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Other Fighting Games => Classic King of Fighters => Topic started by: nilcam on May 07, 2011, 04:06:07 AM

Title: I love KOF XII
Post by: nilcam on May 07, 2011, 04:06:07 AM
In the XIII General Discussion, I made a remark that the clash system would be awesome in XIII. Imagine clashing with a dropkick. The thread then derailed a bit into a XII love fest. So, here's the place to profess your love for XII, no matter how deep or shallow.

Why I love XII:
1. The clash system. Seriously, this is in my top 3 all-time fighting game systems. Seeing Kim kick a fireball away is beauty.

2. Charging CD. I love how the CD can be used quickly or charged for more damage and crumple.

3. Camera zoom. It's classic SNK to have the camera zoom in during close combat. It also adds a layer of intensity to the close combat.

4. Graphics. XII is one of the most visually stunning 2D fighters ever made.
Title: Re: I love KOF XII
Post by: quash on May 07, 2011, 09:53:52 AM
3. Camera zoom. It's classic SNK to have the camera zoom in during close combat. It also adds a layer of intensity to the close combat.

you LIKE the zoom? they zoomed in way too close to the sprites (like 1.75x or something) and ended up making them look... bad. and that's hard to do, as i agree with

Quote
4. Graphics. XII is one of the most visually stunning 2D fighters ever made.

(sans the zoom, of course)
Title: Re: I love KOF XII
Post by: Shiranui_ninja on May 07, 2011, 11:27:24 AM
I agree about graphics and zoom. There's nothing ugly in to see pixels. KOF new sprites are the most cool sprites in the world right now, and their animations are impressively smooth. BlazBlue maybe has bigger sprites, what means pixels are less visible in-game, but they are standar manga/anime style, flat, vulgar and their animations are less smooth.

About gameplay, I think it was some kind of good try to give KOF a new fresh. Something new, something never seen before. And I liked. It had some interesting features like CC, clash system, parry, etc. But the game was lacking characters, moves, more deep gameplay (power bar system was really poor), and I never liked charge CD. And it didn't has a good online or a good AI, so I didn't played so much.
Title: Re: I love KOF XII
Post by: Rex Dart on May 07, 2011, 12:05:07 PM
That OP is 100% truth.

Back when we were just starting to learn about XIII's system, and gradually learning that it was more 2002 than XII, I began to imagine how SNK could work in a XII-style groove into the game. Perhaps comparable to the Advanced/Extra modes from 97/98.

I sort of decided it would be nearly impossible to balance it. And it wouldn't make any sense to have only one character be able to clash.

At the first loke test for KOF XIII, the player survey had a section on things you'd like to see improved. I remember requesting the return of XII's camera zoom. We didn't get it, but they did add zoom to certain SDMs. COINCIDENCE??? Yes.

Edit: Oh, and my dream is the Terry combo c.C, CD, Buster Wolf.
Title: Re: I love KOF XII
Post by: FameDouglas on May 07, 2011, 06:56:44 PM
I think XII succeeded in what it set out to do gameplay wise. I didn't mind the smaller roster because "pro" tournament players would only pick the shoto-styled characters anyway. Robert, Andy, Joe, Kyo majority of the time. Why people beg for 40 characters in a fighting game when they only use 3 or 4 of them is beyond me especially when those 3 or 4 are the same that everyone uses 4 outta 5 times! lol
Title: Re: I love KOF XII
Post by: solidshark on May 07, 2011, 07:33:31 PM
Why people beg for 40 characters in a fighting game when they only use 3 or 4 of them is beyond me especially when those 3 or 4 are the same that everyone uses 4 outta 5 times! lol

I'm pretty much convinced most players want the game they rally behind the most to have the appearance of variety and depth, when maybe 10% or 15% ever delve into it.

But anyway, what I liked about XII was nearly everything about it. Graphics first of all. If anyone remembers that first preview vid of XII, they showed XI's graphics then switched to XII's sprite work. Everyone was wondering how popular fighters would look in the new format, and no one thought SNK would come up with (my opinion) the best looking 2D FG graphics to date. I will miss the zoom feature, but glad at least this game used it.

Playability, I don't think anyone is remiss in calling this the easiest KoF, but I don't necessarily think that's a bad thing. Whether it was the intention or not, XII was one of the best entries to start with if you're a newcomer into the series. I experimented with that myself when I brought XII and XI; those who could stand the graphic change had an easier time than those just starting on XI. Clashing, CD charging, even their CC system were nice, and looked spectacular under the right circumstances. The thrill of multiple consecutive clashings really surprises you when you find your opponent doing the same moves.

All the faults XII are well-known, but still can't make it a bad game to me. At the end of the day, I like XII because it's so different from every other KoF. If XIII ends up being any kind of success, I hope people remember it took XII to get there, through good and bad elements.

Title: Re: I love KOF XII
Post by: KBlackNoah on May 07, 2011, 09:17:32 PM
lol nilcam i think you drank too much or this is a joke
The game is pure shit (even those assholes at playmore apologized for this mess of a game) because of teh system and THE GAME BARELY HAS MOVES FOR THE CHARACTERS - graphic wise it looks good but that is another story.Graphics never made a game be good.... especially a fighting game.I hate XII ...
Title: Re: I love KOF XII
Post by: desmond_kof on May 07, 2011, 11:12:46 PM
KBlackNoah, remember, everyone is entitled to their own opinion and it is all subjective.

