Dream Cancel Forum

Other Fighting Games => Classic King of Fighters => King of Fighters 2k2/UM => Topic started by: krazykone123 on July 28, 2010, 05:07:16 AM

Title: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: krazykone123 on July 28, 2010, 05:07:16 AM
Wiki(s)
http://www.dreamcancel.com/wiki/index.php?title=King_of_Fighters_2002

Main website(s)
http://game.snkplaymore.co.jp/official/kof2002um/
http://game.snkplaymore.co.jp/official/kof2002um/tougeki/index.html

Video thread
http://dreamcancel.com/forum/index.php?topic=9.0

Any specific gameplay related tips, questions, riff raff, etc will go here

as for the title yes it will cover all four games instead of one of them
Title: What is the strategy to beat KoF2002 Um Boss Character?
Post by: XI on July 30, 2010, 04:57:50 PM
I am playing Team Vs mode and I have hard time to beat those Kof 2002 Um Bosses..In fact, most of the time, I just beat them by outlive them with the timer (survival mode). I just can't beat them down under 60 seconds.

and what is the general strategy to beat those bosses, especially Rugal? It seems that I have very little opportunity to attack them since their attack have insane priority over my characters. Exchange move basically instant death for me. By the way, Jumping in boss battle is no-no, I presume?

P/S: I still can't beat Rugal with melee character.

EDIT: What is the different between Kof 2002 UM and Kof 2002 UM TOUGEKI?
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Emil_kof on August 04, 2010, 12:35:42 AM
I suggest linking some of the general pages from the wiki that discuss gameplay mechanics. I've complete the Kof2002 mechanics section:

http://www.dreamcancel.com/wiki/index.php?title=King_of_Fighters_2002
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: krazykone123 on August 04, 2010, 02:48:50 AM
I suggest linking some of the general pages from the wiki that discuss gameplay mechanics. I've complete the Kof2002 mechanics section:

http://www.dreamcancel.com/wiki/index.php?title=King_of_Fighters_2002

Oh cool, I'll add it to the first post then
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Parapets on August 05, 2010, 04:41:19 AM
Does anyone know when this game is coming out on XBLA? I really want to play it.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: krazykone123 on August 05, 2010, 05:10:59 AM
Does anyone know when this game is coming out on XBLA? I really want to play it.

It's scheduled to be out Fall 2010, so anywhere between now and the end of October
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: XI on August 05, 2010, 06:07:42 PM
Is K generally easier to use compare to Kyo?
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Dr.Faust on August 07, 2010, 11:34:24 PM
how is k9999
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Emil_kof on August 09, 2010, 11:55:35 PM
how is k9999

Hard to use, you must master the moon DM to be much of a threat though he does have some other abusable moves like qcb+B.

Anyway, made some additions to the OG 2002 general section, mainly this:


== Hopping/Jumping Heights ==

Not all characters have the same hopping/jumping heights. It is particularly important to know which characters have low hops and which don't, because it affects how easy it is for a character to hop over a projectile such as Athena's psychoball, as well as whether or not they are able to hyperhop over standing opponents. The below lists are based on whether the character is able to hyper hop over a standing Daimon.


Low: Maxima, Ryo, Takuma, Chin, Daimon, Yashiro, Iori, Yamazaki, Mary, Billy, Ralf, Clark, Chang, Kula, K9999

Medium: K', Whip, Robert, Terry, Kensou, Kyo, Yuri, Shermie, Chris, Mature, Vice, Kim, Vanessa, Seth, Ramon, Angel

High: Athena, Andy, Benimaru, Mai, May Lee, Leona, Choi



== Meter building ==

Not all character's strong attacks or weak attacks build the same amount of meter. For instance, Kula's weak attacks builds more meter per hit than Iori's. This section will be further updated for other details for now, here is the list of the amount of weak attacks it takes for each character to gain one full stock. Note that the same amount of stock gets built whether the attack hits or is blocked, though whiffing a normal does not build meter.


11 - Chang

14 - Maxima, Daimon, Clark, Vanessa, Kula

17 - Ryo, Andy, Benimaru, Iori, Mary, Ralf

22 - K', Robert, Terry, Joe, Athena, Kensou, Chin, Kyo, Kusanagi, Yuri, May Lee, Yashiro, Shermie, Chris, Vice, Yamazaki, Leona, Kim, Choi, Seth, Ramon, Angel

33 - Whip, Takuma, Mai, Mature, Billy, K9999


This is actually pretty interesting...Kula's pokes  are some of the most useful pokes in the game, and she happens to build a ton of meter doing it, moreso than the majority of the cast.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: fiol on August 16, 2010, 08:56:14 PM
i change my team in 2k2um (2k2og as well) and now i play chang,clark,ralf.
need some advices for the big guy.. i want to connect the s.D,qcfx2+B/D (supercancel) with sth. Once in training i connected j.D,s.D,qcfx2+D (or B , i dont remember) ... just luck? i tried a lot of times but i couldnt pull it out anymore.. i tried j.A,j.B,j,C,j.D but i couldnt connect s.D afterwards.... any tips?
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Emil_kof on August 16, 2010, 09:07:11 PM
i change my team in 2k2um (2k2og as well) and now i play chang,clark,ralf.
need some advices for the big guy.. i want to connect the s.D,qcfx2+B/D (supercancel) with sth. Once in training i connected j.D,s.D,qcfx2+D (or B , i dont remember) ... just luck? i tried a lot of times but i couldnt pull it out anymore.. i tried j.A,j.B,j,C,j.D but i couldnt connect s.D afterwards.... any tips?

You aren't going to land stand D in a combo.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: fiol on August 16, 2010, 10:41:01 PM
i change my team in 2k2um (2k2og as well) and now i play chang,clark,ralf.
need some advices for the big guy.. i want to connect the s.D,qcfx2+B/D (supercancel) with sth. Once in training i connected j.D,s.D,qcfx2+D (or B , i dont remember) ... just luck? i tried a lot of times but i couldnt pull it out anymore.. i tried j.A,j.B,j,C,j.D but i couldnt connect s.D afterwards.... any tips?

You aren't going to land stand D in a combo.

r u sure?no cause i did it during a practice session..i did it just once though..luck?
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Karate chop on August 17, 2010, 12:30:55 AM
j.D, s.D does combo you just have to do j.D late. But qcfx2+K seems to wiff after s.D, it is also possible to do j.D, s.D, dd+K but it will not super cancel to qcfx2+K
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: fiol on August 17, 2010, 09:19:31 AM
ok understood ^^
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Emil_kof on August 17, 2010, 12:01:55 PM
ok understood ^^
j.D, s.D does combo you just have to do j.D late. But qcfx2+K seems to wiff after s.D, it is also possible to do j.D, s.D, dd+K but it will not super cancel to qcfx2+K

You have to do the jump D very very late, and even then, the stand D will miss against almost all crouching opponents. There's no point in trying this. Just go for close B or crouch A after landing.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: fiol on August 17, 2010, 12:53:02 PM
ok understood ^^
j.D, s.D does combo you just have to do j.D late. But qcfx2+K seems to wiff after s.D, it is also possible to do j.D, s.D, dd+K but it will not super cancel to qcfx2+K

You have to do the jump D very very late, and even then, the stand D will miss against almost all crouching opponents. There's no point in trying this. Just go for close B or crouch A after landing.

but with B or c.A the dd+K will connect?O_O or u r saying that after B or c.A i can connect the dm?
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Emil_kof on August 17, 2010, 01:49:43 PM
Jump D, close B, hcb f+P
Jump D, crouch A, ball spin

Any combos with close D or crouch C will only come into play if you're punishing something with huge recovery time.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: fiol on August 17, 2010, 02:00:04 PM
Jump D, close B, hcb f+P
Jump D, crouch A, ball spin

Any combos with close D or crouch C will only come into play if you're punishing something with huge recovery time.

ah ok i already knew those combos ^^
thx for the infos
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: kaito on August 17, 2010, 10:03:14 PM
Hard to use, you must master the moon DM to be much of a threat though he does have some other abusable moves like qcb+B.
For the moon there is a lot of way to place it and not necessary in SuperCancel:

http://www.youtube.com/watch?v=HpXisHpvV9A&feature=player_embedded

For the account (in french):  http://www.kofproject.fr/v4/forum/viewtopic.php?f=50&t=500
And other lessons concerning KOF 2002: http://www.kofproject.fr/v4/forum/viewforum.php?f=50
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Gravelneed on August 19, 2010, 07:24:40 AM
In 2k2UM Tougeki, I can't consistently do Leona's BnB.

D(1), rdp+D, D(2), MAX, D(1), d~u+C, b~f+D>f+D xx V-Slasher

The problem is getting her Moon Slasher to come out after D(1). I'm not sure when I should input the Moon Slasher command. Doing it as fast a possible doesn't help all the time. It comes out fine after D(2) but then the opponent is too far for me to continue the combo unless in the corner.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: krazykone123 on August 20, 2010, 04:15:50 AM
The problem is getting her Moon Slasher to come out after D(1). I'm not sure when I should input the Moon Slasher command.

Immediately after the first hit

Quote
Doing it as fast a possible doesn't help all the time.

If you're tapping the moon slasher motion it won't come out, you have to press down otherwise the game won't read it

Anyway, does anyone know the name of player 1?

http://www.youtube.com/watch?v=1bkVSsq5FCU

thanks fiol
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: fiol on August 21, 2010, 11:16:13 AM


Anyway, does anyone know the name of player 1?

http://www.youtube.com/watch?v=1bkVSsq5FCU
土撥鼠 - Tu Bo Shu
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: phoenix on August 21, 2010, 01:55:41 PM
Those who have checked the Wikipages of Kula and O. Yashiro will have noticed that I have been adding frame data for 2002 characters.

Now I have a question for you guys, would you guys like to see frame advantage added? Technically you can calculate this yourself, but it is less easy than simply 'seeing' it.

The reason why I'm asking, is because it's clearly not as important as it is in games like say, SF4 or Garou, where there is a heavy emphasis on links.

Sure, some characters have a weak > close C link, but the amount is really limited so it's not like anyone wouldn't know.

Besides that, knockback on moves is pretty substantial in 2k2, so that even moves that end on a terrible frame disadvantage can be quite safe, in that way showing frame-disadvantage might actually be counterproductive.

Besides that, it will be quite labor intensive. Although the rule pretty much is light attack does 11 frames of hitstun/9 frames of blockstun, CD attacks 21 frames of blockstun and Any other attack does 19 frames of hitstun/17 frames of blockstun. But there are some weird exceptions. For example K''s qcf+A seems to do 19 frames of blocktstun. Visually probably qcf+A does no hitstop to K', and 2 frames of hitstop to the blocking player + 17 frames of blockstun, but in effect that is essentially the same thing.

I am not sure why K' is an exception to that, so I won't be able to make educated guesses about other characters, so I'd have to check for frameadvantage manually every time.

So Frame advantages Yay or Nay? And be honest to yourself, of course it's always nice to have the frame advantage in a table, but it's a lot of work, are you really going to use it  in a way that you'd really need it?
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: krazykone123 on August 25, 2010, 12:11:35 AM
So Frame advantages Yay or Nay? And be honest to yourself, of course it's always nice to have the frame advantage in a table, but it's a lot of work, are you really going to use it  in a way that you'd really need it?

Sure, but then again I don't want you to bust your ass for something not too many people here are going to use so it's really up to you
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: phoenix on August 25, 2010, 01:57:11 PM
I'll first just update the plain frame data, and later maybe add frame advantages.

On a related note: I put up Normal Yashiro's frame data.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Dr.Faust on August 25, 2010, 06:23:20 PM
Has KOF 2002 UM come out for XBLA yet I heard it was supposed to come out in Augest
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: krazykone123 on August 26, 2010, 04:15:13 AM
Has KOF 2002 UM come out for XBLA yet I heard it was supposed to come out in Augest

It's not up yet, but it should be up before the end of October
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: phoenix on August 30, 2010, 03:53:43 PM
Updated the Mature wiki with her frame data.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Cibernetico on August 30, 2010, 05:59:29 PM
Updated the Mature wiki with her frame data.

Where exactly is the wiki?
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: nilcam on August 30, 2010, 06:40:32 PM
http://dreamcancel.com/wiki
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Dark Geese on September 17, 2010, 07:44:29 PM
Okay change of pace, Ciudad Juarez, Mexico 2002 UM Tougeki Tier List for the time being (Post JuareZ WarField 2010) ranging from Top Tier to  B Class:

**Disclaimer- This is Ciudad Juarez, Mexico, so with all due respect keep in mind different people are used, different culture, they do allow console characters and they are no problem whatsoever to them etc, so regardless of your personal feelings on the matter please respect that they do things differently, this is not meant to start any drama, just posting FYI.**

S Class:

Geese (regular), K',  Kasumi, King, Nameless, Jhun

A + Class:
EX Takuma/Takuma, Angel, Heidern, Yuri, Kula, Benimaru, EX Robert

A Class:
Robert, Iori, Bao, Hinako,  Leona, Mature, Clark, Billy, Kim, Choi, Chris, O. Chris, O. Yashiro

B Class:
Kyo-2, Kusanagi, Whip,  Yamazaki, Terry, Andy, May Lee, Seth, Vice, Ryo, Athena

Some notes for the time being:
-Regardless of the fact that Angel does not have her infinite, in the right hands in Juarez she is still high tier. Her mixups are still very deadly, she has more mixups than most do in the game and she still does good damage. Watch Zeus's Angel and you will see what I am talking about.

http://www.youtube.com/watch?v=NBgFtqECZk0

-Heidern is very very nasty in the right hands, even nastier in the console version! He has an answer for almost everything with his lockdown, watch Zeus's Heidern to get an idea of this as well.
-Regular Takuma is a monster in the right hands, his counter special allows cancel in to super and is excellent to stop most abusable strings. It is hard to play an expert regular Takuma effectively because combine that with his unblockable setups and when he activates you have the choice between unblockable setups and comboing into super or counter special then cancel into grab super, so Regular Takuma is just as deadly in the right hands as EX Takuma, EX Takuma is just easier to use.
-Regular Robert has good Free cancels off his command grab in BC Mode that make him deadlier than he was in regular 2002, so combine Mexican style Robert play with his extra free cancel command grab into super and this makes him very strong.
-EX Robert is better than Robert simply because he guardcrushes a lot faster than regular Robert. He has everything regular has but guardcrushes about 5x faster than regular Robert with his b flying kicks.

This is enough for now.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: desmond_kof on September 18, 2010, 12:33:33 AM
What makes Jhun S class in Juarez?
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Dark Geese on September 18, 2010, 12:43:25 AM
Same stuff that makes him S Class here, retains infinite, excellent crossups, excellent corner lockdown, easy combos off instant guardcrush, excellent array of Mixups ala Angel
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: desmond_kof on September 18, 2010, 10:44:55 AM
Main reason why I ask is because I don't really see a lot of Jhun's either on Japan videos and I haven't seen many in the Mexico videos you post, so if you can link me some, it would be great. Another reason is because I've been learning him and he seems kinda trickier to use than some of the characters he shares his class with...
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Dark Geese on September 18, 2010, 03:36:16 PM
Jhun is very tricky, I almost was able to get video of good Jhuns at JuareZ WarField because there were two tvs with 2k2UM, the main TV had the ft10 with Ivan vs. Zeus and Alexis etc, and the other tv had casuals with Luis Cha (Who mains Jhun) playing as well.

He is used in Japan fairly well there is an SBO Qualifier I believe on Emil's video that shows a very good Jhun I believe it's Oogosho or someone playing that uses a good Jhun, he is very difficult to master like Angel so he has a high learning curve.

In Juarez Jhun isn't used as much per se, but he is used in other parts of Mexico, each city has it's own identity in regards to what characters are used as much per se..

Also in addition to this guys yes Vanessa is low tier, she really ONLY has difficult BC comboes she can do as well as what I say the "Lalo Guardbreak cancel" which you will see me doing in the next batch of vids I play with MightyMar.. she even has this same trick in KOFXI which I believe makes her as Leader actually deadlier..enough to be B Class with Leader.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Cibernetico on September 22, 2010, 06:12:14 AM
In Mexico, where do Ralf, Seth and Ryo sit currently?

And speaking of which, does anyone know what +'s and -'s each one has from their transition to UM? Or did they retain everything with very little changes?
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: PureYeti on September 22, 2010, 09:11:29 AM
Credit to Rickyo95 from CX for finding the frame data of KOF 2002 UM

http://comesonobravo.jugem.jp/?day=20100101

Go all the way down on the last section or until you see this: 02UM:キャラ別発生フレーム&硬直差メニュー

He only translated Team Japan, AOF, FF, Yagami, and Nameless on his blog

http://friokugendojo.wordpress.com/
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: krazykone123 on September 26, 2010, 09:09:45 AM
Just added these to the 02UM wiki

Wakeup Speed

(-13F) - Ralf, Yuri

(-11F) - Athena

(-9F) - Whip

(-7F) - Yamazaki, Kula

(-6F) - Joe, Robert, Angel, Kasumi

(-5F) - Kim, B. Mary, Hinako, Mature, Ryo, Foxy, Mai

(-3F) - K', Takuma

(-2F) - Yashiro, Lin

(-1F) - Daimon, Terry, Kensou, Clark, May Lee, Vanessa

(0F) - Kyo, Chang, Choi, Vice, Shingo, King, KUSANAGI, Kyo-1, Kyo-2, Nameless

(+2F) - Leona, Iori

(+3F) - Chris, Heidern, Chin

(+4F) - Andy, Bao, Xiangfei

(+5F) - Billy, Shermie

(+6F) - Benimaru, Ramon, Jhun

(+10F) - Maxima


Crouching Height

Lowest - Chin, Choi, Bao

Low -  Xiangfei, Joe, Benimaru, Iori, Mature, Vice (during weak attacks), Leona, Athena, Kensou, Mai, Yuri, Yashiro, Chris, Yamazaki, Billy, Kim, Kula, Foxy, Jhun

Middle - K’, Whip, Terry, Andy, Kyo, KUSANAGI, Vice, Ralf, Clark, Vanessa,Seth, Ramon, Ryo, Robert, Takuma, May Lee, Shermie, B. Mary, (K9999), Angel, Nameless, Lin, Shingo, Heidern, King, Kasumi, Kyo-1, Kyo-2

High - Maxima, Daimon, Hinako

Highest - Chang
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Remxi on September 27, 2010, 07:59:41 AM
Thanks, very useful.

EDIT: Hmm I think Xiangfei should be in the Low class, not Lowest. e.g. Athena j.A and Leona vert j.D can hit her but not Choi, Chin or Bao.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: krazykone123 on September 27, 2010, 12:00:17 PM
Thanks, very useful.

EDIT: Hmm I think Xiangfei should be in the Low class, not Lowest. e.g. Athena j.A and Leona vert j.D can hit her but not Choi, Chin or Bao.

Fixed, I'll start adding frame data to the rest of the 02UM pages, I did a ghetto writeup for the Vice wiki but it's still in progress
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: PureYeti on September 27, 2010, 06:41:38 PM
So which sign is slower and faster?
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Emil_kof on September 28, 2010, 12:08:18 AM
So which sign is slower and faster?

- is faster. Ralf has the fastest wakeup speed, Maxima has the slowest.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Dark Geese on September 28, 2010, 03:22:27 AM
Seth is B Class in Mexico, Ralf is Low Mid, Ralf has very little to offer..
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Cibernetico on September 29, 2010, 02:45:54 AM
Got a question for you guys. If you had a choice between OG2k2 and NeoWave, which would you guys mainly play?
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: krazykone123 on September 30, 2010, 03:11:43 AM
Got a question for you guys. If you had a choice between OG2k2 and NeoWave, which would you guys mainly play?

OG2k2 because it's extremely easy to find competition for it
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: phoenix on October 11, 2010, 08:49:08 PM
An addition to the wakeup speeds, I've taken a look on the way KOF2002 (vanilla, but I'm guessing it will also apply to UM) handles reversals and safejump situations.

Setup that I've experimented this with is the following:
In the corner K' does C grab against kyo, then does a safejump hop C so that it connects with the very first active frame of hop C on the very first vulnerable frame of Kyo's wakeup and the frame after K' immediately goes into landing animation.

After doing any jump, you will always have 1 landing frame in which you are unable to block.

Normals can be executed on the first frame after the period of invulnerability. Specials though, are different.
They can actually be executed one frame BEFORE invulnerability of wakeup ends.

So let's say you want to safejump Kyo, and he does a reversal dp+C.

dp+C is 5 frames startup so becomes active on the 6th frame.

If you time your hop+C so that it would connect on the first vulnerable frame, dp+C would already be in its SECOND frame of startup because specials start a frame earlier on reversal,

third frame of dp+C is K''s land frame.
fourth frame K' blocks
fifth frame K' blocks
sixth frame K' blocks and dp+C becomes active.

As there is 2 frames where K' doesn't actually need to block the attack, that means there's in total a 3 frame window of space to safejump a dp+C in total.

--

Instead of a dp+C let's see what happens if Kyo would do a reversal close C (2 frame startup) instead.

first active frame of hop C beats out first frame of close C.

If you time your hop C a frame late it is still safe:
first active frame of hop C beats out second frame of close C.

If you time your hop C 2 frames late it trades:
first active frame of hop C trade with third frame (first active frame) of close C.

