Dream Cancel Forum

King of Fighters XIII => General Discussion => Topic started by: nilcam on June 08, 2011, 03:52:39 PM

Title: Questions for Atlus - READ FIRST POST BEFORE REPLYING
Post by: nilcam on June 08, 2011, 03:52:39 PM
I just got an email from Atlus' PR manager. He's going to work with our community closely. Post any questions for Atlus in this thread and we'll get them answered!

Edit: After looking through the pages here, I've pulled a few must-ask questions:

1. Netcode, netcode, netcode.
2. Will the game be rebalanced?
3. Will there be a tutorial mode? Challenge mode?
4. What sort of training mode options will be in the game?
5. New characters/stages/content?
6. Will there be a special edition? Pre-order bonuses?
7. Will there be English voices? Can languages be changed per character, like in SFIV?
8. Can games be recorded for replay?
9. How will button configuration work?
10. Are there plans for a strategy guide?
11. Are there plans for a KOF arcade stick?
12. What are your plans for publicity/advertising? Are you interested in sponsoring tournaments?
13. Will there be a public beta?

I've submitted these questions to Atlus.
Title: Re: Questions for Atlus
Post by: Mikel on June 08, 2011, 03:57:12 PM
I think I will be the first to post here, so here are my questions:

1). Will there be anime cutscenes by Production I.G., full-voiced dialogue, and an English/JP voice option?
2). Will there be new English voices? and what recording studio will record them? Will the voice actors get credited as well?
3). Will we see any console exclusive characters, stages, movesets, etc. in the console release?
4). How good is online play in your terms? Is it better than it was in The King of Fighters XII?
5). Also, will you take this as my helping hand to Atlus, SNK, and the KOF Community (http://www.atlus.com/forum/showthread.php?t=9035)?
Title: Re: Questions for Atlus
Post by: SAB-CA on June 08, 2011, 04:04:07 PM
Might as well follow the Format!

1). Would they consider doing some kind of on-console beta / online demo to test and refine the netcode, similiar to SSFIITHDR?
2). Is there a Special Edition Planned? What would be the price range?
3). GGPO. Yes, no?
4). Do they plan to modify SNKP's existing english text translations? Or will they stay authentic to the english arcade release?
Title: Re: Questions for Atlus
Post by: Shiranui_ninja on June 08, 2011, 04:25:23 PM
1. Are they considering rebalance console version?
2. What about release for Europe?
Title: Re: Questions for Atlus
Post by: Xxenace on June 08, 2011, 04:30:56 PM
1). If DLC is being made for this game what can we expect to see?

2). If you dont plan on using GGPO netcode will you use the code from NGBC (Neo Geo Battle Coliseum) or Samurai Shodown Sen

3). Will there be a tutorial or a online training mode?


4). Are there any plans to rebalance the game?
Title: Re: Questions for Atlus
Post by: Ashspiralingblood on June 08, 2011, 05:29:07 PM
1. Will stages and music from XII be imported to KOF XIII, along with new stages and bgm's
2. Will existing characters play style and move set change for the console version
3. Will the visual be updated where it pops out instead of being somewhat blurry
4. Will there be new characters along side with extra console characters( if there are any)
5. Will the online experience be unique wher it stand out from its competitors
Title: Re: Questions for Atlus
Post by: VicViper on June 08, 2011, 06:37:32 PM
Can we get a color edit mode?
Title: Re: Questions for Atlus
Post by: MUSOLINI on June 08, 2011, 07:02:15 PM
will the game have a better netcode than ggpo (which isnt that great to begin with if your facing somebody from another continent).

any rebalancing? in particular toning down K, raiden, elizabeth & kula. and if possible giviving more moves to and improving Terry, mai, goro & clark?

will there be extra characters (yamazaki!) and bacgrounds, also more music to select from? also i hope they'll at least put it all on the disc. console exclusive characters just for ps3 or 360 is a bad idea (which snkp probably already knows). also dlc is a terrible idea, everybody should have acces to the same amount of characters.

will it be packed with extra content like kof xi for ps2? art galleries, challenge modes etc.

sent from my ps3 without tapatalking.
Title: Re: Questions for Atlus
Post by: DarKaoZ on June 08, 2011, 07:53:47 PM
i know you guys aren't directly developing the game, but here are some concerns that haven't been directed here:

1. Will the control configuration be more of a direct input? EX: In BlazBlue you have the buttons and you just go and press the buttons in the order you use them. This is faster and better for tournament play.

2. Can SNKP add Online Training Mode? This will be an training mode with the option to bring a friend online, so you we can explain him how to play the game or show them combos. Matches are great to practice for tournaments, but not to teach newcomers the game.

3. Any tutorial modes included? A tutorial mode ala BlazBlue Continum Shift could be great, but less annoying and simpler.

4. Will the PS3 ver have Home support and custom soundtrack? ( I would love to have a KOFXIII arcade cabinet in my Home Apartment, the Tekken 6 Cabinet is one of my favorite articles in Home.

5. Can we record and save Replays like in KOF XII? If so, will there be any frame by frame player? BlazBlue added this and I think it's great. I would also love to see the players input while playing the game.

6. Any possibilities for you guys to bring to the PS2, PS3 or 360 any of the unreleased KOF games? For example: KOF2002UM Tougeki, KOF98UM Final Edition, KOF MIRA, etc. Having an HD remastered of this fighters would be amazing for the PS3/360.
Title: Re: Questions for Atlus
Post by: Mazinkaiser on June 08, 2011, 08:04:59 PM
I guess they are just the publisher in this case (all game copyright is under SNKP) a lot of question here could bt out of target XD I have only one thing to say to Atlus... THANK YOU!!! ghghgh finally someone who take care of us. And i'm going to buy Catherine too >.>
Title: Re: Questions for Atlus
Post by: FataCon on June 08, 2011, 08:19:41 PM
Y'know, you guys should probably post here: http://www.atlus.com/forum/forumdisplay.php?f=105 (http://www.atlus.com/forum/forumdisplay.php?f=105)

Just sayin'.

P.S. There's nothing wrong with a little Catherine. FUFUFUFU...
Title: Re: Questions for Atlus
Post by: Shiranui_ninja on June 08, 2011, 09:46:02 PM
Y'know, you guys should probably post here: http://www.atlus.com/forum/forumdisplay.php?f=105 (http://www.atlus.com/forum/forumdisplay.php?f=105)

People is getting mad with all that demandings... Anime intro with voice dialogues, story mode like BB, new endings.. God  ¬_¬

This game only needs a decent netcode and K'&Raiden nerfed. The rest is just perfect.
Title: Re: Questions for Atlus
Post by: DarKaoZ on June 08, 2011, 09:50:01 PM
Y'know, you guys should probably post here: http://www.atlus.com/forum/forumdisplay.php?f=105 (http://www.atlus.com/forum/forumdisplay.php?f=105)

People is getting mad with all that demandings... Anime intro with voice dialogues, story mode like BB, new endings.. God  ¬_¬

This game only needs a decent netcode and K'&Raiden nerfed. The rest is just perfect.

Yes, the animated cutscenes are amazing in KOFXIII, I prefer SNKP to do their own ones. I wouldn't mind seen more of them though.

Although having voice acting for the dialog in cutscenes and text bubbles would be really cool IMO.
Title: Re: Questions for Atlus
Post by: Shiranui_ninja on June 08, 2011, 09:55:36 PM
Y'know, you guys should probably post here: http://www.atlus.com/forum/forumdisplay.php?f=105 (http://www.atlus.com/forum/forumdisplay.php?f=105)

People is getting mad with all that demandings... Anime intro with voice dialogues, story mode like BB, new endings.. God  ¬_¬

This game only needs a decent netcode and K'&Raiden nerfed. The rest is just perfect.

Yes, the animated cutscenes are amazing in KOFXIII, I prefer SNKP to do their own ones. I wouldn't mind seen more of them though.

Although having voice acting for the dialog in cutscenes and text bubbles would be really cool IMO.

A lot of things are cool. BB story mode is cool (if you like to read a book while you playing a game...), but KOF XIII is what is. They are not going to re-do the game, just will add some few extras (maybe!) and give netcode to play online and game modes to play offline. They are not going to rebuild story mode or endings, or cutscenes or whatever. And people should be REALISTIC. This is not about improve the game, is about release console version port.
Title: Re: Questions for Atlus
Post by: DarKaoZ on June 08, 2011, 10:33:09 PM
A lot of things are cool. BB story mode is cool (if you like to read a book while you playing a game...), but KOF XIII is what is. They are not going to re-do the game, just will add some few extras (maybe!) and give netcode to play online and game modes to play offline. They are not going to rebuild story mode or endings, or cutscenes or whatever. And people should be REALISTIC. This is not about improve the game, is about release console version port.

Well it's not that unrealistic, I mean, BB arcade doesn't have Story mode, it's basically how KOFXIII arcades is, text bubbles and a ending. The story mode people are asking is more like a Dating Sim looking and that was in  BB console version only. Besides you don't really read it, you hear all the text as conversations, which helps develop the characters more.

I know it's too much for SNKP to do, but I would be happy if they added a animated cutscene showing what happen in previews KOF of Ash Saga and have the usually only TEXT novel, but animated. I would be perfectly happy with that.
Title: Re: Questions for Atlus
Post by: Kane317 on June 08, 2011, 10:55:59 PM
Atlus:

Dreamcancel was born out of a necessity for a stronger KOF community so again, thank you so much Atlus for taking the time to address the community and taking our feedback.

I believe most of most popular concerns have been voiced.  I'm very interested in doing some sort of beta testing or community events with Atlus for the launch.  Also, there's a dedicated group of 6-7 SoCal players that has been playing for a year competitively already, that's willing to help out locally if needed be.

Finally, if you need to test the netcode for short distance games, for say....5.8miles from your headquarters-- I'll be happy to volunteer =)
Title: Re: Questions for Atlus
Post by: KBlackNoah on June 08, 2011, 10:56:03 PM
Good to hear Atlus cares about player feedback

1.Will the game have good online out of the box? (or we will hear excuses like...too many people are online, we weren't expecting this..bla bla like NRS did)
2.Spectator mode in lobbies? and tournament mode?
3.Will the game be a port of V1.1 or we can expect some extra content like stages or new teams ?
4.Can you give us any detail about the collector's edition?
5.Will the game feature a replay channel?

