Dream Cancel Forum

Other Fighting Games => Classic King of Fighters => King of Fighters 98/UM/FE => Topic started by: sibarraz on January 20, 2011, 09:52:02 PM

Title: KOF98UM - WolfganG Krauser
Post by: sibarraz on January 20, 2011, 09:52:02 PM
(http://www.arcadequartermaster.com/kof96/win_krauser.png)


Throws:
Cliff-Hanger Drop:   ;bk/ ;fd +  ;c (close)
Kaiser Driver '91:  ;bk/ ;fd +  ;d (close)

Special Moves:
Lift Up Blow:   ;fd ;df ;dn ;db ;bk,  ;fd +  ;b/ ;d (close)
Kaiser Suplex: ;fd ;df ;dn ;db ;bk,  ;fd +  ;a/ ;c (close)
Phoenix Throw:  ;dn ;df ;fd +  ;a/ ;c
Blitz Ball-Upper:  ;dn ;db ;bk +  ;a/ ;c
Blitz Ball-Lower:  ;dn ;db ;bk +  ;b/ ;d
Leg Tomahawk:  ;dn ;df ;fd +  ;b/ ;d
Kaiser Kick:  ;fd ;dn ;df +  ;b/ ;d
Kaiser Duel Sobat:  ;bk ;dn ;db +  ;b/ ;d

Desperation Moves:
Kaiser Wave:  ;fd,  ;bk ;db ;dn ;df ;fd +  ;a/ ;c (press to hold)
Gigantic Cyclone:   ;fd ;df ;dn ;db ;bk x 3 +  ;a/ ;c (close)
Unlimited Desire:  ;dn ;df ;fd,  ;fd ;df ;dn ;db ;bk +  ;a/ ;c

Discuss!

Any tips to beat this bastard, or help guys who want to learn how to use it
Title: Re: KOF 98 UM - WolfganG Krauser, aka as THAT GERMAN SUNUMAVITCH
Post by: desmond_kof on May 07, 2011, 01:37:32 AM
I saw in a video that Kyo can shut Krauser down up close...
Title: Re:
Post by: EXWildWolf on March 21, 2016, 08:58:36 PM
Command Grab setups:

 J.CD, land, Empty Hop, Command Grab

 Hop J.A / J.B / J.C, land, run-up, command grab

Cross up J.C, Cr. A, Command Grab

There are many more people can probably figure out, but these are the basic ones I found for Krauser.

Also, is Leg Tomahawk + on block from a distance?

This is all done in FE btw.


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Title: Re: KOF98UM - WolfganG Krauser
Post by: ottomatic on March 25, 2016, 05:56:32 AM
Cr.C is an excellent poke, most Krausers will Cr.C, rdp+D alot because it's a good frametrap, combo's if the Cr.C hits, and it's really safe despite being some frames negative on block due to good pushback.

If you are going to hit confirm, Cr.B, Cr.B, Cr.A, dp+D does some decent damage. There's also Cr.B, Cr.A, ABC, Cr.C, f hcf+C in any mode with EXTRA gauge.

Kaiser wave is a great tool for keep away, since you can't really jump over it. His hcb f+p has start up invul like goro's dp+k. Qcf hcb+p makes for an alright aa, and if the DM version ends in the corner you can juggle the opponent with a Cl.D to reset them.

I'd say mostly remember his Cr.C rdp+D, that string gets abused to no end.