Dream Cancel Forum

King of Fighters XIII => General Discussion => Topic started by: krazykone123 on July 28, 2010, 07:03:25 PM

Title: The King of Fighters XIII Bug/Glitches Thread | Version 1.1 is available
Post by: krazykone123 on July 28, 2010, 07:03:25 PM
Version 1.1 Update

Changes
- Hwa Jai bug is fixed
- Vice's Splash/Overkill glitches are fixed
- Ralf's NeoMax bug is fixed
- Mature's and Joe's infinites are gone
- Daimon's and Takuma's EX bugs are gone
- Raiden takes damage when his anti-air throw trades hits
- Roll HD is gone.

Unchanged
- No character balance changes
- Throw escape bug for Mai is apparently still present
- Infinites limited to character pairing (Kim vs Takuma, Iori vs Mai) are reportedly still present

-------------------------------------------------------------------------------------------------------------------

All reported glitches/bugs/etc will be posted here

watch here
http://mmcafe.com/nico.html

Hwa Jai
http://www.nicovideo.jp/watch/sm11514816

Vice
http://www.nicovideo.jp/watch/sm11403336

Mature
Infinite combo: QCB+P x 3 xx DP+P, P (at the apex of her hop), QCB+P x n with the fastest possible timing
http://www.nicovideo.jp/watch/sm11607759 at around 6:34

Takuma
Ex's without meter

Goro
Ex's without meter
http://www.nicovideo.jp/watch/sm11607759 at around 4:14

Ralf
Neomax bug
http://www.nicovideo.jp/watch/sm11609223

Iori
Maiden Masher bug
Title: Re: The King of Fighters XIII Bug/Glitches Thread
Post by: Remxi on July 29, 2010, 08:37:59 AM
Anyone know the specifics of what activates the Hwa Jai and Vice bugs? You can't even see the setup in the Vice vid...
Title: Re: The King of Fighters XIII Bug/Glitches Thread
Post by: krazykone123 on July 30, 2010, 02:43:14 AM
Anyone know the specifics of what activates the Hwa Jai and Vice bugs? You can't even see the setup in the Vice vid...

For Hwa the bug is supposed to activate when he does EX Dragon Kick>B Dragon Tail after that he just floats off screen, I'm not sure if it's corner only or not, it doesn't freeze the game either

I'm not so sure with Vice bug, someone over at Orochinagi (PenPen I think) said it involved her doing Splash while the opponent is still attacking, it's also been there since the HK loketest
Title: Re: The King of Fighters XIII Bug/Glitches Thread
Post by: KusoGaki on July 30, 2010, 03:16:47 PM
Just saw this on the Tougeki page:
http://www.tougeki.com/topics?id=73

I can't read alot of itl but judging by what i can read it seems the glitches have been banned for Tougeki (I think), does not mention the Mature infinite, Goro or Takuma bug though ?

Anyone able to read it a bit more thoroughly ?
Title: Re: The King of Fighters XIII Bug/Glitches Thread
Post by: krazykone123 on July 30, 2010, 06:57:41 PM
Just saw this on the Tougeki page:
http://www.tougeki.com/topics?id=73

I can't read alot of itl but judging by what i can read it seems the glitches have been banned for Tougeki (I think), does not mention the Mature infinite, Goro or Takuma bug though ?

Anyone able to read it a bit more thoroughly ?

1. Hwa Jai Airborne glitch
EX Dragon Kick>B Dragon Tail, it's suggested to not drive cancel into it or do it in a HD combo, if you trigger the glitch you are disqualified

2. Vice Splash glitch
Splash can glitch the opponents sprite keeping them in falling/grounded animation, if you trigger it you are disqualified

3. Vice Overkill bug
Works the same way as Splash except it's character specific (Iori, Vice, Shen, Mature, Terry, Andy, Takuma, Ash, Mai, Maxima), if you trigger the bug you are disqualified

