything much better than the graphics shown in the second teaser. Kyo's new appearance looks heavily inspired by Japanese and Korean male pop idols...does SNKP want today's young girls to have the hots for him? xD

The main theme sounds to me like current era pop-rock specifically crafted to lure younger audiences in. I have a strong tendency not to like such songs, but this theme is an exception, it actually gets me hyped...maybe I'm too much of a fanboy x'D Voice actors should be the same, but I'm having a hard time recognizing Kyo's voice...too much noise when he's speaking xD

Naw we are definitely getting 48

Pretty excited for the character roster, even though I was really hoping Momoko and Vanessa would return.
Title: Re: KOFXIV Announced for 2016
Post by: Micky Kusanagi on November 21, 2015, 05:11:36 PM
Truth is I don't find a 48+2 roster realistic unless work on KOFXIV started in early 2013 -I don't remember when the "new KOF" recruitment page was launched and I don't know how much time it took to gather staff-, but if it's what we're getting for real, I'm happy, because the roster depicted in that leak looks so varied, full of both veterans and newcomers. The only thing I don't like is the supposed "non human species" final boss...I'm dreading at the idea of a new, insanely cheap Magaki O_O
Title: Re: KOFXIV Announced for 2016
Post by: Crimzon-ET on November 22, 2015, 05:05:35 AM
I actually didn't become aware of the King of Fighters series until around 2008 but I liked KOF 13. Personally I'm hoping that Lee Pai Long,Tung Fu Rue,Duck King, and Geese Howard make it into KOF 14.
Title: Re: KOFXIV Announced for 2016
Post by: Arisal on November 23, 2015, 01:07:52 AM
Guys there are clearly 48 slots, I don't understand why there are still doubts.
Title: Re: KOFXIV Announced for 2016
Post by: TrueOrochi on November 23, 2015, 01:41:09 AM
1. A lot of false information leaked intentionally by developers and even more leaked by others.

2. 48 characters is too many to add and balance in one installment (without a framework to reuse or build upon).

3. A focus on quantity can diminish quality enough to make the experience and product insignificant.

4. Large rosters have too much filler and tier gaps.

5. Leaked roster is lacking in the quality department.

*Only Kyo, Iori, and Leona and the two shown stages are genuine features within the game until more information comes to light on December 5th.
Title: Re: KOFXIV Announced for 2016
Post by: Micky Kusanagi on November 23, 2015, 06:59:51 PM
SNKP is probably recycling engine and 3D models from KOFXIII. That XIII-XIV side by side comparison video shows it so clearly, how people can be afraid about KOFXIV not being top notch from a gameplay standpoint is well beyond me. I'm even getting less doubtful about KOFXIV having more than 30 chars: if almost everything's being reused from KOFXIII, a whole lot of character models are basically 99% complete, so making a fair number of new chars shouldn't be impossible. Even then, I think 48+2 are too many, even with such simple graphics. Still, I'd like to be proven wrong by SNKP themselves :D

[spoiler=roster speculation]-everybody's gonna come back minus Ash, Elisabeth, Mature, Saiki and Vice (1)
-Hero Team, new-Duo-Shen (2)
-Kyo and Iori will be solo because it's kind of a staple in the beginning of every saga
-Shingo in place of Kyo in Japan Team
-Chang and Choi in place of Hwa and Raiden in Kim's team
-XI Agents Team coming back
-Outlaw Team, Oswald-Yamazaki-Eiji or Oswald-new-new
-Raiden-Hwa-Billy (3)
-midboss Xiao Lon (4)
-boss Ron

If I counted them correctly, that's a 39 chars roster (40 if you count Ron) and only 10 characters (11 counting Ron) made from scratch. Shingo is nothing more than a headswap of schoolboy Kyo with rekka-ish moves, piece of cake :D

(1) Ash and Saiki are erased from existence and won't be in story driven KOF games anymore, unless SNKP comes up with some weird time paradox xD Betty needs to stay away from fighting for a little cause she's mourning over Ash, and I don't think Mature and Vice feel like bothering with Iori again after he stubbornly resolved to take his cursed powers back xD
(2) the new character here is obviously the new protagonist, he teams up with Duo and Shen for both story reasons -they all want to crush the Hizoku and Dragon Pills traffickers, though for Shen it's just a matter of revenge/defeating Oswald completely depending on who won that offscreen battle- and as a nod to the NESTS saga Hero Team setup, where K' and Maxima were put together with chars from the previous saga
(3) I think Billy needs to get his goofy side back, nothing better than teaming up with these two wannabe-evil dumbasses xD Do you remember how he whined in FF1 when you made his staff fly away?
(4) sort of a rival to Duo, determined meet his brother again, to put an end to the war between her brother and her father and to show Duo she's not so soft hearted as he says
[/spoiler]
Title: Re: KOFXIV Announced for 2016
Post by: TrueOrochi on November 24, 2015, 02:31:28 AM
1. Those old barebones polygonal models are useless.

2. Animations cannot be transferred from 2D to 3D smoothly and can only serve as a reference (same as motion capture).

3. The change in art style is clear as day in the modeling and bone structure is different.

*Too little information is available to make an educated guess with respect to the roster and high expectations will leave many disappointed.
Title: Re: KOFXIV Announced for 2016
Post by: marchefelix on November 24, 2015, 11:01:11 AM
Hot off the press! A new promo for the PlayStation Experience.

Also shows off a new character.

https://www.youtube.com/watch?v=AM5s-Ad4e6s&feature=youtu.be (https://www.youtube.com/watch?v=AM5s-Ad4e6s&feature=youtu.be)
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on November 24, 2015, 01:03:20 PM
As an Andy fan, i'm digging the new outfit. On that note, my dibs are on Kim, Beni or K' as the next reveal.
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on November 24, 2015, 01:44:32 PM
Here are two interesting developmental images from the 2nd and 3rd trailer

(http://i.imgur.com/Gs0VVc4.jpg)

and

(http://i.imgur.com/0kXPawl.jpg)
Title: Re: KOFXIV Announced for 2016
Post by: Mrkarate23 on November 24, 2015, 02:20:19 PM
Here are two interesting developmental images from the 2nd and 3rd trailer

(http://i.imgur.com/Gs0VVc4.jpg)

and

(http://i.imgur.com/0kXPawl.jpg)

I will also add

Characters portrait are different from the first trailer
More effects added on moves and special
Characters are being reworked compare kyo from the first trailer to now
The plastic look is removed
There are some really noticeable differences happening and thats good to see, it might not be ebough for a lot of people
Title: Re: KOFXIV Announced for 2016
Post by: TrueOrochi on November 24, 2015, 03:50:10 PM
Andy needs a visual overhaul or a classic outfit, but otherwise his playstyle looks intact. Leona still has that overhead kick that fails to connect and Iori received pink eye after claw cutscene. The excessive speed (~10%) makes the animations appear a bit too choppy.

They did not feature the work in progress disclaimer, which makes me worry...

Otherwise, can't wait for more news!
Title: Re: KOFXIV Announced for 2016
Post by: Micky Kusanagi on November 24, 2015, 03:58:19 PM
Good Loser and Mrkarate: good job pointing out the improvement. Sure, the majority of the people following KOFXIV news will never be satisfied unless the graphics get exactly alike GGXrd or SFV, which is obviously not gonna happen, but then again, why bother? KOF has always had subpar graphics, even in '94: if you compare it with its contemporary Darkstalkers, visuals in the Capcom game are clearly superior, just as CPS2 is superior to MVS as a whole.

So, my rational side is absolutely meh; my mindless KOF fanboy side is more hyped than ever xD I'm really looking forward to see PSX footage from December 5th onwards. Besides, I've thought about the music theme a bit more: it kinda sounds to me like some worldwide fighting sports event theme. Together with the look of the stages revealed so far, this made me think SNKP is still working on making the "media event" side of KOF strong again, something in the works since KOFXII. Nice touch ^^

Does anyone remember this page? (http://kofaniv.snkplaymore.co.jp/english/info/15th_anniv/2d_dot/creation/index.php) Reading the "Make a 3D model of the concept" box, I've always thought they had to pose the models in every single move we see in the XII-XIII sprites. Does anyone know how much work was actually put into those 3D models?
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on November 24, 2015, 04:17:56 PM
@Micky: lol  "year and 4 months" for each character, so thats 40 years for all 30 chars in KoF XIII? :o
Title: Re: KOFXIV Announced for 2016
Post by: TrueOrochi on November 24, 2015, 04:22:31 PM
That is nonsense, Darkstalkers looks worse than World Warrior on the CPS1. KoF '94 on the other hand had to make some compromises to make all of its elements work in some areas. It still surpasses anything at the time under the best of situations.

KoF '94:
http://images6.fanpop.com/image/photos/34500000/The-King-of-Fighters-94-the-king-of-fighters-34576247-304-224.png (http://images6.fanpop.com/image/photos/34500000/The-King-of-Fighters-94-the-king-of-fighters-34576247-304-224.png)
http://www.hardcoregaming101.net/kof/kof94-2.png (http://www.hardcoregaming101.net/kof/kof94-2.png)
http://www.fightersgeneration.com/games/kof94-q.gif (http://www.fightersgeneration.com/games/kof94-q.gif)
http://www.fightersgeneration.com/np5/gm/k94-s13.png (http://www.fightersgeneration.com/np5/gm/k94-s13.png)

Darkstalkers:
http://www.hardcoregaming101.net/darkstalkers/vampshot6.png (http://www.hardcoregaming101.net/darkstalkers/vampshot6.png)
http://www.hardcoregaming101.net/darkstalkers/vampshot3.png (http://www.hardcoregaming101.net/darkstalkers/vampshot3.png)
http://www.hardcoregaming101.net/darkstalkers/vampshot5.png (http://www.hardcoregaming101.net/darkstalkers/vampshot5.png)
http://www.hardcoregaming101.net/darkstalkers/vampshot4.png (http://www.hardcoregaming101.net/darkstalkers/vampshot4.png)

CPS2 was better hardware than MVS in terms of shear specs, but Capcom hardly did anything with it, while SNK pushed their hardware to the limit. Same as PS2 vs GameCube really...
Title: Re: KOFXIV Announced for 2016
Post by: TrueOrochi on November 24, 2015, 04:35:00 PM
They did use a lot of shortcuts and left a lot of things out relative to earlier installments.

Hungry Joe/Hwa Jai, Roid Ralf/Roid Clark, Takuma/Mr. Karate, 3 Ashes, 2 Ioris, 2 Kyos, 2 Secretaries, and numerous head/hand/arm/lower body swaps...
Title: Re: KOFXIV Announced for 2016
Post by: AmedÝ310 on November 24, 2015, 07:26:49 PM

They did not feature the work in progress disclaimer, which makes me worry...



I would treat "The in-game footage has been taken during development." the same as work in progress. Just don't expect extreme major graphic overhauls to happen with this game and you'll be better off.
Title: Re: KOFXIV Announced for 2016
Post by: Micky Kusanagi on November 24, 2015, 10:26:37 PM
@Micky: lol  "year and 4 months" for each character, so thats 40 years for all 30 chars in KoF XIII? :o
You think there was just a single employee in charge of character design for KOFXII-XIII? LOL xD j/k I don't know what insane criteria they used to calculate the time needed to make a single character. Still, I think there's a hint of truth, otherwise SNKP wouldn't feel the urge to release KOFXII in such an unfinished condition...

I just wish at list a 50%+1 of fighting game players said "yes, these XIII vs XIV comparison videos show us SNKP is working hard to make the XIV game engine as good as XIII", but it looks like all the effort put in these videos is going wasted...is KOFXIV already doomed to sell even less than XIII? I don't hope so, of course.
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on November 24, 2015, 10:30:14 PM
@Micky, actually this is the first trailer to stay positive (currently around 800 likes and 500 dislikes)

Ps: Could just be that Andy is fabulous tho. Wonder how Beni will turn out.
Title: Re: KOFXIV Announced for 2016
Post by: TrueOrochi on November 25, 2015, 12:40:46 AM
They did not feature the work in progress disclaimer, which makes me worry...

I would treat "The in-game footage has been taken during development." the same as work in progress. Just don't expect extreme major graphic overhauls to happen with this game and you'll be better off.

I was actually fine with the reveal graphics. It is the character redesigns, sparse stage design, speed, and some stiff/weightless/incomplete animations that concern me.
Title: Re: KOFXIV Announced for 2016
Post by: Arisal on November 25, 2015, 12:50:46 AM
1. Those old barebones polygonal models are useless.

2. Animations cannot be transferred from 2D to 3D smoothly and can only serve as a reference (same as motion capture).

3. The change in art style is clear as day in the modeling and bone structure is different.

*Too little information is available to make an educated guess with respect to the roster and high expectations will leave many disappointed.

Hmph

(http://i.imgur.com/eF9fYz5.jpg)

This plus the leak list means we're getting 48. There is no doubting it. Let's accept the reality.
Title: Re: KOFXIV Announced for 2016
Post by: TrueOrochi on November 25, 2015, 01:50:14 AM
That is photoshop... Trailer contained a frame of XIII styled boxes in no particular arrangement.
http://i1.wp.com/shoryuken.com/wp-content/uploads/2015/11/kofxiv-charselect-trailer.png (http://i1.wp.com/shoryuken.com/wp-content/uploads/2015/11/kofxiv-charselect-trailer.png)

It does not mean anything, because no KoF game has lacked a portrait/sprite display for both players unless they were pirated. Leaked list could be the product of a simple brain storm early in development. Wait until real information is available on December 5th.
Title: Re: KOFXIV Announced for 2016
Post by: Arisal on November 25, 2015, 03:00:19 AM
Whatever you say....
Title: Re: KOFXIV Announced for 2016
Post by: The Fluke on November 25, 2015, 05:11:09 AM
That is nonsense, Darkstalkers looks worse than World Warrior on the CPS1. KoF '94 on the other hand had to make some compromises to make all of its elements work in some areas. It still surpasses anything at the time under the best of situations.

To me 94 is esthetically way beyond most of what capcom did. Kof suffered from bad designs and lack of animation on some characters. On the other hand, kof also had fantastic designs and animations on others and they always had better colours. Just look at those comparison pictures, they are typical for snk and capcom. You will see that characters have way more colour in 94 than darkstalkers. Yes, darkstalkers is brighter or "more colourful" but infact,  on characters, most colours come in only one light and one dark shade will snk actually worked with layers. Also the backgrounds in 94 with the zoom in function and all are so detailed, it's some of their best work imo. Stages in darkstalkers are good aswell so i won't knock them on that.

Now, this is a highly subjective topic and i will add that i find the sf alpha series to be butt ugly because of its designs and the lack of colours on characters that make it all look cheap. I'm sure some people will actually prefer this "anime" look, but i don't.

*Oh yeah, i also wanted to say that Andy ended up looking really skinny.. It looks weird, perhaps because i'm used to his 13 sprite.
Title: Re: KOFXIV Announced for 2016
Post by: Shiranui_ninja on November 25, 2015, 12:01:50 PM
Is really curious to see the randomness they use to reveal characters. No one expected Andy instead of Terry to portrait FF team, or Chang instead of Kim (if they team up toghether. to me that leak is bullshit). My logic says that next character to be revealed should be Ryo, Mai, Athena or K', but seeing such unlogic reveals, well, who knows.

All these three trailers are considered as PSX teasers. The website itself it's called "tease site", so I wonder if they are just teasing that we will have 5 teams in PSX, or these 5 characters are going to be the very unique characters to test in this very first demo. Also I wonder if after PSX they will start to announce the game more seriously, with an official website with gameplay details, characters/teams, artworks, etc. and maybe some CG trailer.

About Andy, i love his new outfit (he's using ninja boots, finally!) He looks more ninja, I like that. But I feel like his body looks too skinny and his face and hair are totally generic.

I like the graphic improvements I'm seeing trailer after trailer, but still the game won't be appreciatted for its graphics, let's face it. Anyway, I can't wait to see more info coming from PSX, and to see Mai sooner or later.
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on November 25, 2015, 02:58:48 PM
@Shiranui_ninja: I'm pretty sure this trailer was just to show improvements and bring Andy "out there", certainly fine tuning him in the future.
Title: Re: KOFXIV Announced for 2016
Post by: Micky Kusanagi on November 25, 2015, 06:42:01 PM
@Micky, actually this is the first trailer to stay positive (currently around 800 likes and 500 dislikes)
At long last xD Sure, the ratio is lower now, but still more than 50% likes :D

About Andy -and almost everybody else- looking too thin, somebody speculated that SNKP could be using the same rig for as many characters as they can, as a time and cost saving measure. Should it prove true, I'm fine with it, I'm kinda used to see tons of characters sharing the same body build in games I love xD Do you think it's the reason why every revealed char except Chang is so skinny?
 
In a nutshell, I'm fine with any solution SNKP come up with, as long as XIV is as enjoyable as is best predecessors. It's all I'm asking of them ^^ This, and that SNKP is having a conference at PlayStation Experience where they disclose as many details about the game as they can, like Capcom did at that event -sorry, I don't remember what it was- where they explained their plans about character balance, their intentions behind V-Skills and V-Triggers, releasing any future expansion as free updates, DLC chars policy and whatnot.
Title: Re: KOFXIV Announced for 2016
Post by: Mr Bakaboy on November 26, 2015, 07:58:13 PM
There is definately someone else in charge of the animation style, but looking at the comparsion videos I would not be suprised if the old wireframes from KOF XIII were being recycled partially to save time and also to appease crowds. If that's so it wouldn't suprise me if certain characters look a little out of sorts when going from one gamestyle to another while still using stuff from the old game.

It reminds me of the headache Udon had in redoing the sprites for HD Remix.
Title: Re: KOFXIV Announced for 2016
Post by: Micky Kusanagi on November 27, 2015, 04:22:10 PM
I obviously agree with you LOL

Do you think KOF is launching in February or sometime later? February is a possibility in my opinion because there's a shitload of titles launching in that timeframe: Attack On Titan, DoAX3, SFV and who knows what I'm forgetting right now.

Don't get me wrong, I DON'T want KOFXIV to launch anything sooner than the last week of December 2016. I'm a mindless KOF fanboy, but I also have a rational side telling me the more SNKP works on this game instead of rushing it, the better. GGXrd, SFV, USFIV and MKX are more than enough to keep me busy, waiting for XIV -I still don't have a PS4 and I don't want USFIV and Xrd on PS3, so I'm waiting to buy them.

Bottom line: PlayStation Experience is around the corner. No matter how lacking KOFXIV is, I can't wait xD
Title: Re: KOFXIV Announced for 2016
Post by: Mr Bakaboy on November 28, 2015, 01:02:23 PM
It would kill their game to launch in Feb. Besides not many characters have been shown. My guess would be September or October, but that's hoping for no setbacks.
Title: Re: KOFXIV Announced for 2016
Post by: solidshark on November 29, 2015, 01:50:46 AM
There is definately someone else in charge of the animation style, but looking at the comparsion videos I would not be suprised if the old wireframes from KOF XIII were being recycled partially to save time and also to appease crowds. If that's so it wouldn't suprise me if certain characters look a little out of sorts when going from one gamestyle to another while still using stuff from the old game.

It reminds me of the headache Udon had in redoing the sprites for HD Remix.

Yeah, the animation of some characters being reminiscent of their XIII iterations is what stuck out to me from the first trailer, and while I understand it saves time, may be the biggest negative of the game's visuals so far. It's not terrible, but I'm sure everyone would've preferred if they started from scratch with new visuals and character animations somehow, or at least not have everything verbatim. It's probably the reason Chang, for what little they've shown, looks like he's the best animated of those revealed to me, because I've never seen him in XIII style.

That's just for visuals though; there will be a gameplay advantage for those used to XIII-style, but I hope they have good, unique systems to support it.
Title: Re: KOFXIV Announced for 2016
Post by: Micky Kusanagi on November 29, 2015, 06:37:46 PM
Random questions:
1) do you think SNKP is already receiving any money from Ledo Millennium for KOFXIV development? If I remember well, Ledo is an insanely wealthy juggernaut, so covering development costs for a game shouldn't be so demanding on their part, but judging from the graphics from the first teaser and the extent of the improvements -nice but not radical- in the second and third teaser, I think Ledo is barely keeping SNKP away from a second bankruptcy, and significant financial support for games will come from next game onwards I hope.
2) Voice actors...I can't recognize if Masahiro Nonaka is voicing Kyo, Kyo's attacks are the noisiest ones for some reason xD I'm almost sure Andy's voice actor has changed. I loved Andy's XIII voice, but the new one isn't bad in my opinion. Nothing to say about Chang Iori and Leona :P
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on November 29, 2015, 06:55:28 PM
@Mickey: Maybe they (Ledo) didn't directly give them any money but rather make the business decision on the pachinko part, so that they could redirect their money from there to kof XIV without Ledo having to spend the cash.

As for Andy, i'm kind of unsure but it could be that he still has the same voice actor. Iori's seems the same too.
Title: Re: KOFXIV Announced for 2016
Post by: TrueOrochi on December 02, 2015, 03:26:43 AM
Looks like it was also an in development snapshot. Can't wait for more news on the 5th.

http://www.snkplaymore.co.jp/us/press/pdf/151124_1.pdf (http://www.snkplaymore.co.jp/us/press/pdf/151124_1.pdf)

*Only other game I am looking forward to at PSX 2015 is Soul Calibur VI (possibly).
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on December 02, 2015, 06:12:59 PM
I have news from Twitter that there was a "closed door" test with a chosen few people, with only Iori, Kyo and Chang playable. PSX will likely have more. "Doesn't play like MI".
Title: Re: KOFXIV Announced for 2016
Post by: Arisal on December 02, 2015, 10:46:49 PM
That is photoshop... Trailer contained a frame of XIII styled boxes in no particular arrangement.
http://i1.wp.com/shoryuken.com/wp-content/uploads/2015/11/kofxiv-charselect-trailer.png (http://i1.wp.com/shoryuken.com/wp-content/uploads/2015/11/kofxiv-charselect-trailer.png)

It does not mean anything, because no KoF game has lacked a portrait/sprite display for both players unless they were pirated. Leaked list could be the product of a simple brain storm early in development. Wait until real information is available on December 5th.

NO IT'S NOT
https://www.youtube.com/watch?v=RxLMBUjgbjM (https://www.youtube.com/watch?v=RxLMBUjgbjM)

If it's still hard to grasp (shouldn't but apparently it's so) then you'll see it's there on the actual trailer
https://www.youtube.com/watch?v=XLyQeZK3WZY (https://www.youtube.com/watch?v=XLyQeZK3WZY)

THE GAME WILL HAVE 48 CHARACTERS!!!! Let's accept that now.
Title: Re: KOFXIV Announced for 2016
Post by: Micky Kusanagi on December 02, 2015, 11:42:13 PM
@GL: this makes me wonder whether Chang is closer to completion than Leona...I've always thought it was the other way around because of the recruitment render thing.
@Arisal: I'd LOVE it if KOFXIV had 48 characters, and I saw the "48 windows" -as I like to call them- in the teaser, but maybe being 100% sure that we're gonna get so many characters isn't the best thing to do, especially if this piece of news GL gave us about only Chang being in the closed test alongside Kyo and Iori proves to be true...
Title: Re: KOFXIV Announced for 2016
Post by: TrueOrochi on December 03, 2015, 04:20:44 AM
I have news from Twitter that there was a "closed door" test with a chosen few people, with only Iori, Kyo and Chang playable. PSX will likely have more. "Doesn't play like MI".

It would be interesting to get their input, but they likely had to sign some kind of non-disclosure agreement...
Title: Re: KOFXIV Announced for 2016
Post by: Shiranui_ninja on December 03, 2015, 11:49:19 AM
If the leak is true then this KOF roster will be the worst roster a canonical KOF ever had. I would prefered Chizuru instead of Alice and an Agent Team with Mary, Ramon and Vanessa, instead of Mexico Team. It's stupid to have country names teams and no-country names teams. Kim's team looks too forced and pretty absurd. Nakoruru and pachinko girls team is a mess that will make people see this KOF as a joke.

But anyway, as long as I have Mai, King and Mature and some classic teams to recognize it as a KOF, it's fine to me.
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on December 03, 2015, 12:58:07 PM
I have news from Twitter that there was a "closed door" test with a chosen few people, with only Iori, Kyo and Chang playable. PSX will likely have more. "Doesn't play like MI".

It would be interesting to get their input, but they likely had to sign some kind of non-disclosure agreement...
I asked for details but yea no cigar lol

@Shiranui: :o  the team names are whats bugging you? Ikari warriors used to be team brazil lol
Title: Re: KOFXIV Announced for 2016
Post by: Shiranui_ninja on December 03, 2015, 03:29:38 PM
@Shiranui: :o  the team names are whats bugging you? Ikari warriors used to be team brazil lol

No, is not the names. Is how weird is everything. Too random I would say. Many new characters, missing ones, teams that don't make sense.. Sorry, I can't explain myself better. But this suposed roster doesn't convince me at all. For now. Let's see how all goes and all those new faces and I'll judge when the product is finished. As I said, looks like my favourites ones are in it, so I won't complain :D
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on December 03, 2015, 06:31:29 PM
I'm also going to reserve my judgement, but for now, all the best SNKP make it a good one X)
Title: Re: KOFXIV Announced for 2016
Post by: Micky Kusanagi on December 03, 2015, 06:51:29 PM
@Shiranui: I first didn't say it, but the alternate world team makes me as worried as you. As for the rest, I like the leaked roster because it's insanely varied, it takes the "dream match shuffl"e -eg. 2002UM Jhun-Lin-Shingo team- to the extreme. It's all probably a chinese fan's wild fantasy though, IMO. Do you remember the fake OG 2002 roster? It sounded vaguely similar.

@GL: I forgot to say it yesterday, but "doesn't play like MI" sounds so great. I'm not a MI hater, but I also think gameplay in the main series needs to stay fully 2D. So, fuck yeah!!
Title: Re: KOFXIV Announced for 2016
Post by: Arisal on December 03, 2015, 07:14:38 PM
If the leak is true then this KOF roster will be the worst roster a canonical KOF ever had. I would prefered Chizuru instead of Alice and an Agent Team with Mary, Ramon and Vanessa, instead of Mexico Team. It's stupid to have country names teams and no-country names teams. Kim's team looks too forced and pretty absurd. Nakoruru and pachinko girls team is a mess that will make people see this KOF as a joke.

But anyway, as long as I have Mai, King and Mature and some classic teams to recognize it as a KOF, it's fine to me.

So many lies in this
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on December 03, 2015, 10:23:46 PM
If the leak is true then this KOF roster will be the worst roster a canonical KOF ever had. I would prefered Chizuru instead of Alice and an Agent Team with Mary, Ramon and Vanessa, instead of Mexico Team. It's stupid to have country names teams and no-country names teams. Kim's team looks too forced and pretty absurd. Nakoruru and pachinko girls team is a mess that will make people see this KOF as a joke.

But anyway, as long as I have Mai, King and Mature and some classic teams to recognize it as a KOF, it's fine to me.

So many lies in this

It's an opinion, i don't think it represents the truth or falsehood^^
Title: Re: KOFXIV Announced for 2016
Post by: The Fluke on December 03, 2015, 11:04:14 PM
@TheGoodLoser; Sure it does, the world is black and white and every opinion is fact. That's why we fight differing opinions tooth and claw. We can't have paradoxes running wild on us just because someone goes around thinking on their own. That's irresponsible and dangerous!
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on December 03, 2015, 11:23:55 PM
@TheGoodLoser; Sure it does, the world is black and white and every opinion is fact. That's why we fight differing opinions tooth and claw. We can't have paradoxes running wild on us just because someone goes around thinking on their own. That's irresponsible and dangerous!
would certainly explain a lot X)
Title: Re: KOFXIV Announced for 2016
Post by: Arisal on December 04, 2015, 01:01:44 AM
If the leak is true then this KOF roster will be the worst roster a canonical KOF ever had. I would prefered Chizuru instead of Alice and an Agent Team with Mary, Ramon and Vanessa, instead of Mexico Team. It's stupid to have country names teams and no-country names teams. Kim's team looks too forced and pretty absurd. Nakoruru and pachinko girls team is a mess that will make people see this KOF as a joke.

But anyway, as long as I have Mai, King and Mature and some classic teams to recognize it as a KOF, it's fine to me.

So many lies in this

It's an opinion, i don't think it represents the truth or falsehood^^

Lol obviously it was an opinion

But still, the cast is by far not the worse in KOF.
Title: Re: KOFXIV Announced for 2016
Post by: desmond_kof on December 04, 2015, 01:31:59 AM
If the leak is true then this KOF roster will be the worst roster a canonical KOF ever had. I would prefered Chizuru instead of Alice and an Agent Team with Mary, Ramon and Vanessa, instead of Mexico Team. It's stupid to have country names teams and no-country names teams. Kim's team looks too forced and pretty absurd. Nakoruru and pachinko girls team is a mess that will make people see this KOF as a joke.

But anyway, as long as I have Mai, King and Mature and some classic teams to recognize it as a KOF, it's fine to me.

So many lies in this

It's an opinion, i don't think it represents the truth or falsehood^^

I would advise people to be respectful of other peoples opinions and to not get salty when they don't reflect or mirror your own sentiments or views. If you disagree, it's okay to just walk away or not post if you feel triggered to react.

-desmond
Title: Re: KOFXIV Announced for 2016
Post by: TrueOrochi on December 04, 2015, 05:59:39 AM
Which KoF had the worst roster? I don't ever remember the roster being the issue for any installment...

I can't even stand a roster that has more than 15% kawaii trash and yet unlike many fighters KoF has never broken that rule.
Title: Re: KOFXIV Announced for 2016
Post by: Micky Kusanagi on December 04, 2015, 02:23:14 PM
Are there any restrictions or prohibitions to recording games footage at PlayStation Experience? It's the first time I hear of this event -and I remember reading somewhere it's the first time Sony is promoting it this much-, so I know nothing about it ^^; I hope they have a relaxed policy of course, so that we get as many decent KOFXIV videos as possible.
Title: Re: KOFXIV Announced for 2016
Post by: AmedÝ310 on December 04, 2015, 07:56:30 PM
Which KoF had the worst roster? I don't ever remember the roster being the issue for any installment...

I can't even stand a roster that has more than 15% kawaii trash and yet unlike many fighters KoF has never broken that rule.

I would say 99 by a .00000000000000000000001 margin for the fact that the two main stables were hidden at the start of it's game release.
Title: Re: KOFXIV Announced for 2016
Post by: YoungsterYasakani on December 04, 2015, 09:01:03 PM
Hey, at least you got to unlock em or play it on consoles or stuff. '99 brought K', Whip, Jhun, and Maxima so I'm not complaining lol.

Hard to say which the "worst roster" was in KoF though. '94 or XII maybe?

Anyways who's hyped for this weekend?
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on December 04, 2015, 09:15:48 PM
I sure am X) also 94 can't be blamed since it's the first anyway
Title: Re: KOFXIV Announced for 2016
Post by: Micky Kusanagi on December 04, 2015, 09:29:50 PM
@Yasakani: me :D I was just logging in to ask what are your expectations, feelings, predictions for KOFXIV's first playable outing.

My rational expectations are very low, the game's gonna get a very negative reception from general public because of the graphics and that's it, but if it has solid gameplay, some praise will come, at least from KOF focused communities :D

I don't expect more than 6 playable chars, kinda like the XBox360 demo of KOFXIII, but no complete teams this time -I remember that demo had K' Team and Fatal Fury Team, right?- since 5 of the 6 characters will obviously be the revealed ones. Stages? Just those two from the teasers.

Lastly, I think a new trailer composed of both old and new scenes will be unveiled, and it also will serve as a WIP opening for the demo.
Title: Re: KOFXIV Announced for 2016
Post by: TrueOrochi on December 05, 2015, 02:19:42 AM
I would say 99 by a .00000000000000000000001 margin for the fact that the two main stables were hidden at the start of it's game release.

But they were added back in and the final build had them unlockable by built-in cheat...

Also, I may abhor 2001 with every fiber of my being, but even in that installment the roster is decent.

Hard to say which the "worst roster" was in KoF though. '94 or XII maybe?

Anyways who's hyped for this weekend?
KoF '94 brought Fatal Fury and Art of Fighting together, and that can never be bad.

XII's roster is small but functional. The roster is the least of its problems...

I am looking forward to more news on KoF XIV!
Title: Re: KOFXIV Announced for 2016
Post by: Mrkarate23 on December 05, 2015, 02:27:37 AM
I would think that since the teaser trailers are done we should get longer trailers. Honestly I don't really have an expectation. So anything given is new to me. I think the demo will have 4 characters available and two stages available no teams just 1vs1. Andy did not look ready in that trailer.

I betting on a new stage reveal that is not a arena, and a character announcement.
We will get to see the character portraits.
Maybe more refine animation
Characters move list

Since kof xiv is using a lot of assets from xiii, kyo max DM looks like the one ex kyo got same thing Iori its the same as claw iori with a fancy camera view.
Title: Re: KOFXIV Announced for 2016
Post by: TrueOrochi on December 05, 2015, 02:33:37 AM
You are right about Andy and Leona may also be in the same boat.

We are still being shown in-development snapshots.
Title: Re: KOFXIV Announced for 2016
Post by: Mrkarate23 on December 05, 2015, 02:53:26 AM
Leona was revealed along with Chang in the second trailer, and for the most part we saw more of her then chang. I am certain that her and the other 3 are ready to be shown. It would be lame if only kyo and iori were the only two.
Title: Re: KOFXIV Announced for 2016
Post by: AmedÝ310 on December 05, 2015, 02:58:38 AM
I would say 99 by a .00000000000000000000001 margin for the fact that the two main stables were hidden at the start of it's game release.

But they were added back in and the final build had them unlockable by built-in cheat...

I know, but can you imagine playing the day one build? No Iori on select screen.... Like hell froze over and brought everyone in it. Damn, I wish the internet was popular during the time.
Title: Re: KOFXIV Announced for 2016
Post by: TrueOrochi on December 05, 2015, 03:01:16 AM
I have news from Twitter that there was a "closed door" test with a chosen few people, with only Iori, Kyo and Chang playable. PSX will likely have more. "Doesn't play like MI".

The in-development part is based on this post and some text under a picture in the PSX pdf on the official website.

I know, but can you imagine playing the day one build? No Iori on select screen.... Like hell froze over and brought everyone in it. Damn, I wish the internet was popular during the time.

Iori is an icon, but I think they had too many generic school boys in '99. The game still needed some time in the oven, but is still has my favorite presentation and movement system in the franchise.
Title: Re: KOFXIV Announced for 2016
Post by: AmedÝ310 on December 05, 2015, 03:12:44 AM
Iori is an icon, but I think they had too many generic school boys in '99. The game still needed some time in the oven, but is still has my favorite presentation and movement system in the franchise.

True. The evade system in 99 seems like the fusion of dodge and roll, which I appreciate from SNK. Also, the arcade mode with K' team was a neat surprise. Having only him to fight Krizalid for one round only is my favorite part in the game.
Title: Re: KOFXIV Announced for 2016
Post by: Arisal on December 05, 2015, 05:38:26 AM
Which KoF had the worst roster? I don't ever remember the roster being the issue for any installment...

I can't even stand a roster that has more than 15% kawaii trash and yet unlike many fighters KoF has never broken that rule.

Just because a character is kawaii doesn't make them trash.

Not every character has to be a generic big buff dudebro alpha male.
Title: Re: KOFXIV Announced for 2016
Post by: The Fluke on December 05, 2015, 01:28:06 PM
Just because a character is kawaii doesn't make them trash.

Not every character has to be a generic big buff dudebro alpha male.

Characters can challenge the norm, that's good imo. But to me it gets annoying if they stray too far. Characters that look like kids for example or characters like Chris and the little girl from rage of the dragons that look horribly stiff and have that "i just don't care" look can really hurt games for me. They become asides that i have to deal with. I understand that others might like them, but i'd much rather have a character that looks like he/she belongs or even no character instead.

Worst roster might be 11 or 2k2um. 11 because it has a lot of crappy characters in it. 2k2um because of its big roster that does include a good deal of crap aswell.
Title: Re: KOFXIV Announced for 2016
Post by: Shiranui_ninja on December 05, 2015, 02:22:12 PM
I guess the PSX demo will have the 5 characters announced playable, because the 3rd trailer was called PSX Promo Trailer. And I think it will be 3 vs 3. I'm expecting the two stages shown and probably no more than this.
I'm looking forward some reports talking about the gameplay, mechanics, how the game feels, how similar or different is from XIII, movesets and some images and videos. I would like to see artworks and portraits, introductions, win poses, etc. but I'm not sure if all this will be ready to be shown. The game seems to be in a very first pre-alpha version so I'm not expecting too much of this PSX demo, just a first approach the game basics.
Title: Re: KOFXIV Announced for 2016
Post by: Micky Kusanagi on December 05, 2015, 02:59:47 PM
As much as I hope a sixth char is revealed today, I find your prediction sensible, so I wouldn't get salty if no new char is in the demo xD Let's just hope it already plays REALLY well. And that we gets a lot of videos :D

Since KOF2000 was announced as one of the first wave PS2 titles to come to PS4, do you think Sony's "support" to SNKP and KOFXIV is gonna be extensive? I'm not getting my hopes high, but I think the "KOFXIV (maybe timed?) PS4 exclusive + KOF2000 soon on PS4" combo could be hinting at a not so shallow partnership...
Title: Re: KOFXIV Announced for 2016
Post by: videoman190 on December 05, 2015, 05:19:39 PM
An announcement from their Facebook page.

Quote
THE KING OF FIGHTERS XIV:
We've arrived at PlayStationģExperience 2015 in San Francisco! Please be sure to visit our booth (No.1151/1152) from tomorrow in order to get your hands on KOF XIV for the first time!

「PlayStationģExperience 2015」の会場に到着!明日よりSNKプレイモアブース(No.1151/1152)にてKOF XIVのプレイアブルを初出展いたします!ご期待ください

Link: https://www.facebook.com/K0FW0RLD (https://www.facebook.com/K0FW0RLD)

(http://cs631721.vk.me/v631721756/1acf/Ss_B_WZUwYc.jpg)
Title: Re: KOFXIV Announced for 2016
Post by: Micky Kusanagi on December 05, 2015, 05:57:57 PM
Good stuff, from a strictly emotional point of view. I can't wait. I know I'm gonna appreciate whatever I see. That's a crazy KOF fanboy for you xD
[spoiler]I'm secretly confident gameplay is on par with KOFXIII LOL[/spoiler]
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on December 05, 2015, 06:06:35 PM
I have news from Twitter that there was a "closed door" test with a chosen few people, with only Iori, Kyo and Chang playable. PSX will likely have more. "Doesn't play like MI".

The in-development part is based on this post and some text under a picture in the PSX pdf on the official website.

I literally mean someone from my twitter feed participated in it a day before i posted that, not the pdf lol
Title: Re: KOFXIV Announced for 2016
Post by: TrueOrochi on December 05, 2015, 06:20:43 PM
Just because a character is kawaii doesn't make them trash.

Not every character has to be a generic big buff dudebro alpha male.
There is a difference between characters that are cute and can fight and those that make people cringe with their nonsensical nature or trope. In small quantities they are tolerable, but in large quantities they are despicable. They are bad apples and if they are around the rest they spoil the bunch. There is a reason you never see that trash associated with real martial arts.

For example:
https://i.ytimg.com/vi/yJGgrgbppPc/hqdefault.jpg (https://i.ytimg.com/vi/yJGgrgbppPc/hqdefault.jpg)
vs
http://museo.rockmanlabs.com/Season1/perfiles/Bao4.gif (http://museo.rockmanlabs.com/Season1/perfiles/Bao4.gif)

http://brazilmugenteam.com/wp-content/uploads/2008/01/yuri_xi01.jpg (http://brazilmugenteam.com/wp-content/uploads/2008/01/yuri_xi01.jpg)
vs
https://i.ytimg.com/vi/y6rHxbiKnTY/hqdefault.jpg (https://i.ytimg.com/vi/y6rHxbiKnTY/hqdefault.jpg)
Title: Re: KOFXIV Announced for 2016
Post by: The Fluke on December 05, 2015, 06:22:56 PM
Since KOF2000 was announced as one of the first wave PS2 titles to come to PS4, do you think Sony's "support" to SNKP and KOFXIV is gonna be extensive? I'm not getting my hopes high, but I think the "KOFXIV (maybe timed?) PS4 exclusive + KOF2000 soon on PS4" combo could be hinting at a not so shallow partnership...

Sony has obviously been working hard to make ps4 the go to fighting game console. I don't think we should expect support beyond releases for kof for now, but it's not impossible. Sony has Street Fighter, Guilty Gear, Kof and probably Tekken aswell. Xbox One has killer instinct. Kof is one of the big series but it's not as obviously good a choice as Sf to further invest in but on the other hand, with Sony investing in fighting games like they have, maybe they want them to go "e-sport" and maybe they'll actually invest in all their big titles to cover as many competitors and fans as possible in order to speed that process up.
Title: Re: KOFXIV Announced for 2016
Post by: TrueOrochi on December 05, 2015, 06:24:52 PM
I literally mean someone from my twitter feed participated in it a day before i posted that, not the pdf lol
I know, but it is always good to have a reputable source of information in addition to personal claims, whether they be true or not.
Title: Re: KOFXIV Announced for 2016
Post by: TrueOrochi on December 05, 2015, 06:30:35 PM
Sony has obviously been working hard to make ps4 the go to fighting game console. I don't think we should expect support beyond releases for kof for now, but it's not impossible. Sony has Street Fighter, Guilty Gear, Kof and probably Tekken aswell. Xbox One has killer instinct. Kof is one of the big series but it's not as obviously good a choice as Sf to further invest in but on the other hand, with Sony investing in fighting games like they have, maybe they want them to go "e-sport" and maybe they'll actually invest in all their big titles to cover as many competitors and fans as possible in order to speed that process up.
It is strange that they should choose such a niche genre to get that extra edge, but since most titles are produced in Japan it comes somewhat naturally. However, outside the western market, mobile and PC platform would be the most sensible.
Title: Re: KOFXIV Announced for 2016
Post by: TrueOrochi on December 05, 2015, 06:52:56 PM
Worst roster might be 11 or 2k2um. 11 because it has a lot of crappy characters in it. 2k2um because of its big roster that does include a good deal of crap aswell.
Are you talking about balance?
Title: Re: KOFXIV Announced for 2016
Post by: videoman190 on December 05, 2015, 08:19:01 PM
PSX Panel is up
http://www.twitch.tv/playstation (http://www.twitch.tv/playstation)
Title: Re: KOFXIV Announced for 2016
Post by: AmedÝ310 on December 05, 2015, 08:56:50 PM
Angel, Kula, Billy, King , and Ralf were shown in trailer. 50 fighters confirmed. Ralf is rocking his KOFXII concept outfit: http://i62.photobucket.com/albums/h114/Amedo310/gallarycard026-new_zpsoct18x7m.png. (http://i62.photobucket.com/albums/h114/Amedo310/gallarycard026-new_zpsoct18x7m.png.)

Kula has new outfit.

PSX Trailer: https://www.youtube.com/watch?v=fvOmx9Okbqs (https://www.youtube.com/watch?v=fvOmx9Okbqs)

 Trailer showed super-cancels. New version of Esaka! is in the beginning of the trailer.

EX moves are back:

https://twitter.com/honzogonzo/status/673214774302257152 (https://twitter.com/honzogonzo/status/673214774302257152)

https://twitter.com/honzogonzo/status/673214742769438720 (https://twitter.com/honzogonzo/status/673214742769438720)
Title: Re: KOFXIV Announced for 2016
Post by: Shiranui_ninja on December 05, 2015, 09:52:18 PM
Well, well.. The leak seems to be true after all. As I said I'm not a fan of this KOF roster, but at same time King, Mai and Mature are confirmed, so I won't complain ^^

I'm really hyped with that trailer. I wasn't expecting nothing more but what they teased in previous trailers, and suddenly we got 5 reveals more. Awesome. I'm glad to see King, but a bit disappointed she hasn't a new outfit, but her 96' suit. And I don't see that new outfit for Kula, I see her the same as always. I also loves Ralph new design. Can't wait see gameplay videos! I think the game starts to look pretty decent in therms of graphics, even the art direction is still a bit weak and generic.
Title: Re: KOFXIV Announced for 2016
Post by: AmedÝ310 on December 05, 2015, 09:54:54 PM
And I don't see that new outfit for Kula, I see her the same as always.

You have to look closer. It's been modified.

Max Mode has been confirmed by people who are at the event: https://twitter.com/TheN4Us/status/673229831048265728
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on December 05, 2015, 10:05:51 PM
http://livestream.com/accounts/13393214/events/4551989 (http://livestream.com/accounts/13393214/events/4551989)

KofXIV live stream from the booths
Title: Re: KOFXIV Announced for 2016
Post by: marchefelix on December 05, 2015, 10:09:30 PM
For a second, I thought Ralf was actually Terry. I wonder why they're holding off on revealing the popular characters like Terry, Mai, and Athena.

That being said, despite the rumor about the roadster size being true, I don't think the leak will be 100% true. Leaks rarely ever are, and that's mostly because leakers tend to put false stuff in them intentionally so they can not make it really obvious to the companies that they leaked everything. Or at least that's what I've heard.
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on December 05, 2015, 10:37:09 PM
Heres a pic of the roster

(https://pbs.twimg.com/media/CVfPq--UAAE5KL7.jpg)
Title: Re: KOFXIV Announced for 2016
Post by: marchefelix on December 05, 2015, 10:41:11 PM
http://livestream.com/accounts/13393214/events/4551989 (http://livestream.com/accounts/13393214/events/4551989)

KofXIV live stream from the booths

I'm liking what I see so far
Title: Re: KOFXIV Announced for 2016
Post by: Shiranui_ninja on December 05, 2015, 10:55:49 PM
You have to look closer. It's been modified.
I saw it now, thanks. Looks ok :)

I like the winning team screen and the select character one. And gameplay looks quite good.

I don't understand why they didn't show Mai and Terry as well :/
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on December 06, 2015, 03:17:22 AM
Best news for me today is that Billy is in and he has his hair X)

https://twitter.com/oWarlock360o/status/673220816931266560 (https://twitter.com/oWarlock360o/status/673220816931266560)
Title: Re: KOFXIV Announced for 2016
Post by: The Fluke on December 06, 2015, 03:32:12 AM
Worst roster might be 11 or 2k2um. 11 because it has a lot of crappy characters in it. 2k2um because of its big roster that does include a good deal of crap aswell.
Are you talking about balance?

No, just crap designs really.

On another note, i'm quite happy with what i've seen so far from psx. Animations seem to look better outside of trailers and they have shown a little bit of character personality with Kula already. I'm sure to be happy aslong as they throw in some more classic fatal fury characters. Hon Fu and Bob Wilson couldn't hurt. Probably not going to happen so i'll just keep hoping for Blue Mary.

I saw the new sfv character btw. He looks like street fighters answer to doctor baldhead. Potential main right there.

*Oh and i love the "sega arcade game" sounding announcers in kof14. Derpy and wonderful.
Title: Re: KOFXIV Announced for 2016
Post by: videoman190 on December 06, 2015, 03:41:39 AM
Speaking of Bob I would like to see a Capoeira team with Bob Wilson, Ricard Myer, and Momoko
Title: Re: KOFXIV Announced for 2016
Post by: The Fluke on December 06, 2015, 03:53:12 AM
Speaking of Bob I would like to see a Capoeira team with Bob Wilson, Ricard Myer, and Momoko

Ugh, Momoko.. They should just give Ono a dollar and put Blanka in her spot instead.
Title: Re: KOFXIV Announced for 2016
Post by: KLSADAKO on December 06, 2015, 06:35:45 AM
Early days , but from wot Ive seen the game looks pretty limited in the combo front.. I saw a vid of someone with Kyo trying stand C, f+B, HCB+K, and even that didnt work, lol..

I know someone did a speed combo comparisson with the 3rd trailer and XIII, but watching XIV on its own, the game does appear to move a lot slower..

but its early days as i said so lets wait n see
Title: Re: KOFXIV Announced for 2016
Post by: TrueOrochi on December 06, 2015, 06:59:14 AM
https://youtu.be/JlAuSdXu5fQ

https://youtu.be/-tylL3Uq66Y

Looks like it uses advance system (run, roll, and multi-stock meter).

Not digging the redesigns, especially for Ralf... I did not even recognize him...
Title: Re: KOFXIV Announced for 2016
Post by: ottomatic on December 06, 2015, 08:46:57 AM
Things I noticed though various videos:

Super cancels are back in but I haven't seen if it costs (none of the playtest vids I saw had any super cancels just the trailer).

Max mode allows use of EX moves for some of it's meter like HD allowed for cancels, I haven't seen EX moves outside of maxmode nor have I seen special canceling in it.

One vid  saw had Kula do what I'm assuming is her Climax DM, They activated Max mode for 1 meter and used 2 more meter for the CDM. (Also a side note; it seems Kula no longer uses other characters in her supers, shes growing up)

On a number of occasions I saw a flash on block animation. I initially though they were just defenses but found that it didn't seem to have any obvious form of bonus or even a message. The flash seemed a bit random, but maybe it's a system not yet implemented.

Lastly, there are move lists for the currently available characters as well as universal moves. The description for Rush felt similar to the mechanic from Persona 4 arena.

There's more but I'm tired and this is what I could think of at the time of posting. Any particulars you guys want to point out?
Title: Re: KOFXIV Announced for 2016
Post by: marchefelix on December 06, 2015, 10:00:00 AM
Ground to ground blowback attacks seem to wall splat. You can hit them afterwards if you're close enough.
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on December 06, 2015, 02:36:19 PM
Characters seem to now have close or far light attacks back, also kyo has a new close D.

After you enter Max mode the screen freezes to give you time to whif punish or to punish jumps.

Noticed that white flash also as ottomatic mentioned, but yeah it didn't appear to do anything as he said.

Really interested to see the new game mechanics/systems and would be cool if that character leak is the real deal.
Title: Re: KOFXIV Announced for 2016
Post by: videoman190 on December 06, 2015, 02:36:46 PM
Some Technical stuff from Professor of MMCafe

Quote
KOF14, Retro now.

The trailer is an odd mix of fair and bad renderings!
So the PlayStation Experience event is happening in California right now, and a demo featuring all the characters up to trailer 3 + Kula are playable.

- KOF14 will have a mashable easy-combo system. Like Persona 4 or Undernight InBirth, the game lets you do a combo by just mashing one button (the weak punch button). Apparently there's some attacks that are exclusive to this system, and likewise to Persona and undernight, it'll even do a super at the end if you have enough meter.
- Jumps in general are slower, which is probably good for new players but will certainly get complaints from old schoolers.
- The combo-heavy HD system from KOF13 has been replaced with "Max Mode" from the past series.
- Basically when you have 1 bar of meter, you can go into Max mode with two button presses, and you can do infinite EX specials for a limited time. (EX specials are more powerful versions of special attacks, fireballs, uppercuts and whatnot)
- You can only do EX specials during Max mode, which is a pretty big difference from KOF13 or even SF4/5.
- There's the "Just defense" system from Garou:Mark of the Wolves where you get some advantage compared to blocking normally, which you can do by blocking at the same time when an attack is coming your way.
- There's guard cancel evasion/rolling but there may not be guard cancel CD/thrust. This could be the reason why Just defense is in the game. (Personally I'd much rather prefer the contemporary guard cancel thrust since it can be used for offense as well as defence.)

... The Neogeo versions of Last Blade 2 and KOF2000 are coming to PS4 as well, which is kind of an odd decision.

http://www.mmcafe.com/bbs.html (http://www.mmcafe.com/bbs.html)
[/qoute]

Interview with famitsu
http://www.famitsu.com/news/201512/06094695.html (http://www.famitsu.com/news/201512/06094695.html)
Title: Re: KOFXIV Announced for 2016
Post by: solidshark on December 06, 2015, 03:38:46 PM
Impression from a NeoGaf member:

http://www.neogaf.com/forum/showpost.php?p=188112834&postcount=387 (http://www.neogaf.com/forum/showpost.php?p=188112834&postcount=387)

Quote
My observations about King of Fighters 14.

 The characters are nowhere near as badly detailed in person. Though graphically theyíre lacking, and the facial features are somewhat bland, I think the improvements that came out so quickly are a good sign. With some shaders and more work, they can be made acceptable or even good. One thing I noticed is that Chang is the most hated character, but his detail surpasses every other character. I donít know why, but he seems like a gen and a half graphically? His clothing had more texture and detail. Also when you look at the game in person, the pants are more detailed, the clothing are more detailed than what was shown in those trailers. Iím actually somewhat positive about the details. They fit. Though Kyoís hair looks somewhat off at the moment, and Iím sure thatís still a work in progress. The graphics are actually fairly colorful and animate fairly well. The movement is good, and has the typical KOF style movement that is fairly fluid. The game looks better in real life when you play it. Those early trailers didnít do any favors.

 The backgrounds themselves are actually very well animated. They have a nice feeling to them. Not too overly busy, but they are well done. There are nice touches on the levels too like moving trains, lights that move around, and other small details. They donít feel desolate like several near doujin level games like Arcana Hearts or most other airdash fighters with technically colorful backgrounds, but completely dead animation wise. Thereís only two stages so far, but Iím still looking forward to what SNK has planned since they make very good stages.

 Gameplay wise this is traditional KOF. The feeling of it is actually very good. The running, the backdashes, the hops and hyper hops and other stuff is all in here and it moves at a very good clip. However, one thing I did notice is that the jumps feel slightly off? I donít know if itís because Iím not too intimate with the characters used today, but I played tons of Kyo and Ioris, and their jumps seem to be a little bit more floaty than usually. I wonder if this is intentional, or if itís a new style to slow down the pace just a little bit to get rid of the insane pressure from 13. But even then, it didnít exactly feel like 13 or 98 or 2k2. I told one of the programmers about this and they told me that it was still in development, but that they will tell them back in Japan. I know that every character has a different jump arc, but this one felt just a slight bit floaty, which is weird since the running and backdashes are still in place.

 The running and backdashes feel good. The running feels good, and the backdashes are quick. The actual combos from previous games still work and feel incredibly faithful. Infact with bread and butters from Kyo or Iori such as rekkas, it almost feels exactly the same as 13 or previous ones. Theyíre fairly faithful and feel good. Like something that has always been. The move to 3d hasnít changed the fundamental flow or how the fight feels. This is a very faithful representation gameplay wise for KOF moving onto the 3d space.

 The actual fighting system is very good. The moves are essentially identical to their 2d counterparts. I feel like the frames are mostly KOF 13 with how they look, but I have slight feels of King of Fighters 98 with how the attacks are. Characters feel a bit more expanded in some ways. Iori personally has a mix of claw and flames style attacks which make him interesting. Though I wonder if this makes an EX version of him harder to do since different variants of him may be considered more limited than the hybrid version. But most of the standard attacks are the same as the 2d games and feel good. One thing that threw me off was Chang. His normal attacks have changed quite a bit and Iím unfamiliar with him now. His standing C is just really weird and pretty slow for a KOF move. Significantly more slow than I was expecting. I used this more than once by accident expecting a 98 style close range move. Another thing I noticed is that chain mashing move is lower towards the ground, but pushes forward a bit more. I feel this changes him significantly since heís able to be jumped in with the change. Though with the pressure thatís aimed more forwards and lower, it can possibly be used at different times. The other move he has with the crouching c is weird. Iím used to him angling his ball in an upwards arc, but the change is him angling the ball upwards. I wonder if the utility on this is better, or making it more circumstantial. Iím divided on these changes to attacks. I havenít seen enough of them in action, but I do think this can change the fundamental game of Chang and what options he has with the change in the swinging ball, the complete change in his standing C and the different crouching C. Chang has always been a slow character, but I wonder if these slower more deliberate attacks are going to be used as a whole to change his gameplay style, or make him more deliberate than he was in the past.

 Another thing that I noticed that was off to me, was the recovery from a knockdown. When pressing A and B to roll after being knocked down, it didnít feel quite as responsive or as conclusive as it did in the past. Like the audio cue isnít as loud or as noticeable, or it may have been how load the convention was, not too sure, but it just felt slightly off. Like I missed a few roll recoveries when I thought I had them. It may have also been the playstation dual shock controller. Or perhaps the demo was stuttering a little bit? Who knows, but thatís something I have to keep an eye on. There is still plenty of time to fix this though if itís just a glitch or work in progress.
 With regards to the max mode, I wonder how this fits in. It isnít like KOF 2k2 or 13. I havenít seen any moves cancel into others at least not yet, perhaps a different timing? I do know that using Max modes gives you access to EX moves and EX DMs. The EX DMís is somewhat similar to King of Fighters 98 where you could go into a mode to have your DMís do more damage or alter properties, but having EX moves behind this mode can add an additional layer of strategy or opening up a true characters potential. They didnít explain the system too much, but I feel like this needs to be worked on. It feels like a branching of KOF 98 which let you use more powerful DMís, with KOF 13 and using EX moves, but the branching doesnít feel as successful to me. Like itís not quite sure of what it wants to go for. But again, impressions are early. But I honestly think a better use of this meter would be an alternate meter for Dream Cancels such as having 3-4 stocks to let you make a custom or extend a combo 3-4 times depending on meter, not having a full hyper drive bar which made combos incredibly long and near touch of death with comebacks from one fault. When I asked about this mode, they said it was still a work in progress I believe and that itís still being tweaked. So who knows what the final iteration will be. They may remove or change it or even add something completely different?

 I also noticed flashing when blocking at the right time. Is this a return of Just Defend? Does this mean that there may be some Garou mark of the wolves systems at play? I donít recall life being gained from this, but just trying to grasp these new systems and playing it may have made me less observant to this. It was just a quick flash glow like Mark of the wolves. Or perhaps this is just SNKP paying homage to their older games such as the tearing of female clothes in KOF 13?
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on December 06, 2015, 04:14:17 PM
here's a translation of the interview with Oda from SNK

Edit: Apparently it's been modified or taken down, here is the raw version tho http://www.famitsu.com/news/201512/06094695.html (http://www.famitsu.com/news/201512/06094695.html)
Title: Re: KOFXIV Announced for 2016
Post by: TrueOrochi on December 06, 2015, 04:57:17 PM
I think the flash is just a visual cue for a well timed block which allows you to strike with a quick move while opponent recovers and removes knock back. I know for a fact that it was in XI, but do not remember it in the classic SNK games.
Title: Re: KOFXIV Announced for 2016
Post by: Micky Kusanagi on December 06, 2015, 06:28:49 PM
@GL: the interview translation link doesn't work :( Do you know other possible locations? Thank you anyway ^^

According to what I've read and seen till now, gameplay looks kinda like KOF98 with some XIII stuff and little additions/changes thrown into the mix. Now everyone got 2 supers and both of them are EXable -at least the demo chars. Kyo's rekka moves are about as many as in XI, and as a Kyo fan I'm so happy about it xD I like what I've seen so far.

Besides, the leak is at least partially true: 48+2 chars -those "windows" in previous teasers xD-, 16 teams + 2 solos, all the chars revealed so far are in the leaked list. I don't expect that leak to be completely true, but now I think a couple other details will be confirmed, alongside the most obvious ones -some teams are no brainers at this rate.

@shinefist: yay for close/far variations :D After reading SFV got rid of them, I had lost any hope to see them fully implemented back in KOF. Multiple normal throws are also back, at least for some chars.

Last but not least, I read somewhere a lot of boos came from the crowd...is it true?

[spoiler]Now, on to unleashing my inner fanboy xD I know graphics will always be PS2 tier for 99% people, but in all honesty I like them. No matter how much effort I put into seeing something horribly wrong with them, I just can't -I still play early 90s games without complaining and I know I'm not the only one, so playing a game from a non-doujin developer with subpar graphics isn't an issue at all to me-, except for King's unbearable Trap Shot pose and the almost lifeless aquarium stage, but I'm sure they're either from an earlier development stage (and already improved) or SNKP will tweak them. Angel is BEAUTIFUL!! *Sanji style heart shaped eyes* (I'm crazy for latinas) LMAO at SNKP maybe retconning Billy as Norwegian xDDDDD Ralf isn't skinny, so I hope a bit of fear about body build variety has worn off. Pre-fight intros are back, at long last. I don't like the life/power bars, but I think it's like KOFXII where they were simplistic in the first videos and were replaced with something richer.

I'm so happy to hear actual KOF music back in!! Is that piece of music right after the cutscene a new track? Or just part of the new Esaka? Either way, I love it. I also like the main song more and more, now that the clip used in the trailer is a bit longer. As much as I don't like "Linkin Park style" music, it surprisingly got stuck in my head. Kyo's voice still sounds not Nonaka to me...I'd be a bit sad if he had left this role, but I like Kyo's XIV voice. Yasui as Iori is fantastic like always :D[/spoiler]
Title: Re: KOFXIV Announced for 2016
Post by: ottomatic on December 06, 2015, 07:02:04 PM
I noticed quick max does not take two meters like in '02, but the max mode meter when quick maxing is lower (half, maybe less). That looks like it should be enough for 2 maybe 3 EX moves (based off of EX meter drain). Does anyone know if quick maxing is limited to ground normals? Has anyone experimented on if they can be done off of specials or air normals?
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on December 06, 2015, 07:10:39 PM
I noticed quick max does not take two meters like in '02, but the max mode meter when quick maxing is lower (half, maybe less). That looks like it should be enough for 2 maybe 3 EX moves (based off of EX meter drain). Does anyone know if quick maxing is limited to ground normals? Has anyone experimented on if they can be done off of specials or air normals?
From statements of people who played it the only free thing after you paid the 1 bar to enter max mode are the normal cancels.

@Micky: I either beleive that is one of the unfinished things and will turn into the British flag, or it could be a flag similair to the "southern" flag, representing "south town" ?
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on December 06, 2015, 08:00:13 PM
Maybe the ex moves have different properties to help extend for better combos during max mode. Besides, having infinite of them during the duration of max mode would really help.

Somehow building 1 or 2 stocks then landing a combo using infinite ex moves seems like it would require balancing out. Unless damage output is considerably lower.

The Good Loser, that's interesting info using just the one bar for normal cancels.
Title: Re: KOFXIV Announced for 2016
Post by: Micky Kusanagi on December 06, 2015, 08:57:37 PM
@Micky: I either beleive that is one of the unfinished things and will turn into the British flag, or it could be a flag similair to the "southern" flag, representing "south town" ?
If the South Town Team is real, it could be a southern symbol ^^

I forgot to say the other thing I don't like about the graphics so far: the aquarium stage. It's obviously in a preliminary state, so I'm confident it will be improved like Neo Esaka and Super Arena. (I'm also re-editing my previous message since I had already written "and" but I forgot to complete my statement xD)
Title: Re: KOFXIV Announced for 2016
Post by: ottomatic on December 06, 2015, 09:06:25 PM
From statements of people who played it the only free thing after you paid the 1 bar to enter max mode are the normal cancels.

Does that mean all normals become special/super cancelable after max activation like in HD?

My earlier question was actually about canceling into quick max. Can you quick max a special like in '98 um and recover from the move sooner? or is it limited to quick maxing normals and command normals?

The Max mode system properties are gonna be a big factor in how this game gets played. Certain characters worked particularly well in XIII because of the ability to cancel specials in to further specials. For example XIII Takuma, without XIIIs system of drive and HD cancels he wouldn't have been such a fearful character to deal with, I feel he probably would have ended up more like a grappler with projectiles. With the current Max mode I think he'd need another rehaul (assuming he gets in).

Also is it true that GCCDs haven't returned? If so I hope Ralf plays like his XIII incarnation, his pressure game with some meter required some risky moves or GCCD to stop in XIII.

EDIT: I just saw in one of the Gameplay vids floating on youtube GCCD is still in.
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on December 06, 2015, 10:06:32 PM
@Ottomaniac heres a vid of two andys doing a max maybe that clarifies

https://www.youtube.com/watch?v=vqx-rm_n1mE (https://www.youtube.com/watch?v=vqx-rm_n1mE)

Guard cancels Blowbacks have not, according to the interview, but a Mark of the Wolvish Just Guard.
Title: Re: KOFXIV Announced for 2016
Post by: ottomatic on December 07, 2015, 12:58:16 AM
Ok I get it now. We are talking about different things. I meant activating max mode off of different move types not the new Neomax/Critical art equivalent. I was wondering what moves you could BC activate off of. For instance Ryo in 98 um can HCB+D ABC (quick Max) then QCF, QCF+P to combo with EXTRA or ULTIMATE, but in 02 and 02 um quick maxs can only be performed off of normals and command normals. I should have clarified the system mechanic I was trying to discern.
Title: Re: KOFXIV Announced for 2016
Post by: Homies Over Shotos on December 07, 2015, 06:49:58 AM
Impression from a NeoGaf member:

http://www.neogaf.com/forum/showpost.php?p=188112834&postcount=387 (http://www.neogaf.com/forum/showpost.php?p=188112834&postcount=387)

Quote
My observations about King of Fighters 14.

 The characters are nowhere near as badly detailed in person. Though graphically theyíre lacking, and the facial features are somewhat bland, I think the improvements that came out so quickly are a good sign. With some shaders and more work, they can be made acceptable or even good. One thing I noticed is that Chang is the most hated character, but his detail surpasses every other character. I donít know why, but he seems like a gen and a half graphically? His clothing had more texture and detail. Also when you look at the game in person, the pants are more detailed, the clothing are more detailed than what was shown in those trailers. Iím actually somewhat positive about the details. They fit. Though Kyoís hair looks somewhat off at the moment, and Iím sure thatís still a work in progress. The graphics are actually fairly colorful and animate fairly well. The movement is good, and has the typical KOF style movement that is fairly fluid. The game looks better in real life when you play it. Those early trailers didnít do any favors.

 The backgrounds themselves are actually very well animated. They have a nice feeling to them. Not too overly busy, but they are well done. There are nice touches on the levels too like moving trains, lights that move around, and other small details. They donít feel desolate like several near doujin level games like Arcana Hearts or most other airdash fighters with technically colorful backgrounds, but completely dead animation wise. Thereís only two stages so far, but Iím still looking forward to what SNK has planned since they make very good stages.

 Gameplay wise this is traditional KOF. The feeling of it is actually very good. The running, the backdashes, the hops and hyper hops and other stuff is all in here and it moves at a very good clip. However, one thing I did notice is that the jumps feel slightly off? I donít know if itís because Iím not too intimate with the characters used today, but I played tons of Kyo and Ioris, and their jumps seem to be a little bit more floaty than usually. I wonder if this is intentional, or if itís a new style to slow down the pace just a little bit to get rid of the insane pressure from 13. But even then, it didnít exactly feel like 13 or 98 or 2k2. I told one of the programmers about this and they told me that it was still in development, but that they will tell them back in Japan. I know that every character has a different jump arc, but this one felt just a slight bit floaty, which is weird since the running and backdashes are still in place.

 The running and backdashes feel good. The running feels good, and the backdashes are quick. The actual combos from previous games still work and feel incredibly faithful. Infact with bread and butters from Kyo or Iori such as rekkas, it almost feels exactly the same as 13 or previous ones. Theyíre fairly faithful and feel good. Like something that has always been. The move to 3d hasnít changed the fundamental flow or how the fight feels. This is a very faithful representation gameplay wise for KOF moving onto the 3d space.

