Dream Cancel Forum

King of Fighters XIV => Character Discussion => Terry Bogard => Topic started by: Mr.Minionman on August 05, 2016, 05:01:52 AM

Title: Terry Bogard
Post by: Mr.Minionman on August 05, 2016, 05:01:52 AM
(http://)

Notation
;a = Light Punch
;b = Light Kick
;c = Strong Punch
;d = Strong Kick

(*) = EX OK
(!) = MAX OK

Throws
Buster Throw - ;bk / ;fd+ ;c / ;d

Command Normals
Rising Upper - ;df + ;c
Back Knuckle - ;fd + ;a

Special Moves
Power Wave -  ;qcf + ;a / ;c (*)
Burning Knuckle -  ;qcb + ;a / ;c (*)
Crack Shoot -  ;qcb + ;b / ;d (*)
Rising Tackle - charge ;dn then ;up + ;a / ;c (*)
Power Charge -  ;hcf + ;b/ ;d (*)

Super Special Moves
Power Geyser - ;qcb ;hcf + ;a/ ;c (!)
Buster Wolf - ;qcf ;qcf + ;b/ ;d (!)

Climax Super Special Move
Star Dunk Volcano - ;hcb ;hcb + ;b ;d
Title: Re: Terry Bogard
Post by: Lewbypls on August 21, 2016, 12:41:12 AM
Personal notes I have so far with Terry:
    Moves that have some sort of invincibility:
             Ex Buster Wolf, Power Geyser(Regular & Ex) and Ex Rising Tackle?

    Makeshift frame based off in-game 1 guard jump *There may be some error so not 100% sure
             Close s.A = Slight (-)
             Close s.B = Slight (-)
             Close s.C = Slight (-)
             Close s.D = Pretty (-)
             Far s.A = Even?
             Far s.B = Even?
             Far s.C = More negative than the close buttons but not as bad as close s.D
             Far s.D = Looks about the same as s.C
                  *Keep in mind that there is a lot of pushback for Far s.D & s.C
 
             c.A = Even?
             c.B = Slight (-)
             c.C = Looks about the same as s.C
             c.D = Pretty (-)
             df.C = Looks the same as close s.D
             F.A = Looks the same as close s.D

       Basic combos
             c.B, c.A, df.C ~ qcb.A = 166
             c.B, c.A, df.C ~ qcf.C = 158
             c.B, c.A, df.C ~ qcb.B =141
             s.C(2), df.C ~ qcb.A = 191
             s.C(2), df.C ~ qcf.C = 183
             s.C(2), df.C ~ qcb.B = 198
             d.C, df.C ~ qcb.A = 190
             d.C, df.C ~ qcf.C = 181
             d.C, df.C ~ qcb.B = 197

Will post more later on tonight
                     
       
             

           
Title: Re: Terry Bogard
Post by: TrapGodFax on August 27, 2016, 01:13:05 AM
Personal notes I have so far with Terry:
    Moves that have some sort of invincibility:
             Ex Buster Wolf, Power Geyser(Regular & Ex) and Ex Rising Tackle?

    Makeshift frame based off in-game 1 guard jump *There may be some error so not 100% sure
             Close s.A = Slight (-)
             Close s.B = Slight (-)
             Close s.C = Slight (-)
             Close s.D = Pretty (-)
             Far s.A = Even?
             Far s.B = Even?
             Far s.C = More negative than the close buttons but not as bad as close s.D
             Far s.D = Looks about the same as s.C
                  *Keep in mind that there is a lot of pushback for Far s.D & s.C
 
             c.A = Even?
             c.B = Slight (-)
             c.C = Looks about the same as s.C
             c.D = Pretty (-)
             df.C = Looks the same as close s.D
             F.A = Looks the same as close s.D

       Basic combos
             c.B, c.A, df.C ~ qcb.A = 166
             c.B, c.A, df.C ~ qcf.C = 158
             c.B, c.A, df.C ~ qcb.B =141
             s.C(2), df.C ~ qcb.A = 191
             s.C(2), df.C ~ qcf.C = 183
             s.C(2), df.C ~ qcb.B = 198
             d.C, df.C ~ qcb.A = 190
             d.C, df.C ~ qcf.C = 181
             d.C, df.C ~ qcb.B = 197

Will post more later on tonight
                     
       please do i need to get nice

             

           
Title: Re: Terry Bogard
Post by: x25a on August 27, 2016, 03:39:41 PM
Some max mode combos after a bit of messing around.