--

So it's actually harder to safejump a close C than it is to safejump a dp+C. But it's easier to reversal with dp+C as it is a 2 frame window (either you reversal the frame before you would leave invincibility, OR the frame you leave invincibility, by extension a late reversal is slightly easier to safejump because it starts a frame later).
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: krazykone123 on October 11, 2010, 10:55:29 PM
Very insightful write-up

Seeing as it switches up depending on the move, make me wonder how one would react to reversal DM's? I know some of them can be baited but what if K' jumped in using his hop C and his opponent quickly does a reversal DM like Athena's Shining Crystal Bit (MAX version) or K9999's Moon DM, what are his options for defending or would be just outright get hit?
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: phoenix on October 12, 2010, 12:08:42 AM
DM's have huge startup in kof games. Safejumping them is incredibly easy. Even a quick DM like Athena's SDM Shining Crystal Bit (that's 2xHCB+AC) or K9999's Moon are slower than the quickest dragon punch. (K9999's moon is 9 frames startup for example).
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Cibernetico on October 14, 2010, 05:41:37 PM
sigh.....still waiting on anything about the XBL port of the 2k2UM game.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Nikolai VolKOF on October 14, 2010, 09:20:12 PM
when the fuck is it coming to xbla ? wtf!!
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Phoenixazure on October 15, 2010, 11:52:29 AM
Its been announced on their facebook page that 2K2UM will be out on 360 November 3rd for 800 MS points
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: sibarraz on October 15, 2010, 04:35:18 PM
Just in time to receive the free 800 microsoft points for spending 2400 this month : p
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Nikolai VolKOF on October 15, 2010, 08:00:05 PM
Hell yeah! Nice...
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Cibernetico on October 15, 2010, 09:16:06 PM
OMG THANK YOU! I can finally say I will get a chance to play this game. And here's to hoping they made the NGBC netcode even better.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Gorehound on October 15, 2010, 10:10:46 PM
FINALLY!!

What took them so long?

I'm still a little skeptical on the netcode.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: nilcam on October 15, 2010, 10:11:39 PM
I may consider getting a 360 if the netcode is spectacular. It's a pretty big investment given that I'd also need to buy a PS2 > 360 converter and a wired controller in order to use my controller of preference (Neo Geo Pad).
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: sibarraz on October 15, 2010, 10:22:10 PM
If the netcode is like the used in NGBC (or better) I think that we will had a very good game, I had played with north americans good matches in the 360

Honestly, I don't care if the game has the 2d backgrounds (I found them better) or if the game isn't in HD,  the only things that I want is that the game is a port of the Arcade Game (judging by the backgrounds, this must be the case) and maybe, just maybe that they included the color edit option, because I really loved the one used in the ps2 game, specially because you could change the colors of kim's phoenix :D

But even without those, I don't care, I will still get this great game that I had been waitng for some long, to play without going to a friend's house
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: phoenix on October 19, 2010, 08:54:59 PM
Guide to ghetto programmable training dummy in kof2002 (and other games that run in FBA).

Annoyed by my lack of being able to effectively punish moves that should be unsafe, I have found a way to hit up trainingmode in kof2002 and have the dummy do whatever you like.

What you need is:
FBA-RR
This is a version of FinalBurn Alpha that allows you to run LUA scripts.
http://code.google.com/p/fbarr/downloads/list
MacroLUA
http://code.google.com/p/macrolua/downloads/list

Put the macrolua script files in the FBA-RR folder, and make a new folder called 'macro'. In this file make a text file, and rename it to "trainingmode.txt".

Now open "macro-options.lua" and enter "traningmode.txt" after the entry that says playbackfile =.

Once you have that, you'll have to boot up FBA-RR and run kof2002.
Set the lua hotkey 1 to whatever button you want to trigger your recorded moves with. For me it's the button ;. You find the lua hotkey 1 bind in FBA-RR under Input > Configure Hotkeys. Obviously you only need to do this once.

Go to trainingmode, and set the dummy Action to: Human.

Then go to Game > New Lua Script Window

A new window pops up, press browse and select "macro.lua" and run it.

Now it's time to program the dummy!

You'll have to write a script, but the syntax is easy don't worry.

All moves are written within triangular brackets and it's ended by a "!" sign.

example: < whatever-moves-you-like !>

By default it will input the moves as player 1. To switch to player 2, you'll have to place a slash.
< whatever-moves-you-like-inputted-by-player-1 / whatever-moves-you-like-inputted-by-player-2 !>

Since you want the dummy to do something and not your own character, you should only input moves after the slash.

Now for the controls:

u = up, d = down, l = left, r = right, and logical combinations like dl = down-left follow.
1 = A 2 = B 3 = C 4 = D
the "." sign advances a frame.
Since your dummy is on the right side of the screen a hadouken motion will look as follows:

< /d.dl.l.3!>

w[number] will make the computer wait for the specified number of frames. If you don't want the dummy to immediately do the move the moment you press the button to run the script (the lua hotkey 1 button), you should place some wait frames before the move you want the dummy to make.

< /w40,d.dl.l.3!>  (note: comma's can be inserted anywhere you like they have no function but make the script easier to read)

Last but not least there's the sign for holding and releasing buttons/reaction, which you can use to make the dummy block as soon as possible, that way you can check if a move is punishable.

Holding a button is done with _[button]  releasing a buttong is done with ^[button].

Back to our hadouken example:

< /w40,d.dl.l.3,_d_r,w300!>

After waiting for 40 frames, the dummy will execute a hadouken motion, and then block downback for 300 frames. If you can hit him after the move, it means it's punishable. Be careful that he should be blocking HIGH (so only _r) if you try to punish it with an overhead move (like a jump-in, which is for example possible after a blocked kusanagi hcb+K).

If you want the dummy to block high and not walk back all the time after a move, go into the trainingmode menu and set the Guard to "on", for some reason holding back will then trigger blocking rather than walking back.

Now time for other applications of a programmable dummy 'random' block, so you can practice hitconfirming.

If you quickly alternate between down and downright every frame, you'll be unable to tell whether the opponent is blocking low or not (IF! you have Guard on 'off' otherwise he'll make a funny bobby block motion), this is perfect for practicing hitconfirms.

This is the script I use for a crouching dummy:
< /(_d,w2,*,_d_r,w2,*)1000!>

the brackets+number are the command that shows how often it mus repeat the command between brackets, in this case a 1000 times, you can put it to 100000 if you like or even higher, though LUA seems to have some trouble processing such high repetitions.

For a standing dummy, you're going to have to put Guard "on"  and the dummy will inevitably make a wobbly motion, but nothing that could really give away that the dummy is guarding or not

Use this script:
< /(_r,w14,^r,w20)500!>

Although according to the script the dummy wouldn't block equal parts high and not blocking, this feels more 50-50 to me. I'm not completely sure what is causing it. There seems to be some time in the recovery of blocking where you automatically block the next move. (anyone have specifics on this?)

Well I hope this gave you guys some insight to get your very own ghetto trainingmode! This works with every other game for FBA, for Capcom games the buttons go from 1 to 6.

Obviously this scripting tool can also be used for making kickass combo videos. And that's what it was meant for, Maj on Sonichurricane has written some great stuff on this subject using macrolua which might also be useful for finding new inventive ways of programming the training dummy.

http://sonichurricane.com/?page_id=5000
especially: http://sonichurricane.com/?p=3828

I hope this is useful, any questions, suggestions, or new ways to use this tool are very welcome!
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Cibernetico on October 20, 2010, 01:26:46 AM
Not for nothing, but if 2k2UM has great netcode, I seriously doubt anyone who has access to a 360 is gonna care about using a PC emulator.

Kinda makes you wonder if the majority of the GGPO 2k2 players will move on to 2k2UM if it proves to be ale to have online games like GGPO.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: krazykone123 on October 20, 2010, 05:37:40 AM
*snip*

Thanks, I will definitely try this later this week
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: l2slythe on October 20, 2010, 08:37:56 AM
so 2k2UM online. LETS DO IT!
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: THE ANSWER on October 20, 2010, 04:45:22 PM
so 2k2UM online. LETS DO IT!


Oh you don't want none of this son! lol, anyway is the game an Xbox exclusive? cause I did something to my Xbox and if I go online my system will be banned =(
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Cibernetico on October 20, 2010, 05:00:52 PM
From the looks of it, yes it is exclusive. Something about Sony not liking 2D games and thinking they are obsolete made SNK go with the 360 to release games like NGBC and 2k2UM. oh well, it's Sony's loss I guess.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: metaphysics on October 21, 2010, 03:09:29 AM
 When this comes out I'm a drop every game I play except for XIII. And play straight up kof lol, can't wait to get worked haha
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Judge Fudge on October 21, 2010, 04:49:14 AM
Never played 2k2 UM before, but I'm definitely picking it up.  Hope the transition from 98 isn't too hard.  Can't imagine it would be.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Cibernetico on October 21, 2010, 04:57:36 AM
All you would really have to deal with is the BC combos which are basically custom combos. Either than that, I can't imagine it bieng hard to transition.

And speaking of 98UM, I really really hope that if 2k2UM sells well, it will give SNKp incentive enough to give that game 2k2UM's and NGBC's netcode to it.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: nilcam on October 21, 2010, 06:32:17 PM
I'm working on learning 2K2UM Tougeki and the BC combos have been really challenging for me. I play Vanessa, K' and Joe and find it more effective to combo and/or hit confirm into super.

If 2K2UM on 360 has great netcode, I'm buying a console for it. I'm tired of playing OG 2002 on ArcLive. I don't ike playing games on my laptop.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Nikolai VolKOF on October 21, 2010, 07:41:28 PM
Let's just hope we get a large audience that sticks. It sucks when you trying to learn a game and only the people who have been playing it for years are on, when they whoop you up they refuse to play you again, pretty shitty. We need good netcode to get more new peeps. Nov 3rd can't come soon enough
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Cibernetico on October 21, 2010, 08:17:04 PM
Well like I said earlier, I wonder if the game proves to have the great netcode that NGBC did, will it get a lot of the GGPO crowd to stick to the 360 and UM. And yeah you are right, sorta sucks that even with the great netcode, the NGBC crowd pretty much died quickly :(

I know for sure I will be playing it the majority of the time.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: nilcam on October 23, 2010, 12:44:58 AM
If you'd like to see 2K2UM on PSN, head over to ON and vote in their poll. They claim they can work with SNKP to get it done if the interest is there.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: krazykone123 on October 23, 2010, 02:00:37 AM
Never played 2k2 UM before, but I'm definitely picking it up.  Hope the transition from 98 isn't too hard.  Can't imagine it would be.

If you're familiar with the basic systematics of OG2k2 then the trasition shouldn't be that difficult, granted a couple things were changed like SDM/HSDM's outside of BC mode and various tweaks

If you'd like to see 2K2UM on PSN, head over to ON and vote in their poll. They claim they can work with SNKP to get it done if the interest is there.

link sir
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: desmond_kof on October 23, 2010, 02:08:41 AM
link sir

It will be cool to put this on the front page here:

http://orochinagi.com/2010/10/ps3-2k2um-poll
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: krazykone123 on October 23, 2010, 02:18:44 AM
link sir

It will be cool to put this on the front page here:

http://orochinagi.com/2010/10/ps3-2k2um-poll

I hope this is official news because I know a lot people over on SRK want this game on PSN, anyway I'll vote

nilcam frontpage it when you can
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: desmond_kof on October 23, 2010, 04:02:04 AM
Nice, the link is on the front, thanks nilcam.

Not sure if the petition will truly work since I heard that Sony doesn't like standard definition 2D games for the PS3, but nothing is wrong with trying.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: nilcam on October 23, 2010, 04:39:11 AM
I see that a lot but I don't buy it. MvC2 is on the PSN and so is the PSOne version of KoF 99. I think Sony will put whatever they can on their service so long as it makes money. There may be some conflict due to KoF 2K2UM being on PS2 but one would think the PSN version would be different enough to make some money.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Cibernetico on October 23, 2010, 06:48:33 AM
I see no reaosn why Sony would not have wanted MvC2 on their PSN service. The game was guaranteed to make money. I didn't know about the PS1 version of 99 since I only cared about the DC version of it. But it will be interesting to see if 2k2UM does get a release on the PSN, although from previous attempts, petitions don't really seem to work. Good luck to em though!
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: desmond_kof on October 23, 2010, 07:49:57 AM
MvC2 is a capcom game and they tweaked it up a little bit for you can play it widescreen. Plus, the 360 has had SNKP titles since last year, and PSN has 0, so it tells you what side SNKP has the deal with. I hope the petition gets some kind of notice and if it doesn't hopefully there is a clear reason why.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: phoenix on October 23, 2010, 02:19:04 PM
Autoblock in kof2002

I continue my research on the engine of kof2002, and I thought I'd tell you all something about autoblock.

As you all might know, if you're stuck in a frametight blockstring with no gaps you do not need to keep holding down-back or back to continue blocking. This is fairly normal and happens in more than enough other FG's. What is odd though about kof2002, is that you can continue autoblocking AFTER leaving blockstun.

After blockstun there's an 11 frame window in which you are out of blockstun, but as long as you don't press anything you will continue to block anyway.

I recorded a little video to illustrate this:
http://www.youtube.com/watch?v=9ljVp5RvGYk

First you can see Kyo doing cl.C qcf.D,D repeat, there's gap of 10 frames (you can make it 11 too, shorter than 10 frame gap and cl.C won't come out, longer than 11 frames and autoblock won't work). As you can see K' continues to block despite having left blockstun for some time. All the way at the end of the video you can see K' easily interrupting the blockstring with a standing A.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: sibarraz on October 23, 2010, 06:55:21 PM
To be fair, KOF 99 is the PSX version, which are considered ''retro games'', and MVC 2 is MVC 2, and also was ''upgraded'' to HD, even though the HD in that game is lame as hell

But still, there is also MK2, so I think that maybe we could see something, at least I think that the problem is more than SNKP and Sony doesn't had a good relationship, even though KOF XII was in the highlights of the Sony conference in the E3 last year, I don't know
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: krazykone123 on October 24, 2010, 02:01:46 AM
Found a ratio/point list for KOF 2002UM Tougeki, of course this list may/will vary depending on the metagame of the people who take it into account

【5】
K', Nameless, Kasumi

【4】
King, Kula, Andy, EX Robert, Orochi Chris, Benimaru, Yuri, Hinako, Heidern

【3】
Bao, Jhun, Mature, Lin, Chris, Ryo, Kusanagi, Foxy, Daimon

【2】
Iori, Orochi Shermie, Choi, Yamazaki, EX Takuma, Mai, Seth, Leona, Clark, Kyo, Terry, B. Mary, Kyo-2, Kim, Xiangfei, Joe

【1】
Shingo, Kensou, EX Kensou, Takuma, Ralf, Robert, Billy, Yashiro, Orochi Yashiro, Chin, Angel, Shermie, Vice, Athena, Ramon, Whip 

【0】
May Lee, Maxima, Kyo-1, Vanessa
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: PureYeti on October 24, 2010, 06:10:42 AM
Yea I was pretty curious what was the ratio list after you post the vids in the video thread. The max points must be 7 I see.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: krazykone123 on October 24, 2010, 05:21:10 PM
Yea I was pretty curious what was the ratio list after you post the vids in the video thread. The max points must be 7 I see.

Yeah most places seem to default 7 points per person

snip

Good stuff, and before I forget to ask what bios are you using for that FBA-RR emulator?

because it's refusing to read mine
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Remxi on October 25, 2010, 12:55:31 AM
FBA-RR simply refuses to work for a lot of people, crashing all the time using a variety of bios and kof rom files. It's not as user friendly, but I'd recommend MAMR-RR if you can't get it to work.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Gravelneed on October 25, 2010, 09:05:49 PM
I noticed in some combo videos that Xiangfei can start her A+C DM with the shoulder ram. How is this possible?

Also, why is Vanessa a "0" on the list?
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: fiol on October 25, 2010, 10:46:57 PM
lol chang is not even listed in that list... poor fatty
my team is sth like 3 points lol (clark+ralf),since i guess chang would be 0 or 1, i really have a dangerous team... lol
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: sibarraz on October 25, 2010, 11:01:45 PM
Shit, screw top tier whoring, K' has been mcter in almost every game that he appears, but sadly, the only character that I use with ratio 1 is Athena, maybe takuma : (
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Remxi on October 26, 2010, 08:54:54 AM
I noticed in some combo videos that Xiangfei can start her A+C DM with the shoulder ram. How is this possible?

Also, why is Vanessa a "0" on the list?

I'm pretty sure they just whiff the first two parts of the DM incredibly fast to get to the shoulder as fast as possible. There's basically no minimum time to cancel into the next part of the DM.

Vanessa is low-tier because she got nerfed really hard from OG2k2 while pretty much every other char got buffed (and she wasn't exactly high-tier in that). No teleport cancel from hcf+P (kills her infinite/strongest combos), c.D not cancellable, increased recovery on dp+A and b~f+P (limits combo and reset options).

btw, where is your avatar from?
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Ash2k4 on October 26, 2010, 02:20:25 PM
For you guys who have xbox live iam getting this day one so lets some games in Gt : MBN Yatchinator hope to see play some of you guys online ^.^
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: nilcam on October 26, 2010, 03:01:57 PM
For you guys who have xbox live iam getting this day one so lets some games in Gt : MBN Yatchinator hope to see play some of you guys online ^.^

I've started a players compendium for XBLA 2K2UM players. If you guys report that the netcode is good, I'll buy a 360 just to play this game.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Shiranui_ninja on October 26, 2010, 03:31:29 PM
If you guys report that the netcode is good, I'll buy a 360 just to play this game.

I'm about do the same...
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: krazykone123 on October 26, 2010, 06:25:58 PM
FBA-RR simply refuses to work for a lot of people, crashing all the time using a variety of bios and kof rom files. It's not as user friendly, but I'd recommend MAMR-RR if you can't get it to work.

I'll try FRA-RR again and if it doesn't work (again) I'll try MAME-RR next
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: desmond_kof on October 27, 2010, 05:56:43 PM
Is it just me or that some of the character threads here are missing?
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: nilcam on October 27, 2010, 07:32:34 PM
A few were lost due to lack of activity. I've made some changes to ensure this does not happen again. I'm also focusing on getting the character wikis filled in this weekend.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: krazykone123 on October 28, 2010, 05:20:33 AM
A few were lost due to lack of activity. I've made some changes to ensure this does not happen again. I'm also focusing on getting the character wikis filled in this weekend.

Yeah I see you've been hard at work, good job with the wiki nilcam, I still need to finish the Vice wiki though

maybe I should make a video
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Remxi on October 28, 2010, 07:46:15 AM
Uhh is there a backup for all the threads that got deleted? I have a feeling I wasted my time writing guides only for them to get deleted YET AGAIN.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: nilcam on October 28, 2010, 04:01:37 PM
Unfortunately, the forum back up is all or nothing. I would have had to reset the entire forum back a week in order to get the threads back. Too much would have been lost so I started rebuilding the missing threads.

Any of the work you put in on Nameless, Vice, Vanessa, Seth, Leona, K', Shingo, Kusanagi or Kyo-1 would have been posted on the Wiki so they would still be intact. I'm putting in more effort to get the character threads updated to the Wiki as it's a better back up than the forum back up.

I'm very, very sorry this happened and have a system in place which will prevent this from happening again.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: nilcam on October 29, 2010, 08:09:12 PM
The netcode needs to rock. I got swept up in the hype and bought a 360 and all of the necessary components.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: krazykone123 on October 29, 2010, 08:50:32 PM
The netcode needs to rock. I got swept up in the hype and bought a 360 and all of the necessary components.

You got a 360 now? send me a friend request when you can
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: sibarraz on October 29, 2010, 09:40:07 PM
I'm downloading 2002UM now

Or my xbox is magic or SNKP was so stupid that released the game before time

YAY the game is in english :)
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: SAB-CA on October 29, 2010, 10:15:31 PM
http://marketplace.xbox.com/en-US/Search?query=kof2002um

Tis the link for 2002UM on XBL English Marketplace.

Enjoy:) I get kicked off live when I try to play, but other than that, it's working perfectly fine. So no netcode impressions yet...
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: sibarraz on October 29, 2010, 10:23:12 PM
this game is awesome

I wish to test the netcod e though
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: metaphysics on October 29, 2010, 10:25:26 PM
Man I wish I was home so we test the netcode from where u guys are at to socal. Cuz I'm getting it regardless
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: sibarraz on October 29, 2010, 10:33:33 PM
d'jaa see that?

I todohlly rule

You will see that phrase a lot in this game

LONG LIVE SNK ENGRISH!
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Nikolai VolKOF on October 29, 2010, 11:55:32 PM
can't play it online wtf :/
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Gorehound on October 29, 2010, 11:56:22 PM
The best part about it is that now I can do that spend 2400 points and get 800 points back deal now that 2002UM is out :D

..............


Why do I have the feeling that's why SNKP released it early lol.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: SilverPhoenix on October 30, 2010, 01:01:42 AM
http://marketplace.xbox.com/en-US/Search?query=kof2002um

Tis the link for 2002UM on XBL English Marketplace.

Enjoy:) I get kicked off live when I try to play, but other than that, it's working perfectly fine. So no netcode impressions yet...

I came to this board a bit earlier to post this, myself, but you beat me to it.

Good News: It counts towards the 2400 Point/800 Point Rebate
Bad News: Netcode probably won't be up till the Official Release Date, next Wednesday.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Cibernetico on October 30, 2010, 03:58:43 AM
Wait a minute, why does it say the game was released on 9/15/2010? Or am I missing something here? Also, is it really the entire game?
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: metaphysics on October 30, 2010, 05:19:43 AM
yo man I'm really want to but good at this game  friend request me I'll probably be on daily
MetafyzikaL
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: jinxhand on October 30, 2010, 07:06:21 AM
I thought this game (2k2UM) was supposed to be released on the 3rd of November... I'm currently downloading the game to my x360 right now and its the 29th of October... Sneak attack???