That being said, I will still use the game's disc as a cup coaster when KOF13 drops. :)
Title: Re: I love KOF XII
Post by: KBlackNoah on May 07, 2011, 11:30:11 PM
well.... i didn't offend anyone but as a side note hearing someone say that XII is awesome is like spitting at me and then telling me it's raining...eh nevermind

ps:i already use it to clean my cat's litter box  ..and the damn thing still works AMAZING :D
Title: Re: I love KOF XII
Post by: nilcam on May 08, 2011, 12:37:09 AM
KBlackNoah: I genuinely enjoy KOF XII for what it is. I still play the game fairly frequently. Sure some of the characters have limited movesets. I do like the balance in XII.

Sure the game isn't a technical masterpiece. But, when compared to the other current gen fighters, it fairs pretty well. It's much better than SSFIV and MvC3. I prefer it to BlazBlue as well. I have to give MK its props as the most successful reboot of a classic fighting game series so far. XII is not as good as XIII but it has its own charm.
Title: Re: I love KOF XII
Post by: sibarraz on May 08, 2011, 08:48:02 AM
I'm not a fan of SSF IV or MVC3, and I know that everyone has the right to had their own opinion, but under no way the game is better than those two, and less blazblue

XIII, maybe, has the tools to compete with those, even 2002um if you want, but XII, just no
Title: Re: I love KOF XII
Post by: Rex Dart on May 08, 2011, 11:01:54 AM
sibarraz: I don't think Nilcam was trying to make this thread into a "KOF XII is better than all these other games" thread. He was simply saying that, given the choice between those three, he'd choose to play XII.

And I'd gladly join him! Given the chance.
Title: Re: I love KOF XII
Post by: nilcam on May 08, 2011, 03:46:23 PM
Rex Dart speaks the truth. I prefer XII over almost all of the current fighters. It's not really possible to objectively determine which game is better than which. It's all opinion.
Title: Re: I love KOF XII
Post by: sibarraz on May 09, 2011, 12:27:50 AM
oh, my bad then
Title: Re: I love KOF XII
Post by: marchefelix on May 10, 2011, 05:00:53 PM
Well...

You have completely convinced me not to skip this game, nilcam  :)
Title: Re: I love KOF XII
Post by: jinxhand on May 11, 2011, 07:15:09 PM
For what its worth, I like the game... I mean its not the greatest, but I see why the system was built the way it was... So many people, especially in the US, saw KOF and freaked out because it "looked hard to play"... So in turn, a more accessible version was made... I'm pretty sure if Sirlin was into KOF, and decided to make an HD Remix, it would end up playing like this... Plenty of combos became repetitive, but with some effort, you can make the combos flashy and practical...

Strangely enough, there are cats on the VF.com boards who prefer XII over XIII or any other KOF for that matter...
Title: Re: I love KOF XII
Post by: Amedø310 on May 11, 2011, 07:59:06 PM
Anyone played Sonic 3 and got to the Carnival Night Zone Act 2, where you came to a dead end and the only way to get out was to pass through the red drum under you? XII might have been like that to many people.
Title: Re: I love KOF XII
Post by: Dark Geese on May 11, 2011, 08:32:52 PM
I like the Clash system in KOFXII, it changes the way the game is played at a high level. At a high level clashing is a must and it totally changes the idea of trying to chip someone out with a special!

I still play the game seriously!

Now I am going to play KOF13 obviously more when it drops, but again I play basically them all to keep me in tip top shape so that it won't take me very long to get at a competitive level in 13 when it hits consoles (a matter of days, my magic number is hopefully "three days").
Title: Re: I love KOF XII
Post by: desmond_kof on May 12, 2011, 02:52:57 AM
(a matter of days, my magic number is hopefully "three days").

What you mean by that?
Title: Re: I love KOF XII
Post by: Dark Geese on May 12, 2011, 03:09:17 AM
(a matter of days, my magic number is hopefully "three days").

What you mean by that?

I wanna be able to learn the game in 3 days like Armando and be able to compete! I'd love it to be two days, hence again I don't care if 13 doesn't come out right away, that's more time for me to level up in the older games so that when it does come out, again it won't take me very long to get at a competitive level..
Title: Re: I love KOF XII
Post by: desmond_kof on May 12, 2011, 03:44:18 AM
OHH I understand...now, thanks. I'm down to play you in some XII again as well, soon.
Title: Re: I love KOF XII
Post by: Dark Geese on May 12, 2011, 03:52:36 AM
OHH I understand...now, thanks. I'm down to play you in some XII again as well, soon.

Well great then we have some XII matches coming soon between me and Desmond!
Title: Re: I love KOF XII
Post by: Kane317 on May 12, 2011, 05:19:45 AM
The SoCal group actually really enjoyed XII, we obviously liked it and along with the UK bunch were the few groups that promoted videos of us playing when it out in the arcades.  Don't forget we also had the machine at my place for a bit and CMD.Duc (Ash) and myself played a lot on the console the first 2 weeks and Duc even hit #1 if I'm not mistaken.  I don't want ppl to think that we only play(ed) XIII.

I really liked the charge CDs into crumple, I don't see why they can't keep that going in future KOFs; it just adds a little more mind games to the current mechanics.  As much as I like s.C, CD, DM I think it wouldn't translate as well as it forced only certain DMs (basically DMs that could "chase" the opponent after the DM) to take advantage of the system and wouldn't work for XIII.

The CC system worked well but it was kinda like a double edge sword.  At low-level to mid-level matches it helped even the playing field.  However as time progressed at higher level matches it felt kinda like how "Max Guard Canceling" worked in '95.  