4. Ralf Neomax
Something involving Ralf's neomax only working on certain people while they're in the air
Title: Re: The King of Fighters XIII Bug/Glitches Thread
Post by: KusoGaki on July 30, 2010, 07:06:23 PM
Thanks for that, sad to see they have to put in all these extra rules at sbo because of bugs but at least they know about them and hopefully fix them for the console version. :)
Title: Re: The King of Fighters XIII Bug/Glitches Thread
Post by: krazykone123 on July 30, 2010, 07:15:34 PM
Wonder if they'll add the Mature inf and the Takuma/Goro no EX thing as well, at least they're taking notice and hopefully they'll patch things somewhere down the line
Title: Re: The King of Fighters XIII Bug/Glitches Thread
Post by: krazykone123 on July 31, 2010, 07:16:44 AM
There has also been reports about Mai having some kind of glitch when she's thrown, I'll see if I can get some more info on this
Title: Re: The King of Fighters XIII Bug/Glitches Thread
Post by: Casker on August 02, 2010, 04:37:56 PM
have you guys run into any of these bugs/glitches during casual play?
Title: Re: The King of Fighters XIII Bug/Glitches Thread
Post by: krazykone123 on August 02, 2010, 08:59:09 PM
http://www.nicovideo.jp/watch/sm11607759

Mature infinite at 6:34, Goro EX without meter at 4:14
Title: Re: The King of Fighters XIII Bug/Glitches Thread
Post by: Mazinkaiser on August 03, 2010, 10:06:00 AM
Really impressive, is it hard to pull out the Mature infinite? the first loop must strike at highest point of the fallen character if i get it right and sound hard, but after that it's easy to go on? the guy achive a 99 and more hit plus stun o.o,

and goto / takuma EX without meter is kinda... SCARY, goro earthquake is "ok", but takuma ex kohken stright into the face? lulz.
Title: Re: The King of Fighters XIII Bug/Glitches Thread
Post by: SHwoKing on August 03, 2010, 10:37:04 AM
With Mr Karate, only Hienshippukyaku can be done on EX version without meter.

Same for Goro, the glitch is limited to his Jiraishin.

Video of Ralf's Neomax bug : http://www.youtube.com/watch?v=m9L0xeim0F0
Title: Re: The King of Fighters XIII Bug/Glitches Thread
Post by: KusoGaki on August 03, 2010, 05:32:31 PM
Is it only Mr.Karate version who has a free EX hienshippukyaku ? Or does Takuma have it too?

I'm starting to wonder whether the ex 'glitches' are intentional or not.
Title: Re: The King of Fighters XIII Bug/Glitches Thread
Post by: ShinKaigan on August 03, 2010, 07:52:02 PM
Yesterday I was messing around with Goro when I got hit by an Iori combo that lead into the super. In the middle of the super I was absentmindedly mashing buttons when Goro rolled out while being hit. It left Goro safe while Iori did the full super animation on nothing. After my opponent and I were just staring at each other completely confused.

I didn't get a chance to try to recreate it or see if its an Iori/Goro specific thing but just something to look out for.
Title: Re: The King of Fighters XIII Bug/Glitches Thread
Post by: t3h mAsTarOth...! on August 11, 2010, 02:47:10 PM
hopefully snk is working on these issues... come on snk... you can't create such an awesome game and ruin it by poor programming such as these...
Title: Re: The King of Fighters XIII Bug/Glitches Thread
Post by: Ash on August 11, 2010, 07:00:55 PM
The free EX moves for Goro and Takuma don't take a power gauge when they have 0 gauge. If they have 1 power gauge or more, it'll consume them normally.

As for Goro getting out of Iori's super, that was me doing the super. It was done off a combo, so there didn't seem to be any pre-conditions that might've caused it.
Title: Re: The King of Fighters XIII Bug/Glitches Thread
Post by: Dark Chaotix on August 20, 2010, 12:27:14 PM
A few glitches in the beginning of this match. Not sure if they were mentioned all ready

http://www.youtube.com/watch?v=axNFkvu9kQo
Title: Re: The King of Fighters XIII Bug/Glitches Thread
Post by: Kane317 on August 20, 2010, 05:46:25 PM
A few glitches in the beginning of this match. Not sure if they were mentioned all ready

http://www.youtube.com/watch?v=axNFkvu9kQo

It was mentioned over at the video thread (http://dreamcancel.com/forum/index.php?topic=7.60) but it belongs here:

feat Iori DM's bug aaaaand a new bug ( ? ) with Kyo.

I think the bug with Iori is obviously bad, but thank god it's his DM and not his Ex DM (I justify that you might as well finish it with some Ex move instead of the DM). Still bad, but at least it wasn't his Ex DM which there would be no replacement for damage.

