Dream Cancel Forum

King of Fighters XIV => Character Discussion => Iori Yagami => Topic started by: solidshark on December 13, 2015, 03:46:27 PM

Title: Iori Yagami
Post by: solidshark on December 13, 2015, 03:46:27 PM
(http://dreamcancel.com/wiki/images/f/f4/Iorixiv.jpg)

Notation
;a = Light Punch
;b = Light Kick
;c = Strong Punch
;d = Strong Kick

(*) = EX OK
(!) = MAX OK

Throws
Sakahagi -  ;bk / ;fd +  ;c

Kanyarai - ;bk / ;fd + ;d

Command Normals
Ge-shiki * Yumebiki =  ;fd +  ;a
   ∟Additional command - ;a

Ge-shiki * Yuri Ori = j.  ;bk + ;b

Ge-shiki * Gofu In "Shinigami" =  ;fd + ;b

Special Moves
Yami Barai - ;qcf + ;a/ ;c (*)

Oniyaki -  ;fd ;dn ;df + ;a/ ;c (*)

127 Shiki * Aoibana 1 - ;qcb + ;a/ ;c (*)
   ∟127 Shiki * Aoibana 2 - ;qcb + ;a/ ;c
      ∟127 Shiki * Aoibana 3 - ;qcb + ;a/ ;c

212 Shiki * Kototsuki In - ;hcb + ;b/ ;d (*)

Kuzukaze - ;hcb ;fd + ;a/ ;c (*)

311 Shiki * Tsumakushi - ;fd ;dn ;df + ;b/ ;d (*)

Desperation Moves
Kin 1211 Shiki * Yaotome - ;qcf ;hcb + ;a/ ;c (!)
  ∟Ura 316 Shiki * Saika - ;qcf x4 +  ;a ;c

Ura 1018 Shiki * Yashiori - ;qcb ;hcf + ;a/ ;c (!)

Climax Desperation Move
Kin 1218 Shiki * Yatagarasu - ;qcf ;hcf + ;b ;d
Title: Re: Iori Yagami
Post by: Mr.Minionman on August 05, 2016, 07:51:12 PM
https://twitter.com/MrMinionman/status/761616841521393665
https://twitter.com/MrMinionman/status/761619974431600640
Title: Re: Iori Yagami
Post by: Mr.Minionman on August 05, 2016, 10:56:25 PM
Also just filled out his wiki page sans throws. I'll do that when I get home. As always input is always needed:
http://dreamcancel.com/wiki/index.php?title=Iori_Yagami_(XIV) (http://dreamcancel.com/wiki/index.php?title=Iori_Yagami_(XIV))
Title: Re: Iori Yagami
Post by: Coliflowerz on August 05, 2016, 11:31:34 PM
Should probably mention that dp L can cancel into rekkas :p
Title: Re: Iori Yagami
Post by: Mr.Minionman on August 06, 2016, 03:13:01 AM
Ah. I knew I was missing something about that move. I'll add that in thanks.
Title: Re: Iori Yagami
Post by: Coliflowerz on August 06, 2016, 08:31:13 AM
No problem, it's not horribly obvious. Saw the CPU do it once. I think it has invuln too. And i think Juice found that A rekkas have upper body invuln?
Title: Re: Iori Yagami
Post by: FatalFRAME on September 19, 2016, 06:47:41 AM
Is the startup on his climax desperation move 3 frames?
Title: Re: Iori Yagami
Post by: EXWildWolf on September 19, 2016, 08:08:37 AM
Is the startup on his climax desperation move 3 frames?

I don't think so. Should be around the same start up as XIII Claw Iori.

Also, I feel like St.C becomes obsolete because of St.D Maxmode with Iori. It's definitely really powerful with him.
And DP L cancel into rekkas, What?
Title: Re: Iori Yagami
Post by: FatalFRAME on September 19, 2016, 10:54:58 AM
Is the startup on his climax desperation move 3 frames?

I don't think so. Should be around the same start up as XIII Claw Iori.

Also, I feel like St.C becomes obsolete because of St.D Maxmode with Iori. It's definitely really powerful with him.
And DP L cancel into rekkas, What?

Oh I see, do u know the startup on his dp's? It seems some safe jumps I found against his dp's work but as soon as he does his climax desperation move, I get hit! This is what made me think the startup must be super fast.
Title: Re: Iori Yagami
Post by: Vokkan on September 19, 2016, 05:15:18 PM
Well, no one can safejump Sylvie's 8f Climax either. Someone tried to explain it as projectile hitboxes becoming active during the freeze-animation, but it never made sense to me.
Title: Re: Iori Yagami
Post by: EXWildWolf on September 19, 2016, 06:44:37 PM
Is the startup on his climax desperation move 3 frames?

I don't think so. Should be around the same start up as XIII Claw Iori.

Also, I feel like St.C becomes obsolete because of St.D Maxmode with Iori. It's definitely really powerful with him.
And DP L cancel into rekkas, What?

Oh I see, do u know the startup on his dp's? It seems some safe jumps I found against his dp's work but as soon as he does his climax desperation move, I get hit! This is what made me think the startup must be super fast.
Well, no one can safejump Sylvie's 8f Climax either. Someone tried to explain it as projectile hitboxes becoming active during the freeze-animation, but it never made sense to me.

This is actually pretty strange, and this might be a glitch that they overlooked, since it could affect even other characters like Nakoruru and maybe even Kensou.
Title: Re: Iori Yagami
Post by: Vokkan on September 19, 2016, 10:07:28 PM
If the demo's frame data is valid, then Iori's dp+A/C is 6f while his Climax is 8f.

https://docs.google.com/spreadsheets/d/1SbxqFBv7oSwa3CRJbM0UqP0w7LMoL5r2IGIvzca5aMw/edit#gid=1771034677
Title: Re: Iori Yagami
Post by: Krusan on December 29, 2016, 11:41:18 AM
Iori win quotes compilation
In Spanish https://www.youtube.com/watch?v=LkFXAnqVz3M (https://www.youtube.com/watch?v=LkFXAnqVz3M)
In English https://www.youtube.com/watch?v=lRoSTw2RTdQ (https://www.youtube.com/watch?v=lRoSTw2RTdQ)