Dream Cancel Forum

King of Fighters XIV => Character Discussion => Verse => Topic started by: Mr.Minionman on August 29, 2016, 05:16:05 AM

Title: Verse
Post by: Mr.Minionman on August 29, 2016, 05:16:05 AM
(http://)

Notation
;a = Light Punch
;b = Light Kick
;c = Strong Punch
;d = Strong Kick

(*) = EX OK
(!) = MAX OK

Throws
Giga Power Bomb - (close) ;bk/ ;fd + ;c
Brain Stem Buster - (close) ;bk/ ;fd + ;d

Command Normals
Star Crash - ;fd + ;b

Special Moves
Hate Knuckle - ;qcb + ;a/ ;c (*)
Stray Hand - ;qcf + ;a/ ;c (*)
Stray Scaffold -  ;hcb + ;b/ ;d (*)
Darkness Collision - ;rdp + ;a/ ;c (*)
Dark Quanta = ;dn + ;a ;b
   ∟ (forward) - ;fd
   ∟ (backward) - ;bk

Super Special Moves
Verse Run - ;qcf ;qcf + ;a/ ;c (!)
Meteor Verse - ;qcf ;qcf + ;b/ ;d (!)

Climax Super Special Move
Grudge Dimension - ;hcb ;hcb + ;a ;c
Title: Re: Verse
Post by: Mr.Minionman on August 29, 2016, 08:39:41 AM
So the command move is an overhead if he hits you, and a low when he lands, and is actually special cancel-able. qcb+C is neutral on block and takes forever. His st.D travels half the screen. As does his st.CD. His j.CD however, goes nowhere. His st.C is special cancel-able, but his cl.C is an overhead that causes hard knockdown. His sweep travels shorter or further depending on if you hit df or db. his j.C has a crazy good crossup hit box. His meteor super hits high and makes firework noises. His command grab hits from half the screen away and makes radar noises. He's got sagat fireballs. He has a teleport. He yells VERSE all the time. His grabs are wrestling moves. He's apparently a "he" with some kind of consciousness. He's apparently a canon excuse to bring every dead character in the series back from the dead. He's definitely supposed to be a zoner, but he's also really slow and has no reversal. Someone please tell me what is going on with this character.
Title: Re: Verse
Post by: Ben Reed on August 29, 2016, 12:56:18 PM
His st.D also has high/mid guard point to offset how slow it is.

His j.CD seems fine on range for the kind of use it'll see (offensive jump-in, maybe it could air-to-air moves with huge hurtboxes).

Close C is risky, but you can convert it to a combo with his meteor super since it hits OTG.

Close D is actually plus on block, with a long activation range, so it's quite okay to leave this move raw on block if you don't get a combo off it.

j.C is definitely one of the best things about him, chunky-ass crossup. Further incentive IMO to bully people with his light attacks, all of which are pretty decent. He's not super-fast, but given his projectiles I didn't feel like he was prohibitively slow-moving.

The teleport is steerable by holding back/forward. Not throw/strike invulnerable on first frame, but eventually becomes fully invulnerable, punishable at the tail end of the animation (narrow window, need something meaty waiting for him). So there may be some merit to using it as an EXTRA-style dodge.

Both his throws are unbreakable, which is nice.

All his light attacks are really good IMO. Best light string is probably cr.B > cr.A > cr.B > st.A because st.A is cancellable, though confirming rdp+A may be awkward.

This guy is weird but seems pretty honest. IDK about anchor Verse but 1st/2nd Verse I can see confusing some people.
Title: Re: Verse
Post by: KingEire on August 30, 2016, 07:32:58 PM
It isn't listed in his movelist, but if you do 3D he does a slide into his sweep.
Title: Re: Verse
Post by: Zinron on August 30, 2016, 11:42:31 PM
Got another post comming up soon with combos and such but I wanted to respond to some of the things said first.

His st.D also has high/mid guard point to offset how slow it is.
It also becomes low invul very briefly when his foot leaves the ground, letting you go over lows (http://i.imgur.com/uWMrotG.jpg) and projectiles (http://i.imgur.com/O1ljwm4.jpg). Good luck doing it on command in a match though.

His j.CD seems fine on range for the kind of use it'll see (offensive jump-in, maybe it could air-to-air moves with huge hurtboxes).
I've been using j.CD to cover the air space with a large hitbox. A preemptive air-to-air I suppose. Air-to-ground it not so great as it tends to whiff alot on crouching.

Close D is actually plus on block, with a long activation range, so it's quite okay to leave this move raw on block if you don't get a combo off it.
I think its actually even on block. In this image here (http://i.imgur.com/RnhY44t.jpg) it seems to be even to me. As well when I try to jab on block I've been getting trades with 2 Verses (Versi? lol)

j.C is definitely one of the best things about him, chunky-ass crossup.
Been getting whiffs on a lot of characters crouching since Verse hits the ground before the hitbox connects with their head sadly.

Both his throws are unbreakable, which is nice.
You mean like untechable/hard knockdown?

