Dream Cancel Forum
King of Fighters XIV => Character Discussion => Luong => Topic started by: Mr.Minionman on August 05, 2016, 02:30:47 AM
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Notation
;a = Light Punch
;b = Light Kick
;c = Strong Punch
;d = Strong Kick
(*) = EX OK
(!) = MAX OK
Throws
Sen - (close) ;bk/ ;fd + ;c
Chou - (close) ;bk/ ;fd + ;d
Command Normals
Tsui - ;fd + ;b
Special Moves
Geki - ;qcf + ;a/ ;b/ ;c (*)
∟ Geki (Keep) [Geki ;a/ ;b/ ;c(hold)]
∟ Geki (cancel) [Geki(Keep) ;a/ ;b/ ;c] press ;d
Ren - ;qcb + ;b/ ;d (*)
Rin - ;hcb + ;b/ ;d (*)
Super Special Moves
Tou - ;qcf ;qcf + ;b/ ;d (!)
Tei - ;qcf ;hcb + ;b/ ;d (!)
Climax Super Special Move
Ben - ;hcb ;hcb + ;a ;c
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Some ideas I'm working on with her.
Best one bar MAX Mode corner combo I have come up with so far:
https://twitter.com/KrsJin/status/765066507437035521
Leads to ok-Oki after good damage but really, she can match this damage or even beat it without MAX Mode.
Example of meterless corner damage with her:
https://twitter.com/KrsJin/status/765072111270375424
This, I think, is the highest meterless damage I have seen in the game. With any character I've played (That's a total of like 12...)
Midscreen one bar MAX Mode idea:
https://twitter.com/KrsJin/status/765076904122601472
Really good character carry/push back. Decent damage, too.
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^Good stuff. I hadn't thought about using falling hcb kicks.
I've mostly been working on super/climax cancels..
climax cancel
https://twitter.com/BooghulJackson/status/768294214396358656
super
https://twitter.com/BooghulJackson/status/768293868940820480
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I feel what defines boys and men is confirming hcb B from cr. Bs... or i just suck.
I see a lot of potential in Luong. She has the tools to be really annoying and powerful. Strong mix ups and tons of range with her qcf, and easy ways to confirm into that sweet, sweet EX ranbu. That thing can outdamage Climax half the time, because of how little it scales. However, the lack of a reversal outside of Climax makes her difficult to master. Practice blocking. As a side note, always qcf feint cancel your CDs. You can easily do that with qcf + CD. Also for all the combos that end in a Cd, you can do a cl. D if you're in the corner for more damage. I like Cd especially midscreen though, in order to get that corner carry.
st. A = Cancel, Negative, misses crouchers
cl. A = Cancel, Even
cr. A = Cancel, Negative
j. A = Cancel, Cross Up
st. B = No, Negative
cl. B = Cancel, Negative
cr. B = Cancel, Even
j. B = No, Cross Up
st. C = No, Negative
cl. C = Two Hits, Both Cancel, Negative
cr. C = Cancel, Negative
j. C = No, Front
st. D = No, Negative, misses crouchers
cl. D = Cancel, Negative
cr. D = Cancel, Negative
j. D = No, Front
CD = Negative (Drastically reduced if qcf - feint canceled)
f. B (raw) = 70/60, Overhead, Negative, Super Cancel
f. B (canceled) = 40/40, Special Cancel, Negative
qcf A, B, or C = 60/60
Quick kick that can be held to delay
A is angled up reaches about 1/3 screen
B is angled forward about half screen
C is angled downward about 1/3 screen, hits low
All negative but safe
Delay can be cancelled with D (fient)
A version juggles on airborne hit
A version completely whiffs on crouchers
Combo from light normals
qcf AC = 165
three kicks in succession that juggle
If the last one connects, goes into command throw for additional damage
132 if 1st kick misses
hcb B = 65/60
Uppercut that allows for juggles
Combos from light normals
Can go over lows
hcb D = 70/60
Slower and launches higher
hcb BD = 87
Faster and hits twice, launching higher
qcb B (air) = 80/80
Spin kick, can cross up
Juggles on hit
Can cancel from j. A for pressure
Carries jump momentum
Usually best to just follow up with a normal
Can combo into qcf and supers if done low enough to the ground
qcb D (air) = 80/80
Floats Luong slightly
qcb BD (air) = 100
Faster
Movement is beteen B and D version
Launches higher
qcfx2 K = 180
Advanced and Climax cancels well
Somewhat slow
qcfx2 K = 300