Openers:(close);c(2hit) ;df ;c or  (close);d ;fd ;a or  ;dn ;b ;dn ;a ;fd ;a or (far) ;d
max cancel followups:(close);c(2hit) ;df ;c or (close);c(2hit)(used for  ;bk ;db ;dn ;df ;fd ;b ;d followup midscreen only)
 
1 bar max cancel combos:
;dn ;db ;bk ;b ;d >  ;dn ;db ;bk ;a ;c
;dn ;db ;bk ;b ;d >  ;dn ;up ;a ;c
;dn ;db ;bk ;b ;d >  ;bk ;db ;dn ;df ;fd ;b > ;dn ;up ;a ;c(optimal dmg at wall only otherwise use  ;a version if spending meter on a super cancel)


See above max cancel follow up notes for the below:

;bk ;db ;dn ;df ;fd ;b ;d> ;dn ;db ;bk ;b or ;c(depends on distance form wall)> ;dn ;up ;a ;c
;bk ;db ;dn ;df ;fd ;b ;d> ;dn ;db ;bk ;b ;d(this will not connect if too far from wall) > ;dn ;up ;a or ;c
;bk ;db ;dn ;df ;fd ;b ;d> ;dn ;df ;fd ;a >  ;dn ;db ;bk ;a ;c(midscreen only)
Title: Re: Terry Bogard
Post by: EXWildWolf on August 31, 2016, 11:12:36 PM
Ok, a few notes on A Burn Knuckle.

From Point Blank, you're - enough to be punishable.

From mid way through, you're about even.

Spaced all the way back, you're plus.
Title: Re: Terry Bogard
Post by: EXWildWolf on August 31, 2016, 11:22:33 PM
St.CD > A Burn Knuckle is a true blockstring, and is + at the distance Burn Knuckle is usually + on.
Title: Re: Terry Bogard
Post by: Mr.Minionman on September 01, 2016, 10:12:52 PM
Amazing. I tried playing him in locals yesterday evening. Surprisingly he's not as easy to pick up as I thought he was. Still loads of fun though.
Title: Re: Terry Bogard
Post by: EXWildWolf on September 06, 2016, 03:00:09 AM
Fatal Fury Team Discord; Terry Section
Title: Re: Terry Bogard
Post by: desmond_kof on September 06, 2016, 06:15:27 AM
KOF14 -TERRY COMBO GUIDE - Easy to Advanced [HD 60fps]
https://www.youtube.com/watch?v=iEhmgy4OKwo (https://www.youtube.com/watch?v=iEhmgy4OKwo)
Title: Re: Terry Bogard
Post by: EXWildWolf on September 07, 2016, 09:53:21 PM
You can reset people and cross them up midscreen after an EX Crackshoot with a Df.C into Burn Knuckle. I want to test and see if I can make it more ambiguous on the crossup.
Title: Re: Terry Bogard
Post by: EXWildWolf on September 07, 2016, 10:00:09 PM
If there's anyway to make it ambiguous crossup, let me know. I really want to see if this works.
Title: Re: Terry Bogard
Post by: EXWildWolf on September 08, 2016, 08:04:29 PM
Ok, I got a string that we can abuse, and can kill the opponent with 2 Bars if it works.

Blah blah string > Maxmode > Blah Blah chain > EX Charge > EX CrackShoot > DF.C air reset Crossup Burn Knuckle > Blah Blah get hit > EX Crackshoot > Df.C air reset Crossup Burn Knuckle > Into a Maxmode Activation combo.
Title: Re: Terry Bogard
Post by: EXWildWolf on September 08, 2016, 08:05:22 PM
This works only on anchor, because you run out of MaxMode with 1st and 2nd positions.
Title: Re: Terry Bogard
Post by: Amedø310 on September 13, 2016, 11:41:49 PM
Terry has a wonky hitbox that places him in abnormal situations at the corner. If he gets under the opponent while they are high up in the air and he gets under the opponent from a jump himself, he will either have his has back to the opponent for a split second or end up at the corner himself. All of these situations will be shown in videos, which were done in training mode with Iori set to jump constantly at the corner. I have three examples of Terry's hitbox. These situations aren't really practical, but something to be aware of Terry does something like the stuff in the video during a match.

