Dream Cancel Forum
King of Fighters XIV => Character Discussion => Mature => Topic started by: Mr.Minionman on August 05, 2016, 07:11:54 AM
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(http://)
Notation
;a = Light Punch
;b = Light Kick
;c = Strong Punch
;d = Strong Kick
(*) = EX OK
(!) = MAX OK
Throws
Death Blow - (close) ;bk/ ;fd + ;c
Backlash - (close) ;bk/ ;fd + ;d
Special Moves
Despair - ;dp + ;a/ ;c (*)
∟ Despair (Attack) [Despair ;a/ ;c] ;a/ ;c
Deathrow - ;qcb + ;a/ ;c (*)
∟ Deathrow (Follow Up 1) [Deathrow] ;qcb + ;a/ ;c
∟ Deathrow (Follow Up 2) [Deathrow (Follow Up 1)] ;qcb + ;a/ ;c
Metal Massacre - ;qcb + ;b/ ;d (*)
Ebony Tears - ;qcf ;hcb + ;a/ ;c (*)
Super Special Moves
Heaven's Gate - ;qcb ;hcf + ;b/ ;d (!)
Nocturnal Rites - ;qcf ;qcf + ;a/ ;c (!)
Climax Super Special Move
Iron Maiden - ;qcb ;hcf + ;a ;c
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DP + A When it hits later becomes plus.
She has ambiguous cross-ups off resets from QCB + K.
Her 1st Rekka hit box is pretty big, and is a good preemptive corner AA that can lead to big damage in Super Cancel.
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She can punish Kyo's last P rekka with QCB+B consistently.
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I wrote some stuff in Mature's wiki recently. If anyone wants to add more, point out any mistakes, add combos, etc. Let me know.
http://dreamcancel.com/wiki/index.php?title=Mature_(XIV) (http://dreamcancel.com/wiki/index.php?title=Mature_(XIV))
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Frame Data: https://drive.google.com/open?id=0B2WAxkcvfTKdYUxKNjFNaDh1T1U
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Is there a reason why the block advantage is blank for the dps? Or are still working on it?
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Is there a reason why the block advantage is blank for the dps? Or are still working on it?
Just like jump normals, Mature's dps have a lot of variables that will not accurately determine those moves' block advantages. I can give general estimations, but that's it.
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Ah. So that's it. I've always wondered why stuff like jump normals never have block frame data.