On grounded opponent, does 337
Can only Climax cancel first hit
qcf~hcb K = 184
Ranbu
No invuln
qcf~hcb BD = 346
Goes full screen
Much faster
hcbx2 AC = 475
Lots of invuln
Meterless
cr. B x3 xx qcf B = 136/150
cr. B x3 xx hcb B > CD = 200/250
cl. C (1) xx f. B xx hcb D > hcb B > CD = 256/300
CD xx qcf cancel > run > cr. D = 143/170
Anti Air
qcf A > qcf B = 117/120
Corner
cl. D xx f. B xx hcb D > qcf A > hcb B > CD = 340/390
CD xx qcf cancel > hcb D > qcf A > hcb B > CD = 282/380
Corner Anti Air
qcf A > hcb D > hcb B > CD = 247/280
1 Bar (2 Bar)
cr. B x3 xx qcf B xx qcf~hcb K or BD = 302/150 (428)
cl. C (1) xx f. B xx hcb D > hcb B > qcf~hcb K or BD = 362/200 (488)
cl. D xx f. B xx hcb D > qcf A > qcf~hcb K or BD = 398/230 (524)
Anti Air
qcf A > qcf~hcb K or BD = 239/180 (392)
Corner
cl. D xx f. B xx hcb D > qcf A > hcb B > qcf~hcb K or BD = 445/290 (562)
CD xx qcf cancel > hcb D > qcf A > hcb B > qcf~hcb K or BD = 387/280 (495)
Corner Anti Air
qcf A > hcb D > hcb B > qcf~hcb K or BD = 354/180 (489)
cl. C (1) xx f. B xx MAX > cl. D xx f. B xx hcb B > hcb BD > j. qcb BD > qcf A > CD = 390/410
2 Bar
j. qcb K > qcf~hcb BD = 412/80
cl. C (1) xx f. B xx MAX > cl. D xx f. B xx hcb B > hcb BD > (delay) qcf A > (delay) qcf~hcb BD = 540/310
3rd position
cl. C (1) xx f. B xx MAX > cl. D xx f. B xx hcb BD > j. qcb BD > qcf A > (delay) qcf~hcb BD = 559/250
3 Bar
cr. B x3 xx qcfB xx qcfx2 K xx qcf~hcb BD = 558/150
cl. C (1) xx f. B xx hcb D > qcfx2 K xx qcf~hcb BD = 586/140
cl. D xx f. B xx hcb D > qcf A > hcbx2 AC = 607/230
Anti Air
qcf A > hcbx2 AC = 510/60
Corner
cl. D xx f. B xx hcb D > qcf A > qcfx2 K xx qcf~hcb BD = 654/200
CD xx qcf cancel > hcb D > qcf A > qcfx2 K xx qcf~hcb BD = 582/220
cl. C (1) xx f. B xx MAX > cl. D xx f. B xx hcb B > hcb BD > j. qcb BD > qcf A > qcf~hcb BD = 592/310
4 Bar
cr. B x3 xx qcf B xx qcfx2 BD xx hcbx2 AC = 630/150
cl. C (1) xx f. B xx hcb D > qcfx2 K xx hcbx2 AC = 669/140
Corner
cl. D xx f. B xx hcb D > qcf A > qcfx2 K xx hcbx2 AC = 726/230
CD xx qcf cancel > hcb D > qcf A > qcfx2 K xx hcbx2 AC = 642/220
5 Bar
cl. C (1) xx f. B xx MAX > cl. D xx f. B xx hcb B > hcb BD > j. qcb BD > qcf A > qcfx2 K xx hcbx2 AC = 697/310
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I feel what defines boys and men is confirming hcb B from cr. Bs... or i just suck.
Yeah, you can actually link c.B, c.B, A, into hcb+B but damn is it hard (to me anyway). Really good midscreen damage off of a light starter, though, if you can do it.
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And thats still tough cuz st. a whiffs on crouching opponents
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What does CD stand for?
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That's the input for blowback attack. Pm me if you have any other notation questions.
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Thanks. I'm not new to KOF but it's been a while, it's caught me off guard.
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we are all here to help! <3
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https://twitter.com/BlankLA_/status/768943960144228352
1 bar, midscreen, 424 damage. You can add a super after for more damage. EX Tei does the most of any of them.
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https://twitter.com/ZuperKommandant/status/769975068810153985
Some luong shenanigans 1
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I feel what defines boys and men is confirming hcb B from cr. Bs... or i just suck.
Yeah, you can actually link c.B, c.B, A, into hcb+B but damn is it hard (to me anyway). Really good midscreen damage off of a light starter, though, if you can do it.
It's probably been figured out already, but just my two cents here.
The most consistent way I've been able to do c.B x3 xx hcb+B is to start buffering the hcb motion after the 2nd c.B and press the 3rd cr.B halfway through the hcb motion and press B again to cancel when you finish the motion.
It should look something like this:
;dn ;b, ;dn ;b, ;fd ;df ;dn ;b, ;db ;bk ;b
It's by no means easy and I can't do it consistently, but it's the best way I've got so far.