If there is going to be a game guide please DO NOT make it with Prima guides!

Thank you!

ps: A challenge mode like XI had would be nice too :)
ps2: Any plans for a demo ?
Title: Re: Questions for Atlus
Post by: JoeJustice on June 08, 2011, 10:58:10 PM
Adding onto everyone's grand list:

1) If there is a voice option between English and Japanese, would you be able to pick each character's language or just a general English or Japanese option?
2) Will there be any sort of challenges or tutorial modes? And on top of that would they be character specific like MVC3 or SSF4 or general like in previous KOF's?
3) Are there any unique game modes (ones not present in standard fighters; i.e besides survival and the like) in the 6 modes of play that were hinted on?
3) Are there any plans for any sort of parterships with peripheral companies (like Madcatz) for limited edition controllers or fighting sticks?

It's good to see Atlus is taking a proactive approach to this. Exciting times indeed!
Title: Re: Questions for Atlus
Post by: FataCon on June 08, 2011, 11:17:57 PM
So much for actually posting in the ATLUS THREAD on the ATLUS FORUM.

I love DC and all, but we are neither publishing nor developing the game. So, unless there is someone here who is doing either of those jobs, I would suggest doing the above recommendation. Atlus is a great publisher who really takes fan recommendations to heart, but you gotta put your requests in the right places, where they will see them.


EDIT: Disregard my douchebaggery. I missed the whole PR thing. FFFFFFFFFFFFFFFFFFF... yeah, I should L2R lol
Title: Re: Questions for Atlus
Post by: Feez on June 09, 2011, 12:24:37 AM
GGPO netcode is all I ask for and want.
Title: Re: Questions for Atlus
Post by: desmond_kof on June 09, 2011, 01:24:40 AM
Finally, if you need to test the netcode for short distance games, for say....5.8miles from your headquarters-- I'll be happy to volunteer =)

And if you need to test the netcode for mid range distances from you guys, I will be happy to help to, heh!
Title: Re: Questions for Atlus
Post by: BiGGDaddyCane on June 09, 2011, 03:16:22 AM
Good to hear Atlus cares about player feedback

1.Will the game have good online out of the box? (or we will hear excuses like...too many people are online, we weren't expecting this..bla bla like NRS did)
2.Spectator mode in lobbies? and tournament mode?
3.Will the game be a port of V1.1 or we can expect some extra content like stages or new teams ?
4.Can you give us any detail about the collector's edition?
5.Will the game feature a replay channel?

If there is going to be a game guide please DO NOT make it with Prima guides!

Thank you!

ps: A challenge mode like XI had would be nice too :)
ps2: Any plans for a demo ?

I seconded this post dude.

Also, I hope for good netcode but if it turns out bad (which i pray-fully hope not) im fine, because I know once this releases, UVP Arcade here in Philly is gonna have to add this to there list of games at there tournaments (Hopefully) since they do MK9 now too. And ima be up in there.
Title: Re: Questions for Atlus
Post by: Delta on June 09, 2011, 03:36:03 AM
1.- Are you going to release a Guide Book with all the possible info ?
2.- How are you going to advertise the game?
3.- Are you going to sponsor tournaments with some juicy prizes?
Title: Re: Questions for Atlus
Post by: Homies Over Shotos on June 09, 2011, 04:31:04 AM
I can also test netcode.  Central Cali baby.  But seriously atlus, there needs to be a BETA TEST.  You can't trust SNK on netcode.  They said that the Neo Geo station netcode was gonna be good, but that was shit.  Let the people put it through its paces with two or three teams.
Title: Re: Questions for Atlus
Post by: jinxhand on June 09, 2011, 07:36:44 AM
Hats off to the people at Atlus for bringing the hope one step closer to becoming a reality!!!

Not sure if all questions have been asked (in detail), but redundancy doesn't hurt:

1 - Will the training mode have a record function? This is very vital to the competitive scene as this can help create character specific setups, mixups, and situational setups that can make the players stronger.

2 - Will the online lobby system allow for 6-8 players in one room? Also, will there be the option to have 6 player matches (3 people on 1 team vs another set of 3 people)?

3 - If DLC becomes a reality, will it be based on what the fanbase wants (i.e. - poll), or is there some sort of itinerary that needs to be followed?

4 - Will there be special edition character sprites that are console specific (i.e. - Iori's original outfit, Syo Kirishima palette swap for Kyo)?

5 - If a strategy guide is to be developed, how in-depth will it be, and will it give newcomers the right tools to become competitive?

6 - Will you guys assist SNK with building KOF XIII hype by hosting tournaments and showing up to events?

7 - Will the community get notified of any patches and what they pertain to specifically?

8 - Is there any plans on making KOF XIII fight sticks and/or NeoGeo pads with either Hori or Madcatz?

9 - Can we get some classic soundtracks from the older KOFs?

10- When and if the in game tutorial is to be added, can you guys enlist the support of high level players from all around the world if possible? Also, can you make this really in-depth, so that players from other communities can translate over from say SF or MvC3 to KOF?

11-Can we get a massive amount of advertisement in all forms of media (i.e.- TV, internet, magazine, etc)?

12-Will there be a replay channel, where replays from both rank and player matches can get saved, and will be  in-depth replay functionality (i.e. - rewind button, ability to upload to YouTube and share, etc)?

13-Will there be better, and more challenging achievements/trophies to obtain instead of "Hit the opponent with  ;b 5 times"?

14-Will you challenge/dare the world to become stronger in KOF, and show the world why this game is worth the wait and why it's the best 2d fighter out there???
Title: Re: Questions for Atlus
Post by: jinxhand on June 09, 2011, 07:39:59 AM
Oh yeah, can we get Geese and Billy Kane or some other KOF characters that have been neglected?!?!?! Please!!! No EX Kyo or whatever, or a whole stack of old bosses please...
Title: Re: Questions for Atlus
Post by: LouisCipher on June 09, 2011, 07:43:20 AM
1: Good netcode is a necessity for this game to be successful. It can't just be 'decent' and work only in Asia. It has to be good. There's a lot of KOF fans in North America but not all of them have people who play KOF offline.

2: Nerf the God Tiers K', Kula, Elizabeth, and Raiden.


Thank you.
Title: Re: Questions for Atlus
Post by: ZMan on June 09, 2011, 07:59:14 AM
Mad props to Atlus for willing to take the time to listen to the community.

1) Will there be button config at the character select screen (like BlazBlue)?

2) Speaking of button config, how will it work? Will it be like SSF4 or BlazBlue style of button config?

3) Will there be any dlc plans (characters, stages, music, etc.)?
Title: Re: Questions for Atlus
Post by: DarKaoZ on June 09, 2011, 08:22:36 AM
While reading the last post I just remember something really important in KOF games!

Q: Will the game have STAGE SELECTION??

KOFXII had it, but all the other old school KOF games didn't and is a shame not been able to pick those amazing looking stages at will.

Title: Re: Questions for Atlus
Post by: Dandy J on June 09, 2011, 09:26:17 AM
GGPO netcode is all I ask for and want.
ditto. well, see ya
Title: Re: Questions for Atlus
Post by: gazette on June 09, 2011, 11:26:45 AM
1) Any plans to release this game for Japan (asking on behalf of my Japanese friend)
2) Will there be any Collector's Edition?
3) KOF XIII joystick?
Title: Re: Questions for Atlus
Post by: omegaryuji on June 09, 2011, 01:25:56 PM
Finally, if you need to test the netcode for short distance games, for say....5.8miles from your headquarters-- I'll be happy to volunteer =)

And if you need to test the netcode for mid range distances from you guys, I will be happy to help to, heh!
Well, if they want to test farther (say, oh, SoCal to Toronto), I suppose I could find some time to help ;)

Actual questions:

1. Are there any plans for a way to discourage ragequitting (dropping connection prior to losing) in online matches?

2. If there is a tournament mode, how customizable will it be (i.e. choosing between single elimination, double elimination, and round-robin formats, or breaking a large bracket into pools, or setting character lock vs being able to switch between games)?  Also, will the tournament mode (assuming one exists) be available offline as well?

3. Please make the button config work like Blazblue.  I know this isn't really a question, but it helps at gatherings A LOT when people use different controllers (or just have different preferences for button layout) to be able to easily assign button settings at the character select screen.

4. Will the offline 2-player modes have a quick rematch option at the end of matches (like Melty Blood, Street Fighter 4, etc.)?  Very useful for playing "best of X" sets.

I know Atlus didn't develop the game, but I'm not sure how to get in contact with SNK, so I'm hoping I can ask the following question to them through you:

4. How does the game handle simultaneous input of left and right?  This obviously doesn't come up in arcades, but pad/keyboard players are able to do it, and in certain games, it allows them to block both ways at the same time.
Title: Re: Questions for Atlus
Post by: Eripio69 on June 09, 2011, 01:38:31 PM
1. Dont listen to anyone about balancing/nerfing kula elizabeth k' etc. The only one who is game breaking is raiden. Just fix Raiden. If you nerf K' liz Kula other tiers will rise. We can't have perfect balance, just leave the game as it is. But Raiden deff needs to be nerfed to oblivion.

2. Anime cutscenes, specific voice actors and shit like that doesnt matter just use that money to promote the game. Arcade's story mode is just fine.

3. Good netcode

4. 2-3 additional characters and stages that they are hard to unlock through missions.

5. European release PLS PLS PLS.
Title: Re: Questions for Atlus
Post by: solidshark on June 09, 2011, 03:14:55 PM
1) Has or will the netcode be tested? (If you're looking to do testing, I'm in Michigan and would be willing to test from here.)

2) Will there be a collectors edition?

3) Will there be a KOFXIII official stick?

4) What kind of extras can be expected? Characters? Stages? Modes?
Title: Re: Questions for Atlus
Post by: Rex Dart on June 09, 2011, 03:23:59 PM
1) Any plans to release this game for Japan (asking on behalf of my Japanese friend)

SNKP has already launched their own console site. Japanese fans have nothing to worry about.

Europe on the other hand... Hopefully they won't be left out.
Title: Re: Questions for Atlus
Post by: Shiranui_ninja on June 09, 2011, 03:25:30 PM
3) Will there be a KOFXIII official stick?

I definitely support this, along with some company which means high quality, like Hori or MadCatz. I would definitely buy one of Mai Shiranui.