Example 1, Terry's jump lands under Iori without attacking:
https://www.youtube.com/watch?v=acqibdRGfc8 (https://www.youtube.com/watch?v=acqibdRGfc8)

Example 2, Terry's jump lands under Iori after attacking with jump CD:
https://www.youtube.com/watch?v=PYhFdNUqU0Y (https://www.youtube.com/watch?v=PYhFdNUqU0Y)

Example 3, Terry's jump lands under Iori after attacking with jump D:
https://www.youtube.com/watch?v=fhkCedYcifw (https://www.youtube.com/watch?v=fhkCedYcifw)
Title: Re: Terry Bogard
Post by: EXWildWolf on September 14, 2016, 11:24:33 PM
Interesting!
Title: Re: Terry Bogard
Post by: Vokkan on September 20, 2016, 01:27:41 AM
Dunno if this is known but Terry can link s.B after a max range hcf+B, and of course go into MAX mode from there.

Would be great if any combo with hcf+B as an ender could set up that range, but for now I have to content with strings like cl.D, df+C xx qcf+A -> hcf+B, s.B MAX cl.D...
Title: Re:
Post by: EXWildWolf on September 21, 2016, 07:53:23 PM
I'll try looking into it after I get home Today. Seems interesting and I haven't labbed with Power Charge that much.

Sent from my LG-H901 using Tapatalk

Title: Re:
Post by: EXWildWolf on September 23, 2016, 03:40:03 AM
So I tried testing it out. Doesn't seem all that practical unfortunately. Not enough a lot of close proximity or hit stun to make the confirm safe or consistent.

Sent from my LG-H901 using Tapatalk

Title: Re: Terry Bogard
Post by: Amedø310 on October 05, 2016, 11:58:02 PM
Playlist of 3 Frame Safe Jumps:

https://www.youtube.com/playlist?list=PLjyg2-Bk0J-BC4gY3RHw_gDq79CWyr0hl (https://www.youtube.com/playlist?list=PLjyg2-Bk0J-BC4gY3RHw_gDq79CWyr0hl)

I will update it as time goes on.
Title: Re: Terry Bogard
Post by: Krusan on October 19, 2016, 03:27:40 PM
Terry combo exhibition. Read description for details.
https://www.youtube.com/watch?v=ZLq4BSCdqDg (https://www.youtube.com/watch?v=ZLq4BSCdqDg)
Enjoy!
Title: Re: Terry Bogard Buuuuuurrrrning Burny Burn Burn Knackle
Post by: LEbrosaber on November 26, 2016, 08:09:24 PM
Burn Knuckle - (qcb + A/C)
Title: Re: Terry Bogard The Rockiest of Powah Waves
Post by: LEbrosaber on November 26, 2016, 11:06:22 PM
Power Wave - (qcf A/C)
Title: Re: Terry Bogard
Post by: LEbrosaber on November 27, 2016, 01:47:47 AM
Crackshot - (qcb B/D)
Title: Re: Terry Bogard
Post by: LEbrosaber on November 28, 2016, 10:16:46 PM
NOOOOOORRRRRRMMMMMMMAAAAAALLLLLLLSSSSSSSSSSS
Standing
Close
Crouching
Jumping
Blowback
Title: Re: Terry Bogard
Post by: LEbrosaber on November 30, 2016, 05:32:38 AM
Rising Tackle - (d~u A/C)
Title: Re: Terry Bogard
Post by: LEbrosaber on December 08, 2016, 04:36:02 AM
Power Charge - (hcf B/D)
  EX: A swifter version of Power Charge which goes about one character farther than both normal iterations of the move. This move will function as your main MAX mode combo linker at Mid-Screen, as its main feature lies in how it applies a wall-bounce effect on hit, allowing for almost any follow-up of your choosing (that is disregarding both versions of normal Power Charge, as you are incapable of linking them after this move due to them technically being the "same move"). Despite the move's effectiveness, the wall-bounce effect does push the opponent fairly far back, making it so that when in the corner you are no longer capable of linking any special (asides from Rising Tackle) which is capable of being super-canceled and linking EX Crackshot for the sake of combo extending is also impossible. This iteration of the move also happens to possess a hit of armor, allowing for it to be used as a way of literally going through the opponent's offense.
[/list]
Title: Re: Terry Bogard
Post by: Krusan on January 21, 2017, 07:38:26 PM
Terry´s win quotes
In English https://www.youtube.com/watch?v=r9O8jj-xJdc&spfreload=10 (https://www.youtube.com/watch?v=r9O8jj-xJdc&spfreload=10)
In Spanish https://www.youtube.com/watch?v=3YDbxLoJZBo (https://www.youtube.com/watch?v=3YDbxLoJZBo)
Title: Re: Terry Bogard
Post by: Vokkan on March 10, 2017, 06:36:39 PM
The one thing you can do with cl.D's Force Stand property:

cl.D, df+C, qcb+D (2 hit) for 207 dmg and +2f nice and close.