As for the K' and Kyo bug, I think the parameters are uncertain what triggers it, and if it's character specific to Kyo or to K'; more testing is needed.

---
have you guys run into any of these bugs/glitches during casual play?

EDIT: Sorry for the late response.  In short, no.  Not really, in fact, I don't know how half these bugs are discovered.  The game plays just fine and it just needs a bit of a tweaking.

---
UPDATE: Read somewhere how the Iori bug works.  If you knock your opponent away and hit them with your DM (basically juggled), that's when the condition is triggered -- which kinda makes sense since if they never did a DM you should be able to tech roll.
Title: Re: The King of Fighters XIII Bug/Glitches Thread | Version 1.1 is available
Post by: krazykone123 on October 08, 2010, 02:27:13 PM
OP is updated with Version 1.1 information
Title: Re: The King of Fighters XIII Bug/Glitches Thread | Version 1.1 is available
Post by: Shiranui_ninja on October 08, 2010, 02:52:33 PM
Version 1.1 Update

- Throw escape bug for Mai is apparently still present
- Infinites limited to character pairing (Kim vs Takuma, Iori vs Mai) are reportedly still present

In what these bugs consist? any vid to see them?
Title: Re: The King of Fighters XIII Bug/Glitches Thread | Version 1.1 is available
Post by: Kane317 on October 08, 2010, 04:53:15 PM
Version 1.1 Update

Changes

- Roll HD is gone.

I think the report is great news, of course many of us are disappointed that no changes were made to Raiden but at least it's a step forward. I'm REALLY curious why the decision to remove roll cancel HD; was it too abusive? The only person I can think of that benefited from it too much (and was good already) was perhaps K'.
Title: Re: The King of Fighters XIII Bug/Glitches Thread | Version 1.1 is available
Post by: MUSOLINI on October 08, 2010, 07:08:19 PM
whats up with:

- Throw escape bug for Mai is apparently still present (what does this mean?)
- Infinites limited to character pairing (Kim vs Takuma, Iori vs Mai) are reportedly still present (can infinite each other?)

so that k jump bug is gone i assume. anybody wanna tell me what these 2 bugs are that you guys listed?
Title: Re: The King of Fighters XIII Bug/Glitches Thread | Version 1.1 is available
Post by: Shiranui_ninja on October 09, 2010, 08:56:25 PM
whats up with:

- Throw escape bug for Mai is apparently still present (what does this mean?)
- Infinites limited to character pairing (Kim vs Takuma, Iori vs Mai) are reportedly still present (can infinite each other?)

anybody wanna tell me what these 2 bugs are that you guys listed?

Looks like nobody knows it. I can't tell why but I know both bugs are bad for Mai... ¬_¬U

Anyway, no more reports about the patch? I thought this weekend people will start comfirm things about it. What about you, AI guys? Are going to have patch on AI? did you ask to the owner? Could be great if the coming tournament on 23rd could be with the patched version, isn't it?
Title: Re: The King of Fighters XIII Bug/Glitches Thread | Version 1.1 is available
Post by: THE ANSWER on October 09, 2010, 09:36:36 PM
looks like is going to be about a month before we get it.
Title: Re: The King of Fighters XIII Bug/Glitches Thread | Version 1.1 is available
Post by: Dark Chaotix on October 11, 2010, 02:34:21 PM
Quote from: SonicTempest
So I was randomly checking to see if Dune had done anything with the patched version of XIII and came across this blog entry:
http://dune.duel-kof.com/?eid=1411677

He describes a bug that explains what some people were chalking up to control issues.

Basically, if you force the opponent to overlap with an attack from behind that whiffs against crouchers (e.g. K's stand A on wakeup, or as they're landing from a jump) and the opponent tries to block it standing, doing a low attack immediately afterwards will make them unable to switch to blocking low, so they end up eating the low attack. Apparently it was used in the KCE vs Sisters matches as well as the first round of Tougeki.

That said, the blog entry dates to 7th October, the date of the release of 1.1, and I don't know if that bug is still present or not.

(My Japanese is very much flawed, so if I've made a mistake in my translation do let me know)


Thanks to ST from ON.