 The actual fighting system is very good. The moves are essentially identical to their 2d counterparts. I feel like the frames are mostly KOF 13 with how they look, but I have slight feels of King of Fighters 98 with how the attacks are. Characters feel a bit more expanded in some ways. Iori personally has a mix of claw and flames style attacks which make him interesting. Though I wonder if this makes an EX version of him harder to do since different variants of him may be considered more limited than the hybrid version. But most of the standard attacks are the same as the 2d games and feel good. One thing that threw me off was Chang. His normal attacks have changed quite a bit and Iím unfamiliar with him now. His standing C is just really weird and pretty slow for a KOF move. Significantly more slow than I was expecting. I used this more than once by accident expecting a 98 style close range move. Another thing I noticed is that chain mashing move is lower towards the ground, but pushes forward a bit more. I feel this changes him significantly since heís able to be jumped in with the change. Though with the pressure thatís aimed more forwards and lower, it can possibly be used at different times. The other move he has with the crouching c is weird. Iím used to him angling his ball in an upwards arc, but the change is him angling the ball upwards. I wonder if the utility on this is better, or making it more circumstantial. Iím divided on these changes to attacks. I havenít seen enough of them in action, but I do think this can change the fundamental game of Chang and what options he has with the change in the swinging ball, the complete change in his standing C and the different crouching C. Chang has always been a slow character, but I wonder if these slower more deliberate attacks are going to be used as a whole to change his gameplay style, or make him more deliberate than he was in the past.

 Another thing that I noticed that was off to me, was the recovery from a knockdown. When pressing A and B to roll after being knocked down, it didnít feel quite as responsive or as conclusive as it did in the past. Like the audio cue isnít as loud or as noticeable, or it may have been how load the convention was, not too sure, but it just felt slightly off. Like I missed a few roll recoveries when I thought I had them. It may have also been the playstation dual shock controller. Or perhaps the demo was stuttering a little bit? Who knows, but thatís something I have to keep an eye on. There is still plenty of time to fix this though if itís just a glitch or work in progress.
 With regards to the max mode, I wonder how this fits in. It isnít like KOF 2k2 or 13. I havenít seen any moves cancel into others at least not yet, perhaps a different timing? I do know that using Max modes gives you access to EX moves and EX DMs. The EX DMís is somewhat similar to King of Fighters 98 where you could go into a mode to have your DMís do more damage or alter properties, but having EX moves behind this mode can add an additional layer of strategy or opening up a true characters potential. They didnít explain the system too much, but I feel like this needs to be worked on. It feels like a branching of KOF 98 which let you use more powerful DMís, with KOF 13 and using EX moves, but the branching doesnít feel as successful to me. Like itís not quite sure of what it wants to go for. But again, impressions are early. But I honestly think a better use of this meter would be an alternate meter for Dream Cancels such as having 3-4 stocks to let you make a custom or extend a combo 3-4 times depending on meter, not having a full hyper drive bar which made combos incredibly long and near touch of death with comebacks from one fault. When I asked about this mode, they said it was still a work in progress I believe and that itís still being tweaked. So who knows what the final iteration will be. They may remove or change it or even add something completely different?

 I also noticed flashing when blocking at the right time. Is this a return of Just Defend? Does this mean that there may be some Garou mark of the wolves systems at play? I donít recall life being gained from this, but just trying to grasp these new systems and playing it may have made me less observant to this. It was just a quick flash glow like Mark of the wolves. Or perhaps this is just SNKP paying homage to their older games such as the tearing of female clothes in KOF 13?

Nice to know that my post has made it's way over here.  BTW I'm Douche McBaggins The third.  I'm uploading my other two videos.
Title: Re: KOFXIV Announced for 2016
Post by: YoungsterYasakani on December 07, 2015, 07:24:45 AM
Is Iori's dp +K a combo starter if it hits or something? Cuz I saw someone use 1 hit of rekka after using it.

Also, Iori's D throw is a different name lol. Not a big important change but hey.

Anyways...so hype! Xiao Hai made the game look so amazing, that's for sure. I like how it's back to MAX mode although I'll miss the HD style (but no one really expected them to keep that; it wouldn't have been surprising either way though). I understand the A autocombo, but hopefully that version will deal less damage than the actual full combo. Critical Wire being back for blowback is pretty cool too.
Title: Re: KOFXIV Announced for 2016
Post by: ottomatic on December 07, 2015, 07:36:21 AM
Is Iori's dp +K a combo starter if it hits or something? Cuz I saw someone use 1 hit of rekka after using it.

Also, Iori's D throw is a different name lol. Not a big important change but hey.

Anyways...so hype! Xiao Hai made the game look so amazing, that's for sure. I like how it's back to MAX mode although I'll miss the HD style (but no one really expected them to keep that; it wouldn't have been surprising either way though). I understand the A autocombo, but hopefully that version will deal less damage than the actual full combo. Critical Wire being back for blowback is pretty cool too.

If I remember correctly, every game that move made an appearance it's been cancelable to rekkas.

Also about the Blow backs I think this changes some character utility, Ralf's CD was always a good poke, Mature could use hers as an anti air in XIII, and at least one of the vids I saw showed a good example of a follow up for Leona. I'm looking forward to how this all pans out.
Title: Re: KOFXIV Announced for 2016
Post by: AmedÝ310 on December 07, 2015, 07:37:29 AM
Is Iori's dp +K a combo starter if it hits or something? Cuz I saw someone use 1 hit of rekka after using it.

The move can only be followed up by rekkas.

Laban gave a detailed impression of the game at SRK: http://forums.shoryuken.com/discussion/comment/10496706/#Comment_10496706 (http://forums.shoryuken.com/discussion/comment/10496706/#Comment_10496706)
Title: Re: KOFXIV Announced for 2016
Post by: ColdShoulder on December 10, 2015, 09:43:35 PM
Another image of Angel in-game.

(http://i.imgur.com/cuMPOmB.jpg)
Title: Re: KOFXIV Announced for 2016
Post by: TrueOrochi on December 11, 2015, 12:43:21 AM
Billy looks great. I did not know they had stripper shaped balloons...
Title: Re: KOFXIV Announced for 2016
Post by: videoman190 on December 17, 2015, 06:43:34 PM
Another interview...

http://www.4gamer.net/games/317/G031749/20151216086/ (http://www.4gamer.net/games/317/G031749/20151216086/)

Summary done by Professor http://www.mmcafe.com/cgi-bin/forums/bbs/messages/13571.shtml#72174 (http://www.mmcafe.com/cgi-bin/forums/bbs/messages/13571.shtml#72174)

Quote

    Summary:
    - The concept for KOF14's development is "The most easy to play KOF ever"
    - They want to make the game so that it plays naturally for fans of 98, 02, and 13 which were the most popular.
    - Since Producer Oda was in the FF/AOF dev team, he wasn't really involved with the KOF series up until now. This will be the first time that he's on a KOF project from its plot stages.
    - SNKP's been away from console development for quite some time now, so this will be the beginning for them to build up their 3D knowledge and skills
    - When asked "If KOF14 succeeds, could we be seeing the comeback of other franchises such as Fatal Fury, Art of Fighting, or Samurai Showdown?", Oda replied "If everyone supports us, we might be able to bring things all the way there."
    - When asked about Trailers 1 and 2, Oda said the renderings were mostly the same but they changed the lightnings amongst other various tweaks. They want to continue improving the game's quality
    - As reported earlier, all 50 characters will be playable at launch. 16 teams (3 characters each) + 2 characters.
    - The game is roughly 70% done. They'll be starting to work on game balance.
    - The game is designed to play like KOF13 just during MAX mode where you can use EX moves and 3 levels of Supers that can be canceled in their order of hierarchy. With enough studying it's possible to juggle opponents like in 13.
    - For beginners, there's the automatic and simple "Rush Combo" system
    - The devs are still tweaking the game's Just Defense system through trial and error
Title: Re: KOFXIV Announced for 2016
Post by: Micky Kusanagi on December 18, 2015, 09:23:37 AM
Thank you videoman ^^ Sounds like we're gonna see touch of death combos back after all? xD

(http://i666.photobucket.com/albums/vv27/mithiragamerakeru/MOW_zps638m4yzo.png)

Now, what's this? Ono-style trolling or a subtle Geese/Rock/Raging Storm user confirmation?
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on December 18, 2015, 05:00:11 PM
GEESU
Title: Re: KOFXIV Announced for 2016
Post by: Micky Kusanagi on December 18, 2015, 06:02:55 PM
At long last, I bought a PS4 yesterday. I've just watched the KOFXIV PSE trailer on my TV -I can't connect my laptop to my TV right now because of a number of issues on my laptop's side-...it's BEAUTIFUL. Not GGXrd beautiful, but still very pleasant to look at. Good thing there are a ton of previous KOFs and a variety of PS4 fighters to play while waiting for this game, because watching the trailer on a TV made me a little more impatient x'D
Title: Re: KOFXIV Announced for 2016
Post by: AmedÝ310 on December 18, 2015, 08:49:12 PM
If Oswald appears in this game, he should join Geese. I can see them benefiting each other greatly.
Title: Re: KOFXIV Announced for 2016
Post by: Micky Kusanagi on December 21, 2015, 11:32:45 PM
Geese's criminal expertise combined with Oswald's involvement with the Dragon Pills affair would be superb. Oswald isn't included in the leaked roster, but I'd be happy to see him in XIV. He has such a badass fighting style -I think he has sort of a cult following because of this- and he's great story mode material.
Title: Re: KOFXIV Announced for 2016
Post by: TrueOrochi on December 23, 2015, 06:44:34 AM
Only sensible South Town Team is
(http://41.media.tumblr.com/tumblr_lzymhbGmuS1qmuhxzo1_500.jpg)

However, Oswald would still be a good character to add in my opinion.
Title: Re: KOFXIV Announced for 2016
Post by: TrueOrochi on December 23, 2015, 06:52:53 AM
Love the Fatal Fury 3-like underwater stage!

(http://www.snkplaymore.co.jp/us/games/kof-xiv/common/img/ss11_b.png)
(http://www.snkplaymore.co.jp/us/games/kof-xiv/common/img/ss6_b.png)

Ralf is not looking like himself...
Title: Re: KOFXIV Announced for 2016
Post by: AmedÝ310 on December 23, 2015, 08:32:55 AM
Ralf is not looking like himself...

Ralf's arms are long, which is frightening and he's super dark.
Title: Re: KOFXIV Announced for 2016
Post by: desmond_kof on December 23, 2015, 06:49:06 PM
Ralf is not looking like himself...

Ralf's arms are long, which is frightening and he's super dark.

Uh, whats wrong with him being dark, sir?
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on December 23, 2015, 08:21:33 PM
i think what he meant is that ralf usually looks less tan but still tan. He was originally thought as a kind of Rambo character IIRC, so maybe they are trying to move away from the trope by giving him more tan.
Title: Re: KOFXIV Announced for 2016
Post by: Micky Kusanagi on December 24, 2015, 02:29:25 PM
Uhmmm...I'm a bit worried about Ralf's orange-ish tan as well, but as you can read in the rest of this message, that's the least of my concerns x'D

I wanna make KOFXIV the first KOF I play competitively (some of you may know I got a LONG road ahead of me). I know my question is far fetched, but could you suggest me what KOFs I should train on in preparation, ordered from the one I should play the most to the one I should play the least? I got that, based on the PSE footage, XIV looks like a mixture of 98, 2002 and XIII. Is the order right? As for 98 and 2002, should I focus on the OGs or the UMs?
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on December 24, 2015, 08:59:07 PM
02UM i think
Title: Re: KOFXIV Announced for 2016
Post by: Mr Bakaboy on December 24, 2015, 11:40:39 PM
02UM and Garou (just defend).
Title: Re: KOFXIV Announced for 2016
Post by: Micky Kusanagi on December 27, 2015, 02:34:37 PM
Thank you for your suggestion guys :D
Bakaboy that's right, I keep forgetting KOFXIV is gonna include a Just Defend mechanic :P
Title: Re: KOFXIV Announced for 2016
Post by: AmedÝ310 on December 27, 2015, 08:36:17 PM
Ralf is not looking like himself...

Ralf's arms are long, which is frightening and he's super dark.

Uh, whats wrong with him being dark, sir?

Lol. Nothing at all. It's just something different from all the other versions of Ralfs. It can be the side effect of him being out in war-like places for so long or SNK can change his ethnicity, which would be huge for me. One of the american KOF characters representing the minority of modern-day USA.
Title: Re: KOFXIV Announced for 2016
Post by: Dark Chaotix on December 28, 2015, 03:15:20 PM
Neowave would be a better option in regards to just defend. It plays like 2k2 (a slightly updated version IMO) and its still kof. MOTW would be taking a detour just for a system mechanic.
Title: Re: KOFXIV Announced for 2016
Post by: Micky Kusanagi on December 28, 2015, 07:02:44 PM
I'll take your suggestion into consideration, thank you ^^

Here's MMCafe Professor's summary of the interview Yutaka Noguchi -chief of the gaming division at SNKP- had with Famitsu. It's less KOF focused than the ones with Oda, but still useful to understand some details about KOFXIV and the context its being developed in IMO. Also, looks like nostalgia is a theme going on in the road to XIV, given how Noguchi stresses the involvement of staff from the golden age.

Quote
Famitsu.com's posted their interview with SNKP Executive and Chief of Gaming division Yutaka Noguchi.

....He looks young because he probably is. Afaik he's about the only Japanese worker at SNKP that's using modern sites like LinkedIn for example (which btw tells us that he became chief pretty recently in 2013).

http://www.famitsu.com/news/201512/28096392.html (http://www.famitsu.com/news/201512/28096392.html)

- New Pachislot regulations are one of the main reasons why SNKP decided to switch back to gaming. New releases of Pachislot machines were going to need huge changes, and when they laid down their business plans they decided it may be better to focus their resources back to gaming
- Noguchi: "Even as of now, we're better known as a game company than a pachislot company. People still talk about us (as a game company) when we say our name."
- When SNKP took their IPs into consideration, they decided that going back into the gaming business and taking advantage of their IP would probably be better. Also, their smartphone and Steam stuff were doing well and it helped push things in that decision
- Noguchi's heard from many people that they're happy SNKP is back in gaming. He says it's a market where they can hear the user's voices more directly, but it's also a harsh market that consumers will go away unless the games are actually fun even if it's based on a popular IP. He hopes they'll create fun games with the fans becuase that should be enjoyable for their development staffs as well.
- They're focusing on the PS4 since it's selling well throughout the world. They'll be focusing on KOF at first but want to make better use of their other IPs as well and to further raise their value. They have over 200 IPs in terms of titles
- They've been out of the gaming scene for a while so they're basically starting off from scratch together with returning dev members
- KOF14's main dev members are old staffs from SNK's golden days.
- Noguchi : "A lot of staff are coming back, saying 'hey, if it's a new KOF'....".
- In addition, old game staff(s) that've been working in the Pachislot division have also returned
- They also have talented staff members that've been the fans/players of KOF, and Noguchi hopes the new and old staffs will cause a synergy effect in development
- Right now in terms of console games, SNKP is focusing on KOF14's development. Their contact at SCEA is a fan from the NeoGeo era who's been requesting for some hardcore titles, and so they've been working together which is one of the reasons why some PS4 ports are in progress.
- SNKP released the Hunble Bundle 25th anniversary set because they know their titles are well known overseas
- Noguchi predicts the Smartphone game market will still continue to grow, and SNKP will continue to focus on it. He comments that the Metal Slug series is not just popular in Japan, USA, Europe, but also Middle and South America, and southeast asia.
- Metal Slug Attack is one of the main titles they'll be focusing on in 2016
- In the old days SNK used to develop for arcades and then port to consoles, but Noguchi realizes that times have changed. KOF14 is being developed for console. He says that personally he'd like to release titles for the arcades as well.
- They're going to put more effort into their licensing business.
- As one of their plans, they're going to give out licenses that'll fit the needs of various regions. For example with Asia, they licensed KOF98 and a spinoff-app based on the game's world view was released by a third party (KOF98OL by Tencent). They're also hoping to license out characters, like say if Iori is popular in China and Terry is popular in North America, they'll allow them to come out in those region's games and whatnot
- When asked about any collaborations with Japanese companies like "Capcom vs SNK", Noguchi laughed and commented that they've just restarted their game business and there's still a far way to go.
Title: Re: KOFXIV Announced for 2016
Post by: AmedÝ310 on December 28, 2015, 10:57:44 PM
XDZW is cancelled. I wonder if SNK would implement some of the character's styles from that game to KOF XIV. For example, it would be interesting for a character to play a bit like Ell Blue.
Title: Re: KOFXIV Announced for 2016
Post by: Crazy Li on December 29, 2015, 01:59:10 AM
As for the Ralf issue, we don't know how much of these screen shots represent final texturing. His skin didn't really look fully textured. Also, I was always under the impression that he was Brazilian-American (basically born in the US but of Brazilian heritage). I mean, there had to be some reason the Ikari Warriors were associated with Brazil in KoF94...
Title: Re: KOFXIV Announced for 2016
Post by: marchefelix on December 29, 2015, 09:07:12 AM
XDZW is cancelled.

Actually, that was a prank for the Latin American equivalent of April Fools  :(

Not that I actually believed it since there was no source...
Title: Re: KOFXIV Announced for 2016
Post by: AmedÝ310 on December 29, 2015, 04:08:29 PM
XDZW is cancelled.

Actually, that was a prank for the Latin American equivalent of April Fools  :(

Not that I actually believed it since there was no source...

You're right. I still would not mind if some of the new characters play like a select few from XDZW.
Title: Re: KOFXIV Announced for 2016
Post by: marchefelix on December 29, 2015, 06:52:29 PM
As for the Ralf issue, we don't know how much of these screen shots represent final texturing. His skin didn't really look fully textured. Also, I was always under the impression that he was Brazilian-American (basically born in the US but of Brazilian heritage). I mean, there had to be some reason the Ikari Warriors were associated with Brazil in KoF94...

Not necessarily. Half the teams in '94 were associated with countries that had nothing to do with them.

Of course, by '96 they had Leona, an actual Brazilian, so that's kind of a self-fulfilling prophecy right there.
Title: Re: KOFXIV Announced for 2016
Post by: Micky Kusanagi on January 04, 2016, 03:09:48 PM
Some Korean site says KOFXIV release date could be announced at Taipei Game Show -from 1/29 to 2/2-, where a new playable demo will be revealed...could it be the beginning of a countinued promotion where SNKP reveals characters on a weekly basis on the official game site? (given their reveal plan is the same as KOFXIII)

On a different note, after PSE I forgot to share some thoughts about Kyo's Yaegaki Climax. It's a variation of Saisyu's Mu Shiki IIRC, but I'm a bit disappointed at how scarce its flame effects are compared to his father's version...do you think SNKP will make it flashier in development? Besides, do you think Kyo using a technique similar to his father's could be a sign that he's maturing as a fighter?
Title: Re: KOFXIV Announced for 2016
Post by: solidshark on January 04, 2016, 05:54:26 PM
On a different note, after PSE I forgot to share some thoughts about Kyo's Yaegaki Climax. It's a variation of Saisyu's Mu Shiki IIRC, but I'm a bit disappointed at how scarce its flame effects are compared to his father's version...do you think SNKP will make it flashier in development? Besides, do you think Kyo using a technique similar to his father's could be a sign that he's maturing as a fighter?

I think you're right, that did look like Saishu's SDM Mu shiki from 98. The fire effects could still be under development, but it doesn't look too bad as is to me, I just hope I like the look of it if it does get flashier.

And as a sign of maturity, that's a maybe. Kyo, even by KOF standards, let alone FG standards in-general, has gone through a lot of modifications of his own style, so to me it's more a sign of SNK keeping is style fresh in some way. I'll start to truly believe he's maturing/becoming more like Saishu when I see him use more of his old man's moves.
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on January 05, 2016, 10:10:27 AM
Some Korean site says KOFXIV release date could be announced at Taipei Game Show -from 1/29 to 2/2-, where a new playable demo will be revealed...could it be the beginning of a countinued promotion where SNKP reveals characters on a weekly basis on the official game site? (given their reveal plan is the same as KOFXIII)

On a different note, after PSE I forgot to share some thoughts about Kyo's Yaegaki Climax. It's a variation of Saisyu's Mu Shiki IIRC, but I'm a bit disappointed at how scarce its flame effects are compared to his father's version...do you think SNKP will make it flashier in development? Besides, do you think Kyo using a technique similar to his father's could be a sign that he's maturing as a fighter?

When Kyo's climax finishes the round it looks way better

https://www.youtube.com/watch?v=gOX0jhCcS38 (https://www.youtube.com/watch?v=gOX0jhCcS38)
Title: Re: KOFXIV Announced for 2016
Post by: Custle on January 05, 2016, 02:28:46 PM
When I was first saw the teaser trailer for this game, I didn't know what to think. "Main KOF game in 3D?! Pfff..." I didn't think game looked that bad, I actually liked how clean it looked, compared to Street Fighter V, which looks horrible in my opinion. But it sure didn't look like PlayStation 2 game, like YouTube's comment section says. I can understand why SNK goes with 3D instead of 2D, but it sure is sad to think that KOF XIII was like "end of an era" of 2D roots. Probably also last "true 2D-fighting game" also, when it comes to AAA-fighting games.

I've heard that game will be "simplified". What this means, I don't know. Maybe mechanics are more simplified? I thought that XIII had more 2002 in it's genes, which made combos bit difficult to pull off. Compared to my favorite KOF, XI, basic combos were easy to pull off. Too bad XIV won't have tag system of XI, it really spiced things up in my opinion.

I hope that character roster would be more exciting. XIII had kind of a lame roster. I think XI had most varied roster of entire series and it really felt like crossover at the same time.

I've watched some videos and I have to ask, does XIV have male or female announcer?
Title: Re: KOFXIV Announced for 2016
Post by: videoman190 on January 05, 2016, 08:40:07 PM
Quote

I've watched some videos and I have to ask, does XIV have male or female announcer?

They have both announcers. At least it's not like SFIV where they have in game commentary.
Title: Re: KOFXIV Announced for 2016
Post by: Micky Kusanagi on January 05, 2016, 10:14:30 PM
@solidshark: I think it depends on whether SNKP has any intentions of including Saisyu as a playable character in some future KOF. If that's the case, Kyo will stick on his own variation.

@Good Loser: I haven't seen any footage of Kyo hitting with a Yaegaki without winning a round, do you happen to have a link handy?

@Custle: what do you mean by "simplified"? Autocombos and (supposedly) 100% combos not being the norm anymore? Also, at long last, somebody who -like me- didn't completely displease KOFXIV's graphics even after the first teaser x'D Videoman beat me to the announcers stuff, and I'd like to add I had the impression both announcers speak a line together at least once in the demo...or was it just a weird coincidence of two perfectly synchronized matches on different screens? x'D
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on January 06, 2016, 09:53:06 AM


@Good Loser: I haven't seen any footage of Kyo hitting with a Yaegaki without winning a round, do you happen to have a link handy?


Here's one on Block (https://youtu.be/nZATQmeDg88?t=2m57s)

It's not labled on any climax moves in youtube so I'll have to view through all the gameplay's from PSX to find it lol
Title: Re: KOFXIV Announced for 2016
Post by: Custle on January 06, 2016, 11:44:39 AM
@Custle: what do you mean by "simplified"? Autocombos and (supposedly) 100% combos not being the norm anymore? Also, at long last, somebody who -like me- didn't completely displease KOFXIV's graphics even after the first teaser x'D Videoman beat me to the announcers stuff, and I'd like to add I had the impression both announcers speak a line together at least once in the demo...or was it just a weird coincidence of two perfectly synchronized matches on different screens? x'D
Not necessary simplified, more like easier to play. Like easy to learn, hard to master. I think that newcomers of the might be bit overwhelmed when they hear all of the technical details of how the game works. When I played KOF(2002) for the first time, was it five or six years ago, I didn't look up anything about how the game works. I just enjoyed the fact I could actually move in this game. Later I read about things and I was bit shocked how deep the game can be, but it didn't really bother me. I just enjoyed the basic gameplay and I still do.

I guess I'm a person who focuses on asthetics and presentation, so having good announcer is quite important. My favorites are from 98UM and XI. XI has that energetic lady and 98UM has quite enjoyable too. I especially like in 98UM, when you enter the character select screen and she shouts "THE KING OF FIGHTERS!" and that music starts playing. That was the point I really started liking the series to be honest :)

If announcer is a man, they are usually quite boring. I guess XIV's is not that bad, but the lady sounds so much better.
Title: Re: KOFXIV Announced for 2016
Post by: Micky Kusanagi on January 06, 2016, 07:10:51 PM
@Good Loser: I've already seen the blocked Yaegaki, thank you anyway :D

@Custle: that's the norm for fighting games, their depth is insane (I'm just getting started diving into the depths of fighting games after years of playing them in a shallow way BTW). I like KOF's female announcers better too, for example I found the KOFXII announcer fantastic and I was a bit disappointed when they changed it in XIII.
Title: Re: KOFXIV Announced for 2016
Post by: solidshark on January 10, 2016, 06:07:28 AM
Just some random stuff, but saw an Orochinagi article about KOFXIV possibly connecting with its roots, going back to '94 - http://www.orochinagi.com/2016/01/20-year-old-translation-reveals-how-kofxiv-is-really-going-back-to-its-roots (http://www.orochinagi.com/2016/01/20-year-old-translation-reveals-how-kofxiv-is-really-going-back-to-its-roots)

It'll be interesting if the leaked roster makes some of that true.

Even more off-hand, there might be talk of doing more work with the IP, including an(other) animation, at least that's what I get through some of the (Google) translation off this page - http://games.qq.com/a/20160108/058980.htm (http://games.qq.com/a/20160108/058980.htm)


But back to KOF XIV mainly, what do you guys hope to see at the Taipei showing later this month? I'm really hoping to see how Angel plays.

Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on January 10, 2016, 06:06:11 PM
I don't want to be too greedy, but I'd like to see more character reveals! (Naturally they should focus on the quality rather than quantity so take it step by step at your own pace SNK  ;) )

I'd also like to know what's up with Billy and if those colors on his bandanna (or on his leg) are supposed to resemble a flag or just represent his usual red blue white color palette? And of course the awaited release date (maybe even... if they plan on bringing it to the pc one day XO )
Title: Re: KOFXIV Announced for 2016
Post by: AmedÝ310 on January 10, 2016, 07:23:07 PM
Even more off-hand, there might be talk of doing more work with the IP, including an(other) animation, at least that's what I get through some of the (Google) translation off this page - http://games.qq.com/a/20160108/058980.htm (http://games.qq.com/a/20160108/058980.htm)


But back to KOF XIV mainly, what do you guys hope to see at the Taipei showing later this month? I'm really hoping to see how Angel plays.
With the Zillion art in the showing in the article, I'm pretty excited for some reason. The Chinese studio have a basic template draw from and I want to see the zillion guys' take on KOFXIII in the far future, if they reach that far. It was cool how Nameless was included in the KOF XII comics. Also, I wonder if some there will xdzw cameos  to promote that game as well.

I'm excited for the live action series too. Many of there live action shows are pretty great. If the series receive  the same quality as "Three Kingdoms", then I'm all in.

As for the Taipei show, I want to see how Billy plays, maybe some graphical improvement, and more character reveals.
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on January 10, 2016, 09:11:48 PM
But back to KOF XIV mainly, what do you guys hope to see at the Taipei showing later this month? I'm really hoping to see how Angel plays.



Character reveal list or a teaser & a few combo trailers showing what larger combos will look like  :)
Title: Re: KOFXIV Announced for 2016
Post by: marchefelix on January 10, 2016, 09:32:38 PM
Even more off-hand, there might be talk of doing more work with the IP, including an(other) animation, at least that's what I get through some of the (Google) translation off this page - http://games.qq.com/a/20160108/058980.htm (http://games.qq.com/a/20160108/058980.htm)

Yup.

http://www.orochinagi.com/2016/01/new-kof-anime-tv-series (http://www.orochinagi.com/2016/01/new-kof-anime-tv-series)
Title: Re: KOFXIV Announced for 2016
Post by: Shiranui_ninja on January 21, 2016, 12:37:09 PM
But back to KOF XIV mainly, what do you guys hope to see at the Taipei showing later this month?
I would like to see Mai Shiranui. But to be honest I'm only expecting to see characters we saw in the last trailer playable. So, I'm interested mainly in King.
I hope to see graphical improves as well, and some new stage.

Looks like we could have a release date reveal
https://twitter.com/gatoray_kof/status/683856285586989059

Can't wait for next week!
Do you think we are going to have a new trailer or new website info? That could be cool.
Title: Re: KOFXIV Announced for 2016
Post by: Custle on January 21, 2016, 01:51:44 PM
But back to KOF XIV mainly, what do you guys hope to see at the Taipei showing later this month?
More character reveals. I really hope that roster would be more exciting than in XIII. I wish it would be more like in XI (ditching popular characters, add more obscure), but I doubt this will happen.

Looks like we could have a release date reveal
https://twitter.com/gatoray_kof/status/683856285586989059

Can't wait for next week!
Do you think we are going to have a new trailer or new website info? That could be cool.

Based on what we've seen, I think the trailers will be bit same as earlier ones (same base, switch gameplay bits).

I wonder how they managed to fit Angel in the roster? Is the story some sort of NESTS Saga 2- Electric Boogaloo?
Title: Re: KOFXIV Announced for 2016
Post by: Shiranui_ninja on January 21, 2016, 04:16:56 PM
More character reveals. I really hope that roster would be more exciting than in XIII. I wish it would be more like in XI (ditching popular characters, add more obscure), but I doubt this will happen.
I like to see new faces or returning ones as well, but at same time I think old franchises like KOF, SF, MK, SC, etc. are nothing without their trademark characters. Everybody has their own favourites, but i think some are just too classic to be removed. So, I think a good formula is to keep classic ones and put new faces and some returning characters that have been absent for a while. And if we belive that leaked roster rumor, well, looks like is exactly what they did. Classic ones + new faces + characters from other KOFs (some very popular, like Angel).


Based on what we've seen, I think the trailers will be bit same as earlier ones (same base, switch gameplay bits).

I wonder how they managed to fit Angel in the roster? Is the story some sort of NESTS Saga 2- Electric Boogaloo?
Maybe she is just participating in KOF, without being envolved to plot's story, as many other participants do.
Title: Re: KOFXIV Announced for 2016
Post by: ottomatic on January 21, 2016, 09:57:29 PM
Taiwan Games Show is coming up shortly. If anyone is going I'd like to ask that you test a few things if you have the opportunity:

1)Check if a CD will wall splat if done mid combo IE Leona St.D, BC, CD.
2)Check if Rush (the mash A easy combo) is BC cancelable.
3)Check EX move properties in general IE Does Chang's EX command throw allow for juggles afterwards? or is it super cancelable? etc. etc.

Thanks ahead of time if anyone decides to check any of these.
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on January 22, 2016, 05:24:15 PM
I feel ya otto, also i'd be interested if they adjusted the just guard and also if the wall splatt if done from entirely other side of the screen, still happens or if it doesn't wall splatt.
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on January 22, 2016, 10:13:04 PM
If just defence makes it in, hopefully you can do the cancels into special moves from a successful just defence.
Title: Re: KOFXIV Announced for 2016
Post by: ottomatic on January 23, 2016, 02:01:26 AM
To my knowledge the wall splat happens on St. CD to grounded opponent, regardless of distance to corner or screen edge. The animation looks like wire hits from XI but completely horizontal rather than angled slightly up. Also https://youtu.be/OPalvVq9URU (https://youtu.be/OPalvVq9URU) shows the screen scroll further back after Kula hits the wall so it's likely like XI wires but leaves the opponent in a crumple state for follow ups.

Of the three things I asked I'm most interested in the first, it would potentially make wall to wall combos much easier and reverse back to the wall situations with good reads and some meter.

That isn't to say the others aren't important. Linking a Cr. B to a St. A is pretty common so rush may become a great tool for confirms into BC combos. Take previous versions of Ryo for example, in many games he's able to do Cr. B, Cr. B, St. A combo, if rush is BC Cancelable he potentially has a 5 hit confirm to Max mode combos. That could be a way to ease newer players to other more powerful combos as the two extra confirm hits are likely to scale the combo damage.
Title: Re: KOFXIV Announced for 2016
Post by: Mr Bakaboy on January 23, 2016, 09:39:50 AM
If just defence makes it in, hopefully you can do the cancels into special moves from a successful just defence.

Earlier posts said just defense doesn't have a frame advantage, but they are not 100% sold on leaving it like that.
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on January 23, 2016, 11:18:25 AM
If just defence makes it in, hopefully you can do the cancels into special moves from a successful just defence.

Earlier posts said just defense doesn't have a frame advantage, but they are not 100% sold on leaving it like that.

Yeah I remember in one of the interviews they said they were incorporating just defence through trial and error. This is because the team doesn't have the experience with programming in 3d.

It would be cool to add the full mark of the wolves just defence programming to kof XIV. Think of the deph the game would have.
Title: Re: KOFXIV Announced for 2016
Post by: Diavle on January 25, 2016, 05:22:31 PM
Quote from: shinefist link=topic=3490.msg71131#msg71131
Yeah I remember in one of the interviews they said they were incorporating just defence through trial and error. This is because the team doesn't have the experience with programming in 3d.

It would be cool to add the full mark of the wolves just defence programming to kof XIV. Think of the deph the game would have.

No, their inexperience with 3D has nothing to do with their approach to JD. They are just being careful because making the mechanic too powerful interferes with the pacing of matches and encourages guessing.

Allowing to punish via a guard cancel like in Garou, or via frame advantage like in 3rd Strike, would be a very bad idea in a game like KOF.
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on January 25, 2016, 05:58:01 PM

No, their inexperience with 3D has nothing to do with their approach to JD. They are just being careful because making the mechanic too powerful interferes with the pacing of matches and encourages guessing.

Allowing to punish via a guard cancel like in Garou, or via frame advantage like in 3rd Strike, would be a very bad idea in a game like KOF.

https://www.youtube.com/watch?v=sl4zPQojQ14 (https://www.youtube.com/watch?v=sl4zPQojQ14)

lol
Title: Re: KOFXIV Announced for 2016
Post by: Diavle on January 25, 2016, 06:32:35 PM
https://www.youtube.com/watch?v=sl4zPQojQ14 (https://www.youtube.com/watch?v=sl4zPQojQ14)

lol

?

Ryo's parry is very limited compared to a Garou JD or a 3rd Strike parry, its start up frames alone make it irrelevant to the conversation.
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on January 25, 2016, 06:46:07 PM
https://www.youtube.com/watch?v=sl4zPQojQ14 (https://www.youtube.com/watch?v=sl4zPQojQ14)

lol

?

Ryo's parry is very limited compared to a Garou JD or a 3rd Strike parry, its start up frames alone make it irrelevant to the conversation.

congratz to 1k posts!

Well if they implemented it like Ryo's then there would be no problem i thought
Title: Re: KOFXIV Announced for 2016
Post by: Diavle on January 25, 2016, 06:48:07 PM

congratz to 1k posts!

Well if they implemented it like Ryo's then there would be no problem i thought

Thanks ^_^

Well that would kind of take out the Just out of Just Defend.
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on January 25, 2016, 07:27:35 PM
which in hinsight would kinda make ryo's parry lackluster too lol
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on January 25, 2016, 07:56:41 PM
Diavle I wouldn't like to be the one balancing just defence in a kof game, it would be hell. What if just defence cancel into a special took a stock off you?

Title: Re: KOFXIV Announced for 2016
Post by: Diavle on January 25, 2016, 08:42:57 PM
which in hinsight would kinda make ryo's parry lackluster too lol

Well it sort of is hehe, people use it more for canceling his normals than actual parrying in XIII.

Diavle I wouldn't like to be the one balancing just defence in a kof game, it would be hell. What if just defence cancel into a special took a stock off you?

That would be interesting but it still punishes the attacker too much. Imagine getting hit with an EX DM or Climax DM just because the opponent blocked your basic jump in attack sequence. If you limited it to special moves then it just becomes an alpha counter.

I do agree though that something more needs to be done with JD than what is there now in XIV but not quite sure what it is since KOF already has its own defensive mechanics in rolling, GGCD and guard cancel rolling and XIV has added another option in the Max mode activation (which slows/stops time to give you a window to punish).
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on January 26, 2016, 12:02:25 PM
So is mark of the wolves a broken game with its JD systems? I thought it would create more strategy, if they miss time their jump in attack, then they have to block your pressure as a consequence.

I do agree it would change kof XIV into a different beast altogether. But isn't that the point when your trying to make something new. Besides they could just patch in new code if it doesn't work.

I don't see a problem with the alpha counter approach when you use a stock for a special cancel. You don't have to use it as if you miss time it you lose a stock. But the chance if you use just defence cancel and get a dm or SDM to land, then haven't you earned it, also that would in theory take 2 stocks or even 3 for an sdm.

Anyway I cannot see them applying JD cancel. At most you would get is small life replenish or gauge metre. Hope we get some info at the Taipei game show.
Title: Re: KOFXIV Announced for 2016
Post by: Diavle on January 26, 2016, 04:47:13 PM
Garou and KOF are very different games. KOF is much faster and has its own defensive mechanics. You also get way more meter to play around with in KOF than in Garou. Unlike Garou you can also carry meter between characters.

If you put in alpha counters then what is the point of GCCDs and guard cancel rolls?

There is a good reason that Capcom didn't use parries again in SF after SF3. And even though they gave Ryu a parry in SFV they really gimped it.


Title: Re: KOFXIV Announced for 2016
Post by: shinefist on January 26, 2016, 06:58:25 PM
Garou and KOF are very different games. KOF is much faster and has its own defensive mechanics. You also get way more meter to play around with in KOF than in Garou. Unlike Garou you can also carry meter between characters.

If you put in alpha counters then what is the point of GCCDs and guard cancel rolls?

There is a good reason that Capcom didn't use parries again in SF after SF3. And even though they gave Ryu a parry in SFV they really gimped it.


Its not an alpha counter, JD cancel can cancel into any special moves for the reward of more damage. Whilst GGCD is just to give you some breathing space just by blocking and pushing C+D. You don't have to use it if you don't want to. That's the point, it would change the game considerably.

Sf3 parry was a huge risk if you missed as you couldn't block if you failed & sf4 focus cancel at the cost of grey life lost could be used against the user if predicted.
The point I'm trying to make here is that game systems have flaws here and there and people still play games regardless, cant we have something different to get used to.
Title: Re: KOFXIV Announced for 2016
Post by: Diavle on January 26, 2016, 07:21:38 PM
cant we have something different to get used to.

No, you can't :p

They tried new things with XII but had to go back to the classic style with XIII, because that is what the majority of the KOF fans like. Mess with the formula too much and KOF fans will just stick to the old games.

What I feel when I see XIV is a game that both the old school and new (KOFXIII) crowds could enjoy. Aiming for the tried and true KOF feel is where it's at and I'm glad that SNK has their priorities straight.

Either way, the new Max mode has a new defense aspect built into it so there's that. The implementation of the mode in XIV overall is very interesting I think.
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on January 26, 2016, 10:09:24 PM
 :( But i wanted something new lol

Yeah XII sucked badly, I cant believe XIII turned out so good, SNK were really clever and worked hard to make that happen.

I know what you mean, they are making the system like 02um basic gameplay, XIII's max mode activation but with new combos with the ex moves.

And the B+C activation will have only a few cancels before the time gauge empties, this should help balance the max mode from having one touch death combos. They hope  ;)

The cancels for the character depending where they are placed in the team look something like
1st character 2 cancels
2nd character 3 cancels
3rd character 4 cancels

Title: Re: KOFXIV Announced for 2016
Post by: Diavle on January 26, 2016, 10:43:37 PM
XIV doesn't have any drive canceling at all (with or without activation), that's why the combos will be shorter in general.

We will be seeing a lot more super-canceling though since it just costs one power bar total now (unlike XIII or 02).
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on January 26, 2016, 10:56:54 PM
Because theirs no drive bar to drive cancel with. Yes i agree there will be lots of super cancels unless players figure out higher damage juggle combos.

But you can cancel during maxmode right? your post makes it sound like you can't.
Title: Re: KOFXIV Announced for 2016
Post by: Diavle on January 26, 2016, 11:03:06 PM
Nope you can't, not even in max mode.
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on January 26, 2016, 11:13:57 PM
http://dreamcancel.com/2015/12/06/everything-we-know-about-kof-xiv-so-far/ (http://dreamcancel.com/2015/12/06/everything-we-know-about-kof-xiv-so-far/)

You can cancel a special move into super move, though the canceling window is small.  It requires a bit of execution.  It also does not cost any additional resource beyond the meter required for the super move.

You can cancel a normal move with Max mode activation and continue the combo from there, but Max mode timer will be at 50% if activated this way.

there is even an interview with the producer that said if you are proficient enough you can do XIII'ish combos.
Title: Re: KOFXIV Announced for 2016
Post by: Diavle on January 26, 2016, 11:41:56 PM
Special to super is just a super-cancel.

You won't be seeing any XIII'ish HD loops since they were only possible due to drive cancels (canceling specials into other specials).

At most you will be able to stick in an EX move or two before you have to finish with a super cancel.
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on January 26, 2016, 11:43:45 PM
which would be just fine in my book
Title: Re: KOFXIV Announced for 2016
Post by: Diavle on January 26, 2016, 11:44:28 PM
Yup, it's a good balance.
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on January 26, 2016, 11:49:34 PM
Thanks for the info The Good Loser. Well, it would seem like you can cancel specials into specials or ex specials if that interview says you can perform XIII styled combos.

But on the other hand how come nobody done iori's or kyo's basic max combo's at the playstation show. Them being kyo qcf+C, qcf+A, qcf+C ect or iori's dp+C, qcb+C, dp+C ect?
Title: Re: KOFXIV Announced for 2016
Post by: Diavle on January 27, 2016, 12:01:11 AM
Because you can't do that in XIV, there is no special into special (or EX special) canceling.
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on January 27, 2016, 12:17:53 AM
Well if that's the case then I'm gonna wait and see what they have created.

Hard to imagine this kof without special to special cancels.
Title: Re: KOFXIV Announced for 2016
Post by: The Fluke on January 27, 2016, 04:30:35 AM
I REALLY hope they cut down on the combos. I also hope that there will be no stupidly drawn out supers like mr karates ex for that matter. I don't know how 14 feels, but i hope it will be more like 98 than 2k2 or 13.
Title: Re: KOFXIV Announced for 2016
Post by: AmedÝ310 on January 27, 2016, 09:16:26 AM
I REALLY hope they cut down on the combos. I also hope that there will be no stupidly drawn out supers like mr karates ex for that matter. I don't know how 14 feels, but i hope it will be more like 98 than 2k2 or 13.

Keep waiting or play 98. Hitboxes and damaging normals will never be like it was in 1998.

New trailer with k', benimaru, and robert.: https://youtube.com/watch?v=6Cpaw_Put24.

Same format as the psx trailer.

K' has old overhead back. Good, god.
Title: Re: KOFXIV Announced for 2016
Post by: Custle on January 27, 2016, 09:53:50 AM
New trailer with k', benimaru, and robert.: https://youtube.com/watch?v=6Cpaw_Put24.

Same format as the psx trailer.
So far I've liked these new outfit changes. Benimaru actually looks kinda cool and Robert has porntache.
Title: Re: KOFXIV Announced for 2016
Post by: ottomatic on January 27, 2016, 10:11:27 AM
New trailer with k', benimaru, and robert.: https://youtube.com/watch?v=6Cpaw_Put24.

Same format as the psx trailer.
On one hand, it's nice to see those guys made it in and I like the way Beni's new super looks. On the other hand not changing the format to the trailer at all reeks of laziness. I love SNK but I hope they're using the time they aren't spending on making promotional materials on game balance and online testing.

About combos in this game, I actually have a theory Iori loop. I read that EX rekkas juggles, IF EX qcf+p can hit a falling opponent he's got an easy loop which may only be available in the corner due to EX qcf+p reported short range. I have other theory combos some of which (like the one above) I hope aren't accurate, but this is why I've been so curious about the system mechanics and EX properties.
Title: Re: KOFXIV Announced for 2016
Post by: YoungsterYasakani on January 27, 2016, 10:41:59 AM
Hey, 3 returning veterans in the trailer. That's pretty cool.

Still wondering about that leak list =|
Title: Re: KOFXIV Announced for 2016
Post by: marchefelix on January 27, 2016, 11:09:26 AM
Why are they holding back on revealing all their really popular characters? One would think the likes of Terry, Ryo, Mai, and Athena would be among the first revealed.

But then again, if this is going to be their method of revealing characters, then it would be wise to not reveal all the big hitters right away. Otherwise, the reveals that follow won't be as exciting.



So I guess I answered my own question :P
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on January 27, 2016, 11:14:41 AM
They really are just teasers lol, nice beni super.
I
Hoping rock howard makes it in.. A previous tweet or interview mentioned there fx guy in studio made a raging storm!
Title: Re: KOFXIV Announced for 2016
Post by: marchefelix on January 27, 2016, 11:19:00 AM
Rock would be nice, but I really want Geese to return. He hasn't had a mainline appearance since KOF '96.

It would be crazy if we got both of them!
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on January 27, 2016, 11:27:43 AM
Maybe they could ressurect geese! AGAIN
Title: Re: KOFXIV Announced for 2016
Post by: Shiranui_ninja on January 27, 2016, 01:01:42 PM
Why are they holding back on revealing all their really popular characters? One would think the likes of Terry, Ryo, Mai, and Athena would be among the first revealed.
I guess they are holding them to increase the hype any time later... Man, i can't wait to see Mai. I just hope she looks totally gorgeous.

I'm tired to see the same trailer again and again with different characters. They should try to do something new.

I'm glad to see Benimaru. He looks really amazing. The best character in therms of graphics of this game. Let's see what we have this weekend in Taipei.
Title: Re: KOFXIV Announced for 2016
Post by: Reiki.Kito on January 27, 2016, 01:21:18 PM
I guess multiple language support is in the works. We knew it was coming; I just wonder if it means different voice actors.
Title: Re: KOFXIV Announced for 2016
Post by: The Fluke on January 27, 2016, 04:18:57 PM
I'm glad to see Benimaru. He looks really amazing. The best character in therms of graphics of this game.

Chang would disagree.

The trailer was really barebones but yeah, Beni looks great imo.

Isn't Roberts moustache more of a spanish thin line (whatever you call them) than a pornstache?
Title: Re: KOFXIV Announced for 2016
Post by: Custle on January 27, 2016, 05:23:36 PM
Isn't Roberts moustache more of a spanish thin line (whatever you call them) than a pornstache?
Maybe, but in my eyes every moustache is kinda pervy. You should see me with moustache :)

I really wish next teaser would be little bit different. Like trailer begins with different characters talking to each other, for example, Ryo and Terry. Would be also good way to introduce these characters.
Title: Re: KOFXIV Announced for 2016
Post by: Shiranui_ninja on January 27, 2016, 05:26:05 PM
Isn't Roberts moustache more of a spanish thin line (whatever you call them) than a pornstache?

Spanish or not, is more or less this
http://www.estiloymas.com/wp-content/uploads/2014/09/Johnny-Depp-barba-perilla.jpg (http://www.estiloymas.com/wp-content/uploads/2014/09/Johnny-Depp-barba-perilla.jpg)
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on January 27, 2016, 06:49:22 PM
Maybe they could ressurect geese! AGAIN
Geese was on the leaked list too :o

Also lovely trailer! K's knee seems to be back as well!
Title: Re:
Post by: EXWildWolf on January 27, 2016, 06:53:12 PM
Yo dawg, F+B overhead for K'? That thing will be the mixer upper.

Sent from my LG-H901 using Tapatalk

Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on January 27, 2016, 06:58:34 PM
makes you wonder if they stuck with his 2k2UM neo / climax too
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on January 27, 2016, 07:05:18 PM
I guess multiple language support is in the works. We knew it was coming; I just wonder if it means different voice actors.
i hope not i kinda liked it the way it was, i mean they were all kinda sub-talking in their own languages anyway. (Engrish etc.)
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on January 27, 2016, 08:27:16 PM
There will be a twitch stream for kof XIV soon I haven't got resources to figureout when.

I think it's 28th or 29th, Im not sure what time.
Title: Re: KOFXIV Announced for 2016
Post by: AmedÝ310 on January 27, 2016, 08:30:23 PM
Yo dawg, F+B overhead for K'? That thing will be the mixer upper.

Sent from my LG-H901 using Tapatalk



Yup. K' already confirmed to be a very strong contender with just that move alone. (I'm just speculating from my days playing 02um and XI.)
Title: Re: KOFXIV Announced for 2016
Post by: EXWildWolf on January 27, 2016, 08:47:19 PM
Yo dawg, F+B overhead for K'? That thing will be the mixer upper.

Sent from my LG-H901 using Tapatalk



Yup. K' already confirmed to be a very strong contender with just that move alone. (I'm just speculating from my days playing 02um and XI.)

Yeah man, that's really gonna give him an edge. It goes over lows, and with the advent of EX moves, he can get stuff off air minute spike.
Title: Re: KOFXIV Announced for 2016
Post by: ottomatic on January 27, 2016, 09:01:21 PM
Yo dawg, F+B overhead for K'? That thing will be the mixer upper.



Yup. K' already confirmed to be a very strong contender with just that move alone. (I'm just speculating from my days playing 02um and XI.)

Yeah man, that's really gonna give him an edge. It goes over lows, and with the advent of EX moves, he can get stuff off air minute spike.

Don't forget it wasn't always cancelable on it's own. If it is this time then yeah all of what you said applies, but it may just be an annoying overhead that's fairly quick and goes over lows.
Title: Re: Re: KOFXIV Announced for 2016
Post by: EXWildWolf on January 27, 2016, 09:07:41 PM
Yo dawg, F+B overhead for K'? That thing will be the mixer upper.



Yup. K' already confirmed to be a very strong contender with just that move alone. (I'm just speculating from my days playing 02um and XI.)

Yeah man, that's really gonna give him an edge. It goes over lows, and with the advent of EX moves, he can get stuff off air minute spike.

Don't forget it wasn't always cancelable on it's own. If it is this time then yeah all of what you said applies, but it may just be an annoying overhead that's fairly quick and goes over lows.
True... However if thats the case, he gon get hooked up with dat EX.

Sent from my LG-H901 using Tapatalk

Title: Re: KOFXIV Announced for 2016
Post by: Shiranui_ninja on January 28, 2016, 01:52:29 PM
 (http://www.youtube.com/watch?feature=player_embedded&v=OEnPdDDJz00#)
https://twitter.com/gatoray_kof/status/692266377185513472 (https://twitter.com/gatoray_kof/status/692266377185513472)
https://twitter.com/gatoray_kof/status/692266377185513472 (https://twitter.com/gatoray_kof/status/692266377185513472)
https://twitter.com/gatoray_kof/status/692265720743383040 (https://twitter.com/gatoray_kof/status/692265720743383040)
https://twitter.com/gatoray_kof/status/692265720743383040 (https://twitter.com/gatoray_kof/status/692265720743383040)

I think the game was looking better in 4th trailer / PS Experience than un this new trailer. Kyo looks like he's had plastic surgery on his face O_o
Title: Re: KOFXIV Announced for 2016
Post by: Mrkarate23 on January 28, 2016, 03:46:14 PM
It looks like they are playing around with skin shaders and lighting. One of the most common complaint was that the characters look plastic and from the look of it snkp is trying to rectify the problem. Another complaint was kyo and iori did not look like them selves. I feel midway through the trailer the resolution dropped making it look smudged. These trailers don't do the game justice because they are washed out and devoid of colors, neither are the screenshots seen in online publications since it does not show the game in a good light.
http://i666.photobucket.com/albums/vv27/mithiragamerakeru/KOFXIVSFV_zps9jmexuzj.png (http://i666.photobucket.com/albums/vv27/mithiragamerakeru/KOFXIVSFV_zps9jmexuzj.png)

A bit of color goes a long way.

I do like benimaru and Robert new looks it really fit them. K' not bad ethier.
Title: Re: KOFXIV Announced for 2016
Post by: Custle on January 28, 2016, 04:40:36 PM
I started to think that maybe Kyo's and Iori's desing doesn't translate well into 3D, because both are "pretty boys".
Title: Re: KOFXIV Announced for 2016
Post by: Shiranui_ninja on January 28, 2016, 05:22:45 PM
People like satured colors. Honestly I'm not fond of it. I don't see anything bad in less saturated colors. Is more realistic and less fake. What KOF needs is not more vibrating colors, but some fine hue. Like a bit of magenta/cyan in shadows and yellow in highlights. That gives a nice feeling. SFV i just ok, it doesn't need that retouch.

As for Kyo and Iori, I think it's pretty obvious that they where done at the beginning of the process, and Benimaru maybe it has been done later, after having some more experience doing other characters before him. Or at least this is what it looks like. Benimaru is really well done and polished.
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on January 28, 2016, 07:25:49 PM

I think the game was looking better in 4th trailer / PS Experience than un this new trailer. Kyo looks like he's had plastic surgery on his face O_o

https://twitter.com/NuraYagami/status/685681618908884992

"SRK user ReoGeoSRK had a talk with N. Kuroki about #KOFXIV graphics & this is what he said..."

"The latest version is more beautiful than the next trailer. It is getting better little by little every day."

The "next trailer" was this one.
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on January 28, 2016, 07:38:04 PM
I started to think that maybe Kyo's and Iori's desing doesn't translate well into 3D, because both are "pretty boys".
But Beni tho
Title: Re: KOFXIV Announced for 2016
Post by: Shiranui_ninja on January 28, 2016, 07:43:42 PM

I think the game was looking better in 4th trailer / PS Experience than un this new trailer. Kyo looks like he's had plastic surgery on his face O_o

https://twitter.com/NuraYagami/status/685681618908884992

"SRK user ReoGeoSRK had a talk with N. Kuroki about #KOFXIV graphics & this is what he said..."

"The latest version is more beautiful than the next trailer. It is getting better little by little every day."

The "next trailer" was this one.

Latest version means Taipei GS version? So the playable demo of this weekend will look better than the trailer..?
Awesome  :)
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on January 28, 2016, 10:38:43 PM
As speculated earlier in this thread (page 3 or 4?) the trailers are weeks or months behind the actual current state of the game. If the demo will be the current game or also from a point in the past i do not know.
Title: Re: KOFXIV Announced for 2016
Post by: Diavle on January 28, 2016, 11:07:36 PM
Latest version means Taipei GS version? So the playable demo of this weekend will look better than the trailer..?
Awesome  :)

Doubt it, playable demos are usually quite a bit behind the actual current build.

I'm just hoping that the Taipei build features characters that weren't in the PSX build.

Title: Re: KOFXIV Announced for 2016
Post by: TrueOrochi on January 29, 2016, 01:12:54 AM
I am rather upset by the redesigns, worst of which bar none is Robert so far. They made his clothes the most generic of any character and added a pretentious artist mustache and goatee combo to that awful NeoGeo Colisseum look.
(http://i1.wp.com/shoryuken.com/wp-content/uploads/2016/01/kofxiv-robertkyo.jpg)
(http://game.snkplaymore.co.jp/official/nbc/character/img/p_robert1.jpg)
*Hell, I can make a more accurate Robert with Lee in Tekken Tag 2.

I also feel that the graphics have regressed since the fourth trailer. Kyo looks like Michael Jackson now.
(http://media.eventhubs.com/images/2016/01/28_kof14.jpg)

If Playmore messes up on Yamazaki or fails to include classic costumes, I don't think I will be picking this installment up.
Title: Re: KOFXIV Announced for 2016
Post by: The Fluke on January 29, 2016, 02:38:19 AM
People like satured colors. Honestly I'm not fond of it. I don't see anything bad in less saturated colors. Is more realistic and less fake. What KOF needs is not more vibrating colors, but some fine hue. Like a bit of magenta/cyan in shadows and yellow in highlights. That gives a nice feeling. SFV i just ok, it doesn't need that retouch.

I get you, i think the soulcalibur games look horrible after soulcalibur 2 because of a mix of character designs and that god damned bloom that makes EVERYTHING shine. I do like a colourful game, 13 and 12 especially have alot going for them in that department but i'd like it if kof 14 was more "dark", like 94 when compared to more "anime" looking games.
Title: Re: KOFXIV Announced for 2016
Post by: TrueOrochi on January 29, 2016, 06:41:06 AM
Soul Calibur III Arcade Edition is very sharp and features some of the best character designs and stage designs in the series...

Title: Re: KOFXIV Announced for 2016
Post by: PureYeti on January 29, 2016, 09:15:28 AM
KOF XIV coming up at Taipei Game Show

http://www.twitch.tv/tgslive (http://www.twitch.tv/tgslive)
Title: Re: KOFXIV Announced for 2016
Post by: AmedÝ310 on January 29, 2016, 09:55:36 AM
Same build from PSX. New build has updated character protiarts.
Title: Re: KOFXIV Announced for 2016
Post by: ottomatic on January 29, 2016, 10:02:46 AM
New things I gathered from the stream was Chang's Far C can whiff cancel into mash P (I read previously it wasn't cancelable), and in the stills before the game play there was a set of three pics where one looked like Ralf Dynamite (Ralf's qcb + p in XII/XIII) against Chang whiffing far C. Any one else catch anything new or noteworthy.
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on January 29, 2016, 11:22:46 AM
something about Andy being able to low B in air is what the translator said but he also said something about red hand's and big controllers so idk #Dreamswerecanceled
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on January 29, 2016, 11:37:33 AM
https://twitter.com/yuki_yagami/status/693003064261922816

Here's something interesting, hints of Ash might still be there
Title: Re: KOFXIV Announced for 2016
Post by: Kane317 on January 29, 2016, 11:37:43 AM
She's was unable to translate correctly Andy's Kuuhadan cancel-- hcf K --> d.B
Title: Re: KOFXIV Announced for 2016
Post by: Shiranui_ninja on January 29, 2016, 12:06:28 PM
I am rather upset by the redesigns, worst of which bar none is Robert so far. They made his clothes the most generic of any character and added a pretentious artist mustache and goatee combo to that awful NeoGeo Colisseum look.
To me Robert doesn't look bad at all
(http://www.mmcafe.com/news/pics/kof14-taipei-p1.jpg)
And I'm sure 5th trailer Kyo is not final.
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on January 29, 2016, 12:15:38 PM
Spotted a new mechanic called advanced cancel.

With advanced cancel looks like you can cancel a dm into another dm. Iori cancels the maiden masher's last hit into his new dm, the one with the sparkle balls left on the screen for a while.

Its in the first match with iori vs andy.
Title: Re: KOFXIV Announced for 2016
Post by: ottomatic on January 29, 2016, 01:19:19 PM
Spotted a new mechanic called advanced cancel.

With advanced cancel looks like you can cancel a dm into another dm. Iori cancels the maiden masher's last hit into his new dm, the one with the sparkle balls left on the screen for a while.

Its in the first match with iori vs andy.
I just watched the translated version of the stream Gatoray posted on youtube and you're right that's certainly a DM to SDM cancel. Good catch. Do you think it's only DM to SDM or can it be DM to DM, or in later rounds SDM to SDM?
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on January 29, 2016, 02:33:16 PM
I don't know. I just watched the meter gauge and it took 1 extra stock followed by the words advanced cancel.

If you could do advanced cancel from dm to sdm it would be cool. Not to mention sdm to climax. Maybe the players playtesting could discover more for us this weekend.

It sounds like a ton of work to make all this for 50 characters.
Ralf may have qcf,hcb+P (last hit) advanced cancel (AC) galactic phantom!
Title: Re: KOFXIV Announced for 2016
Post by: AmedÝ310 on January 29, 2016, 03:08:26 PM
https://twitter.com/yuki_yagami/status/693003064261922816

Here's something interesting, hints of Ash might still be there

The art was just place holders for concept stage. The kyo art on the jumbotron is from ffxkof mobile game.
Title: Re: KOFXIV Announced for 2016
Post by: TrueOrochi on January 29, 2016, 06:33:42 PM
To me Robert doesn't look bad at all
http://www.mmcafe.com/news/pics/kof14-taipei-p1.jpg (http://www.mmcafe.com/news/pics/kof14-taipei-p1.jpg)
And I'm sure 5th trailer Kyo is not final.

I am a bit of an SNK purist and Robert never looked that way before. His current look is too inconsistent and generic. He has always looked like a young Steven Seagal. If they give him an alternate costume that is consistent with his original look (Art of Fighting) I will overlook it (even if it costs me extra).
(https://i.ytimg.com/vi/_9XxT-w4kWk/hqdefault.jpg)

Also, Kyo's eyes are too far apart and his face looks like its been injected with botox. His signature cocky smirk is gone. However, I don't really like any of the KoF protagonists so it doesn't strike a cord with me unlike Robert. On the bright side, Ralf's appearance has improved to the point where he is recognizable. However, I hope the females in the future won't succumb to the creepy bug-eyed doll syndrome.
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on January 29, 2016, 07:41:27 PM
Robert Garcia was designed to look like both Steven Seagal and Andy Garcia.

Also, good spot with the advanced cancel, it makes you wonder if the cancel works in a hierarchy like normal->DM = Super cancel; DM -> SDM = Advanced cancel; SDM -> ClimaxDM = (Cli)max Cancel?
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on January 29, 2016, 07:43:27 PM
However, I hope the females in the future won't succumb to the creepy bug-eyed doll syndrome.

(http://i.imgur.com/TLmnlhO.jpg)
Title: Re: KOFXIV Announced for 2016
Post by: marchefelix on January 29, 2016, 08:02:50 PM
Towards the end of the show they name-dropped a few fighters. The ones I caught were Yamazaki, Lin, and Jhun Hoon. Could it be they're among those that will return?



Also, watching Gamerbee play this as if it was SF... FailFish
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on January 29, 2016, 08:34:42 PM
Towards the end of the show they name-dropped a few fighters. The ones I caught were Yamazaki, Lin, and Jhun Hoon. Could it be they're among those that will return?



Also, watching Gamerbee play this as if it was SF... FailFish

those were wish list characters from the one of the interviewers
Title: Re: KOFXIV Announced for 2016
Post by: Custle on January 29, 2016, 08:40:53 PM
However, I hope the females in the future won't succumb to the creepy bug-eyed doll syndrome.
I'd say that only Athena and Yuri of the XII/XIII cast had this problem. I liked in NESTS saga art (and sprite), that Athena had more like "close to adulthood" look rather than "14-16 year old school girl" look that we saw lesser extent in 2003, more in XI and balls to the wall in XII/XIII.

Ralf is much better in XIV so far than he was in XII/XIII. I never liked his "I took some steroids" look. Funny thing, in console version opening of XIII, in the beginning Ralf and Clark look normal, but in the game they look like steroid dudes.

I don't have nothing against Robert's new desing. I think the KOF needs more facial hair anyways (Iori with moustache... hmmm...). . Or I'm more "newer" fan, so I don't care as much what SNK does with characters, compared people who have been fan over twenty years.
Title: Re: KOFXIV Announced for 2016
Post by: TrueOrochi on January 29, 2016, 09:58:15 PM
Kula and K's stripper sister have already succumb to the disease.

Ryuhaku Todoh, Mr. Big, Temjin, and Karman Cole already fill that facial hair category in Art of Fighting.

Richard Meyer, Tung Fu Rue, Big Bear (Raiden), Jubei Yamada, Cheng Sinzan, Laurence Blood, Krauser, Franco Bash, Touji Sakata (Wild Ambition), and Marco Rodriguez (Mark of the Wolves) fill that category in Fatal Fury.

Heavy D!, Chang, Chin, Rugal, Saisyu Kusanagi, Goenitz, Ramon, Seth, Clone Zero, Duke (Maximum Impact), Gustav Munchausen (EX 2: Howling Blood) fill that category in King of Fighters.

Hell, even the original Ralf in Ikari Warriors artwork sported a mustache.
(http://ecx.images-amazon.com/images/I/61F9wsJVGEL._SX342_.jpg)

Why Robert had to be compromised I have no idea. There is no reason for him to look like Bloom in Pirates of the Caribbean.
(https://media0.giphy.com/media/wMN3abv1TkeR2/200_s.gif)
Title: Re: KOFXIV Announced for 2016
Post by: AmedÝ310 on January 30, 2016, 07:02:35 PM
Best Robert is fat Robert.
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on January 30, 2016, 09:33:10 PM
Gato Ray posted some footage from the TGS demo

https://www.youtube.com/watch?v=G45W85kor0Q (https://www.youtube.com/watch?v=G45W85kor0Q)
Title: Re: KOFXIV Announced for 2016
Post by: AmedÝ310 on January 30, 2016, 10:32:32 PM
Gato Ray posted some footage from the TGS demo

https://www.youtube.com/watch?v=G45W85kor0Q (https://www.youtube.com/watch?v=G45W85kor0Q)

Andy's dp... Does it have faster start-up? When he traded with Iori's f+A or far C, his dp still launch Iori in the air. 
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on January 30, 2016, 10:44:55 PM
Gato Ray posted some footage from the TGS demo

https://www.youtube.com/watch?v=G45W85kor0Q (https://www.youtube.com/watch?v=G45W85kor0Q)

Andy's dp... Does it have faster start-up? When he traded with Iori's f+A or far C, his dp still launch Iori in the air. 
Maybe it was a light or heavy variation. Plus the jumps seems normal again.
Title: Re: KOFXIV Announced for 2016
Post by: TrueOrochi on January 31, 2016, 03:13:51 AM
Best Robert is fat Robert.
Don't even joke about that. That character almost ruined Tekken 6 in its entirety. Only place a character that bad deserves to be is in a Capcom game:
(http://www.screwattack.com/sites/default/files/rufus%20vs%20bob.jpg)
Title: Re: KOFXIV Announced for 2016
Post by: TrueOrochi on January 31, 2016, 03:16:15 AM
Gato Ray posted some footage from the TGS demo

https://www.youtube.com/watch?v=G45W85kor0Q (https://www.youtube.com/watch?v=G45W85kor0Q)
Shame, it looks like the December build... Well, at least a few character reveals preceded it.
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on January 31, 2016, 03:38:30 AM
Gato Ray posted some footage from the TGS demo

https://www.youtube.com/watch?v=G45W85kor0Q (https://www.youtube.com/watch?v=G45W85kor0Q)
Shame, it looks like the December build... Well, at least a few character reveals preceded it.

It's the chinese build, it's very similar but concentrated on the played characters that are now tweaked.
Title: Re: KOFXIV Announced for 2016
Post by: TrueOrochi on January 31, 2016, 07:06:49 AM
Well, at least the roster is done, even if it currently lacks polish.
http://shoryuken.com/2016/01/30/yasuyuki-oda-mixes-old-school-expertise-modern-conventions-in-king-of-fighters-xiv/ (http://shoryuken.com/2016/01/30/yasuyuki-oda-mixes-old-school-expertise-modern-conventions-in-king-of-fighters-xiv/)

50 - (kyo+iori+leona+chang+andy+ kula) - (stripper+king+billy+ralf) - (k'+benimaru+bloom) = 37 remaining

37 - boss = 36

36/3 = 12

If a reveal is every two weeks and it shows off roughly 3 new characters as they seem intent on doing, then we should know the entire roster by July 8th. 2016 Q3 release maybe? Steam release a year later?

It still puzzles me if Steam sales are as profitable as implied...
- KoF '98 FE ~ 70k
- KoF 2002 UM ~ 72k
- KoF XIII SE ~ 345k
http://steamspy.com/search.php?s=king+of+fighters (http://steamspy.com/search.php?s=king+of+fighters)
Title: Re: KOFXIV Announced for 2016
Post by: Custle on January 31, 2016, 12:18:27 PM
Best Robert is fat Robert.
Don't even joke about that. That character almost ruined Tekken 6 in its entirety. Only place a character that bad deserves to be is in a Capcom game:
(http://www.screwattack.com/sites/default/files/rufus%20vs%20bob.jpg)
I have to wonder how those character desings even managed to be in the game.

I really wish this would come to PC. I don't want to spend my money on PS4 for just one game.
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on January 31, 2016, 05:43:36 PM


mmcafe interview from Oda (http://www.mmcafe.com/news/posts/10092.html)

- (KOF is poplular in China. Are there plans to include Chinese character(s)?)
"The game will have Traditional Chinese/Simplified Chinese support. There will be a stage based on China and Character(s) too so please look forward."

