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Messages - Saitsuofleaves

Pages: [1] 2 3 ... 161
1
Ex Kyo / Re: EX Kyo (NESTS)
« on: July 29, 2012, 08:17:28 AM »
Hold in the second C input.  You'll thank me later.

2
I've said it countless times, if SBO could get away with not inviting international teams, they wouldn't lift a finger for them.  They don't really give a damn about anything that's not in the immediate vicinity of Japan.

3
So what if Capcom is bigger?  That's no excuse for SNKP to have the same problems year round. 

I don't really believe too hard in being a fan of a company because all companies are capable of great games just as much as they're capable of shitting the bed.  Everything should be looked at a game to game basis.  Otherwise, Capcom was never good and SNK and SNKP has WAY more bad than good.

What's important are the singular games.  People always lose sight of that.

4
Yeah, and you know what happens if they made CvS3?  They rerelease CvS2, so even if CvS3 is shit, guess what?  You can now play CvS2 without having to jump through ten hoops.

Who gives a shit if they ruin CvS3 or not?  The notion that one game sucking ruins a franchise's memory is completely fucking stupid and is childish.  SNKP can do whatever they want while CvS3 is being made, nothing's saying they have to do a SvC as well, or that they can't use different development teams.  If nothing else, SNKP gets more money and exposure out the deal, and the players get a rerelease of CvS2.

And besides, you want to throw track records into this, how about SNK and SNKP's?    It takes them three really meh games just to make one good one.  The only time that changed was the Ash Saga where we got XI and XIII, but in between was the most god awful game to ever call itself KOF.  They have the shittiest netcode of nearly every FG out in existence right now as well, and are just as prone to On-Disc DLC as the next company.

I'm not a fan of Capcom as much as the next person, but let's not fucking act like SNK and SNKP are the pinnacle of FG development right now.

5
I'm not really looking forward to a CVS3. There's a chance Capcom won't fuck it up and enforce comeback mechanics, gems, and on-disc DLC but that's pretty slim. The only good that could come of that would be an SVC2 that hopefully won't be broken as fuck.

I respect CVS2 but the negative edge window really took me out of that game.

There's a chance ANY game can be completely fucked up like that.  KOFXIII also has On-Disc DLC, and the whole debate on extra meter + HD being a comeback factor.

If everyone should be afraid of any game being fucked up if made, then not a single game should come out ever again.

6
Mr. Karate / Re: EX Mr. Karate
« on: July 19, 2012, 05:17:57 AM »
Don't activate late.  If you activate too late in the active frames for f.A, s.C comes out late.  You have to activate right in the middle of the active frames. 

7
Elisabeth Branctorche / Re: Elisabeth Branctorche (Console)
« on: July 17, 2012, 05:18:31 AM »
The thing is that DP+A has a limited juggle window.  After the second DP+A you have to leave the ground immediately and j.C at the apex of your jump.

8
Elisabeth Branctorche / Re: Elisabeth Branctorche (Console)
« on: July 17, 2012, 04:41:08 AM »
You are missing something.  It's possible to land the j.C.

10
Saiki / Re: Saiki
« on: July 14, 2012, 11:10:45 PM »
st.C into EX Axe Kick with C teleport.  Run up into B DP into D Axe Kick into another C teleport.  Repeat that part until in the corner, then do your corner shit.  In notation...

Starter [HD] st.C xx QCB+BD (C), {DP+B [HDC] QCB+D (C)}xN,

11
Sie Kensou / Re: Sie Kensou (Console)
« on: July 14, 2012, 08:29:33 PM »
So EX Dive Bomb is +6 on block at best...that's pretty damn good.

Target Combo to st.D is a 1 frame link as I suspected.

Target Combo is -1 on block, have to watch out for that.

12
General Discussion / Re: Positive Edge
« on: July 14, 2012, 12:17:53 AM »
I thought this was well known too.  I mean, I knew it...and I'm not exactly the paragon of KOF knowledge.

13
General Discussion / Re: "The List"
« on: July 13, 2012, 10:27:06 PM »
I'm not trying to prove she's good because I have nothing to prove to you.  You can believe whatever you want for all I care. 

14
Saiki / Re: Saiki
« on: July 13, 2012, 08:31:50 PM »

Guys, does Saiki have a fullscreen HD combo?

I was trying stuff and nothing was working.

Well there's a short one, just the usual cancel into special into DM into Neomax.

There is a corner carry, but it can be finicky.  Unfortunately I forgot the notation.  But I know it's basically EX Axe Kick (with the right teleport), and then B DP into D Axe Kick (with teleports) until you get into the corner and then you do the corner HD.

15
General Discussion / Re: Positive Edge
« on: July 13, 2012, 08:28:44 PM »
And I've been doing it for months (just with a long-winded answer to what it is).  Makes EX Kyo's HD combos a breeze.

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