In KOF'95, as long as you were completely MAXed, you could cancel your block frames into a special (and I think even a DM). Using Rugal as an example, you could time it so that you block by doing qcb, hold back (hit occurs), immediately do ub+K and it'll perform his Genocide Cutter (qcb~ub+K).  If you basically perfected that system, it was kinda dull and nobody would want to attack and it rewarded turtling more. From a balancing standpoint, certain characters has huge advantages depending on the motion of their specials.

CC isn't as bad, but if you play ppl like Mr. Kof or Reynald (which IMO he was better at XII than he is at XIII, and course he's not shabby at XIII at all).  It was scary to stick anything out against them as they never hesistated to CC you.  This diminished the zoning game greatly, and ultimately made the game feel different.

Finally, the online play really killed the charge CD attacks as anyone could see it coming a mile away due to lag.

EDIT: Just re-read my post and I hope it didn't come off a negative, I do like XII =)
Title: Re: I love KOF XII
Post by: Amedø310 on May 12, 2011, 02:23:17 PM
All in all, XII's footsies game is my favorite one to date. Also, the Bradley guide for the game was decent for any one to learn at a modern pace.
Title: Re: I love KOF XII
Post by: Dark Geese on May 12, 2011, 02:30:50 PM
If Reynald and Mr. KOF are down, they should know I am ready to play them both in KOFXII (been plotting my revenge for 2 years LOL!!!), I believe I can beat both of them =)  (FT10 John and Reynald??), but I am aware they may not play it anymore...

Here are some decent KOFXII Absolute Battle 2010 Casuals between me and Shinstarwin (He's not bad guys not bad at all!) as well as Anthony from SA:

http://www.youtube.com/watch?v=ZQkWaU0_jgs
http://www.youtube.com/watch?v=vTI-x8IGcIU
http://www.youtube.com/watch?v=T66xdTh9USQ
http://www.youtube.com/watch?v=-f0fu-M1D30
http://www.youtube.com/watch?v=cSSoRyj1t7I
http://www.youtube.com/watch?v=w3rXBED2aZM
http://www.youtube.com/watch?v=iBbSQiYm4nQ

Vs. Anthony from San Antonio:
http://www.youtube.com/watch?v=uQytGEn8eI4
http://www.youtube.com/watch?v=opUL0fRPKr0

We almost had some KOFXII at the DFW tournament but I decided I didn't wanna lug my PS3 and KOFXII...and of course that's what Starwin wanted to play...xD
Title: Re: I love KOF XII
Post by: Kane317 on May 12, 2011, 11:55:21 PM
Here are some decent KOFXII Absolute Battle 2010 Casuals between me and Shinstarwin (He's not bad guys not bad at all!) as well as Anthony from SA:

Urm, maybe you have a different definition of "not bad", or maybe the videos don't do him justice, but skimming over a couple of vids, one of them you straighted him and the other you beat him real bad..."Not bad" usually means you win, but he gives you a hard time--you don't straight "not bad" players.
Title: Re: I love KOF XII
Post by: Dark Geese on May 13, 2011, 12:03:14 AM
Here are some decent KOFXII Absolute Battle 2010 Casuals between me and Shinstarwin (He's not bad guys not bad at all!) as well as Anthony from SA:

Urm, maybe you have a different definition of "not bad", or maybe the videos don't do him justice, but skimming over a couple of vids, one of them you straighted him and the other you beat him real bad..."Not bad" usually means you win, but he gives you a hard time--you don't straight "not bad" players.

Remember I'm trying to be nice here =), if you really want my POV on everything trust me I assure you I will be quite harsh because of what I am used to seeing in Mexico.

So I say "not bad" for a North American (because as you know North America really isn't overall on the same level as a lot of other countries so you gotta treat it completely differently)....to qualify it...  Just like I'd say Anthony SA in the 2002 UM vids is "not bad" for a North American..but if he really asked me "How I rank compared to Mexico" I'd tell him the truth I'd say "The Bottom of the Bottom."
Title: Re: I love KOF XII
Post by: Mr.KOF on May 14, 2011, 12:21:08 PM
The SoCal group actually really enjoyed XII, we obviously liked it and along with the UK bunch were the few groups that promoted videos of us playing when it out in the arcades.  Don't forget we also had the machine at my place for a bit and CMD.Duc (Ash) and myself played a lot on the console the first 2 weeks and Duc even hit #1 if I'm not mistaken.  I don't want ppl to think that we only play(ed) XIII.

I really liked the charge CDs into crumple, I don't see why they can't keep that going in future KOFs; it just adds a little more mind games to the current mechanics.  As much as I like s.C, CD, DM I think it wouldn't translate as well as it forced only certain DMs (basically DMs that could "chase" the opponent after the DM) to take advantage of the system and wouldn't work for XIII.

The CC system worked well but it was kinda like a double edge sword.  At low-level to mid-level matches it helped even the playing field.  However as time progressed at higher level matches it felt kinda like how "Max Guard Canceling" worked in '95.  

In KOF'95, as long as you were completely MAXed, you could cancel your block frames into a special (and I think even a DM). Using Rugal as an example, you could time it so that you block by doing qcb, hold back (hit occurs), immediately do ub+K and it'll perform his Genocide Cutter (qcb~ub+K).  If you basically perfected that system, it was kinda dull and nobody would want to attack and it rewarded turtling more. From a balancing standpoint, certain characters has huge advantages depending on the motion of their specials.

CC isn't as bad, but if you play ppl like Mr. Kof or Reynald (which IMO he was better at XII than he is at XIII, and course he's not shabby at XIII at all).  It was scary to stick anything out against them as they never hesistated to CC you.  This diminished the zoning game greatly, and ultimately made the game feel different.