Ok, it disconnects from xbl when you try to play the game though...
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Phoenixazure on October 30, 2010, 10:16:46 AM
can only go offline for now then? but still playable? I already bought it and dling it as we  speak so i can start practicing already
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: sibarraz on October 30, 2010, 03:35:17 PM
Yep only offline

btw, It's me or sometimes the game doesn't respond the first second of a round?
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: nilcam on October 30, 2010, 10:00:20 PM
How is the port?
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: sibarraz on October 31, 2010, 12:03:22 AM
It's a very good port, I don't see any trouble or stupid bugs so far

The graphics are very good, they look way better than 98 um

And the controls feel good at first, not like NGBC which took some time to me to get used
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Phoenixazure on October 31, 2010, 02:53:50 AM
so far so great. It helps that i played the arcade version a week ago and i was instantly comfortable with doing commands and whatnot. the translations for the challenge mode stuff is fairly decent but it controls great and it looks good enough on my widescreen tv.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Xxenace on October 31, 2010, 05:53:08 AM
can anybody here teach me the finer aspects of 2k2? ive never had a chance to play 2k2 before and the game barely tells you about the more technical stuff in the game
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: sibarraz on October 31, 2010, 05:58:30 AM
I did the 30 normal challenge in one days, fun stuff, now, the expert challenges, those are ridiculous

Specially that one to beat 6 random characters with 6 random guys andbeat geese and goenitz while the timer is on some multiple of 3

btw, if I fail 300 expert challenges Nightmare Geese will unlock right?
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: krazykone123 on October 31, 2010, 06:51:15 AM
can anybody here teach me the finer aspects of 2k2? ive never had a chance to play 2k2 before and the game barely tells you about the more technical stuff in the game

Like what? you need to be a little more specific

btw, if I fail 300 expert challenges Nightmare Geese will unlock right?

You fail the Expert Challenges 300 times then you unlock absolutely everything, this includes Nightmare Geese
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Xxenace on October 31, 2010, 06:56:59 AM
can anybody here teach me the finer aspects of 2k2? ive never had a chance to play 2k2 before and the game barely tells you about the more technical stuff in the game

Like what? you need to be a little more specific

btw, if I fail 300 expert challenges Nightmare Geese will unlock right?

You fail the Expert Challenges 300 times then you unlock absolutely everything, this includes Nightmare Geese
well for right now i could really use a few tips for max canceling
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: krazykone123 on October 31, 2010, 03:28:23 PM
well for right now i could really use a few tips for max canceling

Max canceling?

are you sure you don't mean BC mode?
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: phoenix on October 31, 2010, 04:40:03 PM
well for right now i could really use a few tips for max canceling

Max canceling?

are you sure you don't mean BC mode?

BC mode is officially called MAX mode you know..

Anyway, 2k2UM requires use of MAX mode a little less since you can do SDM's outside of MAX mode. Really, first learn the game, only then start worrying about comboing into max mode. It's generally not considered worth it to go into MAX mode without comboing into it.

But if you insist t try some stuff, you can try like:

Kusanagi: df+D hcb+BC (that activates BC and does hcb+B) cancel into qcf+K,K > qcb,hcf+P. Only works in the corner, but it's a nice hitconfirm of a really quick low normal into good damage.

K': cr.BB then "plink" cr.C~BC (this'll activate BC and immediately give you a crouch C) > 2xqcf+P. Good hitconfirmable damage of a low normal into good damage midscreen.

I don't ever see these BC combos in actual play, but they're easy to do so nice to get a feel of them.

Another bit more common combo as a punish with whip:
cr.C BC cr.C > SDM. Though really in 2k2UM you can just go from cr.C > SDM (wasn't possible in Vanilla 2k2).

A lot of 'real' BC combos though, need you do a close C BC cancel, run in and do another close C. Those are pretty hard to execute, don't worry about them if you're just getting into kof2k2.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: krazykone123 on October 31, 2010, 05:10:49 PM
BC mode is officially called MAX mode you know..

I know, I'm just too used to hearing it called BC mode

but yeah Xxenace I wouldn't worry about Max mode until you get a good feel for the game,try practicing hit confriming for now
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: sibarraz on October 31, 2010, 07:48:45 PM
How is the timing to cancel charge moves with leona?

I know that in max mode, you don't need to charge those, but still, they never cancel
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Xxenace on October 31, 2010, 11:15:50 PM
thanks bros i appreciate the help
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: SAB-CA on November 01, 2010, 03:16:03 AM
How is the timing to cancel charge moves with leona?

I know that in max mode, you don't need to charge those, but still, they never cancel

Leona's cancels are kinda at an "on hit" timing. You CAN cancel JUST as moves hit, and get the white body flash (Like from Grand Saber -> Moon Slasher) or you can do the moves off of normals (like standing close c 2 hit (pushback a moment) b~f b; )

I haven't been able to reliably combo anything complex with her personally; I wanted to get all Moon/Grand/Moon like people do in XIII, too! XD Try doing her Grand Saber -> foward+d; followup -> (Supercancel) V-slasher to get an idea at how strict her timing has to be. (You cancel into the V-Slash right as the swoop from the previous move is near where her slashing hand is, in the super freeze... it's very strict compared to other cancels...)
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Cibernetico on November 01, 2010, 08:34:04 AM
Well, whoever got it early consider yourselves lucky. I guess Microsoft found out about it and took it off of the marketplace until the 3rd. Hope nothing stupid like a suspension happen to you guys who downloaded it.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: jinxhand on November 01, 2010, 04:29:27 PM
I don't think that would be the case, as its something M$ did by releasing it earlier than the proposed date...
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: sibarraz on November 01, 2010, 05:08:40 PM
The modern warfare glitch doesn't work anymore too

I'm glad that microsoft fixed that
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Cibernetico on November 01, 2010, 05:12:33 PM
To this day, has there been a concrete answer as to why the MW2 demo made some SNK games playable for free?
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: sibarraz on November 01, 2010, 05:37:40 PM
No, microsoft, Activision, or SNKP never explained why that happened, it was a glitch random as hell showing how unlucky was SNKP year, but seems that things are turning around for the company

At least NGBC and SKYSTAGE doesn't had this glitch, but 2002 was supposed to be released before those games, so maybe there was an error from SNKP, or just a big coincidence showing their bad luck
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: jinxhand on November 01, 2010, 06:34:22 PM
I don't know if this has been answered already (but I've been searching) but what is the "actual" difference between regular UM and the Tougeki (SBO) version, and which version is on xbla???

And as far as tourneys go, what are the official rules for this game (including who's banned)???
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: krazykone123 on November 01, 2010, 06:45:14 PM
I don't know if this has been answered already (but I've been searching) but what is the "actual" difference between regular UM and the Tougeki (SBO) version


- Hinako inifnite is gone ( no more link of C, FW A )
- Daimon roll qcb K isn t invincible and unthrowable anymore
- Heidern D/U charge as a slower startup
- Ramon bug crossover sprite
- Kyo 2C air attack as been fixed (no more double hit)
- Kasumi bugs with K', Maylee, Yuri etc... are gone
- Whip qcfx2 P damage scaling on billy as been fixed (full damage now)
- no more bug while mirroring fireball with Athena, Vanessa, Chin, Seth (break CD damage don t change now after mirroring a fireball)
- Yuri slash a longer recovery
- Chris MAX2 bug has been fixed
- foxy still has her bug in left corner , her SDM follow up doesn't come out


Quote
and which version is on xbla???


Tougeki

Quote
And as far as tourneys go, what are the official rules for this game (including who's banned)???

Nobody, boss doesn'tcount
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: jinxhand on November 01, 2010, 07:12:56 PM
Dope, SNK you've done well... Now we gotta wait and see how it plays online...

Man that sucks for Heidern with the slower charge startup. Most people I talk to say that he's good, but not as great as he could be... I'm checking out some match vids to see this potential... I'm actually starting to learn characters I've never played the last time I played vanilla 2k2... Man, I was really hoping I could use regular Geese in tournaments... Oh well...

If KOFXIII doesn't make the EVO cut for whatever reason, here's hoping that this will...

Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Dr.Faust on November 01, 2010, 10:32:02 PM
why did they take down 2k2 from the xbl
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: krazykone123 on November 01, 2010, 10:45:22 PM
why did they take down 2k2 from the xbl

Temporary leak, it's official release isn't until November 3rd so you'll have to wait until then if you didn't already buy it beforehand
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: sibarraz on November 01, 2010, 11:29:19 PM
It's me or in this game is way more easy to do combos in max mode in comparission with OG?

Is that or I'm understanding better the cancel system, at least now I learned how to do a 70% damage with andy : )
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Goro on November 02, 2010, 12:32:22 AM
Can someone tell me what are the 3 most well-rounded team with these characters
EX-kensou / seth / takuma / EX-takuma / kim / yamazaki / chin / maylee

Thanks
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: sibarraz on November 02, 2010, 12:37:37 AM
With kim how do you cancel both QCB + A/ C into his neri chagi?

I have been trying but I couldn't
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Vanilla on November 02, 2010, 03:27:53 AM
Who are some good K' and Leona players to check out match vids of?
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Remxi on November 02, 2010, 08:08:40 AM
The third input of his qcb+A rekka is the one that looks like f+B. There's no way to get it from the qcb+C rekkas.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: krazykone123 on November 02, 2010, 02:03:26 PM
Who are some good K' and Leona players to check out match vids of?

I'm not too sure about Leona, but if you want K' look up OZ, you can find some other people if you search for their on youtube here

http://dreamcancel.com/forum/index.php?topic=251.0
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Dr.Faust on November 02, 2010, 02:29:40 PM
Who are some good K' and Leona players to check out match vids of?

Dandy J's K' is nice.  also check out his channal

http://www.youtube.com/user/DandyDLC#p/u/1/g14yF7ubQKY

http://www.youtube.com/user/DandyDLC#p/u/2/W-eFoohjVRY

The second vid is better then the first
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: sibarraz on November 02, 2010, 11:01:12 PM
I'm trying to learn Ex Takuma, Andy and Kim, any good videos?

The only one of those 3 which I know, is kim 777

Anyway, I loved Ex-takuma, he is way more funnier and good than Takuma 2002, I love his max 2 which at first I thought that didn't had that much use, but later I discovered that it could be connected a fter a lot of situations
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Vanilla on November 02, 2010, 11:23:29 PM
Thanks for the player suggestions.
Why is K's  ;fd;a special cancelable if it was cancel off of  ;c?
e.g.  ;c xx  ;fd;a xx qcf ;c

Edit: I would also appreciate it if someone can suggest Iori, Kula, and Athena players.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Xxenace on November 02, 2010, 11:35:35 PM
does anybody know a few good Mary,Kyo, or Robert users?
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Judge Fudge on November 03, 2010, 03:10:16 AM
Wow Vanilla.  We have so many characters in common it's scary haha.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Zabel on November 03, 2010, 03:46:58 AM
Been looking around and haven't found much info, what was changed about Billy to not make him god tier anymore? I'd be lying if I said I didn't enjoy his bullshit in 2k2 but as log as he's not OG98 bad again I'm still planning on playing him along with Foxy & Yama
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: sibarraz on November 03, 2010, 05:09:41 AM
I just realized that a Second Player couldn't join while you're in single player mode

That's odd, I love the sound of ''here comes a new challenger'' and now will be more hard to learn how to beat Omega Rugal
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Remxi on November 03, 2010, 09:07:52 AM
Billy's f+A was nerfed a bit, the recovery is worse (not by too much, but you can't link c.C afterwards anymore) and the hitbox on the first hit is smaller (whiffs if you are too close). He got buffs too though, he can combo better after dp+B (hcb+A midscreen, DM in the corner), a new AA special that gives a free juggle and a new AA DM. He can also now super cancel off any hit of qcb+D rather than just the first one. He's still good, it's just that other chars got better.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Phoenixazure on November 03, 2010, 10:11:36 AM
Looking forward to test out online tomorrow. Got decent enough with Terry,K', and Leona to put up something decent if i don't choke up lol
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Gravelneed on November 03, 2010, 10:27:34 AM
Yeah, I really wanna hear if online is good or not.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: metaphysics on November 03, 2010, 10:56:07 AM
What time can we start testing it?
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: AOR on November 03, 2010, 11:33:56 AM
I figured it'd be out by now... Hmm

EDIT: Oh, it's up! :D !
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: SAB-CA on November 03, 2010, 01:10:57 PM
As of 7 AM EST, the online doesn't work yet. The game still signs you out of Live when booting.

Will be interesting to see how this all works out. Must be a bit of a pain to release on the same week as Kinect... Microsoft probably isn't paying attention to anything! -_-;
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: sibarraz on November 03, 2010, 02:13:39 PM
Not Yet? :(

The game even doesn't had a cover
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Xxenace on November 03, 2010, 02:56:13 PM
hopefully it will be up by the time i get home from school cause this will be the only thing i think about today
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Grokbu on November 03, 2010, 03:43:31 PM
Hm. It only mentions leaderboards under online capabilities, too.
EDIT: Online works now!
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Eripio69 on November 03, 2010, 07:13:38 PM
Can someone confirm if the netcode is good?
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: nilcam on November 03, 2010, 08:06:09 PM
I played a match with 66ms ping and it was very, very smooth. I had some trouble adjusting to my new Sanwa stick since I've been using the NeoGeo pad and the NeoGeo 2 stick for PS2 but that's on me.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: sibarraz on November 03, 2010, 08:25:03 PM
Played with judge fudge and xxenace, good fights, the ping was 250 ms to 300, there was lag, but it wasn't unplayable like 98UM, still, it will be better to see their impressions
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Judge Fudge on November 03, 2010, 08:51:03 PM
The only DCer I got to fight was sibarraz, but I also played about 5 other matches.  All of them had a decent amount of input lag on my end, but it wasn't unplayable.  Better netcode than 98UM for sure.  I'm pretty sure that my lag comes from the fact that I'm using a wifi adapter instead of an ethernet cable, so I'm gonna buy one and see how much smoother the games are compared to wifi.

The lowest ping I got was 88, but I never actually played that match.  The guy kept booting me out of the game whenever I tried to pick Ryo.  Don't know what was up with that.

Also, gg sibarraz.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: sibarraz on November 03, 2010, 09:06:32 PM
Played against phoenix azure and was way more smoother, gg buddy, even though I wasn't the host, I didn't felt any kind of perjudicial input, I don't know how was phoenix experience

gg judge, I hope that sooner than later you get your ethernet cable.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Chlorophylle on November 03, 2010, 09:10:33 PM
Netcode isn't good... i played 7 ranked matches from 42ms ping to 90 and lag here everywhere...

I'm so sick and tired of your shit SNKP that i 'm not even mad.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Beelzemon on November 03, 2010, 09:25:35 PM
I would suggest befriending anyone you come across who you have a decent connection with for now.  Also for people sharing their experience with the online, please state whether you're on wireless or ethernet and whether you have anyone else using your internet at the same time.  I hope my experience with the online is decent when I get a chance to try it out.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Dr.Faust on November 04, 2010, 01:00:37 AM
My internet was good so far.  I have a wireless connection too

I do want to know if any of the charates are banned form tornements though
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: nilcam on November 04, 2010, 01:52:48 AM
I played Xxenace. Ping was about 100 and I found it laggy. I saw a few instances of rollback. I'm on a wired connection.

GGs, Xxenace! I've got to finalize my team and work on improving my game.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Phoenixazure on November 04, 2010, 02:52:27 AM
played against sibarezz. Ran great, very noticeable input lag tho, lag clocked in avg 250 ms. played 2 online matches around 110ms , less lag but still noticable. I'll say its good enough for casual play, just don't take it too seriously. I also need to adjust for lag so i don't drop combos like a fiend.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: jinxhand on November 04, 2010, 04:14:49 AM
One things for sure, its no NGBC in terms of netcode... But who knows, maybe if people said something to ignition somebody or a liason that works for/with SNK, they might fix it... They're actively listening now, too...
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Rex Dart on November 04, 2010, 04:58:33 AM
Ignition has nothing to do with SNK's Xbox Live offerings.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Ash2k4 on November 04, 2010, 06:26:00 AM
Played a few cats today l have wireless internet not too much lag l only played people 100 and down not 200 and up its alot better than kof 98um. GG to SA CAB
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Xxenace on November 04, 2010, 07:11:16 AM
I played Xxenace. Ping was about 100 and I found it laggy. I saw a few instances of rollback. I'm on a wired connection.

GGs, Xxenace! I've got to finalize my team and work on improving my game.
i didn't have any lag at all bro but anyway good matches and i found out today that i cant use robert when i play online so i need a new third member for my team
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Eripio69 on November 04, 2010, 11:45:51 AM
Damn this is disappointing. Was so anxious about this port and again the netcode is medium quality. I didn't get my gold membership card yet and I think I won't since I am living at south Europe and I am sure I'll suffer from lag.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: SilverPhoenix on November 04, 2010, 01:37:00 PM
I ended up getting 6 Games in, myself. Here were my findings.

Matches 1 -3 1 - 3: 82 - 103ms with flawless games from where I sat.

Matches 4: ~95ms this game was where I think I experienced rollback on my end (twice), that was quickly dealt with. The match was still more than playable, but there was a snag in the proceedings.

Matches 5 - 6 ~85ms sharing the same "flawless" movement that I got from games 1 - 3

This isn't a perfect sample by no means, but the Netcode seems like it runs on a much better level than 98UM, but won't replace Face to Face play. (This is by no means a bad thing, due to the Community that Fighting Games have in general) The Game isn't over in this regard, but SNKP may have another "Online" winner on their hands.

Too bad it seems like the game isn't marketed as well as it should be.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: sibarraz on November 04, 2010, 07:21:29 PM
Being host doesn't matter, I played in a hosted match from some guy here and the match runs fine

The input delay at worst could be from 5 to 7 frames from my experiences, in 98 I recall that my character moved after 4 seconds of putting the input
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: solidshark on November 04, 2010, 07:56:42 PM
Ok. So far I have 15 decent matches, very little lag. I noticed the download package for 02UM was about 300mb or so less than NGBC, and all the SNK games with bad netcode average 150mb, so UM's package came just short of great netcode for everyone maybe. But glad to hear more people are having good matches. I'm playing UM much smoother than I used to with S/SF4. Great port overall I must say; even better if there's a way to increase the netcode capability.

Other players range from 50ms to 150ms. Somehow my ping is reading 0ms. I've looked this up and I'm getting mixed messages as to what that 'ms' is or how important it is. Some have said the lower the better, some boast about having 100+ms. Can anyone explain this for me?
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: jinxhand on November 04, 2010, 08:14:20 PM
The lower the ping, the less lag you'll experience... The higher the number, well you know that just sucks at that point... Roughly anything with a ping of 160ish (maybe slightly more) and lower is good... Some might say 100 or lower, but I've experienced good matches with a ping of 120 and it depends on the network setup sometimes - like wireless connections might show good ping, but can have a tendency to lag spike...

So you got 50-150, that's actually not bad really... I'll be online today and I can see how I fair out network-wise against your connection if you happen to be on...

Has anyone had to redownload 02UM and notice a change in the lag???
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: XTG on November 04, 2010, 08:21:35 PM
Eh...I won't even playing. Input delay flat out ruins the experience for me. If games could replicate how Hyper SF2 XBOX Original/HDR/KOF 2003 XBOX original played, this would be good. Sadly, not the case.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: jinxhand on November 04, 2010, 09:13:39 PM
If not for the online support, I still would've bought it for local matches... Besides, 02UM is the closest thing to KOFXIII in terms of system, and I'm pretty sure a bunch of people aren't around a KOFXIII machine...
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: XTG on November 04, 2010, 10:29:34 PM
My closest local competition is 45 minutes away and I do find driving in my current city of residence to be a complete pain in the ass.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: solidshark on November 04, 2010, 10:36:58 PM
The lower the ping, the less lag you'll experience... The higher the number, well you know that just sucks at that point... Roughly anything with a ping of 160ish (maybe slightly more) and lower is good... Some might say 100 or lower, but I've experienced good matches with a ping of 120 and it depends on the network setup sometimes - like wireless connections might show good ping, but can have a tendency to lag spike...

So you got 50-150, that's actually not bad really... I'll be online today and I can see how I fair out network-wise against your connection if you happen to be on...

Has anyone had to redownload 02UM and notice a change in the lag???

Thanks Jinx. Also, if you re-download the game, does an acutal pic of 2002UM come up, or is it still the generic Xbox box? Sick of potential players seeing KOF as underrepresented by not even having box art.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: XTG on November 04, 2010, 10:47:48 PM
I just deleted the game.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Zabel on November 04, 2010, 10:49:46 PM
Why the hell would you delete the game? It's still great for practice and local play.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: XTG on November 04, 2010, 10:55:34 PM
My local competition would play on PS2, my local competition is a 45 minute drive from me, I suck at KOF in general now compared to maybe 5 years ago, I don't care to put time into this particular KOF game, I would have played just for Achievement Hunting but I don't think I could deal with having to play however many Ranked Matches in order to get 30 wins, I just don't care, I hate goofy online play styles that just bewilder me, I hate input delay, I could spend time playing other games I can at least pretend to enjoy compared to spending time on practice mode...

I could go on, but really, my high blood pressure just thanked me for deleting KOF 2K2 UM.

10:20PM CST Edit - I can't execute for squat on KOF anymore.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Beelzemon on November 05, 2010, 03:19:15 AM
I just deleted the game.

Maybe it would be easier to put it on your twitter instead of making the exact same post here and on srk. 
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: XTG on November 05, 2010, 05:04:34 AM
I just deleted the game.

Maybe it would be easier to put it on your twitter instead of making the exact same post here and on srk. 

No, it would take more work to get a Twitter account.
Title: KOF 2K2UM XBL = Tougeki version?
Post by: XTG on November 05, 2010, 05:08:00 AM
Something I did notice in one of my online bouts. Goro's Super Tumble (;dn ;db ;bk ;d specifically) was not strike invulnerable. I think I was also thrown out of it once, too.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Ash2k4 on November 05, 2010, 05:21:23 AM
My local competition would play on PS2, my local competition is a 45 minute drive from me, I suck at KOF in general now compared to maybe 5 years ago, I don't care to put time into this particular KOF game, I would have played just for Achievement Hunting but I don't think I could deal with having to play however many Ranked Matches in order to get 30 wins, I just don't care, I hate goofy online play styles that just bewilder me, I hate input delay, I could spend time playing other games I can at least pretend to enjoy compared to spending time on practice mode...