Europe on the other hand... Hopefully they won't be left out.

The game has been translated to spanish. So, I assume that Spain, so Europe, will get a release. But not sure who the publisher will be and when it will be published. Probably later than Japan/USA release, as always...
Title: Re: Questions for Atlus
Post by: syxx on June 09, 2011, 03:59:41 PM
Ask if they will test the online mode before release.
Title: Re: Questions for Atlus
Post by: a11111357 on June 09, 2011, 04:22:57 PM
3) Will there be a KOFXIII official stick?
I want to ask about it,too.If there is a KOFXIII official stick,i will definitely buy one.
Title: Re: Questions for Atlus
Post by: gazette on June 09, 2011, 04:35:35 PM
1) Any plans to release this game for Japan (asking on behalf of my Japanese friend)

SNKP has already launched their own console site. Japanese fans have nothing to worry about.

Europe on the other hand... Hopefully they won't be left out.

That's cool. Thanks. Hopefully Altus and SNK will go through this thread and obtain some valuable feedback.
Title: Re: Questions for Atlus
Post by: Kane317 on June 09, 2011, 07:09:26 PM
1) Any plans to release this game for Japan (asking on behalf of my Japanese friend)

SNKP has already launched their own console site. Japanese fans have nothing to worry about.

Europe on the other hand... Hopefully they won't be left out.

That's cool. Thanks. Hopefully Altus and SNK will go through this thread and obtain some valuable feedback.
3) Will there be a KOFXIII official stick?
I want to ask about it,too.If there is a KOFXIII official stick,i will definitely buy one.

If SNKP wants to make money, just make a stick for each character and get ppl to collect them haha.  Or maybe 11 sticks for the ten teams + solo entry.
Title: Re: Questions for Atlus
Post by: Dandy J on June 09, 2011, 10:01:45 PM
Cross-posted from the Atlus forums:

If SNK is planning on tweaking the gameplay/balance of the game, I think the most important gameplay issue, if any, is how cross-ups and character's 'hurtboxes' work in this game. For some reason, cross-ups are extremely ambiguous in this game. There are many instances where a move will cross-up, but then the person doing the cross-up will land on the original side, as if it was not a cross-up. In the same instances and setups, the timing can be changed so that they land on the other side.

So-called 'ambiguous' cross-ups exist in every 2D fighter, but I have never seen more inconsistent and un-seeable ones as I have in this game. After extensive play of the arcade version, they are still just as difficult to judge by myself and any other players you might ask. It seems like the cause of the issue is how thin the characters' hitbox is in their standing/idle/blocking state. For a game where there are very high damage combos, landing a hit in this way should be a lot less 'random' than it is now. Many times it is literally a coin flip both from the side of the offensive and defensive players as to which side someone will land on. I really think this is the single biggest issue with the gameplay, much more so than the actual character balance (which is greatly exaggerated by players, most of which have not actually played the game, and only have seen videos).
Title: Re: Questions for Atlus
Post by: CartmanKusanagi on June 09, 2011, 10:10:53 PM
1) European/Australian release? (asking this for my Australian friend)

2) Color Editor?

3) Exclusive stages and characters or playable bosses?

4) Collectors edition or a fight stick?

Title: Re: Questions for Atlus
Post by: arstal on June 09, 2011, 10:12:28 PM
I didn't think this day would come, and I retired from SNK stuff, time to un-retire and learn how to troll again.

My requests:

a) GGPO.  Most important thing.  Failing that, Arc-netcode, which is just as good.

b) Second idea.  I don't think SNK can cram an arrange mode in time, but as DLC, an arrange mode would be awesome.  All I'd really think would be needed is this

K' damage nerf
Raiden dropkick nerf
buff up the low tier characters

Title: Re: Questions for Atlus
Post by: APARTHEID on June 09, 2011, 10:35:55 PM
Here's a repost of bullet points from the Atlus forum.

1) GGPO. It's the only way you're going to turn a buck on this game. If you slouch on the netcode, you're not going to ship any units.
2) Online lobbies. Don't make the mistake that Capcom did by excluding lobbies from online play; it's annoying as heck to wait around for a free connection to play. Everyone loves a chance at going at it round-robin, so don't forget!

Other than that, if you're capable of turning SNKP around on a few of the below, it'd be nice, but I wouldn't expect 'em to happen.

1) A reworking of the hurtboxes on each character would be nice. The crossups in this game are sort of weird in their implementation and I think a second look at the hurtboxes of each character would go a long way to fixing them up a bit.
2) Rebalancing certain characters to an appropriate level. It's KOF, not K'OF, so a good look at the problem characters in the game would be welcome; a look at the characters having problems would be excellent as well.
3) If you're going to get SNKP to bite the bullet and include extra characters for release, then go with the popular choices and check that Yamazaki gets his place first. If the latter's willing enough to include more, then I guess the New Faces Team ( Yashiro, Shermie and Chris ) or the '97 Special Team ( Billy Kane, Blue Mary and, in this case, Shingo ) would be swell choices for the fans.
Title: Re: Questions for Atlus
Post by: Tizoc on June 09, 2011, 11:36:55 PM
Hope it's OK to post what I wrote at the Atlus forums here-

1- Good netcode, please use GGPO if possible
2- DLC characters and stages
3- Please retranslate the game, as the original English translation isn’t very good
4- Will you release this game to EU terretories?
5- If you’ll include English VAs, please include an option to have English AND JP voices, like how Capcom fighting games have it ATM.
6- Take note of the Home button issue on PS3 controllers.
7- Can you provide a demo for the game? It can have 6 characters (2 teams: Team K' and ladies team), modes include Team versus, Single versus and a 1-Player mode where you pick one character and fight 5 matches against the other 5 or such.
8- On that note, any chance you can showcase the game at EVO 2011? Will help get more publicity for it.
Title: Re: Questions for Atlus
Post by: a11111357 on June 10, 2011, 01:59:41 AM
3) Will there be a KOFXIII official stick?
I want to ask about it,too.If there is a KOFXIII official stick,i will definitely buy one.
If SNKP wants to make money, just make a stick for each character and get ppl to collect them haha.  Or maybe 11 sticks for the ten teams + solo entry.
lol.good proposition.
Title: Re: Questions for Atlus
Post by: phoenix on June 10, 2011, 05:15:21 AM
I've got three words. GGPO. GGPO. GGPO.

If not: Good netcode. That is, nothing that remotely resembles ANYTHING SNK has used before. SNK has shown time and time again that they utterly and completely incompetent at making workable netplay. So if at all possible PLEASE have an external team put this together.

Other than that I couldn't give a crap. If the netcode is good I'm buying an XBOX360 especially for this game. If it's bad. I wont, and I'm sure plenty of people feel the same way.

PC version maybe? (yeah right.)
Title: Re: Questions for Atlus
Post by: desmond_kof on June 10, 2011, 05:26:42 AM
I agree with everyone, if the netcode is bad, then it will be like KOF12 all over again. People will buy it then people will sell it, then people wont buy it. KOF2002UM for XBL has netcode issues too and people were expecting good online play too. :(

Capcom games and MK9 can survive without good netcode here in USA. SNK games can not. Thats why GGPO is so favored.

That said it would be in the companies best interest to hire some volunteers to help test the netcode in various places all over.
Title: Re: Questions for Atlus
Post by: SAB-CA on June 10, 2011, 05:32:10 AM
3- Please retranslate the game, as the original English translation isn’t very good

Eh, to be clear, there's nothing entirely wrong with the SNK-style english translation. They have their own localization style that's pretty iconic for them, and I much prefer it than the "lets add harsher vulgarity!" style of something like Blazblue, in many places. Spelling errors and porly structured sentences might need refinement here and there, but the overall work is fine.

If one is to modify the translation heavily (I could understand them wanting to make a new translation for the English VA), please also give the option to also use SNKP's original text translations, in addition. (Don't have to translate the VA work on these, that'd be understandable.) Could even make it an unlockable! But there's be no reason just to get rid of it; in some ways, it's actually a strong selling point of the overall experience, to classic SNK fans.

5- If you’ll include English VAs, please include an option to have English AND JP voices, like how Capcom fighting games have it ATM.

All for this. Wouldn't even mind if it was like KoF XII, where they just localized a few characters, but left many as their original Japanese VA, even when changed to "english". Because... really, I don't WANT another VA for Terry, ever, lol.

7- Can you provide a demo for the game? It can have 6 characters (2 teams: Team K' and ladies team), modes include Team versus, Single versus and a 1-Player mode where you pick one character and fight 5 matches against the other 5 or such.

It'd probably be a bad idea to include a Demo that has the biggest characters from this release RIGHT in there! A varied "never satisfying anyone! Must get the full game!" selection would probably be the best. The most important use of a Demo/Beta should be to perfect the netcode for full release, so the only reason they should POSSIBLY have 1p options, would be to show off the arcade mode presentation.

Might as well reiterate a strong point here, as well:

Netcode needs to be tested for THE WORLD, not just locally in Japan, or from 1 office in the US to an office in JP. An online Beta would be a fantastic way to do this, and would give netcode stress test for REAL world situations, not just the optimal, or simulated ones. If there's any way you can persuade this Atlus, please do; it'd be one of the strongest methods of "Marketing" that this game could possibly experience!
Title: Re: Questions for Atlus
Post by: Rex Dart on June 10, 2011, 05:51:52 AM
If not: Good netcode. That is, nothing that remotely resembles ANYTHING SNK has used before. SNK has shown time and time again that they utterly and completely incompetent at making workable netplay. So if at all possible PLEASE have an external team put this together.
NGBC?
Title: Re: Questions for Atlus
Post by: Running Wild on June 10, 2011, 05:53:25 AM
This is all I want -

I want Terry to say "ARE YOU OKAY!?" before he unleashes Buster Wolf.

It is so lame that he just goes "BUSTAAHH...... WUUUUULF!" like he currently does.

BRING BACK THE TERRYGRISH.
Title: Re: Questions for Atlus
Post by: DarKaoZ on June 10, 2011, 06:27:42 AM
Netcode needs to be tested for THE WORLD, not just locally in Japan, or from 1 office in the US to an office in JP. An online Beta would be a fantastic way to do this, and would give netcode stress test for REAL world situations, not just the optimal, or simulated ones. If there's any way you can persuade this Atlus, please do; it'd be one of the strongest methods of "Marketing" that this game could possibly experience!