China stage confirmed
Title: Re: KOFXIV Announced for 2016
Post by: TrueOrochi on January 31, 2016, 10:26:29 PM
China stage is a given. I hope the horrible Psycho Soldier team is not the team that represents China.

I hope Hon-Fu or Li Xiangfei makes an appearance. They could use a redesign.
(http://www.fightersgeneration.com/characters/honfusnap.gif) (http://www.fightersgeneration.com/characters4/kofXiangAnimated8.gif)

I second the Steam support and do not intend to invest $400 into a system to play one game.

The designs do not surprise me that much, just the fact that they defy physics and are ridiculously good with easy execution...
(http://www.fightersgeneration.com/np5/gm/aofng11.png) (http://www.vgmuseum.com/end/neogeo/c/rbffschen-2.png)
(http://www.vgmuseum.com/end/neogeo/a/aof3wang-1.png) (https://i.ytimg.com/vi/gpyKwhFklMo/hqdefault.jpg)
(http://www.atarisalon.com/games/images/2324_1.png) (http://www.fightersgeneration.com/games/kof962s.gif)
(https://i.ytimg.com/vi/4caPWdatMcw/hqdefault.jpg) (http://www.hardcoregaming101.net/tengai/kk3.png)
(http://www.bit16.ru/screens/ng/breakers_img/1.breakers.png) (http://farm6.static.flickr.com/5100/5468932455_b18b8f63bb_b.jpg)
(https://i.ytimg.com/vi/begYcgvNx3Q/hqdefault.jpg) (https://i.ytimg.com/vi/2bzANBeO034/hqdefault.jpg)
Title: Re: KOFXIV Announced for 2016
Post by: solidshark on February 01, 2016, 03:15:35 AM
My guess is there will be a Steam port down the line; hopefully sooner rather than later.

But anyway, despite it being an old build, I like some of what was shown at Taipei, including the new characters. I'm probably going to be an anti-TrueOrochinagi in that characters sporting new designs will be even more appealing to me than their classic versions. Robert is looking really nice, I'm ok with Beni's look, yet more glad than not that K' stayed the same. Would be awesome if Terry officially sported his Garou look, but maybe that will be an alternately offered outfit.

The interviews with Oda are slowly giving me more and more pre-release confidence. We'll see what happens by release, but I do love their ambition and aim up to this point. Looking forward to more gameplay videos from Taipei too, or hope there's as much to show as from PSX.
Title: Re: KOFXIV Announced for 2016
Post by: AmedÝ310 on February 01, 2016, 03:43:31 AM
Iori has a new back throw(?). It's a slower of C. Iori's command grab, but with both hands. It looks like a hard knockdown.

https://youtu.be/5H3kHpv1EKQ?t=310
Title: Re: KOFXIV Announced for 2016
Post by: TrueOrochi on February 01, 2016, 04:45:47 AM
But anyway, despite it being an old build, I like some of what was shown at Taipei, including the new characters. I'm probably going to be an anti-TrueOrochinagi in that characters sporting new designs will be even more appealing to me than their classic versions. Robert is looking really nice, I'm ok with Beni's look, yet more glad than not that K' stayed the same. Would be awesome if Terry officially sported his Garou look, but maybe that will be an alternately offered outfit.

The interviews with Oda are slowly giving me more and more pre-release confidence. We'll see what happens by release, but I do love their ambition and aim up to this point. Looking forward to more gameplay videos from Taipei too, or hope there's as much to show as from PSX.
You know, Bloom is growing on me. He is no Robert, either in experience or finesse but he is an acceptable replacement. At this point, I will probably still pick this up as long as gameplay is rock solid. Robert and Yamazaki would definitely add to my excitement for the game, but I suppose I could overlook their exclusion if everything else holds up. I also like what I have seen so far. Not as much as I may have in past installments, but nevertheless.

I love that the biweekly updates keep me in the loop and give me interesting reading material.
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on February 01, 2016, 05:11:08 AM
New Video posted by Gato Ray on twitter

https://www.youtube.com/watch?v=wyY4eervdIk (https://www.youtube.com/watch?v=wyY4eervdIk)
Title: Re: KOFXIV Announced for 2016
Post by: AmedÝ310 on February 01, 2016, 05:25:30 AM
New Video posted by Gato Ray on twitter

https://www.youtube.com/watch?v=wyY4eervdIk (https://www.youtube.com/watch?v=wyY4eervdIk)

Holyshit. Kula's ice breath has less range? She try to use it in blockstring, after cl. C (2 hits), and it looked like it did not connect.

At https://youtu.be/wyY4eervdIk?t=440 (https://youtu.be/wyY4eervdIk?t=440)

The guy tries the same blockstring again and caught a clean st. CD. Crazy.
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on February 01, 2016, 06:41:51 PM
And another one

https://www.youtube.com/watch?v=5H3kHpv1EKQ (https://www.youtube.com/watch?v=5H3kHpv1EKQ)

Also, looks, at home?
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on February 02, 2016, 02:35:40 AM
https://www.youtube.com/watch?v=IuO0Qp5m-lk (https://www.youtube.com/watch?v=IuO0Qp5m-lk)

Haven't actually thought about it but the advanced cancel could be the "return" of the Dream cancel?
Title: Re: KOFXIV Announced for 2016
Post by: AmedÝ310 on February 02, 2016, 02:40:12 AM
https://www.youtube.com/watch?v=IuO0Qp5m-lk (https://www.youtube.com/watch?v=IuO0Qp5m-lk)

Haven't actually thought about it but the advanced cancel could be the "return" of the Dream cancel?

Most likely. I'm already see Kyo doing punch DM into SDM Orochinagi.
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on February 02, 2016, 02:40:49 AM
i love how we were just talking about this not being possible 2 pages ago xD
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on February 02, 2016, 05:57:48 AM
I was wrong earlier. The advanced cancel did cancel maiden masher into iori's new SDM, I thought it was dm to his dm. All we can do is speculate its real usage. So its possible it could be also used to be a dream cancel too as the good loser said.

It would be cool if you could advanced cancel from dm/sdm into EX moves obviously whilst in max mode. This would create many new combo possibilities & juggles.
Title: Re: KOFXIV Announced for 2016
Post by: Custle on February 02, 2016, 08:29:45 AM
And another one

https://www.youtube.com/watch?v=5H3kHpv1EKQ (https://www.youtube.com/watch?v=5H3kHpv1EKQ)

Also, looks, at home?
Probably it is some conference room or hotel room that has chance to play.

I really wish that SNK would release some good quality gameplay footage without someone talking over it. I want to hear what kind of music this has.
Title: Re: KOFXIV Announced for 2016
Post by: AmedÝ310 on February 02, 2016, 08:58:34 AM
And another one

https://www.youtube.com/watch?v=5H3kHpv1EKQ (https://www.youtube.com/watch?v=5H3kHpv1EKQ)

Also, looks, at home?
I really wish that SNK would release some good quality gameplay footage without someone talking over it. I want to hear what kind of music this has.

SNK always been dropping the ball in that department. If only that approach their presentations like they did with the actual game mechanics. I honestly don't remember any SNK game having just in game match videos for presentation. Hell, they never had one for games that were just re-releases.
Title: Re: KOFXIV Announced for 2016
Post by: Custle on February 02, 2016, 09:24:26 AM
SNK always been dropping the ball in that department. If only that approach their presentations like they did with the actual game mechanics. I honestly don't remember any SNK game having just in game match videos for presentation. Hell, they never had one for games that were just re-releases.
Now that you mention it, I don't actually remember any official marketing material for KOF XIII that showed pure gameplay. First time I saw pure gemaplay was from some arcade channel on YouTube, that showed casual/tournament matches after the game was released in arcades.

But man can hope for some, eh?
Title: Re: KOFXIV Announced for 2016
Post by: Diavle on February 02, 2016, 04:30:52 PM
Haven't actually thought about it but the advanced cancel could be the "return" of the Dream cancel?

Well not really since a Dream Cancel is a DM into a Leader DM. It was also in KOF XIII as Max Cancel with DM into Neomax.

XIV's equivalent would be a Climax Cancel, I guess? If there is such a thing in the game, a DM into a Climax DM.

Advanced Cancels are something new to the mainline series.
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on February 02, 2016, 05:26:30 PM
Haven't actually thought about it but the advanced cancel could be the "return" of the Dream cancel?

Well not really since a Dream Cancel is a DM into a Leader DM. It was also in KOF XIII as Max Cancel with DM into Neomax.

XIV's equivalent would be a Climax Cancel, I guess? If there is such a thing in the game, a DM into a Climax DM.

Advanced Cancels are something new to the mainline series.

I thought of this too

Also, good spot with the advanced cancel, it makes you wonder if the cancel works in a hierarchy like normal->DM = Super cancel; DM -> SDM = Advanced cancel; SDM -> ClimaxDM = (Cli)max Cancel?

Not impossible
Title: Re: KOFXIV Announced for 2016
Post by: Diavle on February 02, 2016, 05:49:48 PM
Yeah that's a good way of putting it, with Advance Cancel they filled in the void between super and max cancels.

Doing all three in succession shouldn't be possible though considering it would cost 6 meters in XIV.
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on February 02, 2016, 07:39:59 PM
Which is a good thing i think. We don't know the full extent of the entire rosters supers sdm's or climaxes (we might see some returning funny ones like in 2k2um or so)
Title: Re: KOFXIV Announced for 2016
Post by: Shiranui_ninja on February 03, 2016, 07:07:30 PM
Yeah that's a good way of putting it, with Advance Cancel they filled in the void between super and max cancels.

Doing all three in succession shouldn't be possible though considering it would cost 6 meters in XIV.
Does Climax cost 3 in MAX mode? Maybe it costs 2, like NeoMAX in HD mode, and then if you have 5 meter.. combo > Super Cancel > Advanced Cancel > Climax Cancel. That could be awesome.
Title: Re: KOFXIV Announced for 2016
Post by: Diavle on February 03, 2016, 07:27:18 PM
Does Climax cost 3 in MAX mode? Maybe it costs 2, like NeoMAX in HD mode, and then if you have 5 meter.. combo > Super Cancel > Advanced Cancel > Climax Cancel. That could be awesome.

It should cost 2 bars in max mode but that's only because you spent 1 bar activating max mode already so it's still 3 bars overall.

It wouldn't work anyway though since in XIV max mode ends the moment you do a DM, even if it's a regular DM.

This is different from XIII where HD would end immediately only if you did a Neomax.

The super/advance/climax cancel systems aren't max mode dependent. You can cancel a special move into a Climax DM without max mode. In XIII you could only do that in HD.
Title: Re: KOFXIV Announced for 2016
Post by: ottomatic on February 03, 2016, 10:43:08 PM
As it stands all we really know about advanced cancel is that you can cancel DM to SDM, but we don't currently know if DM to DM is ok. I haven't seen any info saying that CDMs can be canceled into, but I see no reason to believe that isn't the case.

What makes me concerned is how they'll treat grapplers with these cancels. We've seen that the advanced cancel does not automatically equate an extended combo as Iori's SDM whiffed. Will grapplers like Goro or Clark be able to advanced cancel to whatever their second supers may be, or will it whiff like Iori's? If it does whiff does that make them more likely to be used primarily as point/battery characters?

I apologize for typing out my train of thought, but lastly I'd like to mention that although Iori missed with his SDM in that instance it does not make that particular cancel useless (not that anyone said it). I haven't seen that super hit or be blocked, so I don't even know it can be blocked (it probably can) but if done in the corner it could be used to pressure or possibly guard break an opponent. Further it may be that you can cancel it earlier and extend his combo if he recovers fast enough, then if it was done in the corner it'll hit later setting up either juggles or even more ground combos. But of course this is all speculation so my ramblings should be taken with a grain of salt.
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on February 03, 2016, 10:49:56 PM
@ottomatic, i think it actually looked useful in a zoning manner as he could stay behind the sparkles and maybe keep fireballing?

As for the grapplers, at least for clark, he needed to do an Ex hcf+k to cancel into his super for it to connect, so maybe the ex versions in XIV with diffferent properties will allow for the secure cancel.
Title: Re: KOFXIV Announced for 2016
Post by: ottomatic on February 03, 2016, 11:44:31 PM
@ottomatic, i think it actually looked useful in a zoning manner as he could stay behind the sparkles and maybe keep fireballing?

You've got a point about zoning, I sometimes forget how much of an all purpose character Iori can be.
Title: Re: KOFXIV Announced for 2016
Post by: The Fluke on February 04, 2016, 12:51:08 AM
This has been miffing me out for a while now. Doesn't dm = special and sdm = super? I'm quite certain that's how they're listed in both 98umfe and 2k2um on steam. I suppose it's not important but it's just a bit weird with conflicting terminologies.
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on February 04, 2016, 01:17:29 AM
normal = punches, kicks, command normals =  ;fd  ;a (enhanced normals) , specials =  ;dn ;df ;fd ;a (fireball), Super = DM etc.  
Title: Re: KOFXIV Announced for 2016
Post by: ottomatic on February 04, 2016, 01:43:34 AM
I don't know when they changed it, but back in the day DM stood for Desperation Move (which was their supers) and in many older SNK games they were only available in low health. If memory serves, a move list would read something like

Throws/Body Tosses ...
Command Normals/Unique Moves ...
Specials ...
DM ...
SDM ...

But yeah I can see that being confusing without prior knowledge of terminology. Especially if the games themselves changed the way they call the move tiers. I think for 2000 they made DM stand for deadly move (and just used that title for specials) and called supers DOA Thrashing so call it what you will. I personally use DM and SDM to differentiate between normal and maxed variations of supers. Not to mention the move lists provided during the PSX showing called supers Desperation Moves. I hope this helps to clear your confusion
Title: Re: KOFXIV Announced for 2016
Post by: Mr Bakaboy on February 04, 2016, 02:57:47 AM
I went through a bunch of my SNK instruction booklets in english and most call DM's and SDM's. Super and Super Special. My opinion is the U.S. is mostly Capcom country so making something that sounds more Capcomish makes better sense.

The only legit translated '00 english copy was the PS2 version that was a '00/'01 combo pack (unless the european version was sold separate). I never bothered to pick it up, but considering the translations for english copies are not word for word in most cases I'm betting Deadly Moves was a translation error especially since I can't find it in any of the ones I have.

I did see KOF Neowave call it DOA Thrashing. Best part was I couldn't find what DOA stood for.
Title: Re: KOFXIV Announced for 2016
Post by: The Fluke on February 04, 2016, 03:47:52 AM
So the terminology is a bit of a mess then. That's fine for me since i'm more fond of just saying supers and specials anyways.
Title: Re: KOFXIV Announced for 2016
Post by: solidshark on February 04, 2016, 09:37:05 AM
I paid attention to the terminology around '98, so I've always understood it as Supers - Desperation Moves - Super Desperation Moves - etc.

In prior SNK fighters, I can imagine how specials would be called DM. But I'm trying to be better about the terminology per fighter, just remembering commands/specials/supers as the baseline.
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on February 04, 2016, 11:07:46 AM
Iori advanced cancel into other SDM could be useful in the corner for added pressure on their wake up or maybe it would juggle. It's an expensive metre usage though.

Don't worry ottomatic the answers about kof XIV game system will soon arrive. Hopefully :)

I wonder if they going to introduce more new game mechanics!
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on February 04, 2016, 08:50:52 PM
@Shinefist: i'm pretty sure they will stick to what is shown, especially since they need to polish the "just defense" system.
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on February 04, 2016, 10:00:34 PM
@Shinefist: i'm pretty sure they will stick to what is shown, especially since they need to polish the "just defense" system.

True. In an interview they said they have developed all the characters with all basic moves. Sounds like the game is atleast 60 - 80 percent complete. But the way they give us info it feels like its at about 30 - 40 or something.

Wish I was a fly on the wall inside the kof development room lol
Title: Re: KOFXIV Announced for 2016
Post by: ottomatic on February 04, 2016, 11:22:03 PM
Balancing just defend seems like a difficult task. I feel that giving extra frame advantage lowers the value of GCAB and GCCD, so that should be out. Doing less guard gauge damage isn't enough. How about less block damage, plus some meter gain upon success? Is that enough incentive to make it worth the risk? Too much? Not enough?
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on February 04, 2016, 11:52:31 PM
Ok i got an idea, hear me out. Maybe Just defense should only work in max mode, or this is a stretch, if no meter is available? If you have meter you spend a bar for a GCCD or roll.
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on February 05, 2016, 12:44:19 PM
Ok i got an idea, hear me out. Maybe Just defense should only work in max mode, or this is a stretch, if no meter is available? If you have meter you spend a bar for a GCCD or roll.

Sounds good to me. I think you should get back a tiny bit of life also. I say this as you should have more emphasis in Max mode as you cannot do special to special cancels.

Balancing just defend seems like a difficult task. I feel that giving extra frame advantage lowers the value of GCAB and GCCD, so that should be out. Doing less guard gauge damage isn't enough. How about less block damage, plus some meter gain upon success? Is that enough incentive to make it worth the risk? Too much? Not enough?

I agree the frame advantage shouldn't make it in as you explained. Doing no guard damage sounds good, so you could use Max mode so they cannot chip you out.

I still like the idear of just defence cancel but it takes a stock to use. It will make you think about when to use it and the combos will be limited based on you have to use a special, dm, sdm or  climax to get damage. The most you can get is a super cancel.

SNK tell us what your doing with the ******* game...
Title: Re: KOFXIV Announced for 2016
Post by: Diavle on February 05, 2016, 04:32:00 PM
Balancing just defend seems like a difficult task. I feel that giving extra frame advantage lowers the value of GCAB and GCCD, so that should be out. Doing less guard gauge damage isn't enough. How about less block damage, plus some meter gain upon success? Is that enough incentive to make it worth the risk? Too much? Not enough?

That's how it works in the current build of KOFXIV actually, you gain more meter with JD  compared to regular blocking.
Title: Re: KOFXIV Announced for 2016
Post by: ottomatic on February 05, 2016, 10:39:02 PM
I swear, with all the JD speculation, we should do something like an office pool with each combination of plausible JD outcomes lol. Anyone want their money on Life gain, Meter gain, No guard gauge damage, and Extra frame advantage? Who gets stuck with just Meter gain?
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on February 05, 2016, 11:06:09 PM
I'm still in the max mode camp personally
Title: Re: KOFXIV Announced for 2016
Post by: Chivibro on February 07, 2016, 07:32:05 PM
Hey, i'm new to these forums, just here to ask a question. There's a steam sale going on for KOF 13 at the moment, and I'm not sure if I should buy it. Should I just wait for the new game, or should I get 13 if it's on sale?
Title: Re: KOFXIV Announced for 2016
Post by: TrueOrochi on February 07, 2016, 09:02:43 PM
It is a sale with a great discount, so buy it if you like what you see. Online is a little shabby and game is combo/cancel-centric but it is worth the current price if you are into 2D fighters. It is a very different game from XIV outside of combo links for specific characters, but knowledge will carry over well. King of Fighters XIV may be delayed until next year and sales like these are hard to come by.

*I am not interested in XIII after seeing what it had to offer in the PS3 demo regardless of price, but that should not stop you from trying it.
Title: Re: KOFXIV Announced for 2016
Post by: ottomatic on February 07, 2016, 10:05:48 PM
Hey, i'm new to these forums, just here to ask a question. There's a steam sale going on for KOF 13 at the moment, and I'm not sure if I should buy it. Should I just wait for the new game, or should I get 13 if it's on sale?
If memory serves, all three steam games are on sale right now 13 being $4.99, the um games $2.99 per, or $6.99 for all three. All of these are great deals in my opinion. We only know that 14 is supposed to come out some time this year, but who knows how long you'd be waiting for should you decide to wait. I say get some practice in with some of the older games, and learn some of the common mechanics like jumps, rolls, comboing into throws, etc.

P.S. Welcome to DreamCancel.
Title: Re: KOFXIV Announced for 2016
Post by: Diavle on February 08, 2016, 02:05:47 AM
Hey, i'm new to these forums, just here to ask a question. There's a steam sale going on for KOF 13 at the moment, and I'm not sure if I should buy it. Should I just wait for the new game, or should I get 13 if it's on sale?

Absolutely worth it.

XIII is the best game in the series imo and one of the most beautiful 2D games to date.

(It's by no.1 fighter of all time.)
Title: Re: KOFXIV Announced for 2016
Post by: TrueOrochi on February 08, 2016, 02:37:27 AM
I know beauty is in the eye of the beholder, but to say it is the most beautiful 2D fighter is one hell of a hyperbole. I personally despise Nona's (and Falcoon's) art style. The proportions are off, colors are dark and supersaturated, and worst of all the face expressions are all obnoxious looking.

If they had Hiroaki do it, then it would have been something to write home about. Hiroaki is the only artist that can hold a candle to Shinkiro as far as I am concerned. It is a shame he was not the one in charge of art direction.
Title: Re: KOFXIV Announced for 2016
Post by: The Fluke on February 08, 2016, 03:03:30 AM
Well, the art direction is one thing and graphics are another. Imo kof 13 is superior in both regards when compared to other modern games that actually are in 2d. If you turn to old ones you can find better art direction but the graphics will suffer. It's probably mostly about what you like watching. I think it's fair to claim that kof 13 is the most beautiful fighting game out there, i can also understand that some people will prefer for example darkstalkers.
Title: Re: KOFXIV Announced for 2016
Post by: TrueOrochi on February 08, 2016, 06:36:26 AM
The only thing XIII has on other King of Fighters games is resolution. When I think KoF is beautiful these games come to mind:
(http://img1.game-oldies.com/sites/default/files/snaps/snk-neo-geo/kof96.png)

(http://www.mobygames.com/images/shots/l/114137-the-king-of-fighters-99-millennium-battle-neo-geo-screenshot.png)

(http://www.hardcoregaming101.net/kof/kofneowave-5a.jpg)

Not an abomination like:
(http://2.bp.blogspot.com/-t1TyjET-N7E/TmzvE6_oGLI/AAAAAAAAHxI/BxVxQmoog54/s400/the-king-of-fighters-xiii-20100326022735707.jpg)
Title: Re: KOFXIV Announced for 2016
Post by: solidshark on February 08, 2016, 07:24:57 AM
^We'll definitely agree to disagree on your concept of abomination. All those screenshots look good to me, each for their own touches and styles.
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on February 08, 2016, 07:47:05 AM
I think he means the background in particular
Title: Re: KOFXIV Announced for 2016
Post by: solidshark on February 08, 2016, 08:00:54 AM
I think he means the background in particular

If he does, my opinion still stands. Like he said, eye of the beholder.
Title: Re: KOFXIV Announced for 2016
Post by: Custle on February 08, 2016, 08:32:16 AM
I agree that KOF XIII might be the best looking 2D-fighter ever, but the style has bothered me since I first saw the new sprites in XII (I'd even argue that XII looks better than XIII).

Some characters look absolutely fantastic. In general, slim characters look argauably better in XIII than in the past, but more muscular characters look weird. Ralf and Clark are probably the worst examples of buffing up, Terry looks weird (and doesn't feel like Terry), Andy also took some steroids and whatever happened to Takuma. I also have to point out characters like Joe and Hwa Jai, who look like anorectic muscular people. Also their six packs look weird, same with Shen.

How about those slim characters? Kula looks better, Ash is fantastic (and elegant), K' looks more cocky (at the cost of personality, when looking at pre-battle dialogues...), Elisabeth looks better than in XI (but she plays better in XI) and Leona is better than ever (good that they changed the outfit, that old one was hideous).

Apparently art direction was handled by Nona. He is bit of hit and miss. Sometimes he draws something that I comes to mind first when I think some character (Wild Iori in SVC Chaos) and ending artwork in XI can be weird, but it's actually good (Ralf and Clark actually look old  :)).

I'm one hell of a XI fanboy. I like the character artwork (in my mind best in the series) and in-game artwork is good (they look like characters are having fun). Backgrounds might lifeless at first, but they're actually good looking.

The Fluke mentioned Darkstalkers. I actually started thinking one thing. I think SVC Chaos Demitri looks much better than the Darkstalkers Demitri. I wondred if Darkstalkers was handled by SNK back in the day and in-game style would've been KOF-styled, it probably would've looked damn fantastic.
Title: Re: KOFXIV Announced for 2016
Post by: Shiranui_ninja on February 08, 2016, 12:51:41 PM
From my point of view, XIII (and XII) had a great art direction. I loved those backgrounds, and characters stylization. At least it had a real artistic feeling and its own visual style. Older KOF had their own style too, but they look like more generic, less strong in therms of art direction. KOF XIV suffers from the same problem. But at least characters look fresh. I love Benimaru's redesign, and I like Andy's as well.

By the way, the game will be playable at Hong Kong on 02/19. I wonder if it will be same version of Taipei and if we will have a new trailer.
Title: Re: KOFXIV Announced for 2016
Post by: TrueOrochi on February 08, 2016, 04:05:58 PM
I agree that KOF XIII might be the best looking 2D-fighter ever, but the style has bothered me since I first saw the new sprites in XII (I'd even argue that XII looks better than XIII).

How about those slim characters? Kula looks better, Ash is fantastic (and elegant), K' looks more cocky (at the cost of personality, when looking at pre-battle dialogues...), Elisabeth looks better than in XI (but she plays better in XI) and Leona is better than ever (good that they changed the outfit, that old one was hideous).

Apparently art direction was handled by Nona. He is bit of hit and miss. Sometimes he draws something that I comes to mind first when I think some character (Wild Iori in SVC Chaos) and ending artwork in XI can be weird, but it's actually good (Ralf and Clark actually look old  :)).

I'm one hell of a XI fanboy. I like the character artwork (in my mind best in the series) and in-game artwork is good (they look like characters are having fun). Backgrounds might lifeless at first, but they're actually good looking.

The Fluke mentioned Darkstalkers. I actually started thinking one thing. I think SVC Chaos Demitri looks much better than the Darkstalkers Demitri. I wondred if Darkstalkers was handled by SNK back in the day and in-game style would've been KOF-styled, it probably would've looked damn fantastic.
Best looking HD 2D fighter I have seen is without a doubt Guilty Gear XX, but its animation is choppy. Best animated is Samurai Shodown 3 with Art of Fighting 3 close behind. I am not a fan of two-toned outlined Capcom sprite art.

Leona was altered due to Maximum Impact success. Kula looks like a Bratz doll and Ash looks like a trendy Barbie doll minus the figure. I agree that K' looks like himself.

I have despised Nona since his work on King of Fighters 2001. His works on SVC Chaos is also quite abominable.
(http://z.abang.com/d/youxiwenhua/1/0/a/n/-/-/SVC_Chaos_Art_M_Bison_1.jpg) (http://www.neogeoforlife.com/images/game_review_pics/kof_2002/yurikof2001.jpg)

Hiroaki did the cover art and individual full sized portraits for XI. Nona only did the cutscenes and endings. I think Falcoon did the character select portraits.
(http://i952.photobucket.com/albums/ae3/Maukzo/KOF/kofXII_w1.jpg)

Eisuke Ogura did the portraits for XII and XIII (Neo Geo Coliseum), but Nona was the art director.
(https://cache.fighters.io/jogos/galerias/1437/Geese_Howard_thumb.jpg)

*Looking forward to more news on KoF XIV next week.
Title: Re: KOFXIV Announced for 2016
Post by: Shiranui_ninja on February 08, 2016, 05:07:40 PM
Nona is a great artist
http://vignette4.wikia.nocookie.net/snk/images/b/b7/Mr._Karate_S.jpg/revision/latest?cb=20081207053347 (http://vignette4.wikia.nocookie.net/snk/images/b/b7/Mr._Karate_S.jpg/revision/latest?cb=20081207053347)

But he has a very unique and personal sense of aesthetics that not everybody appreciates. He uses a lot of caricature and exageration in his art. Personally I love it.
http://img1.wikia.nocookie.net/__cb20080321213226/snk/images/3/38/Yamazaki.jpg (http://img1.wikia.nocookie.net/__cb20080321213226/snk/images/3/38/Yamazaki.jpg)
http://www.arcade-fighter.com/images/kof-2002/kof-2002-mai-shiranui.jpg (http://www.arcade-fighter.com/images/kof-2002/kof-2002-mai-shiranui.jpg)
http://1.bp.blogspot.com/-r0Bo-kWqYdI/Vjkrmi2o7YI/AAAAAAAAFoQ/Ap30HFOlPnA/s1600/nona%2Bgeese.jpg (http://1.bp.blogspot.com/-r0Bo-kWqYdI/Vjkrmi2o7YI/AAAAAAAAFoQ/Ap30HFOlPnA/s1600/nona%2Bgeese.jpg)
http://livid.basgrospoing.fr/files/2013/06/SVCNonaOIori.jpg (http://livid.basgrospoing.fr/files/2013/06/SVCNonaOIori.jpg)

Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on February 08, 2016, 07:55:51 PM
As for Kof XIV, we now know that E. Ogura is doing the art as well.

(https://kofkoucha.files.wordpress.com/2016/02/12508731_1074807522571973_3043785989175418429_n.jpg?w=840&h=630)
Title: Re: KOFXIV Announced for 2016
Post by: Custle on February 08, 2016, 08:23:28 PM
Nona is a great artist
http://vignette4.wikia.nocookie.net/snk/images/b/b7/Mr._Karate_S.jpg/revision/latest?cb=20081207053347 (http://vignette4.wikia.nocookie.net/snk/images/b/b7/Mr._Karate_S.jpg/revision/latest?cb=20081207053347)

But he has a very unique and personal sense of aesthetics that not everybody appreciates. He uses a lot of caricature and exageration in his art. Personally I love it.
http://img1.wikia.nocookie.net/__cb20080321213226/snk/images/3/38/Yamazaki.jpg (http://img1.wikia.nocookie.net/__cb20080321213226/snk/images/3/38/Yamazaki.jpg)
http://www.arcade-fighter.com/images/kof-2002/kof-2002-mai-shiranui.jpg (http://www.arcade-fighter.com/images/kof-2002/kof-2002-mai-shiranui.jpg)
http://1.bp.blogspot.com/-r0Bo-kWqYdI/Vjkrmi2o7YI/AAAAAAAAFoQ/Ap30HFOlPnA/s1600/nona%2Bgeese.jpg (http://1.bp.blogspot.com/-r0Bo-kWqYdI/Vjkrmi2o7YI/AAAAAAAAFoQ/Ap30HFOlPnA/s1600/nona%2Bgeese.jpg)
http://livid.basgrospoing.fr/files/2013/06/SVCNonaOIori.jpg (http://livid.basgrospoing.fr/files/2013/06/SVCNonaOIori.jpg)



I think Nona has a bad reputation thanks to KOF 2001. However, KOF 2002 and SVC Chaos were huge improvements, but both games have few missfires.

Good http://www.fightersgeneration.com/characters2/kasumachaoss.jpg (http://www.fightersgeneration.com/characters2/kasumachaoss.jpg) and http://www.fightersgeneration.com/characters/demitrichaoss.jpg (http://www.fightersgeneration.com/characters/demitrichaoss.jpg)

Not so good, but not horrible http://www.creativeuncut.com/gallery-04/kof02-iori-yagami.html (http://www.creativeuncut.com/gallery-04/kof02-iori-yagami.html) and http://www.creativeuncut.com/gallery-04/kof02-maxima.html (http://www.creativeuncut.com/gallery-04/kof02-maxima.html)

Maybe I've got soft spot SVC Chaos, because it was my first SNK fighting game XD Also XI ending art is nice. It is "not too Nona-like", although they are done by him. Maybe we should argue about art in other thread?
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on February 08, 2016, 09:31:57 PM
@Custle: the body and stuff looks good but the face on that Iori xD

Random people on Deviant Art make it look way better imo

(http://img07.deviantart.net/6d2c/i/2015/122/2/5/i_yagami_by_shizuo_kusanagi-d2nlopm.jpg)

(http://img08.deviantart.net/5630/i/2012/116/d/f/iori_yagami_by_scarletdesires-d4xpcp1.jpg)

Title: Re: KOFXIV Announced for 2016
Post by: TrueOrochi on February 08, 2016, 10:31:17 PM
As for Kof XIV, we now know that E. Ogura is doing the art as well.

That is a huge relief, even if I prefer the greater contrast in Hiroaki's less detailed art.

I absolutely hate caricatures, so that is part of why I hate Nona's art so much.

*Those deviant art pics look pretty good.
Title: Re: KOFXIV Announced for 2016
Post by: AmedÝ310 on February 09, 2016, 01:17:50 AM
As for Kof XIV, we now know that E. Ogura is doing the art as well.

(https://kofkoucha.files.wordpress.com/2016/02/12508731_1074807522571973_3043785989175418429_n.jpg?w=840&h=630)

I'm hype to see his art of the new outfits.
Title: Re: KOFXIV Announced for 2016
Post by: ottomatic on February 10, 2016, 08:53:00 AM
Here's a hypothetical to spark up some conversation: Do you guys think that advanced cancels can be done from rush supers? Do you think it should be possible or not? I believe I know the general consensus, but I'm interested to see how/if this discussion pans out.

I'll play what I believe is devil's advocate and state it should be possible, you'd still need to meet the meter requirements and damage potential for 3 meters should be high, your opponent should always be more careful when you have lot's of meter. Rush to DM to advanced canceled SDM is just another potential way to impose damage onto a careless opponent.

Also I hope this sparks discussion not just flames.
Title: Re: KOFXIV Announced for 2016
Post by: Shiranui_ninja on February 10, 2016, 01:27:18 PM
What I hated in KOF XIII is that HD mode was not necessary at all. Most of characters could do a lot of damage by only having enough meter. HD mode and MAX cancel were no needed at all. That's because there were a lot of juggles by using regular and Ex moves. Even Drive cancels were not needed too much to be deadly with your combos if you had your opponent in the corner. And what I like in KOF XIV is that they tried to limit that by limiting EX moves only in MAX mode and removing drive cancels. So, one comes to think that combos will be less damaging if you are not in MAX mode. But if they start to put rush cancels, advanced cancels, super cancels and all this, then combos without MAX mode will be insane again.
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on February 10, 2016, 06:01:21 PM
Then it wouldn't be advanced if you could mash A and get DM then SDM lots of damage lol.

Personally I would keep it as we know, which is A, A, A, A (final A ends in a DM). It would be to powerful to to cancel out of the third rush A into a B+C activation.

But on the other hand it might make for more interesting matches between pros and noobs.

On final thought i'm thinking they might allow rush to be alittle overpowered. But maybe make the damage scale 20% less. This will give incentive to create better combos ourselves and to not use rush combo's.
Title: Re: KOFXIV Announced for 2016
Post by: EXWildWolf on February 10, 2016, 08:19:34 PM
It really barely is any damage at all. It's less than probably 20% WITH a super. They're mostly going to be used for finishing people off and not effing up a combo. Just Mash ;a and they're done.
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on February 10, 2016, 08:43:16 PM
I'm pretty sure on the first test it seemed like 30 40% on a rush combo. I'm gonna go check videos.

I never seen a rush combo in the Taipei videos
Title: Re: KOFXIV Announced for 2016
Post by: ottomatic on February 10, 2016, 09:32:09 PM
It really barely is any damage at all. It's less than probably 20% WITH a super. They're mostly going to be used for finishing people off and not effing up a combo. Just Mash ;a and they're done.

It looks to be around low 20~% range for rush with super. But what I was asking was should you be able to advanced cancel that rush DM into SDM? Possibly tack on 20% or more on top of the rush 20%?

I said earlier that I my former argument was devil's advocate. Now I'll supply a counter argument: If your rush DM can advanced cancel to SDM wouldn't that change the pacing of play in rounds when the meter is available? Who's to stop someone from just building meter then fishing for any thing into rush? Also if rush can be advanced canceled, what incentive does that give players to actually learn more of the system when they have access to such damage so easily?

I actually fall in line with this argument more so than my devil's advocate one, but I see merits in both. I personally feel if rush could be canceled at all it should be that the first three As should be BC cancelable (granted they are grounded (sorry Leona)).
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on February 10, 2016, 10:09:55 PM
I looked over heaps of vids and only found a couple of rush DM combos :(

Kyo's seemed to do 25% or so. I thought it was more.

Can the rush combo start with a far A? If so, that would certainty up your defence whilst turtling.
Title: Re: KOFXIV Announced for 2016
Post by: The Fluke on February 11, 2016, 02:37:19 AM
What I hated in KOF XIII is that HD mode was not necessary at all.

Isn't that just nice? More options and different types of combos for different situations?
Title: Re: KOFXIV Announced for 2016
Post by: Mr Bakaboy on February 11, 2016, 09:13:10 AM
Maybe I've got soft spot SVC Chaos, because it was my first SNK fighting game XD Also XI ending art is nice. It is "not too Nona-like", although they are done by him. Maybe we should argue about art in other thread?

You're the 1st person I ever heard who got introduced to SNK by SVC. Considering SVC is a personal favorite of mine, I'm glad to finally hear it.

If I were to complain about the art style of XIII it would be the background people. Most of the time they have weird proportions. That is kinda understandable considering they wanted more animated characters in the background and you could tell the bigger the character, the better they animate. So we get a ton of fat characters in the background and anybody that has normal proportions, like the guest characters, are barely moving if they move at all. I think the most animated guest character in there was Kushnood Butt (yeah I could call him Marco, but with a name like that...), and he was just mouthing off sitting down with his arms crossed.
Title: Re: KOFXIV Announced for 2016
Post by: TrueOrochi on February 12, 2016, 03:07:53 AM
SVC Chaos has a great intro, but the rest of the game is broken and choppy.
https://youtu.be/BbTsPMbAIDc (https://youtu.be/BbTsPMbAIDc)

Also, it may be all the same to you, but it is a Playmore and not a SNK title...

Still, King of Fighters XIV could use some of this guy if they manage to not make him broken again:
(http://www.arcadequartermaster.com/snk/svc/intro4.png)
Title: Re: KOFXIV Announced for 2016
Post by: solidshark on February 12, 2016, 03:11:42 AM
Then it wouldn't be advanced if you could mash A and get DM then SDM lots of damage lol.

Personally I would keep it as we know, which is A, A, A, A (final A ends in a DM). It would be to powerful to to cancel out of the third rush A into a B+C activation.

This is where I stand with rush comboing and advanced cancel as well. Still on the fence about it in general, but will be curious in its final implementation. Having it there makes me interested about Just Defend's capacity, cause maybe that will be the easiest thing to use it for.
Title: Re: KOFXIV Announced for 2016
Post by: Mr Bakaboy on February 12, 2016, 04:25:02 AM
Also, it may be all the same to you, but it is a Playmore and not a SNK title...

To get this over with quick since this is a flame war waiting to happen. SNK and Playmore are the same company. They were founded by the same person and that same person sued for his licenses and name and won. If he so chose he could have renamed the company plain SNK, but he chose SNK/Playmore. You might not like where the company went after '01 but it's still the same company.

Now if you say introduction to Playmore you mean titles 2001 and up. I chose to think that ment all titles SNK has produced. therefore you call it SNK.

Sorry for the side track.
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on February 12, 2016, 04:26:37 AM
SVC Chaos has a great intro, but the rest of the game is broken and choppy.
https://youtu.be/BbTsPMbAIDc (https://youtu.be/BbTsPMbAIDc)

Also, it may be all the same to you, but it is a Playmore and not a SNK title...

Still, King of Fighters XIV could use some of this guy if they manage to not make him broken again:
(http://www.arcadequartermaster.com/snk/svc/intro4.png)

If they will implement Mr. Karate i actually hope it will be this guy

(https://41.media.tumblr.com/74828d39ea82aee60ee6a9909e487df7/tumblr_nal63hBQwA1tqsmrzo2_1280.jpg)
Title: Re: KOFXIV Announced for 2016
Post by: Mr Bakaboy on February 12, 2016, 04:28:39 AM
^ Seconded
Title: Re: KOFXIV Announced for 2016
Post by: TrueOrochi on February 12, 2016, 07:09:18 AM
'01 and '02 are Eolith games, and anyone who has played the original SNK games will easily notice the drop in design quality after the bankruptcy of the original company. Only reason I am giving XIV a chance is because of several notable old SNK development members having a key role.

Mr. Karate II would be acceptable if he wears the Tengu mask!
(http://www.paintermagazine.co.uk/users/4138/thm450/mr_karate_by_jeremy_murphy_2.jpg)

*He still has nothing on the original in his prime.
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on February 12, 2016, 07:30:00 AM
@TrueOrochi: Naturally, and i actually think (lynchpin commencing) Maximum Impact did a good representation of what he should be like in terms of prowess compared to other characters (and the OG mr karate, Takuma)
Title: Re: KOFXIV Announced for 2016
Post by: Custle on February 12, 2016, 08:03:16 AM
@GoodLooser
Heh, that intro. I remember that my jaw dropped when I saw it for the first time. Serious Mr. Karate so much more badass than Shin Akuma, atlhough in the intro they seem to be "regular" versions.

My first KOF was 2002. I kinda liked it, but at the same I was underwhelmed. I can understand why people like vanilla 98, but vanilla 2002... Next one was 98UM and that was more fun, but something was missing. Finally I bought XI and thanks to it, I found Dream Cancel :) For me, XI is the best KOF and my favorite fighting game.

Anyways, Mr. Karate II could be possible in my mind, because "moustache Robert" looks similar to "old Robert" in NGBC. I hope this would happen :)
Title: Re: KOFXIV Announced for 2016
Post by: Mr Bakaboy on February 12, 2016, 05:57:32 PM
'01 and '02 are Eolith games, and anyone who has played the original SNK games will easily notice the drop in design quality after the bankruptcy of the original company.
Ummmm... no. Eolith merely published it. It was made by Breezasoft which was a splintered faction of original SNK that was actually absorbed back into SNK/Playmore shortly after.
Title: Re: KOFXIV Announced for 2016
Post by: TrueOrochi on February 12, 2016, 07:59:42 PM
You are right about Brezzasoft being the developers, but regardless of the specifics, the games were developed by a splinter cell formed by some previous members of SNK after all their best talent went to work for other companies.

King of Fighters XI has a nice enough presentation and roster, but the gameplay design and balancing is very off. Some teams make KoF '97 (arcade) look balanced. It is still fun enough to play casually every so often.

The only thing comissioned by SNK Playmore that has blown me away is King of Fighters '98 Final Edition. Haven't had that much enjoyment of a KoF title since "96 came out. Neowave was also pretty well designed if played under the right conditions. These games are not exactly mainline installments though and had a large base to build on.
Title: Re: KOFXIV Announced for 2016
Post by: Mr Bakaboy on February 14, 2016, 04:07:54 PM
I think everyone agrees that there was a drop in quality when everything went down in SNK. It's understandable since the head of the gaming division left, and took a lot of the best talent and made dimps.

Now that XIV is being made by someone who used to be with Dimps, and he found a bunch of former SNK employees to make this game it's got me wondering. Is this game being secretly being made by Dimps, but they can't say anything since they are making the rivals game (SFV) at the same time, or is there something going on at Dimps making employees leave like a lack of new titles, groups getting fed up making Street Fighter games, or something else entirely different?
Title: Re: KOFXIV Announced for 2016
Post by: TrueOrochi on February 14, 2016, 07:09:14 PM
I do not know, but the art direction is a far cry from their usual anime fare.

Also, the moment I saw that C+D wallsplats, I could not help but think of Rumble Fish.
https://youtu.be/3bO5NJqTPFc

Maybe the individuals that worked on that game wanted to work on a franchise with greater recognition.
Title: Re: KOFXIV Announced for 2016
Post by: Custle on February 14, 2016, 08:04:49 PM
Also, the moment I saw that C+D wallsplats, I could not help but think of Rumble Fish.
https://youtu.be/3bO5NJqTPFc
Mmmm... Those sprites are damn well animated. I thought those were some sort of fishing games, when I was looking at the list of Atomiswave games XD

Probably SNK has some former Dimps employees. To my knowledge, especially coders tend to switch company they work for quite often.
Title: Re: KOFXIV Announced for 2016
Post by: lfrd on February 15, 2016, 03:45:51 AM
Here's a hypothetical to spark up some conversation: Do you guys think that advanced cancels can be done from rush supers? Do you think it should be possible or not? I believe I know the general consensus, but I'm interested to see how/if this discussion pans out.

I'll play what I believe is devil's advocate and state it should be possible, you'd still need to meet the meter requirements and damage potential for 3 meters should be high, your opponent should always be more careful when you have lot's of meter. Rush to DM to advanced canceled SDM is just another potential way to impose damage onto a careless opponent.

Also I hope this sparks discussion not just flames.
I guess it's possible if you manually enter the advanced cancel move after the DM.
Title: Re: KOFXIV Announced for 2016
Post by: The Fluke on February 15, 2016, 03:46:21 PM
Mmmm... Those sprites are damn well animated. I thought those were some sort of fishing games, when I was looking at the list of Atomiswave games XD

While the animation is good, it is too fluid wich makes it look like flash animation and rather weigthless. Imo, animations in fighting games should preferably be slow at the start, fast in the middle and then slow again at the impact.
Title: Re: KOFXIV Announced for 2016
Post by: Custle on February 15, 2016, 05:48:21 PM
Mmmm... Those sprites are damn well animated. I thought those were some sort of fishing games, when I was looking at the list of Atomiswave games XD

While the animation is good, it is too fluid wich makes it look like flash animation and rather weigthless. Imo, animations in fighting games should preferably be slow at the start, fast in the middle and then slow again at the impact.
Good point. I remember some SNK website where they showcased their new sprites and Ryo was an example. His far strong puch actually had few frames of animation and it still ooked good. So I guess too much frames can be a "bad" thing sometimies :)
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on February 16, 2016, 05:32:36 AM
Hong Kong expo will have Billy Robert and King supposedly playable, NICE!
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on February 16, 2016, 07:57:13 AM
:)

A release date would be really helpful too.
Title: Re: KOFXIV Announced for 2016
Post by: Custle on February 16, 2016, 10:45:33 AM
Apparently we got a huge picture on the home page, that has close-ups of characters.

[spoiler](http://dreamcancel.com/wp-content/uploads/2016/02/CbTS3FKUMAApq-m.jpg-large.jpg)[/spoiler]

Kula looks okay, Robert looks handsome Andy looks bit weird, Kyo and Iori have same face, Billy looks like Billy and he is wearing proper outfit this time, Chang seems to be serious rather than goofy, King is good (my favorite lady :)) and Leona is okay.
Title: Re: KOFXIV Announced for 2016
Post by: Shiranui_ninja on February 16, 2016, 12:39:08 PM
All look great in these portraits. Can't wait to see King's gameplay. I hope to see something new instead of exactly the same moveset that she had in XIII... I know it won't happen but I would love to have her '98 moveset. Mirage Kick > pure love
Title: Re: KOFXIV Announced for 2016
Post by: TrueOrochi on February 17, 2016, 02:19:26 AM
Oh man, I can't believe this biweekly release of information, I cannot think of any developers that have kept their audience in the loop this much. To think that by the end of this week, we will know almost everything about how those 3 play and have a few more revealed.

Loving the art style. Bloom, Billy, and King look better than ever before. Only gripe is that King will not be able to pass for a man with lipstick and a new haircut, but I guess it was time for a change.

Kind of strange that the official website is stuck in 2015, but I am very grateful for the news.
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on February 17, 2016, 11:49:25 AM
"Only gripe is that King will not be able to pass for a man with lipstick and a new haircut, but I guess it was time for a change."

(https://media.giphy.com/media/xTiTnLw8Ed3Oh3N41G/giphy.gif)
Title: Re: KOFXIV Announced for 2016
Post by: Diavle on February 17, 2016, 04:42:02 PM
Only gripe is that King will not be able to pass for a man with lipstick and a new haircut, but I guess it was time for a change.

Well many years have passed since AOF1, everyone sort of knows already :P

The new look makes her look more mature and classy, I like.
Title: Re: KOFXIV Announced for 2016
Post by: AmedÝ310 on February 17, 2016, 06:16:49 PM
https://www.youtube.com/watch?v=8UtzuUWN9zg&feature=youtu.be (https://www.youtube.com/watch?v=8UtzuUWN9zg&feature=youtu.be)

New teaser with Terry, Clark, Maxima, and tizoc the T-Rex.

I think Terry is wild wolf in this one. He did the wild wolf power charge in the teaser.
Title: Re: KOFXIV Announced for 2016
Post by: Custle on February 17, 2016, 06:34:10 PM
Oh yeah!!

Maxima's new suit is nice update. Tizoc the T-Rex was bit odd, but what is manlier than piledriving T-Rex? Terry's new suit is good middle ground between classic and Garou. As I said earlier, Billy has cool outfit, but he sounded bit weird. Clark looks nice too, like everyman Duke Nukem. This Benimaru's victory pose is like what I've always wanted him to do.

I want to watch it again XD
Title: Re: KOFXIV Announced for 2016
Post by: marchefelix on February 17, 2016, 06:58:15 PM
Oh man, oh man, oh man! I just keep getting more hyped with every trailer!

Dino Tizoc (if that's who he really is) really surprised me. I wonder what other surprises are in store.
Title: Re: KOFXIV Announced for 2016
Post by: Shiranui_ninja on February 17, 2016, 07:29:18 PM
Well, a lot of stuff in this new trailer.
I liked Maxima. Not sure about Terry and Clark. I really like new Robert and Billy, and I don't really like Angel at all. King of Dinosaurs.. LOL. Is he really Tizoc? It sounds like him.
It's me or the game is looking a bit uglier than previous trailers? It has more vibrant colors, but volumes look flat. Something is wrong with its illumination. Backgrounds are still a bit lifeless.

Loving new King's Climax! C'mon SNKP, show me Mai!
Title: Re: KOFXIV Announced for 2016
Post by: YoungsterYasakani on February 17, 2016, 07:35:07 PM
4 veterans are returning, eh? KoD sounds like Tizoc, but for all we know, could be recycled voice clips for no reason. But I'm sure it should be Tizoc. Leak list is sounding more true every day.

Was so shocked at seeing KoD ._.
Title: Re: KOFXIV Announced for 2016
Post by: AmedÝ310 on February 17, 2016, 07:52:41 PM
That is Tizoc. He does his grab, Justice Hurricane. The red and white color scheme is a strong hint.

Think of Raiden and Big Bear in the Fatal Fury Series and KOF XIII.
Title: Re: KOFXIV Announced for 2016
Post by: TrueOrochi on February 17, 2016, 08:43:54 PM
Cool new church stage reminiscent of FF7, I just hope the chandelier swings a little.
(http://i2.wp.com/shoryuken.com/wp-content/uploads/2016/02/kofxiv-stage-church.jpg)

Andy looks more human now, but his brother did not fare well in the redesign department either (clipping galore).
(http://media.eventhubs.com/images/2016/02/17_kingofdino06.jpg)

I guess Clark is channeling his inner Curtis Striker... I hope he brought the nightstick.
(http://media.eventhubs.com/images/2016/02/17_kingofdino05.jpg)

But seriously, when did Playmore make a deal with Universal Picturess for a Jurassic Park cameo?
(http://media.eventhubs.com/images/2016/02/17_kingofdino01.jpg)

Nice to see they ditched the Kyo and Iori bromance in the trailer. If only they could ditch NeoGeo Land theme...
(http://i2.wp.com/shoryuken.com/wp-content/uploads/2016/02/kofxiv-stage-ring.jpg)

Also, if Maxima ditched the mutton chops he could pass for an Arnold Schwarzenegger stunt double. His look is awful otherwise.
(http://media.eventhubs.com/images/2016/02/17_kingofdino04.jpg)

They should really look into adding an extra frame of recovery after an attack, changing the distance between the eyes for some characters, and classic costumes.

50 - (kyo+iori+leona+chang+andy+kula) - (stripper{a.k.a. Angel}+king+billy+ralf) - (k+benimaru+bloom{a.k.a. Robert impersonator}) - (dino+cyborg+clark+terry) = 33 remaining
Title: Re: KOFXIV Announced for 2016
Post by: solidshark on February 17, 2016, 09:28:01 PM
@TrueOrochi, thanks for editing that # of characters revealed. Math wasn't adding up. And I hope others won't be confused as I was about your nicknaming Robert as (Orlando) Bloom or Angel as Stripper (made me think there was a new character I'd missed).

Liked this new trailer a lot. Obviously K.O.D. was the most interesting; like Raiden in XIII, I kind of hope he gets a chance to sport the old Tizoc outfit too, even though his moves seem specifically Dino-centric. Was really hoping for Garou Terry, but seems like they've found middle ground. Maxima and Clark were expected, but nice to see. Will take some getting used to for Maxima's new look. King looks a lot better for me in this latest trailer though, and I hope that illuminated "thank you" is a taunt, but I'd take it as a winpose.

Overall, things are very much improving, and I'm looking forward to the next trailer and the next time it's playable.

Oh, and does Kula Lay Spin animation look different than it was before to anyone else?
Title: Re: KOFXIV Announced for 2016
Post by: ottomatic on February 17, 2016, 09:36:15 PM
Gameplay and characters I'm loving what I'm seeing, I just hope the backgrounds eventually get some spectators. Tizoc looks like he's getting a heel persona, Terry's new jacket (Get in the Ring), finally a peak at Angel's moves, and more awesome rolled into a little under 2 minutes.

Only things that bothered me were the lack of spectators in the stages as I mentioned before, and (What I assume were) the prefight intro animations for K and King. King's looks fine I'm just reminded of Cammy's SFV intro, but was K waking up expecting to fight? For a guy who supposedly dislikes the KOF tournaments to be sleeping at the fight venue, sounds like something an excited child who's going to Disneyland the next day might suggest "We're going tomorrow, let's go tonight sleep outside the gates so we can be the first ones in."
Title: Re: KOFXIV Announced for 2016
Post by: TrueOrochi on February 17, 2016, 09:43:58 PM
I think I solved the Maxima dilema... Mustache Time!
(http://i.imgur.com/3KTxAGV.jpg)

What is a heel persona?
Title: Re: KOFXIV Announced for 2016
Post by: Diavle on February 17, 2016, 10:10:36 PM
Overall, things are very much improving, and I'm looking forward to the next trailer and the next time it's playable.

Oh, and does Kula Lay Spin animation look different than it was before to anyone else?

The characters and moves seem to be updated in general, from cleaned up animation to better effects. Leona's Climax super also looks updated, for example.

The game will be playable in Hong Kong this weekend btw. King, Billy and Robert are supposed to be playable in the new build.
Title: Re: KOFXIV Announced for 2016
Post by: ottomatic on February 17, 2016, 10:21:48 PM
What is a heel persona?

In wrestling a good guy is a face, and a bad guy is a heel, for SNK universe references when Raiden wears his mask he's a bad guy character, however he has a good guy persona named Big Bear that doesn't wear the mask (KOF XIII kinda messed with that having his big bear alt costume but staying the same character).

Lastly Maxima sporting the almost but not quite TRON look is just something to get used to, kinda like people that yelled "UNIBEAM" whenever his someone performed his NEOMAX.
Title: Re: KOFXIV Announced for 2016
Post by: AmedÝ310 on February 17, 2016, 10:59:24 PM
Looking at the trailer more, Maxima's df+C launches opponents now.
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on February 17, 2016, 11:15:40 PM
suprised no one noticed a change in Kyo at the end

Andy's hair has more physics

And i doubt K' was sleeping XD he said "nigena" (think it means you cant escape?) or however you spell it.
Title: Re: KOFXIV Announced for 2016
Post by: Diavle on February 17, 2016, 11:31:41 PM
Looking at the trailer more, Maxima's df+C launches opponents now.

Wonder if it's only when used raw or when part of a combo as well.
Title: Re: KOFXIV Announced for 2016
Post by: solidshark on February 18, 2016, 12:41:13 AM
Gameplay and characters I'm loving what I'm seeing, I just hope the backgrounds eventually get some spectators.

Posted as screenshots, I'm liking the detail and style I see in them, despite them being sparse. But I'm starting to wonder if them being sparse is intentional, maybe for the sake of the netcode, like how XIII SE allowed you to leave backgrounds static.
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on February 18, 2016, 02:05:29 AM
Just a quick thought, the backgrounds may have "hidden" guest characters so not to spoil the roster they intentionally might have left them out. Plus, the Aquarium stage and the stadium both have people in it.
Title: Re: KOFXIV Announced for 2016
Post by: TrueOrochi on February 18, 2016, 05:47:21 AM
In wrestling a good guy is a face, and a bad guy is a heel, for SNK universe references when Raiden wears his mask he's a bad guy character, however he has a good guy persona named Big Bear that doesn't wear the mask (KOF XIII kinda messed with that having his big bear alt costume but staying the same character).

Thanks, I never knew that.

On a side note, Playmore might include team members in the backgrounds making them considerably busier. Also, why would you want low quality 3D models shown outside of shadows or cameos to clutter up stages?
Title: Re: KOFXIV Announced for 2016
Post by: ottomatic on February 18, 2016, 07:56:49 AM
On a side note, Playmore might include team members in the backgrounds making them considerably busier. Also, why would you want low quality 3D models shown outside of shadows or cameos to clutter up stages?

I realize that it adds nothing gameplay wise but it makes for a certain ambiance. I'm down for beautiful but fairly empty stages but I like something to sell that this is still a regular televised tournament (in the story). I love stuff like rainy stage in 99, but if all the stages are devoid of spectators it may feel a bit more like the SVC Chaos stages. Maybe they'll get added later maybe not.

Either way I'm still 100% down for this game: gameplay looks fun, I'm excited at each reveal even if I anticipated the characters inclusion, and I just love KOF. I hope we get some real curve balls thrown at us like maybe a savage reign/kizuna encounter character, or buriki one character, or throw us the hell off and toss in a 3 count bout character (If they need another grappler).
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on February 18, 2016, 10:02:11 AM
sad(?) to say, New Leak confirmation.

http://forums.shoryuken.com/discussion/202160/x (http://forums.shoryuken.com/discussion/202160/x)

"Tizoc with a dinosaur mask and tail"
"Post edited by leaker on 6 months ago"

If we go by this, no elisabeth team, no shen, no duo lon.
Title: Re: KOFXIV Announced for 2016
Post by: ottomatic on February 18, 2016, 10:37:06 AM
I still don't wanna say that list is true but it gets harder and harder to deny it's plausibility with every reveal. I'm still down with whoever they give us as I like learning new characters. A part of me hopes that if real at least one of the pachinko girls has some form of reference to their time in pachinko (special or super animation, maybe they have a projectile that tosses pachinko balls, or even intro/win pose animation).

Also if that list is true we won't have Yuri this time around, or is it Takuma. Leaker only specified the team, not which version (I have a feeling Yuri would be in as she has near perfect attendance for KOFs (damn you XII) while Takuma has missed out on a few).

In any case, looking forward to this weekend. Hopefully someone experiments, records, and posts so we can see get better in depth system details, but I'll probably be satisfied with just some good gameplay vids.
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on February 18, 2016, 10:58:34 AM
IF the team gets cut my bet is on Takuma, Ryo taking his place for Mr Karate as i thought. Or... Or maybe.... Yuri for... A Ms. Karate? XD
Title: Re: KOFXIV Announced for 2016
Post by: Custle on February 18, 2016, 11:55:34 AM
Well, Shen, Duo and Elizabeth kinda serverd their purpose in XIII (Duo Lon not quite), so I understand why they aren't in XIV (if the leak is 100% true). What I don't understand, why K' and the gang are in the game. 2003 hinted K' might have some future, but after that they are kinda there. I know they are popular characters, but SNK has dropped or killed characters in the past. They better have good reason to be in the game storywise.
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on February 18, 2016, 12:44:33 PM
My take is that maybe someone from the NESTS saga survived and is bringing it back (Krizalid?) and the russian supposed boss is financing it or so
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on February 18, 2016, 01:46:14 PM
Nice trailer. Tizoc with t Rex head and tail is an excuse to give him biting and tail moves to his repertoire, that's cool.

Anybody notice k! Eins trigger second shell follow up seemed instant. You cannot see the eins trigger come out, I'm sure they will fix it.

Maxima seems really fast too :)
Title: Re: KOFXIV Announced for 2016
Post by: Shiranui_ninja on February 18, 2016, 06:42:02 PM
Also if that list is true we won't have Yuri this time around, or is it Takuma. Leaker only specified the team, not which version (I have a feeling Yuri would be in as she has near perfect attendance for KOFs (damn you XII) while Takuma has missed out on a few).
There's that suposed leaked list where it says that Yuri is in AoF team. So we won't have Takuma this time, it seems.
Title: Re: KOFXIV Announced for 2016
Post by: TrueOrochi on February 18, 2016, 08:33:16 PM
I hope this leak is partially incorrect.

Alice on women fighter's team would likely be a throw-away character or lame Lucky clone. Kasumi or Blue Mary would be a better fit.

Kim is a master himself, so it would not make sense to have an older master and the master's young wife would be out of place. It could just have been a redesign for Jhae Hoon and either Chae Lim or May Lee.

I have always despised Ramon and would have preferred Krauser, Raiden, Ivan Sokolov, or even Shermie to replace him on the wrestler team. Hell even Maximum Impact Duke would have a more notable presence.

The prisoner on the fugitive team sounds interesting, but Choi would likely be as obnoxious as ever...

Tung Fu Rue paired with one of the Jin siblings and a possessed youth (emo?) sounds interesting.

The Chinese team sounds like a granddaughter of Lee (AoF), Assassin's Creed Lin, and more idol trash.

South Town team may just have a redesigned Yamazaki with Geese and Billy.

South America team is definitely all new with Black Belt Jiu Jitsu guy (ninja?), boxer with prosthetic arm (cyborg?), and eye candy...

Pachinko team with Nakoruru, Love Heart, and Miu Miu sounds like pure horse manure. However, the Russian billionaire sounds like a formidable character.
Title: Re: KOFXIV Announced for 2016
Post by: marchefelix on February 19, 2016, 12:47:43 AM
I don't know if anyone's seen this but this blog gives some details on the new characters and stages.

http://blog.eu.playstation.com/2016/02/17/new-characters-confirmed-for-the-king-of-fighters-xiv/?emcid=social_20160217_58377146&adbid=699989265761964033&adbpl=tw&adbpr=36969785 (http://blog.eu.playstation.com/2016/02/17/new-characters-confirmed-for-the-king-of-fighters-xiv/?emcid=social_20160217_58377146&adbid=699989265761964033&adbpl=tw&adbpr=36969785)
Title: Re: KOFXIV Announced for 2016
Post by: TrueOrochi on February 19, 2016, 01:20:24 AM
We know, it was the main topic of conversation for the last two pages.

Thanks for the comprehensive link.
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on February 19, 2016, 02:37:48 AM
anyone given any thought as to whose initials the logo could be for?

https://twitter.com/oWarlock360o/status/700076589019742208 (https://twitter.com/oWarlock360o/status/700076589019742208)

Title: Re: KOFXIV Announced for 2016
Post by: ottomatic on February 19, 2016, 08:21:22 AM
Anybody notice k! Eins trigger second shell follow up seemed instant. You cannot see the eins trigger come out, I'm sure they will fix it.
I just watched the teaser again, and yeah ... the eins trigger does show up but it looks like he cancels out before it hits even. I'm not much of a K' player but maybe this will open him up for easier corner combos like his 02um version had, or maybe he can more easily catch characters in combos before they get pushed too far. I don't know, just speculation.

@TrueOrochi
I too hope the list isn't completely true. I'm hoping if it is true they can pull off the story so that it doesn't feel too forced or contrived, but that seems incredibly difficult if they want to include Nakoruru. Maybe the list was a legitimate leak of a primary character list and has since changed. We don't know and only time will tell.

I'm still hoping for some footage of people experimenting with Max Mode, Quick Max, EX moves, and Rush. I'm probably gonna drop that hint each time I post just before any of this games showings on the off chance that someone at said event sees and grants my wishes, wink.
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on February 19, 2016, 09:42:04 AM
Seems like there will be no stream for today's C3 at HongKong Sadly. only images and experiences maybe.
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on February 19, 2016, 10:37:24 AM
Billy has a taco, King has the "Illusion Dance" as her Climax, and Robert has lost his Taco so far.

https://twitter.com/oWarlock360o/status/700594287281442816 (https://twitter.com/oWarlock360o/status/700594287281442816)
Title: Re: KOFXIV Announced for 2016
Post by: Shiranui_ninja on February 19, 2016, 11:33:00 AM
Graphics comparison between 6 trailers and new menu screens from SNKP twitter account:

! No longer available (http://www.youtube.com/watch?v=Jp_NXka2zfY#)

(http://pbs.twimg.com/media/CbjJA0XUUAA0xvk.jpg)
(http://pbs.twimg.com/media/CbjJA0LUAAABuJ8.jpg)
(http://pbs.twimg.com/media/CbjJA54VAAEYqxs.jpg)
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on February 19, 2016, 12:53:13 PM
Very nice post
Title: Re: KOFXIV Announced for 2016
Post by: Shiranui_ninja on February 19, 2016, 02:21:21 PM
thanks! ;)

Watching King's move list, is like she has Surprise Rose as DM and Venom Shot (her XIII's NeoMax) as SDM.
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on February 19, 2016, 02:30:14 PM
she lost the ability to air fireball so that could make up for it.
Title: Re: KOFXIV Announced for 2016
Post by: Shiranui_ninja on February 19, 2016, 02:35:30 PM
True, no air Venom Strike this time. And it looks like she lost Double Strike as well, or maybe it's EX version of Venom Strike..
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on February 19, 2016, 02:45:58 PM
True, no air Venom Strike this time. And it looks like she lost Double Strike as well, or maybe it's EX version of Venom Strike..
Very likely. The Ex versions so far have not only been stronger version of their non-ex selves, but also have different properties sometimes. For example andys's Fireball.
Title: Re: KOFXIV Announced for 2016
Post by: The Fluke on February 19, 2016, 03:42:49 PM
Billy has a taco.

Fooken tacos!
Title: Re: KOFXIV Announced for 2016
Post by: TrueOrochi on February 19, 2016, 04:00:43 PM
(http://pbs.twimg.com/media/CbjJA0XUUAA0xvk.jpg)
(http://pbs.twimg.com/media/CbjJA0LUAAABuJ8.jpg)
(http://pbs.twimg.com/media/CbjJA54VAAEYqxs.jpg)

Thanks for the post, loving the simple and light user interface they are using this time!
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on February 19, 2016, 04:41:14 PM
No air venom strike for king :(...  Billy has two multipart special moves too, one is hcf+p, qcf+p, but what is the other!

Roberts special moves look the same as his XIII incarnation. I wonder if his command attacks are like 02 or XIII.

If we don't get a stream in Hong Kong that's fine as long as we can see some gameplay.
Title: Re: KOFXIV Announced for 2016
Post by: Custle on February 19, 2016, 05:00:09 PM
I can certainly appreciate SNK for going with clean look. Menus are easy on the eyes. I guess the trend is having a clean UI nowdays.

No air Venom Strike... Too bad, at least 2003/XI style Venom Strike variations would've been nice, but you can't get everything you wish for.
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on February 19, 2016, 05:21:26 PM
New videos thanks to penpen35

https://www.YouTube.com/user/penpen35/videos (https://www.YouTube.com/user/penpen35/videos)

Many thanks man.

That answers my Robert question lol he has modified 02 style command moves I think in vid 1

Max activation doesn't freeze game now
Title: Re: KOFXIV Announced for 2016
Post by: Custle on February 19, 2016, 07:00:28 PM
I wonder what super King was trying to do at one point. One thing noticed that projectile effects in this game are damn huge! Robert's Ryugekiken was bigger than XIII equivalent.
Title: Re: KOFXIV Announced for 2016
Post by: Diavle on February 19, 2016, 07:22:28 PM
I wonder what super King was trying to do at one point. One thing noticed that projectile effects in this game are damn huge! Robert's Ryugekiken was bigger than XIII equivalent.

The person who uploaded the videos said that King's new super is her qcbx2+K super from KOF98.

He said she doesn't have an air fireball anymore but she can still combo into her slide from light kicks like in XIII.