Finally, the online play really killed the charge CD attacks as anyone could see it coming a mile away due to lag.

EDIT: Just re-read my post and I hope it didn't come off a negative, I do like XII =)
The SoCal group actually really enjoyed XII, we obviously liked it and along with the UK bunch were the few groups that promoted videos of us playing when it out in the arcades.  Don't forget we also had the machine at my place for a bit and CMD.Duc (Ash) and myself played a lot on the console the first 2 weeks and Duc even hit #1 if I'm not mistaken.  I don't want ppl to think that we only play(ed) XIII.

I really liked the charge CDs into crumple, I don't see why they can't keep that going in future KOFs; it just adds a little more mind games to the current mechanics.  As much as I like s.C, CD, DM I think it wouldn't translate as well as it forced only certain DMs (basically DMs that could "chase" the opponent after the DM) to take advantage of the system and wouldn't work for XIII.

The CC system worked well but it was kinda like a double edge sword.  At low-level to mid-level matches it helped even the playing field.  However as time progressed at higher level matches it felt kinda like how "Max Guard Canceling" worked in '95. 

In KOF'95, as long as you were completely MAXed, you could cancel your block frames into a special (and I think even a DM). Using Rugal as an example, you could time it so that you block by doing qcb, hold back (hit occurs), immediately do ub+K and it'll perform his Genocide Cutter (qcb~ub+K).  If you basically perfected that system, it was kinda dull and nobody would want to attack and it rewarded turtling more. From a balancing standpoint, certain characters has huge advantages depending on the motion of their specials.

CC isn't as bad, but if you play ppl like Mr. Kof or Reynald (which IMO he was better at XII than he is at XIII, and course he's not shabby at XIII at all).  It was scary to stick anything out against them as they never hesistated to CC you.  This diminished the zoning game greatly, and ultimately made the game feel different.

Finally, the online play really killed the charge CD attacks as anyone could see it coming a mile away due to lag.

EDIT: Just re-read my post and I hope it didn't come off a negative, I do like XII =)

I hope you meant Reynald was better than I at 12. Overall Reynald was the better player in 12 even though i was considered the favorite wihtout the use of cheap characters =)  but we have to remember KOF 12 was not sticking to its true form of KOF fundamentals such as the prior KOF titles/engine customizing a combo was cool...but later on i thought....anyone could just mash buttons on CC which wasn't smiled upon.... 12 was a game of its own and purpose...was it a demo? i don't know....but what i do know is that  Reynald would Survive in a 12 and 13 ERA...but not the prior KOF's from 97 and up. I respect Reynald  enough to want to have him as  a teammat.. But there is much for him to learn from me as far as High Level KOF principles go. The importance of winning by your brains outweighs everything compared to a character that has all the abusive tools to be a  TIER.  Here are my fives to winning a match....By following the guide lines means CONTROL!


Match all your team mates colors!
NO GIMMICKS!
Don't Use Down C!
Don't Drop Combos!
Win with all Skill!
Title: Re: I love KOF XII
Post by: sibarraz on May 14, 2011, 08:22:55 PM
I always wondered how will XII be if they somehow could find a way to patch the game adding all the moves that some characters gained on XIII (plus the extra characters)

I love the system, but the game still feels so ''there''
Title: Re: I love KOF XII
Post by: jinxhand on May 27, 2011, 08:10:49 PM
Who was considered cheap in XII anyway??? I can kinda see how Kyo could be but that's about it honestly...
Title: Re: I love KOF XII
Post by: Dark Geese on May 27, 2011, 09:55:29 PM
Who was considered cheap in XII anyway??? I can kinda see how Kyo could be but that's about it honestly...

I wouldnt say anyone really is cheap, it really is a well balanced game. Kyo is really attack based he doesnt have a command grab now if he did he would be very strong indeed. Iori can be a pain but since his command grab doesn't work like it does in the older KOFs, he is weaker...
Title: Re: I love KOF XII
Post by: sibarraz on July 16, 2011, 04:29:30 PM
So yeah, I finally got XII back, I'm now playing against a guy with red bars, and actually, the netcode is not that bad as last time that I played like a year ago, isn't competitively good if we talk about, but isn't 98um levels of bad

Title: Re: I love KOF XII
Post by: nilcam on July 17, 2011, 04:23:20 AM
Who was considered cheap in XII anyway??? I can kinda see how Kyo could be but that's about it honestly...

I wouldnt say anyone really is cheap, it really is a well balanced game. Kyo is really attack based he doesnt have a command grab now if he did he would be very strong indeed. Iori can be a pain but since his command grab doesn't work like it does in the older KOFs, he is weaker...

Kyo does have a command grab in XII...
Title: Re: I love KOF XII
Post by: KBlackNoah on July 17, 2011, 07:24:36 PM
kyo never had a command grab.man i think you played too much mugen or you mistake he's qcb or hcb + k as a command grab.

Quote
Who was considered cheap in XII anyway???


Personally i consider the whole game cheap and a piece of shit but hey... some people actually like it
Title: Re: I love KOF XII
Post by: sibarraz on July 17, 2011, 08:59:48 PM
I believe that the game is balanced in a way that everybody is so nerfed that nobody really stands out

Even though, it seems that the more used chars are robert, joe, kyo, iori
Title: Re: I love KOF XII
Post by: nilcam on July 17, 2011, 10:22:31 PM
Kyo's hcb+K is not considered a command grab?
Title: Re: I love KOF XII
Post by: KBlackNoah on July 17, 2011, 11:06:42 PM
Kyo's hcb+K is not considered a command grab?