Indeed, make a demo/beta available to download so people can start testing the lag. It doesn't matter if it's only 1vs1 with 3 characters or 3vs3 with the same 3 characters. As long as we can test the lag from different parts of the US and Japan at least.

This is all I want -

I want to Terry to say "ARE YOU OKAY!?" before he unleashes Buster Wolf.

It is so lame that he just goes "BUSTAAHH...... WUUUUULF!" like he currently does.

BRING BACK THE TERRYGRISH.


I completely forgot about this and is so damn true! We need "ARE YOU OKAY!!?!" !! Man, how could I forgotten such an important thing for Terry, no wonder he is low tier. lol
Title: Re: Questions for Atlus
Post by: Gorehound on June 10, 2011, 08:52:09 AM
1. Will there be a penalty system for Ragequitters like a DC% bar or Ragequitter hell?

2. Will the first shipments of KOFXIII have an exclusive Artbook and/or Sountrack just like you do for the majority of games you publish?

3. Will there be any pre-order bonuses?

4. Will there be a KOFXIII release party just like what happened with KOFXII?
Title: Re: Questions for Atlus
Post by: krazykone123 on June 10, 2011, 09:14:51 AM
NGBC?

Heh, but still GGPO netcode would put KOF XIII on the map and definitely (finally) make KOF gain it's mainstream appeal in the USA/elsewhere, can you imagine online clan fights with lagless online play?

USA vs AUS/EUROPE?, Japan vs Central/South America?, East Coast vs West Coast?, Arcade Infinity vs KCE?

Maaaaan, GGPO or bust! At this point we shouldn't have to except anything less than that after SNKP's constant foul-ups. Pull out all the stops and get it right the first time!
Title: Re: Questions for Atlus
Post by: Shiranui_ninja on June 10, 2011, 10:45:56 AM
Game will be OK if you can against people from your region. In SF I can't fight against anyone of USA or Japan, but is good to play with european people. KOF XIII needs, at least, have the same online netcode. If I can't even play against europeans... It will be an EPIC FAIL, again. But the last one.
Title: Re: Questions for Atlus
Post by: Parapets on June 10, 2011, 12:24:00 PM
I don't know how much control Atlus has over these things, but this is what a good console release of a fighting game should have, from most to least important:

Title: Re: Questions for Atlus
Post by: gazette on June 10, 2011, 01:26:37 PM
Actually, this mission/trial mode was in 98UM. Hope they can bring it back too.
Title: Re: Questions for Atlus
Post by: SAB-CA on June 10, 2011, 01:39:38 PM
  • Training mode
    • Command list, like every game except KOF XII

...XII had a command list. Listed Command normals, special, DMs... I believe you had to scroll to it with something like the trigger buttons, but it was most definitely there.

One thing I liked from MvC3's training mode that most other fighters don't have: The ability to press Start + Select to do instant Reset to match start. Also, if you held LEFT or RIGHT on your joystick/D-pad while resetting, it would place you and you opponents to the corners of the screen, immediately ready to try out combos in those situations.

I'd LOVE to see that feature for KoF. Would really streamline the training mode, and almost give if that "Just one more try!" feel that makes games like Trials HD so popular (since you can start over instantly, it makes failures much less annoying.)
Title: Re: Questions for Atlus
Post by: Parapets on June 10, 2011, 01:55:18 PM
They had it in versus mode, but not training mode. It was really weird.
Title: Re: Questions for Atlus
Post by: SAB-CA on June 10, 2011, 02:39:25 PM
They had it in versus mode, but not training mode. It was really weird.

Command List is the 3rd option down on the second screen of the practice menu. Right up under "Attack Data Display", above "Button Config".

...and I still like this Temple Stage's music. XD (Excuse to boot up XII, GET, lol)
Title: Re: Questions for Atlus
Post by: nilcam on June 10, 2011, 02:48:21 PM
They need to bring back the standard Select = move set they've used for years.
Title: Re: Questions for Atlus
Post by: SAB-CA on June 10, 2011, 03:02:10 PM
They need to bring back the standard Select = move set they've used for years.

Aye, the Custom Select Button thing (like in 2k2UM) is a great feature. I guess that's another "Please Return to Form" style thing.

Random add-on:

1). I really hope the CPU AI is much, much better. They seem to have no actual personality... they will even spam attacks from across the screen for no rhyme or reason in XII. I'm watching Raiden try to DM after ever CD  hit... which makes no sense, as his is a grapple DM. This CPU vs CPU is sad!
Title: Re: Questions for Atlus
Post by: Shiranui_ninja on June 10, 2011, 03:20:18 PM
1). they will even spam attacks from across the screen for no rhyme or reason in XII. I'm watching Raiden try to DM after ever CD  hit... which makes no sense, as his is a grapple DM. This CPU vs CPU is sad!
Are you talking about AI of XIII or XII? For what I could prove, AI seems to be correct. No random attacks. My only complain about KOF XIII AI is that needs more difficulty. Teams are not really difficult, just final bosses, and not so much.

Reading resume nicalm did in the first post some questions comes to my mind. About online features:

-will we have the possibility to wait for a online match while you play arcade/story mode? For me that's a great feature of SSFIV. I hate lose my time searching sessions in lobbies where you always see "searching", "nout found", "searching", "no session"... I definitely prefer fight random people while playing against CPU.
-Wil we have the possibility to find rival for level rank and conexion/region? Like SSFIV again, great feature IMO
-Possibility to play with friends as coop against to other three ones? Like clan of KOF XII or like team matches mode like SSFIV.
Title: Re: Questions for Atlus - READ FIRST POST BEFORE REPLYING
Post by: SAB-CA on June 10, 2011, 03:36:43 PM
Are you talking about AI of XIII or XII? For what I could prove, AI seems to be correct. No random attacks. My only complain about KOF XIII AI is that needs more difficulty. Teams are not really difficult, just final bosses, and not so much.

Just talking about XII's AI. It's really sad. Like "Every character has the same 5 or 6 routines, and has no knowledge of their own specials and properties" brand bad.


@Nilcam:

If you can, squeeze that "Woudl you be willing to run a Public Beta (on console) to test netcode" question, into the "must ask" list! At least to make them aware of the possibilities, and hopefully to get them to press for such a thing from SNKP, if needed.
Title: Re: Questions for Atlus - READ FIRST POST BEFORE REPLYING
Post by: a11111357 on June 10, 2011, 04:22:15 PM
Hope XIII's AI will perform recoveries.
Title: Re: Questions for Atlus
Post by: Parapets on June 10, 2011, 04:29:40 PM
They had it in versus mode, but not training mode. It was really weird.

Command List is the 3rd option down on the second screen of the practice menu. Right up under "Attack Data Display", above "Button Config".

...and I still like this Temple Stage's music. XD (Excuse to boot up XII, GET, lol)
Okay, if you say so. I'll edit my post.
Title: Re: Questions for Atlus - READ FIRST POST BEFORE REPLYING
Post by: desmond_kof on June 10, 2011, 05:13:55 PM
Will training mode have:

1.) record and playback functions? In KOFXII it was absent. It would be also cool to have the option of having the training dummy block while you are recording, for practicing against block strings...

2.) Random guard?

3.) Random counter hit or random fall breaker?
Title: Re: Questions for Atlus - READ FIRST POST BEFORE REPLYING
Post by: solidshark on June 10, 2011, 06:00:17 PM
Netcode needs to be tested for THE WORLD, not just locally in Japan, or from 1 office in the US to an office in JP. An online Beta would be a fantastic way to do this, and would give netcode stress test for REAL world situations, not just the optimal, or simulated ones. If there's any way you can persuade this Atlus, please do; it'd be one of the strongest methods of "Marketing" that this game could possibly experience!

If we can ask Atlus for just one thing, I'd rather it be this over everything else.
Title: Re: Questions for Atlus - READ FIRST POST BEFORE REPLYING
Post by: MUSOLINI on June 10, 2011, 07:11:06 PM
atlus, you guys need to make snkp know that without ggpo or a netcode thats even better, kof 13 will not be a succes in the EU or in the US. this is something they need to be told and need to do, ggpo isnt expensive so whats the deal? do they really wanna shoot themselves again? i thought the new snkp would at least understand this much.
Title: Re: Questions for Atlus
Post by: Tizoc on June 10, 2011, 07:36:00 PM
What's this I hear about the game using KoF XII's post-patch online?
I can wait longer if it'll mean GGPO for online ;.;
Title: Re: Questions for Atlus
Post by: Running Wild on June 10, 2011, 07:58:26 PM
They need to bring back the standard taunt = training dummy moves forward they've used for years.

Fixed for you.
Title: Re: Questions for Atlus - READ FIRST POST BEFORE REPLYING
Post by: the_judge on June 10, 2011, 08:11:05 PM
I will probably repeat a bunch of ?'s already asked. Some of these features may have been in XII or other KOF's, but I am just gonna state them for the hell of it.

Offline Stuff:
1. Hate to say this, but Capcom and Arc System Works have very strong features implemented into their training modes. Such features only help players simulate situations, further understand their opponents' options at a given time, and develop a richer understanding of the game. These features include: Record/Play option for at least 10 seconds, random option for blocking and counterhits (allows players to test hit-confirms), quick restart, walk dummy out of corner, and other features.
2. Offline (and possibly Online) Multiplayer features promoting ease on extended play. Examples being: Quick Rematch button, a way to change team order after a match without needing to return to CSS, and controller mapping in the CSS (somewhat novelty).

Online Stuff:
1. Netcode is obviously important. It determines whether one may choose to play the game avidly, or not because he feels he cannot get competition in acceptable playing conditions online.
2. Replays and the ability to watch matches of others is somewhat novelty, but enhances the overall online experience.
3. Full-featured online Leaderboard. Actually, I am quite touchy on this one. I do not wish to see hackers and cheaters polluting the top names of the online leaderboard. Maybe even multiple leaderboards for things such as: All-Time rankings, Seasonal Rankings, Win-Percentage, Friends Rankings, and Individual Characters.
4. An accurate Ping number rather than the traditional 1-4 bar color system. Allows players to more accurately understand how much latency there is between one player and another.
5. Unlockable medals and other bs. I personally do not care for this, but some feel a sense of accomplishment from unlocking visual rewards for their achievements online. These rewards cannot simply be character portraits and stuff one does not notice online. They want titles and emblems which they can brandish and brag about online. I guess it makes one feel better for playing continuously.
6. Browsing available matches. With the ability to see the number of players in a room, and the estimated Ping of the room. This feature has become almost mandatory in fighting games.