Is anyone else able to elaborate on this just in case something else was missed?
Title: Re: The King of Fighters XIII Bug/Glitches Thread | Version 1.1 is available
Post by: Shiranui_ninja on October 12, 2010, 08:31:17 PM
I read a post from Kane in MMCafe forum where he says the patch will come this Thursday to AI. Great news!

Here are some words of Professor from MMCafe about the patch. Thanks so much to him:

Quote
I haven't been able to hit the arcades this weekend as planned but from what I understand, the last hit on her Death Row has either been taken out, or its hit detection lasts for only a very short time that it can't be used in a juggle. With Joe, there's mixed reports that either his weak Hurricane Upper has been slowed down just a little bit, or the rapid punches has been toned down so that it doesn't juggle as much (apparently the 3rd hit doesn't make it in). Iori's DM bug has reportedly been fixed.


Also, there's apparently a bug with Mai that wasn't discovered until now where she's left with an unblockable frame at wakeup under certain conditions- so far it's been found that she has it after being thrown face down to the ground. It's probably the reason why Iori has had an infinite against her.


That Mai's bug is really depressing, I hope they fix this for the console version :(

Anyway, it will be very interesting if you guys can check this bug and others (like the Kim vs. Takuma infinite) at AI, and give us more details. because for now all explanations about are in japanese or really poor. I read too K' colors have been adjusted, don't know exactly what this means.
   
Title: Re: The King of Fighters XIII Bug/Glitches Thread | Version 1.1 is available
Post by: Kane317 on October 13, 2010, 12:17:56 AM
I read a post from Kane in MMCafe forum where he says the patch will come this Thursday to AI. Great news!

Indeed that's the word, we'll have to sit tight for another 48 hours.

---
Version 1.1 Changes translated by SonicTempest from Orochinagi credit to http://kakuge.info/archives/46 and http://jbbs.livedoor.jp/bbs/read.cgi/ga ... 286459229/

Another source:
http://kakuge.info/archives/46

Translating:
- All bugs that cause the game to freeze have been removed
- Mature and Joe's infinites have been removed
- Takuma, Daimon and Ash' bugs with the use of EX moves have been corrected (Ash' bug is the one where his b_f+BD charges stock)
- The bug where opponents could roll out of the last hit of Iori's Yaotome has been fixed
- Hwa Jai's bug where he disappears off the screen has been fixed
- The lag in K's guard cancel forward roll has been removed
- Mai's wakeup bug is still present (? which bug is this?)

There's something about another Takuma-related bug that's still present.

Stuff translated off the first link:
- Dash rolls now have less startup
- K's color variations have been adjusted
- Raiden takes damage when getting hit out of his anti-air throw
- Kyo's 1-frame SDM Orochinagi can be guarded by the CPU when the setting is set to 'all guard'. Don't know if this means that throw escape -> 1F ON can be blocked now

Title: Re: The King of Fighters XIII Bug/Glitches Thread | Version 1.1 is available
Post by: t3h mAsTarOth...! on October 13, 2010, 07:51:54 AM
this makes me SOO freaking happy... Thank You SNK... no more stupidness... now lets tweak these other random little bugs here and there... tone down Raiden's drop kick... and give us KOFXIII on console SOON...!!!
Title: Re: The King of Fighters XIII Bug/Glitches Thread | Version 1.1 is available
Post by: sir_arthur on October 14, 2010, 10:50:39 PM
way to go SNK, keep your game up and alive!!
Title: Re: The King of Fighters XIII Bug/Glitches Thread | Version 1.1 is available
Post by: Kane317 on October 15, 2010, 08:57:25 AM
way to go SNK, keep your game up and alive!!

Welcome sir_arthur, introduce yourself in the meet and greet section!
Title: Re: The King of Fighters XIII Bug/Glitches Thread | Version 1.1 is available
Post by: Chowdizzle on October 20, 2010, 11:39:02 AM
BOOOO! Hwa's glitch shoulda stayed, get the lead then fly away!