And yeah, dat Robert fireball. His XIII version was way smaller.
Title: Re: KOFXIV Announced for 2016
Post by: TrueOrochi on February 19, 2016, 07:48:30 PM
No way, Bloom has Robert's '96 supers, King seems to have her best tools at her disposal, and everything flows even better than the trailers.

Thank you for the link!
Title: Re: KOFXIV Announced for 2016
Post by: Custle on February 19, 2016, 07:53:59 PM
I'm bit disapointed that there wasn't much Billy action, other than back dashing. XIII Billy felt bit unfinished for my taste and the fact he had his original painterboy outfit was real let down.
Title: Re: KOFXIV Announced for 2016
Post by: Diavle on February 19, 2016, 08:11:40 PM
According to the movelist Billy's arsenal has definitely been expanded.

In XIV he has the XIII moveset but with more specials, command normals and supers on top.

I really like his XIV outfit.
Title: Re: KOFXIV Announced for 2016
Post by: solidshark on February 19, 2016, 10:23:44 PM
Thanks for linking the videos shinefist. Really like what I'm seeing. I feel like everyone's projectiles being bigger than in XIII is promoting more of a ground game, or not trying to hop/jump over them so much. Noticing the animations more and more. Between Robert, King, and Billy, I can't tell who's gameplay I liked more thus far. It was a beginner's-level play, but they all looked really good. I really can't wait to see what moderate-level or higher play of these characters looks like.

And yeah, Max activation doesn't momentarily freeze the game anymore. I was ok with it before, but it will certainly help things move faster if they keep it this way.
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on February 20, 2016, 12:35:10 AM
Yeah I agree solidshark. The gameplay isn't great but at least it's something. I bet these are the finished moves list for the final version also.

Don't forget the players where not experienced enough and will make the characters seem stiff and awkward. I don't think anyone pulled an ex move off or a climax.

Hoping for atleast another vid from other sources tomorrow, penpen35 did mention in one of his videos that he isn't attending day 2 or 3.
Title: Re: KOFXIV Announced for 2016
Post by: ottomatic on February 20, 2016, 01:14:07 AM
Don't forget the players where not experienced enough and will make the characters seem stiff and awkward. I don't think anyone pulled an ex move off or a climax.

Hoping for atleast another vid from other sources tomorrow, penpen35 did mention in one of his videos that he isn't attending day 2 or 3.

Well to be fair EX only in Max mode is not intuitive, so I can understand people not using them (as much as I wish they would). I honestly believe I'm likely to struggle with that aspect for at least a day after getting my hands on this game myself.

Regarding the move sets of the added characters; I like Robert's current mix of past iterations, King's movelist seems sparse but workable, and I'm curious about Billy's air command move as well as his hcf + AC as it was listed as a move on it's own rather than just having hcf + A/C EX on the move list (The followup for that move has something about EX in the move list as well).
Title: Re: KOFXIV Announced for 2016
Post by: KLSADAKO on February 20, 2016, 06:12:46 AM
I have no problems with the way the game looks (PS2 Tekken wotever)..
My issue is the speed, it seems very stiff and slow, sluggish even..
I saw someone do Robert f+A, it look so slow u can see it a mile off..
also Im not a fan of the contact sounds.. sounds like u hitting a empty box.. makes the moves
feel light..
Also the game look pretty strict, doesnt look combo friendly, I can see new players
been put off after a week..

Lets see how future updates go, but speed issue needs addressing..
Title: Re: KOFXIV Announced for 2016
Post by: Diavle on February 20, 2016, 06:21:03 AM
I find the EX moves + Max Mode implementation pretty interesting actually.

A pretty smart compromise between having EX moves and yet at the same time preserving the EX move-less style of KOFs before XIII.

Title: Re: KOFXIV Announced for 2016
Post by: ottomatic on February 20, 2016, 07:38:45 AM
I find the EX moves + Max Mode implementation pretty interesting actually.

A pretty smart compromise between having EX moves and yet at the same time preserving the EX move-less style of KOFs before XIII.

I actually like the idea, I just believe it will take getting used to. EX moves in various games have been too powerful at times that most supers are no longer used in lieu of saving meter for EX. By forcing you to activate max mode you can't just use EX moves suddenly for extra invul and opportunities at the cost of meter, your intent to use EX moves is clear as that seems to be the only benefit to Max mode. On a side note how will Angel's move set be adjusted for EX moves, unchain starters getting EX? Only finishers? Anyone care to speculate?

@KLSADAKO
The players are unfamiliar with the systems as of yet, they'll learn new combos eventually. I haven't even seen a Quickmax combo since PSX, and even the ones there I feel are just scratching the surface of the combo potential in this game. With Quickmax, super cancels, advanced cancels, and new CD and Max mode properties I can see loads of interesting potential combos here, we've just haven't had enough time to play around in the new system. Not to mention that anyone struggling with all the more technical systems can still just rush.
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on February 20, 2016, 09:34:59 AM
Diavle Yep it is interesting especially because we have no clue what maxmode can really do, please don't mess maxmode up. I'm hoping Max mode is used for more than just combo's. Some characters could be more combo friendly than others, some may have better pressure with their ex moves, so for getting in close to them or locking someone down, using the infinite ex,s would help, only hindered by the time of the maxmode.

Ottomatic: Angel would benefit from maxmode pressure. How they could implement her ex's into pressure and combo's by giving her faster start up or invincible frames on some moves to move her forwards more effectively.

Also not all characters can benefit from C+D wall splat combo's from a distance. Some characters would need at least combo's that work into this, maybe even from or during Max mode.

I hope snkplaymore give us a complete run down on the game system like they did in kof XIII. That really was amazing at hyping the game. And the combos were crazy.
Title: Re: KOFXIV Announced for 2016
Post by: ottomatic on February 20, 2016, 11:15:48 AM
@Shinefist
Well if XIII Leona is anything to go by, Max mode gives her two different projectile walls to hide behind in Baltic launcher and Excalibur, she can toss grenades faster, or close the distance and pressure with Grand saber, and she'd still get better Moon slashers for anti-airs. I recall reports saying Iori's EX fireball doesn't go anywhere so his Max mode just seems to improve his close game (maybe his EX overhead gets invul or seeks and that could improve his approach game as well). And Andy gets his slow projectile, a Far moving anti air and I'm assuming his EX elbows are at least mostly safe.

I feel given the current information about the game systems, no one playstyle will invaildate the others. Damage output seems alright, there's a good amount of ground game with better hitboxes for normal anti-airs. Max mode appears to give different characters different tool sets so far. I mentioned combos in my last post cause someone felt they are difficult to pull off, I feel that given time with the system we will see much more impressive stuff, and that it will come in all ranges of difficulty (something for the casuals and something for the combo makers, and more stuff in between) and more importantly that they aren't the be all end all of the gameplay.
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on February 20, 2016, 12:33:48 PM
@ottomatic: +1 lol
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on February 20, 2016, 03:18:25 PM
What is this, speculation battle lol... oh I get you now ottomatic, wow Leona sounds beast in xiv then. I never used Leona in XIII, but I played against one in particular and it was very difficult getting in on her. Is that what your referring to Leona being hella strong in XIV's Max mode as her defence is OP with infinite ex's to shield her and lock opponent down with air qcb+A+C. Because I would agree she sounds really good this year.

Have you guys noticed xiv Leona b~f +D leaves the opponent in a juggle state! there is a video of someone doing run up crouch B after it.

This would mean maybe in the corner you could get b~f+D, v slasher or b~f+D, stand D pressure maybe.



Title: Re: KOFXIV Announced for 2016
Post by: ottomatic on February 20, 2016, 09:17:00 PM
Well ... I'm not gonna say Leona is OP in Max mode ... yet. I will say it seems like an uphill battle getting in on her after activation. I wasn't trying to speculate battle, I just saw worries regarding the use of Max mode and tried to ease those fears. Sorry if I misunderstood lol.

I hope we get more footage outta this show, hopefully with some of the newer characters EXs and Climaxs or, as I always hope for, system experimentation. I realize Penpen wasn't particularly interested in day 2 or 3, but maybe someone else will pickup the torch.
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on February 20, 2016, 10:09:41 PM
It's no problem ottomatic, I think you raised a good point with Leona that I never really thought about. Hey we should practise for XIV by using infinite stocks in XIII to do unlimited ex moves lol

I don't think we've seen any new vids today :(
Title: Re: KOFXIV Announced for 2016
Post by: Custle on February 20, 2016, 10:52:01 PM
There is that curch stage. It reminded me of something, but I couldn't think what. Then I remembered.
https://i2.wp.com/shoryuken.com/wp-content/uploads/2016/02/kofxiv-stage-church.jpg (https://i2.wp.com/shoryuken.com/wp-content/uploads/2016/02/kofxiv-stage-church.jpg)
http://vignette4.wikia.nocookie.net/snk/images/5/52/Svcnudeplacebg.gif/revision/latest?cb=20100720102346 (http://vignette4.wikia.nocookie.net/snk/images/5/52/Svcnudeplacebg.gif/revision/latest?cb=20100720102346)
I still wonder why that SVC Chaos stage is called Nude Place...

And by the way, we have smart TV in the house, so I decided to watch trailer on that. Let's just say my computer monitor doesn't do justice to graphics, because game looked damn amazing!
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on February 21, 2016, 12:48:24 PM
Not sure if you guys have seen this

(http://i.imgur.com/cXaPQOx.png)

http://imgur.com/cXaPQOx (http://imgur.com/cXaPQOx)
Title: Re: KOFXIV Announced for 2016
Post by: ottomatic on February 21, 2016, 09:00:50 PM
I've said before I hope leak list isn't fully true, and I'm sticking to that. Good find though, interesting stuff, if this is true with a dimensional traveler, we can get some guest characters in future games if other companies want to opt in, maybe we can get Guile VS Rugal in a SNK game (I'm reaching for positives as I don't like this idea story wise).

I can support new stance character though, maybe she can be the first KOF stance character to hold back to block in stance lol.
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on February 21, 2016, 09:45:32 PM
Custle: Yeah when I watch XIV videos you get a better representation in 720p - 1080p. The graphics in 1080p resolution looks fantastic. Robert and king come to mind as they look very tall and slick in motion.
Title: Re: KOFXIV Announced for 2016
Post by: marchefelix on February 22, 2016, 03:06:19 AM
I think that putting characters from other SNK franchises is the natural progression for KOF. It did initially start as a dream match; why stop at FF/Garou and AOF? Besides, Neo Geo Battle Coliseum seemed to have dipped its feet in that idea.
Title: Re: KOFXIV Announced for 2016
Post by: ottomatic on February 22, 2016, 07:41:13 AM
I think that putting characters from other SNK franchises is the natural progression for KOF. It did initially start as a dream match; why stop at FF/Garou and AOF? Besides, Neo Geo Battle Coliseum seemed to have dipped its feet in that idea.
The more I think about logic flaws the more I realize I'm going to try arguing about believable fiction in a world where characters have already jumped forward through time, 1 man had been cloned numerous times (and I don't recall anything about where they got their samples), a gigantic space laser powered by fights destroys a town, a single man entered a team tournament with ghosts as his teammates, and all of these events I've already mentioned take place after the sealing of a Demigod (plus many more ridiculous event's that took place). If people can suspend enough disbelief for all this why not, let them run wilder, just make the relationships between the characters interesting ... and balance the game properly.
Title: Re: KOFXIV Announced for 2016
Post by: Custle on February 22, 2016, 08:12:53 AM
Custle: Yeah when I watch XIV videos you get a better representation in 720p - 1080p. The graphics in 1080p resolution looks fantastic. Robert and king come to mind as they look very tall and slick in motion.
I remember when I played those NeoGeo collections on PlayStation 2 using television, I was so amazed how awesome those games looked. Nowdays I play on PC and play those same games, they don't have the same "WOW!" factor. I mean I have 1080p monitor, but the trailer looked so amazing on bigger screen and it isn't even Full HD television.

I think that putting characters from other SNK franchises is the natural progression for KOF. It did initially start as a dream match; why stop at FF/Garou and AOF? Besides, Neo Geo Battle Coliseum seemed to have dipped its feet in that idea.
I liked where KOF XI going with crossovering. I mean Savage Reing characters were bit out of place, but Buriki One characters were nice addition.
Title: Re: KOFXIV Announced for 2016
Post by: ottomatic on February 22, 2016, 11:45:49 PM
you guys see the SNK Entertainment website yet?

http://www.snk-entertainment.com/index.html (http://www.snk-entertainment.com/index.html)


It looks like Geese during the Video Development slide with a KOF XIV pic behind it, but I can't say confirmed due to the (likely) pachinko pic behind XIV what with the 777 on it. Anyone know what this site is about?
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on February 23, 2016, 12:29:24 AM
you guys see the SNK Entertainment website yet?
<a href="http://www.snk-entertainment.com/index.html">
http://www.snk-entertainment.com/index.html (http://www.snk-entertainment.com/index.html)</a>

It looks like Geese during the Video Development slide with a KOF XIV pic behind it, but I can't say confirmed due to the (likely) pachinko pic behind XIV what with the 777 on it. Anyone know what this site is about?


Here

http://fightinggamesonline.info/snk-entertainment-reemerges-redacted/ (http://fightinggamesonline.info/snk-entertainment-reemerges-redacted/)

Title: Re: KOFXIV Announced for 2016
Post by: Shiranui_ninja on February 23, 2016, 11:14:19 AM
It looks like Geese during the Video Development slide with a KOF XIV pic behind it, but I can't say confirmed due to the (likely) pachinko pic behind XIV what with the 777 on it.
Yes. Is Fatal Fury Premium Pachinko Geese.
http://media.alvanista.com/uploads/timeline_image/2014/05/22/329337_1680553488.jpg (http://media.alvanista.com/uploads/timeline_image/2014/05/22/329337_1680553488.jpg)

And since Terry doesn't look like that in KOF XIV I would say that Geese won't be like that. But rumors says Alice looks like in this pachinko, so, who knows...
Mai rules in this pachinko
http://45.media.tumblr.com/fa8faa5218fc31d2b25e0180125c0f7c/tumblr_n4gi9jJnQB1qacvmdo6_250.gif (http://45.media.tumblr.com/fa8faa5218fc31d2b25e0180125c0f7c/tumblr_n4gi9jJnQB1qacvmdo6_250.gif)
http://38.media.tumblr.com/04ee33f06d55e4229f7e79e17145c068/tumblr_n4gi9jJnQB1qacvmdo5_250.gif (http://38.media.tumblr.com/04ee33f06d55e4229f7e79e17145c068/tumblr_n4gi9jJnQB1qacvmdo5_250.gif)
Title: Re: KOFXIV Announced for 2016
Post by: Custle on February 23, 2016, 11:30:29 AM
Mai rules in this pachinko
http://45.media.tumblr.com/fa8faa5218fc31d2b25e0180125c0f7c/tumblr_n4gi9jJnQB1qacvmdo6_250.gif (http://45.media.tumblr.com/fa8faa5218fc31d2b25e0180125c0f7c/tumblr_n4gi9jJnQB1qacvmdo6_250.gif)
http://38.media.tumblr.com/04ee33f06d55e4229f7e79e17145c068/tumblr_n4gi9jJnQB1qacvmdo5_250.gif (http://38.media.tumblr.com/04ee33f06d55e4229f7e79e17145c068/tumblr_n4gi9jJnQB1qacvmdo5_250.gif)
I wouldn't mind if Mai had radical costume change in XIV, but I wouldn't mind if Mai wasn't in a game at all :P
Title: Re: KOFXIV Announced for 2016
Post by: Shiranui_ninja on February 23, 2016, 01:09:08 PM
I wouldn't mind if Mai had radical costume change in XIV, but I wouldn't mind if Mai wasn't in a game at all :P
Fortunatelly is not up to you and looks like SNKPlaymore don't think like you. If the leak is true, she is in Women Fighters Team :P
Mai is cool and very unique, and an iconic character from old SNK. I don't understand all that hate to Mai some players have.
Title: Re: KOFXIV Announced for 2016
Post by: Custle on February 23, 2016, 01:31:04 PM
I wouldn't mind if Mai had radical costume change in XIV, but I wouldn't mind if Mai wasn't in a game at all :P
Fortunatelly is not up to you and looks like SNKPlaymore don't think like you. If the leak is true, she is in Women Fighters Team :P
Mai is cool and very unique, and an iconic character from old SNK. I don't understand all that hate to Mai some players have.
Haha, nice to have different opinions here :) I understand why people like Mai, but I also understand why some hate her. I don't necessarily hate Mai, she iconic character for sure, but I find some other ladies in SNK universe more appealing when it comes to desing and playstyle. Mai hasn't never "clicked" for me. Anyways, because it is so sure that Mai will be in XIV, at least outfit change would be nice.
Title: Re: KOFXIV Announced for 2016
Post by: Shiranui_ninja on February 23, 2016, 01:47:02 PM
Haha, nice to have different opinions here :) I understand why people like Mai, but I also understand why some hate her. I don't necessarily hate Mai, she iconic character for sure, but I find some other ladies in SNK universe more appealing when it comes to desing and playstyle. Mai hasn't never "clicked" for me. Anyways, because it is so sure that Mai will be in XIV, at least outfit change would be nice.
Yes, i agree. I like her trademark red and white with two tails ninja outfit, but since it seems that more or less all are having new redesigned outfits in KOF XIV, I'm expecting to see some changes on her. But seeing King dressed exactly like in KOF'96-97, makes me think that Mai will be the same as always too. We will see.

I wonder the same about Athena. She usually changes her clothes in every KOF. I wonder if she will look classic or new.
Title: Re: KOFXIV Announced for 2016
Post by: Custle on February 23, 2016, 04:25:09 PM
I wonder the same about Athena. She usually changes her clothes in every KOF. I wonder if she will look classic or new.
I kinda liked in XII when she had the classic outfit from Psycho Soldier, but disapointed when in XIII it was just a colour swap to look like XI outfit. Let us hope she would something completely new.
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on February 23, 2016, 07:49:13 PM
If they make her into a grown woman Saint Saiya will be coming with the lawsuits lol
Title: Re: KOFXIV Announced for 2016
Post by: ottomatic on February 23, 2016, 08:16:48 PM
Why not just have Athena change hair styles again lol?
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on February 23, 2016, 08:36:28 PM
Miley Cyrus sidecut inc
Title: Re: KOFXIV Announced for 2016
Post by: AmedÝ310 on February 24, 2016, 12:21:48 AM
Clark's new Kinnikuman move is Kevin Mask's Big Ben Bash: https://www.youtube.com/watch?v=dUKPBNbzPd4 (https://www.youtube.com/watch?v=dUKPBNbzPd4)

(http://i.imgur.com/zg6n5Ry.png)
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on February 24, 2016, 02:01:00 AM
Nice
Title: Re: KOFXIV Announced for 2016
Post by: TrueOrochi on February 24, 2016, 03:07:50 AM
Japan, the land where high school girls never age...

Maybe they should toss Athena The Geniatric Idol and bring back The Goddess Athena...

(http://36.media.tumblr.com/0b09adbfc4aab5bd293b149242953eec/tumblr_n15ulgMkJ41rk06glo1_500.jpg)

*Also when I first looked at that Clark picture i saw short shorts (elbow pad), top (sleeve), and Clark's head on the end. It freaked me out!
Title: Re: KOFXIV Announced for 2016
Post by: Mrkarate23 on February 24, 2016, 06:13:12 AM
I don't know if anyone notice this, in the new pic that showed clark grabbing ralf in the super arena  there is a camera man recording the match. He was not there before, it may or may not mean that they are adding spectators.
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on February 24, 2016, 06:30:26 AM
I don't know if anyone notice this, in the new pic that showed clark grabbing ralf in the super arena  there is a camera man recording the match. He was not there before, it may or may not mean that they are adding spectators.

This one?

(https://pbs.twimg.com/media/Cb4woRuUYAEmM0L.jpg:large)
Title: Re: KOFXIV Announced for 2016
Post by: Shiranui_ninja on February 24, 2016, 11:57:32 AM
Today's screenshot
(https://pbs.twimg.com/media/Cb-Ia9AW4AAZ589.jpg)
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on February 24, 2016, 04:24:24 PM
New stage or outside the cathedral one? Also seems a bit reminicent of the XIII stage with Kain R. Heinelein in it.
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on February 24, 2016, 05:17:04 PM
Nice pics. Where are you getting them from? I check the main kof XIV website and social media sites and I never see any.
Title: Re: KOFXIV Announced for 2016
Post by: Diavle on February 24, 2016, 05:22:12 PM
Nice pics. Where are you getting them from? I check the main kof XIV website and social media sites and I never see any.

They have started a thing where they post a new screen shot a day on their official twitter:

https://twitter.com/SNKPofficial?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Eauthor
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on February 24, 2016, 07:05:28 PM
Thanks diavle.. Hey I recognise your name from a kof 03 combo video. Did you make one, is that correct?
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on February 24, 2016, 07:10:52 PM
Flying dino here
https://mobile.twitter.com/SNKPofficial/status/701697921570496512/photo/1

That previous Clark and Ralf pick looks alittle like Clark going for a shining wizard
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on February 24, 2016, 07:22:31 PM
Not sure if he is, because you usually run up and just knee them in the face instead of holding their heads down too.
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on February 24, 2016, 08:06:05 PM
@The Good Loser. True, unless it's a modified animation or a new move altogether.

Ralf has Clark's b~f+p from past games which i forget the version, its in kof 02um for sure. Wonder if Clark will have it also.
Title: Re: KOFXIV Announced for 2016
Post by: marchefelix on February 24, 2016, 08:14:54 PM
Nice pics. Where are you getting them from? I check the main kof XIV website and social media sites and I never see any.

They have started a thing where they post a new screen shot a day on their official twitter:

https://twitter.com/SNKPofficial?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Eauthor

Reminds me of what Sakurai did for Smash 4.
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on February 24, 2016, 08:16:16 PM
@The Good Loser. True, unless it's a modified animation or a new move altogether.

Ralf has Clark's b~f+p from past games which i forget the version, its in kof 02um for sure. Wonder if Clark will have it also.

The Gattling move right
Title: Re: KOFXIV Announced for 2016
Post by: Diavle on February 24, 2016, 09:13:25 PM
Thanks diavle.. Hey I recognise your name from a kof 03 combo video. Did you make one, is that correct?

You're welcome and nope, that wasn't me :p
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on February 24, 2016, 09:18:29 PM
@The Good Loser. Yes I'm terrible with move names. I used to know all the names. I just dont want to type the wrong move name, so I would rather list the commands instead lol

@Diavle. Oh, i'll try look for the vid I'm sure he had the same name as you even though it's not you. Nah his names Drave, my mistake.
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on February 25, 2016, 12:26:40 AM
Clark AND Ralf have the gattling btw

(http://i.imgur.com/hlK7bRM.png)
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on February 25, 2016, 11:10:02 AM
Really lol

That's twice now that I ask a question then get an immediate answer in either gameplay or picture.

Can't wait to see what an extensive combo using Max mode looks like, please bite the bait snk  :)
Title: Re: KOFXIV Announced for 2016
Post by: Shiranui_ninja on February 26, 2016, 01:08:42 PM
Today's screenshot

(https://pbs.twimg.com/media/CcIqMN7UsAABPQ-.jpg)
Pretty disapointing. Guys are always fighting, girls posing U__U Oh well. She looks nice, but maybe they went too far with that tiny waist. I guess the game is keeping its anime/cartoon style.
Title: Re: KOFXIV Announced for 2016
Post by: Custle on February 26, 2016, 02:48:24 PM
King sure looks slim... Not only waist, overall. More lady-like. Not a huge fan of desing, but not bad at all.
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on February 26, 2016, 06:55:01 PM
next KoF 14 event

https://twitter.com/gatoray_kof/status/703162660662018049 (https://twitter.com/gatoray_kof/status/703162660662018049)
Title: Re: KOFXIV Announced for 2016
Post by: Diavle on February 26, 2016, 08:56:08 PM
Hopefully they will invite some top players to show the game proper.
Title: Re: KOFXIV Announced for 2016
Post by: Custle on February 26, 2016, 08:59:15 PM
I wonder who will do musics for XIV? I know one person won't do all the tracks for the game, but who will be in charge?

I thought XIII soundtrack was little bit underwhelming. Not that it was bad or anything (certainly better what other fighters offered at the time), but there wasn't that "awesome" factor. Sure I have some favorites, like "Purity Soldiers", "Tame a Bad Boy" and "The One Who Rules Time", but I'd rather listen B-side soundtrack.
Title: Re: KOFXIV Announced for 2016
Post by: Mr Bakaboy on February 26, 2016, 09:56:26 PM
I thought the KOF XIII soundtrack was above average for KOF. It wasn't one of the best of all time but easily one of the better ones.
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on February 26, 2016, 10:53:35 PM
I thought the KOF XIII soundtrack was above average for KOF. It wasn't one of the best of all time but easily one of the better ones.
do you mean the combination of side a and b or just the XIII ones
Title: Re: KOFXIV Announced for 2016
Post by: AmedÝ310 on February 26, 2016, 11:44:38 PM
I would love for KoD to have Muscle Inferno instead of Big Fall.

XIII soundtrack was ok for KOFXI remixes.
Title: Re: KOFXIV Announced for 2016
Post by: Mr Bakaboy on February 27, 2016, 12:44:45 PM
I thought the KOF XIII soundtrack was above average for KOF. It wasn't one of the best of all time but easily one of the better ones.
do you mean the combination of side a and b or just the XIII ones

Just the a side. It reminds me a lot of '00 in that it feels like a remixed soundtrack of XI ('00 was a remix of '99 basically). Do I think it's one of the greatest? No. However it's better then a lot of the soundtracks in the past.
Title: Re: KOFXIV Announced for 2016
Post by: solidshark on February 27, 2016, 01:04:16 PM
Other than Queen and Joker (Liz and Ash XI themes), I much preferred XIII OST. I agree with Bakaboy on XIII OST being above average for KOF. I'm not sure what XIV's soundtrack will be like, but I get the feeling, from what little I've heard, it'll be ok-ish to me, like XII, or what the majority of XI was for me.

As for the next showing of the game in Osaka, besides new characters, I agree with Diavle that they get some pro-players in to show what the game can really do. Or, even better, get some kind of small tournament going if the build is close enough to what's going to be the final product. And also, start detailing some of the mechanics of XIV, for what Just Defend will be, etc.
Title: Re: KOFXIV Announced for 2016
Post by: TrueOrochi on February 27, 2016, 06:43:50 PM
I thought the KOF XIII soundtrack was above average for KOF. It wasn't one of the best of all time but easily one of the better ones.
do you mean the combination of side a and b or just the XIII ones

Just the a side. It reminds me a lot of '00 in that it feels like a remixed soundtrack of XI ('00 was a remix of '99 basically). Do I think it's one of the greatest? No. However it's better then a lot of the soundtracks in the past.
Not the ones before SNK declared bankrupcy...

If XIII was a student in the King of Fighters class, its grade would be a 3/C at best, if it didn't get caught for plagiarism and cheating.
Title: Re: KOFXIV Announced for 2016
Post by: The Fluke on February 28, 2016, 12:24:58 AM
If XIII was a student in the King of Fighters class, its grade would be a 3/C at best, if it didn't get caught for plagiarism and cheating.

Funny that you say that because there is actual plagiarism in the kof94 soundtrack aswell as motw (slight side note) and kof94 is imo one of the cooler kof games.
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on February 28, 2016, 02:39:33 AM
@The Fluke

https://youtu.be/NSKvkksb_ng?t=50s (https://youtu.be/NSKvkksb_ng?t=50s)

I'd call it a homage :D
Title: Re: KOFXIV Announced for 2016
Post by: TrueOrochi on February 28, 2016, 03:53:37 AM
If XIII was a student in the King of Fighters class, its grade would be a 3/C at best, if it didn't get caught for plagiarism and cheating.

Funny that you say that because there is actual plagiarism in the kof94 soundtrack aswell as motw (slight side note) and kof94 is imo one of the cooler kof games.

KoF '94 - Jungle Bouncer ~ Faith No More - Surprise, You're Dead!
https://youtu.be/eZ240pW7iHY
https://youtu.be/UyiNQZrbsqU

That is all I could find on the KoF '94 OST. Mark of the Wolves is not a King of Fighters game and is very loosely connected to Fatal Fury, so I do not understand why it is even brought up. Also, KoF XIII unlike '94 has nothing of its own worth acknowledging.
Title: Re: KOFXIV Announced for 2016
Post by: The Fluke on February 28, 2016, 05:29:03 AM
Mark of the Wolves is not a King of Fighters game and is very loosely connected to Fatal Fury, so I do not understand why it is even brought up. Also, KoF XIII unlike '94 has nothing of its own worth acknowledging.

How is mark of the wolves "very loosely connected to Fatal Fury"? It is literally the fourth game in the series and i did write "(slight sidenote)" didn't i? Fatal fury is obviously not the same series of games as kof even though the first game is called fatal fury: king of fighters.

You seem awfully negative/defensive.

Anyways, yeah, those songs are the ones i know of aswell so good job both of you.
Title: Re: KOFXIV Announced for 2016
Post by: Mr Bakaboy on February 28, 2016, 05:36:46 AM
Not the ones before SNK declared bankrupcy...

Better then '94,'95,'97, and '98 was a copy of past soundtracks.
Title: Re: KOFXIV Announced for 2016
Post by: TrueOrochi on February 28, 2016, 06:16:00 AM
How is mark of the wolves "very loosely connected to Fatal Fury"? It is literally the fourth game in the series and i did write "(slight sidenote)" didn't i? Fatal fury is obviously not the same series of games as kof even though the first game is called fatal fury: king of fighters.

You seem awfully negative/defensive.

Anyways, yeah, those songs are the ones i know of aswell so good job both of you.

Fourth? 1, 2, Special, 3, Real Bout, Real Bout Special, Real Bout 2, (Dominated Mind), Wild Ambition...

Mark of the Wolves shares nothing with Fatal Fury outside of Terry Bogard (he is downgraded) and Kim's sons (they are redundant). The gameplay design barely even scratches Fatal Fury's system despite adopting 3's button configuration and changes movement entirely. It is the SNK equivalent of Street Fighter III, which basically used a known name with iconic characters to sell a fundamentally different product.

I have always thought of Fatal Fury as having 3 reboots: Real Bout, Wild Ambition, and King of Fighters. I do not see how Mark of the Wolves is related outside of the introductory homage to Fatal Fury, Kim's sons, and Terry. Did Rock Howard even exist prior to Mark of the Wolves?
Title: Re: KOFXIV Announced for 2016
Post by: TrueOrochi on February 28, 2016, 06:23:04 AM
Not the ones before SNK declared bankrupcy...

Better then '94,'95,'97, and '98 was a copy of past soundtracks.

KoF '98 is a dream match, so it makes sense that it features a "best of" soundtrack. KoF '94 through '97 tracks have significant changes and have far more kick to them than the bland KoF XIII drag and drop remix. Also, it is possible to tell which segment one of those tracks is at, unlike the loops originating in XIII.
Title: Re: KOFXIV Announced for 2016
Post by: The Fluke on February 28, 2016, 08:06:09 AM
Fourth? 1, 2, Special, 3, Real Bout, Real Bout Special, Real Bout 2, (Dominated Mind), Wild Ambition...

Mark of the Wolves shares nothing with Fatal Fury outside of Terry Bogard (he is downgraded) and Kim's sons (they are redundant). The gameplay design barely even scratches Fatal Fury's system despite adopting 3's button configuration and changes movement entirely. It is the SNK equivalent of Street Fighter III, which basically used a known name with iconic characters to sell a fundamentally different product.

I have always thought of Fatal Fury as having 3 reboots: Real Bout, Wild Ambition, and King of Fighters. I do not see how Mark of the Wolves is related outside of the introductory homage to Fatal Fury, Kim's sons, and Terry. Did Rock Howard even exist prior to Mark of the Wolves?
The difference between motw and real bout is that motw actually builds on the story of the original three games while real bout changes backstories and events.

Your opinions on characters or mechanics aren't actually relevant to whether or not any game is a valid sequel. Most new street fighter games are fundamentally different from atleast some of their predecessors, it's not exclusive to sf3. So what if motw doesn't play just like the game before it? And does it actually matter what little kid rock howard was doing during fatal fury 3? Things may change for better or worse, but just like with the star wars prequels you'll just have to live with them.

King of fighters is a crossover game that includes characters and backstories from various games more or less modified to fit the new universe.
Title: Re: KOFXIV Announced for 2016
Post by: Mr Bakaboy on February 28, 2016, 09:07:35 AM
Not the ones before SNK declared bankrupcy...

Better then '94,'95,'97, and '98 was a copy of past soundtracks.

KoF '98 is a dream match, so it makes sense that it features a "best of" soundtrack. KoF '94 through '97 tracks have significant changes and have far more kick to them than the bland KoF XIII drag and drop remix. Also, it is possible to tell which segment one of those tracks is at, unlike the loops originating in XIII.

'94 had decent tracks (Esaka, Ne!) but it has some serious turds (Ikari, Fatal Fury). '95 was forgettable. Seriously can't think of one track that deserved to be on '98. '97 had good tracks, but the background noise for the majority of characters is unacceptable. XIII didn't have an amazing track but each one was solid.
Title: Re: KOFXIV Announced for 2016
Post by: The Fluke on February 28, 2016, 04:01:10 PM
Going through parts of the old soundtracks it seems that 96 ost is the most consistently good of the 94-97 games and the ast brings some stuff like seoul road to life. I think that that's probably the best kof in terms of soundtrack.

I'm happy with the kof13 soundtrack btw, because it does sound like kof music. It's not like the awful music in third strike for example.
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on February 28, 2016, 04:21:46 PM
And here I thought 3S had one of the better few songs of the SF franchise xD (movie excluded)
Title: Re: KOFXIV Announced for 2016
Post by: The Fluke on February 28, 2016, 04:31:10 PM
And here I thought 3S had one of the better few songs of the SF franchise xD (movie excluded)

To each their own. For me sf2 has the best esthetics of the street fighter series and they even made that worse with super turbo. I think sf5 is doing a pretty good job though, visually i like it and the music is good for what i've come to expect of capcom fighting games.
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on February 28, 2016, 04:42:36 PM
And here I thought 3S had one of the better few songs of the SF franchise xD (movie excluded)
"for what i've come to expect of capcom fighting games."
(https://pbs.twimg.com/profile_images/485979829896884224/XBPW8EEV.jpeg)
that sounds so downgrading lmao

Jokes aside, are there really any songs you can name by heart from a SF game? (Besides Guile's theme xD)
Title: Re: KOFXIV Announced for 2016
Post by: The Fluke on February 28, 2016, 05:09:34 PM
that sounds so downgrading lmao

Jokes aside, are there really any songs you can name by heart from a SF game? (Besides Guile's theme xD)

I probably won a couple of douche points there, didn't i? Well, i can't even name guiles theme as i don't know what it's called, but most if not all of the music in sf2 is cool imo. Only problem is that all songs vary between system and version and for me the snes version is the one that generally hits home.
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on February 28, 2016, 05:12:32 PM
yea i get where you're coming from. The "Guile's theme" is just commonly used as a trope lately i dont even think it has a name. Its just that compared to other fighting games SF always had lackluster music IMO.
Title: Re: KOFXIV Announced for 2016
Post by: TrueOrochi on February 28, 2016, 11:44:31 PM
The difference between motw and real bout is that motw actually builds on the story of the original three games while real bout changes backstories and events.

Your opinions on characters or mechanics aren't actually relevant to whether or not any game is a valid sequel. Most new street fighter games are fundamentally different from atleast some of their predecessors, it's not exclusive to sf3. So what if motw doesn't play just like the game before it? And does it actually matter what little kid rock howard was doing during fatal fury 3? Things may change for better or worse, but just like with the star wars prequels you'll just have to live with them.

King of fighters is a crossover game that includes characters and backstories from various games more or less modified to fit the new universe.

It built on what was not there, it was like a house built on sand. If a game carries over practically nothing from its predecessor then what different is it than an adopted child. Street Fighter's changes from 2 to now (excluding 3) are like a snowball rolling down a snowy hill, it grows and accumulates more and more litter. Street Fighter III wad nothing in common with Street Fighter 2 in design and direction, for that reason it stands apart.

If you were to define King of Fighters that way, then Fatal Fury Special was the first as it included Ryo Sakazaki. However, it would be moronic to say that the design of King of Fighters games has anything in common with it.
Title: Re: KOFXIV Announced for 2016
Post by: TrueOrochi on February 28, 2016, 11:47:00 PM
'94 had decent tracks (Esaka, Ne!) but it has some serious turds (Ikari, Fatal Fury). '95 was forgettable. Seriously can't think of one track that deserved to be on '98. '97 had good tracks, but the background noise for the majority of characters is unacceptable. XIII didn't have an amazing track but each one was solid.
I disagree and find the variations in that work to be far more skillful and varied than the overproduced thematic filler of XIII. KoF XIII's original tracks have no substance.
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on February 29, 2016, 02:00:26 AM
New potential Leak

https://twitter.com/oWarlock360o/status/704091206041608192 (https://twitter.com/oWarlock360o/status/704091206041608192)

(https://pbs.twimg.com/media/CcVvOFaW4AAkmwB.jpg:large)
Title: Re: KOFXIV Announced for 2016
Post by: The Fluke on February 29, 2016, 02:47:21 AM
If you were to define King of Fighters that way, then Fatal Fury Special was the first as it included Ryo Sakazaki. However, it would be moronic to say that the design of King of Fighters games has anything in common with it.

Now now, fatal fury special has one guest character, it is not a defining trait of the game. Kof has had most of the cast of fatal fury, art of fighting, psycho soldiers and ikari warriors aswell as characters unique to its own storyline. They are also not part of the same canon.
Title: Re: KOFXIV Announced for 2016
Post by: Custle on February 29, 2016, 01:36:02 PM
New potential Leak

https://twitter.com/oWarlock360o/status/704091206041608192 (https://twitter.com/oWarlock360o/status/704091206041608192)

(https://pbs.twimg.com/media/CcVvOFaW4AAkmwB.jpg:large)
Part of me wishes that Tung's teammate's would be Jin Chonrei and Jin Chonshu, but apparently not.
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on February 29, 2016, 04:58:59 PM
@Custle: We never know. So since its a continuation of the Dragon saga, these guys might also appear.

http://snk.wikia.com/wiki/Hizoku (http://snk.wikia.com/wiki/Hizoku)
Title: Re: KOFXIV Announced for 2016
Post by: Custle on February 29, 2016, 05:40:04 PM
@Custle: We never know. So since its a continuation of the Dragon saga, these guys might also appear.

http://snk.wikia.com/wiki/Hizoku (http://snk.wikia.com/wiki/Hizoku)
Hard to say. The way leak describes kinda indicate they could be Jin brothers, but with more refined desing. "Sleep boxer" could be Jin Chonshu, as he yawns in his intros in past games. I guess at least someone likes them, when they appeared in NGBC. I might be just wishfully thinking this way. Anyways, I would be happy if they appear in XIV, but I'd also like some new characters.
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on March 01, 2016, 09:46:05 AM
In one of the realbout games ending. Jin and chon are being trained by Kim if I remember right, or one of them is.

I don't mind seeing the twins in XIV as long as they slow down there normal attacks. They seemed quite fast before, well they once were bosses in fatal fury 3 I guess.
Title: Re: KOFXIV Announced for 2016
Post by: ottomatic on March 01, 2016, 05:41:16 PM
(https://scontent-lax3-1.xx.fbcdn.net/hphotos-xpl1/t31.0-8/12795045_580039275476814_6235665075314686557_o.jpg)

Not sure what Ralf is doing here, it doesn't seem to match with animations for his older moves except maybe his Neomax and even then there are too few fists. So as far as I can tell this is part of a new move or a revamp on an older one. Thoughts?
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on March 01, 2016, 05:46:16 PM
I'm gonna go on a limb and say its his qcf+p

Zakeru from the SRK forums posted this from Facebook

(http://i666.photobucket.com/albums/vv27/mithiragamerakeru/New%20moves_zps2dvfhikd.png)
Title: Re: KOFXIV Announced for 2016
Post by: ottomatic on March 01, 2016, 06:13:00 PM
Do you mean the hand currently hitting the opponent? Burning Hammer(Qcf+P) uses the hand away from the camera but is a hook to the gut. This looks like a straight/cross with a setup for the next punch. Could be a new qcf+p though or part of his SDM. Whatever the case Ralf was one of my mains in XIII, so I'm looking forward to his XIV version.
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on March 01, 2016, 06:41:31 PM
Do you mean the hand currently hitting the opponent? Burning Hammer(Qcf+P) uses the hand away from the camera but is a hook to the gut. This looks like a straight/cross with a setup for the next punch. Could be a new qcf+p though or part of his SDM. Whatever the case Ralf was one of my mains in XIII, so I'm looking forward to his XIV version.
Oda might have given a hint
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on March 01, 2016, 09:02:58 PM
Jet Vulcan maybe. Which is ralfs neomax from XIII.

Other than that I would say it's his Vulcan special, as he is already hitting the opponent and seems ready to throw another punch.

@ottomatic yeah hope we can see the big man in action soon.
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on March 01, 2016, 09:24:28 PM
https://youtu.be/uIEdQHncpvA (https://youtu.be/uIEdQHncpvA)

PV for KVO 2016
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on March 01, 2016, 10:37:18 PM
aScale in the discord chat suggested that ralf's punch could be like yashiro's Final Impact

https://www.youtube.com/watch?v=8GVamWqOhtU (https://www.youtube.com/watch?v=8GVamWqOhtU)
Title: Re: KOFXIV Announced for 2016
Post by: ottomatic on March 01, 2016, 11:13:00 PM
aScale in the discord chat suggested that ralf's punch could be like yashiro's Final Impact

https://www.youtube.com/watch?v=8GVamWqOhtU (https://www.youtube.com/watch?v=8GVamWqOhtU)
Sounds cool but I think galactica phantom is still chargeable seeing as the 4th teaser he does it against Andy st. D pretty quickly. So I'll rally with the new move/climax groups.
Title: Re: KOFXIV Announced for 2016
Post by: marchefelix on March 01, 2016, 11:23:17 PM
aScale in the discord chat suggested that ralf's punch could be like yashiro's Final Impact

https://www.youtube.com/watch?v=8GVamWqOhtU (https://www.youtube.com/watch?v=8GVamWqOhtU)

I don't know what surprises me more: that Guilty Gear and/or BlazBlue aren't in the lineup or that Killer Instinct is. I'm also sad about no Tekken but that one was to be expected.

Either way, can't wait to see what KOF XIV content they'll show off in that event.

(Also, I've never heard of KVO before...)
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on March 02, 2016, 12:11:26 AM
@Marchfelix: it's held in Osaka :D SNK homeground
Title: Re: KOFXIV Announced for 2016
Post by: YoungsterYasakani on March 02, 2016, 01:54:27 AM
inb4peoplecomplainaboutnewcharacters

We don't want more characters erasing themselves out of existence.
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on March 02, 2016, 01:59:38 AM
inb4peoplecomplainaboutnewcharacters

We don't want more characters erasing themselves out of existence.

Don't worry new boss gotchu covered apparently. He can asspull from time and space so any character can appear again.
Title: Re: KOFXIV Announced for 2016
Post by: ottomatic on March 02, 2016, 02:01:04 AM
inb4peoplecomplainaboutnewcharacters

We don't want more characters erasing themselves out of existence.
Kids these days. Sooner or later these youngsters will realize that erasing one's existence is hazardous to one's health. I just hope they stop themselves before the damage is irreparable.lol.
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on March 02, 2016, 04:37:02 PM
http://www.mmcafe.com/news/posts/10117.html (http://www.mmcafe.com/news/posts/10117.html)

2nd day KVO will be holding the very first KoF XIV tourney!

And or also:

https://twitter.com/oWarlock360o/status/705040243846684672 (https://twitter.com/oWarlock360o/status/705040243846684672)

Sub-Boss' name seems to have been revealed.
Title: Re: KOFXIV Announced for 2016
Post by: Custle on March 02, 2016, 04:53:55 PM
Hmmm, male Russian sub-boss. I wonder will he be badass, like Rugal and Geese or not so badass like Adelheid (although I still like the character).
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on March 02, 2016, 05:07:04 PM
Don't forget this dude.

http://snk.wikia.com/wiki/Duke (http://snk.wikia.com/wiki/Duke)

He was russian after all.
Title: Re: KOFXIV Announced for 2016
Post by: Custle on March 02, 2016, 05:18:45 PM
Never played Maximum Impact games, so how can I forget :D
Title: Re: KOFXIV Announced for 2016
Post by: TrueOrochi on March 02, 2016, 05:27:12 PM
No way, he looks like the head of a cartel, or a powerful and rich Latin American patriarch. No Russian would dress that way...

Except Phillip Kirkorov:
(http://new-beautyblog.com/wp-content/uploads/2013/12/20131217-love-22.jpg)
Title: Re: KOFXIV Announced for 2016
Post by: TrueOrochi on March 03, 2016, 07:23:23 PM
Well, I guess there will be no news this week...

I wonder how long they intend to post random photos with old news?
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on March 03, 2016, 07:48:23 PM
Well, I guess there will be no news this week...

I wonder how long they intend to post random photos with old news?

https://twitter.com/NuraYagami/status/705419634976145408
 (https://twitter.com/NuraYagami/status/705419634976145408)
Nura Yagami follows oda on Facebook and look what he found.

Title: Re: KOFXIV Announced for 2016
Post by: TrueOrochi on March 03, 2016, 07:54:47 PM
His reply is a type of "Is the glass half full or half empty?" kind.

Because I am a realist/pessimist you can guess what I think it means.

Either way, I can wait. I have waited a decade or more already...
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on March 03, 2016, 08:03:34 PM
His reply is a type of "Is the glass half full or half empty?" kind.

Because I am a realist/pessimist you can guess what I think it means.

Either way, I can wait. I have waited a decade or more already...

https://twitter.com/NuraYagami/status/705387259881586688 (https://twitter.com/NuraYagami/status/705387259881586688)

if you were referring to a possible time frame
Title: Re: KOFXIV Announced for 2016
Post by: TrueOrochi on March 03, 2016, 08:11:38 PM
I do not like surprises. Especially if they go so far as to make the only things revealed in those two months the Pachinko Girls team and a delay in their development schedule.
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on March 03, 2016, 08:26:11 PM
lol April 1st: "Suprise! KofXIV was a joke! we aren't really making it, instead, more pachinko!"
Title: Re: KOFXIV Announced for 2016
Post by: TrueOrochi on March 04, 2016, 03:35:22 PM
lol April 1st: "Suprise! KofXIV was a joke! we aren't really making it, instead, more pachinko!"
That continuity is too twisted to imagine.
Title: Re: KOFXIV Announced for 2016
Post by: Mr Bakaboy on March 05, 2016, 09:20:00 AM
Nah they'll announce Mark of the Wolves 2 on April 1st. Just to gauge the reaction.
Title: Re: KOFXIV Announced for 2016
Post by: Custle on March 05, 2016, 12:38:07 PM
Nah they'll announce Mark of the Wolves 2 on April 1st. Just to gauge the reaction.
Heh, guess we'll have to be super cautious on April 1st :)
Title: Re: KOFXIV Announced for 2016
Post by: TrueOrochi on March 05, 2016, 08:00:00 PM
Nah they'll announce Mark of the Wolves 2 on April 1st. Just to gauge the reaction.

They have to rerelease the original and check how well that does first.
(http://elblogdemanu.com/wordpress/wp-content/uploads/2010/04/gmantle.jpg)
Title: Re: KOFXIV Announced for 2016
Post by: Custle on March 06, 2016, 08:30:37 AM
There was that leak that more classic SNK games might come to Steam some time ago, but nothing has appeared. Maybe that's the surprise announcement in April?
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on March 06, 2016, 02:30:59 PM
There was that leak that more classic SNK games might come to Steam some time ago, but nothing has appeared. Maybe that's the surprise announcement in April?
Possible, i would welcome it.
Title: Re: KOFXIV Announced for 2016
Post by: Custle on March 06, 2016, 07:57:26 PM
On the other hand there was that Samurai Shodown rumor. I remember being quite sceptical, but now I'm quite intrigued...
Title: Re: KOFXIV Announced for 2016
Post by: ottomatic on March 06, 2016, 08:56:39 PM
There was that leak that more classic SNK games might come to Steam some time ago, but nothing has appeared. Maybe that's the surprise announcement in April?
I thought that was a number of trademark renewals that ended up sucking as a humblebundle. I still hope they get to steam as well but I also hope the announcement is something else like confirmation on the SS rumor you mentioned, or a non mobile Metal Slug.

As for the April fools ideas, I hope they don't go SEGA on us who have in recent years announced MEGAne Drive (Mega Drive shaped glasses possibly for VR/AR gaming), Rappy Bird (a clone using sonic backgrounds and a rappy), and 2.5D Virtua Fighter 5 FS (complete with hadoukens, tatsumaki senpuu kyakus, shoryukens, and ultras) for various April fools. I don't mind the gags but I'd like them to be re-established as a pillar in modern gaming before they start messing around with that sort.
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on March 09, 2016, 03:45:09 PM
Here's hope for more Footage

https://twitter.com/gatoray_kof/status/706999446765064192

Event in PSArena in Seoul, South Korea. (20th of March)
Title: Re: KOFXIV Announced for 2016
Post by: Custle on March 10, 2016, 08:19:33 AM
There are apparently many chances that we get good quality in-game footage.
Title: Re: KOFXIV Announced for 2016
Post by: ottomatic on March 10, 2016, 10:42:45 AM
(https://pbs.twimg.com/media/CdK4E7mUUAASPwX.jpg)

Well I think this just about confirms tung.

(https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcTp8EGgOVNTR3O-PaxG-GEBPfNbSdjJvLTGKYp7MnWEF-R7s-RT)
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on March 10, 2016, 01:43:36 PM
Yeah it could well be tung. The colour, muscles, and mystical energy surrounding all points to him.

Still waiting for the leaked list to be wrong, that would be crazy hype.
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on March 10, 2016, 06:26:15 PM
https://www.youtube.com/watch?v=GIS7VcOxeqo (https://www.youtube.com/watch?v=GIS7VcOxeqo)

NEW TRAILER (#7)
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on March 10, 2016, 06:48:04 PM
Is it really trailer 7... I was going to say we maybe seeing a new trailer soon on my previous post but I deleted it lol
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on March 10, 2016, 06:57:30 PM
Man im loving the progress. Background animations and the 3 characters look really solid!
Title: Re: KOFXIV Announced for 2016
Post by: ottomatic on March 10, 2016, 07:33:32 PM
https://www.youtube.com/watch?v=GIS7VcOxeqo (https://www.youtube.com/watch?v=GIS7VcOxeqo)

NEW TRAILER (#7)
Chin sporting his XIII moveset, Choi going back to his Freddy Krueger look, and Tung muscling his way in on his opponents. I feel like I should expect Tung's NGBC moveset with his towel moves as EX variations and his db~f + C as his EX db~f + p.

But why did we get such a short trailer (cause the trailer was short and the characters were... I'll see myself out).
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on March 10, 2016, 07:42:33 PM
Man im loving the progress. Background animations and the 3 characters look really solid!

Definitely looking good. They are doing a great job making it look and feel like kof but in 3d.

Chins got got those confirms and frame traps on deck with his light attacks. Looks like he can drink too.

They are literally trying to make a 98/02 hybrid, with a watered down XIII combo system. Snk want all those ggpo players to feel at home with this one and hope they abandon ship and get on this new one. Well I guess that all depends on the netcode.
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on March 10, 2016, 08:16:30 PM
Ottomatic: Pls (to add to that, also because there will be an event in 10 days   ;) )

Shinefist: they definately got me hooked to the point where i will buy a Ps4 for it.

Title: Re: KOFXIV Announced for 2016
Post by: shinefist on March 10, 2016, 09:20:48 PM
The Good Loser: You don't have a PS4 yet then. I  bought my PS4 from CEX for £215 pound and it now sells for £285, so I'm quite glad I decided to purchase one.

I kind of took a chance, not because I doubt snk, but on the online experience. Hopefully they settle for a rollback netcode. That's what fighting games have to use at the least if they even have a chance of a long term player base.

Regardless at least for now, I'm liking what I'm seeing so far.
Title: Re: KOFXIV Announced for 2016
Post by: marchefelix on March 10, 2016, 11:52:13 PM
Old, short Asian men is all I see :P

Glad to have another trailer. Would you guys say this is a good time to start taking that leak seriously?
Title: Re: KOFXIV Announced for 2016
Post by: The Fluke on March 11, 2016, 12:23:40 AM
i dunno about rollback to be honest. even small amounts of teleporting fucks me up. neither sf3 or 5 have done a good job with rollback so far but we'll see what comes. frankly i'd be fine if they just polished the same netcode they used for kof13. i'd also be fine with ggpo built in.
Title: Re: KOFXIV Announced for 2016
Post by: ottomatic on March 11, 2016, 12:31:12 AM
Old, short Asian men is all I see :P

Glad to have another trailer. Would you guys say this is a good time to start taking that leak seriously?
I still don't wanna but I've gotta admit it's been spot on so far. I for one am reluctantly caving in and accepting the leak list. From this point any character not on the list will be a pleasant surprise to me. I'm just hoping I get pleasantly surprised.
Title: Re: KOFXIV Announced for 2016
Post by: marchefelix on March 11, 2016, 01:21:12 AM
Old, short Asian men is all I see :P

Glad to have another trailer. Would you guys say this is a good time to start taking that leak seriously?
I still don't wanna but I've gotta admit it's been spot on so far. I for one am reluctantly caving in and accepting the leak list. From this point any character not on the list will be a pleasant surprise to me. I'm just hoping I get pleasantly surprised.

The leak has so much vague and straight out unknown information, so it's definitely possible to see a few surprises.

I also recall reading somewhere that leakers will sometimes intentionally mix in false information with real information. Apparently this is done as a measure to not get caught. Whether this is the case with the KOF XIV leak we'll know until the very end.
Title: Re: KOFXIV Announced for 2016
Post by: The Fluke on March 11, 2016, 01:23:59 AM
well, it would be nice to not get samsho characters and mary needs a spot!
Title: Re: KOFXIV Announced for 2016
Post by: videoman190 on March 11, 2016, 04:28:49 AM
(https://pbs.twimg.com/media/CdOjxUOUUAEHLwf.jpg)
Portrait

(http://cdn4.dualshockers.com/wp-content/uploads/2016/03/KOF14-11-1.jpg)
Title: Re: KOFXIV Announced for 2016
Post by: Custle on March 11, 2016, 08:32:27 AM
Day by day it is getting more tempting to buy PS4....

As for the trailer.... Apparently Tung has eyes, different voice actor, "Hulking out" looked great. I could live without Choi in the game and that original outfit was damn ugly. Chin had nice looking outfit, but I'd rather have someone else in Psycho Soldier team.
Title: Re: KOFXIV Announced for 2016
Post by: ottomatic on March 11, 2016, 09:42:27 AM
I'm about to go into theory/speculation mode followed by statements of hype levels so for those who aren't interested in that sort, carry on.

I was messing around with air command normals in XIII and a thought occurred, Andy currently has a command in his new air drop dn + D in mid air or during kuuhadan. How is the recovery on the drop? Does he have any air normals that can cancel into dn + D? If so can he hop A dn+ D for some fast mixup pressure? If he cancels kuuhadan into the drop on block is he equal in frames? minus? plus (unlikely)? How many? I realized I had all these questions about a single move for a single character that I don't classically go to when looking for mains.

The more I see about this game the more I wanna take it to the lab for hours on end, and take said lab results for human testing. I know we don't have a release date yet but I'mpatiently waiting for the day I can try this gem. I look forward to the small celebrations when testing succeeds, and even the salt when it fails to bring results. And with 50 characters to experiment with I think I'll be happy for a long, long time, even if I'm not fond of some of their designs (No one in particular yet but I don't think I'll resonate with everyone).

TLDR: I really wanna learn this game inside out, and my hype needs an outlet every now and then.
Title: Re: KOFXIV Announced for 2016
Post by: The Fluke on March 11, 2016, 11:22:58 AM
I like most of the designs actually and they seem to be building upon movelists aswell as switching clothes and so on. I look forward to seeing what happens to Ryo, Joe and Kim.

I want Ryo to get his flying karate chop back and if i could get something perhaps a bit silly then i'd like to get air fireballs for him again. It could perhaps be nice if Joes slash kick acted more like in 98 in wich he kind of pulls back after connecting. Kim would probably be more fun to play if he got some of his old moves back. He is rather boring to play in 13 sadly.
Title: Re: KOFXIV Announced for 2016
Post by: Shiranui_ninja on March 11, 2016, 11:47:38 AM
Nice trailer! My hype boooils xDD

Title: Re: KOFXIV Announced for 2016
Post by: shinefist on March 11, 2016, 02:36:13 PM
ottomatic: With Andy I should think if you do kuuhadan on block and cancel into d+D, it depends on the height of the cancel. If you cancel d+D on a tall characters head, I should imagine you would be minus frames. Whilst cancelling it mid torso would make Andy even or possibly plus frames.

If you use Andy's break on hit, then run up then attack into kuuhadan d+D, you could in theory perform a mix up if you cancel d+D early enough. Although i don't know how effective this will be in a match as you can see it coming.
 
Maybe if you can d+D cancel the EX kuuhadan it could be more effective?
Title: Re: KOFXIV Announced for 2016
Post by: ottomatic on March 11, 2016, 03:29:44 PM
If you use Andy's break on hit, then run up then attack into kuuhadan d+D, you could in theory perform a mix up if you cancel d+D early enough. Although i don't know how effective this will be in a match as you can see it coming.
 

Don't forget, Andy still has his BD break which essentially makes kuuhadan a launcher. If he does have a cancelable air normal he can potentially kuuhadan, BD break, jump normal for reset, cancel to d + D, then run for possible cross under shenanigans. Then there's always super jump from far d + D to bait anti-airs for full punish. I can also see hop + A, d + D, cr + B being a scrub killer if it works, but then again hops are scrub killers in general anyway.
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on March 11, 2016, 06:00:27 PM
If you use Andy's break on hit, then run up then attack into kuuhadan d+D, you could in theory perform a mix up if you cancel d+D early enough. Although i don't know how effective this will be in a match as you can see it coming.
 

Don't forget, Andy still has his BD break which essentially makes kuuhadan a launcher. If he does have a cancelable air normal he can potentially kuuhadan, BD break, jump normal for reset, cancel to d + D, then run for possible cross under shenanigans. Then there's always super jump from far d + D to bait anti-airs for full punish. I can also see hop + A, d + D, cr + B being a scrub killer if it works, but then again hops are scrub killers in general anyway.

I never considered that, break then air attack into d+D. That would lead to so much BS lol

If he can d+D after air normals, the reset you mentioned about the cross under would be a great mixup.

Even combos like air attack then d+D into db~f+P or climax attack would be really effective.

Or even Max activate, EX hishoken,hopehadan d+D early to incase they roll, if they jump the kuuhadan will hit.

Just Andy using jump D pressure then using the d+D so they whiff anti airs is a strong tactic.
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on March 11, 2016, 09:02:17 PM
Updated leak info:

(https://cdn.discordapp.com/attachments/95696291010449408/157915040194887682/1457715334630.jpg)

Last guy on the prisoners team is the leader, mature and vice still have their suits, mature doesnt have her eyepatch.

The hooded man is related to the XIII ending, so possibly someone from those of the past?

(https://images-2.discordapp.net/eyJ1cmwiOiJodHRwOi8vaW1nMi53aWtpYS5ub2Nvb2tpZS5uZXQvX19jYjIwMTMwOTExMTU0NzMxL3ZpbGxhaW5zL2ltYWdlcy80LzQwL1Rob3NlX2Zyb21fdGhlX1Bhc3QuanBnIn0.uxkVVd2bLq55WwCMBHi_WKsMlCA.jpg)

This is the ending btw

https://www.youtube.com/watch?v=BXhTlmtyk7Y&feature=youtu.be&t=36m19s (https://www.youtube.com/watch?v=BXhTlmtyk7Y&feature=youtu.be&t=36m19s)
Title: Re: KOFXIV Announced for 2016
Post by: ottomatic on March 11, 2016, 10:24:39 PM
The hooded man is related to the XIII ending, so possibly someone from those of the past?

(https://images-2.discordapp.net/eyJ1cmwiOiJodHRwOi8vaW1nMi53aWtpYS5ub2Nvb2tpZS5uZXQvX19jYjIwMTMwOTExMTU0NzMxL3ZpbGxhaW5zL2ltYWdlcy80LzQwL1Rob3NlX2Zyb21fdGhlX1Bhc3QuanBnIn0.uxkVVd2bLq55WwCMBHi_WKsMlCA.jpg)

This is the ending btw

https://www.youtube.com/watch?v=BXhTlmtyk7Y&feature=youtu.be&t=36m19s (https://www.youtube.com/watch?v=BXhTlmtyk7Y&feature=youtu.be&t=36m19s)

From the leaker and john stuff, if it's one of those from the past they couldn't have been named yet so Shroom, Rimelo, Botan, and Mukai are out. From that pic, there are four potential characters left. But without any character traits aside from looks to go on it's difficult to root for any of them specifically.

@shinefist
Andy's d + D is kinda a divekick with out the kick, but that he can do it off his kuuhadan gives it additional potential shenanigans over your typical dive kick. I see a lot of lab time ahead of me.
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on March 12, 2016, 02:29:30 AM
Could andys air break in Kof XIV be used like his 2k2UM shenanigans? does it have a hitbox if he does it point blank like this?

https://www.youtube.com/watch?v=1DILD_FCWOw (https://www.youtube.com/watch?v=1DILD_FCWOw)
Title: Re: KOFXIV Announced for 2016
Post by: Diavle on March 12, 2016, 02:32:59 AM
Could andys air break in Kof XIV be used like his 2k2UM shenanigans? does it have a hitbox if he does it point blank like this?

https://www.youtube.com/watch?v=1DILD_FCWOw (https://www.youtube.com/watch?v=1DILD_FCWOw)

Nope, it's just like his break from XIII except now you can do it in the air as well. It itself is not an attack.
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on March 12, 2016, 03:09:18 AM
I'm going  to go on a leap here and say that you can play mind games then similiar to the ones wth hitbox but more on par to Clark's armor grab shenanigans in XIII (depending on the recovery).

I like this implementation.
Title: Re: KOFXIV Announced for 2016
Post by: ottomatic on March 12, 2016, 07:59:41 AM
Whelp, just read over some old posts and realized that Andy's jump d + D is only possible on full jumps, so that scratches off all hop ideas. Still looks like an interesting tool to explore.

I also watched the 7th trailer again and looked at the pics released and saw Chin's drunk only super in there. Seeing as characters are reported to have 2 supers and a climax, does that mean his flame breath is climax? I guess that makes the most sense if he mostly retains his XIII moveset, but I was hoping it was just a super again.
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on March 12, 2016, 09:56:15 AM
Upon current observation this is how you recognise DM levels.

DM - has blue flash effect and no camera zoom

SDM - has blue flash and camera zoom

Climax - has gold colourful flash and a longer camera zoom with added effects or even more camera angles to make them more dramatic.

In trailer 7 we see all the characters with the blue flash and character zoom. So I think they are SDM's. The problem is we don't see them, we only see the flash.
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on March 15, 2016, 04:41:07 PM
It's been spreading like wildfire so if you haven't seen it already here is the latest leak:

(https://pbs.twimg.com/media/Cdjo8LSUMAAoxKc.jpg:large)

(https://pbs.twimg.com/media/CdklmNpUIAAOf3n.jpg:large)
Title: Re: KOFXIV Announced for 2016
Post by: TrueOrochi on March 15, 2016, 06:41:36 PM
I do not like the roster at all. So many wasted slots. So many old playstyles still missing. Antonov, Master Wife, and Hooded Man would have to be amazing to make me purchase this abomination.
Title: Re: KOFXIV Announced for 2016
Post by: Diavle on March 15, 2016, 07:51:10 PM
That roster looks fantastic. So much variety and love the focus on new characters (12 alone are brand new).

Can't wait to see their trailers.
Title: Re: KOFXIV Announced for 2016
Post by: Custle on March 15, 2016, 07:57:38 PM
I guess this is kinda nice roster when it comes to new and crossover characters, but personally I would make few changes to stantard teams (for example, switch Andy to someone else!!!)

Is this new way of generating hype, by leaking everything game has to offer, before even release date is annoucned? Is this approved by SNK or is there some person in the ranks who is doing this....
Title: Re: KOFXIV Announced for 2016
Post by: Diavle on March 15, 2016, 08:05:16 PM
It's an unapproved leak of course and I'm sure SNK is super disappointed with it.
Title: Re: KOFXIV Announced for 2016
Post by: marchefelix on March 15, 2016, 08:09:33 PM
Looks like they're going ham on new characters to make up for the lack of in the last game. I always welcome new concepts.

wasted slots

Coming from the Smash fanbase myself, I find this phrase to be both hilarious and stupid.
Title: Re: KOFXIV Announced for 2016
Post by: ottomatic on March 15, 2016, 08:29:08 PM
@Diavle I'm guessing your not counting the bosses or the pachinko girls. To be fair though they haven't been playable in a format that hasn't relied on balls. I kinda feel Alice and Nakoruru should swap places so it can be a team that started from pachinko.

@TrueOrochi Judging based solely on appearances, and only those small images at that... for shame. We have no clue how these characters will play. For all we know some of these characters will break archetypal stereotypes, the boxer character could be an extreme zoner, ninja Zorro could end up a grappler, Bluebeard McNoeyelids could play similarly to one of those styles you're assuming is not in the game. Let them officially reveal before you start smack talking characters that you've only seen a potential character select portrait for. I miss some characters too (Yamazaki and Kasumi come to mind) but I've moved on. If you're honestly saying "I can't find a team I enjoy playing" when there are 19600 combinations to choose from, before we've even seen them all in action, then sit this one out. Maybe XV will be more your scene.
Title: Re: KOFXIV Announced for 2016
Post by: Diavle on March 15, 2016, 08:43:22 PM
@Ottomatic

Yeah only mentioned the brand new characters. Overall there are:

12 brand new characters
5 characters new to the series
2 brand new bosses
31 returning characters

That a very solid mix.
Title: Re: KOFXIV Announced for 2016
Post by: Custle on March 15, 2016, 08:46:48 PM
It's an unapproved leak of course and I'm sure SNK is super disappointed with it.
Hard to say, at least SNK hasn't tried to cover up any of the leaks.

Seems like XIV is going to so much better than XIII when it comes to roster. I like certain characters more than others (King, Ramon, Duck King), but it depends on a game do I like to play them. I like King in 2003, XI and XIII, but I don't like her in 98UM (normal one, not EX). When it comes to newcomers, I'm looking forward to South American team. Final Boss looks like he/she is like some race from Mass Effect....
Title: Re: KOFXIV Announced for 2016
Post by: TrueOrochi on March 15, 2016, 09:32:37 PM
Smash is not a fighter in design relative to the fighting genre and not balanced in the least. It is not something to aspire to.

The presence of an element can take just as much away from the thematic unity and design as a lack of something. A good visual design is an indication of quality and time spent, just as a bad visual design is an indication of a lack of quality and lack of time spent.

Archetypes should be logical, a fighter that uses wing chun would never try to fight a sniper in an open field. If you ever boxed you would know that the farther out you punch, the less force you can generate. The faster you pull your punch, the less knockback power your punch has. Profeciency and technique with melee weapons, street fighting, and full contact martial arts all depend on body type. The tiny person, giant weapon archetype is likely equally as idiotic as the majority of the new designs.

Combinations that I can already use in older games do not interest me. I could just continue playing those games in the future. Those that I play regularly certainly have a greater variety of viable combinations than this game. With no new viable combinations or anything to gain by playing KoF XIV, what point would there be in investing in it?
Title: Re: KOFXIV Announced for 2016
Post by: Diavle on March 15, 2016, 09:40:40 PM
Quote
Hard to say, at least SNK hasn't tried to cover up any of the leaks.