Some of the features I mentioned will not only enhance the experience of both the long-time devoted KOF players, but also newer players looking to play XIII for either leisure or competitive ambition.
Title: Re: Questions for Atlus - READ FIRST POST BEFORE REPLYING
Post by: desmond_kof on June 10, 2011, 08:36:04 PM
-will we have the possibility to wait for a online match while you play arcade/story mode? For me that's a great feature of SSFIV. I hate lose my time searching sessions in lobbies where you always see "searching", "nout found", "searching", "no session"... I definitely prefer fight random people while playing against CPU.

What would be even cooler is having that feature on during training mode.
Title: Re: Questions for Atlus - READ FIRST POST BEFORE REPLYING
Post by: DarKaoZ on June 10, 2011, 08:43:06 PM
It seems some people are forgetting that KOF XII had a lot of great features that unfortunately didn't got more attention due to the netcode.

In KOF XII we could:
1. Play Arcade mode while we waited
2. Chat with text while waiting in a room.
3. Had clans and fight online.
4. Upload and download replays.
5. 8 People Lobbies

I doubt SNKP will throw all those features out, since they already worked on them. We just need a better netcode and maybe make those options better. I know SNKP will do a great job in options, but they just need to get the netcode working.
Title: Re: Questions for Atlus - READ FIRST POST BEFORE REPLYING
Post by: FreeRunner on June 10, 2011, 09:22:04 PM
KOFXIII is gonna need a much better netcode than what they been giving us.

I'm sure eveyone knows that online is the most important problem right now. I'm not too thrilled with how they are handling the online, guess only time will tell so hope for the best. They fail again and you can kiss any future attempts at getting KOF recognized goodbye. So I hope for their sake that the online issues will be addressed properly, I don't care how they do it.
Title: Re: Questions for Atlus - READ FIRST POST BEFORE REPLYING
Post by: AtlusAram on June 10, 2011, 09:51:01 PM
Please think of the improvements in KOFXII's netcode post-release as movement in the right direction and a positive FOUNDATION for things to come.

The online functionality in KOFXIII is still VERY early in development and is, more importantly, a HUGE priority.

As soon as we're all decompressed from E3, we'll get to work reviewing your questions and compiling your feedback!

-Aram Jabbari
PR Manager, ATLUS
Title: Re: Questions for Atlus - READ FIRST POST BEFORE REPLYING
Post by: DarKaoZ on June 10, 2011, 09:59:24 PM
Please think of the improvements in KOFXII's netcode post-release as movement in the right direction and a positive FOUNDATION for things to come.

The online functionality in KOFXIII is still VERY early in development and is, more importantly, a HUGE priority.

As soon as we're all decompressed from E3, we'll get to work reviewing your questions and compiling your feedback!

-Aram Jabbari
PR Manager, ATLUS

Thank you guys! We all really grateful that you bring this franchise to consoles! Sorry if we sound a bit demanding, but we do want the series to be great and so forth be profitable for both Atlus and SNKP.

Thanks again!
Title: Re: Questions for Atlus - READ FIRST POST BEFORE REPLYING
Post by: SAB-CA on June 10, 2011, 10:05:04 PM
As soon as we're all decompressed from E3, we'll get to work reviewing your questions and compiling your feedback!

Glad to see you making the rounds ^_^ My sensible side is happy to wait some, I know what it feels like to come back home from busy convention-working... It's that itchy fanboy side that'll be hard to quiet.... ;)
Title: Re: Questions for Atlus - READ FIRST POST BEFORE REPLYING
Post by: THE ANSWER on June 10, 2011, 10:05:33 PM
Please think of the improvements in KOFXII's netcode post-release as movement in the right direction and a positive FOUNDATION for things to come.

The online functionality in KOFXIII is still VERY early in development and is, more importantly, a HUGE priority.

As soon as we're all decompressed from E3, we'll get to work reviewing your questions and compiling your feedback!

-Aram Jabbari
PR Manager, ATLUS

Hi Aram, welcome to DreamCancel. I had a chance to meet with Robyn at E3 and I can see that all of you are working really hard with KOF XIII. I am really happy that Atlus picked up KOF XIII.
Title: Re: Questions for Atlus - READ FIRST POST BEFORE REPLYING
Post by: Zabel on June 10, 2011, 10:15:50 PM
Unfortunatley I gotta side with Syxx, seeing that annoucement about XII's netcode being used does nothing but make me question how the online side of things is going to be.

EDIT: Did Syxx's post seriously get deleted by someone on here? Really? That's what it's come to? I mean I'm happy it seems Atlas has actually came here but deleting a post like that is seriously fucking weak.
Title: Re: Questions for Atlus - READ FIRST POST BEFORE REPLYING
Post by: desmond_kof on June 10, 2011, 10:41:30 PM
Zabel: This was the last post I seen from him:

Ask if they will test the online mode before release.

Testing should be priority numba one.
Title: Re: Questions for Atlus - READ FIRST POST BEFORE REPLYING
Post by: Nocturnal on June 10, 2011, 10:50:45 PM
1) Will the online be playable with no major delay/lag issues?
2) Will the button config be easier this time?
3) Will there be a lobby feature when playing online?
4) Will the training mode be similar to the arcade version or will it be different?
5) Is the game being test by well known King of Fighters players?
6) Any plans for a release event for the game?
Title: Re: Questions for Atlus - READ FIRST POST BEFORE REPLYING
Post by: syxx on June 10, 2011, 11:41:52 PM
Zabel: This was the last post I seen from him:

Ask if they will test the online mode before release.

Testing should be priority numba one.

no, it's true, my post was deleted.  i don't know why you guys are trying to separate an already small community but whatever
Title: Re: Questions for Atlus - READ FIRST POST BEFORE REPLYING
Post by: Shiranui_ninja on June 10, 2011, 11:52:42 PM
I'm impressed. That Atlus comment was unexpected. Cool! That says a lot of Atlus. I'm happy they picked up KOF XIII too. Aram words were reassuring, I think they know what we feel and which is the priority for core fans. Maybe we should just make our questions and suggestions, be calm and let them do their work.
Title: Re: Questions for Atlus - READ FIRST POST BEFORE REPLYING
Post by: KBlackNoah on June 10, 2011, 11:59:59 PM
Good to hear Atlus cares - now i want to see it the final product(promises are very nice but meant to be broken).If XII netcode can be improved i will shut the fuck up.

ps:Shiranui you baboon why didn't you accepted my friend request?
Title: Re: Questions for Atlus - READ FIRST POST BEFORE REPLYING
Post by: JT_Chill on June 11, 2011, 12:31:44 AM
Good to see the Atlus is taking proactive stance on this game. I just wish for a challenge mode, 2002 and KOF: MI had one, this needs one too.  Thank you, ATLUS.
Title: Re: Questions for Atlus - READ FIRST POST BEFORE REPLYING
Post by: Kane317 on June 11, 2011, 12:35:46 AM
Please think of the improvements in KOFXII's netcode post-release as movement in the right direction and a positive FOUNDATION for things to come.

The online functionality in KOFXIII is still VERY early in development and is, more importantly, a HUGE priority.

As soon as we're all decompressed from E3, we'll get to work reviewing your questions and compiling your feedback!

-Aram Jabbari
PR Manager, ATLUS

Thank for taking your time to register with Dreamcancel Aram.  I agree, we appreciate the proactive approach Atlus has taken with the community and we have full confidence that you will deliver an unforgettable experience for us end-users.

If there's anything we can do to assist you guys, please let us know.

Title: Re: Questions for Atlus - READ FIRST POST BEFORE REPLYING
Post by: Shiranui_ninja on June 11, 2011, 03:22:42 AM
Good to hear Atlus cares - now i want to see it the final product(promises are very nice but meant to be broken).If XII netcode can be improved i will shut the fuck up.

ps:Shiranui you baboon why didn't you accepted my friend request?

LOL! so, it was you! man, i didn't know it. Ok, I will send you friend request :P


-sorry, for the offtopic-
Title: Re: Questions for Atlus - READ FIRST POST BEFORE REPLYING
Post by: omegaryuji on June 11, 2011, 03:38:12 AM
Always great to see a company get involved with the community :).  Definitely looking forward to hearing some of your responses to the questions once you guys recover a bit from E3.  I've been a fan of Atlus for a long time (as a developer since Shin Megami Tensei for SNES, as publisher since Persona 2: Eternal Punishment...honestly, I've been saying for years that Atlus USA is the gold standard in game localization, so it was a wonderful moment when I learned that you would be western publisher for KOF XIII) and am very excited to see what you guys have in store for us.  Like the others have said, we definitely appreciate what you're taking on with KOF XIII, and if some of our questions and hopes seem a bit demanding, I'm sure it's largely coming from a mixture of love for KOF and high expectations based on what Atlus and SNK have both provided in the past :)
Title: Re: Questions for Atlus - READ FIRST POST BEFORE REPLYING
Post by: MUSOLINI on June 11, 2011, 04:03:43 AM
kblacknoah, you european too? curious what the news will be next week, atlus and snkp will probably have made some new contacs by then. lets hope for some good news.
Title: Re: Questions for Atlus - READ FIRST POST BEFORE REPLYING
Post by: solidshark on June 11, 2011, 06:34:11 AM
Please think of the improvements in KOFXII's netcode post-release as movement in the right direction and a positive FOUNDATION for things to come.

The online functionality in KOFXIII is still VERY early in development and is, more importantly, a HUGE priority.

As soon as we're all decompressed from E3, we'll get to work reviewing your questions and compiling your feedback!

-Aram Jabbari
PR Manager, ATLUS

It's refreshing and wonderful to hear directly from you guys; like what everyone else has been saying, your keeping in contact with the community makes a big difference to us; hopefully it all works out to a product everyone is happy with.