I could go on, but really, my high blood pressure just thanked me for deleting KOF 2K2 UM.
Thats really a shame l really don't have commuity down well use to know it overun with ssf4 but honesly this is a solid game you can always play offline. ps2 or xbox 360 what ever you prefer hell kof 98um and ngbc have not been touched but bought them to support snk and the scene . Iam with you on online its so easy if you host though :D
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: XTG on November 05, 2010, 05:30:59 AM
I CAN play this offline...but I simply would rather a) play KOF 13 offline when it comes out because I do care about that, 2) watch ESPN on my XBOX, 3) play Battlefield: Bad Company 2 (yes, a console FPS game) online since I do care about that. This is what happened with two scenes in Seattle. Seattle had a great ST scene up there then HDR slowly ruined it. So people played HDR for a bit then SF4 ruined that. So for about two years now I have been just left without a worthwhile scene to play with. I wish I were in Seattle again since I would have people to play KOF 2K2 UM, ST, KOF 98 UM, eventually KOF 13, and whatever else with people locally without as much of a travel strain as I feel here in Houston. Granted, I chose to not go to Oni-Con after being aware of it last Tuesday (so, basically, three days in advance) to play KOF 13 because I just simply resigned myself to play it on console. It is not like I can play KOF 13 consistently with it being three hours away, it being the KOF I want to care about due to it possibly being the last fighting game I play, whether at all or just seriously. Life in general has just killed a lot of my desire to be a serious fighting game player. Moving to Houston is almost the final nail in the coffin.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: SAB-CA on November 05, 2010, 08:39:29 AM
Other players range from 50ms to 150ms. Somehow my ping is reading 0ms. I've looked this up and I'm getting mixed messages as to what that 'ms' is or how important it is. Some have said the lower the better, some boast about having 100+ms. Can anyone explain this for me?

Your ping reads 0 MS beside your name, because that would be the speed of your connection with yourself. It'll always be 0, because you're not connecting to yourself via network.

Ping numbers show how many milliseconds (ms) it takes for a data packet to be shared between your system and the opponents. There are 1000 milliseconds in a second. The lower the ping, the less time it takes for stuff in your game and stuff in your opponents game to communicate and match up.

I didn't get a chance to play today myself, but I can mention that the art and screenshots for the game are up on XBL marketplace. The features still aren't exactly right thought... think it might just list leaderboards or such.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: XTG on November 05, 2010, 06:13:18 PM
Well, I redownloaded the game last night. Did some challenges and went into practice mode. I really like Kyo-1 in this game. I like Team Clone in general, but Kyo-1 pulls at my heartstrings.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Eripio69 on November 05, 2010, 06:59:18 PM
lol 100 people have downloaded the game so far and 500 only downloaded 98 UM. No wonder why SNKp does not give a shit about the netcode of XBLA ports.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: JeremyH on November 05, 2010, 07:57:16 PM
Anyone have any input on the quality of the images?  I have it for ps2 already and am curious if there is a difference.  Heard it mentioned that they used different animation sprites?  Something along those lines @.@;
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: XTG on November 05, 2010, 07:59:02 PM
lol 100 people have downloaded the game so far and 500 only downloaded 98 UM. No wonder why SNKp does not give a shit about the netcode of XBLA ports.

I would be 501 or whatever number if they improved the netcode.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Judge Fudge on November 05, 2010, 09:21:58 PM
Got my ethernet cable today, and the online matches were still pretty terrible.  Kind of disappointing.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Nikolai VolKOF on November 06, 2010, 04:58:35 AM
I've had good ones, even very good ones, with peeps around or below 100 ms. I had a dude at 60ms was pretty damn nice. Must have lived down the street from me or something. Although my homeboy about a 15 minute drive away from me always has a little lag if we play online it's weird. But so yeah, going to have to say, agree, and endorse, find peoples 100 ish MS to avoid input lags, and stop being pussy.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: phoenix on November 06, 2010, 01:54:58 PM
I've had good ones, even very good ones, with peeps around or below 100 ms. I had a dude at 60ms was pretty damn nice. Must have lived down the street from me or something. Although my homeboy about a 15 minute drive away from me always has a little lag if we play online it's weird. But so yeah, going to have to say, agree, and endorse, find peoples 100 ish MS to avoid input lags, and stop being pussy.

People are reporting being unable to do combos due to very noticable input lag with pings as low as 60ms. No measure of 'stop being a pussy' is going to make this game playable.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: SAB-CA on November 06, 2010, 02:20:59 PM
Anyone have any input on the quality of the images?  I have it for ps2 already and am curious if there is a difference.  Heard it mentioned that they used different animation sprites?  Something along those lines @.@;

What do you mean" Different animation sprites"? Like redrawn sprites, or new animation frames? I don't think there is any difference to the animation or sprites, nothing redrawn or special-processed like in NGBC.

The small character thumbnails and full on portraits also seem to be the same, lower-res artwork used before, and not redrawn, sharp pictures, like the ones see in the opening movie.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: sibarraz on November 06, 2010, 03:40:33 PM
lol 100 people have downloaded the game so far and 500 only downloaded 98 UM. No wonder why SNKp does not give a shit about the netcode of XBLA ports.

How do you know those numbers?

I last I recall than in Japan 98 UM did slighty decent numbers, I know that there aren't that much xbox, but I highly doubt that 98 um only was downloaded 500 times
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Eripio69 on November 06, 2010, 05:59:14 PM
When you go to download a game in the A-Z list in brackets you can see the number of downloads so far. the top 1 has like 60k
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: sibarraz on November 06, 2010, 08:25:44 PM
Those are how many guys has rated the game, not the amount of downloads
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Remxi on November 07, 2010, 03:59:38 AM
I've had good ones, even very good ones, with peeps around or below 100 ms. I had a dude at 60ms was pretty damn nice. Must have lived down the street from me or something. Although my homeboy about a 15 minute drive away from me always has a little lag if we play online it's weird. But so yeah, going to have to say, agree, and endorse, find peoples 100 ish MS to avoid input lags, and stop being pussy.

People are reporting being unable to do combos due to very noticable input lag with pings as low as 60ms. No measure of 'stop being a pussy' is going to make this game playable.

This. The game is not playable at a level above "mash specials and normals" at anything higher than 30ms.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Judge Fudge on November 07, 2010, 06:14:17 AM
Kinda makes it hard to take SNKP seriously when they say XIII's netcode will "kick ass."  So far, they're 0 for 2 on KOF games having good netcode.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: phoenix on November 07, 2010, 05:02:19 PM
I updated the 2k2 Wiki with a note on the throw invulnerability on wakeup. Originally it said 'about a second'. This 'second' is exactly 9 frames, tested it with Kyo and Kula, I'm pretty sure it will be the same with other chars. And I'd be surprised if the number is different in kof2k2UM. I could test it if anyone 'feels' like it's different.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: sibarraz on November 07, 2010, 06:29:26 PM
Supposedly, this game was made before NGBC, and for the same team than 98UM, so yeah, I think that this doesn't have anything to do with XIII

The thing that makes you hard to take seriously SNKP is the fact is that after all the friggin delays they didn't tried to make any change to give us a better polished product, like the new netcode, add color edit and the gallery, and other silly stuff like that, even they could have tried to gave us HD stages like NGBC, game which also has color edit and galleries, there was a helluva of a diference between both games
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Nikolai VolKOF on November 07, 2010, 10:24:28 PM
It's hard to take any online fighting game seriously outside of using them for moderate practice and well, fun. Sad thing is, is now there seems to be an online epidemic of people refusing to play even at 100ms, people even boot at 80! And i'm pretty sure these are peeps from websites we all know well. Weak shit.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: JPX on November 08, 2010, 02:11:24 PM
Hi there,

Hope it's the right place to ask and that I'm not interrupting the flow of the thread. Sorry too if I missed any notification.
Here goes: am I going slightly mad or have many of the 2K2UM characters threads been deleted in this forum?
I'm pretty sure I've seen more before, with links to great Niconico training videos (Leona for example). :(

Thanks !
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: phoenix on November 08, 2010, 03:24:47 PM
Yeah they've sadly been lost, it's been fixed and wont happen again. I think Nilcam still has the threads archived though and is updating the wiki with the information.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Shin Oni on November 08, 2010, 09:00:01 PM
I like how this game is basically brand spanking new to most of the american scene and SNKP pretty much says fuck you with people and the netcode.

of course I haven't really had a problem with that against the few people I play against.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Cibernetico on November 08, 2010, 11:52:29 PM
You know, it's brand new to me yes, but I'm still happy that I am actually getting a chance to play the damn thing. The netcode as ok as it is, is still not stopping me from using the game to practice up and see the many differences from OG2k2.

Maybe it's just me, but it seems like nowadays the majority of games coming out are judge solely on how good the netcode is.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: sibarraz on November 09, 2010, 12:19:44 AM
You know, it's brand new to me yes, but I'm still happy that I am actually getting a chance to play the damn thing. The netcode as ok as it is, is still not stopping me from using the game to practice up and see the many differences from OG2k2.

Maybe it's just me, but it seems like nowadays the majority of games coming out are judge solely on how good the netcode is.

This

It has been a good purchase IMO
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Shin Oni on November 09, 2010, 03:25:18 AM
Maybe it's just me, but it seems like nowadays the majority of games coming out are judge solely on how good the netcode is.

considering how people are these days with online and gaming, it's sad but true.

I have no problem with the game though. The few people I do play online I have good connection with and is more than enough to satisfy me.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: sibarraz on November 09, 2010, 09:34:31 PM
http://www.youtube.com/watch?v=7uEfStp0jGI

Could you combo the max 2 of kim after an standing C like in this video in the tougeki/360 arcade version?

I'm asking because always than I try to combo this, the opponent is so far that the max 2 doesn't connect
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: sibarraz on November 10, 2010, 06:07:26 AM
So yeah, I played with solid shark with a 240 ping, it was hard to play in a sense that I can't do a lot of thing for the lag, but whatever, those were very fun matches and I had nothing to complain really, he was the host but overall I didn't found an input delay that terrible, at least I won a lot of matches, I don't know how was his lag
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Remxi on November 10, 2010, 08:56:24 AM
Yes that combo still works fine even though the combo counter resets when the HSDM connects. I don't know what you're doing to make it miss.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: sibarraz on November 10, 2010, 02:31:20 PM
I don't know, when I do it the opponent is in hit stun animation and the unlockable never connects, it's the same with the rolling sphere of clark, maybe I should do it a bit earlier
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: krazykone123 on November 10, 2010, 05:21:11 PM
http://www.facebook.com/SNKPonXBLA?v=wall&filter=1

The netcode sucks, if you have a facebook page feel free to letter bomb it since everyone else is doing it
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: sibarraz on November 10, 2010, 06:13:26 PM
How many are the chances, or better said, how much does it cost to change the netcode?

Is that easy? Man, after all the good feeback that got NGBC one could think that they would have already fixed 98UM and Garou, hell, XII received a patch after all the complaints from Ignition

The fact is, that everyday I'm sure stopped to give a crap for this game a long time ago, it was just a try to make some quick cash in the western market and that's it, after all the delays and the lol that was the launch of the game, you can assume that they just don't care that much

At least it seems that they were happy with sales on PS2 and the arcades, if SNKP really tried this launch as an important one, lots of thing wouldn't had happened, more if we think of all the time that they got with the delay that this game suffered, honestly, I'm not expecting anyting, but yeah, I just posted on the facebook page because I don't lost anything more than a few seconds, I don't know, maybe they will do something
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: nilcam on November 10, 2010, 06:36:30 PM
There's a decent chance of SNKP updating the netcode. 2K2UM is one of the most popular games in the series and is the only "current" KoF available on home console. It seems that the netcode used in NGBC is a newer version of the code used in 2002UM so it doesn't seem like it would be that difficult to change. There have been updates to other XBLA SNKP games so it should not be out of the question. I created a FB account strictly to comment on the netcode. It's the only blemish on this port.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: jinxhand on November 10, 2010, 07:30:54 PM
The news of the lackluster netcode got front page on SRK... There the link to SNK's facebook page is available also... It seems alot of people were really hyped for this game, while some still had that bad taste in their mouths from 98UM's bad netcode...
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Rex Dart on November 10, 2010, 08:09:53 PM
Does anyone know if NGBC's and 2002UM's netcodes were done in-house? Or did SNK outsource them? 

I ask because 98UM and Garou were apparently both handled by a Chinese company. And XII was done by a different Japanese company.

If they were done in-house, it would probably be much easier for SNK to improve it. But I don't know if SNK has ever programmed their own netcode.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Xxenace on November 13, 2010, 09:29:37 AM
i know this may have nothing to do with the current situation(but since we dont have a general chatting thread going ill say it anyway) but is there any reason why snk wont release game on psn? the most ive heard is rumors
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: fujifujifujifuji on November 13, 2010, 01:10:38 PM
The delay itself is a give-away that 2k2UM is problematic. Plus, being released ahead of schedule in the end with bad netcode. Regardless, the netcode is sucky even in Japan according to MMcafe. I have a feeling this is an xbla port that was never meant to be. Plus, SNKP's indifferent respond is also very telling-"we have read all your comments..." that's pretty much it. They're not even trying to say that they'll work on the netcode just to shut us up.

Weird...but if I know SNKP, they'll come up with something totally unpredictable again.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: sibarraz on November 13, 2010, 03:20:03 PM
2002UM or any other SNKP had no appeared in PSN is something that nobody knows

Rumours says that all is part of sony politics who don't like low res 2d games or games from ps2, unless they are incredible popular (mvc 2, mk2, etc)

Others says that devkits for ps3 are incredible expensive, but I don't know, SNKP should had one since XII was released for ps3

I think that is more a case that since almost all those games were released in the last 3 years for the ps2, Sony don't want to release them in PS3, but, like I said, all are rumours

Anyway, if I want to cancel Moon Slasher into Ground Saber which input should I use?

I though about db, uf + p, f + k?
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: nilcam on November 14, 2010, 05:30:54 AM
I've rearranged my team. I'm using Kensou, Iori, Terry, in that order. I've done pretty well with this team thus far. I need to work on Iori's rushdown game, specifically block strings and learn how to fight Heidern. That helicopter move is killing me.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: jinxhand on November 14, 2010, 06:06:05 AM
2002UM or any other SNKP had no appeared in PSN is something that nobody knows

Rumours says that all is part of sony politics who don't like low res 2d games or games from ps2, unless they are incredible popular (mvc 2, mk2, etc)

Others says that devkits for ps3 are incredible expensive, but I don't know, SNKP should had one since XII was released for ps3

I think that is more a case that since almost all those games were released in the last 3 years for the ps2, Sony don't want to release them in PS3, but, like I said, all are rumours

Anyway, if I want to cancel Moon Slasher into Ground Saber which input should I use?

I though about db, uf + p, f + k?

It is true that the dev kits for ps3 are mroe difficult to work with than x360's... It was kinda in reverse during the ps2/xbox1 days, where microsoft's dev kits were more difficult to work with rather than ps2's, hence the plethora of games released for ps2... Microsoft has also opened up more in terms of allowing pretty much any type of game to be made for their systems... They've also struck a good chord with Japanese companies as well with this new system, as the first one wasn't so Japan-friendly...
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Dr.Faust on November 14, 2010, 07:17:06 AM
hay what happend to all the niko  chara tutoral vids that were in the 2k2 trend. most of them are gone now
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: The Crimson Air on November 14, 2010, 08:37:20 AM
Wait so people are actually actively complaining about the netcoding? I must be a unique individual or something because ever since the second day the game has been out, I have had essentially no lag even when playing people in Japan or Mexico. In other words, 95% of my matches run perfectly smooth and I am able to do whatever combos or inputs I want. All I do is play people less than 200. They can have 180 and I don't care. Honestly, I could understand complaining about 98's netcoding or XII's netcoding, but is there seriously anything wrong with the netcoding in this game?
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Xxenace on November 14, 2010, 09:08:23 AM
Wait so people are actually actively complaining about the netcoding? I must be a unique individual or something because ever since the second day the game has been out, I have had essentially no lag even when playing people in Japan or Mexico. In other words, 95% of my matches run perfectly smooth and I am able to do whatever combos or inputs I want. All I do is play people less than 200. They can have 180 and I don't care. Honestly, I could understand complaining about 98's netcoding or XII's netcoding, but is there seriously anything wrong with the netcoding in this game?
ive had plenty of good matches with my friends but when i play online most of the people im matched against are usually out of country and that gives me horrible lag everytime
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: fujifujifujifuji on November 14, 2010, 03:35:13 PM
Quote
Wait so people are actually actively complaining about the netcoding? I must be a unique individual or something because ever since the second day the game has been out, I have had essentially no lag even when playing people in Japan or Mexico. In other words, 95% of my matches run perfectly smooth and I am able to do whatever combos or inputs I want. All I do is play people less than 200. They can have 180 and I don't care. Honestly, I could understand complaining about 98's netcoding or XII's netcoding, but is there seriously anything wrong with the netcoding in this game?

I agree, it isn't bad per se. It's just odd, I've had flawless (as in able to dish out MAX bypass) game with someone in Pakistan from my location is SE Asia...then I played against my buddy just an island away from me: horrible lagfest. This also kinda confirms the lag experienced by people in Japan, while in China I've heard it's just fine.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: solidshark on November 15, 2010, 02:43:23 AM
Quote
Wait so people are actually actively complaining about the netcoding? I must be a unique individual or something because ever since the second day the game has been out, I have had essentially no lag even when playing people in Japan or Mexico. In other words, 95% of my matches run perfectly smooth and I am able to do whatever combos or inputs I want. All I do is play people less than 200. They can have 180 and I don't care. Honestly, I could understand complaining about 98's netcoding or XII's netcoding, but is there seriously anything wrong with the netcoding in this game?

I agree, it isn't bad per se. It's just odd, I've had flawless (as in able to dish out MAX bypass) game with someone in Pakistan from my location is SE Asia...then I played against my buddy just an island away from me: horrible lagfest. This also kinda confirms the lag experienced by people in Japan, while in China I've heard it's just fine.

Odd news. Possibly good news, yet odd news. Hopefully things like this mean it's fixable, and soon. Been having weird places where it's near perfect and others where it's bad. Anybody close to Michigan or in the Midwest (US) willing to test with me?
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: krazykone123 on November 17, 2010, 05:40:47 AM
Ugh... fix the online play already for god sake, it's already pretty barren and all the matches I had sucked shit.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Nikolai VolKOF on November 18, 2010, 04:28:47 AM
OG's that do random select, stay free.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: jinxhand on November 18, 2010, 09:35:20 PM
Anyone planning on streaming 2k2UM tourney play??? Just wondering...
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: sibarraz on November 19, 2010, 04:07:35 AM
I want to see videos with good jhun players
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: jinxhand on November 19, 2010, 07:31:35 AM
check the video thread... I just posted up there...
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: krazykone123 on November 19, 2010, 05:10:53 PM
I give up, I'm done playing this game on xbla, host advantage and input lag

I'll stick to the PS2 version, I've had better more stable fights against Chinese people in 2002 on ArcLive :/
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: sibarraz on November 19, 2010, 06:18:15 PM
@jinxhand  Thank you so much bud, I will see them now

@KrazyKone: I don't know, even though everybody here knows that the netcode sucks, offline I think that XBLA is better than the ps2, even though because fix some little bugs like foxy SDM one, now, if you don't have a stick for 360, then yeah, better go to the ps2 version, but as far as I know the XBLA version was a more arcade perfect, but well
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Nikolai VolKOF on November 19, 2010, 09:52:27 PM
What is this host advantage Krazykone speaks of?
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: sibarraz on November 19, 2010, 11:14:37 PM
The host doesn't had the input delay than the guy who join the match

Even though is weird, yesterday I played NGBC with nilcam and the game didn't have any lag, yet nilcam found it laggy even though he was the host

And lots of times I prefer to be the guest than the host, specially in 2002
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: jinxhand on November 20, 2010, 07:38:11 AM
I've only had a few lag moments playing nbc with some people, but chances are they were downloading something or playing on a wireless connection...

On 2k2um, I know its not always good, but I've had some good stable matches, but I run into a bunch of people from Mexico, and some Japanese players...
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Wu Fei on November 20, 2010, 03:12:19 PM
im starting to feel a lil more comfortable with this game. KOF in general. I still know NOTHING about 90% of the cast and alot of move properties....like moves with projectile invincibility. so im getting shits and giggles at the revelations  midmatch lol. theres honestly ALOT more to take in compared to sonic boom and flash kick. omg @ nameless and kula >:(

Fought a few folks online. some lagged but overall not bad for me.

Played ALOT last night with one guy without a prob. told him "gg new to KOF"....he replied "voce joga bem".....da hell does this mean??? that doesnt even look spanish.

----

Ive been playing almost exclusively with Chris, Kensou, and Leona. anything i might not know about them? I'm thinking about picking up Shingo. I played a lil with him last night hes kinda cool. (u all see the trend in my team lol)
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: phoenix on November 20, 2010, 03:21:24 PM
Played ALOT last night with one guy without a prop. told him "gg new to KOF"....he replied "voce joga bem".....da hell does this mean??? that doesnt even look spanish.

----

Ive been playing almost exclusively with Chris, Kensou, and Leona. anything i might not know about them? I'm thinking about picking up Shingo. I played a lil with him last night hes kinda cool. (u all see the trend in my team lol)

If it doesn't look like Spanish, but still kind of looks like a Romance language.. what options do you have?
French, Romanian, Catalan and Portuguese. Assuming you live in America and you were probably playing someone from South-American there's really only one language left. Brazilian Portuguese.

http://translate.google.com/#pt|en|voce%20joga%20bem (http://translate.google.com/#pt|en|voce%20joga%20bem)

Also, I actually don't see any similarities between Chris, Kensou, Leona and Shingo.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Rex Dart on November 20, 2010, 03:47:11 PM
Glad to know you're enjoying the game, and have been able to find some good competition.

From your character picks, I guess you like young boys and badass women? If so, you've come to the right series! If it's one thing KOF's roster has in great supply, it's young boys and badass women. (SNK should put that on the box.)

Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: jinxhand on November 20, 2010, 07:32:15 PM
im starting to feel a lil more comfortable with this game. KOF in general. I still know NOTHING about 90% of the cast and alot of move properties....like moves with projectile invincibility. so im getting shits and giggles at the revelations  midmatch lol. theres honestly ALOT more to take in compared to sonic boom and flash kick. omg @ nameless and kula >:(

Fought a few folks online. some lagged but overall not bad for me.

