Dream Cancel Forum
Other Fighting Games => Samurai Shodown => SNK Games => Samurai Shodown VI => Topic started by: krazykone123 on December 20, 2010, 07:33:53 AM
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(http://upload.wikimedia.org/wikipedia/en/c/c5/Samurai_Spirits_-_Tenkakichi_Kenkakuden_%28cover%29.jpg)
Also known as "Samurai Spirits: Tenkaichi Kenkakuden".
Note: This is based on the Samurai Showdown Tenka in the Samurai Shodown Anthology/Samurai Spirits Rokuban Shoubu
In liaison with it's predecessors this game brings forth new 2D/3D backgrounds, new characters (including the orginal 28 characters from previous title's such as Samurai Shodown 5 Special, boss characters, other not so well known characters from Samurai Shodown I/II, and 4 all new characters never before seen in the series. It also features an all new "Spirit" system mimicking the gauge system from Capcom vs SNK 2 allowing players access to fighting/gauge systems from previous SS titles adding a whole new level of depth never before seen in the Samurai Showdown Universe.
This will be a long term project of mine as I always wanted to see this game get broken down, if you have something to add PM do not post.
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(http://i520.photobucket.com/albums/w322/YaigaMamire/Samurai%20Shodown%20VI/SS6.png)
Story
Much like KOF 98/2002 this is a Dream Match game, all characters dead or alive return to the roster.
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(http://i520.photobucket.com/albums/w322/YaigaMamire/Samurai%20Shodown%20VI/SS6Controls.png)
Basic Controls
;ub ;up ;uf
;bk N ;fd
;db ;dn ;df
Basic Systematics
Hop Forward - ;fd ;fd
Hop Backward - ;bk ;bk
Jump - ;ub/ ;up/ ;uf
Crouch - ;db/ ;dn/ ;df
Down Attack - ;df+ ;s
Parry - ;dn ;df ;fd+ ;sp
Empty Parry - ;dn ;df ;fd+ ;sp
Taunt - ;st
Taunt (Lower Guard) - ;fd+ ;st
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http://www.dreamcancel.com/wiki/index.php?title=Samurai_Shodown_VI#Spirit_System
Spirit System
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Just came to say that the game now is emulated
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how
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http://forum.emu-russia.net/viewtopic.php?p=14687#p14687
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....you need a pretty good computer to get Demul to work on a decent speed and a lot of configuration and playing with the plugins for each game.Thoe i have a dual core laptop with 4gb ram i barelly get games working on a decent frame rate
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Also in regards to the Tier List in this game: I still play this game, so tier list I'd say at least for S Class is (including the console characters):
S++:
Kuroko
S+ Class:
Mina, Amakusa, SSV Yoshitora, SSV Yunfei,
S-:
Mizuki, SSV Mina, Rera, Shizumaru, Yunfei, Kazuki
Basically everyone else in the game falls in A Class (Zankuro, Gaoh, Haohmaru, Galford, Hanzo, Yumeji, Ukyo, Charlotte, Sieger etc). You have a few discussions changing from A Class downwards, but for the most part it is a pretty well balanced game. All the A Class can certainly compete against the S Class in this game
D Class:
Purple Nako (she is slightly faster), Tam Tam
Bottom Tier:
Genjuro, Nakoruru, Wan Fu
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So mad about how garbage Genjyuro is this time around... He does a bunch of shaking before he does a specific move from what I remember so his move speed is garbage... You have to really plan your moves out with him way in advance... I can't remember what else made him weak, but that's the first thing that comes to mind...
I could've sworn Sankuro Yorozu was upper tier though... His assist moves pretty much keep you at bay from what I can remember... Didn't he have an unblockable???
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So mad about how garbage Genjyuro is this time around... He does a bunch of shaking before he does a specific move from what I remember so his move speed is garbage... You have to really plan your moves out with him way in advance... I can't remember what else made him weak, but that's the first thing that comes to mind...
I could've sworn Sankuro Yorozu was upper tier though... His assist moves pretty much keep you at bay from what I can remember... Didn't he have an unblockable???
Sankuro is A Class. I have to pop the game in the verify his unblockable as it has been a little time since I have played with him. Genjuro also does very little damage, and in all the other Samurai Shodown games, damage was one of his main assets.
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I've started playing this game recently. Does everyone play on the defaulted style? I prefer the one where I'm allowed to combo and can't block. The need to stay on my feet and be constantly evasive excites me in this game.
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When I did play it, I stuck with the SS4 groove, but then switched to the SS5S groove... It kinda didn't matter to me though, as long as I had some form of evading so I could zone with Mina... When I used Andrew, I stuck with SS4 groove, as he could combo, and end it with a move that could put you back enough to zone or poke at mid range if desired...
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I've started playing this game recently. Does everyone play on the defaulted style? I prefer the one where I'm allowed to combo and can't block. The need to stay on my feet and be constantly evasive excites me in this game.
Define everyone..most people when the game was played alot played 6 groove, I can play with all of them, and for example Charlotte in SS1 groove is a monster, her ranking I even think goes up to A+, but there are a lot of things left to be discovered in this game...
The most used grooves though are SS4 and SS6 groove.
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Sorry for the late notice of adding characters threads for SSVI. I do plan on adding all the character threads by the end of this week or next week.
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Great work on all the SSVI character threads. Are you planning to add them to the Wiki? The character pages there are depressingly bare.
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Great work on all the SSVI character threads. Are you planning to add them to the Wiki? The character pages there are depressingly bare.
I might after I add the last 5 characters.
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Did this game ever get released outside of Japan??? I remember grabbing a copy of it for my jps2, but I never saw anything past that...
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Yeah, the (North American) SS Anthology on PS2, Wii and PSP include it.
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The best part about the American version is that everything is unlocked from the start.
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Found some new stuff for this game that I tested with a friend a couple of days ago. Both of us where testing the SS1 spirit to see what we can or can't do (I was Yoshitora and he was Haohmaru most of the time).
Of course like Focus Attack in SFIV, the AB slash can absorb one hit and one hit only. Any successful hits afterwards will nerf you.
When one player does the AB slash, the technique is vulnerable to throw. So it is not a good idea to use the technique unwisely.
If both players do the AB slash at about the same time, both players will appear at the opposite ends of each other and recover a little bit faster. During that time, your inputs will be in reverse for a while (eg. QCF becomes QCB). This is hard to pull off consistently.
So yeah, when using SS1 spirit, you really need to read your opponent and make the correct moves for the AB slash to be at its most effective state.
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I had a question, keep in mind that I don't had a ps2 or a wii.
How is the PSP version of this game? I had heard bad things from the SS anthology for the psp, but I want to know if at least SS VI has a good port to play
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I had a question, keep in mind that I don't had a ps2 or a wii.
How is the PSP version of this game? I had heard bad things from the SS anthology for the psp, but I want to know if at least SS VI has a good port to play
I don't have the PSP version but the port of SS6 in the PSP version is horrible from what I could gather. Some content is missing, missing frames, among some other problems is what is wrong with it.
Just get either PS2 or Wii versions, they are fine.
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Well, sad to hear that, problem is that I don't had both
I hope that a friend gave my his old ps2 one day lol
Thanks for the Answer