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King of Fighters XIV => Character Discussion => Benimaru Nikaido => Topic started by: solidshark on August 02, 2016, 06:44:30 AM

Title: Benimaru Nikaido
Post by: solidshark on August 02, 2016, 06:44:30 AM
Notation
;a = Light Punch
;b = Light Kick
;c = Strong Punch
;d = Strong Kick

(*) = EX OK
(!) = MAX OK

Throws
Catch & Shoot  - (Close) ;bk / ;fd +  ;c

Front Suplex - (Close) ;bk / ;fd + ;d

Spinning Knee Drop - (Close) ;bk / ;fd + ;c (Air)

Command Normals
Jackknife Kick - ;fd + ;b

Flying Drill - (Air) ;dn + ;d

Special Moves
Iai-Geri - ;qcf + ;b / ;d (*)
  ∟ Inazuna Sandan-Geri - (Charge) ;dn (then) ;up + ;b / ;d

Raimeitou - ;qcb + ;a / ;c  (*)

Raijinken - ;qcf + ;a / ;c (*)

Air Raijinken - ;qcf + ;a / ;c (*)

Benimaru Collider - (Close) ;hcb ;fd + ;a / ;c (*)

Super Special Moves
Rai-Kou Ken - ;qcf ;qcf + ;a / ;c (!)

Benimaru Rising Shot - ;qcf ;qcf + ;b / ;d (!)

Climax Desperation Move
Raiha Jin-Ou Ken - ;qcb ;hcf + ;a ;c
Title: Re: Benimaru Nikaido
Post by: desmond_kof on September 04, 2016, 05:29:43 AM
Safejump from command throw
https://twitter.com/KCOpedro/status/772270807749828608
Title: Re: Benimaru Nikaido
Post by: buckweet on September 06, 2016, 04:50:11 AM
stun corner combo

https://www.youtube.com/watch?v=Q2NQiLby_0o (https://www.youtube.com/watch?v=Q2NQiLby_0o)

I THINK optimal 1 midscreen

https://www.youtube.com/watch?v=pxI-MofHzLs (https://www.youtube.com/watch?v=pxI-MofHzLs)
Title: Re: Benimaru Nikaido
Post by: munchiaz on September 07, 2016, 05:48:30 PM
just a quick nit pick, the follow up for Iai-Geri is not a down charge. Its just  ;dn  ;up +  ;k
Title: Re: Benimaru Nikaido
Post by: sketchspace on September 11, 2016, 05:21:14 PM
So Tiger Knee Thunder Punch aka ( ;dn ;df ;fd ;uf +  ;a /  ;c )

A moves you forward, C moves you backward.  The A version I mix up with low Bs to keep the opponent awake.  The C version I use as okizeme to bait wakeups, and versus openings against pressure.  

As far as I know there are no ways to combo after it.  Also note it's NOT an overhead, it's more of a counter poke.
Title: Re: Benimaru Nikaido
Post by: GarouStar on September 20, 2016, 01:11:31 AM


Im having a very hard time getting his s.D to come from his c.B max mode combo. the s.D to command grab (EX?) window is extremely quick. Anyone have any pointers or shortcuts?
Title: Re: Benimaru Nikaido
Post by: sketchspace on September 20, 2016, 06:52:03 AM


Im having a very hard time getting his s.D to come from his c.B max mode combo. the s.D to command grab (EX?) window is extremely quick. Anyone have any pointers or shortcuts?

Try this:

cr. B, stand B, (BC) hcb + D, f + AC ...

I forgot who posted this in the discord (credits to that person though) but you buffer the first part of the collider with the hcb + D.  Just note that stand B whiffs against crouchers, so note that you can throw in an extra cr. B if you're close enough to help with hit confirming.
Title: Re: Benimaru Nikaido
Post by: marchefelix on September 22, 2016, 05:23:50 PM
Benimaru stun combo exhibition:

https://m.youtube.com/watch?v=m4a9hBltRKU
Title: Re: Benimaru Nikaido
Post by: Krusan on September 24, 2016, 01:53:59 PM
Benimaru combo exhibition
https://www.youtube.com/watch?v=GuEd0IDFFkI (https://www.youtube.com/watch?v=GuEd0IDFFkI)
Hope you enjoy
Title: Re: Benimaru Nikaido
Post by: Amedø310 on November 03, 2016, 06:33:20 AM
Thanks to AVerMedia LGP and Adobe Premiere, I can find frame start-up and block advantage data for the cast.   