Played ALOT last night with one guy without a prob. told him "gg new to KOF"....he replied "voce joga bem".....da hell does this mean??? that doesnt even look spanish.

"Voce joga bem" is Portuguese for "you play well". Joga is like the Spanish "juego" and bem is like saying bueno... Voce is almost like saying "tu" or "you" in Spanish, but I know in Argentina some people say "vos", which also means "you"...
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Nikolai VolKOF on November 20, 2010, 11:27:26 PM
I've played almost 100 games now, and i have yet to see other than 3 or 4 different stages :/
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Wu Fei on November 21, 2010, 03:49:26 PM

"Voce joga bem" is Portuguese for "you play well". Joga is like the Spanish "juego" and bem is like saying bueno... Voce is almost like saying "tu" or "you" in Spanish, but I know in Argentina some people say "vos", which also means "you"...

Thanks. u just taught me something.

oh and Chris, Kensou, and Shingo kill the blue/ jeans...crip squad. Leona is just badass. ^_^ she has blue hair  too. (just being humorous. folks were getting a lil hype with the netcode issues.)

--

yay I met some folks at some GG/BB streaming event here (atlanta, ga) and i told folks im trying to come up in KOF. a few folks played on the downlow and said they needed some new comp. gonna try to get up more. they told me about about the buffering in this game and how motions get stored for a minute....i'm finally getting my supers in the combos lol.


my dude played with Terry and I swear he combod like three special moves into each other.  Do different special moves have the ability to be canceled into complete different special moves? I know with Orochi Chris I can cancel the end of his command grab with any of his other specials.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: sibarraz on November 21, 2010, 04:00:44 PM
im starting to feel a lil more comfortable with this game. KOF in general. I still know NOTHING about 90% of the cast and alot of move properties....like moves with projectile invincibility. so im getting shits and giggles at the revelations  midmatch lol. theres honestly ALOT more to take in compared to sonic boom and flash kick. omg @ nameless and kula >:(

Fought a few folks online. some lagged but overall not bad for me.

Played ALOT last night with one guy without a prob. told him "gg new to KOF"....he replied "voce joga bem".....da hell does this mean??? that doesnt even look spanish.

"Voce joga bem" is Portuguese for "you play well". Joga is like the Spanish "juego" and bem is like saying bueno... Voce is almost like saying "tu" or "you" in Spanish, but I know in Argentina some people say "vos", which also means "you"...

A little remark

Even though you understand what does it means voce joga bem, you got the wrong translation for the words in spanish

If i say ''Tu juego bueno'' It will be like I said ''your good game''

The correct translation for voce joga bem, and you play well, will be ''tu juegas bien'', the other could be said ''you had a very good game'' as ''tu tienes un muy buen juego'', but here juego = game and juegas = play, so should be more common using juegas, instead of juego, but according to context, juego could be used too 

In the other hand, you are right when you say than argentinians says vos instead of tu

A little correction if some of you want to say something in spanish to a spanish talker withouth making them think ''lol, gringos''
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: fujifujifujifuji on November 21, 2010, 04:51:00 PM
Quote
Ive been playing almost exclusively with Chris, Kensou, and Leona. anything i might not know about them? I'm thinking about picking up Shingo. I played a lil with him last night hes kinda cool. (u all see the trend in my team lol)

Leona: V-Slasher beats anything midair, ANYTHING. Remember this and exploit it well ^_^

Quote
my dude played with Terry and I swear he combod like three special moves into each other.  Do different special moves have the ability to be canceled into complete different special moves? I know with Orochi Chris I can cancel the end of his command grab with any of his other specials.

Nearly every char have this sort of move, Terry can combo after his round wave (qcf-C), plus it's his supercancellable move. Back in SVC Chaos he can round wave (qcf-C), then crackshoot (qcb-b) then any move, even super. This is not applicable to 2k2 UM tho.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: krazykone123 on November 21, 2010, 05:40:59 PM
Ive been playing almost exclusively with Chris, Kensou, and Leona. anything i might not know about them? I'm thinking about picking up Shingo. I played a lil with him last night hes kinda cool. (u all see the trend in my team lol)

Learn short hop V-Slasher with Leona,  ;dn ;df ;fd ;uf ;fd ;df ;dn ;db ;bk+ ;a/ ;c
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: jinxhand on November 21, 2010, 06:06:41 PM
im starting to feel a lil more comfortable with this game. KOF in general. I still know NOTHING about 90% of the cast and alot of move properties....like moves with projectile invincibility. so im getting shits and giggles at the revelations  midmatch lol. theres honestly ALOT more to take in compared to sonic boom and flash kick. omg @ nameless and kula >:(

Fought a few folks online. some lagged but overall not bad for me.

Played ALOT last night with one guy without a prob. told him "gg new to KOF"....he replied "voce joga bem".....da hell does this mean??? that doesnt even look spanish.



"Voce joga bem" is Portuguese for "you play well". Joga is like the Spanish "juego" and bem is like saying bueno... Voce is almost like saying "tu" or "you" in Spanish, but I know in Argentina some people say "vos", which also means "you"...

A little remark

Even though you understand what does it means voce joga bem, you got the wrong translation for the words in spanish

If i say ''Tu juego bueno'' It will be like I said ''your good game''

The correct translation for voce joga bem, and you play well, will be ''tu juegas bien'', the other could be said ''you had a very good game'' as ''tu tienes un muy buen juego'', but here juego = game and juegas = play, so should be more common using juegas, instead of juego, but according to context, juego could be used too 

In the other hand, you are right when you say than argentinians says vos instead of tu

A little correction if some of you want to say something in spanish to a spanish talker withouth making them think ''lol, gringos''

I think I just used the wrong Spanish reference... It would be "Tu juegas bueno", but I didn't conjugate the verb in my post, so my bad on that... I'll try to be more aware of my español when I type...
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: nilcam on November 22, 2010, 01:11:50 AM
Glad to know you're enjoying the game, and have been able to find some good competition.

From your character picks, I guess you like young boys and badass women? If so, you've come to the right series! If it's one thing KOF's roster has in great supply, it's young boys and badass women. (SNK should put that on the box.)



I've fallen into this as well. My best team seems to be Mature, Vice and Kensou/Kusanagi. I'm not sure Kensou is ready to hang out with those 2.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: solidshark on November 22, 2010, 01:56:50 AM
Glad to know you're enjoying the game, and have been able to find some good competition.

From your character picks, I guess you like young boys and badass women? If so, you've come to the right series! If it's one thing KOF's roster has in great supply, it's young boys and badass women. (SNK should put that on the box.)



I've fallen into this as well. My best team seems to be Mature, Vice and Kensou/Kusanagi. I'm not sure Kensou is ready to hang out with those 2.

Good thinking Rex, that'd probably work for XIII too.

I'd love for Kensou to hang out with two former slasher-ghost-secretaries who confuse pain with pleasure, as long as I'm not Kensou.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: AM2 on November 22, 2010, 04:19:16 PM
I also want to say that I am enjoying 02UM, but not much in online play. Seeing as there's no scene or a group of people at least who play it consistently in Norcal, online's my only option right now.

Team: Kyo/Kusanagi,Andy/Joe,Daimon/Terry
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: jinxhand on November 22, 2010, 05:10:00 PM
There's nobody in Norcal that plays this??? I thought there was at least some people up there that were all about KoF... Have you got any buddies that might be interested i learning the game?
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Dr.Faust on November 23, 2010, 02:09:13 AM
any advice for fighting chio. I hate this little old man. I'm just stuck there playing defence trying to get out a little jab for the whole match. The teams i use in kofxiii are the same i use in kof 2k2
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: SAB-CA on November 23, 2010, 02:45:29 AM
any advice for fighting chio. I hate this little old man. I'm just stuck there playing defence trying to get out a little jab for the whole match. The teams i use in kofxiii are the same i use in kof 2k2

Blanket strat for fighting Chin; don't let him drink! (Non Super) Fire breath, rolling punch, and his dragon punch-style spin all require drinks. Most of my losses with Chin occur when opponents keep me from buffing up properly. It really limits his combo and reversal options, and makes him a lot easier to read.

Super (DM) Flame breath is a pretty decent close range reversal/punisher, so you really have to be on guard, and make sure not to throw out and laggy DPs or such.

I'm sure you know his roll punch goes under your fireballs... Go into training and check the range on the move, and then learn to work fireballs from right outside that range, or during blockstrings/meaty moments.

That's the general stuff I can think of for now.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Shin Oni on November 23, 2010, 02:56:04 AM
If anyone's interested, Xanadu out here in Maryland is streaming KoF2002UM here (http://www.justin.tv/xanadugames#/w/578748112).

Don't think many are out there. (Can't make it since i'm poor atm.) but you got Steve H schoolin people.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Dr.Faust on November 23, 2010, 03:30:03 AM
first i would like to say thank you, second I want to say I'm sorry becuase I ment Choi. though i have been having porblems with Chin too so thanks again.
Title: Should Normal Geese Be Allowed in Tournaments???
Post by: jinxhand on November 23, 2010, 06:40:16 PM
I've been thinking about this for awhile now, and I'd like to see what you guys think... Normal Geese is a boss character which in most cases, they're banned in tournaments... That's understandable, since most are op and have infinites, or something else bizarre... Anyway, Normal Geese doesn't really have much that would be considered broken or op. His combos at the most do about the same damage as Kyo-1's combos (I've even tried BC combos)...

Dark Geese did a poll awhile back on orochinagi.com, and the general concensus was that Normal Geese would be allowed in tournaments, and I believe in Mexico, he's allowed (don't quote me on the last part though). I personally didn't find a true passion (no homo) for Geese until CvS2, and then in NBC and 98UM, as I wasn't aware of how great a character he was... Do you guys think he should be allowed in tournaments???
Title: Re: Should Normal Geese Be Allowed in Tournaments???
Post by: Dr.Faust on November 24, 2010, 12:45:39 AM
I've been thinking about this for awhile now, and I'd like to see what you guys think... Normal Geese is a boss character which in most cases, they're banned in tournaments... That's understandable, since most are op and have infinites, or something else bizarre... Anyway, Normal Geese doesn't really have much that would be considered broken or op. His combos at the most do about the same damage as Kyo-1's combos (I've even tried BC combos)...

Dark Geese did a poll awhile back on orochinagi.com, and the general concensus was that Normal Geese would be allowed in tournaments, and I believe in Mexico, he's allowed (don't quote me on the last part though). I personally didn't find a true passion (no homo) for Geese until CvS2, and then in NBC and 98UM, as I wasn't aware of how great a character he was... Do you guys think he should be allowed in tournaments???

I think Normal Geese is fine
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Ash2k4 on November 24, 2010, 01:27:23 AM
i honestly don't think regular geese is broken what so ever other than bc combos activations he seems fine to me.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Gravelneed on November 25, 2010, 01:11:23 AM
Normal Geese is fine with me. Goenitz as well.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Dr.Faust on November 25, 2010, 04:06:11 PM
so whats this new release for 98um and 2k2um about
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: nilcam on November 25, 2010, 05:36:26 PM
so whats this new release for 98um and 2k2um about

Both games are being released on Taito's new arcade machines which use a downloadable model. 98UM is rebalanced. 2K2UM seems to be unchanged. Both games will have cards for players to track their stats as well as national rankings.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: sibarraz on November 26, 2010, 05:25:14 PM
So yeah, XBLA version got an update today of 2MB, I don't think that this will change the netcode, so I don't know which thing fixed
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: sibarraz on November 26, 2010, 08:20:04 PM
Well, the game has changes, now the ping system is gone, and in his replacement, now the game use a bar system like SF IV or KOF XII
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Nikolai VolKOF on November 27, 2010, 04:41:09 AM
Is it better now? Anything noticeable? What's the word?
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: sibarraz on November 27, 2010, 04:53:55 AM
It's better, I played with a mexican and run better, even though I don't think that was perfect, better you try out by yourself
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Nikolai VolKOF on November 27, 2010, 08:17:30 AM
they fucked it up, even people i put on friends list comes out at x, and they had 80 ms before WTF
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Rex Dart on November 27, 2010, 11:47:13 AM
So they made it better and fucked it up?

Awesome.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Shinra Shiranui on November 27, 2010, 04:07:04 PM
they fucked it up, even people i put on friends list comes out at x, and they had 80 ms before WTF

That was happening to me too earlier in the day and about 3hours later i tried again with a friend(80-90ms before) it worked perfectly.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: sibarraz on November 27, 2010, 04:08:59 PM
So they made it better and fucked it up?

Awesome.

SNKP at his finest!

Even though I had people with 3 bars who were on my same country

I played with a mexican yesterday and he said that the lag wasn't terrible, but existed, anyway I still think that could work within the USA, at least 100 ms is playable now, 150, I should test
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Ashspiralingblood on November 27, 2010, 10:14:56 PM
One question how do you know your connection because all i see is nothing?


i played some mathes today, the guy i played had no bars ontop was an x, it ran smooth despite that he had no bar
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Nikolai VolKOF on November 28, 2010, 05:29:06 AM
Yeah this is what sucks though. At least before you could see who was around 100 ms, and even then you still got assholes who refused to play you. NOW there is even more of an epidemic of people not wanting to play you because it's even harder to gauge because almost all players seem to have X. I start to see bars when i refresh.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Ashspiralingblood on November 28, 2010, 02:02:43 PM
people are becoming stingy, they are ruin the fun
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: fujifujifujifuji on November 29, 2010, 08:34:42 AM
Yep, played an X and no problem whatsoever...(I'm about a continent away from him, I'm in SE Asia, he's in Middle East) never a host, played 4 matches...2 a bit laggy out of 2 good ones. Not a dramatic improvement tho, but it's there. They should really remove ANY indication of connection status because, seriously...it's kinda surreal how it is so inaccurate. But hey, you know what's the good news?

SNKP is actually listening, this is a good sign. Now would be a good time to start telling them that the netcode could be even better.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Xxenace on December 01, 2010, 07:07:00 AM
so i played with a friend today and it was a total lagfest which is weird because its never happened before
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Cibernetico on December 01, 2010, 08:13:42 AM
You know, I'm finding all the feedback on the update to be weird. Reaosn I say this is because before the update, I had nothing but lag matches with players from Mexico and other countries. Now that the game has been updated, I've had 7 out of 10 great matches with the same player from Mexico and cross country matches seem to be overall better to me.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Gravelneed on December 01, 2010, 08:19:55 AM
I really don't know how NBGC online turned out pretty good but not 2k2UM.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: solidshark on December 01, 2010, 08:32:34 AM
I really don't know how NBGC online turned out pretty good but not 2k2UM.

Maybe the size of the download had something to do with it. I remember NGBC being about 800mbs, while 2002UM was around 500mb.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: jinxhand on December 01, 2010, 08:56:05 AM
The size difference could probably be contributed to the 3d backgrounds... NBC had nothing but all 3d backgrounds, whereas 2K2UM had some partially 3d, but most of the were 2d...
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Rex Dart on December 01, 2010, 05:43:44 PM
I'm hardly an expert on game development, but I would suggest that it's because NGBC was heavily re-done for the 360 (new backgrounds, upgraded sprites), while 2k2UM was a PS2 port.

Building the game from the ground-up (well, not completely, but...) might have allowed them to better accommodate the netcode. If that makes any sense. (It does in my mind.)
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Cibernetico on December 02, 2010, 02:42:24 AM
Yeah from what someone explained to me on SRK, the netcode is a completely different system integrated into a game. It's why chances are that we will never be able to see a patched up job on games like Garou and KOF98UM. Only way of seeing it is by having the game be completely re-released, which sucks.

but I'm not really gonna complain because at least I got the game in some fashion so I can finally play it. And I'll say it again, it seems that people have different outcomes with the game because right now, I can get some good matches with Mexican players in the most southern most part of Mexico and I'm in NY.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: solidshark on December 02, 2010, 06:05:52 AM
I'm hardly an expert on game development, but I would suggest that it's because NGBC was heavily re-done for the 360 (new backgrounds, upgraded sprites), while 2k2UM was a PS2 port.

Building the game from the ground-up (well, not completely, but...) might have allowed them to better accommodate the netcode. If that makes any sense. (It does in my mind.)

That could potentially explain a lot, minus or especially in XII's case
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: sibarraz on December 02, 2010, 03:36:02 PM
XII problem was that this one was an already fucked up netcode, SNK went to a large route to devolp NGBC netcode

Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: jinxhand on December 09, 2010, 12:18:05 AM
Since Neowave is in the subject, and it's on my mind, I've got a quick question(s)--  ok two questions:

1. Is there any love for KoFNW, as in would there be some hype if a "UM" version came out, since the xbpx version sucks when played on a 360?? I want to find out what people's views are on this game, since some people love it, but its not mentioned or played enough imo...

2. Young Geese was apparently loved by tons of fans, including non-Geese fans. Do you feel he should be put in other KoF games (well the dream match ones), and if so, does he need balancing???

Ok, one last question:

3. Are there particular characters (not counting Young Geese) that you would like to have on a different KoF?? Please explain why (properties, different moves, etc...).

Thanks in advance...
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: desmond_kof on December 09, 2010, 11:20:03 AM
Vote for KOF2002UM for the 3rd official tourney for Chicago's tournament in January Frosty Faustings III:

http://shoryuken.com/f7/frosty-faustings-iii-ggxxac-ssfiv-more-chicago-il-jan-8th-2011-a-259208-new/

Even if you're not planning on going, please vote and support the game you like before Melty Blood Actress Again takes it...and if it does then I would have NO problem with that, LOL.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: solidshark on December 09, 2010, 08:56:37 PM
Vote for KOF2002UM for the 3rd official tourney for Chicago's tournament in January Frosty Faustings III:

http://shoryuken.com/f7/frosty-faustings-iii-ggxxac-ssfiv-more-chicago-il-jan-8th-2011-a-259208-new/

Even if you're not planning on going, please vote and support the game you like before Melty Blood Actress Again takes it...and if it does then I would have NO problem with that, LOL.

Me as well. Saw it in action a few days ago; a slight improvement over the last. Hopefully it would also mean more are welcome to the idea of other fighters. But it's best to me if 2002UM gets it; people will see all the fun they've been missing.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Cibernetico on December 16, 2010, 07:00:41 PM
Anyone know what the hacked version of 2k2 called 2k2 Plus consists of? Are there any actual changes to gameplay? Or did it just a fan change to sprites/backgrounds?
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Amedø310 on December 16, 2010, 08:37:52 PM
Did anyone make note that while running, you can hold  ;df to maintain the run while charging an  ;dn, ;up move or immediate crouch attacks.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: sibarraz on December 16, 2010, 08:56:51 PM
Anyone know what the hacked version of 2k2 called 2k2 Plus consists of? Are there any actual changes to gameplay? Or did it just a fan change to sprites/backgrounds?

It seems that you had unlimited magic bars
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: jinxhand on December 17, 2010, 02:07:31 PM
Did anyone make note that while running, you can hold  ;df to maintain the run while charging an  ;dn, ;up move or immediate crouch attacks.

Yeah that works in all of the KoF games for the most part... That's how Ash can do things like command grab to qcf x2 +p, run while holding df, up + k to qcf x2 + k in KoFXI...
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Nikolai VolKOF on December 22, 2010, 06:14:49 AM
Thanks Nilcam for completing the character discussion ^^
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Nikolai VolKOF on January 01, 2011, 05:34:22 AM
Man i'm having some serious problems stopping rush down in this game lol. I laugh but it's sad '_'; People are non stop jumping in on me. RealKim didn't let me out the corner once at all for like 10 games in a row last night wtf. I'm also having big time probs against Kulas, Baos, Namelesses, Jhuns and some Terrys. And wtf at EX Takuma spamming fireballs! Hard as hell to get past them. Anyways, just complaining. Happy New Years all!
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: sibarraz on January 02, 2011, 04:51:39 AM
Oh boy, when you fight against K' you will truly know what is really being screwed on your corner

And about ex takuma, I didn't know, his fireball are not that terrible, IMO in 98 um is worse

Anyway, today I had a 3 hour session witha chilean friend very good matches
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Ashspiralingblood on January 03, 2011, 04:46:54 PM
Toxico from mmcafe posted "2k2 um on xbald live got patched again... This time supposedly it was for the best, and now the online isn't as bad as it should."
rejoice fans and get your arses back to kof 2002 um xbla


Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: jinxhand on January 04, 2011, 07:47:17 AM
I'm on right now, and I didn't get an update notice or anything... Is it going to come, or is he just mentioning the first patch???
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Shinra Shiranui on January 04, 2011, 08:01:39 AM
Most likely the first one. I play online everyday and didn't notice any major changes with the netcode or the new ping system(Still has an X or red bar when searching but can really be great connection or bad).
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Nikolai VolKOF on January 05, 2011, 06:42:49 AM
Yeah i didn't notice shit. Haha thought it got worse for a second. Last night was the first time the game started flashing connecting on the screen in green while i was playing a laggy match.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Cibernetico on January 05, 2011, 08:04:20 AM
What do I have to do to unlock Ex Geese in this game? I thought I would encounter him on Survival but Igniz was the last character there.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Shinra Shiranui on January 05, 2011, 09:16:04 AM
To unlock Nightmare Geese you have to go to the Expert challenge mode and complete a number of challenges or you can fail countless times until it says "Hey lets just give em the damn character" and it unlocks him and the last challenge automatically. Also the last character in survival is Rugal
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: VicViper on January 05, 2011, 10:55:20 PM
When it comes to 2002UM tournament play, is it standard for the whole bottom row to be banned including Geese and Goenitz?
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Cibernetico on January 06, 2011, 02:35:47 AM
To unlock Nightmare Geese you have to go to the Expert challenge mode and complete a number of challenges or you can fail countless times until it says "Hey lets just give em the damn character" and it unlocks him and the last challenge automatically. Also the last character in survival is Rugal

It must be some random thing then cause I fought Igniz last.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: jinxhand on January 06, 2011, 04:59:36 AM
When it comes to 2002UM tournament play, is it standard for the whole bottom row to be banned including Geese and Goenitz?