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Yeah I usually do the cr B's while holding yhe stick downforward.
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I have few things on Luong myself:
[spoiler]
(1 Bar Max Mode Combos)
https://www.youtube.com/watch?v=Kq2sK1-azRY (https://www.youtube.com/watch?v=Kq2sK1-azRY)
(2 Bar Max Mode Combos)
https://www.youtube.com/watch?v=PLYM-ZXHO9M (https://www.youtube.com/watch?v=PLYM-ZXHO9M)
(A 3 Bar Combo)
https://www.youtube.com/watch?v=r5aDlw-1BEU (https://www.youtube.com/watch?v=r5aDlw-1BEU)
[/spoiler]
(5 Bar Max Mode Combo = 737 damage. Starting from st.D first. With a jump-in, it does exactly 780 damage).
https://www.youtube.com/watch?v=rpcH__p9iBM (https://www.youtube.com/watch?v=rpcH__p9iBM)
Note on the last video (Disclaimer = Some players may already be aware of this, but I am putting this information here for a reference):
The reason why the regular version of Tou (qcf x2 + K) was utilized in that combo was because EX Tou would not have benefited Luong. What I mean by this is that EX Tou is a two part move. The first part will do only 100 damage. The second part will lead to extra damage. But, you cannot Climax Cancel the second animation. You can also Climax from the first. The regular version of Tou does 180 damage, 80 more points than the start of EX Tou. It might be wise to go for regular Tou in most Max Mode combos instead if you intend on using Luong's Climax. The reason why Tei (qcfhcb+K) was not used is because you can only can the first four hits of the regular or the EX version. And, it doesn't lead to as much damage as regular Tou. I want to believe that regular Tou is going to play a pivotal role in a lot of Luong's Ben Climax combos.
I am pretty sure that some players here can easily afford to play Luong as a second or a last character.
Nothing follows in this message.
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https://www.youtube.com/watch?v=_MMj1BzMBxM (https://www.youtube.com/watch?v=_MMj1BzMBxM) 5bar Luong DMG 780
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Hey guys, made a Luong guide!
https://youtu.be/Po0PMJz2q_8
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Thanks Colifolwerz! Very helpful starting point. I've been giving a look at Luong to fill my point slot. I've been interested in playing her prior to release, but then took a pass when the game first came out since I didn't feel immediately comfortable with her because of her kit and execution requirements (it's really not that difficult in the realm of KoF but was for me out of the gate). Now that I feel more comfortable with my play, the value she has as a point (great damage in the 0-2 meter ranges), and the fact I still like her style / look I thought it was time to spend some time with her.
One question I had, I don't know if it's the animation that is causing this perception or not, but does her jump seem a lot floatier / slow then other jumps. It seems like there is a greater disparity between her hops and jumps than when compared to other characters hops and jumps? Just feels like she hangs in the air forever.
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https://docs.google.com/document/d/1aTitledvXjVZSslykEyzptaszEiKwjPzjP9H-yT55lg/edit?usp=sharing
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https://www.evernote.com/shard/s562/sh/0e853be4-bea6-467d-ae63-25aa82601e90/b988cfcc45f0ea22 (https://www.evernote.com/shard/s562/sh/0e853be4-bea6-467d-ae63-25aa82601e90/b988cfcc45f0ea22)
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Frame Data: https://drive.google.com/open?id=0B2WAxkcvfTKdMG8yR1M0SzdJUTg
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Frame Data: https://drive.google.com/open?id=0B2WAxkcvfTKdT3RRTm5qSENfR1U
Good job sir. I want to let you know you misspelled her name.
-desmond
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Frame Data: https://drive.google.com/open?id=0B2WAxkcvfTKdT3RRTm5qSENfR1U
Good job sir. I want to let you know you misspelled her name.
-desmond
Noted. Corrections have been made with a new link in original frame data post.
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Frame Data: https://drive.google.com/open?id=0B2WAxkcvfTKdT3RRTm5qSENfR1U
Good job sir. I want to let you know you misspelled her name.
-desmond
Noted. Corrections have been made with a new link in original frame data post.
I don't see the correction.
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Strange. The old link is still functional after I removed it from my Google drive.
Here is the new one: https://drive.google.com/open?id=0B2WAxkcvfTKdMG8yR1M0SzdJUTg
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We think we´ve found a few new interesting things for her, so here´s our Luong combo exhibition:
https://www.youtube.com/watch?v=yZ86wnJ7oF4 (https://www.youtube.com/watch?v=yZ86wnJ7oF4)
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Luong win quotes
English https://www.youtube.com/watch?v=ne0rOs-EOeE (https://www.youtube.com/watch?v=ne0rOs-EOeE)
Spanish https://www.youtube.com/watch?v=xd1YnyiaMzw (https://www.youtube.com/watch?v=xd1YnyiaMzw)