Image file of frame data: https://drive.google.com/open?id=0B2WAxkcvfTKdTktYTDRrRms5elk

Edit: Corrections were made to supers and climaxes.
Title: Re: Benimaru Nikaido
Post by: Reiki.Kito on August 14, 2017, 05:11:31 PM
Benimaru hitboxes are done.
https://flic.kr/s/aHsm1dbCPG
Title: Re: Benimaru Nikaido
Post by: Amedø310 on September 23, 2017, 02:34:08 AM
Some of the mix-ups Benimaru can do while doing block strings. The ones that lead to a cross-up will have a video.

cr. B:

•   Cr. D (Frame Trap, 4 Frame Gap from cr. B)

•   Forward short hop, j.B [Hits crouching opponents as cross-up]: https://youtu.be/F7Ww4Uj-Q7w (https://youtu.be/F7Ww4Uj-Q7w)

•   neutral hop, j. D, forward jump, j. D [Hits crouching opponents as cross-up]: https://youtu.be/XbtulOvPCpI (https://youtu.be/XbtulOvPCpI)

•   neutral hop, j. D, forward hyper jump, j. D [Hits standing opponents as cross-up]: https://youtu.be/4vGO3f78zUY (https://youtu.be/4vGO3f78zUY)

•   neutral hop, j. D, cr. D

•   Hcb,f+P (The input, hcb,f, will also start the running animation is both forward inputs are press fast enough. After that press any p input for grab. Delay P a bit longer than the one in the cr. B(x2) category.)


cr. B, cr. B:

•   Cr. D (Frame Trap, 4 Frame Gap from cr. B)

•   Forward Jump, j. D [Hits standing and crouching opponents as cross-up]: https://youtu.be/FAwrkGtkFwI (https://youtu.be/FAwrkGtkFwI)

•   Walk back a bit, forward jump, j. B [Hits crouching opponents as cross-up]: https://youtu.be/e2AmEAd3fCs (https://youtu.be/e2AmEAd3fCs)

•   Walk back a bit, forward hyper hop, j. B [Hits crouching opponents as cross-up]: https://youtu.be/0O0siK1akoI (https://youtu.be/0O0siK1akoI)

•   Walk back a bit, cr. D

•   Walk forward a bit, cr. B, forward hyper hop, j. B [Hits crouching opponents as cross-up]: https://youtu.be/YBnG6a_x0Ok (https://youtu.be/YBnG6a_x0Ok)

•   Walk forward a bit, cr. B, forward jump, j. D [Hits standing and crouching opponents as cross-up]:  https://youtu.be/VqCjejo-XoU (https://youtu.be/VqCjejo-XoU)

•   Walk forward a bit, cr. D

•   Forward hop, j. D, cr. B, forward jump, j. D [Hits standing and crouching opponents as cross-up]: https://youtu.be/skZtUw91ROg (https://youtu.be/skZtUw91ROg)

•   Hcb,f+P (The input, hcb,f, will also start the running animation is both forward inputs are press fast enough. After that press any p input for grab.)

•   F, f, b+C


cr. B, cr. A:

•   Cr. D (Frame Trap, 2 Frame Gap from cr. A)

•   Full Jump, j. D [Hits standing and crouching opponents as cross-up]

•   Walk back a bit, full jump, j. B [Hits standing and crouching opponents as cross-up]

•   Walk forward a bit, cr. B, hyper hop, j. B [Hits crouching opponents as cross-up]

•   Walk forward a bit, cr. D

•   cr. C (Frame Trap, 3 Frame Gap from cr. A)


----------------------------------------------------------------------------------------------------------------------------


Some block strings that can allow Benimru to whiff punish with Far D.

1. cr. B (x2), qcf+B/D:
2. cr. B, cr. A, cr. B, Block (Only against Kyo's Far D): https://youtu.be/Q7z-PyM2kXs (https://youtu.be/Q7z-PyM2kXs)