This guy is weird but seems pretty honest. IDK about anchor Verse but 1st/2nd Verse I can see confusing some people.
Personally been rocking 2nd/3rd Verse mostly to have him stocked for easy super cancel conversions. Fireball whiff into super fireball for people jumping and tacking on damage with OTG super is the way to go so far.
Title: Re: Verse
Post by: Zinron on August 31, 2016, 04:06:51 AM
Some notes other than whats already been posted (note that the yellow/orange verse is the one using said moves in the screenshots):

Now for the combos:

For the most part the combos work anywhere on the screen. When doing a st.C, f+B juggle, general rule of thumb is to use RDP+A (into QCFx2+B) ender mid screen, and QCB+A (into QCFx2+A) ender in the corner.

QCFx2 B (and BD version) an vary in damage due to the size of the character its hitting because of some of the projectiles whiffing

For the RDP+A(1) combos, you must delay the 2 cr.A's so that the first rdp+A only hits once and causes a crumple. Start point blank.

Meterless:

cr.B, cr.A, cr.A, st.A RDP+A [158]
cr.B, cr.A, cr.A, st.A, RDP+A(1), dash, st.C, f.B, RDP+A [275]
st.C, f.B, RPD+A [201]
st.C, f.B, QCB+A [230] *More damage, worse knockdown. Corner friendly. delay QCB+A to maximize hits.
cr.C, QCB+A [205] *drops at max range
HCB+K, st.C, f.B, RPD+A [190]
HCB+K, st.C, f.B, QCB+A [~218] *Corner Friendly

1 bar:

cr.B, cr.A, RDP+A, QCFx2+B [268] *adding extra hits makes the super miss some (or all) hits and results in less damage.
cr.B, cr.A, cr.A, st.A, RDP+A(1), dash, st.C, f.B, RDP+A, QCFx2+B [393]
cr.B, cr.A, cr.A, st.A, RDP+A(1), dash, st.C, f.B, QCB+A, QCFx2+A [382] *Corner variant.
st.C, f.B, RPD+A, QCFx2+B [359]
cr.C, QCB+A, QCFx2+D [355] *must cancel immediately after last hit of QCB+A. In corner use QCFx2+A.
cr.C, MAX, cr.C, HCB+BD, st.C, f.B, QCB+AC [383]
cl.D, MAX, cl.D(1), RDP+A(1), dash, st.C, f+B, QCB+AC [321]
HCB+K, st.C, f.B, QCB+A, QCFx2+P [~329]

Title: Re: Verse
Post by: KingEire on August 31, 2016, 07:29:43 PM

  • For some reason point blank cr.D seems to be less negative than a db.D



Mrminionman informed me. 1D makes his sweep range shorter. While 3D makes him slide into his sweep. This could be why.
Title: Re: Verse
Post by: KingEire on September 01, 2016, 05:07:04 PM
"Both his throws are unbreakable, which is nice. "

This is completely wrong. Even so much that, his Forward throw and be broken HALFWAY through it. I found it last night, and then showed MrMinionman. It was on a ps4 that belonged to neither of us though. Or I would include the video.
Title: Re: Verse
Post by: desmond_kof on September 08, 2016, 08:43:04 PM
Verse's wiki page is ready for editing:

http://dreamcancel.com/wiki/index.php?title=Verse_(XIV) (http://dreamcancel.com/wiki/index.php?title=Verse_(XIV))
Title: Re: Verse
Post by: Mr.Minionman on September 21, 2016, 11:03:53 PM
doop. https://www.youtube.com/watch?v=10uVMyQ7QUk (https://www.youtube.com/watch?v=10uVMyQ7QUk)
Title: Re: Verse
Post by: Mr.Minionman on September 23, 2016, 09:09:20 PM
https://youtu.be/XJyElpPfxXw
Title: Re: Verse
Post by: desmond_kof on October 05, 2016, 01:23:10 AM
Kof XIV Verse Combos by BrunoKOF
! No longer available (http://www.youtube.com/watch?v=nN2WziyY8Eg#)
Title: Re: Verse
Post by: Mr.Minionman on October 17, 2016, 10:43:46 PM
http://dreamcancel.com/wiki/index.php?title=Verse_(XIV) (http://dreamcancel.com/wiki/index.php?title=Verse_(XIV))
filled his page out. comments welcome.
Title: Re: Verse
Post by: Amedø310 on November 07, 2016, 01:47:24 AM
Frame Data: https://drive.google.com/open?id=0B2WAxkcvfTKddWhKbllMTVRGRG8

Edit: Corrections were made to the start-up of supers and climaxes.
Title: Re: Verse
Post by: Krusan on December 14, 2016, 01:48:33 PM
Verse doesn´t talk too much...
Verse win quotes
English https://www.youtube.com/watch?v=ZTcnoGF8S18 (https://www.youtube.com/watch?v=ZTcnoGF8S18)
Spanish https://www.youtube.com/watch?v=ymJkC98ATo4 (https://www.youtube.com/watch?v=ymJkC98ATo4)
...but says interesting things!
Title: Re: Verse
Post by: Krusan on December 21, 2016, 09:55:47 PM
We find more than we expected, so we hope it surprises you too:
Verse combo exhibition:
https://www.youtube.com/watch?v=BDM-YQKvLUM (https://www.youtube.com/watch?v=BDM-YQKvLUM)
Enjoy! (and no, you can´t recovery roll from any of the combos shown)