It's just a move.Command grabs are throws that cannot be blocked/escaped..etc (if they got you... you are screwed LOL) like clark (qcf +k), ralph, vice, iori...etc

That kyo move can be blocked and heavily punished ... why you tought it was a command grab? just because of the animation?
Title: Re: I love KOF XII
Post by: nilcam on July 18, 2011, 12:19:27 AM
I considered it a command grab since it's a grab that uses a command instead of the standard throw.
Title: Re: I love KOF XII
Post by: KBlackNoah on July 18, 2011, 12:52:48 AM
I considered it a command grab since it's a grab that uses a command instead of the standard throw.

sorry man but this is funny... how can this be a grab if it can be blocked?
Title: Re: I love KOF XII
Post by: FataCon on July 18, 2011, 02:35:56 AM
I considered it a command grab since it's a grab that uses a command instead of the standard throw.

I believe that, since it can be blocked, it is considered an "attack throw", requiring that the initial "hit" portion of the move lands. By definition, command grabs cannot be blocked.

Though, it would be reasonable to assume that a command grab is any grab that may be done outside of the standard/normal throw input; like the difference between a normal and a command normal.

In XIII, Kyo's EX version of that move does indeed become a short range command throw, being unblockable.
Title: Re: I love KOF XII
Post by: KBlackNoah on July 18, 2011, 02:45:05 AM
Quote
Though, it would be reasonable to assume that a command grab is any grab that may be done outside of the standard/normal throw input; like the difference between a normal and a command normal.
That is just an animation.A grab (no matter the animation) has like you said one basic propriety it cannot be blocked (in case of an command grab it cannot be escaped).There is no reason to call or even assume that kyo's hcb+k is a grab or anything similar.
that is no attack throw that is a move LOL that has 2 animations if it hits ..stop trying to be extra nice
Title: Re: I love KOF XII
Post by: FataCon on July 18, 2011, 02:54:29 AM
What you quoted was a statement I made regarding nilcam's assumption of a command grab requiring a command rather than the standard throw. I made the analogy of grab:command grab::normal:command normal, so I'm saying i understood how he could feel that way.

that is no attack throw that is a move LOL that has 2 animations if it hits ..stop trying to be extra nice

It is an attack throw. Just like Zanretsuken. Just like Decide. Just like Geneikyaku. "Attack throw" is an actual fighting game term, whether you want to believe it or not.
Title: Re: I love KOF XII
Post by: KBlackNoah on July 18, 2011, 03:11:54 AM
What you quoted was a statement I made regarding nilcam's assumption of a command grab requiring a command rather than the standard throw. I made the analogy of grab:command grab::normal:command normal, so I'm saying i understood how he could feel that way.

that is no attack throw that is a move LOL that has 2 animations if it hits ..stop trying to be extra nice

It is an attack throw. Just like Zanretsuken. Just like Decide. Just like Geneikyaku. "Attack throw" is an actual fighting game term, whether you want to believe it or not.

yes but not in kof and have nothing to do with a move that has 2 animations, only game i heard use that term is soulcalibur and that stuff is not that easy to execute (you have to input a series of commands not just do a move) ..just stop it LOL
Title: Re: I love KOF XII
Post by: sibarraz on July 18, 2011, 03:52:17 AM
I believe that hcb + k shouldn't be considered because this could be blocked
Title: Re: I love KOF XII
Post by: nilcam on July 18, 2011, 03:56:28 AM
Mea culpa, people.
Title: Re: I love KOF XII
Post by: KBlackNoah on July 18, 2011, 04:17:30 AM
Mea culpa, people.
everybody makes mistakes, tho we always strive to be godlike :))
Title: Re: I love KOF XII
Post by: Running Wild on July 18, 2011, 05:04:27 AM
kyo never had a command grab.

KOF2k2, XI.

KOF12?

Never heard of it. Actually, I think you guys are full of shit. There is no such thing as KOF12, SNK skipped 12 and made 13. Doesn't exist.

If it does, then it's some Mugen game.
Title: Re: I love KOF XII
Post by: jinxhand on July 18, 2011, 11:13:00 PM
What you quoted was a statement I made regarding nilcam's assumption of a command grab requiring a command rather than the standard throw. I made the analogy of grab:command grab::normal:command normal, so I'm saying i understood how he could feel that way.

that is no attack throw that is a move LOL that has 2 animations if it hits ..stop trying to be extra nice

It is an attack throw. Just like Zanretsuken. Just like Decide. Just like Geneikyaku. "Attack throw" is an actual fighting game term, whether you want to believe it or not.

yes but not in kof and have nothing to do with a move that has 2 animations, only game i heard use that term is soulcalibur and that stuff is not that easy to execute (you have to input a series of commands not just do a move) ..just stop it LOL

"attack throws" are also known as catch throws in some games, like Virtua Fighter and I believe they call it that in Dead or Alive (its been so long since I played this game)...
Title: Re: I love KOF XII
Post by: Homies Over Shotos on July 19, 2011, 05:03:12 AM
Ask Nilcam.  I give many people spankings in KOF XII.  The game is still fun to play.
Title: Re: I love KOF XII
Post by: sibarraz on July 19, 2011, 05:58:14 AM
Did athena has any good combo?