Not hard at all, no company would want a leak like this to happen. Their goal is to trickle info bit by bit till release to generate hype.

SNK can't cover it up since the leak is spot on. All they can do is continue to release trailers, there's no point in them mentioning the leak.

Either way, it seems that at least one of the leakers worked on the game but is no longer employed at SNK.
Title: Re: KOFXIV Announced for 2016
Post by: marchefelix on March 15, 2016, 09:51:33 PM
Go figure you'd take away the wrong thing from Smash being mentioned.

The point I'm trying to make here is that the concept of "slots" is absurd to begin with and "wasted slots" even more so. There is no predetermined number of characters to put into a game; the number it ends up with is just that: what it ended up with. Characters being a waste because you don't like them is even more absurd. So that's what I'm going for. I don't know why you even brought up balance when you know that's not even what we're talking about.

And there's still the fact that you are making a shallow judgment based on looks. This trend of passing judgment prematurely without having delved into the gameplay is really getting annoying. Designs aren't fully indicative of gameplay, and if you're so hung up on that, I wouldn't put it past you to disregard good gameplay for designs you don't like, and that's just plain stupid.



I've been really patient with you, watching you shit on the game with every bit of news we get. There's only so much people can take of that before it starts to get irritating. Criticism is a good and necessary thing, but what you're doing hardly qualifies as that. It's more "I don't like it; make it like how I want it." That kind of attitude just spreads unhappiness all around.
Title: Re: KOFXIV Announced for 2016
Post by: ottomatic on March 15, 2016, 11:30:37 PM
@marchefelix
Thank you, I was going to reply to him earlier, but I decided my time was better spent checking on my laundry and talking to a telemarketer.

I hope we get some neat but obscure SNK references somewhere in this game, like have some flying matryoshka in the background of a stage, or how about Robert Landolt chillin' in the background with a golf club.
Title: Re: KOFXIV Announced for 2016
Post by: solidshark on March 16, 2016, 12:37:35 AM
Where I stand with this visual leak is on the side of optimism. I already know of some teams I'm going to try from already-released trailers, but I'm very interested to see what the upcoming characters will do, particularly the South American and Kim team.

I'm half and half on the whether the leak was a good thing or not. It's more attention given to it, though it's reconfirming the first leak. I'm mostly glad the package is shaping up to be nice. What I'd really like to see is more system displays/explanations, preferably confirmed by SNK themselves.

And on the subject of tastes and what TrueOrochi's been saying, for those that feel that way, I don't think we should start to pile on him for having his opinion, but even though you've coined yourself a purist, I still hope you (TrueOrochi) give this game a shot, for what it has and hasn't showed you yet. You might favor certain characters and designs (which might be customizable with costumes, my own speculation), but gameplay makes a difference too imo. I've personally loved how most mainstay characters get their movelists changed up in every new KOF; I think the combination you're used to or want could be fulfilled through new characters or revamped playstyles.

There are lots of people who seem to fixate on one character. "Where's Vanessa?" (Agreed) "Where's Yamazaki?" (I like the character, but maybe one day someone will explain to me why he's so loved and needs to be around so often) And the infamous "No Mai, no buy." But a lot of these players still give whatever game is in question a shot to see how it stands on it's own, or I hope. That's my hope for anyone who has interest in XIV as a fighter, new KOF, new SNK game, whatever.
Title: Re: KOFXIV Announced for 2016
Post by: marchefelix on March 16, 2016, 12:50:51 AM
Piling on him for his opinion? Hardly.

This is the basic protocol for opinions: you are entitled to give it, I am entitled to do what I wish with it. That's all that's going on.

I am trying not to form definitive opinions until I have a sufficient amount of information. That's the only logical thing to do, really.
Title: Re: KOFXIV Announced for 2016
Post by: TrueOrochi on March 16, 2016, 01:12:44 AM
wasted:used or expended carelessly, extravagantly, or to no purpose.

KoF XIV had a predetermined roster as does every other well planned fighter. There are a number of characters that add no value to KoF XIV and are therefore a waste by definition.

Any time you bring up a product with major holes in its design as the source of your theories, those are the ones that get hit.

Anyone in a fighting game that does not fight does not belong. It is not taste, it is principle.

Children do not know how to fight. It is not taste, it is principle.

There is room for a variety of designs, but structure defines function. It is not taste, it is principle.

I look forward to them proving the value of the newcomers, but the track record for newcomers to fighting franchises within the last two generations is awful.

I do not accept or support anything that comes out unless it has a quality that cannot be substituted with something already established. If you wish to waste your time and money on an item that has no inherent value, by all means do so. I will be no worse off.
Title: Re: KOFXIV Announced for 2016
Post by: solidshark on March 16, 2016, 02:41:08 AM
Piling on him for his opinion? Hardly.

I edited my first statement, as I meant I didn't want a piling to start, for this thread to become one poster versus the rest.

TrueOrochi, even putting aside how much I disagree with your last post,

I do not accept or support anything that comes out unless it has a quality that cannot be substituted with something already established. If you wish to waste your time and money on an item that has no inherent value, by all means do so. I will be no worse off.

Since you've made your position clearly known here on XIV, maybe it's time you stepped away from discussing this game since it has little to no value for you.
Title: Re: KOFXIV Announced for 2016
Post by: TrueOrochi on March 16, 2016, 02:50:04 AM
Let them pile on, I am willing to beat them to death using every little opening they give me.

I have restrained myself on multiple occasions, this will not be one of them.

Things that are not set in stone have yet to have their value appraised.
Title: Re: KOFXIV Announced for 2016
Post by: solidshark on March 16, 2016, 03:14:54 AM
Let them pile on, I am willing to beat them to death using every little opening they give me.

I have restrained myself on multiple occasions, this will not be one of them.

I disagree.

And for those still interested in the game, let's discuss it, shall we?
Title: Re: KOFXIV Announced for 2016
Post by: AmedÝ310 on March 16, 2016, 05:14:28 AM
I'm excited. I plan to host sessions for this game with two copies at my local scene's store and at my buddy's home. He's a big ninja fan, so I hope the Brazilian Ninja interest him to play along with Andy. If there's no interest, I can always do the SNK grind at Xanadu Games when I have free time. This time, I can make videos with my AVerMedia Live Gamer Portables.

Mui Mui interests me a lot since I love playing SNK Chinese females.
Title: Re: KOFXIV Announced for 2016
Post by: solidshark on March 16, 2016, 06:01:17 AM
I hope the hosting goes well, and the Brazilian ninja turns out appealing to him and most players, including me since I like ninjas too.
Title: Re: KOFXIV Announced for 2016
Post by: ottomatic on March 16, 2016, 07:44:09 AM
for those still interested in the game, let's discuss it, shall we?

I'm down.

Regarding Nakoruru, do you guys think her move set will include her traditional inverted QCB motions for the straight mutsube and QCF for diagonal, or will her move set play more like her NGBC incarnation which gave the straight a QCF motion and made the diagonal a dp motion instead? And do you think she'll play as a hybrid Slash/Bust version with both Mamahaha (Hawk) and Shikuru (Wolf) or (more likely) just her and Mamahaha, or maybe (far less likely) just her and Shikuru? Lastly will she have her healing, if she does will it be her Climax?
Title: Re: KOFXIV Announced for 2016
Post by: solidshark on March 16, 2016, 07:49:53 AM
It'd be nice to see a hybrid Slash/Bust version, but I'm really expecting her to be very basic and traditional, with Mamahaha.

OT, but I wonder if her in KOF will be a small test for SamSho in-general. One can dream.
Title: Re: KOFXIV Announced for 2016
Post by: marchefelix on March 16, 2016, 08:42:33 AM
I really hope Nakoruru doesn't play like in NGBC. At the very least I don't want to see the ridiculous and unfitting inputs for her supers.
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on March 16, 2016, 01:04:01 PM
Those new character designs look interesting. I don't mind if the leak is real, we don't know how they play or anything about them. Also the odds are that some characters get older play styles similar to other characters who didn't make the roster.

Who is that on Southtown team, ripper, hopper or someone totally new?
Title: Re: KOFXIV Announced for 2016
Post by: Custle on March 16, 2016, 01:42:45 PM
I guess third Southtown team member is new. I hope he/she is badass.
Title: Re: KOFXIV Announced for 2016
Post by: Shiranui_ninja on March 16, 2016, 02:37:58 PM
I'm so excited for this game. Not only i think the roster is solid, with a great mix between classic-can't-miss-the-game characters, long absent ones and new faces, but i think it will badass in therms of gameplay and fun. 50 characters, new story, a lot of new and fresh playstyles..
Characters that interest me more: Chinese mask woman, Latin in yellow girl, Brazilian ninja, Kim's Team's woman,
Geese butler, Chang and Choi companion, Hooded misterious man.
Characters that I think I will dislike: Alice, big blue eyes girl in Official Invitation team.

i can't wait to see more revealing trailers and see all those characters in-game.


PD: Oh, hello Mai. I missed you  :) :)
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on March 16, 2016, 03:10:52 PM
PlayStation Arena in korea on the 20th march is the next playtest. Don't know f we will get a trailer this week because of the playtest.

Please show more info about the game system and combos. The characters look very cool, but I'm more interested in how the game is at its core in this stage in development.

@Solidshark, I'm sure if kof XIV is a success. SNK would have all the info they need about 3d game production to create a solid line up of previous SNK titles, never mind samurai shodown.

@custle, Something about the pic reminds me of Oswald, maybe because the character looks looks tall and slender.

@Shiranui_ninja, Amen to that brother, cannot wait to see these new characters in action. Demon boy and the other on Chinese team look interesting, the one with ear phones on I think.
Title: Re: KOFXIV Announced for 2016
Post by: AmedÝ310 on March 16, 2016, 03:38:54 PM
The South Town guy reminds me of Walter from Hellsing.

(Time to talk out of my ass:)
I want him to be young Oswald. SNK retcons old Oswald who actually from the future. Time Boss is Mukai and Magaki fused as a side effect of Saiki being erased from existence. Mature and Vice come back into life or never died in the first place. Rock never left Geese. Yamazaki came to Orochi's influence and died in 97 like the rest of the kings. SNK should just retcon more things than Kim not training Chang and Chio. Although, the time lord could have something against Chang for having "ZA WARUDO!!!" and personally decide to stop him from achieving Stairway to Heaven.
Title: Re: KOFXIV Announced for 2016
Post by: Diavle on March 16, 2016, 04:02:02 PM
The Korean showing would be perfect for the Korean team reveal, or just Kim at the very least.

Though the chances of that happening might not be good since they have already revealed 3 characters this month.
Title: Re: KOFXIV Announced for 2016
Post by: Shiranui_ninja on March 16, 2016, 05:50:54 PM
Yes, we already got a trailer this month, with 3 reveals. I don't see having a new trailer this week, or this month, with new reveals... Unfortunately. And since SNKP is not talking at all about Playstation Arena, I have the feeling that it will be same build of Taipei GS.

I was thinking that next month SNKP will show the game in Japan and it could be a good moment to reveal some japanese iconic characters. Like Mai, Athena, Goro, Joe, Yuri, Ryo.. but to be honest, they never revealed characters according to the location where they go :/
Title: Re: KOFXIV Announced for 2016
Post by: Custle on March 16, 2016, 07:43:20 PM
I'd like to see some newcomers in the next trailer, especially from South American team. Maybe they'll start with characters that are in the same team as returning characters, like that creepy guy from Chang's and Choi's team.
Title: Re: KOFXIV Announced for 2016
Post by: YoungsterYasakani on March 16, 2016, 09:16:30 PM
So has anyone seen this yet?
(http://oi64.tinypic.com/2hcolqx.jpg)
Title: Re: KOFXIV Announced for 2016
Post by: ottomatic on March 16, 2016, 11:48:34 PM
 Hope we get more info this showing, and not just coincidentally like when we found out about advanced cancel. I hope we get some solid game mechanic info, if not from SNK themselves then some kind player recording vids at least. I have my doubts we'll get more than a new trailer (if that), but I have dreams and hopes for large info dumps of mechanics.

Looking at potential Nakoruru ideas, she may have a get out of jail card to play. If she has healing, can cancel it, and it's cancelled recovery isn't bad. This is of course assuming a number of variables, but that potentially gives her an equivalent to SFIV's FADC, which may or may not be worth it if healing is her Climax (or if she gets healing at all). Just something to ponder.
Title: Re: KOFXIV Announced for 2016
Post by: solidshark on March 17, 2016, 12:27:19 AM
So has anyone seen this yet?

Yep. Was mentioned a few pages ago.
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on March 17, 2016, 12:34:01 AM
It'd be nice to see a hybrid Slash/Bust version, but I'm really expecting her to be very basic and traditional, with Mamahaha.

OT, but I wonder if her in KOF will be a small test for SamSho in-general. One can dream.

Responding to your OT, this could be a great hidden idea if SNKP had this in mind. There were those rumors about a new Samsho and if they use this Kof as a testing base for other IP's (as well as a possible new KOF sometime in the future, think XII and XIII) this could be a great opportunity.

KofXIV might be a continuation of the story saga, but it is a fresh game for the current crew who orginally were part of Fatal Fury Art of Fighting and KoF 94 i think. Let's just give them support for the future even those who are displeased with this game itself if they ever liked anything SNK put out and wish the best for the future.
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on March 17, 2016, 12:43:38 AM
Since there is a tournament for XIV coming up not too far into the future (i think april?) The event before should release some huge bits of information to get the participants started and battle ready to some degree of what to expect.

With that said, if the Seoul event at PSArena is the last one before the tourney:

Realistic: Mechanics run down, Just defend, list of the playable characters and move lists of the roster for the tournament, some playtesting and an interview.

Unrealistic / What i wish for: Since it's Seoul in Korea, some showings of the Kim team would be awesome, or other character teasers kind of like they do at the end of Killer Instinct trailers sometimes where its ambigous as to which it could be. They wouldn't even have to show anything visually at the end of the current trailer just tweak it the ending where the Ps4 logo hits and let "Seoul Road" song hit for a bit or something.
Title: Re: KOFXIV Announced for 2016
Post by: solidshark on March 17, 2016, 08:46:56 AM
Hope we get more info this showing, and not just coincidentally like when we found out about advanced cancel. I hope we get some solid game mechanic info, if not from SNK themselves then some kind player recording vids at least. I have my doubts we'll get more than a new trailer (if that), but I have dreams and hopes for large info dumps of mechanics.

Since there is a tournament for XIV coming up not too far into the future (i think april?) The event before should release some huge bits of information to get the participants started and battle ready to some degree of what to expect.

With that said, if the Seoul event at PSArena is the last one before the tourney:

Realistic: Mechanics run down, Just defend, list of the playable characters and move lists of the roster for the tournament, some playtesting and an interview.

Unrealistic / What i wish for: Since it's Seoul in Korea, some showings of the Kim team would be awesome, or other character teasers kind of like they do at the end of Killer Instinct trailers sometimes where its ambigous as to which it could be. They wouldn't even have to show anything visually at the end of the current trailer just tweak it the ending where the Ps4 logo hits and let "Seoul Road" song hit for a bit or something.

I agree with nearly all of the above. Assuming the leak is completely legitimate, the next best thing to surprise us with is the systems and how characters will use them. Still really hoping JD is in, with or without life regain. At whatever tournament or showing is possible, I wonder what a matchup of a veteran player vs one of the devs could go.

And when it gets shown in Seoul, I'd just take Kim, but I'd hope the whole team would get it's trailer then, definitely with Seoul Road or a remix (since it's a team of masters, it'd be cool if it had a "In Spite of One's Age" Old Masters team from '98 vibe). It would be the first non-mixed, official team showcased in trailers.

The ambiguous character teasers idea doesn't sound bad, but I get the feeling it's something we'd pick up on easily.
Title: Re: KOFXIV Announced for 2016
Post by: Shiranui_ninja on March 17, 2016, 12:24:09 PM
New images of the day and NEW TRAILER COMING!
(https://scontent-ams3-1.xx.fbcdn.net/hphotos-xtf1/t31.0-8/11872128_244999085842419_4410199341144293972_o.jpg)
(https://scontent-ams3-1.xx.fbcdn.net/hphotos-xlt1/t31.0-8/12841437_245101815832146_7200096508710479789_o.jpg)
Quote
THE KING OF FIGHTERS XIV:
A New Teaser Trailer is going to be revealed soon! Stey tuned!!  #KOF14 #KOFXIV
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on March 17, 2016, 01:03:06 PM
Shiranui_ninja is correct. The kof world facebook page states a new trailer is on its way shortly.
Title: Re: KOFXIV Announced for 2016
Post by: Custle on March 17, 2016, 02:21:57 PM
Oooh, can't wait for that trailer! Haven't been this hyped for a long time.

Edit: And here it is!

https://www.youtube.com/watch?v=I3QhWr2Qz5c (https://www.youtube.com/watch?v=I3QhWr2Qz5c)
Title: Re:
Post by: EXWildWolf on March 17, 2016, 06:06:25 PM
UHOOOOOUOOOOOOH!

Sent from my LG-H901 using Tapatalk

Title: Re: KOFXIV Announced for 2016
Post by: YoungsterYasakani on March 17, 2016, 06:26:13 PM
Guys. GUYS!

KoF 14 hype train incoming! If you pay attention in the trailer...

"R U OK? BUSTAH WOLF!"

ohheynewcharactercoolstorybro
Title: Re: KOFXIV Announced for 2016
Post by: Diavle on March 17, 2016, 06:27:09 PM
Vice's new design looks damn good.
Title: Re: KOFXIV Announced for 2016
Post by: ottomatic on March 17, 2016, 06:47:30 PM
Well Sylvie is ... interesting. I do love her jazz hands after her SDM, that lil gesture made me smile. This trailer set her up as a fairly silly character, with her being sitting down and talking through a megaphone while everyone else is getting dynamic camera views.

I love Vice's new animation for Negative Gain (HCB x 2 + k). At first I thought it looked too much like Necro's slam dance ending from SF3, then she landed. Hope they changed her to be more solid without meter and less ridiculous with it, cause the thought of her getting multiple EX moves with XIII's properties per bar of meter sounds dangerous.

Never thought seeing a gas station would make me so nostalgic.

Oh yeah, then there's Kim. Too many XIII tournaments made me not as excited when he popped up, but I'm still glad he's back. I'm glad Ex Hangetsuzan is only available during Max Mode, but on the other side he might have an EX air Hangetsuzan loop while in Max Mode, granted he still has f, f + A.
Title: Re: KOFXIV Announced for 2016
Post by: Curare on March 17, 2016, 07:06:03 PM
Kof 14 is shaping up really well. Wondering if anyone is lending any credence to 2nd leak list filled with 2d art? Asking because my boy Takuma isn't anywhere to be seen. Anyhow, Sylvie looks hilarious but the animations still need to be ironed out. Kind of still looks like the game is skipping frames.
Title: Re: KOFXIV Announced for 2016
Post by: marchefelix on March 17, 2016, 07:42:30 PM
Sylvie is so lolwtf xD

Can't wait to use her.

Vice and Kim look good too.
Title: Re: KOFXIV Announced for 2016
Post by: Diavle on March 17, 2016, 07:50:25 PM
Kof 14 is shaping up really well. Wondering if anyone is lending any credence to 2nd leak list filled with 2d art? Asking because my boy Takuma isn't anywhere to be seen. Anyhow, Sylvie looks hilarious but the animations still need to be ironed out. Kind of still looks like the game is skipping frames.

That list is very likely legit, especially after Sylvie's reveal.
Title: Re: KOFXIV Announced for 2016
Post by: Custle on March 17, 2016, 07:51:35 PM
How many times I've watched the trailer....

Sylvie... I had a feeling we would get some sort lolita (thanks a lot Deathsmiles for giving me the hunch...).

Vice's outfit looked great and her model looked great also. So manic look on her face.

Kim looked unfinished. I look forward that developers would add more "age" to his face.

Hey, Kyo had new face. Looked so pale, like he had eaten something rotten.

Gas Station looked cool stage. Weird, first thing that came to my mind was that Bar Santana theme in AoF3. 96 Boss Stage revamp looked great also, I wonder will there be falling to water animation?
Title: Re: KOFXIV Announced for 2016
Post by: marchefelix on March 17, 2016, 08:10:26 PM
Everything's changed from here on out. This trailer has practically confirmed that the leak 100% real. Keeping that in mind as well as Sylvie's reveal, there's going to be a lot more divisiveness and fan defection from now on.
Title: Re: KOFXIV Announced for 2016
Post by: Curare on March 17, 2016, 08:23:32 PM
Kof 14 is shaping up really well. Wondering if anyone is lending any credence to 2nd leak list filled with 2d art? Asking because my boy Takuma isn't anywhere to be seen. Anyhow, Sylvie looks hilarious but the animations still need to be ironed out. Kind of still looks like the game is skipping frames.

That list is very likely legit, especially after Sylvie's reveal.
So no Takuma  :(. Oh well! Thanks for answering my question
Title: Re: KOFXIV Announced for 2016
Post by: ottomatic on March 17, 2016, 08:26:43 PM
I kept reading something about Kyary Pamyu Pamyu in regards to Sylvie and have since watched "Pon Pon Pon." Yeah Sylvie is supposed to be referencing her no doubt in my mind. And to make it more obvious they named her Sylvie Paula Paula.

But something felt familiar when I saw her specials ... and the I recalled Waku Waku 7

(http://www.mobygames.com/images/shots/l/257614-waku-waku-7-neo-geo-screenshot-with-dandy-j-s-approaching.png)

And now I think she's a mash up of some weird ideas and general goofiness. I can't wait to try her out. Also she's the first new character to be officially revealed (unless you count Tizoc of Dinosaurs).
Title: Re: KOFXIV Announced for 2016
Post by: marchefelix on March 17, 2016, 08:39:44 PM
I kept reading something about Kyary Pamyu Pamyu in regards to Sylvie and have since watched "Pon Pon Pon." Yeah Sylvie is supposed to be referencing her no doubt in my mind. And to make it more obvious they named her Sylvie Paula Paula.

But something felt familiar when I saw her specials ... and the I recalled Waku Waku 7

(http://www.mobygames.com/images/shots/l/257614-waku-waku-7-neo-geo-screenshot-with-dandy-j-s-approaching.png)

And now I think she's a mash up of some weird ideas and general goofiness. I can't wait to try her out. Also she's the first new character to be officially revealed (unless you count Tizoc of Dinosaurs).

I think it's a testament to how devoted the fanbase is that they are able to point out details like this so quickly.

Either way, these details have made me appreciate Sylvie more.
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on March 17, 2016, 08:52:20 PM
Called Kim before or at Seoul. SNKP heard my call. Love the trailer.
Title: Re: KOFXIV Announced for 2016
Post by: AmedÝ310 on March 17, 2016, 09:33:13 PM
Nice for Kim and Kyo to finally look different again.
Title: Re: KOFXIV Announced for 2016
Post by: Custle on March 17, 2016, 09:48:28 PM
I hope Benimaru doesn't go full-on creep on Sylvie....
[spoiler]     Benimaru: "Ten, no, let's make that five more years... You're way too young..."
    Kula: "What? What are you talking about? Are you talking about me?"
    Benimaru: "Man, if only I could have first met you five years in the future. That would've been so much better."
    Kula: "Better? How come? What's supposed to happen in five years? Come on, tell me, tell me!"
    Benimaru: "Nope, just forget what I said! I'm a horrible person for mentioning it, so please forgive me and never bring this up!" [/spoiler]

I'm also slightly bothered about Sylvie's name. You see, in Finland, there is woman's name Sylvi (pronounced about the same way you would probably say Sylvie). At least in my mind, Sylvi is name of a old woman.... Not a major thing, but still looking forward to at least try Sylvie.
Title: Re: KOFXIV Announced for 2016
Post by: solidshark on March 18, 2016, 12:30:31 AM
Nice for Kim and Kyo to finally look different again.

It's easy to do when Kyo changes with every new teaser trailer.


But in seriousness, I like this new teaser. I would've preferred if most of it was dedicated to showing off Syliva, Vice, and Kim, but I like the new added details some of the characters got (the bend of Billy's staff during his dp, K.O.D's glass ceiling breaking DM).

I know for sure Kim will be a main, I like Vice's redesign (not as nice as her secretary suit, but I like it) and how she seems implemented into XIV. Sylvie...I don't hate her. Like people have talked about with Chloe in Tekken 7, that's definitely the kind of character someone would use to troll on another (like with Mignon in MI, I might too). Outfitting isn't my style, but I know the inspiration at least, and her electricity seems more magnetic, set apart from Beni's, so I'm interested to see what she's like altogether.
Title: Re: KOFXIV Announced for 2016
Post by: The Fluke on March 18, 2016, 12:37:23 AM
Well.. Two complaints. 1. Kim looks as Custle said, unfinished. His flow is off. 2. Sylvie looks like puke. Like a megaman clown.

The game is looking good all in all though and while i'm confident that kim will be looking better further down the line i have to hope that i won't be finding Sylvie annoying. My immediate reaction to her was one of disgust but i'll probably get over it.
Title: Re: KOFXIV Announced for 2016
Post by: AmedÝ310 on March 18, 2016, 01:29:38 AM
Nice for Kim and Kyo to finally look different again.

It's easy to do when Kyo changes with every new teaser trailer.


But in seriousness, I like this new teaser. I would've preferred if most of it was dedicated to showing off Syliva, Vice, and Kim, but I like the new added details some of the characters got (the bend of Billy's staff during his dp, K.O.D's glass ceiling breaking DM).

I know for sure Kim will be a main, I like Vice's redesign (not as nice as her secretary suit, but I like it) and how she seems implemented into XIV. Sylvie...I don't hate her. Like people have talked about with Chloe in Tekken 7, that's definitely the kind of character someone would use to troll on another (like with Mignon in MI, I might too). Outfitting isn't my style, but I know the inspiration at least, and her electricity seems more magnetic, set apart from Beni's, so I'm interested to see what she's like altogether.

I'm mostly talking about the fact that KOFXIII Kim, Kyo, and Kensou had the same hair style. I thought their edit ending was playing on that fact.

As for Sylvia, I love her lolita style. I know women who dress like that in real life so I don't find her attire abnormal. Some people even consider to play her for the fact that she is based off Kyary Pamyu Pamyu.

Some part of me hopes that Vice got Orochi Yashiro's command grab dm.
Title: Re: KOFXIV Announced for 2016
Post by: a11111357 on March 18, 2016, 02:51:31 AM
They should polish Kim's face.
Title: Re: KOFXIV Announced for 2016
Post by: solidshark on March 18, 2016, 05:23:50 AM
They should polish Kim's face.

I don't doubt he's still being polished. But the more I look at that trailer, the more I'm surprised in how detailed Sylvie's face already looks. As wild as her design looks, and assuming she's closed to finished, it probably would've been worse to show a more unfinished version.
Title: Re: KOFXIV Announced for 2016
Post by: Custle on March 18, 2016, 09:08:19 AM
Is Sylvie some sort of robot/android/cyborg? At 0:55 mark when she is hit by electricity, you can hear beebing sound.

I also think it is nice touch to hear Choi's claw's clanking whe he is attacking.
Title: Re: KOFXIV Announced for 2016
Post by: solidshark on March 18, 2016, 09:13:46 AM
Is Sylvie some sort of robot/android/cyborg? At 0:55 mark when she is hit by electricity, you can hear beebing sound.

I was going to say no, and that she's probably imitating one like the sounds she made in the beginning. But after watching it again, maybe....?
Title: Re: KOFXIV Announced for 2016
Post by: ottomatic on March 18, 2016, 11:33:19 AM
Is Sylvie some sort of robot/android/cyborg? At 0:55 mark when she is hit by electricity, you can hear beebing sound.
Well then let's put together the info compiled as of yet; She supposedly has something to do with NESTS who are responsible for Maxima and Candy, she's some kind of idol, she uses electricity to fight ... So NESTS is now so defunct and broke they've repurposed old battle cyborgs to be idols to gather money lol. I hope that isn't her story for real ... but I'd laugh really hard if it were the case.
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on March 18, 2016, 11:38:12 AM
I would like to think they have already polished and created the new characters more so than the veterans. The old cast can be created quickly as they have previous games for a reference.

Vice looked very good. What AmedÝ310 said about maybe having yashiros hcf,hcf+k DM, it does look alike. That's the power of 3d graphics, you can have more expression on a character as a whole.

Terry's A burn knuckle is a super cancel.

Kim didn't look cool, they showed him to soon. Actually the only problem with kim was his ranbu finish with the flash kick. He started the first flash kick to low to the floor I felt.

I feel they are showing work from last year. That's cool because I don't want them to rush this game.
Title: Re: KOFXIV Announced for 2016
Post by: Custle on March 18, 2016, 01:49:04 PM
Well then let's put together the info compiled as of yet; She supposedly has something to do with NESTS who are responsible for Maxima and Candy, she's some kind of idol, she uses electricity to fight ... So NESTS is now so defunct and broke they've repurposed old battle cyborgs to be idols to gather money lol. I hope that isn't her story for real ... but I'd laugh really hard if it were the case.
NESTS-Saga 2: Electric Boogaloo is happening!! :)
Title: Re: KOFXIV Announced for 2016
Post by: Shiranui_ninja on March 18, 2016, 02:29:20 PM
I liked the new trailer.
Sylvie is not my type of a character, but she looks hilarious and funny, and maybe more like a little crazy witch than a cute young moe girl. And it looks like she is a paradoy of Kyray Pamyu Pamyu. Somehow, I thinks she's interesting.
Some info regarding her. Not sure if this was posted. I'm sorry if it was.
Quote
Sylvie

A remaining survivor from the Nests cartel who can control electromagnetic power at will.

NESTS treated Sylvie as completely useless member since she couldn't bring out her potential back when the cartel was around, but she later woke up to her power after the organization had demolished and started making use of it in the underground fighting scene.

From there, she was scouted by the tournament organizer of the KOF tournament.
source: http://www.mmcafe.com/news/posts/10138.html (http://www.mmcafe.com/news/posts/10138.html)

And some images
http://www.gamer.ne.jp/news/201603180004/ (http://www.gamer.ne.jp/news/201603180004/)

Vice looks great. More evil than ever. Not sure about new outfit mixing her new and old outfits, but well, is just a detail. Kim looks unfinished and too young, but still is nice to see a veteran like Kim getting back. Kyo looks terribly awful. SNKP does really need serious help to fix Kyo. He's getting worst and worst at every trailer.

I loved new stages shown. Opera palace is great. Desert gas station is a very staple one.
Title: Re: KOFXIV Announced for 2016
Post by: Mrkarate23 on March 18, 2016, 04:58:30 PM
I disagree about kyo looking worse and worse, the first few trailers kyo looked lifeless. His facial expressions were static, with the recent iteration to his face he stands out more than other characters such as Andy who still need work done on his face and hair. Terry appeared later than Andy, his facial expressions are leauge better than Andy.  I can tell that terry is in his mid twenties with Andy I cant. Current kyo looks his age of being in is late teens and early twenties. The mojority of the characters don't look like their 2d  art.
Title: Re: KOFXIV Announced for 2016
Post by: marchefelix on March 18, 2016, 06:37:16 PM
I figured NESTS would get another chance at the spotlight one of these days. Lorewise they've done a lot to the universe that their legacy won't just go away after being defeated. If this game marks the start of the Dragon Spirit saga, something that was mentioned during the NESTS saga, then it would make sense for remnants of NESTS to emerge.
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on March 20, 2016, 07:04:10 AM
Playstation Arena Stream

https://www.twitch.tv/scek (https://www.twitch.tv/scek)

not sure if Kof will get shown, but the event 2 at which Gatoray will be is in 3 hours
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on March 20, 2016, 07:09:02 AM
Here are some images, looking very nicely.

(https://pbs.twimg.com/media/Cd9kQDlVIAIWi9w.jpg:large)

https://twitter.com/skullokei/status/711397537656152064

(https://pbs.twimg.com/media/Cd9dcjBUsAArL8h.jpg:large)

https://twitter.com/skullokei/status/711390041239465984
Title: Re: KOFXIV Announced for 2016
Post by: ottomatic on March 20, 2016, 08:44:44 AM
Thanks for the pics and the stream link. I forgot this was today. Any word from Gatoray?
Title: Re: KOFXIV Announced for 2016
Post by: lfrd on March 20, 2016, 01:43:40 PM
https://www.youtube.com/watch?v=51aJuwY0glA (https://www.youtube.com/watch?v=51aJuwY0glA)
Title: Re: KOFXIV Announced for 2016
Post by: Custle on March 20, 2016, 01:50:46 PM
https://www.youtube.com/watch?v=51aJuwY0glA (https://www.youtube.com/watch?v=51aJuwY0glA)

So King can do Double Strike in MAX mode... Intresting. Looking good :)
Title: Re: KOFXIV Announced for 2016
Post by: lfrd on March 20, 2016, 02:31:12 PM
What I'm worried about the game is that the jumps are somehow floaty. As shown on the video, King's j.C connected after Kula was hit by the former's Venom Strike in the air. This may lead to easier juggle combos.
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on March 20, 2016, 02:45:19 PM
https://youtu.be/NbVYR4dvbXs

OMG gatoray has uploaded alot of matches from PlayStation arena. Enjoy

Gatoray we are very thankful for your great contributions.
Title: Re: KOFXIV Announced for 2016
Post by: Custle on March 20, 2016, 03:51:45 PM
Thanks Gatoray!

Hotel Marine Paradise looks nice stage. Were those mugshots next to the life bar added in this version? King's shirt rips off, what nice touch :) Chang's running animation is pure gold, I could watch it whole day.
Title: Re: KOFXIV Announced for 2016
Post by: Diavle on March 20, 2016, 04:03:15 PM
We knew that there were wall bounce combos but it seems ground bounce combos might be a thing as well.
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on March 20, 2016, 04:05:05 PM
A few observations

Kings EX tornado kick has a final hit which hits them to the ground which pops them up for a ground bounce maybe.

Roberts EX hcb+k fly's high and last hit knocks them for a juggle.

Can use B+C cancel from an attack for just 1 stock!

Kyo qcf+C is a super cancel

Andy can do dB sB kuuhadan and it combos.

Iori new DM slowly travels towards them

Are big combos going to require less skill in this version?
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on March 20, 2016, 07:30:45 PM
Are big combos going to require less skill in this version?
I'd argue that 2k2um is harder to combo than 13. And from the recource given it's more akin to 2k2um.
Title: Re: KOFXIV Announced for 2016
Post by: ottomatic on March 20, 2016, 07:39:27 PM
A few observations

Kings EX tornado kick has a final hit which hits them to the ground which pops them up for a ground bounce maybe.

Roberts EX hcb+k fly's high and last hit knocks them for a juggle.

Can use B+C cancel from an attack for just 1 stock!

Kyo qcf+C is a super cancel

Andy can do dB sB kuuhadan and it combos.

Iori new DM slowly travels towards them

Are big combos going to require less skill in this version?

Max mode activation has been 1 stock regardless if you do it raw or cancel a normal into it, the trade off in this game has been when canceled into there is less time after activation (draining meter starts at around half). Aside from that good observations. I've been operating under the assumption that super cancelability is like XIII, all specials except grabs can and even those have exceptions (Goro's dp + K, Clark's EX backbreaker, Yuri's slaps, etc).

Lastly about your question about combo difficulty (or rather ease), not necessarily ... any thing outside of Max mode will pretty much be the same as 02um except super cancels being cheaper and (I'm assuming) XIII's property of all specials can cancel but grabs. When entering Max mode EXs have varying properties like bounces (wall or ground) that allow for juggles. But we have no special to special cancels making some moves end combos where previously they could be extended. I don't think less skill is required of timing juggles from your bounces and launchers vs canceling moves to moves for extensions just different timings.

TLDR version: I believe big combos are probably around the same difficulty as before.
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on March 21, 2016, 04:40:16 AM
What I'm worried about the game is that the jumps are somehow floaty. As shown on the video, King's j.C connected after Kula was hit by the former's Venom Strike in the air. This may lead to easier juggle combos.

The jumps have been modified, thats not why she got hit by king's j.C. Most Ex moves now have a juggle / bounce property and her fireball caught Kula in air, enabling King to follow up.

Here (in this case,  even Kings normal Venom strike)

https://twitter.com/frionel26/status/711611325575766016
Title: Re: KOFXIV Announced for 2016
Post by: ottomatic on March 21, 2016, 11:28:52 AM
https://twitter.com/skullokei/status/711513031381913600

Sweet, Robert has his super from 99 as as his Climax.
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on March 21, 2016, 02:34:13 PM
@ottomatic Ok thanks for your input about the combo difficulty. So lets speculate a little here. So we have max mode activation during combos. So what will combos look like without special to special cancels.

Will it be like 02 without maxmode. Such as kim might have sC, qcb+B, (SC) qcf,qcf+K, qcb,hcf+B assuming kim has his hiten hou'ou kyakyu (qcf,qcf+K)... Kyo would have sC, qcf+D, K, hcb+K, (SC) qcb,hcf+P

This seems standard to me, I'm sure SNK has some game system that they haven't mentioned to us to extend combos abit more. Maybe the key is within the EX moves. But still, Using maxmode's EX's to combo from EX to EX to EX to special (SC) to DM. It sounds like there wont be much variety in big combos to express yourself.

I know they are doing this to keep the cast viable and maybe they will change the system in kof XV.

I mean the game looks sweet to me. As long as SNK create it so you can explore lots of different combos per character, then I'm a happy bunny.

cool find on Roberts climax.
 
Title: Re: KOFXIV Announced for 2016
Post by: The Fluke on March 21, 2016, 03:47:37 PM
I think it's a great thing if they keep combos down from how they are in 13. What gets so weird with 13 is that what would normally be a mixup for mixups sake becomes just another combo starter. Everything everywhere becomes a 50/50 sometimes with little to no risk and huge rewards and imo that dumbs down the game.

Imo, it should be enough to have short and sweet options after for example a launcher; juggle with a special then reset with a normal or end with a dp for more damage. stuff like that lets both players remain in the game. And even if combos are fairly short you may still have different timings to work with to throw your opponent off or use meaty hits after resets to gain frameadvantage and so on.

The scariest thing about the game for me right now is that everyone keeps talking about 2k2 and i really hope 14 will be nothing like it. Then again, people talked about 2k2 before 13 came out aswell and imo they feel nothing alike so hopefully it's the same misleading jargon once again.
Title: Re: KOFXIV Announced for 2016
Post by: Diavle on March 21, 2016, 03:54:09 PM
Removing the really long combos from XIII was one of their goals so I wouldn't expect there to be really long combos period.

The system, as it is now, seems to remove long combos and replaces them with more frequent mid sized combos.

There should be plenty of variety between the EX, wall bounce and ground bounce systems. In XIII you could combo a CD attack after activating HD, it was useless there but in XIV that should allow for incorporating wall bounce into Max mode combos.

What's interesting in XIV is that jumping has become more dangerous due to how meter consumption works. In XIII the risk/reward favored the jumper most of the time but in XIV you should be able to punish jumps harder due to how little meter super cancels require.

Title: Re: KOFXIV Announced for 2016
Post by: shinefist on March 21, 2016, 05:19:13 PM
Interesting posts guys... I thought the big combos would be fine if they scaled the damage enough.

@diavle Nice point about the meter usage. Yeah I agree fully, super cancels are gonna worth using to stop their jump or hops. And yes they are working on making more interesting EX moves with different properties to create new gameplay scenarios.

@The Fluke I guess I must accept this game is a new game and wont be like 02 in the way combo's are used. I don't doubt SNK to make a game complicated, as they have done this many times before. It will be exciting to see what they do with this game.

The will be a tournament for this game soon, they have to share the game system with them to give them practice. Someone else mentioned this in an earlier post,  but its very true indeed.
Title: Re: KOFXIV Announced for 2016
Post by: ottomatic on March 21, 2016, 08:23:19 PM
@ Diavle

The thing is they've already said that if you're creative you can probably find some crazy stuff like XIII's. I definately agree that punishing jumps with super canceled anti airs is interesting (but then we'll hear stupid comparisons to ryu's aa dp, FADC, metsu).

@ Shinefist

That Kim combo is one option, but since super cancels are free in this game I'd probably qcb+D (sc) qcb hcf+k, assuming qcb+D juggles in that situation (classically it has). Depending on the situation however, (Using XIII Kim as a base) a different two meter combo may be something like f+B, BC, sD, qcb+BD, [f,f+A qcb+BD] (repeat as many times as you can and still hit SDM) , f,f,+A, qcb hcf+k. If memory serves properly you can only do SDM in Max Mode so that would be a his level 2 super. With corner proximity it may be possible to d_u+D (sc) qcf qcf+k instead of the last f,f+A and continue the combo afterwards. Naturally this is all speculation (but I do have plenty of worries about Kim having braindead rushdown with potential rewards like that).

On advanced cancels, many of the currently playable characters look like their cancelability likely goes one way, this super can cancel into the other but not vice-versa. Much of this is practicality (Leona's v-slasher can probably cancel to slash sabre because she lands but the reverse doesn't seem likely because slash sabre never leaves the ground). Should this be universal? Should Ralf only be able to mount then galactica or should it be he be allowed to use whichever one he pleases then follow with the other?
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on March 21, 2016, 08:29:27 PM
@Ottomatic: Clark had this in 13 as well where he was only able to cancel his ex hcf+k into hcbx2+p

I'm not sure if the supercancel is free either.
Title: Re: KOFXIV Announced for 2016
Post by: ottomatic on March 21, 2016, 09:15:12 PM
Super cancel is free

https://youtu.be/_GE6mP4gjQk

Watch Iori's meter during the combo starting around 1:48 when he cancels rekka's to maiden masher. And the same goes for advanced cancels

https://youtu.be/Z9maPMpMsXo

Iori (again) around 4:09, level 1 cancels to level 2 starting from 5 meter ends up with 2. I don't know if it'll stay in the final build but currently all super cancels are free and have been since at least PSX.
Title: Re: KOFXIV Announced for 2016
Post by: Diavle on March 21, 2016, 09:19:45 PM
@ottomatic: Well Ryu's aa dp, FADC, metsu is just a ripoff of Terry's aa Power Dunk, break, Buster Wolf from Garou MOTW.

@The Good Loser: Supercancels are free in XIV, you just need 1 power bar in total to do them. Supercanceling into EX DM and Climax DM is also free.
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on March 21, 2016, 09:26:26 PM
ah i must have been thinking about advance canceling, unless that is Iori's rush combo?
Title: Re: KOFXIV Announced for 2016
Post by: ottomatic on March 21, 2016, 09:30:54 PM
@Diavle
On Terry: True dat. lol.

On cancels: Has cancels to Climax been confirmed? I've seen super and advanced cancels, but I've not seen special or super canceling to Climax. Any vid?
Title: Re: KOFXIV Announced for 2016
Post by: Diavle on March 21, 2016, 09:32:45 PM
Andy canceled into his Climax DM at PSX: https://www.youtube.com/watch?v=SOp9i0OycX0 (https://www.youtube.com/watch?v=SOp9i0OycX0)
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on March 21, 2016, 09:33:53 PM
Robert did it in the Climax video shown previously. Standard 1 2 motion max mode 1 2 Climax.
Title: Re: KOFXIV Announced for 2016
Post by: ottomatic on March 21, 2016, 09:43:08 PM
Ok, this changes some things. Gotta go back and revise some of my current theory combos. Thanks
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on March 21, 2016, 10:03:14 PM
You can cancel in order of hierarchy, DM, SDM, Climax. These are called advanced cancels.

So i was wondering, In XIII claw iori can do maiden masher into neomax. Can he do something similar in XIV? DM to climax perhaps.

Or even SDM to Climax even.
Title: Re: KOFXIV Announced for 2016
Post by: ottomatic on March 22, 2016, 12:19:42 AM
What about canceling dm to sdm version of the same move? Is that or should that be I'm the game? Maiden masher to and maiden masher. Ranbu to ranbu. Etc.
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on March 22, 2016, 12:25:12 AM
lol thats taking it too far i think. So we've seen, normal to dm (super cancel), dm to SDM (advanced cancel) and normal to climax. SDM to Climax might not be a thing so far.
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on March 22, 2016, 09:50:31 AM
SDM to Climax would be 5 metres and they said order of hierarchy in an interview, they should of explained themselves better.

The Good Looser Yeah that's all we've seen so far, the ones you mentioned.
Title: Re: KOFXIV Announced for 2016
Post by: Shiranui_ninja on March 22, 2016, 11:57:11 AM
I would like to have more official word about gameplay. We could see the game in several events and nothing about its core gameplay has changed drastically between different builds, but still I would like to see all gameplay features in their official website, for example. I have the feeling that everything we saw so far is not final and may change at any moment.

Anyway, a lot of interesting stuff can be seen in those recent videos. Bounce ground and Just defend make the game feels fresh. What surprised me in the videos is how often they can go in MAX mode. There a pair or more videos where King goes into MAX mode several times in same round.
Title: Re: KOFXIV Announced for 2016
Post by: Diavle on March 22, 2016, 04:32:14 PM
Raw max mode activation does seem like a good idea this time around, you get access to 5 or so EX moves for the cost of just one power bar. A fully stocked anchor character would really be able to go ham with activations.

Also, I wonder if it would be a better idea to punish with a raw activation after like a whiffed DP or something. This way you could get access to 3 to 5 EX moves in your combo instead of doing a mid combo activation and only being able to use 1 or 2 EX moves.
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on March 22, 2016, 06:49:30 PM
It does look that way shiranui ninja, like they are testing new features with each playtest. Or maybe they know exactly what they want to include with each character and it's just a matter of animating and programming the logic.

Diavle yeah I bet its going to be more advantageous for some characters to try to always be in Max mode. You may gain better more powerful EX moves to get around a certain players defences.

Also if you have a character last on your team and you Max activate in a combo. Don't you get the same time gauge as raw activation? I thought it would be the same. I thought the time gauge only got effected depending on what position the character was placed in the team, 1st being the shortest, whilst 3rd place gave you the highest time gauge for like 4 to 5 EX moves.
Title: Re: KOFXIV Announced for 2016
Post by: Diavle on March 22, 2016, 06:56:21 PM
The max mode time gauge gets halved if you activate in the middle of a combo.

Title: Re: KOFXIV Announced for 2016
Post by: shinefist on March 22, 2016, 07:00:21 PM
The max mode time gauge gets halved if you activate in the middle of a combo.



Even if your on your last character?
Title: Re: KOFXIV Announced for 2016
Post by: Diavle on March 22, 2016, 07:04:55 PM

Even if your on your last character?

Yup.
Title: Re: KOFXIV Announced for 2016
Post by: ottomatic on March 22, 2016, 07:06:17 PM
Raw max mode activation does seem like a good idea this time around, you get access to 5 or so EX moves for the cost of just one power bar. A fully stocked anchor character would really be able to go ham with activations.

Also, I wonder if it would be a better idea to punish with a raw activation after like a whiffed DP or something. This way you could get access to 3 to 5 EX moves in your combo instead of doing a mid combo activation and only being able to use 1 or 2 EX moves.

The way I currently see activation is go raw when you want that extra boost in zoning (Leona and Andy seem like good candidates for this) or that extra property so you can get in (Iori's dp+k is invul to fireballs if not just invul altogether). Otherwise you would combo to activation to ... combo. Also normal, command normal, BC, normal, command normal does good damage while minimizing scaling on heftier combos.

I figure punish combo depends the character. Some characters may have good EX moves for longer combos, while others are better off just doing a super cancel to maximize damage on that punish. Also with no Max mode activation freeze it may be difficult to actually get that activation in before punishing.
Title: Re: KOFXIV Announced for 2016
Post by: Diavle on March 22, 2016, 07:42:19 PM
Yeah a raw activation punish would be for the times when your opponent really messes up.

Similar to how good players land a jump in for a full punish after the opponent's DP is blocked or whiffed. In this case they could instead opt for a raw max mode combo using a whole bunch of EX moves.
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on March 22, 2016, 07:49:47 PM
Oh I never new that diavle, this is too complicated lol.

Ottomatic at least each character should be viable in one way or another. I gotta feeling grab styled characters are going to be very suited to this iteration this time around, instead of people going for cheap easy damage fast type candidates.

But I gotta agree with you there about the difference in punishes, some will be better than others but I feel all the cast will have something good to dish out damage wise.

Title: Re: KOFXIV Announced for 2016
Post by: ottomatic on March 22, 2016, 09:35:06 PM
Ottomatic at least each character should be viable in one way or another. I gotta feeling grab styled characters are going to be very suited to this iteration this time around, instead of people going for cheap easy damage fast type candidates.

I was generalizing a bit. With the current played cast I see mostly zone and rush for the focus of their Max modes (no particular grappler archetypes yet, unless you count Chang but he's more zoner). Iori is an all rounded type character, the same thing could be said of Andy, but from what I've seen Max mode emphasizes different aspects of their games. Iori's EX moves seem more centered around close quarters and approach, his EX fireball stays in place and freezes whoever it hits, his EX overhead goes through fireballs if not better, and his EX anti air moves forward far and fast but little vertical movement makes it more of a grounded combo finish or super cancel move. While Andy's slow EX fireball makes approaches difficult, and his EX anti air is a bit like SFV kens and controls a larger air space making him much stronger in the zone game, leaving his other move's for plausible approaches, punishes, or just combos.

I'd love to see a grappler's EX moves in this game, or a trap type character, or ... scratch all that, I just wanna play the game and try stuff out.

EDIT: Looking at Andy again, he can follow his slow projectile as an approach so I'd say Max mode turns him into all rounder plus rather than zoner.
Title: Re: KOFXIV Announced for 2016
Post by: Custle on March 23, 2016, 12:41:11 PM
Any thougts on how the boss characters will work and how "fun" they'll be to fight against?

If I'm completely honest, Saiki and Dark Ash were probably the most underwhelming aspect for me in XIII. Boss Saiki looked so stupid and that throw move took so long, that the fight wasn't even "fun". Dark Ash was bit of a lazy effort in my opinion, although I enjoy the music in that fight. After Mukai in 2003 and Magaki in XI (my favorite fight in the series), XIII felt such a letdown, especially when those games were so "hype" about their leader.

Anyways, the Russian rich guy. The leak picture of him reminded of Silber, so maybe he is hard hitting slow guy? Time Lord (or whatever that was) could use some goofy stuff, like throwing something from different time.
Title: Re: KOFXIV Announced for 2016
Post by: Diavle on March 23, 2016, 03:22:20 PM
Personally I'm more curious as to how well the bosses will be balanced for competitive play.

Title: Re: KOFXIV Announced for 2016
Post by: shinefist on March 23, 2016, 03:47:21 PM
50 playable fighters is the headline.

Would be sweet if they balanced against the rest of the cast but I'm not counting on it. That would be hype if they managed it. They could just make the bosses AI considerably more consistent, more solid overhaul in its combo output by Making the boss versions punish you a lot & use substantial meter for their combos.

@Custle The Russian dude does give us the image of him being a gruff, heavy, slow type of fighter.

Wonder if we'll get trailer 9 tomorrow.
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on March 24, 2016, 01:46:34 PM
Trailer 9 coming soon..
Title: Re: KOFXIV Announced for 2016
Post by: solidshark on March 24, 2016, 03:05:17 PM
And apparently 20 characters will be playable at KSB2016

https://twitter.com/SNKPofficial_jp/status/712977902397067264
Title: Re: KOFXIV Announced for 2016
Post by: Diavle on March 24, 2016, 05:03:31 PM
SNK going nuts with info release.
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on March 24, 2016, 06:27:26 PM
20 is a decent amount to be on display. Wonder if it will be the 20 characters they have shown already that are going to be usable.

New trailer is out

https://m.youtube.com/watch?v=g4RsWSeLVyM

Suprise lol

Shiranui you beat my by about 30 seconds lol
Title: Re: KOFXIV Announced for 2016
Post by: Shiranui_ninja on March 24, 2016, 07:54:50 PM
Trailer is here
https://www.youtube.com/watch?v=g4RsWSeLVyM (https://www.youtube.com/watch?v=g4RsWSeLVyM)

2 new characters and Athena Asamiya.

Wow, I love new Kim's companion, Luong. Probably she'll be in my team. And I love new South America stage too.
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on March 24, 2016, 08:01:48 PM
Nelson and luong look really well designed so far. And Athena has freezas death ball.
Title: Re: KOFXIV Announced for 2016
Post by: marchefelix on March 24, 2016, 08:07:59 PM
Nelson and luong look really well designed so far. And Athena has freezas death ball.

I thought of Spirit Bomb first but that works too, I guess.



The types of combos the new characters do reminds me of how characters play in Xuan Dou Zhi Wang.
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on March 24, 2016, 08:50:19 PM
Loving the characters. Athena has frieza's Deathball RIP.
Title: Re: KOFXIV Announced for 2016
Post by: Custle on March 24, 2016, 08:54:47 PM
Okay!

Athena's new look seems to be inspired by KOF XI's artwork. No more big eyes, good I guess? Outfit looked nice.

Luong had a kinda nice desing and unique looking moves. Multiple stances aren't really my thing, but I don't judge book by it's cover.

Nelson looked quite cool, I liked his hairstyle and gloves. He seems to be replacement for Vanessa, which is kinda shame. It seems we won't be seeing Heavy D! either (seriously, where's USA Sports Team?! Those guys would be great if they get redesinged).

South America stage looked fantastic. SNK sure knows how to make good stages.
Title: Re: KOFXIV Announced for 2016
Post by: marchefelix on March 24, 2016, 09:02:06 PM
Custle, do you post in GameFAQs under the name Kakashi_Lawyer? I'm only asking because you've both made the comment "Nelson is replacing Vanessa, which is a shame" around the same time frame.
Title: Re: KOFXIV Announced for 2016
Post by: Custle on March 24, 2016, 09:03:54 PM
Custle, do you post in GameFAQs under the name Kakashi_Lawyer? I'm only asking because you've both made the comment "Nelson is replacing Vanessa, which is a shame" around the same time frame.
Nope. I'm just Custle, I other aliases are Kyssaselka and RaivokasMagma :)
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on March 24, 2016, 09:05:25 PM
Custle, do you post in GameFAQs under the name Kakashi_Lawyer? I'm only asking because you've both made the comment "Nelson is replacing Vanessa, which is a shame" around the same time frame.
I've seen people post that everywhere xD
Title: Re: KOFXIV Announced for 2016
Post by: marchefelix on March 24, 2016, 09:06:57 PM
Custle, do you post in GameFAQs under the name Kakashi_Lawyer? I'm only asking because you've both made the comment "Nelson is replacing Vanessa, which is a shame" around the same time frame.
Nope. I'm just Custle, I other aliases are Kyssaselka and RaivokasMagma :)

Oh. Well then...

I don't get why people would think a new character is replacing an old one just because they have the same fighting style. It's possible for both to coexist and KOF has proved that before.
Title: Re: KOFXIV Announced for 2016
Post by: ottomatic on March 24, 2016, 09:07:15 PM
Nelson's revealed moves look interesting. They might showcase a number of properties that are updated for this game. Two of his attacks slam terry to the ground potentially ground bouncing (probably only one will if either) and his last shown move before the dynamic camera sequence does a wall slam (I'm guessing this is a super). He also has what appears to be a teleport type move.

Athena still has a magical skirt, not only does it never reveal the underside it now allows her legs to pass through it, I'm guessing it's breathable lol (to be fair though, clipping hasn't been that big of a problem in this game, just a few here or there, so far). And that spirit bomb mostly looks like what she did in her XIII Neomax sans goddesses.

Luong's Frankensteiner makes me worried for Clark's. Other than that she seems to have a fast kick special like beni's (but we haven't seen if it has a follow up), she's got an overhead normal (her backflip super might be overhead as well), a move which is probably either a counter or stance (I believe it's a counter), and what appears to be a ranbu style move ending in her dancing on her opponents face. Looks fun.

I can't wait for some of that KSB footage. With 20 characters at that build, I hope we get to see some grapplers, and more Max mode so I we can figure it out more.

EDIT: just realized Luong's stance is probably that fast kick special (making it like Yama's serpent slashes but with feet), she goes into that stance before shooting her foot out each of the other times it's shown in the vid (her first combo, and her super cancel) I didn't even realize how far her foot shot out til I watched her section again.
Title: Re: KOFXIV Announced for 2016
Post by: marchefelix on March 24, 2016, 09:17:53 PM
"Luong's Frankensteiner makes me worried for Clark's."

I also don't get why people would think a new character having a move an old character had means the old character won't have it anymore.
Title: Re: KOFXIV Announced for 2016
Post by: ottomatic on March 24, 2016, 09:22:34 PM
"Luong's Frankensteiner makes me worried for Clark's."

I also don't get why people would think a new character having a move an old character had means the old character won't have it anymore.
True enough. Leona and Heidern, Clark and Ralf, Kim and Jhun, Kim and Choi, Kyokugens, all these and more prove my worries unfounded.
Title: Re: KOFXIV Announced for 2016
Post by: Diavle on March 24, 2016, 09:47:26 PM
Luong will be hard for me to resist putting on my day 1 team, she looks like a total badass.

"Luong's Frankensteiner makes me worried for Clark's."

I also don't get why people would think a new character having a move an old character had means the old character won't have it anymore.

It's less Clark's Frankensteiner and more Shermie's throw.

It's actually almost exactly like Shermie's throw.
Title: Re: KOFXIV Announced for 2016
Post by: Custle on March 24, 2016, 09:55:31 PM

Oh. Well then...

I don't get why people would think a new character is replacing an old one just because they have the same fighting style. It's possible for both to coexist and KOF has proved that before.
I was meaning that Nelson seemed to have similar style when compared to Vanessa. Now that I've had more time think and watch the trailer more, he seemed more like Heavy D!, but still different. That's why I don't like to talk about gameplay, because my knowledge isn't that good. I like to focus on aesthetics.

SNK has been good at keeping characters fresh (few exceptions here and there) and XIV has done good job. I'm liking Iori's new design so much more than his classic look. Kyokugens all feel so different.
Title: Re: KOFXIV Announced for 2016
Post by: The Fluke on March 24, 2016, 10:50:03 PM
We've only seen one kyokugen character so far? Or have i missed something? It would be cool if they snuck a surprise Butt in there.

I like Nelson and stance switching with the sf-juri/tekken-lili hybrid could be interesting. Athena seems to do what Athena does so if she's more fun in this game than in 13 i might spend more time with her.

I too think that things are shaping up. They release trailers every other week with new characters and there's always something to be happy about.
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on March 24, 2016, 11:22:42 PM
We've only seen one kyokugen character so far? Or have i missed something? It would be cool if they snuck a surprise Butt in there.

People who don't get that reference are probably looking forward to something else now xD

Here's you're suprise Butt!

(https://pbs.twimg.com/media/CeVQYu6W8AAYFI7.jpg:large)
Title: Re: KOFXIV Announced for 2016
Post by: The Fluke on March 24, 2016, 11:32:08 PM
Yaay!

I'm curious about how she's going to play because i think any similarities between her and Juri are probably going to prove to be superficial.
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on March 24, 2016, 11:57:11 PM
Yaay!

I'm curious about how she's going to play because i think any similarities between her and Juri are probably going to prove to be superficial.

I don't get why people compare her to Juri when Juri is the clone of Vice and Joline?
Title: Re: KOFXIV Announced for 2016
Post by: ottomatic on March 25, 2016, 12:20:21 AM
I don't get why people compare her to Juri when Juri is the clone of Vice and Joline?

People are always gonna compare characters with any form of similarity. As long as there a link, they will see comparisons. Right now my comparisons are drawn closer to Yama, Moriya, or perhaps even Gouken, rather than Juri. But Luong is both female and a practitioner of TKD, so the first thought for plenty of people is to compare to the most recent character to fit that criteria, Juri.
Title: Re: KOFXIV Announced for 2016
Post by: The Fluke on March 25, 2016, 01:08:54 AM
It's about the exagerated stance. Kim has a traditional tkd stance. Yuri and this new kof character use the same exagerated stance so thats your link between the two.
Title: Re: KOFXIV Announced for 2016
Post by: ottomatic on March 25, 2016, 01:34:14 AM
She hold's a one wing stance like Jhun or Sarah Bryant from VF (and I'm fairly certain that stance is her attack), but no one compares luong to either of them just Juri.
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on March 25, 2016, 01:36:30 AM
It's about the exagerated stance. Kim has a traditional tkd stance. Yuri and this new kof character use the same exagerated stance so thats your link between the two.

Yea if anything than it's jhun's (to whom she might be a master too).
Title: Re: KOFXIV Announced for 2016
Post by: The Fluke on March 25, 2016, 02:45:44 AM
Sarah Bryant usually uses a sidestance, but yeah, good point about her and especially Jhun. However, neither of them are popular characters to most of the fgc so Juri trumps them, she is what most people will go to.

Come to think of it, i never liked Jhun and i don't like Juri either. I think that stance is generally offputting to me.
Title: Re: KOFXIV Announced for 2016
Post by: marchefelix on March 25, 2016, 03:10:54 AM
She hold's a one wing stance like Jhun or Sarah Bryant from VF (and I'm fairly certain that stance is her attack), but no one compares luong to either of them just Juri.

It's not just the stance. They have a similar vibe. Sensual yet sadistic. Luong may not end up being like that but that's certainly the impression a lot of people get from her.
Title: Re: KOFXIV Announced for 2016
Post by: ottomatic on March 25, 2016, 04:42:44 AM
I'll concede. I personally feel that Mature and Vice fill that sensual and sadistic vibe more, but I can see the sentiments in Luong's moves (particularly the end of what I think is a ranbu type super, twist that foot girl).
Title: Re: KOFXIV Announced for 2016
Post by: solidshark on March 25, 2016, 07:06:40 AM
Well, Nelson and Luong are probably going to get at least some playtime from most players, including me. As a Jhun player, I hope Luong is a good stance character. And while I like Vanessa and Heavy D! like seemingly everybody else, I very much welcome Nelson in the line of SNK boxers. Love what I see so far, and one of the best designs I've seen for a FG boxer (tire tracks on his gloves). One day will get a good pugilisim team (Vanessa/Heavy D!/Nelson/Michael Max/Rick Stroud/Franco Bash/Axel Hawk/Rob Python - any combination of this will due for me).

Athena's looking ok to me. I definitely got the Frieza vibe from her big fireball too. If we get DLC costumes for the characters, I wonder how many Athena will have.
Title: Re: KOFXIV Announced for 2016
Post by: ottomatic on March 25, 2016, 07:58:21 AM
@solidshark you forgot Rob Python from Bukiri One. But then again, everyone forgets Bukiri One.
Title: Re: KOFXIV Announced for 2016
Post by: solidshark on March 25, 2016, 08:16:13 AM
@solidshark you forgot Rob Python from Bukiri One. But then again, everyone forgets Bukiri One.

Thanks, shouldn't have forgotten him.
Title: Re: KOFXIV Announced for 2016
Post by: Custle on March 25, 2016, 08:29:32 AM
We've only seen one kyokugen character so far? Or have i missed something? It would be cool if they snuck a surprise Butt in there.
I was more thinking about how Kyokugen characters have got moveset updates over years. Robert has always been the one with huge wardrobe, but I would welcome if Ryo and Yuri got new outfits. Butt would be nice addition someday, but I highly doubt that. It's like SNK is holding Garou characters for something else, eh?
Title: Re: KOFXIV Announced for 2016
Post by: solidshark on March 25, 2016, 08:35:50 AM
I was more thinking about how Kyokugen characters have got moveset updates over years. Robert has always been the one with huge wardrobe, but I would welcome if Ryo and Yuri got new outfits. Butt would be nice addition someday, but I highly doubt that. It's like SNK is holding Garou characters for something else, eh?

I'd expect Yuri to get a wardrobe change before Ryo, though if the reveal pic is totally right, they'll be ther usual selves (here's hoping they bring back is wider '98 stance back). I'm just waiting for the time Ryo takes over as his version of bearded Mr. Karate. However if they save that for a potential Garou 2, I can wait.
Title: Re: KOFXIV Announced for 2016
Post by: ottomatic on March 25, 2016, 08:47:10 AM
Well with all the talk of alt costumes I'd be ok with ryo getting this
(http://orig01.deviantart.net/3132/f/2011/292/1/d/ryo_sakazaki_mr_karate_by_corporacion08-d4dagnn.jpg)
or they could class ryo's alt up and base it off of this:
(https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcT3CIjIQBkvY_yfUigt9ZWSz33cSx41WUJgub3hVnIZf0L24lLryg)
Of course this is when/if we even get alternate costumes.
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on March 25, 2016, 10:37:15 AM
Well, Nelson and Luong are probably going to get at least some playtime from most players, including me. As a Jhun player, I hope Luong is a good stance character. And while I like Vanessa and Heavy D! like seemingly everybody else, I very much welcome Nelson in the line of SNK boxers. Love what I see so far, and one of the best designs I've seen for a FG boxer (tire tracks on his gloves). One day will get a good pugilisim team (Vanessa/Heavy D!/Nelson/Michael Max/Rick Stroud/Franco Bash/Axel Hawk/Rob Python - any combination of this will due for me).

Athena's looking ok to me. I definitely got the Frieza vibe from her big fireball too. If we get DLC costumes for the characters, I wonder how many Athena will have.

I think Nelsons boxing style hasn't been seen before in the SNK universe. Being that his stature isn't to big, he relies on speed and technicality to confuse opponents like a swarmer style. I'm aware that we only seen alittle gameplay of him so I could be wrong. The speed of his punches makes me think he is going to have a movelist like Angel or something similar. They showed so much of his movements and they didn't seem chopy at all, his punch attacks were fluid like chain combos. Also having a position switch will lead to confusion especially if his position switch is EX able for plus frames maybe. Anyway he reminds me of Steve fox off tekken.

SNK are off to a good start with two very interesting personalities and let's hope their fight style matches.

@Custle Ryo would benefit alot from having a costume with slightly more flare than his regular GI. That buriki one costume is sweet.
Title: Re: KOFXIV Announced for 2016
Post by: Krusan on March 25, 2016, 12:53:10 PM
@solidshark you forgot Rob Python from Bukiri One. But then again, everyone forgets Bukiri One.

Thanks, shouldn't have forgotten him.

Micky Rogers from AOF!!! You forget him!!!

...so many boxers...
Title: Re: KOFXIV Announced for 2016
Post by: Shiranui_ninja on March 25, 2016, 01:16:40 PM
I have the feeling that SNKP is putting more love and efforts into new characters than in classic ones. Kyo looks terrible, and Andy, Athena, Kim and some others look a bit off. While new characters look pretty well done. That's not fair :/
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on March 25, 2016, 02:14:09 PM
I have the feeling that SNKP is putting more love and efforts into new characters than in classic ones. Kyo looks terrible, and Andy, Athena, Kim and some others look a bit off. While new characters look pretty well done. That's not fair :/

I said something like that on a previous post, about snk working more on the new characters than the old, with the old cast they have a reference from past games go draw from.

They are putting alot into this game, new story, 2 bosses, 18 new characters new to kof,  entheses on ballance, new and updated game systems. They can bring out character personality in the story mode.

They are tweaking the colour shaders all the time as it's been seen already. We have to hope the final old cast designs are up to par with what people expect. Personally I like them as they are. I'm more concerned with the gameplay at this point.
Title: Re: KOFXIV Announced for 2016
Post by: ottomatic on March 25, 2016, 05:39:50 PM
@solidshark you forgot Rob Python from Bukiri One. But then again, everyone forgets Bukiri One.

Thanks, shouldn't have forgotten him.

Micky Rogers from AOF!!! You forget him!!!