So far, the only acceptable character on the bottom row is Normal Geese... I haven't heard of Goenitz being allowed in tourney play... It would be nice, however, to have nerfed (read - tourney worthy) versions of boss characters, although its not likely to happen anytime soon...


I take all of that back now that I've truly seen why he's in the boss row...
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Shinra Shiranui on January 06, 2011, 05:11:08 AM
Goenitz is good but i personally don't think hes overpowered to the point where he should be banned from tournaments. I honestly find Nameless/King way more harder to deal with.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Nikolai VolKOF on January 12, 2011, 10:14:25 PM
Been pretty fun online the last couple days. GG to everyone i've played, i noticed a few of you from here.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: PureYeti on January 14, 2011, 06:43:55 AM
The master class vids Shinra Shiranui posted. What am I going to expect to see so I don't feel sleepy by the japanese talk throughout the video?
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: krazykone123 on January 14, 2011, 07:21:36 AM
The master class vids Shinra Shiranui posted. What am I going to expect to see so I don't feel sleepy by the japanese talk throughout the video?

Welp, nobody here really expects you to watch 24 minutes of footage without skipping some of it. It's best you pass through all junk that seems redundant go straight to the good stuff, like specials or sumthin' I dunno.

:/
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: jinxhand on January 14, 2011, 10:07:35 AM
I don't mind watching it... Hell, if people can bear an hour and some change of high level SF4 players in training mode, we should be taking in what we can get with KoF... Sure, it might be boring to some, but if something was obtained and has been (and still is being) applied to one's game, then mission complete... I was able to bear through the ones I saw, and even though I knew the majority of what was there (except for the Heidern vid), it did give me some ideas on trying new things out and especially setups and situations...
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Shinra Shiranui on January 15, 2011, 01:30:46 AM
The master class vids Shinra Shiranui posted. What am I going to expect to see so I don't feel sleepy by the japanese talk throughout the video?

Pay close attention and annotating what he does. Almost everything he does is very helpful when trying to get the basic feel of the characters. Although hes not speaking english you can tell when he and his friend are explaining properties of moves like overhead, guard point, cancel-able, etc.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Nikolai VolKOF on January 15, 2011, 06:30:20 AM
Yeah also BC combos and activations. I thought that part was really cool to see.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: the_judge on January 15, 2011, 06:36:42 AM
Why the hell is Ryo's hyperhop j.D the neutral jump j.D? Instead, his old non-neutral j.D only works from regular jump forward and backwards. I don't think this happens with any other char.
It has its uses, but not as effective as the old one.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: desmond_kof on January 15, 2011, 06:42:05 PM

Pay close attention and annotating what he does. Almost everything he does is very helpful when trying to get the basic feel of the characters. Although hes not speaking english you can tell when he and his friend are explaining properties of moves like overhead, guard point, cancel-able, etc.

I'm thinking about trying to start some community annotations project for these videos, because they need them badly. I can understand what the guy is trying to do and stuff, but it will really help others if there is some english text shown explaining things.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Shinra Shiranui on January 15, 2011, 07:15:09 PM
I'm thinking about trying to start some community annotations project for these videos, because they need them badly. I can understand what the guy is trying to do and stuff, but it will really help others if there is some english text shown explaining things.

Im all for the idea of a annotations project and would gladly help with it. I already started decoding some of his stuff and added it to the wiki. To be honest he showed options with characters i didn't think was possible.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Dark Chaotix on January 16, 2011, 08:18:08 AM
To be honest he showed options with characters i didn't think was possible.

Such as?
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Shinra Shiranui on January 16, 2011, 07:29:27 PM
Well maybe not so much as options but stuff for characters that i don't use/see alot because their rarely used like chang and Yashiro(regular).
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: sibarraz on January 17, 2011, 02:26:03 AM
The thing that would be grateful is that somebody with japanese knowledge could make some subs to it, at times could help more than just seen the guy pulling combos and other things, I think that with youtube is easier to put subtitles

Even though I love how he always says quietly the things that the character said

clark: EIII!
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: fiol on January 25, 2011, 04:31:36 PM
http://nesica02um.snkplaymore.co.jp/login.php?guid=ON

nice, those are the names of the 10 top players..am i right?
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: krazykone123 on January 25, 2011, 05:14:06 PM
http://nesica02um.snkplaymore.co.jp/login.php?guid=ON

nice, those are the names of the 10 top players..am i right?

Yup, Top 10 BP Rankings

1. Hama☆Tai (3328)
2. Bousou Oie (3327)
3. Naruto (3092)
4. MOA (2917)
5. Mari ω Mo (2800)
6. Son (2725)
7. kytk (2382)
8. Ai u (2294)
9. Ozu (2235)
10. Aroun (2019)

Thanks for the list btw.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: PureYeti on January 25, 2011, 05:52:30 PM
This link shows how many ppl with BP cards are playing it

http://nesica02um.snkplaymore.co.jp/ranking3.php
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: sibarraz on January 25, 2011, 07:05:23 PM
It seems that 98umfe has been more played than 2002um judging those cards
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Ashspiralingblood on January 25, 2011, 09:05:33 PM
One question how do you know the type of connection you have when you play any fighters on xbl?

I ask because like in  ssf 4, tekken 6, kof 2002 um you can tell what kind of connection your openent have
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: jinxhand on January 26, 2011, 12:08:37 AM
One question how do you know the type of connection you have when you play any fighters on xbl?

I ask because like in  ssf 4, tekken 6, kof 2002 um you can tell what kind of connection your openent have

Most of the games do have some sort of "bar" or meter to tell what your connection is versus someone else's... If not, your best bet is to check on www.speedtest.net to get a general idea as to how good your connection is (upload/download speed, etc)... That can help you gauge how well your connection is versus some other place in the world/country/city...

Also, a good rule of thumb for most online fighters is to never play on a wireless connection, and never download or run a bunch of web apps while playing... Things like torrenting (or simple file downloading), youtube, and other things like those can eat your bandwidth tremendously...
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: marchefelix on January 31, 2011, 08:35:31 PM
One thing I've noticed about both 2002 and 2002UM is that when the American Sport Team makes cameo appearances, Lucky and Brian are always together while Heavy D is all alone. I thought that Heavy and Lucky were best friends; shouldn't they be together, then?
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: jinxhand on February 08, 2011, 05:52:35 PM
One thing I've noticed about both 2002 and 2002UM is that when the American Sport Team makes cameo appearances, Lucky and Brian are always together while Heavy D is all alone. I thought that Heavy and Lucky were best friends; shouldn't they be together, then?

I think they just threw him in there not really thinking about that in particular...

Well maybe not so much as options but stuff for characters that i don't use/see alot because their rarely used like chang and Yashiro(regular).

Strangely enough, I come across quite a few regular Yashiro players more than O. Yashiro players... I dunno why though...

I'm still loving those tutorial vids... Was there anything that wasn't pointed out by that player for any of these videos???

What would be dope is if there were vids done to display situational setups/traps and options a particular character had after using certain moves (kinda like how there were a ton of MvC2 situational vids)...
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: solidshark on March 08, 2011, 05:55:18 PM
Someone mentioned a new patch for 02UM on Live. Haven't seen anything like that yet, but the few matches I had last night seemed improved connection-wise. Anyone up for testing later to see if things really have improved?
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: jinxhand on March 08, 2011, 06:15:00 PM
I'm down for some testing... I'm surprised SNK (or anyone else) mentioned this on their Facebook page...
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: nilcam on March 11, 2011, 04:51:56 AM
I'm down as well. I haven't been prompted to update.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: ELTRO on March 13, 2011, 02:49:26 PM
not sure if I'm posting this at the right spot but here goes. There's a player named Youske here in Albany dude is sick in KOF 2k2UM. I finally got a player to play with, but dude mops the floor and makes me look silly. I know the basic of the game but I'm obviously doing something wrong during the match. I feel like I'm missing something but i can't point out. So I'm here at General Discussion asking for gameplay advice something to remember while I play.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Shinra Shiranui on March 13, 2011, 04:33:57 PM
What characters do you use ELTRO?
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: ELTRO on March 13, 2011, 06:12:51 PM
Kyo, iori, Yuri, both Yashiro, and Ryo. But the team I mostly use are Kyo, Iori, EX Yashiro.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: desmond_kof on March 16, 2011, 02:41:11 AM
I know the basic of the game but I'm obviously doing something wrong during the match. I feel like I'm missing something but i can't point out. So I'm here at General Discussion asking for gameplay advice something to remember while I play.

Can you be a little more specific? You can try to remember anything that happened in any of your matches that you feel that you are having trouble with? Do you have any matches recorded?

The only advice can I probably give so far is to just be really defensive and try to scope out and remember your opponents offensive tendencies, and look for things that repeat. Then after you guys play, at home go into training mode and try to remember certain attacks or setups that you kept falling for and use the command record function to reenact those setups...
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Mr Bakaboy on March 23, 2011, 05:59:19 AM
not sure if I'm posting this at the right spot but here goes. There's a player named Youske here in Albany dude is sick in KOF 2k2UM. I finally got a player to play with, but dude mops the floor and makes me look silly. I know the basic of the game but I'm obviously doing something wrong during the match. I feel like I'm missing something but i can't point out. So I'm here at General Discussion asking for gameplay advice something to remember while I play.

Like the post above said it's hard to tell you what you are doing wrong w/o seeing your match or playing you, but from how it sounds my bet is this guy knows way more about KOF then you do and over committing in your moves might be your problem.

Hopefully you know your safe moves or in other terms particular moves or combos that don't leave you wide open when he counterattacks you for missing them or getting blocked by him. When playing someone above your skill level and trying to beat them it's key you master them. No matter what sick combos you learned a high level player will make you look stupid in KOF if you over commit to certain moves. Orochi Yashiro is one that can easily prone to this since he has lots of moves that kick the crap outta people but my strategy has always been let him hang himself and counterattack.

Second don't let him dictate the pace and distancing of the match. I will take a guess but he probably has a fast pace and very damaging combos. If that's the case keep your distance. Use characters that you can fight mid range to long range easier and let him get frustrated that he can't do what he wants to do. Yuri, Ryo, and Iori are better for those type of matches then Kyo and Orochi Yashiro.

Again it's hard to decipher what the problems are here but that's my 2 cents.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: ELTRO on March 30, 2011, 04:04:16 AM
Sorry for the extremely late responds was busy with work. As for the matches themselves I was very Vague about the match sorry about that.

As for the matches themselves I would say one disadvantage is that my defense is crap compared to his. He would keep me a bay as I try to get in. He gets in like nothing also never drops his combo. My problem is that I lack defense also can never get a combo off a short jump consistently. As for the character I use I'm not so sure what pokes I should use mid and close range so thats another factor. If it's still to vague let me know and I'll try to expand it.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Mr Bakaboy on March 30, 2011, 05:25:23 AM
Well if he's slipping by you I would say you are probably too close to trade with him.

In my experience there are generally speaking 3 ranges to work from. close, mid, and long. Long is the easiest to work from. The idea is to attack and counter. The further out you are the easier it is to see the moves coming. A good example is throwing fireballs to get him to jump at you, then an anti air attack when he tries a jump in.

Next easiest is close range. That is  attack, then block. Most of this relies on muscle memory more then anything. Adaptation is not a big thing here. Mostly just to decide whether to block high or low. during close range you really can't get too cute cause there are too many quick moves that can be thrown out before you get the chance to block.

The hardest IMO is learning mid range. The main idea there is to attack then evade then attack some more. You're at a larger distance the the close range so the quicker moves aren't as big of a factor as if you were inside so the main goal at this range is to attack and not get hit rather then block so the attack can continue ultimately it's about one continuous attack. Good example to me of the difference between close and mid is Iori's Shoryuken move. At close range getting cute and trying to quickly block or evade will more then likely get you hit cause of the quick first strike of the move, but if you are a body length apart his first hit does not connect giving you plenty of time to notice the move and evade or counter accordingly.

Now if your defense is getting torn apart I would stay away from close range for any serious amount of time. You should shoot more for long and try to learn mid.  However if he's using mid from what you describe  using a mix of close and long range attacks will screw with him.

A good example would be if you took Ryo push him back with the fireball. Look for opportunities to use the flying axe handle smash move. If he blocks it immediately go for a low block (most people go for sweeps for a quick counter attack just cause it seems the easier place to get a free hit). Now when he counter attacks and hopefully you block it  you can either leave, try the wind up punch (kinda risky but if he is the type to attack, attack, attack, then the auto guard him make him pay), or try pushing him back again with another fireball (if it hits then you get the damage, if not then it usually makes you safe)  then starting over with a new strategy or the same one.

This is just an example of one way to attack someone looking for high damage combos. The main general advice is realize what range he likes (close, mid, long) and don't let him have it. When a fighter has to fight out of his normal pace he tends to make more mistakes you can capitalize on.

I'm more of a teach by doing type but hope this helps a little.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Dark Geese on April 13, 2011, 01:02:00 PM
Just wanted to update with the Juarez Tier List from The KOF Cup in addition to stuff I have discovered:

S Class:
Geese, K', Kasumi, Angel, King, Nameless, Jhun, EX Takuma

A Class:
 Yuri, Iori, Takuma, Heidern, Robert/EX, Leona, Goenitz, Ryo, Clark, Billy, Mature, Choi, Bao, Whip, O.Chris, Hinako, Benimaru, O.Yashiro, Andy, May Lee

B Class:
Athena, Mai, Kim, Daimon, Kyo, Shingo, Kyo-2, Kusanagi, Seth, Mary

Mid Tier:
Vanessa (Highly damaging level ones off a guardcrush, overhead, or low up to 50% damage in addition to being able to face King, Jhun and Kasumi in the top tier) + the rest of the cast

Bottom Tier:
EX Kensou, Chin

Some notable moves:

1. Angel moves into Top 4, she has like no true bad matchups!!
2. EX Takuma moves back into S Class!
3. Vanessa moves into Mid Tier!
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: jinxhand on April 13, 2011, 09:19:10 PM
It's good to see that Vanessa is getting love... But Kyo-1 still getting shunned I see...

Geese and Goenitz allowed in those tourneys??? Who used them??? That whole boss row is broken or overly overpowered (yes overly op)...
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Ashspiralingblood on April 15, 2011, 04:10:06 AM
How different is this version compared to the ps2 version?

One of my biggest problems is that trying to do the bc combos with the xbox 360 wireless controler i just cant i feel like theres a delay in input, the other day I tried to do leona combo which was  ;d +  ;b ;c + ;bk charge  ;fd + ;dn charge  ;up + ;bk charge  ;fd +  ;dn charge  ;up, I fell like getting those rigid controllers to see if I can do those bc and cancel, seeing those combo vids on youtube  got me pump to put more effort it this game.

What controllers do you guys use and can you do some of BS combos with ease?

need help
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Amedø310 on April 15, 2011, 05:41:30 AM
Just wanted to update with the Juarez Tier List from The KOF Cup in addition to stuff I have discovered:

S Class:
Geese, K', Angel, King, Nameless, Jhun, EX Takuma

A Class:
 Yuri, Iori, Takuma, Heidern, Robert/EX, Leona, Goenitz, Ryo, Clark, Billy, Mature, Choi, Bao, Whip, O.Chris, Hinako, Benimaru, O.Yashiro, Andy, May Lee

B Class:
Athena, Mai, Kim, Daimon, Kyo, Shingo, Kyo-2, Kusanagi, Seth, Mary

Mid Tier:
Vanessa (Highly damaging level ones off a guardcrush, overhead, or low up to 50% damage in addition to being able to face King, Jhun and Kasumi in the top tier) + the rest of the cast

Bottom Tier:
EX Kensou, Chin

Some notable moves:

1. Angel moves into Top 3, she has like no true bad matchups!!
2. EX Takuma moves back into S Class!
3. Vanessa moves into Mid Tier!

I like how the whole AOF cast is in the top 2 classes. Juarez proving that AOF team is still the strongest.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Shinra Shiranui on April 15, 2011, 02:04:01 PM
Ash i think it would be better to move to a fightstick, it would really help since the 360 wireless controller has horrible buttons that's supposed to be used for shooters instead of fighters.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: jedpossum on April 15, 2011, 05:47:32 PM
It's good to see that Vanessa is getting love... But Kyo-1 still getting shunned I see...

Geese and Goenitz allowed in those tourneys??? Who used them??? That whole boss row is broken or overly overpowered (yes overly op)...

Goenitz just find a way in and he's gone. For Geese bait him.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Amedø310 on April 18, 2011, 05:40:40 PM
I 'm sure of how useful this will be but here's a neogeo fan-site that has og KOF 2002 guide for each character: http://www.neogeokult.com/game-guides/kof-2002-guide/
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: solidshark on April 18, 2011, 07:50:53 PM
I 'm sure of how useful this will be but here's a neogeo fan-site that has og KOF 2002 guide for each character: http://www.neogeokult.com/game-guides/kof-2002-guide/

Thanks for the link Amedo, looks really useful.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Dark Geese on April 18, 2011, 08:00:35 PM
It's good to see that Vanessa is getting love... But Kyo-1 still getting shunned I see...

Geese and Goenitz allowed in those tourneys??? Who used them??? That whole boss row is broken or overly overpowered (yes overly op)...

Yes Geese and Goenitz are allowed in these tournaments. No one else is allowed though. No Igniz, or the others. Goenitz in Mexico isn't that strong, A Class at best and as jedpossum says, just get in on him and he's toast, so he's nothing to fear. Geese is strong, but certainly not unbeatable. He has a hard time vs. Angel (Who in Mexico is #3 in the game), and anyone that can play keep away like Heidern, Billy.

Kyo-1 I use him but I haven't seen enough as of yet to vaunt him being raised in the Mexican Tier List at least. Also I forgot to put Kasumi in S Class, she I'd say is #3 with Geese and Goenitz allowed. Angel in Mexico is #4 however.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Amedø310 on April 21, 2011, 11:32:41 PM
I'm not sure if this is known already, but in UM 2002 Tougeki, the cpu have pre-registered commands in training when you set the "command" option for attack. These commands are different from the ones given the to players when they press the "command" button. Most commands go into max-modes combos except for Joe. Some interesting things I just found out:

Joe: cl.  ;d -> Far  ;a/ ;dn ;a (cr. A might work on Chang only.)

King: cl.  ;a-> Far  ;c

Hinako:  ;fd ;b ->  ;dn ;b

Igniz:  ;dn ;df ;fd+ ;a (cancel),  ;dn ;df ;fd+ ;a etc... (Not talking about his infinite)
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: jinxhand on April 28, 2011, 11:01:41 PM
Yes Geese and Goenitz are allowed in these tournaments.

Why? And is this accepted elsewhere in the world other than North America?
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Rex Dart on May 06, 2011, 04:02:41 PM
So, I just noticed that these threads mention NeoWave in their title, but the sub-forum doesn't. If I had a question about NeoWave, would this be a better place to ask? Or should I turn to the small thread I made in the main KOF section?

@jinxhand: Japanese tournaments are generally run in arcades, so Geese and Goenitz aren't available.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Dark Geese on May 06, 2011, 04:16:13 PM
So, I just noticed that these threads mention NeoWave in their title, but the sub-forum doesn't. If I had a question about NeoWave, would this be a better place to ask? Or should I turn to the small thread I made in the main KOF section?

@jinxhand: Japanese tournaments are generally run in arcades, so Geese and Goenitz aren't available.

Go right ahead and ask me, I'll fill you in on what you want to know about NeoWave.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Rex Dart on May 06, 2011, 05:05:04 PM
Well, it's a pretty basic question, but I'm still not clear on the benefits and disadvantages of the different grooves. Any general advice you have on them would be appreciated.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Dark Geese on May 06, 2011, 06:22:16 PM
Well, it's a pretty basic question, but I'm still not clear on the benefits and disadvantages of the different grooves. Any general advice you have on them would be appreciated.

It depends on the character really in regards to the advantages and disadvantages.

For SuperCancel Mode for example, Takuma cannot use his 2k2 esque Guardbreak tactics in GB mode or MAX2 mode, but he can in SC Mode.

Vanessa for example Cannot use her 2k2 100% combo in GB mode or MAX2 mode because it lacks the Cancel property.

But in GB mode it benefits people like Clark, Young Geese etc because Young Geese has an invincible super (Deadly Rave), but not an unblockable in GB mode gives him a much needed option.

Just Defense in GB Mode does NOT give back health, but it does allow you to punish, you can NOT JD in the air, and it DOES give you super meter.

It makes grapplers scarily good, and totally changes the dynamic of the game. The most used groove you will see in this game across all boards is GB.

MAX2 gives you access to all the supers in the game (SC mode does not nor does GB Mode), but you can not roll and you do more damage in this groove.

So everything depends on the character which are their best grooves.

Also in SC Mode you start with 3 supers from the beginning so it was in the beginning known as the "Dark Geese Young Geese groove" because I used to use that groove to allow me to have access to 3 Deadly Raves from the beginning lol,

But since my style has drastically changed, I now realize in GB mode I start with 2 bars of super meter, have an unblockable, and now with JD can gain super whenever I want and can punish otherwise "unpunishable" normals.

NeoWave because of GB mode in a high level is a very much different game, it is an animal of it's own.

GB completely changes and slows down the game at a high level trust me on this!!!
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: jinxhand on May 06, 2011, 08:51:16 PM
Yeah this game is definitely something different than the other KOFs... I like its overall presentation, and I definitely like KOFNW's Shingo!!!

http://www.youtube.com/v/e5NoODAJ9JA?fs=1&amp;hl=en_US&amp;rel=0
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Mr Bakaboy on May 15, 2011, 01:21:40 AM
I always considered Neowave the red-headed stepchild of the series. The priorities in the game were way different, and certain characters were insanely better for it (Jhun is one that comes to mind). It was fun though. Got my butt kicked in it a lot. I miss it being online on XBL
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Rex Dart on May 23, 2011, 07:10:19 AM
SC Kim is a real beast. He reminds me of XIII Kim, actually. I'm also really liking SC King.

