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Messages - UltimaOriginal

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1
General Discussion / Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« on: December 12, 2012, 01:21:52 PM »
 Not sure whether it was mentioned or not, but
http://www.neogaf.com/forum/showpost.php?p=45065260&postcount=5567

Quote
Its not much what i know (And even less what i can share") but ive been told that:

    XIII sales were quite good (Think SNKP numbers not COD numbers)
    They worked on more characters besides the released cast CANT TELL YOU WHO!
    SNKP is working on a fighting game


Dunno if anything changed with the new president. :(

2
Pro-Gear / Re: Fight Sticks?
« on: December 06, 2011, 06:52:17 AM »

3
Actually i prefer Panty a tiny bit more than Stocking, and it's a tie between Scanty and Kneesocks.
I did this avatar because Jenet is not in the game, and i think she would be a nice Panty. That, and Kula is one of my mains, and making an Stocking alt for her makes some sense.

Trying to be on-topic, some may say "DUHH" but i think Adel was seriously going to be in the game:
[spoiler][/spoiler]

Hell, he even has what appears to be an uncolored winning art:
[spoiler] [/spoiler]

Yup, I hope he will be.
[spoiler]http://ultimaoriginal.deviantart.com/art/Adelheid-KOFXIII-colored-270998497[/spoiler]

Should I color his win pose? Hmm...

Nice job, and yes you should also do the win quote pose.

I already have done it.
Link to Fan Art thread: http://dreamcancel.com/forum/index.php?topic=1391.msg36262#msg36262

4
SNK Art & Images / Re: KOF Fan Art
« on: November 28, 2011, 01:41:29 PM »

5
SNK Art & Images / Re: KOF Fan Art
« on: November 28, 2011, 07:05:49 AM »
Thanks, guys. I'll try color him better but his win pose.

6
Actually i prefer Panty a tiny bit more than Stocking, and it's a tie between Scanty and Kneesocks.
I did this avatar because Jenet is not in the game, and i think she would be a nice Panty. That, and Kula is one of my mains, and making an Stocking alt for her makes some sense.

Trying to be on-topic, some may say "DUHH" but i think Adel was seriously going to be in the game:
[spoiler][/spoiler]

Hell, he even has what appears to be an uncolored winning art:
[spoiler] [/spoiler]

Yup, I hope he will be.
[spoiler]http://ultimaoriginal.deviantart.com/art/Adelheid-KOFXIII-colored-270998497[/spoiler]

Should I color his win pose? Hmm...

7
SNK Art & Images / Re: KOF Fan Art
« on: November 26, 2011, 05:23:56 PM »

8
OMG, I can watch this combo for hours. It's so glorious! It's such euphoria to see his rekka and DM in HD.

9
General Discussion / Re: The King of Fighters XIII Video Thread
« on: September 15, 2011, 02:38:24 AM »
I just don't like how the sound (that is taken from sp movie) doesn't match to this one. There is awkward pausu on the screen with Mai. I just feels like RSG's trailer.
That's lame.
They should put sp movie as intro, because it gives a good picture of the game and more epicness.

10
Xxenace: Don't think so. They say to wait for official announce, but you can consider these EXs as whatever you want, they just don't care. Only wait, like we all do at the moment.

Funny, that person has said recently that there is a character on-disc to be revealed. Or did I understand him wrong?
"As of now"... Hmmm

11
Excellent! Want this in HD (SNK please).
They must add Adel! >.<

12
My problem is that the movie isn't even good in the sense of ''is so fucking bad that is actually funny''

I couldn't watch more than 5 minutes.When i saw mai with iori i just flipped out.Only good thing about this movie is the title

And music (I remember there are some samples from KoF games) , if I'm not mistaken, music was made by SNK sound team.

13
General Discussion / Re: The King of Fighters XIII Video Thread
« on: August 29, 2011, 03:37:53 PM »
Hmm, so there are three empty slots in color edit. Well, it seems only 3 dlc.

14
Yeah, forgot to mention such multihit moves like Kyo's dp+P.

15
On the mash moves, how hard are they to perform in comparison to other SNK games?  I remember them being really easy in some KOFs, but really hard in the FF games.

Also, on HD/drive cancels, how hard are they compared to Hakumen special into special combos? 

Looking for a good point of reference.



Smash moves are easy to do.

As for hd/drive cancels they are about the same differculty or more to hakumen move cancels. It depends on what moves are being canceled from and into. For example: It's very hard to cancel K's dp+P into qcf+P because the qcf+p would be read as the last inputs of "Heat Drive".

I can't agree with you. Hakumen's specials are much rather easier to cancel into each other. Because in KoF there are certain frames-"windows" to cancel. That's why SNKP provided video "technical reference" to point out those frames to cancel. It's not like you can put next special when you want (start-up, active, recovery).

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