She really doesn't seem that good in this game, I know that she's more from the style ''hit and run'' but still, she doesn't had too many options

Btw, Raiden is really fun to use her, I don't kow why
Title: Re: I love KOF XII
Post by: Homies Over Shotos on July 19, 2011, 06:33:34 AM
You want to try fighting me?

Athena actually has an infinite and has some decent combos and has a nice keep away game if you use her right.  You can go straight to psycho sword from almost all CD blowbacks. 

I don't use Athena much though.  I stuck to Mature, Chin, Leona, Terry, Goro.
Title: Re: I love KOF XII
Post by: Dark Geese on July 23, 2011, 05:06:25 PM
You want to try fighting me?

Athena actually has an infinite and has some decent combos and has a nice keep away game if you use her right.  You can go straight to psycho sword from almost all CD blowbacks.  

I don't use Athena much though.  I stuck to Mature, Chin, Leona, Terry, Goro.

From what I can recall it's actually a semi-infinite in the corner not an actual infinite.. regarding her [CDxxaerial butt normal].
Title: Re: I love KOF XII
Post by: Dark Geese on July 29, 2011, 04:13:25 AM
KOFXII matches probably coming in a few days everyone so stay tuned!!
Title: Re: I love KOF XII
Post by: bigvador on August 03, 2011, 07:29:13 AM
ralf maybe the hardest character to use in the game but i can still make him seem really good with only 3 moves. if it wasnt for for KOF XII i wouldny b playin at all XII thought me alot and because of that i can play other kof games i really like that u can combo into a CD and the counter system is really creative i would say its the best fighter i played so far....
Title: Re: I love KOF XII
Post by: SolidSonicTH on August 03, 2011, 05:04:16 PM
*Sigh.*

Alright, since I'm in good company, I guess I can admit I actually think KoF XII is decent. I like it more than the earliest entries of the series (pre-'96) and, if the game had stable netcode, I'd probably play it frequently.

The engine was good and the characters I used (Ash, Iori, Kyo, Kim, Robert, and Ryo) had pretty complete movesets. Critical Counters could be kind of scrubby (it's a comeback mechanic, which are usually frowned upon) but otherwise I liked the mechanics (Sousai was novel and Guard Attack actually made the game more back and forth).

Oh well, XIII is basically a faster XII anyway.
Title: Re: I love KOF XII
Post by: Running Wild on August 03, 2011, 05:22:43 PM
How you can say Critical Counter was a comeback mechanic?

It's just random nonsense because you had to score a counter hit on your opponent with a hard punch (or kick) to activate it, and there were instances where you could trade, but still activate critical counter, but you wouldn't be able to do anything, or the critical counter would activate, but you'd be too far and you're opponent would crumple to the ground.

KOF12's gameplay systems were just horrible, I hated that Guard Attack. Thank god KOF13 restored things to the way they should be.
Title: Re: I love KOF XII
Post by: SolidSonicTH on August 03, 2011, 07:47:26 PM
Well lah-dee-dah, sorry for not understanding what constitutes an 'acceptable' fighting game mechanic.
Title: Re: I love KOF XII
Post by: sibarraz on August 03, 2011, 09:29:00 PM
Besides CC and two button throw I think that the rest of the game was fine, not memorable but not a bad game
Title: Re: I love KOF XII
Post by: fixelzero on August 04, 2011, 12:41:16 AM
so, i'm on the fence to pick up this game used just to try it. Do you guys think it's worth it if I can get it around $20? or do you think I should forget about it since XIII is just a few weeks away.
Title: Re: I love KOF XII
Post by: FataCon on August 04, 2011, 12:49:21 AM
so, i'm on the fence to pick up this game used just to try it. Do you guys think it's worth it if I can get it around $20? or do you think I should forget about it since XIII is just a few weeks away.

Fixel, do you have a 360? I have a XII copy you could borrow since my console died anyway. I could let you borrow it at a SouthTown ranbat.
Title: Re: I love KOF XII
Post by: fixelzero on August 04, 2011, 12:51:18 AM
oh wow, that's very kind of you. Unfortunately I only have a PS3 :( btw how do you like the game?
Title: Re: I love KOF XII
Post by: FataCon on August 04, 2011, 12:58:46 AM
oh wow, that's very kind of you. Unfortunately I only have a PS3 :( btw how do you like the game?

Well, I think, at the time, everyone was real excited since it was supposed to be a re-birth along with being next-gen. A lot of people went into it optimistically, with new game mechanics (the only one I really thought might have been interested was "clashing"). However, after playing the game, everything felt a bit too homogenized with CD being comboable and the random element of landing a CC since it only landed on counterhit. It tried to be different, and I didn't really feel like it was KOF anymore. It's like someone took the characters and gave it to some random dev team. Coupled with the typical complaints of the game not being a finished package and what have you, I won't go into that. People love to bash this game, but it is what it is. SNKP learned from their mistake and if XII is what it took to get XIII, then I don't mind at all. Although, now that we have XIII, I say skip XII and look forward to the XIII console release!
Title: Re: I love KOF XII
Post by: fixelzero on August 04, 2011, 01:16:33 AM
cool, yea I heard some mixed reviews about this game and curious to try it out. I guess I'll only get I can find a really good deal, or I'll find someone to borrow from. :D anyway, see you at southtown dude!
Title: Re: I love KOF XII
Post by: PureYeti on August 09, 2011, 03:39:25 PM
Well lah-dee-dah, sorry for not understanding what constitutes an 'acceptable' fighting game mechanic.