...so many boxers...
And all of us forgot Shishio (King Lion), but then again having some kick attacks and a sword will make folks forget that you're a boxer. lol.
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on March 25, 2016, 10:01:02 PM
I cannot think of any boxers so this link will help, I'm suprised Nelson has already been added.

http://snk.wikia.com/wiki/Category:Boxers (http://snk.wikia.com/wiki/Category:Boxers)
Title: Re: KOFXIV Announced for 2016
Post by: marchefelix on March 26, 2016, 03:17:42 AM
I know ottomatic conceded already, but I still feel like I have to post this:

(https://scontent-lax3-1.xx.fbcdn.net/hphotos-xpt1/t31.0-8/fr/cp0/e15/q65/12901067_1064970200192743_4838659294201418293_o.jpg?efg=eyJpIjoidCJ9)
Title: Re: KOFXIV Announced for 2016
Post by: ottomatic on March 26, 2016, 03:51:14 AM
The comparisons will probably wane after she gets more exposure ... if they aren't similar. Maybe she can get red focus as SDM. lol.
Title: Re: KOFXIV Announced for 2016
Post by: Custle on March 26, 2016, 08:30:41 AM
There's always been characters that are inspired by some other character, so I don't care that much. I've only played SFIV for five minutes and seen only trailers and pictures of KOF XIV, so I don't even dare to speculate how similar they are going to be.
Title: Re: KOFXIV Announced for 2016
Post by: The Fluke on March 26, 2016, 12:11:46 PM
@marchefelix

The snk version looks better
Title: Re: KOFXIV Announced for 2016
Post by: marchefelix on March 29, 2016, 08:03:46 AM
So guys, it seems that the flurry of teasers we've gotten this month have all been released exactly within a week of each other (I checked the dates on their Twitter page). I don't know if this is enough to confirm a pattern but I do think it's enough to consider it.

If we get a trailer on the 31st, then I would confidently say that they intend to do weekly reveals from now on. Of course, if we do get another teaser, we probably won't know about it until mere hours before it comes out; that's how it's been for these past couple of teasers.
Title: Re: KOFXIV Announced for 2016
Post by: Custle on March 29, 2016, 08:25:27 AM
I have to agree, there seems to be a pattern. Good way to give me weekly dose of excitement :)

I've been thinking, how good are XIV's chances to be successful game? First impressions back in September sure weren't good and some YouTube personalities jumped on the "meh, crappy graphics" bandwagon. However, next trailers showed huge improvements  and there seems to be more positive thoughts, although there are still some "graphics snobs" here and there.

Did the first impressions ruin the chances of succesful comeback, will KOF XIV be the next big fighting game or something in-between?
Title: Re: KOFXIV Announced for 2016
Post by: Shiranui_ninja on March 29, 2016, 10:57:11 AM
Well, the game is looking better after first trailers, but still it doesn't look like a PS4 game. Graphics are decent now, but not impressive, and probably this won't help to make the game stand out when it gets released. However, KOF is a very popular fighting game inside fighting game community and if the game can prove that is a good title in therms of gameplay and competition and if it has a good playable online, I think it wil do it pretty well.
So, what's important now is:
-Keep improving visuals
-Keep the hype
-To have a good KOF gameplay and be supportive to its competitive scene
-Good online once the game comes out (very important point)
-Tons of content from first day (offline and online modes, alternate costumes, good story, etc)
Title: Re: KOFXIV Announced for 2016
Post by: The Fluke on March 29, 2016, 03:56:34 PM
It's not overly likely that kof14 will get to be king of the current gen but it actually has a chance to get better critical support than sf5 because of critics lack of interest in sf5s future. If kof14 is a complete game in terms of modes, layout, controller support etc i think that it can score points over sf5 that way and thus gain interest among casuals.

Kof 14s backgrounds look better than sf5s now and imo the characters have caught up aswell. It's a bit uneven now i suppose but we'll see what the game ends up looking like when it's actually done. Imo, snkp starting promotion so early has so far given an interesting look into graphical design and peoples expectations and perceptions thereof.
Title: Re: KOFXIV Announced for 2016
Post by: videoman190 on March 29, 2016, 07:44:13 PM
KOFXIV screenshots of the day.
[spoiler](http://s13.postimg.org/saokbrbtz/image.png)
(http://s13.postimg.org/u8v89r4br/image.png)
(http://s13.postimg.org/vt0k85cpz/image.png)
(http://s13.postimg.org/eegbzvfl3/image.png)
(http://s13.postimg.org/5tn08p5ev/image.png)
(https://pbs.twimg.com/media/CetuQk2WIAAUZ62.jpg:large)
(https://pbs.twimg.com/media/Cerj7S6WQAAUCoF.jpg:large)
[/spoiler]


According to Neogaf SNKP has found a publisher
http://www.neogaf.com/forum/showpost.php?p=199526844&postcount=994 (http://www.neogaf.com/forum/showpost.php?p=199526844&postcount=994)
Title: Re: KOFXIV Announced for 2016
Post by: Arkayruz on March 29, 2016, 09:47:07 PM
Its so hard for me to understand how those still pics look way too detailed but those details are barely noticeable when in motion.

And Hi btw, new here, been looking for a while for a forum to chat about the game (pretty hype to be honest) tried to access neogaf but couldn't because of "no can't do free email" purposes.
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on March 29, 2016, 09:52:54 PM

Its so hard for me to understand how those still pics look way too detailed but those details are barely noticeable when in motion.

And Hi btw, new here, been looking for a while for a forum to chat about the game (pretty hype o be honest) tried to access neogaf but couldn't because of "no can't do free email" purposes.

Welcome to the forums, if you're interested in building yourself a playerbase you can introduce yourself in the "I'm new" section.

In motion some of the characters look even better as well.
Title: Re: KOFXIV Announced for 2016
Post by: ottomatic on March 29, 2016, 10:08:55 PM
I feel the game will probably do decently, the gameplay is already shaping up nicely, and graphics have made leaps since black haired squinting Kyo. However, if it is a good game, that's when we the players need to step up and support it. If we end up liking this game we need to be vocal about it, like the Melee crowd was about their game. XIII was fun but it felt like the KOF community was still divided by it and the UMs. While it's fine that you may have a favorite in one of the previous titles, if this one is good, help get the word out and play it.

@Arkayruz: Welcome to Dream Cancel, glad to see more people hype for this game.
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on March 29, 2016, 10:12:19 PM
@Ottomatic: I agree with that.
Title: Re: KOFXIV Announced for 2016
Post by: The Fluke on March 29, 2016, 10:30:27 PM
I think that kof 13 has built a community that actually can be vocal this time around. 13 got some hype, but it kind of had to build its popularity from the ground up and earn fans by merit. One thing i think is important to the success of 14 is that people do not exaggerate the difficulty of the game although hopefully it won't invite people to do so in the first place.
Title: Re: KOFXIV Announced for 2016
Post by: Arkayruz on March 30, 2016, 12:03:31 AM
the KOF community was still divided by it and the UMs.

You guys have no idea how much of an issue this is in south america. Yeah, the fanbase is HUGE (specially mexico and brazil) but they just cannot get over 98 and 2002. Where I live we have a group of 5-6 guys, we gather to play Kof every now and then, but they despise XI and barely know XIII... Hell, they still get confuse when I mention oswald or momoko. And that elitism is based solely on gameplay, given that XI and XIII play nothing like the UMs. Brazil and mexico are not that different from my friends and I know a lot of people think the same way (specially the GGPO community)

So, Here's hoping XVI plays like 2k2.
Title: Re: KOFXIV Announced for 2016
Post by: solidshark on March 30, 2016, 03:14:32 AM
Joining the welcoming chorus, welcome to DreamCanel Arkayruz.

I believe XIV does have potential in the long run. It's gained a lot more positivity than I ever thought it would from that first reveal, and we've still got more to go. Pre-release, I think they need to keep getting the game directly into as many players hands as possible, at least to build more hype and grow the conversation around more than visuals. And eyes also, as YT is still holding back how good this game can look if earlier impressions were right.

Like others, I expect it to do decently at the start, pending that it has strong content (if it didn't have it at first, I hope some of the initial reception SFV changes that), at least great online, and since the team behind XIV is looking to make an amalgamation of '98, '02, & XIII, that any fan or player of KOF needs to put time in if they, if we want a large community to spawn from this. For communities like the ones Arkayruz is apart of, I really hope everyone keeps an open mind for XIV. It'd be awesome if XIV at least shared the same local and international tournament hype XIII did, but longer.
Title: Re: KOFXIV Announced for 2016
Post by: Custle on March 30, 2016, 07:20:35 AM
You guys have no idea how much of an issue this is in south america. Yeah, the fanbase is HUGE (specially mexico and brazil) but they just cannot get over 98 and 2002. Where I live we have a group of 5-6 guys, we gather to play Kof every now and then, but they despise XI and barely know XIII... Hell, they still get confuse when I mention oswald or momoko. And that elitism is based solely on gameplay, given that XI and XIII play nothing like the UMs. Brazil and mexico are not that different from my friends and I know a lot of people think the same way (specially the GGPO community)

So, Here's hoping XVI plays like 2k2.
Heh. What I've read about peoples opinion about XI, it is quite dividing.

KOF is like a old respected band. Fanbase agrees that 98 and 2002 (UM's) are the most popular and XI is the dividing album. Newer fans love it, because it is so different, but old fans hate it, because it is so different. XI is my favorite KOF, so it is quite sad to see such a backlash when talking about it.

I sure remember the hype around XIII. We were nervous about does the game get publisher for US and EU. I didn't get chance to play XIII until it was released on PC and by that time, I wasn't so much into fighters. I started playing it when XIV was announced.

So yeah, I hope whole fanbase is more supportive towards XIV. What I've read and heard, it sounds more like a game I would enjoy. Maybe not as much as XI (I wish SNK would return to tag format someday), but probably more than XIII.
Title: Re: KOFXIV Announced for 2016
Post by: ottomatic on March 30, 2016, 08:13:56 AM
I like XI. I just happen to suck at it. It also plays quite differently than other KOF's at high levels, which is usually where the divide takes place. I'm ok with it cause I look at it as a different type of game than the "traditional" KOFs, but I don't judge people whom like or dislike it due to that being a difference in preference.

But back to XIV discussions. Is KVOxTSB supposed to have 20 characters, or over 20? I'm confused about what's going on with that.

And one random question: Does anyone feel particularly strongly when someone wants to throw a 1v1 tournament? I prefer 3v3 game format for KOFs but I'd still be down for 1v1 matches if the TO decided to run that.
Title: Re: KOFXIV Announced for 2016
Post by: solidshark on March 30, 2016, 08:47:40 AM
I like XI. I just happen to suck at it. It also plays quite differently than other KOF's at high levels, which is usually where the divide takes place. I'm ok with it cause I look at it as a different type of game than the "traditional" KOFs, but I don't judge people whom like or dislike it due to that being a difference in preference.

But back to XIV discussions. Is KVOxTSB supposed to have 20 characters, or over 20? I'm confused about what's going on with that.

And one random question: Does anyone feel particularly strongly when someone wants to throw a 1v1 tournament? I prefer 3v3 game format for KOFs but I'd still be down for 1v1 matches if the TO decided to run that.

Speaking as a lover of XI myself, agree with you guys.

I get the feeling KVOxTSB is going to have just 20 characters. After the last few showings where it's only been a few more than the last time, and I think it was 9 total at PS Arena, 20 is a good jump. I'd prefer 20 over more right now, if to bring back some tournamet focus on previously shown characters.

And for your random question, do you mean 1v1 and 3v3 as in characters, or players? If characters, definitely 3v3. If you meant players in a team battle, I'd like to see both at a tournament. Other than '03 and XI because of tagging, I think most KOF's really lend themselves well to the idea of team-player battles.
Title: Re: KOFXIV Announced for 2016
Post by: ottomatic on March 30, 2016, 09:02:31 AM
I meant 1 character v 1 character, sometimes a person thinks their running SF with a different cast and I'll still play but I much prefer 3 chars v 3 chars. 3 player v 3 players can be alot of fun though, or a little frustrating when your team mates don't save meter for you as anchor (I think anyone playing last on a team has run into this issue at least once). The only real issue I have with 3 players is if they use different button layouts as that can make for some problems.
Title: Re: KOFXIV Announced for 2016
Post by: solidshark on March 30, 2016, 09:18:00 AM
(http://i.imgur.com/JkbF355.jpg)

Given who's been revealed so far (officially), what team(s) do you think you'll main for sure?

I'm probably looking at Kim/Nelson/Luong (K-P-K), or Angel/K.O.D./Sylvie for fun.
Title: Re: KOFXIV Announced for 2016
Post by: ottomatic on March 30, 2016, 09:54:34 AM
(http://i.imgur.com/JkbF355.jpg)

Given who's been revealed so far (officially), what team(s) do you think you'll main for sure?

I'm probably looking at Kim/Nelson/Luong (K-P-K), or Angel/K.O.D./Sylvie for fun.

My planned rotation contains Ralf, K.O.D., Leona, Luong, Sylvie, Robert, and Tung so far. The problem is there are too many characters I like. I intend to be fundamentally competent with the entire cast, but choosing mains has always been difficult for me in a KOF.
Title: Re: KOFXIV Announced for 2016
Post by: The Fluke on March 30, 2016, 12:18:30 PM
I know atleast two friends who have said that 3v3 has been an issue for them. Your time gets divided when all you want to do is learn one character. Therefore i think that promoting both 1v1 and 3v3 play would be good. 1v1 as an entry level/whoever prefers it kind of thing and 3v3 as the classic alternative.

I'm thinking that Chang and Beni are looking cool so that might be where i start. I'll pick up Joe and Ryo as i do and i'll probably want to invest some time into learning how angel works. There are loads of alternatives already so i hope that i can distance myself enough to actually have a rotation so that i learn various characters.
Title: Re: KOFXIV Announced for 2016
Post by: Custle on March 30, 2016, 01:12:45 PM
Ummm.... Hard to say. It usually depends how certain character feels in KOF, so I can't be certain.

King is usually for my liking. Nelson seems kinda fun, but I think he might be bit too on the complicated side for my liking. Kula has always been solid performer. But I really hope this would be like XI, where every character is fun to play :)
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on March 30, 2016, 04:25:41 PM
For me, personally, all the cast feels good to play once you get used to them. The question is getting used to some play styles that can seem hard to adjust too.

So far I like the look of Terry, Nelson, Robert, tizoc. But tbh all are looking good so far.
Title: Re: KOFXIV Announced for 2016
Post by: Diavle on March 30, 2016, 04:52:41 PM
So far day 1: Angel/Luong/?

Decided to play characters that weren't in XIII first since I put a lot of time into most of that cast.

A lot of the returning characters are looking great though, really tempted to play them.
Title: Re: KOFXIV Announced for 2016
Post by: AmedÝ310 on March 30, 2016, 06:20:51 PM
Hard for me to say. I'll would just main Kyo, Ralf, and Leoung.

Hypothetically speaking, would anyone like to see the return of challenge mode. Not XIII trail mode, but 02UM and XI challenge mode of doing different situations in game.
Title: Re: KOFXIV Announced for 2016
Post by: Custle on March 30, 2016, 06:35:33 PM
Hypothetically speaking, would anyone like to see the return of challenge mode. Not XIII trail mode, but 02UM and XI challenge mode of doing different situations in game.
More like challenge instead of trials. Fun fact, XI is the only KOF I've done all the challenges, ones in 98UM/2002UM were bit too much for me. I guess Mai challenge is the only one I haven't done, game kinda glitched somehow and suddenly I got the message that Mai was unlocked :) XIII trials were damn hard, probably Mature is the character I got the farthest, I think maybe the 5th trial.
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on March 30, 2016, 07:31:36 PM
I like trials as they teach combos. It's more universal to help beginners too.

Challenge mode is fun though.. Some are really tough to beat.

Title: Re: KOFXIV Announced for 2016
Post by: Arkayruz on March 30, 2016, 07:47:41 PM
Challenges are cool, I would prefer something more convoluted and indeed... well, challenging. But party mode will do it for me.
You unlocked Mai because the game registers certain amount of hours in-game, after a certain amount of time you will unlock characters.


Given who's been revealed so far (officially), what team(s) do you think you'll main for sure?


I'm really, REALLY waiting for Kensou before I make any final team decisions. Is one of my favorite characters, like, way too much. The thing is, I hate the kind of sprites and goofiness they use for his character. I hate his 94-2002 design, it just looks like "that goofy kid that eats buns", I also dislike his XIII green attire, it just looks like "that random kung fu kid".
But his XI design?, is SO badass!, is great and really cool and.. I love it!, he also dominates the dragon power like he has never done it before and he has every possible move Kensou has learned so far. Best Kensou ever IMO (part of the reasons why I like XI so much)

Looking at the leak, he will have a black attire maybe?, so here's hoping that they give him the looks and personality he deserves. He is a freaking dragon!!, not a comic relief!! D:

...yeah... sorry for the rant.
Title: Re: KOFXIV Announced for 2016
Post by: solidshark on March 31, 2016, 02:31:04 AM
Hypothetically speaking, would anyone like to see the return of challenge mode. Not XIII trail mode, but 02UM and XI challenge mode of doing different situations in game.

Yeah, I'd like to see that return. I do think some of the UM challenges got pretty ridiculous sometimes, but I'm not sure how overboard they could go in XIV. Mostly I'd hope they're challenging for vets but not too initmidating to newcomers, if that's possible.

I wouldn't mind seeing some of those mini-challenges they had in XIII Arcade mode either, making you fulfill certain requirements based on the system mechanics and such for rewards in a real-time CPU match. But I'd like it if that was optional for Arcade, or it's own mode.

...yeah... sorry for the rant.

Understandable rant. I liked his XI version, but I hope his XIV version resembles the agility and limberness he had from XIII. He felt like one of the smoothest characters in the last one, would be nice to keep that up.
Title: Re: KOFXIV Announced for 2016
Post by: marchefelix on March 31, 2016, 03:19:14 AM
In hopes that we do get another trailer tomorrow, I've been trying to find more patterns... and I have found them.

For both the 8th and 9th trailers, the time of of announcement and the time if reveal have both been 14 hours apart.

I'm not too sure how time zones work on Twitter, but from where I'm seeing it, both announcements of a trailer came at the 3:00 AM mark while both reveals of the trailer came at the 5:00 PM mark.



Maybe I should stop looking so deep into this; there's a chance I'll end up hyping myself and others only to be disappointed when the next trailer doesn't come when I expect it to come :P



On another note, the picture solidshark posted has made me realize just how colorful and varied the cast looks so far. I'll be damned if one of the complaints about this game ends up being "it's too boring".
Title: Re: KOFXIV Announced for 2016
Post by: ottomatic on March 31, 2016, 06:45:16 AM
While I'd be happy if we got another trailer tomorrow, I hope they pace themselves according to their planned release. The reveals have been generating hype, but what happens when they've exhausted all their reveals and still have a month or so til release? How do they maintain excitement during that phase? The problem is this may also be indicative of a release earlier than we've expected, to which I would wonder the extent of online testing, something that will greatly affect the game's longevity.

TLDR: I hope they're keeping enough fuel to keep this hype train running til release.
Title: Re: KOFXIV Announced for 2016
Post by: Custle on March 31, 2016, 06:49:54 AM
On another note, the picture solidshark posted has made me realize just how colorful and varied the cast looks so far. I'll be damned if one of the complaints about this game ends up being "it's too boring".
Good point. It's nice to see some colour in games, especially after 2006-2012 most games were something between brown and grey. I noticed that XII was somewhat contination to XI in terms of style. Both were colorful games, while XIII was kinda dark. Never seems XII live, but I'd argue that XII was better looking game than XIII, except when it came to character art. Everyone looked so bulky....
Title: Re: KOFXIV Announced for 2016
Post by: Arkayruz on March 31, 2016, 08:17:03 AM
I hope they're keeping enough fuel to keep this hype train running til release.

In all honesty, I don't think there is a lot of resources to hype the game once every character is shown on the trailers.
So they need to handle the numbers accordingly.

ALSO!

Assuming there will be a trailer today, who are you expecting to appear? >:D

I want to see Kensou SO BAD.
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on March 31, 2016, 08:45:44 AM
Rumor is that it's Ramon, Mai and South American Girl.
Title: Re: KOFXIV Announced for 2016
Post by: Arkayruz on March 31, 2016, 09:05:26 AM
Rumor is that it's Ramon, Mai and South American Girl.

Source?
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on March 31, 2016, 09:05:58 AM
Rumor is that it's Ramon, Mai and South American Girl.

Source?

/v/ so very uncredible.
Title: Re: KOFXIV Announced for 2016
Post by: marchefelix on March 31, 2016, 09:08:08 AM
Rumor is that it's Ramon, Mai and South American Girl.

Source?

/v/ so very uncredible.

Weird. I saw that exact post on GameFAQs.

Expect he said that was what he HOPED for.
Title: Re: KOFXIV Announced for 2016
Post by: Shiranui_ninja on March 31, 2016, 10:39:23 AM
So, Here's hoping XVI plays like 2k2.
Honestly, i don't think the game have to stay in the past. It must evolve, otherwise what it doesn't evolve dies. Is people who needs to change their minds and accept that time goes by. I don't see SF community playing SF3Alpha. SF's community switched to SFIV and now to SFV. KOF community needs to do the same and accept that XIII and now XIV are today's KOF and 98 and 2002 were fine but they are the past. If KOF players install themselves in the past, no matter what SNKP does, KOF will die for sure.

If the roster was like it is now, I would play Andy, Luong and King. But since we all already know the full roster, my main team is Mai, King and Mature. However, I really liked Luong and I'm waiting to see new woman in chinese mask and some other new ones (like brazilian ninja), so I don't know... My team could change or I could have a second team the day that I can test the game.

At the end of april the game will be shown in Japan for first time. Tokyo and Osaka (Snkplaymore's home). And it will be very first KOF XIV tournament. I'm expecting some iconic japanese character reveal for the occasion. Mai is one option, but maybe after Athena they prefer to reveal a guy. Maybe Ryo, or Joe, or Goro. Pure specualation, of course. We'll see...
Title: Re: KOFXIV Announced for 2016
Post by: Arkayruz on March 31, 2016, 11:12:11 AM
Rumor is that it's Ramon, Mai and South American Girl.

Source?

/v/ so very uncredible.

Weird. I saw that exact post on GameFAQs.

Expect he said that was what he HOPED for.

Mai after Athena?. I'll be surprised. Like, really surprised if true.

If KOF players install themselves in the past, no matter what SNKP does, KOF will die for sure.

Indeed!
Title: Re: KOFXIV Announced for 2016
Post by: Shiranui_ninja on March 31, 2016, 11:18:29 AM
We could have 2 veterans and 1 new this time, or 3 veterans like before.
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on March 31, 2016, 11:23:17 AM
In hopes that we do get another trailer tomorrow, I've been trying to find more patterns... and I have found them.

For both the 8th and 9th trailers, the time of of announcement and the time if reveal have both been 14 hours apart.

I'm not too sure how time zones work on Twitter, but from where I'm seeing it, both announcements of a trailer came at the 3:00 AM mark while both reveals of the trailer came at the 5:00 PM mark.

Maybe I should stop looking so deep into this; there's a chance I'll end up hyping myself and others only to be disappointed when the next trailer doesn't come when I expect it to come :P


I'm expecting another trailer today & yes, the trailer usually arrives about 5:00 - 6:00 pm GMT time. If it doesn't then it doesn't.

Do any of you remember the hype for KOF XIII? Well their website was surely kept busy for the months until release. It all accumulated something like this...

Character reveals and bios 10 weeks.
Billy & saiki reveal 2 weeks.
New changes to the console version 4 weeks/4 videos.
Boss reveals & bios 2 weeks.
Combo video showing some new properties added to characters.
Tournament showing the game with pro players. 4 weeks/4 videos.
All character specials, EX, DM, SDM, NEOMAX, SUPER CANCEL, DRIVE CANCEL, MAX CANCEL timing windows, 11 weeks/11 videos.

Advanced combos 3 weeks/3 videos

After release.

In depth Game System overview 6 weeks/videos.
Kyo, iori, mr karate. With their respective move guides and properties. 3 weeks/3 videos.

Not counting after release content.
37 weeks = 9 months until it was released, this is a rough estimate. So I'm guessing July - august for its release.

These are not in order by any means, but is a rough example of the content they issued every week. The hype was crazy good & so was KOF XIII itself.  I'm just hoping for a repeat of the past game. Maybe the character reveal video trailers for XIV are just their way of showing who's in the game, much like the KOF XIII picture & bios.

Sorry for the huge type up guys. Oh I had to type this twice, the first one got deleted whilst I typed on my phone :(


I think two veterans and one new this time. Joe, Ryo & girl with the golden mask.

Oh and welcome to the boards Arkayruz.



Title: Re: KOFXIV Announced for 2016
Post by: Arkayruz on March 31, 2016, 11:34:36 AM
Do any of you remember the hype for KOF XIII? Well their website was surely kept busy for the months until release.

I remember been so hyped entering the site almost every day to see the new additions to the roster :D LOVE IT!
Pretty much the same I'm doing now with 14, is insane how much I love this franchise (almost as much as MGS)

Oh and welcome to the boards Arkayruz.

Thanks everyone, its great to wait for the game with you guys :3
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on March 31, 2016, 11:53:08 AM
Good times... MGS story is sweet.
Title: Re: KOFXIV Announced for 2016
Post by: Arkayruz on March 31, 2016, 12:15:59 PM
From Facebook's KOF WORLD:

"THE KING OF FIGHTERS XIV:
A New Teaser Trailer is going to be revealed soon! Stey tuned!!"

Can't handle the Kensou expectations!
Title: Re: KOFXIV Announced for 2016
Post by: Custle on March 31, 2016, 12:18:38 PM
I remember hype for XIII. I don't remember what happened back then, but that feeling of hype and excitement was something I had never experienced before. To be part of community and all that stuff. Too bad I didn't have console back then, so first time I got chance play was during Steam release.

Maybe this time I have the console when XIV is released.

Another trailer. Such an agonizing wait again. I'll be at hospital at this rate :)
Title: Re: KOFXIV Announced for 2016
Post by: Shiranui_ninja on March 31, 2016, 12:28:24 PM
Man, this is crazy. A trailer each week?? It seems they want to reveal full roster soon. Maybe it's because the game looking is more final now. Some months ago Oda said the game was at 70%... Maybe now it is at 90% or more.

I hardly doubt Mai will be revealed after Athena. My guesses:

-2 veterans: Ramon and Yuri
-1 new: Chang and Choi companion

or

-2 veterans: Ramon and Ryo
-1 new: Alice
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on March 31, 2016, 01:04:01 PM
From Facebook's KOF WORLD:

"THE KING OF FIGHTERS XIV:
A New Teaser Trailer is going to be revealed soon! Stey tuned!!"

Can't handle the Kensou expectations!

(http://ci.memecdn.com/836/8921836.jpg)
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on March 31, 2016, 01:07:21 PM
Rumor is that it's Ramon, Mai and South American Girl.

Source?

/v/ so very uncredible.

Weird. I saw that exact post on GameFAQs.

Expect he said that was what he HOPED for.

http://boards.4chan.org/v/thread/332556808/king-of-fighters-kof-xiv#p332561558 (http://boards.4chan.org/v/thread/332556808/king-of-fighters-kof-xiv#p332561558)

Title: Re: KOFXIV Announced for 2016
Post by: shinefist on March 31, 2016, 01:34:54 PM
Hoping it's a 2 minute trailer rather than a 40-50 second one.
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on March 31, 2016, 01:37:00 PM
If they follow suit like they did when they revealed the 3 grandpa's then that's what we can expect. short teaser, longer teaser trailer.
Title: Re: KOFXIV Announced for 2016
Post by: marchefelix on March 31, 2016, 02:40:05 PM
Somebody pick up that phone because I FUCKING CALLED IT!!!







Sorry, but I can't believe how on point my prediction was...
Title: Re: KOFXIV Announced for 2016
Post by: Custle on March 31, 2016, 03:09:30 PM
Somebody pick up that phone because I FUCKING CALLED IT!!!







Sorry, but I can't believe how on point my prediction was...
Or you are mysterious person who leaks the information....
Title: Re: KOFXIV Announced for 2016
Post by: marchefelix on March 31, 2016, 03:18:51 PM
Somebody pick up that phone because I FUCKING CALLED IT!!!







Sorry, but I can't believe how on point my prediction was...
Or you are mysterious person who leaks the information....

The characters being revealed for this trailer are Kanye West, Donald Trump, and John Cena.

Kappa
Title: Re: KOFXIV Announced for 2016
Post by: videoman190 on March 31, 2016, 04:54:30 PM

TLDR: I hope they're keeping enough fuel to keep this hype train running til release.

You're right the 10'th trailer is coming!
https://twitter.com/SNKPofficial/status/715482402861096961

 
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on March 31, 2016, 05:11:54 PM
Somebody pick up that phone because I FUCKING CALLED IT!!!







Sorry, but I can't believe how on point my prediction was...

So I just checked out the trailers and that's what the pattern indicates lol
I hope your right. So we are expecting 2 veterans, one new character & a big trailer.

The good loser said that too but I missed the post.

For your own sake we hope your right marchefelix :)
Title: Re: KOFXIV Announced for 2016
Post by: Custle on March 31, 2016, 05:14:40 PM
https://www.youtube.com/watch?v=OeB-4s1Cho4 (https://www.youtube.com/watch?v=OeB-4s1Cho4)

Feels like trolling to me...

Anyways, I liked this twist and homage to old days. Geese's stage looked cool and if that is Geese's team's theme, it sounds calm and menacing. Geese himself... I liked he had his Fatal Fury 3 outfit and he looked like Geese.

Ryo. He looks like Ryo. I was hoping new outfit, but at least he has some writing on his gi.
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on March 31, 2016, 05:19:32 PM
https://www.youtube.com/watch?v=OeB-4s1Cho4 (https://www.youtube.com/watch?v=OeB-4s1Cho4)

Feels like trolling to me...

Geese has the three counters, high-mid & special, low, and the other is position change, cool.

Not a bad trailer, they only showed 2 characters! Ryo looked very much like his XIII self.
Title: Re: KOFXIV Announced for 2016
Post by: Shiranui_ninja on March 31, 2016, 05:30:15 PM
That trailer was cool. That Geese trolling (LOL) and then fighting to Ryo. It was cool. And nice new stage :)

Joe made an appareance but not Yuri. Instead of her they used King. I wonder why..
Title: Re: KOFXIV Announced for 2016
Post by: marchefelix on March 31, 2016, 06:06:47 PM
Drinking game:

For every time Geese says "Predictable", take a shot.



Nice trailer, though. And they even slipped in a little Joe.
Title: Re: KOFXIV Announced for 2016
Post by: Custle on March 31, 2016, 06:31:39 PM
I wondered "Where did they see Joe?!", so I watched at stopped the trailer and there he was. At least he is wearing new pants.
Title: Re: KOFXIV Announced for 2016
Post by: Shiranui_ninja on March 31, 2016, 06:36:32 PM
At least he is wearing new pants.
He looks quite new in fact. New pants, shorter "gloves", new detail in his upper arms, new socks.. And he has his regular body shape, not slim as in XIII.
Title: Re: KOFXIV Announced for 2016
Post by: Diavle on March 31, 2016, 06:54:07 PM
Still laughing at SNK throwing Joe under the bus like that.
Title: Re: KOFXIV Announced for 2016
Post by: The Fluke on March 31, 2016, 07:22:27 PM
At least he is wearing new pants.
He looks quite new in fact. New pants, shorter "gloves", new detail in his upper arms, new socks.. And he has his regular body shape, not slim as in XIII.

Actually, he isn't wearing gloves, he has wrappings to support his wrists and hands. I don't know what the protective footgear is called but that's i believe the more common alternative to wrapping the foot and the armbands are traditional for muay thai, just like the headgear hwa jai wears in kof 13.

It's not that different from 13 really, but for both joe and ryo they've added more detail and they're both looking good imo. The characters they've shown off in the last couple of trailers have been looking way better than what they started with. Aside from Chang who is awesome and early.

I think it's nice to see that snk(p) has humour and that they are trying to put back old quirks into the game.
Title: Re: KOFXIV Announced for 2016
Post by: videoman190 on March 31, 2016, 07:25:14 PM
(http://i.imgur.com/3C2MKIQ.jpg)
Title: Re: KOFXIV Announced for 2016
Post by: marchefelix on March 31, 2016, 07:32:31 PM
One really does wonder what was SNK thinking when they briefly decided to show off Joe without formally revealing him.

Maybe it was a goof? Wouldn't be the first time something like this has happened elsewhere. Sakurai briefly showed Ganondorf in one of his pre-release Smash directs.
Title: Re: KOFXIV Announced for 2016
Post by: Diavle on March 31, 2016, 07:49:00 PM
They were clearly trolling.

Most of that trailer was.

It's also April 1st in Japan right now.
Title: Re: KOFXIV Announced for 2016
Post by: Custle on March 31, 2016, 07:54:21 PM
Maybe this was an early April's fools joke?
Title: Re: KOFXIV Announced for 2016
Post by: ottomatic on March 31, 2016, 08:13:50 PM
Well I don't think anyone predicted a two character showcase and a stealth reveal (except maybe Geese, he predicts just about everything). Dumb jokes aside, I'm glad to see both of the showcases. Geese with full projectiles, OTG throw, overhead, and counters. Ryo being Ryo, I haven't seen anything he didn't have in his XIII version, but these haven't shown full move sets so the jury is still out on that. For Joe ... At least we know he's still got his slide.
Title: Re: KOFXIV Announced for 2016
Post by: Diavle on March 31, 2016, 08:19:43 PM
Joe also seems to have a nice design refresh.
Title: Re: KOFXIV Announced for 2016
Post by: marchefelix on March 31, 2016, 08:25:40 PM
They were clearly trolling.

Most of that trailer was.

It's also April 1st in Japan right now.

Maybe this was an early April's fools joke?

I was going to ask if that even is a thing in Japan, but other people have let me know that it is.

So yeah... I guess that's it.
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on March 31, 2016, 08:46:12 PM
Joe also seems to have a nice design refresh.

Glad that joe is a little beefier, much like his wild ambition version, he was way to skinny in XII & XIII.

They never showed Ryo's high/low parry's, they define and make him a much more interesting character, not to mention his corner pressure with them is excelled tremendously. I hope he returns with them.
Title: Re: KOFXIV Announced for 2016
Post by: Arkayruz on March 31, 2016, 09:20:55 PM
GEESE. YES. https://i.ytimg.com/vi/P3ALwKeSEYs/maxresdefault.jpg

I'm kind of surprised they showed him now, thought they'll do it at EVO or something.

I really, REALLY liked this trailer, my only real complaint is the use of "predictable" instead of old and simple "haha" or "too easy", sound simpler and works better. I mean, they can add both also.

And yeah, most likely Joe was there just to be there to be.. well, Joe.
Title: Re: KOFXIV Announced for 2016
Post by: The Fluke on March 31, 2016, 09:35:38 PM
They never showed Ryo's high/low parry's, they define and make him a much more interesting character, not to mention his corner pressure with them is excelled tremendously. I hope he returns with them.

Hopefully Ryo has his parries improved from 13 because while they help his offense, they are both harder and riskier to use than similar moves from other characters. I'm quite certain that Ryos parries count as normals and thus have 4 activation frames. Make them activate like specials (after 1 frame) and they'll be much better for defensive use.

Ryo didn't actually have parries in 98 btw. It's not as big a part of him as one could think. More important to me right now is for him to get his jumping karate chop back because that move is sweet. And his old far B since his current s.B is pretty much pointless and the far variation would give him a great poke. I also hope that if they add his old far D, they make it significantly faster than in 98 because otherwise i'd have to consider that a big nerf. They can just skip the far D imo because he's got something good going for him with his current s.D.
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on March 31, 2016, 10:22:22 PM
Ryo's far B from 02 is greatly needed as a poke in XIV. Also his low D sweep from XIII had good range, hope they make it special cancellable. I hope he also gains his qcb+P 02um counter punch, as its not bad if you get a good read on when they use their ground strong attacks.

I see what you mean about the close D, its really good. Its used so often in XIII that you don't ever want a new crappy far laggy D coming out in XIV if you miss space it.
Title: Re: KOFXIV Announced for 2016
Post by: ottomatic on March 31, 2016, 10:52:41 PM
2 things I hope Ryo keeps from XIII: Stand D being what it was in XIII, and fwd+A being super cancelable. I just want those 2 left as is, I'd be fine with other tweaks I just want those tools left the same.

I'm curious about how they'll handle EX moves for Geese, will he have an all level counter? Quad shippukens ala Nightmare Geese? A double reppuken that fires twice? All the characters playable up to this point have had EX variations on all their moves except for Billy's HCF+AC (it appears as it's own move and has an EX follow up) and Kyo's aragami chain due to it's overlapping inputs (and I feel certain that Kyo's is just like XIII EX Kyo where he does EX dokugami first than can continue with the EX with an aragami chain).
Title: Re: KOFXIV Announced for 2016
Post by: AmedÝ310 on March 31, 2016, 11:43:13 PM
I'm sure Joe's cameo was a reference to his fight with Krauser in the 2nd Fatal Fury Animated Movie.

https://www.youtube.com/watch?v=ikbCaFR2nuQ&feature=youtu.be&t=78 (https://www.youtube.com/watch?v=ikbCaFR2nuQ&feature=youtu.be&t=78)

Ryo's Far D will make a return. He has close A. He would be too busted in term of spacing if he has close D as just a cancelable D button.

Damn. Geese countered Andy's Climax. lol.
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on April 01, 2016, 12:06:59 AM
https://twitter.com/oWarlock360o/status/715656201657270273 (https://twitter.com/oWarlock360o/status/715656201657270273)

Anyone got any ideas for the last move? Upgraded Ryo moveset? or Maybe Mr karate ryo?

Here's the scene homage and possibly background or music too

https://www.youtube.com/watch?v=5F-pab-VA20&feature=youtu.be&t=13m4s (https://www.youtube.com/watch?v=5F-pab-VA20&feature=youtu.be&t=13m4s)

Also, 14 Predictabos's for KoF 14!
Title: Re: KOFXIV Announced for 2016
Post by: solidshark on April 01, 2016, 01:55:24 AM
Man, that brought back memories (or nightmares) of SNK Boss Syndrome Geese Howard. Agree with all the online comments on how whoever made this 10th trailer knows what Geese has put many of us through. Nice to know he can damn-near counter everything thrown at him too.

Ryo is seems very much his XIII self. Still miss his old '96 stance, but at least he's for sure still a strong character.

And Joe getting worse than that Wolfgang Krauser treatment. Funny stuff, but hope to see more.
Title: Re: KOFXIV Announced for 2016
Post by: Arkayruz on April 01, 2016, 02:06:01 AM
Seems adequate.

https://www.youtube.com/watch?v=q81ptFSA4mk (https://www.youtube.com/watch?v=q81ptFSA4mk)
Title: Re: KOFXIV Announced for 2016
Post by: AmedÝ310 on April 01, 2016, 03:55:31 AM
It just came to me that Geese might have an overhead that hard knockdowns which he can OTG grab his opponent just like Daimon 98. I really hope Daimon gets his overhead back.
Title: Re: KOFXIV Announced for 2016
Post by: The Fluke on April 01, 2016, 05:55:37 AM
It just came to me that Geese might have an overhead that hard knockdowns which he can OTG grab his opponent just like Daimon 98. I really hope Daimon gets his overhead back.

Hopefully Goro gets his counters back aswell. In 98 um fe, ex Ryos overhead knocks down aswell though neither version gets to combo after a chained overhead sadly so i'm with you on that Ottomatic. On the other hand, super cancels are "free" aren't they? d.C qcf.A is better on block than d.C f.A and has better reach and with that is just more reliable. If d.C qcf.A hcb.P works then he will have no need for d.C f.A qcf.hcb.P. I wonder if i'd prefer a super cancelable overhead or one that knocks down though.. I'm thinking knockdown for the feel of it.
Title: Re: KOFXIV Announced for 2016
Post by: Custle on April 01, 2016, 07:49:45 AM
I have only one nitpick about Ryo's desing. His model still has this "raging maniac" look that he had in XIII.
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on April 01, 2016, 08:02:28 AM
@ottomatic I noticed billys hcf+A+C EX and follow up is its own move also!

Ryo also combos from his close A into qcf+A. Does this suggest he can combo his cA and far A into qcf+A? this would be very beneficial for him. Not to mention cB, cA, qcf+A, qcf,hcb+A+C.
Title: Re: KOFXIV Announced for 2016
Post by: Arkayruz on April 01, 2016, 08:11:26 AM
I have only one nitpick about Ryo's desing. His model still has this "raging maniac" look that he had in XIII.

My only complain is hat he is still not the old black gi bearded Ryo. Kind of missing a good upgrade SNK.


And btw, don't know if the "lets put Joe there been smashed for the shenanigans" is true or not. Given that is china and not SNK the one developing the game I'm having this minuscule feeling sometimes that the game is not completely canon somehow. Correct me if I'm wrong pls.
Title: Re: KOFXIV Announced for 2016
Post by: ottomatic on April 01, 2016, 08:48:41 AM
Ryo also combos from his close A into qcf+A. Does this suggest he can combo his cA and far A into qcf+A? this would be very beneficial for him. Not to mention cB, cA, qcf+A, qcf,hcb+A+C.

The thing that gets to me is during that combo he slides forward suggesting that it was actually qcf+C, but I don't believe that would be a true combo. We don't have a combo counter during these vids so we all assume they are combos, but what if they aren't? If they gave Ryo that tool then he's probably a lot stronger in his ground pressure than he has been, but right now we only know they showed him hitting qcf+p after St.A.

On f+A for Ryo: I'd prefer it doesn't knockdown because of the potential quick max uses it gets if it doesn't. I've been experimenting using XIII (decent base for experiments due to HD activation slide and access to EX moves), keeping in mind no extra cancelability during Max mode in XIV. Ryo with meter can safely use overhead to get into pressure on block via f+A, quick max, Cr.B, St.A, qcf+AC. If this successfully hits at any point it combos and you can do one more qcf+AC anywhere on screen, followed by hcb+B or one more qcf+AC if you are closer to the corner which can then be followed by different specials depending on distance. If the mixup was blocked completely you'd be + frames so you can use that to what ever advantage you want (if close to the corner I'd suggest Cr.C, qcf+AC for frame trap and guard crush). This scenario costs one meter in XIV. If f+A knocks down then you get some free oki on hit, and that's all really as it's not in your best interests to quick max it due to the fact you might hit. I'd personally rather have the one meter mixups.
Title: Re: KOFXIV Announced for 2016
Post by: Shiranui_ninja on April 01, 2016, 11:35:13 AM
One really does wonder what was SNK thinking when they briefly decided to show off Joe without formally revealing him.

Maybe it was a goof? Wouldn't be the first time something like this has happened elsewhere. Sakurai briefly showed Ganondorf in one of his pre-release Smash directs.
I think they teased Joe.
The only returning characters that left to be announced are Kensou, Ramon, Goro, Joe, Mature, Yuri and Mai. My theory is that Goro, Joe and Mature will be revealed in same trailer closing Hero Team, Yagami's Team and FF Team. And then a trailer with maybe Ramon, Sie and Alice.
After that, and coinciding with Japan game events later this month, we'll have a trailer with Mai, Yuri and Nakoruru. The three japanese and iconic girls of FF, AOF and SS, the most famous and representative franchises of the old SNK. Pure speculation, but i have a hunch it's going to be like that. This way we will have all classic teams closed and Antoher World Team opened.

by the way, the game is looking great, isn't it?
http://blog.naver.com/scek_plog/220671241895 (http://blog.naver.com/scek_plog/220671241895)

Title: Re: KOFXIV Announced for 2016
Post by: shinefist on April 01, 2016, 12:19:20 PM
Ryo also combos from his close A into qcf+A. Does this suggest he can combo his cA and far A into qcf+A? this would be very beneficial for him. Not to mention cB, cA, qcf+A, qcf,hcb+A+C.

The thing that gets to me is during that combo he slides forward suggesting that it was actually qcf+C, but I don't believe that would be a true combo. We don't have a combo counter during these vids so we all assume they are combos, but what if they aren't? If they gave Ryo that tool then he's probably a lot stronger in his ground pressure than he has been, but right now we only know they showed him hitting qcf+p after St.A.

On f+A for Ryo: I'd prefer it doesn't knockdown because of the potential quick max uses it gets if it doesn't. I've been experimenting using XIII (decent base for experiments due to HD activation slide and access to EX moves), keeping in mind no extra cancelability during Max mode in XIV. Ryo with meter can safely use overhead to get into pressure on block via f+A, quick max, Cr.B, St.A, qcf+AC. If this successfully hits at any point it combos and you can do one more qcf+AC anywhere on screen, followed by hcb+B or one more qcf+AC if you are closer to the corner which can then be followed by different specials depending on distance. If the mixup was blocked completely you'd be + frames so you can use that to what ever advantage you want (if close to the corner I'd suggest Cr.C, qcf+AC for frame trap and guard crush). This scenario costs one meter in XIV. If f+A knocks down then you get some free oki on hit, and that's all really as it's not in your best interests to quick max it due to the fact you might hit. I'd personally rather have the one meter mixups.

You have an interesting point about the way XIV might play in its meta game with maxmode.

1 meter for so much pressure from Ryo seems harsh and  would make guard cancel evade or blow off attacks valuable to get out of those situations. Surely for this tournament later this month they will have completed making the game systems to show us.

This is even if Ryo is plus frames after qcf+A+C. How about if they made certain EX moves minus on block to prevent abuse. Maybe some have upper body invulnerability or tweaked gameplay systems during EX's.

I think they are going to add special to special cancels on certain moves or add it anyway because you cannot abuse it if the max bar only allows a certain amount of cancels.

The point I'm trying to make is hurry up SNK and show the systems. Maybe them taking their time is a good thing I guess.
Title: Re: KOFXIV Announced for 2016
Post by: videoman190 on April 01, 2016, 01:30:35 PM
(https://pbs.twimg.com/media/Ce7uM3LWAAAU8oD.jpg:large)

Quote
Celebrate the 25th anniversary of the birth of the NEOGEO's classic action game "King of monsters" blockbuster "King-of-monsters the movie" screened at the national cinema today!

The King of monsters the movie in 3D! the first 100 visitors get a copy of robot army 2 for the Neo-Geo!
    

Title: Re: KOFXIV Announced for 2016
Post by: Custle on April 01, 2016, 02:37:41 PM
Too bad it is April 1st. I sure would've went to Japan to watch that movie.
Title: Re: KOFXIV Announced for 2016
Post by: The Fluke on April 01, 2016, 03:00:43 PM

by the way, the game is looking great, isn't it?
http://blog.naver.com/scek_plog/220671241895 (http://blog.naver.com/scek_plog/220671241895)


There is a high parry in one of those screens.
Title: Re: KOFXIV Announced for 2016
Post by: Shiranui_ninja on April 01, 2016, 03:24:29 PM

by the way, the game is looking great, isn't it?
http://blog.naver.com/scek_plog/220671241895 (http://blog.naver.com/scek_plog/220671241895)


There is a high parry in one of those screens.
There's a high parry in the trailer as well, when King jumps in with her D and Geese catches her, right?
Title: Re: KOFXIV Announced for 2016
Post by: The Fluke on April 01, 2016, 04:08:03 PM
There's a high parry in the trailer as well, when King jumps in with her D and Geese catches her, right?

Well, i'd say that parry and counter aren't the same but it seems rather pointless to do so :P
What i meant was that there is a screen of Ryo using his high parry.
Title: Re: KOFXIV Announced for 2016
Post by: Shiranui_ninja on April 01, 2016, 05:03:07 PM
Ups, sorry. I missunderstood you. I thought you were talking about Geese.. And you are right, parry and counter is not the same x__x
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on April 01, 2016, 06:30:14 PM
Oh yeah I see it Fluke, it does look like ryo's high parry in the pics off that blog.

Geese has got the command throw too. Wonder if geese will have his grab super. If so I will main him definitely, go geese.
Title: Re: KOFXIV Announced for 2016
Post by: Arkayruz on April 01, 2016, 08:20:09 PM
For those of you who haven't seen this.


The name Hidetoshi Ishizawa might not readily ring a bell to old-school fighting game players, but his nickname Neo_G should bring memories back from the old staff rolls in the Darkstalker and Street Fighter Alpha franchises amongst other classic brawlers. He's been with Capcom since joining them in 1995 and even stuck with them through the darkest ages of fighting games to make Capcom Fighting Evolution, and in more recent years worked on Tatsunoko vs Capcom and also the Marvel Vs Capcom 3 series.

And now, he's a part of SNKPlaymore.

The seasoned fighting game developer announced today via Social Networks that he has shifted companies from Capcom to the developer of the King Of Fighters series.

From a quick glance on Facebook, Ishizawa left Capcom on January, and it seems that he is most likely working on KOF14 at the current time.


Long story short, the director of 3rd Strike is now with SNK. Damn. :l
Title: Re: KOFXIV Announced for 2016
Post by: solidshark on April 02, 2016, 05:28:30 AM
Couldn't believe it when I heard the news. Of all the news to release on Apr. 1st and NOT be a fluke, I wasn't expecting this.

Repeating what I've said about this from elsewhere, the inner, younger fanboy in me that loved Capcom and loved SNK even more is in this weird 3/4 gloatingly happy, 1/4 surprised and confused space, wanting to rub it in Capcom-only fanboy's faces (totally joking with this sentiment), but a little sad in what talent Capcom could be losing for their future.

I do believe Neo_G is (still) a big get, and I look forward to seeing what work he'll do for SNK in the future. I need to hear what's up next with SNK before I get really excited, but I remain optimistic.
Title: Re: KOFXIV Announced for 2016
Post by: Custle on April 02, 2016, 07:13:32 AM
Okay... If he left Capcom this January and joined SNK, I think he has very minor role to play when it comes to KOF XIV, such as assistant director or planner. I think his focus will be on future projects, maybe that Samurai Shodown game that was rumored? Or Garou 2? It starts feel that Garou 2 is the Half Life 3 of fighting games XD

I don't know about Japanese game industry, but I have a feeling something is changing there. Big names aren't as succesful as in their glory days and companies are digging graves for some of their IP's. Is this news sign of what is happening on Capcom? Who knows, maybe, maybe not.

Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on April 02, 2016, 10:00:26 AM
Garou was definately one of the more Third strike'ish SNK games. It would make sense for them to get him on the boat for Garou 2 i suppose. get cucked capcuck.
Title: Re: KOFXIV Announced for 2016
Post by: Mr Bakaboy on April 02, 2016, 10:01:38 AM
Couldn't believe it when I heard the news. Of all the news to release on Apr. 1st and NOT be a fluke, I wasn't expecting this.

Repeating what I've said about this from elsewhere, the inner, younger fanboy in me that loved Capcom and loved SNK even more is in this weird 3/4 gloatingly happy, 1/4 surprised and confused space, wanting to rub it in Capcom-only fanboy's faces (totally joking with this sentiment), but a little sad in what talent Capcom could be losing for their future.

I do believe Neo_G is (still) a big get, and I look forward to seeing what work he'll do for SNK in the future. I need to hear what's up next with SNK before I get really excited, but I remain optimistic.


I'm pretty much the same way. In one way I'm happy to see Playmore being taken more seriously in the fighting game development community, but I also have the dread that we may never see Capcom vs SNK 3, or Project Justice 2 when you see people leaving Capcom like this (In case you didn't know Ono did troll a bit about those titles a few months ago).

My other thought is it might be a good thing since Capcom is getting kinda crazy with DLC characters now. I'd hate to see a CvS3 $60 with 20 characters with the promise of getting to 40 in 5 years and $150 extra from everybody (unless you want to go crazy playing every mode or stay in ranked match all day).
Title: Re: KOFXIV Announced for 2016
Post by: Arkayruz on April 02, 2016, 10:11:30 AM
Capcom vs SNK 3 DLC characters

I don't mind DLC from SNK, at all. As long as we get high quality games made with passion, soul and SNK stays in business, they can become as filthy and greedy as they wish. Capcom on the other hand...
Title: Re: KOFXIV Announced for 2016
Post by: Mr Bakaboy on April 02, 2016, 11:50:54 AM
I'm not against DLC characters. If Playmore wants to do some after the 50 I'm all for it. I bought team $15 twice. I also bought other games like SF x TK twice, but making only 16 for $60 and spreading out the 30 more over 5 years and charging $150 for them all is not good business. That's how you lose customers.
Title: Re: KOFXIV Announced for 2016
Post by: Custle on April 02, 2016, 12:34:42 PM
If there would be paid DLC

1. No EX-versions of characters. I'd rather play character like developer made them in this game, instead of giving me option to play them like they played in previous games.

2. Instead of one character at the time, introduce them in teams. Well, it is team vs team game and if priced correctly, it would be bang for your buck.

3. Alternate costumes. Just cosmetics, like for example, Terry's Garou outfit would be cool.

I'd still rather have full game that get's updates in terms of bug fixes and balancing. 50 characters is more than enough for a fighting game, so I don't mind if XIV doesn't get more characters over time.
Title: Re: KOFXIV Announced for 2016
Post by: Shiranui_ninja on April 02, 2016, 12:40:14 PM
I even would say that I would like to have some DLC. Sadly, there's no fighting game nowadays that didn't expand/sale accessories by DLC. Costumes, stages, characters, whatever. And let's be honest, it keeps you playing and getting hype for that game. While I prefer costumes, stages and things that don't affect seriously the gameplay and while I think it's unffair to add DLC characters in a fighting game, well... characters increase the hype more than a costume, and probably the sells as well.
But if they do that, I would prefer it as an expansion of the game some months later. Like what Ultra was to SFIV or Ultimate to DOA5.

But my concerns right now are:

-Gameplay. I think the game still needs to prove how serious, well balanced and competitive is.
-Online. Without a good playable online and won't care a shit about DLC or what come later. Without good online I'll play offline modes for first weeks and then the game will be abandoned.
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on April 02, 2016, 02:21:34 PM
Without the creation of good online net coding, their wasting their time making the game period.

I think EX versions of characters are cool if it's just a few. Im not expecting any because of the already large roster of fighters.
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on April 02, 2016, 02:24:56 PM
Without the creation of good online net coding, their wasting their time making the game period.

I think EX versions of characters are cool if it's just a few. Im not expecting any because of the already large roster of fighters.
they did say that's what they will concentrate on tho (netplay and enough story stuffs).
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on April 02, 2016, 03:45:39 PM
Without the creation of good online net coding, their wasting their time making the game period.

I think EX versions of characters are cool if it's just a few. Im not expecting any because of the already large roster of fighters.
they did say that's what they will concentrate on tho (netplay and enough story stuffs).

They said that with XIII too. With XIV being on new hardware (PS4) & being developed in 3d they don't have much excuse to produce a decent enough online experience. Unless the staff genuinely don't understand what makes good code. Lets hope they can make it work.
Title: Re: KOFXIV Announced for 2016
Post by: AmedÝ310 on April 02, 2016, 06:12:43 PM
PS4 is old hardware now. Companies are starting to make games for the PS4K. Lmao.

If online is not up to par with the competition. I'm just going to fight on through like Commonsense and Solechris did for KOF XIII on xbox360.
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on April 02, 2016, 07:51:06 PM
PS4 is old hardware now. Companies are starting to make games for the PS4K. Lmao.

I new someone would say this lol
Title: Re: KOFXIV Announced for 2016
Post by: ottomatic on April 02, 2016, 08:56:28 PM
I'm ok with a few DLC characters (1 maybe 2 teams, or EX variations) so long as they don't overwhelm the rest of the cast, or come in with ridiculous bugs. And having 50 characters isn't a particular deterrent to adding characters. 98 um has a regularly playable cast of 14 teams of 3 + Rugal + 16 fair EX characters  = 59 tourney legal + 5 OP charactes (O.Leona, O.Iori, 3 bosses) making 64 playable overall, while 02 um has 17 teams of 3 + Nameless + 6 EX characters = 58 tourney legal + 8 taken out of arcade (7 bosses + nightmare geese) totaling at 66 characters total. At current we don't know that the bosses in this game will be straight up SNK boss syndrome bosses, or regular characters with boss variations, so we can count 48 regular cast for tournaments so far, possibly 50. If SNK wants to add some popular fan faves to that number somewhere down the line, I'm fine with that, just keep them in line with the rest of the cast, not above them.
Title: Re: KOFXIV Announced for 2016
Post by: IAD on April 02, 2016, 10:28:07 PM
Re:SNKP snagging up Neo_G is insane, his credentials are some of the best in the industry as far as fighting games go.
Title: Re: KOFXIV Announced for 2016
Post by: ottomatic on April 03, 2016, 01:20:19 AM
Welcome to Dream cancel IAD. Yeah Neo_G is an industry vet who worked on a number of my favorite Capcom titles. Makes me curious to see what they've got planned, hopefully more than just fighters (as much as I love fighters), I'd love to Athena in a metroidvania styled game, or shock troopers as a twin stick shooter.
Title: Re: KOFXIV Announced for 2016
Post by: Mr Bakaboy on April 03, 2016, 10:46:23 AM
Makes me curious to see what they've got planned, hopefully more than just fighters (as much as I love fighters), I'd love to Athena in a metroidvania styled game, or shock troopers as a twin stick shooter.

Honestly I'd hope they would do some budget titles with some of the other licenses they have. Baseball Stars, P.O.W., Ikari Warriors, Sengoku any would be fun to see a new game from. I'm pretty sure they aren't going to take a big chance on other properties till they feel they went through their safer bets.
Title: Re: KOFXIV Announced for 2016
Post by: Custle on April 03, 2016, 12:49:59 PM
Safest bets would probably be Samurai Shodown and Metal Slug. I kinda doubt new proper Metal Slug game, because those tower defense games seem to profitable....
Title: Re: KOFXIV Announced for 2016
Post by: marchefelix on April 03, 2016, 06:01:51 PM
Safest bets would probably be Samurai Shodown and Metal Slug. I kinda doubt new proper Metal Slug game, because those tower defense games seem to profitable....

Yet at the same time, their normal line of Metal Slug games are really well-liked. It's arguably their most known and loved franchise. They wouldn't (or shouldn't) ditch that because of tower defense games. Even more so when the company's plan includes "creating a universe a la Marvel".
Title: Re: KOFXIV Announced for 2016
Post by: Mr Bakaboy on April 03, 2016, 06:48:25 PM
Fatal Fury, Art of Fighting, Last Blade. Those come to mind since they have a cult following. After they make money on them I can see them going for other properties.
Title: Re: KOFXIV Announced for 2016
Post by: Custle on April 03, 2016, 08:22:22 PM
Safest bets would probably be Samurai Shodown and Metal Slug. I kinda doubt new proper Metal Slug game, because those tower defense games seem to profitable....

Yet at the same time, their normal line of Metal Slug games are really well-liked. It's arguably their most known and loved franchise. They wouldn't (or shouldn't) ditch that because of tower defense games. Even more so when the company's plan includes "creating a universe a la Marvel".
Speaking of Metal Slug, series has 20th anniversary this year. I wonder will there be any special? First game was released April 19th 1996. Maybe it is time wear that t-shirt I got from Humble Bundle.
Title: Re: KOFXIV Announced for 2016
Post by: Arkayruz on April 03, 2016, 09:06:43 PM
-Gameplay. I think the game still needs to prove how serious, well balanced and competitive is.

So much this. We don't even know if we will get a MI remixed 2.5D gameplay at the end.
Title: Re: KOFXIV Announced for 2016
Post by: Mr Bakaboy on April 03, 2016, 09:41:33 PM
Well there are people who have played the demo and so far nobody has screamed Max Impact.
Title: Re: KOFXIV Announced for 2016
Post by: marchefelix on April 03, 2016, 11:00:31 PM
Even watching footage of the game I can tell that's not going to be the case.
Title: Re: KOFXIV Announced for 2016
Post by: Arkayruz on April 04, 2016, 06:00:33 AM
Safest bets would probably be Samurai Shodown and Metal Slug.

Somehow I can see MOTW2 been made in the future. Specially with Neo_G on board.

Even watching footage of the game I can tell that's not going to be the case.

Sorry, didn't explained myself properly.
As far as I know, no pros have played the game yet (at least giving feedback in between), I've read a couple of times that jumping feels slower than ever, and given that the game is still WIP we don't know if the final product will end up been clumsy or just different enough to feel "wrong" when trying to convey something kof-y enough and making it fresh enough.
I mean, we are talking about almost 7 years with no games at all, there is nothing reassuring the game will end up been a good kof or not.
Even though, I do wish the game ends up been great, I'll purchase it without a doubt. My concern is not SNK/kof per se, but the actual gaming generation. If the game gets cancelled for example, would any of you be surprised?
Title: Re: KOFXIV Announced for 2016
Post by: Custle on April 04, 2016, 08:51:53 AM
Somehow I can see MOTW2 been made in the future. Specially with Neo_G on board.

We can hope that. I don't care about MOTW when it comes to gameplay (prefer FF3/RBFF style more), but I want conclusion to the story. On the same note, I kinda want some sort of remake of Art of Fighting, that doesn't go comical because of translation.
Title: Re: KOFXIV Announced for 2016
Post by: Mr Bakaboy on April 04, 2016, 05:12:02 PM
Sorry, didn't explained myself properly.
As far as I know, no pros have played the game yet
https://www.youtube.com/watch?v=Wq4R5otcfy4 (https://www.youtube.com/watch?v=Wq4R5otcfy4)




Title: Re: KOFXIV Announced for 2016
Post by: Shiranui_ninja on April 04, 2016, 05:30:07 PM
If the game gets cancelled for example, would any of you be surprised?
I highly doubt the game gets cancelled. Too many trailers, too many playable demos... Everything is too official to cancel the game at this point. SNKP is in new hands and it took a new route. We shouldn't think that development process is uncertain and unknown as it was some years ago. Besides, i don't rembember a single KOF cancelled.
Title: Re: KOFXIV Announced for 2016
Post by: Diavle on April 04, 2016, 06:01:08 PM
Yeah cancellation at this point would be shocking.

The game is probably at least 80% complete if not more.

And there will also be a KOF anime and the new owners of SNK want to do a major cross-media push, they need a new game for that.
Title: Re: KOFXIV Announced for 2016
Post by: The Fluke on April 04, 2016, 07:21:52 PM
Yay. Open Neo Geo Land again! Yay!

I think i read that SNKP are reverting to calling themselves SNK and i think it's a good thing. Old game developers seem to be going under in Japan so it would be cool to see SNK grow and perhaps even create new IPs without being bound to pride and old practices. Imo, they have cool IPs and it's good to see investments into them.
Title: Re: KOFXIV Announced for 2016
Post by: Arkayruz on April 05, 2016, 08:18:09 AM
Sorry, didn't explained myself properly.
As far as I know, no pros have played the game yet
https://www.youtube.com/watch?v=Wq4R5otcfy4 (https://www.youtube.com/watch?v=Wq4R5otcfy4)

I did saw those videos before, hence the "at least giving feedback in between". I would love to read some tweets or at least opinions from Xiao Hai about the game so far. Even thought, I understand where you are coming from. The game looks indeed like a properly made KOF, but my negativism comes from the fact that I'm too hyped for the game, and MGSV taught me not to get hyped based on trailers.

KOF getting cancelled.

Yeah, here's hoping it releases and becomes a success.
My answer above should clarify my motivation on those words too.

Believe me guys, I'm really hoping the best for this game, but I'm in a bad luck streak. Every time I get Hyped, something happens.
Monster hunter 3U had that underwater combat (ruined for me), MGSV... well. And don't make me start with Mighty NO.9!

I'm just a poor soul waiting for KOF to be as epic as possible, Is just that... everything is too good to be truth. D:
Title: Re: KOFXIV Announced for 2016
Post by: solidshark on April 05, 2016, 08:48:34 AM
We'll have to see where things stand after their next event.

https://twitter.com/SNKPofficial_jp/status/717231010383933440

https://twitter.com/SNKPofficial_jp/status/717231964558913536

April 25th. Latest build with 24 playable characters in Akihabara, Tokyo. Looks like 150 are eligible to get a sports drink, and 500 a uchiwa (fan).

Now we'll know what "Burn to Fight" will taste like.
Title: Re: KOFXIV Announced for 2016
Post by: Custle on April 05, 2016, 09:06:49 AM
I doubt KOF XIV will get canceled, although there might slight chance for that. There has been few examples in recent years where game is close to completion and it got canceled for some reason.

I sure hope that there would be proper gameplay trailer when this Tokyo event happens. So far I've been satisfied with these character teasers, as I'm person who focuses on everything else than gameplay, but good quality gameplay would be good for marketing and would satisfy more gameplay oriented players. I have to agree, I'd like to see how the game plays properly.

I hope that people don't get urge to fight by drinking Burn to Fight....
[spoiler]Some off topic stuff, so I put it on spoilers.
I didn't have high hopes for Might No. 9, so I didn't support the game. Compared to Bloodstained: Ritual of the Night, these games are quite similar how they got started. Industry veteran leaves a company (s)he has worked for years, because of disappointment. He/She wants to do a game that is similar to past works (Mega Man, Castlevania), a spiritual successor.

Mighty No. 9 seemed like a too much a knock off of Mega Man and early gameplay didn't impress me. Bloodstained seemed like it wanted to Castlevania, but the style went to a different way. Or at least I'd like to think this way, because I put so much money into the game...  [/spoiler]
Title: Re: KOFXIV Announced for 2016
Post by: Mr Bakaboy on April 05, 2016, 10:12:28 AM
The dame looks indeed like a properly made KOF, but my negativism comes from the fact that I'm too hyped for the game, and MGSV taught me not to get hyped based on trailers.

No, I know disappointment. Been playing KOF since '95 was only in the arcade. XII was a disappointment. I can count on I hand the amount of times I was that hyped over a game as much as XII. It was a crash back down to earth when I  played it . This game doesn't feel like that, but time will tell.

I sent the link more so for the other guys talking in English. Xaio Hai and Dako match is awesome, but I prefer to hear someone in English talking about it while playing and the other guys on there are known pro players.
Title: Re: KOFXIV Announced for 2016
Post by: Shiranui_ninja on April 05, 2016, 11:29:17 AM
Big news. Can wait for the stream and see how the game looks right now and how those 24 playable characters do it.
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on April 05, 2016, 11:57:12 AM
In this pic theirs 26 characters. Assuming these revealed characters are to be displayed, which 2 will be cut from the playtest?

https://c2.staticflickr.com/2/1570/25723759050_97d1cc4dc5_b.jpg

Hopefully they have decided how the Just Defence system will be implemented & I really want to see the moves list.
Title: Re: KOFXIV Announced for 2016
Post by: videoman190 on April 05, 2016, 02:41:59 PM
KOFXIV live demo gameplay on Famitsu Channel on Friday at 9 pm JST or 8 am EST.
http://live.nicovideo.jp/watch/lv258609893 (http://live.nicovideo.jp/watch/lv258609893)
Just need a nico nico account.

(http://i.imgur.com/lvFqSIU.jpg)
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on April 05, 2016, 03:19:40 PM
Interesting. I wonder what they'll show us!
Title: Re: KOFXIV Announced for 2016
Post by: Arkayruz on April 05, 2016, 04:59:49 PM
which 2 will be cut from the playtest?

Beats me. Is hard to tell. Probably they will leave the ones that they have polished the most so far. And polished or not, Geese will be there for sure.

KOFXIV live demo gameplay on Famitsu Channel

Can't wait! :D
Title: Re: KOFXIV Announced for 2016
Post by: Diavle on April 05, 2016, 05:15:34 PM
Speaking visually, Athena looks the least finished out of the revealed characters.
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on April 05, 2016, 06:28:13 PM
I think they'll leave out Kim and Angel...

@Diavle When Athena throws the death ball/ spirit bomb the clipping from her knees goes through the skirt :(

@Arkayruz Yeah I have a feeling geese will make it.
Title: Re: KOFXIV Announced for 2016
Post by: Shiranui_ninja on April 05, 2016, 06:51:14 PM
Speaking visually, Athena looks the least finished out of the revealed characters.
Yes, she does. Kim looks like unfinished too. Probably their portraits are just a placeholder.