Hahaha I love glitches like that the video made me lol so hard.
Title: Re: The King of Fighters XIII Bug/Glitches Thread | Version 1.1 is available
Post by: Beelzemon on October 20, 2010, 10:42:35 PM
Did the slight change in the dropkick make a big enough difference at the arcades?
Title: Re: The King of Fighters XIII Bug/Glitches Thread | Version 1.1 is available
Post by: Nagare_Ryouma on October 20, 2010, 10:56:47 PM
I still think Raiden is too much, I haven´t played the game, my opinion is purelly based on videos so I could be mistaken but I still think the guy is overpowered.
It is a character I'm interested in, but I hope he is tonned down a little bit in future updates.
Title: Re: The King of Fighters XIII Bug/Glitches Thread | Version 1.1 is available
Post by: Chowdizzle on October 20, 2010, 11:00:23 PM
I still think Raiden is too much, I haven´t played the game, my opinion is purelly based on videos so I could be mistaken but I still think the guy is overpowered.
It is a character I'm interested in, but I hope he is tonned down a little bit in future updates.
Raiden is like a time bomb, 25 seconds before you die.
Title: Re: The King of Fighters XIII Bug/Glitches Thread | Version 1.1 is available
Post by: Nagare_Ryouma on October 20, 2010, 11:33:41 PM
Raiden is like a time bomb, 25 seconds before you die.

Ha ha, so it seems.
I also have the impression that Elizabeth is kind of cheap also, but I would definatelly had to play against her to make sure. She might be just a regular top tier character, wich is just normal in any fighting game.
The console version has not been anounced yet, wich means it will not be released until next year, so it is possible we could see a new update in late November or December (I don´t think there will be more updates after the console port is released).
Title: Re: The King of Fighters XIII Bug/Glitches Thread | Version 1.1 is available
Post by: FataCon on October 21, 2010, 02:32:10 AM
I also have the impression that Elizabeth is kind of cheap also, but I would definatelly had to play against her to make sure. She might be just a regular top tier character, wich is just normal in any fighting game.

i'm not really sure what you mean when you say she's "cheap", i think she has solid tools. it's easy to confirm into her DP for easy damage without needing HD mode. plus, her anti-air super is pretty versatile in or out of combos. as far as i know, she doesn't have any extremely good normals or gimmicks. she's just an easy character to play offensively. of course, i'm not any good with her, but that's just my impression. i don't even see people really play her at AI. kinda curious to why that is. it's not like i don't see a bunch of k's every now and then, and i don't think she's nearly that good.
Title: Re: The King of Fighters XIII Bug/Glitches Thread | Version 1.1 is available
Post by: Chowdizzle on October 21, 2010, 03:01:38 AM
Ha ha, so it seems.
I also have the impression that Elizabeth is kind of cheap also, but I would definatelly had to play against her to make sure. She might be just a regular top tier character, wich is just normal in any fighting game.
The console version has not been anounced yet, wich means it will not be released until next year, so it is possible we could see a new update in late November or December (I don´t think there will be more updates after the console port is released).

Eh her DM does far from enough damage for me to consider her cheap. Sure it's easy to hit confirm into and land but in this game what DM isn't? Well maybe not that easy but not terribly hard. She just seems like a solid character to me, fine exactly how she is IMO. If she really was that good we'd see her more. She's in the AI videos plenty but KCE I think I've seen her once.

and @ Fatacon LOL your sig. I didn't see the movie but I saw that part on youtube and I laughed so damn hard. Though the best was in the Fatal Fury 2 movie where at the end the last line is "Okay!"
Title: Re: The King of Fighters XIII Bug/Glitches Thread | Version 1.1 is available
Post by: Kane317 on October 21, 2010, 08:56:18 AM
i'm not really sure what you mean when you say she's "cheap", i think she has solid tools. it's easy to confirm into her DP for easy damage without needing HD mode. plus, her anti-air super is pretty versatile in or out of combos. as far as i know, she doesn't have any extremely good normals or gimmicks. she's just an easy character to play offensively. of course, i'm not any good with her, but that's just my impression. i don't even see people really play her at AI. kinda curious to why that is. it's not like i don't see a bunch of k's every now and then, and i don't think she's nearly that good.

Here goes...
You kinda answered his question to why people thing she's "cheap", I wouldn't call her that per se, just top tier.  There were two to three more players that used her, two dropped playing XIII for whatever reason (or comes real infrequent--Martin and Pepe/Guerro), the other was RJ (used to mained her in XII) who muttered something like "it's easy mode when you play with her" and stop using her as well.  Some ppl feel that she's WAY too easy to use and her dial-a-combo dp makes her boring.  The only person who even attempts the harder combos with her ("harder" is really relative to her easy combos, maybe "normal" is the right word)  is The Answer, who at least goes for the triple dp combos+drive cancel combos that is at least easy to mess up; I respect that.  

