Dream Cancel Forum
King of Fighters XIV => Character Discussion => Gang-Il => Topic started by: Mr.Minionman on August 05, 2016, 06:25:13 PM
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Notation
;a = Light Punch
;b = Light Kick
;c = Strong Punch
;d = Strong Kick
(*) = EX OK
(!) = MAX OK
Throws
Kubi Kari-Geri - (close) ;bk/ ;fd + ;c
Sakkyaku Nage - (close) ;bk/ ;fd + ;d
Command Normals
High Angle Naeryo Chagi - ;fd + ;b
Ushiro-Geri - (in air) ;bk + ;c
Special Moves
Hangetsuzan - (in air) ;qcb + ;b/ ;d (*)
Hakikyaku ;dn ;dn + ;b/ ;d (*)
∟ Double Twi Chagi - [Hakikyaku ;b/ ;d ] ;dp + ;a/ ;c
∟ Naeryo Chagi - [Hakikyaku ;b/ ;d ] ;qcb + ;b/ ;d
∟ Ap Chagi [Naeryo Chagi] ;fd + ;b/ ;d
∟ Najunde Twio Yop Chagi - [Hakikyaku ;b/ ;d ] ;qcf + ;b/ ;d
∟ Ap Chagi [Najunde Twio Yop Chagi] ;fd + ;b/ ;d
Ressen Kyaku - ;dp + ;b/ ;d
Shakka Shuu - ;qcf + ;a/ ;c
Super Special Moves
Hienzan - ;qcf ;qcf + ;b/ ;d (!)
Gekishin Kyaku - ;qcb ;qcb + ;b/ ;d (!)
Climax Super Special Move
Houou Kyaku - ;qcb ;hcf + ;b ;d
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Been trying to come up with some stuff for him. Please let me know if you have any questions or suggestions.
Best mid-screen two bar combo I've found so far:
https://twitter.com/KrsJin/status/764877388014424064
Best one bar corner combo I've found so far:
https://twitter.com/KrsJin/status/764881993045729280
Please note this is pre-final release, things could very well change.
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;fd ;b > ;dn ;b connect if the opponent was crouching.
Not sure what to follow it up with, but it's possible to do a super or activate MAX into close ;b
I'm having a hard time figuring out how to use him.
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;fd ;b > ;dn ;b connect if the opponent was crouching.
Not sure what to follow it up with, but it's possible to do a super or activate MAX into close ;b
I'm having a hard time figuring out how to use him.
He's definitely quirky and not easy to use in my opinion. At least not at first.
What you can do on ;fd ;b even on a standing opponent is ;fd ;b, ;b (Bypass) ;fd ;dn ;df ;c ;d. This works mid-screen too but you have to land the ;fd ;b fairly close for the follow up ;b to land.
I'll do a write up of my thoughts on him as a I get a bit more versus exp in. But his CDs, far pokes and ;dn ;dn ;k are all really good and should be used a lot, imo.
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Best combo collection I've seen for him yet. I don't think much more stuff will be discovered out of this. It will just be tweaking these combos based on the meter you have at the time for optimization.
https://www.youtube.com/watch?v=E0bmO4xMIDI (https://www.youtube.com/watch?v=E0bmO4xMIDI)
Should note, if you're going for a punish and have meter, it's often better to not do MAX mode with Gang il and just go for advanced cancel stuff.
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"Gang-il optimal mid screen punish against heavy recovery. 2 bars."
https://twitter.com/KrsJin/status/772299024854417409
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^In line with that series of punishes, this actually seems pretty legit after I tested it more.
https://twitter.com/KrsJin/status/772298136530194432 - 1 bar mid screen punish. Pretty good one bar damage with the chance of 90 more when they recover.
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Gang-il's EX Hangetsuzan is invincible. I guess now we know where KOF13 Kim learned it heh.
https://youtu.be/i1vieCPkXHY
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^Which helps my reasoning for making him my anchor. Just pop that MAX mode for the EX stomp and invincible Hangetsuzan. Pretty good combo really, makes them want to jump and you want to hit EX Hangetsuzan in the air. The only problem is it's REALLY hard to combo out of if you hit a grounded opponent. But it's safe on block (I think?) too.
Definitely a great thing to use for Gang-il. Glad you pointed it out.
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whats so good about his ex stomp?