I wonder which build Famitsu will be using in this weekend stream.. Same of Playstation Arena?
Title: Re: KOFXIV Announced for 2016
Post by: Custle on April 05, 2016, 07:33:37 PM
Speaking visually, Athena looks the least finished out of the revealed characters.
Yes, she does. Kim looks like unfinished too. Probably their portraits are just a placeholder.

I wonder which build Famitsu will be using in this weekend stream.. Same of Playstation Arena?
Athena looked bit more finished than Kim, but still some room of improvement in my opinion.

I hope the build would be slightly updated versop of the last we saw . Like on "in progress" version of the big event build.
Title: Re: KOFXIV Announced for 2016
Post by: ottomatic on April 05, 2016, 10:41:57 PM
Messing around again in XIII gave me ideas and concerns for XIV. I'm worried that multiple max mode combos will show up and already thought of a potential one: If K' retains anywhere juggle on air EX minute spike, he will have a multi max mode combo by comboing into air EX minute spike in the corner then looping St.A jump EX minute spike til max mode ends, then juggle with a grounded normal, quick max, jump EX minute spike to continue the loop. I even thought of a few potential combo starters to work into this loop plausibly from mid screen off of Cr.B. I hope I'm wrong about this and there's a system in place to prevent looping max mode combos into more max mode combos. Maybe something like locking you out of max mode activation for a second or two after draining out the meter. Any other ideas to keep out the loops?
Title: Re: KOFXIV Announced for 2016
Post by: Arkayruz on April 05, 2016, 11:05:03 PM
Speaking visually, Athena looks the least finished out of the revealed characters.

The problem is her face and her eyes been too separated..  is so... weird?, not even cute weird, just plain alien.

Here is a good example of what they should do: http://imgur.com/TvsWD33 (http://imgur.com/TvsWD33)

[spoiler]I agree, Mighty NO9 is like ashes of broken dreams in hopes of megaman coming back one day, but Bloodstained?, now THAT'S how you do metroidvania! [/spoiler]
Title: Re: KOFXIV Announced for 2016
Post by: AmedÝ310 on April 06, 2016, 01:14:41 AM
Messing around again in XIII gave me ideas and concerns for XIV. I'm worried that multiple max mode combos will show up and already thought of a potential one: If K' retains anywhere juggle on air EX minute spike, he will have a multi max mode combo by comboing into air EX minute spike in the corner then looping St.A jump EX minute spike til max mode ends, then juggle with a grounded normal, quick max, jump EX minute spike to continue the loop. I even thought of a few potential combo starters to work into this loop plausibly from mid screen off of Cr.B. I hope I'm wrong about this and there's a system in place to prevent looping max mode combos into more max mode combos. Maybe something like locking you out of max mode activation for a second or two after draining out the meter. Any other ideas to keep out the loops?

Keep anywhere juggle out of the game? Besides, K' has knee back, which, if it is like the knee in 02UM or XI, is far better than anything he had in XIII and will make him above the majority of the cast out the gate in XIV.

Title: Re: KOFXIV Announced for 2016
Post by: shinefist on April 06, 2016, 02:37:17 AM
Messing around again in XIII gave me ideas and concerns for XIV. I'm worried that multiple max mode combos will show up and already thought of a potential one: If K' retains anywhere juggle on air EX minute spike, he will have a multi max mode combo by comboing into air EX minute spike in the corner then looping St.A jump EX minute spike til max mode ends, then juggle with a grounded normal, quick max, jump EX minute spike to continue the loop. I even thought of a few potential combo starters to work into this loop plausibly from mid screen off of Cr.B. I hope I'm wrong about this and there's a system in place to prevent looping max mode combos into more max mode combos. Maybe something like locking you out of max mode activation for a second or two after draining out the meter. Any other ideas to keep out the loops?

They could add a personal damage scale for each individual character. Some characters with loop combos or anywhere juggles could perform the loops, as in XIII that's what vice can do for example. The difference would be adding the scaling so you wouldn't get any damage at all after so many loops.

On the other hand, they could add a Burst type move which you could use after being juggled too much. Once the scaling reaches a certain point and no damage is occurring you could Burst them off of you. So it encourages you to let them drop for a reset.

Hoping Nemo & famitsu show the game system.
Title: Re: KOFXIV Announced for 2016
Post by: The Fluke on April 06, 2016, 03:21:29 AM
Or they could just make it so you can't follow up after anywhere juggle moves. Spend the meter, get the damage and/or a mixup.
Title: Re: KOFXIV Announced for 2016
Post by: Custle on April 06, 2016, 09:46:32 AM
Any thoughts on, will this game have special intros or pre-battle dialogues? Annoucement trailer was kind of mix of both. I liked dialogue's XIII, because there was interaction between characters and some of them were quite entertaining. On the other hand, special intros can be quick and awesome. I've always wondered, why Ryo and Terry don't have special intro, they are supposed to be friendly rivals?
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on April 06, 2016, 11:23:22 AM
Any thoughts on, will this game have special intros or pre-battle dialogues? Annoucement trailer was kind of mix of both. I liked dialogue's XIII, because there was interaction between characters and some of them were quite entertaining. On the other hand, special intros can be quick and awesome. I've always wondered, why Ryo and Terry don't have special intro, they are supposed to be friendly rivals?

Who knows! Its already very surprising that their are 50 fighters, maybe they have a good animator who's out done himself & filled the game with lots of additional pre fight or after fight animations.

I personally would be happy with still pics of the characters like in XIII's story mode, they managed to show a lot of character this way. Oh yeah, they also said they are working heavily on the story.       
Title: Re: KOFXIV Announced for 2016
Post by: Shiranui_ninja on April 06, 2016, 12:10:04 PM
Any thoughts on, will this game have special intros or pre-battle dialogues? Annoucement trailer was kind of mix of both. I liked dialogue's XIII, because there was interaction between characters and some of them were quite entertaining. On the other hand, special intros can be quick and awesome. I've always wondered, why Ryo and Terry don't have special intro, they are supposed to be friendly rivals?
In first trailers we saw a special intro between Kyo and Iori. I guess it has been removed only because they have been improving graphics and characters models, but I guess the idea to have intros hasn't been removed, or I hope so...
! No longer available (http://www.youtube.com/watch?v=VmS63iQqdr4#)

The problem with intros is that KOF is 3 vs 3. I wonder if intros will be only between first characters or every time a new character enters the arena. Having now intros in 3D, with camera moves like in SF, it could look odd in the middle of a team fight.

EDIT
Talking about intros... Image of the day
(https://scontent-amt2-1.xx.fbcdn.net/hphotos-xlf1/t31.0-8/12976861_259191681089826_7307643827772707771_o.jpg)
Title: Re: KOFXIV Announced for 2016
Post by: Arkayruz on April 06, 2016, 01:00:19 PM
Talking about intros... Image of the day
(https://scontent-amt2-1.xx.fbcdn.net/hphotos-xlf1/t31.0-8/12976861_259191681089826_7307643827772707771_o.jpg)

Just came here to confirm special intros, beat me to it.

And this is GREAT. XIII dialogues were cool and stuff, but they only happened on arcade mode. Special intros are quick and charismatic.
Title: Re: KOFXIV Announced for 2016
Post by: Shiranui_ninja on April 06, 2016, 01:31:44 PM
Is cool to have classic intros again. But still, I hope to not lose more flashy intros with camera move like that one we saw between Kyo and Iori in first trailers.
Now that I remember, they showed an intro of King too, very similar to Cammy's. In trailer 6th. So I guess first characters will have a more spectacular 3D intro.
Title: Re: KOFXIV Announced for 2016
Post by: Custle on April 06, 2016, 01:44:53 PM
Well that was convenient. I wonder will they do dialogues in arcade mode like in SVC Chaos (Intro, then dialogue)?
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on April 06, 2016, 03:06:21 PM
Image of the day lol.. wow what timing!

Well that solves the intro mystery.
Title: Re: KOFXIV Announced for 2016
Post by: Arkayruz on April 06, 2016, 03:38:15 PM
Image of the day lol.. wow what timing!

Well that solves the intro mystery.

(Maybe they are reading this forum...)

hum...
Oh guys, it would be SO cool to have Rock as DLC! eh?... eh?!... right SNK?
Title: Re: KOFXIV Announced for 2016
Post by: Custle on April 06, 2016, 04:25:51 PM
(Maybe they are reading this forum...)

hum...
Oh guys, it would be SO cool to have Rock as DLC! eh?... eh?!... right SNK?
And while you're at it, bring back USA Sports Team :)
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on April 06, 2016, 04:35:21 PM
(Maybe they are reading this forum...)

hum...
Oh guys, it would be SO cool to have Rock as DLC! eh?... eh?!... right SNK?
And while you're at it, bring back USA Sports Team :)

Haha, I tried this before, it didn't work :(

How do we know rock isn't the boy on team china, the one with the earphones on, maybe he's grown up a bit and tungs training him?
Title: Re: KOFXIV Announced for 2016
Post by: Diavle on April 06, 2016, 05:36:44 PM
Tung's teammates are new characters.

If it were Rock then the leaker would have mentioned it, just like how he mentioned Tizoc instead of King of Dinosaurs.

Also, the character with the headphones seems to have blue hair.
Title: Re: KOFXIV Announced for 2016
Post by: ottomatic on April 06, 2016, 06:33:01 PM
If we're just wishlisting right now, I'd like a hit box viewer and extensive training mode options. And a steam release.
Title: Re: KOFXIV Announced for 2016
Post by: Custle on April 06, 2016, 07:35:24 PM
Haha, I tried this before, it didn't work :(
Too bad, I was already imagining badass intro between Heavy D! and Nelson :)
Title: Re: KOFXIV Announced for 2016
Post by: Mr Bakaboy on April 06, 2016, 10:31:26 PM
Quote from: Arkayruz link=topic=3490.msg72486#msg72486

(Maybe they are reading this forum...)

hum...
Oh guys, it would be SO cool to have Rock as DLC! eh?... eh?!... right SNK?

There have been SNK sponsored polls for dlc characters and Rock won hands down. Trust me they know.
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on April 06, 2016, 10:46:23 PM
Tung's teammates are new characters.

If it were Rock then the leaker would have mentioned it, just like how he mentioned Tizoc instead of King of Dinosaurs.

Also, the character with the headphones seems to have blue hair.


I know but I can still hope for rock :)

Quote from: Arkayruz link=topic=3490.msg72486#msg72486

(Maybe they are reading this forum...)

hum...
Oh guys, it would be SO cool to have Rock as DLC! eh?... eh?!... right SNK?

There have been SNK sponsored polls for dlc characters and Rock won hands down. Trust me they know.

Really, rock won a poll :) would like to see how they would design him for XIV, even geese made it, why not rock.
Title: Re: KOFXIV Announced for 2016
Post by: Custle on April 07, 2016, 08:17:02 AM
Another thursday, so probably time for another trailer. Any guesses who might be revealed this time?
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on April 07, 2016, 09:31:50 AM
Another thursday, so probably time for another trailer. Any guesses who might be revealed this time?

Hoping for a larger trailer this time atleast. We might see two new blood today from different teams.  Please SNK, show the characters that are nearly finished, as it hurts the trailers otherwise.
Title: Re: KOFXIV Announced for 2016
Post by: Shiranui_ninja on April 07, 2016, 11:04:25 AM
I'm not sure if SNKP plan to keep new ones for late or they want to reveal news and returning more or less at same time. So it could be Joe and two new ones or it could be Joe and two returning, like Goro and Mature, who would close Kyo and Iori teams respectively. Also Ramon and Kensou are unannounced returning characters, and Yuri and Mai. And Another World hasn't any member announced yet... But I have the feeling that Mai, Yuri and Nakoruru will be announced together.

I think that in the last trailer Joe was teased, so I'm expecting to see Joe in the new one. Maybe we get a large trailer with 4 character reveals, like 6th, as Custle said. They could be Joe, Goro, Mature and a new one, let's say Alice.

EDIT

Trailer coming announced in twitter
Quote
THE KING OF FIGHTERS XIV:
 A New Teaser Trailer is going to be revealed soon! Stey tuned!!  #KOF14 #KOFXIV
and new images
(https://pbs.twimg.com/media/CfZuj-aUEAIL82f.jpg:large)
(https://pbs.twimg.com/media/Cfbved_UYAAFqq4.jpg:large)
Title: Re: KOFXIV Announced for 2016
Post by: Mr Bakaboy on April 07, 2016, 01:15:38 PM
Really, rock won a poll :) would like to see how they would design him for XIV, even geese made it, why not rock.

My guess is fan anticipation for Garou 2. If you have him in XIV it's not as amazing when they show them in Garou 2. Tizoc is the only Garou fighter, and he's really different. Personally I can see reasons why Kushnood should be on the AOF team. Kim's Sons should be with Kim, and Gato could be with Geese's team, but alas it is what it is.
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on April 07, 2016, 01:37:47 PM
Really, rock won a poll :) would like to see how they would design him for XIV, even geese made it, why not rock.

My guess is fan anticipation for Garou 2. If you have him in XIV it's not as amazing when they show them in Garou 2. Tizoc is the only Garou fighter, and he's really different. Personally I can see reasons why Kushnood should be on the AOF team. Kim's Sons should be with Kim, and Gato could be with Geese's team, but alas it is what it is.

Yes I agree with what you say. But I'm looking at it from a perspective where SNK are the underdogs compared to capcom. Dropping Rock in could win them some popularity. I mean this game is their biggest franchise, why not go all out.

Besides if they made garou 2 I would expect a new model model of Rock.
Title: Re: KOFXIV Announced for 2016
Post by: Custle on April 07, 2016, 01:53:54 PM
For what I understand, many people like Rock, because they saw him on CvS2 and thought "Cool!". I admit, he has cool desing and nice theme song, so I wouldn't mind if Rock would appear in KOF-game (that isn't Maximum Impact 2). But I have my doubts, SNK is probably saving him for Garou 2, if that ever happens.

As for this day's trailer, my bets are Ramon, Mature and that South American Girl. And this is going to be short teaser, probably saving longer trailer for Tokyo event.
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on April 07, 2016, 02:27:29 PM
I'm going for Nakoruru, Guy with head phones from china team & Ramon
Title: Re: KOFXIV Announced for 2016
Post by: Arkayruz on April 07, 2016, 04:33:07 PM
I want Kensou to be revealed, I'm curious on his new outfit (hopefully not his green attire), he is one of my mains and I hate the original blue clothes and those green clothes.. I'm expecting him to have his XI clothes and fighting style (or a better version of it), that would make the game for me hands down.
Title: Re: KOFXIV Announced for 2016
Post by: Custle on April 07, 2016, 05:01:04 PM
https://www.youtube.com/watch?v=t2996PVu5Z4 (https://www.youtube.com/watch?v=t2996PVu5Z4)

Here! My bets were wrong, but hey, one new and one kinda new.
Title: Re: KOFXIV Announced for 2016
Post by: Arkayruz on April 07, 2016, 05:07:09 PM
Still not Kensou, but Interesting.
Looks like they'll be revealing characters 2 by 2 now.

Also, they are not working on Kyo's face anymore, maybe that's the final product, hopefully not.
Title: Re: KOFXIV Announced for 2016
Post by: marchefelix on April 07, 2016, 05:14:40 PM
Muimui turned out better than I expected. Looks very fun.

Kukri is very reminiscent of Gaara and Kan-Ra. He looks awesome. Hopefully he's not as painful to fight like Kan-Ra was.
Title: Re: KOFXIV Announced for 2016
Post by: Diavle on April 07, 2016, 05:20:06 PM
Both characters look really fun.

Did not expect a sand user.
Title: Re: KOFXIV Announced for 2016
Post by: Shiranui_ninja on April 07, 2016, 05:26:05 PM
Definitely that Kukri looks like a mummy.. Unexpected. I liked  :)

Mui Mui looks good and fun, but is not the type of character I like.




Well, just let me say No Mai NO BUY.
Hahaha :P
Title: Re: KOFXIV Announced for 2016
Post by: ottomatic on April 07, 2016, 05:43:08 PM
Well that was way different than I expected. I thought for sure they'd officially confirm Joe.

Mui Mui seems interesting and I liked her burn to fight slots. I think the first combo may have contained a rekka like chain, she has equivalents to the anti airs of both Yun and Yang, a throw that sends the opponent a distance away, and then there were her supers, one interesting anti air-ish attack, and a projectile. Interesting character so far by the uniqueness of her moves.

I wouldn't have guessed we'd be getting Gaara I mean Kukri today, so far I count a projectile, a weird tatsu like move, a teleport, what might count as an air projectile, what may be an overhead,some kind of suffocation throw, and some sort of slide for his normals and specials, then some kind of psycho crusher and whatever that last one was for supers. I don't know if he's going to zone or be more of an all rounder but my guess isn't a rushdown character.
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on April 07, 2016, 05:54:32 PM
Short trailer but the characters looked like a lot of fun to use.

Mui mui looks like the solid & annoying to fight type character. Looks like a rage of the dragons style of fighter. Kukri looks to have tricky movements like the ninja's lin or duolon. Maybe from the same clan? Anyway, if the rest of the characters look this good then that's great for the game.

I thought the guy talking at the end is Kukri. Much like how Ryo has talking at the end of his reveal or vice at the end when she was revealed.
Title: Re: KOFXIV Announced for 2016
Post by: Custle on April 07, 2016, 06:44:16 PM
I guess Mui Mui is going to be in my team. She seems to be fun character.

Kukri on the other hand...  That hood is good at hiding his face. I wonder does he have good reason for that? Does he have face of Raziel from Legacy of Kain.... I got some Mortal Kombat vibes from that teleport.
Title: Re: KOFXIV Announced for 2016
Post by: Shiranui_ninja on April 07, 2016, 06:58:14 PM
Kukri is a typical knife from Nepal.
http://www.outdoorukraine.com/images/stories/sights/nepal/kukri/03-nozh-kukri-nepal.jpg (http://www.outdoorukraine.com/images/stories/sights/nepal/kukri/03-nozh-kukri-nepal.jpg)

I'm liking this guy. The more I watch the trailer, the more I like him. He could be part of my alternate ninja team.
Title: Re: KOFXIV Announced for 2016
Post by: Custle on April 07, 2016, 07:00:23 PM
Kukri is a typical knife from Nepal.
http://www.outdoorukraine.com/images/stories/sights/nepal/kukri/03-nozh-kukri-nepal.jpg (http://www.outdoorukraine.com/images/stories/sights/nepal/kukri/03-nozh-kukri-nepal.jpg)
I wondered what my sister meant when she asked "Does Kukri have anything to do with Nepal?" when I showed the trailer...
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on April 07, 2016, 07:34:27 PM
Kukri reminds me of kabuto off naruto shippuden or even Terumi off blazblue...
Title: Re: KOFXIV Announced for 2016
Post by: marchefelix on April 07, 2016, 07:52:23 PM
Kukri is a typical knife from Nepal.
http://www.outdoorukraine.com/images/stories/sights/nepal/kukri/03-nozh-kukri-nepal.jpg (http://www.outdoorukraine.com/images/stories/sights/nepal/kukri/03-nozh-kukri-nepal.jpg)


I remember that from a Final Fantasy game. The spelling was different, I think.
Title: Re: KOFXIV Announced for 2016
Post by: The Fluke on April 07, 2016, 08:52:48 PM
I guess Mui Mui is going to be in my team. She seems to be fun character.

Kukri on the other hand...  That hood is good at hiding his face. I wonder does he have good reason for that? Does he have face of Raziel from Legacy of Kain.... I got some Mortal Kombat vibes from that teleport.

Check out Noob Saibot in MK9. That's my immediate reaction. Kukri is the most interesting of the two to me. Muimui is a not too terribly offensive cutesy character.
Title: Re: KOFXIV Announced for 2016
Post by: Arkayruz on April 07, 2016, 09:06:27 PM
My money is on Kukri been from the Hizoku clan, he gives me so much Ron vibes.

Mui mui is ok, but definitely not my kind of char.
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on April 08, 2016, 03:39:22 AM
Translated some of the txt about Nemo's stream today. The most useful information it says is about it being preparation for the event on 4/25? Please cover the game system lol.
Title: Re: KOFXIV Announced for 2016
Post by: Custle on April 08, 2016, 07:02:09 AM
Check out Noob Saibot in MK9. That's my immediate reaction. Kukri is the most interesting of the two to me. Muimui is a not too terribly offensive cutesy character.
Hah hah, I guess that I thought of that character, although my only "legal" expereince has been PC version of Mortal Kombat 3. To think that my brother had the chance to buy Jazz Jackrabbit 2 back then....

My money is on Kukri been from the Hizoku clan, he gives me so much Ron vibes.
Could be, but I thought he was related to Those from the Past. On the other hand, it was implied that Ron had some interaction with Saiki, so who knows...
Title: Re: KOFXIV Announced for 2016
Post by: ottomatic on April 08, 2016, 07:49:12 AM
Translated some of the txt about Nemo's stream today. The most useful information it says is about it being preparation for the event on 4/25? Please cover the game system lol.

Agreed. This stream could be like an unofficial "gameplay mechanics trailer" that many of us have craved. It starts at 9:00 pm in Japan, right? Looks like I'm going sleep deprived tonight.
Title: Re: KOFXIV Announced for 2016
Post by: Shiranui_ninja on April 08, 2016, 11:06:42 AM
Quote
MUI MUI

The main character of the ďDragon GirlĒ popular pachislot series is a little pretty girl always full of energy.

Kung fu expert and last descendant of a dragon lineage, she goes on a long journey in ďKOF XIVĒ in search of secret treasure containing an extraordinary power

Quote
KUKRI

Mysterious fighter working in the shadows for a secret society, Kukri fights off his opponents with its atypical movements and its sand powers!

He is also one of the members officially invited by the organizer of the KOF XIV tournament.

http://blog.asia.playstation.com/sg-en/3254/2016/04/snks-popular-character-mui-mui-and-the-mysterious-kukri-join-the-gorgeous-roster-in-the-playstation4-exclusive-title-the-king-of-fighters-xi/ (http://blog.asia.playstation.com/sg-en/3254/2016/04/snks-popular-character-mui-mui-and-the-mysterious-kukri-join-the-gorgeous-roster-in-the-playstation4-exclusive-title-the-king-of-fighters-xi/)
Title: Re: KOFXIV Announced for 2016
Post by: Custle on April 08, 2016, 01:18:58 PM
Quote
MUI MUI

The main character of the ďDragon GirlĒ popular pachislot series is a little pretty girl always full of energy.

Kung fu expert and last descendant of a dragon lineage, she goes on a long journey in ďKOF XIVĒ in search of secret treasure containing an extraordinary power
I wonder are Mui Mui's and Kensou's source of power somehow related...
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on April 08, 2016, 01:33:34 PM
Mui mui is the real dragon spirit user and kensou was a fraud.. Puts on hard hat lol
Title: Re: KOFXIV Announced for 2016
Post by: videoman190 on April 08, 2016, 04:27:41 PM
Some screenshots of the newcomers!
[spoiler](http://image.gamer.ne.jp/news/2016/20160408/00065d95ebc831a83aec20ba877dac9e9ce1/o/7.jpg)
(http://image.gamer.ne.jp/news/2016/20160408/00065d95ebc831a83aec20ba877dac9e9ce1/o/6.jpg)
(http://image.gamer.ne.jp/news/2016/20160408/00065d95ebc831a83aec20ba877dac9e9ce1/o/5.jpg)
(http://image.gamer.ne.jp/news/2016/20160408/00065d95ebc831a83aec20ba877dac9e9ce1/o/4.jpg)
(http://image.gamer.ne.jp/news/2016/20160408/00065d95ebc831a83aec20ba877dac9e9ce1/o/3.jpg)
(http://image.gamer.ne.jp/news/2016/20160408/00065d95ebc831a83aec20ba877dac9e9ce1/o/2.jpg)[/spoiler]

http://www.gamer.ne.jp/news/201604080006/ (http://www.gamer.ne.jp/news/201604080006/)
Title: Re: KOFXIV Announced for 2016
Post by: Custle on April 08, 2016, 04:57:52 PM
Gato ray uploaded that Famitsu Niconico stream. At least the soundtrack sounds promising, for what I can hear.
Title: Re: KOFXIV Announced for 2016
Post by: Diavle on April 08, 2016, 05:29:06 PM
Todays stream uploaded: https://www.youtube.com/watch?v=HMRXCuUG63g (https://www.youtube.com/watch?v=HMRXCuUG63g)

The gameplay looks freaking fantastic.
Title: Re: KOFXIV Announced for 2016
Post by: The Fluke on April 08, 2016, 07:18:13 PM
They seem to have destupified both Kyo and Ioris air command normals. Kyos cl.C hits twice and it seems like he has to cancel the first hit so that's probably a nerf aswell. He has rekkas but unlike his ex version in 13 he is now allowed to cancel df.D so that is probably a bit of a buff.
Title: Re: KOFXIV Announced for 2016
Post by: marchefelix on April 08, 2016, 08:33:04 PM
Lots of cool stuff in that video.

Kyo's new rekka followups, Iori's launching EX rekka, Billy's vortex stick whirl... this game's gonna be so much fun.
Title: Re: KOFXIV Announced for 2016
Post by: The Fluke on April 08, 2016, 08:42:08 PM
Yeah, it seems to me like this game is more thought out than 13 wich had some really silly stuff in it. Seeing the not overly long combos with max mode and so on, you basically get confirms off of heavies and perhaps overheads like with HD in 13 but it's not as crazy expensive and even if you just guess and guess wrong, you still have ex attacks available to you. How max mode plays out is going to be interesting to see.
Title: Re: KOFXIV Announced for 2016
Post by: videoman190 on April 08, 2016, 09:06:07 PM
Atlus U.S.A is handling the US release of KOFXIV and Rising Star Games is handing in Europe.
http://www.ricedigital.co.uk/king-of-fighters-14-english-release-handled-atlus/ (http://www.ricedigital.co.uk/king-of-fighters-14-english-release-handled-atlus/)
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on April 08, 2016, 09:27:58 PM
Robert confirm combo that should work is C+D, qcf+C, (SC) f,hcf+C

Yes The fluke max mode did seem limited, I think their will be more combos to discover, just nobody tried to discover more. But definitely the combos feel much tighter and deliberately created.

Wanted to see iori's qcf+A+C  to see if t stuns them in place.

I think kyo will have qcf+D,D, qcf+A, hcb+K, K, stand C in corner.

Andy looks like he'll be very tricky and fun to use. I really thought they would show his hcf+B+D (break) at one point :(

So it looks to be Max mode, sC/D, EX juggle, EX move, into special (SC) DM.

It was a good showing but shame they didn't show game system fully.
Title: Re: KOFXIV Announced for 2016
Post by: ottomatic on April 08, 2016, 09:49:20 PM
I'm glad we got to see this but my usual questions about combo into CD and rush into quick max have not been answered. On the good side there was a lot of interesting EX properties shown, but I would have liked to see Andy's EX kuhaadan hit and if Kyo's EX Dokugami had Aragami follow ups and their properties.

I apologize as this is going to be fairly train of thought and not at all organized. Quick max seems to allow for 2 EX moves even for later characters, but this may just be due to length of move used. King's corner combo using EX tornado kick followed by double strike (EX venom strike) did something like 40% and could likely be followed by one more special attack. Chang's EX b_f+p juggles. What did Billy do in his Climax? I saw him bend his stick back and swing it upwards with flames, and that was it really.

Lastly non gameplay related but nice to see them working on some smaller details: your character portrait will flash when you are approaching dizzy, the color flashed is the same as the words "Player 1" or "Player 2" in the same corner. The announcers are also player specific, the male announces player 1's victorys and the following round number, while the female handles player 2's.

There's more but I think I'm going to watch again for now.
Title: Re: KOFXIV Announced for 2016
Post by: Custle on April 08, 2016, 10:26:13 PM
Atlus U.S.A is handling the US release of KOFXIV and Rising Star Games is handing in Europe.
http://www.ricedigital.co.uk/king-of-fighters-14-english-release-handled-atlus/ (http://www.ricedigital.co.uk/king-of-fighters-14-english-release-handled-atlus/)
Just as I expected.

The announcers are also player specific, the male announces player 1's victorys and the following round number, while the female handles player 2's.
I wanna be player two all the time :)
Title: Re: KOFXIV Announced for 2016
Post by: marchefelix on April 09, 2016, 12:34:18 AM
The article says they're only rumors. I don't know why we're acting like it's confirmed.
Title: Re: KOFXIV Announced for 2016
Post by: AmedÝ310 on April 09, 2016, 01:02:41 AM
Kyo's 2nd upkick whiffs on blocking crouchers. Good.

Billy needs EX to do dp, ground flame in corner? He has new crossup button. Jump A or B?
Title: Re: KOFXIV Announced for 2016
Post by: Custle on April 09, 2016, 06:56:04 AM
The article says they're only rumors. I don't know why we're acting like it's confirmed.
I'm more on a mindset "Why not?". Atlus USA could handle the publishing in North America and they like to release more "niche" games from Japan. Same with Rising Star Games. SNK has relationship with both publishers from the past, so I think both options are likely. If this isn't true, I'll let someone beat me up online :)
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on April 09, 2016, 09:37:49 AM
Kyo's 2nd upkick whiffs on blocking crouchers. Good.

Billy needs EX to do dp, ground flame in corner? He has new crossup button. Jump A or B?

It could be billys new air command move,  the one where he jumps and stabs directly beneath him. Billy can also go over ground projectiles with f+A and f+B

Kof XIV has got something that seems impressive so far. It's very technical in its hit detections, you can beat out DMs and maybe more with basic attacks if timed well enough. Seems like 02 in that respect. This game will have tons of gameplay to learn. It has so many characters and lots of basic and special moves all with their intricate ways to beat them and use them effectively.

It seems in that video they didn't know about advanced cancel.
Title: Re: KOFXIV Announced for 2016
Post by: Shiranui_ninja on April 09, 2016, 01:21:27 PM
Max Mode makes a lot of more sense now and is really an interesting tool that opens a new world for your character. I liked what I see. Let's hope the game will be balanced between characters as much as posible.

Can't wait for Tokyo's event on 25th.
Title: Re: KOFXIV Announced for 2016
Post by: videoman190 on April 11, 2016, 04:30:34 PM
(https://pbs.twimg.com/media/CfuuFEvUYAApkwy.jpg:orig)

(https://pbs.twimg.com/media/CfwwdxgUsAASVQT.jpg:orig)
(https://pbs.twimg.com/media/Cfza7sqUYAA3ROa.jpg:large)
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on April 12, 2016, 12:26:06 PM
Nice pics..

About combos in this game, here are some I would like to try if I had access.

In corner/or corner carry Kula cB, cB, sB, B+C, sC, qcf+A+C, qcb B+D (2 hits), qcb+B (1 hit) DP.

Billy hcf+A+C, qcf+A+C (new follow up), A+C mash for the EX club twist which creates a vacume to suck them in.

King hcb+B+D, after ground bounce can she do qcf+B, hcb+D. Have a feeling the qcf+K will not be fast enough.

King hcb+B+D, sA (reset), then run underneath for a mix up.
Title: Re: KOFXIV Announced for 2016
Post by: Custle on April 12, 2016, 04:00:05 PM
(https://pbs.twimg.com/media/Cfza7sqUYAA3ROa.jpg:large)
I wonder is Mui Mui's blast same sort of move that Tung had in NGBC, like short ranged "projectile" blast, that also Ryo has?

So far I've been most excited about Mui Mui. My sister noted that it was nice touch that dragon had five claws, like Chinese dragons usually have.
Title: Re: KOFXIV Announced for 2016
Post by: Shiranui_ninja on April 12, 2016, 04:35:48 PM
She has a super saiyan form
(http://vignette1.wikia.nocookie.net/snk/images/5/54/Muimui-alt-dg2.jpg/revision/latest?cb=20160408052656)
I wonder if she will have it in KOF XIV too, somehow. Maybe in her Climax.

And I can't stop thinking about next characters reveal. I think it's time for Ramon and Mature.

Title: Re: KOFXIV Announced for 2016
Post by: Custle on April 12, 2016, 05:34:44 PM
She has a super saiyan form
(http://vignette1.wikia.nocookie.net/snk/images/5/54/Muimui-alt-dg2.jpg/revision/latest?cb=20160408052656)
I wonder if she will have it in KOF XIV too, somehow. Maybe in her Climax.
Maybe "super saiyan" mode is similar to those power up modes that Ash, Shen Woo and Duo Lon (2003-XI) had?
Title: Re: KOFXIV Announced for 2016
Post by: videoman190 on April 12, 2016, 05:58:57 PM
(https://pbs.twimg.com/media/Cf2a-9aUsAEBhDv.jpg:large)

It's no longer a rumor Atlus USA is publishing the game in NA
http://www.atlus.com/kofxiv/ (http://www.atlus.com/kofxiv/)
official NA Atlus site
https://youtu.be/0Y8qQ7n2aVk (https://youtu.be/0Y8qQ7n2aVk)
it's the 11 trailer but to show it's announcement to NA!

Title: Re: KOFXIV Announced for 2016
Post by: shinefist on April 12, 2016, 07:07:35 PM
She has a super saiyan form
(http://vignette1.wikia.nocookie.net/snk/images/5/54/Muimui-alt-dg2.jpg/revision/latest?cb=20160408052656)
I wonder if she will have it in KOF XIV too, somehow. Maybe in her Climax.


Maybe "super saiyan" mode is similar to those power up modes that Ash, Shen Woo and Duo Lon (2003-XI) had?

Could well be. Maybe the climax is that dragon summon move.
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on April 12, 2016, 07:52:43 PM
Ayy finally wifi again. I though the thumbnail was Xiang fei at first lol. And the hooded dude has white hair, I thought he resembled jivatma or whatever his name is from MI. the famitsu stream was also very nice to watch. Loved seeing them struggle with some of the stuff (ioris DM follow up, Billy's new taco) and their "aha~!" Moments like when they discovered Billy's vortex or kings double strike in ex mode lol


Edit: 1000th reply woooo~
Title: Re: KOFXIV Announced for 2016
Post by: marchefelix on April 12, 2016, 08:51:37 PM
So we finally have a publisher...

Now a release date!
Title: Re: KOFXIV Announced for 2016
Post by: Custle on April 12, 2016, 09:31:47 PM
So we finally have a publisher...

Now a release date!
Hold your horses. Next announcement should be publisher for Europe. I remember the time when it was uncertain would XIII even get released at EU.

If game is coming this year, I think it should be around late summer or maybe autumn. Winter time might be a death wish, because that's when big name releases happen.

Has there been any word of Asia release? That should give some indication.
Title: Re: KOFXIV Announced for 2016
Post by: Shiranui_ninja on April 13, 2016, 10:47:57 AM
That's what Atlus published: "THE KING OF FIGHTERS XIV will arrive to consoles later in 2016."
So I expect the game for October/November.

I'm glad Atlus is on charge again. They did a great job with XIII. Maybe I'll be getting an USA copy this time.
Title: Re: KOFXIV Announced for 2016
Post by: Mr Bakaboy on April 13, 2016, 11:36:51 AM
Hold your horses. Next announcement should be publisher for Europe. I remember the time when it was uncertain would XIII even get released at EU.

If game is coming this year, I think it should be around late summer or maybe autumn. Winter time might be a death wish, because that's when big name releases happen.

Has there been any word of Asia release? That should give some indication.

The rumor mill before Atlus was officially announced was Atlus was covering NA and Rising Star Games was covering EU.
Title: Re: KOFXIV Announced for 2016
Post by: videoman190 on April 13, 2016, 05:35:39 PM
(https://pbs.twimg.com/media/Cf4paFfUYAM0odi.jpg:orig)

(https://pbs.twimg.com/media/Cf7lhCkUYAExDmH.jpg:orig)
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on April 13, 2016, 06:16:27 PM
Man I can wait to play my wrestling team in 14 (was Clark Ramon and O yashiro in 2k2um, and will be Clark Ramon and KoD in 14)
Title: Re: KOFXIV Announced for 2016
Post by: videoman190 on April 13, 2016, 06:50:39 PM
KOFXIV demo will be playable at PAX East April 22-24 at the Playstation booth
https://twitter.com/ShaneWatch/status/720287713820192768 (https://twitter.com/ShaneWatch/status/720287713820192768)

http://blog.us.playstation.com/2016/04/13/pax-east-2016-play-over-20-ps4-ps-vr-games/ (http://blog.us.playstation.com/2016/04/13/pax-east-2016-play-over-20-ps4-ps-vr-games/)
Title: Re: KOFXIV Announced for 2016
Post by: marchefelix on April 13, 2016, 07:01:21 PM
I hope it has the same build the Japanese tournament will have. It would be really stupid for them not to since that tournament is literally the day after that event.
Title: Re: KOFXIV Announced for 2016
Post by: Shiranui_ninja on April 13, 2016, 07:07:55 PM
I hope it has the same build the Japanese tournament will have. It would be really stupid for them not to since that tournament is literally the day after that event.
That would spoil the event in Tokyo. I guess it will be same Famitsu used for the stream last week.
Title: Re: KOFXIV Announced for 2016
Post by: marchefelix on April 13, 2016, 07:10:48 PM
I hope it has the same build the Japanese tournament will have. It would be really stupid for them not to since that tournament is literally the day after that event.
That would spoil the event in Tokyo. I guess it will be same Famitsu used for the stream last week.
It's not going to spoil anything. If anything, it'll add more hype knowing that two different parts of the world get to play the latest build.
Title: Re: KOFXIV Announced for 2016
Post by: Custle on April 13, 2016, 07:22:03 PM
I guess it would be nice to see the Tokyo build at PAX, but somehow I believe SNK would like to show that build on their home country first. At least I keep my fingers crossed for high quality gameplay :)
Title: Re: KOFXIV Announced for 2016
Post by: marchefelix on April 13, 2016, 07:29:17 PM
IIRC their first ever build was revealed in San Francisco @ PSX. Non-Japanese people played the game for the first time :P

Something else that occurred to me is time zone differences. April 24 in the US is practically the 25th in Japan. So if they save the KOF XIV demo for that time, then they could still reveal the build first in Japan.
Title: Re: KOFXIV Announced for 2016
Post by: Custle on April 13, 2016, 07:33:28 PM
Good point. Japan would have bragging rights for showing newest build and west (well, at least certain part of western hemisphere) would also get taste of the game. But we'll see...
Title: Re: KOFXIV Announced for 2016
Post by: Diavle on April 13, 2016, 08:49:15 PM
They should definitely consider giving PAX the latest build as well, it would leave a much better impression on people than a months old 9 character build.
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on April 13, 2016, 09:08:13 PM
They should definitely consider giving PAX the latest build as well, it would leave a much better impression on people than a months old 9 character build.


This...

I'm not really looking forward to the build with the 9 characters. Its to far behind. On the other hand, that Tokyo build with the 24 characters sounds great. We may see finer tuned models with an overall better representation of whats to come.
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on April 13, 2016, 09:14:17 PM
Anyone have any ideas as to whom sylvie is electrocuting ?

https://mobile.twitter.com/oWarlock360o/status/720317388152025088?p=v
Title: Re: KOFXIV Announced for 2016
Post by: Custle on April 13, 2016, 09:20:59 PM
Anyone have any ideas as to whom sylvie is electrocuting ?

https://mobile.twitter.com/oWarlock360o/status/720317388152025088?p=v
Ramon? I think I see an eye patch and muscular blue suit. That roster leak showed that Ramon is wearing blue suit this time.
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on April 13, 2016, 09:49:28 PM
Anyone have any ideas as to whom sylvie is electrocuting ?

https://mobile.twitter.com/oWarlock360o/status/720317388152025088?p=v
Ramon? I think I see an eye patch and muscular blue suit. That roster leak showed that Ramon is wearing blue suit this time.

The clothing looks different to anyone else & I can see a head band. So I'm going for the ninja from the South American team, he has a head band.

But yeah, such strange dress sense, looks like akatsuki clothing a little. That's if he's even a ninja, the leak has been quite accurate so far tbh.
Title: Re: KOFXIV Announced for 2016
Post by: Diavle on April 13, 2016, 09:54:01 PM
Pretty sure it's  Benimaru going by those boots and hair.

Ms. Electric vs. Mr. Electric.

Full size: https://pbs.twimg.com/media/Cf7lamzUUAQgnNu.jpg:orig
Title: Re: KOFXIV Announced for 2016
Post by: Shiranui_ninja on April 13, 2016, 10:00:56 PM
Yes, I think it's Beni too. Funny face Sylvie has there xDD
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on April 13, 2016, 10:03:24 PM
Pretty sure it's  Benimaru going by those boots and hair.

Ms. Electric vs. Mr. Electric.

Full size: https://pbs.twimg.com/media/Cf7lamzUUAQgnNu.jpg:orig

Oh yeah.. Its a very miss leading pic. The special effects seem to cover the character making him appear to have a head band and dress type clothing on lol
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on April 13, 2016, 10:11:20 PM
The hair is too short for beni. Looks more like ryos currently
Title: Re: KOFXIV Announced for 2016
Post by: marchefelix on April 13, 2016, 10:12:59 PM
Even if the body is modified from being shocked, I can still see an outline of the boots. It doesn't look like any existing character's model.

It has to be a new character. Tomorrow is Thursday, after all.
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on April 14, 2016, 12:34:15 AM
Even if the body is modified from being shocked, I can still see an outline of the boots. It doesn't look like any existing character's model.

It has to be a new character. Tomorrow is Thursday, after all.

Beni's boots do look a touch different. Lets hope for a large trailer.
Title: Re: KOFXIV Announced for 2016
Post by: marchefelix on April 14, 2016, 02:02:47 AM
If I would expect a large trailer, I'd expect it next week, which is right before the two big events that are happening.
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on April 14, 2016, 12:56:32 PM
New trailer on the way confirmed!
Title: Re: KOFXIV Announced for 2016
Post by: Shiranui_ninja on April 14, 2016, 01:16:33 PM
The long wait starts.
Title: Re: KOFXIV Announced for 2016
Post by: videoman190 on April 14, 2016, 01:55:13 PM
(https://pbs.twimg.com/media/Cf-ajSLWcAESg6a.jpg:orig)

(https://pbs.twimg.com/media/Cf_vo0TUMAATBhy.jpg:orig)
Title: Re: KOFXIV Announced for 2016
Post by: Custle on April 14, 2016, 02:05:02 PM
I think that trailer will come at 18.00 (6 pm) on my time zone. At least that was the case last week. Time place bets. I bet Ramon, Joe and someone from South America team.
Title: Re: KOFXIV Announced for 2016
Post by: Shiranui_ninja on April 14, 2016, 02:44:11 PM
Is really difficult to bet. Trailer's characters are always so random.. I bet for Mature, Goro and brazilian ninja if we have 3 characters.
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on April 14, 2016, 03:21:44 PM
https://www.twitch.tv/snkofficial (https://www.twitch.tv/snkofficial)

Test broadcast ?
Title: Re: KOFXIV Announced for 2016
Post by: Mr Bakaboy on April 14, 2016, 04:14:45 PM
My bet's on Ramon, Brazilian Ninja, and Headphones Guy.
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on April 14, 2016, 04:18:16 PM
Laban just pointed out that if Daimon is revealed it would be ironic / awkward as Japan just got his by a 6.2 earthquake
Title: Re: KOFXIV Announced for 2016
Post by: Shiranui_ninja on April 14, 2016, 04:23:09 PM
LOL
I hope everybody is alright in Japan
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on April 14, 2016, 04:25:21 PM
Daimon got too hype for his own trailer
Title: Re: KOFXIV Announced for 2016
Post by: Custle on April 14, 2016, 04:42:06 PM
I wouldn't worry too much. Japan is kinda in bad spot for seismic activity and apparently this wasn't that strong.

Edit 1: And HERE!!!

https://www.youtube.com/watch?v=cKvEsIYYcks (https://www.youtube.com/watch?v=cKvEsIYYcks)

Edit 2: My bets were 0.5/3 correct :)

Edit 3: Mai looks like Mai with more robust moveset compared to XIII. Banderas looks cool and yay, pre-battle dialogues with voices! Seems like we got a little love triangle brewing :P
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on April 14, 2016, 05:27:17 PM
Loved it lmao
Title: Re: KOFXIV Announced for 2016
Post by: Diavle on April 14, 2016, 05:28:27 PM
They both look fantastic.

SNKP has been killing it with the brand new characters, so many good ones.
Title: Re: KOFXIV Announced for 2016
Post by: Shiranui_ninja on April 14, 2016, 05:35:48 PM
FINALLY! Mai is here <3

My thoughts:
I like this new version of her Real Bout/XIII costume. With flowers and details. But maybe I would prefer her tie waist black, same as the belt, and it could be awesome if she got two tails, instead of one. I totally love, however, she got back her rope on her back.

About her moveset, I'm a bit confused. She has now her Kagerou no Mai (fire hurricane) but I fear is a DM, not a regular special move, what is not really good news. I think she probably will have same special moves than in XIII. But at least she has her two kicks target combo on air.
I think there is a lot of fire missing here... Chou Hisatsu Shinobi Bachi and Ryuenbu need MORE fire.

Her stand is exactly the same than in KOF XIII and her Ryuenbu as well. Not my favourite, but ok.
Is her voice same in KOF Maximum Impact??

About Banderas. LOL to his name Banderas Hattori xDDDDD
I liked him! He looks very interesting. He has a counter.

It was a funny trailer with all that dialogue, but I would like now to hear properly Mai ingame voice...
Oh well. Looks like I'm going to have a ninja team after all! :D
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on April 14, 2016, 06:02:47 PM
Cool trailer.. Mai looking nice, she seems taller and they gave her a varied moveset, I hope she has qcb+K fan swipe.

Banderas is the typical ninja, seems hella tricky.

@Diavle yeah my words exactly. SNK releasing great characters. They are on top.
Title: Re: KOFXIV Announced for 2016
Post by: marchefelix on April 14, 2016, 06:09:09 PM
Yay! Some dialogue in these videos!

Goofy-looking guy, but his movelist seems a bit generic. Still, I love me some character dynamics! Keep up the good work SNK!

EDIT - Relevant:

http://m.imgur.com/QONVIyz?r (http://m.imgur.com/QONVIyz?r)
Title: Re: KOFXIV Announced for 2016
Post by: Shiranui_ninja on April 14, 2016, 06:49:43 PM
I remember in KOF XIII Mai could combo cr.C after Musasbi no Mai (qcb+C in air), but I don't remember she could enter st.C. i wonder if Musasabi no Mai allows combo now. That could be cool. She really needs somethin to combo outside MAX mode...
Cool trailer.. Mai looking nice, she seems taller and they gave her a varied moveset, I hope she has qcb+K fan swipe.
Not sure about that. I only see her 2 kicks in the air, what's nice, and her fire hurricane what looks like is a DM. So anything really new so far. I would prefer her fan dance (hakuro no mai) over her fan swipe, which more or less same tool ryuenbu is.
Title: Re: KOFXIV Announced for 2016
Post by: Custle on April 14, 2016, 06:58:43 PM
Day after day, XIV is shaping to be the game XIII should've been in my eyes. Still waiting for publisher for EU release :)

I wonder if there some dialogue between Banderas and Andy like "Stay away from my woman!"?
Title: Re: KOFXIV Announced for 2016
Post by: marchefelix on April 14, 2016, 07:45:32 PM
Day after day, XIV is shaping to be the game XIII should've been in my eyes. Still waiting for publisher for EU release :)

I wonder if there some dialogue between Banderas and Andy like "Stay away from my woman!"?

Depends on who's saying it.
Title: Re: KOFXIV Announced for 2016
Post by: ottomatic on April 14, 2016, 07:54:56 PM
I just hope Mai's Climax is like her Neomax, punishes damn near everything from damn near anywhere. I'm already looking forward to playing her.

Banderas seems fun in general, command throw, substitution, rapid slashes, and some teleport attack.

Too many characters I want to play. Only three to a team. I feel trying to choose a main team of three is going to drive me crazy, but probably in a good way.
Title: Re: KOFXIV Announced for 2016
Post by: Shiranui_ninja on April 14, 2016, 08:34:08 PM
Day after day, XIV is shaping to be the game XIII should've been in my eyes. Still waiting for publisher for EU release :)

I wonder if there some dialogue between Banderas and Andy like "Stay away from my woman!"?
I wonder the same. Maybe now the Mai has a fan, a human fan I mean, who wants her to be his teacher Andy will show some love for Mai.. Or maybe not. I wouldn't mind if Mai finds a new boyfriend and breaks with Andy. After all she is the truly Shiranui heiress.
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on April 14, 2016, 08:42:12 PM
I remember in KOF XIII Mai could combo cr.C after Musasbi no Mai (qcb+C in air), but I don't remember she could enter st.C. i wonder if Musasabi no Mai allows combo now. That could be cool. She really needs somethin to combo outside MAX mode...
Cool trailer.. Mai looking nice, she seems taller and they gave her a varied moveset, I hope she has qcb+K fan swipe.
Not sure about that. I only see her 2 kicks in the air, what's nice, and her fire hurricane what looks like is a DM. So anything really new so far. I would prefer her fan dance (hakuro no mai) over her fan swipe, which more or less same tool ryuenbu is.

I should of explained. I kind of meant compared to mai in XIII. She lost her ground cammand attacks and only had 1 DM variation in that version. At least she seems more complete in XIV.

Fan dance was to good in 97.

And don't forget we don't see the whole moveset in the trailers. Theirs a chance she has more.
Title: Re: KOFXIV Announced for 2016
Post by: Shiranui_ninja on April 14, 2016, 09:01:38 PM
Let's hope it! I also would like to see her EX versions. If they are different from XIII, and many characters have different EX versions they had in XIII, sure Mai will feel better and more consistent than in XIII.
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on April 14, 2016, 09:52:30 PM
Mai in XIII didn't have a lot of differences in her EX moves compared to the regular specials she had, although she had more combo ability using her EX's. I would like her to have at least a double fan toss or make her hcf+B+D go into the air like in FF RB2. I'm sure the developers will do this to make her seem more ninja like.

So does this mean Mai can do air qcb+P into fire hurricane dm maybe!
Title: Re: KOFXIV Announced for 2016
Post by: ottomatic on April 15, 2016, 01:06:17 AM
So does this mean Mai can do air qcb+P into fire hurricane dm maybe!

Maybe, it looks like she can juggle mid screen off of it this game, but it also maybe dependent on when the dive hits. On other things Mai, I'm glad she's got that command normal kick, even though it looks like the one Athena decided to stop using. It will likely mean they won't be giving her the sB, sD target combo she had from XIII, unless they choose to keep it for quick max confirms, but I hope she get her slide instead.
Title: Re: KOFXIV Announced for 2016
Post by: videoman190 on April 15, 2016, 04:36:05 AM
(https://pbs.twimg.com/media/CgCyUeyUYAA4koT.jpg:orig)

character profiles
http://blog.asia.playstation.com/sg-en/3308/2016/04/the-female-ninja-mai-shiranui-and-the-ninja-aficionado-banderas-confirmed-in-the-king-of-fighters-xivs-latest-reveal-trailer/ (http://blog.asia.playstation.com/sg-en/3308/2016/04/the-female-ninja-mai-shiranui-and-the-ninja-aficionado-banderas-confirmed-in-the-king-of-fighters-xivs-latest-reveal-trailer/)
Quote
■MAI SHIRANUI

Mai is a ďkunoichiĒ (female ninja) who masters the ancient Shiranui ninja arts, combatting enemies with her fans and great movement speed. Her battle dress and beauty have charmed millions of fighting game fans around the world over the past two decades. Discover in ďKOF XIVĒ if Andy has finally expressed his feelings to Mai!


Quote
■BANDERAS HATTORI

Fascinated by ninjas since his childhood, his hard work and training have paid off, allowing him to acquire amazing ninjutsu / ninpo skills. Founder of the ďBrazilian Ninja ArtsĒ Dojo, Banderas unfortunately has no students at the moment. He hopes his participation in the KOF tournament will remedy this situation and bring a lot of students to his dojo.
Title: Re: KOFXIV Announced for 2016
Post by: Custle on April 15, 2016, 06:24:46 AM

Quote
■MAI SHIRANUI

Mai is a ďkunoichiĒ (female ninja) who masters the ancient Shiranui ninja arts, combatting enemies with her fans and great movement speed. Her battle dress and beauty have charmed millions of fighting game fans around the world over the past two decades. Discover in ďKOF XIVĒ if Andy has finally expressed his feelings to Mai!

Sounds so juicy plot point, that I hope it won't be cop out :)

Quote
■BANDERAS HATTORI

Fascinated by ninjas since his childhood, his hard work and training have paid off, allowing him to acquire amazing ninjutsu / ninpo skills. Founder of the ďBrazilian Ninja ArtsĒ Dojo, Banderas unfortunately has no students at the moment. He hopes his participation in the KOF tournament will remedy this situation and bring a lot of students to his dojo.

I got the feeling that Banderas might've been inspired by Chipp Zanuff...
Title: Re: KOFXIV Announced for 2016
Post by: The Fluke on April 15, 2016, 07:48:02 AM
Maybe, it looks like she can juggle mid screen off of it this game, but it also maybe dependent on when the dive hits. On other things Mai, I'm glad she's got that command normal kick, even though it looks like the one Athena decided to stop using. It will likely mean they won't be giving her the sB, sD target combo she had from XIII, unless they choose to keep it for quick max confirms, but I hope she get her slide instead.

Her target combo is really really good so in the best of worlds she'd get to keep it. I won't cry if she loses it, but i might if she gets that wonky old far D that's basically a really stiff looking sidestrep.
Title: Re: KOFXIV Announced for 2016
Post by: ottomatic on April 15, 2016, 08:38:27 AM
Her target combo is really really good so in the best of worlds she'd get to keep it. I won't cry if she loses it, but i might if she gets that wonky old far D that's basically a really stiff looking sidestrep.

True her target combo had some great uses as a poke tool, but it may be superfluous depending on what command normals she gets and their comboability. If she gets her slide back I'd just hope she gets a far light that has command normal cancelability which would serve essentially the same purpose and more. But I don't make gameplay decisions and they may have already considered that and see it as too good of a tool, I wouldn't know. Whatever the case I'm looking forward to playing her and Banderas and ... everyone really.
Title: Re: KOFXIV Announced for 2016
Post by: marchefelix on April 15, 2016, 09:46:00 AM
Regarding the double kick... it may not be a new command at all. It's probably just part of her Rush combo. In case you guys haven't noticed, Rush combos have unique animations.
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on April 15, 2016, 10:04:22 AM
Regarding the double kick... it may not be a new command at all. It's probably just part of her Rush combo. In case you guys haven't noticed, Rush combos have unique animations.

She does the double kick after what looks like a sA. It would be cool if mai made it in the Tokyo tournament build, who knows who will make it.
Title: Re: KOFXIV Announced for 2016
Post by: Shiranui_ninja on April 15, 2016, 12:55:45 PM
That target combo is the best thing of Mai I saw in the trailer. Well, I'm excited for Kagerou because I really missed that move, but is just a DM, no big thing. She had that kind of target combo in Real Bout. Let's hope she didn't lose her st.b>D target combo she had in XIII, it was her best hit confirm in ground game. I hope they just add this new air target combo to give her more tools in air. Without an aerial hit confirm her air DM was pretty useless.

Man, I would love to have Mai in 25th demo. But i guess she is too new  :(
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on April 15, 2016, 05:05:15 PM

Man, I would love to have Mai in 25th demo. But i guess she is too new  :(

But she's a veteran lol... Well, sort of hehe. Just because she is a late reveal doesn't mean she cannot be included. They want to use characters who are close enough to being finished. The 25 character roster they select may not be the first 25 to be revealed through the trailers.
Title: Re: KOFXIV Announced for 2016
Post by: marchefelix on April 16, 2016, 01:11:58 AM
For that matter, a lot of the "new moves" we've been seeing in some characters may just be Rush combos.
Title: Re: KOFXIV Announced for 2016
Post by: videoman190 on April 16, 2016, 04:51:27 AM
(https://scontent-yyz1-1.xx.fbcdn.net/hphotos-xtp1/t31.0-8/12983370_263853393956988_2294093147037103217_o.jpg)
Title: Re: KOFXIV Announced for 2016
Post by: Custle on April 16, 2016, 07:38:43 AM
Speaking of Mai, has she ever been "good" character in any game? I've played Fatal Fury games (not all of them), NGBC, SVC Chaos and many KOF games and I've always felt she was bit underwhelming. Maybe that's because I don't find playstyle so appealing or I haven't figured out how play her.
Title: Re: KOFXIV Announced for 2016
Post by: Micky Kusanagi on April 16, 2016, 04:30:25 PM
Looks like SNK started having lots of fun making trailers since the 6th one. When I first saw it, I thought they had a confidence boost that allowed them to step their promotion up. The latest one is obviously hilarious, I love how Banderas -LMAO at his name, really...he even kinda looks like Antonio in the Zorro movies with the mask on xD- is Chipp, Bang and Shingo all in one, which ends up being creepy as fuck to Mai. OH FUJIYAMA KUNOICHI!! xD
But I'm also happy about Banderas's fighting style, because I love ninjas in fighting games (Capcom I'm looking at you...still waiting to see Geki playable again in SF <_<), and Hanzo and Galford are my favorite characters in the SS games where Shizumaru doesn't show up. Mai looks kinda alike her XIII incarnation with her (sadly super-only like KOFXI, probably) Kagero No Mai back. Given how the aerial kick chain is very likely part of her Rush, I hope she has another command move besides her knee drop and her air throw.
I'm so hyped for the next showings of the game, a whole lot of KOF goodness ahead!!
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on April 16, 2016, 04:57:44 PM
I am no Mai player but I just wanna throw something out there:

Even if she does the air DM as the ending of the rush combo, that doesn't mean she can't do it non-rush combo. They specifically said different animations or not), the attacks are combos you could do yourself but the rush system will do it for you and if you have a bar left it will give you an ender (DM), just less damage overall. I suspect that she still either has a way of putting herself in the same position through another normal, command normal or the same as the auto combo move even.

If certain airborne DM situations stay auto combo exclusive and would somehow be activateable midair, that would give rush system a whole new value. (Good example, Kim's air DM)

Could look like this:   ;dn ;df ;fd ;dn ;df ;fd  ;b ,  ;dn ~  ;up  ;b , ;dn ~ ;up ;b and then mash the shit out of ;a in the corner
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on April 16, 2016, 06:02:31 PM
Holy smokes I just thought about something. Ralfs parts in the trailer... When he said galactica phantom there was a close up to his face and his fist as per the usual him saying it while clutching it back. I'm suspecting that he has the 2k2um version of his max2 where he would tackle and pound them and the last hit sends them flying (shown multiple times in the trailers), with a follow up galactica phantom that has a ones hot one kill potential if you hit the body right on the head while coming back down making him say "Hakaiyruku!" Which is what might cause the explosive fire we see in his trailer reveal.
Title: Re: KOFXIV Announced for 2016
Post by: IAD on April 16, 2016, 11:13:45 PM
Speaking of Mai, has she ever been "good" character in any game?

She floats between good and average in most of the games, I don't think she's ever been bad even in crossovers.
Title: Re: KOFXIV Announced for 2016
Post by: marchefelix on April 17, 2016, 12:22:04 AM
I saw a picture that made me think about something I don't usually think about: stages.

Will it be a stage assigned to a team this time around? Someone seems to think so. They made this picture assigning the known stages to the known teams.

(https://scontent-sjc2-1.xx.fbcdn.net/hphotos-xfp1/v/t1.0-9/fr/cp0/e15/q65/12987102_1080479658641797_8567742817242274773_n.jpg?efg=eyJpIjoidCJ9&oh=be79c9cd53da8b69fb645531b70a3862&oe=57B1EA4D)
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on April 17, 2016, 12:48:31 AM
The marine hotel is most likely the women's fighters team. In the psBlog the stages were entitled with "Fatal fury stage" etc so it is lead to believe that this is the case.
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on April 17, 2016, 03:13:45 AM
Yes. SNKP has confirmed stages will be team specific once again.

Did you know rush combo can be special move cancelable. I seen Kyo do A,A,A qcf+A combo. Maybe you can activate B+C activation during rush too.
Title: Re: KOFXIV Announced for 2016
Post by: ottomatic on April 17, 2016, 07:17:06 AM
Yes. SNKP has confirmed stages will be team specific once again.

Did you know rush combo can be special move cancelable. I seen Kyo do A,A,A qcf+A combo. Maybe you can activate B+C activation during rush too.
Rush automatically does either a super, or a special attack (if you have no meter), I don't know the attacks that every character does but I know for Iori it's qcb+p x 3 (I don't know if you have to do the second or third qcb+p or just continue mashing a). It may be the similar for Kyo, except he does an aragami chain.
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on April 17, 2016, 09:08:20 AM
Yes. SNKP has confirmed stages will be team specific once again.

Did you know rush combo can be special move cancelable. I seen Kyo do A,A,A qcf+A combo. Maybe you can activate B+C activation during rush too.
Rush automatically does either a super, or a special attack (if you have no meter), I don't know the attacks that every character does but I know for Iori it's qcb+p x 3 (I don't know if you have to do the second or third qcb+p or just continue mashing a). It may be the similar for Kyo, except he does an aragami chain.

Oh, if that's the case, you would think if you kept mashing A you could continue doing all three of ioris qcb+P special.

Maybe SNKP will develop this further. Such as if you hold the stick in different directions whilst mashing A you could do different special moves. This will give the new blood that play atleast alittle more variation in combos.
Title: Re: KOFXIV Announced for 2016
Post by: Custle on April 17, 2016, 02:57:32 PM
Speaking of Mai, has she ever been "good" character in any game?

She floats between good and average in most of the games, I don't think she's ever been bad even in crossovers.
I guess you have to maker her at least good character, considering she he is the "leading lady" of SNK XD

My concern about XIV is going to be, how good the controls feel. One thing that bugs me in older titles is certain "jerkiness" in controls and responsiveness. 2003 has in my opinion most responsive controls on Neo Geo KOF's, but it is quite jerky. XI on the other hand, oh boy that's good. Even XIII couldn't match the smoothness.
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on April 17, 2016, 04:41:01 PM
@custle: from many top players that have played at expos said that it feels smooth / good. Only the floatiness of the jumps startled them and that has since been changed.
Title: Re: KOFXIV Announced for 2016
Post by: Shiranui_ninja on April 17, 2016, 07:37:36 PM
I never played KOF in a high level, but I played always Mai, since '94 (well, since Fatal Fury 2). I think she is a good character, but she never have been a high damaging character nor a crazy combo character. Compared to King one can think she is better because is a strong zoning character and have good combos. But I think Mai is more solid and more versatile because of her moves. Do not jugdge Mai for XIII, she is low tier there. I would judge her in other better KOFs like '97 or '98, and I would consider her as a solid mid-tier.

I saw a picture that made me think about something I don't usually think about: stages.

Will it be a stage assigned to a team this time around? Someone seems to think so. They made this picture assigning the known stages to the known teams.

(https://scontent-sjc2-1.xx.fbcdn.net/hphotos-xfp1/v/t1.0-9/fr/cp0/e15/q65/12987102_1080479658641797_8567742817242274773_n.jpg?efg=eyJpIjoidCJ9&oh=be79c9cd53da8b69fb645531b70a3862&oe=57B1EA4D)
I have the feeling that not all characters will have a stage. When they announced members of teams like Women, Psycho, Ikari, Kim, Another World.. they don't seem to have an specific stage. So I think some teams will have an specific stage, and some other stages will be just generic, for everybody.
Title: Re: KOFXIV Announced for 2016
Post by: Mr Bakaboy on April 18, 2016, 11:27:01 AM
Do not jugdge Mai for XIII, she is low tier there. I would judge her in other better KOFs like '97 or '98, and I would consider her as a solid mid-tier.

Actually in KOF XIII I would say she's a solid mid tier. She doesn't have the combos, true, but she more then makes up for it with agility. Her fans can match up with King's fireballs (except for the double super) just fine. Her pokes are the best in the game. Her CD attack in the air and ground is top tier, and her Neo Max is one of the few you can do raw and constantly connect just by judging the position of where the opponent jumps. If she had combos she would be completely broken with how easy you can set stuff up. The trick is if you prefer footsies if you like her or not.
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on April 18, 2016, 11:35:41 AM
@Shiranui_Ninja: it was announced that china will have a stage tho
Title: Re: KOFXIV Announced for 2016
Post by: Shiranui_ninja on April 18, 2016, 12:02:07 PM
Actually in KOF XIII I would say she's a solid mid tier. She doesn't have the combos, true, but she more then makes up for it with agility. Her fans can match up with King's fireballs (except for the double super) just fine. Her pokes are the best in the game. Her CD attack in the air and ground is top tier, and her Neo Max is one of the few you can do raw and constantly connect just by judging the position of where the opponent jumps. If she had combos she would be completely broken with how easy you can set stuff up. The trick is if you prefer footsies if you like her or not.
Well, one sure can be annoying with Mai in KOF XIII. As you said she is all normals, and air CD, and NeoMAX (i don't agree with fireballs. King is far better in zoning). Her special moves are just BAD. The worst ones Mai never had before. Punshible, low damaging, no prior, bad hurtboxes, etc. That's why I said she's bad. She has combos in fact, but the problem is that you need a lot EX moves to combo, so Mai is an expensive character in therms of bars. Players usually prefer use Mai for her normals and save metter for other characters, or save metter for her NeoMAX. To be honest, that wasn't my playstyle. I used Mai as third character and I try to do many combos as i can, just because I enjoy playing her and I don't want to use her in a simple way. Some of my rivals were really surprised that Mai could do such combos! xDD But yes, I can understand that most of high level players use her like you say (if they use her..). But to me, she is still a low tier. What i like about Mai in XIII is her speed. Sure one of the most fast characters in XIII. She should be always like that. I hope she will be fast in XIV too.

@Shiranui_Ninja: it was announced that china will have a stage tho
Yes, it make sense, since China Team will be one of the protagonist teams in XIV story


Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on April 18, 2016, 12:48:38 PM
We would have to have 17 stages (16 teams + Boss stage "Stadium") if this were the case.
Title: Re: KOFXIV Announced for 2016
Post by: Shiranui_ninja on April 18, 2016, 01:26:43 PM
I'm not sure. For now all teams have been announced with at least one member and we have only 9 stages. And two of those don't seem to belong to any team in particular, Marine Palace and Super Arena. So, no stages, so far, for:
-AOF Team
-Ikari Team
-Psycho Soldiers Team
-Women Team
-Kim Team
-Another World Team
-Yagami Team
-Villains Team

Sure we'll have more stages, but I doubt we'll have 17 + boss'
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on April 18, 2016, 02:29:41 PM
Super arena is said to be the boss stage in the leak. You will fight Antonov in it and the final boss will crash it like Goenitz did. Hotel marine paradise is probably women's fighter team cuz King. 50 characters, 2 boss (1 stage) 48 non boss (16x3) makes 17 stages in total with boss stage included. We have around half now if that is how it will turn out. Tho not likely.
Title: Re: KOFXIV Announced for 2016
Post by: Shiranui_ninja on April 18, 2016, 02:45:53 PM
17 stages is an extraordinary amount of stages, it would be awesome. Let's see if you are right  :)
Title: Re: KOFXIV Announced for 2016
Post by: Custle on April 18, 2016, 03:24:44 PM
I hope that game's performance is consistent between stages. Haven't played SFV that much, but I can certainly feel that that some stages slighlty slow down the game, even if my PC should be able to handle those. 
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on April 18, 2016, 04:34:12 PM
How many stages does SFV have right now? Does kof already have more?