All in all, I wouldn't consider her OP but just kinda mind numbing easy, definitely top tier (A+).  Personally, if they removed either her command throw OR her Counter, she'd be fine.  Having both a super good counter, Command Throw that both lead into her dial-a-combos, good jump attacks (B and D) with B being a particularly good crossup, d.B combos, juggle anywhere into DM, safe specials, builds meter quick, easy to use, overall high damage, and a counter NM.  IMHO, any one of those properties individually are not OP, but combined it makes her top tier.

I do agree however, she's not K'. =)
Title: Re: The King of Fighters XIII Bug/Glitches Thread | Version 1.1 is available
Post by: venusandeve on October 21, 2010, 09:00:15 AM
well, all they really need to do is make sure they get another 12 A+ charas in the game and mostly everyone will be happy ;)
Title: Re: The King of Fighters XIII Bug/Glitches Thread | Version 1.1 is available
Post by: Kane317 on October 21, 2010, 09:03:38 AM
well, all they really need to do is make sure they get another 12 A+ charas in the game and mostly everyone will be happy ;)

Hah.  That's actually true.  Having characters that lacked one or two things is what made them unique.  If everyone has the same amount of tools I think it would be boring...it'd be kinda like the old Mortal Kombats lol (I went there!)  
Title: Re: The King of Fighters XIII Bug/Glitches Thread | Version 1.1 is available
Post by: Nagare_Ryouma on October 21, 2010, 06:50:23 PM
Kane317, you pretty much expressed how I feel about Elizabeth.
She seems to be one of those top tier characters that have a couple of tools that you can troll around all the time.
I must say that reviewing my post, I was talking about Raiden before and that he should be tonned down somehow, so it seemed I was suggesting the same for her, wich I am not.
As I mentioned, I still need to try the game, so my impressions are not based on actually playing the game (wich is...the most important thing to get an accurate feeling on the matter), but she just seems like one of those characters that can make you angry when you play against them.
On the other hand, characters that can really, REALLY get on your nerves is one of KOF trademarks, ha ha.

Hah.  That's actually true.  Having characters that lacked one or two things is what made them unique.  If everyone has the same amount of tools I think it would be boring...it'd be kinda like the old Mortal Kombats lol (I went there!)  
Same fucking normals for everyone. NOOOOOOOOOOOOOO!!

Title: Re: The King of Fighters XIII Bug/Glitches Thread | Version 1.1 is available
Post by: Gravelneed on October 28, 2010, 12:24:28 AM
I was just wondering, the way the cross-ups work in this game seem weird. I clearly see character cross-up but then they land in front of the opponent instead of behind. I see it's still in 1.1 version. Is this a glitch or was this intended?
Title: Re: The King of Fighters XIII Bug/Glitches Thread | Version 1.1 is available
Post by: Remxi on October 28, 2010, 07:30:16 AM
Mmm this is something that was present in XII and doesn't seem to have changed at all in XIII unfortunately. Crossups often act really glitchy like that, it's quite annoying.
Title: Re: The King of Fighters XIII Bug/Glitches Thread | Version 1.1 is available
Post by: MUSOLINI on October 28, 2010, 07:42:14 AM
its only looks i presume. this even happens in sf4 at times, nothing gamebreaking & purely cosmetic i believe. also where those new bugs & glitches in that kce vid?
Title: Re: The King of Fighters XIII Bug/Glitches Thread | Version 1.1 is available
Post by: Rakukojin on October 28, 2010, 08:42:07 AM
I was just wondering, the way the cross-ups work in this game seem weird. I clearly see character cross-up but then they land in front of the opponent instead of behind. I see it's still in 1.1 version. Is this a glitch or was this intended?
Any videos with this happening? From what you're describing it sounds like a fake crossup you see in other games.
Title: Re: The King of Fighters XIII Bug/Glitches Thread | Version 1.1 is available
Post by: bramza24 on November 24, 2010, 08:12:22 AM
So Goro's bugs are really gone now?
What a shame...