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whats so good about his ex stomp?
It's a full-screen low. Good to combat fireballs and such. More gimmick/utility than anything for combos.
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Some suggested corrections/additions to the KOF XIV Wiki for Gang-Il:
- cr.B is not special-cancellable. Only super and MAX cancels work.
- Both cr.B and cr.D low profile. For example, each of those normals beats Terry's 214A/C cleanly. Both can go under Robert fireballs.
- cr.C can be whiff-cancelled into command moves (6B), specials, and supers.
- CD, dash into whiff-cancelled CD,22B combos most everywhere for meterless hard knockdown. (2 hits, 109 dmg)
- D throw can combo into 22B/D when Gang-Il's back is to the wall.
- Fastest input backdash Hangetsuzan is 2144B. It will actually come out fast enough to create a hitbox in front of Gang-Il if you do it this way. Safest way to build meter (which Gang-Il needs to function).
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I wish there was a like or +1 button but just want to chime in and say the info White Rob posted is invaluable for Gang-il. You have to work so hard and use everything available, so definitely get familiar with the bullets above.
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What position is everyone playing him on? Which do you think is best for him?
I have him on anchor currently because half of his Max mode combos require it to do much damage. It's also nice having ex move available. That said, I don't really feel he fits the anchor roll well at all. I get more mileage out of him on point or second, just reluctant to change him yet.
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From What I've seen, most people put him point. https://www.youtube.com/watch?v=YoIJf4pL4Mc (https://www.youtube.com/watch?v=YoIJf4pL4Mc)
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Thanks for that vid. The first match is the style I've been trying to apply, glad I'm maybe on the right path with him.
EDIT: Watched the rest, and realized how to optimize the 1st position Max mode with him. Thanks a ton, good stuff in those matches for sure.
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Gang-il feels so much more complete after yesterday's patch. Far standing D alone makes his ground game noticeably better and more consistent. The increased damage on the supers helps a lot, too, especially during Max mode conversions.
Still not going to be an easy character to use by measure of some other high tiers but I do think he's viable now with work.
Thanks SNK!
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Gang-il feels so much more complete after yesterday's patch.
Thanks SNK!
Far D buff was huge. The cr.B speed increase makes it so you can link them into each other now (ie. cr.B, cr.B for 2 hit combo) and consistently connects after 6B hits crouchers. Far B being special cancellable makes it so you get meterless knockdown off of 6B (6B, far B, 22B, 623A). This combo has to hit deep though or the 623A part whiffs sometimes.
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Yeah, has to hit deep off 6B and you have to cancel it fast to ensure consistency. Out of fear of whiffing, I usually just end with B xx ;dn ;dn D.
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Frame data: https://drive.google.com/open?id=0B2WAxkcvfTKdbHViZnFBTDhMTlk
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Wow, crouching B is +3 on block? I need to utilize this more.
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lol
https://www.youtube.com/watch?v=1iLDOtKo2aw (https://www.youtube.com/watch?v=1iLDOtKo2aw)
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Gang-Il combo exhibition:
https://www.youtube.com/watch?v=3Gzluo-cPnk (https://www.youtube.com/watch?v=3Gzluo-cPnk)
Enjoy!
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Guys I love your videos because you're always on the lookout for spectacular, fun to watch stuff, and for your music choices. Dong Hwan's theme fits Gang-Il like a glove!! And Gang-Il is one of my favorite newcomers -too bad I don't feel so comfortable with him as I do with Kim because of his height-, so I'm really happy you uploaded a CMV about him. Last but not least, I saw some interesting combo tech I'll be happy to try out the next time I play KOF14.
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Some genuinely good stuff in there. Some real stuff you can apply in matches, too.
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Thanx for your feedback. We´re glad you liked it. We try to use themes that somehow fit the character, with a variable amount of success.
"Working" with Gang-Il was fun cos we found more stuff than we thought we would. We like to think there´s always something to learn in our vids, even in the most impractical combos, and we agree that with Gang-Il the "tech" shown looks more practical.
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Gang Il winquotes
English https://www.youtube.com/watch?v=YYu7waiuZ3w (https://www.youtube.com/watch?v=YYu7waiuZ3w)
Spanish https://www.youtube.com/watch?v=RNxGi5muPoQ (https://www.youtube.com/watch?v=RNxGi5muPoQ)