Hope to hear from you more Aram.
Title: Re: Questions for Atlus - READ FIRST POST BEFORE REPLYING
Post by: syxx on June 11, 2011, 07:30:18 AM
Does atlus in america even have anything to do with porting the game or coding the online play function?
Title: Re: Questions for Atlus - READ FIRST POST BEFORE REPLYING
Post by: shelcoof on June 11, 2011, 10:12:20 AM
All the questions I have are in the OP.  Waiting for answers :)
Title: Re: Questions for Atlus - READ FIRST POST BEFORE REPLYING
Post by: EDDR on June 11, 2011, 11:53:22 AM
I'm glad Atlus takes the KOF community serious. I just hope that the netcode is good so that this game can really take off. I'ma buy it regardless though.

Title: Re: Questions for Atlus - READ FIRST POST BEFORE REPLYING
Post by: Gravelneed on June 11, 2011, 12:27:31 PM
Atlus regularly let's the fans know what's up. They often take the fans into heavy consideration. Answering questions and keeping an eye on their consumers is what they do and they do it well. I have faith in their partnership with SNK for XIII. Hopefully they can hound SNK enough to get this game's port right. lol
Title: Re: Questions for Atlus - READ FIRST POST BEFORE REPLYING
Post by: KBlackNoah on June 11, 2011, 01:27:00 PM
@Musolini
yes :)

@Gravelneed
SNK is dead man

@Atlus
Also i would like to see a video demo with online play from Atlus when available ( eastcoast player vs westcoast player).
Title: Re: Questions for Atlus - READ FIRST POST BEFORE REPLYING
Post by: nilcam on June 11, 2011, 02:39:16 PM
Does atlus in america even have anything to do with porting the game or coding the online play function?

As publisher, I would imagine that have some influence over SNKPlaymore. From what I've read, publishing is an extremely expensive part of the process, in some cases even more than developing the game.

@Atlus
Also i would like to see a video demo with online play from Atlus when available ( eastcoast player vs westcoast player).

What would you look for in the video? Just to be clear: this is a serious question, not an underhanded statement.
Title: Re: Questions for Atlus - READ FIRST POST BEFORE REPLYING
Post by: KBlackNoah on June 11, 2011, 04:32:13 PM
Imput lag i wanna see them play and a split screen real time (game screen and a stick to see if there is any imput lag).Also i want to see their internet conexions shown before starting the game.And at what point (bars) the game starts to lag -> test it with different conexion speeds ( not all of us have NASA internet and i want to see it tested with the average cable internet speed or speeds).Hope you understand what i mean
Foremost i want to see this game playable with at least 100ms ping with no lag.I have 88 ms with spain and england and 66 with france and i can play ssf4 flawlessly (if the other person also has decent conexion/ mostly let's say 1 game in 10 has a bit of lag but rarely) - i want kof XIII to do that.

If they can't deliver a good online i am willing to wait until the online is in par with ssf4 or BBCT , i don't have anyone to play locally but sf4 so this game means almost nothing with no good online.

PS: If Atlus can stream a online turney or some endless battles (just to demonstrate the online with testers) before launch will be cool (but not with people across the street (but across a continent - and with average internet) - i volunteer for europe if needed :D

I don't ask more from Atlus but an arcade port of V1.1 and good netcode.Extras or other stuff if available is ok but not mandatory.

ps: musolini you despicable little monkey accept my friend request
Title: Re: Questions for Atlus - READ FIRST POST BEFORE REPLYING
Post by: MUSOLINI on June 11, 2011, 07:08:53 PM
ps: musolini you despicable little monkey accept my friend request

oya monkey, whats your psn ID? my lil bros also play on my ps3 and they boss too much in black ops. theres way too many friend requests every day because of their cod play. im deleting at least 5 friend requests a day, i think i might have deleted your request by accident because i thought you where one of those cod monkeys. so before i delete you with the rest of the requests again, whats your id?
Title: Re: Questions for Atlus - READ FIRST POST BEFORE REPLYING
Post by: KBlackNoah on June 11, 2011, 07:24:03 PM
It's in my sig. KausemoreDammage
Title: Re: Questions for Atlus - READ FIRST POST BEFORE REPLYING
Post by: PureYeti on June 11, 2011, 11:52:26 PM
Will there be in-depth training mode like option to turn on hitboxes?

Will there be sticks or neo geo pads coming out along with the game?
Title: Re: Questions for Atlus - READ FIRST POST BEFORE REPLYING
Post by: MetalThrashingMadman on June 12, 2011, 01:38:38 AM
I second the motion on the neo geo pads. I would buy at least 2 of those.

As for my question for Atlus, I would like to know what you are going to do to attract people outside the existing KOF fanbase?
Title: Re: Questions for Atlus - READ FIRST POST BEFORE REPLYING
Post by: DarKaoZ on June 12, 2011, 07:54:04 AM
Will be able to skip all the logos (in the intro) fast this time around?

I just remember that It was a pain to not be able to do so in KOF12.
Title: Re: Questions for Atlus - READ FIRST POST BEFORE REPLYING
Post by: LouisCipher on June 12, 2011, 04:30:19 PM
Please think of the improvements in KOFXII's netcode post-release as movement in the right direction and a positive FOUNDATION for things to come.

The online functionality in KOFXIII is still VERY early in development and is, more importantly, a HUGE priority.

As soon as we're all decompressed from E3, we'll get to work reviewing your questions and compiling your feedback!

-Aram Jabbari
PR Manager, ATLUS

That's great to hear. But I remain skeptical considering SNKP's past games have all had bad netcode. But I'm glad to hear that netcode is a priority. I would just be happy if I could play someone who has a 100 ping, and both of us are on wired connections, cable internet, no weird stuff like torrents going, and there's no lag. I think that's a reasonable request.
Title: Re: Questions for Atlus
Post by: PurpGuy on June 12, 2011, 08:44:07 PM
If one is to modify the translation heavily (I could understand them wanting to make a new translation for the English VA), please also give the option to also use SNKP's original text translations, in addition. (Don't have to translate the VA work on these, that'd be understandable.) Could even make it an unlockable! But there's be no reason just to get rid of it; in some ways, it's actually a strong selling point of the overall experience, to classic SNK fans.

I agree!  SNK Engrish is part of the game's charm!  Don't fix it because it isn't broken!

I'd really like to see some sort of preorder/collector's edition with whatever crap they feel like cramming into it.  Art books, t-shirts, action figures, extra ingame pallette options, exclusive gamer portraits, Xbox 360 avatar costume items (dunno if there's PS3 equivalent), wall posters, stickers, maybe some of those weird cellophane sticky window stickers that you can put on the inside of your car window, commemorative ink pens, soundtrack CD, Terry's hat, Kyo's gloves, a t-shirt with Iori's moon would be total boss.  Also include a strategy guide if someone makes one but yeah Prima sucks.  The XII Bradygames guide was adequate, I was actually surprised they kinda knew what they were talking about.  It's a handy reference item and a great coffee table decoration.
Title: Re: Questions for Atlus - READ FIRST POST BEFORE REPLYING
Post by: DarKaoZ on June 12, 2011, 09:13:38 PM
I agree!  SNK Engrish is part of the game's charm!  Don't fix it because it isn't broken!

Even if we like the Engrish of SNKP, Atlus needs to translate it again, they have a reputation to keep and reviewers won't see the Engrish like intentional. It would be funny and the best solution of Atlus implemented the option to have "Engrish" and English in the text option. People then will know what's up with that and enjoy the small extra.
Title: Re: Questions for Atlus - READ FIRST POST BEFORE REPLYING
Post by: Kane317 on June 12, 2011, 09:31:31 PM
I agree!  SNK Engrish is part of the game's charm!  Don't fix it because it isn't broken!

Even if we like the Engrish of SNKP, Atlus needs to translate it again, they have a reputation to keep and reviewers won't see the Engrish like intentional. It would be funny and the best solution of Atlus implemented the option to have "Engrish" and English in the text option. People then will know what's up with that and enjoy the small extra.

Hahha an Engrish option would be so awesome...older fans of the series would definitely appreciate.

"Dude this is so weird...they're speaking real...English.  Gimme back that Engrish!"
Title: Re: Questions for Atlus - READ FIRST POST BEFORE REPLYING
Post by: MUSOLINI on June 12, 2011, 09:49:27 PM
hey peeps why not make a top 3 most wanted things in kof 13, going from most important to least important. everybody join in and make your thopughts known, ill start first:

1:
best possible netcode based on rollback instead of input delay. this is pretty much the only thing thats gonna determin wether 13 does well or not. especially now with sf3tsoe coming out with ggpo, snkp can not lag behind.

2:
extra console characters and backgrounds, along with old kof music if possible.

3:
rebalancing of some characters, mostly nerfing the top 4 (k, raiden, kula & elizabeth), and buffing the bottom 4 (terry, goro, clark & mai).

share your thoughts and let atlus and snkp know what the community needs (and wants). maybe somebody can make a poll with more options to select from. all up to the thread maker. 
Title: Re: Questions for Atlus - READ FIRST POST BEFORE REPLYING
Post by: PurpGuy on June 13, 2011, 04:54:35 AM
1- Awesome netcode

2- DLC support into the future with new characters.  It's cheaper for SNKP than releasing another hard copy, and it's cheaper for the gamers who only pay for the DLC instead of another hard copy.

3- Three language options in the systems menu: Japanese, English, and Engrish
Title: Re: Questions for Atlus - READ FIRST POST BEFORE REPLYING
Post by: Rex Dart on June 13, 2011, 05:19:43 AM
I agree!  SNK Engrish is part of the game's charm!  Don't fix it because it isn't broken!

Even if we like the Engrish of SNKP, Atlus needs to translate it again, they have a reputation to keep and reviewers won't see the Engrish like intentional. It would be funny and the best solution of Atlus implemented the option to have "Engrish" and English in the text option. People then will know what's up with that and enjoy the small extra.

Have you seen any of the English translation for the arcade version? I haven't seen any grammar mistakes thus far, but I could have missed them. In general, though, it seems like the current translation is fine.

I've felt for a while though that SNK's current translations are not as good as they used to be. They're more accurate to the original Japanese (which is good), but all the great word choices ("dweebinheimer," "son of an ice cream maker," etc.) seem to be missing. I really miss that stuff, as it made SNK's writing very memorable.

This isn't really related to the console port, but I wanted to share.