Ok so sfv has around 11 with the training grid stage I think. So kof could pump out some more.
Title: Re: KOFXIV Announced for 2016
Post by: Custle on April 18, 2016, 04:39:40 PM
How many stages does SFV have right now? Does kof already have more?
Eleven stages. None of them aren't particulary intresting, except maybe Bustling Side Street (China), because it has at least one special out of bounds knock out and it is somewhat interactive. And apparently it is also the the laggiest stage in the game, but I can't confirm that.
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on April 18, 2016, 04:42:15 PM
It's also my fav stage from sfv because it has resemblance to the older china stages like in 3S. I can imagine it dropping framerate with all the shit going on like weather and dangling lamps
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on April 18, 2016, 05:35:05 PM
They might take a page from kof 96, where the fatal fury and art of fighting stage where shared. And I think they fought at different times of the day. Team Japan and psycho soldier team also shared the Osaka stage.

So they have done that before.
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on April 18, 2016, 05:40:14 PM
@shinefist: yea you're right. But what makes me wonder is why they would call it fatal fury stage then? And in the Stream we saw recently you could hear the themes of the teams, AoF seems to have their dojo theme back too so idk.
Title: Re: KOFXIV Announced for 2016
Post by: Diavle on April 18, 2016, 05:49:34 PM
They might take a page from kof 96, where the fatal fury and art of fighting stage where shared. And I think they fought at different times of the day. Team Japan and psycho soldier team also shared the Osaka stage.

So they have it before.

So far it has been one stage per team so there is no reason to assume otherwise yet.

We might see AOF team's new stage when Yuri is revealed. Maybe it will be her gym this time instead of a dojo?
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on April 18, 2016, 07:02:08 PM
I'm just saying what's happened in 96... I personally think they will build a stage per team.

As the good loser said. The fatal fury team has their own stage, I forgot about that stage pic.

Maaan this will be the longest 7 days in history for me. Then it's tournament time :)



Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on April 18, 2016, 07:51:52 PM
Well we might get a teaser on Thursday to quench the thirst xD
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on April 18, 2016, 08:22:31 PM
Well we might get a teaser on Thursday to quench the thirst xD

Let's hope.. I'm parched for a 2 min trailer :)

Hope we get a release date on the day of the tournament. That's only the right thing to do, or to reveal something new to us and for the people that turn up to enter.

And I'm not refearing to the kof XIV drink they will hand out.
Title: Re: KOFXIV Announced for 2016
Post by: videoman190 on April 19, 2016, 02:39:04 AM
(https://pbs.twimg.com/media/CgUKcFIUYAAwL9G.jpg:orig)
(https://pbs.twimg.com/media/CgX3kOnUUAAq2mZ.jpg:orig)
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on April 19, 2016, 09:13:25 AM
Paper rock scissors
Lol
Title: Re: KOFXIV Announced for 2016
Post by: Custle on April 19, 2016, 12:31:00 PM
There has been new rumors about this "PlayStation 4K". New rumor says that there is infact something like this coming and it is called PlayStation Neo. It is supposed have beefier hardware inside. Upcoming games should support both new and old PS4, but you can't develop games just for Neo or old PS4, to avoid what Sega did with Mega Drive and it's expansions back in the day.

I wonder does this affect KOF XIV in anyways? Sure Neo-version might have smaller risk of performance reduction, but so far XIV seems to be game that "old" PS4 should handle just fine. Neo is targeted more on the VR and 4K playback, but games on Neo should have some iprovements.

Here's a link to source http://www.giantbomb.com/articles/sources-the-upgraded-playstation-4-is-codenamed-ne/1100-5437/ (http://www.giantbomb.com/articles/sources-the-upgraded-playstation-4-is-codenamed-ne/1100-5437/)
Title: Re: KOFXIV Announced for 2016
Post by: Micky Kusanagi on April 19, 2016, 05:11:33 PM
I don't see KOFXIV as a game that could take advantage of the Neo system, unless Sony demanded to include some Neo-only features in their "support contract" xD

https://twitter.com/SNKPofficial_jp/status/722440735392292864 (https://twitter.com/SNKPofficial_jp/status/722440735392292864)
Angel's Climax DM I think. Enjoy the view LOL
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on April 19, 2016, 05:32:37 PM
"Enjoyed" x)

22nd is pax, 24th Akihabara and 30th KVO ayy
Title: Re: KOFXIV Announced for 2016
Post by: Custle on April 19, 2016, 06:33:10 PM
I don't see KOFXIV as a game that could take advantage of the Neo system, unless Sony demanded to include some Neo-only features in their "support contract" xD

https://twitter.com/SNKPofficial_jp/status/722440735392292864 (https://twitter.com/SNKPofficial_jp/status/722440735392292864)
Angel's Climax DM I think. Enjoy the view LOL

Maybe this contract has part where there will be special "PlayStation Neo Geo-edition" :)

I guess that's a nice view. Seen worse displays of "fan service" in fighting games.
Title: Re: KOFXIV Announced for 2016
Post by: ottomatic on April 19, 2016, 08:12:36 PM
I don't see KOFXIV as a game that could take advantage of the Neo system, unless Sony demanded to include some Neo-only features in their "support contract" xD

https://twitter.com/SNKPofficial_jp/status/722440735392292864 (https://twitter.com/SNKPofficial_jp/status/722440735392292864)
Angel's Climax DM I think. Enjoy the view LOL

Quite possibly, but what does that mean for her people's elbow super? Is it just a super this time? Or is the animation tacked on at the end of another super? Or (I think this is least likely) is it a regular special?
Title: Re: KOFXIV Announced for 2016
Post by: Shiranui_ninja on April 19, 2016, 08:43:36 PM
I guess tomorrow will be the day that we'll get some glorious pictures of Mai kicking Andy's ass <3 :P

As for the trailer of thursady... I just can't wait! At the beginning I was thinking that we may get a new special trailer, but now I think it will be a regular 2 characters reveal trailer and maybe we'll get the special one in 25th event. I guess they have something special to unveal during the event... Maybe the main character of the new saga, and/or a final release date.
Title: Re: KOFXIV Announced for 2016
Post by: Custle on April 19, 2016, 09:39:46 PM
Yeah, I think too that this weeks trailer will be shorter. As I've said before, longer trailers are for special events, like next week.

But any bets, who will be revealed this week? Last week was one mainstay and one new, so I'm going to bet Rasputin and Mature. One new and one KOF original.
Title: Re: KOFXIV Announced for 2016
Post by: Diavle on April 19, 2016, 10:09:08 PM
My bet is on someone from Tung and/or Muimui's team.

They are the only two teams left with more than 1 character yet to be revealed.

Title: Re: KOFXIV Announced for 2016
Post by: Micky Kusanagi on April 19, 2016, 10:13:42 PM
Maybe this contract has part where there will be special "PlayStation Neo Geo-edition" :)

I guess that's a nice view. Seen worse displays of "fan service" in fighting games.
You know what? I'd be salty if KOFXIV had benefits on the upgraded PS4 because I bought a regular PS4 just in time to start playing SFV on day one -for budget reasons, KOF and SF are the only games I buy on day one-, but this PS Neo...Geo thing of yours gave me a good laugh :D

Quite possibly, but what does that mean for her people's elbow super? Is it just a super this time? Or is the animation tacked on at the end of another super? Or (I think this is least likely) is it a regular special?
I think People's Elbow was demoted to a regular super or maybe a MAX-only super -which would be sad to me, because I think we all see it as her ultimate attack-, unless Angel's climax starts as a ranbu with dramatic camera work and ends with her elbow shown in regular in-game camera angle.

As for trailers, besides being obviously hyped to see character reveals, there's another thing that caught my attention: the BGM used in the first half of the 6th and 8th trailers. It has a slightly Esaka-ish feel to it, but after listening to the Esaka remix in Nemo and Famitsu's stream I'm almost sure it isn't part of the XIV edition of the Esaka theme. I love that track, can't wait to see what its real purpose is!! Maybe the game has two intros like Garou? I really hope it isn't trailer-only music...I had enough with that kind of disappointment when I found out a couple BGMs from the KOFXII PVs were nowhere to be found in the (un)finished game xD (unless they ended up in DLC music packs, which I didn't buy)
Title: Re: KOFXIV Announced for 2016
Post by: Arkayruz on April 19, 2016, 11:25:56 PM
Mai is great, Banderas is cool... Still no Kensou  :(

I wouldn't like him to be revealed last.
Title: Re: KOFXIV Announced for 2016
Post by: ottomatic on April 20, 2016, 01:07:14 AM
I think People's Elbow was demoted to a regular super or maybe a MAX-only super -which would be sad to me, because I think we all see it as her ultimate attack-, unless Angel's climax starts as a ranbu with dramatic camera work and ends with her elbow shown in regular in-game camera angle.
Didn't SNK say something along the lines of 2 DMs with SDM variants and 1 clamax per character?

I'm not really upset if they've turned the elbow into a DM/SDM because that would mean it is more regularly available (we'd actually see it in more matches), making any hard knockdown combo with meter a confirm IE unchain into her f,f+k finisher. They may have just made it part of her counter super when against an aerial attack (that was the only way to get it in 02og). I'd personally prefer the first of the these premises, but however SNK decided to use it, I'm just glad it's still in.
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on April 20, 2016, 10:45:19 AM
When a movelist arrives we'll know alot more about which dm's, sdm's and climax moves are actually the same, new or modified.

What characters are you most looking forward to seeing guys. I want to see that person with the chinese mask on, who's part of the official invitation team. And from the old cast i want to see K! and clark.
Title: Re: KOFXIV Announced for 2016
Post by: Custle on April 20, 2016, 11:18:05 AM
When a movelist arrives we'll know alot more about which dm's, sdm's and climax moves are actually the same, new or modified.

What characters are you most looking forward to seeing guys. I want to see that person with the chinese mask on, who's part of the official invitation team. And from the old cast i want to see K! and clark.
Pretty much enitre new cast, especially Another World team. Mui Mui's reveal made me really excited about Nakoruru and Love Heart. When it comes to returning characters, probably Geese and Billy.
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on April 20, 2016, 12:31:48 PM

Pretty much enitre new cast, especially Another World team. Mui Mui's reveal made me really excited about Nakoruru and Love Heart. When it comes to returning characters, probably Geese and Billy.

I cannot believe their is still 12 characters yet to be revealed including the bosses. Even if we know some from past games, they are still new to kof. If the new China team members are not in a trailer tomorrow i would guess they are the new protagonist of the story line.
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on April 20, 2016, 12:44:59 PM
That was said in the leak, china team is hero team this time.
Title: Re: KOFXIV Announced for 2016
Post by: videoman190 on April 20, 2016, 01:08:42 PM
(https://pbs.twimg.com/media/CgconjSUsAASQ95.jpg:large)
(https://pbs.twimg.com/media/CgerlyGUsAILRUr.jpg:large)
PlayStation title lineup
https://youtu.be/6bKsOJfL2bA
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on April 20, 2016, 01:28:46 PM
That was said in the leak, china team is hero team this time.

Was it, well that puts an end to that theory. Curse that leak for being so correct :)

After watching that Playstation line up video videoman190 posted thx. Noticed Ralf using ground pound in one of his moves. It had camera effect so maybe part of an SDM or Climax of his.
Title: Re: KOFXIV Announced for 2016
Post by: Micky Kusanagi on April 20, 2016, 01:49:04 PM
Didn't SNK say something along the lines of 2 DMs with SDM variants and 1 clamax per character?

I'm not really upset if they've turned the elbow into a DM/SDM because that would mean it is more regularly available (we'd actually see it in more matches), making any hard knockdown combo with meter a confirm IE unchain into her f,f+k finisher. They may have just made it part of her counter super when against an aerial attack (that was the only way to get it in 02og). I'd personally prefer the first of the these premises, but however SNK decided to use it, I'm just glad it's still in.
Yes I remember there will be 2 DMs each with its own SDM version, I was just speculating SNK may make an exception for Angel and a couple other characters and give them an additional SDM-only super. Anyway, Survivor's Banquet is in Angel's moveset, so I shouldn't worry at all.

The newcomer I'm looking forward to the most is Chang and Choi's boss, his face screams sinister magic powers to me, and I imagine him as a massive yet fit brawler with brutal punches infused with some dark energy. I'm also curious about the new hero's power: okay, the leaks say he's a demon boy, but will his demonic power manifest as fire like all the other KOF heroes? Black flames like Hiei from Yu Yu Hakusho would be fantastic. Among returning characters, it's Kensou, he's always been one of my favorites because I love his style of Chinese martial arts. By the way, did nobody make jokes about how Kensou's new hair in the leaked picture is similar to Kyo? They went to the same hair stylist xD No mushroom hair team this time, even though Kyo Kim and Kensou are all in the tournament :P

Nice screens today, I especially like the second one, fire vs ice!!

The KOFXIV part in the PS4 lineup video is fantastic. I was very salty when there was no KOFXIV love in that Zoku Zoku video a couple months back, but now Sony has made up for it, and in great style too.
Title: Re: KOFXIV Announced for 2016
Post by: Shiranui_ninja on April 20, 2016, 02:38:23 PM
Yes, nice shots today. But I think Mai's Chou Hisatsu lacks fire  :(
Title: Re: KOFXIV Announced for 2016
Post by: Custle on April 20, 2016, 03:19:37 PM
I cannot believe their is still 12 characters yet to be revealed including the bosses. Even if we know some from past games, they are still new to kof. If the new China team members are not in a trailer tomorrow i would guess they are the new protagonist of the story line.
I just find it hard to believe that game was announced six months ago. Time is funny thing, isn't it? Kinda funny to compare the number or dislikes in announcement trailer to recent teasers. I guess people are over the shock and accept the game as it is. Or major public saw the first trailer and haven't watched anything else after that.

I have to applaud SNK for marketing this time. Hype has been healthy and trailers have came in good doses.
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on April 20, 2016, 04:51:26 PM
Ok this could either be totally off or spot on....

Sylvie - O Shermie (electricity)
Kukri - O Yashiro (Earth / Sand?)
??? (Chinese masked girl / Demon Boy?) - O Chris (Fire)

We might see a heavenly kings of Orochi Subplot or following the events of XIV lead into XV.

Kukri might even be a mix of Goenitz (Wind) and Yashiro (Earth) As he said "The Weather forecast for today is a Sandstorm!." Hmmm
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on April 20, 2016, 04:57:55 PM
I cannot believe their is still 12 characters yet to be revealed including the bosses. Even if we know some from past games, they are still new to kof. If the new China team members are not in a trailer tomorrow i would guess they are the new protagonist of the story line.
I just find it hard to believe that game was announced six months ago. Time is funny thing, isn't it? Kinda funny to compare the number or dislikes in announcement trailer to recent teasers. I guess people are over the shock and accept the game as it is. Or major public saw the first trailer and haven't watched anything else after that.

I have to applaud SNK for marketing this time. Hype has been healthy and trailers have came in good doses.

I never lost faith in SNKP :)

I always thought the graphics were ok tbh. I'm more bothered about the way the characters animate. Some animations look abit rough, like Roberts f+B, it comes out a little strange. But as long as it does its job who cares.

But nearly all the animations seem really good. Oh and they way angel does her finish after her ranbu, They could of made her put more of her back into the final uppercut. But maybe they will fix it anyway.
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on April 20, 2016, 05:25:03 PM
Playstation might have spillt the beans on a release date

http://www.mmcafe.com/news/posts/10165.html (http://www.mmcafe.com/news/posts/10165.html)

"Spring to Summer"
Title: Re: KOFXIV Announced for 2016
Post by: Diavle on April 20, 2016, 05:59:30 PM
A lot of people, myself included, were expecting a September release so that would make sense.

September was also the rumored date at the PSX show floor.
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on April 20, 2016, 06:08:41 PM
September sounds realistic but as early as spring sounds ludicrous lol
Title: Re: KOFXIV Announced for 2016
Post by: Diavle on April 20, 2016, 06:12:25 PM
Yeah spring is out of the question.

August is the earliest they could release it imo.
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on April 20, 2016, 06:42:14 PM
Summer sounds to soon. I was thinking October myself & I was thinking that's also soon.

But truthfully, we were surprised when SNKP said they built all the fighters & the game was 70% finished. Who knows what, maybe its 90% finished now?
Title: Re: KOFXIV Announced for 2016
Post by: Shiranui_ninja on April 20, 2016, 06:46:58 PM
Great news. I expected the game to be released in fall 2016. Summer could be a great news. Let's see if this is confirmed on monday.
Title: Re: KOFXIV Announced for 2016
Post by: Custle on April 20, 2016, 07:01:44 PM
I cannot believe their is still 12 characters yet to be revealed including the bosses. Even if we know some from past games, they are still new to kof. If the new China team members are not in a trailer tomorrow i would guess they are the new protagonist of the story line.
I just find it hard to believe that game was announced six months ago. Time is funny thing, isn't it? Kinda funny to compare the number or dislikes in announcement trailer to recent teasers. I guess people are over the shock and accept the game as it is. Or major public saw the first trailer and haven't watched anything else after that.

I have to applaud SNK for marketing this time. Hype has been healthy and trailers have came in good doses.

I never lost faith in SNKP :)

I always thought the graphics were ok tbh. I'm more bothered about the way the characters animate. Some animations look abit rough, like Roberts f+B, it comes out a little strange. But as long as it does its job who cares.

But nearly all the animations seem really good. Oh and they way angel does her finish after her ranbu, They could of made her put more of her back into the final uppercut. But maybe they will fix it anyway.
Well, for what I've gathered, XIV's animations are pretty much same as in XII and XIII. Not necessarily a bad thing, but some things may not translate well from 2D to 3D. So far I'm not complaining. Graphically, I didn't even think that game didn't look that bad in the beginning (because I know that PS4 isn't as powerful as people seem to think), because I appreciate style over graphical fidelity and XIV satisfies my needs well. I even thought reaction to Kyo's face was bit too much an overreaction...

As for the possible release... Summer could be plausible. Early summer might be bit too early, mid summer could be best. Late summer might be bit on the edge of crowded game relaese time. Spring on the other is way too early, but I wouldn't be too surprised, considering the the amount teasers we've got recently.
Title: Re: KOFXIV Announced for 2016
Post by: Diavle on April 20, 2016, 07:16:48 PM
Pretty sure they created XIV's animation from scratch.

The moves may be the same but the actual poses/animation aren't if you look at them side by side.
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on April 20, 2016, 08:34:19 PM
Pretty sure they created XIV's animation from scratch.

The moves may be the same but the actual poses/animation aren't if you look at them side by side.
I've had this discussion with someone else and he too was convicted that the animations are made from scratch.
Title: Re: KOFXIV Announced for 2016
Post by: Micky Kusanagi on April 20, 2016, 09:05:53 PM
Yes, nice shots today. But I think Mai's Chou Hisatsu lacks fire  :(
I know that feel, during the PSE days I ranted about how I'd like to see more flames in Kyo's Yaegaki since his father engulfs himself in flames in the SDM version of this technique...

I totally agree that certain animations look stiff, but that's something I can only notice in trailers or during the calmer times of  my training sessions -that is, not learning advanced combos-, not in the heat of the battle, so it's no big issue to me.
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on April 20, 2016, 09:55:50 PM
Pretty sure they created XIV's animation from scratch.

The moves may be the same but the actual poses/animation aren't if you look at them side by side.
I've had this discussion with someone else and he too was convicted that the animations are made from scratch.

Yes the whole 50 characters are made from the scratch. But they have many previous games as a base reference to help draw inspiration from. But they still have to animate each individual movement, so yeah its a great deal of work to get through regardless.
Title: Re: KOFXIV Announced for 2016
Post by: videoman190 on April 21, 2016, 05:04:13 AM
(https://pbs.twimg.com/media/CgiKrCwU8AALQBb.jpg:large)
More of Mai with Athena.
Title: Re: KOFXIV Announced for 2016
Post by: Custle on April 21, 2016, 06:14:18 AM
Yeah, if they use old sprites somehow, at least as a reference.

Is that picture middle of the fight or just an intro?
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on April 21, 2016, 08:35:43 AM
Yeah, if they use old sprites somehow, at least as a reference.

Is that picture middle of the fight or just an intro?

Beats me, there is no timer on-screen to find out.. Could be intro, taunt or victory poses.

Hopefully they have a build at the tournament which is much further ahead in development than the famitsu stream build.
Title: Re: KOFXIV Announced for 2016
Post by: Shiranui_ninja on April 21, 2016, 10:30:47 AM
Yeah, if they use old sprites somehow, at least as a reference.

Is that picture middle of the fight or just an intro?
That's typical Mai's intro "Sa, hajime masho?". https://www.youtube.com/watch?v=LtbTNO8lv0M (https://www.youtube.com/watch?v=LtbTNO8lv0M) (4.13)

We already saw in gameplay videos that all characters have a quick intro, like in the old KOfs. And we saw also there will be some special ones, because that picture of Geese and Billy. I would like to have intros like Maximum Impact or SFIv, at least between the 2 first characters at the beginning of the match.

Mai looks beautiful here.

Hopefully they have a build at the tournament which is much further ahead in development than the famitsu stream build.
Famitsu build was same at PS Arena. Next week's version will be a new one with 24 characters. Let's see how improved it looks...
Title: Re: KOFXIV Announced for 2016
Post by: Custle on April 21, 2016, 10:35:48 AM
I couldn't remember, was that her intro pose or taunt pose :)

I'd like to see lots special intros, even between characters that normally wouldn't have one.
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on April 21, 2016, 11:44:52 AM
https://m.facebook.com/SNK.KOFWORLD/photos/a.243289412680053.1073741828.243150472693947/267152560293738/?type=3&source=48&refid=17&_ft_=top_level_post_id.267152560293738%3Atl_objid.267152560293738&__tn__=E

Update on the 25th with new trailer then and lots of hot info apparently.
Title: Re: KOFXIV Announced for 2016
Post by: Shiranui_ninja on April 21, 2016, 11:54:34 AM
That's a Mai win pose she had in Real Bout and CvS2. I wonder if we have a close camera zoom in victory poses or is just a fake image for the announcement about trailer.
Title: Re: KOFXIV Announced for 2016
Post by: ottomatic on April 21, 2016, 12:15:20 PM
Well I guess I'm not too disappointed by today's lack of trailer, it makes sense to hold it for the big event coming up. I hope they drop a release date on us, and more than two characters. Well only time will tell.

On Mai's pose, it might be cinematic ending on Climax. If they wanted I suppose it could be a special pose after Climax KO (kinda like Ralf and K' in XIII except with an angled cam).
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on April 21, 2016, 12:24:02 PM
Well I guess I'm not too disappointed by today's lack of trailer, it makes sense to hold it for the big event coming up. I hope they drop a release date on us, and more than two characters. Well only time will tell.

On Mai's pose, it might be cinematic ending on Climax. If they wanted I suppose it could be a special pose after Climax KO (kinda like Ralf and K' in XIII except with an angled cam).

They had a special animation? Damn
Title: Re: KOFXIV Announced for 2016
Post by: Shiranui_ninja on April 21, 2016, 12:38:20 PM
On Mai's pose, it might be cinematic ending on Climax. If they wanted I suppose it could be a special pose after Climax KO (kinda like Ralf and K' in XIII except with an angled cam).
Oh, very clever. That makes a lot of sense since Andy is kinda of floating and there's some dust in the ground. Cool. Now I wonder if she finishes her NeoMax with a special grab like in RealBout / NGBC. I just hope they kept the fire explosion effect.

This weekend will be long!
Title: Re: KOFXIV Announced for 2016
Post by: Custle on April 21, 2016, 01:17:18 PM
Next trailer sure must be worth the wait. On the other hand, I haven't been disappointed so far.
Title: Re: KOFXIV Announced for 2016
Post by: Micky Kusanagi on April 21, 2016, 01:49:39 PM
Aaah the salt!! I was so used to weekly trailers...this wait will be the death of me xD Good thing PAX East is around the corner: no matter what demo build Atlus brings there, we'll get new footage ^^ And the pic posted together with the announcement is so stunning I instantly set it as my wallpaper :D
Speaking of Atlus, they tweeted some hours ago "are you ready for some KOFXIV news?" or something like that, and I suspect they were referring to SNK's announcement...
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on April 21, 2016, 02:15:40 PM
22nd pax east, 25th Akihibara + Trailer and hot news, 30th KVO. Hype
Title: Re: KOFXIV Announced for 2016
Post by: Diavle on April 21, 2016, 03:50:07 PM
22nd pax east, 25th Akihibara + Trailer and hot news, 30th KVO. Hype

We may lose today but we will be back with a vengeance next week, things are looking pretty nuts.

Fingers crossed for a release date on the 25th.
Title: Re: KOFXIV Announced for 2016
Post by: Shiranui_ninja on April 21, 2016, 04:03:20 PM
Monday is gonna be epic.
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on April 21, 2016, 04:20:21 PM
PAX east is from 22nd-24th, can't find the Playstation booth in the schedule tho anyone able on find it ?

http://east.paxsite.com/schedule (http://east.paxsite.com/schedule)
Title: Re: KOFXIV Announced for 2016
Post by: Diavle on April 21, 2016, 04:23:46 PM
Is that schedule for streams?

It will probably just be playable at the Sony/Atlus booth like at the other events with no official stream.
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on April 21, 2016, 04:29:11 PM
I doubt it's just for streams. And even then, every streaming even kof xiv was in gave it a little spotlight.
Title: Re: KOFXIV Announced for 2016
Post by: Custle on April 21, 2016, 04:41:53 PM
I couldn't find anything related to KOF, Atlus or SNK. Probably there's a booth by either company where it is playable. I hope it gets some exposure, I'm really itching for some good quality footage.
Title: Re: KOFXIV Announced for 2016
Post by: marchefelix on April 21, 2016, 04:57:09 PM
I'm no longer confident we'll get the updated build for PAX East. It seems I was wrong as to the event on the 25th. It's one specifically for KOF XIV. So I doubt they'll show off that build before the event.

Oh well.
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on April 22, 2016, 04:25:21 AM
https://pbs.twimg.com/media/Cgm4ADPU0AAbAsl.jpg:large

Here's the 24 characters that will be playable. I'm very surprised with the list. Characters like Athena, Kim and K! are in, that's great as they never looked finished when they were shown. Lots of new blood too.

Shiranui_ninja will be happy.

@marchefelix That's what I'm thinking too, at least we might catch a video or two.

Wonder what the hot information will be on 25th. I'm hoping for system break down and release date.
Title: Re: KOFXIV Announced for 2016
Post by: Custle on April 22, 2016, 06:51:16 AM
Yay! Good selection of characters and every new that has been announced. I really hope we get lots of footage and that people get adventurous with their selected characters.
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on April 22, 2016, 08:23:11 AM
Yay! Good selection of characters and every new that has been announced. I really hope we get lots of footage and that people get adventurous with their selected characters.

Yeah me too. But the people that want to actually win the tournament will probably pick Kim, Ryo, Iori, andy or Leona :)

This I don't wish to see.

PS Those graphics shaders have come along way.
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on April 22, 2016, 09:17:59 AM
No one knows how Kim plays right now that is way too rushed too say, if anything I'd say King / Clark are the best soft counters to most. Andy also seems very well rounded in this instalment.
Title: Re: KOFXIV Announced for 2016
Post by: Custle on April 22, 2016, 10:03:27 AM

Yeah me too. But the people that want to actually win the tournament will probably pick Kim, Ryo, Iori, andy or Leona :)

This I don't wish to see.

PS Those graphics shaders have come along way.

No one knows how Kim plays right now that is way too rushed too say, if anything I'd say King / Clark are the best soft counters to most. Andy also seems very well rounded in this instalment.
I think it's more like K', Iori, Kula and Kyo. They seems to play quite similar compared to previous instalments, so they might be safe bets. Haven't seen K' in action yet, but think he will be popular pick in early stages.

King also seems quite solid, but my judgement might be slightly biased, because I like King so much :) Clark seems to be more pure grappler this time, so I don't expect that much of him, although I've always viewed him as dark horse.

And shaders have com long way. Kinda nice to see how the look of game has evolved.
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on April 22, 2016, 10:10:33 AM
No one knows how Kim plays right now that is way too rushed too say, if anything I'd say King / Clark are the best soft counters to most. Andy also seems very well rounded in this instalment.

True about Kim... I forgot all about king.
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on April 22, 2016, 10:41:24 AM
I forgot K' has his mid combo overhead back. Clark seems to have some of his 2k2um moves, if so then he is gonna have a lot of easy confirms / punishes. Basically 13 Clark on crack. Running three has mid air grab potential like his neo max in Xiii. If they give him those moves AND the armor grab is back its overkill if the player has so much as played clark a few times. I'm just wondering what his climax is.
Title: Re: KOFXIV Announced for 2016
Post by: Shiranui_ninja on April 22, 2016, 10:51:57 AM
https://pbs.twimg.com/media/Cgm4ADPU0AAbAsl.jpg:large

Here's the 24 characters that will be playable. I'm very surprised with the list. Characters like Athena, Kim and K! are in, that's great as they never looked finished when they were shown. Lots of new blood too.

Shiranui_ninja will be happy.

@marchefelix That's what I'm thinking too, at least we might catch a video or two.

Wonder what the hot information will be on 25th. I'm hoping for system break down and release date.


Indeed. I'm so so happy :D
I wasn't expecting Mai to be payable since she was announced a week ago. But I guess yesterday's screenshot was a hint... I wonder why King isn't in the list. Maybe they are doing some changes on her?
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on April 22, 2016, 11:51:02 AM
I forgot K' has his mid combo overhead back. Clark seems to have some of his 2k2um moves, if so then he is gonna have a lot of easy confirms / punishes. Basically 13 Clark on crack. Running three has mid air grab potential like his neo max in Xiii. If they give him those moves AND the armor grab is back its overkill if the player has so much as played clark a few times. I'm just wondering what his climax is.

This is why I cannot wait for the movelists. If Clark has frankensteiner and hcf+p rush grab (I've seen a vid of the throw so it might be), that'll be a good competent Clark to play. If he also has hcf+B grab from XIV then maybe they could make his attacks slow like in 02 to balance him.

Is it nearly time to start adding character & special move threads to the forum?
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on April 22, 2016, 11:55:31 AM
My fun team is definitely gonna be Clark, Ramon and KoD. Grappling is so fun to play in a zoning infested environment and the instant gratification you get when you get close enough and HNNNGGHHHHHH the shit out of them...
Title: Re: KOFXIV Announced for 2016
Post by: Shiranui_ninja on April 22, 2016, 12:11:37 PM
Is it nearly time to start adding character & special move threads to the forum?
I think is the proper time to do it, since we already know roster list, we saw "in deep" Kyo, Iori, Kula, Leona, Chang, Andy, King, Robert and Billy and on monday we will be talking about gameplay for 15 characters more.
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on April 22, 2016, 12:16:38 PM
We also have some of the character's movelists from exhibition handbooks. Subjects may be due to change as King might undergo some alterations ?
Title: Re: KOFXIV Announced for 2016
Post by: Shiranui_ninja on April 22, 2016, 12:28:02 PM
Yes, and nothing and no one is final until the game is released, but all character's pages can be edited by its editor. So.. Who's going to do that? :D We definitely should have Character Discussion thread before monday or this will run into chaos xD
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on April 22, 2016, 03:14:53 PM
"This" is the pax booth for KOFXIV <.<

https://t.co/u3mtXAIQnL
Title: Re: KOFXIV Announced for 2016
Post by: Custle on April 22, 2016, 03:59:38 PM
"This" is the pax booth for KOFXIV <.<

https://t.co/u3mtXAIQnL
Which is better, long line or shorter one? I hope it is the hottest game on that booth :)

Character specific threads... I guess it would wise to make one for each announced character now.
Title: Re: KOFXIV Announced for 2016
Post by: videoman190 on April 22, 2016, 04:04:44 PM
(https://pbs.twimg.com/media/CgpuQZAU8AAMP1Z.jpg:orig)
OK!
Title: Re: KOFXIV Announced for 2016
Post by: Custle on April 22, 2016, 04:45:52 PM
That burly guy should be playable character :) Terry has a ponytail this time and a nice ass...
Title: Re: KOFXIV Announced for 2016
Post by: Shiranui_ninja on April 22, 2016, 04:58:24 PM
That burly guy should be playable character :) Terry has a ponytail this time and a nice ass...
This has always been a hot win pose, and still is in XIV.

PAX build is same at PS Arena.
Title: Re: KOFXIV Announced for 2016
Post by: Diavle on April 22, 2016, 05:10:52 PM
Digging the Terry design refresh.

That's the first time he has had an open ponytail like that right? Usually it was tied at the end.

The only thing I'm not feeling about him is how the VA says "Are you okay?" during the Buster Wolf, there is no heart to it.
Title: Re: KOFXIV Announced for 2016
Post by: marchefelix on April 22, 2016, 05:52:10 PM
It has come to my attention that King is not in the 24 character build. I wonder why that is...
Title: Re: KOFXIV Announced for 2016
Post by: Diavle on April 22, 2016, 05:52:55 PM
Forget King, where's Angel?!
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on April 22, 2016, 06:03:24 PM
Kings OP

Nah it must of been difficult selecting the 24.. Where's Ralf, chin, maxima and geese.
Title: Re: KOFXIV Announced for 2016
Post by: Micky Kusanagi on April 22, 2016, 06:15:02 PM
I don't know where to start from...hope I manage to keep this post short :P

Great screens today!! I didn't expect the demo roster to be revealed in advance, great surprise. Terry's screen gives a sense of finality, I mean, the wait for the big event is over.

I'm a bit sad Angel, Geese, King and Mui Mui won't be in the demo -I saw Dragon Gal videos before the 11th trailer and I already was like "she's a beast, I love her fighting style"-, but the roster is still very good, varied and full of newcomers. I wonder why King was removed...are they working on her technical side -frame data, I don't hope in movelist additions- or her looks or animations? Can't wait to see how Tung plays in real in-game action, he's one of my favorite video game characters ever. I'm playing as him in NGBC and KOFXI today to celebrate his inclusion in the demo.

I hope Kim and Vice get each a special move back in addition to their XIII move sets, and Mai gets one more command or special...Kagero No Mai as a special instead of DM-only would be perfect.

I know the PAX booth isn't KOF specific, but still, what a disappointment. Still, I hope to see footage from good players...I need some new KOFXIV stuff before Monday's trailer xD Do you think it will be first published on the international Playstation channel at midnight JST or so, like other recent trailers?
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on April 22, 2016, 06:35:35 PM
I would guess the Monday trailer will be part of the broadcasted show.
Title: Re: KOFXIV Announced for 2016
Post by: Shiranui_ninja on April 22, 2016, 07:01:54 PM
I don't regret to not have King. We knew that 25th's build was going to have 24 playable characters and we have 34 characters revealed... I wonder why they left out some characters wich we never seen, like Angel, Ralf or Geese, or Kukri who I was expectig to see. It would have been cool to have them instead characters we already saw in previous builds. But maybe it's just because they are buggy or not ready for gameplay.
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on April 22, 2016, 08:27:53 PM
Rather, I am surprised that we got characters from trailers were just released. From the screenshot of the 24 roster I thought I saw a "2 members and a random" theme but guess that was just me.
Title: Re: KOFXIV Announced for 2016
Post by: Diavle on April 22, 2016, 08:31:40 PM
Angel and Ralf were some of the earliest revealed characters and they are absent from the new build while Mai and Banderas are present even though they were revealed just last week.

So it doesn't look like they are revealing characters based on their total completion rate, and nor did it effect their decision on whom to include in the new build.

Title: Re: KOFXIV Announced for 2016
Post by: Micky Kusanagi on April 22, 2016, 09:55:12 PM
I would guess the Monday trailer will be part of the broadcasted show.
I thought about this possibility and I wouldn't mind, launching a trailer this way was spectacular at PSE in December :D
Title: Re: KOFXIV Announced for 2016
Post by: The Fluke on April 22, 2016, 11:44:35 PM
It might be the simple fact that some characters just need more tweaking than others to play well. New characters will certainly need more work than old characters but for example ralf in 13 isn't too fantastic so they're probably changing him up a bit again. I hope he gets his command throw back.
Title: Re: KOFXIV Announced for 2016
Post by: Custle on April 23, 2016, 06:27:29 PM
Has there been any word on PAX? Or has it even started yet? Time zones are weird, it's evening here when I'm writing this :/
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on April 23, 2016, 07:11:09 PM
Not a sausage yet.. Upon thinking about it, I think it was a silly idear to have the demo at pax followed by the hype of the Osaka reveal 2 days later. Maybe people actually thought "why would I go to pax if they going to do a big reveal and have lots of new info on monday"

I guess snkp have to market the game still.

I'm not that hype for pax either really, afew of us stated that afew posts ago. Unless the players are gonna try new things out then we have seen it all before really.
Title: Re: KOFXIV Announced for 2016
Post by: Custle on April 23, 2016, 07:57:48 PM
Shame. I'd like to hear more experiences of how the game feels, sounds and looks. Well, PAX still isn't over yet and Monday sounds promising :)
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on April 23, 2016, 08:15:07 PM
Katy Parry aka Hayabusa drop is at PAX follow him for some potential footage

https://t.co/8e1ZxbNBNx
Title: Re: KOFXIV Announced for 2016
Post by: videoman190 on April 24, 2016, 06:15:46 PM
(https://pbs.twimg.com/media/CgzkYEcU8AALChC.jpg)
Quote
Producer says, "All's ready!"
https://twitter.com/KOFUK/status/724193007986049024
Title: Re: KOFXIV Announced for 2016
Post by: Custle on April 24, 2016, 07:26:36 PM
Hnnhg... I wonder can I sleep tonight? So much anticipation. Or maybe it is just the new puppy that likes wake me up at 5 a.m.

Anyways, stream should start at 6 p.m JST. So for me it is 12 p.m Glad I can watch the stream, but I presume they will speak Japanese, but at least I can watch :)

So much Hori's. Are those the new model with Hayabusa buttons.... STOP TEASING ME!
Title: Re: KOFXIV Announced for 2016
Post by: Diavle on April 24, 2016, 08:02:20 PM
I really hope people pick the new characters a lot.
Title: Re: KOFXIV Announced for 2016
Post by: The Fluke on April 24, 2016, 08:16:22 PM
Interesting.. I'm considering getting a new hori stick for ps4 so colour me intrigued. I'm also considering a ps4. My Kuro buttons are sort of breaking down. They keep working with no problems but their rims are actually breaking apart. I can actually push two of them into the box. GO RAPID PUNCHES!
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on April 24, 2016, 09:39:23 PM
In the UK it starts at 10 am. Wish SNKP on having a great first stream. All I want is them to show the full game systems with some video examples so we get an idear on what we have on our hands, anything else is a bonus.

I'm expecting something different for them to show, like certain moves can cancel into other moves. I know you cannot do this but they could make it so you could just do one cancel per combo. Or cancels take up a whole stock. This cannot break the game.

This is just my guess on what they'll do.

Damn this feels like Christmas when I was 7 lol

Title: Re: KOFXIV Announced for 2016
Post by: videoman190 on April 25, 2016, 04:23:14 AM
https://www.twitch.tv/hayabusadrop/v/62648648 (https://www.twitch.tv/hayabusadrop/v/62648648)
Some PAX East action! It's one hour long and great for people who are waiting for the akihabara stream!
Title: Re: KOFXIV Announced for 2016
Post by: lfrd on April 25, 2016, 08:39:46 AM
KOFXIV Trailers:

Trailer #1: https://www.youtube.com/watch?v=9kdYGBvdK9w (https://www.youtube.com/watch?v=9kdYGBvdK9w)

Trailer #2: https://www.youtube.com/watch?v=L-DOypQGtVA (https://www.youtube.com/watch?v=L-DOypQGtVA)

DLC Costume ďClassic KyoĒ: https://www.youtube.com/watch?v=b_kvG7vjH_8&feature=youtu.be (https://www.youtube.com/watch?v=b_kvG7vjH_8&feature=youtu.be)
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on April 25, 2016, 09:12:06 AM
Well guys 2 Trailers today !

https://m.youtube.com/watch?v=c20M1gnuvJ0 (https://m.youtube.com/watch?v=c20M1gnuvJ0) (us trailer #1)

https://www.youtube.com/watch?v=L-DOypQGtVA (https://www.youtube.com/watch?v=L-DOypQGtVA) (Japan trailer #2)

OMGGGGGG hype . Classic kyo as preorder DLC. Release date 25th of August in Japan, 23rd of August in US.

Official command lists are up too!

http://game.snkplaymore.co.jp/official/kof-xiv/command/ (http://game.snkplaymore.co.jp/official/kof-xiv/command/)
Title: Re: KOFXIV Announced for 2016
Post by: AmedÝ310 on April 25, 2016, 09:15:09 AM
More confirmation of XIII kim in the game and Terry has no power dunk.
Title: Re: KOFXIV Announced for 2016
Post by: YoungsterYasakani on April 25, 2016, 09:25:57 AM
idk if it's already been spoiled that Ralf has his Ralf kick back or not, but I now know he definitely does.

Also, has anyone heard about the unofficial DLC leak?
Title: Re: KOFXIV Announced for 2016
Post by: marchefelix on April 25, 2016, 09:31:03 AM
The commands page tells you the names of the new characters.

I am beyond hyped at the news. These four months that follow are gonna be painfully long.



I heard of the leak. I also heard it was confirmed fake not too long after it was revealed.
Title: Re: KOFXIV Announced for 2016
Post by: solidshark on April 25, 2016, 10:12:41 AM
Was going to post after all the new news has come out, but SNK threw so much at us all at once that I need to process what's there now.

-A PAX impression of the older build (http://www.neogaf.com/forum/showpost.php?p=201798305&postcount=1672)
-Two new trailers (ENG and JPN)
-Late August release in JP and US
- Site listing all characters, some with movelists (http://game.snkplaymore.co.jp/official/kof-xiv/command/)
-JPN Boxart (hoping the US is the same cause it looks nice)
-First official bit of DLC (Classic Kyo costume)
- Crazy, too good to be true (so it most likely is) DLC rumor (http://forums.shoryuken.com/discussion/209188/kofxiv-dlcs-leaked-list)

Feels like I'm missing something else, but this is all before the Akihabara impressions.

I'm hyped, needless to say. And I hope they keep doing the individual trailers for characters they haven't shown off yet. Really curious about all the rest.

Edit: Oh yeah, 98UM rerelease possibly

and

(https://pbs.twimg.com/media/Cg305UfVEAADYqr.jpg)
Title: Re: KOFXIV Announced for 2016
Post by: Custle on April 25, 2016, 10:18:36 AM
Looking good. Some of the new stages shown in the trailers looked fantastic. Nakoruru seemed to have "newish" costume. It also seems that Another World team seems to be unlockable, because I didn't see them in character select screen bit of the trailer. Kinda like in XI, where Sho and Jyazu were secret characters.

When EU release date is announced, I'm going to march in to nearest game store, buy PS4 and pre-order (if possible) KOF XIV. I hope I'm not dreaming.
Title: Re: KOFXIV Announced for 2016
Post by: lfrd on April 25, 2016, 10:30:07 AM
Official command lists are up too!

http://game.snkplaymore.co.jp/official/kof-xiv/command/ (http://game.snkplaymore.co.jp/official/kof-xiv/command/)
Unless it's now changed, it seems that SNK made a mistake on Kyo's 88 Shiki command input. It should be df+D, not df+C.
Title: Re: KOFXIV Announced for 2016
Post by: Custle on April 25, 2016, 10:44:08 AM
Official command lists are up too!

http://game.snkplaymore.co.jp/official/kof-xiv/command/ (http://game.snkplaymore.co.jp/official/kof-xiv/command/)
Unless it's now changed, it seems that SNK made a mistake on Kyo's 88 Shiki command input. It should be df+D, not df+C.
I also noticed that Terry's Power Geyser is now  ;dn ;db ;bk ;db ;dn ;df ;fd instead of classic  ;dn ;db ;bk ;db ;fd motion.
Title: Re: KOFXIV Announced for 2016
Post by: lfrd on April 25, 2016, 11:05:00 AM
Live KOF XIV trial session gameplay from SNKOfficial

https://www.twitch.tv/snkofficial/ (https://www.twitch.tv/snkofficial/)
Title: Re: KOFXIV Announced for 2016
Post by: Shiranui_ninja on April 25, 2016, 12:48:08 PM
So excited with all the news. Everything looks so great.. I loved Game trailer ^^
And it seems it's coming on August. That's very good news :)


Watching the stream while checking the official website. Today is a big day
Title: Re: KOFXIV Announced for 2016
Post by: videoman190 on April 25, 2016, 03:55:32 PM
(http://www.atlus.com/kofxiv/img/home/kofxiv_purchase.jpg)
Steel-book preorder bonus!
Title: Re: KOFXIV Announced for 2016
Post by: Custle on April 25, 2016, 04:34:13 PM
Kyo looks like he has too much hair gel...

Will there be stream highlights video? I couldn't watch it, because I had to do some house chores, but I've seen Sylvie's victory screen pose (pure gold XD) and some talk about Luong's Climax/Super.
Title: Re: KOFXIV Announced for 2016
Post by: Mr Bakaboy on April 25, 2016, 04:35:40 PM
If you got a computer go to the twitch channel it's there to watch.
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on April 25, 2016, 05:26:43 PM
The stream was abit choppy so it never helped.

Luong has the yamazaki snake arm which hits in 3 different directions, only she uses her legs to do it. I thought her movelist seemed alittle lacking. But hopefully she will be designed well enough to have lots of different play styles like most kof characters.

Nelson has a movelist like angel. He may only have 2 special moves, but he has cammand moves that chain into each other. They are called combination A, B, C and D, each have a wealth of moves which chain in order from A to D. I'm impressed with his movelist.

I cannot wait to see the tournament on the 30th.

Love the website. Can't wait to see the movies unfold.
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on April 25, 2016, 07:15:37 PM
Suprise stage  beside the ones shown in the trailer

https://t.co/j1RUyoXvJi
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on April 25, 2016, 07:17:25 PM
More confirmation of XIII kim in the game and Terry has no power dunk.

Terry's rush has dp punch at least and Kim has his old C back.
Title: Re: KOFXIV Announced for 2016
Post by: videoman190 on April 25, 2016, 07:18:08 PM
If you got a computer go to the twitch channel it's there to watch.

There's also the PS4 with the twitch app.
Title: Re: KOFXIV Announced for 2016
Post by: Shiranui_ninja on April 25, 2016, 08:09:23 PM
Movelists in the official website seem to be uncomplete. At least command moves... Mai's new command move doesn't appear. And I wonder why King is missing... We already saw her movelist.. Maybe just because she wasn't in today's stream.

So, now I'm confused and I dont' remember all gameplay videos.. Can Climax and EX DM (SDM) be done outside MAX mode, or they have to be done in MAX mode like EX super moves?
Title: Re: KOFXIV Announced for 2016
Post by: Diavle on April 25, 2016, 08:29:15 PM
So, now I'm confused and I dont' remember all gameplay videos.. Can Climax and EX DM (SDM) be done outside MAX mode, or they have to be done in MAX mode like EX super moves?

They can all be done outside of max mode.
Title: Re: KOFXIV Announced for 2016
Post by: Custle on April 25, 2016, 08:37:17 PM
I'll watch the stream tomorrow. I watched stream little bit and there seemed to be lots of Iori and quality was bit blurry. I have to wonder, why every stream I try watch looks like shit...
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on April 25, 2016, 08:56:17 PM
Movelists in the official website seem to be uncomplete. At least command moves... Mai's new command move doesn't appear. And I wonder why King is missing... We already saw her movelist.. Maybe just because she wasn't in today's stream.

So, now I'm confused and I dont' remember all gameplay videos.. Can Climax and EX DM (SDM) be done outside MAX mode, or they have to be done in MAX mode like EX super moves?

Your quite right, mais double kick isn't there.

Billy may have another cammand attack also. Back+A in XIII he thrusts his pole into his foe, it reaches about half screen range. It's in XIV too, but it might just be a stand C ?
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on April 25, 2016, 09:06:57 PM
Mais move is her super( the other is rush)  Billy's is far c
Title: Re: KOFXIV Announced for 2016
Post by: Diavle on April 25, 2016, 09:23:17 PM
Mai's double kick is part of her rush combo I think.
Title: Re: KOFXIV Announced for 2016
Post by: Shiranui_ninja on April 25, 2016, 10:02:44 PM
WTF

You mean you only can do that by doing the rush?? You cannot do that by yourself whenever you want? I don't know how this stupid rush thing works but to me is an error and I'm getting pissed off right now :(
So, she not only didn't get any new command move as I thought, but she lost her f.B>D, only hit confirm she had in XIII. That really sucks.
Title: Re: KOFXIV Announced for 2016
Post by: ottomatic on April 25, 2016, 10:16:25 PM
Lots of new info, forgive me for going a little train of thought-ish while typing this up:

K's knee assault has slow start up, meaning he won't be quite as scary as 02um version, also in his move list he no longer has the minute spike follow up for his eins trigger but his new sliding punch (I'm guessing it's second knuckle) follow should fill in nicely. His other new follow up does not serve an obvious purpose at the moment (no forward movement so not easy to combo, looks smaller than second shell so less of an AA) this leads me to believe that it's benefits are plausibly counter or reflect in nature, or it could be safe on block, possibly a safe on block reflect.

I'm assuming both of the following are jump A attacks for their respective characters: Tung does the splits and punches downwards, Luong does a punch that somewhat reminds me of Heavy D's jump B but looks a little more under than behind. Both look good for cross ups, and either of them may be cancelable to their air specials (qcb+p for Tung, qcb+k for Luong).

Looking at Kim's move set, he essentially is XIII Kim so the only real adjustments to make are optimizing his combos for the system, and remembering that you need to activate max mode before you have access to EX moves (I believe this second one affects him more as he can no longer mindlessly get in with an EX hangetsuzan).

I don't know if it will remain this way but I think the BGMs are currently tied to the stages.

According to his movelist, Nelson's attack flow appears to be starter (f+A, f+B, or b+A) then direction+B chain, the either C finisher or D movement option. These are all listed under commands normals where as his two specials are a step in and a command throw. This raises two questions, "Can he quick max cancel his command chain?" and "Can he whiff his command chain for access to the follow ups (like Angel or Gai)?"

Ryo looks like he's his got far D back (boo). Aside from that he seems as solid as I'd expect.

Sylvie looks to be a character who prefers mid or close game as opposed to Athena's zoning game, I also see 2 potential AAs in among her moves (elec slash with upward angle, and back flip kick) her other attacks seem to be a short projectile (the elec discharge) and some forward moving jump which hits on the way down (I don't know if it hits on the way up as well ala O shermie hcb+k)

I just saw your post @Shiranui_ninja, Mai's rush may be better than we currently think, considering her only air special to do without meter is qcb+p and that it floats the opponent for follow up with an attack. It's plausible that she can cr.B, st.A,A,A,A, st.C without meter, maybe even continue with qcb+C instead if close to the corner. Mind you this is just conjecture, but if true her corner combos may be strong even without meter. I would have preferred a command normal, but the way it stands may still be strong

Alright, I'm gonna dive back into all the info, and analyze some more.
Title: Re: KOFXIV Announced for 2016
Post by: Micky Kusanagi on April 25, 2016, 10:55:23 PM
So much stuff to talk about...

First of all, I love how SNK returned to their old name and catchphrase. The future is now!!

As for KOF14, I couldn't watch the whole stream but I'll do in the next days. Only one of my movelist wishes came true: Clark's Mount Tackle. I can't play grapplers to save my life, but I do enjoy messing around with them in training mode, and XIII Clark made me a bit sad. Now SNK made up for it :D Kim, Mai and Vice didn't get any specials back...I hope movelists are tentative for those three, or at least Outrage comes back to Mature arsenal. Now that I think of it, Outrage suits Mature more since she's all about slashing.

The biggest bummer to me is the release date...I thought SNK didn't have anything more to refine, be it technical stuff -frame data and code in general- or graphics -I won't try to fool myself, graphics won't get any better than they are now, but I've never cared about graphics in KOF so no problem- and was ready to make me a double birthday present by launching the game in the last week of May together with Last Blade 2...if only I could get a proper Windows PC soon to play other KOFs online on a regular basis -I'm afraid my Mac laptop has got broken to the point it can't even run Fightcade properly-, I wouldn't whine about the release date, believe me :D

Trying to look at the bright side, could these 4 months mean a stellar netcode right out of the box in the PS4 version? I seriously hope it does. There's a bunch of SF fans in this town but only TWO people I know of that like KOF, and one of them doesn't have a PS4, so online is crucial for my KOF14 experience...
Title: Re: KOFXIV Announced for 2016
Post by: Arkayruz on April 26, 2016, 12:39:37 AM
Everything is AMAZING so far.

We only need the game on PC and a freaking trailer for Kensou.
Title: Re: KOFXIV Announced for 2016
Post by: MetalThrashingMadman on April 26, 2016, 01:55:12 AM
'Sup fellas? It's been awhile since I showed my ugly mug around here. I got to say I'm getting pretty excited for this game. I was holding back on posting till the roster got confirmed so I could rant about the exclusion of certain characters *cough* Blue Mary *cough*, but then I saw that DLC leak. Does anyone know if this new leak comes from the same source as the others?
Title: Re: KOFXIV Announced for 2016
Post by: Shiranui_ninja on April 26, 2016, 02:39:12 AM
could these 4 months mean a stellar netcode right out of the box in the PS4 version?
Of course netcode can't be done in 4 months. That's something in what developers and all team work on from the very beginning of the project.

I just saw your post @Shiranui_ninja, Mai's rush may be better than we currently think, considering her only air special to do without meter is qcb+p and that it floats the opponent for follow up with an attack. It's plausible that she can cr.B, st.A,A,A,A, st.C without meter, maybe even continue with qcb+C instead if close to the corner. Mind you this is just conjecture, but if true her corner combos may be strong even without meter. I would have preferred a command normal, but the way it stands may still be strong

I'm not really sure how this Rush thing works, but what we saw in her trailer is Mai canceling her double kick into her air DM, not Musasabi no Mai (air qcb+AorC). Do all rush moves end with a DM? or with a special move? or you can choose how to finish it? I really don't get it.. I never played a game with this kind of easy combo for noobs, but whatever, the only thing I think she may be able to do is Musasabi no Mai into her air DM. I really doubt she will be able to do Musasabi > st.C and continue with a ground combo from here. But let's consider she can... She could enter into MAX mode and use EX ryuenbu or EX HSB for extra bounce, and extend the combo. That could be awesome.
Title: Re: KOFXIV Announced for 2016
Post by: MetalThrashingMadman on April 26, 2016, 03:15:48 AM
It seems to me that the rush combos work exactly like the ;a combos in P4 Arena. If this is the case it will always end with a DM if you have meter unless you stop the combo early. Can't remember if that game let you manually input other stuff mid combo. I do remember the damage for those combos were crap though.
Title: Re: KOFXIV Announced for 2016
Post by: ottomatic on April 26, 2016, 03:28:31 AM
I'm not really sure how this Rush thing works, but what we saw in her trailer is Mai canceling her double kick into her air DM, not Musasabi no Mai (air qcb+AorC). Do all rush moves end with a DM? or with a special move? or you can choose how to finish it? I really don't get it.. I never played a game with this kind of easy combo for noobs, but whatever, the only thing I think she may be able to do is Musasabi no Mai into her air DM. I really doubt she will be able to do Musasabi > st.C and continue with a ground combo from here. But let's consider she can... She could enter into MAX mode and use EX ryuenbu or EX HSB for extra bounce, and extend the combo. That could be awesome.
RUSH has two potential endings, one DM when you have meter, or one special attack when you don't have a full bar. Mai has two attacks that make sense as a rush ending, musasabi no Mai and d.B in midair. I'm currently operating under the assumption that it's the former.
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on April 26, 2016, 08:51:36 AM
Oh yeah I forgot, it must be mai's rush then. And it is confirmed you can use special moves after the rush, can you use cammand moves after the rush though, because mai has an air cammand move.

K! Has 2 new eins trigger follow up, the one could be an overhead because it it is a hard knock down. This could be a ground bounce when used as an EX.

Kyo EX R.E.D kick is ground bounce also. I wonder what juggles Kyo can achieve after EX R.E.D kick?

Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on April 26, 2016, 01:03:11 PM
Bgms are not tied to the stage.

Kim's  gameplan is going to change from saving all the meter to bust it out when shits ready. You get around 3 free consecutive ex hangetsuzans each max mode for 1 bar which makes him scarier with less meter than in XIII. Kim is one of the characters in 14 who can become as fierce as in XIII with the activation of max mode alone. During the stream we 've also seen Mai do ex loops in the corner.

I've had this discussion on twitter and Kim's tools in 14 could change up the entire "Battery-Middle-Anchor" build for a team I'd to put him first since he's fierce enough. Example,  Kim - Battery - Anchor. It's a bully lineup where you basically get the force of two anchors if Kim can get just 1 bar.

The original argument that was made was that Kim cannot pop max mode and ex hangetsuzan at the same time on reaction anymore like in XIII. But this time around he can dish out more for less essentially. Imagine what he can do if he's Anchor, 5 bars, 15 ex Hangetsuzans... In theory he could do most corner combos  like opener , close c max mode close c, qcfx2, Hien b, Hien b, Air DM, advance cancel ground SDM..
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on April 26, 2016, 01:22:52 PM
According to this video, advance cancels get the full damage of the DM AND the SDM. (The damage cash out happens, contrary to XIII where a max cancel would sometimes need to break off the DM's ending.) http://youtu.be/8l-byPKenNM (http://youtu.be/8l-byPKenNM)
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on April 26, 2016, 02:04:04 PM
So what is iori's advanced cancel as we have seen it doesn't hit. I don't think he can do qcf,hcb+P, qcf*4+A+C, then advanced cancel to qcb,hcf+A+C. But, maybe he can do qcf*4A+C into climax for 5 bars.

Or even in the corner maybe Iori can do qcb+P, qcb+P, (SC) qcb,hcf+P (AC)qcf,hcb+A+C.

Iori can also hold his new dm by holding the button'(s)

I'm starting to think you may have to use skill to land some of these combos, whilst some will have more simple advanced cancels.

Shun ei maybe a stance switch character between his red and blue moveset.

@The Good Loser, did you notice kims jump attacks seemed really fast or is it just me. Interesting theory on kim. Maybe he has less priority on the EX hangetsuzan.

Title: Re: KOFXIV Announced for 2016
Post by: The Fluke on April 26, 2016, 02:54:27 PM
@The Good Loser; You're assuming that Kim retains his ex properties and i find that unlikely, especially air hangetsuzan is almost sure to change atleast a bit. I think we can expect some changes to all returning characters in order to keep combos and pressure in check.

It wouldn't be weird though if Kim just happened to be top tier again somehow.
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on April 26, 2016, 03:15:26 PM
They haven't even shown ex hangetsuzan I think and the normal one air and ground was already fast as fuq beating out other stuff.

Ioris advance cancel (at least one of them) is the one shown, but I assume as you said he might have to hold it to connect like kyo  with orochinagi sometimes. Advance cancels are DM's into other DM's / SDM's so any mixture really.

Even the "Whiffed" advance cancel in the video has its use as a  pressure / spacing tool. The ex version even moves forward almost like Aegis reflector lol
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on April 26, 2016, 03:54:27 PM
Oh and Terry has Powerdunk back [spoiler]its his climax now :D[/spoiler] https://m.youtube.com/watch?v=yGNCTLz4GF4
Title: Re: KOFXIV Announced for 2016
Post by: Custle on April 26, 2016, 04:39:54 PM
Phew, I guess I don't have urgent need to watch the stream, after seeing that video :)
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on April 26, 2016, 04:44:21 PM
Phew, I guess I don't have urgent need to watch the stream, after seeing that video :)
I advise watching it nevertheless

https://www.twitch.tv/snkofficial/v/62706568 (https://www.twitch.tv/snkofficial/v/62706568)

Many interesting tidbits and properties are in it and its the recorded version so no stuttering.
Title: Re: KOFXIV Announced for 2016
Post by: Custle on April 26, 2016, 05:06:20 PM
Phew, I guess I don't have urgent need to watch the stream, after seeing that video :)
I advise watching it nevertheless

https://www.twitch.tv/snkofficial/v/62706568 (https://www.twitch.tv/snkofficial/v/62706568)

Many interesting tidbits and properties are in it and its the recorded version so no stuttering.
I'm more intrested about musics and stage graphics. While I could hear some sweet tunes, the constant talking kinda ruins that. Also the quality wasn't that great, so seeing possible new stages end up being teaser. But I still might watch it in the weekend, after I've bought some candy and chips ;)
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on April 26, 2016, 05:36:23 PM
The talking only goes for about 30-45 mins rest are exhibition matches  with in game audio only. You can hear the music.
Title: Re: KOFXIV Announced for 2016
Post by: Custle on April 26, 2016, 05:43:45 PM
Ah, great! Guess my weekends going to be full of treats (Stream, May Day, birthday on friday) :P
Title: Re: KOFXIV Announced for 2016
Post by: Shiranui_ninja on April 26, 2016, 06:17:30 PM
Congratulations!  :)
Title: Re: KOFXIV Announced for 2016
Post by: shinefist on April 26, 2016, 07:05:17 PM
And celebrations :)

I may take a look at the prerecorded footage, watching while it skips frames is no fun.
Title: Re: KOFXIV Announced for 2016
Post by: Micky Kusanagi on April 26, 2016, 09:03:59 PM
could these 4 months mean a stellar netcode right out of the box in the PS4 version?
Of course netcode can't be done in 4 months. That's something in what developers and all team work on from the very beginning of the project.
I don't know shit about video game development, but even then, I meant "refining the netcode", not "start work on it now" ^^; Especially after all the abysmal netcode experiences we had with the online mode in previous SNK games O_O

I'm surprised at the amount of Shun'Ei fanart I'm seeing around the net. He's one of my favorite characters so far, but I also admit he's overly stereotyped so I didn't expect him to be so popular. Besides, my guess was wrong: no dark flames for him :P (unless that rainbow energy burst counts for some weird kind of fire) I think it was wise of SNK to give the hero a different kind of power.

A question since I haven't had the opportunity to see the whole stream so far: are all the matches training sessions of sorts? Or is there some actual competition?
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on April 26, 2016, 09:36:56 PM
@mickey: the first quarter is commentary and playtesting by them. The rest are matches between people at the event, of course some try some things out too but most play against eachother normal.

@thefluke: https://mobile.twitter.com/oWarlock360o/status/725045098061377536?p=v Ryo may have the same kit but his moves have been enhanced as I thought. Not even the  ex version lol
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on April 27, 2016, 12:23:06 AM
I've noticed the there are 2 ways the background music is played, background and team. Neo Esaka stage should be the Tears remix but its not the same as we've seen in the famitsu stream with kyo. Also there's a reversal and a counter. Not sure what reversal does ? Or is it just a clean stuff?
Title: Re: KOFXIV Announced for 2016
Post by: ottomatic on April 27, 2016, 01:01:13 AM
@Custle: congrats, may you see many more

@TheGoodLoser: The BGMs are tied to the stages in this build. I went through the stream again and each time a particular stage came up, a particular song played in the background as well, regardless of character choices or order. I don't believe this will stay, but I don't mind either way really. It was just something I noticed. And on Kim, I've posted much earlier what I believe he can do with meter. I believe he's strong in XIV, but XIII gave him access to two ridiculous tools for meter (3 frame AA, and projectile invul approach which is safe on block), I understand that he gets access to more usage per meter, but I believe a part of what made him scary then was he could suddenly get in and pressure. While I believe he gets extra scary when he activates now the trade off is he needs to activate for those levels of bullying and he's now on a timer. But this is just my opinion of him (currently).

@Shiranui_Ninja: I wasn't actually suggesting Mai could follow up a musasabi no mai with cl.C into combo, I was saying in the corner it is plausible she can do a Ryuuenbu instead of cl.C and follow the Ryuuenbu with something (like an air throw). Whatever the situation it still hinges on two factors, 1) that she ends her rush with musasabi no mai, and 2) she hits the opponent low enough to follow up. If both conditions are met she may have a really nasty meterless corner combo. Also after viewing the stream again I saw Luong do st.A, cl.C (I think, it absolutely was not rush though) leading me to believe that there may be some "target combos" but as it wasn't listed in her move list, I was led further to believe that the movelists don't have everything that a character can do.

Lastly I don't wanna take up too much more space, so I'll just note that I just wrote a list of observations at SRK under the same name I use here:

http://forums.shoryuken.com/discussion/comment/10762597/#Comment_10762597 (http://forums.shoryuken.com/discussion/comment/10762597/#Comment_10762597)

Hope you guys find use out of what I noted. Feel free to correct me on any errors you see in my stream notes, I'll take a look later on tonight.
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on April 27, 2016, 01:25:47 AM
@ottomatic: what's gonna make Kim fierce is the fact that he loses his spontaneousness but therefore can pop max mode at just about anytime for anything (preemptive of course, not in action) its a different kind of playstyle of course but we will see it a lot.

The music as I've come to find out ,by someone who approved my post  i made on twitter and possible is responsible for the new arashi no saxophone, is that there are at least 2 options for music. Stage and team / character based. This version had the stage themes like in neo Esaka so saying that was not the case before was wrong of me. In the famitsu stream the first character to play had his or her teams theme play. Neo Esaka should be Japan's team theme, but instead we don't hear the tears remix but a more gentle stage theme, proving that either each team has 2 themes or the game differentiates between stage and team theme.

The trailer also has the tears version: http://youtu.be/c20M1gnuvJ0 (http://youtu.be/c20M1gnuvJ0)
Title: Re: KOFXIV Announced for 2016
Post by: The Fluke on April 27, 2016, 01:31:59 AM
@thefluke: https://mobile.twitter.com/oWarlock360o/status/725045098061377536?p=v Ryo may have the same kit but his moves have been enhanced as I thought. Not even the  ex version lol

I don't know what "visible stay frames" means. Care to elaborate a bit on the goodness?

I watched the archived video you linked in another post and it looks like Ryos fireballs seem to stay out for a little while but i wonder if it's mostly just a visual thing. Something important i caught though was that Ryo has his far D back wich means that his gameplan is going to change a lot from his 13 version. It might be fun to play with and unlike 98 it seems fairly fast but i'd actually consider it a nerf.
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on April 27, 2016, 01:41:10 AM
@The fluke: Ryo is able to do another move while the fireball is  still active for a bit. He did it n stream twice once with cd and once with forward a. The fireball is stil in place and he can move a bit essentially.

@ottomatic: the colors give it away. If its red its lights / rush. If its yellow its heavy. Moves that aren't listed in the manuals are rush moves and ex DM's.
Title: Re: KOFXIV Announced for 2016
Post by: The Fluke on April 27, 2016, 01:46:46 AM
@The fluke: Ryo is able to do another move while the fireball is  still active for a bit. He did it n stream twice once with cd and once with forward a. The fireball is stil in place and he can move a bit essentially.
I see. That's going to be interesting. I suppose that it's a compensation for him kind of losing a key part of his offense in kof 13.
Title: Re: KOFXIV Announced for 2016
Post by: The Good Loser on April 27, 2016, 02:02:11 AM
Same goes for almost all characters so far (the losing something and gaining something) . Interesting changes.
Title: Re: KOFXIV Announced for 2016
Post by: videoman190 on April 27, 2016, 03:52:53 AM
looks like the site is down due to re-branding and heavy traffic to the KOFXIV site.
https://twitter.com/SNKPofficial/status/725125260111126528
Title: Re: KOFXIV Announced for 2016
Post by: Custle on April 27, 2016, 08:36:46 AM
I wonder does XIV have same solution as SFV with musics, that you could select either team themes or stage specific themes? I personally selected stage themes in SFV, because character themes were mostly forgetable or crappy re-arrangements, only themes for new character were good (I especially liked F.A.N.G.'s theme).

Or maybe there could be three options. Team themes, stage themes or B-side that has classic tunes from different eras.

Also, thanks in advance :) It isn't friday yet, but still, thank you.