Dream Cancel Forum

King of Fighters XIV => General Discussion => Topic started by: Amedø310 on October 12, 2017, 06:32:50 AM

Title: Guard Cancel Roll Frame Data in KOFXIV
Post by: Amedø310 on October 12, 2017, 06:32:50 AM
I'm currently updating the frame data with a lot of new stuff. It will be a while before the updated info is released. One of the things I want to share is that guard cancel roll reacts differently to different types of attack. The amount of time for the guard cancel to finish depends on the type of attack that it was activated from. Here a reference using Kyo's GCR. I'm sure that the data, in the image, below applies to everyone, but don't hold me to it until I release the updated frame data for the whole cast.

http://i62.photobucket.com/albums/h114/Amedo310/GCR_zpsato7g14w.jpg (http://i62.photobucket.com/albums/h114/Amedo310/GCR_zpsato7g14w.jpg)

Guard Cancel Rolls from Light Normals last for 29 frames.

Guard Cancel Rolls from Heavy Normals, Blow Back (Stand CD), and Command Moves last for 33 frames.

Guard Cancel Rolls from Special Moves and Super Moves, including Ex versions and Climax, last for 23 frames.