@PurpGuy: I really like your avatar. Also, welcome to DC.
Title: Re: Questions for Atlus - READ FIRST POST BEFORE REPLYING
Post by: The Fluke on June 13, 2011, 05:23:37 AM
I've felt for a while though that SNK's current translations are not as good as they used to be. They're more accurate to the original Japanese (which is good), but all the great word choices ("dweebinheimer," "son of an ice cream maker," etc.) seem to be missing. I really miss that stuff, as it made SNK's writing very memorable.

Like Terry saying "Yeah, i'm in the pink!" after winning?
Title: Re: Questions for Atlus - READ FIRST POST BEFORE REPLYING
Post by: Rex Dart on June 13, 2011, 05:41:31 AM
Exactly!

Or ALL the dialogue in AOF2. Ryo was such a dick in that game. The KOF series has made him too stoic!
Title: Re: Questions for Atlus - READ FIRST POST BEFORE REPLYING
Post by: 4leaf on June 13, 2011, 09:14:39 AM
I have seen at least one grammar error in the arcade. It was during story mode.  Ill post a screenshot next time i spot it.
Title: Re: Questions for Atlus - READ FIRST POST BEFORE REPLYING
Post by: a11111357 on June 13, 2011, 02:05:26 PM
@Atlus
Will you implement an online passcode system in XIII?
Title: Re: Questions for Atlus - READ FIRST POST BEFORE REPLYING
Post by: MUSOLINI on June 13, 2011, 05:40:20 PM
@Atlus
Will you implement an online passcode system in XIII?

that would be a shame imo. you wouldn't even be able to bring it to a friend or lend it with online functional.
Title: Re: Questions for Atlus - READ FIRST POST BEFORE REPLYING
Post by: sibarraz on June 13, 2011, 06:31:47 PM
yeah, and sometimes they had region lock, so it will be really stupid
Title: Re: Questions for Atlus
Post by: ZMan on June 13, 2011, 06:35:15 PM
Also include a strategy guide if someone makes one but yeah Prima sucks.  The XII Bradygames guide was adequate, I was actually surprised they kinda knew what they were talking about.  It's a handy reference item and a great coffee table decoration.

if there is a strategy guide for kof 13, it needs to be like the bible aka the mvc3 strategy guide. love or hate mvc3 anyone would admit that the strategy guide for that game was the best.
Title: Re: Questions for Atlus - READ FIRST POST BEFORE REPLYING
Post by: Xxenace on June 13, 2011, 06:57:54 PM
well if any company does make a guide for a game make sure prima doesn't touch it, the guides are always riddled with mistakes
Title: Re: Questions for Atlus - READ FIRST POST BEFORE REPLYING
Post by: zeech on June 13, 2011, 08:26:59 PM
Please think of the improvements in KOFXII's netcode post-release as movement in the right direction and a positive FOUNDATION for things to come.

The online functionality in KOFXIII is still VERY early in development and is, more importantly, a HUGE priority.

As soon as we're all decompressed from E3, we'll get to work reviewing your questions and compiling your feedback!

-Aram Jabbari
PR Manager, ATLUS

If the netcode in 13 is still "early" in development then please get SNK to wipe everything, license GGPO and implement, even if it means significant rewriting of the game's code.

I don't know what market ATLUS is targeting.  Ignition seemed to be going for the mass market with 12, whereas Capcom's 3rd Strike Online Edition is obviously aiming for the hardest of the core.

For the latter audience (at least in the West) simply having the letters GGPO in the game is probably the best marketing possible.  The importance will only increase as other titles bring greater awareness of this brand / technology amongst players.


SNK has already lost an immense amount of goodwill amongst players from its previous titles - this KOF is perhaps their last chance, and they shouldnt waste it.  It seems SNK may not be in the best financial position these days, but another barebones port with barely playable netcode is definitely not going to save them, and may instead be the final nail in the coffin.  Adopting a Blizzard-like "when its done" approach, and implementing GGPO (and other industry-best-practice online features) will be a good first step towards recovering their reputation.  I don't know the business arrangement Atlus has with SNK, but if Atlus is acting as a traditional publisher (as opposed to just a distributor), then I hope some funding might be diverted purely for this purpose.


Traditionally japanese devs havent placed much priority on online technology.  Atlus has made a good name for itself as a company willing to listen to its players.  Hopefully they can succeed where Ignition had failed, and convince SNK to finally innovate (or at least match its best competitors) in this crucial area.  It might also be valuable to look outside of the narrow world of Japanese arcade fighting games, and take a look at what other genres have been doing online - Starcraft 2, MMOs, FPS games, Steam, etc.


In game features to help build local communities, like regional lobbies or chat channels, online multiplayer training rooms for mentoring, eSport features like auto-tournaments and video/replay "TV" channels, etc will aid players in promoting the game to their friends.  In Japan fighting games have survived because of the prevalence of arcade centres there.  This kind of infrastructure is missing in most of the world, so it's necessary to duplicate it online in order to aid players in finding others and growing their local communities.


You may want to start recruiting players from around the world (or at least the US) to participate in a closed beta.  Honest, real-life feedback will be key to really demonstrating whether 13's netcode is comparable to its competitors.

(ah... I realise this post has no questions and is just a rant. Oh well.)
Title: Re: Questions for Atlus - READ FIRST POST BEFORE REPLYING
Post by: bigvador on June 13, 2011, 10:44:41 PM
so since the producer left whats the chances of exclusive content for the ps3 and 360??
Title: Re: Questions for Atlus - READ FIRST POST BEFORE REPLYING
Post by: Kane317 on June 13, 2011, 11:26:12 PM
@Zeech.

A very insightful first post and just a well written post in general.  A closed beta would be an excellent idea and if the terrible burden has to fall among me, I guess I just have to take it for the team ;)

Don't forget to introduce yourself here (http://dreamcancel.com/forum/index.php?board=9.0) when you get a chance.
Title: Re: Questions for Atlus - READ FIRST POST BEFORE REPLYING
Post by: MUSOLINI on June 14, 2011, 01:41:39 AM
i wouldn't mind giving feedback for EU if a beta is possible.
Title: Re: Questions for Atlus - READ FIRST POST BEFORE REPLYING
Post by: DarKaoZ on June 15, 2011, 09:43:21 AM
Will the console version support more than 2 filters?

I would like to see SNKP try using different filters for the sprites, maybe something like the one been used on SF3 Online Edition. Having at least 4 types of different filters (not only modifications of the same) would be really cool.
Title: Re: Questions for Atlus - READ FIRST POST BEFORE REPLYING
Post by: sibarraz on June 15, 2011, 06:18:21 PM
Will be cool to see scanlines, those always help to sprites
Title: Re: Questions for Atlus - READ FIRST POST BEFORE REPLYING
Post by: MUSOLINI on June 15, 2011, 07:59:02 PM
game is really great, cant wait to be able to play it online whe it gets released. besides all those extra features and what not snkp might be planning, netcode is the only thing that can save this game now. it needs this real bad.
Title: Re: Questions for Atlus - READ FIRST POST BEFORE REPLYING
Post by: bigvador on June 16, 2011, 08:08:48 AM
can we get a soundtrack the stage music is really good
Title: Re: Questions for Atlus - READ FIRST POST BEFORE REPLYING
Post by: FataCon on June 16, 2011, 08:35:00 AM
can we get a soundtrack the stage music is really good

There actually already is a KOF13 OST. Besides, the music in KOF's is generally based around characters/teams rather than stages. Atlus is known for throwing in bonuses/special editions anyway, so hopefully we see a soundtrack inclusion like they did with Persona 4.
Title: Re: Questions for Atlus - READ FIRST POST BEFORE REPLYING
Post by: Mikel on June 16, 2011, 05:10:48 PM
There is one question I wanted to ask:

Will the game's localization be changed to fit your standards?
Title: Re: Questions for Atlus - READ FIRST POST BEFORE REPLYING
Post by: DarKaoZ on June 17, 2011, 04:41:07 AM
Can we expect to see both Bar Leveling and Ping of the opponent netcode?

We need the Bars for people who don't know about Ping and Ping for us who really know how it works. I wounder if SNKP will plan to implement both of them in the Lobbies.
Title: Re: Questions for Atlus - READ FIRST POST BEFORE REPLYING
Post by: mistcore on June 17, 2011, 07:50:48 AM
Will the US 360 version be region free/playable on a JP 360 console?
Title: Re: Questions for Atlus - READ FIRST POST BEFORE REPLYING
Post by: Ash Riot on June 17, 2011, 09:52:17 AM
Can you make the button configuration accessible through the character select screen?  Can you also make it so that all you have to do is push the desired button through a list of actions, rather than scrolling through the actions (ala BlazBlue button config)?  There's players out there with really crazy button configurations, so this process would save a lot of time during tournaments.
Title: Re: Questions for Atlus - READ FIRST POST BEFORE REPLYING
Post by: DarKaoZ on June 20, 2011, 07:42:45 AM
Man, the more days pass the more question pop-up in my head. lol

Will there be an option to move the Health/Power bars position? I really dislike the fact that the Power bars tend to cover the characters feet.

Here is another, how will the game look in SDTVs? Will it have black bars on the bottom and top?
Title: Re: Questions for Atlus - READ FIRST POST BEFORE REPLYING
Post by: ZMan on June 21, 2011, 05:00:14 PM
will there be a retry option after the game is over in vs mode?

on that note, will there be an option to re-select your character order after the game is over?
Title: Re: Questions for Atlus - READ FIRST POST BEFORE REPLYING
Post by: KBlackNoah on June 21, 2011, 07:21:33 PM
One last question for Atlus
I was thinking to preorder....
Are you willing to guarantee that the online will be at least SSf4 or BBCT standard with a "we are gonna buy the games back from you at a double price if the netcode sucks" program?  :)
Title: Re: Questions for Atlus - READ FIRST POST BEFORE REPLYING
Post by: DarKaoZ on June 21, 2011, 08:05:10 PM
One last question for Atlus
I was thinking to preorder....
Are you willing to guarantee that the online will be at least SSf4 or BBCT standard with a "we are gonna buy the games back from you at a double price if the netcode sucks" program?  :)

Atlus can't guarantee anything, that should be SNKP. What Atlus can do is to check the netcode here in the US and tell SNKP that the netcode they are using works or not.