Do you know the definition of a comeback mechanic then?
Title: Re: I love KOF XII
Post by: fiol on November 24, 2011, 01:53:35 AM
along with kof13 i bought kof12 (both hk versions)... when i try to play online they ask me to download a big update (702mb)... i dunno why but it stucks at 0%... i really dont understand since i downloaded the 13's patch without problems.
any help?
Title: Re: I love KOF XII
Post by: nilcam on November 24, 2011, 02:09:37 AM
Maybe the install info is no longer available?
Title: Re: I love KOF XII
Post by: fiol on November 24, 2011, 03:02:30 AM
Maybe the install info is no longer available?

it's kinda downloading now... 10% in 1 hour... fuck it's gonna take forever lol
Title: Re: I love KOF XII
Post by: SSJ_Sonikku on November 24, 2011, 11:19:42 PM
Sweet, another person got KOFXII!  I'm always up for a challenge.
Title: Re: I love KOF XII
Post by: JAVH on November 25, 2011, 06:01:01 AM
I have KOF XII too, but I hate it, its extremely defensive, unlike other KOFs, for playing defensive I prefer Street Fighter or Garou, not KOF
Title: Re: I love KOF XII
Post by: Mr Bakaboy on November 25, 2011, 09:47:30 PM
Actually I feel KOF XII did the best job in preparing me for XIII. XIII is a very defensive game with high damage mix ups in there to punish bull rush players. Personally I wish I would have taken it more seriously before XIII came out so my bad 2002UM habits wouldn't be so blatant in XIII.
Title: Re: I love KOF XII
Post by: bigvador on November 26, 2011, 01:39:39 AM
Actually I feel KOF XII did the best job in preparing me for XIII. XIII is a very defensive game with high damage mix ups in there to punish bull rush players. Personally I wish I would have taken it more seriously before XIII came out so my bad 2002UM habits wouldn't be so blatant in XIII.
XII prepared me 4 XIII and im doing real good. XII was more offensive then anything
Title: Re: I love KOF XII
Post by: fiol on November 26, 2011, 04:03:24 AM
Sweet, another person got KOFXII!  I'm always up for a challenge.

Pity we cant play together.. i m from china :)
Title: Re: I love KOF XII
Post by: asociale on November 26, 2011, 05:27:13 AM
as my brother (fiol) did, i too bought 12 along with 13...i still have to download that damn patch..maybe tmr so fiol we can try the online now that there is no one online (u said that eh),maybe we can still have some fun ..who knows xD
Anyway..damn..i still like the game (vs CPU and practice)..so different, in a good way to me... i m not blind the game sucks in lots of places (gameplay wise) but still like it  ;)
Title: Re: I love KOF XII
Post by: Mr Bakaboy on November 26, 2011, 11:04:37 AM
The defensive aspect I was referring to was how punishable everything is compared to the earlier games. It makes you think twice before using higher risk moves.

What is compensates with is the fact that the basic punches and kicks have a stronger purpose in the game for setting up your specials, rather then just spamming different specials and rarely using the basic punches and kicks.

All of this makes a very mental game of not giving your opponent too much to work with while looking for your opportunity to strike hard.
Title: Re: I love KOF XII
Post by: TYRANNICAL on November 28, 2011, 02:38:45 AM
My copy of XII is collecting dust now.  Since I have XIII there's no turning back. I would be interested in playing a fully completed XII though. I thought it was interesting aside from st.C>CD>whatever combos.  Clashing is pretty badass.
Title: Re: I love KOF XII
Post by: The Fluke on November 29, 2011, 02:30:59 AM
I've just yesterday gone from xii to xiii and i find it amazing that it is so similar yet subtly very different. Things that where chainable/cancelable before are not anymore etc and the whole flow just feels smoother. Yet i do like xii, it is kind of like a modern sf2 where combos aren't really the big focus but instead it boils down to footsies etc.

No turning back now though, i can't leave my golden heel, ex moves and drive cancels.. Just too awesome. The flow, so good.

Btw. does anyone have a cool/favorite combo to share in xii? It took me a great deal of time to find the timing for it but i found out that Ryo could do s.D, cd, hcb d (+d), ranbu for serious corner damage. Then again, Iori and Robert can do about 10 more damage midscreen with basic combos hehe.
Title: Re: I love KOF XII
Post by: sibarraz on November 29, 2011, 02:27:16 PM
2 Questions

1) There is some character with 100% of damage?
2) Tier list so far?
Title: Re: I love KOF XII
Post by: asociale on December 02, 2011, 03:13:11 AM
my bro and i did 2 matches yesterday on psn...
...NO LAG  ;)
we both live in china (1200km from each others)...and damn it was like offline..have to try it someother times for sure!

{2bars}
Title: Re: I love KOF XII
Post by: Mr Bakaboy on December 03, 2011, 11:41:30 AM
They improved the netcode on xbl when I played in OCT or NOV forget when. It played pretty smoothly.
Title: Re: I love KOF XII
Post by: fiol on December 07, 2011, 03:00:58 AM
ok played last night with my bro... the beginning was 1 bar (my gf was using QQ...),then 2 bars and it was really good (better than kof13 we played afterward).
maybe because there is no one online but the game CAN be played without problems here in china OO
Title: Re: I love KOF XII
Post by: asociale on December 08, 2011, 04:22:43 AM
ok played last night with my bro... the beginning was 1 bar (my gf was using QQ...),then 2 bars and it was really good (better than kof13 we played afterward).
maybe because there is no one online but the game CAN be played without problems here in china OO

yep the online is pretty solid here in china.. i m pretty impressed..2 bars is more or less like offline ,no input delay etc.. well maybe it s just cause there is no one play it anymore...good for us xD
Title: Re: I love KOF XII
Post by: m1x4h on December 14, 2011, 03:04:23 AM
Is this game worth getting for $10?
I have XI and XIII...
Title: Re: I love KOF XII
Post by: solidshark on December 17, 2011, 06:28:04 PM
Is this game worth getting for $10?
I have XI and XIII...