In GB mode, only Clark has really clicked with me. Unblockable into air throw into flashing elbow is just too fun.

Great game, but I wish the music was better. 2002UM has spoiled me I think.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: marchefelix on May 25, 2011, 05:41:52 PM
Whenever I play KOF '02 original, it's usually a hacked version (that's because I have no shame and the controls are easier). One thing I've noticed is that some moves are disabled. I can't pull of Shermie's F-Captured or Benimaru's Collider in + s2. Anyone else notice this?
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Mr Bakaboy on May 26, 2011, 08:35:01 AM
^ It seems like the motions need to be preformed slower, but no I get them off. Which system are you playing on? The computer rom when I played before seemed to give me trouble compared to the MVS I usually play.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: marchefelix on May 30, 2011, 03:46:54 AM
^ It seems like the motions need to be preformed slower, but no I get them off. Which system are you playing on? The computer rom when I played before seemed to give me trouble compared to the MVS I usually play.

NeoRAGEx 5.2 >_>
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Demoninja on May 30, 2011, 08:59:24 AM
I just started playing 2k2 UM and this game is so good holy crap. I wish I played it sooner. Max mode combos are a ton harder than HD combos  :(.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: a11111357 on June 03, 2011, 03:23:14 PM
http://kof-uk.blogspot.com/2011/06/choose-6th-game-super-vs-battle-20xi.html
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Cibernetico on June 17, 2011, 02:40:29 AM
Cause I'm sure I'm not the only one who is wondering, but why do you guys think that even with UM out, a lot of countries and tons of players still prefer OG2k2 to UM? I recently played OG2k2 and the game is still a lot of fun to playa nd also feels a bit faster compared to UM.

but there has to be a reason why OG2k2 gets so much play even to this day.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: FataCon on June 17, 2011, 02:43:14 AM
Cause I'm sure I'm not the only one who is wondering, but why do you guys think that even with UM out, a lot of countries and tons of players still prefer OG2k2 to UM? I recently played OG2k2 and the game is still a lot of fun to playa nd also feels a bit faster compared to UM.

but there has to be a reason why OG2k2 gets so much play even to this day.

People can't get enough of ABC, I suppose.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: MAASKYO on June 18, 2011, 07:15:22 AM
or maybe the get bored from k.kasumi.namelss
 a F.E version maybe will change there mind (day dreaming)
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Mr Bakaboy on June 20, 2011, 04:35:24 PM
Cause I'm sure I'm not the only one who is wondering, but why do you guys think that even with UM out, a lot of countries and tons of players still prefer OG2k2 to UM? I recently played OG2k2 and the game is still a lot of fun to playa nd also feels a bit faster compared to UM.

but there has to be a reason why OG2k2 gets so much play even to this day.

From what I heard a few things though I am not 100% sure on this 2nd hand info.

1st A Neo Geo MVS is way easier to afford in an arcade. Buying the new system to get UM does not appeal to a lot of arcade operators who are on a tight budget.

2nd GGPO community for OG2k2 is pretty established. There are a lot of problems with the online on UM and many don't want to deal with it. They would rather stick to the original on GGPO instead

3rd This one I am not positive on but I have heard a few complaints about the balance on UM. Some say 2k2 is better balance wise though to me I really don't know about that.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: desmond_kof on June 21, 2011, 07:35:02 AM
A few new master classes:

Robert

http://www.youtube.com/v/gofgBF1LKAg?version=3&amp;hl=en_US&amp;rel=0

Takuma

http://www.youtube.com/v/9PDjKkFCrq8?version=3&amp;hl=en_US&amp;rel=0

Orochi Shermie

http://www.youtube.com/v/t3kpHdX5HUo?version=3&amp;hl=en_US&amp;rel=0

Mai

http://www.youtube.com/v/1PMAotQohsQ?version=3&amp;hl=en_US&amp;rel=0

And here are a few more:
Omega Rugal
http://www.youtube.com/watch?v=eiu1RKv2gJY
MISC session
http://www.youtube.com/watch?v=YCbJOtjcUHw
Kyo-1
http://www.youtube.com/watch?v=21aPF0OfC4E
Maxima (parts 1 to 5)
http://www.youtube.com/watch?v=8hchC1FqEyI
http://www.youtube.com/watch?v=HsotPMtGmt0
http://www.youtube.com/watch?v=P4OOscSuTms
http://www.youtube.com/watch?v=nKGZBtKwY1w
http://www.youtube.com/watch?v=zTy9CpP02UU
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Rex Dart on June 21, 2011, 11:17:17 AM
GodDAMN, Maxima gets 5 PARTS? WTF? I thought even Angel got one part.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: omegaryuji on June 21, 2011, 04:20:17 PM
Jhun, Angel, and May Lee all have 1, while Bao, Seth, Ramon, and I think Chin have 2, and Maxima has 5.  Someone likes cyborg lumberjack Elvis.... *laughs*
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Dark Geese on July 08, 2011, 06:07:30 PM
Updated Ciudad Juarez, Mexico Tier List:

So let me post what I can of the Mexican Tier List (Juarez, Mexico at least):

S Class:

Geese, K', Kasumi, Nameless, Angel, King, Jhun, Chris (w/infinite)

A Class:

Takuma/EX, Goenitz, Heidern, Yuri, Hinako, Xiangfei, Iori, Leona, O.Chris, Robert/EX, Billy, Choi, Clark, Benimaru, Kula, Andy, Bao, Mature, Whip, Seth, Mary, Vice, Kusanagi, O. Yashiro

B Class:

Terry, Lin, Ryo, Kim, Daimon, Foxy, Vanessa, Kyo-2, Mai, Yamazaki, Orochi Shermie,  Athena, Ramon, May Lee, Maxima, Kyo-1, Kyo, Ralf

C Class:

Shingo, Shermie, Chang, Kensou/EX, Chin
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Amedø310 on July 08, 2011, 07:04:59 PM
Updated Ciudad Juarez, Mexico Tier List:

So let me post what I can of the Mexican Tier List (Juarez, Mexico at least):

S Class:

Geese, K', Kasumi, Nameless, Angel, King, Jhun, Chris (w/infinite)

A Class:

Takuma/EX, Heidern, Yuri, Hinako, Xiangfei, Iori, Leona, O.Chris, Robert/EX, Billy, Choi, Clark, Benimaru, Kula, Andy, Bao, Mature, Whip, Seth, Vice

B Class:

Terry, Lin, Ryo, O. Yashiro, Kusanagi, Daimon, Foxy, Vanessa, Kyo-2, Mai, Yamazaki, Orochi Shermie,  Athena, Ramon, May Lee, Maxima, Kyo-1

C Class:

Shingo, Shermie, Chang, Kensou/EX, Chin

Hell yeah, Kyo-1 went up. Maybe because of his corner damage with easy 1 bar max mode? Also,  is Kyo in a tier all on his own now?
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Dark Geese on July 09, 2011, 12:28:27 AM
Updated Ciudad Juarez, Mexico Tier List:

So let me post what I can of the Mexican Tier List (Juarez, Mexico at least):

S Class:

Geese, K', Kasumi, Nameless, Angel, King, Jhun, Chris (w/infinite)

A Class:

Takuma/EX, Heidern, Yuri, Hinako, Xiangfei, Iori, Leona, O.Chris, Robert/EX, Billy, Choi, Clark, Benimaru, Kula, Andy, Bao, Mature, Whip, Seth, Vice

B Class:

Terry, Lin, Ryo, O. Yashiro, Kusanagi, Daimon, Foxy, Vanessa, Kyo-2, Mai, Yamazaki, Orochi Shermie,  Athena, Ramon, May Lee, Maxima, Kyo-1

C Class:

Shingo, Shermie, Chang, Kensou/EX, Chin

Hell yeah, Kyo-1 went up. Maybe because of his corner damage with easy 1 bar max mode? Also,  is Kyo in a tier all on his own now?

Kyo-1 at least has something, at least the way I see Juarez and Chihuahua people play him, he can be used effectively with the level 1 or without. The problem with that Level 1 combo you are talking about is how are you going to land it if you are just trying to do it straight forward? How I mean by that is just going from St.C to f+a to super most veterans are going to block that with ease. If you watch the stream where i was playing vs. Desmond with Kyo-1 you will see how I use him to land that combo and I do it off manual activation with level 1 to mixup a low into it or other things that I can do off manual activation that I cannot do while not in activation mode.

Regular Kyo is B Class as well...
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: desmond_kof on July 09, 2011, 04:27:42 AM
How come Clark got bumped to A? Wasn't he at B?
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: omegaryuji on July 09, 2011, 04:43:04 AM
Changes from the list DG posted in April:

Up (all previously midtier unless noted otherwise):
-Chris added to S
-Vanessa added to B
-Yamazaki added to B
-Foxy added to B
-Terry added to B
-Xiangfei added to A
-Kyo-1 added to B
-Mary up to A from B
-Seth up to A from B

Down:
-EX Takuma dropped to A from S
-Ryo dropped to B from A
-May Lee dropped to B from A
-Shingo dropped to C from B

-Unlisted on the updated list: Edit: updated to include everyone from here, thanks DG :)
-Unlisted on the previous list: Shermie, Chang
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Dark Geese on July 09, 2011, 06:03:26 AM
I also did some editing Kim should stay B Class where he B-Longs...Goenitz A Class, Mary rises to A Class.

Alexis-Style and Juarez style Clark is very strong,  he should've been A Class in the older Tier List I probably made a mistake, he can fight almost anyone in the game  as his Jump A is very abusable (right Desmond remember?) and his BC combo which ends in his Grab Super is still very very good. Clark as a whole is a great counter character for a lot of the characters in the game, and he has very very good normals. He is much better than Ralf and is a good counter character against Nameless!

Also all the ones unlisted are now on the Tier list!
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: omegaryuji on July 09, 2011, 07:06:02 AM
Comparison updated with your latest update.  Also added Kyo-1's rise (missed him before).

Clark was A class on the previous list as well.

Out of curiosity, what made Mary rise to A?  She seems solid overall if you're able to get past her initial awkwardness, but I'm not seeing what she has that's strong enough to rank with characters like Heidern or O. Chris (then again, I'm rather bad at this game, but hey, that's why I'm asking questions *laughs* )
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: sibarraz on July 09, 2011, 07:28:30 AM
Which BC combo of clark?
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: elrosa on July 09, 2011, 09:12:00 AM
Um, i have a random question...

In a tourney, is it legal to pick Kensou and EX Kensou on the same team? Or Takuma and EX Takuma, or Robert and EX robert....?
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Remzi on July 09, 2011, 09:12:49 AM
elrosa, it's not possible, I don't think.

I'm sure it would be legal if it was possible though. :3
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: elrosa on July 09, 2011, 09:29:59 AM
elrosa, it's not possible, I don't think.

I'm sure it would be legal if it was possible though. :3

Yea you're right, i forgot to mention it, on PS2 you can, on Arcade you can't....

Assuming the tourney is played on PS2, would it be legal?
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: omegaryuji on July 09, 2011, 01:33:36 PM
Which BC combo of clark?

The one I usually see is cl.C(2), BC run, cl.C(2), grab (S)DM.  Definitely does more damage than it sounds like it should *laughs*

Yea you're right, i forgot to mention it, on PS2 you can, on Arcade you can't....

Assuming the tourney is played on PS2, would it be legal?
I haven't played in any official tournaments for 2002, but I don't see why it would be banned.  They're different characters, so why not?  I mean, you can pick a team full of Kyos.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Dark Geese on July 09, 2011, 02:23:42 PM
In regards to Mary- She is very solid, has good Level 1 maxmode combo options, good Max Mode CD Counter options, and she does pretty good damage. I will be playing with Mary myself more than likely in the next batch of Geese Tower matches in about 2 weeks...

About Clark: Its one in the Master Class video but I've known about it because I've seen it in Mexico- St.CxxActivate to his back, Forward+P special then canceling it into his grab super, that in itself really does some good damage. It roughly can do about 60% + damage alone by itself.

El Rosa: EX characters are completely legal in tournaments...Now FYI, with you going at EVO just know the only people that probably will even play 2002 UM with be the Japanese (DUNE), the Europeans, and maybe a few of the SoCal players and some others...

But I don't think picking both EX and regular Kensou is possible, but then again I could be missing one of those same character codes that allows you to do this, but as far as in a tournament match you really can't pick them (The game won't let you).
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: jinxhand on July 11, 2011, 06:59:13 PM
El Rosa: Now FYI, with you going at EVO just know the only people that probably will even play 2002 UM with be the Japanese (DUNE), the Europeans, and maybe a few of the SoCal players and some others...

Let's hope that this changes when XIII drops... There'll be no more exuses at that point...

Speaking of which, I would like to see 2002UM redone with XIII sprites... It's still a solid game, although I wish more was done to the engine other than changing stages and tweaking characters' moves/properties...

Glad to see Kyo-1 get raised a bit... What specifically made him get higher??? I know he's got some good BC combos that do some good damage (and some are fun to execute imo), but I wonder if it was more than just those combos that made him place higher... I thought everyone chose Kyo-2 and Kusanagi over him anyway. I'm like the only Kyo-1 advocate it seems... /sigh
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Dark Geese on July 11, 2011, 09:58:21 PM
El Rosa: Now FYI, with you going at EVO just know the only people that probably will even play 2002 UM with be the Japanese (DUNE), the Europeans, and maybe a few of the SoCal players and some others...

Let's hope that this changes when XIII drops... There'll be no more exuses at that point...

Speaking of which, I would like to see 2002UM redone with XIII sprites... It's still a solid game, although I wish more was done to the engine other than changing stages and tweaking characters' moves/properties...

Glad to see Kyo-1 get raised a bit... What specifically made him get higher??? I know he's got some good BC combos that do some good damage (and some are fun to execute imo), but I wonder if it was more than just those combos that made him place higher... I thought everyone chose Kyo-2 and Kusanagi over him anyway. I'm like the only Kyo-1 advocate it seems... /sigh

http://www.youtube.com/watch?v=D5P6D14gJI8

Remember the stream you were watching with me and Desmond? Let me link it and that way you'll see it for those people that wondered..he has some more stuff with BC/Manual Activation Level-1 that is effective if people use it and people forget though he doesn't have a DP he can use dp+k as an effective antiair.

Kyo-1 takes work, but if people are willing to be patient he can do a good amount of damage for just manual activation...

Plus I'll have to go through some JuareZ WarField 2010 footage where Kane9999 is playing with Kyo-1 (since he uses him)... and some JuareZ WarZone footage with the Chihuas guys playing him (Tarahumara) want me to post them???


Also something else I didn't get to land on Desmond I had ready lol was this combo right here:

1. Manual Activate, qcb+p, qcf+k,k MAX2... OTG fireball/punch...

This midscreen combo does hella good damage! The MAX2 must be timed correctly however..
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: jinxhand on July 11, 2011, 10:31:21 PM
El Rosa: Now FYI, with you going at EVO just know the only people that probably will even play 2002 UM with be the Japanese (DUNE), the Europeans, and maybe a few of the SoCal players and some others...

Let's hope that this changes when XIII drops... There'll be no more exuses at that point...

Speaking of which, I would like to see 2002UM redone with XIII sprites... It's still a solid game, although I wish more was done to the engine other than changing stages and tweaking characters' moves/properties...

Glad to see Kyo-1 get raised a bit... What specifically made him get higher??? I know he's got some good BC combos that do some good damage (and some are fun to execute imo), but I wonder if it was more than just those combos that made him place higher... I thought everyone chose Kyo-2 and Kusanagi over him anyway. I'm like the only Kyo-1 advocate it seems... /sigh

http://www.youtube.com/watch?v=D5P6D14gJI8

Remember the stream you were watching with me and Desmond? Let me link it and that way you'll see it for those people that wondered..he has some more stuff with BC/Manual Activation Level-1 that is effective if people use it and people forget though he doesn't have a DP he can use dp+k as an effective antiair.

Kyo-1 takes work, but if people are willing to be patient he can do a good amount of damage for just manual activation...

Plus I'll have to go through some JuareZ WarField 2010 footage where Kane9999 is playing with Kyo-1 (since he uses him)... and some JuareZ WarZone footage with the Chihuas guys playing him (Tarahumara) want me to post them???


Also something else I didn't get to land on Desmond I had ready lol was this combo right here:

1. Manual Activate, qcb+k, qcf+k,k MAX2... OTG fireball/punch...

This midscreen combo does hella good damage! The MAX2 must be timed correctly however..

The video is private, I tried logging in and still wasn't able to view it...

Well, I know about ;dp ;b being a good AA move, but I'm not sure if anything can connect from it (I'll test that out today)... When I do play him, I try to use this punish combo, which works both offline and online, and isn't as hard as it seems:

cl.C~(BC), df+C xx qcf qcf+A/C

It does a good amount of damage, and in the corner, you should be able to follow up with the same SDM. I'm not even gonna front though, I can't remember if it can be followed up or not that way in the corner, but I believe the followup connects...

cr.C also serves as a good AA if the opponent is closer. This can and at times should be canceled to qcf+a/c to keep the opponent from making a quick return on rushdown... This can also allow Kyo-1 to do his thing in terms of rushing, although limited...

Anyway, Kyo-1 is so underrated imo... He's like Lee Pai Long in NGBC in that sense...
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Dark Geese on July 11, 2011, 10:36:50 PM
Okay I'll ask Desmond if he can release the live feed video so that people can see it from the video of me and him playing it...since I do quite a bit of stuff with Kyo-1 in that actual stream set of matches..

EDIT: He said he'll make it not private so I'll let you know when you can watch it..
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: desmond_kof on July 12, 2011, 12:55:53 AM
The link should be good now fellas. I forgot to set it back after I uploaded it because I found out that the sound de-syncs after awhile and I was trying to fix it.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: omegaryuji on August 17, 2011, 04:50:42 PM
So, out of curiosity (and since this thread is supposed to over both versions of 2002), anyone have a tier list for OG 2002?  This is the one in the wiki:

Quote
God tier (ABC): Choi, Athena, Billy

High Tier: Leona, Yuri, Iori, Benimaru, Vanessa, Angel

Mid Tier: Everybody else

Bottom Tier: Seth, Chin

At a glance, it seems to underrate Angel, May Lee, Whip, and Kim, but my knowledge/experience is pretty limited, so I'm curious what some better players think.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: jinxhand on August 22, 2011, 07:40:44 PM
So, out of curiosity (and since this thread is supposed to over both versions of 2002), anyone have a tier list for OG 2002?  This is the one in the wiki:

Quote
God tier (ABC): Choi, Athena, Billy

High Tier: Leona, Yuri, Iori, Benimaru, Vanessa, Angel

Mid Tier: Everybody else

Bottom Tier: Seth, Chin

At a glance, it seems to underrate Angel, May Lee, Whip, and Kim, but my knowledge/experience is pretty limited, so I'm curious what some better players think.

I'm no uber strong player, but I feel Kim definitely deserves a spot for upper mid, or at least low to low/mid high tier (?). His damage and mixups alone grant him high mid. Plus he has range for a non-projectile and non-weapon based character.

I'm thinking that the "everybody else" is kinda there because outside of one obvious reason (lengthy list o' characters), this section I'm pretty sure seems to fluxuate from time to time. I believe a few of those characters have gone up and down several times just in that section, not based on region, but just within the fighting system/engine itself and what the character is capable of doing vs "x" character.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: omegaryuji on August 22, 2011, 08:11:29 PM
I'm no uber strong player, but I feel Kim definitely deserves a spot for upper mid, or at least low to low/mid high tier (?). His damage and mixups alone grant him high mid. Plus he has range for a non-projectile and non-weapon based character.

I'm thinking that the "everybody else" is kinda there because outside of one obvious reason (lengthy list o' characters), this section I'm pretty sure seems to fluxuate from time to time. I believe a few of those characters have gone up and down several times just in that section, not based on region, but just within the fighting system/engine itself and what the character is capable of doing vs "x" character.
Tier lists within tier lists *laughs* .

But yeah, I know most of the cast in fairly balanced and can't really be put into tiers (or at least the differences tiers will be small enough that it's worth the trouble).  Was mostly just curious which characters other people thought were strong/weak enough to separate from the pack.  As much as tier lists are pretty meaningless by themselves, the discussion behind coming up with them is usually interesting, at least to me.

As far as my opinons go, like I'd said, I think Whip and Kim are strong enough to be worth putting above "everyone else" tier, and I think Angel and May Lee are strong enough for top tier.  The Shermies are probably bad enough to put down with Seth and Chin, too.  Robert and Ryo could probably be argued for a upper-mid tier.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: AzureTAG on September 01, 2011, 12:30:04 PM
The OG 2002 tier list on SRK wiki look more like a Mexico tier list.

God Tier: Angel, May Lee, Athena Asamiya, Billy Kane

High Tier: Choi, Kim, Whip, Clark, Vanessa, Benimaru, Iori, Kula Diamond, Yuri

High-Mid Tier: Leona, Chris, Yamazaki, O. Yashiro, Mai, Daimon, Yashiro, Andy, Maxima, Kusanagi, O. Chris

Mid Tier: Terry Bogard, Ryo, Joe, Takuma, Ramon, Shermie, Ralf, Robert, Kyo, Mature, K'

Low-Mid Tier: Mary, Chang, Vice, Kensou, Seth, O. Shermie

Bottom Tier: Chin

This seem accurate....okay maybe Vice should be at LEAST "Mid Tier" and (If order within tiers matter) K' look like he should be between Takuma and Ramon. Kula and Leona should switch places...
Edit: K9999 is missing..
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: marchefelix on September 15, 2011, 08:02:29 AM
A question not related to gameplay:

After I beat the 1P mode, there's a sequence of win poses for all the characters when the credits roll. In it, there's a win pose by Yamazaki when he goes bat shit insane. I've seen that win pose in '98 but never in this game. Are there specific requirements to get this win pose?