But unfortunately testing the netcode when no more than 100 people are testing it, will not mean the netcode is actually good. I remember Ignition and SNKP tested the code aednd they said it work great, the could have been lying or saying the truth. But if they were saying the truth, then the netcode went wrong ones everybody started logging in to play online. Which I bet it's more than the possible 100 testers Ignition and SNKP had, and 100 is a exaggerated number IMO.

Hopefully Atlus and SNKP do consider the beta testing, a month or 2 of testing will greatly help the netcode and they should have the first fighter to beta test the netcode in consoles. Although I wonder how long SNKP has been developing the netcode?
Title: Re: Questions for Atlus - READ FIRST POST BEFORE REPLYING
Post by: KBlackNoah on June 21, 2011, 09:36:05 PM
Quote
But if they were saying the truth, then the netcode went wrong ones everybody started logging in to play online.

I tried a game with shiranui_ninja on XII with the servers empty a few days ago to test the online( http://www.youtube.com/watch?v=jFj4jzTKbco ), only us on the servers and guess what - imput lag city.So they were bullshiting us.

Best way for them to test the online is with a open online demo....tho i don''t think they trust their product that much (neither Atlus or Playmore) if they did they would do it.
Title: Re: Questions for Atlus - READ FIRST POST BEFORE REPLYING
Post by: DarKaoZ on June 21, 2011, 10:22:44 PM
Best way for them to test the online is with a open online demo....tho i don''t think they trust their product that much (neither Atlus or Playmore) if they did they would do it.

Well I can understand them in that regard, but if they label the demo as a BETA Testing, then people will not think the Demo is a representative of the full game. A Demo can kill or do a game, but if they do it as a Beta Test as I previously said, I think they would do fine.
Title: Re: Questions for Atlus - READ FIRST POST BEFORE REPLYING
Post by: Cibernetico on June 21, 2011, 10:30:10 PM
My questions for Atlus :

1. Which company approached which when KOF13 needed a publisher for it's console port? Did Atlus go to SNKP or did SNKP go to Atlus?

2. Does Atlus plan on having any special edition packaging of the game on release?

3. Has digital distribution been considered as an option for KOF13? If not, will it be reconsidered after the disc release of the game like a lot of companies do in this age of gaming?

4. With the much anticipated released of KOF13 onto consoles and the huge admiration the fanbase has shown towards the company for this decision, will Atlus be publishing anymore big name titles in the future?

5. The game is scheduled to be released on consoles in October, will this be for all regions or will some players have to wait an extended period before they see the game in their area?

6. Considering how big of a fanbase the KOF series has in places like Latin America, how fast will Atlus be working to get the game out to those countries?

7. Could Atlus give us any hints if SNK Playmore are at work developing any updates or added content to the game? If they are, could it be possible that the arcade version of the game will see these before the console port of the game?

8. What are the possibilities that Atlus may pick up and publish such games like The King of Fighters XI, The Last Blade 2 and even non fighting games like the Sengoku series and distribute them via services like the PSN store and Xbox Live Arcade?
Title: Re: Questions for Atlus - READ FIRST POST BEFORE REPLYING
Post by: KBlackNoah on June 21, 2011, 10:37:52 PM
Quote
Well I can understand them in that regard, but if they label the demo as a BETA Testing, then people will not think the Demo is a representative of the full game. A Demo can kill or do a game, but if they do it as a Beta Test as I previously said, I think they would do fine.


The demo would be only for testing/improving the online.About the game... everybody knows how it looks like - they will not modify anything..maybe add new characters or stages + ad online.It wouldn't be so hard for them to publish a demo with online play since they already have the game finished (they only port it to console with hopefully some extra stuff). Beta as in beta netcode, you can't say beta to a game that's already been finished (the mechanics and graphics remain the same for the console port).
Hell i even think that the port is already complete...they just wait for the holiday season to have good sales.
Title: Re: Questions for Atlus - READ FIRST POST BEFORE REPLYING
Post by: PurpGuy on June 22, 2011, 04:00:14 AM
The demo would be only for testing/improving the online.About the game... everybody knows how it looks like - they will not modify anything..maybe add new characters or stages + ad online.It wouldn't be so hard for them to publish a demo with online play since they already have the game finished (they only port it to console with hopefully some extra stuff). Beta as in beta netcode, you can't say beta to a game that's already been finished (the mechanics and graphics remain the same for the console port).
Hell i even think that the port is already complete...they just wait for the holiday season to have good sales.

You wouldn't happen to know WilliamEVA, would you?

On topic: Online Training Mode would be a pretty nice feature, to teach new players about the game.
Title: Re: Questions for Atlus - READ FIRST POST BEFORE REPLYING
Post by: KBlackNoah on June 22, 2011, 02:11:37 PM
Quote
You wouldn't happen to know WilliamEVA, would you?

If that is a joke...i don't get it...
Sorry for the offtopic
Title: Re: Questions for Atlus - READ FIRST POST BEFORE REPLYING
Post by: thec0re3 on June 22, 2011, 03:47:55 PM

3:
rebalancing of some characters, mostly nerfing the top 4 (k, raiden, kula & elizabeth), and buffing the bottom 4 (terry, goro, clark & mai).

share your thoughts and let atlus and snkp know what the community needs (and wants). maybe somebody can make a poll with more options to select from. all up to the thread maker. 

From what I've learned about rebalancing, its never a good idea to nerf characters. When you do, people stop using them. Its better to buff characters then to nerf characters.  The biggest question I have is will they nerf the silly drop kick raiden does that does waaaay to much damage on contact and can create almost 85% damage in one combo!!!
Title: Re: Questions for Atlus - READ FIRST POST BEFORE REPLYING
Post by: Remzi on June 22, 2011, 04:02:07 PM
Actually, it's fairly good to nerf characters depending on the situation. Buff the lower ones, and nerf K' and Raiden a bit. :3
Title: Re: Questions for Atlus - READ FIRST POST BEFORE REPLYING
Post by: Rex Dart on June 22, 2011, 05:07:19 PM
From what I've learned about rebalancing, its never a good idea to nerf characters. When you do, people stop using them. Its better to buff characters then to nerf characters.  The biggest question I have is will they nerf the silly drop kick raiden does that does waaaay to much damage on contact and can create almost 85% damage in one combo!!!

Normally I'd agree with you, but in XIII everyone is already really strong. Nerfing would be much easier, and would be less likely to screw up the game balance further.

(Maaaaybe I'd give Goro back the auto-guard on his hcf throws, but that's the only buff I'd want to see.)
Title: Re: Questions for Atlus - READ FIRST POST BEFORE REPLYING
Post by: MUSOLINI on June 22, 2011, 05:51:49 PM
man theres moves i wanna see them add to mai and terry. mai with an air kachosen and the forward B command move (i can live witout the slide), also her air moves and her best move that she only had in kof, her dp from 95 to 98.

terrys got soo much shit they can add, the firekick slide move from rb2 and kof 98 other terry, powerdunk. shit this would be enough for me personally. even motw style power charge, air burning knuckle. i dont know why snkp fucked up and gave us 94 terry back again but with extra supers.

also that auto guard on goros  ;bk ;db ;dn ;df ;fd is a great idea imo. if thats a good idea i wouldnt mind seeing clarks dp+K move back, heeey.
Title: Re: Questions for Atlus - READ FIRST POST BEFORE REPLYING
Post by: Shiranui_ninja on June 22, 2011, 09:59:53 PM
man theres moves i wanna see them add to mai and terry. mai with an air kachosen and the forward B command move (i can live witout the slide), also her air moves and her best move that she only had in kof, her dp from 95 to 98.
Her fire column from RB could the perfect move to add to this Mai, since they said they wanted to go into more FF/RB style for Mai. A good anti-air and perfect to combo (like it was in MI2).  Her DM with multiples kachosens would be a great addition too, I still don't understand why she doesn't have this DM. Better scaling damage for her regular DM and NM. Slide df+B. And her Musasabi with less vertical angle (more diagonal), so she can connect it after a Hisatsu (hcf+K) in mid-screen without need of her EX, and so she can impact if she's jumping back from the enemy.

This is what I would like to see for Mai in this KOF, but I know I won't see it..

Sorry for the off-topic.. I know is not the place :P
Title: Re: Questions for Atlus - READ FIRST POST BEFORE REPLYING
Post by: KBlackNoah on June 22, 2011, 11:11:26 PM
One last thing.Are you gonna release this for the PlayStation Vita also?
Title: Re: Questions for Atlus - READ FIRST POST BEFORE REPLYING
Post by: nilcam on June 23, 2011, 12:38:23 AM
I just got word that we should have answers to the submitted questions in early July.
Title: Re: Questions for Atlus - READ FIRST POST BEFORE REPLYING
Post by: DarKaoZ on June 23, 2011, 12:44:59 AM
I just got word that we should have answers to the submitted questions in early July.

That is great, but the wait will be painful. lol
Title: Re: Questions for Atlus - READ FIRST POST BEFORE REPLYING
Post by: SAB-CA on June 23, 2011, 12:46:31 AM
Great to hear, Nilcam. Should this thread be closed then, until answers are recieved?
Title: Re: Questions for Atlus - READ FIRST POST BEFORE REPLYING
Post by: Kane317 on June 23, 2011, 01:18:50 AM
I just got word that we should have answers to the submitted questions in early July.

That is great news, I'm sure we have a lot to look forward to.
Title: Re: Questions for Atlus - READ FIRST POST BEFORE REPLYING
Post by: EDDR on June 23, 2011, 01:27:05 AM
Early Juli is about 2 weeks waiting, i can live with that.
Title: Re: Questions for Atlus - READ FIRST POST BEFORE REPLYING
Post by: MetalThrashingMadman on June 23, 2011, 04:29:42 AM
One last thing.Are you gonna release this for the PlayStation Vita also?

Good question, but I would like to ammend the question to include all current handhelds in general. I would go for a 3DS version myself.
Title: Re: Questions for Atlus - READ FIRST POST BEFORE REPLYING
Post by: gazette on June 23, 2011, 06:08:47 PM
I just got word that we should have answers to the submitted questions in early July.

Do keep us posted, I believe all of us are waiting for the answer!
Title: Re: Questions for Atlus - READ FIRST POST BEFORE REPLYING
Post by: THE ANSWER on June 23, 2011, 10:08:18 PM
Looks like the job for this thread is done, thank you very much to everybody who collaborated and let's hope we get the answers WE want in July. Until then this thread is closed.