XII is easier than both those games, and basically the building block for what XIII eventually became. It'll feel weird playing it, especially when you go back to XIII, but I'd say it's still fun. If $10 it's not an important $10 and you don't mind screwing around with a different, easier KOF, go for it.
Title: Re: I love KOF XII
Post by: m1x4h on December 18, 2011, 07:52:19 AM
Thanks for that.
Title: Re: I love KOF XII
Post by: fiol on December 26, 2011, 12:34:45 PM
played some more matches todat with my bro... 2 bars excellent playing (no lag at all).
i finally found my team: ralf,kyo, ryo (in that order)
i had to drop clark in this one.. i cant do shit with him :(
Title: Re: I love KOF XII
Post by: asociale on December 27, 2011, 11:27:42 AM
i have to find a team myself damn
I m thinking something like
[not in this specific order]
kim,andy,clark

KIM cause i quite enjoy him here (despite of FFD...xiii FFA lol)
ANDY cause at least i have a spam fest against my bro's KYO and RYO
CLARK cause it seems pretty ok, i m not talking about grabs and co., cause out of CC and COMBOS those moves are pretty useless, but it seems to me his normals have pretty decent priority [NOT as good as Ralf but that's ok for me]

I still cant get used to the 2buttons grab though...

and yes the online is flawless [2 bars here]
Title: Re: I love KOF XII
Post by: Running Wild on December 27, 2011, 08:10:05 PM
How do you guys play a game that doesn't exist?
Title: Re: I love KOF XII
Post by: nilcam on December 27, 2011, 10:55:40 PM
MAGIC!
Title: Re: I love KOF XII
Post by: asociale on December 28, 2011, 02:54:07 AM
How do you guys play a game that doesn't exist?

yep magic...a good magic too
Title: Re: I love KOF XII
Post by: sibarraz on December 29, 2011, 08:54:13 PM
Well, is official, my game died, the xbox doesnt read it anymore
Title: Re: I love KOF XII
Post by: asociale on February 09, 2012, 05:40:18 AM
since the 13's online experience is pure trash, fiol i ll wait you for some 12....
Title: Re: I love KOF XII
Post by: fiol on February 10, 2012, 03:31:44 AM
since the 13's online experience is pure trash, fiol i ll wait you for some 12....

lol i told u, im down whenever u want... ahah
Title: Re: I love KOF XII
Post by: asociale on February 11, 2012, 02:51:59 AM
since the 13's online experience is pure trash, fiol i ll wait you for some 12....

lol i told u, im down whenever u want... ahah
i might give 12 more training than 13... 13 is useless to me besides single but u know..single is way to easy...let s play 12 ba.
Title: Re: I love KOF XII
Post by: lindseyboi on February 15, 2012, 05:33:53 PM
12 is probably the worst kof ever made and that is saying a lot because SNK made some really SH"£$£"tty kof games in the past, kof99, kof2k1 kof2k3.
Title: Re: I love KOF XII
Post by: ottomatic on September 17, 2015, 10:06:05 AM
I know I'm resurrecting a dead thread but I felt like saying something here after seeing the KOF XIV trailer. This game has flaws but could have been saved. I believe there are only a few points that truly needed fixing.

1. System changes. I know that sounds like an overhaul but the only big problems with the system were Critical Counter, throws not being 1 frame, and Bugs (placed here cause I couldn't figure out anywhere else to put them). If you wanted to give big rewards for good reads, use Garou's Counter system, A juggle or long stun on a counterhit. Throws sucked in this game. And bugs are bugs. Fix those and the rest can be dealt with or even interesting. On to the next issue.

2. Limited movelists. Many of the Characters did not feel like they had enough tools, they felt like they were missing a tool or two from their set. Even if you were to be new to the series they felt like they should've had more.

3. The other issue that I felt made this game a failure is one that might be confusing for a little but bear with me, the other flaw I found with this game was naming it KOF, if it were a fresh IP with those mechanics (minus CC) and a 22 character roster people probably would have been more willing to give it a bit of a pass. But this was a KOF, even with bad games included they have a certain standard expected of them. Imagine a game with rolls, a chargeable blowback that can be combo'd into and out of (and becomes unblockable on full charge, and is still cancelable while charging [mindgames]), clashing, and universal counterattack, and NO CC. Imagine the cast as a set of fresh characters with some random story. Would you be willing to give that a try.

At the end of the day this game's goal was to reward good reads, and that it did. But the product as it stood fell flat, and I firmly believe It could have been fixed with the points I made here. After that it's mostly preferential, I would have preferred more super meter and more supers so on and so forth. But that's how it goes. I just posted my thoughts on XIV's reveal in the XIV thread as well. Here's to hoping that game turns out well
Title: Re: I love KOF XII
Post by: Mr Bakaboy on September 18, 2015, 11:53:28 AM
XII was an incomplete game. It was the unfinished XIII game though I will admit throwing out things like the critical counter system in XII let the developer know not to go in that direction. Hense the hybrid XI and 02 system instead. I think the biggest problem was marketing it like it was a finished product.  It really burned the community. I think Capcom and Microsoft have done it best in getting the fans involved from the start and building a game from feedback. Playmore has been very bad about doing that.