I hope someone knows what I'm talking about because I can't find a video to show you what I mean.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: omegaryuji on September 15, 2011, 08:23:11 PM
I think you're talking about the pose he goes into during the first part of his qcf+ABCD DM, in which case...yeah, it's only used for that DM, as far as I can tell.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: SAB-CA on September 18, 2011, 02:19:16 AM
Just droppin' a note to say GG's to N4US ^_^ Chronicle our first time playing aganist each other in 2K2UM XBLA somewhere :) Connection felt pretty good, since we're on opposite ends of the US, especially!
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: jinxhand on October 05, 2011, 07:46:02 PM
Just droppin' a note to say GG's to N4US ^_^ Chronicle our first time playing aganist each other in 2K2UM XBLA somewhere :) Connection felt pretty good, since we're on opposite ends of the US, especially!

Yeah I definitely have to admit that the netcode got better for 02UM... I've been playing a gangload of people from all over the states, and it's been great!!! I got caught is some BC combos, too...
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Amedø310 on October 05, 2011, 09:03:08 PM
Just droppin' a note to say GG's to N4US ^_^ Chronicle our first time playing aganist each other in 2K2UM XBLA somewhere :) Connection felt pretty good, since we're on opposite ends of the US, especially!

Yeah I definitely have to admit that the netcode got better for 02UM... I've been playing a gangload of people from all over the states, and it's been great!!! I got caught is some BC combos, too...

Jumping back on Xbox Live soon...
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: jinxhand on October 05, 2011, 09:16:23 PM
Just droppin' a note to say GG's to N4US ^_^ Chronicle our first time playing aganist each other in 2K2UM XBLA somewhere :) Connection felt pretty good, since we're on opposite ends of the US, especially!

Yeah I definitely have to admit that the netcode got better for 02UM... I've been playing a gangload of people from all over the states, and it's been great!!! I got caught is some BC combos, too...

Jumping back on Xbox Live soon...

Word up!!! Hit me up when you get a chance... I've been normally switching off between 02UM and NGBC... I'd eventually like to try FFS's netcode, too...

It's official, I'm definitely an EX Takuma to regular Takuma convert!!! Getting Takuma's 22A+B to HSDM to work while getting rushed down like crazy was too rewarding for me. That, and I'm starting to like those stupid projectiles now... I do wish both can be used on the same team though...

GGs to those I've been playing recently, btw...
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: sibarraz on October 05, 2011, 11:13:39 PM
How is the ratio of game?

A guy from the west coast can play against someone from the east? northwest? midwest?
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: desmond_kof on October 05, 2011, 11:47:25 PM
I've given up the online play for this game, I've been fooled once too many times with that whole 'updated patch, the netcode is better' stuff. Then when I go online to test it, there is still input lag...
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Amedø310 on October 05, 2011, 11:50:19 PM
It's official, I'm definitely an EX Takuma to regular Takuma convert!!! Getting Takuma's 22A+B to HSDM to work while getting rushed down like crazy was too rewarding for me. That, and I'm starting to like those stupid projectiles now... I do wish both can be used on the same team though...

GGs to those I've been playing recently, btw...

My favorite regular Takuma blockstring is cl. C, f+b, qcf+BC. Although, it's two guages gone, it's a good way to end a match.

I've given up the online play for this game, I've been fooled once too many times with that whole 'updated patch, the netcode is better' stuff. Then when I go online to test it, there is still input lag...

Not much can be done here when no one plays the game and people who do play it , play it half ass or as dabblers for xiii.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: desmond_kof on October 06, 2011, 12:06:35 AM
Yeah I just stick to playing KOF2002 on GGPO where the connection is hella better and there is better comp.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: jinxhand on October 06, 2011, 02:19:44 AM
I've given up the online play for this game, I've been fooled once too many times with that whole 'updated patch, the netcode is better' stuff. Then when I go online to test it, there is still input lag...

Do you forward your ports for your xbox like you do for ggpo??? I notice some people having problems with xbl, but once they forward those ports its golden for quite a few of their fighting games... Xbox has more ports to forward, but some are only for voice chat or whatever...

I just know if I can get caught with some not-so-easy BC combos (I'm thinking Nameless in particular), then something good happened to the netcode...

I feel your pain though, because for the longest I couldn't do simple crap with Billy Kane (and I think I can hit his BnBs consistently) to the point where I had to mod the combo for it to work online, but I noticed I was able to go right back to my original BnB once they patched it up a bit...

What's strange is that before I joined a room recently, the opponent's ping was at 3 bars (and it played like it), but as soon as I jumped in the room, that joint showed 1 bar, but again it didn't play like it at all...


My favorite regular Takuma blockstring is cl. C, f+b, qcf+BC. Although, it's two guages gone, it's a good way to end a match.

Yeah I'm gonna have to check that out... I noticed when I use OG Takuma I'm able to control the space better than with EX Takuma... Maybe its because of how those projectiles work...


Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: MetalThrashingMadman on October 13, 2011, 01:58:08 AM
I just played a few rounds on xbla for the second time since I downloaded it. The first time it was so laggy that I gave up on it on the spot. This time it seems like the input lag is killing me. I'm lucky to get out specials and combos I can just forget about. One guy OCVs me with Joe and is pulling off combos like it's easy and I can't even do an effin' power geyser. Is it possible for one person to have input lag and the other not to?

The guy had an x on his connection speed btw. I shouldn't have played him but I'm desperate for competition.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: jinxhand on October 13, 2011, 02:12:03 AM
I just played a few rounds on xbla for the second time since I downloaded it. The first time it was so laggy that I gave up on it on the spot. This time it seems like the input lag is killing me. I'm lucky to get out specials and combos I can just forget about. One guy OCVs me with Joe and is pulling off combos like it's easy and I can't even do an effin' power geyser. Is it possible for one person to have input lag and the other not to?

The guy had an x on his connection speed btw. I shouldn't have played him but I'm desperate for competition.

What type of connection do you have, and do you forward your ports?
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: MetalThrashingMadman on October 13, 2011, 02:15:33 AM
Time Warner Cable and I'm in the process of port forwarding now.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: jinxhand on October 13, 2011, 03:48:14 AM
Time Warner Cable and I'm in the process of port forwarding now.

Word!!! I used them when I was living in Hawaii... I'll post up the ports needed for xbl for those that don't know them.

Port 88 (UDP)
Port 3074 (UDP and TCP)
Port 53 (UDP and TCP)
Port 80 (TCP)
Port 1863 (UDP and TCP) - this one's for Kinect vid chat, so you might not need it...

I'll tell you this, the ping will still read 1 red bar, or you might still get the red "x", but the latency shouldn't be too bad... I'm in San Dog, and I've played people all up in the south, and back home in the east, and some Canadian cats, too, and the lag wasn't too bad... Dudes in LA, SF, and some parts of Mexico only give me about 2+ bars though...
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: MetalThrashingMadman on October 13, 2011, 05:28:39 AM
Port forwarding seems to have helped, but there is still massive input lag at the character select. Matches are running better though. Now I just need to get better with the stick I'm using. I'm used to playing the ps2 version and going from that pad to a stick is really making it hard for me.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: jinxhand on October 21, 2011, 12:22:28 AM
So I'm watching these Master Class 02UM vids, and I noticed one of them showed some sort of crazy inputs on the screen... I see its the ps2 version, but then I come across the "Command" option on the 360 while I was practicing a few nights ago...

Anyway, how does this stuff work exactly??? Does it show actual frame data in terms of how many frames it takes to do something, or can it show that but also display how many frames you held a button(s)???
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: PhoeniX on October 26, 2011, 01:44:57 PM
The command option lets you program macros frame by frame. It's really great if you want to do tool-assisted combo-videos, or if you want to train countering a certain setup that you can't do manually, you can program it with this.

it doesn't give any informationon framedata and such.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: desmond_kof on October 26, 2011, 11:57:58 PM
Yeah, command record is great. I use it all the time when I'm training. I use it to experiment with setups or block-strings I may use against the opponent (I set the opponent to all block or whatever I may need), then I use the command button configured on my arcade stick to playback what I have recorded. Then I use a pad to see if I can get out of it, or counter it, mash out, escape etc. I also use it to practice against certain setups or certain moves to see if they are safe on block or hit, what kind of property they are, how abuse-able they are if spammed etc. etc.

I don't really use the edit function that much, only to tighten up the input frames to make the dummy block sooner after a move, etc.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: ChrisP on April 19, 2012, 01:39:29 PM
I hadn't noticed that stages have different shadows on the characters, like the chinese restaurant has reflections on the floor and some stages have the shadows cast to the back and some to the front.

I wonder if KOFXIII has something similar.  I know the white heaven level has shadow type things.

That's a little touch that is hard to notice but appreciable.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: solidshark on December 03, 2012, 02:09:43 AM
Mr. Bakaboy has mentioned he got an update on for 02UM. Did anyone else get a notice about it on Live? If so, have you noticed any differences in anything?
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: jinxhand on January 23, 2013, 07:03:36 AM
Mr. Bakaboy has mentioned he got an update on for 02UM. Did anyone else get a notice about it on Live? If so, have you noticed any differences in anything?

I got an update, but haven't been able to fight anyone online... I'm not sure if it's a netcode patch though-- I doubt it honestly...
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: desmond_kof on January 23, 2013, 05:09:35 PM
The patches aren't from SNKP but from XBL themselves. Probably to keep the game on XBLive's servers.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Mr Bakaboy on January 29, 2013, 09:39:47 AM
That seems about right since I've seen updates for Castlevania SON, but what I can't figure out is how come some games like Kof98 never gets an update. My only guess is a game has to have one update to get those constant updates.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: desmond_kof on July 10, 2013, 09:56:02 PM
Just to let people know, the KOF2002UM wiki is NOT DEAD. I'm currently working on a few pages (and finished) that need work, and hopefully we can get more people to help. Thanks to Josh_KOF for fixing up the K' page.

http://dreamcancel.com/wiki/index.php?title=King_of_Fighters_2K2UM (http://dreamcancel.com/wiki/index.php?title=King_of_Fighters_2K2UM)

A majority of the pages in the wiki are really good and have been completed to a good degree. Here are some pages that need work:

Benimaru
Goro Daimon
Mature (just needs jump normals done)
Terry
Joe
Ryo
Athena (needs move descriptions)
Sie Kensou
Bao
Vanessa (needs move descriptions)
Seth
Ramon
Leona (needs combos)
Ralf (needs jumping and crouching normals descriptions, and more combos)
Clark (needs move descriptions)
Yashiro Nanakase
Chris (work in progress)
Shermie
Orochi Yashiro (just needs normals descriptions)
Whip
Kula
Foxy
Chang (needs normals descriptions)
Choi (needs normals descriptions)
Jhun
Shingo
Ryuji Yamazaki
Blue Mary (needs move descriptions)
Heidern (needs move descriptions)
Takuma
Chin
Li Xiangfei
Hinako
King (work in progess)
Mai (needs move descriptions)
EX Kensou
EX Robert
EX Takuma
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: yamazaky96 on July 14, 2013, 07:06:15 AM
I can Help on Xiangfei, Hinaku and Bao
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: desmond_kof on July 14, 2013, 07:18:14 AM
Cool, can you write down your submissions for those characters then private message it to me? Be sure to follow the structure of the pages too.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: yamazaky96 on July 15, 2013, 06:40:58 AM
Cool, can you write down your submissions for those characters then private message it to me? Be sure to follow the structure of the pages too.

alright
its gonna take some time though
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: chessmaster on July 15, 2013, 08:17:03 PM
The DC wiki is actually better than some other sites wikis. It's already a lot of info. Good stuff though.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: shissachan on February 21, 2015, 05:37:00 AM
Does anyone know the exact differences between Shermie and Kasumi from 98 UM compared to their 2k2 UM iterations? I also don't know who to have for my third character. I'm torn between King, Athena and Kula. How is Hinako and Whip by the way? I've been interested.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: desmond_kof on February 21, 2015, 05:52:08 AM
Does anyone know the exact differences between Shermie and Kasumi from 98 UM compared to their 2k2 UM iterations? I also don't know who to have for my third character. I'm torn between King, Athena and Kula. How is Hinako and Whip by the way? I've been interested.

I don't know much about Shermie in 2002UM, but comparing Kasumi's is night and day from 98UM to 2002UM. Kasumi has more power, better normals, easier confirms into her rekkas (qcb+P x3), and easy to use counters. Kasumi in 98UM is just really rigid while 2002UM Kasumi is a complete monster and easy to use.

Hinako is great, just a bit slow movement wise. She has easy confirms into her hcf+K throw and other special moves, and she deals lots of damage. http://dreamcancel.com/wiki/index.php?title=Hinako_Shijou_(2k2UM) (http://dreamcancel.com/wiki/index.php?title=Hinako_Shijou_(2k2UM))

Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: shissachan on February 21, 2015, 06:04:40 AM
Does anyone know the exact differences between Shermie and Kasumi from 98 UM compared to their 2k2 UM iterations? I also don't know who to have for my third character. I'm torn between King, Athena and Kula. How is Hinako and Whip by the way? I've been interested.

I don't know much about Shermie in 2002UM, but comparing Kasumi's is night and day from 98UM to 2002UM. Kasumi has more power, better normals, easier confirms into her rekkas (qcb+P x3), and easy to use counters. Kasumi in 98UM is just really rigid while 2002UM Kasumi is a complete monster and easy to use.

Hinako is great, just a bit slow movement wise. She has easy confirms into her hcf+K throw and other special moves, and she deals lots of damage. http://dreamcancel.com/wiki/index.php?title=Hinako_Shijou_(2k2UM) (http://dreamcancel.com/wiki/index.php?title=Hinako_Shijou_(2k2UM))


Ah okay. I did feel like Kasumi was really off in 98UM and didn't feel that great to use but stuck with her because I had a feeling she was a more defensive character. I'm guessing her offense game is far far better now? I noticed she has this move that's  ;dn ;dn  ;b or something. Is that a counter for low normals?
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: desmond_kof on February 21, 2015, 06:12:00 AM
Does anyone know the exact differences between Shermie and Kasumi from 98 UM compared to their 2k2 UM iterations? I also don't know who to have for my third character. I'm torn between King, Athena and Kula. How is Hinako and Whip by the way? I've been interested.

I don't know much about Shermie in 2002UM, but comparing Kasumi's is night and day from 98UM to 2002UM. Kasumi has more power, better normals, easier confirms into her rekkas (qcb+P x3), and easy to use counters. Kasumi in 98UM is just really rigid while 2002UM Kasumi is a complete monster and easy to use.

Hinako is great, just a bit slow movement wise. She has easy confirms into her hcf+K throw and other special moves, and she deals lots of damage. http://dreamcancel.com/wiki/index.php?title=Hinako_Shijou_(2k2UM) (http://dreamcancel.com/wiki/index.php?title=Hinako_Shijou_(2k2UM))


Ah okay. I did feel like Kasumi was really off in 98UM and didn't feel that great to use but stuck with her because I had a feeling she was a more defensive character. I'm guessing her offense game is far far better now? I noticed she has this move that's  ;dn ;dn  ;b or something. Is that a counter for low normals?

It's a counter for lows but honestly you'll get more out of her hcf+K counter since lows are a bit hard to catch in general.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: shissachan on February 21, 2015, 06:54:35 AM
snip
Alright thanks. Also, what's her DM move where it's  ;dn ;db ;bk ;db ;dn ;df ;fd ;d and she makes a pose?
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: desmond_kof on February 21, 2015, 07:02:07 AM
snip
Alright thanks. Also, what's her DM move where it's  ;dn ;db ;bk ;db ;dn ;df ;fd ;d and she makes a pose?

She doesn't have a move with that motion.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: shissachan on February 21, 2015, 07:19:10 AM
snip
Alright thanks. Also, what's her DM move where it's  ;dn ;db ;bk ;db ;dn ;df ;fd ;d and she makes a pose?

She doesn't have a move with that motion.
Er woops I meant  ;dn ;df ;fd ;df ;dn ;db ;bk +  ;a/ ;c
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: desmond_kof on February 21, 2015, 08:14:54 AM
snip
Alright thanks. Also, what's her DM move where it's  ;dn ;db ;bk ;db ;dn ;df ;fd ;d and she makes a pose?

She doesn't have a move with that motion.
Er woops I meant  ;dn ;df ;fd ;df ;dn ;db ;bk +  ;a/ ;c

Thats her super counter: http://dreamcancel.com/wiki/index.php?title=Kasumi_Todoh_(2k2UM)#Desperation_Moves (http://dreamcancel.com/wiki/index.php?title=Kasumi_Todoh_(2k2UM)#Desperation_Moves)
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: desmond_kof on February 27, 2015, 12:38:09 AM
Hey guys, this is a update from the following post: http://dreamcancel.com/forum/index.php?topic=62.msg65665#msg65665 (http://dreamcancel.com/forum/index.php?topic=62.msg65665#msg65665)

Over the past few months, a lot of pages have been edited with information added, especially now since 2002UM on steam is out. We have also added quick movelists at the top of each page. Further information are in the move descriptions (like Super Cancel properties, etc).

Here is a list of pages that need some attention:

Vice (needs quick movelist)
Athena (needs normals, and movelist descriptions
Sie Kensou (needs combos)
Ramon (needs combos)
Shermie (currently empty)
Whip (currently empty)
Foxy (needs combos)
Leona (needs more details on normals)
Ryuji Yamazaki (empty)
Blue Mary (empty)
Heidern (empty)
Takuma (more info on normals, throws, and combos)
Chin (empty)
Mai (needs normals, more info on specials, DMs, etc)
EX Kensou (needs combos)
EX Takuma (needs more info on normals, throws, and needs combos)

Beyond that, things are looking good. We have been working on this since late 2010 and progress has been steady but good. Good-ups to everyone that has contributed!

EDIT: March 12
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: desmond_kof on March 12, 2015, 10:43:05 PM

Hey guys, I got permission from steam player Ken from Canada (http://steamcommunity.com/profiles/76561198159315768 (http://steamcommunity.com/profiles/76561198159315768)) to use these guides (Chinese I think) that have nice animated gif's of combos and setups to add them to our wiki!

Here is an example of a page using the gif's:
http://dreamcancel.com/wiki/index.php?title=Kula_Diamond_(2k2UM) (http://dreamcancel.com/wiki/index.php?title=Kula_Diamond_(2k2UM))

Just two on a page is fine. Just easiest, and most simple combos to get people started, then if you want to view more, they can go to the site at the bottom of the page. I will take care of uploading these.

If anyone here wants to add these images to character threads here with the notation we use here, feel free.

http://tieba.baidu.com/p/3614044859 (http://tieba.baidu.com/p/3614044859) EX Yashiro
http://tieba.baidu.com/p/3585527928 (http://tieba.baidu.com/p/3585527928) Athena
http://tieba.baidu.com/p/3612658942 (http://tieba.baidu.com/p/3612658942) Goenitz
http://tieba.baidu.com/p/3588603727 (http://tieba.baidu.com/p/3588603727) Maxima
http://tieba.baidu.com/p/3588019541 (http://tieba.baidu.com/p/3588019541) EX Takuma
http://tieba.baidu.com/p/3597828582 (http://tieba.baidu.com/p/3597828582) Ralf
http://tieba.baidu.com/p/3592940025 (http://tieba.baidu.com/p/3592940025) Kula
http://tieba.baidu.com/p/3597068812 (http://tieba.baidu.com/p/3597068812) Bao
http://tieba.baidu.com/p/3591747487 (http://tieba.baidu.com/p/3591747487) Shingo
http://tieba.baidu.com/p/3584492788 (http://tieba.baidu.com/p/3584492788) Heidern
http://tieba.baidu.com/p/3590954621 (http://tieba.baidu.com/p/3590954621) Whip
http://tieba.baidu.com/p/3583294249 (http://tieba.baidu.com/p/3583294249) Robert
http://tieba.baidu.com/p/3619248103 (http://tieba.baidu.com/p/3619248103) Chris
http://tieba.baidu.com/p/3618746664 (http://tieba.baidu.com/p/3618746664) King
http://tieba.baidu.com/p/3615400817 (http://tieba.baidu.com/p/3615400817) Kusanagi
http://tieba.baidu.com/p/3621017704 (http://tieba.baidu.com/p/3621017704) EX Shermie
http://tieba.baidu.com/p/3614529088 (http://tieba.baidu.com/p/3614529088) Shermie
http://tieba.baidu.com/p/3529683199 (http://tieba.baidu.com/p/3529683199) EX  Kensou
http://tieba.baidu.com/p/3547716449 (http://tieba.baidu.com/p/3547716449) Chin
http://tieba.baidu.com/p/3622994939 (http://tieba.baidu.com/p/3622994939) combo video
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: EXWildWolf on April 22, 2015, 05:26:15 AM
So I found this dumb glitch mixup with Iori and Angel involves their 2 primary crossups, b+B for Iori and d+D for Iori and Angel respectively. Also Kyo too with his J. d C.

If you guard them and they do those moves while super jumping or regular jump in the corner, they will corner crossup. Kyo is the exception in where he can hop/hyperhop and do it. I don't know if it's an actual real crossup if you have to reverse the direction you're already blocking because I haven't recorded the dummy and tried to block it myself, but it seems strong, especially with dps since in most cases with everybody, dps tend to move away from the corner, making them whiff.
Title: Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
Post by: Micky Kusanagi on December 01, 2015, 08:52:52 PM
I dared my aging PS2 running a bit after remembering Saisyu is in KOF Neowave, and man I love the unusual art direction in this game. Playing a KOF with artworks by the same artist from Power Instinct feels positively weird, and the soundtrack is one of the finest examples of "while playing unfitting music" I've ever heard, so cleverly out of place.
Having only played practice till now, I can't say almost anything about gameplay, but I find "special into special" canceling in Super Cancel mode so fun, just like in any other KOF allowing it. It really makes you feel like discovering all the possibilities. I wonder if I'll find the other modes as fun as Super Cancel :D (Max2 mode almost sounds cheap to me, although it removes almost any defensive system).
Last but not least, did I mention Saisyu? One of my favorite KOF characters ever LOL